diff --git a/Enhancements/Bayonetta2_AnisotropicFiltering/rules.txt b/Enhancements/Bayonetta2_AnisotropicFiltering/rules.txt deleted file mode 100644 index e04e07c2..00000000 --- a/Enhancements/Bayonetta2_AnisotropicFiltering/rules.txt +++ /dev/null @@ -1,36 +0,0 @@ -[Definition] -titleIds = 0005000010172600,0005000010172700,000500001011B900 -name = Anisotropic Filtering -path = "Bayonetta 2/Enhancements/Anisotropic Filtering" -description = Requires Cemu 1.21.3 or above|Enables x16 anisotropic filtering on ground, walls and environment textures.|Has a minimal performance impact. -version = 6 - -[TextureRedefine] # Large Environment Tiles -width = 1024 -height = 1024 -formats = 0x031,0x033 -overwriteAnisotropy = 16 - -[TextureRedefine] # Floor Tiles -width = 512 -height = 512 -formats = 0x031,0x033 -overwriteAnisotropy = 16 - -[TextureRedefine] # Floor Tiles -width = 256 -height = 512 -formats = 0x033 -overwriteAnisotropy = 16 - -[TextureRedefine] # Environment Tiles -width = 512 -height = 256 -formats = 0x033 -overwriteAnisotropy = 16 - -[TextureRedefine] # Environment Tiles -width = 256 -height = 256 -formats = 0x033 -overwriteAnisotropy = 16 diff --git a/Enhancements/Bayonetta2_Shadows/rules.txt b/Enhancements/Bayonetta2_Shadows/rules.txt deleted file mode 100644 index 80072c84..00000000 --- a/Enhancements/Bayonetta2_Shadows/rules.txt +++ /dev/null @@ -1,33 +0,0 @@ -[Definition] -titleIds = 0005000010172600,0005000010172700,000500001011B900 -name = Shadow Resolution -path = "Bayonetta 2/Graphics/Shadow Resolution" -description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. Made by Slashiee. -version = 4 - -[Preset] -name = Medium (100%, Default) -$shadowRes = 1 - -[Preset] -name = Low (50%) -$shadowRes = 0.5 - -[Preset] -name = High (200%) -$shadowRes = 2 - -[Preset] -name = Ultra (300%) -$shadowRes = 3 - -[Preset] -name = Extreme (400%, Unstable) -$shadowRes = 4 - -[TextureRedefine] # Shadows and Dynamic Shadows -width = 1024 -height = 2048 -formats = 0x5,0x11 -overwriteWidth = $shadowRes * 1024 -overwriteHeight = $shadowRes * 2048 diff --git a/Mods/Bayonetta2_60FPS_Cutscenes/rules.txt b/Mods/Bayonetta2_60FPS_Cutscenes/rules.txt deleted file mode 100644 index de70707e..00000000 --- a/Mods/Bayonetta2_60FPS_Cutscenes/rules.txt +++ /dev/null @@ -1,14 +0,0 @@ -[Definition] -titleIds = 0005000010172600,0005000010172700,000500001011B900 -name = 60 FPS Cutscenes -path = "Bayonetta 2/Mods/60 FPS Cutscenes" -description = Changes the framerate of the cutscenes to 60 FPS. 30 FPS is the Wii U's default cutscene framerate. -version = 4 - -[Preset] -name = 60 FPS (Default) -$enable60:int = 1 - -[Preset] -name = 30 FPS -$enable60:int = 0 diff --git a/Mods/Bayonetta2_DisableVsync/rules.txt b/Mods/Bayonetta2_DisableVsync/rules.txt deleted file mode 100644 index 57955f40..00000000 --- a/Mods/Bayonetta2_DisableVsync/rules.txt +++ /dev/null @@ -1,6 +0,0 @@ -[Definition] -titleIds = 0005000010172600,0005000010172700,000500001011B900 -name = No Vsync -path = "Bayonetta 2/Mods/No Vsync" -description = Disables Vsync, cutscene timing -version = 4 \ No newline at end of file diff --git a/Mods/Bayonetta2_HighLOD/rules.txt b/Mods/Bayonetta2_HighLOD/rules.txt deleted file mode 100644 index ad82de91..00000000 --- a/Mods/Bayonetta2_HighLOD/rules.txt +++ /dev/null @@ -1,6 +0,0 @@ -[Definition] -titleIds = 0005000010172600,0005000010172700,000500001011B900 -name = Force max LOD -path = "Bayonetta 2/Mods/Force max object LOD" -description = LOD - Forces high poly detail level in gameplay -version = 4 diff --git a/Enhancements/Bayonetta2_Contrasty/93bde02ae446a30f_000000000000001c_ps.txt b/src/Bayonetta2/Enhancements/Contrasty/93bde02ae446a30f_000000000000001c_ps.txt similarity index 100% rename from Enhancements/Bayonetta2_Contrasty/93bde02ae446a30f_000000000000001c_ps.txt rename to src/Bayonetta2/Enhancements/Contrasty/93bde02ae446a30f_000000000000001c_ps.txt diff --git a/Enhancements/Bayonetta2_Contrasty/e39a2a718bc419fe_0000000000001e49_ps.txt b/src/Bayonetta2/Enhancements/Contrasty/e39a2a718bc419fe_0000000000001e49_ps.txt similarity index 100% rename from Enhancements/Bayonetta2_Contrasty/e39a2a718bc419fe_0000000000001e49_ps.txt rename to src/Bayonetta2/Enhancements/Contrasty/e39a2a718bc419fe_0000000000001e49_ps.txt diff --git a/Enhancements/Bayonetta2_Contrasty/rules.txt b/src/Bayonetta2/Enhancements/Contrasty/rules.txt similarity index 89% rename from Enhancements/Bayonetta2_Contrasty/rules.txt rename to src/Bayonetta2/Enhancements/Contrasty/rules.txt index ca59547d..a3e9a464 100644 --- a/Enhancements/Bayonetta2_Contrasty/rules.txt +++ b/src/Bayonetta2/Enhancements/Contrasty/rules.txt @@ -2,11 +2,10 @@ titleIds = 0005000010172600,0005000010172700,000500001011B900 name = Contrasty path = "Bayonetta 2/Enhancements/Contrasty" -description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Made by getdls. -version = 4 +description = This pack tweaks the colors and contrast to whatever preset you set it as.|You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs.|Made by getdls. +version = 6 -[Preset] -name = Default +[Default] $redShadows = 1.0 $greenShadows = 1.0 $blueSadows = 1.0 @@ -14,9 +13,8 @@ $redMid = 1.0 $greenMid = 1.0 $blueMid = 1.0 $redHilight = 1.0 -$greenHilight =1.0 +$greenHilight = 1.0 $blueHilight = 1.0 - $contrastCurve = 0.0 $hazeFactor = 1.0 $bloom = 1.0 @@ -27,6 +25,11 @@ $crushContrast = 0.0 $bleach = 1.0 $sharp_mix = 0.0 + +[Preset] +name = Default +default = 1 + [Preset] name = High Contrasty $redShadows = 1.0 @@ -36,9 +39,8 @@ $redMid = 0.98 $greenMid = 0.98 $blueMid = 0.9 $redHilight = 1.0 -$greenHilight =1.0 +$greenHilight = 1.0 $blueHilight = 1.0 - $contrastCurve = 0.6 $hazeFactor = 0.25 $bloom = 0.85 @@ -60,7 +62,6 @@ $blueMid = 0.99 $redHilight = 1.0 $greenHilight =0.99 $blueHilight = 0.99 - $contrastCurve = 0.15 $hazeFactor = 1.0 $bloom = 0.85 @@ -80,9 +81,8 @@ $redMid = 1.0 $greenMid = 1.0 $blueMid = 1.0 $redHilight = 0.99 -$greenHilight =0.99 +$greenHilight = 0.99 $blueHilight = 0.99 - $contrastCurve = 0.30 $hazeFactor = 1.0 $bloom = 0.85 diff --git a/Resolutions/Bayonetta2_Resolution/284b1bf9010d4e57_0000000000000079_ps.txt b/src/Bayonetta2/Graphics/284b1bf9010d4e57_0000000000000079_ps.txt similarity index 100% rename from Resolutions/Bayonetta2_Resolution/284b1bf9010d4e57_0000000000000079_ps.txt rename to src/Bayonetta2/Graphics/284b1bf9010d4e57_0000000000000079_ps.txt diff --git a/Resolutions/Bayonetta2_Resolution/392cf5ae4c5cf942_0000000000000000_vs.txt b/src/Bayonetta2/Graphics/392cf5ae4c5cf942_0000000000000000_vs.txt similarity index 100% rename from Resolutions/Bayonetta2_Resolution/392cf5ae4c5cf942_0000000000000000_vs.txt rename to src/Bayonetta2/Graphics/392cf5ae4c5cf942_0000000000000000_vs.txt diff --git a/Resolutions/Bayonetta2_Resolution/43a2239f07af804e_0000000000000079_ps.txt b/src/Bayonetta2/Graphics/43a2239f07af804e_0000000000000079_ps.txt similarity index 100% rename from Resolutions/Bayonetta2_Resolution/43a2239f07af804e_0000000000000079_ps.txt rename to src/Bayonetta2/Graphics/43a2239f07af804e_0000000000000079_ps.txt diff --git a/Resolutions/Bayonetta2_Resolution/75387173950c1793_0000000000000079_ps.txt b/src/Bayonetta2/Graphics/75387173950c1793_0000000000000079_ps.txt similarity index 100% rename from Resolutions/Bayonetta2_Resolution/75387173950c1793_0000000000000079_ps.txt rename to src/Bayonetta2/Graphics/75387173950c1793_0000000000000079_ps.txt diff --git a/Resolutions/Bayonetta2_Resolution/78a2659662685d55_0000000000000079_ps.txt b/src/Bayonetta2/Graphics/78a2659662685d55_0000000000000079_ps.txt similarity index 100% rename from Resolutions/Bayonetta2_Resolution/78a2659662685d55_0000000000000079_ps.txt rename to src/Bayonetta2/Graphics/78a2659662685d55_0000000000000079_ps.txt diff --git a/Resolutions/Bayonetta2_Resolution/7ca214032b834227_0000000000000000_vs.txt b/src/Bayonetta2/Graphics/7ca214032b834227_0000000000000000_vs.txt similarity index 100% rename from Resolutions/Bayonetta2_Resolution/7ca214032b834227_0000000000000000_vs.txt rename to src/Bayonetta2/Graphics/7ca214032b834227_0000000000000000_vs.txt diff --git a/Resolutions/Bayonetta2_Resolution/8a0efcdc3f556942_0000000000000079_ps.txt b/src/Bayonetta2/Graphics/8a0efcdc3f556942_0000000000000079_ps.txt similarity index 100% rename from Resolutions/Bayonetta2_Resolution/8a0efcdc3f556942_0000000000000079_ps.txt rename to src/Bayonetta2/Graphics/8a0efcdc3f556942_0000000000000079_ps.txt diff --git a/Resolutions/Bayonetta2_Resolution/9ea5cab5137f8604_0000000000000000_vs.txt b/src/Bayonetta2/Graphics/9ea5cab5137f8604_0000000000000000_vs.txt similarity index 100% rename from Resolutions/Bayonetta2_Resolution/9ea5cab5137f8604_0000000000000000_vs.txt rename to src/Bayonetta2/Graphics/9ea5cab5137f8604_0000000000000000_vs.txt diff --git a/Resolutions/Bayonetta2_Resolution/a574ba7d973b3412_0000000000000000_vs.txt b/src/Bayonetta2/Graphics/a574ba7d973b3412_0000000000000000_vs.txt similarity index 100% rename from Resolutions/Bayonetta2_Resolution/a574ba7d973b3412_0000000000000000_vs.txt rename to src/Bayonetta2/Graphics/a574ba7d973b3412_0000000000000000_vs.txt diff --git a/Resolutions/Bayonetta2_Resolution/patch_aspectRatio.asm b/src/Bayonetta2/Graphics/patch_aspectRatio.asm similarity index 99% rename from Resolutions/Bayonetta2_Resolution/patch_aspectRatio.asm rename to src/Bayonetta2/Graphics/patch_aspectRatio.asm index 9fe54d93..b851e38c 100644 --- a/Resolutions/Bayonetta2_Resolution/patch_aspectRatio.asm +++ b/src/Bayonetta2/Graphics/patch_aspectRatio.asm @@ -23,6 +23,5 @@ lfs f1, _heightScaleRatio@l(r7) fdivs f10, f13, f1 blr - 0x032F2E6C = bla _calculateARForRendering 0x032F2044 = bla _calculateARForCulling diff --git a/Resolutions/Bayonetta2_Resolution/rules.txt b/src/Bayonetta2/Graphics/rules.txt similarity index 59% rename from Resolutions/Bayonetta2_Resolution/rules.txt rename to src/Bayonetta2/Graphics/rules.txt index bf1db6f2..ad6e1310 100644 --- a/Resolutions/Bayonetta2_Resolution/rules.txt +++ b/src/Bayonetta2/Graphics/rules.txt @@ -1,142 +1,171 @@ [Definition] titleIds = 0005000010172600,0005000010172700,000500001011B900 -name = Resolution -path = "Bayonetta 2/Graphics/Resolution" -description = Changes the resolution of the game. Made by Slashiee and getdls. -version = 4 +name = Graphic Options +path = "Bayonetta 2/Graphics" +description = Allows you to change the game's resolution, shadow quality, and anisotropic filtering quality.|Made by Slashiee and getdls. +version = 6 -[Preset] -name = 1280x720 (Default) +[Default] $width = 1280 $height = 720 $gameWidth = 1280 $gameHeight = 720 +$shadowQuality = 1 +$anisotropy = 1 -# Performance +# Resolutions + +[Preset] +name = 320x180 +category = Resolution +$width = 320 +$height = 180 [Preset] name = 640x360 +category = Resolution $width = 640 $height = 360 -$gameWidth = 1280 -$gameHeight = 720 + +[Preset] +name = 854x480 +category = Resolution +$width = 854 +$height = 480 [Preset] name = 960x540 +category = Resolution $width = 960 $height = 540 -$gameWidth = 1280 -$gameHeight = 720 -# Common HD Resolutions +[Preset] +name = 1280x720 +category = Resolution +default = 1 [Preset] name = 1600x900 +category = Resolution $width = 1600 $height = 900 -$gameWidth = 1280 -$gameHeight = 720 [Preset] name = 1920x1080 +category = Resolution $width = 1920 $height = 1080 -$gameWidth = 1280 -$gameHeight = 720 [Preset] name = 2560x1440 +category = Resolution $width = 2560 $height = 1440 -$gameWidth = 1280 -$gameHeight = 720 [Preset] name = 3200x1800 +category = Resolution $width = 3200 $height = 1800 -$gameWidth = 1280 -$gameHeight = 720 [Preset] name = 3840x2160 +category = Resolution $width = 3840 $height = 2160 -$gameWidth = 1280 -$gameHeight = 720 [Preset] name = 5120x2880 +category = Resolution $width = 5120 $height = 2880 -$gameWidth = 1280 -$gameHeight = 720 [Preset] name = 7680x4320 +category = Resolution $width = 7680 $height = 4320 -$gameWidth = 1280 -$gameHeight = 720 [Preset] -name = -- 21:9 -- resolutions +name = 2560x1080 (21:9) +category = Resolution $width = 2560 -$height = 720 -$gameWidth = 1280 -$gameHeight = 720 - - -[Preset] -name = 2560x720 (21:9) -$width = 2560 -$height = 720 -$gameWidth = 1280 -$gameHeight = 720 +$height = 1080 [Preset] name = 3440x1440 (21:9) +category = Resolution $width = 3440 $height = 1440 -$gameWidth = 1280 -$gameHeight = 720 [Preset] name = 5120x2160 (21:9) +category = Resolution $width = 5120 $height = 2160 -$gameWidth = 1280 -$gameHeight = 720 -[Preset] # Should work fine on a 1070 and fixes most of horizontal shimmering -name = --- SSAA res Tweaks - Set scaling to Stretch -$width = 1920 -$height = 2160 -$gameWidth = 1280 -$gameHeight = 720 +# Shadow Quality [Preset] -name = 1920x1080 (Vertical 200%, 2160) -$width = 1920 -$height = 2160 -$gameWidth = 1280 -$gameHeight = 720 +name = Low +category = Shadow Quality +$shadowQuality = 0.5 [Preset] -name = 2560x1440 (Vertical 200%, 1440) -$width = 2560 -$height = 2880 -$gameWidth = 1280 -$gameHeight = 720 +name = Medium +category = Shadow Quality +default = 1 [Preset] -name = 3840x2160 (Vertical 200%, 4320) -$width = 3840 -$height = 4320 -$gameWidth = 1280 -$gameHeight = 720 +name = High +category = Shadow Quality +$shadowQuality = 2 -#Colour depth +[Preset] +name = Ultra +category = Shadow Quality +$shadowQuality = 3 + +[Preset] +name = Extreme +category = Shadow Quality +$shadowQuality = 4 + +# Anisotropic Filtering Quality + +[Preset] +name = 1x +category = Anisotropic Filtering Quality +default = 1 + +[Preset] +name = 2x +category = Anisotropic Filtering Quality +$anisotropy = 2 + +[Preset] +name = 4x +category = Anisotropic Filtering Quality +$anisotropy = 4 + +[Preset] +name = 8x +category = Anisotropic Filtering Quality +$anisotropy = 8 + +[Preset] +name = 16x +category = Anisotropic Filtering Quality +$anisotropy = 16 + +# Anisotropic Filtering + +[TextureRedefine] +tileModesExcluded = 0x001 # ignore cpu processed textures +formatsExcluded = 0x001,0x019,0x01a,0x01f,0x122,0x806,0x80e,0x816,0x81e,0x820,0x823 # ignore viewports and cubemaps +overwriteAnisotropy = $anisotropy + +# Color Depth [TextureRedefine] width = 1280 @@ -174,7 +203,9 @@ height = 176 formats = 0x01a overwriteFormat = 0x01f -[TextureRedefine] # Game Resolution +# Texture Scaling + +[TextureRedefine] width = 1280 height = 720 tileModesExcluded = 0x001 @@ -260,16 +291,25 @@ height = 32 overwriteWidth = ($width / $gameWidth) * 48 overwriteHeight = ($height / $gameHeight) * 32 -#[TextureRedefine] # particles -#width = 8 -#height = 8 -#formats = 0x01a -#overwriteWidth = ($width / $gameWidth) * 8 -#overwriteHeight = ($height / $gameHeight) * 8 -# -#[TextureRedefine] # grading? -#width = 4 -#height = 4 -#formats = 0x80e -#overwriteWidth = ($width / $gameWidth) * 4 -#overwriteHeight = ($height / $gameHeight) * 4 \ No newline at end of file +# Shadows and Dynamic Shadows + +[TextureRedefine] +width = 1024 +height = 2048 +formats = 0x5,0x11 +overwriteWidth = $shadowQuality * 1024 +overwriteHeight = $shadowQuality * 2048 + +# [TextureRedefine] # particles (check its depth and tilemode) +# width = 8 +# height = 8 +# formats = 0x01a +# overwriteWidth = ($width / $gameWidth) * 8 +# overwriteHeight = ($height / $gameHeight) * 8 + +# [TextureRedefine] # grading? (check its depth and tilemode) +# width = 4 +# height = 4 +# formats = 0x80e +# overwriteWidth = ($width / $gameWidth) * 4 +# overwriteHeight = ($height / $gameHeight) * 4 \ No newline at end of file diff --git a/Mods/Bayonetta2_60FPS_Cutscenes/patch_60FPSCutscene.asm b/src/Bayonetta2/Mods/60FPSCutscenes/patch_60FPSCutscene.asm similarity index 83% rename from Mods/Bayonetta2_60FPS_Cutscenes/patch_60FPSCutscene.asm rename to src/Bayonetta2/Mods/60FPSCutscenes/patch_60FPSCutscene.asm index 5ec95e25..aa385718 100644 --- a/Mods/Bayonetta2_60FPS_Cutscenes/patch_60FPSCutscene.asm +++ b/src/Bayonetta2/Mods/60FPSCutscenes/patch_60FPSCutscene.asm @@ -3,7 +3,7 @@ moduleMatches = 0xAF5D1A85 .origin = codecave _enable60: -.int $enable60 +.int 1 _cave60: lis r9, _enable60@ha @@ -17,4 +17,3 @@ xori r0,r10,2 blr 0x03351098 = bla _cave60 -#0x034461C4 = nop #Kill Vsync diff --git a/src/Bayonetta2/Mods/60FPSCutscenes/rules.txt b/src/Bayonetta2/Mods/60FPSCutscenes/rules.txt new file mode 100644 index 00000000..ab3a9124 --- /dev/null +++ b/src/Bayonetta2/Mods/60FPSCutscenes/rules.txt @@ -0,0 +1,6 @@ +[Definition] +titleIds = 0005000010172600,0005000010172700,000500001011B900 +name = 60 FPS Cutscenes +path = "Bayonetta 2/Mods/60 FPS Cutscenes" +description = This patches cutscenes to run at 60FPS. Getting under 60FPS will slow down playback of the cutscene.|Made by getdls. +version = 6 diff --git a/Mods/Bayonetta2_DisableVsync/patch_vsync.asm b/src/Bayonetta2/Mods/DisableVsync/patch_vsync.asm similarity index 70% rename from Mods/Bayonetta2_DisableVsync/patch_vsync.asm rename to src/Bayonetta2/Mods/DisableVsync/patch_vsync.asm index 12f49674..5cfce141 100644 --- a/Mods/Bayonetta2_DisableVsync/patch_vsync.asm +++ b/src/Bayonetta2/Mods/DisableVsync/patch_vsync.asm @@ -1,4 +1,5 @@ -[Bayo2USv0]#No patches released +[Bayo2USv0] moduleMatches = 0xAF5D1A85 .origin = codecave + 0x034461C4 = nop #Kill Vsync diff --git a/src/Bayonetta2/Mods/DisableVsync/rules.txt b/src/Bayonetta2/Mods/DisableVsync/rules.txt new file mode 100644 index 00000000..9c525987 --- /dev/null +++ b/src/Bayonetta2/Mods/DisableVsync/rules.txt @@ -0,0 +1,6 @@ +[Definition] +titleIds = 0005000010172600,0005000010172700,000500001011B900 +name = Disable Vsync +path = "Bayonetta 2/Mods/Disable Vsync" +description = Disables the game's Vsync. This affects cutscene timing.|Made by getdls. +version = 6 diff --git a/Mods/Bayonetta2_HighLOD/patch_gameplayTweaks.asm b/src/Bayonetta2/Mods/HighLOD/patch_gameplayTweaks.asm similarity index 85% rename from Mods/Bayonetta2_HighLOD/patch_gameplayTweaks.asm rename to src/Bayonetta2/Mods/HighLOD/patch_gameplayTweaks.asm index 9db2f820..10745ec8 100644 --- a/Mods/Bayonetta2_HighLOD/patch_gameplayTweaks.asm +++ b/src/Bayonetta2/Mods/HighLOD/patch_gameplayTweaks.asm @@ -2,6 +2,6 @@ moduleMatches = 0xAF5D1A85 .origin = codecave -#Value is scalable in v5 - 100 default, 200 twice the high LOD culling distance +#Value is scalable in v5 - 100 default, 200 twice the high LOD culling distance (need to do!) 0x100AA3A8 = .float 200.0 #0x1014F804 = .float 3.0 diff --git a/src/Bayonetta2/Mods/HighLOD/rules.txt b/src/Bayonetta2/Mods/HighLOD/rules.txt new file mode 100644 index 00000000..5374320d --- /dev/null +++ b/src/Bayonetta2/Mods/HighLOD/rules.txt @@ -0,0 +1,6 @@ +[Definition] +titleIds = 0005000010172600,0005000010172700,000500001011B900 +name = Force Max LOD +path = "Bayonetta 2/Mods/Force Maximum LOD" +description = Forces high level of detail for models during gameplay.|Made by getdls. +version = 6 diff --git a/Workarounds/Bayonetta2_DynamicShadows/patch_DynamicShadows.asm b/src/Bayonetta2/Workarounds/DynamicShadows/patch_DynamicShadows.asm similarity index 64% rename from Workarounds/Bayonetta2_DynamicShadows/patch_DynamicShadows.asm rename to src/Bayonetta2/Workarounds/DynamicShadows/patch_DynamicShadows.asm index 1d51710b..64ee8c44 100644 --- a/Workarounds/Bayonetta2_DynamicShadows/patch_DynamicShadows.asm +++ b/src/Bayonetta2/Workarounds/DynamicShadows/patch_DynamicShadows.asm @@ -1,4 +1,4 @@ -[Bayonetta2_DynamicShadows_V0] +[Bayonetta2_DynamicShadows_v0] moduleMatches = 0xAF5D1A85 -0x02ccbd18 = fmr f12, f31 ; Always return a large value for the approximated maximum depth of the depth buffer. This value is used to calculate the projection size of the shadow map. \ No newline at end of file +0x02ccbd18 = fmr f12, f31 ; Always return a large value for the approximated maximum depth of the depth buffer. This value is used to calculate the projection size of the shadow map. diff --git a/Workarounds/Bayonetta2_DynamicShadows/rules.txt b/src/Bayonetta2/Workarounds/DynamicShadows/rules.txt similarity index 76% rename from Workarounds/Bayonetta2_DynamicShadows/rules.txt rename to src/Bayonetta2/Workarounds/DynamicShadows/rules.txt index d3d6f189..c3f662c0 100644 --- a/Workarounds/Bayonetta2_DynamicShadows/rules.txt +++ b/src/Bayonetta2/Workarounds/DynamicShadows/rules.txt @@ -2,5 +2,5 @@ titleIds = 0005000010172600,0005000010172700,000500001011B900 name = Dynamic Shadows Workaround path = "Bayonetta 2/Workarounds/Dynamic Shadows" -description = Workaround for the dynamic shadows to prevent them from rendering partially or not at all.||Made by Exzap. -version = 6 \ No newline at end of file +description = Workaround for the dynamic shadows to prevent them from rendering partially or not at all.|Made by Exzap. +version = 6 diff --git a/Workarounds/Bayonetta2_Portal/e1e83a29eef8fee8_0000000000000000_vs.txt b/src/Bayonetta2/Workarounds/Portal/e1e83a29eef8fee8_0000000000000000_vs.txt similarity index 100% rename from Workarounds/Bayonetta2_Portal/e1e83a29eef8fee8_0000000000000000_vs.txt rename to src/Bayonetta2/Workarounds/Portal/e1e83a29eef8fee8_0000000000000000_vs.txt diff --git a/Workarounds/Bayonetta2_Portal/rules.txt b/src/Bayonetta2/Workarounds/Portal/rules.txt similarity index 66% rename from Workarounds/Bayonetta2_Portal/rules.txt rename to src/Bayonetta2/Workarounds/Portal/rules.txt index fb97d05d..422b48f6 100644 --- a/Workarounds/Bayonetta2_Portal/rules.txt +++ b/src/Bayonetta2/Workarounds/Portal/rules.txt @@ -1,8 +1,8 @@ [Definition] titleIds = 0005000010172600,0005000010172700,000500001011B900 -name = Hides weird blue texture by blue portals. +name = Portal Workaround path = "Bayonetta 2/Workarounds/Portal" -description = Hides a weird blue layer by the blue portals that's also not visible on the original console. Made by Crementif. -version = 4 +description = Hides a weird blue layer by the blue portals that's not visible on the original console.|Made by Crementif. +version = 6 # For a visual comparison, see this album: https://imgur.com/a/4e3HMS2