[MK8] fix 1080 bloom

This commit is contained in:
getdls 2018-11-03 12:22:10 +01:00
parent 3c8958ca35
commit b68512267b
4 changed files with 4 additions and 4 deletions

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@ -4,7 +4,7 @@
#extension GL_ARB_shading_language_packing : enable #extension GL_ARB_shading_language_packing : enable
// shader 2e78a0d0a0aa66bb // shader 2e78a0d0a0aa66bb
// Used for: Horizontal (Menu) Bloom Blur // Used for: Horizontal (Menu) Bloom Blur
const float resScale = ($width/$gameWidth); const float resScale = intBitsToFloat($width)/intBitsToFloat($gameWidth);
uniform ivec4 uf_remappedVS[1]; uniform ivec4 uf_remappedVS[1];
uniform vec2 uf_windowSpaceToClipSpaceTransform; uniform vec2 uf_windowSpaceToClipSpaceTransform;

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@ -4,7 +4,7 @@
#extension GL_ARB_shading_language_packing : enable #extension GL_ARB_shading_language_packing : enable
// shader 74126253134563de // shader 74126253134563de
// Used for: Vertical Menu Background Blur // Used for: Vertical Menu Background Blur
const float resScale = ($height/$gameHeight); const float resScale = intBitsToFloat($width)/intBitsToFloat($gameWidth);
uniform ivec4 uf_remappedVS[5]; uniform ivec4 uf_remappedVS[5];
uniform vec2 uf_windowSpaceToClipSpaceTransform; uniform vec2 uf_windowSpaceToClipSpaceTransform;

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@ -4,7 +4,7 @@
#extension GL_ARB_shading_language_packing : enable #extension GL_ARB_shading_language_packing : enable
// shader ad3014302e0e49bf // shader ad3014302e0e49bf
// Used for: Stage Select & Menu Background Horizontal Blur // Used for: Stage Select & Menu Background Horizontal Blur
const float resScale = ($height/$gameHeight); const float resScale = intBitsToFloat($width)/intBitsToFloat($gameWidth);
uniform ivec4 uf_remappedVS[5]; uniform ivec4 uf_remappedVS[5];
uniform vec2 uf_windowSpaceToClipSpaceTransform; uniform vec2 uf_windowSpaceToClipSpaceTransform;

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@ -4,7 +4,7 @@
#extension GL_ARB_shading_language_packing : enable #extension GL_ARB_shading_language_packing : enable
// shader dd7a19be01b7b1aa // shader dd7a19be01b7b1aa
// Used for: Vertical (Menu) Bloom Blur // Used for: Vertical (Menu) Bloom Blur
const float resScale = ($height/$gameHeight); const float resScale = intBitsToFloat($width)/intBitsToFloat($gameWidth);
uniform ivec4 uf_remappedVS[1]; uniform ivec4 uf_remappedVS[1];
uniform vec2 uf_windowSpaceToClipSpaceTransform; uniform vec2 uf_windowSpaceToClipSpaceTransform;