mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-22 01:29:18 +01:00
[Sonic Lost World] fix title for Darkness pack
This commit is contained in:
parent
1ca736e0da
commit
b917f0d524
@ -85,6 +85,6 @@ R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV0
|
||||
PV1i.z = R123i.z;
|
||||
// 4
|
||||
R3i.xyz = floatBitsToInt(vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.z)) + vec3(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.x)));
|
||||
// export
|
||||
// export (brightness modified here)
|
||||
passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)) * 1.6666666667;
|
||||
}
|
||||
|
@ -72,7 +72,7 @@ R123f.y = (mul_nonIEEE(PV0f.x,R1f.w) + R2f.y);
|
||||
PV1f.y = R123f.y;
|
||||
R123f.z = (mul_nonIEEE(PV0f.y,R1f.w) + R2f.x);
|
||||
PV1f.z = R123f.z;
|
||||
// 2 - Tonemapping
|
||||
// 2 (brightness modified here)
|
||||
R3f.xyz = vec3(R0f.x,R0f.y,R0f.z) + vec3(PV1f.z,PV1f.y,PV1f.x) * 1.6666666667;
|
||||
// export
|
||||
passPixelColor0 = vec4(R3f.x, R3f.y, R3f.z, R3f.w);
|
||||
|
@ -54,7 +54,7 @@ int cubeMapFaceId;
|
||||
R0f = passParameterSem136;
|
||||
R1f.xyz = (texture(textureUnitPS3, R0f.xy).xyz);
|
||||
R0f.xyz = (texture(textureUnitPS0, R0f.xy).xyz);
|
||||
// 0 - Tonemapping
|
||||
// 0 (brightness modified here)
|
||||
backupReg0f = R0f.x;
|
||||
backupReg1f = R0f.y;
|
||||
backupReg2f = R0f.z;
|
||||
|
@ -132,7 +132,7 @@ PV1f.y = R123f.y;
|
||||
PV0f.x = PV1f.y * intBitsToFloat(0x3e22f983);
|
||||
// 13
|
||||
PS1f = cos((PV0f.x)/0.1591549367);
|
||||
// 14 - Tonemapping
|
||||
// 14 (brightness modified here)
|
||||
R5f.x = ((mul_nonIEEE(PS1f,intBitsToFloat(uf_remappedPS[2].w)) + 1.0) * 1.6666666667);
|
||||
PV0f.y = mul_nonIEEE(PS1f, R126f.x);
|
||||
PV0f.z = mul_nonIEEE(PS1f, R127f.y);
|
||||
|
@ -1,6 +1,6 @@
|
||||
[Definition]
|
||||
titleIds = 0005000010135700,000500001012B100,0005000010128F00
|
||||
name = Disable Post Processing Effects
|
||||
name = Darkness
|
||||
path = "Sonic Lost World/Workarounds/Darkness"
|
||||
description = Brightens up the game to work around broken tonemapping in Cemu.|Some stages will still be darker than they should, but is overall much better than before.||Made by M&&M.
|
||||
version = 6
|
||||
|
Loading…
Reference in New Issue
Block a user