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Hotfix for Mario Kart 8 Contrasty pack
Seems like something in the script isn't fixing the order of the glsl variables automatically, though the error ("This shader (with the current [preset name]) doesn't follow the uf_* variable order from Cemu itself, so it might've been messed with.") still got displayed. Before I fix this problem with the script tomorrow (should be fine to continue to convert packs, just don't ignore the error thinking that it would be automatically fixed for now), I though that I would send this hotfix.
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@ -22,12 +22,12 @@
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#ifdef VULKAN
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#ifdef VULKAN
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layout(set = 1, binding = 3) uniform ufBlock
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layout(set = 1, binding = 3) uniform ufBlock
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{
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{
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uniform vec4 uf_fragCoordScale;
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uniform ivec4 uf_remappedPS[1];
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uniform ivec4 uf_remappedPS[1];
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uniform vec4 uf_fragCoordScale;
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};
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};
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#else
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#else
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uniform vec2 uf_fragCoordScale;
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uniform ivec4 uf_remappedPS[1];
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uniform ivec4 uf_remappedPS[1];
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uniform vec2 uf_fragCoordScale;
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#endif
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#endif
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const float hazeFactor = 0.1;
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const float hazeFactor = 0.1;
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