diff --git a/Enhancement/BreathOfTheWild_!HighShadows/rules.txt b/Enhancement/BreathOfTheWild_!HighShadows/rules.txt deleted file mode 100644 index 134aa8e0..00000000 --- a/Enhancement/BreathOfTheWild_!HighShadows/rules.txt +++ /dev/null @@ -1,18 +0,0 @@ -[Definition] -titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 -name = "The Legend of Zelda: Breath of the Wild - High Resolution Shadows" -version = 2 - -[TextureRedefine] -width = 360 -height = 360 -formats = 0x005 -overwriteWidth = 5760 #x16 -overwriteHeight = 5760 #x16 - -[TextureRedefine] -width = 720 -height = 720 -formats = 0x005 -overwriteWidth = 11520 #x16 -overwriteHeight = 11520 #x16 \ No newline at end of file diff --git a/Enhancement/CaptainToad_HighResShadows/rules.txt b/Enhancement/CaptainToad_HighResShadows/rules.txt deleted file mode 100644 index 62972b1b..00000000 --- a/Enhancement/CaptainToad_HighResShadows/rules.txt +++ /dev/null @@ -1,12 +0,0 @@ -# Found by Dario FF -[Definition] -titleIds = 0005000010180600,0005000010180700,0005000010180500 -name = "Captain Toad: Treasure Tracker - Higher Quality Shadows" -version = 2 - -[TextureRedefine] -width = 1024 -height = 1024 -formats = 0x005 -overwriteWidth = 2048 -overwriteHeight = 2048 \ No newline at end of file diff --git a/Enhancement/HyruleWarriors_HighResShadows/rules.txt b/Enhancement/HyruleWarriors_HighResShadows/rules.txt deleted file mode 100644 index bee43b29..00000000 --- a/Enhancement/HyruleWarriors_HighResShadows/rules.txt +++ /dev/null @@ -1,11 +0,0 @@ -[Definition] -titleIds = 000500001017D800,000500001017D900,000500001017CD00 -name = "Hyrule Warriors - Higher Quality Shadows" -version = 2 - -[TextureRedefine] -width = 1024 -height = 2048 -formats = 0x005 -overwriteWidth = 2048 -overwriteHeight = 4096 diff --git a/Enhancement/MarioKart8_HighResShadows/rules.txt b/Enhancement/MarioKart8_HighResShadows/rules.txt deleted file mode 100644 index 7fbc098d..00000000 --- a/Enhancement/MarioKart8_HighResShadows/rules.txt +++ /dev/null @@ -1,12 +0,0 @@ -# Found by StripTheSoul -[Definition] -titleIds = 000500001010ec00,000500001010ed00,000500001010eb00 -name = "Mario Kart 8 - Higher Quality Shadows" -version = 2 - -[TextureRedefine] -width = 1024 -height = 1024 -formats = 0x005 -overwriteWidth = 2048 -overwriteHeight = 2048 diff --git a/Enhancement/NSMBU_HighResShadows/rules.txt b/Enhancement/NSMBU_HighResShadows/rules.txt deleted file mode 100644 index 5605c318..00000000 --- a/Enhancement/NSMBU_HighResShadows/rules.txt +++ /dev/null @@ -1,11 +0,0 @@ -[Definition] -titleIds = 0005000010101D00,0005000010101E00,000500001014B700,000500001014B800,0005000010101C00,0005000010142300,0005000010142400,0005000010142200 -name = "New Super Mario Bros. U + New Super Luigi U - Higher Quality Shadows" -version = 2 - -[TextureRedefine] -width = 1024 -height = 1024 -formats = 0x005 #0x034 static shadow texture, don't scale -overwriteWidth = 2048 -overwriteHeight = 2048 \ No newline at end of file diff --git a/Enhancement/NintendoLand_HighResShadows/rules.txt b/Enhancement/NintendoLand_HighResShadows/rules.txt deleted file mode 100644 index 6924de6f..00000000 --- a/Enhancement/NintendoLand_HighResShadows/rules.txt +++ /dev/null @@ -1,18 +0,0 @@ -[Definition] -titleIds = 0005000010101F00,0005000010102000,0005000010102100 -name = "Nintendo Land - Higher Quality Shadows" -version = 2 - -[TextureRedefine] -width = 856 -height = 856 -formats = 0x005 -overwriteWidth = 1712 -overwriteHeight = 1712 - -[TextureRedefine] -width = 2048 -height = 2048 -formats = 0x005 -overwriteWidth = 4096 -overwriteHeight = 4096 \ No newline at end of file diff --git a/Enhancement/Pokken_HighResShadows/rules.txt b/Enhancement/Pokken_HighResShadows/rules.txt deleted file mode 100644 index 82e4b2c7..00000000 --- a/Enhancement/Pokken_HighResShadows/rules.txt +++ /dev/null @@ -1,11 +0,0 @@ -[Definition] -titleIds = 00050000101DF400,00050002101DF401,00050000101DF500 -name = "Pokken Tournament - High Res Shadows" -version = 2 - -[TextureRedefine] -width = 512 -height = 512 -formats = 0x005 -overwriteWidth = 1024 -overwriteHeight = 1024 diff --git a/Enhancement/Splatoon_HighResShadows/b4196905d6fff2bb_0000000000001e69_ps.txt b/Enhancement/Splatoon_HighResShadows/b4196905d6fff2bb_0000000000001e69_ps.txt deleted file mode 100644 index 79c6bfc4..00000000 --- a/Enhancement/Splatoon_HighResShadows/b4196905d6fff2bb_0000000000001e69_ps.txt +++ /dev/null @@ -1,229 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -#extension GL_ARB_separate_shader_objects : enable -// shader b4196905d6fff2bb -// Used for: Hack to fix an issue with shadows on the (campaign) end screen (Github link: https://github.com/slashiee/cemu_graphic_packs/issues/149) - -uniform ivec4 uf_remappedPS[12]; -layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4240800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 1) uniform sampler2DArrayShadow textureUnitPS1;// Tex1 addr 0xf494a800 res 2048x2048x1 dim 5 tm: 4 format 0005 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 6 6 6 border: 2 -layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x177b5000 res 4x4x1 dim 1 tm: 2 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 -layout(location = 0) noperspective in vec4 passParameterSem0; -layout(location = 1) noperspective in vec4 passParameterSem4; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){return mix(0.0, a*b, (a != 0.0) && (b != 0.0));} -void main() -{ -vec4 R0f = vec4(0.0); -vec4 R1f = vec4(0.0); -vec4 R2f = vec4(0.0); -vec4 R3f = vec4(0.0); -vec4 R4f = vec4(0.0); -vec4 R5f = vec4(0.0); -vec4 R6f = vec4(0.0); -vec4 R123f = vec4(0.0); -vec4 R124f = vec4(0.0); -vec4 R125f = vec4(0.0); -vec4 R126f = vec4(0.0); -vec4 R127f = vec4(0.0); -float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; -vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); -float PS0f = 0.0, PS1f = 0.0; -vec4 tempf = vec4(0.0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -R0f = passParameterSem0; -R1f = passParameterSem4; -R0f.w = (texture(textureUnitPS0, R1f.xy).x); -// 0 -R125f.x = 1.0; -PV0f.y = 0.0; // = fix -PV0f.y /= 2.0; -PV0f.z = intBitsToFloat(uf_remappedPS[0].z); -PV0f.z /= 2.0; -R123f.w = (mul_nonIEEE(-(R0f.w),intBitsToFloat(uf_remappedPS[1].y)) + 1.0); -PV0f.w = R123f.w; -R127f.x = -(intBitsToFloat(uf_remappedPS[0].z)); -R127f.x /= 2.0; -PS0f = R127f.x; -// 1 -R126f.x = 0.0; -R127f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), PV0f.y); -R126f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), PV0f.z); -PV1f.w = -(intBitsToFloat(uf_remappedPS[0].w)); -PV1f.w /= 2.0; -PS1f = 1.0 / PV0f.w; -// 2 -backupReg0f = R127f.x; -R127f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), backupReg0f); -PV0f.y = -(intBitsToFloat(uf_remappedPS[1].x)) * PS1f; -R1f.z = roundEven(0.0); -PV0f.z = R1f.z; -R126f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), PV1f.w); -// 3 -R5f.x = mul_nonIEEE(R0f.x, PV0f.y); -PV1f.x = R5f.x; -R5f.y = mul_nonIEEE(R0f.y, PV0f.y); -PV1f.y = R5f.y; -R124f.z = PV0f.y; -PV1f.z = R124f.z; -R125f.w = -(PV0f.y) + -(intBitsToFloat(uf_remappedPS[2].x)); -R2f.z = PV0f.z; -PS1f = R2f.z; -// 4 -tempf.x = dot(vec4(PV1f.x,PV1f.y,PV1f.z,R125f.x),vec4(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(uf_remappedPS[3].y),intBitsToFloat(uf_remappedPS[3].z),intBitsToFloat(uf_remappedPS[3].w))); -PV0f.x = tempf.x; -PV0f.y = tempf.x; -PV0f.z = tempf.x; -PV0f.w = tempf.x; -R3f.z = R1f.z; -PS0f = R3f.z; -// 5 -tempf.x = dot(vec4(R5f.x,R5f.y,R124f.z,R125f.x),vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),intBitsToFloat(uf_remappedPS[4].w))); -PV1f.x = tempf.x; -PV1f.y = tempf.x; -PV1f.z = tempf.x; -PV1f.w = tempf.x; -R125f.z = 1.0 / PV0f.x; -PS1f = R125f.z; -// 6 -tempf.x = dot(vec4(R5f.x,R5f.y,R124f.z,R125f.x),vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),intBitsToFloat(uf_remappedPS[5].w))); -PV0f.x = tempf.x; -PV0f.y = tempf.x; -PV0f.z = tempf.x; -PV0f.w = tempf.x; -R127f.z = 1.0 / PV1f.x; -PS0f = R127f.z; -// 7 -tempf.x = dot(vec4(R5f.x,R5f.y,R124f.z,R125f.x),vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),intBitsToFloat(uf_remappedPS[6].w))); -PV1f.x = tempf.x; -PV1f.y = tempf.x; -PV1f.z = tempf.x; -PV1f.w = tempf.x; -R127f.w = PV0f.x * R125f.z; -PS1f = R127f.w; -// 8 -tempf.x = dot(vec4(R5f.x,R5f.y,R124f.z,R125f.x),vec4(intBitsToFloat(uf_remappedPS[7].x),intBitsToFloat(uf_remappedPS[7].y),intBitsToFloat(uf_remappedPS[7].z),intBitsToFloat(uf_remappedPS[7].w))); -PV0f.x = tempf.x; -PV0f.y = tempf.x; -PV0f.z = tempf.x; -PV0f.w = tempf.x; -R0f.x = mul_nonIEEE(PV1f.x, R127f.z); -PS0f = R0f.x; -// 9 -backupReg0f = R127f.x; -R127f.x = mul_nonIEEE(R127f.w, R127f.y); -PV1f.x = R127f.x; -R0f.y = mul_nonIEEE(PV0f.x, R127f.z); -R127f.z = R127f.w + R126f.x; -R124f.w = mul_nonIEEE(R127f.w, R126f.z); -R126f.x = mul_nonIEEE(R127f.w, backupReg0f); -PS1f = R126f.x; -// 10 -tempf.x = dot(vec4(R5f.x,R5f.y,R124f.z,R125f.x),vec4(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(uf_remappedPS[8].z),intBitsToFloat(uf_remappedPS[8].w))); -PV0f.x = tempf.x; -PV0f.y = tempf.x; -PV0f.z = tempf.x; -PV0f.w = tempf.x; -R126f.z = PV1f.x; -PS0f = R126f.z; -// 11 -tempf.x = dot(vec4(R5f.x,R5f.y,R124f.z,R125f.x),vec4(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(uf_remappedPS[9].z),intBitsToFloat(uf_remappedPS[9].w))); -PV1f.x = tempf.x; -PV1f.y = tempf.x; -PV1f.z = tempf.x; -PV1f.w = tempf.x; -R127f.y = PV0f.x * R125f.z; -PS1f = R127f.y; -// 12 -R124f.x = PV1f.x * R125f.z; -PV0f.x = R124f.x; -R126f.y = mul_nonIEEE(R127f.w, R126f.w); -R4f.z = R1f.z; -R127f.w = R127f.z; -R127f.w = clamp(R127f.w, 0.0, 1.0); -PV0f.w = R127f.w; -R1f.x = PS1f + R124f.w; -PS0f = R1f.x; -// 13 -R2f.x = R127f.y + R126f.x; -R1f.y = PV0f.x + R126f.z; -R5f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z), R125f.w); -R5f.z = clamp(R5f.z, 0.0, 1.0); -R1f.w = PV0f.w; -R2f.y = PV0f.x + R127f.x; -PS1f = R2f.y; -// 14 -R3f.x = R127f.y + R124f.w; -R3f.y = R124f.x + R126f.y; -PV0f.z = mul_nonIEEE(R125f.x, intBitsToFloat(uf_remappedPS[10].w)); -R2f.w = R127f.w; -R3f.w = R127f.w; -PS0f = R3f.w; -// 15 -R4f.x = R127f.y + R126f.x; -R4f.y = R124f.x + R126f.y; -R0f.z = (mul_nonIEEE(R124f.z,intBitsToFloat(uf_remappedPS[10].z)) + PV0f.z); -R4f.w = R127f.w; -R6f.x = intBitsToFloat(uf_remappedPS[11].x); -PS1f = R6f.x; -R0f.xy = (texture(textureUnitPS2, R0f.xy).xy); -R1f.z = (texture(textureUnitPS1, vec4(R1f.x,R1f.y,R1f.z,R1f.w))); -R2f.y = (texture(textureUnitPS1, vec4(R2f.x,R2f.y,R2f.z,R2f.w))); -R3f.x = (texture(textureUnitPS1, vec4(R3f.x,R3f.y,R3f.z,R3f.w))); -R4f.w = (texture(textureUnitPS1, vec4(R4f.x,R4f.y,R4f.z,R4f.w))); -// 0 -backupReg0f = R0f.z; -backupReg1f = R0f.x; -backupReg1f = R0f.x; -backupReg2f = R0f.y; -tempf.x = dot(vec4(R5f.x,R5f.y,backupReg0f,0.0),vec4(intBitsToFloat(uf_remappedPS[10].x),intBitsToFloat(uf_remappedPS[10].y),1.0,0.0)); -PV0f.x = tempf.x; -PV0f.y = tempf.x; -PV0f.z = tempf.x; -PV0f.w = tempf.x; -R127f.w = (mul_nonIEEE(-(backupReg1f),backupReg1f) + backupReg2f); -PS0f = R127f.w; -// 1 -PV1f.z = R1f.z + R2f.y; -PV1f.z /= 2.0; -PV1f.w = min(PV0f.x, 1.0); -R6f.w = intBitsToFloat(uf_remappedPS[11].w); -PS1f = R6f.w; -// 2 -R123f.y = (R3f.x * 0.5 + PV1f.z); -PV0f.y = R123f.y; -PV0f.z = PV1f.w + -(R0f.x); -// 3 -R123f.x = (R4f.w * 0.5 + PV0f.y)/2.0; -PV1f.x = R123f.x; -R123f.y = (mul_nonIEEE(PV0f.z,PV0f.z) + R127f.w); -PV1f.y = R123f.y; -R124f.z = (0.0 >= PV0f.z)?1.0:0.0; -// 4 -R6f.y = R5f.z + PV1f.x; -PS0f = 1.0 / PV1f.y; -// 5 -PV1f.w = R127f.w * PS0f; -// 6 -PV0f.y = max(PV1f.w, R124f.z); -// 7 -PV1f.x = min(PV0f.y, 1.0); -// 8 -R6f.z = R5f.z + PV1f.x; -// export -passPixelColor0 = vec4(R6f.x, R6f.y, R6f.z, R6f.w); -} diff --git a/Enhancement/Splatoon_HighResShadows/rules.txt b/Enhancement/Splatoon_HighResShadows/rules.txt deleted file mode 100644 index b049e77f..00000000 --- a/Enhancement/Splatoon_HighResShadows/rules.txt +++ /dev/null @@ -1,18 +0,0 @@ -[Definition] -titleIds = 0005000010176900,0005000010176A00,0005000010162B00 -name = "Splatoon - Higher Quality Shadows" -version = 2 - -[TextureRedefine] -width = 1024 -height = 1024 -formats = 0x005 -overwriteWidth = 2048 -overwriteHeight = 2048 - -[TextureRedefine] -width = 2048 -height = 2048 -formats = 0x005 -overwriteWidth = 4096 -overwriteHeight = 4096 diff --git a/Enhancement/SuperMario3DWorld_HighResShadows/rules.txt b/Enhancement/SuperMario3DWorld_HighResShadows/rules.txt deleted file mode 100644 index d4a0a6db..00000000 --- a/Enhancement/SuperMario3DWorld_HighResShadows/rules.txt +++ /dev/null @@ -1,12 +0,0 @@ -# Found by Dario FF -[Definition] -titleIds = 0005000010145D00,0005000010145C00,0005000010106100 -name = "Super Mario 3D World - Higher Quality Shadows" -version = 2 - -[TextureRedefine] -width = 1024 -height = 1024 -formats = 0x005 -overwriteWidth = 2048 -overwriteHeight = 2048 \ No newline at end of file diff --git a/Enhancement/SuperSmashBros_HighResShadows/rules.txt b/Enhancement/SuperSmashBros_HighResShadows/rules.txt deleted file mode 100644 index bef9ba84..00000000 --- a/Enhancement/SuperSmashBros_HighResShadows/rules.txt +++ /dev/null @@ -1,18 +0,0 @@ -[Definition] -titleIds = 0005000010110E00,0005000010145000,0005000010144F00 -name = "Super Smash Bros. for Wii U - Higher Quality Shadows" -version = 2 - -[TextureRedefine] -width = 512 -height = 512 -formats = 0x00f,0x00b -overwriteWidth = 1024 -overwriteHeight = 1024 - -[TextureRedefine] -width = 1024 -height = 1024 -formats = 0x005 -overwriteWidth = 2048 -overwriteHeight = 2048 diff --git a/Enhancement/TwilightPrincessHD_HighResShadows/rules.txt b/Enhancement/TwilightPrincessHD_HighResShadows/rules.txt deleted file mode 100644 index edfb99e4..00000000 --- a/Enhancement/TwilightPrincessHD_HighResShadows/rules.txt +++ /dev/null @@ -1,11 +0,0 @@ -# Found by Esppiral -[Definition] -titleIds = 000500001019C800,000500001019E600,000500001019E500,0005000E1019C800 -name = "The Legend of Zelda: Twilight Princess HD - Higher Quality Shadows" -version = 2 - -[TextureRedefine] -width = 384 -height = 384 -overwriteWidth = 768 -overwriteHeight = 768 \ No newline at end of file diff --git a/Enhancement/WindWakerHD_HighResShadows/rules.txt b/Enhancement/WindWakerHD_HighResShadows/rules.txt deleted file mode 100644 index fcecd1d7..00000000 --- a/Enhancement/WindWakerHD_HighResShadows/rules.txt +++ /dev/null @@ -1,12 +0,0 @@ -# Found by jediyoshi, Shadow format found by SunBroDave -[Definition] -titleIds = 0005000010143400,0005000010143600,0005000010143500 -name = "The Legend of Zelda: The Wind Waker HD - Higher Quality Shadows" -version = 2 - -[TextureRedefine] -width = 1024 -height = 1024 -formats = 0x005 -overwriteWidth = 2048 -overwriteHeight = 2048 \ No newline at end of file diff --git a/Enhancement/XenobladeX_HighResShadows/rules.txt b/Enhancement/XenobladeX_HighResShadows/rules.txt deleted file mode 100644 index 5a5a4003..00000000 --- a/Enhancement/XenobladeX_HighResShadows/rules.txt +++ /dev/null @@ -1,19 +0,0 @@ -# Found by sunbroDave -[Definition] -titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 -name = "Xenoblade Chronicles X - Higher Quality Shadows" -version = 2 - -[TextureRedefine] #XCX shadow -width = 1024 -height = 1024 -formats = 0x005 -overwriteWidth = 2048 -overwriteHeight = 2048 - -[TextureRedefine] #XCX Medium distance shadow -width = 512 -height = 512 -formats = 0x005 -overwriteWidth = 1024 -overwriteHeight = 1024 diff --git a/Source/CaptainToad/rules.txt b/Source/CaptainToad/rules.txt index ec74948a..70e5ea98 100644 --- a/Source/CaptainToad/rules.txt +++ b/Source/CaptainToad/rules.txt @@ -106,3 +106,10 @@ height = 120 formatsExcluded = 0x41A # exclude obvious textures overwriteWidth = overwriteHeight = + +[TextureRedefine] # shadows +width = 1024 +height = 1024 +formats = 0x005 +overwriteWidth = +overwriteHeight = diff --git a/Source/HyruleWarriors/rules.txt b/Source/HyruleWarriors/rules.txt index ab69218f..4743a137 100644 --- a/Source/HyruleWarriors/rules.txt +++ b/Source/HyruleWarriors/rules.txt @@ -98,3 +98,10 @@ height = 1 formats = 0x005 #overwriteWidth = #overwriteHeight = + +[TextureRedefine] # shadows +width = 1024 +height = 2048 +formats = 0x005 +overwriteWidth = +overwriteHeight = diff --git a/Source/MarioKart8/rules.txt b/Source/MarioKart8/rules.txt index 0b7a4e86..8857ced9 100644 --- a/Source/MarioKart8/rules.txt +++ b/Source/MarioKart8/rules.txt @@ -314,4 +314,11 @@ width = 240 height = 134 formatsExcluded = 0x41A # exclude obvious textures overwriteWidth = -overwriteHeight = \ No newline at end of file +overwriteHeight = + +[TextureRedefine] #shadows +width = 1024 +height = 1024 +formats = 0x005 +overwriteWidth = +overwriteHeight = diff --git a/Source/NintendoLand/rules.txt b/Source/NintendoLand/rules.txt index a6f240bd..8ef71f4a 100644 --- a/Source/NintendoLand/rules.txt +++ b/Source/NintendoLand/rules.txt @@ -43,3 +43,17 @@ height = 240 formatsExcluded = 0x41A,0x431 # exclude obvious textures overwriteWidth = overwriteHeight = + +[TextureRedefine] #shadows +width = 856 +height = 856 +formats = 0x005 +overwriteWidth = +overwriteHeight = + +[TextureRedefine] #shadows +width = 2048 +height = 2048 +formats = 0x005 +overwriteWidth = +overwriteHeight = diff --git a/Source/PokkenTournament/rules.txt b/Source/PokkenTournament/rules.txt index c0474206..41feefc5 100644 --- a/Source/PokkenTournament/rules.txt +++ b/Source/PokkenTournament/rules.txt @@ -57,3 +57,10 @@ width = 854 height = 480 overwriteWidth = overwriteHeight = + +[TextureRedefine] #shadows +width = 512 +height = 512 +formats = 0x005 +overwriteWidth = +overwriteHeight = diff --git a/Source/Splatoon/b4196905d6fff2bb_0000000000001e69_ps.txt b/Source/Splatoon/b4196905d6fff2bb_0000000000001e69_ps.txt index e6cac0c8..61b59e99 100644 --- a/Source/Splatoon/b4196905d6fff2bb_0000000000001e69_ps.txt +++ b/Source/Splatoon/b4196905d6fff2bb_0000000000001e69_ps.txt @@ -9,7 +9,10 @@ $scaleFactorY = always_decimal_format($fullHeight / 720.0); #extension GL_ARB_texture_gather : enable #extension GL_ARB_separate_shader_objects : enable // shader b4196905d6fff2bb +// Used for: Fixing high-res shadows on models at end-screen of campaign/matches const float resScale = ; + + uniform ivec4 uf_remappedPS[12]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4240800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 1) uniform sampler2DArrayShadow textureUnitPS1;// Tex1 addr 0xf494a800 res 2048x2048x1 dim 5 tm: 4 format 0005 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 6 6 6 border: 2 @@ -56,7 +59,7 @@ R1f = passParameterSem4; R0f.w = (texture(textureUnitPS0, R1f.xy).x); // 0 R125f.x = 1.0; -PV0f.y = intBitsToFloat(uf_remappedPS[0].w); +PV0f.y = 0.0; // = "fix" PV0f.y /= 2.0; PV0f.z = intBitsToFloat(uf_remappedPS[0].z); PV0f.z /= 2.0; diff --git a/Source/SuperMario3DWorld/rules.txt b/Source/SuperMario3DWorld/rules.txt index 97744411..4f210e82 100644 --- a/Source/SuperMario3DWorld/rules.txt +++ b/Source/SuperMario3DWorld/rules.txt @@ -112,3 +112,10 @@ height = 120 formatsExcluded = 0x41A # exclude obvious textures overwriteWidth = overwriteHeight = + +[TextureRedefine] # shadows +width = 1024 +height = 1024 +formats = 0x005 +overwriteWidth = +overwriteHeight = diff --git a/Source/SuperSmashBros/rules.txt b/Source/SuperSmashBros/rules.txt index 07b2ca32..56d4fe71 100644 --- a/Source/SuperSmashBros/rules.txt +++ b/Source/SuperSmashBros/rules.txt @@ -113,3 +113,17 @@ width = 854 height = 480 #overwriteWidth = #overwriteHeight = + +[TextureRedefine] # shadows +width = 512 +height = 512 +formats = 0x00f,0x00b +overwriteWidth = +overwriteHeight = + +[TextureRedefine] # shadows +width = 1024 +height = 1024 +formats = 0x005 +overwriteWidth = +overwriteHeight = diff --git a/Source/TwilightPrincessHD/rules.txt b/Source/TwilightPrincessHD/rules.txt index 7853a90b..44bf2716 100644 --- a/Source/TwilightPrincessHD/rules.txt +++ b/Source/TwilightPrincessHD/rules.txt @@ -38,3 +38,10 @@ width = 854 height = 480 #overwriteWidth = #overwriteHeight = + +[TextureRedefine] # shadows +width = 384 +height = 384 +#formats = 0x5 # find the format +overwriteWidth = +overwriteHeight =