[Sonic Lost World] fix title for Darkness pack

This commit is contained in:
M&M 2021-02-05 16:24:52 -08:00
parent 1ca736e0da
commit b917f0d524
5 changed files with 5 additions and 5 deletions

View File

@ -85,6 +85,6 @@ R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV0
PV1i.z = R123i.z;
// 4
R3i.xyz = floatBitsToInt(vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.z)) + vec3(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.x)));
// export
// export (brightness modified here)
passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)) * 1.6666666667;
}

View File

@ -72,7 +72,7 @@ R123f.y = (mul_nonIEEE(PV0f.x,R1f.w) + R2f.y);
PV1f.y = R123f.y;
R123f.z = (mul_nonIEEE(PV0f.y,R1f.w) + R2f.x);
PV1f.z = R123f.z;
// 2 - Tonemapping
// 2 (brightness modified here)
R3f.xyz = vec3(R0f.x,R0f.y,R0f.z) + vec3(PV1f.z,PV1f.y,PV1f.x) * 1.6666666667;
// export
passPixelColor0 = vec4(R3f.x, R3f.y, R3f.z, R3f.w);

View File

@ -54,7 +54,7 @@ int cubeMapFaceId;
R0f = passParameterSem136;
R1f.xyz = (texture(textureUnitPS3, R0f.xy).xyz);
R0f.xyz = (texture(textureUnitPS0, R0f.xy).xyz);
// 0 - Tonemapping
// 0 (brightness modified here)
backupReg0f = R0f.x;
backupReg1f = R0f.y;
backupReg2f = R0f.z;

View File

@ -132,7 +132,7 @@ PV1f.y = R123f.y;
PV0f.x = PV1f.y * intBitsToFloat(0x3e22f983);
// 13
PS1f = cos((PV0f.x)/0.1591549367);
// 14 - Tonemapping
// 14 (brightness modified here)
R5f.x = ((mul_nonIEEE(PS1f,intBitsToFloat(uf_remappedPS[2].w)) + 1.0) * 1.6666666667);
PV0f.y = mul_nonIEEE(PS1f, R126f.x);
PV0f.z = mul_nonIEEE(PS1f, R127f.y);

View File

@ -1,6 +1,6 @@
[Definition]
titleIds = 0005000010135700,000500001012B100,0005000010128F00
name = Disable Post Processing Effects
name = Darkness
path = "Sonic Lost World/Workarounds/Darkness"
description = Brightens up the game to work around broken tonemapping in Cemu.|Some stages will still be darker than they should, but is overall much better than before.||Made by M&&M.
version = 6