diff --git a/Enthusiast/BreathOfTheWild_2880p/0bcd653c18367d59_0000000000000000_vs.txt b/Enthusiast/BreathOfTheWild_2880p/0bcd653c18367d59_0000000000000000_vs.txt new file mode 100644 index 00000000..ad1d32d5 --- /dev/null +++ b/Enthusiast/BreathOfTheWild_2880p/0bcd653c18367d59_0000000000000000_vs.txt @@ -0,0 +1,211 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader 0bcd653c18367d59 +// TAA restore +uniform ivec4 uf_remappedVS[5]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(binding = 32) uniform sampler2D textureUnitVS0;// Tex0 addr 0x3db8b000 res 12x1x1 dim 1 tm: 2 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler18 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 3) out vec4 passParameterSem4; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 1) out vec4 passParameterSem1; +layout(location = 2) out vec4 passParameterSem3; +layout(location = 4) out vec4 passParameterSem6; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xyzw = attrDataSem0.xyzw; +attrDecoder = ((attrDecoder>>8)&0xFF)|((attrDecoder<<8)&0xFF00); +attrDecoder.xyzw = floatBitsToInt(vec4(unpackHalf2x16(attrDecoder.x|(attrDecoder.y<<16)),unpackHalf2x16(attrDecoder.z|(attrDecoder.w<<16)))); +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.x = attrDataSem1.x; +attrDecoder.x = (attrDecoder.x>>24)|((attrDecoder.x>>8)&0xFF00)|((attrDecoder.x<<8)&0xFF0000)|((attrDecoder.x<<24)); +attrDecoder.y = 0; +attrDecoder.z = 0; +attrDecoder.w = 0; +attrDecoder.xyzw = uvec4((attrDecoder.x>>0)&0x3FF,(attrDecoder.x>>10)&0x3FF,(attrDecoder.x>>20)&0x3FF,(attrDecoder.x>>30)&0x3); +if( (attrDecoder.x&0x200) != 0 ) attrDecoder.x |= 0xFFFFFC00; +if( (attrDecoder.y&0x200) != 0 ) attrDecoder.y |= 0xFFFFFC00; +if( (attrDecoder.z&0x200) != 0 ) attrDecoder.z |= 0xFFFFFC00; +attrDecoder.x = floatBitsToUint(max(float(int(attrDecoder.x))/511.0,-1.0)); +attrDecoder.y = floatBitsToUint(max(float(int(attrDecoder.y))/511.0,-1.0)); +attrDecoder.z = floatBitsToUint(max(float(int(attrDecoder.z))/511.0,-1.0)); +attrDecoder.w = floatBitsToUint(float(attrDecoder.w)); +R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +// 0 +backupReg0i = R0i.x; +PV0i.x = (backupReg0i == int(1))?int(0xFFFFFFFF):int(0x0); +R127i.y = 0x3f800000; +PV0i.z = 0x3f800000; +PV0i.w = 0x40400000; +R127i.z = 0xbf800000; +PS0i = R127i.z; +// 1 +R123i.x = ((PV0i.x == 0)?(PV0i.z):(0xc0400000)); +PV1i.x = R123i.x; +R123i.y = ((PV0i.x == 0)?(PV0i.w):(0xbf800000)); +PV1i.y = R123i.y; +R0i.z = 0; +PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].z) * intBitsToFloat(0x3b808081)); +R2i.w = 0x3f800000; +PS1i = R2i.w; +// 2 +R2i.x = ((R0i.x == 0)?(R127i.z):(PV1i.y)); +PV0i.x = R2i.x; +R2i.y = ((R0i.x == 0)?(R127i.y):(PV1i.x)); +PV0i.y = R2i.y; +R2i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + -(0.5)); +R2i.z = floatBitsToInt(intBitsToFloat(R2i.z) * 2.0); +R0i.w = 0x3d2aaaab; +R0i.x = 0x3e000000; +PS0i = R0i.x; +// 3 +R5i.x = floatBitsToInt((intBitsToFloat(PV0i.x) * 0.5 + 0.5)); +PV1i.x = R5i.x; +R0i.y = 0; +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y))); +R4i.w = uf_remappedVS[1].z; +R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) / 2.0); +R3i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[2].z))); +R3i.x = floatBitsToInt(intBitsToFloat(R3i.x) / 2.0); +PS1i = R3i.x; +// 4 +R6i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[3].x))); +R6i.x = floatBitsToInt(intBitsToFloat(R6i.x) * 2.0); +R5i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * 0.5 + 0.5)); +R7i.z = PV1i.x; +R3i.w = R2i.x; +R3i.w = floatBitsToInt(intBitsToFloat(R3i.w) / 2.0); +R6i.y = uf_remappedVS[3].y; +R6i.y = floatBitsToInt(intBitsToFloat(R6i.y) * 2.0); +PS0i = R6i.y; +R1i.w = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.wz)).x); +R1i.xyz = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.xy)).xyz); +// export +gl_Position = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +// export +// skipped export to semanticId 255 +// 0 +R126i.x = floatBitsToInt(intBitsToFloat(R3i.x) + -(0.5)); +R125i.y = floatBitsToInt(intBitsToFloat(R4i.w) + -(0.5)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R2i.y))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0); +R7i.w = R5i.y; +PV0i.w = R7i.w; +R127i.y = floatBitsToInt(-(intBitsToFloat(R6i.x))); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) / 2.0); +PS0i = R127i.y; +// 1 +R127i.x = floatBitsToInt(-(intBitsToFloat(R6i.y))); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0); +R126i.y = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(R4i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedVS[4].w)/4.0); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(R3i.x)); +R127i.w = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(uf_remappedVS[4].z)/4.0); +PS1i = R127i.w; +// 2 +backupReg0i = R127i.y; +R125i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R126i.x)); +R127i.y = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R125i.y)); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PV1i.w))); +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(R4i.w)) + intBitsToFloat(backupReg0i))); +R125i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].z)/4.0); +PS0i = R125i.w; +// 3 +backupReg0i = R126i.y; +backupReg1i = R127i.x; +R127i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[4].w)/4.0)); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(backupReg0i))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R3i.x)) + intBitsToFloat(backupReg1i))); +R124i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].x)*4.0); +R124i.w = floatBitsToInt(intBitsToFloat(R124i.w) / 2.0); +R125i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].y)*4.0); +R125i.z = floatBitsToInt(intBitsToFloat(R125i.z) / 2.0); +PS1i = R125i.z; +// 4 +backupReg0i = R126i.x; +backupReg1i = R127i.w; +backupReg2i = R127i.y; +R126i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w)/4.0); +R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); +R127i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].z)/4.0); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); +R124i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(backupReg0i)); +R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(R125i.y)); +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(backupReg2i))); +PS0i = R4i.w; +// 5 +backupReg0i = R127i.z; +R2i.x = floatBitsToInt(intBitsToFloat(R125i.w) * 1.5); +R2i.y = floatBitsToInt(intBitsToFloat(R127i.x) * 1.5); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R125i.x))); +R6i.w = backupReg0i; +R6i.z = R126i.w; +PS1i = R6i.z; +// 6 +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R124i.w)) + 0.5)); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R125i.z)) + 0.5)); +R5i.z = R126i.y; +R5i.w = R126i.z; +R3i.z = R127i.y; +PS0i = R3i.z; +// 7 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(R127i.w))); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R124i.z))); +R4i.z = R4i.w; +R3i.w = R126i.x; +R4i.w = R127i.z; +PS1i = R4i.w; +// export +passParameterSem4 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +// export +// skipped export to semanticId 255 +// export +passParameterSem0 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w)); +// export +passParameterSem1 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)); +// export +passParameterSem3 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.z)); +// export +passParameterSem6 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.x), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w)); +} diff --git a/Enthusiast/BreathOfTheWild_2880p/1a14de8e58d5b30a_0000000000000000_vs.txt b/Enthusiast/BreathOfTheWild_2880p/1a14de8e58d5b30a_0000000000000000_vs.txt new file mode 100644 index 00000000..0ec527a2 --- /dev/null +++ b/Enthusiast/BreathOfTheWild_2880p/1a14de8e58d5b30a_0000000000000000_vs.txt @@ -0,0 +1,220 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader 1a14de8e58d5b30a +// TAA restore +uniform ivec4 uf_remappedVS[5]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(binding = 32) uniform sampler2D textureUnitVS0;// Tex0 addr 0x3db8b000 res 12x1x1 dim 1 tm: 2 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler18 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 2) out vec4 passParameterSem2; +layout(location = 3) out vec4 passParameterSem4; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 1) out vec4 passParameterSem1; +layout(location = 4) out vec4 passParameterSem6; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xyzw = attrDataSem0.xyzw; +attrDecoder = ((attrDecoder>>8)&0xFF)|((attrDecoder<<8)&0xFF00); +attrDecoder.xyzw = floatBitsToInt(vec4(unpackHalf2x16(attrDecoder.x|(attrDecoder.y<<16)),unpackHalf2x16(attrDecoder.z|(attrDecoder.w<<16)))); +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.x = attrDataSem1.x; +attrDecoder.x = (attrDecoder.x>>24)|((attrDecoder.x>>8)&0xFF00)|((attrDecoder.x<<8)&0xFF0000)|((attrDecoder.x<<24)); +attrDecoder.y = 0; +attrDecoder.z = 0; +attrDecoder.w = 0; +attrDecoder.xyzw = uvec4((attrDecoder.x>>0)&0x3FF,(attrDecoder.x>>10)&0x3FF,(attrDecoder.x>>20)&0x3FF,(attrDecoder.x>>30)&0x3); +if( (attrDecoder.x&0x200) != 0 ) attrDecoder.x |= 0xFFFFFC00; +if( (attrDecoder.y&0x200) != 0 ) attrDecoder.y |= 0xFFFFFC00; +if( (attrDecoder.z&0x200) != 0 ) attrDecoder.z |= 0xFFFFFC00; +attrDecoder.x = floatBitsToUint(max(float(int(attrDecoder.x))/511.0,-1.0)); +attrDecoder.y = floatBitsToUint(max(float(int(attrDecoder.y))/511.0,-1.0)); +attrDecoder.z = floatBitsToUint(max(float(int(attrDecoder.z))/511.0,-1.0)); +attrDecoder.w = floatBitsToUint(float(attrDecoder.w)); +R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +// 0 +backupReg0i = R0i.x; +PV0i.x = (backupReg0i == int(1))?int(0xFFFFFFFF):int(0x0); +R127i.y = 0x3f800000; +PV0i.z = 0x3f800000; +PV0i.w = 0x40400000; +R127i.z = 0xbf800000; +PS0i = R127i.z; +// 1 +R123i.x = ((PV0i.x == 0)?(PV0i.z):(0xc0400000)); +PV1i.x = R123i.x; +R123i.y = ((PV0i.x == 0)?(PV0i.w):(0xbf800000)); +PV1i.y = R123i.y; +R0i.z = 0; +PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].z) * intBitsToFloat(0x3b808081)); +R2i.w = 0x3f800000; +PS1i = R2i.w; +// 2 +R2i.x = ((R0i.x == 0)?(R127i.z):(PV1i.y)); +PV0i.x = R2i.x; +R2i.y = ((R0i.x == 0)?(R127i.y):(PV1i.x)); +PV0i.y = R2i.y; +R2i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + -(0.5)); +R2i.z = floatBitsToInt(intBitsToFloat(R2i.z) * 2.0); +R0i.w = 0x3ec00000; +R0i.x = 0x3eeaaaab; +PS0i = R0i.x; +// 3 +R1i.x = 0x3d2aaaab; +R0i.y = 0; +R1i.z = 0; +R1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y))); +R5i.x = floatBitsToInt((intBitsToFloat(PV0i.x) * 0.5 + 0.5)); +PS1i = R5i.x; +R3i.xyz = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.wz)).xyz); +R0i.xyz = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.xy)).xyz); +R4i.w = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R1i.xz)).y); +// export +gl_Position = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +// 0 +R127i.x = uf_remappedVS[1].z; +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0); +PV0i.x = R127i.x; +R5i.y = floatBitsToInt((intBitsToFloat(R1i.w) * 0.5 + 0.5)); +PV0i.y = R5i.y; +R126i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[2].z))); +R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) / 2.0); +R127i.w = R2i.x; +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) / 2.0); +R1i.z = R5i.x; +PS0i = R1i.z; +// 1 +backupReg0i = R2i.y; +R2i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[3].x))); +R2i.x = floatBitsToInt(intBitsToFloat(R2i.x) * 2.0); +PV1i.x = R2i.x; +R2i.y = uf_remappedVS[3].y; +R2i.y = floatBitsToInt(intBitsToFloat(R2i.y) * 2.0); +PV1i.y = R2i.y; +R127i.z = floatBitsToInt(-(intBitsToFloat(backupReg0i))); +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) / 2.0); +R1i.w = PV0i.y; +PV1i.w = R1i.w; +R126i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + -(0.5)); +PS1i = R126i.y; +// 2 +backupReg0i = R127i.w; +R126i.x = floatBitsToInt(intBitsToFloat(R126i.z) + -(0.5)); +PV0i.x = R126i.x; +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) / 2.0); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(uf_remappedVS[4].w)/4.0); +R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.y))); +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) / 2.0); +R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R127i.x)); +PS0i = R127i.y; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R126i.z)); +R125i.y = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R126i.y)); +R127i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.x)); +R126i.w = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(uf_remappedVS[4].z)/4.0); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.y))); +PS1i = R125i.w; +// 4 +backupReg0i = R127i.y; +backupReg1i = R126i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PV1i.x))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(backupReg0i))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(backupReg1i)) + intBitsToFloat(R127i.w))); +R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].x)*4.0); +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) / 2.0); +R125i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].y)*4.0); +R125i.z = floatBitsToInt(intBitsToFloat(R125i.z) / 2.0); +PS0i = R125i.z; +// 5 +backupReg0i = R126i.x; +backupReg1i = R126i.w; +backupReg2i = R126i.y; +R126i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w)/4.0); +R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); +R126i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].z)/4.0); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) * 2.0); +R124i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(backupReg0i)); +R126i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(backupReg2i)); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R125i.y))); +PS1i = R124i.w; +// 6 +backupReg0i = R0i.y; +backupReg1i = R0i.x; +backupReg2i = R125i.w; +PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.z)) + intBitsToFloat(R0i.z)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R3i.y)) + intBitsToFloat(backupReg0i)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R3i.x)) + intBitsToFloat(backupReg1i)); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R127i.z))); +R2i.z = backupReg2i; +PS0i = R2i.z; +// 7 +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R5i.y)) + intBitsToFloat(R3i.x))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(R3i.y))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R5i.y)) + intBitsToFloat(R3i.z))); +R2i.w = R126i.z; +R5i.z = R127i.y; +PS1i = R5i.z; +// 8 +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R127i.w)) + 0.5)); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R125i.z)) + 0.5)); +R3i.z = R126i.y; +R5i.w = R127i.x; +R3i.w = R126i.x; +PS0i = R3i.w; +// 9 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R126i.w))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R124i.z))); +R0i.z = R124i.w; +R0i.w = R125i.w; +// export +passParameterSem2 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); +// export +passParameterSem4 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +// export +// skipped export to semanticId 255 +// export +passParameterSem0 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w)); +// export +passParameterSem1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +// export +passParameterSem6 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.x), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Enthusiast/BreathOfTheWild_2880p/4721609a424e9a1f_0000000000000000_vs.txt b/Enthusiast/BreathOfTheWild_2880p/4721609a424e9a1f_0000000000000000_vs.txt new file mode 100644 index 00000000..3508611f --- /dev/null +++ b/Enthusiast/BreathOfTheWild_2880p/4721609a424e9a1f_0000000000000000_vs.txt @@ -0,0 +1,186 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader 4721609a424e9a1f +// TAA restore +uniform ivec4 uf_remappedVS[5]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(binding = 32) uniform sampler2D textureUnitVS0;// Tex0 addr 0x3db8b000 res 12x1x1 dim 1 tm: 2 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler18 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 1) out vec4 passParameterSem4; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 2) out vec4 passParameterSem6; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xyzw = attrDataSem0.xyzw; +attrDecoder = ((attrDecoder>>8)&0xFF)|((attrDecoder<<8)&0xFF00); +attrDecoder.xyzw = floatBitsToInt(vec4(unpackHalf2x16(attrDecoder.x|(attrDecoder.y<<16)),unpackHalf2x16(attrDecoder.z|(attrDecoder.w<<16)))); +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.x = attrDataSem1.x; +attrDecoder.x = (attrDecoder.x>>24)|((attrDecoder.x>>8)&0xFF00)|((attrDecoder.x<<8)&0xFF0000)|((attrDecoder.x<<24)); +attrDecoder.y = 0; +attrDecoder.z = 0; +attrDecoder.w = 0; +attrDecoder.xyzw = uvec4((attrDecoder.x>>0)&0x3FF,(attrDecoder.x>>10)&0x3FF,(attrDecoder.x>>20)&0x3FF,(attrDecoder.x>>30)&0x3); +if( (attrDecoder.x&0x200) != 0 ) attrDecoder.x |= 0xFFFFFC00; +if( (attrDecoder.y&0x200) != 0 ) attrDecoder.y |= 0xFFFFFC00; +if( (attrDecoder.z&0x200) != 0 ) attrDecoder.z |= 0xFFFFFC00; +attrDecoder.x = floatBitsToUint(max(float(int(attrDecoder.x))/511.0,-1.0)); +attrDecoder.y = floatBitsToUint(max(float(int(attrDecoder.y))/511.0,-1.0)); +attrDecoder.z = floatBitsToUint(max(float(int(attrDecoder.z))/511.0,-1.0)); +attrDecoder.w = floatBitsToUint(float(attrDecoder.w)); +R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +// 0 +backupReg0i = R0i.x; +PV0i.x = (backupReg0i == int(1))?int(0xFFFFFFFF):int(0x0); +R127i.y = 0x3f800000; +PV0i.z = 0x3f800000; +PV0i.w = 0x40400000; +R127i.z = 0xbf800000; +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].z) * intBitsToFloat(0x3b808081)); +R123i.y = ((PV0i.x == 0)?(PV0i.w):(0xbf800000)); +PV1i.y = R123i.y; +R0i.z = 0; +R123i.w = ((PV0i.x == 0)?(PV0i.z):(0xc0400000)); +PV1i.w = R123i.w; +R1i.w = 0x3f800000; +PS1i = R1i.w; +// 2 +R1i.x = ((R0i.x == 0)?(R127i.z):(PV1i.y)); +PV0i.x = R1i.x; +R1i.y = ((R0i.x == 0)?(R127i.y):(PV1i.w)); +PV0i.y = R1i.y; +R1i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + -(0.5)); +R1i.z = floatBitsToInt(intBitsToFloat(R1i.z) * 2.0); +R0i.w = 0x3d2aaaab; +R0i.x = 0x3e000000; +PS0i = R0i.x; +// 3 +R5i.x = floatBitsToInt((intBitsToFloat(PV0i.x) * 0.5 + 0.5)); +PV1i.x = R5i.x; +R0i.y = 0; +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y))); +R4i.w = uf_remappedVS[1].z; +R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) / 2.0); +PV1i.w = R4i.w; +R4i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[2].z))); +R4i.x = floatBitsToInt(intBitsToFloat(R4i.x) / 2.0); +PS1i = R4i.x; +// 4 +R3i.x = floatBitsToInt(-(intBitsToFloat(R1i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R3i.x) / 2.0); +R5i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * 0.5 + 0.5)); +R6i.z = PV1i.x; +R3i.w = R1i.x; +R3i.w = floatBitsToInt(intBitsToFloat(R3i.w) / 2.0); +R3i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + -(0.5)); +PS0i = R3i.y; +R2i.w = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.wz)).x); +R2i.xyz = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.xy)).xyz); +// export +gl_Position = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +// export +// skipped export to semanticId 255 +// 0 +R127i.x = floatBitsToInt(intBitsToFloat(R4i.x) + -(0.5)); +R2i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[3].x))); +R2i.y = floatBitsToInt(intBitsToFloat(R2i.y) * 2.0); +PV0i.y = R2i.y; +R127i.z = uf_remappedVS[3].y; +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0); +R6i.w = R5i.y; +PV0i.w = R6i.w; +PS0i = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(R4i.w)); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R4i.x)); +R126i.y = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R3i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedVS[4].w)/4.0); +R127i.w = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(uf_remappedVS[4].z)/4.0); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PS0i))); +PS1i = R127i.y; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R127i.x)); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.x))); +R126i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].y)*4.0); +R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) / 2.0); +R126i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].x)*4.0); +R126i.w = floatBitsToInt(intBitsToFloat(R126i.w) / 2.0); +R124i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].z)/4.0); +R124i.y = floatBitsToInt(intBitsToFloat(R124i.y) * 2.0); +PS0i = R124i.y; +// 3 +backupReg0i = R127i.x; +backupReg1i = R127i.w; +backupReg2i = R127i.y; +R127i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w)/4.0); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(backupReg0i)); +R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(R3i.y)); +R5i.z = backupReg2i; +PS1i = R5i.z; +// 4 +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R126i.w)) + 0.5)); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.z))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i.y))); +R5i.w = R125i.y; +PS0i = R5i.w; +// 5 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R127i.w))); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R126i.z)) + 0.5)); +R3i.z = R124i.y; +R3i.w = R127i.x; +R4i.z = PV0i.w; +PS1i = R4i.z; +// 6 +R4i.w = R127i.y; +// export +passParameterSem4 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +// export +// skipped export to semanticId 255 +// export +passParameterSem0 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w)); +// export +passParameterSem6 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.x), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)); +} diff --git a/Enthusiast/BreathOfTheWild_2880p/81bbc347eb4b6dbc_0000000079249749_ps.txt b/Enthusiast/BreathOfTheWild_2880p/81bbc347eb4b6dbc_0000000079249749_ps.txt deleted file mode 100644 index 01a866aa..00000000 --- a/Enthusiast/BreathOfTheWild_2880p/81bbc347eb4b6dbc_0000000079249749_ps.txt +++ /dev/null @@ -1,582 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -// shader 81bbc347eb4b6dbc -// AARestore -// affects the edges of plants and trees -// original shader dumped using cemu 1.10.0f, BotW 1.3.1 -uniform ivec4 uf_remappedPS[10]; -layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 -layout(location = 0) in vec4 passParameterSem0; -layout(location = 1) in vec4 passParameterSem4; -layout(location = 2) in vec4 passParameterSem6; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) -{ -// stm -> x .. s, y .. t, z .. MajorAxis*2.0 -vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); -float rx = inputCoord.x; -float ry = inputCoord.y; -float rz = inputCoord.z; -if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) -{ -stm.z = rx*2.0; -stm.xy = vec2(ry,rz); -if( rx >= 0.0 ) -{ -faceId = 0; -} -else -{ -faceId = 1; -} -} -else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) -{ -stm.z = ry*2.0; -stm.xy = vec2(rx,rz); -if( ry >= 0.0 ) -{ -faceId = 2; -} -else -{ -faceId = 3; -} -} -else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) -{ -stm.z = rz*2.0; -stm.xy = vec2(rx,ry); -if( rz >= 0.0 ) -{ -faceId = 4; -} -else -{ -faceId = 5; -} -} -} -vec3 redcCUBEReverse(vec2 st, int faceId) -{ -st.yx = st.xy; -vec3 v; -float majorAxis = 1.0; -if( faceId == 0 ) -{ -v.yz = (st-vec2(1.5))*(majorAxis*2.0); -v.x = 1.0; -} -else if( faceId == 1 ) -{ -v.yz = (st-vec2(1.5))*(majorAxis*2.0); -v.x = -1.0; -} -else if( faceId == 2 ) -{ -v.xz = (st-vec2(1.5))*(majorAxis*2.0); -v.y = 1.0; -} -else if( faceId == 3 ) -{ -v.xz = (st-vec2(1.5))*(majorAxis*2.0); -v.y = -1.0; -} -else if( faceId == 4 ) -{ -v.xy = (st-vec2(1.5))*(majorAxis*2.0); -v.z = 1.0; -} -else -{ -v.xy = (st-vec2(1.5))*(majorAxis*2.0); -v.z = -1.0; -} -return v; -} -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -ivec4 R0i = ivec4(0); -ivec4 R1i = ivec4(0); -ivec4 R2i = ivec4(0); -ivec4 R3i = ivec4(0); -ivec4 R4i = ivec4(0); -ivec4 R5i = ivec4(0); -ivec4 R6i = ivec4(0); -ivec4 R7i = ivec4(0); -ivec4 R8i = ivec4(0); -ivec4 R9i = ivec4(0); -ivec4 R10i = ivec4(0); -ivec4 R123i = ivec4(0); -ivec4 R124i = ivec4(0); -ivec4 R125i = ivec4(0); -ivec4 R126i = ivec4(0); -ivec4 R127i = ivec4(0); -int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; -ivec4 PV0i = ivec4(0), PV1i = ivec4(0); -int PS0i = 0, PS1i = 0; -ivec4 tempi = ivec4(0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -float cubeMapArrayIndex8 = 0.0; -R0i = floatBitsToInt(passParameterSem0); -R1i = floatBitsToInt(passParameterSem4); -R2i = floatBitsToInt(passParameterSem6); -R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); -R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw); -//R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);// 80e -//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);//0001 -R9i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).xyzw); -// 0 -R127i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.y)); -R127i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.w)); -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); -PV0i.z = R123i.z; -R124i.w = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0))); -R2i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0))); -PS0i = R2i.y; -// 1 -R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(PV0i.z)))); -PV1i.x = R125i.x; -R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(PV0i.z)))); -PV1i.y = R124i.y; -R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.z))); -PV1i.z = R127i.z; -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[2].y))); -R124i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0))); -PS1i = R124i.z; -// 2 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); -PS0i = R126i.y; -// 3 -R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),0.0))); -PV1i.x = R126i.x; -PV1i.y = R126i.x; -PV1i.z = R126i.x; -PV1i.w = R126i.x; -PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); -// 4 -R124i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.x)); -R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(R5i.y)); -R125i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.z)); -R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(R5i.w)); -R126i.w = floatBitsToInt(1.0 / intBitsToFloat(PS1i)); -PS0i = R126i.w; -// 5 -backupReg0i = R127i.x; -backupReg0i = R127i.x; -backupReg1i = R126i.x; -R127i.x = floatBitsToInt(max(intBitsToFloat(R127i.y), -(intBitsToFloat(R127i.y)))); -R127i.y = floatBitsToInt(-(intBitsToFloat(R126i.x)) + intBitsToFloat(R5i.x)); -R126i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); -R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R126i.y))); -R126i.x = floatBitsToInt(-(intBitsToFloat(backupReg1i)) + intBitsToFloat(R5i.z)); -PS1i = R126i.x; -// 6 -backupReg0i = R125i.x; -backupReg1i = R127i.z; -R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.w))); -PV0i.y = floatBitsToInt(max(intBitsToFloat(R125i.y), -(intBitsToFloat(R125i.y)))); -PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 4.0); -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R126i.w))); -PV0i.w = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w)))); -PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 4.0); -R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R126i.w))); -PS0i = R5i.z; -// 7 -backupReg0i = R125i.z; -backupReg0i = R125i.z; -backupReg1i = R127i.x; -backupReg2i = R127i.y; -backupReg2i = R127i.y; -R127i.x = floatBitsToInt(max(intBitsToFloat(R124i.x), -(intBitsToFloat(R124i.x)))); -R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.y))); -R125i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); -R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.w))); -R126i.z = floatBitsToInt(max(intBitsToFloat(backupReg2i), -(intBitsToFloat(backupReg2i)))); -R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) * 4.0); -PS1i = R126i.z; -// 8 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.w),intBitsToFloat(R2i.y),intBitsToFloat(R124i.z),-0.0),vec4(intBitsToFloat(R124i.w),intBitsToFloat(R2i.y),intBitsToFloat(R124i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -PS0i = floatBitsToInt(max(intBitsToFloat(R126i.x), -(intBitsToFloat(R126i.x)))); -PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 4.0); -// 9 -backupReg0i = R127i.x; -backupReg1i = R126i.z; -R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PS0i))); -PV1i.x = R127i.x; -PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.w)); -R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R125i.w)) + intBitsToFloat(backupReg1i))); -PV1i.z = R126i.z; -R127i.w = floatBitsToInt(floor(intBitsToFloat(R1i.x))); -tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); -PS1i = floatBitsToInt(tempResultf); -// 10 -R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PS1i))); -R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS1i))); -R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS1i))); -PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.y)); -PS0i = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.y)); -// 11 -backupReg0i = R127i.x; -backupReg1i = R126i.z; -backupReg2i = R127i.w; -R127i.x = floatBitsToInt(floor(intBitsToFloat(R1i.y))); -PV1i.x = R127i.x; -R127i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(R127i.w))); -R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PS0i)); -R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.w)); -R124i.w = floatBitsToInt(intBitsToFloat(backupReg2i) + -(0.5)); -PS1i = R124i.w; -// 12 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.z),intBitsToFloat(R5i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R125i.w = tempi.x; -PS0i = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(PV1i.x))); -// 13 -PV1i.x = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(PS0i)); -PV1i.x = clampFI32(PV1i.x); -PV1i.y = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(R127i.y)); -PV1i.y = clampFI32(PV1i.y); -PV1i.z = floatBitsToInt(intBitsToFloat(R127i.x) + -(0.5)); -PV1i.w = R6i.x; -PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); -PS1i = R4i.y; -PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); -// 14 -PV0i.x = R4i.z; -PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); -PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.w)); -R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.w)) + intBitsToFloat(R125i.x))); -PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.z)); -R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PS1i)) + intBitsToFloat(R127i.z))); -PS0i = R127i.y; -// 15 -R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.y))); -R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w))); -R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.z))); -PV1i.z = R124i.z; -R3i.w = floatBitsToInt(roundEven(0.0)); -R2i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); -PS1i = R2i.w; -// 16 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(uf_remappedPS[3].y),intBitsToFloat(uf_remappedPS[3].z),-0.0),vec4(intBitsToFloat(R126i.z),intBitsToFloat(R127i.y),intBitsToFloat(PV1i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R125i.z = floatBitsToInt(intBitsToFloat(R9i.w) * intBitsToFloat(0x437f0000)); -PS0i = R125i.z; -// 17 -R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),-0.0),vec4(intBitsToFloat(R126i.z),intBitsToFloat(R127i.y),intBitsToFloat(R124i.z),0.0))); -PV1i.x = R1i.x; -PV1i.y = R1i.x; -PV1i.z = R1i.x; -PV1i.w = R1i.x; -R1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x))); -PS1i = R1i.z; -// 18 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),-0.0),vec4(intBitsToFloat(R126i.z),intBitsToFloat(R127i.y),intBitsToFloat(R124i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R1i.y = tempi.x; -R6i.y = int(intBitsToFloat(R125i.z)); -PS0i = R6i.y; -// 19 -redcCUBE(vec4(intBitsToFloat(R1i.z),intBitsToFloat(R1i.z),intBitsToFloat(R1i.x),intBitsToFloat(PV0i.x)),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(R1i.x),intBitsToFloat(R1i.z),intBitsToFloat(R1i.z)),cubeMapSTM,cubeMapFaceId); -R126i.x = floatBitsToInt(cubeMapSTM.x); -R126i.y = floatBitsToInt(cubeMapSTM.y); -R126i.z = floatBitsToInt(cubeMapSTM.z); -R126i.w = cubeMapFaceId; -PV1i.x = R126i.x; -PV1i.y = R126i.y; -PV1i.z = R126i.z; -PV1i.w = R126i.w; -R1i.x = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(uf_remappedPS[6].x)); -PS1i = R1i.x; -// 20 -R5i.x = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(uf_remappedPS[6].z)); -R1i.y = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(uf_remappedPS[6].y)); -R2i.z = PV1i.w; -R5i.w = floatBitsToInt(max(-(intBitsToFloat(R125i.w)), 0.0)); -PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); -// 21 -R0i.x = floatBitsToInt(-(intBitsToFloat(R7i.w)) + 1.0); -R5i.y = 0; -R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS0i)) + 1.5)); -R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PS0i)) + 1.5)); -R4i.x = R6i.y & 0x000000fc; -PS1i = R4i.x; -// 0 -R2i.x = R1i.w; -R2i.y = R5i.z; -R5i.z = floatBitsToInt(min(intBitsToFloat(R5i.w), 1.0)); -R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(uf_remappedPS[7].w))); -R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(uf_remappedPS[7].w))); -PS0i = R0i.y; -R10i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R3i.xy)).xyz); -R8i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.w))).xyz); -R2i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R2i.xy),R2i.z),cubeMapArrayIndex8),intBitsToFloat(R2i.w)).xyz); -R3i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R3i.xy)).xyz); -// 0 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R5i.x),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R5i.x),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBitsToFloat(uf_remappedPS[7].w))); -PS0i = R127i.z; -// 1 -R125i.x = floatBitsToInt(-(intBitsToFloat(R5i.z)) + 1.0); -R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(R0i.x)) + intBitsToFloat(R0i.x))); -PV1i.y = R123i.y; -R125i.z = R6i.y & 0x00000002; -R126i.w = 0; -tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); -PS1i = floatBitsToInt(tempResultf); -// 2 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PS1i))); -PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(0x3c23d70a)); -PV0i.z = clampFI32(PV0i.z); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS1i))); -PS0i = floatBitsToInt(float(R4i.x)); -// 3 -R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[7].w))); -PV1i.x = R126i.x; -R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[7].w))); -PV1i.y = R126i.y; -R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[7].w))); -PV1i.z = R126i.z; -R127i.w = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3b820821)); -R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); -PS1i = R1i.x; -// 4 -backupReg0i = R0i.y; -backupReg1i = R0i.x; -tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R1i.w)),-(intBitsToFloat(backupReg0i)),-(intBitsToFloat(R127i.z)),-0.0),vec4(-(intBitsToFloat(PV1i.x)),-(intBitsToFloat(PV1i.y)),-(intBitsToFloat(PV1i.z)),0.0))); -tempi.x = clampFI32(tempi.x); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R124i.z = tempi.x; -R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * 0.5 + 0.5)); -PS0i = R127i.y; -// 5 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),intBitsToFloat(R4i.z)),vec4(-(intBitsToFloat(R126i.x)),-(intBitsToFloat(R126i.y)),-(intBitsToFloat(R126i.z)),-(intBitsToFloat(R5i.y))))); -tempi.x = clampFI32(tempi.x); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R126i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); -PS1i = R126i.y; -// 6 -backupReg0i = R0i.y; -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),intBitsToFloat(R4i.z)),vec4(-(intBitsToFloat(R1i.w)),-(intBitsToFloat(backupReg0i)),-(intBitsToFloat(R127i.z)),-(intBitsToFloat(R126i.w))))); -tempi.x = clampFI32(tempi.x); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R124i.w = tempi.x; -R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); -PS0i = R126i.w; -// 7 -backupReg0i = R125i.x; -backupReg0i = R125i.x; -backupReg1i = R127i.y; -backupReg1i = R127i.y; -R125i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); -PV1i.x = R125i.x; -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PV0i.x))); -R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i))); -R4i.z = floatBitsToInt(intBitsToFloat(R4i.z) / 2.0); -R125i.w = floatBitsToInt((intBitsToFloat(R127i.w) * 0.25 + 0.25)); -PV1i.w = R125i.w; -R127i.x = floatBitsToInt(float(R125i.z)); -R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0); -PS1i = R127i.x; -// 8 -R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.y)) + intBitsToFloat(R126i.y))); -R126i.y = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0)); -R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R126i.w)) + -(intBitsToFloat(R126i.w)))); -PV0i.z = R127i.z; -R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); -PV0i.w = R123i.w; -R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),-(intBitsToFloat(PV1i.w))) + intBitsToFloat(R10i.y))); -PS0i = R125i.z; -// 9 -PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3e19999a)); -R124i.y = floatBitsToInt((intBitsToFloat(R10i.y) * 0.5 + 0.5)); -R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PV0i.w))); -PV1i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + 1.0); -R125i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + 1.0); -PS1i = R125i.y; -// 10 -backupReg0i = R127i.y; -backupReg1i = R5i.z; -backupReg1i = R5i.z; -R123i.x = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a))); -PV0i.x = R123i.x; -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(uf_remappedPS[8].x))); -R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); -R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R4i.z))) + intBitsToFloat(backupReg1i))); -R125i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); -PS0i = R125i.x; -// 11 -backupReg0i = R125i.y; -backupReg0i = R125i.y; -R124i.x = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R125i.z)); -R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); -R127i.z = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(R124i.y)); -R127i.z = clampFI32(R127i.z); -R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.x)) + intBitsToFloat(R126i.x))); -PV1i.w = R123i.w; -R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.x))); -PS1i = R125i.z; -// 12 -backupReg0i = R126i.x; -backupReg1i = R126i.z; -R126i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(R126i.w)); -R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),-(intBitsToFloat(R4i.z))) + intBitsToFloat(R124i.w))); -PV0i.y = R123i.y; -R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.w))); -R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R125i.x))); -R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R127i.x))) + intBitsToFloat(R127i.y))); -PS0i = R125i.x; -// 13 -backupReg0i = R127i.x; -backupReg1i = R127i.z; -backupReg2i = R125i.y; -R127i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV0i.y)); -R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),-(intBitsToFloat(backupReg0i))) + intBitsToFloat(R124i.x))); -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w))); -R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(backupReg1i))); -PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); -// 14 -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.w))) + intBitsToFloat(R125i.z))); -PV0i.x = R123i.x; -R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R125i.x))); -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.z))) + intBitsToFloat(R125i.z))); -PV0i.z = R123i.z; -R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); -R127i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.x)); -PS0i = R127i.y; -// 15 -backupReg0i = R125i.y; -backupReg1i = R126i.w; -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.z))); -R125i.y = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(PV0i.z)); -R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3f400000)); -R126i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.x)); -R127i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.x)); -PS1i = R127i.z; -// 16 -backupReg0i = R125i.w; -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.x))); -PV0i.x = R123i.x; -R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.y))); -PV0i.y = R123i.y; -PV0i.z = floatBitsToInt(0.25 * intBitsToFloat(R127i.y)); -R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R8i.z))); -R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.x))); -PS0i = R125i.z; -// 17 -backupReg0i = R126i.z; -R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV0i.z))); -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R124i.w))); -R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.w))); -R126i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); -R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); -PS1i = R127i.z; -// 18 -R123i.x = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R123i.x = clampFI32(R123i.x); -PV0i.x = R123i.x; -R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w))); -PV0i.y = R123i.y; -R123i.z = floatBitsToInt((intBitsToFloat(R9i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R123i.z = clampFI32(R123i.z); -PV0i.z = R123i.z; -R123i.w = floatBitsToInt((intBitsToFloat(R9i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R123i.w = clampFI32(R123i.w); -PV0i.w = R123i.w; -R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.y))); -PS0i = R126i.x; -// 19 -R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.w))); -R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.x))); -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R127i.x))); -R9i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.z))); -R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y), intBitsToFloat(R127i.x))); -PS1i = R126i.w; -// 20 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R126i.z))); -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R126i.z))); -PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z), intBitsToFloat(R127i.x))); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i.z))); -R9i.x = R6i.y & int(1); -PS0i = R9i.x; -// 21 -R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.w))); -R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.x))); -R2i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -R7i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.y))); -R6i.y = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -PS1i = R6i.y; -// 0 -R123i.x = floatBitsToInt((intBitsToFloat(R9i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -PV0i.x = R123i.x; -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(R10i.z))); -PV0i.z = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R6i.y)); -PV0i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z)); -PS0i = floatBitsToInt(float(R9i.x)); -// 1 -R7i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R3i.x))); -PV1i.y = floatBitsToInt(intBitsToFloat(R7i.w) + intBitsToFloat(PV0i.x)); -R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PV0i.y))); -R7i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R3i.y))); -PS1i = R7i.y; -// 2 -R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R3i.z))); -// export -passPixelColor0 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.y), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w)); -} diff --git a/Enthusiast/BreathOfTheWild_2880p/eabf1e8268c0acf2_0000000079249749_ps.txt b/Enthusiast/BreathOfTheWild_2880p/eabf1e8268c0acf2_0000000079249749_ps.txt deleted file mode 100644 index 80d4090f..00000000 --- a/Enthusiast/BreathOfTheWild_2880p/eabf1e8268c0acf2_0000000079249749_ps.txt +++ /dev/null @@ -1,654 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -// shader eabf1e8268c0acf2 -// AARestore -// affects the edges of terrain and buildings -// original shader dumped using cemu 1.10.0f, BotW 1.3.1 -uniform ivec4 uf_remappedPS[10]; -layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 -layout(location = 0) in vec4 passParameterSem0; -layout(location = 1) in vec4 passParameterSem1; -layout(location = 2) in vec4 passParameterSem3; -layout(location = 3) in vec4 passParameterSem4; -layout(location = 4) in vec4 passParameterSem6; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) -{ -// stm -> x .. s, y .. t, z .. MajorAxis*2.0 -vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); -float rx = inputCoord.x; -float ry = inputCoord.y; -float rz = inputCoord.z; -if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) -{ -stm.z = rx*2.0; -stm.xy = vec2(ry,rz); -if( rx >= 0.0 ) -{ -faceId = 0; -} -else -{ -faceId = 1; -} -} -else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) -{ -stm.z = ry*2.0; -stm.xy = vec2(rx,rz); -if( ry >= 0.0 ) -{ -faceId = 2; -} -else -{ -faceId = 3; -} -} -else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) -{ -stm.z = rz*2.0; -stm.xy = vec2(rx,ry); -if( rz >= 0.0 ) -{ -faceId = 4; -} -else -{ -faceId = 5; -} -} -} -vec3 redcCUBEReverse(vec2 st, int faceId) -{ -st.yx = st.xy; -vec3 v; -float majorAxis = 1.0; -if( faceId == 0 ) -{ -v.yz = (st-vec2(1.5))*(majorAxis*2.0); -v.x = 1.0; -} -else if( faceId == 1 ) -{ -v.yz = (st-vec2(1.5))*(majorAxis*2.0); -v.x = -1.0; -} -else if( faceId == 2 ) -{ -v.xz = (st-vec2(1.5))*(majorAxis*2.0); -v.y = 1.0; -} -else if( faceId == 3 ) -{ -v.xz = (st-vec2(1.5))*(majorAxis*2.0); -v.y = -1.0; -} -else if( faceId == 4 ) -{ -v.xy = (st-vec2(1.5))*(majorAxis*2.0); -v.z = 1.0; -} -else -{ -v.xy = (st-vec2(1.5))*(majorAxis*2.0); -v.z = -1.0; -} -return v; -} -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -ivec4 R0i = ivec4(0); -ivec4 R1i = ivec4(0); -ivec4 R2i = ivec4(0); -ivec4 R3i = ivec4(0); -ivec4 R4i = ivec4(0); -ivec4 R5i = ivec4(0); -ivec4 R6i = ivec4(0); -ivec4 R7i = ivec4(0); -ivec4 R8i = ivec4(0); -ivec4 R9i = ivec4(0); -ivec4 R10i = ivec4(0); -ivec4 R11i = ivec4(0); -ivec4 R12i = ivec4(0); -ivec4 R13i = ivec4(0); -ivec4 R122i = ivec4(0); -ivec4 R123i = ivec4(0); -ivec4 R124i = ivec4(0); -ivec4 R125i = ivec4(0); -ivec4 R126i = ivec4(0); -ivec4 R127i = ivec4(0); -int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; -ivec4 PV0i = ivec4(0), PV1i = ivec4(0); -int PS0i = 0, PS1i = 0; -ivec4 tempi = ivec4(0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -float cubeMapArrayIndex8 = 0.0; -R0i = floatBitsToInt(passParameterSem0); -R1i = floatBitsToInt(passParameterSem1); -R2i = floatBitsToInt(passParameterSem3); -R3i = floatBitsToInt(passParameterSem4); -R4i = floatBitsToInt(passParameterSem6); -R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw); -R2i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); -//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); -//R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw); -R4i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw); -// 0 -R127i.x = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0))); -PV0i.x = R127i.x; -R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0))); -PV0i.y = R127i.y; -R124i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0))); -PV0i.z = R124i.z; -R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); -PV0i.w = R127i.w; -R126i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.y)); -PS0i = R126i.w; -// 1 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R8i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w))); -PS1i = R8i.z; -// 2 -R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(R127i.w)))); -R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(R127i.w)))); -R125i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.x)); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(uf_remappedPS[2].y))); -tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); -R125i.x = floatBitsToInt(tempResultf); -PS0i = R125i.x; -// 3 -R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); -PV1i.x = R5i.x; -R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); -R127i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.w)); -R127i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.z)); -R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); -PS1i = R126i.z; -// 4 -backupReg0i = R0i.x; -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R9i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(R10i.x),intBitsToFloat(R9i.y),intBitsToFloat(R8i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); -PS0i = R8i.x; -// 5 -backupReg0i = R126i.w; -backupReg0i = R126i.w; -R127i.x = floatBitsToInt(max(intBitsToFloat(R127i.z), -(intBitsToFloat(R127i.z)))); -R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(R0i.y))); -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R126i.z))); -R126i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); -PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); -// 6 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R127i.y = tempi.x; -PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i)); -// 7 -PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.w)); -R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PS0i))); -PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.y)); -R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(PS0i))); -R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PS0i))); -PS1i = R9i.z; -// 8 -PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); -PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); -PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R6i.z)); -PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.z), -(intBitsToFloat(PV1i.z)))); -PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 4.0); -PV0i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R6i.x)); -R126i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), -(intBitsToFloat(R125i.z)))); -PS0i = R126i.x; -// 9 -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.x))); -PV1i.x = R123i.x; -PV1i.y = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w)))); -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.z))); -PV1i.z = R123i.z; -PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w)))); -PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 4.0); -PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.y), -(intBitsToFloat(PV0i.y)))); -PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 4.0); -// 10 -backupReg0i = R126i.x; -R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.x)); -PV0i.x = R126i.x; -R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i))); -PV0i.y = R127i.y; -R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R125i.x))); -PV0i.z = R6i.z; -R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.w))); -R127i.z = floatBitsToInt(floor(intBitsToFloat(R3i.x))); -PS0i = R127i.z; -// 11 -R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R10i.y),intBitsToFloat(R2i.w),intBitsToFloat(R9i.z),0.0))); -PV1i.x = R125i.x; -PV1i.y = R125i.x; -PV1i.z = R125i.x; -PV1i.w = R125i.x; -PS1i = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.x)); -// 12 -PV0i.x = floatBitsToInt(floor(intBitsToFloat(R3i.y))); -PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(R126i.x)); -PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PS1i)); -PV0i.w = floatBitsToInt(intBitsToFloat(R3i.x) + -(intBitsToFloat(R127i.z))); -R126i.x = floatBitsToInt(intBitsToFloat(R127i.z) + -(0.5)); -PS0i = R126i.x; -// 13 -backupReg0i = R127i.y; -PV1i.x = floatBitsToInt(intBitsToFloat(R3i.y) + -(intBitsToFloat(PV0i.x))); -R127i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + -(0.5)); -PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); -PV1i.z = clampFI32(PV1i.z); -PV1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.y)); -PS1i = R5i.x; -PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); -// 14 -PV0i.x = R5i.y; -PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); -PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.x)); -PV0i.y = clampFI32(PV0i.y); -PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R126i.x)); -PV0i.w = R6i.z; -PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); -R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PS1i)) + intBitsToFloat(R10i.y))); -PS0i = R126i.x; -// 15 -backupReg0i = R127i.y; -R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.z))); -R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R2i.w))); -R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.z))); -PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg0i)); -R2i.z = floatBitsToInt(roundEven(0.0)); -PS1i = R2i.z; -// 16 -R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(R1i.z))); -R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.w))); -R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(R1i.w))); -R0i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); -R3i.x = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(uf_remappedPS[3].x)); -PS0i = R3i.x; -// 17 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R127i.w = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(0x437f0000)); -PS1i = R127i.w; -// 18 -R124i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); -PV0i.x = R124i.x; -PV0i.y = R124i.x; -PV0i.z = R124i.x; -PV0i.w = R124i.x; -R124i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x))); -PS0i = R124i.z; -// 19 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R124i.y = tempi.x; -R127i.z = floatBitsToInt(max(-(intBitsToFloat(R125i.x)), 0.0)); -PS1i = R127i.z; -// 20 -backupReg0i = R124i.x; -backupReg0i = R124i.x; -backupReg1i = R124i.z; -backupReg1i = R124i.z; -redcCUBE(vec4(intBitsToFloat(R124i.z),intBitsToFloat(R124i.z),intBitsToFloat(backupReg0i),intBitsToFloat(PV1i.x)),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg1i)),cubeMapSTM,cubeMapFaceId); -R124i.x = floatBitsToInt(cubeMapSTM.x); -R124i.y = floatBitsToInt(cubeMapSTM.y); -R124i.z = floatBitsToInt(cubeMapSTM.z); -R124i.w = cubeMapFaceId; -PV0i.x = R124i.x; -PV0i.y = R124i.y; -PV0i.z = R124i.z; -PV0i.w = R124i.w; -R1i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(uf_remappedPS[3].y)); -PS0i = R1i.y; -// 21 -R6i.x = floatBitsToInt(intBitsToFloat(R9i.z) + intBitsToFloat(uf_remappedPS[3].z)); -R3i.y = floatBitsToInt(-(intBitsToFloat(R7i.w)) + 1.0); -PV1i.y = R3i.y; -R0i.z = PV0i.w; -R3i.w = 0; -PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); -// 22 -R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); -R6i.y = floatBitsToInt(min(intBitsToFloat(R127i.z), 1.0)); -R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(PS1i)) + 1.5)); -R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PS1i)) + 1.5)); -R3i.z = int(intBitsToFloat(R127i.w)); -PS0i = R3i.z; -// 0 -R0i.x = R1i.w; -R0i.y = R1i.z; -R127i.z = floatBitsToInt(intBitsToFloat(R7i.w) * intBitsToFloat(0x437f0000)); -R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x), intBitsToFloat(uf_remappedPS[7].w))); -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y), intBitsToFloat(uf_remappedPS[7].w))); -PS0i = R127i.y; -// 1 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R1i.y),intBitsToFloat(R6i.x),-0.0),vec4(intBitsToFloat(R3i.x),intBitsToFloat(R1i.y),intBitsToFloat(R6i.x),0.0))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), intBitsToFloat(uf_remappedPS[7].w))); -PS1i = R125i.z; -// 2 -PV0i.x = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(0x3c23d70a)); -PV0i.x = clampFI32(PV0i.x); -R124i.y = R3i.z & 0x000000fc; -R124i.z = floatBitsToInt(-(intBitsToFloat(R6i.y)) + 1.0); -R124i.w = 0; -tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); -PS0i = floatBitsToInt(tempResultf); -// 3 -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS0i))); -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS0i))); -R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PS0i))); -R126i.y = int(intBitsToFloat(R127i.z)); -PS1i = R126i.y; -// 4 -backupReg0i = R124i.y; -R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[7].w))); -PV0i.x = R124i.x; -R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(uf_remappedPS[7].w))); -PV0i.y = R124i.y; -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(uf_remappedPS[7].w))); -PV0i.z = R127i.z; -R126i.w = floatBitsToInt((intBitsToFloat(R3i.y) * 0.5 + 0.5)); -R126i.x = floatBitsToInt(float(backupReg0i)); -PS0i = R126i.x; -// 5 -backupReg0i = R124i.z; -backupReg0i = R124i.z; -tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R127i.w)),-(intBitsToFloat(R127i.y)),-(intBitsToFloat(R125i.z)),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); -tempi.x = clampFI32(tempi.x); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R1i.w = tempi.x; -R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); -PS1i = R124i.z; -// 6 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)),vec4(-(intBitsToFloat(R124i.x)),-(intBitsToFloat(R124i.y)),-(intBitsToFloat(R127i.z)),-(intBitsToFloat(R3i.w))))); -tempi.x = clampFI32(tempi.x); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R125i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); -PS0i = R125i.w; -// 7 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)),vec4(-(intBitsToFloat(R127i.w)),-(intBitsToFloat(R127i.y)),-(intBitsToFloat(R125i.z)),-(intBitsToFloat(R124i.w))))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R127i.w = tempi.x; -PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); -// 8 -PV0i.x = R126i.y & int(1); -R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w))); -R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); -R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PS1i)) + -(intBitsToFloat(PS1i)))); -R6i.w = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(0x3b820821)); -R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w))); -PS0i = R127i.z; -// 9 -R126i.x = R127i.w; -R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); -R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(R124i.z)) + intBitsToFloat(R124i.z))); -PV1i.y = R123i.y; -R126i.z = ((PV0i.x == 0)?(0):(0x3f800000)); -R126i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0)); -R7i.x = R127i.w; -R7i.x = clampFI32(R7i.x); -PS1i = R7i.x; -// 10 -R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV1i.y))); -PV0i.y = floatBitsToInt(intBitsToFloat(R125i.z) + 1.0); -R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a))); -R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R6i.y))); -R122i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.z))); -PS0i = R122i.x; -// 11 -backupReg0i = R126i.x; -R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); -R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); -R7i.z = floatBitsToInt((intBitsToFloat(R6i.w) * 0.25 + 0.25)); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(backupReg0i))); -PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.w)); -// 12 -backupReg0i = R124i.x; -R124i.x = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(R125i.w)); -R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); -R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.w))); -R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R7i.x))); -PV0i.w = R123i.w; -R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z))); -PS0i = R127i.y; -// 13 -backupReg0i = R124i.z; -backupReg1i = R126i.y; -backupReg2i = R126i.x; -R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z))); -PV1i.x = R126i.x; -R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w))); -R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R6i.w)) + intBitsToFloat(backupReg0i))); -PV1i.z = R124i.z; -R125i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.w)); -PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); -// 14 -backupReg0i = R124i.x; -R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.z))); -R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i))); -R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.x))); -R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R124i.y))) + intBitsToFloat(R127i.y))); -PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); -// 15 -backupReg0i = R126i.x; -backupReg0i = R126i.x; -backupReg1i = R127i.y; -backupReg1i = R127i.y; -backupReg2i = R125i.w; -R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg0i))); -R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg1i))); -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),-(intBitsToFloat(R125i.y))) + intBitsToFloat(R124i.z))); -PV1i.z = R123i.z; -R125i.w = floatBitsToInt(0.25 * intBitsToFloat(PS0i)); -R124i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); -PS1i = R124i.z; -// 16 -backupReg0i = R126i.z; -PV0i.x = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R127i.w)); -PV0i.y = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R124i.x)); -R126i.z = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(backupReg0i)); -R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y))); -R1i.w = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(PV1i.z)); -PS0i = R1i.w; -// 17 -R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R6i.y))); -R6i.y = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(R126i.x)); -R1i.z = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(R127i.y)); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R125i.w))); -R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R125i.w))); -PS1i = R124i.z; -// 18 -R6i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R6i.x = clampFI32(R6i.x); -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R125i.w))); -R12i.z = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R12i.z = clampFI32(R12i.z); -R5i.w = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R5i.w = clampFI32(R5i.w); -R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x), intBitsToFloat(PV1i.w))); -PS0i = R4i.x; -// 19 -PV1i.x = R3i.z & int(1); -R3i.y = R2i.y; -R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z), intBitsToFloat(PV0i.y))); -R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y), intBitsToFloat(R124i.z))); -R3i.z = floatBitsToInt(roundEven(1.0)); -PS1i = R3i.z; -// 20 -R3i.x = R2i.x; -R4i.z = floatBitsToInt(float(PV1i.x)); -PS0i = R4i.z; -R4i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R8i.xy)).x); -R13i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R2i.xy)).xyz); -R11i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).xyz); -R3i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z))).xyz); -R0i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R0i.xy),R0i.z),cubeMapArrayIndex8),intBitsToFloat(R0i.w)).xyz); -R2i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R2i.xy)).xyz); -// 0 -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.y),-(intBitsToFloat(R7i.z))) + intBitsToFloat(R13i.y))); -PV0i.x = R123i.x; -R123i.y = floatBitsToInt((intBitsToFloat(R13i.y) * 0.5 + 0.5)); -PV0i.y = R123i.y; -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x),intBitsToFloat(R4i.w)) + intBitsToFloat(uf_remappedPS[1].x))); -PV0i.z = R123i.z; -R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.x), intBitsToFloat(R7i.x))); -R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(R13i.z))); -PS0i = R124i.x; -// 1 -PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z))); -PV1i.y = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.y)); -PV1i.y = clampFI32(PV1i.y); -PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R5i.z))); -PV1i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R9i.x))); -R125i.x = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(PV0i.x)); -PS1i = R125i.x; -// 2 -R126i.x = floatBitsToInt(-(intBitsToFloat(R10i.x)) + intBitsToFloat(PV1i.w)); -PV0i.x = R126i.x; -R127i.y = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(PV1i.z)); -PV0i.y = R127i.y; -PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PV1i.x)); -R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV1i.y))); -R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R125i.w))); -PS0i = R125i.y; -// 3 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.y),intBitsToFloat(R2i.w),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R124i.y = tempi.x; -R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i.w))); -PS1i = R126i.y; -// 4 -backupReg0i = R127i.y; -R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R126i.x))); -PV0i.x = R123i.x; -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i.z))); -R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); -R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R124i.x))); -PS0i = R1i.w; -// 5 -backupReg0i = R0i.x; -backupReg1i = R126i.y; -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R7i.w))); -R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i)) + intBitsToFloat(R3i.x))); -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R6i.y))); -// 6 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.x))); -R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R125i.w)) + intBitsToFloat(PV1i.z))); -PV0i.y = R123i.y; -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(R3i.y))); -PV0i.z = R123i.z; -R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R3i.z))); -PV0i.w = R123i.w; -// 7 -R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.w))); -R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.z))); -R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R126i.y))); -tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y)); -PS1i = floatBitsToInt(tempResultf); -// 8 -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PS1i))); -// 9 -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z), intBitsToFloat(PV0i.w))); -// 10 -PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3ced9168)); -PV0i.y = clampFI32(PV0i.y); -// 11 -R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R10i.z)) + 1.0)); -PV1i.y = R123i.y; -// 12 -R4i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); -// 0 -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.x))); -PV0i.x = R123i.x; -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.z))); -PV0i.z = R123i.z; -R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.y))); -PV0i.w = R123i.w; -// 1 -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.x))); -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R4i.x))); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R4i.x))); -// 2 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R5i.w))); -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R6i.x))); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R12i.z))); -// 3 -R123i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -PV1i.x = R123i.x; -R123i.y = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -PV1i.y = R123i.y; -R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -PV1i.z = R123i.z; -// 4 -backupReg0i = R0i.y; -PV0i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.x)); -PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.y)); -PV0i.w = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV1i.z)); -// 5 -R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R2i.x))); -R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R2i.y))); -R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R2i.z))); -// export -passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); -} diff --git a/Enthusiast/BreathOfTheWild_4320p/0bcd653c18367d59_0000000000000000_vs.txt b/Enthusiast/BreathOfTheWild_4320p/0bcd653c18367d59_0000000000000000_vs.txt new file mode 100644 index 00000000..3cc2f410 --- /dev/null +++ b/Enthusiast/BreathOfTheWild_4320p/0bcd653c18367d59_0000000000000000_vs.txt @@ -0,0 +1,211 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader 0bcd653c18367d59 +// TAA restore +uniform ivec4 uf_remappedVS[5]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(binding = 32) uniform sampler2D textureUnitVS0;// Tex0 addr 0x3db8b000 res 12x1x1 dim 1 tm: 2 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler18 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 3) out vec4 passParameterSem4; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 1) out vec4 passParameterSem1; +layout(location = 2) out vec4 passParameterSem3; +layout(location = 4) out vec4 passParameterSem6; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xyzw = attrDataSem0.xyzw; +attrDecoder = ((attrDecoder>>8)&0xFF)|((attrDecoder<<8)&0xFF00); +attrDecoder.xyzw = floatBitsToInt(vec4(unpackHalf2x16(attrDecoder.x|(attrDecoder.y<<16)),unpackHalf2x16(attrDecoder.z|(attrDecoder.w<<16)))); +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.x = attrDataSem1.x; +attrDecoder.x = (attrDecoder.x>>24)|((attrDecoder.x>>8)&0xFF00)|((attrDecoder.x<<8)&0xFF0000)|((attrDecoder.x<<24)); +attrDecoder.y = 0; +attrDecoder.z = 0; +attrDecoder.w = 0; +attrDecoder.xyzw = uvec4((attrDecoder.x>>0)&0x3FF,(attrDecoder.x>>10)&0x3FF,(attrDecoder.x>>20)&0x3FF,(attrDecoder.x>>30)&0x3); +if( (attrDecoder.x&0x200) != 0 ) attrDecoder.x |= 0xFFFFFC00; +if( (attrDecoder.y&0x200) != 0 ) attrDecoder.y |= 0xFFFFFC00; +if( (attrDecoder.z&0x200) != 0 ) attrDecoder.z |= 0xFFFFFC00; +attrDecoder.x = floatBitsToUint(max(float(int(attrDecoder.x))/511.0,-1.0)); +attrDecoder.y = floatBitsToUint(max(float(int(attrDecoder.y))/511.0,-1.0)); +attrDecoder.z = floatBitsToUint(max(float(int(attrDecoder.z))/511.0,-1.0)); +attrDecoder.w = floatBitsToUint(float(attrDecoder.w)); +R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +// 0 +backupReg0i = R0i.x; +PV0i.x = (backupReg0i == int(1))?int(0xFFFFFFFF):int(0x0); +R127i.y = 0x3f800000; +PV0i.z = 0x3f800000; +PV0i.w = 0x40400000; +R127i.z = 0xbf800000; +PS0i = R127i.z; +// 1 +R123i.x = ((PV0i.x == 0)?(PV0i.z):(0xc0400000)); +PV1i.x = R123i.x; +R123i.y = ((PV0i.x == 0)?(PV0i.w):(0xbf800000)); +PV1i.y = R123i.y; +R0i.z = 0; +PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].z) * intBitsToFloat(0x3b808081)); +R2i.w = 0x3f800000; +PS1i = R2i.w; +// 2 +R2i.x = ((R0i.x == 0)?(R127i.z):(PV1i.y)); +PV0i.x = R2i.x; +R2i.y = ((R0i.x == 0)?(R127i.y):(PV1i.x)); +PV0i.y = R2i.y; +R2i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + -(0.5)); +R2i.z = floatBitsToInt(intBitsToFloat(R2i.z) * 2.0); +R0i.w = 0x3d2aaaab; +R0i.x = 0x3e000000; +PS0i = R0i.x; +// 3 +R5i.x = floatBitsToInt((intBitsToFloat(PV0i.x) * 0.5 + 0.5)); +PV1i.x = R5i.x; +R0i.y = 0; +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y))); +R4i.w = uf_remappedVS[1].z; +R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) / 2.0); +R3i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[2].z))); +R3i.x = floatBitsToInt(intBitsToFloat(R3i.x) / 2.0); +PS1i = R3i.x; +// 4 +R6i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[3].x))); +R6i.x = floatBitsToInt(intBitsToFloat(R6i.x) * 2.0); +R5i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * 0.5 + 0.5)); +R7i.z = PV1i.x; +R3i.w = R2i.x; +R3i.w = floatBitsToInt(intBitsToFloat(R3i.w) / 2.0); +R6i.y = uf_remappedVS[3].y; +R6i.y = floatBitsToInt(intBitsToFloat(R6i.y) * 2.0); +PS0i = R6i.y; +R1i.w = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.wz)).x); +R1i.xyz = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.xy)).xyz); +// export +gl_Position = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +// export +// skipped export to semanticId 255 +// 0 +R126i.x = floatBitsToInt(intBitsToFloat(R3i.x) + -(0.5)); +R125i.y = floatBitsToInt(intBitsToFloat(R4i.w) + -(0.5)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R2i.y))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0); +R7i.w = R5i.y; +PV0i.w = R7i.w; +R127i.y = floatBitsToInt(-(intBitsToFloat(R6i.x))); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) / 2.0); +PS0i = R127i.y; +// 1 +R127i.x = floatBitsToInt(-(intBitsToFloat(R6i.y))); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0); +R126i.y = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(R4i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedVS[4].w)/6.0); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(R3i.x)); +R127i.w = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(uf_remappedVS[4].z)/6.0); +PS1i = R127i.w; +// 2 +backupReg0i = R127i.y; +R125i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R126i.x)); +R127i.y = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R125i.y)); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PV1i.w))); +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(R4i.w)) + intBitsToFloat(backupReg0i))); +R125i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].z)/6.0); +PS0i = R125i.w; +// 3 +backupReg0i = R126i.y; +backupReg1i = R127i.x; +R127i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[4].w)/6.0)); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(backupReg0i))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R3i.x)) + intBitsToFloat(backupReg1i))); +R124i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].x)*6.0); +R124i.w = floatBitsToInt(intBitsToFloat(R124i.w) / 2.0); +R125i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].y)*6.0); +R125i.z = floatBitsToInt(intBitsToFloat(R125i.z) / 2.0); +PS1i = R125i.z; +// 4 +backupReg0i = R126i.x; +backupReg1i = R127i.w; +backupReg2i = R127i.y; +R126i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w)/6.0); +R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); +R127i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].z)/6.0); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); +R124i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(backupReg0i)); +R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(R125i.y)); +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(backupReg2i))); +PS0i = R4i.w; +// 5 +backupReg0i = R127i.z; +R2i.x = floatBitsToInt(intBitsToFloat(R125i.w) * 1.5); +R2i.y = floatBitsToInt(intBitsToFloat(R127i.x) * 1.5); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R125i.x))); +R6i.w = backupReg0i; +R6i.z = R126i.w; +PS1i = R6i.z; +// 6 +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R124i.w)) + 0.5)); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R125i.z)) + 0.5)); +R5i.z = R126i.y; +R5i.w = R126i.z; +R3i.z = R127i.y; +PS0i = R3i.z; +// 7 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(R127i.w))); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R124i.z))); +R4i.z = R4i.w; +R3i.w = R126i.x; +R4i.w = R127i.z; +PS1i = R4i.w; +// export +passParameterSem4 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +// export +// skipped export to semanticId 255 +// export +passParameterSem0 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w)); +// export +passParameterSem1 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)); +// export +passParameterSem3 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.z)); +// export +passParameterSem6 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.x), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w)); +} diff --git a/Enthusiast/BreathOfTheWild_4320p/1a14de8e58d5b30a_0000000000000000_vs.txt b/Enthusiast/BreathOfTheWild_4320p/1a14de8e58d5b30a_0000000000000000_vs.txt new file mode 100644 index 00000000..858b2ce3 --- /dev/null +++ b/Enthusiast/BreathOfTheWild_4320p/1a14de8e58d5b30a_0000000000000000_vs.txt @@ -0,0 +1,220 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader 1a14de8e58d5b30a +// TAA restore +uniform ivec4 uf_remappedVS[5]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(binding = 32) uniform sampler2D textureUnitVS0;// Tex0 addr 0x3db8b000 res 12x1x1 dim 1 tm: 2 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler18 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 2) out vec4 passParameterSem2; +layout(location = 3) out vec4 passParameterSem4; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 1) out vec4 passParameterSem1; +layout(location = 4) out vec4 passParameterSem6; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xyzw = attrDataSem0.xyzw; +attrDecoder = ((attrDecoder>>8)&0xFF)|((attrDecoder<<8)&0xFF00); +attrDecoder.xyzw = floatBitsToInt(vec4(unpackHalf2x16(attrDecoder.x|(attrDecoder.y<<16)),unpackHalf2x16(attrDecoder.z|(attrDecoder.w<<16)))); +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.x = attrDataSem1.x; +attrDecoder.x = (attrDecoder.x>>24)|((attrDecoder.x>>8)&0xFF00)|((attrDecoder.x<<8)&0xFF0000)|((attrDecoder.x<<24)); +attrDecoder.y = 0; +attrDecoder.z = 0; +attrDecoder.w = 0; +attrDecoder.xyzw = uvec4((attrDecoder.x>>0)&0x3FF,(attrDecoder.x>>10)&0x3FF,(attrDecoder.x>>20)&0x3FF,(attrDecoder.x>>30)&0x3); +if( (attrDecoder.x&0x200) != 0 ) attrDecoder.x |= 0xFFFFFC00; +if( (attrDecoder.y&0x200) != 0 ) attrDecoder.y |= 0xFFFFFC00; +if( (attrDecoder.z&0x200) != 0 ) attrDecoder.z |= 0xFFFFFC00; +attrDecoder.x = floatBitsToUint(max(float(int(attrDecoder.x))/511.0,-1.0)); +attrDecoder.y = floatBitsToUint(max(float(int(attrDecoder.y))/511.0,-1.0)); +attrDecoder.z = floatBitsToUint(max(float(int(attrDecoder.z))/511.0,-1.0)); +attrDecoder.w = floatBitsToUint(float(attrDecoder.w)); +R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +// 0 +backupReg0i = R0i.x; +PV0i.x = (backupReg0i == int(1))?int(0xFFFFFFFF):int(0x0); +R127i.y = 0x3f800000; +PV0i.z = 0x3f800000; +PV0i.w = 0x40400000; +R127i.z = 0xbf800000; +PS0i = R127i.z; +// 1 +R123i.x = ((PV0i.x == 0)?(PV0i.z):(0xc0400000)); +PV1i.x = R123i.x; +R123i.y = ((PV0i.x == 0)?(PV0i.w):(0xbf800000)); +PV1i.y = R123i.y; +R0i.z = 0; +PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].z) * intBitsToFloat(0x3b808081)); +R2i.w = 0x3f800000; +PS1i = R2i.w; +// 2 +R2i.x = ((R0i.x == 0)?(R127i.z):(PV1i.y)); +PV0i.x = R2i.x; +R2i.y = ((R0i.x == 0)?(R127i.y):(PV1i.x)); +PV0i.y = R2i.y; +R2i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + -(0.5)); +R2i.z = floatBitsToInt(intBitsToFloat(R2i.z) * 2.0); +R0i.w = 0x3ec00000; +R0i.x = 0x3eeaaaab; +PS0i = R0i.x; +// 3 +R1i.x = 0x3d2aaaab; +R0i.y = 0; +R1i.z = 0; +R1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y))); +R5i.x = floatBitsToInt((intBitsToFloat(PV0i.x) * 0.5 + 0.5)); +PS1i = R5i.x; +R3i.xyz = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.wz)).xyz); +R0i.xyz = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.xy)).xyz); +R4i.w = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R1i.xz)).y); +// export +gl_Position = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +// 0 +R127i.x = uf_remappedVS[1].z; +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0); +PV0i.x = R127i.x; +R5i.y = floatBitsToInt((intBitsToFloat(R1i.w) * 0.5 + 0.5)); +PV0i.y = R5i.y; +R126i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[2].z))); +R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) / 2.0); +R127i.w = R2i.x; +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) / 2.0); +R1i.z = R5i.x; +PS0i = R1i.z; +// 1 +backupReg0i = R2i.y; +R2i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[3].x))); +R2i.x = floatBitsToInt(intBitsToFloat(R2i.x) * 2.0); +PV1i.x = R2i.x; +R2i.y = uf_remappedVS[3].y; +R2i.y = floatBitsToInt(intBitsToFloat(R2i.y) * 2.0); +PV1i.y = R2i.y; +R127i.z = floatBitsToInt(-(intBitsToFloat(backupReg0i))); +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) / 2.0); +R1i.w = PV0i.y; +PV1i.w = R1i.w; +R126i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + -(0.5)); +PS1i = R126i.y; +// 2 +backupReg0i = R127i.w; +R126i.x = floatBitsToInt(intBitsToFloat(R126i.z) + -(0.5)); +PV0i.x = R126i.x; +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) / 2.0); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(uf_remappedVS[4].w)/6.0); +R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.y))); +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) / 2.0); +R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R127i.x)); +PS0i = R127i.y; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R126i.z)); +R125i.y = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R126i.y)); +R127i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.x)); +R126i.w = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(uf_remappedVS[4].z)/6.0); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.y))); +PS1i = R125i.w; +// 4 +backupReg0i = R127i.y; +backupReg1i = R126i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PV1i.x))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(backupReg0i))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(backupReg1i)) + intBitsToFloat(R127i.w))); +R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].x)*6.0); +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) / 2.0); +R125i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].y)*6.0); +R125i.z = floatBitsToInt(intBitsToFloat(R125i.z) / 2.0); +PS0i = R125i.z; +// 5 +backupReg0i = R126i.x; +backupReg1i = R126i.w; +backupReg2i = R126i.y; +R126i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w)/6.0); +R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); +R126i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].z)/6.0); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) * 2.0); +R124i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(backupReg0i)); +R126i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(backupReg2i)); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R125i.y))); +PS1i = R124i.w; +// 6 +backupReg0i = R0i.y; +backupReg1i = R0i.x; +backupReg2i = R125i.w; +PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.z)) + intBitsToFloat(R0i.z)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R3i.y)) + intBitsToFloat(backupReg0i)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R3i.x)) + intBitsToFloat(backupReg1i)); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R127i.z))); +R2i.z = backupReg2i; +PS0i = R2i.z; +// 7 +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R5i.y)) + intBitsToFloat(R3i.x))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(R3i.y))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R5i.y)) + intBitsToFloat(R3i.z))); +R2i.w = R126i.z; +R5i.z = R127i.y; +PS1i = R5i.z; +// 8 +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R127i.w)) + 0.5)); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R125i.z)) + 0.5)); +R3i.z = R126i.y; +R5i.w = R127i.x; +R3i.w = R126i.x; +PS0i = R3i.w; +// 9 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R126i.w))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R124i.z))); +R0i.z = R124i.w; +R0i.w = R125i.w; +// export +passParameterSem2 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); +// export +passParameterSem4 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +// export +// skipped export to semanticId 255 +// export +passParameterSem0 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w)); +// export +passParameterSem1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +// export +passParameterSem6 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.x), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Enthusiast/BreathOfTheWild_4320p/4721609a424e9a1f_0000000000000000_vs.txt b/Enthusiast/BreathOfTheWild_4320p/4721609a424e9a1f_0000000000000000_vs.txt new file mode 100644 index 00000000..928fd1e6 --- /dev/null +++ b/Enthusiast/BreathOfTheWild_4320p/4721609a424e9a1f_0000000000000000_vs.txt @@ -0,0 +1,186 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader 4721609a424e9a1f +// TAA restore +uniform ivec4 uf_remappedVS[5]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(binding = 32) uniform sampler2D textureUnitVS0;// Tex0 addr 0x3db8b000 res 12x1x1 dim 1 tm: 2 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler18 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 1) out vec4 passParameterSem4; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 2) out vec4 passParameterSem6; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xyzw = attrDataSem0.xyzw; +attrDecoder = ((attrDecoder>>8)&0xFF)|((attrDecoder<<8)&0xFF00); +attrDecoder.xyzw = floatBitsToInt(vec4(unpackHalf2x16(attrDecoder.x|(attrDecoder.y<<16)),unpackHalf2x16(attrDecoder.z|(attrDecoder.w<<16)))); +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.x = attrDataSem1.x; +attrDecoder.x = (attrDecoder.x>>24)|((attrDecoder.x>>8)&0xFF00)|((attrDecoder.x<<8)&0xFF0000)|((attrDecoder.x<<24)); +attrDecoder.y = 0; +attrDecoder.z = 0; +attrDecoder.w = 0; +attrDecoder.xyzw = uvec4((attrDecoder.x>>0)&0x3FF,(attrDecoder.x>>10)&0x3FF,(attrDecoder.x>>20)&0x3FF,(attrDecoder.x>>30)&0x3); +if( (attrDecoder.x&0x200) != 0 ) attrDecoder.x |= 0xFFFFFC00; +if( (attrDecoder.y&0x200) != 0 ) attrDecoder.y |= 0xFFFFFC00; +if( (attrDecoder.z&0x200) != 0 ) attrDecoder.z |= 0xFFFFFC00; +attrDecoder.x = floatBitsToUint(max(float(int(attrDecoder.x))/511.0,-1.0)); +attrDecoder.y = floatBitsToUint(max(float(int(attrDecoder.y))/511.0,-1.0)); +attrDecoder.z = floatBitsToUint(max(float(int(attrDecoder.z))/511.0,-1.0)); +attrDecoder.w = floatBitsToUint(float(attrDecoder.w)); +R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +// 0 +backupReg0i = R0i.x; +PV0i.x = (backupReg0i == int(1))?int(0xFFFFFFFF):int(0x0); +R127i.y = 0x3f800000; +PV0i.z = 0x3f800000; +PV0i.w = 0x40400000; +R127i.z = 0xbf800000; +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].z) * intBitsToFloat(0x3b808081)); +R123i.y = ((PV0i.x == 0)?(PV0i.w):(0xbf800000)); +PV1i.y = R123i.y; +R0i.z = 0; +R123i.w = ((PV0i.x == 0)?(PV0i.z):(0xc0400000)); +PV1i.w = R123i.w; +R1i.w = 0x3f800000; +PS1i = R1i.w; +// 2 +R1i.x = ((R0i.x == 0)?(R127i.z):(PV1i.y)); +PV0i.x = R1i.x; +R1i.y = ((R0i.x == 0)?(R127i.y):(PV1i.w)); +PV0i.y = R1i.y; +R1i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + -(0.5)); +R1i.z = floatBitsToInt(intBitsToFloat(R1i.z) * 2.0); +R0i.w = 0x3d2aaaab; +R0i.x = 0x3e000000; +PS0i = R0i.x; +// 3 +R5i.x = floatBitsToInt((intBitsToFloat(PV0i.x) * 0.5 + 0.5)); +PV1i.x = R5i.x; +R0i.y = 0; +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y))); +R4i.w = uf_remappedVS[1].z; +R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) / 2.0); +PV1i.w = R4i.w; +R4i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[2].z))); +R4i.x = floatBitsToInt(intBitsToFloat(R4i.x) / 2.0); +PS1i = R4i.x; +// 4 +R3i.x = floatBitsToInt(-(intBitsToFloat(R1i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R3i.x) / 2.0); +R5i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * 0.5 + 0.5)); +R6i.z = PV1i.x; +R3i.w = R1i.x; +R3i.w = floatBitsToInt(intBitsToFloat(R3i.w) / 2.0); +R3i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + -(0.5)); +PS0i = R3i.y; +R2i.w = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.wz)).x); +R2i.xyz = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.xy)).xyz); +// export +gl_Position = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +// export +// skipped export to semanticId 255 +// 0 +R127i.x = floatBitsToInt(intBitsToFloat(R4i.x) + -(0.5)); +R2i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[3].x))); +R2i.y = floatBitsToInt(intBitsToFloat(R2i.y) * 2.0); +PV0i.y = R2i.y; +R127i.z = uf_remappedVS[3].y; +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0); +R6i.w = R5i.y; +PV0i.w = R6i.w; +PS0i = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(R4i.w)); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R4i.x)); +R126i.y = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R3i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedVS[4].w)/6.0); +R127i.w = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(uf_remappedVS[4].z)/6.0); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PS0i))); +PS1i = R127i.y; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R127i.x)); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.x))); +R126i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].y)*6.0); +R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) / 2.0); +R126i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].x)*6.0); +R126i.w = floatBitsToInt(intBitsToFloat(R126i.w) / 2.0); +R124i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].z)/6.0); +R124i.y = floatBitsToInt(intBitsToFloat(R124i.y) * 2.0); +PS0i = R124i.y; +// 3 +backupReg0i = R127i.x; +backupReg1i = R127i.w; +backupReg2i = R127i.y; +R127i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w)/6.0); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(backupReg0i)); +R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(R3i.y)); +R5i.z = backupReg2i; +PS1i = R5i.z; +// 4 +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R126i.w)) + 0.5)); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.z))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i.y))); +R5i.w = R125i.y; +PS0i = R5i.w; +// 5 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R127i.w))); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R126i.z)) + 0.5)); +R3i.z = R124i.y; +R3i.w = R127i.x; +R4i.z = PV0i.w; +PS1i = R4i.z; +// 6 +R4i.w = R127i.y; +// export +passParameterSem4 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +// export +// skipped export to semanticId 255 +// export +passParameterSem0 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w)); +// export +passParameterSem6 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.x), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)); +} diff --git a/Enthusiast/BreathOfTheWild_4320p/81bbc347eb4b6dbc_0000000079249749_ps.txt b/Enthusiast/BreathOfTheWild_4320p/81bbc347eb4b6dbc_0000000079249749_ps.txt deleted file mode 100644 index 01a866aa..00000000 --- a/Enthusiast/BreathOfTheWild_4320p/81bbc347eb4b6dbc_0000000079249749_ps.txt +++ /dev/null @@ -1,582 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -// shader 81bbc347eb4b6dbc -// AARestore -// affects the edges of plants and trees -// original shader dumped using cemu 1.10.0f, BotW 1.3.1 -uniform ivec4 uf_remappedPS[10]; -layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 -layout(location = 0) in vec4 passParameterSem0; -layout(location = 1) in vec4 passParameterSem4; -layout(location = 2) in vec4 passParameterSem6; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) -{ -// stm -> x .. s, y .. t, z .. MajorAxis*2.0 -vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); -float rx = inputCoord.x; -float ry = inputCoord.y; -float rz = inputCoord.z; -if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) -{ -stm.z = rx*2.0; -stm.xy = vec2(ry,rz); -if( rx >= 0.0 ) -{ -faceId = 0; -} -else -{ -faceId = 1; -} -} -else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) -{ -stm.z = ry*2.0; -stm.xy = vec2(rx,rz); -if( ry >= 0.0 ) -{ -faceId = 2; -} -else -{ -faceId = 3; -} -} -else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) -{ -stm.z = rz*2.0; -stm.xy = vec2(rx,ry); -if( rz >= 0.0 ) -{ -faceId = 4; -} -else -{ -faceId = 5; -} -} -} -vec3 redcCUBEReverse(vec2 st, int faceId) -{ -st.yx = st.xy; -vec3 v; -float majorAxis = 1.0; -if( faceId == 0 ) -{ -v.yz = (st-vec2(1.5))*(majorAxis*2.0); -v.x = 1.0; -} -else if( faceId == 1 ) -{ -v.yz = (st-vec2(1.5))*(majorAxis*2.0); -v.x = -1.0; -} -else if( faceId == 2 ) -{ -v.xz = (st-vec2(1.5))*(majorAxis*2.0); -v.y = 1.0; -} -else if( faceId == 3 ) -{ -v.xz = (st-vec2(1.5))*(majorAxis*2.0); -v.y = -1.0; -} -else if( faceId == 4 ) -{ -v.xy = (st-vec2(1.5))*(majorAxis*2.0); -v.z = 1.0; -} -else -{ -v.xy = (st-vec2(1.5))*(majorAxis*2.0); -v.z = -1.0; -} -return v; -} -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -ivec4 R0i = ivec4(0); -ivec4 R1i = ivec4(0); -ivec4 R2i = ivec4(0); -ivec4 R3i = ivec4(0); -ivec4 R4i = ivec4(0); -ivec4 R5i = ivec4(0); -ivec4 R6i = ivec4(0); -ivec4 R7i = ivec4(0); -ivec4 R8i = ivec4(0); -ivec4 R9i = ivec4(0); -ivec4 R10i = ivec4(0); -ivec4 R123i = ivec4(0); -ivec4 R124i = ivec4(0); -ivec4 R125i = ivec4(0); -ivec4 R126i = ivec4(0); -ivec4 R127i = ivec4(0); -int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; -ivec4 PV0i = ivec4(0), PV1i = ivec4(0); -int PS0i = 0, PS1i = 0; -ivec4 tempi = ivec4(0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -float cubeMapArrayIndex8 = 0.0; -R0i = floatBitsToInt(passParameterSem0); -R1i = floatBitsToInt(passParameterSem4); -R2i = floatBitsToInt(passParameterSem6); -R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); -R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw); -//R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);// 80e -//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);//0001 -R9i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).xyzw); -// 0 -R127i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.y)); -R127i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.w)); -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); -PV0i.z = R123i.z; -R124i.w = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0))); -R2i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0))); -PS0i = R2i.y; -// 1 -R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(PV0i.z)))); -PV1i.x = R125i.x; -R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(PV0i.z)))); -PV1i.y = R124i.y; -R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.z))); -PV1i.z = R127i.z; -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[2].y))); -R124i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0))); -PS1i = R124i.z; -// 2 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); -PS0i = R126i.y; -// 3 -R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),0.0))); -PV1i.x = R126i.x; -PV1i.y = R126i.x; -PV1i.z = R126i.x; -PV1i.w = R126i.x; -PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); -// 4 -R124i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.x)); -R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(R5i.y)); -R125i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.z)); -R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(R5i.w)); -R126i.w = floatBitsToInt(1.0 / intBitsToFloat(PS1i)); -PS0i = R126i.w; -// 5 -backupReg0i = R127i.x; -backupReg0i = R127i.x; -backupReg1i = R126i.x; -R127i.x = floatBitsToInt(max(intBitsToFloat(R127i.y), -(intBitsToFloat(R127i.y)))); -R127i.y = floatBitsToInt(-(intBitsToFloat(R126i.x)) + intBitsToFloat(R5i.x)); -R126i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); -R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R126i.y))); -R126i.x = floatBitsToInt(-(intBitsToFloat(backupReg1i)) + intBitsToFloat(R5i.z)); -PS1i = R126i.x; -// 6 -backupReg0i = R125i.x; -backupReg1i = R127i.z; -R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.w))); -PV0i.y = floatBitsToInt(max(intBitsToFloat(R125i.y), -(intBitsToFloat(R125i.y)))); -PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 4.0); -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R126i.w))); -PV0i.w = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w)))); -PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 4.0); -R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R126i.w))); -PS0i = R5i.z; -// 7 -backupReg0i = R125i.z; -backupReg0i = R125i.z; -backupReg1i = R127i.x; -backupReg2i = R127i.y; -backupReg2i = R127i.y; -R127i.x = floatBitsToInt(max(intBitsToFloat(R124i.x), -(intBitsToFloat(R124i.x)))); -R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.y))); -R125i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); -R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.w))); -R126i.z = floatBitsToInt(max(intBitsToFloat(backupReg2i), -(intBitsToFloat(backupReg2i)))); -R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) * 4.0); -PS1i = R126i.z; -// 8 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.w),intBitsToFloat(R2i.y),intBitsToFloat(R124i.z),-0.0),vec4(intBitsToFloat(R124i.w),intBitsToFloat(R2i.y),intBitsToFloat(R124i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -PS0i = floatBitsToInt(max(intBitsToFloat(R126i.x), -(intBitsToFloat(R126i.x)))); -PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 4.0); -// 9 -backupReg0i = R127i.x; -backupReg1i = R126i.z; -R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PS0i))); -PV1i.x = R127i.x; -PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.w)); -R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R125i.w)) + intBitsToFloat(backupReg1i))); -PV1i.z = R126i.z; -R127i.w = floatBitsToInt(floor(intBitsToFloat(R1i.x))); -tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); -PS1i = floatBitsToInt(tempResultf); -// 10 -R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PS1i))); -R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS1i))); -R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS1i))); -PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.y)); -PS0i = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.y)); -// 11 -backupReg0i = R127i.x; -backupReg1i = R126i.z; -backupReg2i = R127i.w; -R127i.x = floatBitsToInt(floor(intBitsToFloat(R1i.y))); -PV1i.x = R127i.x; -R127i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(R127i.w))); -R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PS0i)); -R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.w)); -R124i.w = floatBitsToInt(intBitsToFloat(backupReg2i) + -(0.5)); -PS1i = R124i.w; -// 12 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.z),intBitsToFloat(R5i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R125i.w = tempi.x; -PS0i = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(PV1i.x))); -// 13 -PV1i.x = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(PS0i)); -PV1i.x = clampFI32(PV1i.x); -PV1i.y = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(R127i.y)); -PV1i.y = clampFI32(PV1i.y); -PV1i.z = floatBitsToInt(intBitsToFloat(R127i.x) + -(0.5)); -PV1i.w = R6i.x; -PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); -PS1i = R4i.y; -PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); -// 14 -PV0i.x = R4i.z; -PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); -PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.w)); -R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.w)) + intBitsToFloat(R125i.x))); -PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.z)); -R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PS1i)) + intBitsToFloat(R127i.z))); -PS0i = R127i.y; -// 15 -R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.y))); -R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w))); -R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.z))); -PV1i.z = R124i.z; -R3i.w = floatBitsToInt(roundEven(0.0)); -R2i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); -PS1i = R2i.w; -// 16 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(uf_remappedPS[3].y),intBitsToFloat(uf_remappedPS[3].z),-0.0),vec4(intBitsToFloat(R126i.z),intBitsToFloat(R127i.y),intBitsToFloat(PV1i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R125i.z = floatBitsToInt(intBitsToFloat(R9i.w) * intBitsToFloat(0x437f0000)); -PS0i = R125i.z; -// 17 -R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),-0.0),vec4(intBitsToFloat(R126i.z),intBitsToFloat(R127i.y),intBitsToFloat(R124i.z),0.0))); -PV1i.x = R1i.x; -PV1i.y = R1i.x; -PV1i.z = R1i.x; -PV1i.w = R1i.x; -R1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x))); -PS1i = R1i.z; -// 18 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),-0.0),vec4(intBitsToFloat(R126i.z),intBitsToFloat(R127i.y),intBitsToFloat(R124i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R1i.y = tempi.x; -R6i.y = int(intBitsToFloat(R125i.z)); -PS0i = R6i.y; -// 19 -redcCUBE(vec4(intBitsToFloat(R1i.z),intBitsToFloat(R1i.z),intBitsToFloat(R1i.x),intBitsToFloat(PV0i.x)),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(R1i.x),intBitsToFloat(R1i.z),intBitsToFloat(R1i.z)),cubeMapSTM,cubeMapFaceId); -R126i.x = floatBitsToInt(cubeMapSTM.x); -R126i.y = floatBitsToInt(cubeMapSTM.y); -R126i.z = floatBitsToInt(cubeMapSTM.z); -R126i.w = cubeMapFaceId; -PV1i.x = R126i.x; -PV1i.y = R126i.y; -PV1i.z = R126i.z; -PV1i.w = R126i.w; -R1i.x = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(uf_remappedPS[6].x)); -PS1i = R1i.x; -// 20 -R5i.x = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(uf_remappedPS[6].z)); -R1i.y = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(uf_remappedPS[6].y)); -R2i.z = PV1i.w; -R5i.w = floatBitsToInt(max(-(intBitsToFloat(R125i.w)), 0.0)); -PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); -// 21 -R0i.x = floatBitsToInt(-(intBitsToFloat(R7i.w)) + 1.0); -R5i.y = 0; -R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS0i)) + 1.5)); -R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PS0i)) + 1.5)); -R4i.x = R6i.y & 0x000000fc; -PS1i = R4i.x; -// 0 -R2i.x = R1i.w; -R2i.y = R5i.z; -R5i.z = floatBitsToInt(min(intBitsToFloat(R5i.w), 1.0)); -R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(uf_remappedPS[7].w))); -R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(uf_remappedPS[7].w))); -PS0i = R0i.y; -R10i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R3i.xy)).xyz); -R8i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.w))).xyz); -R2i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R2i.xy),R2i.z),cubeMapArrayIndex8),intBitsToFloat(R2i.w)).xyz); -R3i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R3i.xy)).xyz); -// 0 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R5i.x),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R5i.x),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBitsToFloat(uf_remappedPS[7].w))); -PS0i = R127i.z; -// 1 -R125i.x = floatBitsToInt(-(intBitsToFloat(R5i.z)) + 1.0); -R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(R0i.x)) + intBitsToFloat(R0i.x))); -PV1i.y = R123i.y; -R125i.z = R6i.y & 0x00000002; -R126i.w = 0; -tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); -PS1i = floatBitsToInt(tempResultf); -// 2 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PS1i))); -PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(0x3c23d70a)); -PV0i.z = clampFI32(PV0i.z); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS1i))); -PS0i = floatBitsToInt(float(R4i.x)); -// 3 -R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[7].w))); -PV1i.x = R126i.x; -R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[7].w))); -PV1i.y = R126i.y; -R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[7].w))); -PV1i.z = R126i.z; -R127i.w = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3b820821)); -R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); -PS1i = R1i.x; -// 4 -backupReg0i = R0i.y; -backupReg1i = R0i.x; -tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R1i.w)),-(intBitsToFloat(backupReg0i)),-(intBitsToFloat(R127i.z)),-0.0),vec4(-(intBitsToFloat(PV1i.x)),-(intBitsToFloat(PV1i.y)),-(intBitsToFloat(PV1i.z)),0.0))); -tempi.x = clampFI32(tempi.x); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R124i.z = tempi.x; -R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * 0.5 + 0.5)); -PS0i = R127i.y; -// 5 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),intBitsToFloat(R4i.z)),vec4(-(intBitsToFloat(R126i.x)),-(intBitsToFloat(R126i.y)),-(intBitsToFloat(R126i.z)),-(intBitsToFloat(R5i.y))))); -tempi.x = clampFI32(tempi.x); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R126i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); -PS1i = R126i.y; -// 6 -backupReg0i = R0i.y; -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),intBitsToFloat(R4i.z)),vec4(-(intBitsToFloat(R1i.w)),-(intBitsToFloat(backupReg0i)),-(intBitsToFloat(R127i.z)),-(intBitsToFloat(R126i.w))))); -tempi.x = clampFI32(tempi.x); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R124i.w = tempi.x; -R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); -PS0i = R126i.w; -// 7 -backupReg0i = R125i.x; -backupReg0i = R125i.x; -backupReg1i = R127i.y; -backupReg1i = R127i.y; -R125i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); -PV1i.x = R125i.x; -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PV0i.x))); -R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i))); -R4i.z = floatBitsToInt(intBitsToFloat(R4i.z) / 2.0); -R125i.w = floatBitsToInt((intBitsToFloat(R127i.w) * 0.25 + 0.25)); -PV1i.w = R125i.w; -R127i.x = floatBitsToInt(float(R125i.z)); -R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0); -PS1i = R127i.x; -// 8 -R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.y)) + intBitsToFloat(R126i.y))); -R126i.y = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0)); -R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R126i.w)) + -(intBitsToFloat(R126i.w)))); -PV0i.z = R127i.z; -R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); -PV0i.w = R123i.w; -R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),-(intBitsToFloat(PV1i.w))) + intBitsToFloat(R10i.y))); -PS0i = R125i.z; -// 9 -PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3e19999a)); -R124i.y = floatBitsToInt((intBitsToFloat(R10i.y) * 0.5 + 0.5)); -R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PV0i.w))); -PV1i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + 1.0); -R125i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + 1.0); -PS1i = R125i.y; -// 10 -backupReg0i = R127i.y; -backupReg1i = R5i.z; -backupReg1i = R5i.z; -R123i.x = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a))); -PV0i.x = R123i.x; -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(uf_remappedPS[8].x))); -R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); -R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R4i.z))) + intBitsToFloat(backupReg1i))); -R125i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); -PS0i = R125i.x; -// 11 -backupReg0i = R125i.y; -backupReg0i = R125i.y; -R124i.x = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R125i.z)); -R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); -R127i.z = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(R124i.y)); -R127i.z = clampFI32(R127i.z); -R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.x)) + intBitsToFloat(R126i.x))); -PV1i.w = R123i.w; -R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.x))); -PS1i = R125i.z; -// 12 -backupReg0i = R126i.x; -backupReg1i = R126i.z; -R126i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(R126i.w)); -R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),-(intBitsToFloat(R4i.z))) + intBitsToFloat(R124i.w))); -PV0i.y = R123i.y; -R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.w))); -R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R125i.x))); -R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R127i.x))) + intBitsToFloat(R127i.y))); -PS0i = R125i.x; -// 13 -backupReg0i = R127i.x; -backupReg1i = R127i.z; -backupReg2i = R125i.y; -R127i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV0i.y)); -R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),-(intBitsToFloat(backupReg0i))) + intBitsToFloat(R124i.x))); -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w))); -R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(backupReg1i))); -PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); -// 14 -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.w))) + intBitsToFloat(R125i.z))); -PV0i.x = R123i.x; -R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R125i.x))); -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.z))) + intBitsToFloat(R125i.z))); -PV0i.z = R123i.z; -R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); -R127i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.x)); -PS0i = R127i.y; -// 15 -backupReg0i = R125i.y; -backupReg1i = R126i.w; -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.z))); -R125i.y = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(PV0i.z)); -R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3f400000)); -R126i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.x)); -R127i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.x)); -PS1i = R127i.z; -// 16 -backupReg0i = R125i.w; -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.x))); -PV0i.x = R123i.x; -R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.y))); -PV0i.y = R123i.y; -PV0i.z = floatBitsToInt(0.25 * intBitsToFloat(R127i.y)); -R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R8i.z))); -R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.x))); -PS0i = R125i.z; -// 17 -backupReg0i = R126i.z; -R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV0i.z))); -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R124i.w))); -R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.w))); -R126i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); -R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); -PS1i = R127i.z; -// 18 -R123i.x = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R123i.x = clampFI32(R123i.x); -PV0i.x = R123i.x; -R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w))); -PV0i.y = R123i.y; -R123i.z = floatBitsToInt((intBitsToFloat(R9i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R123i.z = clampFI32(R123i.z); -PV0i.z = R123i.z; -R123i.w = floatBitsToInt((intBitsToFloat(R9i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R123i.w = clampFI32(R123i.w); -PV0i.w = R123i.w; -R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.y))); -PS0i = R126i.x; -// 19 -R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.w))); -R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.x))); -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R127i.x))); -R9i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.z))); -R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y), intBitsToFloat(R127i.x))); -PS1i = R126i.w; -// 20 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R126i.z))); -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R126i.z))); -PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z), intBitsToFloat(R127i.x))); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i.z))); -R9i.x = R6i.y & int(1); -PS0i = R9i.x; -// 21 -R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.w))); -R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.x))); -R2i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -R7i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.y))); -R6i.y = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -PS1i = R6i.y; -// 0 -R123i.x = floatBitsToInt((intBitsToFloat(R9i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -PV0i.x = R123i.x; -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(R10i.z))); -PV0i.z = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R6i.y)); -PV0i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z)); -PS0i = floatBitsToInt(float(R9i.x)); -// 1 -R7i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R3i.x))); -PV1i.y = floatBitsToInt(intBitsToFloat(R7i.w) + intBitsToFloat(PV0i.x)); -R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PV0i.y))); -R7i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R3i.y))); -PS1i = R7i.y; -// 2 -R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R3i.z))); -// export -passPixelColor0 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.y), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w)); -} diff --git a/Enthusiast/BreathOfTheWild_4320p/eabf1e8268c0acf2_0000000079249749_ps.txt b/Enthusiast/BreathOfTheWild_4320p/eabf1e8268c0acf2_0000000079249749_ps.txt deleted file mode 100644 index 80d4090f..00000000 --- a/Enthusiast/BreathOfTheWild_4320p/eabf1e8268c0acf2_0000000079249749_ps.txt +++ /dev/null @@ -1,654 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -// shader eabf1e8268c0acf2 -// AARestore -// affects the edges of terrain and buildings -// original shader dumped using cemu 1.10.0f, BotW 1.3.1 -uniform ivec4 uf_remappedPS[10]; -layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 -layout(location = 0) in vec4 passParameterSem0; -layout(location = 1) in vec4 passParameterSem1; -layout(location = 2) in vec4 passParameterSem3; -layout(location = 3) in vec4 passParameterSem4; -layout(location = 4) in vec4 passParameterSem6; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) -{ -// stm -> x .. s, y .. t, z .. MajorAxis*2.0 -vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); -float rx = inputCoord.x; -float ry = inputCoord.y; -float rz = inputCoord.z; -if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) -{ -stm.z = rx*2.0; -stm.xy = vec2(ry,rz); -if( rx >= 0.0 ) -{ -faceId = 0; -} -else -{ -faceId = 1; -} -} -else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) -{ -stm.z = ry*2.0; -stm.xy = vec2(rx,rz); -if( ry >= 0.0 ) -{ -faceId = 2; -} -else -{ -faceId = 3; -} -} -else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) -{ -stm.z = rz*2.0; -stm.xy = vec2(rx,ry); -if( rz >= 0.0 ) -{ -faceId = 4; -} -else -{ -faceId = 5; -} -} -} -vec3 redcCUBEReverse(vec2 st, int faceId) -{ -st.yx = st.xy; -vec3 v; -float majorAxis = 1.0; -if( faceId == 0 ) -{ -v.yz = (st-vec2(1.5))*(majorAxis*2.0); -v.x = 1.0; -} -else if( faceId == 1 ) -{ -v.yz = (st-vec2(1.5))*(majorAxis*2.0); -v.x = -1.0; -} -else if( faceId == 2 ) -{ -v.xz = (st-vec2(1.5))*(majorAxis*2.0); -v.y = 1.0; -} -else if( faceId == 3 ) -{ -v.xz = (st-vec2(1.5))*(majorAxis*2.0); -v.y = -1.0; -} -else if( faceId == 4 ) -{ -v.xy = (st-vec2(1.5))*(majorAxis*2.0); -v.z = 1.0; -} -else -{ -v.xy = (st-vec2(1.5))*(majorAxis*2.0); -v.z = -1.0; -} -return v; -} -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -ivec4 R0i = ivec4(0); -ivec4 R1i = ivec4(0); -ivec4 R2i = ivec4(0); -ivec4 R3i = ivec4(0); -ivec4 R4i = ivec4(0); -ivec4 R5i = ivec4(0); -ivec4 R6i = ivec4(0); -ivec4 R7i = ivec4(0); -ivec4 R8i = ivec4(0); -ivec4 R9i = ivec4(0); -ivec4 R10i = ivec4(0); -ivec4 R11i = ivec4(0); -ivec4 R12i = ivec4(0); -ivec4 R13i = ivec4(0); -ivec4 R122i = ivec4(0); -ivec4 R123i = ivec4(0); -ivec4 R124i = ivec4(0); -ivec4 R125i = ivec4(0); -ivec4 R126i = ivec4(0); -ivec4 R127i = ivec4(0); -int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; -ivec4 PV0i = ivec4(0), PV1i = ivec4(0); -int PS0i = 0, PS1i = 0; -ivec4 tempi = ivec4(0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -float cubeMapArrayIndex8 = 0.0; -R0i = floatBitsToInt(passParameterSem0); -R1i = floatBitsToInt(passParameterSem1); -R2i = floatBitsToInt(passParameterSem3); -R3i = floatBitsToInt(passParameterSem4); -R4i = floatBitsToInt(passParameterSem6); -R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw); -R2i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); -//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); -//R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw); -R4i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw); -// 0 -R127i.x = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0))); -PV0i.x = R127i.x; -R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0))); -PV0i.y = R127i.y; -R124i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0))); -PV0i.z = R124i.z; -R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); -PV0i.w = R127i.w; -R126i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.y)); -PS0i = R126i.w; -// 1 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R8i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w))); -PS1i = R8i.z; -// 2 -R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(R127i.w)))); -R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(R127i.w)))); -R125i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.x)); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(uf_remappedPS[2].y))); -tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); -R125i.x = floatBitsToInt(tempResultf); -PS0i = R125i.x; -// 3 -R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); -PV1i.x = R5i.x; -R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); -R127i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.w)); -R127i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.z)); -R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); -PS1i = R126i.z; -// 4 -backupReg0i = R0i.x; -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R9i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(R10i.x),intBitsToFloat(R9i.y),intBitsToFloat(R8i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); -PS0i = R8i.x; -// 5 -backupReg0i = R126i.w; -backupReg0i = R126i.w; -R127i.x = floatBitsToInt(max(intBitsToFloat(R127i.z), -(intBitsToFloat(R127i.z)))); -R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(R0i.y))); -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R126i.z))); -R126i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); -PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); -// 6 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R127i.y = tempi.x; -PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i)); -// 7 -PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.w)); -R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PS0i))); -PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.y)); -R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(PS0i))); -R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PS0i))); -PS1i = R9i.z; -// 8 -PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); -PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); -PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R6i.z)); -PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.z), -(intBitsToFloat(PV1i.z)))); -PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 4.0); -PV0i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R6i.x)); -R126i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), -(intBitsToFloat(R125i.z)))); -PS0i = R126i.x; -// 9 -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.x))); -PV1i.x = R123i.x; -PV1i.y = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w)))); -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.z))); -PV1i.z = R123i.z; -PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w)))); -PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 4.0); -PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.y), -(intBitsToFloat(PV0i.y)))); -PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 4.0); -// 10 -backupReg0i = R126i.x; -R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.x)); -PV0i.x = R126i.x; -R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i))); -PV0i.y = R127i.y; -R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R125i.x))); -PV0i.z = R6i.z; -R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.w))); -R127i.z = floatBitsToInt(floor(intBitsToFloat(R3i.x))); -PS0i = R127i.z; -// 11 -R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R10i.y),intBitsToFloat(R2i.w),intBitsToFloat(R9i.z),0.0))); -PV1i.x = R125i.x; -PV1i.y = R125i.x; -PV1i.z = R125i.x; -PV1i.w = R125i.x; -PS1i = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.x)); -// 12 -PV0i.x = floatBitsToInt(floor(intBitsToFloat(R3i.y))); -PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(R126i.x)); -PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PS1i)); -PV0i.w = floatBitsToInt(intBitsToFloat(R3i.x) + -(intBitsToFloat(R127i.z))); -R126i.x = floatBitsToInt(intBitsToFloat(R127i.z) + -(0.5)); -PS0i = R126i.x; -// 13 -backupReg0i = R127i.y; -PV1i.x = floatBitsToInt(intBitsToFloat(R3i.y) + -(intBitsToFloat(PV0i.x))); -R127i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + -(0.5)); -PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); -PV1i.z = clampFI32(PV1i.z); -PV1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.y)); -PS1i = R5i.x; -PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); -// 14 -PV0i.x = R5i.y; -PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); -PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.x)); -PV0i.y = clampFI32(PV0i.y); -PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R126i.x)); -PV0i.w = R6i.z; -PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); -R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PS1i)) + intBitsToFloat(R10i.y))); -PS0i = R126i.x; -// 15 -backupReg0i = R127i.y; -R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.z))); -R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R2i.w))); -R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.z))); -PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg0i)); -R2i.z = floatBitsToInt(roundEven(0.0)); -PS1i = R2i.z; -// 16 -R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(R1i.z))); -R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.w))); -R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(R1i.w))); -R0i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); -R3i.x = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(uf_remappedPS[3].x)); -PS0i = R3i.x; -// 17 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R127i.w = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(0x437f0000)); -PS1i = R127i.w; -// 18 -R124i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); -PV0i.x = R124i.x; -PV0i.y = R124i.x; -PV0i.z = R124i.x; -PV0i.w = R124i.x; -R124i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x))); -PS0i = R124i.z; -// 19 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R124i.y = tempi.x; -R127i.z = floatBitsToInt(max(-(intBitsToFloat(R125i.x)), 0.0)); -PS1i = R127i.z; -// 20 -backupReg0i = R124i.x; -backupReg0i = R124i.x; -backupReg1i = R124i.z; -backupReg1i = R124i.z; -redcCUBE(vec4(intBitsToFloat(R124i.z),intBitsToFloat(R124i.z),intBitsToFloat(backupReg0i),intBitsToFloat(PV1i.x)),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg1i)),cubeMapSTM,cubeMapFaceId); -R124i.x = floatBitsToInt(cubeMapSTM.x); -R124i.y = floatBitsToInt(cubeMapSTM.y); -R124i.z = floatBitsToInt(cubeMapSTM.z); -R124i.w = cubeMapFaceId; -PV0i.x = R124i.x; -PV0i.y = R124i.y; -PV0i.z = R124i.z; -PV0i.w = R124i.w; -R1i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(uf_remappedPS[3].y)); -PS0i = R1i.y; -// 21 -R6i.x = floatBitsToInt(intBitsToFloat(R9i.z) + intBitsToFloat(uf_remappedPS[3].z)); -R3i.y = floatBitsToInt(-(intBitsToFloat(R7i.w)) + 1.0); -PV1i.y = R3i.y; -R0i.z = PV0i.w; -R3i.w = 0; -PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); -// 22 -R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); -R6i.y = floatBitsToInt(min(intBitsToFloat(R127i.z), 1.0)); -R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(PS1i)) + 1.5)); -R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PS1i)) + 1.5)); -R3i.z = int(intBitsToFloat(R127i.w)); -PS0i = R3i.z; -// 0 -R0i.x = R1i.w; -R0i.y = R1i.z; -R127i.z = floatBitsToInt(intBitsToFloat(R7i.w) * intBitsToFloat(0x437f0000)); -R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x), intBitsToFloat(uf_remappedPS[7].w))); -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y), intBitsToFloat(uf_remappedPS[7].w))); -PS0i = R127i.y; -// 1 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R1i.y),intBitsToFloat(R6i.x),-0.0),vec4(intBitsToFloat(R3i.x),intBitsToFloat(R1i.y),intBitsToFloat(R6i.x),0.0))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), intBitsToFloat(uf_remappedPS[7].w))); -PS1i = R125i.z; -// 2 -PV0i.x = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(0x3c23d70a)); -PV0i.x = clampFI32(PV0i.x); -R124i.y = R3i.z & 0x000000fc; -R124i.z = floatBitsToInt(-(intBitsToFloat(R6i.y)) + 1.0); -R124i.w = 0; -tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); -PS0i = floatBitsToInt(tempResultf); -// 3 -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS0i))); -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS0i))); -R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PS0i))); -R126i.y = int(intBitsToFloat(R127i.z)); -PS1i = R126i.y; -// 4 -backupReg0i = R124i.y; -R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[7].w))); -PV0i.x = R124i.x; -R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(uf_remappedPS[7].w))); -PV0i.y = R124i.y; -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(uf_remappedPS[7].w))); -PV0i.z = R127i.z; -R126i.w = floatBitsToInt((intBitsToFloat(R3i.y) * 0.5 + 0.5)); -R126i.x = floatBitsToInt(float(backupReg0i)); -PS0i = R126i.x; -// 5 -backupReg0i = R124i.z; -backupReg0i = R124i.z; -tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R127i.w)),-(intBitsToFloat(R127i.y)),-(intBitsToFloat(R125i.z)),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); -tempi.x = clampFI32(tempi.x); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R1i.w = tempi.x; -R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); -PS1i = R124i.z; -// 6 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)),vec4(-(intBitsToFloat(R124i.x)),-(intBitsToFloat(R124i.y)),-(intBitsToFloat(R127i.z)),-(intBitsToFloat(R3i.w))))); -tempi.x = clampFI32(tempi.x); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R125i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); -PS0i = R125i.w; -// 7 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)),vec4(-(intBitsToFloat(R127i.w)),-(intBitsToFloat(R127i.y)),-(intBitsToFloat(R125i.z)),-(intBitsToFloat(R124i.w))))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R127i.w = tempi.x; -PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); -// 8 -PV0i.x = R126i.y & int(1); -R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w))); -R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); -R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PS1i)) + -(intBitsToFloat(PS1i)))); -R6i.w = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(0x3b820821)); -R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w))); -PS0i = R127i.z; -// 9 -R126i.x = R127i.w; -R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); -R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(R124i.z)) + intBitsToFloat(R124i.z))); -PV1i.y = R123i.y; -R126i.z = ((PV0i.x == 0)?(0):(0x3f800000)); -R126i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0)); -R7i.x = R127i.w; -R7i.x = clampFI32(R7i.x); -PS1i = R7i.x; -// 10 -R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV1i.y))); -PV0i.y = floatBitsToInt(intBitsToFloat(R125i.z) + 1.0); -R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a))); -R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R6i.y))); -R122i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.z))); -PS0i = R122i.x; -// 11 -backupReg0i = R126i.x; -R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); -R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); -R7i.z = floatBitsToInt((intBitsToFloat(R6i.w) * 0.25 + 0.25)); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(backupReg0i))); -PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.w)); -// 12 -backupReg0i = R124i.x; -R124i.x = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(R125i.w)); -R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); -R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.w))); -R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R7i.x))); -PV0i.w = R123i.w; -R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z))); -PS0i = R127i.y; -// 13 -backupReg0i = R124i.z; -backupReg1i = R126i.y; -backupReg2i = R126i.x; -R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z))); -PV1i.x = R126i.x; -R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w))); -R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R6i.w)) + intBitsToFloat(backupReg0i))); -PV1i.z = R124i.z; -R125i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.w)); -PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); -// 14 -backupReg0i = R124i.x; -R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.z))); -R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i))); -R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.x))); -R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R124i.y))) + intBitsToFloat(R127i.y))); -PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); -// 15 -backupReg0i = R126i.x; -backupReg0i = R126i.x; -backupReg1i = R127i.y; -backupReg1i = R127i.y; -backupReg2i = R125i.w; -R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg0i))); -R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg1i))); -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),-(intBitsToFloat(R125i.y))) + intBitsToFloat(R124i.z))); -PV1i.z = R123i.z; -R125i.w = floatBitsToInt(0.25 * intBitsToFloat(PS0i)); -R124i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); -PS1i = R124i.z; -// 16 -backupReg0i = R126i.z; -PV0i.x = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R127i.w)); -PV0i.y = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R124i.x)); -R126i.z = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(backupReg0i)); -R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y))); -R1i.w = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(PV1i.z)); -PS0i = R1i.w; -// 17 -R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R6i.y))); -R6i.y = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(R126i.x)); -R1i.z = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(R127i.y)); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R125i.w))); -R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R125i.w))); -PS1i = R124i.z; -// 18 -R6i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R6i.x = clampFI32(R6i.x); -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R125i.w))); -R12i.z = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R12i.z = clampFI32(R12i.z); -R5i.w = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R5i.w = clampFI32(R5i.w); -R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x), intBitsToFloat(PV1i.w))); -PS0i = R4i.x; -// 19 -PV1i.x = R3i.z & int(1); -R3i.y = R2i.y; -R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z), intBitsToFloat(PV0i.y))); -R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y), intBitsToFloat(R124i.z))); -R3i.z = floatBitsToInt(roundEven(1.0)); -PS1i = R3i.z; -// 20 -R3i.x = R2i.x; -R4i.z = floatBitsToInt(float(PV1i.x)); -PS0i = R4i.z; -R4i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R8i.xy)).x); -R13i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R2i.xy)).xyz); -R11i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).xyz); -R3i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z))).xyz); -R0i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R0i.xy),R0i.z),cubeMapArrayIndex8),intBitsToFloat(R0i.w)).xyz); -R2i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R2i.xy)).xyz); -// 0 -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.y),-(intBitsToFloat(R7i.z))) + intBitsToFloat(R13i.y))); -PV0i.x = R123i.x; -R123i.y = floatBitsToInt((intBitsToFloat(R13i.y) * 0.5 + 0.5)); -PV0i.y = R123i.y; -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x),intBitsToFloat(R4i.w)) + intBitsToFloat(uf_remappedPS[1].x))); -PV0i.z = R123i.z; -R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.x), intBitsToFloat(R7i.x))); -R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(R13i.z))); -PS0i = R124i.x; -// 1 -PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z))); -PV1i.y = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.y)); -PV1i.y = clampFI32(PV1i.y); -PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R5i.z))); -PV1i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R9i.x))); -R125i.x = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(PV0i.x)); -PS1i = R125i.x; -// 2 -R126i.x = floatBitsToInt(-(intBitsToFloat(R10i.x)) + intBitsToFloat(PV1i.w)); -PV0i.x = R126i.x; -R127i.y = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(PV1i.z)); -PV0i.y = R127i.y; -PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PV1i.x)); -R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV1i.y))); -R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R125i.w))); -PS0i = R125i.y; -// 3 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.y),intBitsToFloat(R2i.w),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R124i.y = tempi.x; -R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i.w))); -PS1i = R126i.y; -// 4 -backupReg0i = R127i.y; -R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R126i.x))); -PV0i.x = R123i.x; -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i.z))); -R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); -R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R124i.x))); -PS0i = R1i.w; -// 5 -backupReg0i = R0i.x; -backupReg1i = R126i.y; -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R7i.w))); -R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i)) + intBitsToFloat(R3i.x))); -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R6i.y))); -// 6 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.x))); -R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R125i.w)) + intBitsToFloat(PV1i.z))); -PV0i.y = R123i.y; -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(R3i.y))); -PV0i.z = R123i.z; -R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R3i.z))); -PV0i.w = R123i.w; -// 7 -R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.w))); -R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.z))); -R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R126i.y))); -tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y)); -PS1i = floatBitsToInt(tempResultf); -// 8 -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PS1i))); -// 9 -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z), intBitsToFloat(PV0i.w))); -// 10 -PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3ced9168)); -PV0i.y = clampFI32(PV0i.y); -// 11 -R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R10i.z)) + 1.0)); -PV1i.y = R123i.y; -// 12 -R4i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); -// 0 -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.x))); -PV0i.x = R123i.x; -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.z))); -PV0i.z = R123i.z; -R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.y))); -PV0i.w = R123i.w; -// 1 -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.x))); -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R4i.x))); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R4i.x))); -// 2 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R5i.w))); -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R6i.x))); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R12i.z))); -// 3 -R123i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -PV1i.x = R123i.x; -R123i.y = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -PV1i.y = R123i.y; -R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -PV1i.z = R123i.z; -// 4 -backupReg0i = R0i.y; -PV0i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.x)); -PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.y)); -PV0i.w = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV1i.z)); -// 5 -R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R2i.x))); -R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R2i.y))); -R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R2i.z))); -// export -passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); -} diff --git a/Enthusiast/BreathOfTheWild_5760p/0bcd653c18367d59_0000000000000000_vs.txt b/Enthusiast/BreathOfTheWild_5760p/0bcd653c18367d59_0000000000000000_vs.txt new file mode 100644 index 00000000..e67f4965 --- /dev/null +++ b/Enthusiast/BreathOfTheWild_5760p/0bcd653c18367d59_0000000000000000_vs.txt @@ -0,0 +1,211 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader 0bcd653c18367d59 +// TAA restore +uniform ivec4 uf_remappedVS[5]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(binding = 32) uniform sampler2D textureUnitVS0;// Tex0 addr 0x3db8b000 res 12x1x1 dim 1 tm: 2 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler18 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 3) out vec4 passParameterSem4; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 1) out vec4 passParameterSem1; +layout(location = 2) out vec4 passParameterSem3; +layout(location = 4) out vec4 passParameterSem6; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xyzw = attrDataSem0.xyzw; +attrDecoder = ((attrDecoder>>8)&0xFF)|((attrDecoder<<8)&0xFF00); +attrDecoder.xyzw = floatBitsToInt(vec4(unpackHalf2x16(attrDecoder.x|(attrDecoder.y<<16)),unpackHalf2x16(attrDecoder.z|(attrDecoder.w<<16)))); +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.x = attrDataSem1.x; +attrDecoder.x = (attrDecoder.x>>24)|((attrDecoder.x>>8)&0xFF00)|((attrDecoder.x<<8)&0xFF0000)|((attrDecoder.x<<24)); +attrDecoder.y = 0; +attrDecoder.z = 0; +attrDecoder.w = 0; +attrDecoder.xyzw = uvec4((attrDecoder.x>>0)&0x3FF,(attrDecoder.x>>10)&0x3FF,(attrDecoder.x>>20)&0x3FF,(attrDecoder.x>>30)&0x3); +if( (attrDecoder.x&0x200) != 0 ) attrDecoder.x |= 0xFFFFFC00; +if( (attrDecoder.y&0x200) != 0 ) attrDecoder.y |= 0xFFFFFC00; +if( (attrDecoder.z&0x200) != 0 ) attrDecoder.z |= 0xFFFFFC00; +attrDecoder.x = floatBitsToUint(max(float(int(attrDecoder.x))/511.0,-1.0)); +attrDecoder.y = floatBitsToUint(max(float(int(attrDecoder.y))/511.0,-1.0)); +attrDecoder.z = floatBitsToUint(max(float(int(attrDecoder.z))/511.0,-1.0)); +attrDecoder.w = floatBitsToUint(float(attrDecoder.w)); +R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +// 0 +backupReg0i = R0i.x; +PV0i.x = (backupReg0i == int(1))?int(0xFFFFFFFF):int(0x0); +R127i.y = 0x3f800000; +PV0i.z = 0x3f800000; +PV0i.w = 0x40400000; +R127i.z = 0xbf800000; +PS0i = R127i.z; +// 1 +R123i.x = ((PV0i.x == 0)?(PV0i.z):(0xc0400000)); +PV1i.x = R123i.x; +R123i.y = ((PV0i.x == 0)?(PV0i.w):(0xbf800000)); +PV1i.y = R123i.y; +R0i.z = 0; +PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].z) * intBitsToFloat(0x3b808081)); +R2i.w = 0x3f800000; +PS1i = R2i.w; +// 2 +R2i.x = ((R0i.x == 0)?(R127i.z):(PV1i.y)); +PV0i.x = R2i.x; +R2i.y = ((R0i.x == 0)?(R127i.y):(PV1i.x)); +PV0i.y = R2i.y; +R2i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + -(0.5)); +R2i.z = floatBitsToInt(intBitsToFloat(R2i.z) * 2.0); +R0i.w = 0x3d2aaaab; +R0i.x = 0x3e000000; +PS0i = R0i.x; +// 3 +R5i.x = floatBitsToInt((intBitsToFloat(PV0i.x) * 0.5 + 0.5)); +PV1i.x = R5i.x; +R0i.y = 0; +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y))); +R4i.w = uf_remappedVS[1].z; +R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) / 2.0); +R3i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[2].z))); +R3i.x = floatBitsToInt(intBitsToFloat(R3i.x) / 2.0); +PS1i = R3i.x; +// 4 +R6i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[3].x))); +R6i.x = floatBitsToInt(intBitsToFloat(R6i.x) * 2.0); +R5i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * 0.5 + 0.5)); +R7i.z = PV1i.x; +R3i.w = R2i.x; +R3i.w = floatBitsToInt(intBitsToFloat(R3i.w) / 2.0); +R6i.y = uf_remappedVS[3].y; +R6i.y = floatBitsToInt(intBitsToFloat(R6i.y) * 2.0); +PS0i = R6i.y; +R1i.w = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.wz)).x); +R1i.xyz = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.xy)).xyz); +// export +gl_Position = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +// export +// skipped export to semanticId 255 +// 0 +R126i.x = floatBitsToInt(intBitsToFloat(R3i.x) + -(0.5)); +R125i.y = floatBitsToInt(intBitsToFloat(R4i.w) + -(0.5)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R2i.y))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0); +R7i.w = R5i.y; +PV0i.w = R7i.w; +R127i.y = floatBitsToInt(-(intBitsToFloat(R6i.x))); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) / 2.0); +PS0i = R127i.y; +// 1 +R127i.x = floatBitsToInt(-(intBitsToFloat(R6i.y))); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0); +R126i.y = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(R4i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedVS[4].w)/8.0); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(R3i.x)); +R127i.w = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(uf_remappedVS[4].z)/8.0); +PS1i = R127i.w; +// 2 +backupReg0i = R127i.y; +R125i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R126i.x)); +R127i.y = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R125i.y)); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PV1i.w))); +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(R4i.w)) + intBitsToFloat(backupReg0i))); +R125i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].z)/8.0); +PS0i = R125i.w; +// 3 +backupReg0i = R126i.y; +backupReg1i = R127i.x; +R127i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[4].w)/8.0)); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(backupReg0i))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R3i.x)) + intBitsToFloat(backupReg1i))); +R124i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].x)*8.0); +R124i.w = floatBitsToInt(intBitsToFloat(R124i.w) / 2.0); +R125i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].y)*8.0); +R125i.z = floatBitsToInt(intBitsToFloat(R125i.z) / 2.0); +PS1i = R125i.z; +// 4 +backupReg0i = R126i.x; +backupReg1i = R127i.w; +backupReg2i = R127i.y; +R126i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w)/8.0); +R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); +R127i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].z)/8.0); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); +R124i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(backupReg0i)); +R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(R125i.y)); +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(backupReg2i))); +PS0i = R4i.w; +// 5 +backupReg0i = R127i.z; +R2i.x = floatBitsToInt(intBitsToFloat(R125i.w) * 1.5); +R2i.y = floatBitsToInt(intBitsToFloat(R127i.x) * 1.5); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R125i.x))); +R6i.w = backupReg0i; +R6i.z = R126i.w; +PS1i = R6i.z; +// 6 +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R124i.w)) + 0.5)); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R125i.z)) + 0.5)); +R5i.z = R126i.y; +R5i.w = R126i.z; +R3i.z = R127i.y; +PS0i = R3i.z; +// 7 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(R127i.w))); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R124i.z))); +R4i.z = R4i.w; +R3i.w = R126i.x; +R4i.w = R127i.z; +PS1i = R4i.w; +// export +passParameterSem4 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +// export +// skipped export to semanticId 255 +// export +passParameterSem0 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w)); +// export +passParameterSem1 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)); +// export +passParameterSem3 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.z)); +// export +passParameterSem6 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.x), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w)); +} diff --git a/Enthusiast/BreathOfTheWild_5760p/1a14de8e58d5b30a_0000000000000000_vs.txt b/Enthusiast/BreathOfTheWild_5760p/1a14de8e58d5b30a_0000000000000000_vs.txt new file mode 100644 index 00000000..5d97162e --- /dev/null +++ b/Enthusiast/BreathOfTheWild_5760p/1a14de8e58d5b30a_0000000000000000_vs.txt @@ -0,0 +1,220 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader 1a14de8e58d5b30a +// TAA restore +uniform ivec4 uf_remappedVS[5]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(binding = 32) uniform sampler2D textureUnitVS0;// Tex0 addr 0x3db8b000 res 12x1x1 dim 1 tm: 2 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler18 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 2) out vec4 passParameterSem2; +layout(location = 3) out vec4 passParameterSem4; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 1) out vec4 passParameterSem1; +layout(location = 4) out vec4 passParameterSem6; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xyzw = attrDataSem0.xyzw; +attrDecoder = ((attrDecoder>>8)&0xFF)|((attrDecoder<<8)&0xFF00); +attrDecoder.xyzw = floatBitsToInt(vec4(unpackHalf2x16(attrDecoder.x|(attrDecoder.y<<16)),unpackHalf2x16(attrDecoder.z|(attrDecoder.w<<16)))); +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.x = attrDataSem1.x; +attrDecoder.x = (attrDecoder.x>>24)|((attrDecoder.x>>8)&0xFF00)|((attrDecoder.x<<8)&0xFF0000)|((attrDecoder.x<<24)); +attrDecoder.y = 0; +attrDecoder.z = 0; +attrDecoder.w = 0; +attrDecoder.xyzw = uvec4((attrDecoder.x>>0)&0x3FF,(attrDecoder.x>>10)&0x3FF,(attrDecoder.x>>20)&0x3FF,(attrDecoder.x>>30)&0x3); +if( (attrDecoder.x&0x200) != 0 ) attrDecoder.x |= 0xFFFFFC00; +if( (attrDecoder.y&0x200) != 0 ) attrDecoder.y |= 0xFFFFFC00; +if( (attrDecoder.z&0x200) != 0 ) attrDecoder.z |= 0xFFFFFC00; +attrDecoder.x = floatBitsToUint(max(float(int(attrDecoder.x))/511.0,-1.0)); +attrDecoder.y = floatBitsToUint(max(float(int(attrDecoder.y))/511.0,-1.0)); +attrDecoder.z = floatBitsToUint(max(float(int(attrDecoder.z))/511.0,-1.0)); +attrDecoder.w = floatBitsToUint(float(attrDecoder.w)); +R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +// 0 +backupReg0i = R0i.x; +PV0i.x = (backupReg0i == int(1))?int(0xFFFFFFFF):int(0x0); +R127i.y = 0x3f800000; +PV0i.z = 0x3f800000; +PV0i.w = 0x40400000; +R127i.z = 0xbf800000; +PS0i = R127i.z; +// 1 +R123i.x = ((PV0i.x == 0)?(PV0i.z):(0xc0400000)); +PV1i.x = R123i.x; +R123i.y = ((PV0i.x == 0)?(PV0i.w):(0xbf800000)); +PV1i.y = R123i.y; +R0i.z = 0; +PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].z) * intBitsToFloat(0x3b808081)); +R2i.w = 0x3f800000; +PS1i = R2i.w; +// 2 +R2i.x = ((R0i.x == 0)?(R127i.z):(PV1i.y)); +PV0i.x = R2i.x; +R2i.y = ((R0i.x == 0)?(R127i.y):(PV1i.x)); +PV0i.y = R2i.y; +R2i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + -(0.5)); +R2i.z = floatBitsToInt(intBitsToFloat(R2i.z) * 2.0); +R0i.w = 0x3ec00000; +R0i.x = 0x3eeaaaab; +PS0i = R0i.x; +// 3 +R1i.x = 0x3d2aaaab; +R0i.y = 0; +R1i.z = 0; +R1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y))); +R5i.x = floatBitsToInt((intBitsToFloat(PV0i.x) * 0.5 + 0.5)); +PS1i = R5i.x; +R3i.xyz = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.wz)).xyz); +R0i.xyz = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.xy)).xyz); +R4i.w = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R1i.xz)).y); +// export +gl_Position = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +// 0 +R127i.x = uf_remappedVS[1].z; +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0); +PV0i.x = R127i.x; +R5i.y = floatBitsToInt((intBitsToFloat(R1i.w) * 0.5 + 0.5)); +PV0i.y = R5i.y; +R126i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[2].z))); +R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) / 2.0); +R127i.w = R2i.x; +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) / 2.0); +R1i.z = R5i.x; +PS0i = R1i.z; +// 1 +backupReg0i = R2i.y; +R2i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[3].x))); +R2i.x = floatBitsToInt(intBitsToFloat(R2i.x) * 2.0); +PV1i.x = R2i.x; +R2i.y = uf_remappedVS[3].y; +R2i.y = floatBitsToInt(intBitsToFloat(R2i.y) * 2.0); +PV1i.y = R2i.y; +R127i.z = floatBitsToInt(-(intBitsToFloat(backupReg0i))); +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) / 2.0); +R1i.w = PV0i.y; +PV1i.w = R1i.w; +R126i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + -(0.5)); +PS1i = R126i.y; +// 2 +backupReg0i = R127i.w; +R126i.x = floatBitsToInt(intBitsToFloat(R126i.z) + -(0.5)); +PV0i.x = R126i.x; +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) / 2.0); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(uf_remappedVS[4].w)/8.0); +R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.y))); +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) / 2.0); +R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R127i.x)); +PS0i = R127i.y; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R126i.z)); +R125i.y = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R126i.y)); +R127i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.x)); +R126i.w = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(uf_remappedVS[4].z)/8.0); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.y))); +PS1i = R125i.w; +// 4 +backupReg0i = R127i.y; +backupReg1i = R126i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PV1i.x))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(backupReg0i))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(backupReg1i)) + intBitsToFloat(R127i.w))); +R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].x)*8.0); +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) / 2.0); +R125i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].y)*8.0); +R125i.z = floatBitsToInt(intBitsToFloat(R125i.z) / 2.0); +PS0i = R125i.z; +// 5 +backupReg0i = R126i.x; +backupReg1i = R126i.w; +backupReg2i = R126i.y; +R126i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w)/8.0); +R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); +R126i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].z)/8.0); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) * 2.0); +R124i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(backupReg0i)); +R126i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(backupReg2i)); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R125i.y))); +PS1i = R124i.w; +// 6 +backupReg0i = R0i.y; +backupReg1i = R0i.x; +backupReg2i = R125i.w; +PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.z)) + intBitsToFloat(R0i.z)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R3i.y)) + intBitsToFloat(backupReg0i)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R3i.x)) + intBitsToFloat(backupReg1i)); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R127i.z))); +R2i.z = backupReg2i; +PS0i = R2i.z; +// 7 +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R5i.y)) + intBitsToFloat(R3i.x))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(R3i.y))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R5i.y)) + intBitsToFloat(R3i.z))); +R2i.w = R126i.z; +R5i.z = R127i.y; +PS1i = R5i.z; +// 8 +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R127i.w)) + 0.5)); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R125i.z)) + 0.5)); +R3i.z = R126i.y; +R5i.w = R127i.x; +R3i.w = R126i.x; +PS0i = R3i.w; +// 9 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R126i.w))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R124i.z))); +R0i.z = R124i.w; +R0i.w = R125i.w; +// export +passParameterSem2 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); +// export +passParameterSem4 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +// export +// skipped export to semanticId 255 +// export +passParameterSem0 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w)); +// export +passParameterSem1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +// export +passParameterSem6 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.x), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Enthusiast/BreathOfTheWild_5760p/4721609a424e9a1f_0000000000000000_vs.txt b/Enthusiast/BreathOfTheWild_5760p/4721609a424e9a1f_0000000000000000_vs.txt new file mode 100644 index 00000000..15756407 --- /dev/null +++ b/Enthusiast/BreathOfTheWild_5760p/4721609a424e9a1f_0000000000000000_vs.txt @@ -0,0 +1,186 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader 4721609a424e9a1f +// TAA restore +uniform ivec4 uf_remappedVS[5]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(binding = 32) uniform sampler2D textureUnitVS0;// Tex0 addr 0x3db8b000 res 12x1x1 dim 1 tm: 2 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler18 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 1) out vec4 passParameterSem4; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 2) out vec4 passParameterSem6; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xyzw = attrDataSem0.xyzw; +attrDecoder = ((attrDecoder>>8)&0xFF)|((attrDecoder<<8)&0xFF00); +attrDecoder.xyzw = floatBitsToInt(vec4(unpackHalf2x16(attrDecoder.x|(attrDecoder.y<<16)),unpackHalf2x16(attrDecoder.z|(attrDecoder.w<<16)))); +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.x = attrDataSem1.x; +attrDecoder.x = (attrDecoder.x>>24)|((attrDecoder.x>>8)&0xFF00)|((attrDecoder.x<<8)&0xFF0000)|((attrDecoder.x<<24)); +attrDecoder.y = 0; +attrDecoder.z = 0; +attrDecoder.w = 0; +attrDecoder.xyzw = uvec4((attrDecoder.x>>0)&0x3FF,(attrDecoder.x>>10)&0x3FF,(attrDecoder.x>>20)&0x3FF,(attrDecoder.x>>30)&0x3); +if( (attrDecoder.x&0x200) != 0 ) attrDecoder.x |= 0xFFFFFC00; +if( (attrDecoder.y&0x200) != 0 ) attrDecoder.y |= 0xFFFFFC00; +if( (attrDecoder.z&0x200) != 0 ) attrDecoder.z |= 0xFFFFFC00; +attrDecoder.x = floatBitsToUint(max(float(int(attrDecoder.x))/511.0,-1.0)); +attrDecoder.y = floatBitsToUint(max(float(int(attrDecoder.y))/511.0,-1.0)); +attrDecoder.z = floatBitsToUint(max(float(int(attrDecoder.z))/511.0,-1.0)); +attrDecoder.w = floatBitsToUint(float(attrDecoder.w)); +R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +// 0 +backupReg0i = R0i.x; +PV0i.x = (backupReg0i == int(1))?int(0xFFFFFFFF):int(0x0); +R127i.y = 0x3f800000; +PV0i.z = 0x3f800000; +PV0i.w = 0x40400000; +R127i.z = 0xbf800000; +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].z) * intBitsToFloat(0x3b808081)); +R123i.y = ((PV0i.x == 0)?(PV0i.w):(0xbf800000)); +PV1i.y = R123i.y; +R0i.z = 0; +R123i.w = ((PV0i.x == 0)?(PV0i.z):(0xc0400000)); +PV1i.w = R123i.w; +R1i.w = 0x3f800000; +PS1i = R1i.w; +// 2 +R1i.x = ((R0i.x == 0)?(R127i.z):(PV1i.y)); +PV0i.x = R1i.x; +R1i.y = ((R0i.x == 0)?(R127i.y):(PV1i.w)); +PV0i.y = R1i.y; +R1i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + -(0.5)); +R1i.z = floatBitsToInt(intBitsToFloat(R1i.z) * 2.0); +R0i.w = 0x3d2aaaab; +R0i.x = 0x3e000000; +PS0i = R0i.x; +// 3 +R5i.x = floatBitsToInt((intBitsToFloat(PV0i.x) * 0.5 + 0.5)); +PV1i.x = R5i.x; +R0i.y = 0; +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y))); +R4i.w = uf_remappedVS[1].z; +R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) / 2.0); +PV1i.w = R4i.w; +R4i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[2].z))); +R4i.x = floatBitsToInt(intBitsToFloat(R4i.x) / 2.0); +PS1i = R4i.x; +// 4 +R3i.x = floatBitsToInt(-(intBitsToFloat(R1i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R3i.x) / 2.0); +R5i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * 0.5 + 0.5)); +R6i.z = PV1i.x; +R3i.w = R1i.x; +R3i.w = floatBitsToInt(intBitsToFloat(R3i.w) / 2.0); +R3i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + -(0.5)); +PS0i = R3i.y; +R2i.w = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.wz)).x); +R2i.xyz = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.xy)).xyz); +// export +gl_Position = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +// export +// skipped export to semanticId 255 +// 0 +R127i.x = floatBitsToInt(intBitsToFloat(R4i.x) + -(0.5)); +R2i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[3].x))); +R2i.y = floatBitsToInt(intBitsToFloat(R2i.y) * 2.0); +PV0i.y = R2i.y; +R127i.z = uf_remappedVS[3].y; +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0); +R6i.w = R5i.y; +PV0i.w = R6i.w; +PS0i = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(R4i.w)); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R4i.x)); +R126i.y = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R3i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedVS[4].w)/8.0); +R127i.w = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(uf_remappedVS[4].z)/8.0); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PS0i))); +PS1i = R127i.y; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R127i.x)); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.x))); +R126i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].y)*8.0); +R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) / 2.0); +R126i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].x)*8.0); +R126i.w = floatBitsToInt(intBitsToFloat(R126i.w) / 2.0); +R124i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].z)/8.0); +R124i.y = floatBitsToInt(intBitsToFloat(R124i.y) * 2.0); +PS0i = R124i.y; +// 3 +backupReg0i = R127i.x; +backupReg1i = R127i.w; +backupReg2i = R127i.y; +R127i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w)/8.0); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(backupReg0i)); +R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(R3i.y)); +R5i.z = backupReg2i; +PS1i = R5i.z; +// 4 +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R126i.w)) + 0.5)); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.z))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i.y))); +R5i.w = R125i.y; +PS0i = R5i.w; +// 5 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R127i.w))); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R126i.z)) + 0.5)); +R3i.z = R124i.y; +R3i.w = R127i.x; +R4i.z = PV0i.w; +PS1i = R4i.z; +// 6 +R4i.w = R127i.y; +// export +passParameterSem4 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +// export +// skipped export to semanticId 255 +// export +passParameterSem0 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w)); +// export +passParameterSem6 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.x), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)); +} diff --git a/Enthusiast/BreathOfTheWild_5760p/81bbc347eb4b6dbc_0000000079249749_ps.txt b/Enthusiast/BreathOfTheWild_5760p/81bbc347eb4b6dbc_0000000079249749_ps.txt deleted file mode 100644 index 01a866aa..00000000 --- a/Enthusiast/BreathOfTheWild_5760p/81bbc347eb4b6dbc_0000000079249749_ps.txt +++ /dev/null @@ -1,582 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -// shader 81bbc347eb4b6dbc -// AARestore -// affects the edges of plants and trees -// original shader dumped using cemu 1.10.0f, BotW 1.3.1 -uniform ivec4 uf_remappedPS[10]; -layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 -layout(location = 0) in vec4 passParameterSem0; -layout(location = 1) in vec4 passParameterSem4; -layout(location = 2) in vec4 passParameterSem6; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) -{ -// stm -> x .. s, y .. t, z .. MajorAxis*2.0 -vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); -float rx = inputCoord.x; -float ry = inputCoord.y; -float rz = inputCoord.z; -if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) -{ -stm.z = rx*2.0; -stm.xy = vec2(ry,rz); -if( rx >= 0.0 ) -{ -faceId = 0; -} -else -{ -faceId = 1; -} -} -else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) -{ -stm.z = ry*2.0; -stm.xy = vec2(rx,rz); -if( ry >= 0.0 ) -{ -faceId = 2; -} -else -{ -faceId = 3; -} -} -else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) -{ -stm.z = rz*2.0; -stm.xy = vec2(rx,ry); -if( rz >= 0.0 ) -{ -faceId = 4; -} -else -{ -faceId = 5; -} -} -} -vec3 redcCUBEReverse(vec2 st, int faceId) -{ -st.yx = st.xy; -vec3 v; -float majorAxis = 1.0; -if( faceId == 0 ) -{ -v.yz = (st-vec2(1.5))*(majorAxis*2.0); -v.x = 1.0; -} -else if( faceId == 1 ) -{ -v.yz = (st-vec2(1.5))*(majorAxis*2.0); -v.x = -1.0; -} -else if( faceId == 2 ) -{ -v.xz = (st-vec2(1.5))*(majorAxis*2.0); -v.y = 1.0; -} -else if( faceId == 3 ) -{ -v.xz = (st-vec2(1.5))*(majorAxis*2.0); -v.y = -1.0; -} -else if( faceId == 4 ) -{ -v.xy = (st-vec2(1.5))*(majorAxis*2.0); -v.z = 1.0; -} -else -{ -v.xy = (st-vec2(1.5))*(majorAxis*2.0); -v.z = -1.0; -} -return v; -} -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -ivec4 R0i = ivec4(0); -ivec4 R1i = ivec4(0); -ivec4 R2i = ivec4(0); -ivec4 R3i = ivec4(0); -ivec4 R4i = ivec4(0); -ivec4 R5i = ivec4(0); -ivec4 R6i = ivec4(0); -ivec4 R7i = ivec4(0); -ivec4 R8i = ivec4(0); -ivec4 R9i = ivec4(0); -ivec4 R10i = ivec4(0); -ivec4 R123i = ivec4(0); -ivec4 R124i = ivec4(0); -ivec4 R125i = ivec4(0); -ivec4 R126i = ivec4(0); -ivec4 R127i = ivec4(0); -int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; -ivec4 PV0i = ivec4(0), PV1i = ivec4(0); -int PS0i = 0, PS1i = 0; -ivec4 tempi = ivec4(0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -float cubeMapArrayIndex8 = 0.0; -R0i = floatBitsToInt(passParameterSem0); -R1i = floatBitsToInt(passParameterSem4); -R2i = floatBitsToInt(passParameterSem6); -R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); -R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw); -//R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);// 80e -//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);//0001 -R9i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).xyzw); -// 0 -R127i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.y)); -R127i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.w)); -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); -PV0i.z = R123i.z; -R124i.w = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0))); -R2i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0))); -PS0i = R2i.y; -// 1 -R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(PV0i.z)))); -PV1i.x = R125i.x; -R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(PV0i.z)))); -PV1i.y = R124i.y; -R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.z))); -PV1i.z = R127i.z; -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[2].y))); -R124i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0))); -PS1i = R124i.z; -// 2 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); -PS0i = R126i.y; -// 3 -R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),0.0))); -PV1i.x = R126i.x; -PV1i.y = R126i.x; -PV1i.z = R126i.x; -PV1i.w = R126i.x; -PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); -// 4 -R124i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.x)); -R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(R5i.y)); -R125i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.z)); -R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(R5i.w)); -R126i.w = floatBitsToInt(1.0 / intBitsToFloat(PS1i)); -PS0i = R126i.w; -// 5 -backupReg0i = R127i.x; -backupReg0i = R127i.x; -backupReg1i = R126i.x; -R127i.x = floatBitsToInt(max(intBitsToFloat(R127i.y), -(intBitsToFloat(R127i.y)))); -R127i.y = floatBitsToInt(-(intBitsToFloat(R126i.x)) + intBitsToFloat(R5i.x)); -R126i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); -R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R126i.y))); -R126i.x = floatBitsToInt(-(intBitsToFloat(backupReg1i)) + intBitsToFloat(R5i.z)); -PS1i = R126i.x; -// 6 -backupReg0i = R125i.x; -backupReg1i = R127i.z; -R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.w))); -PV0i.y = floatBitsToInt(max(intBitsToFloat(R125i.y), -(intBitsToFloat(R125i.y)))); -PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 4.0); -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R126i.w))); -PV0i.w = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w)))); -PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 4.0); -R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R126i.w))); -PS0i = R5i.z; -// 7 -backupReg0i = R125i.z; -backupReg0i = R125i.z; -backupReg1i = R127i.x; -backupReg2i = R127i.y; -backupReg2i = R127i.y; -R127i.x = floatBitsToInt(max(intBitsToFloat(R124i.x), -(intBitsToFloat(R124i.x)))); -R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.y))); -R125i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); -R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.w))); -R126i.z = floatBitsToInt(max(intBitsToFloat(backupReg2i), -(intBitsToFloat(backupReg2i)))); -R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) * 4.0); -PS1i = R126i.z; -// 8 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.w),intBitsToFloat(R2i.y),intBitsToFloat(R124i.z),-0.0),vec4(intBitsToFloat(R124i.w),intBitsToFloat(R2i.y),intBitsToFloat(R124i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -PS0i = floatBitsToInt(max(intBitsToFloat(R126i.x), -(intBitsToFloat(R126i.x)))); -PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 4.0); -// 9 -backupReg0i = R127i.x; -backupReg1i = R126i.z; -R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PS0i))); -PV1i.x = R127i.x; -PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.w)); -R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R125i.w)) + intBitsToFloat(backupReg1i))); -PV1i.z = R126i.z; -R127i.w = floatBitsToInt(floor(intBitsToFloat(R1i.x))); -tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); -PS1i = floatBitsToInt(tempResultf); -// 10 -R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PS1i))); -R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS1i))); -R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS1i))); -PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.y)); -PS0i = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.y)); -// 11 -backupReg0i = R127i.x; -backupReg1i = R126i.z; -backupReg2i = R127i.w; -R127i.x = floatBitsToInt(floor(intBitsToFloat(R1i.y))); -PV1i.x = R127i.x; -R127i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(R127i.w))); -R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PS0i)); -R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.w)); -R124i.w = floatBitsToInt(intBitsToFloat(backupReg2i) + -(0.5)); -PS1i = R124i.w; -// 12 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.z),intBitsToFloat(R5i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R125i.w = tempi.x; -PS0i = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(PV1i.x))); -// 13 -PV1i.x = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(PS0i)); -PV1i.x = clampFI32(PV1i.x); -PV1i.y = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(R127i.y)); -PV1i.y = clampFI32(PV1i.y); -PV1i.z = floatBitsToInt(intBitsToFloat(R127i.x) + -(0.5)); -PV1i.w = R6i.x; -PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); -PS1i = R4i.y; -PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); -// 14 -PV0i.x = R4i.z; -PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); -PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.w)); -R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.w)) + intBitsToFloat(R125i.x))); -PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.z)); -R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PS1i)) + intBitsToFloat(R127i.z))); -PS0i = R127i.y; -// 15 -R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.y))); -R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w))); -R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.z))); -PV1i.z = R124i.z; -R3i.w = floatBitsToInt(roundEven(0.0)); -R2i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); -PS1i = R2i.w; -// 16 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(uf_remappedPS[3].y),intBitsToFloat(uf_remappedPS[3].z),-0.0),vec4(intBitsToFloat(R126i.z),intBitsToFloat(R127i.y),intBitsToFloat(PV1i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R125i.z = floatBitsToInt(intBitsToFloat(R9i.w) * intBitsToFloat(0x437f0000)); -PS0i = R125i.z; -// 17 -R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),-0.0),vec4(intBitsToFloat(R126i.z),intBitsToFloat(R127i.y),intBitsToFloat(R124i.z),0.0))); -PV1i.x = R1i.x; -PV1i.y = R1i.x; -PV1i.z = R1i.x; -PV1i.w = R1i.x; -R1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x))); -PS1i = R1i.z; -// 18 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),-0.0),vec4(intBitsToFloat(R126i.z),intBitsToFloat(R127i.y),intBitsToFloat(R124i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R1i.y = tempi.x; -R6i.y = int(intBitsToFloat(R125i.z)); -PS0i = R6i.y; -// 19 -redcCUBE(vec4(intBitsToFloat(R1i.z),intBitsToFloat(R1i.z),intBitsToFloat(R1i.x),intBitsToFloat(PV0i.x)),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(R1i.x),intBitsToFloat(R1i.z),intBitsToFloat(R1i.z)),cubeMapSTM,cubeMapFaceId); -R126i.x = floatBitsToInt(cubeMapSTM.x); -R126i.y = floatBitsToInt(cubeMapSTM.y); -R126i.z = floatBitsToInt(cubeMapSTM.z); -R126i.w = cubeMapFaceId; -PV1i.x = R126i.x; -PV1i.y = R126i.y; -PV1i.z = R126i.z; -PV1i.w = R126i.w; -R1i.x = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(uf_remappedPS[6].x)); -PS1i = R1i.x; -// 20 -R5i.x = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(uf_remappedPS[6].z)); -R1i.y = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(uf_remappedPS[6].y)); -R2i.z = PV1i.w; -R5i.w = floatBitsToInt(max(-(intBitsToFloat(R125i.w)), 0.0)); -PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); -// 21 -R0i.x = floatBitsToInt(-(intBitsToFloat(R7i.w)) + 1.0); -R5i.y = 0; -R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS0i)) + 1.5)); -R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PS0i)) + 1.5)); -R4i.x = R6i.y & 0x000000fc; -PS1i = R4i.x; -// 0 -R2i.x = R1i.w; -R2i.y = R5i.z; -R5i.z = floatBitsToInt(min(intBitsToFloat(R5i.w), 1.0)); -R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(uf_remappedPS[7].w))); -R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(uf_remappedPS[7].w))); -PS0i = R0i.y; -R10i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R3i.xy)).xyz); -R8i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.w))).xyz); -R2i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R2i.xy),R2i.z),cubeMapArrayIndex8),intBitsToFloat(R2i.w)).xyz); -R3i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R3i.xy)).xyz); -// 0 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R5i.x),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R5i.x),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBitsToFloat(uf_remappedPS[7].w))); -PS0i = R127i.z; -// 1 -R125i.x = floatBitsToInt(-(intBitsToFloat(R5i.z)) + 1.0); -R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(R0i.x)) + intBitsToFloat(R0i.x))); -PV1i.y = R123i.y; -R125i.z = R6i.y & 0x00000002; -R126i.w = 0; -tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); -PS1i = floatBitsToInt(tempResultf); -// 2 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PS1i))); -PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(0x3c23d70a)); -PV0i.z = clampFI32(PV0i.z); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS1i))); -PS0i = floatBitsToInt(float(R4i.x)); -// 3 -R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[7].w))); -PV1i.x = R126i.x; -R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[7].w))); -PV1i.y = R126i.y; -R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[7].w))); -PV1i.z = R126i.z; -R127i.w = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3b820821)); -R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); -PS1i = R1i.x; -// 4 -backupReg0i = R0i.y; -backupReg1i = R0i.x; -tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R1i.w)),-(intBitsToFloat(backupReg0i)),-(intBitsToFloat(R127i.z)),-0.0),vec4(-(intBitsToFloat(PV1i.x)),-(intBitsToFloat(PV1i.y)),-(intBitsToFloat(PV1i.z)),0.0))); -tempi.x = clampFI32(tempi.x); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R124i.z = tempi.x; -R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * 0.5 + 0.5)); -PS0i = R127i.y; -// 5 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),intBitsToFloat(R4i.z)),vec4(-(intBitsToFloat(R126i.x)),-(intBitsToFloat(R126i.y)),-(intBitsToFloat(R126i.z)),-(intBitsToFloat(R5i.y))))); -tempi.x = clampFI32(tempi.x); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R126i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); -PS1i = R126i.y; -// 6 -backupReg0i = R0i.y; -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),intBitsToFloat(R4i.z)),vec4(-(intBitsToFloat(R1i.w)),-(intBitsToFloat(backupReg0i)),-(intBitsToFloat(R127i.z)),-(intBitsToFloat(R126i.w))))); -tempi.x = clampFI32(tempi.x); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R124i.w = tempi.x; -R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); -PS0i = R126i.w; -// 7 -backupReg0i = R125i.x; -backupReg0i = R125i.x; -backupReg1i = R127i.y; -backupReg1i = R127i.y; -R125i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); -PV1i.x = R125i.x; -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PV0i.x))); -R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i))); -R4i.z = floatBitsToInt(intBitsToFloat(R4i.z) / 2.0); -R125i.w = floatBitsToInt((intBitsToFloat(R127i.w) * 0.25 + 0.25)); -PV1i.w = R125i.w; -R127i.x = floatBitsToInt(float(R125i.z)); -R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0); -PS1i = R127i.x; -// 8 -R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.y)) + intBitsToFloat(R126i.y))); -R126i.y = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0)); -R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R126i.w)) + -(intBitsToFloat(R126i.w)))); -PV0i.z = R127i.z; -R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); -PV0i.w = R123i.w; -R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),-(intBitsToFloat(PV1i.w))) + intBitsToFloat(R10i.y))); -PS0i = R125i.z; -// 9 -PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3e19999a)); -R124i.y = floatBitsToInt((intBitsToFloat(R10i.y) * 0.5 + 0.5)); -R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PV0i.w))); -PV1i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + 1.0); -R125i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + 1.0); -PS1i = R125i.y; -// 10 -backupReg0i = R127i.y; -backupReg1i = R5i.z; -backupReg1i = R5i.z; -R123i.x = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a))); -PV0i.x = R123i.x; -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(uf_remappedPS[8].x))); -R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); -R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R4i.z))) + intBitsToFloat(backupReg1i))); -R125i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); -PS0i = R125i.x; -// 11 -backupReg0i = R125i.y; -backupReg0i = R125i.y; -R124i.x = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R125i.z)); -R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); -R127i.z = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(R124i.y)); -R127i.z = clampFI32(R127i.z); -R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.x)) + intBitsToFloat(R126i.x))); -PV1i.w = R123i.w; -R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.x))); -PS1i = R125i.z; -// 12 -backupReg0i = R126i.x; -backupReg1i = R126i.z; -R126i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(R126i.w)); -R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),-(intBitsToFloat(R4i.z))) + intBitsToFloat(R124i.w))); -PV0i.y = R123i.y; -R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.w))); -R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R125i.x))); -R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R127i.x))) + intBitsToFloat(R127i.y))); -PS0i = R125i.x; -// 13 -backupReg0i = R127i.x; -backupReg1i = R127i.z; -backupReg2i = R125i.y; -R127i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV0i.y)); -R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),-(intBitsToFloat(backupReg0i))) + intBitsToFloat(R124i.x))); -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w))); -R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(backupReg1i))); -PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); -// 14 -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.w))) + intBitsToFloat(R125i.z))); -PV0i.x = R123i.x; -R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R125i.x))); -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.z))) + intBitsToFloat(R125i.z))); -PV0i.z = R123i.z; -R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); -R127i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.x)); -PS0i = R127i.y; -// 15 -backupReg0i = R125i.y; -backupReg1i = R126i.w; -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.z))); -R125i.y = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(PV0i.z)); -R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3f400000)); -R126i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.x)); -R127i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.x)); -PS1i = R127i.z; -// 16 -backupReg0i = R125i.w; -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.x))); -PV0i.x = R123i.x; -R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.y))); -PV0i.y = R123i.y; -PV0i.z = floatBitsToInt(0.25 * intBitsToFloat(R127i.y)); -R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R8i.z))); -R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.x))); -PS0i = R125i.z; -// 17 -backupReg0i = R126i.z; -R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV0i.z))); -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R124i.w))); -R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.w))); -R126i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); -R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); -PS1i = R127i.z; -// 18 -R123i.x = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R123i.x = clampFI32(R123i.x); -PV0i.x = R123i.x; -R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w))); -PV0i.y = R123i.y; -R123i.z = floatBitsToInt((intBitsToFloat(R9i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R123i.z = clampFI32(R123i.z); -PV0i.z = R123i.z; -R123i.w = floatBitsToInt((intBitsToFloat(R9i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R123i.w = clampFI32(R123i.w); -PV0i.w = R123i.w; -R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.y))); -PS0i = R126i.x; -// 19 -R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.w))); -R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.x))); -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R127i.x))); -R9i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.z))); -R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y), intBitsToFloat(R127i.x))); -PS1i = R126i.w; -// 20 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R126i.z))); -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R126i.z))); -PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z), intBitsToFloat(R127i.x))); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i.z))); -R9i.x = R6i.y & int(1); -PS0i = R9i.x; -// 21 -R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.w))); -R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.x))); -R2i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -R7i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.y))); -R6i.y = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -PS1i = R6i.y; -// 0 -R123i.x = floatBitsToInt((intBitsToFloat(R9i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -PV0i.x = R123i.x; -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(R10i.z))); -PV0i.z = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R6i.y)); -PV0i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z)); -PS0i = floatBitsToInt(float(R9i.x)); -// 1 -R7i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R3i.x))); -PV1i.y = floatBitsToInt(intBitsToFloat(R7i.w) + intBitsToFloat(PV0i.x)); -R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PV0i.y))); -R7i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R3i.y))); -PS1i = R7i.y; -// 2 -R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R3i.z))); -// export -passPixelColor0 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.y), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w)); -} diff --git a/Enthusiast/BreathOfTheWild_5760p/eabf1e8268c0acf2_0000000079249749_ps.txt b/Enthusiast/BreathOfTheWild_5760p/eabf1e8268c0acf2_0000000079249749_ps.txt deleted file mode 100644 index 80d4090f..00000000 --- a/Enthusiast/BreathOfTheWild_5760p/eabf1e8268c0acf2_0000000079249749_ps.txt +++ /dev/null @@ -1,654 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -// shader eabf1e8268c0acf2 -// AARestore -// affects the edges of terrain and buildings -// original shader dumped using cemu 1.10.0f, BotW 1.3.1 -uniform ivec4 uf_remappedPS[10]; -layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 -layout(location = 0) in vec4 passParameterSem0; -layout(location = 1) in vec4 passParameterSem1; -layout(location = 2) in vec4 passParameterSem3; -layout(location = 3) in vec4 passParameterSem4; -layout(location = 4) in vec4 passParameterSem6; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) -{ -// stm -> x .. s, y .. t, z .. MajorAxis*2.0 -vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); -float rx = inputCoord.x; -float ry = inputCoord.y; -float rz = inputCoord.z; -if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) -{ -stm.z = rx*2.0; -stm.xy = vec2(ry,rz); -if( rx >= 0.0 ) -{ -faceId = 0; -} -else -{ -faceId = 1; -} -} -else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) -{ -stm.z = ry*2.0; -stm.xy = vec2(rx,rz); -if( ry >= 0.0 ) -{ -faceId = 2; -} -else -{ -faceId = 3; -} -} -else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) -{ -stm.z = rz*2.0; -stm.xy = vec2(rx,ry); -if( rz >= 0.0 ) -{ -faceId = 4; -} -else -{ -faceId = 5; -} -} -} -vec3 redcCUBEReverse(vec2 st, int faceId) -{ -st.yx = st.xy; -vec3 v; -float majorAxis = 1.0; -if( faceId == 0 ) -{ -v.yz = (st-vec2(1.5))*(majorAxis*2.0); -v.x = 1.0; -} -else if( faceId == 1 ) -{ -v.yz = (st-vec2(1.5))*(majorAxis*2.0); -v.x = -1.0; -} -else if( faceId == 2 ) -{ -v.xz = (st-vec2(1.5))*(majorAxis*2.0); -v.y = 1.0; -} -else if( faceId == 3 ) -{ -v.xz = (st-vec2(1.5))*(majorAxis*2.0); -v.y = -1.0; -} -else if( faceId == 4 ) -{ -v.xy = (st-vec2(1.5))*(majorAxis*2.0); -v.z = 1.0; -} -else -{ -v.xy = (st-vec2(1.5))*(majorAxis*2.0); -v.z = -1.0; -} -return v; -} -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -ivec4 R0i = ivec4(0); -ivec4 R1i = ivec4(0); -ivec4 R2i = ivec4(0); -ivec4 R3i = ivec4(0); -ivec4 R4i = ivec4(0); -ivec4 R5i = ivec4(0); -ivec4 R6i = ivec4(0); -ivec4 R7i = ivec4(0); -ivec4 R8i = ivec4(0); -ivec4 R9i = ivec4(0); -ivec4 R10i = ivec4(0); -ivec4 R11i = ivec4(0); -ivec4 R12i = ivec4(0); -ivec4 R13i = ivec4(0); -ivec4 R122i = ivec4(0); -ivec4 R123i = ivec4(0); -ivec4 R124i = ivec4(0); -ivec4 R125i = ivec4(0); -ivec4 R126i = ivec4(0); -ivec4 R127i = ivec4(0); -int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; -ivec4 PV0i = ivec4(0), PV1i = ivec4(0); -int PS0i = 0, PS1i = 0; -ivec4 tempi = ivec4(0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -float cubeMapArrayIndex8 = 0.0; -R0i = floatBitsToInt(passParameterSem0); -R1i = floatBitsToInt(passParameterSem1); -R2i = floatBitsToInt(passParameterSem3); -R3i = floatBitsToInt(passParameterSem4); -R4i = floatBitsToInt(passParameterSem6); -R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw); -R2i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); -//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); -//R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw); -R4i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw); -// 0 -R127i.x = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0))); -PV0i.x = R127i.x; -R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0))); -PV0i.y = R127i.y; -R124i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0))); -PV0i.z = R124i.z; -R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); -PV0i.w = R127i.w; -R126i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.y)); -PS0i = R126i.w; -// 1 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R8i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w))); -PS1i = R8i.z; -// 2 -R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(R127i.w)))); -R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(R127i.w)))); -R125i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.x)); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(uf_remappedPS[2].y))); -tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); -R125i.x = floatBitsToInt(tempResultf); -PS0i = R125i.x; -// 3 -R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); -PV1i.x = R5i.x; -R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); -R127i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.w)); -R127i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.z)); -R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); -PS1i = R126i.z; -// 4 -backupReg0i = R0i.x; -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R9i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(R10i.x),intBitsToFloat(R9i.y),intBitsToFloat(R8i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); -PS0i = R8i.x; -// 5 -backupReg0i = R126i.w; -backupReg0i = R126i.w; -R127i.x = floatBitsToInt(max(intBitsToFloat(R127i.z), -(intBitsToFloat(R127i.z)))); -R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(R0i.y))); -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R126i.z))); -R126i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); -PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); -// 6 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R127i.y = tempi.x; -PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i)); -// 7 -PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.w)); -R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PS0i))); -PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.y)); -R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(PS0i))); -R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PS0i))); -PS1i = R9i.z; -// 8 -PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); -PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); -PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R6i.z)); -PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.z), -(intBitsToFloat(PV1i.z)))); -PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 4.0); -PV0i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R6i.x)); -R126i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), -(intBitsToFloat(R125i.z)))); -PS0i = R126i.x; -// 9 -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.x))); -PV1i.x = R123i.x; -PV1i.y = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w)))); -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.z))); -PV1i.z = R123i.z; -PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w)))); -PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 4.0); -PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.y), -(intBitsToFloat(PV0i.y)))); -PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 4.0); -// 10 -backupReg0i = R126i.x; -R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.x)); -PV0i.x = R126i.x; -R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i))); -PV0i.y = R127i.y; -R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R125i.x))); -PV0i.z = R6i.z; -R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.w))); -R127i.z = floatBitsToInt(floor(intBitsToFloat(R3i.x))); -PS0i = R127i.z; -// 11 -R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R10i.y),intBitsToFloat(R2i.w),intBitsToFloat(R9i.z),0.0))); -PV1i.x = R125i.x; -PV1i.y = R125i.x; -PV1i.z = R125i.x; -PV1i.w = R125i.x; -PS1i = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.x)); -// 12 -PV0i.x = floatBitsToInt(floor(intBitsToFloat(R3i.y))); -PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(R126i.x)); -PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PS1i)); -PV0i.w = floatBitsToInt(intBitsToFloat(R3i.x) + -(intBitsToFloat(R127i.z))); -R126i.x = floatBitsToInt(intBitsToFloat(R127i.z) + -(0.5)); -PS0i = R126i.x; -// 13 -backupReg0i = R127i.y; -PV1i.x = floatBitsToInt(intBitsToFloat(R3i.y) + -(intBitsToFloat(PV0i.x))); -R127i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + -(0.5)); -PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); -PV1i.z = clampFI32(PV1i.z); -PV1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.y)); -PS1i = R5i.x; -PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); -// 14 -PV0i.x = R5i.y; -PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); -PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.x)); -PV0i.y = clampFI32(PV0i.y); -PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R126i.x)); -PV0i.w = R6i.z; -PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); -R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PS1i)) + intBitsToFloat(R10i.y))); -PS0i = R126i.x; -// 15 -backupReg0i = R127i.y; -R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.z))); -R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R2i.w))); -R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.z))); -PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg0i)); -R2i.z = floatBitsToInt(roundEven(0.0)); -PS1i = R2i.z; -// 16 -R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(R1i.z))); -R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.w))); -R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(R1i.w))); -R0i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); -R3i.x = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(uf_remappedPS[3].x)); -PS0i = R3i.x; -// 17 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R127i.w = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(0x437f0000)); -PS1i = R127i.w; -// 18 -R124i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); -PV0i.x = R124i.x; -PV0i.y = R124i.x; -PV0i.z = R124i.x; -PV0i.w = R124i.x; -R124i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x))); -PS0i = R124i.z; -// 19 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R124i.y = tempi.x; -R127i.z = floatBitsToInt(max(-(intBitsToFloat(R125i.x)), 0.0)); -PS1i = R127i.z; -// 20 -backupReg0i = R124i.x; -backupReg0i = R124i.x; -backupReg1i = R124i.z; -backupReg1i = R124i.z; -redcCUBE(vec4(intBitsToFloat(R124i.z),intBitsToFloat(R124i.z),intBitsToFloat(backupReg0i),intBitsToFloat(PV1i.x)),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg1i)),cubeMapSTM,cubeMapFaceId); -R124i.x = floatBitsToInt(cubeMapSTM.x); -R124i.y = floatBitsToInt(cubeMapSTM.y); -R124i.z = floatBitsToInt(cubeMapSTM.z); -R124i.w = cubeMapFaceId; -PV0i.x = R124i.x; -PV0i.y = R124i.y; -PV0i.z = R124i.z; -PV0i.w = R124i.w; -R1i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(uf_remappedPS[3].y)); -PS0i = R1i.y; -// 21 -R6i.x = floatBitsToInt(intBitsToFloat(R9i.z) + intBitsToFloat(uf_remappedPS[3].z)); -R3i.y = floatBitsToInt(-(intBitsToFloat(R7i.w)) + 1.0); -PV1i.y = R3i.y; -R0i.z = PV0i.w; -R3i.w = 0; -PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); -// 22 -R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); -R6i.y = floatBitsToInt(min(intBitsToFloat(R127i.z), 1.0)); -R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(PS1i)) + 1.5)); -R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PS1i)) + 1.5)); -R3i.z = int(intBitsToFloat(R127i.w)); -PS0i = R3i.z; -// 0 -R0i.x = R1i.w; -R0i.y = R1i.z; -R127i.z = floatBitsToInt(intBitsToFloat(R7i.w) * intBitsToFloat(0x437f0000)); -R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x), intBitsToFloat(uf_remappedPS[7].w))); -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y), intBitsToFloat(uf_remappedPS[7].w))); -PS0i = R127i.y; -// 1 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R1i.y),intBitsToFloat(R6i.x),-0.0),vec4(intBitsToFloat(R3i.x),intBitsToFloat(R1i.y),intBitsToFloat(R6i.x),0.0))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), intBitsToFloat(uf_remappedPS[7].w))); -PS1i = R125i.z; -// 2 -PV0i.x = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(0x3c23d70a)); -PV0i.x = clampFI32(PV0i.x); -R124i.y = R3i.z & 0x000000fc; -R124i.z = floatBitsToInt(-(intBitsToFloat(R6i.y)) + 1.0); -R124i.w = 0; -tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); -PS0i = floatBitsToInt(tempResultf); -// 3 -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS0i))); -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS0i))); -R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PS0i))); -R126i.y = int(intBitsToFloat(R127i.z)); -PS1i = R126i.y; -// 4 -backupReg0i = R124i.y; -R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[7].w))); -PV0i.x = R124i.x; -R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(uf_remappedPS[7].w))); -PV0i.y = R124i.y; -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(uf_remappedPS[7].w))); -PV0i.z = R127i.z; -R126i.w = floatBitsToInt((intBitsToFloat(R3i.y) * 0.5 + 0.5)); -R126i.x = floatBitsToInt(float(backupReg0i)); -PS0i = R126i.x; -// 5 -backupReg0i = R124i.z; -backupReg0i = R124i.z; -tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R127i.w)),-(intBitsToFloat(R127i.y)),-(intBitsToFloat(R125i.z)),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); -tempi.x = clampFI32(tempi.x); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R1i.w = tempi.x; -R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); -PS1i = R124i.z; -// 6 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)),vec4(-(intBitsToFloat(R124i.x)),-(intBitsToFloat(R124i.y)),-(intBitsToFloat(R127i.z)),-(intBitsToFloat(R3i.w))))); -tempi.x = clampFI32(tempi.x); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R125i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); -PS0i = R125i.w; -// 7 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)),vec4(-(intBitsToFloat(R127i.w)),-(intBitsToFloat(R127i.y)),-(intBitsToFloat(R125i.z)),-(intBitsToFloat(R124i.w))))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R127i.w = tempi.x; -PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); -// 8 -PV0i.x = R126i.y & int(1); -R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w))); -R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); -R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PS1i)) + -(intBitsToFloat(PS1i)))); -R6i.w = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(0x3b820821)); -R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w))); -PS0i = R127i.z; -// 9 -R126i.x = R127i.w; -R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); -R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(R124i.z)) + intBitsToFloat(R124i.z))); -PV1i.y = R123i.y; -R126i.z = ((PV0i.x == 0)?(0):(0x3f800000)); -R126i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0)); -R7i.x = R127i.w; -R7i.x = clampFI32(R7i.x); -PS1i = R7i.x; -// 10 -R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV1i.y))); -PV0i.y = floatBitsToInt(intBitsToFloat(R125i.z) + 1.0); -R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a))); -R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R6i.y))); -R122i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.z))); -PS0i = R122i.x; -// 11 -backupReg0i = R126i.x; -R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); -R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); -R7i.z = floatBitsToInt((intBitsToFloat(R6i.w) * 0.25 + 0.25)); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(backupReg0i))); -PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.w)); -// 12 -backupReg0i = R124i.x; -R124i.x = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(R125i.w)); -R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); -R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.w))); -R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R7i.x))); -PV0i.w = R123i.w; -R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z))); -PS0i = R127i.y; -// 13 -backupReg0i = R124i.z; -backupReg1i = R126i.y; -backupReg2i = R126i.x; -R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z))); -PV1i.x = R126i.x; -R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w))); -R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R6i.w)) + intBitsToFloat(backupReg0i))); -PV1i.z = R124i.z; -R125i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.w)); -PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); -// 14 -backupReg0i = R124i.x; -R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.z))); -R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i))); -R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.x))); -R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R124i.y))) + intBitsToFloat(R127i.y))); -PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); -// 15 -backupReg0i = R126i.x; -backupReg0i = R126i.x; -backupReg1i = R127i.y; -backupReg1i = R127i.y; -backupReg2i = R125i.w; -R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg0i))); -R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg1i))); -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),-(intBitsToFloat(R125i.y))) + intBitsToFloat(R124i.z))); -PV1i.z = R123i.z; -R125i.w = floatBitsToInt(0.25 * intBitsToFloat(PS0i)); -R124i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); -PS1i = R124i.z; -// 16 -backupReg0i = R126i.z; -PV0i.x = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R127i.w)); -PV0i.y = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R124i.x)); -R126i.z = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(backupReg0i)); -R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y))); -R1i.w = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(PV1i.z)); -PS0i = R1i.w; -// 17 -R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R6i.y))); -R6i.y = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(R126i.x)); -R1i.z = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(R127i.y)); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R125i.w))); -R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R125i.w))); -PS1i = R124i.z; -// 18 -R6i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R6i.x = clampFI32(R6i.x); -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R125i.w))); -R12i.z = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R12i.z = clampFI32(R12i.z); -R5i.w = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R5i.w = clampFI32(R5i.w); -R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x), intBitsToFloat(PV1i.w))); -PS0i = R4i.x; -// 19 -PV1i.x = R3i.z & int(1); -R3i.y = R2i.y; -R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z), intBitsToFloat(PV0i.y))); -R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y), intBitsToFloat(R124i.z))); -R3i.z = floatBitsToInt(roundEven(1.0)); -PS1i = R3i.z; -// 20 -R3i.x = R2i.x; -R4i.z = floatBitsToInt(float(PV1i.x)); -PS0i = R4i.z; -R4i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R8i.xy)).x); -R13i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R2i.xy)).xyz); -R11i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).xyz); -R3i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z))).xyz); -R0i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R0i.xy),R0i.z),cubeMapArrayIndex8),intBitsToFloat(R0i.w)).xyz); -R2i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R2i.xy)).xyz); -// 0 -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.y),-(intBitsToFloat(R7i.z))) + intBitsToFloat(R13i.y))); -PV0i.x = R123i.x; -R123i.y = floatBitsToInt((intBitsToFloat(R13i.y) * 0.5 + 0.5)); -PV0i.y = R123i.y; -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x),intBitsToFloat(R4i.w)) + intBitsToFloat(uf_remappedPS[1].x))); -PV0i.z = R123i.z; -R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.x), intBitsToFloat(R7i.x))); -R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(R13i.z))); -PS0i = R124i.x; -// 1 -PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z))); -PV1i.y = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.y)); -PV1i.y = clampFI32(PV1i.y); -PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R5i.z))); -PV1i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R9i.x))); -R125i.x = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(PV0i.x)); -PS1i = R125i.x; -// 2 -R126i.x = floatBitsToInt(-(intBitsToFloat(R10i.x)) + intBitsToFloat(PV1i.w)); -PV0i.x = R126i.x; -R127i.y = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(PV1i.z)); -PV0i.y = R127i.y; -PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PV1i.x)); -R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV1i.y))); -R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R125i.w))); -PS0i = R125i.y; -// 3 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.y),intBitsToFloat(R2i.w),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R124i.y = tempi.x; -R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i.w))); -PS1i = R126i.y; -// 4 -backupReg0i = R127i.y; -R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R126i.x))); -PV0i.x = R123i.x; -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i.z))); -R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); -R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R124i.x))); -PS0i = R1i.w; -// 5 -backupReg0i = R0i.x; -backupReg1i = R126i.y; -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R7i.w))); -R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i)) + intBitsToFloat(R3i.x))); -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R6i.y))); -// 6 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.x))); -R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R125i.w)) + intBitsToFloat(PV1i.z))); -PV0i.y = R123i.y; -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(R3i.y))); -PV0i.z = R123i.z; -R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R3i.z))); -PV0i.w = R123i.w; -// 7 -R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.w))); -R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.z))); -R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R126i.y))); -tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y)); -PS1i = floatBitsToInt(tempResultf); -// 8 -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PS1i))); -// 9 -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z), intBitsToFloat(PV0i.w))); -// 10 -PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3ced9168)); -PV0i.y = clampFI32(PV0i.y); -// 11 -R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R10i.z)) + 1.0)); -PV1i.y = R123i.y; -// 12 -R4i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); -// 0 -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.x))); -PV0i.x = R123i.x; -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.z))); -PV0i.z = R123i.z; -R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.y))); -PV0i.w = R123i.w; -// 1 -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.x))); -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R4i.x))); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R4i.x))); -// 2 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R5i.w))); -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R6i.x))); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R12i.z))); -// 3 -R123i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -PV1i.x = R123i.x; -R123i.y = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -PV1i.y = R123i.y; -R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -PV1i.z = R123i.z; -// 4 -backupReg0i = R0i.y; -PV0i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.x)); -PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.y)); -PV0i.w = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV1i.z)); -// 5 -R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R2i.x))); -R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R2i.y))); -R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R2i.z))); -// export -passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); -} diff --git a/Quality/BreathOfTheWild_1080p/0bcd653c18367d59_0000000000000000_vs.txt b/Quality/BreathOfTheWild_1080p/0bcd653c18367d59_0000000000000000_vs.txt new file mode 100644 index 00000000..1aa8a10e --- /dev/null +++ b/Quality/BreathOfTheWild_1080p/0bcd653c18367d59_0000000000000000_vs.txt @@ -0,0 +1,211 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader 0bcd653c18367d59 +// TAA restore +uniform ivec4 uf_remappedVS[5]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(binding = 32) uniform sampler2D textureUnitVS0;// Tex0 addr 0x3db8b000 res 12x1x1 dim 1 tm: 2 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler18 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 3) out vec4 passParameterSem4; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 1) out vec4 passParameterSem1; +layout(location = 2) out vec4 passParameterSem3; +layout(location = 4) out vec4 passParameterSem6; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xyzw = attrDataSem0.xyzw; +attrDecoder = ((attrDecoder>>8)&0xFF)|((attrDecoder<<8)&0xFF00); +attrDecoder.xyzw = floatBitsToInt(vec4(unpackHalf2x16(attrDecoder.x|(attrDecoder.y<<16)),unpackHalf2x16(attrDecoder.z|(attrDecoder.w<<16)))); +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.x = attrDataSem1.x; +attrDecoder.x = (attrDecoder.x>>24)|((attrDecoder.x>>8)&0xFF00)|((attrDecoder.x<<8)&0xFF0000)|((attrDecoder.x<<24)); +attrDecoder.y = 0; +attrDecoder.z = 0; +attrDecoder.w = 0; +attrDecoder.xyzw = uvec4((attrDecoder.x>>0)&0x3FF,(attrDecoder.x>>10)&0x3FF,(attrDecoder.x>>20)&0x3FF,(attrDecoder.x>>30)&0x3); +if( (attrDecoder.x&0x200) != 0 ) attrDecoder.x |= 0xFFFFFC00; +if( (attrDecoder.y&0x200) != 0 ) attrDecoder.y |= 0xFFFFFC00; +if( (attrDecoder.z&0x200) != 0 ) attrDecoder.z |= 0xFFFFFC00; +attrDecoder.x = floatBitsToUint(max(float(int(attrDecoder.x))/511.0,-1.0)); +attrDecoder.y = floatBitsToUint(max(float(int(attrDecoder.y))/511.0,-1.0)); +attrDecoder.z = floatBitsToUint(max(float(int(attrDecoder.z))/511.0,-1.0)); +attrDecoder.w = floatBitsToUint(float(attrDecoder.w)); +R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +// 0 +backupReg0i = R0i.x; +PV0i.x = (backupReg0i == int(1))?int(0xFFFFFFFF):int(0x0); +R127i.y = 0x3f800000; +PV0i.z = 0x3f800000; +PV0i.w = 0x40400000; +R127i.z = 0xbf800000; +PS0i = R127i.z; +// 1 +R123i.x = ((PV0i.x == 0)?(PV0i.z):(0xc0400000)); +PV1i.x = R123i.x; +R123i.y = ((PV0i.x == 0)?(PV0i.w):(0xbf800000)); +PV1i.y = R123i.y; +R0i.z = 0; +PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].z) * intBitsToFloat(0x3b808081)); +R2i.w = 0x3f800000; +PS1i = R2i.w; +// 2 +R2i.x = ((R0i.x == 0)?(R127i.z):(PV1i.y)); +PV0i.x = R2i.x; +R2i.y = ((R0i.x == 0)?(R127i.y):(PV1i.x)); +PV0i.y = R2i.y; +R2i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + -(0.5)); +R2i.z = floatBitsToInt(intBitsToFloat(R2i.z) * 2.0); +R0i.w = 0x3d2aaaab; +R0i.x = 0x3e000000; +PS0i = R0i.x; +// 3 +R5i.x = floatBitsToInt((intBitsToFloat(PV0i.x) * 0.5 + 0.5)); +PV1i.x = R5i.x; +R0i.y = 0; +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y))); +R4i.w = uf_remappedVS[1].z; +R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) / 2.0); +R3i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[2].z))); +R3i.x = floatBitsToInt(intBitsToFloat(R3i.x) / 2.0); +PS1i = R3i.x; +// 4 +R6i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[3].x))); +R6i.x = floatBitsToInt(intBitsToFloat(R6i.x) * 2.0); +R5i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * 0.5 + 0.5)); +R7i.z = PV1i.x; +R3i.w = R2i.x; +R3i.w = floatBitsToInt(intBitsToFloat(R3i.w) / 2.0); +R6i.y = uf_remappedVS[3].y; +R6i.y = floatBitsToInt(intBitsToFloat(R6i.y) * 2.0); +PS0i = R6i.y; +R1i.w = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.wz)).x); +R1i.xyz = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.xy)).xyz); +// export +gl_Position = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +// export +// skipped export to semanticId 255 +// 0 +R126i.x = floatBitsToInt(intBitsToFloat(R3i.x) + -(0.5)); +R125i.y = floatBitsToInt(intBitsToFloat(R4i.w) + -(0.5)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R2i.y))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0); +R7i.w = R5i.y; +PV0i.w = R7i.w; +R127i.y = floatBitsToInt(-(intBitsToFloat(R6i.x))); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) / 2.0); +PS0i = R127i.y; +// 1 +R127i.x = floatBitsToInt(-(intBitsToFloat(R6i.y))); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0); +R126i.y = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(R4i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedVS[4].w)/1.5); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(R3i.x)); +R127i.w = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(uf_remappedVS[4].z)/1.5); +PS1i = R127i.w; +// 2 +backupReg0i = R127i.y; +R125i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R126i.x)); +R127i.y = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R125i.y)); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PV1i.w))); +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(R4i.w)) + intBitsToFloat(backupReg0i))); +R125i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].z)/1.5); +PS0i = R125i.w; +// 3 +backupReg0i = R126i.y; +backupReg1i = R127i.x; +R127i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[4].w)/1.5)); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(backupReg0i))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R3i.x)) + intBitsToFloat(backupReg1i))); +R124i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].x)*1.5); +R124i.w = floatBitsToInt(intBitsToFloat(R124i.w) / 2.0); +R125i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].y)*1.5); +R125i.z = floatBitsToInt(intBitsToFloat(R125i.z) / 2.0); +PS1i = R125i.z; +// 4 +backupReg0i = R126i.x; +backupReg1i = R127i.w; +backupReg2i = R127i.y; +R126i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w)/1.5); +R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); +R127i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].z)/1.5); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); +R124i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(backupReg0i)); +R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(R125i.y)); +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(backupReg2i))); +PS0i = R4i.w; +// 5 +backupReg0i = R127i.z; +R2i.x = floatBitsToInt(intBitsToFloat(R125i.w) * 1.5); +R2i.y = floatBitsToInt(intBitsToFloat(R127i.x) * 1.5); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R125i.x))); +R6i.w = backupReg0i; +R6i.z = R126i.w; +PS1i = R6i.z; +// 6 +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R124i.w)) + 0.5)); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R125i.z)) + 0.5)); +R5i.z = R126i.y; +R5i.w = R126i.z; +R3i.z = R127i.y; +PS0i = R3i.z; +// 7 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(R127i.w))); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R124i.z))); +R4i.z = R4i.w; +R3i.w = R126i.x; +R4i.w = R127i.z; +PS1i = R4i.w; +// export +passParameterSem4 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +// export +// skipped export to semanticId 255 +// export +passParameterSem0 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w)); +// export +passParameterSem1 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)); +// export +passParameterSem3 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.z)); +// export +passParameterSem6 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.x), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w)); +} diff --git a/Quality/BreathOfTheWild_1080p/1a14de8e58d5b30a_0000000000000000_vs.txt b/Quality/BreathOfTheWild_1080p/1a14de8e58d5b30a_0000000000000000_vs.txt new file mode 100644 index 00000000..ae1b9090 --- /dev/null +++ b/Quality/BreathOfTheWild_1080p/1a14de8e58d5b30a_0000000000000000_vs.txt @@ -0,0 +1,220 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader 1a14de8e58d5b30a +// TAA restore +uniform ivec4 uf_remappedVS[5]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(binding = 32) uniform sampler2D textureUnitVS0;// Tex0 addr 0x3db8b000 res 12x1x1 dim 1 tm: 2 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler18 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 2) out vec4 passParameterSem2; +layout(location = 3) out vec4 passParameterSem4; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 1) out vec4 passParameterSem1; +layout(location = 4) out vec4 passParameterSem6; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xyzw = attrDataSem0.xyzw; +attrDecoder = ((attrDecoder>>8)&0xFF)|((attrDecoder<<8)&0xFF00); +attrDecoder.xyzw = floatBitsToInt(vec4(unpackHalf2x16(attrDecoder.x|(attrDecoder.y<<16)),unpackHalf2x16(attrDecoder.z|(attrDecoder.w<<16)))); +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.x = attrDataSem1.x; +attrDecoder.x = (attrDecoder.x>>24)|((attrDecoder.x>>8)&0xFF00)|((attrDecoder.x<<8)&0xFF0000)|((attrDecoder.x<<24)); +attrDecoder.y = 0; +attrDecoder.z = 0; +attrDecoder.w = 0; +attrDecoder.xyzw = uvec4((attrDecoder.x>>0)&0x3FF,(attrDecoder.x>>10)&0x3FF,(attrDecoder.x>>20)&0x3FF,(attrDecoder.x>>30)&0x3); +if( (attrDecoder.x&0x200) != 0 ) attrDecoder.x |= 0xFFFFFC00; +if( (attrDecoder.y&0x200) != 0 ) attrDecoder.y |= 0xFFFFFC00; +if( (attrDecoder.z&0x200) != 0 ) attrDecoder.z |= 0xFFFFFC00; +attrDecoder.x = floatBitsToUint(max(float(int(attrDecoder.x))/511.0,-1.0)); +attrDecoder.y = floatBitsToUint(max(float(int(attrDecoder.y))/511.0,-1.0)); +attrDecoder.z = floatBitsToUint(max(float(int(attrDecoder.z))/511.0,-1.0)); +attrDecoder.w = floatBitsToUint(float(attrDecoder.w)); +R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +// 0 +backupReg0i = R0i.x; +PV0i.x = (backupReg0i == int(1))?int(0xFFFFFFFF):int(0x0); +R127i.y = 0x3f800000; +PV0i.z = 0x3f800000; +PV0i.w = 0x40400000; +R127i.z = 0xbf800000; +PS0i = R127i.z; +// 1 +R123i.x = ((PV0i.x == 0)?(PV0i.z):(0xc0400000)); +PV1i.x = R123i.x; +R123i.y = ((PV0i.x == 0)?(PV0i.w):(0xbf800000)); +PV1i.y = R123i.y; +R0i.z = 0; +PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].z) * intBitsToFloat(0x3b808081)); +R2i.w = 0x3f800000; +PS1i = R2i.w; +// 2 +R2i.x = ((R0i.x == 0)?(R127i.z):(PV1i.y)); +PV0i.x = R2i.x; +R2i.y = ((R0i.x == 0)?(R127i.y):(PV1i.x)); +PV0i.y = R2i.y; +R2i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + -(0.5)); +R2i.z = floatBitsToInt(intBitsToFloat(R2i.z) * 2.0); +R0i.w = 0x3ec00000; +R0i.x = 0x3eeaaaab; +PS0i = R0i.x; +// 3 +R1i.x = 0x3d2aaaab; +R0i.y = 0; +R1i.z = 0; +R1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y))); +R5i.x = floatBitsToInt((intBitsToFloat(PV0i.x) * 0.5 + 0.5)); +PS1i = R5i.x; +R3i.xyz = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.wz)).xyz); +R0i.xyz = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.xy)).xyz); +R4i.w = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R1i.xz)).y); +// export +gl_Position = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +// 0 +R127i.x = uf_remappedVS[1].z; +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0); +PV0i.x = R127i.x; +R5i.y = floatBitsToInt((intBitsToFloat(R1i.w) * 0.5 + 0.5)); +PV0i.y = R5i.y; +R126i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[2].z))); +R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) / 2.0); +R127i.w = R2i.x; +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) / 2.0); +R1i.z = R5i.x; +PS0i = R1i.z; +// 1 +backupReg0i = R2i.y; +R2i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[3].x))); +R2i.x = floatBitsToInt(intBitsToFloat(R2i.x) * 2.0); +PV1i.x = R2i.x; +R2i.y = uf_remappedVS[3].y; +R2i.y = floatBitsToInt(intBitsToFloat(R2i.y) * 2.0); +PV1i.y = R2i.y; +R127i.z = floatBitsToInt(-(intBitsToFloat(backupReg0i))); +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) / 2.0); +R1i.w = PV0i.y; +PV1i.w = R1i.w; +R126i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + -(0.5)); +PS1i = R126i.y; +// 2 +backupReg0i = R127i.w; +R126i.x = floatBitsToInt(intBitsToFloat(R126i.z) + -(0.5)); +PV0i.x = R126i.x; +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) / 2.0); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(uf_remappedVS[4].w)/1.5); +R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.y))); +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) / 2.0); +R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R127i.x)); +PS0i = R127i.y; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R126i.z)); +R125i.y = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R126i.y)); +R127i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.x)); +R126i.w = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(uf_remappedVS[4].z)/1.5); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.y))); +PS1i = R125i.w; +// 4 +backupReg0i = R127i.y; +backupReg1i = R126i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PV1i.x))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(backupReg0i))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(backupReg1i)) + intBitsToFloat(R127i.w))); +R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].x)*1.5); +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) / 2.0); +R125i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].y)*1.5); +R125i.z = floatBitsToInt(intBitsToFloat(R125i.z) / 2.0); +PS0i = R125i.z; +// 5 +backupReg0i = R126i.x; +backupReg1i = R126i.w; +backupReg2i = R126i.y; +R126i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w)/1.5); +R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); +R126i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].z)/1.5); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) * 2.0); +R124i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(backupReg0i)); +R126i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(backupReg2i)); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R125i.y))); +PS1i = R124i.w; +// 6 +backupReg0i = R0i.y; +backupReg1i = R0i.x; +backupReg2i = R125i.w; +PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.z)) + intBitsToFloat(R0i.z)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R3i.y)) + intBitsToFloat(backupReg0i)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R3i.x)) + intBitsToFloat(backupReg1i)); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R127i.z))); +R2i.z = backupReg2i; +PS0i = R2i.z; +// 7 +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R5i.y)) + intBitsToFloat(R3i.x))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(R3i.y))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R5i.y)) + intBitsToFloat(R3i.z))); +R2i.w = R126i.z; +R5i.z = R127i.y; +PS1i = R5i.z; +// 8 +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R127i.w)) + 0.5)); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R125i.z)) + 0.5)); +R3i.z = R126i.y; +R5i.w = R127i.x; +R3i.w = R126i.x; +PS0i = R3i.w; +// 9 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R126i.w))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R124i.z))); +R0i.z = R124i.w; +R0i.w = R125i.w; +// export +passParameterSem2 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); +// export +passParameterSem4 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +// export +// skipped export to semanticId 255 +// export +passParameterSem0 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w)); +// export +passParameterSem1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +// export +passParameterSem6 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.x), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Quality/BreathOfTheWild_1080p/4721609a424e9a1f_0000000000000000_vs.txt b/Quality/BreathOfTheWild_1080p/4721609a424e9a1f_0000000000000000_vs.txt new file mode 100644 index 00000000..32ae3ee5 --- /dev/null +++ b/Quality/BreathOfTheWild_1080p/4721609a424e9a1f_0000000000000000_vs.txt @@ -0,0 +1,186 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader 4721609a424e9a1f +// TAA restore +uniform ivec4 uf_remappedVS[5]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(binding = 32) uniform sampler2D textureUnitVS0;// Tex0 addr 0x3db8b000 res 12x1x1 dim 1 tm: 2 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler18 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 1) out vec4 passParameterSem4; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 2) out vec4 passParameterSem6; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xyzw = attrDataSem0.xyzw; +attrDecoder = ((attrDecoder>>8)&0xFF)|((attrDecoder<<8)&0xFF00); +attrDecoder.xyzw = floatBitsToInt(vec4(unpackHalf2x16(attrDecoder.x|(attrDecoder.y<<16)),unpackHalf2x16(attrDecoder.z|(attrDecoder.w<<16)))); +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.x = attrDataSem1.x; +attrDecoder.x = (attrDecoder.x>>24)|((attrDecoder.x>>8)&0xFF00)|((attrDecoder.x<<8)&0xFF0000)|((attrDecoder.x<<24)); +attrDecoder.y = 0; +attrDecoder.z = 0; +attrDecoder.w = 0; +attrDecoder.xyzw = uvec4((attrDecoder.x>>0)&0x3FF,(attrDecoder.x>>10)&0x3FF,(attrDecoder.x>>20)&0x3FF,(attrDecoder.x>>30)&0x3); +if( (attrDecoder.x&0x200) != 0 ) attrDecoder.x |= 0xFFFFFC00; +if( (attrDecoder.y&0x200) != 0 ) attrDecoder.y |= 0xFFFFFC00; +if( (attrDecoder.z&0x200) != 0 ) attrDecoder.z |= 0xFFFFFC00; +attrDecoder.x = floatBitsToUint(max(float(int(attrDecoder.x))/511.0,-1.0)); +attrDecoder.y = floatBitsToUint(max(float(int(attrDecoder.y))/511.0,-1.0)); +attrDecoder.z = floatBitsToUint(max(float(int(attrDecoder.z))/511.0,-1.0)); +attrDecoder.w = floatBitsToUint(float(attrDecoder.w)); +R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +// 0 +backupReg0i = R0i.x; +PV0i.x = (backupReg0i == int(1))?int(0xFFFFFFFF):int(0x0); +R127i.y = 0x3f800000; +PV0i.z = 0x3f800000; +PV0i.w = 0x40400000; +R127i.z = 0xbf800000; +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].z) * intBitsToFloat(0x3b808081)); +R123i.y = ((PV0i.x == 0)?(PV0i.w):(0xbf800000)); +PV1i.y = R123i.y; +R0i.z = 0; +R123i.w = ((PV0i.x == 0)?(PV0i.z):(0xc0400000)); +PV1i.w = R123i.w; +R1i.w = 0x3f800000; +PS1i = R1i.w; +// 2 +R1i.x = ((R0i.x == 0)?(R127i.z):(PV1i.y)); +PV0i.x = R1i.x; +R1i.y = ((R0i.x == 0)?(R127i.y):(PV1i.w)); +PV0i.y = R1i.y; +R1i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + -(0.5)); +R1i.z = floatBitsToInt(intBitsToFloat(R1i.z) * 2.0); +R0i.w = 0x3d2aaaab; +R0i.x = 0x3e000000; +PS0i = R0i.x; +// 3 +R5i.x = floatBitsToInt((intBitsToFloat(PV0i.x) * 0.5 + 0.5)); +PV1i.x = R5i.x; +R0i.y = 0; +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y))); +R4i.w = uf_remappedVS[1].z; +R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) / 2.0); +PV1i.w = R4i.w; +R4i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[2].z))); +R4i.x = floatBitsToInt(intBitsToFloat(R4i.x) / 2.0); +PS1i = R4i.x; +// 4 +R3i.x = floatBitsToInt(-(intBitsToFloat(R1i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R3i.x) / 2.0); +R5i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * 0.5 + 0.5)); +R6i.z = PV1i.x; +R3i.w = R1i.x; +R3i.w = floatBitsToInt(intBitsToFloat(R3i.w) / 2.0); +R3i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + -(0.5)); +PS0i = R3i.y; +R2i.w = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.wz)).x); +R2i.xyz = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.xy)).xyz); +// export +gl_Position = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +// export +// skipped export to semanticId 255 +// 0 +R127i.x = floatBitsToInt(intBitsToFloat(R4i.x) + -(0.5)); +R2i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[3].x))); +R2i.y = floatBitsToInt(intBitsToFloat(R2i.y) * 2.0); +PV0i.y = R2i.y; +R127i.z = uf_remappedVS[3].y; +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0); +R6i.w = R5i.y; +PV0i.w = R6i.w; +PS0i = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(R4i.w)); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R4i.x)); +R126i.y = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R3i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedVS[4].w)/1.5); +R127i.w = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(uf_remappedVS[4].z)/1.5); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PS0i))); +PS1i = R127i.y; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R127i.x)); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.x))); +R126i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].y)*1.5); +R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) / 2.0); +R126i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].x)*1.5); +R126i.w = floatBitsToInt(intBitsToFloat(R126i.w) / 2.0); +R124i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].z)/1.5); +R124i.y = floatBitsToInt(intBitsToFloat(R124i.y) * 2.0); +PS0i = R124i.y; +// 3 +backupReg0i = R127i.x; +backupReg1i = R127i.w; +backupReg2i = R127i.y; +R127i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w)/1.5); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(backupReg0i)); +R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(R3i.y)); +R5i.z = backupReg2i; +PS1i = R5i.z; +// 4 +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R126i.w)) + 0.5)); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.z))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i.y))); +R5i.w = R125i.y; +PS0i = R5i.w; +// 5 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R127i.w))); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R126i.z)) + 0.5)); +R3i.z = R124i.y; +R3i.w = R127i.x; +R4i.z = PV0i.w; +PS1i = R4i.z; +// 6 +R4i.w = R127i.y; +// export +passParameterSem4 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +// export +// skipped export to semanticId 255 +// export +passParameterSem0 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w)); +// export +passParameterSem6 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.x), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)); +} diff --git a/Quality/BreathOfTheWild_1080p/81bbc347eb4b6dbc_0000000079249749_ps.txt b/Quality/BreathOfTheWild_1080p/81bbc347eb4b6dbc_0000000079249749_ps.txt deleted file mode 100644 index 01a866aa..00000000 --- a/Quality/BreathOfTheWild_1080p/81bbc347eb4b6dbc_0000000079249749_ps.txt +++ /dev/null @@ -1,582 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -// shader 81bbc347eb4b6dbc -// AARestore -// affects the edges of plants and trees -// original shader dumped using cemu 1.10.0f, BotW 1.3.1 -uniform ivec4 uf_remappedPS[10]; -layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 -layout(location = 0) in vec4 passParameterSem0; -layout(location = 1) in vec4 passParameterSem4; -layout(location = 2) in vec4 passParameterSem6; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) -{ -// stm -> x .. s, y .. t, z .. MajorAxis*2.0 -vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); -float rx = inputCoord.x; -float ry = inputCoord.y; -float rz = inputCoord.z; -if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) -{ -stm.z = rx*2.0; -stm.xy = vec2(ry,rz); -if( rx >= 0.0 ) -{ -faceId = 0; -} -else -{ -faceId = 1; -} -} -else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) -{ -stm.z = ry*2.0; -stm.xy = vec2(rx,rz); -if( ry >= 0.0 ) -{ -faceId = 2; -} -else -{ -faceId = 3; -} -} -else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) -{ -stm.z = rz*2.0; -stm.xy = vec2(rx,ry); -if( rz >= 0.0 ) -{ -faceId = 4; -} -else -{ -faceId = 5; -} -} -} -vec3 redcCUBEReverse(vec2 st, int faceId) -{ -st.yx = st.xy; -vec3 v; -float majorAxis = 1.0; -if( faceId == 0 ) -{ -v.yz = (st-vec2(1.5))*(majorAxis*2.0); -v.x = 1.0; -} -else if( faceId == 1 ) -{ -v.yz = (st-vec2(1.5))*(majorAxis*2.0); -v.x = -1.0; -} -else if( faceId == 2 ) -{ -v.xz = (st-vec2(1.5))*(majorAxis*2.0); -v.y = 1.0; -} -else if( faceId == 3 ) -{ -v.xz = (st-vec2(1.5))*(majorAxis*2.0); -v.y = -1.0; -} -else if( faceId == 4 ) -{ -v.xy = (st-vec2(1.5))*(majorAxis*2.0); -v.z = 1.0; -} -else -{ -v.xy = (st-vec2(1.5))*(majorAxis*2.0); -v.z = -1.0; -} -return v; -} -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -ivec4 R0i = ivec4(0); -ivec4 R1i = ivec4(0); -ivec4 R2i = ivec4(0); -ivec4 R3i = ivec4(0); -ivec4 R4i = ivec4(0); -ivec4 R5i = ivec4(0); -ivec4 R6i = ivec4(0); -ivec4 R7i = ivec4(0); -ivec4 R8i = ivec4(0); -ivec4 R9i = ivec4(0); -ivec4 R10i = ivec4(0); -ivec4 R123i = ivec4(0); -ivec4 R124i = ivec4(0); -ivec4 R125i = ivec4(0); -ivec4 R126i = ivec4(0); -ivec4 R127i = ivec4(0); -int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; -ivec4 PV0i = ivec4(0), PV1i = ivec4(0); -int PS0i = 0, PS1i = 0; -ivec4 tempi = ivec4(0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -float cubeMapArrayIndex8 = 0.0; -R0i = floatBitsToInt(passParameterSem0); -R1i = floatBitsToInt(passParameterSem4); -R2i = floatBitsToInt(passParameterSem6); -R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); -R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw); -//R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);// 80e -//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);//0001 -R9i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).xyzw); -// 0 -R127i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.y)); -R127i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.w)); -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); -PV0i.z = R123i.z; -R124i.w = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0))); -R2i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0))); -PS0i = R2i.y; -// 1 -R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(PV0i.z)))); -PV1i.x = R125i.x; -R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(PV0i.z)))); -PV1i.y = R124i.y; -R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.z))); -PV1i.z = R127i.z; -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[2].y))); -R124i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0))); -PS1i = R124i.z; -// 2 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); -PS0i = R126i.y; -// 3 -R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),0.0))); -PV1i.x = R126i.x; -PV1i.y = R126i.x; -PV1i.z = R126i.x; -PV1i.w = R126i.x; -PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); -// 4 -R124i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.x)); -R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(R5i.y)); -R125i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.z)); -R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(R5i.w)); -R126i.w = floatBitsToInt(1.0 / intBitsToFloat(PS1i)); -PS0i = R126i.w; -// 5 -backupReg0i = R127i.x; -backupReg0i = R127i.x; -backupReg1i = R126i.x; -R127i.x = floatBitsToInt(max(intBitsToFloat(R127i.y), -(intBitsToFloat(R127i.y)))); -R127i.y = floatBitsToInt(-(intBitsToFloat(R126i.x)) + intBitsToFloat(R5i.x)); -R126i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); -R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R126i.y))); -R126i.x = floatBitsToInt(-(intBitsToFloat(backupReg1i)) + intBitsToFloat(R5i.z)); -PS1i = R126i.x; -// 6 -backupReg0i = R125i.x; -backupReg1i = R127i.z; -R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.w))); -PV0i.y = floatBitsToInt(max(intBitsToFloat(R125i.y), -(intBitsToFloat(R125i.y)))); -PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 4.0); -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R126i.w))); -PV0i.w = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w)))); -PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 4.0); -R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R126i.w))); -PS0i = R5i.z; -// 7 -backupReg0i = R125i.z; -backupReg0i = R125i.z; -backupReg1i = R127i.x; -backupReg2i = R127i.y; -backupReg2i = R127i.y; -R127i.x = floatBitsToInt(max(intBitsToFloat(R124i.x), -(intBitsToFloat(R124i.x)))); -R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.y))); -R125i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); -R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.w))); -R126i.z = floatBitsToInt(max(intBitsToFloat(backupReg2i), -(intBitsToFloat(backupReg2i)))); -R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) * 4.0); -PS1i = R126i.z; -// 8 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.w),intBitsToFloat(R2i.y),intBitsToFloat(R124i.z),-0.0),vec4(intBitsToFloat(R124i.w),intBitsToFloat(R2i.y),intBitsToFloat(R124i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -PS0i = floatBitsToInt(max(intBitsToFloat(R126i.x), -(intBitsToFloat(R126i.x)))); -PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 4.0); -// 9 -backupReg0i = R127i.x; -backupReg1i = R126i.z; -R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PS0i))); -PV1i.x = R127i.x; -PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.w)); -R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R125i.w)) + intBitsToFloat(backupReg1i))); -PV1i.z = R126i.z; -R127i.w = floatBitsToInt(floor(intBitsToFloat(R1i.x))); -tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); -PS1i = floatBitsToInt(tempResultf); -// 10 -R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PS1i))); -R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS1i))); -R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS1i))); -PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.y)); -PS0i = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.y)); -// 11 -backupReg0i = R127i.x; -backupReg1i = R126i.z; -backupReg2i = R127i.w; -R127i.x = floatBitsToInt(floor(intBitsToFloat(R1i.y))); -PV1i.x = R127i.x; -R127i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(R127i.w))); -R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PS0i)); -R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.w)); -R124i.w = floatBitsToInt(intBitsToFloat(backupReg2i) + -(0.5)); -PS1i = R124i.w; -// 12 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.z),intBitsToFloat(R5i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R125i.w = tempi.x; -PS0i = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(PV1i.x))); -// 13 -PV1i.x = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(PS0i)); -PV1i.x = clampFI32(PV1i.x); -PV1i.y = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(R127i.y)); -PV1i.y = clampFI32(PV1i.y); -PV1i.z = floatBitsToInt(intBitsToFloat(R127i.x) + -(0.5)); -PV1i.w = R6i.x; -PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); -PS1i = R4i.y; -PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); -// 14 -PV0i.x = R4i.z; -PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); -PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.w)); -R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.w)) + intBitsToFloat(R125i.x))); -PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.z)); -R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PS1i)) + intBitsToFloat(R127i.z))); -PS0i = R127i.y; -// 15 -R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.y))); -R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w))); -R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.z))); -PV1i.z = R124i.z; -R3i.w = floatBitsToInt(roundEven(0.0)); -R2i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); -PS1i = R2i.w; -// 16 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(uf_remappedPS[3].y),intBitsToFloat(uf_remappedPS[3].z),-0.0),vec4(intBitsToFloat(R126i.z),intBitsToFloat(R127i.y),intBitsToFloat(PV1i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R125i.z = floatBitsToInt(intBitsToFloat(R9i.w) * intBitsToFloat(0x437f0000)); -PS0i = R125i.z; -// 17 -R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),-0.0),vec4(intBitsToFloat(R126i.z),intBitsToFloat(R127i.y),intBitsToFloat(R124i.z),0.0))); -PV1i.x = R1i.x; -PV1i.y = R1i.x; -PV1i.z = R1i.x; -PV1i.w = R1i.x; -R1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x))); -PS1i = R1i.z; -// 18 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),-0.0),vec4(intBitsToFloat(R126i.z),intBitsToFloat(R127i.y),intBitsToFloat(R124i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R1i.y = tempi.x; -R6i.y = int(intBitsToFloat(R125i.z)); -PS0i = R6i.y; -// 19 -redcCUBE(vec4(intBitsToFloat(R1i.z),intBitsToFloat(R1i.z),intBitsToFloat(R1i.x),intBitsToFloat(PV0i.x)),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(R1i.x),intBitsToFloat(R1i.z),intBitsToFloat(R1i.z)),cubeMapSTM,cubeMapFaceId); -R126i.x = floatBitsToInt(cubeMapSTM.x); -R126i.y = floatBitsToInt(cubeMapSTM.y); -R126i.z = floatBitsToInt(cubeMapSTM.z); -R126i.w = cubeMapFaceId; -PV1i.x = R126i.x; -PV1i.y = R126i.y; -PV1i.z = R126i.z; -PV1i.w = R126i.w; -R1i.x = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(uf_remappedPS[6].x)); -PS1i = R1i.x; -// 20 -R5i.x = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(uf_remappedPS[6].z)); -R1i.y = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(uf_remappedPS[6].y)); -R2i.z = PV1i.w; -R5i.w = floatBitsToInt(max(-(intBitsToFloat(R125i.w)), 0.0)); -PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); -// 21 -R0i.x = floatBitsToInt(-(intBitsToFloat(R7i.w)) + 1.0); -R5i.y = 0; -R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS0i)) + 1.5)); -R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PS0i)) + 1.5)); -R4i.x = R6i.y & 0x000000fc; -PS1i = R4i.x; -// 0 -R2i.x = R1i.w; -R2i.y = R5i.z; -R5i.z = floatBitsToInt(min(intBitsToFloat(R5i.w), 1.0)); -R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(uf_remappedPS[7].w))); -R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(uf_remappedPS[7].w))); -PS0i = R0i.y; -R10i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R3i.xy)).xyz); -R8i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.w))).xyz); -R2i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R2i.xy),R2i.z),cubeMapArrayIndex8),intBitsToFloat(R2i.w)).xyz); -R3i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R3i.xy)).xyz); -// 0 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R5i.x),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R5i.x),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBitsToFloat(uf_remappedPS[7].w))); -PS0i = R127i.z; -// 1 -R125i.x = floatBitsToInt(-(intBitsToFloat(R5i.z)) + 1.0); -R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(R0i.x)) + intBitsToFloat(R0i.x))); -PV1i.y = R123i.y; -R125i.z = R6i.y & 0x00000002; -R126i.w = 0; -tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); -PS1i = floatBitsToInt(tempResultf); -// 2 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PS1i))); -PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(0x3c23d70a)); -PV0i.z = clampFI32(PV0i.z); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS1i))); -PS0i = floatBitsToInt(float(R4i.x)); -// 3 -R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[7].w))); -PV1i.x = R126i.x; -R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[7].w))); -PV1i.y = R126i.y; -R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[7].w))); -PV1i.z = R126i.z; -R127i.w = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3b820821)); -R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); -PS1i = R1i.x; -// 4 -backupReg0i = R0i.y; -backupReg1i = R0i.x; -tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R1i.w)),-(intBitsToFloat(backupReg0i)),-(intBitsToFloat(R127i.z)),-0.0),vec4(-(intBitsToFloat(PV1i.x)),-(intBitsToFloat(PV1i.y)),-(intBitsToFloat(PV1i.z)),0.0))); -tempi.x = clampFI32(tempi.x); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R124i.z = tempi.x; -R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * 0.5 + 0.5)); -PS0i = R127i.y; -// 5 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),intBitsToFloat(R4i.z)),vec4(-(intBitsToFloat(R126i.x)),-(intBitsToFloat(R126i.y)),-(intBitsToFloat(R126i.z)),-(intBitsToFloat(R5i.y))))); -tempi.x = clampFI32(tempi.x); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R126i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); -PS1i = R126i.y; -// 6 -backupReg0i = R0i.y; -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),intBitsToFloat(R4i.z)),vec4(-(intBitsToFloat(R1i.w)),-(intBitsToFloat(backupReg0i)),-(intBitsToFloat(R127i.z)),-(intBitsToFloat(R126i.w))))); -tempi.x = clampFI32(tempi.x); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R124i.w = tempi.x; -R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); -PS0i = R126i.w; -// 7 -backupReg0i = R125i.x; -backupReg0i = R125i.x; -backupReg1i = R127i.y; -backupReg1i = R127i.y; -R125i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); -PV1i.x = R125i.x; -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PV0i.x))); -R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i))); -R4i.z = floatBitsToInt(intBitsToFloat(R4i.z) / 2.0); -R125i.w = floatBitsToInt((intBitsToFloat(R127i.w) * 0.25 + 0.25)); -PV1i.w = R125i.w; -R127i.x = floatBitsToInt(float(R125i.z)); -R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0); -PS1i = R127i.x; -// 8 -R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.y)) + intBitsToFloat(R126i.y))); -R126i.y = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0)); -R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R126i.w)) + -(intBitsToFloat(R126i.w)))); -PV0i.z = R127i.z; -R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); -PV0i.w = R123i.w; -R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),-(intBitsToFloat(PV1i.w))) + intBitsToFloat(R10i.y))); -PS0i = R125i.z; -// 9 -PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3e19999a)); -R124i.y = floatBitsToInt((intBitsToFloat(R10i.y) * 0.5 + 0.5)); -R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PV0i.w))); -PV1i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + 1.0); -R125i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + 1.0); -PS1i = R125i.y; -// 10 -backupReg0i = R127i.y; -backupReg1i = R5i.z; -backupReg1i = R5i.z; -R123i.x = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a))); -PV0i.x = R123i.x; -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(uf_remappedPS[8].x))); -R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); -R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R4i.z))) + intBitsToFloat(backupReg1i))); -R125i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); -PS0i = R125i.x; -// 11 -backupReg0i = R125i.y; -backupReg0i = R125i.y; -R124i.x = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R125i.z)); -R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); -R127i.z = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(R124i.y)); -R127i.z = clampFI32(R127i.z); -R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.x)) + intBitsToFloat(R126i.x))); -PV1i.w = R123i.w; -R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.x))); -PS1i = R125i.z; -// 12 -backupReg0i = R126i.x; -backupReg1i = R126i.z; -R126i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(R126i.w)); -R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),-(intBitsToFloat(R4i.z))) + intBitsToFloat(R124i.w))); -PV0i.y = R123i.y; -R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.w))); -R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R125i.x))); -R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R127i.x))) + intBitsToFloat(R127i.y))); -PS0i = R125i.x; -// 13 -backupReg0i = R127i.x; -backupReg1i = R127i.z; -backupReg2i = R125i.y; -R127i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV0i.y)); -R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),-(intBitsToFloat(backupReg0i))) + intBitsToFloat(R124i.x))); -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w))); -R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(backupReg1i))); -PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); -// 14 -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.w))) + intBitsToFloat(R125i.z))); -PV0i.x = R123i.x; -R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R125i.x))); -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.z))) + intBitsToFloat(R125i.z))); -PV0i.z = R123i.z; -R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); -R127i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.x)); -PS0i = R127i.y; -// 15 -backupReg0i = R125i.y; -backupReg1i = R126i.w; -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.z))); -R125i.y = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(PV0i.z)); -R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3f400000)); -R126i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.x)); -R127i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.x)); -PS1i = R127i.z; -// 16 -backupReg0i = R125i.w; -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.x))); -PV0i.x = R123i.x; -R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.y))); -PV0i.y = R123i.y; -PV0i.z = floatBitsToInt(0.25 * intBitsToFloat(R127i.y)); -R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R8i.z))); -R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.x))); -PS0i = R125i.z; -// 17 -backupReg0i = R126i.z; -R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV0i.z))); -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R124i.w))); -R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.w))); -R126i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); -R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); -PS1i = R127i.z; -// 18 -R123i.x = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R123i.x = clampFI32(R123i.x); -PV0i.x = R123i.x; -R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w))); -PV0i.y = R123i.y; -R123i.z = floatBitsToInt((intBitsToFloat(R9i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R123i.z = clampFI32(R123i.z); -PV0i.z = R123i.z; -R123i.w = floatBitsToInt((intBitsToFloat(R9i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R123i.w = clampFI32(R123i.w); -PV0i.w = R123i.w; -R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.y))); -PS0i = R126i.x; -// 19 -R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.w))); -R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.x))); -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R127i.x))); -R9i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.z))); -R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y), intBitsToFloat(R127i.x))); -PS1i = R126i.w; -// 20 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R126i.z))); -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R126i.z))); -PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z), intBitsToFloat(R127i.x))); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i.z))); -R9i.x = R6i.y & int(1); -PS0i = R9i.x; -// 21 -R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.w))); -R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.x))); -R2i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -R7i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.y))); -R6i.y = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -PS1i = R6i.y; -// 0 -R123i.x = floatBitsToInt((intBitsToFloat(R9i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -PV0i.x = R123i.x; -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(R10i.z))); -PV0i.z = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R6i.y)); -PV0i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z)); -PS0i = floatBitsToInt(float(R9i.x)); -// 1 -R7i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R3i.x))); -PV1i.y = floatBitsToInt(intBitsToFloat(R7i.w) + intBitsToFloat(PV0i.x)); -R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PV0i.y))); -R7i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R3i.y))); -PS1i = R7i.y; -// 2 -R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R3i.z))); -// export -passPixelColor0 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.y), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w)); -} diff --git a/Quality/BreathOfTheWild_1080p/eabf1e8268c0acf2_0000000079249749_ps.txt b/Quality/BreathOfTheWild_1080p/eabf1e8268c0acf2_0000000079249749_ps.txt deleted file mode 100644 index 80d4090f..00000000 --- a/Quality/BreathOfTheWild_1080p/eabf1e8268c0acf2_0000000079249749_ps.txt +++ /dev/null @@ -1,654 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -// shader eabf1e8268c0acf2 -// AARestore -// affects the edges of terrain and buildings -// original shader dumped using cemu 1.10.0f, BotW 1.3.1 -uniform ivec4 uf_remappedPS[10]; -layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 -layout(location = 0) in vec4 passParameterSem0; -layout(location = 1) in vec4 passParameterSem1; -layout(location = 2) in vec4 passParameterSem3; -layout(location = 3) in vec4 passParameterSem4; -layout(location = 4) in vec4 passParameterSem6; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) -{ -// stm -> x .. s, y .. t, z .. MajorAxis*2.0 -vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); -float rx = inputCoord.x; -float ry = inputCoord.y; -float rz = inputCoord.z; -if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) -{ -stm.z = rx*2.0; -stm.xy = vec2(ry,rz); -if( rx >= 0.0 ) -{ -faceId = 0; -} -else -{ -faceId = 1; -} -} -else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) -{ -stm.z = ry*2.0; -stm.xy = vec2(rx,rz); -if( ry >= 0.0 ) -{ -faceId = 2; -} -else -{ -faceId = 3; -} -} -else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) -{ -stm.z = rz*2.0; -stm.xy = vec2(rx,ry); -if( rz >= 0.0 ) -{ -faceId = 4; -} -else -{ -faceId = 5; -} -} -} -vec3 redcCUBEReverse(vec2 st, int faceId) -{ -st.yx = st.xy; -vec3 v; -float majorAxis = 1.0; -if( faceId == 0 ) -{ -v.yz = (st-vec2(1.5))*(majorAxis*2.0); -v.x = 1.0; -} -else if( faceId == 1 ) -{ -v.yz = (st-vec2(1.5))*(majorAxis*2.0); -v.x = -1.0; -} -else if( faceId == 2 ) -{ -v.xz = (st-vec2(1.5))*(majorAxis*2.0); -v.y = 1.0; -} -else if( faceId == 3 ) -{ -v.xz = (st-vec2(1.5))*(majorAxis*2.0); -v.y = -1.0; -} -else if( faceId == 4 ) -{ -v.xy = (st-vec2(1.5))*(majorAxis*2.0); -v.z = 1.0; -} -else -{ -v.xy = (st-vec2(1.5))*(majorAxis*2.0); -v.z = -1.0; -} -return v; -} -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -ivec4 R0i = ivec4(0); -ivec4 R1i = ivec4(0); -ivec4 R2i = ivec4(0); -ivec4 R3i = ivec4(0); -ivec4 R4i = ivec4(0); -ivec4 R5i = ivec4(0); -ivec4 R6i = ivec4(0); -ivec4 R7i = ivec4(0); -ivec4 R8i = ivec4(0); -ivec4 R9i = ivec4(0); -ivec4 R10i = ivec4(0); -ivec4 R11i = ivec4(0); -ivec4 R12i = ivec4(0); -ivec4 R13i = ivec4(0); -ivec4 R122i = ivec4(0); -ivec4 R123i = ivec4(0); -ivec4 R124i = ivec4(0); -ivec4 R125i = ivec4(0); -ivec4 R126i = ivec4(0); -ivec4 R127i = ivec4(0); -int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; -ivec4 PV0i = ivec4(0), PV1i = ivec4(0); -int PS0i = 0, PS1i = 0; -ivec4 tempi = ivec4(0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -float cubeMapArrayIndex8 = 0.0; -R0i = floatBitsToInt(passParameterSem0); -R1i = floatBitsToInt(passParameterSem1); -R2i = floatBitsToInt(passParameterSem3); -R3i = floatBitsToInt(passParameterSem4); -R4i = floatBitsToInt(passParameterSem6); -R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw); -R2i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); -//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); -//R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw); -R4i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw); -// 0 -R127i.x = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0))); -PV0i.x = R127i.x; -R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0))); -PV0i.y = R127i.y; -R124i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0))); -PV0i.z = R124i.z; -R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); -PV0i.w = R127i.w; -R126i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.y)); -PS0i = R126i.w; -// 1 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R8i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w))); -PS1i = R8i.z; -// 2 -R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(R127i.w)))); -R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(R127i.w)))); -R125i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.x)); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(uf_remappedPS[2].y))); -tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); -R125i.x = floatBitsToInt(tempResultf); -PS0i = R125i.x; -// 3 -R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); -PV1i.x = R5i.x; -R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); -R127i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.w)); -R127i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.z)); -R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); -PS1i = R126i.z; -// 4 -backupReg0i = R0i.x; -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R9i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(R10i.x),intBitsToFloat(R9i.y),intBitsToFloat(R8i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); -PS0i = R8i.x; -// 5 -backupReg0i = R126i.w; -backupReg0i = R126i.w; -R127i.x = floatBitsToInt(max(intBitsToFloat(R127i.z), -(intBitsToFloat(R127i.z)))); -R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(R0i.y))); -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R126i.z))); -R126i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); -PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); -// 6 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R127i.y = tempi.x; -PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i)); -// 7 -PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.w)); -R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PS0i))); -PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.y)); -R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(PS0i))); -R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PS0i))); -PS1i = R9i.z; -// 8 -PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); -PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); -PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R6i.z)); -PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.z), -(intBitsToFloat(PV1i.z)))); -PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 4.0); -PV0i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R6i.x)); -R126i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), -(intBitsToFloat(R125i.z)))); -PS0i = R126i.x; -// 9 -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.x))); -PV1i.x = R123i.x; -PV1i.y = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w)))); -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.z))); -PV1i.z = R123i.z; -PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w)))); -PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 4.0); -PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.y), -(intBitsToFloat(PV0i.y)))); -PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 4.0); -// 10 -backupReg0i = R126i.x; -R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.x)); -PV0i.x = R126i.x; -R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i))); -PV0i.y = R127i.y; -R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R125i.x))); -PV0i.z = R6i.z; -R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.w))); -R127i.z = floatBitsToInt(floor(intBitsToFloat(R3i.x))); -PS0i = R127i.z; -// 11 -R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R10i.y),intBitsToFloat(R2i.w),intBitsToFloat(R9i.z),0.0))); -PV1i.x = R125i.x; -PV1i.y = R125i.x; -PV1i.z = R125i.x; -PV1i.w = R125i.x; -PS1i = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.x)); -// 12 -PV0i.x = floatBitsToInt(floor(intBitsToFloat(R3i.y))); -PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(R126i.x)); -PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PS1i)); -PV0i.w = floatBitsToInt(intBitsToFloat(R3i.x) + -(intBitsToFloat(R127i.z))); -R126i.x = floatBitsToInt(intBitsToFloat(R127i.z) + -(0.5)); -PS0i = R126i.x; -// 13 -backupReg0i = R127i.y; -PV1i.x = floatBitsToInt(intBitsToFloat(R3i.y) + -(intBitsToFloat(PV0i.x))); -R127i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + -(0.5)); -PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); -PV1i.z = clampFI32(PV1i.z); -PV1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.y)); -PS1i = R5i.x; -PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); -// 14 -PV0i.x = R5i.y; -PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); -PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.x)); -PV0i.y = clampFI32(PV0i.y); -PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R126i.x)); -PV0i.w = R6i.z; -PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); -R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PS1i)) + intBitsToFloat(R10i.y))); -PS0i = R126i.x; -// 15 -backupReg0i = R127i.y; -R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.z))); -R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R2i.w))); -R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.z))); -PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg0i)); -R2i.z = floatBitsToInt(roundEven(0.0)); -PS1i = R2i.z; -// 16 -R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(R1i.z))); -R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.w))); -R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(R1i.w))); -R0i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); -R3i.x = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(uf_remappedPS[3].x)); -PS0i = R3i.x; -// 17 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R127i.w = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(0x437f0000)); -PS1i = R127i.w; -// 18 -R124i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); -PV0i.x = R124i.x; -PV0i.y = R124i.x; -PV0i.z = R124i.x; -PV0i.w = R124i.x; -R124i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x))); -PS0i = R124i.z; -// 19 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R124i.y = tempi.x; -R127i.z = floatBitsToInt(max(-(intBitsToFloat(R125i.x)), 0.0)); -PS1i = R127i.z; -// 20 -backupReg0i = R124i.x; -backupReg0i = R124i.x; -backupReg1i = R124i.z; -backupReg1i = R124i.z; -redcCUBE(vec4(intBitsToFloat(R124i.z),intBitsToFloat(R124i.z),intBitsToFloat(backupReg0i),intBitsToFloat(PV1i.x)),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg1i)),cubeMapSTM,cubeMapFaceId); -R124i.x = floatBitsToInt(cubeMapSTM.x); -R124i.y = floatBitsToInt(cubeMapSTM.y); -R124i.z = floatBitsToInt(cubeMapSTM.z); -R124i.w = cubeMapFaceId; -PV0i.x = R124i.x; -PV0i.y = R124i.y; -PV0i.z = R124i.z; -PV0i.w = R124i.w; -R1i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(uf_remappedPS[3].y)); -PS0i = R1i.y; -// 21 -R6i.x = floatBitsToInt(intBitsToFloat(R9i.z) + intBitsToFloat(uf_remappedPS[3].z)); -R3i.y = floatBitsToInt(-(intBitsToFloat(R7i.w)) + 1.0); -PV1i.y = R3i.y; -R0i.z = PV0i.w; -R3i.w = 0; -PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); -// 22 -R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); -R6i.y = floatBitsToInt(min(intBitsToFloat(R127i.z), 1.0)); -R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(PS1i)) + 1.5)); -R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PS1i)) + 1.5)); -R3i.z = int(intBitsToFloat(R127i.w)); -PS0i = R3i.z; -// 0 -R0i.x = R1i.w; -R0i.y = R1i.z; -R127i.z = floatBitsToInt(intBitsToFloat(R7i.w) * intBitsToFloat(0x437f0000)); -R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x), intBitsToFloat(uf_remappedPS[7].w))); -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y), intBitsToFloat(uf_remappedPS[7].w))); -PS0i = R127i.y; -// 1 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R1i.y),intBitsToFloat(R6i.x),-0.0),vec4(intBitsToFloat(R3i.x),intBitsToFloat(R1i.y),intBitsToFloat(R6i.x),0.0))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), intBitsToFloat(uf_remappedPS[7].w))); -PS1i = R125i.z; -// 2 -PV0i.x = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(0x3c23d70a)); -PV0i.x = clampFI32(PV0i.x); -R124i.y = R3i.z & 0x000000fc; -R124i.z = floatBitsToInt(-(intBitsToFloat(R6i.y)) + 1.0); -R124i.w = 0; -tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); -PS0i = floatBitsToInt(tempResultf); -// 3 -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS0i))); -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS0i))); -R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PS0i))); -R126i.y = int(intBitsToFloat(R127i.z)); -PS1i = R126i.y; -// 4 -backupReg0i = R124i.y; -R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[7].w))); -PV0i.x = R124i.x; -R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(uf_remappedPS[7].w))); -PV0i.y = R124i.y; -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(uf_remappedPS[7].w))); -PV0i.z = R127i.z; -R126i.w = floatBitsToInt((intBitsToFloat(R3i.y) * 0.5 + 0.5)); -R126i.x = floatBitsToInt(float(backupReg0i)); -PS0i = R126i.x; -// 5 -backupReg0i = R124i.z; -backupReg0i = R124i.z; -tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R127i.w)),-(intBitsToFloat(R127i.y)),-(intBitsToFloat(R125i.z)),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); -tempi.x = clampFI32(tempi.x); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R1i.w = tempi.x; -R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); -PS1i = R124i.z; -// 6 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)),vec4(-(intBitsToFloat(R124i.x)),-(intBitsToFloat(R124i.y)),-(intBitsToFloat(R127i.z)),-(intBitsToFloat(R3i.w))))); -tempi.x = clampFI32(tempi.x); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R125i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); -PS0i = R125i.w; -// 7 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)),vec4(-(intBitsToFloat(R127i.w)),-(intBitsToFloat(R127i.y)),-(intBitsToFloat(R125i.z)),-(intBitsToFloat(R124i.w))))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R127i.w = tempi.x; -PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); -// 8 -PV0i.x = R126i.y & int(1); -R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w))); -R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); -R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PS1i)) + -(intBitsToFloat(PS1i)))); -R6i.w = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(0x3b820821)); -R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w))); -PS0i = R127i.z; -// 9 -R126i.x = R127i.w; -R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); -R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(R124i.z)) + intBitsToFloat(R124i.z))); -PV1i.y = R123i.y; -R126i.z = ((PV0i.x == 0)?(0):(0x3f800000)); -R126i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0)); -R7i.x = R127i.w; -R7i.x = clampFI32(R7i.x); -PS1i = R7i.x; -// 10 -R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV1i.y))); -PV0i.y = floatBitsToInt(intBitsToFloat(R125i.z) + 1.0); -R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a))); -R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R6i.y))); -R122i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.z))); -PS0i = R122i.x; -// 11 -backupReg0i = R126i.x; -R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); -R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); -R7i.z = floatBitsToInt((intBitsToFloat(R6i.w) * 0.25 + 0.25)); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(backupReg0i))); -PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.w)); -// 12 -backupReg0i = R124i.x; -R124i.x = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(R125i.w)); -R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); -R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.w))); -R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R7i.x))); -PV0i.w = R123i.w; -R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z))); -PS0i = R127i.y; -// 13 -backupReg0i = R124i.z; -backupReg1i = R126i.y; -backupReg2i = R126i.x; -R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z))); -PV1i.x = R126i.x; -R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w))); -R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R6i.w)) + intBitsToFloat(backupReg0i))); -PV1i.z = R124i.z; -R125i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.w)); -PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); -// 14 -backupReg0i = R124i.x; -R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.z))); -R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i))); -R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.x))); -R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R124i.y))) + intBitsToFloat(R127i.y))); -PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); -// 15 -backupReg0i = R126i.x; -backupReg0i = R126i.x; -backupReg1i = R127i.y; -backupReg1i = R127i.y; -backupReg2i = R125i.w; -R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg0i))); -R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg1i))); -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),-(intBitsToFloat(R125i.y))) + intBitsToFloat(R124i.z))); -PV1i.z = R123i.z; -R125i.w = floatBitsToInt(0.25 * intBitsToFloat(PS0i)); -R124i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); -PS1i = R124i.z; -// 16 -backupReg0i = R126i.z; -PV0i.x = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R127i.w)); -PV0i.y = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R124i.x)); -R126i.z = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(backupReg0i)); -R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y))); -R1i.w = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(PV1i.z)); -PS0i = R1i.w; -// 17 -R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R6i.y))); -R6i.y = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(R126i.x)); -R1i.z = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(R127i.y)); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R125i.w))); -R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R125i.w))); -PS1i = R124i.z; -// 18 -R6i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R6i.x = clampFI32(R6i.x); -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R125i.w))); -R12i.z = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R12i.z = clampFI32(R12i.z); -R5i.w = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R5i.w = clampFI32(R5i.w); -R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x), intBitsToFloat(PV1i.w))); -PS0i = R4i.x; -// 19 -PV1i.x = R3i.z & int(1); -R3i.y = R2i.y; -R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z), intBitsToFloat(PV0i.y))); -R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y), intBitsToFloat(R124i.z))); -R3i.z = floatBitsToInt(roundEven(1.0)); -PS1i = R3i.z; -// 20 -R3i.x = R2i.x; -R4i.z = floatBitsToInt(float(PV1i.x)); -PS0i = R4i.z; -R4i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R8i.xy)).x); -R13i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R2i.xy)).xyz); -R11i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).xyz); -R3i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z))).xyz); -R0i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R0i.xy),R0i.z),cubeMapArrayIndex8),intBitsToFloat(R0i.w)).xyz); -R2i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R2i.xy)).xyz); -// 0 -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.y),-(intBitsToFloat(R7i.z))) + intBitsToFloat(R13i.y))); -PV0i.x = R123i.x; -R123i.y = floatBitsToInt((intBitsToFloat(R13i.y) * 0.5 + 0.5)); -PV0i.y = R123i.y; -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x),intBitsToFloat(R4i.w)) + intBitsToFloat(uf_remappedPS[1].x))); -PV0i.z = R123i.z; -R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.x), intBitsToFloat(R7i.x))); -R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(R13i.z))); -PS0i = R124i.x; -// 1 -PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z))); -PV1i.y = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.y)); -PV1i.y = clampFI32(PV1i.y); -PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R5i.z))); -PV1i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R9i.x))); -R125i.x = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(PV0i.x)); -PS1i = R125i.x; -// 2 -R126i.x = floatBitsToInt(-(intBitsToFloat(R10i.x)) + intBitsToFloat(PV1i.w)); -PV0i.x = R126i.x; -R127i.y = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(PV1i.z)); -PV0i.y = R127i.y; -PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PV1i.x)); -R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV1i.y))); -R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R125i.w))); -PS0i = R125i.y; -// 3 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.y),intBitsToFloat(R2i.w),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R124i.y = tempi.x; -R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i.w))); -PS1i = R126i.y; -// 4 -backupReg0i = R127i.y; -R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R126i.x))); -PV0i.x = R123i.x; -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i.z))); -R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); -R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R124i.x))); -PS0i = R1i.w; -// 5 -backupReg0i = R0i.x; -backupReg1i = R126i.y; -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R7i.w))); -R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i)) + intBitsToFloat(R3i.x))); -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R6i.y))); -// 6 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.x))); -R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R125i.w)) + intBitsToFloat(PV1i.z))); -PV0i.y = R123i.y; -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(R3i.y))); -PV0i.z = R123i.z; -R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R3i.z))); -PV0i.w = R123i.w; -// 7 -R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.w))); -R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.z))); -R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R126i.y))); -tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y)); -PS1i = floatBitsToInt(tempResultf); -// 8 -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PS1i))); -// 9 -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z), intBitsToFloat(PV0i.w))); -// 10 -PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3ced9168)); -PV0i.y = clampFI32(PV0i.y); -// 11 -R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R10i.z)) + 1.0)); -PV1i.y = R123i.y; -// 12 -R4i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); -// 0 -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.x))); -PV0i.x = R123i.x; -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.z))); -PV0i.z = R123i.z; -R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.y))); -PV0i.w = R123i.w; -// 1 -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.x))); -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R4i.x))); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R4i.x))); -// 2 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R5i.w))); -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R6i.x))); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R12i.z))); -// 3 -R123i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -PV1i.x = R123i.x; -R123i.y = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -PV1i.y = R123i.y; -R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -PV1i.z = R123i.z; -// 4 -backupReg0i = R0i.y; -PV0i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.x)); -PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.y)); -PV0i.w = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV1i.z)); -// 5 -R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R2i.x))); -R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R2i.y))); -R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R2i.z))); -// export -passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); -} diff --git a/Quality/BreathOfTheWild_1080pUW/0bcd653c18367d59_0000000000000000_vs.txt b/Quality/BreathOfTheWild_1080pUW/0bcd653c18367d59_0000000000000000_vs.txt new file mode 100644 index 00000000..7f6a4599 --- /dev/null +++ b/Quality/BreathOfTheWild_1080pUW/0bcd653c18367d59_0000000000000000_vs.txt @@ -0,0 +1,211 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader 0bcd653c18367d59 +// TAA restore +uniform ivec4 uf_remappedVS[5]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(binding = 32) uniform sampler2D textureUnitVS0;// Tex0 addr 0x3db8b000 res 12x1x1 dim 1 tm: 2 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler18 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 3) out vec4 passParameterSem4; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 1) out vec4 passParameterSem1; +layout(location = 2) out vec4 passParameterSem3; +layout(location = 4) out vec4 passParameterSem6; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xyzw = attrDataSem0.xyzw; +attrDecoder = ((attrDecoder>>8)&0xFF)|((attrDecoder<<8)&0xFF00); +attrDecoder.xyzw = floatBitsToInt(vec4(unpackHalf2x16(attrDecoder.x|(attrDecoder.y<<16)),unpackHalf2x16(attrDecoder.z|(attrDecoder.w<<16)))); +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.x = attrDataSem1.x; +attrDecoder.x = (attrDecoder.x>>24)|((attrDecoder.x>>8)&0xFF00)|((attrDecoder.x<<8)&0xFF0000)|((attrDecoder.x<<24)); +attrDecoder.y = 0; +attrDecoder.z = 0; +attrDecoder.w = 0; +attrDecoder.xyzw = uvec4((attrDecoder.x>>0)&0x3FF,(attrDecoder.x>>10)&0x3FF,(attrDecoder.x>>20)&0x3FF,(attrDecoder.x>>30)&0x3); +if( (attrDecoder.x&0x200) != 0 ) attrDecoder.x |= 0xFFFFFC00; +if( (attrDecoder.y&0x200) != 0 ) attrDecoder.y |= 0xFFFFFC00; +if( (attrDecoder.z&0x200) != 0 ) attrDecoder.z |= 0xFFFFFC00; +attrDecoder.x = floatBitsToUint(max(float(int(attrDecoder.x))/511.0,-1.0)); +attrDecoder.y = floatBitsToUint(max(float(int(attrDecoder.y))/511.0,-1.0)); +attrDecoder.z = floatBitsToUint(max(float(int(attrDecoder.z))/511.0,-1.0)); +attrDecoder.w = floatBitsToUint(float(attrDecoder.w)); +R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +// 0 +backupReg0i = R0i.x; +PV0i.x = (backupReg0i == int(1))?int(0xFFFFFFFF):int(0x0); +R127i.y = 0x3f800000; +PV0i.z = 0x3f800000; +PV0i.w = 0x40400000; +R127i.z = 0xbf800000; +PS0i = R127i.z; +// 1 +R123i.x = ((PV0i.x == 0)?(PV0i.z):(0xc0400000)); +PV1i.x = R123i.x; +R123i.y = ((PV0i.x == 0)?(PV0i.w):(0xbf800000)); +PV1i.y = R123i.y; +R0i.z = 0; +PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].z) * intBitsToFloat(0x3b808081)); +R2i.w = 0x3f800000; +PS1i = R2i.w; +// 2 +R2i.x = ((R0i.x == 0)?(R127i.z):(PV1i.y)); +PV0i.x = R2i.x; +R2i.y = ((R0i.x == 0)?(R127i.y):(PV1i.x)); +PV0i.y = R2i.y; +R2i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + -(0.5)); +R2i.z = floatBitsToInt(intBitsToFloat(R2i.z) * 2.0); +R0i.w = 0x3d2aaaab; +R0i.x = 0x3e000000; +PS0i = R0i.x; +// 3 +R5i.x = floatBitsToInt((intBitsToFloat(PV0i.x) * 0.5 + 0.5)); +PV1i.x = R5i.x; +R0i.y = 0; +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y))); +R4i.w = uf_remappedVS[1].z; +R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) / 2.0); +R3i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[2].z))); +R3i.x = floatBitsToInt(intBitsToFloat(R3i.x) / 2.0); +PS1i = R3i.x; +// 4 +R6i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[3].x))); +R6i.x = floatBitsToInt(intBitsToFloat(R6i.x) * 2.0); +R5i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * 0.5 + 0.5)); +R7i.z = PV1i.x; +R3i.w = R2i.x; +R3i.w = floatBitsToInt(intBitsToFloat(R3i.w) / 2.0); +R6i.y = uf_remappedVS[3].y; +R6i.y = floatBitsToInt(intBitsToFloat(R6i.y) * 2.0); +PS0i = R6i.y; +R1i.w = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.wz)).x); +R1i.xyz = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.xy)).xyz); +// export +gl_Position = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +// export +// skipped export to semanticId 255 +// 0 +R126i.x = floatBitsToInt(intBitsToFloat(R3i.x) + -(0.5)); +R125i.y = floatBitsToInt(intBitsToFloat(R4i.w) + -(0.5)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R2i.y))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0); +R7i.w = R5i.y; +PV0i.w = R7i.w; +R127i.y = floatBitsToInt(-(intBitsToFloat(R6i.x))); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) / 2.0); +PS0i = R127i.y; +// 1 +R127i.x = floatBitsToInt(-(intBitsToFloat(R6i.y))); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0); +R126i.y = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(R4i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedVS[4].w)/1.5); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(R3i.x)); +R127i.w = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(uf_remappedVS[4].z)/2.0); +PS1i = R127i.w; +// 2 +backupReg0i = R127i.y; +R125i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R126i.x)); +R127i.y = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R125i.y)); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PV1i.w))); +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(R4i.w)) + intBitsToFloat(backupReg0i))); +R125i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].z)/2.0); +PS0i = R125i.w; +// 3 +backupReg0i = R126i.y; +backupReg1i = R127i.x; +R127i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[4].w)/1.5)); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(backupReg0i))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R3i.x)) + intBitsToFloat(backupReg1i))); +R124i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].x)*2.0); +R124i.w = floatBitsToInt(intBitsToFloat(R124i.w) / 2.0); +R125i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].y)*1.5); +R125i.z = floatBitsToInt(intBitsToFloat(R125i.z) / 2.0); +PS1i = R125i.z; +// 4 +backupReg0i = R126i.x; +backupReg1i = R127i.w; +backupReg2i = R127i.y; +R126i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w)/1.5); +R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); +R127i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].z)/2.0); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); +R124i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(backupReg0i)); +R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(R125i.y)); +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(backupReg2i))); +PS0i = R4i.w; +// 5 +backupReg0i = R127i.z; +R2i.x = floatBitsToInt(intBitsToFloat(R125i.w) * 1.5); +R2i.y = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R125i.x))); +R6i.w = backupReg0i; +R6i.z = R126i.w; +PS1i = R6i.z; +// 6 +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R124i.w)) + 0.5)); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R125i.z)) + 0.5)); +R5i.z = R126i.y; +R5i.w = R126i.z; +R3i.z = R127i.y; +PS0i = R3i.z; +// 7 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(R127i.w))); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R124i.z))); +R4i.z = R4i.w; +R3i.w = R126i.x; +R4i.w = R127i.z; +PS1i = R4i.w; +// export +passParameterSem4 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +// export +// skipped export to semanticId 255 +// export +passParameterSem0 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w)); +// export +passParameterSem1 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)); +// export +passParameterSem3 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.z)); +// export +passParameterSem6 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.x), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w)); +} diff --git a/Quality/BreathOfTheWild_1080pUW/1a14de8e58d5b30a_0000000000000000_vs.txt b/Quality/BreathOfTheWild_1080pUW/1a14de8e58d5b30a_0000000000000000_vs.txt new file mode 100644 index 00000000..1bec9f6e --- /dev/null +++ b/Quality/BreathOfTheWild_1080pUW/1a14de8e58d5b30a_0000000000000000_vs.txt @@ -0,0 +1,220 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader 1a14de8e58d5b30a +// TAA restore +uniform ivec4 uf_remappedVS[5]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(binding = 32) uniform sampler2D textureUnitVS0;// Tex0 addr 0x3db8b000 res 12x1x1 dim 1 tm: 2 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler18 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 2) out vec4 passParameterSem2; +layout(location = 3) out vec4 passParameterSem4; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 1) out vec4 passParameterSem1; +layout(location = 4) out vec4 passParameterSem6; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xyzw = attrDataSem0.xyzw; +attrDecoder = ((attrDecoder>>8)&0xFF)|((attrDecoder<<8)&0xFF00); +attrDecoder.xyzw = floatBitsToInt(vec4(unpackHalf2x16(attrDecoder.x|(attrDecoder.y<<16)),unpackHalf2x16(attrDecoder.z|(attrDecoder.w<<16)))); +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.x = attrDataSem1.x; +attrDecoder.x = (attrDecoder.x>>24)|((attrDecoder.x>>8)&0xFF00)|((attrDecoder.x<<8)&0xFF0000)|((attrDecoder.x<<24)); +attrDecoder.y = 0; +attrDecoder.z = 0; +attrDecoder.w = 0; +attrDecoder.xyzw = uvec4((attrDecoder.x>>0)&0x3FF,(attrDecoder.x>>10)&0x3FF,(attrDecoder.x>>20)&0x3FF,(attrDecoder.x>>30)&0x3); +if( (attrDecoder.x&0x200) != 0 ) attrDecoder.x |= 0xFFFFFC00; +if( (attrDecoder.y&0x200) != 0 ) attrDecoder.y |= 0xFFFFFC00; +if( (attrDecoder.z&0x200) != 0 ) attrDecoder.z |= 0xFFFFFC00; +attrDecoder.x = floatBitsToUint(max(float(int(attrDecoder.x))/511.0,-1.0)); +attrDecoder.y = floatBitsToUint(max(float(int(attrDecoder.y))/511.0,-1.0)); +attrDecoder.z = floatBitsToUint(max(float(int(attrDecoder.z))/511.0,-1.0)); +attrDecoder.w = floatBitsToUint(float(attrDecoder.w)); +R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +// 0 +backupReg0i = R0i.x; +PV0i.x = (backupReg0i == int(1))?int(0xFFFFFFFF):int(0x0); +R127i.y = 0x3f800000; +PV0i.z = 0x3f800000; +PV0i.w = 0x40400000; +R127i.z = 0xbf800000; +PS0i = R127i.z; +// 1 +R123i.x = ((PV0i.x == 0)?(PV0i.z):(0xc0400000)); +PV1i.x = R123i.x; +R123i.y = ((PV0i.x == 0)?(PV0i.w):(0xbf800000)); +PV1i.y = R123i.y; +R0i.z = 0; +PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].z) * intBitsToFloat(0x3b808081)); +R2i.w = 0x3f800000; +PS1i = R2i.w; +// 2 +R2i.x = ((R0i.x == 0)?(R127i.z):(PV1i.y)); +PV0i.x = R2i.x; +R2i.y = ((R0i.x == 0)?(R127i.y):(PV1i.x)); +PV0i.y = R2i.y; +R2i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + -(0.5)); +R2i.z = floatBitsToInt(intBitsToFloat(R2i.z) * 2.0); +R0i.w = 0x3ec00000; +R0i.x = 0x3eeaaaab; +PS0i = R0i.x; +// 3 +R1i.x = 0x3d2aaaab; +R0i.y = 0; +R1i.z = 0; +R1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y))); +R5i.x = floatBitsToInt((intBitsToFloat(PV0i.x) * 0.5 + 0.5)); +PS1i = R5i.x; +R3i.xyz = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.wz)).xyz); +R0i.xyz = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.xy)).xyz); +R4i.w = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R1i.xz)).y); +// export +gl_Position = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +// 0 +R127i.x = uf_remappedVS[1].z; +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0); +PV0i.x = R127i.x; +R5i.y = floatBitsToInt((intBitsToFloat(R1i.w) * 0.5 + 0.5)); +PV0i.y = R5i.y; +R126i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[2].z))); +R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) / 2.0); +R127i.w = R2i.x; +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) / 2.0); +R1i.z = R5i.x; +PS0i = R1i.z; +// 1 +backupReg0i = R2i.y; +R2i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[3].x))); +R2i.x = floatBitsToInt(intBitsToFloat(R2i.x) * 2.0); +PV1i.x = R2i.x; +R2i.y = uf_remappedVS[3].y; +R2i.y = floatBitsToInt(intBitsToFloat(R2i.y) * 2.0); +PV1i.y = R2i.y; +R127i.z = floatBitsToInt(-(intBitsToFloat(backupReg0i))); +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) / 2.0); +R1i.w = PV0i.y; +PV1i.w = R1i.w; +R126i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + -(0.5)); +PS1i = R126i.y; +// 2 +backupReg0i = R127i.w; +R126i.x = floatBitsToInt(intBitsToFloat(R126i.z) + -(0.5)); +PV0i.x = R126i.x; +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) / 2.0); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(uf_remappedVS[4].w)/1.5); +R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.y))); +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) / 2.0); +R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R127i.x)); +PS0i = R127i.y; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R126i.z)); +R125i.y = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R126i.y)); +R127i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.x)); +R126i.w = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(uf_remappedVS[4].z)/2.0); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.y))); +PS1i = R125i.w; +// 4 +backupReg0i = R127i.y; +backupReg1i = R126i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PV1i.x))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(backupReg0i))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(backupReg1i)) + intBitsToFloat(R127i.w))); +R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].x)*2.0); +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) / 2.0); +R125i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].y)*1.5); +R125i.z = floatBitsToInt(intBitsToFloat(R125i.z) / 2.0); +PS0i = R125i.z; +// 5 +backupReg0i = R126i.x; +backupReg1i = R126i.w; +backupReg2i = R126i.y; +R126i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w)/1.5); +R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); +R126i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].z)/2.0); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) * 2.0); +R124i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(backupReg0i)); +R126i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(backupReg2i)); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R125i.y))); +PS1i = R124i.w; +// 6 +backupReg0i = R0i.y; +backupReg1i = R0i.x; +backupReg2i = R125i.w; +PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.z)) + intBitsToFloat(R0i.z)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R3i.y)) + intBitsToFloat(backupReg0i)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R3i.x)) + intBitsToFloat(backupReg1i)); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R127i.z))); +R2i.z = backupReg2i; +PS0i = R2i.z; +// 7 +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R5i.y)) + intBitsToFloat(R3i.x))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(R3i.y))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R5i.y)) + intBitsToFloat(R3i.z))); +R2i.w = R126i.z; +R5i.z = R127i.y; +PS1i = R5i.z; +// 8 +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R127i.w)) + 0.5)); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R125i.z)) + 0.5)); +R3i.z = R126i.y; +R5i.w = R127i.x; +R3i.w = R126i.x; +PS0i = R3i.w; +// 9 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R126i.w))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R124i.z))); +R0i.z = R124i.w; +R0i.w = R125i.w; +// export +passParameterSem2 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); +// export +passParameterSem4 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +// export +// skipped export to semanticId 255 +// export +passParameterSem0 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w)); +// export +passParameterSem1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +// export +passParameterSem6 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.x), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Quality/BreathOfTheWild_1080pUW/4721609a424e9a1f_0000000000000000_vs.txt b/Quality/BreathOfTheWild_1080pUW/4721609a424e9a1f_0000000000000000_vs.txt new file mode 100644 index 00000000..758eed36 --- /dev/null +++ b/Quality/BreathOfTheWild_1080pUW/4721609a424e9a1f_0000000000000000_vs.txt @@ -0,0 +1,186 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader 4721609a424e9a1f +// TAA restore +uniform ivec4 uf_remappedVS[5]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(binding = 32) uniform sampler2D textureUnitVS0;// Tex0 addr 0x3db8b000 res 12x1x1 dim 1 tm: 2 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler18 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 1) out vec4 passParameterSem4; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 2) out vec4 passParameterSem6; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xyzw = attrDataSem0.xyzw; +attrDecoder = ((attrDecoder>>8)&0xFF)|((attrDecoder<<8)&0xFF00); +attrDecoder.xyzw = floatBitsToInt(vec4(unpackHalf2x16(attrDecoder.x|(attrDecoder.y<<16)),unpackHalf2x16(attrDecoder.z|(attrDecoder.w<<16)))); +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.x = attrDataSem1.x; +attrDecoder.x = (attrDecoder.x>>24)|((attrDecoder.x>>8)&0xFF00)|((attrDecoder.x<<8)&0xFF0000)|((attrDecoder.x<<24)); +attrDecoder.y = 0; +attrDecoder.z = 0; +attrDecoder.w = 0; +attrDecoder.xyzw = uvec4((attrDecoder.x>>0)&0x3FF,(attrDecoder.x>>10)&0x3FF,(attrDecoder.x>>20)&0x3FF,(attrDecoder.x>>30)&0x3); +if( (attrDecoder.x&0x200) != 0 ) attrDecoder.x |= 0xFFFFFC00; +if( (attrDecoder.y&0x200) != 0 ) attrDecoder.y |= 0xFFFFFC00; +if( (attrDecoder.z&0x200) != 0 ) attrDecoder.z |= 0xFFFFFC00; +attrDecoder.x = floatBitsToUint(max(float(int(attrDecoder.x))/511.0,-1.0)); +attrDecoder.y = floatBitsToUint(max(float(int(attrDecoder.y))/511.0,-1.0)); +attrDecoder.z = floatBitsToUint(max(float(int(attrDecoder.z))/511.0,-1.0)); +attrDecoder.w = floatBitsToUint(float(attrDecoder.w)); +R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +// 0 +backupReg0i = R0i.x; +PV0i.x = (backupReg0i == int(1))?int(0xFFFFFFFF):int(0x0); +R127i.y = 0x3f800000; +PV0i.z = 0x3f800000; +PV0i.w = 0x40400000; +R127i.z = 0xbf800000; +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].z) * intBitsToFloat(0x3b808081)); +R123i.y = ((PV0i.x == 0)?(PV0i.w):(0xbf800000)); +PV1i.y = R123i.y; +R0i.z = 0; +R123i.w = ((PV0i.x == 0)?(PV0i.z):(0xc0400000)); +PV1i.w = R123i.w; +R1i.w = 0x3f800000; +PS1i = R1i.w; +// 2 +R1i.x = ((R0i.x == 0)?(R127i.z):(PV1i.y)); +PV0i.x = R1i.x; +R1i.y = ((R0i.x == 0)?(R127i.y):(PV1i.w)); +PV0i.y = R1i.y; +R1i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + -(0.5)); +R1i.z = floatBitsToInt(intBitsToFloat(R1i.z) * 2.0); +R0i.w = 0x3d2aaaab; +R0i.x = 0x3e000000; +PS0i = R0i.x; +// 3 +R5i.x = floatBitsToInt((intBitsToFloat(PV0i.x) * 0.5 + 0.5)); +PV1i.x = R5i.x; +R0i.y = 0; +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y))); +R4i.w = uf_remappedVS[1].z; +R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) / 2.0); +PV1i.w = R4i.w; +R4i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[2].z))); +R4i.x = floatBitsToInt(intBitsToFloat(R4i.x) / 2.0); +PS1i = R4i.x; +// 4 +R3i.x = floatBitsToInt(-(intBitsToFloat(R1i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R3i.x) / 2.0); +R5i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * 0.5 + 0.5)); +R6i.z = PV1i.x; +R3i.w = R1i.x; +R3i.w = floatBitsToInt(intBitsToFloat(R3i.w) / 2.0); +R3i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + -(0.5)); +PS0i = R3i.y; +R2i.w = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.wz)).x); +R2i.xyz = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.xy)).xyz); +// export +gl_Position = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +// export +// skipped export to semanticId 255 +// 0 +R127i.x = floatBitsToInt(intBitsToFloat(R4i.x) + -(0.5)); +R2i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[3].x))); +R2i.y = floatBitsToInt(intBitsToFloat(R2i.y) * 2.0); +PV0i.y = R2i.y; +R127i.z = uf_remappedVS[3].y; +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0); +R6i.w = R5i.y; +PV0i.w = R6i.w; +PS0i = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(R4i.w)); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R4i.x)); +R126i.y = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R3i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedVS[4].w)/1.5); +R127i.w = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(uf_remappedVS[4].z)/2.0); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PS0i))); +PS1i = R127i.y; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R127i.x)); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.x))); +R126i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].y)*1.5); +R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) / 2.0); +R126i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].x)*2.0); +R126i.w = floatBitsToInt(intBitsToFloat(R126i.w) / 2.0); +R124i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].z)/2.0); +R124i.y = floatBitsToInt(intBitsToFloat(R124i.y) * 2.0); +PS0i = R124i.y; +// 3 +backupReg0i = R127i.x; +backupReg1i = R127i.w; +backupReg2i = R127i.y; +R127i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w)/1.5); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(backupReg0i)); +R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(R3i.y)); +R5i.z = backupReg2i; +PS1i = R5i.z; +// 4 +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R126i.w)) + 0.5)); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.z))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i.y))); +R5i.w = R125i.y; +PS0i = R5i.w; +// 5 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R127i.w))); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R126i.z)) + 0.5)); +R3i.z = R124i.y; +R3i.w = R127i.x; +R4i.z = PV0i.w; +PS1i = R4i.z; +// 6 +R4i.w = R127i.y; +// export +passParameterSem4 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +// export +// skipped export to semanticId 255 +// export +passParameterSem0 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w)); +// export +passParameterSem6 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.x), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)); +} diff --git a/Quality/BreathOfTheWild_1080pUW/81bbc347eb4b6dbc_0000000079249749_ps.txt b/Quality/BreathOfTheWild_1080pUW/81bbc347eb4b6dbc_0000000079249749_ps.txt deleted file mode 100644 index 01a866aa..00000000 --- a/Quality/BreathOfTheWild_1080pUW/81bbc347eb4b6dbc_0000000079249749_ps.txt +++ /dev/null @@ -1,582 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -// shader 81bbc347eb4b6dbc -// AARestore -// affects the edges of plants and trees -// original shader dumped using cemu 1.10.0f, BotW 1.3.1 -uniform ivec4 uf_remappedPS[10]; -layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 -layout(location = 0) in vec4 passParameterSem0; -layout(location = 1) in vec4 passParameterSem4; -layout(location = 2) in vec4 passParameterSem6; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) -{ -// stm -> x .. s, y .. t, z .. MajorAxis*2.0 -vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); -float rx = inputCoord.x; -float ry = inputCoord.y; -float rz = inputCoord.z; -if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) -{ -stm.z = rx*2.0; -stm.xy = vec2(ry,rz); -if( rx >= 0.0 ) -{ -faceId = 0; -} -else -{ -faceId = 1; -} -} -else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) -{ -stm.z = ry*2.0; -stm.xy = vec2(rx,rz); -if( ry >= 0.0 ) -{ -faceId = 2; -} -else -{ -faceId = 3; -} -} -else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) -{ -stm.z = rz*2.0; -stm.xy = vec2(rx,ry); -if( rz >= 0.0 ) -{ -faceId = 4; -} -else -{ -faceId = 5; -} -} -} -vec3 redcCUBEReverse(vec2 st, int faceId) -{ -st.yx = st.xy; -vec3 v; -float majorAxis = 1.0; -if( faceId == 0 ) -{ -v.yz = (st-vec2(1.5))*(majorAxis*2.0); -v.x = 1.0; -} -else if( faceId == 1 ) -{ -v.yz = (st-vec2(1.5))*(majorAxis*2.0); -v.x = -1.0; -} -else if( faceId == 2 ) -{ -v.xz = (st-vec2(1.5))*(majorAxis*2.0); -v.y = 1.0; -} -else if( faceId == 3 ) -{ -v.xz = (st-vec2(1.5))*(majorAxis*2.0); -v.y = -1.0; -} -else if( faceId == 4 ) -{ -v.xy = (st-vec2(1.5))*(majorAxis*2.0); -v.z = 1.0; -} -else -{ -v.xy = (st-vec2(1.5))*(majorAxis*2.0); -v.z = -1.0; -} -return v; -} -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -ivec4 R0i = ivec4(0); -ivec4 R1i = ivec4(0); -ivec4 R2i = ivec4(0); -ivec4 R3i = ivec4(0); -ivec4 R4i = ivec4(0); -ivec4 R5i = ivec4(0); -ivec4 R6i = ivec4(0); -ivec4 R7i = ivec4(0); -ivec4 R8i = ivec4(0); -ivec4 R9i = ivec4(0); -ivec4 R10i = ivec4(0); -ivec4 R123i = ivec4(0); -ivec4 R124i = ivec4(0); -ivec4 R125i = ivec4(0); -ivec4 R126i = ivec4(0); -ivec4 R127i = ivec4(0); -int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; -ivec4 PV0i = ivec4(0), PV1i = ivec4(0); -int PS0i = 0, PS1i = 0; -ivec4 tempi = ivec4(0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -float cubeMapArrayIndex8 = 0.0; -R0i = floatBitsToInt(passParameterSem0); -R1i = floatBitsToInt(passParameterSem4); -R2i = floatBitsToInt(passParameterSem6); -R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); -R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw); -//R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);// 80e -//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);//0001 -R9i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).xyzw); -// 0 -R127i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.y)); -R127i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.w)); -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); -PV0i.z = R123i.z; -R124i.w = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0))); -R2i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0))); -PS0i = R2i.y; -// 1 -R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(PV0i.z)))); -PV1i.x = R125i.x; -R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(PV0i.z)))); -PV1i.y = R124i.y; -R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.z))); -PV1i.z = R127i.z; -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[2].y))); -R124i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0))); -PS1i = R124i.z; -// 2 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); -PS0i = R126i.y; -// 3 -R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),0.0))); -PV1i.x = R126i.x; -PV1i.y = R126i.x; -PV1i.z = R126i.x; -PV1i.w = R126i.x; -PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); -// 4 -R124i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.x)); -R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(R5i.y)); -R125i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.z)); -R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(R5i.w)); -R126i.w = floatBitsToInt(1.0 / intBitsToFloat(PS1i)); -PS0i = R126i.w; -// 5 -backupReg0i = R127i.x; -backupReg0i = R127i.x; -backupReg1i = R126i.x; -R127i.x = floatBitsToInt(max(intBitsToFloat(R127i.y), -(intBitsToFloat(R127i.y)))); -R127i.y = floatBitsToInt(-(intBitsToFloat(R126i.x)) + intBitsToFloat(R5i.x)); -R126i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); -R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R126i.y))); -R126i.x = floatBitsToInt(-(intBitsToFloat(backupReg1i)) + intBitsToFloat(R5i.z)); -PS1i = R126i.x; -// 6 -backupReg0i = R125i.x; -backupReg1i = R127i.z; -R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.w))); -PV0i.y = floatBitsToInt(max(intBitsToFloat(R125i.y), -(intBitsToFloat(R125i.y)))); -PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 4.0); -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R126i.w))); -PV0i.w = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w)))); -PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 4.0); -R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R126i.w))); -PS0i = R5i.z; -// 7 -backupReg0i = R125i.z; -backupReg0i = R125i.z; -backupReg1i = R127i.x; -backupReg2i = R127i.y; -backupReg2i = R127i.y; -R127i.x = floatBitsToInt(max(intBitsToFloat(R124i.x), -(intBitsToFloat(R124i.x)))); -R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.y))); -R125i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); -R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.w))); -R126i.z = floatBitsToInt(max(intBitsToFloat(backupReg2i), -(intBitsToFloat(backupReg2i)))); -R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) * 4.0); -PS1i = R126i.z; -// 8 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.w),intBitsToFloat(R2i.y),intBitsToFloat(R124i.z),-0.0),vec4(intBitsToFloat(R124i.w),intBitsToFloat(R2i.y),intBitsToFloat(R124i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -PS0i = floatBitsToInt(max(intBitsToFloat(R126i.x), -(intBitsToFloat(R126i.x)))); -PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 4.0); -// 9 -backupReg0i = R127i.x; -backupReg1i = R126i.z; -R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PS0i))); -PV1i.x = R127i.x; -PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.w)); -R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R125i.w)) + intBitsToFloat(backupReg1i))); -PV1i.z = R126i.z; -R127i.w = floatBitsToInt(floor(intBitsToFloat(R1i.x))); -tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); -PS1i = floatBitsToInt(tempResultf); -// 10 -R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PS1i))); -R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS1i))); -R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS1i))); -PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.y)); -PS0i = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.y)); -// 11 -backupReg0i = R127i.x; -backupReg1i = R126i.z; -backupReg2i = R127i.w; -R127i.x = floatBitsToInt(floor(intBitsToFloat(R1i.y))); -PV1i.x = R127i.x; -R127i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(R127i.w))); -R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PS0i)); -R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.w)); -R124i.w = floatBitsToInt(intBitsToFloat(backupReg2i) + -(0.5)); -PS1i = R124i.w; -// 12 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.z),intBitsToFloat(R5i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R125i.w = tempi.x; -PS0i = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(PV1i.x))); -// 13 -PV1i.x = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(PS0i)); -PV1i.x = clampFI32(PV1i.x); -PV1i.y = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(R127i.y)); -PV1i.y = clampFI32(PV1i.y); -PV1i.z = floatBitsToInt(intBitsToFloat(R127i.x) + -(0.5)); -PV1i.w = R6i.x; -PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); -PS1i = R4i.y; -PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); -// 14 -PV0i.x = R4i.z; -PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); -PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.w)); -R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.w)) + intBitsToFloat(R125i.x))); -PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.z)); -R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PS1i)) + intBitsToFloat(R127i.z))); -PS0i = R127i.y; -// 15 -R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.y))); -R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w))); -R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.z))); -PV1i.z = R124i.z; -R3i.w = floatBitsToInt(roundEven(0.0)); -R2i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); -PS1i = R2i.w; -// 16 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(uf_remappedPS[3].y),intBitsToFloat(uf_remappedPS[3].z),-0.0),vec4(intBitsToFloat(R126i.z),intBitsToFloat(R127i.y),intBitsToFloat(PV1i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R125i.z = floatBitsToInt(intBitsToFloat(R9i.w) * intBitsToFloat(0x437f0000)); -PS0i = R125i.z; -// 17 -R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),-0.0),vec4(intBitsToFloat(R126i.z),intBitsToFloat(R127i.y),intBitsToFloat(R124i.z),0.0))); -PV1i.x = R1i.x; -PV1i.y = R1i.x; -PV1i.z = R1i.x; -PV1i.w = R1i.x; -R1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x))); -PS1i = R1i.z; -// 18 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),-0.0),vec4(intBitsToFloat(R126i.z),intBitsToFloat(R127i.y),intBitsToFloat(R124i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R1i.y = tempi.x; -R6i.y = int(intBitsToFloat(R125i.z)); -PS0i = R6i.y; -// 19 -redcCUBE(vec4(intBitsToFloat(R1i.z),intBitsToFloat(R1i.z),intBitsToFloat(R1i.x),intBitsToFloat(PV0i.x)),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(R1i.x),intBitsToFloat(R1i.z),intBitsToFloat(R1i.z)),cubeMapSTM,cubeMapFaceId); -R126i.x = floatBitsToInt(cubeMapSTM.x); -R126i.y = floatBitsToInt(cubeMapSTM.y); -R126i.z = floatBitsToInt(cubeMapSTM.z); -R126i.w = cubeMapFaceId; -PV1i.x = R126i.x; -PV1i.y = R126i.y; -PV1i.z = R126i.z; -PV1i.w = R126i.w; -R1i.x = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(uf_remappedPS[6].x)); -PS1i = R1i.x; -// 20 -R5i.x = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(uf_remappedPS[6].z)); -R1i.y = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(uf_remappedPS[6].y)); -R2i.z = PV1i.w; -R5i.w = floatBitsToInt(max(-(intBitsToFloat(R125i.w)), 0.0)); -PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); -// 21 -R0i.x = floatBitsToInt(-(intBitsToFloat(R7i.w)) + 1.0); -R5i.y = 0; -R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS0i)) + 1.5)); -R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PS0i)) + 1.5)); -R4i.x = R6i.y & 0x000000fc; -PS1i = R4i.x; -// 0 -R2i.x = R1i.w; -R2i.y = R5i.z; -R5i.z = floatBitsToInt(min(intBitsToFloat(R5i.w), 1.0)); -R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(uf_remappedPS[7].w))); -R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(uf_remappedPS[7].w))); -PS0i = R0i.y; -R10i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R3i.xy)).xyz); -R8i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.w))).xyz); -R2i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R2i.xy),R2i.z),cubeMapArrayIndex8),intBitsToFloat(R2i.w)).xyz); -R3i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R3i.xy)).xyz); -// 0 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R5i.x),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R5i.x),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBitsToFloat(uf_remappedPS[7].w))); -PS0i = R127i.z; -// 1 -R125i.x = floatBitsToInt(-(intBitsToFloat(R5i.z)) + 1.0); -R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(R0i.x)) + intBitsToFloat(R0i.x))); -PV1i.y = R123i.y; -R125i.z = R6i.y & 0x00000002; -R126i.w = 0; -tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); -PS1i = floatBitsToInt(tempResultf); -// 2 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PS1i))); -PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(0x3c23d70a)); -PV0i.z = clampFI32(PV0i.z); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS1i))); -PS0i = floatBitsToInt(float(R4i.x)); -// 3 -R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[7].w))); -PV1i.x = R126i.x; -R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[7].w))); -PV1i.y = R126i.y; -R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[7].w))); -PV1i.z = R126i.z; -R127i.w = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3b820821)); -R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); -PS1i = R1i.x; -// 4 -backupReg0i = R0i.y; -backupReg1i = R0i.x; -tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R1i.w)),-(intBitsToFloat(backupReg0i)),-(intBitsToFloat(R127i.z)),-0.0),vec4(-(intBitsToFloat(PV1i.x)),-(intBitsToFloat(PV1i.y)),-(intBitsToFloat(PV1i.z)),0.0))); -tempi.x = clampFI32(tempi.x); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R124i.z = tempi.x; -R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * 0.5 + 0.5)); -PS0i = R127i.y; -// 5 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),intBitsToFloat(R4i.z)),vec4(-(intBitsToFloat(R126i.x)),-(intBitsToFloat(R126i.y)),-(intBitsToFloat(R126i.z)),-(intBitsToFloat(R5i.y))))); -tempi.x = clampFI32(tempi.x); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R126i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); -PS1i = R126i.y; -// 6 -backupReg0i = R0i.y; -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),intBitsToFloat(R4i.z)),vec4(-(intBitsToFloat(R1i.w)),-(intBitsToFloat(backupReg0i)),-(intBitsToFloat(R127i.z)),-(intBitsToFloat(R126i.w))))); -tempi.x = clampFI32(tempi.x); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R124i.w = tempi.x; -R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); -PS0i = R126i.w; -// 7 -backupReg0i = R125i.x; -backupReg0i = R125i.x; -backupReg1i = R127i.y; -backupReg1i = R127i.y; -R125i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); -PV1i.x = R125i.x; -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PV0i.x))); -R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i))); -R4i.z = floatBitsToInt(intBitsToFloat(R4i.z) / 2.0); -R125i.w = floatBitsToInt((intBitsToFloat(R127i.w) * 0.25 + 0.25)); -PV1i.w = R125i.w; -R127i.x = floatBitsToInt(float(R125i.z)); -R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0); -PS1i = R127i.x; -// 8 -R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.y)) + intBitsToFloat(R126i.y))); -R126i.y = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0)); -R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R126i.w)) + -(intBitsToFloat(R126i.w)))); -PV0i.z = R127i.z; -R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); -PV0i.w = R123i.w; -R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),-(intBitsToFloat(PV1i.w))) + intBitsToFloat(R10i.y))); -PS0i = R125i.z; -// 9 -PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3e19999a)); -R124i.y = floatBitsToInt((intBitsToFloat(R10i.y) * 0.5 + 0.5)); -R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PV0i.w))); -PV1i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + 1.0); -R125i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + 1.0); -PS1i = R125i.y; -// 10 -backupReg0i = R127i.y; -backupReg1i = R5i.z; -backupReg1i = R5i.z; -R123i.x = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a))); -PV0i.x = R123i.x; -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(uf_remappedPS[8].x))); -R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); -R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R4i.z))) + intBitsToFloat(backupReg1i))); -R125i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); -PS0i = R125i.x; -// 11 -backupReg0i = R125i.y; -backupReg0i = R125i.y; -R124i.x = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R125i.z)); -R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); -R127i.z = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(R124i.y)); -R127i.z = clampFI32(R127i.z); -R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.x)) + intBitsToFloat(R126i.x))); -PV1i.w = R123i.w; -R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.x))); -PS1i = R125i.z; -// 12 -backupReg0i = R126i.x; -backupReg1i = R126i.z; -R126i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(R126i.w)); -R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),-(intBitsToFloat(R4i.z))) + intBitsToFloat(R124i.w))); -PV0i.y = R123i.y; -R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.w))); -R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R125i.x))); -R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R127i.x))) + intBitsToFloat(R127i.y))); -PS0i = R125i.x; -// 13 -backupReg0i = R127i.x; -backupReg1i = R127i.z; -backupReg2i = R125i.y; -R127i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV0i.y)); -R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),-(intBitsToFloat(backupReg0i))) + intBitsToFloat(R124i.x))); -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w))); -R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(backupReg1i))); -PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); -// 14 -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.w))) + intBitsToFloat(R125i.z))); -PV0i.x = R123i.x; -R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R125i.x))); -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.z))) + intBitsToFloat(R125i.z))); -PV0i.z = R123i.z; -R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); -R127i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.x)); -PS0i = R127i.y; -// 15 -backupReg0i = R125i.y; -backupReg1i = R126i.w; -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.z))); -R125i.y = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(PV0i.z)); -R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3f400000)); -R126i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.x)); -R127i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.x)); -PS1i = R127i.z; -// 16 -backupReg0i = R125i.w; -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.x))); -PV0i.x = R123i.x; -R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.y))); -PV0i.y = R123i.y; -PV0i.z = floatBitsToInt(0.25 * intBitsToFloat(R127i.y)); -R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R8i.z))); -R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.x))); -PS0i = R125i.z; -// 17 -backupReg0i = R126i.z; -R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV0i.z))); -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R124i.w))); -R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.w))); -R126i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); -R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); -PS1i = R127i.z; -// 18 -R123i.x = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R123i.x = clampFI32(R123i.x); -PV0i.x = R123i.x; -R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w))); -PV0i.y = R123i.y; -R123i.z = floatBitsToInt((intBitsToFloat(R9i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R123i.z = clampFI32(R123i.z); -PV0i.z = R123i.z; -R123i.w = floatBitsToInt((intBitsToFloat(R9i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R123i.w = clampFI32(R123i.w); -PV0i.w = R123i.w; -R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.y))); -PS0i = R126i.x; -// 19 -R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.w))); -R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.x))); -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R127i.x))); -R9i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.z))); -R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y), intBitsToFloat(R127i.x))); -PS1i = R126i.w; -// 20 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R126i.z))); -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R126i.z))); -PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z), intBitsToFloat(R127i.x))); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i.z))); -R9i.x = R6i.y & int(1); -PS0i = R9i.x; -// 21 -R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.w))); -R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.x))); -R2i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -R7i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.y))); -R6i.y = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -PS1i = R6i.y; -// 0 -R123i.x = floatBitsToInt((intBitsToFloat(R9i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -PV0i.x = R123i.x; -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(R10i.z))); -PV0i.z = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R6i.y)); -PV0i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z)); -PS0i = floatBitsToInt(float(R9i.x)); -// 1 -R7i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R3i.x))); -PV1i.y = floatBitsToInt(intBitsToFloat(R7i.w) + intBitsToFloat(PV0i.x)); -R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PV0i.y))); -R7i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R3i.y))); -PS1i = R7i.y; -// 2 -R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R3i.z))); -// export -passPixelColor0 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.y), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w)); -} diff --git a/Quality/BreathOfTheWild_1080pUW/eabf1e8268c0acf2_0000000079249749_ps.txt b/Quality/BreathOfTheWild_1080pUW/eabf1e8268c0acf2_0000000079249749_ps.txt deleted file mode 100644 index 80d4090f..00000000 --- a/Quality/BreathOfTheWild_1080pUW/eabf1e8268c0acf2_0000000079249749_ps.txt +++ /dev/null @@ -1,654 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -// shader eabf1e8268c0acf2 -// AARestore -// affects the edges of terrain and buildings -// original shader dumped using cemu 1.10.0f, BotW 1.3.1 -uniform ivec4 uf_remappedPS[10]; -layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 -layout(location = 0) in vec4 passParameterSem0; -layout(location = 1) in vec4 passParameterSem1; -layout(location = 2) in vec4 passParameterSem3; -layout(location = 3) in vec4 passParameterSem4; -layout(location = 4) in vec4 passParameterSem6; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) -{ -// stm -> x .. s, y .. t, z .. MajorAxis*2.0 -vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); -float rx = inputCoord.x; -float ry = inputCoord.y; -float rz = inputCoord.z; -if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) -{ -stm.z = rx*2.0; -stm.xy = vec2(ry,rz); -if( rx >= 0.0 ) -{ -faceId = 0; -} -else -{ -faceId = 1; -} -} -else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) -{ -stm.z = ry*2.0; -stm.xy = vec2(rx,rz); -if( ry >= 0.0 ) -{ -faceId = 2; -} -else -{ -faceId = 3; -} -} -else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) -{ -stm.z = rz*2.0; -stm.xy = vec2(rx,ry); -if( rz >= 0.0 ) -{ -faceId = 4; -} -else -{ -faceId = 5; -} -} -} -vec3 redcCUBEReverse(vec2 st, int faceId) -{ -st.yx = st.xy; -vec3 v; -float majorAxis = 1.0; -if( faceId == 0 ) -{ -v.yz = (st-vec2(1.5))*(majorAxis*2.0); -v.x = 1.0; -} -else if( faceId == 1 ) -{ -v.yz = (st-vec2(1.5))*(majorAxis*2.0); -v.x = -1.0; -} -else if( faceId == 2 ) -{ -v.xz = (st-vec2(1.5))*(majorAxis*2.0); -v.y = 1.0; -} -else if( faceId == 3 ) -{ -v.xz = (st-vec2(1.5))*(majorAxis*2.0); -v.y = -1.0; -} -else if( faceId == 4 ) -{ -v.xy = (st-vec2(1.5))*(majorAxis*2.0); -v.z = 1.0; -} -else -{ -v.xy = (st-vec2(1.5))*(majorAxis*2.0); -v.z = -1.0; -} -return v; -} -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -ivec4 R0i = ivec4(0); -ivec4 R1i = ivec4(0); -ivec4 R2i = ivec4(0); -ivec4 R3i = ivec4(0); -ivec4 R4i = ivec4(0); -ivec4 R5i = ivec4(0); -ivec4 R6i = ivec4(0); -ivec4 R7i = ivec4(0); -ivec4 R8i = ivec4(0); -ivec4 R9i = ivec4(0); -ivec4 R10i = ivec4(0); -ivec4 R11i = ivec4(0); -ivec4 R12i = ivec4(0); -ivec4 R13i = ivec4(0); -ivec4 R122i = ivec4(0); -ivec4 R123i = ivec4(0); -ivec4 R124i = ivec4(0); -ivec4 R125i = ivec4(0); -ivec4 R126i = ivec4(0); -ivec4 R127i = ivec4(0); -int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; -ivec4 PV0i = ivec4(0), PV1i = ivec4(0); -int PS0i = 0, PS1i = 0; -ivec4 tempi = ivec4(0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -float cubeMapArrayIndex8 = 0.0; -R0i = floatBitsToInt(passParameterSem0); -R1i = floatBitsToInt(passParameterSem1); -R2i = floatBitsToInt(passParameterSem3); -R3i = floatBitsToInt(passParameterSem4); -R4i = floatBitsToInt(passParameterSem6); -R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw); -R2i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); -//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); -//R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw); -R4i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw); -// 0 -R127i.x = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0))); -PV0i.x = R127i.x; -R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0))); -PV0i.y = R127i.y; -R124i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0))); -PV0i.z = R124i.z; -R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); -PV0i.w = R127i.w; -R126i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.y)); -PS0i = R126i.w; -// 1 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R8i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w))); -PS1i = R8i.z; -// 2 -R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(R127i.w)))); -R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(R127i.w)))); -R125i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.x)); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(uf_remappedPS[2].y))); -tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); -R125i.x = floatBitsToInt(tempResultf); -PS0i = R125i.x; -// 3 -R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); -PV1i.x = R5i.x; -R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); -R127i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.w)); -R127i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.z)); -R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); -PS1i = R126i.z; -// 4 -backupReg0i = R0i.x; -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R9i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(R10i.x),intBitsToFloat(R9i.y),intBitsToFloat(R8i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); -PS0i = R8i.x; -// 5 -backupReg0i = R126i.w; -backupReg0i = R126i.w; -R127i.x = floatBitsToInt(max(intBitsToFloat(R127i.z), -(intBitsToFloat(R127i.z)))); -R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(R0i.y))); -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R126i.z))); -R126i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); -PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); -// 6 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R127i.y = tempi.x; -PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i)); -// 7 -PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.w)); -R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PS0i))); -PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.y)); -R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(PS0i))); -R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PS0i))); -PS1i = R9i.z; -// 8 -PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); -PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); -PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R6i.z)); -PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.z), -(intBitsToFloat(PV1i.z)))); -PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 4.0); -PV0i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R6i.x)); -R126i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), -(intBitsToFloat(R125i.z)))); -PS0i = R126i.x; -// 9 -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.x))); -PV1i.x = R123i.x; -PV1i.y = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w)))); -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.z))); -PV1i.z = R123i.z; -PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w)))); -PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 4.0); -PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.y), -(intBitsToFloat(PV0i.y)))); -PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 4.0); -// 10 -backupReg0i = R126i.x; -R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.x)); -PV0i.x = R126i.x; -R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i))); -PV0i.y = R127i.y; -R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R125i.x))); -PV0i.z = R6i.z; -R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.w))); -R127i.z = floatBitsToInt(floor(intBitsToFloat(R3i.x))); -PS0i = R127i.z; -// 11 -R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R10i.y),intBitsToFloat(R2i.w),intBitsToFloat(R9i.z),0.0))); -PV1i.x = R125i.x; -PV1i.y = R125i.x; -PV1i.z = R125i.x; -PV1i.w = R125i.x; -PS1i = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.x)); -// 12 -PV0i.x = floatBitsToInt(floor(intBitsToFloat(R3i.y))); -PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(R126i.x)); -PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PS1i)); -PV0i.w = floatBitsToInt(intBitsToFloat(R3i.x) + -(intBitsToFloat(R127i.z))); -R126i.x = floatBitsToInt(intBitsToFloat(R127i.z) + -(0.5)); -PS0i = R126i.x; -// 13 -backupReg0i = R127i.y; -PV1i.x = floatBitsToInt(intBitsToFloat(R3i.y) + -(intBitsToFloat(PV0i.x))); -R127i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + -(0.5)); -PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); -PV1i.z = clampFI32(PV1i.z); -PV1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.y)); -PS1i = R5i.x; -PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); -// 14 -PV0i.x = R5i.y; -PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); -PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.x)); -PV0i.y = clampFI32(PV0i.y); -PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R126i.x)); -PV0i.w = R6i.z; -PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); -R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PS1i)) + intBitsToFloat(R10i.y))); -PS0i = R126i.x; -// 15 -backupReg0i = R127i.y; -R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.z))); -R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R2i.w))); -R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.z))); -PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg0i)); -R2i.z = floatBitsToInt(roundEven(0.0)); -PS1i = R2i.z; -// 16 -R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(R1i.z))); -R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.w))); -R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(R1i.w))); -R0i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); -R3i.x = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(uf_remappedPS[3].x)); -PS0i = R3i.x; -// 17 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R127i.w = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(0x437f0000)); -PS1i = R127i.w; -// 18 -R124i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); -PV0i.x = R124i.x; -PV0i.y = R124i.x; -PV0i.z = R124i.x; -PV0i.w = R124i.x; -R124i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x))); -PS0i = R124i.z; -// 19 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R124i.y = tempi.x; -R127i.z = floatBitsToInt(max(-(intBitsToFloat(R125i.x)), 0.0)); -PS1i = R127i.z; -// 20 -backupReg0i = R124i.x; -backupReg0i = R124i.x; -backupReg1i = R124i.z; -backupReg1i = R124i.z; -redcCUBE(vec4(intBitsToFloat(R124i.z),intBitsToFloat(R124i.z),intBitsToFloat(backupReg0i),intBitsToFloat(PV1i.x)),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg1i)),cubeMapSTM,cubeMapFaceId); -R124i.x = floatBitsToInt(cubeMapSTM.x); -R124i.y = floatBitsToInt(cubeMapSTM.y); -R124i.z = floatBitsToInt(cubeMapSTM.z); -R124i.w = cubeMapFaceId; -PV0i.x = R124i.x; -PV0i.y = R124i.y; -PV0i.z = R124i.z; -PV0i.w = R124i.w; -R1i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(uf_remappedPS[3].y)); -PS0i = R1i.y; -// 21 -R6i.x = floatBitsToInt(intBitsToFloat(R9i.z) + intBitsToFloat(uf_remappedPS[3].z)); -R3i.y = floatBitsToInt(-(intBitsToFloat(R7i.w)) + 1.0); -PV1i.y = R3i.y; -R0i.z = PV0i.w; -R3i.w = 0; -PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); -// 22 -R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); -R6i.y = floatBitsToInt(min(intBitsToFloat(R127i.z), 1.0)); -R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(PS1i)) + 1.5)); -R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PS1i)) + 1.5)); -R3i.z = int(intBitsToFloat(R127i.w)); -PS0i = R3i.z; -// 0 -R0i.x = R1i.w; -R0i.y = R1i.z; -R127i.z = floatBitsToInt(intBitsToFloat(R7i.w) * intBitsToFloat(0x437f0000)); -R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x), intBitsToFloat(uf_remappedPS[7].w))); -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y), intBitsToFloat(uf_remappedPS[7].w))); -PS0i = R127i.y; -// 1 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R1i.y),intBitsToFloat(R6i.x),-0.0),vec4(intBitsToFloat(R3i.x),intBitsToFloat(R1i.y),intBitsToFloat(R6i.x),0.0))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), intBitsToFloat(uf_remappedPS[7].w))); -PS1i = R125i.z; -// 2 -PV0i.x = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(0x3c23d70a)); -PV0i.x = clampFI32(PV0i.x); -R124i.y = R3i.z & 0x000000fc; -R124i.z = floatBitsToInt(-(intBitsToFloat(R6i.y)) + 1.0); -R124i.w = 0; -tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); -PS0i = floatBitsToInt(tempResultf); -// 3 -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS0i))); -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS0i))); -R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PS0i))); -R126i.y = int(intBitsToFloat(R127i.z)); -PS1i = R126i.y; -// 4 -backupReg0i = R124i.y; -R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[7].w))); -PV0i.x = R124i.x; -R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(uf_remappedPS[7].w))); -PV0i.y = R124i.y; -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(uf_remappedPS[7].w))); -PV0i.z = R127i.z; -R126i.w = floatBitsToInt((intBitsToFloat(R3i.y) * 0.5 + 0.5)); -R126i.x = floatBitsToInt(float(backupReg0i)); -PS0i = R126i.x; -// 5 -backupReg0i = R124i.z; -backupReg0i = R124i.z; -tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R127i.w)),-(intBitsToFloat(R127i.y)),-(intBitsToFloat(R125i.z)),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); -tempi.x = clampFI32(tempi.x); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R1i.w = tempi.x; -R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); -PS1i = R124i.z; -// 6 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)),vec4(-(intBitsToFloat(R124i.x)),-(intBitsToFloat(R124i.y)),-(intBitsToFloat(R127i.z)),-(intBitsToFloat(R3i.w))))); -tempi.x = clampFI32(tempi.x); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R125i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); -PS0i = R125i.w; -// 7 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)),vec4(-(intBitsToFloat(R127i.w)),-(intBitsToFloat(R127i.y)),-(intBitsToFloat(R125i.z)),-(intBitsToFloat(R124i.w))))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R127i.w = tempi.x; -PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); -// 8 -PV0i.x = R126i.y & int(1); -R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w))); -R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); -R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PS1i)) + -(intBitsToFloat(PS1i)))); -R6i.w = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(0x3b820821)); -R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w))); -PS0i = R127i.z; -// 9 -R126i.x = R127i.w; -R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); -R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(R124i.z)) + intBitsToFloat(R124i.z))); -PV1i.y = R123i.y; -R126i.z = ((PV0i.x == 0)?(0):(0x3f800000)); -R126i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0)); -R7i.x = R127i.w; -R7i.x = clampFI32(R7i.x); -PS1i = R7i.x; -// 10 -R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV1i.y))); -PV0i.y = floatBitsToInt(intBitsToFloat(R125i.z) + 1.0); -R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a))); -R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R6i.y))); -R122i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.z))); -PS0i = R122i.x; -// 11 -backupReg0i = R126i.x; -R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); -R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); -R7i.z = floatBitsToInt((intBitsToFloat(R6i.w) * 0.25 + 0.25)); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(backupReg0i))); -PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.w)); -// 12 -backupReg0i = R124i.x; -R124i.x = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(R125i.w)); -R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); -R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.w))); -R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R7i.x))); -PV0i.w = R123i.w; -R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z))); -PS0i = R127i.y; -// 13 -backupReg0i = R124i.z; -backupReg1i = R126i.y; -backupReg2i = R126i.x; -R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z))); -PV1i.x = R126i.x; -R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w))); -R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R6i.w)) + intBitsToFloat(backupReg0i))); -PV1i.z = R124i.z; -R125i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.w)); -PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); -// 14 -backupReg0i = R124i.x; -R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.z))); -R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i))); -R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.x))); -R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R124i.y))) + intBitsToFloat(R127i.y))); -PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); -// 15 -backupReg0i = R126i.x; -backupReg0i = R126i.x; -backupReg1i = R127i.y; -backupReg1i = R127i.y; -backupReg2i = R125i.w; -R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg0i))); -R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg1i))); -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),-(intBitsToFloat(R125i.y))) + intBitsToFloat(R124i.z))); -PV1i.z = R123i.z; -R125i.w = floatBitsToInt(0.25 * intBitsToFloat(PS0i)); -R124i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); -PS1i = R124i.z; -// 16 -backupReg0i = R126i.z; -PV0i.x = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R127i.w)); -PV0i.y = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R124i.x)); -R126i.z = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(backupReg0i)); -R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y))); -R1i.w = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(PV1i.z)); -PS0i = R1i.w; -// 17 -R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R6i.y))); -R6i.y = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(R126i.x)); -R1i.z = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(R127i.y)); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R125i.w))); -R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R125i.w))); -PS1i = R124i.z; -// 18 -R6i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R6i.x = clampFI32(R6i.x); -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R125i.w))); -R12i.z = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R12i.z = clampFI32(R12i.z); -R5i.w = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R5i.w = clampFI32(R5i.w); -R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x), intBitsToFloat(PV1i.w))); -PS0i = R4i.x; -// 19 -PV1i.x = R3i.z & int(1); -R3i.y = R2i.y; -R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z), intBitsToFloat(PV0i.y))); -R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y), intBitsToFloat(R124i.z))); -R3i.z = floatBitsToInt(roundEven(1.0)); -PS1i = R3i.z; -// 20 -R3i.x = R2i.x; -R4i.z = floatBitsToInt(float(PV1i.x)); -PS0i = R4i.z; -R4i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R8i.xy)).x); -R13i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R2i.xy)).xyz); -R11i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).xyz); -R3i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z))).xyz); -R0i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R0i.xy),R0i.z),cubeMapArrayIndex8),intBitsToFloat(R0i.w)).xyz); -R2i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R2i.xy)).xyz); -// 0 -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.y),-(intBitsToFloat(R7i.z))) + intBitsToFloat(R13i.y))); -PV0i.x = R123i.x; -R123i.y = floatBitsToInt((intBitsToFloat(R13i.y) * 0.5 + 0.5)); -PV0i.y = R123i.y; -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x),intBitsToFloat(R4i.w)) + intBitsToFloat(uf_remappedPS[1].x))); -PV0i.z = R123i.z; -R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.x), intBitsToFloat(R7i.x))); -R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(R13i.z))); -PS0i = R124i.x; -// 1 -PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z))); -PV1i.y = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.y)); -PV1i.y = clampFI32(PV1i.y); -PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R5i.z))); -PV1i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R9i.x))); -R125i.x = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(PV0i.x)); -PS1i = R125i.x; -// 2 -R126i.x = floatBitsToInt(-(intBitsToFloat(R10i.x)) + intBitsToFloat(PV1i.w)); -PV0i.x = R126i.x; -R127i.y = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(PV1i.z)); -PV0i.y = R127i.y; -PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PV1i.x)); -R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV1i.y))); -R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R125i.w))); -PS0i = R125i.y; -// 3 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.y),intBitsToFloat(R2i.w),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R124i.y = tempi.x; -R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i.w))); -PS1i = R126i.y; -// 4 -backupReg0i = R127i.y; -R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R126i.x))); -PV0i.x = R123i.x; -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i.z))); -R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); -R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R124i.x))); -PS0i = R1i.w; -// 5 -backupReg0i = R0i.x; -backupReg1i = R126i.y; -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R7i.w))); -R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i)) + intBitsToFloat(R3i.x))); -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R6i.y))); -// 6 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.x))); -R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R125i.w)) + intBitsToFloat(PV1i.z))); -PV0i.y = R123i.y; -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(R3i.y))); -PV0i.z = R123i.z; -R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R3i.z))); -PV0i.w = R123i.w; -// 7 -R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.w))); -R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.z))); -R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R126i.y))); -tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y)); -PS1i = floatBitsToInt(tempResultf); -// 8 -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PS1i))); -// 9 -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z), intBitsToFloat(PV0i.w))); -// 10 -PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3ced9168)); -PV0i.y = clampFI32(PV0i.y); -// 11 -R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R10i.z)) + 1.0)); -PV1i.y = R123i.y; -// 12 -R4i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); -// 0 -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.x))); -PV0i.x = R123i.x; -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.z))); -PV0i.z = R123i.z; -R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.y))); -PV0i.w = R123i.w; -// 1 -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.x))); -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R4i.x))); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R4i.x))); -// 2 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R5i.w))); -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R6i.x))); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R12i.z))); -// 3 -R123i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -PV1i.x = R123i.x; -R123i.y = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -PV1i.y = R123i.y; -R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -PV1i.z = R123i.z; -// 4 -backupReg0i = R0i.y; -PV0i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.x)); -PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.y)); -PV0i.w = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV1i.z)); -// 5 -R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R2i.x))); -R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R2i.y))); -R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R2i.z))); -// export -passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); -} diff --git a/Quality/BreathOfTheWild_1440p/0bcd653c18367d59_0000000000000000_vs.txt b/Quality/BreathOfTheWild_1440p/0bcd653c18367d59_0000000000000000_vs.txt new file mode 100644 index 00000000..aed6d541 --- /dev/null +++ b/Quality/BreathOfTheWild_1440p/0bcd653c18367d59_0000000000000000_vs.txt @@ -0,0 +1,211 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader 0bcd653c18367d59 +// TAA restore +uniform ivec4 uf_remappedVS[5]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(binding = 32) uniform sampler2D textureUnitVS0;// Tex0 addr 0x3db8b000 res 12x1x1 dim 1 tm: 2 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler18 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 3) out vec4 passParameterSem4; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 1) out vec4 passParameterSem1; +layout(location = 2) out vec4 passParameterSem3; +layout(location = 4) out vec4 passParameterSem6; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xyzw = attrDataSem0.xyzw; +attrDecoder = ((attrDecoder>>8)&0xFF)|((attrDecoder<<8)&0xFF00); +attrDecoder.xyzw = floatBitsToInt(vec4(unpackHalf2x16(attrDecoder.x|(attrDecoder.y<<16)),unpackHalf2x16(attrDecoder.z|(attrDecoder.w<<16)))); +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.x = attrDataSem1.x; +attrDecoder.x = (attrDecoder.x>>24)|((attrDecoder.x>>8)&0xFF00)|((attrDecoder.x<<8)&0xFF0000)|((attrDecoder.x<<24)); +attrDecoder.y = 0; +attrDecoder.z = 0; +attrDecoder.w = 0; +attrDecoder.xyzw = uvec4((attrDecoder.x>>0)&0x3FF,(attrDecoder.x>>10)&0x3FF,(attrDecoder.x>>20)&0x3FF,(attrDecoder.x>>30)&0x3); +if( (attrDecoder.x&0x200) != 0 ) attrDecoder.x |= 0xFFFFFC00; +if( (attrDecoder.y&0x200) != 0 ) attrDecoder.y |= 0xFFFFFC00; +if( (attrDecoder.z&0x200) != 0 ) attrDecoder.z |= 0xFFFFFC00; +attrDecoder.x = floatBitsToUint(max(float(int(attrDecoder.x))/511.0,-1.0)); +attrDecoder.y = floatBitsToUint(max(float(int(attrDecoder.y))/511.0,-1.0)); +attrDecoder.z = floatBitsToUint(max(float(int(attrDecoder.z))/511.0,-1.0)); +attrDecoder.w = floatBitsToUint(float(attrDecoder.w)); +R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +// 0 +backupReg0i = R0i.x; +PV0i.x = (backupReg0i == int(1))?int(0xFFFFFFFF):int(0x0); +R127i.y = 0x3f800000; +PV0i.z = 0x3f800000; +PV0i.w = 0x40400000; +R127i.z = 0xbf800000; +PS0i = R127i.z; +// 1 +R123i.x = ((PV0i.x == 0)?(PV0i.z):(0xc0400000)); +PV1i.x = R123i.x; +R123i.y = ((PV0i.x == 0)?(PV0i.w):(0xbf800000)); +PV1i.y = R123i.y; +R0i.z = 0; +PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].z) * intBitsToFloat(0x3b808081)); +R2i.w = 0x3f800000; +PS1i = R2i.w; +// 2 +R2i.x = ((R0i.x == 0)?(R127i.z):(PV1i.y)); +PV0i.x = R2i.x; +R2i.y = ((R0i.x == 0)?(R127i.y):(PV1i.x)); +PV0i.y = R2i.y; +R2i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + -(0.5)); +R2i.z = floatBitsToInt(intBitsToFloat(R2i.z) * 2.0); +R0i.w = 0x3d2aaaab; +R0i.x = 0x3e000000; +PS0i = R0i.x; +// 3 +R5i.x = floatBitsToInt((intBitsToFloat(PV0i.x) * 0.5 + 0.5)); +PV1i.x = R5i.x; +R0i.y = 0; +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y))); +R4i.w = uf_remappedVS[1].z; +R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) / 2.0); +R3i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[2].z))); +R3i.x = floatBitsToInt(intBitsToFloat(R3i.x) / 2.0); +PS1i = R3i.x; +// 4 +R6i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[3].x))); +R6i.x = floatBitsToInt(intBitsToFloat(R6i.x) * 2.0); +R5i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * 0.5 + 0.5)); +R7i.z = PV1i.x; +R3i.w = R2i.x; +R3i.w = floatBitsToInt(intBitsToFloat(R3i.w) / 2.0); +R6i.y = uf_remappedVS[3].y; +R6i.y = floatBitsToInt(intBitsToFloat(R6i.y) * 2.0); +PS0i = R6i.y; +R1i.w = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.wz)).x); +R1i.xyz = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.xy)).xyz); +// export +gl_Position = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +// export +// skipped export to semanticId 255 +// 0 +R126i.x = floatBitsToInt(intBitsToFloat(R3i.x) + -(0.5)); +R125i.y = floatBitsToInt(intBitsToFloat(R4i.w) + -(0.5)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R2i.y))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0); +R7i.w = R5i.y; +PV0i.w = R7i.w; +R127i.y = floatBitsToInt(-(intBitsToFloat(R6i.x))); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) / 2.0); +PS0i = R127i.y; +// 1 +R127i.x = floatBitsToInt(-(intBitsToFloat(R6i.y))); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0); +R126i.y = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(R4i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedVS[4].w)/2.0); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(R3i.x)); +R127i.w = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(uf_remappedVS[4].z)/2.0); +PS1i = R127i.w; +// 2 +backupReg0i = R127i.y; +R125i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R126i.x)); +R127i.y = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R125i.y)); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PV1i.w))); +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(R4i.w)) + intBitsToFloat(backupReg0i))); +R125i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].z)/2.0); +PS0i = R125i.w; +// 3 +backupReg0i = R126i.y; +backupReg1i = R127i.x; +R127i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[4].w)/2.0)); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(backupReg0i))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R3i.x)) + intBitsToFloat(backupReg1i))); +R124i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].x)*2.0); +R124i.w = floatBitsToInt(intBitsToFloat(R124i.w) / 2.0); +R125i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].y)*2.0); +R125i.z = floatBitsToInt(intBitsToFloat(R125i.z) / 2.0); +PS1i = R125i.z; +// 4 +backupReg0i = R126i.x; +backupReg1i = R127i.w; +backupReg2i = R127i.y; +R126i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w)/2.0); +R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); +R127i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].z)/2.0); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); +R124i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(backupReg0i)); +R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(R125i.y)); +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(backupReg2i))); +PS0i = R4i.w; +// 5 +backupReg0i = R127i.z; +R2i.x = floatBitsToInt(intBitsToFloat(R125i.w) * 1.5); +R2i.y = floatBitsToInt(intBitsToFloat(R127i.x) * 1.5); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R125i.x))); +R6i.w = backupReg0i; +R6i.z = R126i.w; +PS1i = R6i.z; +// 6 +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R124i.w)) + 0.5)); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R125i.z)) + 0.5)); +R5i.z = R126i.y; +R5i.w = R126i.z; +R3i.z = R127i.y; +PS0i = R3i.z; +// 7 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(R127i.w))); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R124i.z))); +R4i.z = R4i.w; +R3i.w = R126i.x; +R4i.w = R127i.z; +PS1i = R4i.w; +// export +passParameterSem4 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +// export +// skipped export to semanticId 255 +// export +passParameterSem0 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w)); +// export +passParameterSem1 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)); +// export +passParameterSem3 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.z)); +// export +passParameterSem6 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.x), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w)); +} diff --git a/Quality/BreathOfTheWild_1440p/1a14de8e58d5b30a_0000000000000000_vs.txt b/Quality/BreathOfTheWild_1440p/1a14de8e58d5b30a_0000000000000000_vs.txt new file mode 100644 index 00000000..4c308369 --- /dev/null +++ b/Quality/BreathOfTheWild_1440p/1a14de8e58d5b30a_0000000000000000_vs.txt @@ -0,0 +1,220 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader 1a14de8e58d5b30a +// TAA restore +uniform ivec4 uf_remappedVS[5]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(binding = 32) uniform sampler2D textureUnitVS0;// Tex0 addr 0x3db8b000 res 12x1x1 dim 1 tm: 2 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler18 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 2) out vec4 passParameterSem2; +layout(location = 3) out vec4 passParameterSem4; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 1) out vec4 passParameterSem1; +layout(location = 4) out vec4 passParameterSem6; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xyzw = attrDataSem0.xyzw; +attrDecoder = ((attrDecoder>>8)&0xFF)|((attrDecoder<<8)&0xFF00); +attrDecoder.xyzw = floatBitsToInt(vec4(unpackHalf2x16(attrDecoder.x|(attrDecoder.y<<16)),unpackHalf2x16(attrDecoder.z|(attrDecoder.w<<16)))); +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.x = attrDataSem1.x; +attrDecoder.x = (attrDecoder.x>>24)|((attrDecoder.x>>8)&0xFF00)|((attrDecoder.x<<8)&0xFF0000)|((attrDecoder.x<<24)); +attrDecoder.y = 0; +attrDecoder.z = 0; +attrDecoder.w = 0; +attrDecoder.xyzw = uvec4((attrDecoder.x>>0)&0x3FF,(attrDecoder.x>>10)&0x3FF,(attrDecoder.x>>20)&0x3FF,(attrDecoder.x>>30)&0x3); +if( (attrDecoder.x&0x200) != 0 ) attrDecoder.x |= 0xFFFFFC00; +if( (attrDecoder.y&0x200) != 0 ) attrDecoder.y |= 0xFFFFFC00; +if( (attrDecoder.z&0x200) != 0 ) attrDecoder.z |= 0xFFFFFC00; +attrDecoder.x = floatBitsToUint(max(float(int(attrDecoder.x))/511.0,-1.0)); +attrDecoder.y = floatBitsToUint(max(float(int(attrDecoder.y))/511.0,-1.0)); +attrDecoder.z = floatBitsToUint(max(float(int(attrDecoder.z))/511.0,-1.0)); +attrDecoder.w = floatBitsToUint(float(attrDecoder.w)); +R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +// 0 +backupReg0i = R0i.x; +PV0i.x = (backupReg0i == int(1))?int(0xFFFFFFFF):int(0x0); +R127i.y = 0x3f800000; +PV0i.z = 0x3f800000; +PV0i.w = 0x40400000; +R127i.z = 0xbf800000; +PS0i = R127i.z; +// 1 +R123i.x = ((PV0i.x == 0)?(PV0i.z):(0xc0400000)); +PV1i.x = R123i.x; +R123i.y = ((PV0i.x == 0)?(PV0i.w):(0xbf800000)); +PV1i.y = R123i.y; +R0i.z = 0; +PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].z) * intBitsToFloat(0x3b808081)); +R2i.w = 0x3f800000; +PS1i = R2i.w; +// 2 +R2i.x = ((R0i.x == 0)?(R127i.z):(PV1i.y)); +PV0i.x = R2i.x; +R2i.y = ((R0i.x == 0)?(R127i.y):(PV1i.x)); +PV0i.y = R2i.y; +R2i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + -(0.5)); +R2i.z = floatBitsToInt(intBitsToFloat(R2i.z) * 2.0); +R0i.w = 0x3ec00000; +R0i.x = 0x3eeaaaab; +PS0i = R0i.x; +// 3 +R1i.x = 0x3d2aaaab; +R0i.y = 0; +R1i.z = 0; +R1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y))); +R5i.x = floatBitsToInt((intBitsToFloat(PV0i.x) * 0.5 + 0.5)); +PS1i = R5i.x; +R3i.xyz = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.wz)).xyz); +R0i.xyz = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.xy)).xyz); +R4i.w = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R1i.xz)).y); +// export +gl_Position = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +// 0 +R127i.x = uf_remappedVS[1].z; +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0); +PV0i.x = R127i.x; +R5i.y = floatBitsToInt((intBitsToFloat(R1i.w) * 0.5 + 0.5)); +PV0i.y = R5i.y; +R126i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[2].z))); +R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) / 2.0); +R127i.w = R2i.x; +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) / 2.0); +R1i.z = R5i.x; +PS0i = R1i.z; +// 1 +backupReg0i = R2i.y; +R2i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[3].x))); +R2i.x = floatBitsToInt(intBitsToFloat(R2i.x) * 2.0); +PV1i.x = R2i.x; +R2i.y = uf_remappedVS[3].y; +R2i.y = floatBitsToInt(intBitsToFloat(R2i.y) * 2.0); +PV1i.y = R2i.y; +R127i.z = floatBitsToInt(-(intBitsToFloat(backupReg0i))); +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) / 2.0); +R1i.w = PV0i.y; +PV1i.w = R1i.w; +R126i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + -(0.5)); +PS1i = R126i.y; +// 2 +backupReg0i = R127i.w; +R126i.x = floatBitsToInt(intBitsToFloat(R126i.z) + -(0.5)); +PV0i.x = R126i.x; +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) / 2.0); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(uf_remappedVS[4].w)/2.0); +R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.y))); +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) / 2.0); +R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R127i.x)); +PS0i = R127i.y; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R126i.z)); +R125i.y = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R126i.y)); +R127i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.x)); +R126i.w = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(uf_remappedVS[4].z)/2.0); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.y))); +PS1i = R125i.w; +// 4 +backupReg0i = R127i.y; +backupReg1i = R126i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PV1i.x))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(backupReg0i))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(backupReg1i)) + intBitsToFloat(R127i.w))); +R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].x)*2.0); +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) / 2.0); +R125i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].y)*2.0); +R125i.z = floatBitsToInt(intBitsToFloat(R125i.z) / 2.0); +PS0i = R125i.z; +// 5 +backupReg0i = R126i.x; +backupReg1i = R126i.w; +backupReg2i = R126i.y; +R126i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w)/2.0); +R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); +R126i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].z)/2.0); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) * 2.0); +R124i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(backupReg0i)); +R126i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(backupReg2i)); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R125i.y))); +PS1i = R124i.w; +// 6 +backupReg0i = R0i.y; +backupReg1i = R0i.x; +backupReg2i = R125i.w; +PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.z)) + intBitsToFloat(R0i.z)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R3i.y)) + intBitsToFloat(backupReg0i)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R3i.x)) + intBitsToFloat(backupReg1i)); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R127i.z))); +R2i.z = backupReg2i; +PS0i = R2i.z; +// 7 +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R5i.y)) + intBitsToFloat(R3i.x))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(R3i.y))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R5i.y)) + intBitsToFloat(R3i.z))); +R2i.w = R126i.z; +R5i.z = R127i.y; +PS1i = R5i.z; +// 8 +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R127i.w)) + 0.5)); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R125i.z)) + 0.5)); +R3i.z = R126i.y; +R5i.w = R127i.x; +R3i.w = R126i.x; +PS0i = R3i.w; +// 9 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R126i.w))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R124i.z))); +R0i.z = R124i.w; +R0i.w = R125i.w; +// export +passParameterSem2 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); +// export +passParameterSem4 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +// export +// skipped export to semanticId 255 +// export +passParameterSem0 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w)); +// export +passParameterSem1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +// export +passParameterSem6 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.x), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Quality/BreathOfTheWild_1440p/4721609a424e9a1f_0000000000000000_vs.txt b/Quality/BreathOfTheWild_1440p/4721609a424e9a1f_0000000000000000_vs.txt new file mode 100644 index 00000000..39a0028a --- /dev/null +++ b/Quality/BreathOfTheWild_1440p/4721609a424e9a1f_0000000000000000_vs.txt @@ -0,0 +1,186 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader 4721609a424e9a1f +// TAA restore +uniform ivec4 uf_remappedVS[5]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(binding = 32) uniform sampler2D textureUnitVS0;// Tex0 addr 0x3db8b000 res 12x1x1 dim 1 tm: 2 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler18 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 1) out vec4 passParameterSem4; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 2) out vec4 passParameterSem6; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xyzw = attrDataSem0.xyzw; +attrDecoder = ((attrDecoder>>8)&0xFF)|((attrDecoder<<8)&0xFF00); +attrDecoder.xyzw = floatBitsToInt(vec4(unpackHalf2x16(attrDecoder.x|(attrDecoder.y<<16)),unpackHalf2x16(attrDecoder.z|(attrDecoder.w<<16)))); +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.x = attrDataSem1.x; +attrDecoder.x = (attrDecoder.x>>24)|((attrDecoder.x>>8)&0xFF00)|((attrDecoder.x<<8)&0xFF0000)|((attrDecoder.x<<24)); +attrDecoder.y = 0; +attrDecoder.z = 0; +attrDecoder.w = 0; +attrDecoder.xyzw = uvec4((attrDecoder.x>>0)&0x3FF,(attrDecoder.x>>10)&0x3FF,(attrDecoder.x>>20)&0x3FF,(attrDecoder.x>>30)&0x3); +if( (attrDecoder.x&0x200) != 0 ) attrDecoder.x |= 0xFFFFFC00; +if( (attrDecoder.y&0x200) != 0 ) attrDecoder.y |= 0xFFFFFC00; +if( (attrDecoder.z&0x200) != 0 ) attrDecoder.z |= 0xFFFFFC00; +attrDecoder.x = floatBitsToUint(max(float(int(attrDecoder.x))/511.0,-1.0)); +attrDecoder.y = floatBitsToUint(max(float(int(attrDecoder.y))/511.0,-1.0)); +attrDecoder.z = floatBitsToUint(max(float(int(attrDecoder.z))/511.0,-1.0)); +attrDecoder.w = floatBitsToUint(float(attrDecoder.w)); +R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +// 0 +backupReg0i = R0i.x; +PV0i.x = (backupReg0i == int(1))?int(0xFFFFFFFF):int(0x0); +R127i.y = 0x3f800000; +PV0i.z = 0x3f800000; +PV0i.w = 0x40400000; +R127i.z = 0xbf800000; +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].z) * intBitsToFloat(0x3b808081)); +R123i.y = ((PV0i.x == 0)?(PV0i.w):(0xbf800000)); +PV1i.y = R123i.y; +R0i.z = 0; +R123i.w = ((PV0i.x == 0)?(PV0i.z):(0xc0400000)); +PV1i.w = R123i.w; +R1i.w = 0x3f800000; +PS1i = R1i.w; +// 2 +R1i.x = ((R0i.x == 0)?(R127i.z):(PV1i.y)); +PV0i.x = R1i.x; +R1i.y = ((R0i.x == 0)?(R127i.y):(PV1i.w)); +PV0i.y = R1i.y; +R1i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + -(0.5)); +R1i.z = floatBitsToInt(intBitsToFloat(R1i.z) * 2.0); +R0i.w = 0x3d2aaaab; +R0i.x = 0x3e000000; +PS0i = R0i.x; +// 3 +R5i.x = floatBitsToInt((intBitsToFloat(PV0i.x) * 0.5 + 0.5)); +PV1i.x = R5i.x; +R0i.y = 0; +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y))); +R4i.w = uf_remappedVS[1].z; +R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) / 2.0); +PV1i.w = R4i.w; +R4i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[2].z))); +R4i.x = floatBitsToInt(intBitsToFloat(R4i.x) / 2.0); +PS1i = R4i.x; +// 4 +R3i.x = floatBitsToInt(-(intBitsToFloat(R1i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R3i.x) / 2.0); +R5i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * 0.5 + 0.5)); +R6i.z = PV1i.x; +R3i.w = R1i.x; +R3i.w = floatBitsToInt(intBitsToFloat(R3i.w) / 2.0); +R3i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + -(0.5)); +PS0i = R3i.y; +R2i.w = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.wz)).x); +R2i.xyz = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.xy)).xyz); +// export +gl_Position = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +// export +// skipped export to semanticId 255 +// 0 +R127i.x = floatBitsToInt(intBitsToFloat(R4i.x) + -(0.5)); +R2i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[3].x))); +R2i.y = floatBitsToInt(intBitsToFloat(R2i.y) * 2.0); +PV0i.y = R2i.y; +R127i.z = uf_remappedVS[3].y; +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0); +R6i.w = R5i.y; +PV0i.w = R6i.w; +PS0i = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(R4i.w)); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R4i.x)); +R126i.y = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R3i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedVS[4].w)/2.0); +R127i.w = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(uf_remappedVS[4].z)/2.0); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PS0i))); +PS1i = R127i.y; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R127i.x)); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.x))); +R126i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].y)*2.0); +R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) / 2.0); +R126i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].x)*2.0); +R126i.w = floatBitsToInt(intBitsToFloat(R126i.w) / 2.0); +R124i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].z)/2.0); +R124i.y = floatBitsToInt(intBitsToFloat(R124i.y) * 2.0); +PS0i = R124i.y; +// 3 +backupReg0i = R127i.x; +backupReg1i = R127i.w; +backupReg2i = R127i.y; +R127i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w)/2.0); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(backupReg0i)); +R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(R3i.y)); +R5i.z = backupReg2i; +PS1i = R5i.z; +// 4 +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R126i.w)) + 0.5)); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.z))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i.y))); +R5i.w = R125i.y; +PS0i = R5i.w; +// 5 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R127i.w))); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R126i.z)) + 0.5)); +R3i.z = R124i.y; +R3i.w = R127i.x; +R4i.z = PV0i.w; +PS1i = R4i.z; +// 6 +R4i.w = R127i.y; +// export +passParameterSem4 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +// export +// skipped export to semanticId 255 +// export +passParameterSem0 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w)); +// export +passParameterSem6 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.x), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)); +} diff --git a/Quality/BreathOfTheWild_1440p/81bbc347eb4b6dbc_0000000079249749_ps.txt b/Quality/BreathOfTheWild_1440p/81bbc347eb4b6dbc_0000000079249749_ps.txt deleted file mode 100644 index 01a866aa..00000000 --- a/Quality/BreathOfTheWild_1440p/81bbc347eb4b6dbc_0000000079249749_ps.txt +++ /dev/null @@ -1,582 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -// shader 81bbc347eb4b6dbc -// AARestore -// affects the edges of plants and trees -// original shader dumped using cemu 1.10.0f, BotW 1.3.1 -uniform ivec4 uf_remappedPS[10]; -layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 -layout(location = 0) in vec4 passParameterSem0; -layout(location = 1) in vec4 passParameterSem4; -layout(location = 2) in vec4 passParameterSem6; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) -{ -// stm -> x .. s, y .. t, z .. MajorAxis*2.0 -vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); -float rx = inputCoord.x; -float ry = inputCoord.y; -float rz = inputCoord.z; -if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) -{ -stm.z = rx*2.0; -stm.xy = vec2(ry,rz); -if( rx >= 0.0 ) -{ -faceId = 0; -} -else -{ -faceId = 1; -} -} -else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) -{ -stm.z = ry*2.0; -stm.xy = vec2(rx,rz); -if( ry >= 0.0 ) -{ -faceId = 2; -} -else -{ -faceId = 3; -} -} -else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) -{ -stm.z = rz*2.0; -stm.xy = vec2(rx,ry); -if( rz >= 0.0 ) -{ -faceId = 4; -} -else -{ -faceId = 5; -} -} -} -vec3 redcCUBEReverse(vec2 st, int faceId) -{ -st.yx = st.xy; -vec3 v; -float majorAxis = 1.0; -if( faceId == 0 ) -{ -v.yz = (st-vec2(1.5))*(majorAxis*2.0); -v.x = 1.0; -} -else if( faceId == 1 ) -{ -v.yz = (st-vec2(1.5))*(majorAxis*2.0); -v.x = -1.0; -} -else if( faceId == 2 ) -{ -v.xz = (st-vec2(1.5))*(majorAxis*2.0); -v.y = 1.0; -} -else if( faceId == 3 ) -{ -v.xz = (st-vec2(1.5))*(majorAxis*2.0); -v.y = -1.0; -} -else if( faceId == 4 ) -{ -v.xy = (st-vec2(1.5))*(majorAxis*2.0); -v.z = 1.0; -} -else -{ -v.xy = (st-vec2(1.5))*(majorAxis*2.0); -v.z = -1.0; -} -return v; -} -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -ivec4 R0i = ivec4(0); -ivec4 R1i = ivec4(0); -ivec4 R2i = ivec4(0); -ivec4 R3i = ivec4(0); -ivec4 R4i = ivec4(0); -ivec4 R5i = ivec4(0); -ivec4 R6i = ivec4(0); -ivec4 R7i = ivec4(0); -ivec4 R8i = ivec4(0); -ivec4 R9i = ivec4(0); -ivec4 R10i = ivec4(0); -ivec4 R123i = ivec4(0); -ivec4 R124i = ivec4(0); -ivec4 R125i = ivec4(0); -ivec4 R126i = ivec4(0); -ivec4 R127i = ivec4(0); -int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; -ivec4 PV0i = ivec4(0), PV1i = ivec4(0); -int PS0i = 0, PS1i = 0; -ivec4 tempi = ivec4(0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -float cubeMapArrayIndex8 = 0.0; -R0i = floatBitsToInt(passParameterSem0); -R1i = floatBitsToInt(passParameterSem4); -R2i = floatBitsToInt(passParameterSem6); -R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); -R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw); -//R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);// 80e -//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);//0001 -R9i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).xyzw); -// 0 -R127i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.y)); -R127i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.w)); -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); -PV0i.z = R123i.z; -R124i.w = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0))); -R2i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0))); -PS0i = R2i.y; -// 1 -R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(PV0i.z)))); -PV1i.x = R125i.x; -R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(PV0i.z)))); -PV1i.y = R124i.y; -R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.z))); -PV1i.z = R127i.z; -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[2].y))); -R124i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0))); -PS1i = R124i.z; -// 2 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); -PS0i = R126i.y; -// 3 -R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),0.0))); -PV1i.x = R126i.x; -PV1i.y = R126i.x; -PV1i.z = R126i.x; -PV1i.w = R126i.x; -PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); -// 4 -R124i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.x)); -R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(R5i.y)); -R125i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.z)); -R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(R5i.w)); -R126i.w = floatBitsToInt(1.0 / intBitsToFloat(PS1i)); -PS0i = R126i.w; -// 5 -backupReg0i = R127i.x; -backupReg0i = R127i.x; -backupReg1i = R126i.x; -R127i.x = floatBitsToInt(max(intBitsToFloat(R127i.y), -(intBitsToFloat(R127i.y)))); -R127i.y = floatBitsToInt(-(intBitsToFloat(R126i.x)) + intBitsToFloat(R5i.x)); -R126i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); -R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R126i.y))); -R126i.x = floatBitsToInt(-(intBitsToFloat(backupReg1i)) + intBitsToFloat(R5i.z)); -PS1i = R126i.x; -// 6 -backupReg0i = R125i.x; -backupReg1i = R127i.z; -R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.w))); -PV0i.y = floatBitsToInt(max(intBitsToFloat(R125i.y), -(intBitsToFloat(R125i.y)))); -PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 4.0); -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R126i.w))); -PV0i.w = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w)))); -PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 4.0); -R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R126i.w))); -PS0i = R5i.z; -// 7 -backupReg0i = R125i.z; -backupReg0i = R125i.z; -backupReg1i = R127i.x; -backupReg2i = R127i.y; -backupReg2i = R127i.y; -R127i.x = floatBitsToInt(max(intBitsToFloat(R124i.x), -(intBitsToFloat(R124i.x)))); -R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.y))); -R125i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); -R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.w))); -R126i.z = floatBitsToInt(max(intBitsToFloat(backupReg2i), -(intBitsToFloat(backupReg2i)))); -R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) * 4.0); -PS1i = R126i.z; -// 8 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.w),intBitsToFloat(R2i.y),intBitsToFloat(R124i.z),-0.0),vec4(intBitsToFloat(R124i.w),intBitsToFloat(R2i.y),intBitsToFloat(R124i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -PS0i = floatBitsToInt(max(intBitsToFloat(R126i.x), -(intBitsToFloat(R126i.x)))); -PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 4.0); -// 9 -backupReg0i = R127i.x; -backupReg1i = R126i.z; -R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PS0i))); -PV1i.x = R127i.x; -PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.w)); -R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R125i.w)) + intBitsToFloat(backupReg1i))); -PV1i.z = R126i.z; -R127i.w = floatBitsToInt(floor(intBitsToFloat(R1i.x))); -tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); -PS1i = floatBitsToInt(tempResultf); -// 10 -R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PS1i))); -R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS1i))); -R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS1i))); -PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.y)); -PS0i = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.y)); -// 11 -backupReg0i = R127i.x; -backupReg1i = R126i.z; -backupReg2i = R127i.w; -R127i.x = floatBitsToInt(floor(intBitsToFloat(R1i.y))); -PV1i.x = R127i.x; -R127i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(R127i.w))); -R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PS0i)); -R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.w)); -R124i.w = floatBitsToInt(intBitsToFloat(backupReg2i) + -(0.5)); -PS1i = R124i.w; -// 12 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.z),intBitsToFloat(R5i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R125i.w = tempi.x; -PS0i = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(PV1i.x))); -// 13 -PV1i.x = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(PS0i)); -PV1i.x = clampFI32(PV1i.x); -PV1i.y = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(R127i.y)); -PV1i.y = clampFI32(PV1i.y); -PV1i.z = floatBitsToInt(intBitsToFloat(R127i.x) + -(0.5)); -PV1i.w = R6i.x; -PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); -PS1i = R4i.y; -PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); -// 14 -PV0i.x = R4i.z; -PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); -PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.w)); -R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.w)) + intBitsToFloat(R125i.x))); -PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.z)); -R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PS1i)) + intBitsToFloat(R127i.z))); -PS0i = R127i.y; -// 15 -R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.y))); -R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w))); -R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.z))); -PV1i.z = R124i.z; -R3i.w = floatBitsToInt(roundEven(0.0)); -R2i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); -PS1i = R2i.w; -// 16 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(uf_remappedPS[3].y),intBitsToFloat(uf_remappedPS[3].z),-0.0),vec4(intBitsToFloat(R126i.z),intBitsToFloat(R127i.y),intBitsToFloat(PV1i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R125i.z = floatBitsToInt(intBitsToFloat(R9i.w) * intBitsToFloat(0x437f0000)); -PS0i = R125i.z; -// 17 -R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),-0.0),vec4(intBitsToFloat(R126i.z),intBitsToFloat(R127i.y),intBitsToFloat(R124i.z),0.0))); -PV1i.x = R1i.x; -PV1i.y = R1i.x; -PV1i.z = R1i.x; -PV1i.w = R1i.x; -R1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x))); -PS1i = R1i.z; -// 18 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),-0.0),vec4(intBitsToFloat(R126i.z),intBitsToFloat(R127i.y),intBitsToFloat(R124i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R1i.y = tempi.x; -R6i.y = int(intBitsToFloat(R125i.z)); -PS0i = R6i.y; -// 19 -redcCUBE(vec4(intBitsToFloat(R1i.z),intBitsToFloat(R1i.z),intBitsToFloat(R1i.x),intBitsToFloat(PV0i.x)),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(R1i.x),intBitsToFloat(R1i.z),intBitsToFloat(R1i.z)),cubeMapSTM,cubeMapFaceId); -R126i.x = floatBitsToInt(cubeMapSTM.x); -R126i.y = floatBitsToInt(cubeMapSTM.y); -R126i.z = floatBitsToInt(cubeMapSTM.z); -R126i.w = cubeMapFaceId; -PV1i.x = R126i.x; -PV1i.y = R126i.y; -PV1i.z = R126i.z; -PV1i.w = R126i.w; -R1i.x = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(uf_remappedPS[6].x)); -PS1i = R1i.x; -// 20 -R5i.x = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(uf_remappedPS[6].z)); -R1i.y = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(uf_remappedPS[6].y)); -R2i.z = PV1i.w; -R5i.w = floatBitsToInt(max(-(intBitsToFloat(R125i.w)), 0.0)); -PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); -// 21 -R0i.x = floatBitsToInt(-(intBitsToFloat(R7i.w)) + 1.0); -R5i.y = 0; -R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS0i)) + 1.5)); -R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PS0i)) + 1.5)); -R4i.x = R6i.y & 0x000000fc; -PS1i = R4i.x; -// 0 -R2i.x = R1i.w; -R2i.y = R5i.z; -R5i.z = floatBitsToInt(min(intBitsToFloat(R5i.w), 1.0)); -R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(uf_remappedPS[7].w))); -R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(uf_remappedPS[7].w))); -PS0i = R0i.y; -R10i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R3i.xy)).xyz); -R8i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.w))).xyz); -R2i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R2i.xy),R2i.z),cubeMapArrayIndex8),intBitsToFloat(R2i.w)).xyz); -R3i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R3i.xy)).xyz); -// 0 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R5i.x),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R5i.x),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBitsToFloat(uf_remappedPS[7].w))); -PS0i = R127i.z; -// 1 -R125i.x = floatBitsToInt(-(intBitsToFloat(R5i.z)) + 1.0); -R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(R0i.x)) + intBitsToFloat(R0i.x))); -PV1i.y = R123i.y; -R125i.z = R6i.y & 0x00000002; -R126i.w = 0; -tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); -PS1i = floatBitsToInt(tempResultf); -// 2 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PS1i))); -PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(0x3c23d70a)); -PV0i.z = clampFI32(PV0i.z); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS1i))); -PS0i = floatBitsToInt(float(R4i.x)); -// 3 -R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[7].w))); -PV1i.x = R126i.x; -R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[7].w))); -PV1i.y = R126i.y; -R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[7].w))); -PV1i.z = R126i.z; -R127i.w = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3b820821)); -R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); -PS1i = R1i.x; -// 4 -backupReg0i = R0i.y; -backupReg1i = R0i.x; -tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R1i.w)),-(intBitsToFloat(backupReg0i)),-(intBitsToFloat(R127i.z)),-0.0),vec4(-(intBitsToFloat(PV1i.x)),-(intBitsToFloat(PV1i.y)),-(intBitsToFloat(PV1i.z)),0.0))); -tempi.x = clampFI32(tempi.x); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R124i.z = tempi.x; -R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * 0.5 + 0.5)); -PS0i = R127i.y; -// 5 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),intBitsToFloat(R4i.z)),vec4(-(intBitsToFloat(R126i.x)),-(intBitsToFloat(R126i.y)),-(intBitsToFloat(R126i.z)),-(intBitsToFloat(R5i.y))))); -tempi.x = clampFI32(tempi.x); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R126i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); -PS1i = R126i.y; -// 6 -backupReg0i = R0i.y; -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),intBitsToFloat(R4i.z)),vec4(-(intBitsToFloat(R1i.w)),-(intBitsToFloat(backupReg0i)),-(intBitsToFloat(R127i.z)),-(intBitsToFloat(R126i.w))))); -tempi.x = clampFI32(tempi.x); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R124i.w = tempi.x; -R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); -PS0i = R126i.w; -// 7 -backupReg0i = R125i.x; -backupReg0i = R125i.x; -backupReg1i = R127i.y; -backupReg1i = R127i.y; -R125i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); -PV1i.x = R125i.x; -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PV0i.x))); -R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i))); -R4i.z = floatBitsToInt(intBitsToFloat(R4i.z) / 2.0); -R125i.w = floatBitsToInt((intBitsToFloat(R127i.w) * 0.25 + 0.25)); -PV1i.w = R125i.w; -R127i.x = floatBitsToInt(float(R125i.z)); -R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0); -PS1i = R127i.x; -// 8 -R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.y)) + intBitsToFloat(R126i.y))); -R126i.y = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0)); -R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R126i.w)) + -(intBitsToFloat(R126i.w)))); -PV0i.z = R127i.z; -R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); -PV0i.w = R123i.w; -R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),-(intBitsToFloat(PV1i.w))) + intBitsToFloat(R10i.y))); -PS0i = R125i.z; -// 9 -PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3e19999a)); -R124i.y = floatBitsToInt((intBitsToFloat(R10i.y) * 0.5 + 0.5)); -R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PV0i.w))); -PV1i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + 1.0); -R125i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + 1.0); -PS1i = R125i.y; -// 10 -backupReg0i = R127i.y; -backupReg1i = R5i.z; -backupReg1i = R5i.z; -R123i.x = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a))); -PV0i.x = R123i.x; -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(uf_remappedPS[8].x))); -R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); -R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R4i.z))) + intBitsToFloat(backupReg1i))); -R125i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); -PS0i = R125i.x; -// 11 -backupReg0i = R125i.y; -backupReg0i = R125i.y; -R124i.x = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R125i.z)); -R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); -R127i.z = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(R124i.y)); -R127i.z = clampFI32(R127i.z); -R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.x)) + intBitsToFloat(R126i.x))); -PV1i.w = R123i.w; -R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.x))); -PS1i = R125i.z; -// 12 -backupReg0i = R126i.x; -backupReg1i = R126i.z; -R126i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(R126i.w)); -R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),-(intBitsToFloat(R4i.z))) + intBitsToFloat(R124i.w))); -PV0i.y = R123i.y; -R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.w))); -R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R125i.x))); -R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R127i.x))) + intBitsToFloat(R127i.y))); -PS0i = R125i.x; -// 13 -backupReg0i = R127i.x; -backupReg1i = R127i.z; -backupReg2i = R125i.y; -R127i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV0i.y)); -R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),-(intBitsToFloat(backupReg0i))) + intBitsToFloat(R124i.x))); -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w))); -R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(backupReg1i))); -PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); -// 14 -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.w))) + intBitsToFloat(R125i.z))); -PV0i.x = R123i.x; -R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R125i.x))); -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.z))) + intBitsToFloat(R125i.z))); -PV0i.z = R123i.z; -R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); -R127i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.x)); -PS0i = R127i.y; -// 15 -backupReg0i = R125i.y; -backupReg1i = R126i.w; -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.z))); -R125i.y = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(PV0i.z)); -R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3f400000)); -R126i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.x)); -R127i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.x)); -PS1i = R127i.z; -// 16 -backupReg0i = R125i.w; -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.x))); -PV0i.x = R123i.x; -R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.y))); -PV0i.y = R123i.y; -PV0i.z = floatBitsToInt(0.25 * intBitsToFloat(R127i.y)); -R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R8i.z))); -R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.x))); -PS0i = R125i.z; -// 17 -backupReg0i = R126i.z; -R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV0i.z))); -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R124i.w))); -R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.w))); -R126i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); -R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); -PS1i = R127i.z; -// 18 -R123i.x = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R123i.x = clampFI32(R123i.x); -PV0i.x = R123i.x; -R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w))); -PV0i.y = R123i.y; -R123i.z = floatBitsToInt((intBitsToFloat(R9i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R123i.z = clampFI32(R123i.z); -PV0i.z = R123i.z; -R123i.w = floatBitsToInt((intBitsToFloat(R9i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R123i.w = clampFI32(R123i.w); -PV0i.w = R123i.w; -R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.y))); -PS0i = R126i.x; -// 19 -R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.w))); -R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.x))); -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R127i.x))); -R9i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.z))); -R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y), intBitsToFloat(R127i.x))); -PS1i = R126i.w; -// 20 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R126i.z))); -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R126i.z))); -PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z), intBitsToFloat(R127i.x))); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i.z))); -R9i.x = R6i.y & int(1); -PS0i = R9i.x; -// 21 -R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.w))); -R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.x))); -R2i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -R7i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.y))); -R6i.y = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -PS1i = R6i.y; -// 0 -R123i.x = floatBitsToInt((intBitsToFloat(R9i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -PV0i.x = R123i.x; -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(R10i.z))); -PV0i.z = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R6i.y)); -PV0i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z)); -PS0i = floatBitsToInt(float(R9i.x)); -// 1 -R7i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R3i.x))); -PV1i.y = floatBitsToInt(intBitsToFloat(R7i.w) + intBitsToFloat(PV0i.x)); -R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PV0i.y))); -R7i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R3i.y))); -PS1i = R7i.y; -// 2 -R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R3i.z))); -// export -passPixelColor0 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.y), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w)); -} diff --git a/Quality/BreathOfTheWild_1440p/eabf1e8268c0acf2_0000000079249749_ps.txt b/Quality/BreathOfTheWild_1440p/eabf1e8268c0acf2_0000000079249749_ps.txt deleted file mode 100644 index 80d4090f..00000000 --- a/Quality/BreathOfTheWild_1440p/eabf1e8268c0acf2_0000000079249749_ps.txt +++ /dev/null @@ -1,654 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -// shader eabf1e8268c0acf2 -// AARestore -// affects the edges of terrain and buildings -// original shader dumped using cemu 1.10.0f, BotW 1.3.1 -uniform ivec4 uf_remappedPS[10]; -layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 -layout(location = 0) in vec4 passParameterSem0; -layout(location = 1) in vec4 passParameterSem1; -layout(location = 2) in vec4 passParameterSem3; -layout(location = 3) in vec4 passParameterSem4; -layout(location = 4) in vec4 passParameterSem6; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) -{ -// stm -> x .. s, y .. t, z .. MajorAxis*2.0 -vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); -float rx = inputCoord.x; -float ry = inputCoord.y; -float rz = inputCoord.z; -if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) -{ -stm.z = rx*2.0; -stm.xy = vec2(ry,rz); -if( rx >= 0.0 ) -{ -faceId = 0; -} -else -{ -faceId = 1; -} -} -else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) -{ -stm.z = ry*2.0; -stm.xy = vec2(rx,rz); -if( ry >= 0.0 ) -{ -faceId = 2; -} -else -{ -faceId = 3; -} -} -else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) -{ -stm.z = rz*2.0; -stm.xy = vec2(rx,ry); -if( rz >= 0.0 ) -{ -faceId = 4; -} -else -{ -faceId = 5; -} -} -} -vec3 redcCUBEReverse(vec2 st, int faceId) -{ -st.yx = st.xy; -vec3 v; -float majorAxis = 1.0; -if( faceId == 0 ) -{ -v.yz = (st-vec2(1.5))*(majorAxis*2.0); -v.x = 1.0; -} -else if( faceId == 1 ) -{ -v.yz = (st-vec2(1.5))*(majorAxis*2.0); -v.x = -1.0; -} -else if( faceId == 2 ) -{ -v.xz = (st-vec2(1.5))*(majorAxis*2.0); -v.y = 1.0; -} -else if( faceId == 3 ) -{ -v.xz = (st-vec2(1.5))*(majorAxis*2.0); -v.y = -1.0; -} -else if( faceId == 4 ) -{ -v.xy = (st-vec2(1.5))*(majorAxis*2.0); -v.z = 1.0; -} -else -{ -v.xy = (st-vec2(1.5))*(majorAxis*2.0); -v.z = -1.0; -} -return v; -} -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -ivec4 R0i = ivec4(0); -ivec4 R1i = ivec4(0); -ivec4 R2i = ivec4(0); -ivec4 R3i = ivec4(0); -ivec4 R4i = ivec4(0); -ivec4 R5i = ivec4(0); -ivec4 R6i = ivec4(0); -ivec4 R7i = ivec4(0); -ivec4 R8i = ivec4(0); -ivec4 R9i = ivec4(0); -ivec4 R10i = ivec4(0); -ivec4 R11i = ivec4(0); -ivec4 R12i = ivec4(0); -ivec4 R13i = ivec4(0); -ivec4 R122i = ivec4(0); -ivec4 R123i = ivec4(0); -ivec4 R124i = ivec4(0); -ivec4 R125i = ivec4(0); -ivec4 R126i = ivec4(0); -ivec4 R127i = ivec4(0); -int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; -ivec4 PV0i = ivec4(0), PV1i = ivec4(0); -int PS0i = 0, PS1i = 0; -ivec4 tempi = ivec4(0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -float cubeMapArrayIndex8 = 0.0; -R0i = floatBitsToInt(passParameterSem0); -R1i = floatBitsToInt(passParameterSem1); -R2i = floatBitsToInt(passParameterSem3); -R3i = floatBitsToInt(passParameterSem4); -R4i = floatBitsToInt(passParameterSem6); -R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw); -R2i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); -//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); -//R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw); -R4i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw); -// 0 -R127i.x = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0))); -PV0i.x = R127i.x; -R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0))); -PV0i.y = R127i.y; -R124i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0))); -PV0i.z = R124i.z; -R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); -PV0i.w = R127i.w; -R126i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.y)); -PS0i = R126i.w; -// 1 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R8i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w))); -PS1i = R8i.z; -// 2 -R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(R127i.w)))); -R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(R127i.w)))); -R125i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.x)); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(uf_remappedPS[2].y))); -tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); -R125i.x = floatBitsToInt(tempResultf); -PS0i = R125i.x; -// 3 -R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); -PV1i.x = R5i.x; -R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); -R127i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.w)); -R127i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.z)); -R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); -PS1i = R126i.z; -// 4 -backupReg0i = R0i.x; -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R9i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(R10i.x),intBitsToFloat(R9i.y),intBitsToFloat(R8i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); -PS0i = R8i.x; -// 5 -backupReg0i = R126i.w; -backupReg0i = R126i.w; -R127i.x = floatBitsToInt(max(intBitsToFloat(R127i.z), -(intBitsToFloat(R127i.z)))); -R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(R0i.y))); -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R126i.z))); -R126i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); -PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); -// 6 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R127i.y = tempi.x; -PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i)); -// 7 -PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.w)); -R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PS0i))); -PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.y)); -R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(PS0i))); -R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PS0i))); -PS1i = R9i.z; -// 8 -PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); -PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); -PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R6i.z)); -PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.z), -(intBitsToFloat(PV1i.z)))); -PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 4.0); -PV0i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R6i.x)); -R126i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), -(intBitsToFloat(R125i.z)))); -PS0i = R126i.x; -// 9 -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.x))); -PV1i.x = R123i.x; -PV1i.y = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w)))); -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.z))); -PV1i.z = R123i.z; -PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w)))); -PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 4.0); -PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.y), -(intBitsToFloat(PV0i.y)))); -PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 4.0); -// 10 -backupReg0i = R126i.x; -R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.x)); -PV0i.x = R126i.x; -R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i))); -PV0i.y = R127i.y; -R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R125i.x))); -PV0i.z = R6i.z; -R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.w))); -R127i.z = floatBitsToInt(floor(intBitsToFloat(R3i.x))); -PS0i = R127i.z; -// 11 -R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R10i.y),intBitsToFloat(R2i.w),intBitsToFloat(R9i.z),0.0))); -PV1i.x = R125i.x; -PV1i.y = R125i.x; -PV1i.z = R125i.x; -PV1i.w = R125i.x; -PS1i = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.x)); -// 12 -PV0i.x = floatBitsToInt(floor(intBitsToFloat(R3i.y))); -PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(R126i.x)); -PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PS1i)); -PV0i.w = floatBitsToInt(intBitsToFloat(R3i.x) + -(intBitsToFloat(R127i.z))); -R126i.x = floatBitsToInt(intBitsToFloat(R127i.z) + -(0.5)); -PS0i = R126i.x; -// 13 -backupReg0i = R127i.y; -PV1i.x = floatBitsToInt(intBitsToFloat(R3i.y) + -(intBitsToFloat(PV0i.x))); -R127i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + -(0.5)); -PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); -PV1i.z = clampFI32(PV1i.z); -PV1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.y)); -PS1i = R5i.x; -PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); -// 14 -PV0i.x = R5i.y; -PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); -PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.x)); -PV0i.y = clampFI32(PV0i.y); -PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R126i.x)); -PV0i.w = R6i.z; -PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); -R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PS1i)) + intBitsToFloat(R10i.y))); -PS0i = R126i.x; -// 15 -backupReg0i = R127i.y; -R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.z))); -R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R2i.w))); -R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.z))); -PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg0i)); -R2i.z = floatBitsToInt(roundEven(0.0)); -PS1i = R2i.z; -// 16 -R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(R1i.z))); -R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.w))); -R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(R1i.w))); -R0i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); -R3i.x = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(uf_remappedPS[3].x)); -PS0i = R3i.x; -// 17 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R127i.w = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(0x437f0000)); -PS1i = R127i.w; -// 18 -R124i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); -PV0i.x = R124i.x; -PV0i.y = R124i.x; -PV0i.z = R124i.x; -PV0i.w = R124i.x; -R124i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x))); -PS0i = R124i.z; -// 19 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R124i.y = tempi.x; -R127i.z = floatBitsToInt(max(-(intBitsToFloat(R125i.x)), 0.0)); -PS1i = R127i.z; -// 20 -backupReg0i = R124i.x; -backupReg0i = R124i.x; -backupReg1i = R124i.z; -backupReg1i = R124i.z; -redcCUBE(vec4(intBitsToFloat(R124i.z),intBitsToFloat(R124i.z),intBitsToFloat(backupReg0i),intBitsToFloat(PV1i.x)),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg1i)),cubeMapSTM,cubeMapFaceId); -R124i.x = floatBitsToInt(cubeMapSTM.x); -R124i.y = floatBitsToInt(cubeMapSTM.y); -R124i.z = floatBitsToInt(cubeMapSTM.z); -R124i.w = cubeMapFaceId; -PV0i.x = R124i.x; -PV0i.y = R124i.y; -PV0i.z = R124i.z; -PV0i.w = R124i.w; -R1i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(uf_remappedPS[3].y)); -PS0i = R1i.y; -// 21 -R6i.x = floatBitsToInt(intBitsToFloat(R9i.z) + intBitsToFloat(uf_remappedPS[3].z)); -R3i.y = floatBitsToInt(-(intBitsToFloat(R7i.w)) + 1.0); -PV1i.y = R3i.y; -R0i.z = PV0i.w; -R3i.w = 0; -PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); -// 22 -R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); -R6i.y = floatBitsToInt(min(intBitsToFloat(R127i.z), 1.0)); -R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(PS1i)) + 1.5)); -R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PS1i)) + 1.5)); -R3i.z = int(intBitsToFloat(R127i.w)); -PS0i = R3i.z; -// 0 -R0i.x = R1i.w; -R0i.y = R1i.z; -R127i.z = floatBitsToInt(intBitsToFloat(R7i.w) * intBitsToFloat(0x437f0000)); -R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x), intBitsToFloat(uf_remappedPS[7].w))); -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y), intBitsToFloat(uf_remappedPS[7].w))); -PS0i = R127i.y; -// 1 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R1i.y),intBitsToFloat(R6i.x),-0.0),vec4(intBitsToFloat(R3i.x),intBitsToFloat(R1i.y),intBitsToFloat(R6i.x),0.0))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), intBitsToFloat(uf_remappedPS[7].w))); -PS1i = R125i.z; -// 2 -PV0i.x = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(0x3c23d70a)); -PV0i.x = clampFI32(PV0i.x); -R124i.y = R3i.z & 0x000000fc; -R124i.z = floatBitsToInt(-(intBitsToFloat(R6i.y)) + 1.0); -R124i.w = 0; -tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); -PS0i = floatBitsToInt(tempResultf); -// 3 -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS0i))); -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS0i))); -R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PS0i))); -R126i.y = int(intBitsToFloat(R127i.z)); -PS1i = R126i.y; -// 4 -backupReg0i = R124i.y; -R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[7].w))); -PV0i.x = R124i.x; -R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(uf_remappedPS[7].w))); -PV0i.y = R124i.y; -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(uf_remappedPS[7].w))); -PV0i.z = R127i.z; -R126i.w = floatBitsToInt((intBitsToFloat(R3i.y) * 0.5 + 0.5)); -R126i.x = floatBitsToInt(float(backupReg0i)); -PS0i = R126i.x; -// 5 -backupReg0i = R124i.z; -backupReg0i = R124i.z; -tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R127i.w)),-(intBitsToFloat(R127i.y)),-(intBitsToFloat(R125i.z)),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); -tempi.x = clampFI32(tempi.x); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R1i.w = tempi.x; -R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); -PS1i = R124i.z; -// 6 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)),vec4(-(intBitsToFloat(R124i.x)),-(intBitsToFloat(R124i.y)),-(intBitsToFloat(R127i.z)),-(intBitsToFloat(R3i.w))))); -tempi.x = clampFI32(tempi.x); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R125i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); -PS0i = R125i.w; -// 7 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)),vec4(-(intBitsToFloat(R127i.w)),-(intBitsToFloat(R127i.y)),-(intBitsToFloat(R125i.z)),-(intBitsToFloat(R124i.w))))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R127i.w = tempi.x; -PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); -// 8 -PV0i.x = R126i.y & int(1); -R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w))); -R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); -R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PS1i)) + -(intBitsToFloat(PS1i)))); -R6i.w = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(0x3b820821)); -R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w))); -PS0i = R127i.z; -// 9 -R126i.x = R127i.w; -R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); -R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(R124i.z)) + intBitsToFloat(R124i.z))); -PV1i.y = R123i.y; -R126i.z = ((PV0i.x == 0)?(0):(0x3f800000)); -R126i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0)); -R7i.x = R127i.w; -R7i.x = clampFI32(R7i.x); -PS1i = R7i.x; -// 10 -R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV1i.y))); -PV0i.y = floatBitsToInt(intBitsToFloat(R125i.z) + 1.0); -R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a))); -R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R6i.y))); -R122i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.z))); -PS0i = R122i.x; -// 11 -backupReg0i = R126i.x; -R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); -R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); -R7i.z = floatBitsToInt((intBitsToFloat(R6i.w) * 0.25 + 0.25)); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(backupReg0i))); -PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.w)); -// 12 -backupReg0i = R124i.x; -R124i.x = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(R125i.w)); -R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); -R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.w))); -R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R7i.x))); -PV0i.w = R123i.w; -R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z))); -PS0i = R127i.y; -// 13 -backupReg0i = R124i.z; -backupReg1i = R126i.y; -backupReg2i = R126i.x; -R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z))); -PV1i.x = R126i.x; -R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w))); -R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R6i.w)) + intBitsToFloat(backupReg0i))); -PV1i.z = R124i.z; -R125i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.w)); -PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); -// 14 -backupReg0i = R124i.x; -R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.z))); -R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i))); -R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.x))); -R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R124i.y))) + intBitsToFloat(R127i.y))); -PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); -// 15 -backupReg0i = R126i.x; -backupReg0i = R126i.x; -backupReg1i = R127i.y; -backupReg1i = R127i.y; -backupReg2i = R125i.w; -R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg0i))); -R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg1i))); -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),-(intBitsToFloat(R125i.y))) + intBitsToFloat(R124i.z))); -PV1i.z = R123i.z; -R125i.w = floatBitsToInt(0.25 * intBitsToFloat(PS0i)); -R124i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); -PS1i = R124i.z; -// 16 -backupReg0i = R126i.z; -PV0i.x = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R127i.w)); -PV0i.y = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R124i.x)); -R126i.z = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(backupReg0i)); -R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y))); -R1i.w = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(PV1i.z)); -PS0i = R1i.w; -// 17 -R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R6i.y))); -R6i.y = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(R126i.x)); -R1i.z = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(R127i.y)); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R125i.w))); -R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R125i.w))); -PS1i = R124i.z; -// 18 -R6i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R6i.x = clampFI32(R6i.x); -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R125i.w))); -R12i.z = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R12i.z = clampFI32(R12i.z); -R5i.w = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R5i.w = clampFI32(R5i.w); -R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x), intBitsToFloat(PV1i.w))); -PS0i = R4i.x; -// 19 -PV1i.x = R3i.z & int(1); -R3i.y = R2i.y; -R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z), intBitsToFloat(PV0i.y))); -R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y), intBitsToFloat(R124i.z))); -R3i.z = floatBitsToInt(roundEven(1.0)); -PS1i = R3i.z; -// 20 -R3i.x = R2i.x; -R4i.z = floatBitsToInt(float(PV1i.x)); -PS0i = R4i.z; -R4i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R8i.xy)).x); -R13i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R2i.xy)).xyz); -R11i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).xyz); -R3i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z))).xyz); -R0i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R0i.xy),R0i.z),cubeMapArrayIndex8),intBitsToFloat(R0i.w)).xyz); -R2i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R2i.xy)).xyz); -// 0 -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.y),-(intBitsToFloat(R7i.z))) + intBitsToFloat(R13i.y))); -PV0i.x = R123i.x; -R123i.y = floatBitsToInt((intBitsToFloat(R13i.y) * 0.5 + 0.5)); -PV0i.y = R123i.y; -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x),intBitsToFloat(R4i.w)) + intBitsToFloat(uf_remappedPS[1].x))); -PV0i.z = R123i.z; -R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.x), intBitsToFloat(R7i.x))); -R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(R13i.z))); -PS0i = R124i.x; -// 1 -PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z))); -PV1i.y = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.y)); -PV1i.y = clampFI32(PV1i.y); -PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R5i.z))); -PV1i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R9i.x))); -R125i.x = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(PV0i.x)); -PS1i = R125i.x; -// 2 -R126i.x = floatBitsToInt(-(intBitsToFloat(R10i.x)) + intBitsToFloat(PV1i.w)); -PV0i.x = R126i.x; -R127i.y = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(PV1i.z)); -PV0i.y = R127i.y; -PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PV1i.x)); -R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV1i.y))); -R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R125i.w))); -PS0i = R125i.y; -// 3 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.y),intBitsToFloat(R2i.w),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R124i.y = tempi.x; -R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i.w))); -PS1i = R126i.y; -// 4 -backupReg0i = R127i.y; -R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R126i.x))); -PV0i.x = R123i.x; -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i.z))); -R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); -R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R124i.x))); -PS0i = R1i.w; -// 5 -backupReg0i = R0i.x; -backupReg1i = R126i.y; -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R7i.w))); -R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i)) + intBitsToFloat(R3i.x))); -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R6i.y))); -// 6 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.x))); -R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R125i.w)) + intBitsToFloat(PV1i.z))); -PV0i.y = R123i.y; -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(R3i.y))); -PV0i.z = R123i.z; -R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R3i.z))); -PV0i.w = R123i.w; -// 7 -R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.w))); -R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.z))); -R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R126i.y))); -tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y)); -PS1i = floatBitsToInt(tempResultf); -// 8 -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PS1i))); -// 9 -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z), intBitsToFloat(PV0i.w))); -// 10 -PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3ced9168)); -PV0i.y = clampFI32(PV0i.y); -// 11 -R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R10i.z)) + 1.0)); -PV1i.y = R123i.y; -// 12 -R4i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); -// 0 -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.x))); -PV0i.x = R123i.x; -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.z))); -PV0i.z = R123i.z; -R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.y))); -PV0i.w = R123i.w; -// 1 -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.x))); -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R4i.x))); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R4i.x))); -// 2 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R5i.w))); -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R6i.x))); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R12i.z))); -// 3 -R123i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -PV1i.x = R123i.x; -R123i.y = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -PV1i.y = R123i.y; -R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -PV1i.z = R123i.z; -// 4 -backupReg0i = R0i.y; -PV0i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.x)); -PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.y)); -PV0i.w = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV1i.z)); -// 5 -R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R2i.x))); -R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R2i.y))); -R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R2i.z))); -// export -passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); -} diff --git a/Quality/BreathOfTheWild_1440pUW/0bcd653c18367d59_0000000000000000_vs.txt b/Quality/BreathOfTheWild_1440pUW/0bcd653c18367d59_0000000000000000_vs.txt new file mode 100644 index 00000000..13a62e75 --- /dev/null +++ b/Quality/BreathOfTheWild_1440pUW/0bcd653c18367d59_0000000000000000_vs.txt @@ -0,0 +1,211 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader 0bcd653c18367d59 +// TAA restore +uniform ivec4 uf_remappedVS[5]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(binding = 32) uniform sampler2D textureUnitVS0;// Tex0 addr 0x3db8b000 res 12x1x1 dim 1 tm: 2 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler18 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 3) out vec4 passParameterSem4; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 1) out vec4 passParameterSem1; +layout(location = 2) out vec4 passParameterSem3; +layout(location = 4) out vec4 passParameterSem6; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xyzw = attrDataSem0.xyzw; +attrDecoder = ((attrDecoder>>8)&0xFF)|((attrDecoder<<8)&0xFF00); +attrDecoder.xyzw = floatBitsToInt(vec4(unpackHalf2x16(attrDecoder.x|(attrDecoder.y<<16)),unpackHalf2x16(attrDecoder.z|(attrDecoder.w<<16)))); +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.x = attrDataSem1.x; +attrDecoder.x = (attrDecoder.x>>24)|((attrDecoder.x>>8)&0xFF00)|((attrDecoder.x<<8)&0xFF0000)|((attrDecoder.x<<24)); +attrDecoder.y = 0; +attrDecoder.z = 0; +attrDecoder.w = 0; +attrDecoder.xyzw = uvec4((attrDecoder.x>>0)&0x3FF,(attrDecoder.x>>10)&0x3FF,(attrDecoder.x>>20)&0x3FF,(attrDecoder.x>>30)&0x3); +if( (attrDecoder.x&0x200) != 0 ) attrDecoder.x |= 0xFFFFFC00; +if( (attrDecoder.y&0x200) != 0 ) attrDecoder.y |= 0xFFFFFC00; +if( (attrDecoder.z&0x200) != 0 ) attrDecoder.z |= 0xFFFFFC00; +attrDecoder.x = floatBitsToUint(max(float(int(attrDecoder.x))/511.0,-1.0)); +attrDecoder.y = floatBitsToUint(max(float(int(attrDecoder.y))/511.0,-1.0)); +attrDecoder.z = floatBitsToUint(max(float(int(attrDecoder.z))/511.0,-1.0)); +attrDecoder.w = floatBitsToUint(float(attrDecoder.w)); +R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +// 0 +backupReg0i = R0i.x; +PV0i.x = (backupReg0i == int(1))?int(0xFFFFFFFF):int(0x0); +R127i.y = 0x3f800000; +PV0i.z = 0x3f800000; +PV0i.w = 0x40400000; +R127i.z = 0xbf800000; +PS0i = R127i.z; +// 1 +R123i.x = ((PV0i.x == 0)?(PV0i.z):(0xc0400000)); +PV1i.x = R123i.x; +R123i.y = ((PV0i.x == 0)?(PV0i.w):(0xbf800000)); +PV1i.y = R123i.y; +R0i.z = 0; +PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].z) * intBitsToFloat(0x3b808081)); +R2i.w = 0x3f800000; +PS1i = R2i.w; +// 2 +R2i.x = ((R0i.x == 0)?(R127i.z):(PV1i.y)); +PV0i.x = R2i.x; +R2i.y = ((R0i.x == 0)?(R127i.y):(PV1i.x)); +PV0i.y = R2i.y; +R2i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + -(0.5)); +R2i.z = floatBitsToInt(intBitsToFloat(R2i.z) * 2.0); +R0i.w = 0x3d2aaaab; +R0i.x = 0x3e000000; +PS0i = R0i.x; +// 3 +R5i.x = floatBitsToInt((intBitsToFloat(PV0i.x) * 0.5 + 0.5)); +PV1i.x = R5i.x; +R0i.y = 0; +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y))); +R4i.w = uf_remappedVS[1].z; +R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) / 2.0); +R3i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[2].z))); +R3i.x = floatBitsToInt(intBitsToFloat(R3i.x) / 2.0); +PS1i = R3i.x; +// 4 +R6i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[3].x))); +R6i.x = floatBitsToInt(intBitsToFloat(R6i.x) * 2.0); +R5i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * 0.5 + 0.5)); +R7i.z = PV1i.x; +R3i.w = R2i.x; +R3i.w = floatBitsToInt(intBitsToFloat(R3i.w) / 2.0); +R6i.y = uf_remappedVS[3].y; +R6i.y = floatBitsToInt(intBitsToFloat(R6i.y) * 2.0); +PS0i = R6i.y; +R1i.w = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.wz)).x); +R1i.xyz = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.xy)).xyz); +// export +gl_Position = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +// export +// skipped export to semanticId 255 +// 0 +R126i.x = floatBitsToInt(intBitsToFloat(R3i.x) + -(0.5)); +R125i.y = floatBitsToInt(intBitsToFloat(R4i.w) + -(0.5)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R2i.y))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0); +R7i.w = R5i.y; +PV0i.w = R7i.w; +R127i.y = floatBitsToInt(-(intBitsToFloat(R6i.x))); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) / 2.0); +PS0i = R127i.y; +// 1 +R127i.x = floatBitsToInt(-(intBitsToFloat(R6i.y))); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0); +R126i.y = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(R4i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedVS[4].w)/2.0); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(R3i.x)); +R127i.w = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(uf_remappedVS[4].z)/2.6875); +PS1i = R127i.w; +// 2 +backupReg0i = R127i.y; +R125i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R126i.x)); +R127i.y = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R125i.y)); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PV1i.w))); +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(R4i.w)) + intBitsToFloat(backupReg0i))); +R125i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].z)/2.6875); +PS0i = R125i.w; +// 3 +backupReg0i = R126i.y; +backupReg1i = R127i.x; +R127i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[4].w)/2.0)); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(backupReg0i))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R3i.x)) + intBitsToFloat(backupReg1i))); +R124i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].x)*2.6875); +R124i.w = floatBitsToInt(intBitsToFloat(R124i.w) / 2.0); +R125i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].y)*2.0); +R125i.z = floatBitsToInt(intBitsToFloat(R125i.z) / 2.0); +PS1i = R125i.z; +// 4 +backupReg0i = R126i.x; +backupReg1i = R127i.w; +backupReg2i = R127i.y; +R126i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w)/2.0); +R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); +R127i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].z)/2.6875); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); +R124i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(backupReg0i)); +R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(R125i.y)); +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(backupReg2i))); +PS0i = R4i.w; +// 5 +backupReg0i = R127i.z; +R2i.x = floatBitsToInt(intBitsToFloat(R125i.w) * 1.5); +R2i.y = floatBitsToInt(intBitsToFloat(R127i.x) * 1.5); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R125i.x))); +R6i.w = backupReg0i; +R6i.z = R126i.w; +PS1i = R6i.z; +// 6 +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R124i.w)) + 0.5)); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R125i.z)) + 0.5)); +R5i.z = R126i.y; +R5i.w = R126i.z; +R3i.z = R127i.y; +PS0i = R3i.z; +// 7 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(R127i.w))); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R124i.z))); +R4i.z = R4i.w; +R3i.w = R126i.x; +R4i.w = R127i.z; +PS1i = R4i.w; +// export +passParameterSem4 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +// export +// skipped export to semanticId 255 +// export +passParameterSem0 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w)); +// export +passParameterSem1 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)); +// export +passParameterSem3 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.z)); +// export +passParameterSem6 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.x), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w)); +} diff --git a/Quality/BreathOfTheWild_1440pUW/1a14de8e58d5b30a_0000000000000000_vs.txt b/Quality/BreathOfTheWild_1440pUW/1a14de8e58d5b30a_0000000000000000_vs.txt new file mode 100644 index 00000000..3750ef92 --- /dev/null +++ b/Quality/BreathOfTheWild_1440pUW/1a14de8e58d5b30a_0000000000000000_vs.txt @@ -0,0 +1,220 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader 1a14de8e58d5b30a +// TAA restore +uniform ivec4 uf_remappedVS[5]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(binding = 32) uniform sampler2D textureUnitVS0;// Tex0 addr 0x3db8b000 res 12x1x1 dim 1 tm: 2 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler18 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 2) out vec4 passParameterSem2; +layout(location = 3) out vec4 passParameterSem4; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 1) out vec4 passParameterSem1; +layout(location = 4) out vec4 passParameterSem6; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xyzw = attrDataSem0.xyzw; +attrDecoder = ((attrDecoder>>8)&0xFF)|((attrDecoder<<8)&0xFF00); +attrDecoder.xyzw = floatBitsToInt(vec4(unpackHalf2x16(attrDecoder.x|(attrDecoder.y<<16)),unpackHalf2x16(attrDecoder.z|(attrDecoder.w<<16)))); +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.x = attrDataSem1.x; +attrDecoder.x = (attrDecoder.x>>24)|((attrDecoder.x>>8)&0xFF00)|((attrDecoder.x<<8)&0xFF0000)|((attrDecoder.x<<24)); +attrDecoder.y = 0; +attrDecoder.z = 0; +attrDecoder.w = 0; +attrDecoder.xyzw = uvec4((attrDecoder.x>>0)&0x3FF,(attrDecoder.x>>10)&0x3FF,(attrDecoder.x>>20)&0x3FF,(attrDecoder.x>>30)&0x3); +if( (attrDecoder.x&0x200) != 0 ) attrDecoder.x |= 0xFFFFFC00; +if( (attrDecoder.y&0x200) != 0 ) attrDecoder.y |= 0xFFFFFC00; +if( (attrDecoder.z&0x200) != 0 ) attrDecoder.z |= 0xFFFFFC00; +attrDecoder.x = floatBitsToUint(max(float(int(attrDecoder.x))/511.0,-1.0)); +attrDecoder.y = floatBitsToUint(max(float(int(attrDecoder.y))/511.0,-1.0)); +attrDecoder.z = floatBitsToUint(max(float(int(attrDecoder.z))/511.0,-1.0)); +attrDecoder.w = floatBitsToUint(float(attrDecoder.w)); +R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +// 0 +backupReg0i = R0i.x; +PV0i.x = (backupReg0i == int(1))?int(0xFFFFFFFF):int(0x0); +R127i.y = 0x3f800000; +PV0i.z = 0x3f800000; +PV0i.w = 0x40400000; +R127i.z = 0xbf800000; +PS0i = R127i.z; +// 1 +R123i.x = ((PV0i.x == 0)?(PV0i.z):(0xc0400000)); +PV1i.x = R123i.x; +R123i.y = ((PV0i.x == 0)?(PV0i.w):(0xbf800000)); +PV1i.y = R123i.y; +R0i.z = 0; +PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].z) * intBitsToFloat(0x3b808081)); +R2i.w = 0x3f800000; +PS1i = R2i.w; +// 2 +R2i.x = ((R0i.x == 0)?(R127i.z):(PV1i.y)); +PV0i.x = R2i.x; +R2i.y = ((R0i.x == 0)?(R127i.y):(PV1i.x)); +PV0i.y = R2i.y; +R2i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + -(0.5)); +R2i.z = floatBitsToInt(intBitsToFloat(R2i.z) * 2.0); +R0i.w = 0x3ec00000; +R0i.x = 0x3eeaaaab; +PS0i = R0i.x; +// 3 +R1i.x = 0x3d2aaaab; +R0i.y = 0; +R1i.z = 0; +R1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y))); +R5i.x = floatBitsToInt((intBitsToFloat(PV0i.x) * 0.5 + 0.5)); +PS1i = R5i.x; +R3i.xyz = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.wz)).xyz); +R0i.xyz = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.xy)).xyz); +R4i.w = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R1i.xz)).y); +// export +gl_Position = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +// 0 +R127i.x = uf_remappedVS[1].z; +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0); +PV0i.x = R127i.x; +R5i.y = floatBitsToInt((intBitsToFloat(R1i.w) * 0.5 + 0.5)); +PV0i.y = R5i.y; +R126i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[2].z))); +R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) / 2.0); +R127i.w = R2i.x; +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) / 2.0); +R1i.z = R5i.x; +PS0i = R1i.z; +// 1 +backupReg0i = R2i.y; +R2i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[3].x))); +R2i.x = floatBitsToInt(intBitsToFloat(R2i.x) * 2.0); +PV1i.x = R2i.x; +R2i.y = uf_remappedVS[3].y; +R2i.y = floatBitsToInt(intBitsToFloat(R2i.y) * 2.0); +PV1i.y = R2i.y; +R127i.z = floatBitsToInt(-(intBitsToFloat(backupReg0i))); +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) / 2.0); +R1i.w = PV0i.y; +PV1i.w = R1i.w; +R126i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + -(0.5)); +PS1i = R126i.y; +// 2 +backupReg0i = R127i.w; +R126i.x = floatBitsToInt(intBitsToFloat(R126i.z) + -(0.5)); +PV0i.x = R126i.x; +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) / 2.0); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(uf_remappedVS[4].w)/2.0); +R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.y))); +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) / 2.0); +R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R127i.x)); +PS0i = R127i.y; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R126i.z)); +R125i.y = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R126i.y)); +R127i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.x)); +R126i.w = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(uf_remappedVS[4].z)/2.6875); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.y))); +PS1i = R125i.w; +// 4 +backupReg0i = R127i.y; +backupReg1i = R126i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PV1i.x))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(backupReg0i))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(backupReg1i)) + intBitsToFloat(R127i.w))); +R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].x)*2.6875); +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) / 2.0); +R125i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].y)*2.0); +R125i.z = floatBitsToInt(intBitsToFloat(R125i.z) / 2.0); +PS0i = R125i.z; +// 5 +backupReg0i = R126i.x; +backupReg1i = R126i.w; +backupReg2i = R126i.y; +R126i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w)/2.0); +R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); +R126i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].z)/2.6875); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) * 2.0); +R124i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(backupReg0i)); +R126i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(backupReg2i)); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R125i.y))); +PS1i = R124i.w; +// 6 +backupReg0i = R0i.y; +backupReg1i = R0i.x; +backupReg2i = R125i.w; +PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.z)) + intBitsToFloat(R0i.z)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R3i.y)) + intBitsToFloat(backupReg0i)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R3i.x)) + intBitsToFloat(backupReg1i)); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R127i.z))); +R2i.z = backupReg2i; +PS0i = R2i.z; +// 7 +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R5i.y)) + intBitsToFloat(R3i.x))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(R3i.y))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R5i.y)) + intBitsToFloat(R3i.z))); +R2i.w = R126i.z; +R5i.z = R127i.y; +PS1i = R5i.z; +// 8 +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R127i.w)) + 0.5)); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R125i.z)) + 0.5)); +R3i.z = R126i.y; +R5i.w = R127i.x; +R3i.w = R126i.x; +PS0i = R3i.w; +// 9 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R126i.w))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R124i.z))); +R0i.z = R124i.w; +R0i.w = R125i.w; +// export +passParameterSem2 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); +// export +passParameterSem4 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +// export +// skipped export to semanticId 255 +// export +passParameterSem0 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w)); +// export +passParameterSem1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +// export +passParameterSem6 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.x), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Quality/BreathOfTheWild_1440pUW/4721609a424e9a1f_0000000000000000_vs.txt b/Quality/BreathOfTheWild_1440pUW/4721609a424e9a1f_0000000000000000_vs.txt new file mode 100644 index 00000000..31e6d9b6 --- /dev/null +++ b/Quality/BreathOfTheWild_1440pUW/4721609a424e9a1f_0000000000000000_vs.txt @@ -0,0 +1,186 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader 4721609a424e9a1f +// TAA restore +uniform ivec4 uf_remappedVS[5]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(binding = 32) uniform sampler2D textureUnitVS0;// Tex0 addr 0x3db8b000 res 12x1x1 dim 1 tm: 2 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler18 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 1) out vec4 passParameterSem4; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 2) out vec4 passParameterSem6; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xyzw = attrDataSem0.xyzw; +attrDecoder = ((attrDecoder>>8)&0xFF)|((attrDecoder<<8)&0xFF00); +attrDecoder.xyzw = floatBitsToInt(vec4(unpackHalf2x16(attrDecoder.x|(attrDecoder.y<<16)),unpackHalf2x16(attrDecoder.z|(attrDecoder.w<<16)))); +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.x = attrDataSem1.x; +attrDecoder.x = (attrDecoder.x>>24)|((attrDecoder.x>>8)&0xFF00)|((attrDecoder.x<<8)&0xFF0000)|((attrDecoder.x<<24)); +attrDecoder.y = 0; +attrDecoder.z = 0; +attrDecoder.w = 0; +attrDecoder.xyzw = uvec4((attrDecoder.x>>0)&0x3FF,(attrDecoder.x>>10)&0x3FF,(attrDecoder.x>>20)&0x3FF,(attrDecoder.x>>30)&0x3); +if( (attrDecoder.x&0x200) != 0 ) attrDecoder.x |= 0xFFFFFC00; +if( (attrDecoder.y&0x200) != 0 ) attrDecoder.y |= 0xFFFFFC00; +if( (attrDecoder.z&0x200) != 0 ) attrDecoder.z |= 0xFFFFFC00; +attrDecoder.x = floatBitsToUint(max(float(int(attrDecoder.x))/511.0,-1.0)); +attrDecoder.y = floatBitsToUint(max(float(int(attrDecoder.y))/511.0,-1.0)); +attrDecoder.z = floatBitsToUint(max(float(int(attrDecoder.z))/511.0,-1.0)); +attrDecoder.w = floatBitsToUint(float(attrDecoder.w)); +R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +// 0 +backupReg0i = R0i.x; +PV0i.x = (backupReg0i == int(1))?int(0xFFFFFFFF):int(0x0); +R127i.y = 0x3f800000; +PV0i.z = 0x3f800000; +PV0i.w = 0x40400000; +R127i.z = 0xbf800000; +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].z) * intBitsToFloat(0x3b808081)); +R123i.y = ((PV0i.x == 0)?(PV0i.w):(0xbf800000)); +PV1i.y = R123i.y; +R0i.z = 0; +R123i.w = ((PV0i.x == 0)?(PV0i.z):(0xc0400000)); +PV1i.w = R123i.w; +R1i.w = 0x3f800000; +PS1i = R1i.w; +// 2 +R1i.x = ((R0i.x == 0)?(R127i.z):(PV1i.y)); +PV0i.x = R1i.x; +R1i.y = ((R0i.x == 0)?(R127i.y):(PV1i.w)); +PV0i.y = R1i.y; +R1i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + -(0.5)); +R1i.z = floatBitsToInt(intBitsToFloat(R1i.z) * 2.0); +R0i.w = 0x3d2aaaab; +R0i.x = 0x3e000000; +PS0i = R0i.x; +// 3 +R5i.x = floatBitsToInt((intBitsToFloat(PV0i.x) * 0.5 + 0.5)); +PV1i.x = R5i.x; +R0i.y = 0; +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y))); +R4i.w = uf_remappedVS[1].z; +R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) / 2.0); +PV1i.w = R4i.w; +R4i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[2].z))); +R4i.x = floatBitsToInt(intBitsToFloat(R4i.x) / 2.0); +PS1i = R4i.x; +// 4 +R3i.x = floatBitsToInt(-(intBitsToFloat(R1i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R3i.x) / 2.0); +R5i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * 0.5 + 0.5)); +R6i.z = PV1i.x; +R3i.w = R1i.x; +R3i.w = floatBitsToInt(intBitsToFloat(R3i.w) / 2.0); +R3i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + -(0.5)); +PS0i = R3i.y; +R2i.w = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.wz)).x); +R2i.xyz = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.xy)).xyz); +// export +gl_Position = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +// export +// skipped export to semanticId 255 +// 0 +R127i.x = floatBitsToInt(intBitsToFloat(R4i.x) + -(0.5)); +R2i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[3].x))); +R2i.y = floatBitsToInt(intBitsToFloat(R2i.y) * 2.0); +PV0i.y = R2i.y; +R127i.z = uf_remappedVS[3].y; +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0); +R6i.w = R5i.y; +PV0i.w = R6i.w; +PS0i = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(R4i.w)); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R4i.x)); +R126i.y = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R3i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedVS[4].w)/2.0); +R127i.w = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(uf_remappedVS[4].z)/2.6875); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PS0i))); +PS1i = R127i.y; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R127i.x)); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.x))); +R126i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].y)*2.0); +R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) / 2.0); +R126i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].x)*2.6875); +R126i.w = floatBitsToInt(intBitsToFloat(R126i.w) / 2.0); +R124i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].z)/2.6875); +R124i.y = floatBitsToInt(intBitsToFloat(R124i.y) * 2.0); +PS0i = R124i.y; +// 3 +backupReg0i = R127i.x; +backupReg1i = R127i.w; +backupReg2i = R127i.y; +R127i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w)/2.0); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(backupReg0i)); +R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(R3i.y)); +R5i.z = backupReg2i; +PS1i = R5i.z; +// 4 +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R126i.w)) + 0.5)); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.z))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i.y))); +R5i.w = R125i.y; +PS0i = R5i.w; +// 5 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R127i.w))); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R126i.z)) + 0.5)); +R3i.z = R124i.y; +R3i.w = R127i.x; +R4i.z = PV0i.w; +PS1i = R4i.z; +// 6 +R4i.w = R127i.y; +// export +passParameterSem4 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +// export +// skipped export to semanticId 255 +// export +passParameterSem0 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w)); +// export +passParameterSem6 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.x), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)); +} diff --git a/Quality/BreathOfTheWild_1440pUW/81bbc347eb4b6dbc_0000000079249749_ps.txt b/Quality/BreathOfTheWild_1440pUW/81bbc347eb4b6dbc_0000000079249749_ps.txt deleted file mode 100644 index 01a866aa..00000000 --- a/Quality/BreathOfTheWild_1440pUW/81bbc347eb4b6dbc_0000000079249749_ps.txt +++ /dev/null @@ -1,582 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -// shader 81bbc347eb4b6dbc -// AARestore -// affects the edges of plants and trees -// original shader dumped using cemu 1.10.0f, BotW 1.3.1 -uniform ivec4 uf_remappedPS[10]; -layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 -layout(location = 0) in vec4 passParameterSem0; -layout(location = 1) in vec4 passParameterSem4; -layout(location = 2) in vec4 passParameterSem6; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) -{ -// stm -> x .. s, y .. t, z .. MajorAxis*2.0 -vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); -float rx = inputCoord.x; -float ry = inputCoord.y; -float rz = inputCoord.z; -if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) -{ -stm.z = rx*2.0; -stm.xy = vec2(ry,rz); -if( rx >= 0.0 ) -{ -faceId = 0; -} -else -{ -faceId = 1; -} -} -else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) -{ -stm.z = ry*2.0; -stm.xy = vec2(rx,rz); -if( ry >= 0.0 ) -{ -faceId = 2; -} -else -{ -faceId = 3; -} -} -else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) -{ -stm.z = rz*2.0; -stm.xy = vec2(rx,ry); -if( rz >= 0.0 ) -{ -faceId = 4; -} -else -{ -faceId = 5; -} -} -} -vec3 redcCUBEReverse(vec2 st, int faceId) -{ -st.yx = st.xy; -vec3 v; -float majorAxis = 1.0; -if( faceId == 0 ) -{ -v.yz = (st-vec2(1.5))*(majorAxis*2.0); -v.x = 1.0; -} -else if( faceId == 1 ) -{ -v.yz = (st-vec2(1.5))*(majorAxis*2.0); -v.x = -1.0; -} -else if( faceId == 2 ) -{ -v.xz = (st-vec2(1.5))*(majorAxis*2.0); -v.y = 1.0; -} -else if( faceId == 3 ) -{ -v.xz = (st-vec2(1.5))*(majorAxis*2.0); -v.y = -1.0; -} -else if( faceId == 4 ) -{ -v.xy = (st-vec2(1.5))*(majorAxis*2.0); -v.z = 1.0; -} -else -{ -v.xy = (st-vec2(1.5))*(majorAxis*2.0); -v.z = -1.0; -} -return v; -} -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -ivec4 R0i = ivec4(0); -ivec4 R1i = ivec4(0); -ivec4 R2i = ivec4(0); -ivec4 R3i = ivec4(0); -ivec4 R4i = ivec4(0); -ivec4 R5i = ivec4(0); -ivec4 R6i = ivec4(0); -ivec4 R7i = ivec4(0); -ivec4 R8i = ivec4(0); -ivec4 R9i = ivec4(0); -ivec4 R10i = ivec4(0); -ivec4 R123i = ivec4(0); -ivec4 R124i = ivec4(0); -ivec4 R125i = ivec4(0); -ivec4 R126i = ivec4(0); -ivec4 R127i = ivec4(0); -int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; -ivec4 PV0i = ivec4(0), PV1i = ivec4(0); -int PS0i = 0, PS1i = 0; -ivec4 tempi = ivec4(0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -float cubeMapArrayIndex8 = 0.0; -R0i = floatBitsToInt(passParameterSem0); -R1i = floatBitsToInt(passParameterSem4); -R2i = floatBitsToInt(passParameterSem6); -R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); -R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw); -//R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);// 80e -//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);//0001 -R9i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).xyzw); -// 0 -R127i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.y)); -R127i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.w)); -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); -PV0i.z = R123i.z; -R124i.w = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0))); -R2i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0))); -PS0i = R2i.y; -// 1 -R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(PV0i.z)))); -PV1i.x = R125i.x; -R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(PV0i.z)))); -PV1i.y = R124i.y; -R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.z))); -PV1i.z = R127i.z; -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[2].y))); -R124i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0))); -PS1i = R124i.z; -// 2 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); -PS0i = R126i.y; -// 3 -R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),0.0))); -PV1i.x = R126i.x; -PV1i.y = R126i.x; -PV1i.z = R126i.x; -PV1i.w = R126i.x; -PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); -// 4 -R124i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.x)); -R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(R5i.y)); -R125i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.z)); -R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(R5i.w)); -R126i.w = floatBitsToInt(1.0 / intBitsToFloat(PS1i)); -PS0i = R126i.w; -// 5 -backupReg0i = R127i.x; -backupReg0i = R127i.x; -backupReg1i = R126i.x; -R127i.x = floatBitsToInt(max(intBitsToFloat(R127i.y), -(intBitsToFloat(R127i.y)))); -R127i.y = floatBitsToInt(-(intBitsToFloat(R126i.x)) + intBitsToFloat(R5i.x)); -R126i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); -R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R126i.y))); -R126i.x = floatBitsToInt(-(intBitsToFloat(backupReg1i)) + intBitsToFloat(R5i.z)); -PS1i = R126i.x; -// 6 -backupReg0i = R125i.x; -backupReg1i = R127i.z; -R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.w))); -PV0i.y = floatBitsToInt(max(intBitsToFloat(R125i.y), -(intBitsToFloat(R125i.y)))); -PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 4.0); -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R126i.w))); -PV0i.w = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w)))); -PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 4.0); -R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R126i.w))); -PS0i = R5i.z; -// 7 -backupReg0i = R125i.z; -backupReg0i = R125i.z; -backupReg1i = R127i.x; -backupReg2i = R127i.y; -backupReg2i = R127i.y; -R127i.x = floatBitsToInt(max(intBitsToFloat(R124i.x), -(intBitsToFloat(R124i.x)))); -R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.y))); -R125i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); -R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.w))); -R126i.z = floatBitsToInt(max(intBitsToFloat(backupReg2i), -(intBitsToFloat(backupReg2i)))); -R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) * 4.0); -PS1i = R126i.z; -// 8 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.w),intBitsToFloat(R2i.y),intBitsToFloat(R124i.z),-0.0),vec4(intBitsToFloat(R124i.w),intBitsToFloat(R2i.y),intBitsToFloat(R124i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -PS0i = floatBitsToInt(max(intBitsToFloat(R126i.x), -(intBitsToFloat(R126i.x)))); -PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 4.0); -// 9 -backupReg0i = R127i.x; -backupReg1i = R126i.z; -R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PS0i))); -PV1i.x = R127i.x; -PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.w)); -R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R125i.w)) + intBitsToFloat(backupReg1i))); -PV1i.z = R126i.z; -R127i.w = floatBitsToInt(floor(intBitsToFloat(R1i.x))); -tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); -PS1i = floatBitsToInt(tempResultf); -// 10 -R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PS1i))); -R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS1i))); -R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS1i))); -PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.y)); -PS0i = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.y)); -// 11 -backupReg0i = R127i.x; -backupReg1i = R126i.z; -backupReg2i = R127i.w; -R127i.x = floatBitsToInt(floor(intBitsToFloat(R1i.y))); -PV1i.x = R127i.x; -R127i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(R127i.w))); -R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PS0i)); -R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.w)); -R124i.w = floatBitsToInt(intBitsToFloat(backupReg2i) + -(0.5)); -PS1i = R124i.w; -// 12 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.z),intBitsToFloat(R5i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R125i.w = tempi.x; -PS0i = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(PV1i.x))); -// 13 -PV1i.x = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(PS0i)); -PV1i.x = clampFI32(PV1i.x); -PV1i.y = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(R127i.y)); -PV1i.y = clampFI32(PV1i.y); -PV1i.z = floatBitsToInt(intBitsToFloat(R127i.x) + -(0.5)); -PV1i.w = R6i.x; -PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); -PS1i = R4i.y; -PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); -// 14 -PV0i.x = R4i.z; -PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); -PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.w)); -R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.w)) + intBitsToFloat(R125i.x))); -PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.z)); -R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PS1i)) + intBitsToFloat(R127i.z))); -PS0i = R127i.y; -// 15 -R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.y))); -R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w))); -R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.z))); -PV1i.z = R124i.z; -R3i.w = floatBitsToInt(roundEven(0.0)); -R2i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); -PS1i = R2i.w; -// 16 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(uf_remappedPS[3].y),intBitsToFloat(uf_remappedPS[3].z),-0.0),vec4(intBitsToFloat(R126i.z),intBitsToFloat(R127i.y),intBitsToFloat(PV1i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R125i.z = floatBitsToInt(intBitsToFloat(R9i.w) * intBitsToFloat(0x437f0000)); -PS0i = R125i.z; -// 17 -R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),-0.0),vec4(intBitsToFloat(R126i.z),intBitsToFloat(R127i.y),intBitsToFloat(R124i.z),0.0))); -PV1i.x = R1i.x; -PV1i.y = R1i.x; -PV1i.z = R1i.x; -PV1i.w = R1i.x; -R1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x))); -PS1i = R1i.z; -// 18 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),-0.0),vec4(intBitsToFloat(R126i.z),intBitsToFloat(R127i.y),intBitsToFloat(R124i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R1i.y = tempi.x; -R6i.y = int(intBitsToFloat(R125i.z)); -PS0i = R6i.y; -// 19 -redcCUBE(vec4(intBitsToFloat(R1i.z),intBitsToFloat(R1i.z),intBitsToFloat(R1i.x),intBitsToFloat(PV0i.x)),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(R1i.x),intBitsToFloat(R1i.z),intBitsToFloat(R1i.z)),cubeMapSTM,cubeMapFaceId); -R126i.x = floatBitsToInt(cubeMapSTM.x); -R126i.y = floatBitsToInt(cubeMapSTM.y); -R126i.z = floatBitsToInt(cubeMapSTM.z); -R126i.w = cubeMapFaceId; -PV1i.x = R126i.x; -PV1i.y = R126i.y; -PV1i.z = R126i.z; -PV1i.w = R126i.w; -R1i.x = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(uf_remappedPS[6].x)); -PS1i = R1i.x; -// 20 -R5i.x = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(uf_remappedPS[6].z)); -R1i.y = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(uf_remappedPS[6].y)); -R2i.z = PV1i.w; -R5i.w = floatBitsToInt(max(-(intBitsToFloat(R125i.w)), 0.0)); -PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); -// 21 -R0i.x = floatBitsToInt(-(intBitsToFloat(R7i.w)) + 1.0); -R5i.y = 0; -R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS0i)) + 1.5)); -R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PS0i)) + 1.5)); -R4i.x = R6i.y & 0x000000fc; -PS1i = R4i.x; -// 0 -R2i.x = R1i.w; -R2i.y = R5i.z; -R5i.z = floatBitsToInt(min(intBitsToFloat(R5i.w), 1.0)); -R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(uf_remappedPS[7].w))); -R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(uf_remappedPS[7].w))); -PS0i = R0i.y; -R10i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R3i.xy)).xyz); -R8i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.w))).xyz); -R2i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R2i.xy),R2i.z),cubeMapArrayIndex8),intBitsToFloat(R2i.w)).xyz); -R3i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R3i.xy)).xyz); -// 0 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R5i.x),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R5i.x),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBitsToFloat(uf_remappedPS[7].w))); -PS0i = R127i.z; -// 1 -R125i.x = floatBitsToInt(-(intBitsToFloat(R5i.z)) + 1.0); -R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(R0i.x)) + intBitsToFloat(R0i.x))); -PV1i.y = R123i.y; -R125i.z = R6i.y & 0x00000002; -R126i.w = 0; -tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); -PS1i = floatBitsToInt(tempResultf); -// 2 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PS1i))); -PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(0x3c23d70a)); -PV0i.z = clampFI32(PV0i.z); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS1i))); -PS0i = floatBitsToInt(float(R4i.x)); -// 3 -R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[7].w))); -PV1i.x = R126i.x; -R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[7].w))); -PV1i.y = R126i.y; -R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[7].w))); -PV1i.z = R126i.z; -R127i.w = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3b820821)); -R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); -PS1i = R1i.x; -// 4 -backupReg0i = R0i.y; -backupReg1i = R0i.x; -tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R1i.w)),-(intBitsToFloat(backupReg0i)),-(intBitsToFloat(R127i.z)),-0.0),vec4(-(intBitsToFloat(PV1i.x)),-(intBitsToFloat(PV1i.y)),-(intBitsToFloat(PV1i.z)),0.0))); -tempi.x = clampFI32(tempi.x); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R124i.z = tempi.x; -R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * 0.5 + 0.5)); -PS0i = R127i.y; -// 5 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),intBitsToFloat(R4i.z)),vec4(-(intBitsToFloat(R126i.x)),-(intBitsToFloat(R126i.y)),-(intBitsToFloat(R126i.z)),-(intBitsToFloat(R5i.y))))); -tempi.x = clampFI32(tempi.x); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R126i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); -PS1i = R126i.y; -// 6 -backupReg0i = R0i.y; -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),intBitsToFloat(R4i.z)),vec4(-(intBitsToFloat(R1i.w)),-(intBitsToFloat(backupReg0i)),-(intBitsToFloat(R127i.z)),-(intBitsToFloat(R126i.w))))); -tempi.x = clampFI32(tempi.x); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R124i.w = tempi.x; -R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); -PS0i = R126i.w; -// 7 -backupReg0i = R125i.x; -backupReg0i = R125i.x; -backupReg1i = R127i.y; -backupReg1i = R127i.y; -R125i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); -PV1i.x = R125i.x; -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PV0i.x))); -R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i))); -R4i.z = floatBitsToInt(intBitsToFloat(R4i.z) / 2.0); -R125i.w = floatBitsToInt((intBitsToFloat(R127i.w) * 0.25 + 0.25)); -PV1i.w = R125i.w; -R127i.x = floatBitsToInt(float(R125i.z)); -R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0); -PS1i = R127i.x; -// 8 -R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.y)) + intBitsToFloat(R126i.y))); -R126i.y = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0)); -R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R126i.w)) + -(intBitsToFloat(R126i.w)))); -PV0i.z = R127i.z; -R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); -PV0i.w = R123i.w; -R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),-(intBitsToFloat(PV1i.w))) + intBitsToFloat(R10i.y))); -PS0i = R125i.z; -// 9 -PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3e19999a)); -R124i.y = floatBitsToInt((intBitsToFloat(R10i.y) * 0.5 + 0.5)); -R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PV0i.w))); -PV1i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + 1.0); -R125i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + 1.0); -PS1i = R125i.y; -// 10 -backupReg0i = R127i.y; -backupReg1i = R5i.z; -backupReg1i = R5i.z; -R123i.x = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a))); -PV0i.x = R123i.x; -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(uf_remappedPS[8].x))); -R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); -R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R4i.z))) + intBitsToFloat(backupReg1i))); -R125i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); -PS0i = R125i.x; -// 11 -backupReg0i = R125i.y; -backupReg0i = R125i.y; -R124i.x = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R125i.z)); -R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); -R127i.z = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(R124i.y)); -R127i.z = clampFI32(R127i.z); -R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.x)) + intBitsToFloat(R126i.x))); -PV1i.w = R123i.w; -R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.x))); -PS1i = R125i.z; -// 12 -backupReg0i = R126i.x; -backupReg1i = R126i.z; -R126i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(R126i.w)); -R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),-(intBitsToFloat(R4i.z))) + intBitsToFloat(R124i.w))); -PV0i.y = R123i.y; -R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.w))); -R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R125i.x))); -R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R127i.x))) + intBitsToFloat(R127i.y))); -PS0i = R125i.x; -// 13 -backupReg0i = R127i.x; -backupReg1i = R127i.z; -backupReg2i = R125i.y; -R127i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV0i.y)); -R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),-(intBitsToFloat(backupReg0i))) + intBitsToFloat(R124i.x))); -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w))); -R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(backupReg1i))); -PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); -// 14 -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.w))) + intBitsToFloat(R125i.z))); -PV0i.x = R123i.x; -R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R125i.x))); -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.z))) + intBitsToFloat(R125i.z))); -PV0i.z = R123i.z; -R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); -R127i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.x)); -PS0i = R127i.y; -// 15 -backupReg0i = R125i.y; -backupReg1i = R126i.w; -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.z))); -R125i.y = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(PV0i.z)); -R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3f400000)); -R126i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.x)); -R127i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.x)); -PS1i = R127i.z; -// 16 -backupReg0i = R125i.w; -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.x))); -PV0i.x = R123i.x; -R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.y))); -PV0i.y = R123i.y; -PV0i.z = floatBitsToInt(0.25 * intBitsToFloat(R127i.y)); -R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R8i.z))); -R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.x))); -PS0i = R125i.z; -// 17 -backupReg0i = R126i.z; -R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV0i.z))); -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R124i.w))); -R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.w))); -R126i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); -R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); -PS1i = R127i.z; -// 18 -R123i.x = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R123i.x = clampFI32(R123i.x); -PV0i.x = R123i.x; -R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w))); -PV0i.y = R123i.y; -R123i.z = floatBitsToInt((intBitsToFloat(R9i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R123i.z = clampFI32(R123i.z); -PV0i.z = R123i.z; -R123i.w = floatBitsToInt((intBitsToFloat(R9i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R123i.w = clampFI32(R123i.w); -PV0i.w = R123i.w; -R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.y))); -PS0i = R126i.x; -// 19 -R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.w))); -R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.x))); -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R127i.x))); -R9i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.z))); -R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y), intBitsToFloat(R127i.x))); -PS1i = R126i.w; -// 20 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R126i.z))); -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R126i.z))); -PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z), intBitsToFloat(R127i.x))); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i.z))); -R9i.x = R6i.y & int(1); -PS0i = R9i.x; -// 21 -R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.w))); -R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.x))); -R2i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -R7i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.y))); -R6i.y = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -PS1i = R6i.y; -// 0 -R123i.x = floatBitsToInt((intBitsToFloat(R9i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -PV0i.x = R123i.x; -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(R10i.z))); -PV0i.z = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R6i.y)); -PV0i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z)); -PS0i = floatBitsToInt(float(R9i.x)); -// 1 -R7i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R3i.x))); -PV1i.y = floatBitsToInt(intBitsToFloat(R7i.w) + intBitsToFloat(PV0i.x)); -R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PV0i.y))); -R7i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R3i.y))); -PS1i = R7i.y; -// 2 -R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R3i.z))); -// export -passPixelColor0 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.y), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w)); -} diff --git a/Quality/BreathOfTheWild_1440pUW/eabf1e8268c0acf2_0000000079249749_ps.txt b/Quality/BreathOfTheWild_1440pUW/eabf1e8268c0acf2_0000000079249749_ps.txt deleted file mode 100644 index 80d4090f..00000000 --- a/Quality/BreathOfTheWild_1440pUW/eabf1e8268c0acf2_0000000079249749_ps.txt +++ /dev/null @@ -1,654 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -// shader eabf1e8268c0acf2 -// AARestore -// affects the edges of terrain and buildings -// original shader dumped using cemu 1.10.0f, BotW 1.3.1 -uniform ivec4 uf_remappedPS[10]; -layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 -layout(location = 0) in vec4 passParameterSem0; -layout(location = 1) in vec4 passParameterSem1; -layout(location = 2) in vec4 passParameterSem3; -layout(location = 3) in vec4 passParameterSem4; -layout(location = 4) in vec4 passParameterSem6; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) -{ -// stm -> x .. s, y .. t, z .. MajorAxis*2.0 -vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); -float rx = inputCoord.x; -float ry = inputCoord.y; -float rz = inputCoord.z; -if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) -{ -stm.z = rx*2.0; -stm.xy = vec2(ry,rz); -if( rx >= 0.0 ) -{ -faceId = 0; -} -else -{ -faceId = 1; -} -} -else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) -{ -stm.z = ry*2.0; -stm.xy = vec2(rx,rz); -if( ry >= 0.0 ) -{ -faceId = 2; -} -else -{ -faceId = 3; -} -} -else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) -{ -stm.z = rz*2.0; -stm.xy = vec2(rx,ry); -if( rz >= 0.0 ) -{ -faceId = 4; -} -else -{ -faceId = 5; -} -} -} -vec3 redcCUBEReverse(vec2 st, int faceId) -{ -st.yx = st.xy; -vec3 v; -float majorAxis = 1.0; -if( faceId == 0 ) -{ -v.yz = (st-vec2(1.5))*(majorAxis*2.0); -v.x = 1.0; -} -else if( faceId == 1 ) -{ -v.yz = (st-vec2(1.5))*(majorAxis*2.0); -v.x = -1.0; -} -else if( faceId == 2 ) -{ -v.xz = (st-vec2(1.5))*(majorAxis*2.0); -v.y = 1.0; -} -else if( faceId == 3 ) -{ -v.xz = (st-vec2(1.5))*(majorAxis*2.0); -v.y = -1.0; -} -else if( faceId == 4 ) -{ -v.xy = (st-vec2(1.5))*(majorAxis*2.0); -v.z = 1.0; -} -else -{ -v.xy = (st-vec2(1.5))*(majorAxis*2.0); -v.z = -1.0; -} -return v; -} -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -ivec4 R0i = ivec4(0); -ivec4 R1i = ivec4(0); -ivec4 R2i = ivec4(0); -ivec4 R3i = ivec4(0); -ivec4 R4i = ivec4(0); -ivec4 R5i = ivec4(0); -ivec4 R6i = ivec4(0); -ivec4 R7i = ivec4(0); -ivec4 R8i = ivec4(0); -ivec4 R9i = ivec4(0); -ivec4 R10i = ivec4(0); -ivec4 R11i = ivec4(0); -ivec4 R12i = ivec4(0); -ivec4 R13i = ivec4(0); -ivec4 R122i = ivec4(0); -ivec4 R123i = ivec4(0); -ivec4 R124i = ivec4(0); -ivec4 R125i = ivec4(0); -ivec4 R126i = ivec4(0); -ivec4 R127i = ivec4(0); -int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; -ivec4 PV0i = ivec4(0), PV1i = ivec4(0); -int PS0i = 0, PS1i = 0; -ivec4 tempi = ivec4(0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -float cubeMapArrayIndex8 = 0.0; -R0i = floatBitsToInt(passParameterSem0); -R1i = floatBitsToInt(passParameterSem1); -R2i = floatBitsToInt(passParameterSem3); -R3i = floatBitsToInt(passParameterSem4); -R4i = floatBitsToInt(passParameterSem6); -R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw); -R2i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); -//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); -//R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw); -R4i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw); -// 0 -R127i.x = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0))); -PV0i.x = R127i.x; -R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0))); -PV0i.y = R127i.y; -R124i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0))); -PV0i.z = R124i.z; -R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); -PV0i.w = R127i.w; -R126i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.y)); -PS0i = R126i.w; -// 1 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R8i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w))); -PS1i = R8i.z; -// 2 -R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(R127i.w)))); -R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(R127i.w)))); -R125i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.x)); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(uf_remappedPS[2].y))); -tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); -R125i.x = floatBitsToInt(tempResultf); -PS0i = R125i.x; -// 3 -R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); -PV1i.x = R5i.x; -R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); -R127i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.w)); -R127i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.z)); -R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); -PS1i = R126i.z; -// 4 -backupReg0i = R0i.x; -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R9i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(R10i.x),intBitsToFloat(R9i.y),intBitsToFloat(R8i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); -PS0i = R8i.x; -// 5 -backupReg0i = R126i.w; -backupReg0i = R126i.w; -R127i.x = floatBitsToInt(max(intBitsToFloat(R127i.z), -(intBitsToFloat(R127i.z)))); -R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(R0i.y))); -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R126i.z))); -R126i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); -PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); -// 6 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R127i.y = tempi.x; -PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i)); -// 7 -PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.w)); -R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PS0i))); -PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.y)); -R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(PS0i))); -R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PS0i))); -PS1i = R9i.z; -// 8 -PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); -PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); -PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R6i.z)); -PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.z), -(intBitsToFloat(PV1i.z)))); -PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 4.0); -PV0i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R6i.x)); -R126i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), -(intBitsToFloat(R125i.z)))); -PS0i = R126i.x; -// 9 -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.x))); -PV1i.x = R123i.x; -PV1i.y = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w)))); -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.z))); -PV1i.z = R123i.z; -PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w)))); -PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 4.0); -PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.y), -(intBitsToFloat(PV0i.y)))); -PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 4.0); -// 10 -backupReg0i = R126i.x; -R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.x)); -PV0i.x = R126i.x; -R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i))); -PV0i.y = R127i.y; -R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R125i.x))); -PV0i.z = R6i.z; -R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.w))); -R127i.z = floatBitsToInt(floor(intBitsToFloat(R3i.x))); -PS0i = R127i.z; -// 11 -R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R10i.y),intBitsToFloat(R2i.w),intBitsToFloat(R9i.z),0.0))); -PV1i.x = R125i.x; -PV1i.y = R125i.x; -PV1i.z = R125i.x; -PV1i.w = R125i.x; -PS1i = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.x)); -// 12 -PV0i.x = floatBitsToInt(floor(intBitsToFloat(R3i.y))); -PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(R126i.x)); -PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PS1i)); -PV0i.w = floatBitsToInt(intBitsToFloat(R3i.x) + -(intBitsToFloat(R127i.z))); -R126i.x = floatBitsToInt(intBitsToFloat(R127i.z) + -(0.5)); -PS0i = R126i.x; -// 13 -backupReg0i = R127i.y; -PV1i.x = floatBitsToInt(intBitsToFloat(R3i.y) + -(intBitsToFloat(PV0i.x))); -R127i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + -(0.5)); -PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); -PV1i.z = clampFI32(PV1i.z); -PV1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.y)); -PS1i = R5i.x; -PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); -// 14 -PV0i.x = R5i.y; -PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); -PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.x)); -PV0i.y = clampFI32(PV0i.y); -PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R126i.x)); -PV0i.w = R6i.z; -PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); -R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PS1i)) + intBitsToFloat(R10i.y))); -PS0i = R126i.x; -// 15 -backupReg0i = R127i.y; -R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.z))); -R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R2i.w))); -R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.z))); -PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg0i)); -R2i.z = floatBitsToInt(roundEven(0.0)); -PS1i = R2i.z; -// 16 -R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(R1i.z))); -R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.w))); -R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(R1i.w))); -R0i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); -R3i.x = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(uf_remappedPS[3].x)); -PS0i = R3i.x; -// 17 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R127i.w = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(0x437f0000)); -PS1i = R127i.w; -// 18 -R124i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); -PV0i.x = R124i.x; -PV0i.y = R124i.x; -PV0i.z = R124i.x; -PV0i.w = R124i.x; -R124i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x))); -PS0i = R124i.z; -// 19 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R124i.y = tempi.x; -R127i.z = floatBitsToInt(max(-(intBitsToFloat(R125i.x)), 0.0)); -PS1i = R127i.z; -// 20 -backupReg0i = R124i.x; -backupReg0i = R124i.x; -backupReg1i = R124i.z; -backupReg1i = R124i.z; -redcCUBE(vec4(intBitsToFloat(R124i.z),intBitsToFloat(R124i.z),intBitsToFloat(backupReg0i),intBitsToFloat(PV1i.x)),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg1i)),cubeMapSTM,cubeMapFaceId); -R124i.x = floatBitsToInt(cubeMapSTM.x); -R124i.y = floatBitsToInt(cubeMapSTM.y); -R124i.z = floatBitsToInt(cubeMapSTM.z); -R124i.w = cubeMapFaceId; -PV0i.x = R124i.x; -PV0i.y = R124i.y; -PV0i.z = R124i.z; -PV0i.w = R124i.w; -R1i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(uf_remappedPS[3].y)); -PS0i = R1i.y; -// 21 -R6i.x = floatBitsToInt(intBitsToFloat(R9i.z) + intBitsToFloat(uf_remappedPS[3].z)); -R3i.y = floatBitsToInt(-(intBitsToFloat(R7i.w)) + 1.0); -PV1i.y = R3i.y; -R0i.z = PV0i.w; -R3i.w = 0; -PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); -// 22 -R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); -R6i.y = floatBitsToInt(min(intBitsToFloat(R127i.z), 1.0)); -R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(PS1i)) + 1.5)); -R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PS1i)) + 1.5)); -R3i.z = int(intBitsToFloat(R127i.w)); -PS0i = R3i.z; -// 0 -R0i.x = R1i.w; -R0i.y = R1i.z; -R127i.z = floatBitsToInt(intBitsToFloat(R7i.w) * intBitsToFloat(0x437f0000)); -R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x), intBitsToFloat(uf_remappedPS[7].w))); -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y), intBitsToFloat(uf_remappedPS[7].w))); -PS0i = R127i.y; -// 1 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R1i.y),intBitsToFloat(R6i.x),-0.0),vec4(intBitsToFloat(R3i.x),intBitsToFloat(R1i.y),intBitsToFloat(R6i.x),0.0))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), intBitsToFloat(uf_remappedPS[7].w))); -PS1i = R125i.z; -// 2 -PV0i.x = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(0x3c23d70a)); -PV0i.x = clampFI32(PV0i.x); -R124i.y = R3i.z & 0x000000fc; -R124i.z = floatBitsToInt(-(intBitsToFloat(R6i.y)) + 1.0); -R124i.w = 0; -tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); -PS0i = floatBitsToInt(tempResultf); -// 3 -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS0i))); -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS0i))); -R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PS0i))); -R126i.y = int(intBitsToFloat(R127i.z)); -PS1i = R126i.y; -// 4 -backupReg0i = R124i.y; -R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[7].w))); -PV0i.x = R124i.x; -R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(uf_remappedPS[7].w))); -PV0i.y = R124i.y; -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(uf_remappedPS[7].w))); -PV0i.z = R127i.z; -R126i.w = floatBitsToInt((intBitsToFloat(R3i.y) * 0.5 + 0.5)); -R126i.x = floatBitsToInt(float(backupReg0i)); -PS0i = R126i.x; -// 5 -backupReg0i = R124i.z; -backupReg0i = R124i.z; -tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R127i.w)),-(intBitsToFloat(R127i.y)),-(intBitsToFloat(R125i.z)),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); -tempi.x = clampFI32(tempi.x); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R1i.w = tempi.x; -R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); -PS1i = R124i.z; -// 6 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)),vec4(-(intBitsToFloat(R124i.x)),-(intBitsToFloat(R124i.y)),-(intBitsToFloat(R127i.z)),-(intBitsToFloat(R3i.w))))); -tempi.x = clampFI32(tempi.x); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R125i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); -PS0i = R125i.w; -// 7 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)),vec4(-(intBitsToFloat(R127i.w)),-(intBitsToFloat(R127i.y)),-(intBitsToFloat(R125i.z)),-(intBitsToFloat(R124i.w))))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R127i.w = tempi.x; -PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); -// 8 -PV0i.x = R126i.y & int(1); -R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w))); -R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); -R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PS1i)) + -(intBitsToFloat(PS1i)))); -R6i.w = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(0x3b820821)); -R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w))); -PS0i = R127i.z; -// 9 -R126i.x = R127i.w; -R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); -R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(R124i.z)) + intBitsToFloat(R124i.z))); -PV1i.y = R123i.y; -R126i.z = ((PV0i.x == 0)?(0):(0x3f800000)); -R126i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0)); -R7i.x = R127i.w; -R7i.x = clampFI32(R7i.x); -PS1i = R7i.x; -// 10 -R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV1i.y))); -PV0i.y = floatBitsToInt(intBitsToFloat(R125i.z) + 1.0); -R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a))); -R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R6i.y))); -R122i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.z))); -PS0i = R122i.x; -// 11 -backupReg0i = R126i.x; -R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); -R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); -R7i.z = floatBitsToInt((intBitsToFloat(R6i.w) * 0.25 + 0.25)); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(backupReg0i))); -PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.w)); -// 12 -backupReg0i = R124i.x; -R124i.x = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(R125i.w)); -R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); -R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.w))); -R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R7i.x))); -PV0i.w = R123i.w; -R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z))); -PS0i = R127i.y; -// 13 -backupReg0i = R124i.z; -backupReg1i = R126i.y; -backupReg2i = R126i.x; -R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z))); -PV1i.x = R126i.x; -R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w))); -R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R6i.w)) + intBitsToFloat(backupReg0i))); -PV1i.z = R124i.z; -R125i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.w)); -PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); -// 14 -backupReg0i = R124i.x; -R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.z))); -R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i))); -R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.x))); -R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R124i.y))) + intBitsToFloat(R127i.y))); -PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); -// 15 -backupReg0i = R126i.x; -backupReg0i = R126i.x; -backupReg1i = R127i.y; -backupReg1i = R127i.y; -backupReg2i = R125i.w; -R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg0i))); -R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg1i))); -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),-(intBitsToFloat(R125i.y))) + intBitsToFloat(R124i.z))); -PV1i.z = R123i.z; -R125i.w = floatBitsToInt(0.25 * intBitsToFloat(PS0i)); -R124i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); -PS1i = R124i.z; -// 16 -backupReg0i = R126i.z; -PV0i.x = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R127i.w)); -PV0i.y = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R124i.x)); -R126i.z = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(backupReg0i)); -R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y))); -R1i.w = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(PV1i.z)); -PS0i = R1i.w; -// 17 -R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R6i.y))); -R6i.y = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(R126i.x)); -R1i.z = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(R127i.y)); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R125i.w))); -R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R125i.w))); -PS1i = R124i.z; -// 18 -R6i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R6i.x = clampFI32(R6i.x); -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R125i.w))); -R12i.z = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R12i.z = clampFI32(R12i.z); -R5i.w = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R5i.w = clampFI32(R5i.w); -R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x), intBitsToFloat(PV1i.w))); -PS0i = R4i.x; -// 19 -PV1i.x = R3i.z & int(1); -R3i.y = R2i.y; -R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z), intBitsToFloat(PV0i.y))); -R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y), intBitsToFloat(R124i.z))); -R3i.z = floatBitsToInt(roundEven(1.0)); -PS1i = R3i.z; -// 20 -R3i.x = R2i.x; -R4i.z = floatBitsToInt(float(PV1i.x)); -PS0i = R4i.z; -R4i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R8i.xy)).x); -R13i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R2i.xy)).xyz); -R11i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).xyz); -R3i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z))).xyz); -R0i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R0i.xy),R0i.z),cubeMapArrayIndex8),intBitsToFloat(R0i.w)).xyz); -R2i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R2i.xy)).xyz); -// 0 -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.y),-(intBitsToFloat(R7i.z))) + intBitsToFloat(R13i.y))); -PV0i.x = R123i.x; -R123i.y = floatBitsToInt((intBitsToFloat(R13i.y) * 0.5 + 0.5)); -PV0i.y = R123i.y; -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x),intBitsToFloat(R4i.w)) + intBitsToFloat(uf_remappedPS[1].x))); -PV0i.z = R123i.z; -R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.x), intBitsToFloat(R7i.x))); -R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(R13i.z))); -PS0i = R124i.x; -// 1 -PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z))); -PV1i.y = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.y)); -PV1i.y = clampFI32(PV1i.y); -PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R5i.z))); -PV1i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R9i.x))); -R125i.x = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(PV0i.x)); -PS1i = R125i.x; -// 2 -R126i.x = floatBitsToInt(-(intBitsToFloat(R10i.x)) + intBitsToFloat(PV1i.w)); -PV0i.x = R126i.x; -R127i.y = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(PV1i.z)); -PV0i.y = R127i.y; -PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PV1i.x)); -R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV1i.y))); -R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R125i.w))); -PS0i = R125i.y; -// 3 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.y),intBitsToFloat(R2i.w),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R124i.y = tempi.x; -R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i.w))); -PS1i = R126i.y; -// 4 -backupReg0i = R127i.y; -R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R126i.x))); -PV0i.x = R123i.x; -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i.z))); -R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); -R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R124i.x))); -PS0i = R1i.w; -// 5 -backupReg0i = R0i.x; -backupReg1i = R126i.y; -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R7i.w))); -R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i)) + intBitsToFloat(R3i.x))); -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R6i.y))); -// 6 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.x))); -R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R125i.w)) + intBitsToFloat(PV1i.z))); -PV0i.y = R123i.y; -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(R3i.y))); -PV0i.z = R123i.z; -R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R3i.z))); -PV0i.w = R123i.w; -// 7 -R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.w))); -R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.z))); -R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R126i.y))); -tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y)); -PS1i = floatBitsToInt(tempResultf); -// 8 -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PS1i))); -// 9 -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z), intBitsToFloat(PV0i.w))); -// 10 -PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3ced9168)); -PV0i.y = clampFI32(PV0i.y); -// 11 -R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R10i.z)) + 1.0)); -PV1i.y = R123i.y; -// 12 -R4i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); -// 0 -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.x))); -PV0i.x = R123i.x; -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.z))); -PV0i.z = R123i.z; -R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.y))); -PV0i.w = R123i.w; -// 1 -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.x))); -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R4i.x))); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R4i.x))); -// 2 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R5i.w))); -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R6i.x))); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R12i.z))); -// 3 -R123i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -PV1i.x = R123i.x; -R123i.y = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -PV1i.y = R123i.y; -R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -PV1i.z = R123i.z; -// 4 -backupReg0i = R0i.y; -PV0i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.x)); -PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.y)); -PV0i.w = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV1i.z)); -// 5 -R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R2i.x))); -R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R2i.y))); -R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R2i.z))); -// export -passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); -} diff --git a/Quality/BreathOfTheWild_1800p/0bcd653c18367d59_0000000000000000_vs.txt b/Quality/BreathOfTheWild_1800p/0bcd653c18367d59_0000000000000000_vs.txt new file mode 100644 index 00000000..317fb4b9 --- /dev/null +++ b/Quality/BreathOfTheWild_1800p/0bcd653c18367d59_0000000000000000_vs.txt @@ -0,0 +1,211 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader 0bcd653c18367d59 +// TAA restore +uniform ivec4 uf_remappedVS[5]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(binding = 32) uniform sampler2D textureUnitVS0;// Tex0 addr 0x3db8b000 res 12x1x1 dim 1 tm: 2 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler18 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 3) out vec4 passParameterSem4; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 1) out vec4 passParameterSem1; +layout(location = 2) out vec4 passParameterSem3; +layout(location = 4) out vec4 passParameterSem6; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xyzw = attrDataSem0.xyzw; +attrDecoder = ((attrDecoder>>8)&0xFF)|((attrDecoder<<8)&0xFF00); +attrDecoder.xyzw = floatBitsToInt(vec4(unpackHalf2x16(attrDecoder.x|(attrDecoder.y<<16)),unpackHalf2x16(attrDecoder.z|(attrDecoder.w<<16)))); +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.x = attrDataSem1.x; +attrDecoder.x = (attrDecoder.x>>24)|((attrDecoder.x>>8)&0xFF00)|((attrDecoder.x<<8)&0xFF0000)|((attrDecoder.x<<24)); +attrDecoder.y = 0; +attrDecoder.z = 0; +attrDecoder.w = 0; +attrDecoder.xyzw = uvec4((attrDecoder.x>>0)&0x3FF,(attrDecoder.x>>10)&0x3FF,(attrDecoder.x>>20)&0x3FF,(attrDecoder.x>>30)&0x3); +if( (attrDecoder.x&0x200) != 0 ) attrDecoder.x |= 0xFFFFFC00; +if( (attrDecoder.y&0x200) != 0 ) attrDecoder.y |= 0xFFFFFC00; +if( (attrDecoder.z&0x200) != 0 ) attrDecoder.z |= 0xFFFFFC00; +attrDecoder.x = floatBitsToUint(max(float(int(attrDecoder.x))/511.0,-1.0)); +attrDecoder.y = floatBitsToUint(max(float(int(attrDecoder.y))/511.0,-1.0)); +attrDecoder.z = floatBitsToUint(max(float(int(attrDecoder.z))/511.0,-1.0)); +attrDecoder.w = floatBitsToUint(float(attrDecoder.w)); +R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +// 0 +backupReg0i = R0i.x; +PV0i.x = (backupReg0i == int(1))?int(0xFFFFFFFF):int(0x0); +R127i.y = 0x3f800000; +PV0i.z = 0x3f800000; +PV0i.w = 0x40400000; +R127i.z = 0xbf800000; +PS0i = R127i.z; +// 1 +R123i.x = ((PV0i.x == 0)?(PV0i.z):(0xc0400000)); +PV1i.x = R123i.x; +R123i.y = ((PV0i.x == 0)?(PV0i.w):(0xbf800000)); +PV1i.y = R123i.y; +R0i.z = 0; +PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].z) * intBitsToFloat(0x3b808081)); +R2i.w = 0x3f800000; +PS1i = R2i.w; +// 2 +R2i.x = ((R0i.x == 0)?(R127i.z):(PV1i.y)); +PV0i.x = R2i.x; +R2i.y = ((R0i.x == 0)?(R127i.y):(PV1i.x)); +PV0i.y = R2i.y; +R2i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + -(0.5)); +R2i.z = floatBitsToInt(intBitsToFloat(R2i.z) * 2.0); +R0i.w = 0x3d2aaaab; +R0i.x = 0x3e000000; +PS0i = R0i.x; +// 3 +R5i.x = floatBitsToInt((intBitsToFloat(PV0i.x) * 0.5 + 0.5)); +PV1i.x = R5i.x; +R0i.y = 0; +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y))); +R4i.w = uf_remappedVS[1].z; +R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) / 2.0); +R3i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[2].z))); +R3i.x = floatBitsToInt(intBitsToFloat(R3i.x) / 2.0); +PS1i = R3i.x; +// 4 +R6i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[3].x))); +R6i.x = floatBitsToInt(intBitsToFloat(R6i.x) * 2.0); +R5i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * 0.5 + 0.5)); +R7i.z = PV1i.x; +R3i.w = R2i.x; +R3i.w = floatBitsToInt(intBitsToFloat(R3i.w) / 2.0); +R6i.y = uf_remappedVS[3].y; +R6i.y = floatBitsToInt(intBitsToFloat(R6i.y) * 2.0); +PS0i = R6i.y; +R1i.w = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.wz)).x); +R1i.xyz = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.xy)).xyz); +// export +gl_Position = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +// export +// skipped export to semanticId 255 +// 0 +R126i.x = floatBitsToInt(intBitsToFloat(R3i.x) + -(0.5)); +R125i.y = floatBitsToInt(intBitsToFloat(R4i.w) + -(0.5)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R2i.y))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0); +R7i.w = R5i.y; +PV0i.w = R7i.w; +R127i.y = floatBitsToInt(-(intBitsToFloat(R6i.x))); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) / 2.0); +PS0i = R127i.y; +// 1 +R127i.x = floatBitsToInt(-(intBitsToFloat(R6i.y))); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0); +R126i.y = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(R4i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedVS[4].w)/2.5); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(R3i.x)); +R127i.w = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(uf_remappedVS[4].z)/2.5); +PS1i = R127i.w; +// 2 +backupReg0i = R127i.y; +R125i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R126i.x)); +R127i.y = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R125i.y)); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PV1i.w))); +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(R4i.w)) + intBitsToFloat(backupReg0i))); +R125i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].z)/2.5); +PS0i = R125i.w; +// 3 +backupReg0i = R126i.y; +backupReg1i = R127i.x; +R127i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[4].w)/2.5)); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(backupReg0i))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R3i.x)) + intBitsToFloat(backupReg1i))); +R124i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].x)*2.5); +R124i.w = floatBitsToInt(intBitsToFloat(R124i.w) / 2.0); +R125i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].y)*2.5); +R125i.z = floatBitsToInt(intBitsToFloat(R125i.z) / 2.0); +PS1i = R125i.z; +// 4 +backupReg0i = R126i.x; +backupReg1i = R127i.w; +backupReg2i = R127i.y; +R126i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w)/2.5); +R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); +R127i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].z)/2.5); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); +R124i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(backupReg0i)); +R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(R125i.y)); +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(backupReg2i))); +PS0i = R4i.w; +// 5 +backupReg0i = R127i.z; +R2i.x = floatBitsToInt(intBitsToFloat(R125i.w) * 1.5); +R2i.y = floatBitsToInt(intBitsToFloat(R127i.x) * 1.5); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R125i.x))); +R6i.w = backupReg0i; +R6i.z = R126i.w; +PS1i = R6i.z; +// 6 +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R124i.w)) + 0.5)); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R125i.z)) + 0.5)); +R5i.z = R126i.y; +R5i.w = R126i.z; +R3i.z = R127i.y; +PS0i = R3i.z; +// 7 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(R127i.w))); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R124i.z))); +R4i.z = R4i.w; +R3i.w = R126i.x; +R4i.w = R127i.z; +PS1i = R4i.w; +// export +passParameterSem4 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +// export +// skipped export to semanticId 255 +// export +passParameterSem0 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w)); +// export +passParameterSem1 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)); +// export +passParameterSem3 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.z)); +// export +passParameterSem6 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.x), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w)); +} diff --git a/Quality/BreathOfTheWild_1800p/1a14de8e58d5b30a_0000000000000000_vs.txt b/Quality/BreathOfTheWild_1800p/1a14de8e58d5b30a_0000000000000000_vs.txt new file mode 100644 index 00000000..337dde80 --- /dev/null +++ b/Quality/BreathOfTheWild_1800p/1a14de8e58d5b30a_0000000000000000_vs.txt @@ -0,0 +1,220 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader 1a14de8e58d5b30a +// TAA restore +uniform ivec4 uf_remappedVS[5]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(binding = 32) uniform sampler2D textureUnitVS0;// Tex0 addr 0x3db8b000 res 12x1x1 dim 1 tm: 2 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler18 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 2) out vec4 passParameterSem2; +layout(location = 3) out vec4 passParameterSem4; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 1) out vec4 passParameterSem1; +layout(location = 4) out vec4 passParameterSem6; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xyzw = attrDataSem0.xyzw; +attrDecoder = ((attrDecoder>>8)&0xFF)|((attrDecoder<<8)&0xFF00); +attrDecoder.xyzw = floatBitsToInt(vec4(unpackHalf2x16(attrDecoder.x|(attrDecoder.y<<16)),unpackHalf2x16(attrDecoder.z|(attrDecoder.w<<16)))); +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.x = attrDataSem1.x; +attrDecoder.x = (attrDecoder.x>>24)|((attrDecoder.x>>8)&0xFF00)|((attrDecoder.x<<8)&0xFF0000)|((attrDecoder.x<<24)); +attrDecoder.y = 0; +attrDecoder.z = 0; +attrDecoder.w = 0; +attrDecoder.xyzw = uvec4((attrDecoder.x>>0)&0x3FF,(attrDecoder.x>>10)&0x3FF,(attrDecoder.x>>20)&0x3FF,(attrDecoder.x>>30)&0x3); +if( (attrDecoder.x&0x200) != 0 ) attrDecoder.x |= 0xFFFFFC00; +if( (attrDecoder.y&0x200) != 0 ) attrDecoder.y |= 0xFFFFFC00; +if( (attrDecoder.z&0x200) != 0 ) attrDecoder.z |= 0xFFFFFC00; +attrDecoder.x = floatBitsToUint(max(float(int(attrDecoder.x))/511.0,-1.0)); +attrDecoder.y = floatBitsToUint(max(float(int(attrDecoder.y))/511.0,-1.0)); +attrDecoder.z = floatBitsToUint(max(float(int(attrDecoder.z))/511.0,-1.0)); +attrDecoder.w = floatBitsToUint(float(attrDecoder.w)); +R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +// 0 +backupReg0i = R0i.x; +PV0i.x = (backupReg0i == int(1))?int(0xFFFFFFFF):int(0x0); +R127i.y = 0x3f800000; +PV0i.z = 0x3f800000; +PV0i.w = 0x40400000; +R127i.z = 0xbf800000; +PS0i = R127i.z; +// 1 +R123i.x = ((PV0i.x == 0)?(PV0i.z):(0xc0400000)); +PV1i.x = R123i.x; +R123i.y = ((PV0i.x == 0)?(PV0i.w):(0xbf800000)); +PV1i.y = R123i.y; +R0i.z = 0; +PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].z) * intBitsToFloat(0x3b808081)); +R2i.w = 0x3f800000; +PS1i = R2i.w; +// 2 +R2i.x = ((R0i.x == 0)?(R127i.z):(PV1i.y)); +PV0i.x = R2i.x; +R2i.y = ((R0i.x == 0)?(R127i.y):(PV1i.x)); +PV0i.y = R2i.y; +R2i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + -(0.5)); +R2i.z = floatBitsToInt(intBitsToFloat(R2i.z) * 2.0); +R0i.w = 0x3ec00000; +R0i.x = 0x3eeaaaab; +PS0i = R0i.x; +// 3 +R1i.x = 0x3d2aaaab; +R0i.y = 0; +R1i.z = 0; +R1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y))); +R5i.x = floatBitsToInt((intBitsToFloat(PV0i.x) * 0.5 + 0.5)); +PS1i = R5i.x; +R3i.xyz = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.wz)).xyz); +R0i.xyz = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.xy)).xyz); +R4i.w = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R1i.xz)).y); +// export +gl_Position = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +// 0 +R127i.x = uf_remappedVS[1].z; +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0); +PV0i.x = R127i.x; +R5i.y = floatBitsToInt((intBitsToFloat(R1i.w) * 0.5 + 0.5)); +PV0i.y = R5i.y; +R126i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[2].z))); +R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) / 2.0); +R127i.w = R2i.x; +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) / 2.0); +R1i.z = R5i.x; +PS0i = R1i.z; +// 1 +backupReg0i = R2i.y; +R2i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[3].x))); +R2i.x = floatBitsToInt(intBitsToFloat(R2i.x) * 2.0); +PV1i.x = R2i.x; +R2i.y = uf_remappedVS[3].y; +R2i.y = floatBitsToInt(intBitsToFloat(R2i.y) * 2.0); +PV1i.y = R2i.y; +R127i.z = floatBitsToInt(-(intBitsToFloat(backupReg0i))); +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) / 2.0); +R1i.w = PV0i.y; +PV1i.w = R1i.w; +R126i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + -(0.5)); +PS1i = R126i.y; +// 2 +backupReg0i = R127i.w; +R126i.x = floatBitsToInt(intBitsToFloat(R126i.z) + -(0.5)); +PV0i.x = R126i.x; +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) / 2.0); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(uf_remappedVS[4].w)/2.5); +R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.y))); +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) / 2.0); +R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R127i.x)); +PS0i = R127i.y; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R126i.z)); +R125i.y = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R126i.y)); +R127i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.x)); +R126i.w = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(uf_remappedVS[4].z)/2.5); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.y))); +PS1i = R125i.w; +// 4 +backupReg0i = R127i.y; +backupReg1i = R126i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PV1i.x))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(backupReg0i))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(backupReg1i)) + intBitsToFloat(R127i.w))); +R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].x)*2.5); +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) / 2.0); +R125i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].y)*2.5); +R125i.z = floatBitsToInt(intBitsToFloat(R125i.z) / 2.0); +PS0i = R125i.z; +// 5 +backupReg0i = R126i.x; +backupReg1i = R126i.w; +backupReg2i = R126i.y; +R126i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w)/2.5); +R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); +R126i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].z)/2.5); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) * 2.0); +R124i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(backupReg0i)); +R126i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(backupReg2i)); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R125i.y))); +PS1i = R124i.w; +// 6 +backupReg0i = R0i.y; +backupReg1i = R0i.x; +backupReg2i = R125i.w; +PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.z)) + intBitsToFloat(R0i.z)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R3i.y)) + intBitsToFloat(backupReg0i)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R3i.x)) + intBitsToFloat(backupReg1i)); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R127i.z))); +R2i.z = backupReg2i; +PS0i = R2i.z; +// 7 +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R5i.y)) + intBitsToFloat(R3i.x))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(R3i.y))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R5i.y)) + intBitsToFloat(R3i.z))); +R2i.w = R126i.z; +R5i.z = R127i.y; +PS1i = R5i.z; +// 8 +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R127i.w)) + 0.5)); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R125i.z)) + 0.5)); +R3i.z = R126i.y; +R5i.w = R127i.x; +R3i.w = R126i.x; +PS0i = R3i.w; +// 9 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R126i.w))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R124i.z))); +R0i.z = R124i.w; +R0i.w = R125i.w; +// export +passParameterSem2 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); +// export +passParameterSem4 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +// export +// skipped export to semanticId 255 +// export +passParameterSem0 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w)); +// export +passParameterSem1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +// export +passParameterSem6 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.x), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Quality/BreathOfTheWild_1800p/4721609a424e9a1f_0000000000000000_vs.txt b/Quality/BreathOfTheWild_1800p/4721609a424e9a1f_0000000000000000_vs.txt new file mode 100644 index 00000000..9cd1f425 --- /dev/null +++ b/Quality/BreathOfTheWild_1800p/4721609a424e9a1f_0000000000000000_vs.txt @@ -0,0 +1,186 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader 4721609a424e9a1f +// TAA restore +uniform ivec4 uf_remappedVS[5]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(binding = 32) uniform sampler2D textureUnitVS0;// Tex0 addr 0x3db8b000 res 12x1x1 dim 1 tm: 2 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler18 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 1) out vec4 passParameterSem4; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 2) out vec4 passParameterSem6; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xyzw = attrDataSem0.xyzw; +attrDecoder = ((attrDecoder>>8)&0xFF)|((attrDecoder<<8)&0xFF00); +attrDecoder.xyzw = floatBitsToInt(vec4(unpackHalf2x16(attrDecoder.x|(attrDecoder.y<<16)),unpackHalf2x16(attrDecoder.z|(attrDecoder.w<<16)))); +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.x = attrDataSem1.x; +attrDecoder.x = (attrDecoder.x>>24)|((attrDecoder.x>>8)&0xFF00)|((attrDecoder.x<<8)&0xFF0000)|((attrDecoder.x<<24)); +attrDecoder.y = 0; +attrDecoder.z = 0; +attrDecoder.w = 0; +attrDecoder.xyzw = uvec4((attrDecoder.x>>0)&0x3FF,(attrDecoder.x>>10)&0x3FF,(attrDecoder.x>>20)&0x3FF,(attrDecoder.x>>30)&0x3); +if( (attrDecoder.x&0x200) != 0 ) attrDecoder.x |= 0xFFFFFC00; +if( (attrDecoder.y&0x200) != 0 ) attrDecoder.y |= 0xFFFFFC00; +if( (attrDecoder.z&0x200) != 0 ) attrDecoder.z |= 0xFFFFFC00; +attrDecoder.x = floatBitsToUint(max(float(int(attrDecoder.x))/511.0,-1.0)); +attrDecoder.y = floatBitsToUint(max(float(int(attrDecoder.y))/511.0,-1.0)); +attrDecoder.z = floatBitsToUint(max(float(int(attrDecoder.z))/511.0,-1.0)); +attrDecoder.w = floatBitsToUint(float(attrDecoder.w)); +R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +// 0 +backupReg0i = R0i.x; +PV0i.x = (backupReg0i == int(1))?int(0xFFFFFFFF):int(0x0); +R127i.y = 0x3f800000; +PV0i.z = 0x3f800000; +PV0i.w = 0x40400000; +R127i.z = 0xbf800000; +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].z) * intBitsToFloat(0x3b808081)); +R123i.y = ((PV0i.x == 0)?(PV0i.w):(0xbf800000)); +PV1i.y = R123i.y; +R0i.z = 0; +R123i.w = ((PV0i.x == 0)?(PV0i.z):(0xc0400000)); +PV1i.w = R123i.w; +R1i.w = 0x3f800000; +PS1i = R1i.w; +// 2 +R1i.x = ((R0i.x == 0)?(R127i.z):(PV1i.y)); +PV0i.x = R1i.x; +R1i.y = ((R0i.x == 0)?(R127i.y):(PV1i.w)); +PV0i.y = R1i.y; +R1i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + -(0.5)); +R1i.z = floatBitsToInt(intBitsToFloat(R1i.z) * 2.0); +R0i.w = 0x3d2aaaab; +R0i.x = 0x3e000000; +PS0i = R0i.x; +// 3 +R5i.x = floatBitsToInt((intBitsToFloat(PV0i.x) * 0.5 + 0.5)); +PV1i.x = R5i.x; +R0i.y = 0; +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y))); +R4i.w = uf_remappedVS[1].z; +R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) / 2.0); +PV1i.w = R4i.w; +R4i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[2].z))); +R4i.x = floatBitsToInt(intBitsToFloat(R4i.x) / 2.0); +PS1i = R4i.x; +// 4 +R3i.x = floatBitsToInt(-(intBitsToFloat(R1i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R3i.x) / 2.0); +R5i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * 0.5 + 0.5)); +R6i.z = PV1i.x; +R3i.w = R1i.x; +R3i.w = floatBitsToInt(intBitsToFloat(R3i.w) / 2.0); +R3i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + -(0.5)); +PS0i = R3i.y; +R2i.w = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.wz)).x); +R2i.xyz = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.xy)).xyz); +// export +gl_Position = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +// export +// skipped export to semanticId 255 +// 0 +R127i.x = floatBitsToInt(intBitsToFloat(R4i.x) + -(0.5)); +R2i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[3].x))); +R2i.y = floatBitsToInt(intBitsToFloat(R2i.y) * 2.0); +PV0i.y = R2i.y; +R127i.z = uf_remappedVS[3].y; +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0); +R6i.w = R5i.y; +PV0i.w = R6i.w; +PS0i = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(R4i.w)); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R4i.x)); +R126i.y = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R3i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedVS[4].w)/2.5); +R127i.w = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(uf_remappedVS[4].z)/2.5); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PS0i))); +PS1i = R127i.y; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R127i.x)); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.x))); +R126i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].y)*2.5); +R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) / 2.0); +R126i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].x)*2.5); +R126i.w = floatBitsToInt(intBitsToFloat(R126i.w) / 2.0); +R124i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].z)/2.5); +R124i.y = floatBitsToInt(intBitsToFloat(R124i.y) * 2.0); +PS0i = R124i.y; +// 3 +backupReg0i = R127i.x; +backupReg1i = R127i.w; +backupReg2i = R127i.y; +R127i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w)/2.5); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(backupReg0i)); +R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(R3i.y)); +R5i.z = backupReg2i; +PS1i = R5i.z; +// 4 +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R126i.w)) + 0.5)); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.z))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i.y))); +R5i.w = R125i.y; +PS0i = R5i.w; +// 5 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R127i.w))); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R126i.z)) + 0.5)); +R3i.z = R124i.y; +R3i.w = R127i.x; +R4i.z = PV0i.w; +PS1i = R4i.z; +// 6 +R4i.w = R127i.y; +// export +passParameterSem4 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +// export +// skipped export to semanticId 255 +// export +passParameterSem0 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w)); +// export +passParameterSem6 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.x), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)); +} diff --git a/Quality/BreathOfTheWild_1800p/81bbc347eb4b6dbc_0000000079249749_ps.txt b/Quality/BreathOfTheWild_1800p/81bbc347eb4b6dbc_0000000079249749_ps.txt deleted file mode 100644 index 01a866aa..00000000 --- a/Quality/BreathOfTheWild_1800p/81bbc347eb4b6dbc_0000000079249749_ps.txt +++ /dev/null @@ -1,582 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -// shader 81bbc347eb4b6dbc -// AARestore -// affects the edges of plants and trees -// original shader dumped using cemu 1.10.0f, BotW 1.3.1 -uniform ivec4 uf_remappedPS[10]; -layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 -layout(location = 0) in vec4 passParameterSem0; -layout(location = 1) in vec4 passParameterSem4; -layout(location = 2) in vec4 passParameterSem6; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) -{ -// stm -> x .. s, y .. t, z .. MajorAxis*2.0 -vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); -float rx = inputCoord.x; -float ry = inputCoord.y; -float rz = inputCoord.z; -if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) -{ -stm.z = rx*2.0; -stm.xy = vec2(ry,rz); -if( rx >= 0.0 ) -{ -faceId = 0; -} -else -{ -faceId = 1; -} -} -else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) -{ -stm.z = ry*2.0; -stm.xy = vec2(rx,rz); -if( ry >= 0.0 ) -{ -faceId = 2; -} -else -{ -faceId = 3; -} -} -else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) -{ -stm.z = rz*2.0; -stm.xy = vec2(rx,ry); -if( rz >= 0.0 ) -{ -faceId = 4; -} -else -{ -faceId = 5; -} -} -} -vec3 redcCUBEReverse(vec2 st, int faceId) -{ -st.yx = st.xy; -vec3 v; -float majorAxis = 1.0; -if( faceId == 0 ) -{ -v.yz = (st-vec2(1.5))*(majorAxis*2.0); -v.x = 1.0; -} -else if( faceId == 1 ) -{ -v.yz = (st-vec2(1.5))*(majorAxis*2.0); -v.x = -1.0; -} -else if( faceId == 2 ) -{ -v.xz = (st-vec2(1.5))*(majorAxis*2.0); -v.y = 1.0; -} -else if( faceId == 3 ) -{ -v.xz = (st-vec2(1.5))*(majorAxis*2.0); -v.y = -1.0; -} -else if( faceId == 4 ) -{ -v.xy = (st-vec2(1.5))*(majorAxis*2.0); -v.z = 1.0; -} -else -{ -v.xy = (st-vec2(1.5))*(majorAxis*2.0); -v.z = -1.0; -} -return v; -} -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -ivec4 R0i = ivec4(0); -ivec4 R1i = ivec4(0); -ivec4 R2i = ivec4(0); -ivec4 R3i = ivec4(0); -ivec4 R4i = ivec4(0); -ivec4 R5i = ivec4(0); -ivec4 R6i = ivec4(0); -ivec4 R7i = ivec4(0); -ivec4 R8i = ivec4(0); -ivec4 R9i = ivec4(0); -ivec4 R10i = ivec4(0); -ivec4 R123i = ivec4(0); -ivec4 R124i = ivec4(0); -ivec4 R125i = ivec4(0); -ivec4 R126i = ivec4(0); -ivec4 R127i = ivec4(0); -int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; -ivec4 PV0i = ivec4(0), PV1i = ivec4(0); -int PS0i = 0, PS1i = 0; -ivec4 tempi = ivec4(0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -float cubeMapArrayIndex8 = 0.0; -R0i = floatBitsToInt(passParameterSem0); -R1i = floatBitsToInt(passParameterSem4); -R2i = floatBitsToInt(passParameterSem6); -R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); -R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw); -//R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);// 80e -//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);//0001 -R9i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).xyzw); -// 0 -R127i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.y)); -R127i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.w)); -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); -PV0i.z = R123i.z; -R124i.w = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0))); -R2i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0))); -PS0i = R2i.y; -// 1 -R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(PV0i.z)))); -PV1i.x = R125i.x; -R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(PV0i.z)))); -PV1i.y = R124i.y; -R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.z))); -PV1i.z = R127i.z; -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[2].y))); -R124i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0))); -PS1i = R124i.z; -// 2 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); -PS0i = R126i.y; -// 3 -R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),0.0))); -PV1i.x = R126i.x; -PV1i.y = R126i.x; -PV1i.z = R126i.x; -PV1i.w = R126i.x; -PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); -// 4 -R124i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.x)); -R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(R5i.y)); -R125i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.z)); -R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(R5i.w)); -R126i.w = floatBitsToInt(1.0 / intBitsToFloat(PS1i)); -PS0i = R126i.w; -// 5 -backupReg0i = R127i.x; -backupReg0i = R127i.x; -backupReg1i = R126i.x; -R127i.x = floatBitsToInt(max(intBitsToFloat(R127i.y), -(intBitsToFloat(R127i.y)))); -R127i.y = floatBitsToInt(-(intBitsToFloat(R126i.x)) + intBitsToFloat(R5i.x)); -R126i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); -R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R126i.y))); -R126i.x = floatBitsToInt(-(intBitsToFloat(backupReg1i)) + intBitsToFloat(R5i.z)); -PS1i = R126i.x; -// 6 -backupReg0i = R125i.x; -backupReg1i = R127i.z; -R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.w))); -PV0i.y = floatBitsToInt(max(intBitsToFloat(R125i.y), -(intBitsToFloat(R125i.y)))); -PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 4.0); -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R126i.w))); -PV0i.w = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w)))); -PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 4.0); -R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R126i.w))); -PS0i = R5i.z; -// 7 -backupReg0i = R125i.z; -backupReg0i = R125i.z; -backupReg1i = R127i.x; -backupReg2i = R127i.y; -backupReg2i = R127i.y; -R127i.x = floatBitsToInt(max(intBitsToFloat(R124i.x), -(intBitsToFloat(R124i.x)))); -R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.y))); -R125i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); -R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.w))); -R126i.z = floatBitsToInt(max(intBitsToFloat(backupReg2i), -(intBitsToFloat(backupReg2i)))); -R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) * 4.0); -PS1i = R126i.z; -// 8 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.w),intBitsToFloat(R2i.y),intBitsToFloat(R124i.z),-0.0),vec4(intBitsToFloat(R124i.w),intBitsToFloat(R2i.y),intBitsToFloat(R124i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -PS0i = floatBitsToInt(max(intBitsToFloat(R126i.x), -(intBitsToFloat(R126i.x)))); -PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 4.0); -// 9 -backupReg0i = R127i.x; -backupReg1i = R126i.z; -R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PS0i))); -PV1i.x = R127i.x; -PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.w)); -R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R125i.w)) + intBitsToFloat(backupReg1i))); -PV1i.z = R126i.z; -R127i.w = floatBitsToInt(floor(intBitsToFloat(R1i.x))); -tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); -PS1i = floatBitsToInt(tempResultf); -// 10 -R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PS1i))); -R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS1i))); -R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS1i))); -PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.y)); -PS0i = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.y)); -// 11 -backupReg0i = R127i.x; -backupReg1i = R126i.z; -backupReg2i = R127i.w; -R127i.x = floatBitsToInt(floor(intBitsToFloat(R1i.y))); -PV1i.x = R127i.x; -R127i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(R127i.w))); -R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PS0i)); -R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.w)); -R124i.w = floatBitsToInt(intBitsToFloat(backupReg2i) + -(0.5)); -PS1i = R124i.w; -// 12 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.z),intBitsToFloat(R5i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R125i.w = tempi.x; -PS0i = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(PV1i.x))); -// 13 -PV1i.x = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(PS0i)); -PV1i.x = clampFI32(PV1i.x); -PV1i.y = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(R127i.y)); -PV1i.y = clampFI32(PV1i.y); -PV1i.z = floatBitsToInt(intBitsToFloat(R127i.x) + -(0.5)); -PV1i.w = R6i.x; -PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); -PS1i = R4i.y; -PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); -// 14 -PV0i.x = R4i.z; -PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); -PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.w)); -R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.w)) + intBitsToFloat(R125i.x))); -PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.z)); -R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PS1i)) + intBitsToFloat(R127i.z))); -PS0i = R127i.y; -// 15 -R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.y))); -R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w))); -R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.z))); -PV1i.z = R124i.z; -R3i.w = floatBitsToInt(roundEven(0.0)); -R2i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); -PS1i = R2i.w; -// 16 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(uf_remappedPS[3].y),intBitsToFloat(uf_remappedPS[3].z),-0.0),vec4(intBitsToFloat(R126i.z),intBitsToFloat(R127i.y),intBitsToFloat(PV1i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R125i.z = floatBitsToInt(intBitsToFloat(R9i.w) * intBitsToFloat(0x437f0000)); -PS0i = R125i.z; -// 17 -R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),-0.0),vec4(intBitsToFloat(R126i.z),intBitsToFloat(R127i.y),intBitsToFloat(R124i.z),0.0))); -PV1i.x = R1i.x; -PV1i.y = R1i.x; -PV1i.z = R1i.x; -PV1i.w = R1i.x; -R1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x))); -PS1i = R1i.z; -// 18 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),-0.0),vec4(intBitsToFloat(R126i.z),intBitsToFloat(R127i.y),intBitsToFloat(R124i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R1i.y = tempi.x; -R6i.y = int(intBitsToFloat(R125i.z)); -PS0i = R6i.y; -// 19 -redcCUBE(vec4(intBitsToFloat(R1i.z),intBitsToFloat(R1i.z),intBitsToFloat(R1i.x),intBitsToFloat(PV0i.x)),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(R1i.x),intBitsToFloat(R1i.z),intBitsToFloat(R1i.z)),cubeMapSTM,cubeMapFaceId); -R126i.x = floatBitsToInt(cubeMapSTM.x); -R126i.y = floatBitsToInt(cubeMapSTM.y); -R126i.z = floatBitsToInt(cubeMapSTM.z); -R126i.w = cubeMapFaceId; -PV1i.x = R126i.x; -PV1i.y = R126i.y; -PV1i.z = R126i.z; -PV1i.w = R126i.w; -R1i.x = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(uf_remappedPS[6].x)); -PS1i = R1i.x; -// 20 -R5i.x = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(uf_remappedPS[6].z)); -R1i.y = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(uf_remappedPS[6].y)); -R2i.z = PV1i.w; -R5i.w = floatBitsToInt(max(-(intBitsToFloat(R125i.w)), 0.0)); -PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); -// 21 -R0i.x = floatBitsToInt(-(intBitsToFloat(R7i.w)) + 1.0); -R5i.y = 0; -R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS0i)) + 1.5)); -R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PS0i)) + 1.5)); -R4i.x = R6i.y & 0x000000fc; -PS1i = R4i.x; -// 0 -R2i.x = R1i.w; -R2i.y = R5i.z; -R5i.z = floatBitsToInt(min(intBitsToFloat(R5i.w), 1.0)); -R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(uf_remappedPS[7].w))); -R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(uf_remappedPS[7].w))); -PS0i = R0i.y; -R10i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R3i.xy)).xyz); -R8i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.w))).xyz); -R2i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R2i.xy),R2i.z),cubeMapArrayIndex8),intBitsToFloat(R2i.w)).xyz); -R3i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R3i.xy)).xyz); -// 0 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R5i.x),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R5i.x),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBitsToFloat(uf_remappedPS[7].w))); -PS0i = R127i.z; -// 1 -R125i.x = floatBitsToInt(-(intBitsToFloat(R5i.z)) + 1.0); -R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(R0i.x)) + intBitsToFloat(R0i.x))); -PV1i.y = R123i.y; -R125i.z = R6i.y & 0x00000002; -R126i.w = 0; -tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); -PS1i = floatBitsToInt(tempResultf); -// 2 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PS1i))); -PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(0x3c23d70a)); -PV0i.z = clampFI32(PV0i.z); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS1i))); -PS0i = floatBitsToInt(float(R4i.x)); -// 3 -R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[7].w))); -PV1i.x = R126i.x; -R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[7].w))); -PV1i.y = R126i.y; -R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[7].w))); -PV1i.z = R126i.z; -R127i.w = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3b820821)); -R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); -PS1i = R1i.x; -// 4 -backupReg0i = R0i.y; -backupReg1i = R0i.x; -tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R1i.w)),-(intBitsToFloat(backupReg0i)),-(intBitsToFloat(R127i.z)),-0.0),vec4(-(intBitsToFloat(PV1i.x)),-(intBitsToFloat(PV1i.y)),-(intBitsToFloat(PV1i.z)),0.0))); -tempi.x = clampFI32(tempi.x); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R124i.z = tempi.x; -R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * 0.5 + 0.5)); -PS0i = R127i.y; -// 5 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),intBitsToFloat(R4i.z)),vec4(-(intBitsToFloat(R126i.x)),-(intBitsToFloat(R126i.y)),-(intBitsToFloat(R126i.z)),-(intBitsToFloat(R5i.y))))); -tempi.x = clampFI32(tempi.x); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R126i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); -PS1i = R126i.y; -// 6 -backupReg0i = R0i.y; -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),intBitsToFloat(R4i.z)),vec4(-(intBitsToFloat(R1i.w)),-(intBitsToFloat(backupReg0i)),-(intBitsToFloat(R127i.z)),-(intBitsToFloat(R126i.w))))); -tempi.x = clampFI32(tempi.x); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R124i.w = tempi.x; -R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); -PS0i = R126i.w; -// 7 -backupReg0i = R125i.x; -backupReg0i = R125i.x; -backupReg1i = R127i.y; -backupReg1i = R127i.y; -R125i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); -PV1i.x = R125i.x; -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PV0i.x))); -R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i))); -R4i.z = floatBitsToInt(intBitsToFloat(R4i.z) / 2.0); -R125i.w = floatBitsToInt((intBitsToFloat(R127i.w) * 0.25 + 0.25)); -PV1i.w = R125i.w; -R127i.x = floatBitsToInt(float(R125i.z)); -R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0); -PS1i = R127i.x; -// 8 -R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.y)) + intBitsToFloat(R126i.y))); -R126i.y = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0)); -R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R126i.w)) + -(intBitsToFloat(R126i.w)))); -PV0i.z = R127i.z; -R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); -PV0i.w = R123i.w; -R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),-(intBitsToFloat(PV1i.w))) + intBitsToFloat(R10i.y))); -PS0i = R125i.z; -// 9 -PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3e19999a)); -R124i.y = floatBitsToInt((intBitsToFloat(R10i.y) * 0.5 + 0.5)); -R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PV0i.w))); -PV1i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + 1.0); -R125i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + 1.0); -PS1i = R125i.y; -// 10 -backupReg0i = R127i.y; -backupReg1i = R5i.z; -backupReg1i = R5i.z; -R123i.x = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a))); -PV0i.x = R123i.x; -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(uf_remappedPS[8].x))); -R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); -R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R4i.z))) + intBitsToFloat(backupReg1i))); -R125i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); -PS0i = R125i.x; -// 11 -backupReg0i = R125i.y; -backupReg0i = R125i.y; -R124i.x = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R125i.z)); -R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); -R127i.z = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(R124i.y)); -R127i.z = clampFI32(R127i.z); -R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.x)) + intBitsToFloat(R126i.x))); -PV1i.w = R123i.w; -R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.x))); -PS1i = R125i.z; -// 12 -backupReg0i = R126i.x; -backupReg1i = R126i.z; -R126i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(R126i.w)); -R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),-(intBitsToFloat(R4i.z))) + intBitsToFloat(R124i.w))); -PV0i.y = R123i.y; -R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.w))); -R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R125i.x))); -R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R127i.x))) + intBitsToFloat(R127i.y))); -PS0i = R125i.x; -// 13 -backupReg0i = R127i.x; -backupReg1i = R127i.z; -backupReg2i = R125i.y; -R127i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV0i.y)); -R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),-(intBitsToFloat(backupReg0i))) + intBitsToFloat(R124i.x))); -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w))); -R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(backupReg1i))); -PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); -// 14 -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.w))) + intBitsToFloat(R125i.z))); -PV0i.x = R123i.x; -R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R125i.x))); -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.z))) + intBitsToFloat(R125i.z))); -PV0i.z = R123i.z; -R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); -R127i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.x)); -PS0i = R127i.y; -// 15 -backupReg0i = R125i.y; -backupReg1i = R126i.w; -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.z))); -R125i.y = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(PV0i.z)); -R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3f400000)); -R126i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.x)); -R127i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.x)); -PS1i = R127i.z; -// 16 -backupReg0i = R125i.w; -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.x))); -PV0i.x = R123i.x; -R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.y))); -PV0i.y = R123i.y; -PV0i.z = floatBitsToInt(0.25 * intBitsToFloat(R127i.y)); -R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R8i.z))); -R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.x))); -PS0i = R125i.z; -// 17 -backupReg0i = R126i.z; -R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV0i.z))); -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R124i.w))); -R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.w))); -R126i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); -R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); -PS1i = R127i.z; -// 18 -R123i.x = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R123i.x = clampFI32(R123i.x); -PV0i.x = R123i.x; -R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w))); -PV0i.y = R123i.y; -R123i.z = floatBitsToInt((intBitsToFloat(R9i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R123i.z = clampFI32(R123i.z); -PV0i.z = R123i.z; -R123i.w = floatBitsToInt((intBitsToFloat(R9i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R123i.w = clampFI32(R123i.w); -PV0i.w = R123i.w; -R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.y))); -PS0i = R126i.x; -// 19 -R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.w))); -R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.x))); -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R127i.x))); -R9i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.z))); -R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y), intBitsToFloat(R127i.x))); -PS1i = R126i.w; -// 20 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R126i.z))); -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R126i.z))); -PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z), intBitsToFloat(R127i.x))); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i.z))); -R9i.x = R6i.y & int(1); -PS0i = R9i.x; -// 21 -R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.w))); -R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.x))); -R2i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -R7i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.y))); -R6i.y = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -PS1i = R6i.y; -// 0 -R123i.x = floatBitsToInt((intBitsToFloat(R9i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -PV0i.x = R123i.x; -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(R10i.z))); -PV0i.z = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R6i.y)); -PV0i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z)); -PS0i = floatBitsToInt(float(R9i.x)); -// 1 -R7i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R3i.x))); -PV1i.y = floatBitsToInt(intBitsToFloat(R7i.w) + intBitsToFloat(PV0i.x)); -R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PV0i.y))); -R7i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R3i.y))); -PS1i = R7i.y; -// 2 -R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R3i.z))); -// export -passPixelColor0 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.y), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w)); -} diff --git a/Quality/BreathOfTheWild_1800p/eabf1e8268c0acf2_0000000079249749_ps.txt b/Quality/BreathOfTheWild_1800p/eabf1e8268c0acf2_0000000079249749_ps.txt deleted file mode 100644 index 80d4090f..00000000 --- a/Quality/BreathOfTheWild_1800p/eabf1e8268c0acf2_0000000079249749_ps.txt +++ /dev/null @@ -1,654 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -// shader eabf1e8268c0acf2 -// AARestore -// affects the edges of terrain and buildings -// original shader dumped using cemu 1.10.0f, BotW 1.3.1 -uniform ivec4 uf_remappedPS[10]; -layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 -layout(location = 0) in vec4 passParameterSem0; -layout(location = 1) in vec4 passParameterSem1; -layout(location = 2) in vec4 passParameterSem3; -layout(location = 3) in vec4 passParameterSem4; -layout(location = 4) in vec4 passParameterSem6; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) -{ -// stm -> x .. s, y .. t, z .. MajorAxis*2.0 -vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); -float rx = inputCoord.x; -float ry = inputCoord.y; -float rz = inputCoord.z; -if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) -{ -stm.z = rx*2.0; -stm.xy = vec2(ry,rz); -if( rx >= 0.0 ) -{ -faceId = 0; -} -else -{ -faceId = 1; -} -} -else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) -{ -stm.z = ry*2.0; -stm.xy = vec2(rx,rz); -if( ry >= 0.0 ) -{ -faceId = 2; -} -else -{ -faceId = 3; -} -} -else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) -{ -stm.z = rz*2.0; -stm.xy = vec2(rx,ry); -if( rz >= 0.0 ) -{ -faceId = 4; -} -else -{ -faceId = 5; -} -} -} -vec3 redcCUBEReverse(vec2 st, int faceId) -{ -st.yx = st.xy; -vec3 v; -float majorAxis = 1.0; -if( faceId == 0 ) -{ -v.yz = (st-vec2(1.5))*(majorAxis*2.0); -v.x = 1.0; -} -else if( faceId == 1 ) -{ -v.yz = (st-vec2(1.5))*(majorAxis*2.0); -v.x = -1.0; -} -else if( faceId == 2 ) -{ -v.xz = (st-vec2(1.5))*(majorAxis*2.0); -v.y = 1.0; -} -else if( faceId == 3 ) -{ -v.xz = (st-vec2(1.5))*(majorAxis*2.0); -v.y = -1.0; -} -else if( faceId == 4 ) -{ -v.xy = (st-vec2(1.5))*(majorAxis*2.0); -v.z = 1.0; -} -else -{ -v.xy = (st-vec2(1.5))*(majorAxis*2.0); -v.z = -1.0; -} -return v; -} -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -ivec4 R0i = ivec4(0); -ivec4 R1i = ivec4(0); -ivec4 R2i = ivec4(0); -ivec4 R3i = ivec4(0); -ivec4 R4i = ivec4(0); -ivec4 R5i = ivec4(0); -ivec4 R6i = ivec4(0); -ivec4 R7i = ivec4(0); -ivec4 R8i = ivec4(0); -ivec4 R9i = ivec4(0); -ivec4 R10i = ivec4(0); -ivec4 R11i = ivec4(0); -ivec4 R12i = ivec4(0); -ivec4 R13i = ivec4(0); -ivec4 R122i = ivec4(0); -ivec4 R123i = ivec4(0); -ivec4 R124i = ivec4(0); -ivec4 R125i = ivec4(0); -ivec4 R126i = ivec4(0); -ivec4 R127i = ivec4(0); -int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; -ivec4 PV0i = ivec4(0), PV1i = ivec4(0); -int PS0i = 0, PS1i = 0; -ivec4 tempi = ivec4(0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -float cubeMapArrayIndex8 = 0.0; -R0i = floatBitsToInt(passParameterSem0); -R1i = floatBitsToInt(passParameterSem1); -R2i = floatBitsToInt(passParameterSem3); -R3i = floatBitsToInt(passParameterSem4); -R4i = floatBitsToInt(passParameterSem6); -R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw); -R2i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); -//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); -//R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw); -R4i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw); -// 0 -R127i.x = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0))); -PV0i.x = R127i.x; -R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0))); -PV0i.y = R127i.y; -R124i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0))); -PV0i.z = R124i.z; -R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); -PV0i.w = R127i.w; -R126i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.y)); -PS0i = R126i.w; -// 1 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R8i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w))); -PS1i = R8i.z; -// 2 -R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(R127i.w)))); -R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(R127i.w)))); -R125i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.x)); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(uf_remappedPS[2].y))); -tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); -R125i.x = floatBitsToInt(tempResultf); -PS0i = R125i.x; -// 3 -R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); -PV1i.x = R5i.x; -R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); -R127i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.w)); -R127i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.z)); -R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); -PS1i = R126i.z; -// 4 -backupReg0i = R0i.x; -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R9i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(R10i.x),intBitsToFloat(R9i.y),intBitsToFloat(R8i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); -PS0i = R8i.x; -// 5 -backupReg0i = R126i.w; -backupReg0i = R126i.w; -R127i.x = floatBitsToInt(max(intBitsToFloat(R127i.z), -(intBitsToFloat(R127i.z)))); -R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(R0i.y))); -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R126i.z))); -R126i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); -PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); -// 6 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R127i.y = tempi.x; -PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i)); -// 7 -PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.w)); -R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PS0i))); -PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.y)); -R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(PS0i))); -R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PS0i))); -PS1i = R9i.z; -// 8 -PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); -PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); -PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R6i.z)); -PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.z), -(intBitsToFloat(PV1i.z)))); -PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 4.0); -PV0i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R6i.x)); -R126i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), -(intBitsToFloat(R125i.z)))); -PS0i = R126i.x; -// 9 -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.x))); -PV1i.x = R123i.x; -PV1i.y = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w)))); -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.z))); -PV1i.z = R123i.z; -PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w)))); -PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 4.0); -PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.y), -(intBitsToFloat(PV0i.y)))); -PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 4.0); -// 10 -backupReg0i = R126i.x; -R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.x)); -PV0i.x = R126i.x; -R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i))); -PV0i.y = R127i.y; -R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R125i.x))); -PV0i.z = R6i.z; -R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.w))); -R127i.z = floatBitsToInt(floor(intBitsToFloat(R3i.x))); -PS0i = R127i.z; -// 11 -R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R10i.y),intBitsToFloat(R2i.w),intBitsToFloat(R9i.z),0.0))); -PV1i.x = R125i.x; -PV1i.y = R125i.x; -PV1i.z = R125i.x; -PV1i.w = R125i.x; -PS1i = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.x)); -// 12 -PV0i.x = floatBitsToInt(floor(intBitsToFloat(R3i.y))); -PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(R126i.x)); -PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PS1i)); -PV0i.w = floatBitsToInt(intBitsToFloat(R3i.x) + -(intBitsToFloat(R127i.z))); -R126i.x = floatBitsToInt(intBitsToFloat(R127i.z) + -(0.5)); -PS0i = R126i.x; -// 13 -backupReg0i = R127i.y; -PV1i.x = floatBitsToInt(intBitsToFloat(R3i.y) + -(intBitsToFloat(PV0i.x))); -R127i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + -(0.5)); -PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); -PV1i.z = clampFI32(PV1i.z); -PV1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.y)); -PS1i = R5i.x; -PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); -// 14 -PV0i.x = R5i.y; -PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); -PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.x)); -PV0i.y = clampFI32(PV0i.y); -PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R126i.x)); -PV0i.w = R6i.z; -PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); -R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PS1i)) + intBitsToFloat(R10i.y))); -PS0i = R126i.x; -// 15 -backupReg0i = R127i.y; -R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.z))); -R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R2i.w))); -R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.z))); -PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg0i)); -R2i.z = floatBitsToInt(roundEven(0.0)); -PS1i = R2i.z; -// 16 -R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(R1i.z))); -R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.w))); -R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(R1i.w))); -R0i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); -R3i.x = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(uf_remappedPS[3].x)); -PS0i = R3i.x; -// 17 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R127i.w = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(0x437f0000)); -PS1i = R127i.w; -// 18 -R124i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); -PV0i.x = R124i.x; -PV0i.y = R124i.x; -PV0i.z = R124i.x; -PV0i.w = R124i.x; -R124i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x))); -PS0i = R124i.z; -// 19 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R124i.y = tempi.x; -R127i.z = floatBitsToInt(max(-(intBitsToFloat(R125i.x)), 0.0)); -PS1i = R127i.z; -// 20 -backupReg0i = R124i.x; -backupReg0i = R124i.x; -backupReg1i = R124i.z; -backupReg1i = R124i.z; -redcCUBE(vec4(intBitsToFloat(R124i.z),intBitsToFloat(R124i.z),intBitsToFloat(backupReg0i),intBitsToFloat(PV1i.x)),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg1i)),cubeMapSTM,cubeMapFaceId); -R124i.x = floatBitsToInt(cubeMapSTM.x); -R124i.y = floatBitsToInt(cubeMapSTM.y); -R124i.z = floatBitsToInt(cubeMapSTM.z); -R124i.w = cubeMapFaceId; -PV0i.x = R124i.x; -PV0i.y = R124i.y; -PV0i.z = R124i.z; -PV0i.w = R124i.w; -R1i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(uf_remappedPS[3].y)); -PS0i = R1i.y; -// 21 -R6i.x = floatBitsToInt(intBitsToFloat(R9i.z) + intBitsToFloat(uf_remappedPS[3].z)); -R3i.y = floatBitsToInt(-(intBitsToFloat(R7i.w)) + 1.0); -PV1i.y = R3i.y; -R0i.z = PV0i.w; -R3i.w = 0; -PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); -// 22 -R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); -R6i.y = floatBitsToInt(min(intBitsToFloat(R127i.z), 1.0)); -R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(PS1i)) + 1.5)); -R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PS1i)) + 1.5)); -R3i.z = int(intBitsToFloat(R127i.w)); -PS0i = R3i.z; -// 0 -R0i.x = R1i.w; -R0i.y = R1i.z; -R127i.z = floatBitsToInt(intBitsToFloat(R7i.w) * intBitsToFloat(0x437f0000)); -R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x), intBitsToFloat(uf_remappedPS[7].w))); -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y), intBitsToFloat(uf_remappedPS[7].w))); -PS0i = R127i.y; -// 1 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R1i.y),intBitsToFloat(R6i.x),-0.0),vec4(intBitsToFloat(R3i.x),intBitsToFloat(R1i.y),intBitsToFloat(R6i.x),0.0))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), intBitsToFloat(uf_remappedPS[7].w))); -PS1i = R125i.z; -// 2 -PV0i.x = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(0x3c23d70a)); -PV0i.x = clampFI32(PV0i.x); -R124i.y = R3i.z & 0x000000fc; -R124i.z = floatBitsToInt(-(intBitsToFloat(R6i.y)) + 1.0); -R124i.w = 0; -tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); -PS0i = floatBitsToInt(tempResultf); -// 3 -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS0i))); -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS0i))); -R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PS0i))); -R126i.y = int(intBitsToFloat(R127i.z)); -PS1i = R126i.y; -// 4 -backupReg0i = R124i.y; -R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[7].w))); -PV0i.x = R124i.x; -R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(uf_remappedPS[7].w))); -PV0i.y = R124i.y; -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(uf_remappedPS[7].w))); -PV0i.z = R127i.z; -R126i.w = floatBitsToInt((intBitsToFloat(R3i.y) * 0.5 + 0.5)); -R126i.x = floatBitsToInt(float(backupReg0i)); -PS0i = R126i.x; -// 5 -backupReg0i = R124i.z; -backupReg0i = R124i.z; -tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R127i.w)),-(intBitsToFloat(R127i.y)),-(intBitsToFloat(R125i.z)),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); -tempi.x = clampFI32(tempi.x); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R1i.w = tempi.x; -R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); -PS1i = R124i.z; -// 6 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)),vec4(-(intBitsToFloat(R124i.x)),-(intBitsToFloat(R124i.y)),-(intBitsToFloat(R127i.z)),-(intBitsToFloat(R3i.w))))); -tempi.x = clampFI32(tempi.x); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R125i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); -PS0i = R125i.w; -// 7 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)),vec4(-(intBitsToFloat(R127i.w)),-(intBitsToFloat(R127i.y)),-(intBitsToFloat(R125i.z)),-(intBitsToFloat(R124i.w))))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R127i.w = tempi.x; -PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); -// 8 -PV0i.x = R126i.y & int(1); -R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w))); -R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); -R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PS1i)) + -(intBitsToFloat(PS1i)))); -R6i.w = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(0x3b820821)); -R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w))); -PS0i = R127i.z; -// 9 -R126i.x = R127i.w; -R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); -R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(R124i.z)) + intBitsToFloat(R124i.z))); -PV1i.y = R123i.y; -R126i.z = ((PV0i.x == 0)?(0):(0x3f800000)); -R126i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0)); -R7i.x = R127i.w; -R7i.x = clampFI32(R7i.x); -PS1i = R7i.x; -// 10 -R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV1i.y))); -PV0i.y = floatBitsToInt(intBitsToFloat(R125i.z) + 1.0); -R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a))); -R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R6i.y))); -R122i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.z))); -PS0i = R122i.x; -// 11 -backupReg0i = R126i.x; -R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); -R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); -R7i.z = floatBitsToInt((intBitsToFloat(R6i.w) * 0.25 + 0.25)); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(backupReg0i))); -PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.w)); -// 12 -backupReg0i = R124i.x; -R124i.x = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(R125i.w)); -R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); -R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.w))); -R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R7i.x))); -PV0i.w = R123i.w; -R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z))); -PS0i = R127i.y; -// 13 -backupReg0i = R124i.z; -backupReg1i = R126i.y; -backupReg2i = R126i.x; -R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z))); -PV1i.x = R126i.x; -R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w))); -R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R6i.w)) + intBitsToFloat(backupReg0i))); -PV1i.z = R124i.z; -R125i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.w)); -PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); -// 14 -backupReg0i = R124i.x; -R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.z))); -R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i))); -R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.x))); -R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R124i.y))) + intBitsToFloat(R127i.y))); -PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); -// 15 -backupReg0i = R126i.x; -backupReg0i = R126i.x; -backupReg1i = R127i.y; -backupReg1i = R127i.y; -backupReg2i = R125i.w; -R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg0i))); -R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg1i))); -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),-(intBitsToFloat(R125i.y))) + intBitsToFloat(R124i.z))); -PV1i.z = R123i.z; -R125i.w = floatBitsToInt(0.25 * intBitsToFloat(PS0i)); -R124i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); -PS1i = R124i.z; -// 16 -backupReg0i = R126i.z; -PV0i.x = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R127i.w)); -PV0i.y = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R124i.x)); -R126i.z = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(backupReg0i)); -R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y))); -R1i.w = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(PV1i.z)); -PS0i = R1i.w; -// 17 -R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R6i.y))); -R6i.y = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(R126i.x)); -R1i.z = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(R127i.y)); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R125i.w))); -R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R125i.w))); -PS1i = R124i.z; -// 18 -R6i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R6i.x = clampFI32(R6i.x); -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R125i.w))); -R12i.z = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R12i.z = clampFI32(R12i.z); -R5i.w = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R5i.w = clampFI32(R5i.w); -R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x), intBitsToFloat(PV1i.w))); -PS0i = R4i.x; -// 19 -PV1i.x = R3i.z & int(1); -R3i.y = R2i.y; -R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z), intBitsToFloat(PV0i.y))); -R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y), intBitsToFloat(R124i.z))); -R3i.z = floatBitsToInt(roundEven(1.0)); -PS1i = R3i.z; -// 20 -R3i.x = R2i.x; -R4i.z = floatBitsToInt(float(PV1i.x)); -PS0i = R4i.z; -R4i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R8i.xy)).x); -R13i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R2i.xy)).xyz); -R11i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).xyz); -R3i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z))).xyz); -R0i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R0i.xy),R0i.z),cubeMapArrayIndex8),intBitsToFloat(R0i.w)).xyz); -R2i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R2i.xy)).xyz); -// 0 -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.y),-(intBitsToFloat(R7i.z))) + intBitsToFloat(R13i.y))); -PV0i.x = R123i.x; -R123i.y = floatBitsToInt((intBitsToFloat(R13i.y) * 0.5 + 0.5)); -PV0i.y = R123i.y; -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x),intBitsToFloat(R4i.w)) + intBitsToFloat(uf_remappedPS[1].x))); -PV0i.z = R123i.z; -R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.x), intBitsToFloat(R7i.x))); -R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(R13i.z))); -PS0i = R124i.x; -// 1 -PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z))); -PV1i.y = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.y)); -PV1i.y = clampFI32(PV1i.y); -PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R5i.z))); -PV1i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R9i.x))); -R125i.x = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(PV0i.x)); -PS1i = R125i.x; -// 2 -R126i.x = floatBitsToInt(-(intBitsToFloat(R10i.x)) + intBitsToFloat(PV1i.w)); -PV0i.x = R126i.x; -R127i.y = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(PV1i.z)); -PV0i.y = R127i.y; -PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PV1i.x)); -R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV1i.y))); -R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R125i.w))); -PS0i = R125i.y; -// 3 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.y),intBitsToFloat(R2i.w),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R124i.y = tempi.x; -R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i.w))); -PS1i = R126i.y; -// 4 -backupReg0i = R127i.y; -R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R126i.x))); -PV0i.x = R123i.x; -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i.z))); -R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); -R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R124i.x))); -PS0i = R1i.w; -// 5 -backupReg0i = R0i.x; -backupReg1i = R126i.y; -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R7i.w))); -R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i)) + intBitsToFloat(R3i.x))); -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R6i.y))); -// 6 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.x))); -R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R125i.w)) + intBitsToFloat(PV1i.z))); -PV0i.y = R123i.y; -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(R3i.y))); -PV0i.z = R123i.z; -R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R3i.z))); -PV0i.w = R123i.w; -// 7 -R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.w))); -R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.z))); -R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R126i.y))); -tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y)); -PS1i = floatBitsToInt(tempResultf); -// 8 -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PS1i))); -// 9 -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z), intBitsToFloat(PV0i.w))); -// 10 -PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3ced9168)); -PV0i.y = clampFI32(PV0i.y); -// 11 -R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R10i.z)) + 1.0)); -PV1i.y = R123i.y; -// 12 -R4i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); -// 0 -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.x))); -PV0i.x = R123i.x; -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.z))); -PV0i.z = R123i.z; -R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.y))); -PV0i.w = R123i.w; -// 1 -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.x))); -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R4i.x))); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R4i.x))); -// 2 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R5i.w))); -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R6i.x))); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R12i.z))); -// 3 -R123i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -PV1i.x = R123i.x; -R123i.y = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -PV1i.y = R123i.y; -R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -PV1i.z = R123i.z; -// 4 -backupReg0i = R0i.y; -PV0i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.x)); -PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.y)); -PV0i.w = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV1i.z)); -// 5 -R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R2i.x))); -R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R2i.y))); -R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R2i.z))); -// export -passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); -} diff --git a/Quality/BreathOfTheWild_2160p/0bcd653c18367d59_0000000000000000_vs.txt b/Quality/BreathOfTheWild_2160p/0bcd653c18367d59_0000000000000000_vs.txt new file mode 100644 index 00000000..f072c9c3 --- /dev/null +++ b/Quality/BreathOfTheWild_2160p/0bcd653c18367d59_0000000000000000_vs.txt @@ -0,0 +1,211 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader 0bcd653c18367d59 +// TAA restore +uniform ivec4 uf_remappedVS[5]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(binding = 32) uniform sampler2D textureUnitVS0;// Tex0 addr 0x3db8b000 res 12x1x1 dim 1 tm: 2 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler18 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 3) out vec4 passParameterSem4; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 1) out vec4 passParameterSem1; +layout(location = 2) out vec4 passParameterSem3; +layout(location = 4) out vec4 passParameterSem6; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xyzw = attrDataSem0.xyzw; +attrDecoder = ((attrDecoder>>8)&0xFF)|((attrDecoder<<8)&0xFF00); +attrDecoder.xyzw = floatBitsToInt(vec4(unpackHalf2x16(attrDecoder.x|(attrDecoder.y<<16)),unpackHalf2x16(attrDecoder.z|(attrDecoder.w<<16)))); +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.x = attrDataSem1.x; +attrDecoder.x = (attrDecoder.x>>24)|((attrDecoder.x>>8)&0xFF00)|((attrDecoder.x<<8)&0xFF0000)|((attrDecoder.x<<24)); +attrDecoder.y = 0; +attrDecoder.z = 0; +attrDecoder.w = 0; +attrDecoder.xyzw = uvec4((attrDecoder.x>>0)&0x3FF,(attrDecoder.x>>10)&0x3FF,(attrDecoder.x>>20)&0x3FF,(attrDecoder.x>>30)&0x3); +if( (attrDecoder.x&0x200) != 0 ) attrDecoder.x |= 0xFFFFFC00; +if( (attrDecoder.y&0x200) != 0 ) attrDecoder.y |= 0xFFFFFC00; +if( (attrDecoder.z&0x200) != 0 ) attrDecoder.z |= 0xFFFFFC00; +attrDecoder.x = floatBitsToUint(max(float(int(attrDecoder.x))/511.0,-1.0)); +attrDecoder.y = floatBitsToUint(max(float(int(attrDecoder.y))/511.0,-1.0)); +attrDecoder.z = floatBitsToUint(max(float(int(attrDecoder.z))/511.0,-1.0)); +attrDecoder.w = floatBitsToUint(float(attrDecoder.w)); +R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +// 0 +backupReg0i = R0i.x; +PV0i.x = (backupReg0i == int(1))?int(0xFFFFFFFF):int(0x0); +R127i.y = 0x3f800000; +PV0i.z = 0x3f800000; +PV0i.w = 0x40400000; +R127i.z = 0xbf800000; +PS0i = R127i.z; +// 1 +R123i.x = ((PV0i.x == 0)?(PV0i.z):(0xc0400000)); +PV1i.x = R123i.x; +R123i.y = ((PV0i.x == 0)?(PV0i.w):(0xbf800000)); +PV1i.y = R123i.y; +R0i.z = 0; +PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].z) * intBitsToFloat(0x3b808081)); +R2i.w = 0x3f800000; +PS1i = R2i.w; +// 2 +R2i.x = ((R0i.x == 0)?(R127i.z):(PV1i.y)); +PV0i.x = R2i.x; +R2i.y = ((R0i.x == 0)?(R127i.y):(PV1i.x)); +PV0i.y = R2i.y; +R2i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + -(0.5)); +R2i.z = floatBitsToInt(intBitsToFloat(R2i.z) * 2.0); +R0i.w = 0x3d2aaaab; +R0i.x = 0x3e000000; +PS0i = R0i.x; +// 3 +R5i.x = floatBitsToInt((intBitsToFloat(PV0i.x) * 0.5 + 0.5)); +PV1i.x = R5i.x; +R0i.y = 0; +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y))); +R4i.w = uf_remappedVS[1].z; +R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) / 2.0); +R3i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[2].z))); +R3i.x = floatBitsToInt(intBitsToFloat(R3i.x) / 2.0); +PS1i = R3i.x; +// 4 +R6i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[3].x))); +R6i.x = floatBitsToInt(intBitsToFloat(R6i.x) * 2.0); +R5i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * 0.5 + 0.5)); +R7i.z = PV1i.x; +R3i.w = R2i.x; +R3i.w = floatBitsToInt(intBitsToFloat(R3i.w) / 2.0); +R6i.y = uf_remappedVS[3].y; +R6i.y = floatBitsToInt(intBitsToFloat(R6i.y) * 2.0); +PS0i = R6i.y; +R1i.w = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.wz)).x); +R1i.xyz = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.xy)).xyz); +// export +gl_Position = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +// export +// skipped export to semanticId 255 +// 0 +R126i.x = floatBitsToInt(intBitsToFloat(R3i.x) + -(0.5)); +R125i.y = floatBitsToInt(intBitsToFloat(R4i.w) + -(0.5)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R2i.y))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0); +R7i.w = R5i.y; +PV0i.w = R7i.w; +R127i.y = floatBitsToInt(-(intBitsToFloat(R6i.x))); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) / 2.0); +PS0i = R127i.y; +// 1 +R127i.x = floatBitsToInt(-(intBitsToFloat(R6i.y))); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0); +R126i.y = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(R4i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedVS[4].w)/3.0); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(R3i.x)); +R127i.w = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(uf_remappedVS[4].z)/3.0); +PS1i = R127i.w; +// 2 +backupReg0i = R127i.y; +R125i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R126i.x)); +R127i.y = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R125i.y)); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PV1i.w))); +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(R4i.w)) + intBitsToFloat(backupReg0i))); +R125i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].z)/3.0); +PS0i = R125i.w; +// 3 +backupReg0i = R126i.y; +backupReg1i = R127i.x; +R127i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[4].w)/3.0)); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(backupReg0i))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R3i.x)) + intBitsToFloat(backupReg1i))); +R124i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].x)*3.0); +R124i.w = floatBitsToInt(intBitsToFloat(R124i.w) / 2.0); +R125i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].y)*3.0); +R125i.z = floatBitsToInt(intBitsToFloat(R125i.z) / 2.0); +PS1i = R125i.z; +// 4 +backupReg0i = R126i.x; +backupReg1i = R127i.w; +backupReg2i = R127i.y; +R126i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w)/3.0); +R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); +R127i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].z)/3.0); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); +R124i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(backupReg0i)); +R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(R125i.y)); +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(backupReg2i))); +PS0i = R4i.w; +// 5 +backupReg0i = R127i.z; +R2i.x = floatBitsToInt(intBitsToFloat(R125i.w) * 1.5); +R2i.y = floatBitsToInt(intBitsToFloat(R127i.x) * 1.5); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R125i.x))); +R6i.w = backupReg0i; +R6i.z = R126i.w; +PS1i = R6i.z; +// 6 +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R124i.w)) + 0.5)); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R125i.z)) + 0.5)); +R5i.z = R126i.y; +R5i.w = R126i.z; +R3i.z = R127i.y; +PS0i = R3i.z; +// 7 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(R127i.w))); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R124i.z))); +R4i.z = R4i.w; +R3i.w = R126i.x; +R4i.w = R127i.z; +PS1i = R4i.w; +// export +passParameterSem4 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +// export +// skipped export to semanticId 255 +// export +passParameterSem0 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w)); +// export +passParameterSem1 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)); +// export +passParameterSem3 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.z)); +// export +passParameterSem6 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.x), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w)); +} diff --git a/Quality/BreathOfTheWild_2160p/1a14de8e58d5b30a_0000000000000000_vs.txt b/Quality/BreathOfTheWild_2160p/1a14de8e58d5b30a_0000000000000000_vs.txt new file mode 100644 index 00000000..89f05335 --- /dev/null +++ b/Quality/BreathOfTheWild_2160p/1a14de8e58d5b30a_0000000000000000_vs.txt @@ -0,0 +1,220 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader 1a14de8e58d5b30a +// TAA restore +uniform ivec4 uf_remappedVS[5]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(binding = 32) uniform sampler2D textureUnitVS0;// Tex0 addr 0x3db8b000 res 12x1x1 dim 1 tm: 2 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler18 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 2) out vec4 passParameterSem2; +layout(location = 3) out vec4 passParameterSem4; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 1) out vec4 passParameterSem1; +layout(location = 4) out vec4 passParameterSem6; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xyzw = attrDataSem0.xyzw; +attrDecoder = ((attrDecoder>>8)&0xFF)|((attrDecoder<<8)&0xFF00); +attrDecoder.xyzw = floatBitsToInt(vec4(unpackHalf2x16(attrDecoder.x|(attrDecoder.y<<16)),unpackHalf2x16(attrDecoder.z|(attrDecoder.w<<16)))); +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.x = attrDataSem1.x; +attrDecoder.x = (attrDecoder.x>>24)|((attrDecoder.x>>8)&0xFF00)|((attrDecoder.x<<8)&0xFF0000)|((attrDecoder.x<<24)); +attrDecoder.y = 0; +attrDecoder.z = 0; +attrDecoder.w = 0; +attrDecoder.xyzw = uvec4((attrDecoder.x>>0)&0x3FF,(attrDecoder.x>>10)&0x3FF,(attrDecoder.x>>20)&0x3FF,(attrDecoder.x>>30)&0x3); +if( (attrDecoder.x&0x200) != 0 ) attrDecoder.x |= 0xFFFFFC00; +if( (attrDecoder.y&0x200) != 0 ) attrDecoder.y |= 0xFFFFFC00; +if( (attrDecoder.z&0x200) != 0 ) attrDecoder.z |= 0xFFFFFC00; +attrDecoder.x = floatBitsToUint(max(float(int(attrDecoder.x))/511.0,-1.0)); +attrDecoder.y = floatBitsToUint(max(float(int(attrDecoder.y))/511.0,-1.0)); +attrDecoder.z = floatBitsToUint(max(float(int(attrDecoder.z))/511.0,-1.0)); +attrDecoder.w = floatBitsToUint(float(attrDecoder.w)); +R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +// 0 +backupReg0i = R0i.x; +PV0i.x = (backupReg0i == int(1))?int(0xFFFFFFFF):int(0x0); +R127i.y = 0x3f800000; +PV0i.z = 0x3f800000; +PV0i.w = 0x40400000; +R127i.z = 0xbf800000; +PS0i = R127i.z; +// 1 +R123i.x = ((PV0i.x == 0)?(PV0i.z):(0xc0400000)); +PV1i.x = R123i.x; +R123i.y = ((PV0i.x == 0)?(PV0i.w):(0xbf800000)); +PV1i.y = R123i.y; +R0i.z = 0; +PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].z) * intBitsToFloat(0x3b808081)); +R2i.w = 0x3f800000; +PS1i = R2i.w; +// 2 +R2i.x = ((R0i.x == 0)?(R127i.z):(PV1i.y)); +PV0i.x = R2i.x; +R2i.y = ((R0i.x == 0)?(R127i.y):(PV1i.x)); +PV0i.y = R2i.y; +R2i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + -(0.5)); +R2i.z = floatBitsToInt(intBitsToFloat(R2i.z) * 2.0); +R0i.w = 0x3ec00000; +R0i.x = 0x3eeaaaab; +PS0i = R0i.x; +// 3 +R1i.x = 0x3d2aaaab; +R0i.y = 0; +R1i.z = 0; +R1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y))); +R5i.x = floatBitsToInt((intBitsToFloat(PV0i.x) * 0.5 + 0.5)); +PS1i = R5i.x; +R3i.xyz = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.wz)).xyz); +R0i.xyz = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.xy)).xyz); +R4i.w = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R1i.xz)).y); +// export +gl_Position = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +// 0 +R127i.x = uf_remappedVS[1].z; +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0); +PV0i.x = R127i.x; +R5i.y = floatBitsToInt((intBitsToFloat(R1i.w) * 0.5 + 0.5)); +PV0i.y = R5i.y; +R126i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[2].z))); +R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) / 2.0); +R127i.w = R2i.x; +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) / 2.0); +R1i.z = R5i.x; +PS0i = R1i.z; +// 1 +backupReg0i = R2i.y; +R2i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[3].x))); +R2i.x = floatBitsToInt(intBitsToFloat(R2i.x) * 2.0); +PV1i.x = R2i.x; +R2i.y = uf_remappedVS[3].y; +R2i.y = floatBitsToInt(intBitsToFloat(R2i.y) * 2.0); +PV1i.y = R2i.y; +R127i.z = floatBitsToInt(-(intBitsToFloat(backupReg0i))); +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) / 2.0); +R1i.w = PV0i.y; +PV1i.w = R1i.w; +R126i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + -(0.5)); +PS1i = R126i.y; +// 2 +backupReg0i = R127i.w; +R126i.x = floatBitsToInt(intBitsToFloat(R126i.z) + -(0.5)); +PV0i.x = R126i.x; +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) / 2.0); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(uf_remappedVS[4].w)/3.0); +R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.y))); +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) / 2.0); +R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R127i.x)); +PS0i = R127i.y; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R126i.z)); +R125i.y = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R126i.y)); +R127i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.x)); +R126i.w = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(uf_remappedVS[4].z)/3.0); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.y))); +PS1i = R125i.w; +// 4 +backupReg0i = R127i.y; +backupReg1i = R126i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PV1i.x))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(backupReg0i))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(backupReg1i)) + intBitsToFloat(R127i.w))); +R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].x)*3.0); +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) / 2.0); +R125i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].y)*3.0); +R125i.z = floatBitsToInt(intBitsToFloat(R125i.z) / 2.0); +PS0i = R125i.z; +// 5 +backupReg0i = R126i.x; +backupReg1i = R126i.w; +backupReg2i = R126i.y; +R126i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w)/3.0); +R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); +R126i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].z)/3.0); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) * 2.0); +R124i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(backupReg0i)); +R126i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(backupReg2i)); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R125i.y))); +PS1i = R124i.w; +// 6 +backupReg0i = R0i.y; +backupReg1i = R0i.x; +backupReg2i = R125i.w; +PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.z)) + intBitsToFloat(R0i.z)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R3i.y)) + intBitsToFloat(backupReg0i)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R3i.x)) + intBitsToFloat(backupReg1i)); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R127i.z))); +R2i.z = backupReg2i; +PS0i = R2i.z; +// 7 +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R5i.y)) + intBitsToFloat(R3i.x))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(R3i.y))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R5i.y)) + intBitsToFloat(R3i.z))); +R2i.w = R126i.z; +R5i.z = R127i.y; +PS1i = R5i.z; +// 8 +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R127i.w)) + 0.5)); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R125i.z)) + 0.5)); +R3i.z = R126i.y; +R5i.w = R127i.x; +R3i.w = R126i.x; +PS0i = R3i.w; +// 9 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R126i.w))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R124i.z))); +R0i.z = R124i.w; +R0i.w = R125i.w; +// export +passParameterSem2 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); +// export +passParameterSem4 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +// export +// skipped export to semanticId 255 +// export +passParameterSem0 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w)); +// export +passParameterSem1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +// export +passParameterSem6 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.x), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Quality/BreathOfTheWild_2160p/4721609a424e9a1f_0000000000000000_vs.txt b/Quality/BreathOfTheWild_2160p/4721609a424e9a1f_0000000000000000_vs.txt new file mode 100644 index 00000000..9d15405a --- /dev/null +++ b/Quality/BreathOfTheWild_2160p/4721609a424e9a1f_0000000000000000_vs.txt @@ -0,0 +1,186 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader 4721609a424e9a1f +// TAA restore +uniform ivec4 uf_remappedVS[5]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(binding = 32) uniform sampler2D textureUnitVS0;// Tex0 addr 0x3db8b000 res 12x1x1 dim 1 tm: 2 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler18 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 1) out vec4 passParameterSem4; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 2) out vec4 passParameterSem6; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xyzw = attrDataSem0.xyzw; +attrDecoder = ((attrDecoder>>8)&0xFF)|((attrDecoder<<8)&0xFF00); +attrDecoder.xyzw = floatBitsToInt(vec4(unpackHalf2x16(attrDecoder.x|(attrDecoder.y<<16)),unpackHalf2x16(attrDecoder.z|(attrDecoder.w<<16)))); +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.x = attrDataSem1.x; +attrDecoder.x = (attrDecoder.x>>24)|((attrDecoder.x>>8)&0xFF00)|((attrDecoder.x<<8)&0xFF0000)|((attrDecoder.x<<24)); +attrDecoder.y = 0; +attrDecoder.z = 0; +attrDecoder.w = 0; +attrDecoder.xyzw = uvec4((attrDecoder.x>>0)&0x3FF,(attrDecoder.x>>10)&0x3FF,(attrDecoder.x>>20)&0x3FF,(attrDecoder.x>>30)&0x3); +if( (attrDecoder.x&0x200) != 0 ) attrDecoder.x |= 0xFFFFFC00; +if( (attrDecoder.y&0x200) != 0 ) attrDecoder.y |= 0xFFFFFC00; +if( (attrDecoder.z&0x200) != 0 ) attrDecoder.z |= 0xFFFFFC00; +attrDecoder.x = floatBitsToUint(max(float(int(attrDecoder.x))/511.0,-1.0)); +attrDecoder.y = floatBitsToUint(max(float(int(attrDecoder.y))/511.0,-1.0)); +attrDecoder.z = floatBitsToUint(max(float(int(attrDecoder.z))/511.0,-1.0)); +attrDecoder.w = floatBitsToUint(float(attrDecoder.w)); +R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +// 0 +backupReg0i = R0i.x; +PV0i.x = (backupReg0i == int(1))?int(0xFFFFFFFF):int(0x0); +R127i.y = 0x3f800000; +PV0i.z = 0x3f800000; +PV0i.w = 0x40400000; +R127i.z = 0xbf800000; +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].z) * intBitsToFloat(0x3b808081)); +R123i.y = ((PV0i.x == 0)?(PV0i.w):(0xbf800000)); +PV1i.y = R123i.y; +R0i.z = 0; +R123i.w = ((PV0i.x == 0)?(PV0i.z):(0xc0400000)); +PV1i.w = R123i.w; +R1i.w = 0x3f800000; +PS1i = R1i.w; +// 2 +R1i.x = ((R0i.x == 0)?(R127i.z):(PV1i.y)); +PV0i.x = R1i.x; +R1i.y = ((R0i.x == 0)?(R127i.y):(PV1i.w)); +PV0i.y = R1i.y; +R1i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + -(0.5)); +R1i.z = floatBitsToInt(intBitsToFloat(R1i.z) * 2.0); +R0i.w = 0x3d2aaaab; +R0i.x = 0x3e000000; +PS0i = R0i.x; +// 3 +R5i.x = floatBitsToInt((intBitsToFloat(PV0i.x) * 0.5 + 0.5)); +PV1i.x = R5i.x; +R0i.y = 0; +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y))); +R4i.w = uf_remappedVS[1].z; +R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) / 2.0); +PV1i.w = R4i.w; +R4i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[2].z))); +R4i.x = floatBitsToInt(intBitsToFloat(R4i.x) / 2.0); +PS1i = R4i.x; +// 4 +R3i.x = floatBitsToInt(-(intBitsToFloat(R1i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R3i.x) / 2.0); +R5i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * 0.5 + 0.5)); +R6i.z = PV1i.x; +R3i.w = R1i.x; +R3i.w = floatBitsToInt(intBitsToFloat(R3i.w) / 2.0); +R3i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + -(0.5)); +PS0i = R3i.y; +R2i.w = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.wz)).x); +R2i.xyz = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.xy)).xyz); +// export +gl_Position = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +// export +// skipped export to semanticId 255 +// 0 +R127i.x = floatBitsToInt(intBitsToFloat(R4i.x) + -(0.5)); +R2i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[3].x))); +R2i.y = floatBitsToInt(intBitsToFloat(R2i.y) * 2.0); +PV0i.y = R2i.y; +R127i.z = uf_remappedVS[3].y; +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0); +R6i.w = R5i.y; +PV0i.w = R6i.w; +PS0i = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(R4i.w)); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R4i.x)); +R126i.y = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R3i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedVS[4].w)/3.0); +R127i.w = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(uf_remappedVS[4].z)/3.0); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PS0i))); +PS1i = R127i.y; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R127i.x)); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.x))); +R126i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].y)*3.0); +R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) / 2.0); +R126i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].x)*3.0); +R126i.w = floatBitsToInt(intBitsToFloat(R126i.w) / 2.0); +R124i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].z)/3.0); +R124i.y = floatBitsToInt(intBitsToFloat(R124i.y) * 2.0); +PS0i = R124i.y; +// 3 +backupReg0i = R127i.x; +backupReg1i = R127i.w; +backupReg2i = R127i.y; +R127i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w)/3.0); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(backupReg0i)); +R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(R3i.y)); +R5i.z = backupReg2i; +PS1i = R5i.z; +// 4 +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R126i.w)) + 0.5)); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.z))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i.y))); +R5i.w = R125i.y; +PS0i = R5i.w; +// 5 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R127i.w))); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R126i.z)) + 0.5)); +R3i.z = R124i.y; +R3i.w = R127i.x; +R4i.z = PV0i.w; +PS1i = R4i.z; +// 6 +R4i.w = R127i.y; +// export +passParameterSem4 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +// export +// skipped export to semanticId 255 +// export +passParameterSem0 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w)); +// export +passParameterSem6 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.x), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)); +} diff --git a/Quality/BreathOfTheWild_2160p/81bbc347eb4b6dbc_0000000079249749_ps.txt b/Quality/BreathOfTheWild_2160p/81bbc347eb4b6dbc_0000000079249749_ps.txt deleted file mode 100644 index 01a866aa..00000000 --- a/Quality/BreathOfTheWild_2160p/81bbc347eb4b6dbc_0000000079249749_ps.txt +++ /dev/null @@ -1,582 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -// shader 81bbc347eb4b6dbc -// AARestore -// affects the edges of plants and trees -// original shader dumped using cemu 1.10.0f, BotW 1.3.1 -uniform ivec4 uf_remappedPS[10]; -layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 -layout(location = 0) in vec4 passParameterSem0; -layout(location = 1) in vec4 passParameterSem4; -layout(location = 2) in vec4 passParameterSem6; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) -{ -// stm -> x .. s, y .. t, z .. MajorAxis*2.0 -vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); -float rx = inputCoord.x; -float ry = inputCoord.y; -float rz = inputCoord.z; -if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) -{ -stm.z = rx*2.0; -stm.xy = vec2(ry,rz); -if( rx >= 0.0 ) -{ -faceId = 0; -} -else -{ -faceId = 1; -} -} -else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) -{ -stm.z = ry*2.0; -stm.xy = vec2(rx,rz); -if( ry >= 0.0 ) -{ -faceId = 2; -} -else -{ -faceId = 3; -} -} -else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) -{ -stm.z = rz*2.0; -stm.xy = vec2(rx,ry); -if( rz >= 0.0 ) -{ -faceId = 4; -} -else -{ -faceId = 5; -} -} -} -vec3 redcCUBEReverse(vec2 st, int faceId) -{ -st.yx = st.xy; -vec3 v; -float majorAxis = 1.0; -if( faceId == 0 ) -{ -v.yz = (st-vec2(1.5))*(majorAxis*2.0); -v.x = 1.0; -} -else if( faceId == 1 ) -{ -v.yz = (st-vec2(1.5))*(majorAxis*2.0); -v.x = -1.0; -} -else if( faceId == 2 ) -{ -v.xz = (st-vec2(1.5))*(majorAxis*2.0); -v.y = 1.0; -} -else if( faceId == 3 ) -{ -v.xz = (st-vec2(1.5))*(majorAxis*2.0); -v.y = -1.0; -} -else if( faceId == 4 ) -{ -v.xy = (st-vec2(1.5))*(majorAxis*2.0); -v.z = 1.0; -} -else -{ -v.xy = (st-vec2(1.5))*(majorAxis*2.0); -v.z = -1.0; -} -return v; -} -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -ivec4 R0i = ivec4(0); -ivec4 R1i = ivec4(0); -ivec4 R2i = ivec4(0); -ivec4 R3i = ivec4(0); -ivec4 R4i = ivec4(0); -ivec4 R5i = ivec4(0); -ivec4 R6i = ivec4(0); -ivec4 R7i = ivec4(0); -ivec4 R8i = ivec4(0); -ivec4 R9i = ivec4(0); -ivec4 R10i = ivec4(0); -ivec4 R123i = ivec4(0); -ivec4 R124i = ivec4(0); -ivec4 R125i = ivec4(0); -ivec4 R126i = ivec4(0); -ivec4 R127i = ivec4(0); -int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; -ivec4 PV0i = ivec4(0), PV1i = ivec4(0); -int PS0i = 0, PS1i = 0; -ivec4 tempi = ivec4(0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -float cubeMapArrayIndex8 = 0.0; -R0i = floatBitsToInt(passParameterSem0); -R1i = floatBitsToInt(passParameterSem4); -R2i = floatBitsToInt(passParameterSem6); -R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); -R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw); -//R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);// 80e -//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);//0001 -R9i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).xyzw); -// 0 -R127i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.y)); -R127i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.w)); -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); -PV0i.z = R123i.z; -R124i.w = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0))); -R2i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0))); -PS0i = R2i.y; -// 1 -R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(PV0i.z)))); -PV1i.x = R125i.x; -R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(PV0i.z)))); -PV1i.y = R124i.y; -R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.z))); -PV1i.z = R127i.z; -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[2].y))); -R124i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0))); -PS1i = R124i.z; -// 2 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); -PS0i = R126i.y; -// 3 -R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),0.0))); -PV1i.x = R126i.x; -PV1i.y = R126i.x; -PV1i.z = R126i.x; -PV1i.w = R126i.x; -PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); -// 4 -R124i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.x)); -R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(R5i.y)); -R125i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.z)); -R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(R5i.w)); -R126i.w = floatBitsToInt(1.0 / intBitsToFloat(PS1i)); -PS0i = R126i.w; -// 5 -backupReg0i = R127i.x; -backupReg0i = R127i.x; -backupReg1i = R126i.x; -R127i.x = floatBitsToInt(max(intBitsToFloat(R127i.y), -(intBitsToFloat(R127i.y)))); -R127i.y = floatBitsToInt(-(intBitsToFloat(R126i.x)) + intBitsToFloat(R5i.x)); -R126i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); -R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R126i.y))); -R126i.x = floatBitsToInt(-(intBitsToFloat(backupReg1i)) + intBitsToFloat(R5i.z)); -PS1i = R126i.x; -// 6 -backupReg0i = R125i.x; -backupReg1i = R127i.z; -R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.w))); -PV0i.y = floatBitsToInt(max(intBitsToFloat(R125i.y), -(intBitsToFloat(R125i.y)))); -PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 4.0); -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R126i.w))); -PV0i.w = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w)))); -PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 4.0); -R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R126i.w))); -PS0i = R5i.z; -// 7 -backupReg0i = R125i.z; -backupReg0i = R125i.z; -backupReg1i = R127i.x; -backupReg2i = R127i.y; -backupReg2i = R127i.y; -R127i.x = floatBitsToInt(max(intBitsToFloat(R124i.x), -(intBitsToFloat(R124i.x)))); -R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.y))); -R125i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); -R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.w))); -R126i.z = floatBitsToInt(max(intBitsToFloat(backupReg2i), -(intBitsToFloat(backupReg2i)))); -R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) * 4.0); -PS1i = R126i.z; -// 8 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.w),intBitsToFloat(R2i.y),intBitsToFloat(R124i.z),-0.0),vec4(intBitsToFloat(R124i.w),intBitsToFloat(R2i.y),intBitsToFloat(R124i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -PS0i = floatBitsToInt(max(intBitsToFloat(R126i.x), -(intBitsToFloat(R126i.x)))); -PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 4.0); -// 9 -backupReg0i = R127i.x; -backupReg1i = R126i.z; -R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PS0i))); -PV1i.x = R127i.x; -PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.w)); -R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R125i.w)) + intBitsToFloat(backupReg1i))); -PV1i.z = R126i.z; -R127i.w = floatBitsToInt(floor(intBitsToFloat(R1i.x))); -tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); -PS1i = floatBitsToInt(tempResultf); -// 10 -R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PS1i))); -R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS1i))); -R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS1i))); -PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.y)); -PS0i = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.y)); -// 11 -backupReg0i = R127i.x; -backupReg1i = R126i.z; -backupReg2i = R127i.w; -R127i.x = floatBitsToInt(floor(intBitsToFloat(R1i.y))); -PV1i.x = R127i.x; -R127i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(R127i.w))); -R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PS0i)); -R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.w)); -R124i.w = floatBitsToInt(intBitsToFloat(backupReg2i) + -(0.5)); -PS1i = R124i.w; -// 12 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.z),intBitsToFloat(R5i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R125i.w = tempi.x; -PS0i = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(PV1i.x))); -// 13 -PV1i.x = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(PS0i)); -PV1i.x = clampFI32(PV1i.x); -PV1i.y = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(R127i.y)); -PV1i.y = clampFI32(PV1i.y); -PV1i.z = floatBitsToInt(intBitsToFloat(R127i.x) + -(0.5)); -PV1i.w = R6i.x; -PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); -PS1i = R4i.y; -PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); -// 14 -PV0i.x = R4i.z; -PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); -PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.w)); -R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.w)) + intBitsToFloat(R125i.x))); -PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.z)); -R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PS1i)) + intBitsToFloat(R127i.z))); -PS0i = R127i.y; -// 15 -R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.y))); -R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w))); -R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.z))); -PV1i.z = R124i.z; -R3i.w = floatBitsToInt(roundEven(0.0)); -R2i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); -PS1i = R2i.w; -// 16 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(uf_remappedPS[3].y),intBitsToFloat(uf_remappedPS[3].z),-0.0),vec4(intBitsToFloat(R126i.z),intBitsToFloat(R127i.y),intBitsToFloat(PV1i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R125i.z = floatBitsToInt(intBitsToFloat(R9i.w) * intBitsToFloat(0x437f0000)); -PS0i = R125i.z; -// 17 -R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),-0.0),vec4(intBitsToFloat(R126i.z),intBitsToFloat(R127i.y),intBitsToFloat(R124i.z),0.0))); -PV1i.x = R1i.x; -PV1i.y = R1i.x; -PV1i.z = R1i.x; -PV1i.w = R1i.x; -R1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x))); -PS1i = R1i.z; -// 18 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),-0.0),vec4(intBitsToFloat(R126i.z),intBitsToFloat(R127i.y),intBitsToFloat(R124i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R1i.y = tempi.x; -R6i.y = int(intBitsToFloat(R125i.z)); -PS0i = R6i.y; -// 19 -redcCUBE(vec4(intBitsToFloat(R1i.z),intBitsToFloat(R1i.z),intBitsToFloat(R1i.x),intBitsToFloat(PV0i.x)),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(R1i.x),intBitsToFloat(R1i.z),intBitsToFloat(R1i.z)),cubeMapSTM,cubeMapFaceId); -R126i.x = floatBitsToInt(cubeMapSTM.x); -R126i.y = floatBitsToInt(cubeMapSTM.y); -R126i.z = floatBitsToInt(cubeMapSTM.z); -R126i.w = cubeMapFaceId; -PV1i.x = R126i.x; -PV1i.y = R126i.y; -PV1i.z = R126i.z; -PV1i.w = R126i.w; -R1i.x = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(uf_remappedPS[6].x)); -PS1i = R1i.x; -// 20 -R5i.x = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(uf_remappedPS[6].z)); -R1i.y = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(uf_remappedPS[6].y)); -R2i.z = PV1i.w; -R5i.w = floatBitsToInt(max(-(intBitsToFloat(R125i.w)), 0.0)); -PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); -// 21 -R0i.x = floatBitsToInt(-(intBitsToFloat(R7i.w)) + 1.0); -R5i.y = 0; -R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS0i)) + 1.5)); -R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PS0i)) + 1.5)); -R4i.x = R6i.y & 0x000000fc; -PS1i = R4i.x; -// 0 -R2i.x = R1i.w; -R2i.y = R5i.z; -R5i.z = floatBitsToInt(min(intBitsToFloat(R5i.w), 1.0)); -R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(uf_remappedPS[7].w))); -R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(uf_remappedPS[7].w))); -PS0i = R0i.y; -R10i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R3i.xy)).xyz); -R8i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.w))).xyz); -R2i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R2i.xy),R2i.z),cubeMapArrayIndex8),intBitsToFloat(R2i.w)).xyz); -R3i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R3i.xy)).xyz); -// 0 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R5i.x),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R5i.x),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBitsToFloat(uf_remappedPS[7].w))); -PS0i = R127i.z; -// 1 -R125i.x = floatBitsToInt(-(intBitsToFloat(R5i.z)) + 1.0); -R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(R0i.x)) + intBitsToFloat(R0i.x))); -PV1i.y = R123i.y; -R125i.z = R6i.y & 0x00000002; -R126i.w = 0; -tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); -PS1i = floatBitsToInt(tempResultf); -// 2 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PS1i))); -PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(0x3c23d70a)); -PV0i.z = clampFI32(PV0i.z); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS1i))); -PS0i = floatBitsToInt(float(R4i.x)); -// 3 -R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[7].w))); -PV1i.x = R126i.x; -R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[7].w))); -PV1i.y = R126i.y; -R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[7].w))); -PV1i.z = R126i.z; -R127i.w = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3b820821)); -R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); -PS1i = R1i.x; -// 4 -backupReg0i = R0i.y; -backupReg1i = R0i.x; -tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R1i.w)),-(intBitsToFloat(backupReg0i)),-(intBitsToFloat(R127i.z)),-0.0),vec4(-(intBitsToFloat(PV1i.x)),-(intBitsToFloat(PV1i.y)),-(intBitsToFloat(PV1i.z)),0.0))); -tempi.x = clampFI32(tempi.x); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R124i.z = tempi.x; -R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * 0.5 + 0.5)); -PS0i = R127i.y; -// 5 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),intBitsToFloat(R4i.z)),vec4(-(intBitsToFloat(R126i.x)),-(intBitsToFloat(R126i.y)),-(intBitsToFloat(R126i.z)),-(intBitsToFloat(R5i.y))))); -tempi.x = clampFI32(tempi.x); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R126i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); -PS1i = R126i.y; -// 6 -backupReg0i = R0i.y; -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),intBitsToFloat(R4i.z)),vec4(-(intBitsToFloat(R1i.w)),-(intBitsToFloat(backupReg0i)),-(intBitsToFloat(R127i.z)),-(intBitsToFloat(R126i.w))))); -tempi.x = clampFI32(tempi.x); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R124i.w = tempi.x; -R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); -PS0i = R126i.w; -// 7 -backupReg0i = R125i.x; -backupReg0i = R125i.x; -backupReg1i = R127i.y; -backupReg1i = R127i.y; -R125i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); -PV1i.x = R125i.x; -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PV0i.x))); -R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i))); -R4i.z = floatBitsToInt(intBitsToFloat(R4i.z) / 2.0); -R125i.w = floatBitsToInt((intBitsToFloat(R127i.w) * 0.25 + 0.25)); -PV1i.w = R125i.w; -R127i.x = floatBitsToInt(float(R125i.z)); -R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0); -PS1i = R127i.x; -// 8 -R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.y)) + intBitsToFloat(R126i.y))); -R126i.y = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0)); -R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R126i.w)) + -(intBitsToFloat(R126i.w)))); -PV0i.z = R127i.z; -R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); -PV0i.w = R123i.w; -R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),-(intBitsToFloat(PV1i.w))) + intBitsToFloat(R10i.y))); -PS0i = R125i.z; -// 9 -PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3e19999a)); -R124i.y = floatBitsToInt((intBitsToFloat(R10i.y) * 0.5 + 0.5)); -R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PV0i.w))); -PV1i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + 1.0); -R125i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + 1.0); -PS1i = R125i.y; -// 10 -backupReg0i = R127i.y; -backupReg1i = R5i.z; -backupReg1i = R5i.z; -R123i.x = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a))); -PV0i.x = R123i.x; -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(uf_remappedPS[8].x))); -R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); -R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R4i.z))) + intBitsToFloat(backupReg1i))); -R125i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); -PS0i = R125i.x; -// 11 -backupReg0i = R125i.y; -backupReg0i = R125i.y; -R124i.x = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R125i.z)); -R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); -R127i.z = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(R124i.y)); -R127i.z = clampFI32(R127i.z); -R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.x)) + intBitsToFloat(R126i.x))); -PV1i.w = R123i.w; -R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.x))); -PS1i = R125i.z; -// 12 -backupReg0i = R126i.x; -backupReg1i = R126i.z; -R126i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(R126i.w)); -R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),-(intBitsToFloat(R4i.z))) + intBitsToFloat(R124i.w))); -PV0i.y = R123i.y; -R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.w))); -R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R125i.x))); -R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R127i.x))) + intBitsToFloat(R127i.y))); -PS0i = R125i.x; -// 13 -backupReg0i = R127i.x; -backupReg1i = R127i.z; -backupReg2i = R125i.y; -R127i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV0i.y)); -R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),-(intBitsToFloat(backupReg0i))) + intBitsToFloat(R124i.x))); -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w))); -R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(backupReg1i))); -PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); -// 14 -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.w))) + intBitsToFloat(R125i.z))); -PV0i.x = R123i.x; -R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R125i.x))); -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.z))) + intBitsToFloat(R125i.z))); -PV0i.z = R123i.z; -R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); -R127i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.x)); -PS0i = R127i.y; -// 15 -backupReg0i = R125i.y; -backupReg1i = R126i.w; -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.z))); -R125i.y = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(PV0i.z)); -R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3f400000)); -R126i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.x)); -R127i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.x)); -PS1i = R127i.z; -// 16 -backupReg0i = R125i.w; -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.x))); -PV0i.x = R123i.x; -R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.y))); -PV0i.y = R123i.y; -PV0i.z = floatBitsToInt(0.25 * intBitsToFloat(R127i.y)); -R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R8i.z))); -R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.x))); -PS0i = R125i.z; -// 17 -backupReg0i = R126i.z; -R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV0i.z))); -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R124i.w))); -R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.w))); -R126i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); -R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); -PS1i = R127i.z; -// 18 -R123i.x = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R123i.x = clampFI32(R123i.x); -PV0i.x = R123i.x; -R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w))); -PV0i.y = R123i.y; -R123i.z = floatBitsToInt((intBitsToFloat(R9i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R123i.z = clampFI32(R123i.z); -PV0i.z = R123i.z; -R123i.w = floatBitsToInt((intBitsToFloat(R9i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R123i.w = clampFI32(R123i.w); -PV0i.w = R123i.w; -R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.y))); -PS0i = R126i.x; -// 19 -R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.w))); -R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.x))); -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R127i.x))); -R9i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.z))); -R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y), intBitsToFloat(R127i.x))); -PS1i = R126i.w; -// 20 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R126i.z))); -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R126i.z))); -PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z), intBitsToFloat(R127i.x))); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i.z))); -R9i.x = R6i.y & int(1); -PS0i = R9i.x; -// 21 -R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.w))); -R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.x))); -R2i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -R7i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.y))); -R6i.y = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -PS1i = R6i.y; -// 0 -R123i.x = floatBitsToInt((intBitsToFloat(R9i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -PV0i.x = R123i.x; -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(R10i.z))); -PV0i.z = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R6i.y)); -PV0i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z)); -PS0i = floatBitsToInt(float(R9i.x)); -// 1 -R7i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R3i.x))); -PV1i.y = floatBitsToInt(intBitsToFloat(R7i.w) + intBitsToFloat(PV0i.x)); -R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PV0i.y))); -R7i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R3i.y))); -PS1i = R7i.y; -// 2 -R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R3i.z))); -// export -passPixelColor0 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.y), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w)); -} diff --git a/Quality/BreathOfTheWild_2160p/eabf1e8268c0acf2_0000000079249749_ps.txt b/Quality/BreathOfTheWild_2160p/eabf1e8268c0acf2_0000000079249749_ps.txt deleted file mode 100644 index 80d4090f..00000000 --- a/Quality/BreathOfTheWild_2160p/eabf1e8268c0acf2_0000000079249749_ps.txt +++ /dev/null @@ -1,654 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -// shader eabf1e8268c0acf2 -// AARestore -// affects the edges of terrain and buildings -// original shader dumped using cemu 1.10.0f, BotW 1.3.1 -uniform ivec4 uf_remappedPS[10]; -layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 -layout(location = 0) in vec4 passParameterSem0; -layout(location = 1) in vec4 passParameterSem1; -layout(location = 2) in vec4 passParameterSem3; -layout(location = 3) in vec4 passParameterSem4; -layout(location = 4) in vec4 passParameterSem6; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) -{ -// stm -> x .. s, y .. t, z .. MajorAxis*2.0 -vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); -float rx = inputCoord.x; -float ry = inputCoord.y; -float rz = inputCoord.z; -if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) -{ -stm.z = rx*2.0; -stm.xy = vec2(ry,rz); -if( rx >= 0.0 ) -{ -faceId = 0; -} -else -{ -faceId = 1; -} -} -else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) -{ -stm.z = ry*2.0; -stm.xy = vec2(rx,rz); -if( ry >= 0.0 ) -{ -faceId = 2; -} -else -{ -faceId = 3; -} -} -else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) -{ -stm.z = rz*2.0; -stm.xy = vec2(rx,ry); -if( rz >= 0.0 ) -{ -faceId = 4; -} -else -{ -faceId = 5; -} -} -} -vec3 redcCUBEReverse(vec2 st, int faceId) -{ -st.yx = st.xy; -vec3 v; -float majorAxis = 1.0; -if( faceId == 0 ) -{ -v.yz = (st-vec2(1.5))*(majorAxis*2.0); -v.x = 1.0; -} -else if( faceId == 1 ) -{ -v.yz = (st-vec2(1.5))*(majorAxis*2.0); -v.x = -1.0; -} -else if( faceId == 2 ) -{ -v.xz = (st-vec2(1.5))*(majorAxis*2.0); -v.y = 1.0; -} -else if( faceId == 3 ) -{ -v.xz = (st-vec2(1.5))*(majorAxis*2.0); -v.y = -1.0; -} -else if( faceId == 4 ) -{ -v.xy = (st-vec2(1.5))*(majorAxis*2.0); -v.z = 1.0; -} -else -{ -v.xy = (st-vec2(1.5))*(majorAxis*2.0); -v.z = -1.0; -} -return v; -} -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -ivec4 R0i = ivec4(0); -ivec4 R1i = ivec4(0); -ivec4 R2i = ivec4(0); -ivec4 R3i = ivec4(0); -ivec4 R4i = ivec4(0); -ivec4 R5i = ivec4(0); -ivec4 R6i = ivec4(0); -ivec4 R7i = ivec4(0); -ivec4 R8i = ivec4(0); -ivec4 R9i = ivec4(0); -ivec4 R10i = ivec4(0); -ivec4 R11i = ivec4(0); -ivec4 R12i = ivec4(0); -ivec4 R13i = ivec4(0); -ivec4 R122i = ivec4(0); -ivec4 R123i = ivec4(0); -ivec4 R124i = ivec4(0); -ivec4 R125i = ivec4(0); -ivec4 R126i = ivec4(0); -ivec4 R127i = ivec4(0); -int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; -ivec4 PV0i = ivec4(0), PV1i = ivec4(0); -int PS0i = 0, PS1i = 0; -ivec4 tempi = ivec4(0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -float cubeMapArrayIndex8 = 0.0; -R0i = floatBitsToInt(passParameterSem0); -R1i = floatBitsToInt(passParameterSem1); -R2i = floatBitsToInt(passParameterSem3); -R3i = floatBitsToInt(passParameterSem4); -R4i = floatBitsToInt(passParameterSem6); -R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw); -R2i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); -//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); -//R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw); -R4i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw); -// 0 -R127i.x = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0))); -PV0i.x = R127i.x; -R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0))); -PV0i.y = R127i.y; -R124i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0))); -PV0i.z = R124i.z; -R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); -PV0i.w = R127i.w; -R126i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.y)); -PS0i = R126i.w; -// 1 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R8i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w))); -PS1i = R8i.z; -// 2 -R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(R127i.w)))); -R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(R127i.w)))); -R125i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.x)); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(uf_remappedPS[2].y))); -tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); -R125i.x = floatBitsToInt(tempResultf); -PS0i = R125i.x; -// 3 -R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); -PV1i.x = R5i.x; -R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); -R127i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.w)); -R127i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.z)); -R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); -PS1i = R126i.z; -// 4 -backupReg0i = R0i.x; -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R9i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(R10i.x),intBitsToFloat(R9i.y),intBitsToFloat(R8i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); -PS0i = R8i.x; -// 5 -backupReg0i = R126i.w; -backupReg0i = R126i.w; -R127i.x = floatBitsToInt(max(intBitsToFloat(R127i.z), -(intBitsToFloat(R127i.z)))); -R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(R0i.y))); -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R126i.z))); -R126i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); -PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); -// 6 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R127i.y = tempi.x; -PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i)); -// 7 -PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.w)); -R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PS0i))); -PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.y)); -R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(PS0i))); -R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PS0i))); -PS1i = R9i.z; -// 8 -PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); -PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); -PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R6i.z)); -PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.z), -(intBitsToFloat(PV1i.z)))); -PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 4.0); -PV0i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R6i.x)); -R126i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), -(intBitsToFloat(R125i.z)))); -PS0i = R126i.x; -// 9 -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.x))); -PV1i.x = R123i.x; -PV1i.y = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w)))); -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.z))); -PV1i.z = R123i.z; -PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w)))); -PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 4.0); -PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.y), -(intBitsToFloat(PV0i.y)))); -PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 4.0); -// 10 -backupReg0i = R126i.x; -R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.x)); -PV0i.x = R126i.x; -R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i))); -PV0i.y = R127i.y; -R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R125i.x))); -PV0i.z = R6i.z; -R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.w))); -R127i.z = floatBitsToInt(floor(intBitsToFloat(R3i.x))); -PS0i = R127i.z; -// 11 -R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R10i.y),intBitsToFloat(R2i.w),intBitsToFloat(R9i.z),0.0))); -PV1i.x = R125i.x; -PV1i.y = R125i.x; -PV1i.z = R125i.x; -PV1i.w = R125i.x; -PS1i = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.x)); -// 12 -PV0i.x = floatBitsToInt(floor(intBitsToFloat(R3i.y))); -PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(R126i.x)); -PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PS1i)); -PV0i.w = floatBitsToInt(intBitsToFloat(R3i.x) + -(intBitsToFloat(R127i.z))); -R126i.x = floatBitsToInt(intBitsToFloat(R127i.z) + -(0.5)); -PS0i = R126i.x; -// 13 -backupReg0i = R127i.y; -PV1i.x = floatBitsToInt(intBitsToFloat(R3i.y) + -(intBitsToFloat(PV0i.x))); -R127i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + -(0.5)); -PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); -PV1i.z = clampFI32(PV1i.z); -PV1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.y)); -PS1i = R5i.x; -PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); -// 14 -PV0i.x = R5i.y; -PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); -PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.x)); -PV0i.y = clampFI32(PV0i.y); -PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R126i.x)); -PV0i.w = R6i.z; -PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); -R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PS1i)) + intBitsToFloat(R10i.y))); -PS0i = R126i.x; -// 15 -backupReg0i = R127i.y; -R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.z))); -R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R2i.w))); -R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.z))); -PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg0i)); -R2i.z = floatBitsToInt(roundEven(0.0)); -PS1i = R2i.z; -// 16 -R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(R1i.z))); -R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.w))); -R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(R1i.w))); -R0i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); -R3i.x = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(uf_remappedPS[3].x)); -PS0i = R3i.x; -// 17 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R127i.w = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(0x437f0000)); -PS1i = R127i.w; -// 18 -R124i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); -PV0i.x = R124i.x; -PV0i.y = R124i.x; -PV0i.z = R124i.x; -PV0i.w = R124i.x; -R124i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x))); -PS0i = R124i.z; -// 19 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R124i.y = tempi.x; -R127i.z = floatBitsToInt(max(-(intBitsToFloat(R125i.x)), 0.0)); -PS1i = R127i.z; -// 20 -backupReg0i = R124i.x; -backupReg0i = R124i.x; -backupReg1i = R124i.z; -backupReg1i = R124i.z; -redcCUBE(vec4(intBitsToFloat(R124i.z),intBitsToFloat(R124i.z),intBitsToFloat(backupReg0i),intBitsToFloat(PV1i.x)),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg1i)),cubeMapSTM,cubeMapFaceId); -R124i.x = floatBitsToInt(cubeMapSTM.x); -R124i.y = floatBitsToInt(cubeMapSTM.y); -R124i.z = floatBitsToInt(cubeMapSTM.z); -R124i.w = cubeMapFaceId; -PV0i.x = R124i.x; -PV0i.y = R124i.y; -PV0i.z = R124i.z; -PV0i.w = R124i.w; -R1i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(uf_remappedPS[3].y)); -PS0i = R1i.y; -// 21 -R6i.x = floatBitsToInt(intBitsToFloat(R9i.z) + intBitsToFloat(uf_remappedPS[3].z)); -R3i.y = floatBitsToInt(-(intBitsToFloat(R7i.w)) + 1.0); -PV1i.y = R3i.y; -R0i.z = PV0i.w; -R3i.w = 0; -PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); -// 22 -R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); -R6i.y = floatBitsToInt(min(intBitsToFloat(R127i.z), 1.0)); -R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(PS1i)) + 1.5)); -R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PS1i)) + 1.5)); -R3i.z = int(intBitsToFloat(R127i.w)); -PS0i = R3i.z; -// 0 -R0i.x = R1i.w; -R0i.y = R1i.z; -R127i.z = floatBitsToInt(intBitsToFloat(R7i.w) * intBitsToFloat(0x437f0000)); -R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x), intBitsToFloat(uf_remappedPS[7].w))); -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y), intBitsToFloat(uf_remappedPS[7].w))); -PS0i = R127i.y; -// 1 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R1i.y),intBitsToFloat(R6i.x),-0.0),vec4(intBitsToFloat(R3i.x),intBitsToFloat(R1i.y),intBitsToFloat(R6i.x),0.0))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), intBitsToFloat(uf_remappedPS[7].w))); -PS1i = R125i.z; -// 2 -PV0i.x = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(0x3c23d70a)); -PV0i.x = clampFI32(PV0i.x); -R124i.y = R3i.z & 0x000000fc; -R124i.z = floatBitsToInt(-(intBitsToFloat(R6i.y)) + 1.0); -R124i.w = 0; -tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); -PS0i = floatBitsToInt(tempResultf); -// 3 -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS0i))); -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS0i))); -R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PS0i))); -R126i.y = int(intBitsToFloat(R127i.z)); -PS1i = R126i.y; -// 4 -backupReg0i = R124i.y; -R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[7].w))); -PV0i.x = R124i.x; -R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(uf_remappedPS[7].w))); -PV0i.y = R124i.y; -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(uf_remappedPS[7].w))); -PV0i.z = R127i.z; -R126i.w = floatBitsToInt((intBitsToFloat(R3i.y) * 0.5 + 0.5)); -R126i.x = floatBitsToInt(float(backupReg0i)); -PS0i = R126i.x; -// 5 -backupReg0i = R124i.z; -backupReg0i = R124i.z; -tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R127i.w)),-(intBitsToFloat(R127i.y)),-(intBitsToFloat(R125i.z)),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); -tempi.x = clampFI32(tempi.x); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R1i.w = tempi.x; -R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); -PS1i = R124i.z; -// 6 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)),vec4(-(intBitsToFloat(R124i.x)),-(intBitsToFloat(R124i.y)),-(intBitsToFloat(R127i.z)),-(intBitsToFloat(R3i.w))))); -tempi.x = clampFI32(tempi.x); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R125i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); -PS0i = R125i.w; -// 7 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)),vec4(-(intBitsToFloat(R127i.w)),-(intBitsToFloat(R127i.y)),-(intBitsToFloat(R125i.z)),-(intBitsToFloat(R124i.w))))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R127i.w = tempi.x; -PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); -// 8 -PV0i.x = R126i.y & int(1); -R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w))); -R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); -R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PS1i)) + -(intBitsToFloat(PS1i)))); -R6i.w = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(0x3b820821)); -R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w))); -PS0i = R127i.z; -// 9 -R126i.x = R127i.w; -R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); -R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(R124i.z)) + intBitsToFloat(R124i.z))); -PV1i.y = R123i.y; -R126i.z = ((PV0i.x == 0)?(0):(0x3f800000)); -R126i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0)); -R7i.x = R127i.w; -R7i.x = clampFI32(R7i.x); -PS1i = R7i.x; -// 10 -R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV1i.y))); -PV0i.y = floatBitsToInt(intBitsToFloat(R125i.z) + 1.0); -R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a))); -R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R6i.y))); -R122i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.z))); -PS0i = R122i.x; -// 11 -backupReg0i = R126i.x; -R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); -R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); -R7i.z = floatBitsToInt((intBitsToFloat(R6i.w) * 0.25 + 0.25)); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(backupReg0i))); -PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.w)); -// 12 -backupReg0i = R124i.x; -R124i.x = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(R125i.w)); -R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); -R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.w))); -R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R7i.x))); -PV0i.w = R123i.w; -R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z))); -PS0i = R127i.y; -// 13 -backupReg0i = R124i.z; -backupReg1i = R126i.y; -backupReg2i = R126i.x; -R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z))); -PV1i.x = R126i.x; -R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w))); -R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R6i.w)) + intBitsToFloat(backupReg0i))); -PV1i.z = R124i.z; -R125i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.w)); -PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); -// 14 -backupReg0i = R124i.x; -R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.z))); -R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i))); -R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.x))); -R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R124i.y))) + intBitsToFloat(R127i.y))); -PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); -// 15 -backupReg0i = R126i.x; -backupReg0i = R126i.x; -backupReg1i = R127i.y; -backupReg1i = R127i.y; -backupReg2i = R125i.w; -R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg0i))); -R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg1i))); -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),-(intBitsToFloat(R125i.y))) + intBitsToFloat(R124i.z))); -PV1i.z = R123i.z; -R125i.w = floatBitsToInt(0.25 * intBitsToFloat(PS0i)); -R124i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); -PS1i = R124i.z; -// 16 -backupReg0i = R126i.z; -PV0i.x = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R127i.w)); -PV0i.y = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R124i.x)); -R126i.z = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(backupReg0i)); -R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y))); -R1i.w = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(PV1i.z)); -PS0i = R1i.w; -// 17 -R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R6i.y))); -R6i.y = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(R126i.x)); -R1i.z = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(R127i.y)); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R125i.w))); -R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R125i.w))); -PS1i = R124i.z; -// 18 -R6i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R6i.x = clampFI32(R6i.x); -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R125i.w))); -R12i.z = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R12i.z = clampFI32(R12i.z); -R5i.w = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R5i.w = clampFI32(R5i.w); -R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x), intBitsToFloat(PV1i.w))); -PS0i = R4i.x; -// 19 -PV1i.x = R3i.z & int(1); -R3i.y = R2i.y; -R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z), intBitsToFloat(PV0i.y))); -R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y), intBitsToFloat(R124i.z))); -R3i.z = floatBitsToInt(roundEven(1.0)); -PS1i = R3i.z; -// 20 -R3i.x = R2i.x; -R4i.z = floatBitsToInt(float(PV1i.x)); -PS0i = R4i.z; -R4i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R8i.xy)).x); -R13i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R2i.xy)).xyz); -R11i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).xyz); -R3i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z))).xyz); -R0i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R0i.xy),R0i.z),cubeMapArrayIndex8),intBitsToFloat(R0i.w)).xyz); -R2i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R2i.xy)).xyz); -// 0 -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.y),-(intBitsToFloat(R7i.z))) + intBitsToFloat(R13i.y))); -PV0i.x = R123i.x; -R123i.y = floatBitsToInt((intBitsToFloat(R13i.y) * 0.5 + 0.5)); -PV0i.y = R123i.y; -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x),intBitsToFloat(R4i.w)) + intBitsToFloat(uf_remappedPS[1].x))); -PV0i.z = R123i.z; -R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.x), intBitsToFloat(R7i.x))); -R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(R13i.z))); -PS0i = R124i.x; -// 1 -PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z))); -PV1i.y = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.y)); -PV1i.y = clampFI32(PV1i.y); -PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R5i.z))); -PV1i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R9i.x))); -R125i.x = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(PV0i.x)); -PS1i = R125i.x; -// 2 -R126i.x = floatBitsToInt(-(intBitsToFloat(R10i.x)) + intBitsToFloat(PV1i.w)); -PV0i.x = R126i.x; -R127i.y = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(PV1i.z)); -PV0i.y = R127i.y; -PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PV1i.x)); -R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV1i.y))); -R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R125i.w))); -PS0i = R125i.y; -// 3 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.y),intBitsToFloat(R2i.w),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R124i.y = tempi.x; -R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i.w))); -PS1i = R126i.y; -// 4 -backupReg0i = R127i.y; -R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R126i.x))); -PV0i.x = R123i.x; -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i.z))); -R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); -R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R124i.x))); -PS0i = R1i.w; -// 5 -backupReg0i = R0i.x; -backupReg1i = R126i.y; -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R7i.w))); -R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i)) + intBitsToFloat(R3i.x))); -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R6i.y))); -// 6 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.x))); -R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R125i.w)) + intBitsToFloat(PV1i.z))); -PV0i.y = R123i.y; -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(R3i.y))); -PV0i.z = R123i.z; -R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R3i.z))); -PV0i.w = R123i.w; -// 7 -R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.w))); -R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.z))); -R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R126i.y))); -tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y)); -PS1i = floatBitsToInt(tempResultf); -// 8 -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PS1i))); -// 9 -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z), intBitsToFloat(PV0i.w))); -// 10 -PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3ced9168)); -PV0i.y = clampFI32(PV0i.y); -// 11 -R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R10i.z)) + 1.0)); -PV1i.y = R123i.y; -// 12 -R4i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); -// 0 -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.x))); -PV0i.x = R123i.x; -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.z))); -PV0i.z = R123i.z; -R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.y))); -PV0i.w = R123i.w; -// 1 -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.x))); -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R4i.x))); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R4i.x))); -// 2 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R5i.w))); -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R6i.x))); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R12i.z))); -// 3 -R123i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -PV1i.x = R123i.x; -R123i.y = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -PV1i.y = R123i.y; -R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -PV1i.z = R123i.z; -// 4 -backupReg0i = R0i.y; -PV0i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.x)); -PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.y)); -PV0i.w = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV1i.z)); -// 5 -R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R2i.x))); -R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R2i.y))); -R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R2i.z))); -// export -passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); -} diff --git a/Quality/BreathOfTheWild_2160pUW/0bcd653c18367d59_0000000000000000_vs.txt b/Quality/BreathOfTheWild_2160pUW/0bcd653c18367d59_0000000000000000_vs.txt new file mode 100644 index 00000000..e34eefef --- /dev/null +++ b/Quality/BreathOfTheWild_2160pUW/0bcd653c18367d59_0000000000000000_vs.txt @@ -0,0 +1,211 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader 0bcd653c18367d59 +// TAA restore +uniform ivec4 uf_remappedVS[5]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(binding = 32) uniform sampler2D textureUnitVS0;// Tex0 addr 0x3db8b000 res 12x1x1 dim 1 tm: 2 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler18 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 3) out vec4 passParameterSem4; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 1) out vec4 passParameterSem1; +layout(location = 2) out vec4 passParameterSem3; +layout(location = 4) out vec4 passParameterSem6; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xyzw = attrDataSem0.xyzw; +attrDecoder = ((attrDecoder>>8)&0xFF)|((attrDecoder<<8)&0xFF00); +attrDecoder.xyzw = floatBitsToInt(vec4(unpackHalf2x16(attrDecoder.x|(attrDecoder.y<<16)),unpackHalf2x16(attrDecoder.z|(attrDecoder.w<<16)))); +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.x = attrDataSem1.x; +attrDecoder.x = (attrDecoder.x>>24)|((attrDecoder.x>>8)&0xFF00)|((attrDecoder.x<<8)&0xFF0000)|((attrDecoder.x<<24)); +attrDecoder.y = 0; +attrDecoder.z = 0; +attrDecoder.w = 0; +attrDecoder.xyzw = uvec4((attrDecoder.x>>0)&0x3FF,(attrDecoder.x>>10)&0x3FF,(attrDecoder.x>>20)&0x3FF,(attrDecoder.x>>30)&0x3); +if( (attrDecoder.x&0x200) != 0 ) attrDecoder.x |= 0xFFFFFC00; +if( (attrDecoder.y&0x200) != 0 ) attrDecoder.y |= 0xFFFFFC00; +if( (attrDecoder.z&0x200) != 0 ) attrDecoder.z |= 0xFFFFFC00; +attrDecoder.x = floatBitsToUint(max(float(int(attrDecoder.x))/511.0,-1.0)); +attrDecoder.y = floatBitsToUint(max(float(int(attrDecoder.y))/511.0,-1.0)); +attrDecoder.z = floatBitsToUint(max(float(int(attrDecoder.z))/511.0,-1.0)); +attrDecoder.w = floatBitsToUint(float(attrDecoder.w)); +R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +// 0 +backupReg0i = R0i.x; +PV0i.x = (backupReg0i == int(1))?int(0xFFFFFFFF):int(0x0); +R127i.y = 0x3f800000; +PV0i.z = 0x3f800000; +PV0i.w = 0x40400000; +R127i.z = 0xbf800000; +PS0i = R127i.z; +// 1 +R123i.x = ((PV0i.x == 0)?(PV0i.z):(0xc0400000)); +PV1i.x = R123i.x; +R123i.y = ((PV0i.x == 0)?(PV0i.w):(0xbf800000)); +PV1i.y = R123i.y; +R0i.z = 0; +PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].z) * intBitsToFloat(0x3b808081)); +R2i.w = 0x3f800000; +PS1i = R2i.w; +// 2 +R2i.x = ((R0i.x == 0)?(R127i.z):(PV1i.y)); +PV0i.x = R2i.x; +R2i.y = ((R0i.x == 0)?(R127i.y):(PV1i.x)); +PV0i.y = R2i.y; +R2i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + -(0.5)); +R2i.z = floatBitsToInt(intBitsToFloat(R2i.z) * 2.0); +R0i.w = 0x3d2aaaab; +R0i.x = 0x3e000000; +PS0i = R0i.x; +// 3 +R5i.x = floatBitsToInt((intBitsToFloat(PV0i.x) * 0.5 + 0.5)); +PV1i.x = R5i.x; +R0i.y = 0; +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y))); +R4i.w = uf_remappedVS[1].z; +R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) / 2.0); +R3i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[2].z))); +R3i.x = floatBitsToInt(intBitsToFloat(R3i.x) / 2.0); +PS1i = R3i.x; +// 4 +R6i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[3].x))); +R6i.x = floatBitsToInt(intBitsToFloat(R6i.x) * 2.0); +R5i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * 0.5 + 0.5)); +R7i.z = PV1i.x; +R3i.w = R2i.x; +R3i.w = floatBitsToInt(intBitsToFloat(R3i.w) / 2.0); +R6i.y = uf_remappedVS[3].y; +R6i.y = floatBitsToInt(intBitsToFloat(R6i.y) * 2.0); +PS0i = R6i.y; +R1i.w = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.wz)).x); +R1i.xyz = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.xy)).xyz); +// export +gl_Position = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +// export +// skipped export to semanticId 255 +// 0 +R126i.x = floatBitsToInt(intBitsToFloat(R3i.x) + -(0.5)); +R125i.y = floatBitsToInt(intBitsToFloat(R4i.w) + -(0.5)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R2i.y))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0); +R7i.w = R5i.y; +PV0i.w = R7i.w; +R127i.y = floatBitsToInt(-(intBitsToFloat(R6i.x))); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) / 2.0); +PS0i = R127i.y; +// 1 +R127i.x = floatBitsToInt(-(intBitsToFloat(R6i.y))); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0); +R126i.y = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(R4i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedVS[4].w)/3.0); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(R3i.x)); +R127i.w = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(uf_remappedVS[4].z)/4.0); +PS1i = R127i.w; +// 2 +backupReg0i = R127i.y; +R125i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R126i.x)); +R127i.y = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R125i.y)); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PV1i.w))); +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(R4i.w)) + intBitsToFloat(backupReg0i))); +R125i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].z)/4.0); +PS0i = R125i.w; +// 3 +backupReg0i = R126i.y; +backupReg1i = R127i.x; +R127i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[4].w)/3.0)); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(backupReg0i))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R3i.x)) + intBitsToFloat(backupReg1i))); +R124i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].x)*4.0); +R124i.w = floatBitsToInt(intBitsToFloat(R124i.w) / 2.0); +R125i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].y)*3.0); +R125i.z = floatBitsToInt(intBitsToFloat(R125i.z) / 2.0); +PS1i = R125i.z; +// 4 +backupReg0i = R126i.x; +backupReg1i = R127i.w; +backupReg2i = R127i.y; +R126i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w)/3.0); +R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); +R127i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].z)/4.0); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); +R124i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(backupReg0i)); +R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(R125i.y)); +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(backupReg2i))); +PS0i = R4i.w; +// 5 +backupReg0i = R127i.z; +R2i.x = floatBitsToInt(intBitsToFloat(R125i.w) * 1.5); +R2i.y = floatBitsToInt(intBitsToFloat(R127i.x) * 1.5); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R125i.x))); +R6i.w = backupReg0i; +R6i.z = R126i.w; +PS1i = R6i.z; +// 6 +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R124i.w)) + 0.5)); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R125i.z)) + 0.5)); +R5i.z = R126i.y; +R5i.w = R126i.z; +R3i.z = R127i.y; +PS0i = R3i.z; +// 7 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(R127i.w))); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R124i.z))); +R4i.z = R4i.w; +R3i.w = R126i.x; +R4i.w = R127i.z; +PS1i = R4i.w; +// export +passParameterSem4 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +// export +// skipped export to semanticId 255 +// export +passParameterSem0 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w)); +// export +passParameterSem1 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)); +// export +passParameterSem3 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.z)); +// export +passParameterSem6 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.x), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w)); +} diff --git a/Quality/BreathOfTheWild_2160pUW/1a14de8e58d5b30a_0000000000000000_vs.txt b/Quality/BreathOfTheWild_2160pUW/1a14de8e58d5b30a_0000000000000000_vs.txt new file mode 100644 index 00000000..4447aabf --- /dev/null +++ b/Quality/BreathOfTheWild_2160pUW/1a14de8e58d5b30a_0000000000000000_vs.txt @@ -0,0 +1,220 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader 1a14de8e58d5b30a +// TAA restore +uniform ivec4 uf_remappedVS[5]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(binding = 32) uniform sampler2D textureUnitVS0;// Tex0 addr 0x3db8b000 res 12x1x1 dim 1 tm: 2 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler18 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 2) out vec4 passParameterSem2; +layout(location = 3) out vec4 passParameterSem4; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 1) out vec4 passParameterSem1; +layout(location = 4) out vec4 passParameterSem6; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xyzw = attrDataSem0.xyzw; +attrDecoder = ((attrDecoder>>8)&0xFF)|((attrDecoder<<8)&0xFF00); +attrDecoder.xyzw = floatBitsToInt(vec4(unpackHalf2x16(attrDecoder.x|(attrDecoder.y<<16)),unpackHalf2x16(attrDecoder.z|(attrDecoder.w<<16)))); +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.x = attrDataSem1.x; +attrDecoder.x = (attrDecoder.x>>24)|((attrDecoder.x>>8)&0xFF00)|((attrDecoder.x<<8)&0xFF0000)|((attrDecoder.x<<24)); +attrDecoder.y = 0; +attrDecoder.z = 0; +attrDecoder.w = 0; +attrDecoder.xyzw = uvec4((attrDecoder.x>>0)&0x3FF,(attrDecoder.x>>10)&0x3FF,(attrDecoder.x>>20)&0x3FF,(attrDecoder.x>>30)&0x3); +if( (attrDecoder.x&0x200) != 0 ) attrDecoder.x |= 0xFFFFFC00; +if( (attrDecoder.y&0x200) != 0 ) attrDecoder.y |= 0xFFFFFC00; +if( (attrDecoder.z&0x200) != 0 ) attrDecoder.z |= 0xFFFFFC00; +attrDecoder.x = floatBitsToUint(max(float(int(attrDecoder.x))/511.0,-1.0)); +attrDecoder.y = floatBitsToUint(max(float(int(attrDecoder.y))/511.0,-1.0)); +attrDecoder.z = floatBitsToUint(max(float(int(attrDecoder.z))/511.0,-1.0)); +attrDecoder.w = floatBitsToUint(float(attrDecoder.w)); +R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +// 0 +backupReg0i = R0i.x; +PV0i.x = (backupReg0i == int(1))?int(0xFFFFFFFF):int(0x0); +R127i.y = 0x3f800000; +PV0i.z = 0x3f800000; +PV0i.w = 0x40400000; +R127i.z = 0xbf800000; +PS0i = R127i.z; +// 1 +R123i.x = ((PV0i.x == 0)?(PV0i.z):(0xc0400000)); +PV1i.x = R123i.x; +R123i.y = ((PV0i.x == 0)?(PV0i.w):(0xbf800000)); +PV1i.y = R123i.y; +R0i.z = 0; +PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].z) * intBitsToFloat(0x3b808081)); +R2i.w = 0x3f800000; +PS1i = R2i.w; +// 2 +R2i.x = ((R0i.x == 0)?(R127i.z):(PV1i.y)); +PV0i.x = R2i.x; +R2i.y = ((R0i.x == 0)?(R127i.y):(PV1i.x)); +PV0i.y = R2i.y; +R2i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + -(0.5)); +R2i.z = floatBitsToInt(intBitsToFloat(R2i.z) * 2.0); +R0i.w = 0x3ec00000; +R0i.x = 0x3eeaaaab; +PS0i = R0i.x; +// 3 +R1i.x = 0x3d2aaaab; +R0i.y = 0; +R1i.z = 0; +R1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y))); +R5i.x = floatBitsToInt((intBitsToFloat(PV0i.x) * 0.5 + 0.5)); +PS1i = R5i.x; +R3i.xyz = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.wz)).xyz); +R0i.xyz = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.xy)).xyz); +R4i.w = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R1i.xz)).y); +// export +gl_Position = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +// 0 +R127i.x = uf_remappedVS[1].z; +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0); +PV0i.x = R127i.x; +R5i.y = floatBitsToInt((intBitsToFloat(R1i.w) * 0.5 + 0.5)); +PV0i.y = R5i.y; +R126i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[2].z))); +R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) / 2.0); +R127i.w = R2i.x; +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) / 2.0); +R1i.z = R5i.x; +PS0i = R1i.z; +// 1 +backupReg0i = R2i.y; +R2i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[3].x))); +R2i.x = floatBitsToInt(intBitsToFloat(R2i.x) * 2.0); +PV1i.x = R2i.x; +R2i.y = uf_remappedVS[3].y; +R2i.y = floatBitsToInt(intBitsToFloat(R2i.y) * 2.0); +PV1i.y = R2i.y; +R127i.z = floatBitsToInt(-(intBitsToFloat(backupReg0i))); +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) / 2.0); +R1i.w = PV0i.y; +PV1i.w = R1i.w; +R126i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + -(0.5)); +PS1i = R126i.y; +// 2 +backupReg0i = R127i.w; +R126i.x = floatBitsToInt(intBitsToFloat(R126i.z) + -(0.5)); +PV0i.x = R126i.x; +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) / 2.0); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(uf_remappedVS[4].w)/3.0); +R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.y))); +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) / 2.0); +R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R127i.x)); +PS0i = R127i.y; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R126i.z)); +R125i.y = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R126i.y)); +R127i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.x)); +R126i.w = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(uf_remappedVS[4].z)/4.0); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.y))); +PS1i = R125i.w; +// 4 +backupReg0i = R127i.y; +backupReg1i = R126i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PV1i.x))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(backupReg0i))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(backupReg1i)) + intBitsToFloat(R127i.w))); +R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].x)*4.0); +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) / 2.0); +R125i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].y)*3.0); +R125i.z = floatBitsToInt(intBitsToFloat(R125i.z) / 2.0); +PS0i = R125i.z; +// 5 +backupReg0i = R126i.x; +backupReg1i = R126i.w; +backupReg2i = R126i.y; +R126i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w)/3.0); +R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); +R126i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].z)/4.0); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) * 2.0); +R124i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(backupReg0i)); +R126i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(backupReg2i)); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R125i.y))); +PS1i = R124i.w; +// 6 +backupReg0i = R0i.y; +backupReg1i = R0i.x; +backupReg2i = R125i.w; +PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.z)) + intBitsToFloat(R0i.z)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R3i.y)) + intBitsToFloat(backupReg0i)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R3i.x)) + intBitsToFloat(backupReg1i)); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R127i.z))); +R2i.z = backupReg2i; +PS0i = R2i.z; +// 7 +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R5i.y)) + intBitsToFloat(R3i.x))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(R3i.y))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R5i.y)) + intBitsToFloat(R3i.z))); +R2i.w = R126i.z; +R5i.z = R127i.y; +PS1i = R5i.z; +// 8 +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R127i.w)) + 0.5)); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R125i.z)) + 0.5)); +R3i.z = R126i.y; +R5i.w = R127i.x; +R3i.w = R126i.x; +PS0i = R3i.w; +// 9 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R126i.w))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R124i.z))); +R0i.z = R124i.w; +R0i.w = R125i.w; +// export +passParameterSem2 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); +// export +passParameterSem4 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +// export +// skipped export to semanticId 255 +// export +passParameterSem0 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w)); +// export +passParameterSem1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +// export +passParameterSem6 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.x), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Quality/BreathOfTheWild_2160pUW/4721609a424e9a1f_0000000000000000_vs.txt b/Quality/BreathOfTheWild_2160pUW/4721609a424e9a1f_0000000000000000_vs.txt new file mode 100644 index 00000000..7ede4b9b --- /dev/null +++ b/Quality/BreathOfTheWild_2160pUW/4721609a424e9a1f_0000000000000000_vs.txt @@ -0,0 +1,186 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader 4721609a424e9a1f +// TAA restore +uniform ivec4 uf_remappedVS[5]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(binding = 32) uniform sampler2D textureUnitVS0;// Tex0 addr 0x3db8b000 res 12x1x1 dim 1 tm: 2 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler18 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 1) out vec4 passParameterSem4; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 2) out vec4 passParameterSem6; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xyzw = attrDataSem0.xyzw; +attrDecoder = ((attrDecoder>>8)&0xFF)|((attrDecoder<<8)&0xFF00); +attrDecoder.xyzw = floatBitsToInt(vec4(unpackHalf2x16(attrDecoder.x|(attrDecoder.y<<16)),unpackHalf2x16(attrDecoder.z|(attrDecoder.w<<16)))); +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.x = attrDataSem1.x; +attrDecoder.x = (attrDecoder.x>>24)|((attrDecoder.x>>8)&0xFF00)|((attrDecoder.x<<8)&0xFF0000)|((attrDecoder.x<<24)); +attrDecoder.y = 0; +attrDecoder.z = 0; +attrDecoder.w = 0; +attrDecoder.xyzw = uvec4((attrDecoder.x>>0)&0x3FF,(attrDecoder.x>>10)&0x3FF,(attrDecoder.x>>20)&0x3FF,(attrDecoder.x>>30)&0x3); +if( (attrDecoder.x&0x200) != 0 ) attrDecoder.x |= 0xFFFFFC00; +if( (attrDecoder.y&0x200) != 0 ) attrDecoder.y |= 0xFFFFFC00; +if( (attrDecoder.z&0x200) != 0 ) attrDecoder.z |= 0xFFFFFC00; +attrDecoder.x = floatBitsToUint(max(float(int(attrDecoder.x))/511.0,-1.0)); +attrDecoder.y = floatBitsToUint(max(float(int(attrDecoder.y))/511.0,-1.0)); +attrDecoder.z = floatBitsToUint(max(float(int(attrDecoder.z))/511.0,-1.0)); +attrDecoder.w = floatBitsToUint(float(attrDecoder.w)); +R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +// 0 +backupReg0i = R0i.x; +PV0i.x = (backupReg0i == int(1))?int(0xFFFFFFFF):int(0x0); +R127i.y = 0x3f800000; +PV0i.z = 0x3f800000; +PV0i.w = 0x40400000; +R127i.z = 0xbf800000; +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].z) * intBitsToFloat(0x3b808081)); +R123i.y = ((PV0i.x == 0)?(PV0i.w):(0xbf800000)); +PV1i.y = R123i.y; +R0i.z = 0; +R123i.w = ((PV0i.x == 0)?(PV0i.z):(0xc0400000)); +PV1i.w = R123i.w; +R1i.w = 0x3f800000; +PS1i = R1i.w; +// 2 +R1i.x = ((R0i.x == 0)?(R127i.z):(PV1i.y)); +PV0i.x = R1i.x; +R1i.y = ((R0i.x == 0)?(R127i.y):(PV1i.w)); +PV0i.y = R1i.y; +R1i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + -(0.5)); +R1i.z = floatBitsToInt(intBitsToFloat(R1i.z) * 2.0); +R0i.w = 0x3d2aaaab; +R0i.x = 0x3e000000; +PS0i = R0i.x; +// 3 +R5i.x = floatBitsToInt((intBitsToFloat(PV0i.x) * 0.5 + 0.5)); +PV1i.x = R5i.x; +R0i.y = 0; +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y))); +R4i.w = uf_remappedVS[1].z; +R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) / 2.0); +PV1i.w = R4i.w; +R4i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[2].z))); +R4i.x = floatBitsToInt(intBitsToFloat(R4i.x) / 2.0); +PS1i = R4i.x; +// 4 +R3i.x = floatBitsToInt(-(intBitsToFloat(R1i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R3i.x) / 2.0); +R5i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * 0.5 + 0.5)); +R6i.z = PV1i.x; +R3i.w = R1i.x; +R3i.w = floatBitsToInt(intBitsToFloat(R3i.w) / 2.0); +R3i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + -(0.5)); +PS0i = R3i.y; +R2i.w = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.wz)).x); +R2i.xyz = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.xy)).xyz); +// export +gl_Position = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +// export +// skipped export to semanticId 255 +// 0 +R127i.x = floatBitsToInt(intBitsToFloat(R4i.x) + -(0.5)); +R2i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[3].x))); +R2i.y = floatBitsToInt(intBitsToFloat(R2i.y) * 2.0); +PV0i.y = R2i.y; +R127i.z = uf_remappedVS[3].y; +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0); +R6i.w = R5i.y; +PV0i.w = R6i.w; +PS0i = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(R4i.w)); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R4i.x)); +R126i.y = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R3i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedVS[4].w)/3.0); +R127i.w = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(uf_remappedVS[4].z)/4.0); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PS0i))); +PS1i = R127i.y; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R127i.x)); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.x))); +R126i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].y)*3.0); +R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) / 2.0); +R126i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].x)*4.0); +R126i.w = floatBitsToInt(intBitsToFloat(R126i.w) / 2.0); +R124i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].z)/4.0); +R124i.y = floatBitsToInt(intBitsToFloat(R124i.y) * 2.0); +PS0i = R124i.y; +// 3 +backupReg0i = R127i.x; +backupReg1i = R127i.w; +backupReg2i = R127i.y; +R127i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w)/3.0); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(backupReg0i)); +R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(R3i.y)); +R5i.z = backupReg2i; +PS1i = R5i.z; +// 4 +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R126i.w)) + 0.5)); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.z))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i.y))); +R5i.w = R125i.y; +PS0i = R5i.w; +// 5 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R127i.w))); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R126i.z)) + 0.5)); +R3i.z = R124i.y; +R3i.w = R127i.x; +R4i.z = PV0i.w; +PS1i = R4i.z; +// 6 +R4i.w = R127i.y; +// export +passParameterSem4 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +// export +// skipped export to semanticId 255 +// export +passParameterSem0 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w)); +// export +passParameterSem6 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.x), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)); +} diff --git a/Quality/BreathOfTheWild_2160pUW/81bbc347eb4b6dbc_0000000079249749_ps.txt b/Quality/BreathOfTheWild_2160pUW/81bbc347eb4b6dbc_0000000079249749_ps.txt deleted file mode 100644 index 01a866aa..00000000 --- a/Quality/BreathOfTheWild_2160pUW/81bbc347eb4b6dbc_0000000079249749_ps.txt +++ /dev/null @@ -1,582 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -// shader 81bbc347eb4b6dbc -// AARestore -// affects the edges of plants and trees -// original shader dumped using cemu 1.10.0f, BotW 1.3.1 -uniform ivec4 uf_remappedPS[10]; -layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 -layout(location = 0) in vec4 passParameterSem0; -layout(location = 1) in vec4 passParameterSem4; -layout(location = 2) in vec4 passParameterSem6; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) -{ -// stm -> x .. s, y .. t, z .. MajorAxis*2.0 -vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); -float rx = inputCoord.x; -float ry = inputCoord.y; -float rz = inputCoord.z; -if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) -{ -stm.z = rx*2.0; -stm.xy = vec2(ry,rz); -if( rx >= 0.0 ) -{ -faceId = 0; -} -else -{ -faceId = 1; -} -} -else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) -{ -stm.z = ry*2.0; -stm.xy = vec2(rx,rz); -if( ry >= 0.0 ) -{ -faceId = 2; -} -else -{ -faceId = 3; -} -} -else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) -{ -stm.z = rz*2.0; -stm.xy = vec2(rx,ry); -if( rz >= 0.0 ) -{ -faceId = 4; -} -else -{ -faceId = 5; -} -} -} -vec3 redcCUBEReverse(vec2 st, int faceId) -{ -st.yx = st.xy; -vec3 v; -float majorAxis = 1.0; -if( faceId == 0 ) -{ -v.yz = (st-vec2(1.5))*(majorAxis*2.0); -v.x = 1.0; -} -else if( faceId == 1 ) -{ -v.yz = (st-vec2(1.5))*(majorAxis*2.0); -v.x = -1.0; -} -else if( faceId == 2 ) -{ -v.xz = (st-vec2(1.5))*(majorAxis*2.0); -v.y = 1.0; -} -else if( faceId == 3 ) -{ -v.xz = (st-vec2(1.5))*(majorAxis*2.0); -v.y = -1.0; -} -else if( faceId == 4 ) -{ -v.xy = (st-vec2(1.5))*(majorAxis*2.0); -v.z = 1.0; -} -else -{ -v.xy = (st-vec2(1.5))*(majorAxis*2.0); -v.z = -1.0; -} -return v; -} -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -ivec4 R0i = ivec4(0); -ivec4 R1i = ivec4(0); -ivec4 R2i = ivec4(0); -ivec4 R3i = ivec4(0); -ivec4 R4i = ivec4(0); -ivec4 R5i = ivec4(0); -ivec4 R6i = ivec4(0); -ivec4 R7i = ivec4(0); -ivec4 R8i = ivec4(0); -ivec4 R9i = ivec4(0); -ivec4 R10i = ivec4(0); -ivec4 R123i = ivec4(0); -ivec4 R124i = ivec4(0); -ivec4 R125i = ivec4(0); -ivec4 R126i = ivec4(0); -ivec4 R127i = ivec4(0); -int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; -ivec4 PV0i = ivec4(0), PV1i = ivec4(0); -int PS0i = 0, PS1i = 0; -ivec4 tempi = ivec4(0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -float cubeMapArrayIndex8 = 0.0; -R0i = floatBitsToInt(passParameterSem0); -R1i = floatBitsToInt(passParameterSem4); -R2i = floatBitsToInt(passParameterSem6); -R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); -R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw); -//R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);// 80e -//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);//0001 -R9i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).xyzw); -// 0 -R127i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.y)); -R127i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.w)); -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); -PV0i.z = R123i.z; -R124i.w = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0))); -R2i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0))); -PS0i = R2i.y; -// 1 -R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(PV0i.z)))); -PV1i.x = R125i.x; -R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(PV0i.z)))); -PV1i.y = R124i.y; -R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.z))); -PV1i.z = R127i.z; -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[2].y))); -R124i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0))); -PS1i = R124i.z; -// 2 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); -PS0i = R126i.y; -// 3 -R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),0.0))); -PV1i.x = R126i.x; -PV1i.y = R126i.x; -PV1i.z = R126i.x; -PV1i.w = R126i.x; -PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); -// 4 -R124i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.x)); -R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(R5i.y)); -R125i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.z)); -R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(R5i.w)); -R126i.w = floatBitsToInt(1.0 / intBitsToFloat(PS1i)); -PS0i = R126i.w; -// 5 -backupReg0i = R127i.x; -backupReg0i = R127i.x; -backupReg1i = R126i.x; -R127i.x = floatBitsToInt(max(intBitsToFloat(R127i.y), -(intBitsToFloat(R127i.y)))); -R127i.y = floatBitsToInt(-(intBitsToFloat(R126i.x)) + intBitsToFloat(R5i.x)); -R126i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); -R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R126i.y))); -R126i.x = floatBitsToInt(-(intBitsToFloat(backupReg1i)) + intBitsToFloat(R5i.z)); -PS1i = R126i.x; -// 6 -backupReg0i = R125i.x; -backupReg1i = R127i.z; -R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.w))); -PV0i.y = floatBitsToInt(max(intBitsToFloat(R125i.y), -(intBitsToFloat(R125i.y)))); -PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 4.0); -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R126i.w))); -PV0i.w = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w)))); -PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 4.0); -R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R126i.w))); -PS0i = R5i.z; -// 7 -backupReg0i = R125i.z; -backupReg0i = R125i.z; -backupReg1i = R127i.x; -backupReg2i = R127i.y; -backupReg2i = R127i.y; -R127i.x = floatBitsToInt(max(intBitsToFloat(R124i.x), -(intBitsToFloat(R124i.x)))); -R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.y))); -R125i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); -R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.w))); -R126i.z = floatBitsToInt(max(intBitsToFloat(backupReg2i), -(intBitsToFloat(backupReg2i)))); -R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) * 4.0); -PS1i = R126i.z; -// 8 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.w),intBitsToFloat(R2i.y),intBitsToFloat(R124i.z),-0.0),vec4(intBitsToFloat(R124i.w),intBitsToFloat(R2i.y),intBitsToFloat(R124i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -PS0i = floatBitsToInt(max(intBitsToFloat(R126i.x), -(intBitsToFloat(R126i.x)))); -PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 4.0); -// 9 -backupReg0i = R127i.x; -backupReg1i = R126i.z; -R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PS0i))); -PV1i.x = R127i.x; -PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.w)); -R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R125i.w)) + intBitsToFloat(backupReg1i))); -PV1i.z = R126i.z; -R127i.w = floatBitsToInt(floor(intBitsToFloat(R1i.x))); -tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); -PS1i = floatBitsToInt(tempResultf); -// 10 -R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PS1i))); -R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS1i))); -R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS1i))); -PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.y)); -PS0i = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.y)); -// 11 -backupReg0i = R127i.x; -backupReg1i = R126i.z; -backupReg2i = R127i.w; -R127i.x = floatBitsToInt(floor(intBitsToFloat(R1i.y))); -PV1i.x = R127i.x; -R127i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(R127i.w))); -R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PS0i)); -R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.w)); -R124i.w = floatBitsToInt(intBitsToFloat(backupReg2i) + -(0.5)); -PS1i = R124i.w; -// 12 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.z),intBitsToFloat(R5i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R125i.w = tempi.x; -PS0i = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(PV1i.x))); -// 13 -PV1i.x = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(PS0i)); -PV1i.x = clampFI32(PV1i.x); -PV1i.y = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(R127i.y)); -PV1i.y = clampFI32(PV1i.y); -PV1i.z = floatBitsToInt(intBitsToFloat(R127i.x) + -(0.5)); -PV1i.w = R6i.x; -PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); -PS1i = R4i.y; -PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); -// 14 -PV0i.x = R4i.z; -PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); -PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.w)); -R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.w)) + intBitsToFloat(R125i.x))); -PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.z)); -R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PS1i)) + intBitsToFloat(R127i.z))); -PS0i = R127i.y; -// 15 -R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.y))); -R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w))); -R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.z))); -PV1i.z = R124i.z; -R3i.w = floatBitsToInt(roundEven(0.0)); -R2i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); -PS1i = R2i.w; -// 16 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(uf_remappedPS[3].y),intBitsToFloat(uf_remappedPS[3].z),-0.0),vec4(intBitsToFloat(R126i.z),intBitsToFloat(R127i.y),intBitsToFloat(PV1i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R125i.z = floatBitsToInt(intBitsToFloat(R9i.w) * intBitsToFloat(0x437f0000)); -PS0i = R125i.z; -// 17 -R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),-0.0),vec4(intBitsToFloat(R126i.z),intBitsToFloat(R127i.y),intBitsToFloat(R124i.z),0.0))); -PV1i.x = R1i.x; -PV1i.y = R1i.x; -PV1i.z = R1i.x; -PV1i.w = R1i.x; -R1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x))); -PS1i = R1i.z; -// 18 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),-0.0),vec4(intBitsToFloat(R126i.z),intBitsToFloat(R127i.y),intBitsToFloat(R124i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R1i.y = tempi.x; -R6i.y = int(intBitsToFloat(R125i.z)); -PS0i = R6i.y; -// 19 -redcCUBE(vec4(intBitsToFloat(R1i.z),intBitsToFloat(R1i.z),intBitsToFloat(R1i.x),intBitsToFloat(PV0i.x)),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(R1i.x),intBitsToFloat(R1i.z),intBitsToFloat(R1i.z)),cubeMapSTM,cubeMapFaceId); -R126i.x = floatBitsToInt(cubeMapSTM.x); -R126i.y = floatBitsToInt(cubeMapSTM.y); -R126i.z = floatBitsToInt(cubeMapSTM.z); -R126i.w = cubeMapFaceId; -PV1i.x = R126i.x; -PV1i.y = R126i.y; -PV1i.z = R126i.z; -PV1i.w = R126i.w; -R1i.x = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(uf_remappedPS[6].x)); -PS1i = R1i.x; -// 20 -R5i.x = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(uf_remappedPS[6].z)); -R1i.y = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(uf_remappedPS[6].y)); -R2i.z = PV1i.w; -R5i.w = floatBitsToInt(max(-(intBitsToFloat(R125i.w)), 0.0)); -PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); -// 21 -R0i.x = floatBitsToInt(-(intBitsToFloat(R7i.w)) + 1.0); -R5i.y = 0; -R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS0i)) + 1.5)); -R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PS0i)) + 1.5)); -R4i.x = R6i.y & 0x000000fc; -PS1i = R4i.x; -// 0 -R2i.x = R1i.w; -R2i.y = R5i.z; -R5i.z = floatBitsToInt(min(intBitsToFloat(R5i.w), 1.0)); -R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(uf_remappedPS[7].w))); -R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(uf_remappedPS[7].w))); -PS0i = R0i.y; -R10i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R3i.xy)).xyz); -R8i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.w))).xyz); -R2i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R2i.xy),R2i.z),cubeMapArrayIndex8),intBitsToFloat(R2i.w)).xyz); -R3i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R3i.xy)).xyz); -// 0 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R5i.x),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R5i.x),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBitsToFloat(uf_remappedPS[7].w))); -PS0i = R127i.z; -// 1 -R125i.x = floatBitsToInt(-(intBitsToFloat(R5i.z)) + 1.0); -R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(R0i.x)) + intBitsToFloat(R0i.x))); -PV1i.y = R123i.y; -R125i.z = R6i.y & 0x00000002; -R126i.w = 0; -tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); -PS1i = floatBitsToInt(tempResultf); -// 2 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PS1i))); -PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(0x3c23d70a)); -PV0i.z = clampFI32(PV0i.z); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS1i))); -PS0i = floatBitsToInt(float(R4i.x)); -// 3 -R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[7].w))); -PV1i.x = R126i.x; -R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[7].w))); -PV1i.y = R126i.y; -R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[7].w))); -PV1i.z = R126i.z; -R127i.w = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3b820821)); -R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); -PS1i = R1i.x; -// 4 -backupReg0i = R0i.y; -backupReg1i = R0i.x; -tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R1i.w)),-(intBitsToFloat(backupReg0i)),-(intBitsToFloat(R127i.z)),-0.0),vec4(-(intBitsToFloat(PV1i.x)),-(intBitsToFloat(PV1i.y)),-(intBitsToFloat(PV1i.z)),0.0))); -tempi.x = clampFI32(tempi.x); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R124i.z = tempi.x; -R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * 0.5 + 0.5)); -PS0i = R127i.y; -// 5 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),intBitsToFloat(R4i.z)),vec4(-(intBitsToFloat(R126i.x)),-(intBitsToFloat(R126i.y)),-(intBitsToFloat(R126i.z)),-(intBitsToFloat(R5i.y))))); -tempi.x = clampFI32(tempi.x); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R126i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); -PS1i = R126i.y; -// 6 -backupReg0i = R0i.y; -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),intBitsToFloat(R4i.z)),vec4(-(intBitsToFloat(R1i.w)),-(intBitsToFloat(backupReg0i)),-(intBitsToFloat(R127i.z)),-(intBitsToFloat(R126i.w))))); -tempi.x = clampFI32(tempi.x); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R124i.w = tempi.x; -R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); -PS0i = R126i.w; -// 7 -backupReg0i = R125i.x; -backupReg0i = R125i.x; -backupReg1i = R127i.y; -backupReg1i = R127i.y; -R125i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); -PV1i.x = R125i.x; -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PV0i.x))); -R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i))); -R4i.z = floatBitsToInt(intBitsToFloat(R4i.z) / 2.0); -R125i.w = floatBitsToInt((intBitsToFloat(R127i.w) * 0.25 + 0.25)); -PV1i.w = R125i.w; -R127i.x = floatBitsToInt(float(R125i.z)); -R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0); -PS1i = R127i.x; -// 8 -R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.y)) + intBitsToFloat(R126i.y))); -R126i.y = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0)); -R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R126i.w)) + -(intBitsToFloat(R126i.w)))); -PV0i.z = R127i.z; -R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); -PV0i.w = R123i.w; -R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),-(intBitsToFloat(PV1i.w))) + intBitsToFloat(R10i.y))); -PS0i = R125i.z; -// 9 -PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3e19999a)); -R124i.y = floatBitsToInt((intBitsToFloat(R10i.y) * 0.5 + 0.5)); -R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PV0i.w))); -PV1i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + 1.0); -R125i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + 1.0); -PS1i = R125i.y; -// 10 -backupReg0i = R127i.y; -backupReg1i = R5i.z; -backupReg1i = R5i.z; -R123i.x = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a))); -PV0i.x = R123i.x; -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(uf_remappedPS[8].x))); -R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); -R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R4i.z))) + intBitsToFloat(backupReg1i))); -R125i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); -PS0i = R125i.x; -// 11 -backupReg0i = R125i.y; -backupReg0i = R125i.y; -R124i.x = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R125i.z)); -R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); -R127i.z = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(R124i.y)); -R127i.z = clampFI32(R127i.z); -R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.x)) + intBitsToFloat(R126i.x))); -PV1i.w = R123i.w; -R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.x))); -PS1i = R125i.z; -// 12 -backupReg0i = R126i.x; -backupReg1i = R126i.z; -R126i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(R126i.w)); -R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),-(intBitsToFloat(R4i.z))) + intBitsToFloat(R124i.w))); -PV0i.y = R123i.y; -R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.w))); -R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R125i.x))); -R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R127i.x))) + intBitsToFloat(R127i.y))); -PS0i = R125i.x; -// 13 -backupReg0i = R127i.x; -backupReg1i = R127i.z; -backupReg2i = R125i.y; -R127i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV0i.y)); -R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),-(intBitsToFloat(backupReg0i))) + intBitsToFloat(R124i.x))); -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w))); -R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(backupReg1i))); -PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); -// 14 -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.w))) + intBitsToFloat(R125i.z))); -PV0i.x = R123i.x; -R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R125i.x))); -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.z))) + intBitsToFloat(R125i.z))); -PV0i.z = R123i.z; -R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); -R127i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.x)); -PS0i = R127i.y; -// 15 -backupReg0i = R125i.y; -backupReg1i = R126i.w; -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.z))); -R125i.y = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(PV0i.z)); -R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3f400000)); -R126i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.x)); -R127i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.x)); -PS1i = R127i.z; -// 16 -backupReg0i = R125i.w; -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.x))); -PV0i.x = R123i.x; -R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.y))); -PV0i.y = R123i.y; -PV0i.z = floatBitsToInt(0.25 * intBitsToFloat(R127i.y)); -R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R8i.z))); -R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.x))); -PS0i = R125i.z; -// 17 -backupReg0i = R126i.z; -R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV0i.z))); -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R124i.w))); -R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.w))); -R126i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); -R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); -PS1i = R127i.z; -// 18 -R123i.x = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R123i.x = clampFI32(R123i.x); -PV0i.x = R123i.x; -R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w))); -PV0i.y = R123i.y; -R123i.z = floatBitsToInt((intBitsToFloat(R9i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R123i.z = clampFI32(R123i.z); -PV0i.z = R123i.z; -R123i.w = floatBitsToInt((intBitsToFloat(R9i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R123i.w = clampFI32(R123i.w); -PV0i.w = R123i.w; -R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.y))); -PS0i = R126i.x; -// 19 -R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.w))); -R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.x))); -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R127i.x))); -R9i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.z))); -R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y), intBitsToFloat(R127i.x))); -PS1i = R126i.w; -// 20 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R126i.z))); -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R126i.z))); -PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z), intBitsToFloat(R127i.x))); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i.z))); -R9i.x = R6i.y & int(1); -PS0i = R9i.x; -// 21 -R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.w))); -R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.x))); -R2i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -R7i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.y))); -R6i.y = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -PS1i = R6i.y; -// 0 -R123i.x = floatBitsToInt((intBitsToFloat(R9i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -PV0i.x = R123i.x; -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(R10i.z))); -PV0i.z = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R6i.y)); -PV0i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z)); -PS0i = floatBitsToInt(float(R9i.x)); -// 1 -R7i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R3i.x))); -PV1i.y = floatBitsToInt(intBitsToFloat(R7i.w) + intBitsToFloat(PV0i.x)); -R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PV0i.y))); -R7i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R3i.y))); -PS1i = R7i.y; -// 2 -R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R3i.z))); -// export -passPixelColor0 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.y), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w)); -} diff --git a/Quality/BreathOfTheWild_2160pUW/eabf1e8268c0acf2_0000000079249749_ps.txt b/Quality/BreathOfTheWild_2160pUW/eabf1e8268c0acf2_0000000079249749_ps.txt deleted file mode 100644 index 80d4090f..00000000 --- a/Quality/BreathOfTheWild_2160pUW/eabf1e8268c0acf2_0000000079249749_ps.txt +++ /dev/null @@ -1,654 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -// shader eabf1e8268c0acf2 -// AARestore -// affects the edges of terrain and buildings -// original shader dumped using cemu 1.10.0f, BotW 1.3.1 -uniform ivec4 uf_remappedPS[10]; -layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 -layout(location = 0) in vec4 passParameterSem0; -layout(location = 1) in vec4 passParameterSem1; -layout(location = 2) in vec4 passParameterSem3; -layout(location = 3) in vec4 passParameterSem4; -layout(location = 4) in vec4 passParameterSem6; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) -{ -// stm -> x .. s, y .. t, z .. MajorAxis*2.0 -vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); -float rx = inputCoord.x; -float ry = inputCoord.y; -float rz = inputCoord.z; -if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) -{ -stm.z = rx*2.0; -stm.xy = vec2(ry,rz); -if( rx >= 0.0 ) -{ -faceId = 0; -} -else -{ -faceId = 1; -} -} -else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) -{ -stm.z = ry*2.0; -stm.xy = vec2(rx,rz); -if( ry >= 0.0 ) -{ -faceId = 2; -} -else -{ -faceId = 3; -} -} -else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) -{ -stm.z = rz*2.0; -stm.xy = vec2(rx,ry); -if( rz >= 0.0 ) -{ -faceId = 4; -} -else -{ -faceId = 5; -} -} -} -vec3 redcCUBEReverse(vec2 st, int faceId) -{ -st.yx = st.xy; -vec3 v; -float majorAxis = 1.0; -if( faceId == 0 ) -{ -v.yz = (st-vec2(1.5))*(majorAxis*2.0); -v.x = 1.0; -} -else if( faceId == 1 ) -{ -v.yz = (st-vec2(1.5))*(majorAxis*2.0); -v.x = -1.0; -} -else if( faceId == 2 ) -{ -v.xz = (st-vec2(1.5))*(majorAxis*2.0); -v.y = 1.0; -} -else if( faceId == 3 ) -{ -v.xz = (st-vec2(1.5))*(majorAxis*2.0); -v.y = -1.0; -} -else if( faceId == 4 ) -{ -v.xy = (st-vec2(1.5))*(majorAxis*2.0); -v.z = 1.0; -} -else -{ -v.xy = (st-vec2(1.5))*(majorAxis*2.0); -v.z = -1.0; -} -return v; -} -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -ivec4 R0i = ivec4(0); -ivec4 R1i = ivec4(0); -ivec4 R2i = ivec4(0); -ivec4 R3i = ivec4(0); -ivec4 R4i = ivec4(0); -ivec4 R5i = ivec4(0); -ivec4 R6i = ivec4(0); -ivec4 R7i = ivec4(0); -ivec4 R8i = ivec4(0); -ivec4 R9i = ivec4(0); -ivec4 R10i = ivec4(0); -ivec4 R11i = ivec4(0); -ivec4 R12i = ivec4(0); -ivec4 R13i = ivec4(0); -ivec4 R122i = ivec4(0); -ivec4 R123i = ivec4(0); -ivec4 R124i = ivec4(0); -ivec4 R125i = ivec4(0); -ivec4 R126i = ivec4(0); -ivec4 R127i = ivec4(0); -int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; -ivec4 PV0i = ivec4(0), PV1i = ivec4(0); -int PS0i = 0, PS1i = 0; -ivec4 tempi = ivec4(0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -float cubeMapArrayIndex8 = 0.0; -R0i = floatBitsToInt(passParameterSem0); -R1i = floatBitsToInt(passParameterSem1); -R2i = floatBitsToInt(passParameterSem3); -R3i = floatBitsToInt(passParameterSem4); -R4i = floatBitsToInt(passParameterSem6); -R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw); -R2i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); -//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); -//R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw); -R4i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw); -// 0 -R127i.x = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0))); -PV0i.x = R127i.x; -R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0))); -PV0i.y = R127i.y; -R124i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0))); -PV0i.z = R124i.z; -R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); -PV0i.w = R127i.w; -R126i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.y)); -PS0i = R126i.w; -// 1 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R8i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w))); -PS1i = R8i.z; -// 2 -R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(R127i.w)))); -R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(R127i.w)))); -R125i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.x)); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(uf_remappedPS[2].y))); -tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); -R125i.x = floatBitsToInt(tempResultf); -PS0i = R125i.x; -// 3 -R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); -PV1i.x = R5i.x; -R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); -R127i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.w)); -R127i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.z)); -R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); -PS1i = R126i.z; -// 4 -backupReg0i = R0i.x; -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R9i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(R10i.x),intBitsToFloat(R9i.y),intBitsToFloat(R8i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); -PS0i = R8i.x; -// 5 -backupReg0i = R126i.w; -backupReg0i = R126i.w; -R127i.x = floatBitsToInt(max(intBitsToFloat(R127i.z), -(intBitsToFloat(R127i.z)))); -R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(R0i.y))); -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R126i.z))); -R126i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); -PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); -// 6 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R127i.y = tempi.x; -PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i)); -// 7 -PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.w)); -R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PS0i))); -PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.y)); -R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(PS0i))); -R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PS0i))); -PS1i = R9i.z; -// 8 -PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); -PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); -PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R6i.z)); -PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.z), -(intBitsToFloat(PV1i.z)))); -PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 4.0); -PV0i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R6i.x)); -R126i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), -(intBitsToFloat(R125i.z)))); -PS0i = R126i.x; -// 9 -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.x))); -PV1i.x = R123i.x; -PV1i.y = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w)))); -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.z))); -PV1i.z = R123i.z; -PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w)))); -PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 4.0); -PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.y), -(intBitsToFloat(PV0i.y)))); -PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 4.0); -// 10 -backupReg0i = R126i.x; -R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.x)); -PV0i.x = R126i.x; -R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i))); -PV0i.y = R127i.y; -R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R125i.x))); -PV0i.z = R6i.z; -R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.w))); -R127i.z = floatBitsToInt(floor(intBitsToFloat(R3i.x))); -PS0i = R127i.z; -// 11 -R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R10i.y),intBitsToFloat(R2i.w),intBitsToFloat(R9i.z),0.0))); -PV1i.x = R125i.x; -PV1i.y = R125i.x; -PV1i.z = R125i.x; -PV1i.w = R125i.x; -PS1i = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.x)); -// 12 -PV0i.x = floatBitsToInt(floor(intBitsToFloat(R3i.y))); -PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(R126i.x)); -PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PS1i)); -PV0i.w = floatBitsToInt(intBitsToFloat(R3i.x) + -(intBitsToFloat(R127i.z))); -R126i.x = floatBitsToInt(intBitsToFloat(R127i.z) + -(0.5)); -PS0i = R126i.x; -// 13 -backupReg0i = R127i.y; -PV1i.x = floatBitsToInt(intBitsToFloat(R3i.y) + -(intBitsToFloat(PV0i.x))); -R127i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + -(0.5)); -PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); -PV1i.z = clampFI32(PV1i.z); -PV1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.y)); -PS1i = R5i.x; -PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); -// 14 -PV0i.x = R5i.y; -PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); -PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.x)); -PV0i.y = clampFI32(PV0i.y); -PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R126i.x)); -PV0i.w = R6i.z; -PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); -R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PS1i)) + intBitsToFloat(R10i.y))); -PS0i = R126i.x; -// 15 -backupReg0i = R127i.y; -R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.z))); -R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R2i.w))); -R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.z))); -PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg0i)); -R2i.z = floatBitsToInt(roundEven(0.0)); -PS1i = R2i.z; -// 16 -R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(R1i.z))); -R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.w))); -R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(R1i.w))); -R0i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); -R3i.x = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(uf_remappedPS[3].x)); -PS0i = R3i.x; -// 17 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R127i.w = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(0x437f0000)); -PS1i = R127i.w; -// 18 -R124i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); -PV0i.x = R124i.x; -PV0i.y = R124i.x; -PV0i.z = R124i.x; -PV0i.w = R124i.x; -R124i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x))); -PS0i = R124i.z; -// 19 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R124i.y = tempi.x; -R127i.z = floatBitsToInt(max(-(intBitsToFloat(R125i.x)), 0.0)); -PS1i = R127i.z; -// 20 -backupReg0i = R124i.x; -backupReg0i = R124i.x; -backupReg1i = R124i.z; -backupReg1i = R124i.z; -redcCUBE(vec4(intBitsToFloat(R124i.z),intBitsToFloat(R124i.z),intBitsToFloat(backupReg0i),intBitsToFloat(PV1i.x)),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg1i)),cubeMapSTM,cubeMapFaceId); -R124i.x = floatBitsToInt(cubeMapSTM.x); -R124i.y = floatBitsToInt(cubeMapSTM.y); -R124i.z = floatBitsToInt(cubeMapSTM.z); -R124i.w = cubeMapFaceId; -PV0i.x = R124i.x; -PV0i.y = R124i.y; -PV0i.z = R124i.z; -PV0i.w = R124i.w; -R1i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(uf_remappedPS[3].y)); -PS0i = R1i.y; -// 21 -R6i.x = floatBitsToInt(intBitsToFloat(R9i.z) + intBitsToFloat(uf_remappedPS[3].z)); -R3i.y = floatBitsToInt(-(intBitsToFloat(R7i.w)) + 1.0); -PV1i.y = R3i.y; -R0i.z = PV0i.w; -R3i.w = 0; -PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); -// 22 -R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); -R6i.y = floatBitsToInt(min(intBitsToFloat(R127i.z), 1.0)); -R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(PS1i)) + 1.5)); -R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PS1i)) + 1.5)); -R3i.z = int(intBitsToFloat(R127i.w)); -PS0i = R3i.z; -// 0 -R0i.x = R1i.w; -R0i.y = R1i.z; -R127i.z = floatBitsToInt(intBitsToFloat(R7i.w) * intBitsToFloat(0x437f0000)); -R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x), intBitsToFloat(uf_remappedPS[7].w))); -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y), intBitsToFloat(uf_remappedPS[7].w))); -PS0i = R127i.y; -// 1 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R1i.y),intBitsToFloat(R6i.x),-0.0),vec4(intBitsToFloat(R3i.x),intBitsToFloat(R1i.y),intBitsToFloat(R6i.x),0.0))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), intBitsToFloat(uf_remappedPS[7].w))); -PS1i = R125i.z; -// 2 -PV0i.x = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(0x3c23d70a)); -PV0i.x = clampFI32(PV0i.x); -R124i.y = R3i.z & 0x000000fc; -R124i.z = floatBitsToInt(-(intBitsToFloat(R6i.y)) + 1.0); -R124i.w = 0; -tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); -PS0i = floatBitsToInt(tempResultf); -// 3 -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS0i))); -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS0i))); -R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PS0i))); -R126i.y = int(intBitsToFloat(R127i.z)); -PS1i = R126i.y; -// 4 -backupReg0i = R124i.y; -R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[7].w))); -PV0i.x = R124i.x; -R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(uf_remappedPS[7].w))); -PV0i.y = R124i.y; -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(uf_remappedPS[7].w))); -PV0i.z = R127i.z; -R126i.w = floatBitsToInt((intBitsToFloat(R3i.y) * 0.5 + 0.5)); -R126i.x = floatBitsToInt(float(backupReg0i)); -PS0i = R126i.x; -// 5 -backupReg0i = R124i.z; -backupReg0i = R124i.z; -tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R127i.w)),-(intBitsToFloat(R127i.y)),-(intBitsToFloat(R125i.z)),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); -tempi.x = clampFI32(tempi.x); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R1i.w = tempi.x; -R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); -PS1i = R124i.z; -// 6 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)),vec4(-(intBitsToFloat(R124i.x)),-(intBitsToFloat(R124i.y)),-(intBitsToFloat(R127i.z)),-(intBitsToFloat(R3i.w))))); -tempi.x = clampFI32(tempi.x); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R125i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); -PS0i = R125i.w; -// 7 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)),vec4(-(intBitsToFloat(R127i.w)),-(intBitsToFloat(R127i.y)),-(intBitsToFloat(R125i.z)),-(intBitsToFloat(R124i.w))))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R127i.w = tempi.x; -PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); -// 8 -PV0i.x = R126i.y & int(1); -R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w))); -R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); -R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PS1i)) + -(intBitsToFloat(PS1i)))); -R6i.w = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(0x3b820821)); -R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w))); -PS0i = R127i.z; -// 9 -R126i.x = R127i.w; -R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); -R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(R124i.z)) + intBitsToFloat(R124i.z))); -PV1i.y = R123i.y; -R126i.z = ((PV0i.x == 0)?(0):(0x3f800000)); -R126i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0)); -R7i.x = R127i.w; -R7i.x = clampFI32(R7i.x); -PS1i = R7i.x; -// 10 -R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV1i.y))); -PV0i.y = floatBitsToInt(intBitsToFloat(R125i.z) + 1.0); -R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a))); -R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R6i.y))); -R122i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.z))); -PS0i = R122i.x; -// 11 -backupReg0i = R126i.x; -R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); -R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); -R7i.z = floatBitsToInt((intBitsToFloat(R6i.w) * 0.25 + 0.25)); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(backupReg0i))); -PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.w)); -// 12 -backupReg0i = R124i.x; -R124i.x = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(R125i.w)); -R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); -R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.w))); -R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R7i.x))); -PV0i.w = R123i.w; -R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z))); -PS0i = R127i.y; -// 13 -backupReg0i = R124i.z; -backupReg1i = R126i.y; -backupReg2i = R126i.x; -R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z))); -PV1i.x = R126i.x; -R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w))); -R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R6i.w)) + intBitsToFloat(backupReg0i))); -PV1i.z = R124i.z; -R125i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.w)); -PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); -// 14 -backupReg0i = R124i.x; -R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.z))); -R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i))); -R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.x))); -R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R124i.y))) + intBitsToFloat(R127i.y))); -PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); -// 15 -backupReg0i = R126i.x; -backupReg0i = R126i.x; -backupReg1i = R127i.y; -backupReg1i = R127i.y; -backupReg2i = R125i.w; -R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg0i))); -R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg1i))); -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),-(intBitsToFloat(R125i.y))) + intBitsToFloat(R124i.z))); -PV1i.z = R123i.z; -R125i.w = floatBitsToInt(0.25 * intBitsToFloat(PS0i)); -R124i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); -PS1i = R124i.z; -// 16 -backupReg0i = R126i.z; -PV0i.x = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R127i.w)); -PV0i.y = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R124i.x)); -R126i.z = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(backupReg0i)); -R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y))); -R1i.w = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(PV1i.z)); -PS0i = R1i.w; -// 17 -R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R6i.y))); -R6i.y = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(R126i.x)); -R1i.z = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(R127i.y)); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R125i.w))); -R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R125i.w))); -PS1i = R124i.z; -// 18 -R6i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R6i.x = clampFI32(R6i.x); -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R125i.w))); -R12i.z = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R12i.z = clampFI32(R12i.z); -R5i.w = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R5i.w = clampFI32(R5i.w); -R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x), intBitsToFloat(PV1i.w))); -PS0i = R4i.x; -// 19 -PV1i.x = R3i.z & int(1); -R3i.y = R2i.y; -R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z), intBitsToFloat(PV0i.y))); -R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y), intBitsToFloat(R124i.z))); -R3i.z = floatBitsToInt(roundEven(1.0)); -PS1i = R3i.z; -// 20 -R3i.x = R2i.x; -R4i.z = floatBitsToInt(float(PV1i.x)); -PS0i = R4i.z; -R4i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R8i.xy)).x); -R13i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R2i.xy)).xyz); -R11i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).xyz); -R3i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z))).xyz); -R0i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R0i.xy),R0i.z),cubeMapArrayIndex8),intBitsToFloat(R0i.w)).xyz); -R2i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R2i.xy)).xyz); -// 0 -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.y),-(intBitsToFloat(R7i.z))) + intBitsToFloat(R13i.y))); -PV0i.x = R123i.x; -R123i.y = floatBitsToInt((intBitsToFloat(R13i.y) * 0.5 + 0.5)); -PV0i.y = R123i.y; -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x),intBitsToFloat(R4i.w)) + intBitsToFloat(uf_remappedPS[1].x))); -PV0i.z = R123i.z; -R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.x), intBitsToFloat(R7i.x))); -R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(R13i.z))); -PS0i = R124i.x; -// 1 -PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z))); -PV1i.y = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.y)); -PV1i.y = clampFI32(PV1i.y); -PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R5i.z))); -PV1i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R9i.x))); -R125i.x = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(PV0i.x)); -PS1i = R125i.x; -// 2 -R126i.x = floatBitsToInt(-(intBitsToFloat(R10i.x)) + intBitsToFloat(PV1i.w)); -PV0i.x = R126i.x; -R127i.y = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(PV1i.z)); -PV0i.y = R127i.y; -PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PV1i.x)); -R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV1i.y))); -R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R125i.w))); -PS0i = R125i.y; -// 3 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.y),intBitsToFloat(R2i.w),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R124i.y = tempi.x; -R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i.w))); -PS1i = R126i.y; -// 4 -backupReg0i = R127i.y; -R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R126i.x))); -PV0i.x = R123i.x; -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i.z))); -R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); -R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R124i.x))); -PS0i = R1i.w; -// 5 -backupReg0i = R0i.x; -backupReg1i = R126i.y; -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R7i.w))); -R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i)) + intBitsToFloat(R3i.x))); -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R6i.y))); -// 6 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.x))); -R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R125i.w)) + intBitsToFloat(PV1i.z))); -PV0i.y = R123i.y; -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(R3i.y))); -PV0i.z = R123i.z; -R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R3i.z))); -PV0i.w = R123i.w; -// 7 -R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.w))); -R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.z))); -R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R126i.y))); -tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y)); -PS1i = floatBitsToInt(tempResultf); -// 8 -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PS1i))); -// 9 -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z), intBitsToFloat(PV0i.w))); -// 10 -PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3ced9168)); -PV0i.y = clampFI32(PV0i.y); -// 11 -R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R10i.z)) + 1.0)); -PV1i.y = R123i.y; -// 12 -R4i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); -// 0 -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.x))); -PV0i.x = R123i.x; -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.z))); -PV0i.z = R123i.z; -R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.y))); -PV0i.w = R123i.w; -// 1 -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.x))); -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R4i.x))); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R4i.x))); -// 2 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R5i.w))); -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R6i.x))); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R12i.z))); -// 3 -R123i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -PV1i.x = R123i.x; -R123i.y = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -PV1i.y = R123i.y; -R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -PV1i.z = R123i.z; -// 4 -backupReg0i = R0i.y; -PV0i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.x)); -PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.y)); -PV0i.w = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV1i.z)); -// 5 -R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R2i.x))); -R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R2i.y))); -R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R2i.z))); -// export -passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); -} diff --git a/Quality/BreathOfTheWild_Switch/0bcd653c18367d59_0000000000000000_vs.txt b/Quality/BreathOfTheWild_Switch/0bcd653c18367d59_0000000000000000_vs.txt new file mode 100644 index 00000000..f34b1496 --- /dev/null +++ b/Quality/BreathOfTheWild_Switch/0bcd653c18367d59_0000000000000000_vs.txt @@ -0,0 +1,211 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader 0bcd653c18367d59 +// TAA restore +uniform ivec4 uf_remappedVS[5]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(binding = 32) uniform sampler2D textureUnitVS0;// Tex0 addr 0x3db8b000 res 12x1x1 dim 1 tm: 2 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler18 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 3) out vec4 passParameterSem4; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 1) out vec4 passParameterSem1; +layout(location = 2) out vec4 passParameterSem3; +layout(location = 4) out vec4 passParameterSem6; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xyzw = attrDataSem0.xyzw; +attrDecoder = ((attrDecoder>>8)&0xFF)|((attrDecoder<<8)&0xFF00); +attrDecoder.xyzw = floatBitsToInt(vec4(unpackHalf2x16(attrDecoder.x|(attrDecoder.y<<16)),unpackHalf2x16(attrDecoder.z|(attrDecoder.w<<16)))); +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.x = attrDataSem1.x; +attrDecoder.x = (attrDecoder.x>>24)|((attrDecoder.x>>8)&0xFF00)|((attrDecoder.x<<8)&0xFF0000)|((attrDecoder.x<<24)); +attrDecoder.y = 0; +attrDecoder.z = 0; +attrDecoder.w = 0; +attrDecoder.xyzw = uvec4((attrDecoder.x>>0)&0x3FF,(attrDecoder.x>>10)&0x3FF,(attrDecoder.x>>20)&0x3FF,(attrDecoder.x>>30)&0x3); +if( (attrDecoder.x&0x200) != 0 ) attrDecoder.x |= 0xFFFFFC00; +if( (attrDecoder.y&0x200) != 0 ) attrDecoder.y |= 0xFFFFFC00; +if( (attrDecoder.z&0x200) != 0 ) attrDecoder.z |= 0xFFFFFC00; +attrDecoder.x = floatBitsToUint(max(float(int(attrDecoder.x))/511.0,-1.0)); +attrDecoder.y = floatBitsToUint(max(float(int(attrDecoder.y))/511.0,-1.0)); +attrDecoder.z = floatBitsToUint(max(float(int(attrDecoder.z))/511.0,-1.0)); +attrDecoder.w = floatBitsToUint(float(attrDecoder.w)); +R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +// 0 +backupReg0i = R0i.x; +PV0i.x = (backupReg0i == int(1))?int(0xFFFFFFFF):int(0x0); +R127i.y = 0x3f800000; +PV0i.z = 0x3f800000; +PV0i.w = 0x40400000; +R127i.z = 0xbf800000; +PS0i = R127i.z; +// 1 +R123i.x = ((PV0i.x == 0)?(PV0i.z):(0xc0400000)); +PV1i.x = R123i.x; +R123i.y = ((PV0i.x == 0)?(PV0i.w):(0xbf800000)); +PV1i.y = R123i.y; +R0i.z = 0; +PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].z) * intBitsToFloat(0x3b808081)); +R2i.w = 0x3f800000; +PS1i = R2i.w; +// 2 +R2i.x = ((R0i.x == 0)?(R127i.z):(PV1i.y)); +PV0i.x = R2i.x; +R2i.y = ((R0i.x == 0)?(R127i.y):(PV1i.x)); +PV0i.y = R2i.y; +R2i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + -(0.5)); +R2i.z = floatBitsToInt(intBitsToFloat(R2i.z) * 2.0); +R0i.w = 0x3d2aaaab; +R0i.x = 0x3e000000; +PS0i = R0i.x; +// 3 +R5i.x = floatBitsToInt((intBitsToFloat(PV0i.x) * 0.5 + 0.5)); +PV1i.x = R5i.x; +R0i.y = 0; +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y))); +R4i.w = uf_remappedVS[1].z; +R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) / 2.0); +R3i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[2].z))); +R3i.x = floatBitsToInt(intBitsToFloat(R3i.x) / 2.0); +PS1i = R3i.x; +// 4 +R6i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[3].x))); +R6i.x = floatBitsToInt(intBitsToFloat(R6i.x) * 2.0); +R5i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * 0.5 + 0.5)); +R7i.z = PV1i.x; +R3i.w = R2i.x; +R3i.w = floatBitsToInt(intBitsToFloat(R3i.w) / 2.0); +R6i.y = uf_remappedVS[3].y; +R6i.y = floatBitsToInt(intBitsToFloat(R6i.y) * 2.0); +PS0i = R6i.y; +R1i.w = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.wz)).x); +R1i.xyz = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.xy)).xyz); +// export +gl_Position = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +// export +// skipped export to semanticId 255 +// 0 +R126i.x = floatBitsToInt(intBitsToFloat(R3i.x) + -(0.5)); +R125i.y = floatBitsToInt(intBitsToFloat(R4i.w) + -(0.5)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R2i.y))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0); +R7i.w = R5i.y; +PV0i.w = R7i.w; +R127i.y = floatBitsToInt(-(intBitsToFloat(R6i.x))); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) / 2.0); +PS0i = R127i.y; +// 1 +R127i.x = floatBitsToInt(-(intBitsToFloat(R6i.y))); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0); +R126i.y = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(R4i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedVS[4].w)/1.25); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(R3i.x)); +R127i.w = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(uf_remappedVS[4].z)/1.25); +PS1i = R127i.w; +// 2 +backupReg0i = R127i.y; +R125i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R126i.x)); +R127i.y = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R125i.y)); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PV1i.w))); +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(R4i.w)) + intBitsToFloat(backupReg0i))); +R125i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].z)/1.25); +PS0i = R125i.w; +// 3 +backupReg0i = R126i.y; +backupReg1i = R127i.x; +R127i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[4].w)/1.25)); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(backupReg0i))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R3i.x)) + intBitsToFloat(backupReg1i))); +R124i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].x)*1.25); +R124i.w = floatBitsToInt(intBitsToFloat(R124i.w) / 2.0); +R125i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].y)*1.25); +R125i.z = floatBitsToInt(intBitsToFloat(R125i.z) / 2.0); +PS1i = R125i.z; +// 4 +backupReg0i = R126i.x; +backupReg1i = R127i.w; +backupReg2i = R127i.y; +R126i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w)/1.25); +R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); +R127i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].z)/1.25); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); +R124i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(backupReg0i)); +R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(R125i.y)); +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(backupReg2i))); +PS0i = R4i.w; +// 5 +backupReg0i = R127i.z; +R2i.x = floatBitsToInt(intBitsToFloat(R125i.w) * 1.5); +R2i.y = floatBitsToInt(intBitsToFloat(R127i.x) * 1.5); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R125i.x))); +R6i.w = backupReg0i; +R6i.z = R126i.w; +PS1i = R6i.z; +// 6 +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R124i.w)) + 0.5)); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R125i.z)) + 0.5)); +R5i.z = R126i.y; +R5i.w = R126i.z; +R3i.z = R127i.y; +PS0i = R3i.z; +// 7 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(R127i.w))); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R124i.z))); +R4i.z = R4i.w; +R3i.w = R126i.x; +R4i.w = R127i.z; +PS1i = R4i.w; +// export +passParameterSem4 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +// export +// skipped export to semanticId 255 +// export +passParameterSem0 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w)); +// export +passParameterSem1 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)); +// export +passParameterSem3 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.z)); +// export +passParameterSem6 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.x), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w)); +} diff --git a/Quality/BreathOfTheWild_Switch/1a14de8e58d5b30a_0000000000000000_vs.txt b/Quality/BreathOfTheWild_Switch/1a14de8e58d5b30a_0000000000000000_vs.txt new file mode 100644 index 00000000..64677706 --- /dev/null +++ b/Quality/BreathOfTheWild_Switch/1a14de8e58d5b30a_0000000000000000_vs.txt @@ -0,0 +1,220 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader 1a14de8e58d5b30a +// TAA restore +uniform ivec4 uf_remappedVS[5]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(binding = 32) uniform sampler2D textureUnitVS0;// Tex0 addr 0x3db8b000 res 12x1x1 dim 1 tm: 2 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler18 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 2) out vec4 passParameterSem2; +layout(location = 3) out vec4 passParameterSem4; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 1) out vec4 passParameterSem1; +layout(location = 4) out vec4 passParameterSem6; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xyzw = attrDataSem0.xyzw; +attrDecoder = ((attrDecoder>>8)&0xFF)|((attrDecoder<<8)&0xFF00); +attrDecoder.xyzw = floatBitsToInt(vec4(unpackHalf2x16(attrDecoder.x|(attrDecoder.y<<16)),unpackHalf2x16(attrDecoder.z|(attrDecoder.w<<16)))); +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.x = attrDataSem1.x; +attrDecoder.x = (attrDecoder.x>>24)|((attrDecoder.x>>8)&0xFF00)|((attrDecoder.x<<8)&0xFF0000)|((attrDecoder.x<<24)); +attrDecoder.y = 0; +attrDecoder.z = 0; +attrDecoder.w = 0; +attrDecoder.xyzw = uvec4((attrDecoder.x>>0)&0x3FF,(attrDecoder.x>>10)&0x3FF,(attrDecoder.x>>20)&0x3FF,(attrDecoder.x>>30)&0x3); +if( (attrDecoder.x&0x200) != 0 ) attrDecoder.x |= 0xFFFFFC00; +if( (attrDecoder.y&0x200) != 0 ) attrDecoder.y |= 0xFFFFFC00; +if( (attrDecoder.z&0x200) != 0 ) attrDecoder.z |= 0xFFFFFC00; +attrDecoder.x = floatBitsToUint(max(float(int(attrDecoder.x))/511.0,-1.0)); +attrDecoder.y = floatBitsToUint(max(float(int(attrDecoder.y))/511.0,-1.0)); +attrDecoder.z = floatBitsToUint(max(float(int(attrDecoder.z))/511.0,-1.0)); +attrDecoder.w = floatBitsToUint(float(attrDecoder.w)); +R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +// 0 +backupReg0i = R0i.x; +PV0i.x = (backupReg0i == int(1))?int(0xFFFFFFFF):int(0x0); +R127i.y = 0x3f800000; +PV0i.z = 0x3f800000; +PV0i.w = 0x40400000; +R127i.z = 0xbf800000; +PS0i = R127i.z; +// 1 +R123i.x = ((PV0i.x == 0)?(PV0i.z):(0xc0400000)); +PV1i.x = R123i.x; +R123i.y = ((PV0i.x == 0)?(PV0i.w):(0xbf800000)); +PV1i.y = R123i.y; +R0i.z = 0; +PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].z) * intBitsToFloat(0x3b808081)); +R2i.w = 0x3f800000; +PS1i = R2i.w; +// 2 +R2i.x = ((R0i.x == 0)?(R127i.z):(PV1i.y)); +PV0i.x = R2i.x; +R2i.y = ((R0i.x == 0)?(R127i.y):(PV1i.x)); +PV0i.y = R2i.y; +R2i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + -(0.5)); +R2i.z = floatBitsToInt(intBitsToFloat(R2i.z) * 2.0); +R0i.w = 0x3ec00000; +R0i.x = 0x3eeaaaab; +PS0i = R0i.x; +// 3 +R1i.x = 0x3d2aaaab; +R0i.y = 0; +R1i.z = 0; +R1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y))); +R5i.x = floatBitsToInt((intBitsToFloat(PV0i.x) * 0.5 + 0.5)); +PS1i = R5i.x; +R3i.xyz = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.wz)).xyz); +R0i.xyz = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.xy)).xyz); +R4i.w = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R1i.xz)).y); +// export +gl_Position = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +// 0 +R127i.x = uf_remappedVS[1].z; +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0); +PV0i.x = R127i.x; +R5i.y = floatBitsToInt((intBitsToFloat(R1i.w) * 0.5 + 0.5)); +PV0i.y = R5i.y; +R126i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[2].z))); +R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) / 2.0); +R127i.w = R2i.x; +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) / 2.0); +R1i.z = R5i.x; +PS0i = R1i.z; +// 1 +backupReg0i = R2i.y; +R2i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[3].x))); +R2i.x = floatBitsToInt(intBitsToFloat(R2i.x) * 2.0); +PV1i.x = R2i.x; +R2i.y = uf_remappedVS[3].y; +R2i.y = floatBitsToInt(intBitsToFloat(R2i.y) * 2.0); +PV1i.y = R2i.y; +R127i.z = floatBitsToInt(-(intBitsToFloat(backupReg0i))); +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) / 2.0); +R1i.w = PV0i.y; +PV1i.w = R1i.w; +R126i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + -(0.5)); +PS1i = R126i.y; +// 2 +backupReg0i = R127i.w; +R126i.x = floatBitsToInt(intBitsToFloat(R126i.z) + -(0.5)); +PV0i.x = R126i.x; +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) / 2.0); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(uf_remappedVS[4].w)/1.25); +R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.y))); +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) / 2.0); +R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R127i.x)); +PS0i = R127i.y; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R126i.z)); +R125i.y = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R126i.y)); +R127i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.x)); +R126i.w = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(uf_remappedVS[4].z)/1.25); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.y))); +PS1i = R125i.w; +// 4 +backupReg0i = R127i.y; +backupReg1i = R126i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PV1i.x))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(backupReg0i))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(backupReg1i)) + intBitsToFloat(R127i.w))); +R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].x)*1.25); +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) / 2.0); +R125i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].y)*1.25); +R125i.z = floatBitsToInt(intBitsToFloat(R125i.z) / 2.0); +PS0i = R125i.z; +// 5 +backupReg0i = R126i.x; +backupReg1i = R126i.w; +backupReg2i = R126i.y; +R126i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w)/1.25); +R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); +R126i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].z)/1.25); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) * 2.0); +R124i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(backupReg0i)); +R126i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(backupReg2i)); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R125i.y))); +PS1i = R124i.w; +// 6 +backupReg0i = R0i.y; +backupReg1i = R0i.x; +backupReg2i = R125i.w; +PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.z)) + intBitsToFloat(R0i.z)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R3i.y)) + intBitsToFloat(backupReg0i)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R3i.x)) + intBitsToFloat(backupReg1i)); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R127i.z))); +R2i.z = backupReg2i; +PS0i = R2i.z; +// 7 +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R5i.y)) + intBitsToFloat(R3i.x))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(R3i.y))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R5i.y)) + intBitsToFloat(R3i.z))); +R2i.w = R126i.z; +R5i.z = R127i.y; +PS1i = R5i.z; +// 8 +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R127i.w)) + 0.5)); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R125i.z)) + 0.5)); +R3i.z = R126i.y; +R5i.w = R127i.x; +R3i.w = R126i.x; +PS0i = R3i.w; +// 9 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R126i.w))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R124i.z))); +R0i.z = R124i.w; +R0i.w = R125i.w; +// export +passParameterSem2 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); +// export +passParameterSem4 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +// export +// skipped export to semanticId 255 +// export +passParameterSem0 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w)); +// export +passParameterSem1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +// export +passParameterSem6 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.x), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Quality/BreathOfTheWild_Switch/4721609a424e9a1f_0000000000000000_vs.txt b/Quality/BreathOfTheWild_Switch/4721609a424e9a1f_0000000000000000_vs.txt new file mode 100644 index 00000000..82fd0591 --- /dev/null +++ b/Quality/BreathOfTheWild_Switch/4721609a424e9a1f_0000000000000000_vs.txt @@ -0,0 +1,186 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader 4721609a424e9a1f +// TAA restore +uniform ivec4 uf_remappedVS[5]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(binding = 32) uniform sampler2D textureUnitVS0;// Tex0 addr 0x3db8b000 res 12x1x1 dim 1 tm: 2 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler18 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 1) out vec4 passParameterSem4; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 2) out vec4 passParameterSem6; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xyzw = attrDataSem0.xyzw; +attrDecoder = ((attrDecoder>>8)&0xFF)|((attrDecoder<<8)&0xFF00); +attrDecoder.xyzw = floatBitsToInt(vec4(unpackHalf2x16(attrDecoder.x|(attrDecoder.y<<16)),unpackHalf2x16(attrDecoder.z|(attrDecoder.w<<16)))); +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.x = attrDataSem1.x; +attrDecoder.x = (attrDecoder.x>>24)|((attrDecoder.x>>8)&0xFF00)|((attrDecoder.x<<8)&0xFF0000)|((attrDecoder.x<<24)); +attrDecoder.y = 0; +attrDecoder.z = 0; +attrDecoder.w = 0; +attrDecoder.xyzw = uvec4((attrDecoder.x>>0)&0x3FF,(attrDecoder.x>>10)&0x3FF,(attrDecoder.x>>20)&0x3FF,(attrDecoder.x>>30)&0x3); +if( (attrDecoder.x&0x200) != 0 ) attrDecoder.x |= 0xFFFFFC00; +if( (attrDecoder.y&0x200) != 0 ) attrDecoder.y |= 0xFFFFFC00; +if( (attrDecoder.z&0x200) != 0 ) attrDecoder.z |= 0xFFFFFC00; +attrDecoder.x = floatBitsToUint(max(float(int(attrDecoder.x))/511.0,-1.0)); +attrDecoder.y = floatBitsToUint(max(float(int(attrDecoder.y))/511.0,-1.0)); +attrDecoder.z = floatBitsToUint(max(float(int(attrDecoder.z))/511.0,-1.0)); +attrDecoder.w = floatBitsToUint(float(attrDecoder.w)); +R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +// 0 +backupReg0i = R0i.x; +PV0i.x = (backupReg0i == int(1))?int(0xFFFFFFFF):int(0x0); +R127i.y = 0x3f800000; +PV0i.z = 0x3f800000; +PV0i.w = 0x40400000; +R127i.z = 0xbf800000; +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].z) * intBitsToFloat(0x3b808081)); +R123i.y = ((PV0i.x == 0)?(PV0i.w):(0xbf800000)); +PV1i.y = R123i.y; +R0i.z = 0; +R123i.w = ((PV0i.x == 0)?(PV0i.z):(0xc0400000)); +PV1i.w = R123i.w; +R1i.w = 0x3f800000; +PS1i = R1i.w; +// 2 +R1i.x = ((R0i.x == 0)?(R127i.z):(PV1i.y)); +PV0i.x = R1i.x; +R1i.y = ((R0i.x == 0)?(R127i.y):(PV1i.w)); +PV0i.y = R1i.y; +R1i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + -(0.5)); +R1i.z = floatBitsToInt(intBitsToFloat(R1i.z) * 2.0); +R0i.w = 0x3d2aaaab; +R0i.x = 0x3e000000; +PS0i = R0i.x; +// 3 +R5i.x = floatBitsToInt((intBitsToFloat(PV0i.x) * 0.5 + 0.5)); +PV1i.x = R5i.x; +R0i.y = 0; +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y))); +R4i.w = uf_remappedVS[1].z; +R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) / 2.0); +PV1i.w = R4i.w; +R4i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[2].z))); +R4i.x = floatBitsToInt(intBitsToFloat(R4i.x) / 2.0); +PS1i = R4i.x; +// 4 +R3i.x = floatBitsToInt(-(intBitsToFloat(R1i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R3i.x) / 2.0); +R5i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * 0.5 + 0.5)); +R6i.z = PV1i.x; +R3i.w = R1i.x; +R3i.w = floatBitsToInt(intBitsToFloat(R3i.w) / 2.0); +R3i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + -(0.5)); +PS0i = R3i.y; +R2i.w = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.wz)).x); +R2i.xyz = floatBitsToInt(texture(textureUnitVS0, intBitsToFloat(R0i.xy)).xyz); +// export +gl_Position = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +// export +// skipped export to semanticId 255 +// 0 +R127i.x = floatBitsToInt(intBitsToFloat(R4i.x) + -(0.5)); +R2i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[3].x))); +R2i.y = floatBitsToInt(intBitsToFloat(R2i.y) * 2.0); +PV0i.y = R2i.y; +R127i.z = uf_remappedVS[3].y; +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0); +R6i.w = R5i.y; +PV0i.w = R6i.w; +PS0i = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(R4i.w)); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R4i.x)); +R126i.y = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R3i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedVS[4].w)/1.25); +R127i.w = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(uf_remappedVS[4].z)/1.25); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PS0i))); +PS1i = R127i.y; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R127i.x)); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.x))); +R126i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].y)*1.25); +R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) / 2.0); +R126i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].x)*1.25); +R126i.w = floatBitsToInt(intBitsToFloat(R126i.w) / 2.0); +R124i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].z)/1.25); +R124i.y = floatBitsToInt(intBitsToFloat(R124i.y) * 2.0); +PS0i = R124i.y; +// 3 +backupReg0i = R127i.x; +backupReg1i = R127i.w; +backupReg2i = R127i.y; +R127i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w)/1.25); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(backupReg0i)); +R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(R3i.y)); +R5i.z = backupReg2i; +PS1i = R5i.z; +// 4 +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R126i.w)) + 0.5)); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.z))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i.y))); +R5i.w = R125i.y; +PS0i = R5i.w; +// 5 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R127i.w))); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R126i.z)) + 0.5)); +R3i.z = R124i.y; +R3i.w = R127i.x; +R4i.z = PV0i.w; +PS1i = R4i.z; +// 6 +R4i.w = R127i.y; +// export +passParameterSem4 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +// export +// skipped export to semanticId 255 +// export +passParameterSem0 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w)); +// export +passParameterSem6 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.x), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)); +} diff --git a/Quality/BreathOfTheWild_Switch/81bbc347eb4b6dbc_0000000079249749_ps.txt b/Quality/BreathOfTheWild_Switch/81bbc347eb4b6dbc_0000000079249749_ps.txt deleted file mode 100644 index 01a866aa..00000000 --- a/Quality/BreathOfTheWild_Switch/81bbc347eb4b6dbc_0000000079249749_ps.txt +++ /dev/null @@ -1,582 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -// shader 81bbc347eb4b6dbc -// AARestore -// affects the edges of plants and trees -// original shader dumped using cemu 1.10.0f, BotW 1.3.1 -uniform ivec4 uf_remappedPS[10]; -layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 -layout(location = 0) in vec4 passParameterSem0; -layout(location = 1) in vec4 passParameterSem4; -layout(location = 2) in vec4 passParameterSem6; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) -{ -// stm -> x .. s, y .. t, z .. MajorAxis*2.0 -vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); -float rx = inputCoord.x; -float ry = inputCoord.y; -float rz = inputCoord.z; -if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) -{ -stm.z = rx*2.0; -stm.xy = vec2(ry,rz); -if( rx >= 0.0 ) -{ -faceId = 0; -} -else -{ -faceId = 1; -} -} -else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) -{ -stm.z = ry*2.0; -stm.xy = vec2(rx,rz); -if( ry >= 0.0 ) -{ -faceId = 2; -} -else -{ -faceId = 3; -} -} -else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) -{ -stm.z = rz*2.0; -stm.xy = vec2(rx,ry); -if( rz >= 0.0 ) -{ -faceId = 4; -} -else -{ -faceId = 5; -} -} -} -vec3 redcCUBEReverse(vec2 st, int faceId) -{ -st.yx = st.xy; -vec3 v; -float majorAxis = 1.0; -if( faceId == 0 ) -{ -v.yz = (st-vec2(1.5))*(majorAxis*2.0); -v.x = 1.0; -} -else if( faceId == 1 ) -{ -v.yz = (st-vec2(1.5))*(majorAxis*2.0); -v.x = -1.0; -} -else if( faceId == 2 ) -{ -v.xz = (st-vec2(1.5))*(majorAxis*2.0); -v.y = 1.0; -} -else if( faceId == 3 ) -{ -v.xz = (st-vec2(1.5))*(majorAxis*2.0); -v.y = -1.0; -} -else if( faceId == 4 ) -{ -v.xy = (st-vec2(1.5))*(majorAxis*2.0); -v.z = 1.0; -} -else -{ -v.xy = (st-vec2(1.5))*(majorAxis*2.0); -v.z = -1.0; -} -return v; -} -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -ivec4 R0i = ivec4(0); -ivec4 R1i = ivec4(0); -ivec4 R2i = ivec4(0); -ivec4 R3i = ivec4(0); -ivec4 R4i = ivec4(0); -ivec4 R5i = ivec4(0); -ivec4 R6i = ivec4(0); -ivec4 R7i = ivec4(0); -ivec4 R8i = ivec4(0); -ivec4 R9i = ivec4(0); -ivec4 R10i = ivec4(0); -ivec4 R123i = ivec4(0); -ivec4 R124i = ivec4(0); -ivec4 R125i = ivec4(0); -ivec4 R126i = ivec4(0); -ivec4 R127i = ivec4(0); -int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; -ivec4 PV0i = ivec4(0), PV1i = ivec4(0); -int PS0i = 0, PS1i = 0; -ivec4 tempi = ivec4(0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -float cubeMapArrayIndex8 = 0.0; -R0i = floatBitsToInt(passParameterSem0); -R1i = floatBitsToInt(passParameterSem4); -R2i = floatBitsToInt(passParameterSem6); -R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); -R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw); -//R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);// 80e -//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);//0001 -R9i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).xyzw); -// 0 -R127i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.y)); -R127i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.w)); -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); -PV0i.z = R123i.z; -R124i.w = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0))); -R2i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0))); -PS0i = R2i.y; -// 1 -R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(PV0i.z)))); -PV1i.x = R125i.x; -R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(PV0i.z)))); -PV1i.y = R124i.y; -R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.z))); -PV1i.z = R127i.z; -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[2].y))); -R124i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0))); -PS1i = R124i.z; -// 2 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); -PS0i = R126i.y; -// 3 -R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),0.0))); -PV1i.x = R126i.x; -PV1i.y = R126i.x; -PV1i.z = R126i.x; -PV1i.w = R126i.x; -PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); -// 4 -R124i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.x)); -R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(R5i.y)); -R125i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.z)); -R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(R5i.w)); -R126i.w = floatBitsToInt(1.0 / intBitsToFloat(PS1i)); -PS0i = R126i.w; -// 5 -backupReg0i = R127i.x; -backupReg0i = R127i.x; -backupReg1i = R126i.x; -R127i.x = floatBitsToInt(max(intBitsToFloat(R127i.y), -(intBitsToFloat(R127i.y)))); -R127i.y = floatBitsToInt(-(intBitsToFloat(R126i.x)) + intBitsToFloat(R5i.x)); -R126i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); -R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R126i.y))); -R126i.x = floatBitsToInt(-(intBitsToFloat(backupReg1i)) + intBitsToFloat(R5i.z)); -PS1i = R126i.x; -// 6 -backupReg0i = R125i.x; -backupReg1i = R127i.z; -R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.w))); -PV0i.y = floatBitsToInt(max(intBitsToFloat(R125i.y), -(intBitsToFloat(R125i.y)))); -PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 4.0); -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R126i.w))); -PV0i.w = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w)))); -PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 4.0); -R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R126i.w))); -PS0i = R5i.z; -// 7 -backupReg0i = R125i.z; -backupReg0i = R125i.z; -backupReg1i = R127i.x; -backupReg2i = R127i.y; -backupReg2i = R127i.y; -R127i.x = floatBitsToInt(max(intBitsToFloat(R124i.x), -(intBitsToFloat(R124i.x)))); -R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.y))); -R125i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); -R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.w))); -R126i.z = floatBitsToInt(max(intBitsToFloat(backupReg2i), -(intBitsToFloat(backupReg2i)))); -R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) * 4.0); -PS1i = R126i.z; -// 8 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.w),intBitsToFloat(R2i.y),intBitsToFloat(R124i.z),-0.0),vec4(intBitsToFloat(R124i.w),intBitsToFloat(R2i.y),intBitsToFloat(R124i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -PS0i = floatBitsToInt(max(intBitsToFloat(R126i.x), -(intBitsToFloat(R126i.x)))); -PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 4.0); -// 9 -backupReg0i = R127i.x; -backupReg1i = R126i.z; -R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PS0i))); -PV1i.x = R127i.x; -PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.w)); -R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R125i.w)) + intBitsToFloat(backupReg1i))); -PV1i.z = R126i.z; -R127i.w = floatBitsToInt(floor(intBitsToFloat(R1i.x))); -tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); -PS1i = floatBitsToInt(tempResultf); -// 10 -R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PS1i))); -R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS1i))); -R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS1i))); -PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.y)); -PS0i = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.y)); -// 11 -backupReg0i = R127i.x; -backupReg1i = R126i.z; -backupReg2i = R127i.w; -R127i.x = floatBitsToInt(floor(intBitsToFloat(R1i.y))); -PV1i.x = R127i.x; -R127i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(R127i.w))); -R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PS0i)); -R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.w)); -R124i.w = floatBitsToInt(intBitsToFloat(backupReg2i) + -(0.5)); -PS1i = R124i.w; -// 12 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.z),intBitsToFloat(R5i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R125i.w = tempi.x; -PS0i = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(PV1i.x))); -// 13 -PV1i.x = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(PS0i)); -PV1i.x = clampFI32(PV1i.x); -PV1i.y = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(R127i.y)); -PV1i.y = clampFI32(PV1i.y); -PV1i.z = floatBitsToInt(intBitsToFloat(R127i.x) + -(0.5)); -PV1i.w = R6i.x; -PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); -PS1i = R4i.y; -PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); -// 14 -PV0i.x = R4i.z; -PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); -PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.w)); -R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.w)) + intBitsToFloat(R125i.x))); -PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.z)); -R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PS1i)) + intBitsToFloat(R127i.z))); -PS0i = R127i.y; -// 15 -R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.y))); -R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w))); -R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.z))); -PV1i.z = R124i.z; -R3i.w = floatBitsToInt(roundEven(0.0)); -R2i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); -PS1i = R2i.w; -// 16 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(uf_remappedPS[3].y),intBitsToFloat(uf_remappedPS[3].z),-0.0),vec4(intBitsToFloat(R126i.z),intBitsToFloat(R127i.y),intBitsToFloat(PV1i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R125i.z = floatBitsToInt(intBitsToFloat(R9i.w) * intBitsToFloat(0x437f0000)); -PS0i = R125i.z; -// 17 -R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),-0.0),vec4(intBitsToFloat(R126i.z),intBitsToFloat(R127i.y),intBitsToFloat(R124i.z),0.0))); -PV1i.x = R1i.x; -PV1i.y = R1i.x; -PV1i.z = R1i.x; -PV1i.w = R1i.x; -R1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x))); -PS1i = R1i.z; -// 18 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),-0.0),vec4(intBitsToFloat(R126i.z),intBitsToFloat(R127i.y),intBitsToFloat(R124i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R1i.y = tempi.x; -R6i.y = int(intBitsToFloat(R125i.z)); -PS0i = R6i.y; -// 19 -redcCUBE(vec4(intBitsToFloat(R1i.z),intBitsToFloat(R1i.z),intBitsToFloat(R1i.x),intBitsToFloat(PV0i.x)),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(R1i.x),intBitsToFloat(R1i.z),intBitsToFloat(R1i.z)),cubeMapSTM,cubeMapFaceId); -R126i.x = floatBitsToInt(cubeMapSTM.x); -R126i.y = floatBitsToInt(cubeMapSTM.y); -R126i.z = floatBitsToInt(cubeMapSTM.z); -R126i.w = cubeMapFaceId; -PV1i.x = R126i.x; -PV1i.y = R126i.y; -PV1i.z = R126i.z; -PV1i.w = R126i.w; -R1i.x = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(uf_remappedPS[6].x)); -PS1i = R1i.x; -// 20 -R5i.x = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(uf_remappedPS[6].z)); -R1i.y = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(uf_remappedPS[6].y)); -R2i.z = PV1i.w; -R5i.w = floatBitsToInt(max(-(intBitsToFloat(R125i.w)), 0.0)); -PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); -// 21 -R0i.x = floatBitsToInt(-(intBitsToFloat(R7i.w)) + 1.0); -R5i.y = 0; -R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS0i)) + 1.5)); -R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PS0i)) + 1.5)); -R4i.x = R6i.y & 0x000000fc; -PS1i = R4i.x; -// 0 -R2i.x = R1i.w; -R2i.y = R5i.z; -R5i.z = floatBitsToInt(min(intBitsToFloat(R5i.w), 1.0)); -R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(uf_remappedPS[7].w))); -R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(uf_remappedPS[7].w))); -PS0i = R0i.y; -R10i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R3i.xy)).xyz); -R8i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.w))).xyz); -R2i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R2i.xy),R2i.z),cubeMapArrayIndex8),intBitsToFloat(R2i.w)).xyz); -R3i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R3i.xy)).xyz); -// 0 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R5i.x),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R5i.x),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBitsToFloat(uf_remappedPS[7].w))); -PS0i = R127i.z; -// 1 -R125i.x = floatBitsToInt(-(intBitsToFloat(R5i.z)) + 1.0); -R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(R0i.x)) + intBitsToFloat(R0i.x))); -PV1i.y = R123i.y; -R125i.z = R6i.y & 0x00000002; -R126i.w = 0; -tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); -PS1i = floatBitsToInt(tempResultf); -// 2 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PS1i))); -PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(0x3c23d70a)); -PV0i.z = clampFI32(PV0i.z); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS1i))); -PS0i = floatBitsToInt(float(R4i.x)); -// 3 -R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[7].w))); -PV1i.x = R126i.x; -R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[7].w))); -PV1i.y = R126i.y; -R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[7].w))); -PV1i.z = R126i.z; -R127i.w = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3b820821)); -R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); -PS1i = R1i.x; -// 4 -backupReg0i = R0i.y; -backupReg1i = R0i.x; -tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R1i.w)),-(intBitsToFloat(backupReg0i)),-(intBitsToFloat(R127i.z)),-0.0),vec4(-(intBitsToFloat(PV1i.x)),-(intBitsToFloat(PV1i.y)),-(intBitsToFloat(PV1i.z)),0.0))); -tempi.x = clampFI32(tempi.x); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R124i.z = tempi.x; -R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * 0.5 + 0.5)); -PS0i = R127i.y; -// 5 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),intBitsToFloat(R4i.z)),vec4(-(intBitsToFloat(R126i.x)),-(intBitsToFloat(R126i.y)),-(intBitsToFloat(R126i.z)),-(intBitsToFloat(R5i.y))))); -tempi.x = clampFI32(tempi.x); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R126i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); -PS1i = R126i.y; -// 6 -backupReg0i = R0i.y; -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),intBitsToFloat(R4i.z)),vec4(-(intBitsToFloat(R1i.w)),-(intBitsToFloat(backupReg0i)),-(intBitsToFloat(R127i.z)),-(intBitsToFloat(R126i.w))))); -tempi.x = clampFI32(tempi.x); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R124i.w = tempi.x; -R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); -PS0i = R126i.w; -// 7 -backupReg0i = R125i.x; -backupReg0i = R125i.x; -backupReg1i = R127i.y; -backupReg1i = R127i.y; -R125i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); -PV1i.x = R125i.x; -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PV0i.x))); -R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i))); -R4i.z = floatBitsToInt(intBitsToFloat(R4i.z) / 2.0); -R125i.w = floatBitsToInt((intBitsToFloat(R127i.w) * 0.25 + 0.25)); -PV1i.w = R125i.w; -R127i.x = floatBitsToInt(float(R125i.z)); -R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0); -PS1i = R127i.x; -// 8 -R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.y)) + intBitsToFloat(R126i.y))); -R126i.y = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0)); -R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R126i.w)) + -(intBitsToFloat(R126i.w)))); -PV0i.z = R127i.z; -R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); -PV0i.w = R123i.w; -R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),-(intBitsToFloat(PV1i.w))) + intBitsToFloat(R10i.y))); -PS0i = R125i.z; -// 9 -PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3e19999a)); -R124i.y = floatBitsToInt((intBitsToFloat(R10i.y) * 0.5 + 0.5)); -R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PV0i.w))); -PV1i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + 1.0); -R125i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + 1.0); -PS1i = R125i.y; -// 10 -backupReg0i = R127i.y; -backupReg1i = R5i.z; -backupReg1i = R5i.z; -R123i.x = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a))); -PV0i.x = R123i.x; -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(uf_remappedPS[8].x))); -R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); -R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R4i.z))) + intBitsToFloat(backupReg1i))); -R125i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); -PS0i = R125i.x; -// 11 -backupReg0i = R125i.y; -backupReg0i = R125i.y; -R124i.x = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R125i.z)); -R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); -R127i.z = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(R124i.y)); -R127i.z = clampFI32(R127i.z); -R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.x)) + intBitsToFloat(R126i.x))); -PV1i.w = R123i.w; -R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.x))); -PS1i = R125i.z; -// 12 -backupReg0i = R126i.x; -backupReg1i = R126i.z; -R126i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(R126i.w)); -R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),-(intBitsToFloat(R4i.z))) + intBitsToFloat(R124i.w))); -PV0i.y = R123i.y; -R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.w))); -R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R125i.x))); -R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R127i.x))) + intBitsToFloat(R127i.y))); -PS0i = R125i.x; -// 13 -backupReg0i = R127i.x; -backupReg1i = R127i.z; -backupReg2i = R125i.y; -R127i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV0i.y)); -R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),-(intBitsToFloat(backupReg0i))) + intBitsToFloat(R124i.x))); -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w))); -R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(backupReg1i))); -PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); -// 14 -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.w))) + intBitsToFloat(R125i.z))); -PV0i.x = R123i.x; -R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R125i.x))); -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.z))) + intBitsToFloat(R125i.z))); -PV0i.z = R123i.z; -R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); -R127i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.x)); -PS0i = R127i.y; -// 15 -backupReg0i = R125i.y; -backupReg1i = R126i.w; -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.z))); -R125i.y = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(PV0i.z)); -R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3f400000)); -R126i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.x)); -R127i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.x)); -PS1i = R127i.z; -// 16 -backupReg0i = R125i.w; -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.x))); -PV0i.x = R123i.x; -R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.y))); -PV0i.y = R123i.y; -PV0i.z = floatBitsToInt(0.25 * intBitsToFloat(R127i.y)); -R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R8i.z))); -R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.x))); -PS0i = R125i.z; -// 17 -backupReg0i = R126i.z; -R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV0i.z))); -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R124i.w))); -R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.w))); -R126i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); -R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); -PS1i = R127i.z; -// 18 -R123i.x = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R123i.x = clampFI32(R123i.x); -PV0i.x = R123i.x; -R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w))); -PV0i.y = R123i.y; -R123i.z = floatBitsToInt((intBitsToFloat(R9i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R123i.z = clampFI32(R123i.z); -PV0i.z = R123i.z; -R123i.w = floatBitsToInt((intBitsToFloat(R9i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R123i.w = clampFI32(R123i.w); -PV0i.w = R123i.w; -R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.y))); -PS0i = R126i.x; -// 19 -R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.w))); -R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.x))); -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R127i.x))); -R9i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.z))); -R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y), intBitsToFloat(R127i.x))); -PS1i = R126i.w; -// 20 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R126i.z))); -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R126i.z))); -PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z), intBitsToFloat(R127i.x))); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i.z))); -R9i.x = R6i.y & int(1); -PS0i = R9i.x; -// 21 -R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.w))); -R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.x))); -R2i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -R7i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.y))); -R6i.y = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -PS1i = R6i.y; -// 0 -R123i.x = floatBitsToInt((intBitsToFloat(R9i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -PV0i.x = R123i.x; -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(R10i.z))); -PV0i.z = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R6i.y)); -PV0i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z)); -PS0i = floatBitsToInt(float(R9i.x)); -// 1 -R7i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R3i.x))); -PV1i.y = floatBitsToInt(intBitsToFloat(R7i.w) + intBitsToFloat(PV0i.x)); -R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PV0i.y))); -R7i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R3i.y))); -PS1i = R7i.y; -// 2 -R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R3i.z))); -// export -passPixelColor0 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.y), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w)); -} diff --git a/Quality/BreathOfTheWild_Switch/eabf1e8268c0acf2_0000000079249749_ps.txt b/Quality/BreathOfTheWild_Switch/eabf1e8268c0acf2_0000000079249749_ps.txt deleted file mode 100644 index 80d4090f..00000000 --- a/Quality/BreathOfTheWild_Switch/eabf1e8268c0acf2_0000000079249749_ps.txt +++ /dev/null @@ -1,654 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -// shader eabf1e8268c0acf2 -// AARestore -// affects the edges of terrain and buildings -// original shader dumped using cemu 1.10.0f, BotW 1.3.1 -uniform ivec4 uf_remappedPS[10]; -layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 -layout(location = 0) in vec4 passParameterSem0; -layout(location = 1) in vec4 passParameterSem1; -layout(location = 2) in vec4 passParameterSem3; -layout(location = 3) in vec4 passParameterSem4; -layout(location = 4) in vec4 passParameterSem6; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) -{ -// stm -> x .. s, y .. t, z .. MajorAxis*2.0 -vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); -float rx = inputCoord.x; -float ry = inputCoord.y; -float rz = inputCoord.z; -if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) -{ -stm.z = rx*2.0; -stm.xy = vec2(ry,rz); -if( rx >= 0.0 ) -{ -faceId = 0; -} -else -{ -faceId = 1; -} -} -else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) -{ -stm.z = ry*2.0; -stm.xy = vec2(rx,rz); -if( ry >= 0.0 ) -{ -faceId = 2; -} -else -{ -faceId = 3; -} -} -else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) -{ -stm.z = rz*2.0; -stm.xy = vec2(rx,ry); -if( rz >= 0.0 ) -{ -faceId = 4; -} -else -{ -faceId = 5; -} -} -} -vec3 redcCUBEReverse(vec2 st, int faceId) -{ -st.yx = st.xy; -vec3 v; -float majorAxis = 1.0; -if( faceId == 0 ) -{ -v.yz = (st-vec2(1.5))*(majorAxis*2.0); -v.x = 1.0; -} -else if( faceId == 1 ) -{ -v.yz = (st-vec2(1.5))*(majorAxis*2.0); -v.x = -1.0; -} -else if( faceId == 2 ) -{ -v.xz = (st-vec2(1.5))*(majorAxis*2.0); -v.y = 1.0; -} -else if( faceId == 3 ) -{ -v.xz = (st-vec2(1.5))*(majorAxis*2.0); -v.y = -1.0; -} -else if( faceId == 4 ) -{ -v.xy = (st-vec2(1.5))*(majorAxis*2.0); -v.z = 1.0; -} -else -{ -v.xy = (st-vec2(1.5))*(majorAxis*2.0); -v.z = -1.0; -} -return v; -} -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -ivec4 R0i = ivec4(0); -ivec4 R1i = ivec4(0); -ivec4 R2i = ivec4(0); -ivec4 R3i = ivec4(0); -ivec4 R4i = ivec4(0); -ivec4 R5i = ivec4(0); -ivec4 R6i = ivec4(0); -ivec4 R7i = ivec4(0); -ivec4 R8i = ivec4(0); -ivec4 R9i = ivec4(0); -ivec4 R10i = ivec4(0); -ivec4 R11i = ivec4(0); -ivec4 R12i = ivec4(0); -ivec4 R13i = ivec4(0); -ivec4 R122i = ivec4(0); -ivec4 R123i = ivec4(0); -ivec4 R124i = ivec4(0); -ivec4 R125i = ivec4(0); -ivec4 R126i = ivec4(0); -ivec4 R127i = ivec4(0); -int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; -ivec4 PV0i = ivec4(0), PV1i = ivec4(0); -int PS0i = 0, PS1i = 0; -ivec4 tempi = ivec4(0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -float cubeMapArrayIndex8 = 0.0; -R0i = floatBitsToInt(passParameterSem0); -R1i = floatBitsToInt(passParameterSem1); -R2i = floatBitsToInt(passParameterSem3); -R3i = floatBitsToInt(passParameterSem4); -R4i = floatBitsToInt(passParameterSem6); -R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw); -R2i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); -//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); -//R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw); -R4i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw); -// 0 -R127i.x = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0))); -PV0i.x = R127i.x; -R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0))); -PV0i.y = R127i.y; -R124i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0))); -PV0i.z = R124i.z; -R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); -PV0i.w = R127i.w; -R126i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.y)); -PS0i = R126i.w; -// 1 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R8i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w))); -PS1i = R8i.z; -// 2 -R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(R127i.w)))); -R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(R127i.w)))); -R125i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.x)); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(uf_remappedPS[2].y))); -tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); -R125i.x = floatBitsToInt(tempResultf); -PS0i = R125i.x; -// 3 -R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); -PV1i.x = R5i.x; -R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); -R127i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.w)); -R127i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.z)); -R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); -PS1i = R126i.z; -// 4 -backupReg0i = R0i.x; -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R9i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(R10i.x),intBitsToFloat(R9i.y),intBitsToFloat(R8i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); -PS0i = R8i.x; -// 5 -backupReg0i = R126i.w; -backupReg0i = R126i.w; -R127i.x = floatBitsToInt(max(intBitsToFloat(R127i.z), -(intBitsToFloat(R127i.z)))); -R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(R0i.y))); -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R126i.z))); -R126i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); -PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); -// 6 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R127i.y = tempi.x; -PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i)); -// 7 -PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.w)); -R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PS0i))); -PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.y)); -R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(PS0i))); -R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PS0i))); -PS1i = R9i.z; -// 8 -PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); -PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); -PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R6i.z)); -PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.z), -(intBitsToFloat(PV1i.z)))); -PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 4.0); -PV0i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R6i.x)); -R126i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), -(intBitsToFloat(R125i.z)))); -PS0i = R126i.x; -// 9 -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.x))); -PV1i.x = R123i.x; -PV1i.y = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w)))); -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.z))); -PV1i.z = R123i.z; -PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w)))); -PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 4.0); -PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.y), -(intBitsToFloat(PV0i.y)))); -PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 4.0); -// 10 -backupReg0i = R126i.x; -R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.x)); -PV0i.x = R126i.x; -R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i))); -PV0i.y = R127i.y; -R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R125i.x))); -PV0i.z = R6i.z; -R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.w))); -R127i.z = floatBitsToInt(floor(intBitsToFloat(R3i.x))); -PS0i = R127i.z; -// 11 -R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R10i.y),intBitsToFloat(R2i.w),intBitsToFloat(R9i.z),0.0))); -PV1i.x = R125i.x; -PV1i.y = R125i.x; -PV1i.z = R125i.x; -PV1i.w = R125i.x; -PS1i = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.x)); -// 12 -PV0i.x = floatBitsToInt(floor(intBitsToFloat(R3i.y))); -PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(R126i.x)); -PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PS1i)); -PV0i.w = floatBitsToInt(intBitsToFloat(R3i.x) + -(intBitsToFloat(R127i.z))); -R126i.x = floatBitsToInt(intBitsToFloat(R127i.z) + -(0.5)); -PS0i = R126i.x; -// 13 -backupReg0i = R127i.y; -PV1i.x = floatBitsToInt(intBitsToFloat(R3i.y) + -(intBitsToFloat(PV0i.x))); -R127i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + -(0.5)); -PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); -PV1i.z = clampFI32(PV1i.z); -PV1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.y)); -PS1i = R5i.x; -PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); -// 14 -PV0i.x = R5i.y; -PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); -PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.x)); -PV0i.y = clampFI32(PV0i.y); -PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R126i.x)); -PV0i.w = R6i.z; -PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); -R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PS1i)) + intBitsToFloat(R10i.y))); -PS0i = R126i.x; -// 15 -backupReg0i = R127i.y; -R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.z))); -R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R2i.w))); -R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.z))); -PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg0i)); -R2i.z = floatBitsToInt(roundEven(0.0)); -PS1i = R2i.z; -// 16 -R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(R1i.z))); -R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.w))); -R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(R1i.w))); -R0i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); -R3i.x = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(uf_remappedPS[3].x)); -PS0i = R3i.x; -// 17 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R127i.w = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(0x437f0000)); -PS1i = R127i.w; -// 18 -R124i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); -PV0i.x = R124i.x; -PV0i.y = R124i.x; -PV0i.z = R124i.x; -PV0i.w = R124i.x; -R124i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x))); -PS0i = R124i.z; -// 19 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R124i.y = tempi.x; -R127i.z = floatBitsToInt(max(-(intBitsToFloat(R125i.x)), 0.0)); -PS1i = R127i.z; -// 20 -backupReg0i = R124i.x; -backupReg0i = R124i.x; -backupReg1i = R124i.z; -backupReg1i = R124i.z; -redcCUBE(vec4(intBitsToFloat(R124i.z),intBitsToFloat(R124i.z),intBitsToFloat(backupReg0i),intBitsToFloat(PV1i.x)),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg1i)),cubeMapSTM,cubeMapFaceId); -R124i.x = floatBitsToInt(cubeMapSTM.x); -R124i.y = floatBitsToInt(cubeMapSTM.y); -R124i.z = floatBitsToInt(cubeMapSTM.z); -R124i.w = cubeMapFaceId; -PV0i.x = R124i.x; -PV0i.y = R124i.y; -PV0i.z = R124i.z; -PV0i.w = R124i.w; -R1i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(uf_remappedPS[3].y)); -PS0i = R1i.y; -// 21 -R6i.x = floatBitsToInt(intBitsToFloat(R9i.z) + intBitsToFloat(uf_remappedPS[3].z)); -R3i.y = floatBitsToInt(-(intBitsToFloat(R7i.w)) + 1.0); -PV1i.y = R3i.y; -R0i.z = PV0i.w; -R3i.w = 0; -PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); -// 22 -R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); -R6i.y = floatBitsToInt(min(intBitsToFloat(R127i.z), 1.0)); -R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(PS1i)) + 1.5)); -R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PS1i)) + 1.5)); -R3i.z = int(intBitsToFloat(R127i.w)); -PS0i = R3i.z; -// 0 -R0i.x = R1i.w; -R0i.y = R1i.z; -R127i.z = floatBitsToInt(intBitsToFloat(R7i.w) * intBitsToFloat(0x437f0000)); -R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x), intBitsToFloat(uf_remappedPS[7].w))); -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y), intBitsToFloat(uf_remappedPS[7].w))); -PS0i = R127i.y; -// 1 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R1i.y),intBitsToFloat(R6i.x),-0.0),vec4(intBitsToFloat(R3i.x),intBitsToFloat(R1i.y),intBitsToFloat(R6i.x),0.0))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), intBitsToFloat(uf_remappedPS[7].w))); -PS1i = R125i.z; -// 2 -PV0i.x = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(0x3c23d70a)); -PV0i.x = clampFI32(PV0i.x); -R124i.y = R3i.z & 0x000000fc; -R124i.z = floatBitsToInt(-(intBitsToFloat(R6i.y)) + 1.0); -R124i.w = 0; -tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); -PS0i = floatBitsToInt(tempResultf); -// 3 -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS0i))); -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS0i))); -R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PS0i))); -R126i.y = int(intBitsToFloat(R127i.z)); -PS1i = R126i.y; -// 4 -backupReg0i = R124i.y; -R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[7].w))); -PV0i.x = R124i.x; -R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(uf_remappedPS[7].w))); -PV0i.y = R124i.y; -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(uf_remappedPS[7].w))); -PV0i.z = R127i.z; -R126i.w = floatBitsToInt((intBitsToFloat(R3i.y) * 0.5 + 0.5)); -R126i.x = floatBitsToInt(float(backupReg0i)); -PS0i = R126i.x; -// 5 -backupReg0i = R124i.z; -backupReg0i = R124i.z; -tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R127i.w)),-(intBitsToFloat(R127i.y)),-(intBitsToFloat(R125i.z)),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); -tempi.x = clampFI32(tempi.x); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R1i.w = tempi.x; -R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); -PS1i = R124i.z; -// 6 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)),vec4(-(intBitsToFloat(R124i.x)),-(intBitsToFloat(R124i.y)),-(intBitsToFloat(R127i.z)),-(intBitsToFloat(R3i.w))))); -tempi.x = clampFI32(tempi.x); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R125i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); -PS0i = R125i.w; -// 7 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)),vec4(-(intBitsToFloat(R127i.w)),-(intBitsToFloat(R127i.y)),-(intBitsToFloat(R125i.z)),-(intBitsToFloat(R124i.w))))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R127i.w = tempi.x; -PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); -// 8 -PV0i.x = R126i.y & int(1); -R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w))); -R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); -R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PS1i)) + -(intBitsToFloat(PS1i)))); -R6i.w = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(0x3b820821)); -R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w))); -PS0i = R127i.z; -// 9 -R126i.x = R127i.w; -R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); -R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(R124i.z)) + intBitsToFloat(R124i.z))); -PV1i.y = R123i.y; -R126i.z = ((PV0i.x == 0)?(0):(0x3f800000)); -R126i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0)); -R7i.x = R127i.w; -R7i.x = clampFI32(R7i.x); -PS1i = R7i.x; -// 10 -R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV1i.y))); -PV0i.y = floatBitsToInt(intBitsToFloat(R125i.z) + 1.0); -R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a))); -R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R6i.y))); -R122i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.z))); -PS0i = R122i.x; -// 11 -backupReg0i = R126i.x; -R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); -R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); -R7i.z = floatBitsToInt((intBitsToFloat(R6i.w) * 0.25 + 0.25)); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(backupReg0i))); -PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.w)); -// 12 -backupReg0i = R124i.x; -R124i.x = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(R125i.w)); -R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); -R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.w))); -R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R7i.x))); -PV0i.w = R123i.w; -R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z))); -PS0i = R127i.y; -// 13 -backupReg0i = R124i.z; -backupReg1i = R126i.y; -backupReg2i = R126i.x; -R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z))); -PV1i.x = R126i.x; -R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w))); -R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R6i.w)) + intBitsToFloat(backupReg0i))); -PV1i.z = R124i.z; -R125i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.w)); -PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); -// 14 -backupReg0i = R124i.x; -R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.z))); -R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i))); -R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.x))); -R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R124i.y))) + intBitsToFloat(R127i.y))); -PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); -// 15 -backupReg0i = R126i.x; -backupReg0i = R126i.x; -backupReg1i = R127i.y; -backupReg1i = R127i.y; -backupReg2i = R125i.w; -R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg0i))); -R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg1i))); -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),-(intBitsToFloat(R125i.y))) + intBitsToFloat(R124i.z))); -PV1i.z = R123i.z; -R125i.w = floatBitsToInt(0.25 * intBitsToFloat(PS0i)); -R124i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); -PS1i = R124i.z; -// 16 -backupReg0i = R126i.z; -PV0i.x = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R127i.w)); -PV0i.y = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R124i.x)); -R126i.z = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(backupReg0i)); -R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y))); -R1i.w = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(PV1i.z)); -PS0i = R1i.w; -// 17 -R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R6i.y))); -R6i.y = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(R126i.x)); -R1i.z = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(R127i.y)); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R125i.w))); -R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R125i.w))); -PS1i = R124i.z; -// 18 -R6i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R6i.x = clampFI32(R6i.x); -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R125i.w))); -R12i.z = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R12i.z = clampFI32(R12i.z); -R5i.w = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); -R5i.w = clampFI32(R5i.w); -R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x), intBitsToFloat(PV1i.w))); -PS0i = R4i.x; -// 19 -PV1i.x = R3i.z & int(1); -R3i.y = R2i.y; -R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z), intBitsToFloat(PV0i.y))); -R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y), intBitsToFloat(R124i.z))); -R3i.z = floatBitsToInt(roundEven(1.0)); -PS1i = R3i.z; -// 20 -R3i.x = R2i.x; -R4i.z = floatBitsToInt(float(PV1i.x)); -PS0i = R4i.z; -R4i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R8i.xy)).x); -R13i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R2i.xy)).xyz); -R11i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).xyz); -R3i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z))).xyz); -R0i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R0i.xy),R0i.z),cubeMapArrayIndex8),intBitsToFloat(R0i.w)).xyz); -R2i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R2i.xy)).xyz); -// 0 -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.y),-(intBitsToFloat(R7i.z))) + intBitsToFloat(R13i.y))); -PV0i.x = R123i.x; -R123i.y = floatBitsToInt((intBitsToFloat(R13i.y) * 0.5 + 0.5)); -PV0i.y = R123i.y; -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x),intBitsToFloat(R4i.w)) + intBitsToFloat(uf_remappedPS[1].x))); -PV0i.z = R123i.z; -R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.x), intBitsToFloat(R7i.x))); -R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(R13i.z))); -PS0i = R124i.x; -// 1 -PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z))); -PV1i.y = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.y)); -PV1i.y = clampFI32(PV1i.y); -PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R5i.z))); -PV1i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R9i.x))); -R125i.x = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(PV0i.x)); -PS1i = R125i.x; -// 2 -R126i.x = floatBitsToInt(-(intBitsToFloat(R10i.x)) + intBitsToFloat(PV1i.w)); -PV0i.x = R126i.x; -R127i.y = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(PV1i.z)); -PV0i.y = R127i.y; -PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PV1i.x)); -R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV1i.y))); -R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R125i.w))); -PS0i = R125i.y; -// 3 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.y),intBitsToFloat(R2i.w),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R124i.y = tempi.x; -R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i.w))); -PS1i = R126i.y; -// 4 -backupReg0i = R127i.y; -R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R126i.x))); -PV0i.x = R123i.x; -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i.z))); -R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); -R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R124i.x))); -PS0i = R1i.w; -// 5 -backupReg0i = R0i.x; -backupReg1i = R126i.y; -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R7i.w))); -R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i)) + intBitsToFloat(R3i.x))); -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R6i.y))); -// 6 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.x))); -R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R125i.w)) + intBitsToFloat(PV1i.z))); -PV0i.y = R123i.y; -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(R3i.y))); -PV0i.z = R123i.z; -R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R3i.z))); -PV0i.w = R123i.w; -// 7 -R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.w))); -R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.z))); -R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R126i.y))); -tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y)); -PS1i = floatBitsToInt(tempResultf); -// 8 -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PS1i))); -// 9 -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z), intBitsToFloat(PV0i.w))); -// 10 -PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3ced9168)); -PV0i.y = clampFI32(PV0i.y); -// 11 -R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R10i.z)) + 1.0)); -PV1i.y = R123i.y; -// 12 -R4i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); -// 0 -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.x))); -PV0i.x = R123i.x; -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.z))); -PV0i.z = R123i.z; -R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.y))); -PV0i.w = R123i.w; -// 1 -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.x))); -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R4i.x))); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R4i.x))); -// 2 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R5i.w))); -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R6i.x))); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R12i.z))); -// 3 -R123i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -PV1i.x = R123i.x; -R123i.y = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -PV1i.y = R123i.y; -R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -PV1i.z = R123i.z; -// 4 -backupReg0i = R0i.y; -PV0i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.x)); -PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.y)); -PV0i.w = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV1i.z)); -// 5 -R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R2i.x))); -R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R2i.y))); -R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R2i.z))); -// export -passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); -}