diff --git a/Resolutions/SonicLostWorld_Resolution/2fc311c50a4dab95_0000000000000000_vs.txt b/Resolutions/SonicLostWorld_Resolution/2fc311c50a4dab95_0000000000000000_vs.txt new file mode 100644 index 00000000..a2f0e904 --- /dev/null +++ b/Resolutions/SonicLostWorld_Resolution/2fc311c50a4dab95_0000000000000000_vs.txt @@ -0,0 +1,158 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +#extension GL_ARB_shading_language_packing : enable +// shader 2fc311c50a4dab95 +// text shader +float origRatio = (float(1280)/float(720)); +float newRatio = (float($width)/float($height)); +uniform ivec4 uf_remappedVS[9]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem3; +layout(location = 2) in uvec4 attrDataSem4; +layout(location = 3) in uvec4 attrDataSem8; +layout(location = 4) in uvec4 attrDataSem9; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 0) out vec4 passParameterSem131; +layout(location = 1) out vec4 passParameterSem136; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R3f = vec4(0.0); +vec4 R4f = vec4(0.0); +vec4 R5f = vec4(0.0); +vec4 R123f = vec4(0.0); +vec4 R127f = vec4(0.0); +uvec4 attrDecoder; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID)); +attrDecoder.xyz = attrDataSem0.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R3f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(floatBitsToInt(1.0))); +attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem3.xyzw)/255.0); +R1f = vec4(intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w)), intBitsToFloat(int(attrDecoder.x))); +attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem4.xyzw)/255.0); +R2f = vec4(intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w)), intBitsToFloat(int(attrDecoder.x))); +attrDecoder.xy = attrDataSem8.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R4f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0))); +attrDecoder.xy = attrDataSem9.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R5f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0))); +// 0 +PV0f.x = intBitsToFloat(uf_remappedVS[0].w) * 1.0; +PV0f.y = intBitsToFloat(uf_remappedVS[0].z) * 1.0; +PV0f.z = intBitsToFloat(uf_remappedVS[0].y) * 1.0; +PV0f.w = intBitsToFloat(uf_remappedVS[0].x) * 1.0; +R0f.x = mul_nonIEEE(R2f.z, R2f.w); +PS0f = R0f.x; +// 1 +R123f.x = (mul_nonIEEE(R3f.z,intBitsToFloat(uf_remappedVS[1].w)) + PV0f.x); +PV1f.x = R123f.x; +R123f.y = (mul_nonIEEE(R3f.z,intBitsToFloat(uf_remappedVS[1].z)) + PV0f.y); +PV1f.y = R123f.y; +R123f.z = (mul_nonIEEE(R3f.z,intBitsToFloat(uf_remappedVS[1].y)) + PV0f.z); +PV1f.z = R123f.z; +R123f.w = (mul_nonIEEE(R3f.z,intBitsToFloat(uf_remappedVS[1].x)) + PV0f.w); +PV1f.w = R123f.w; +R0f.y = mul_nonIEEE(R2f.z, R2f.x); +PS1f = R0f.y; +// 2 +R123f.x = (mul_nonIEEE(R3f.y,intBitsToFloat(uf_remappedVS[2].w)) + PV1f.x); +PV0f.x = R123f.x; +R123f.y = (mul_nonIEEE(R3f.y,intBitsToFloat(uf_remappedVS[2].z)) + PV1f.y); +PV0f.y = R123f.y; +R123f.z = (mul_nonIEEE(R3f.y,intBitsToFloat(uf_remappedVS[2].y)) + PV1f.z); +PV0f.z = R123f.z; +R123f.w = (mul_nonIEEE(R3f.y,intBitsToFloat(uf_remappedVS[2].x)) + PV1f.w); +PV0f.w = R123f.w; +R0f.z = mul_nonIEEE(R2f.z, R2f.y); +PS0f = R0f.z; +// 3 +R123f.x = (mul_nonIEEE(R3f.x,intBitsToFloat(uf_remappedVS[3].w)) + PV0f.x); +PV1f.x = R123f.x; +R127f.y = (mul_nonIEEE(R3f.x,intBitsToFloat(uf_remappedVS[3].z)) + PV0f.y); +R127f.z = (mul_nonIEEE(R3f.x,intBitsToFloat(uf_remappedVS[3].y)) + PV0f.z); +R127f.w = (mul_nonIEEE(R3f.x,intBitsToFloat(uf_remappedVS[3].x)) + PV0f.w); +R0f.w = 0.0; +PS1f = R0f.w; +// 4 +PV0f.x = mul_nonIEEE(PV1f.x, intBitsToFloat(uf_remappedVS[4].w)); +PV0f.y = mul_nonIEEE(PV1f.x, intBitsToFloat(uf_remappedVS[4].z)); +PV0f.z = mul_nonIEEE(PV1f.x, intBitsToFloat(uf_remappedVS[4].y)); +PV0f.w = mul_nonIEEE(PV1f.x, intBitsToFloat(uf_remappedVS[4].x)); +R4f.z = R5f.x; +PS0f = R4f.z; +// 5 +R123f.x = (mul_nonIEEE(R127f.y,intBitsToFloat(uf_remappedVS[5].w)) + PV0f.x); +PV1f.x = R123f.x; +R123f.y = (mul_nonIEEE(R127f.y,intBitsToFloat(uf_remappedVS[5].z)) + PV0f.y); +PV1f.y = R123f.y; +R123f.z = (mul_nonIEEE(R127f.y,intBitsToFloat(uf_remappedVS[5].y)) + PV0f.z); +PV1f.z = R123f.z; +R123f.w = (mul_nonIEEE(R127f.y,intBitsToFloat(uf_remappedVS[5].x)) + PV0f.w); +PV1f.w = R123f.w; +R4f.w = R5f.y; +PS1f = R4f.w; +// 6 +R123f.x = (mul_nonIEEE(R127f.z,intBitsToFloat(uf_remappedVS[6].w)) + PV1f.x); +PV0f.x = R123f.x; +R123f.y = (mul_nonIEEE(R127f.z,intBitsToFloat(uf_remappedVS[6].z)) + PV1f.y); +PV0f.y = R123f.y; +R123f.z = (mul_nonIEEE(R127f.z,intBitsToFloat(uf_remappedVS[6].y)) + PV1f.z); +PV0f.z = R123f.z; +R123f.w = (mul_nonIEEE(R127f.z,intBitsToFloat(uf_remappedVS[6].x)) + PV1f.w); +PV0f.w = R123f.w; +// 7 +R5f.x = (mul_nonIEEE(R127f.w,intBitsToFloat(uf_remappedVS[7].x)) + PV0f.w); +R5f.y = (mul_nonIEEE(R127f.w,intBitsToFloat(uf_remappedVS[7].y)) + PV0f.z); +R5f.z = (mul_nonIEEE(R127f.w,intBitsToFloat(uf_remappedVS[7].z)) + PV0f.y); +R5f.w = (mul_nonIEEE(R127f.w,intBitsToFloat(uf_remappedVS[7].w)) + PV0f.x); +// 8 +backupReg0f = R1f.x; +backupReg1f = R1f.y; +backupReg2f = R1f.z; +R1f.x = mul_nonIEEE(intBitsToFloat(uf_remappedVS[8].y), R1f.w); +R1f.y = mul_nonIEEE(intBitsToFloat(uf_remappedVS[8].z), backupReg0f); +R1f.z = mul_nonIEEE(intBitsToFloat(uf_remappedVS[8].w), backupReg1f); +R1f.w = mul_nonIEEE(intBitsToFloat(uf_remappedVS[8].x), backupReg2f); +// export +gl_Position = vec4(R5f.x*(origRatio/newRatio), R5f.y, R5f.z, R5f.w); +// export +passParameterSem131 = vec4(R1f.x, R1f.y, R1f.z, R1f.w); +// export +// skipped export to semanticId 255 +// export +passParameterSem136 = vec4(R4f.x, R4f.y, R4f.z, R4f.w); +// 0 +} diff --git a/Resolutions/SonicLostWorld_Resolution/384f98693cb9d036_0000000000000000_vs.txt b/Resolutions/SonicLostWorld_Resolution/384f98693cb9d036_0000000000000000_vs.txt new file mode 100644 index 00000000..f10d08f7 --- /dev/null +++ b/Resolutions/SonicLostWorld_Resolution/384f98693cb9d036_0000000000000000_vs.txt @@ -0,0 +1,123 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +#extension GL_ARB_shading_language_packing : enable +// shader 384f98693cb9d036 +// ui shader 2 +float origRatio = (float(1280)/float(720)); +float newRatio = (float($width)/float($height)); +uniform ivec4 uf_remappedVS[4]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem3; +layout(location = 2) in uvec4 attrDataSem4; +layout(location = 3) in uvec4 attrDataSem8; +layout(location = 4) in uvec4 attrDataSem9; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 0) out vec4 passParameterSem131; +layout(location = 1) out vec4 passParameterSem132; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R3f = vec4(0.0); +vec4 R4f = vec4(0.0); +vec4 R5f = vec4(0.0); +vec4 R123f = vec4(0.0); +uvec4 attrDecoder; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID)); +attrDecoder.xyz = attrDataSem0.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R3f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(floatBitsToInt(1.0))); +attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem3.xyzw)/255.0); +R1f = vec4(intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w)), intBitsToFloat(int(attrDecoder.x))); +attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem4.xyzw)/255.0); +R2f = vec4(intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w)), intBitsToFloat(int(attrDecoder.x))); +attrDecoder.xy = attrDataSem8.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R4f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0))); +attrDecoder.xy = attrDataSem9.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R5f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0))); +// 0 +PV0f.x = intBitsToFloat(uf_remappedVS[0].w) * 1.0; +PV0f.y = intBitsToFloat(uf_remappedVS[0].z) * 1.0; +PV0f.z = intBitsToFloat(uf_remappedVS[0].y) * 1.0; +PV0f.w = intBitsToFloat(uf_remappedVS[0].x) * 1.0; +R0f.x = mul_nonIEEE(R2f.z, R2f.w); +PS0f = R0f.x; +// 1 +R123f.x = (mul_nonIEEE(R3f.z,intBitsToFloat(uf_remappedVS[1].w)) + PV0f.x); +PV1f.x = R123f.x; +R123f.y = (mul_nonIEEE(R3f.z,intBitsToFloat(uf_remappedVS[1].z)) + PV0f.y); +PV1f.y = R123f.y; +R123f.z = (mul_nonIEEE(R3f.z,intBitsToFloat(uf_remappedVS[1].y)) + PV0f.z); +PV1f.z = R123f.z; +R123f.w = (mul_nonIEEE(R3f.z,intBitsToFloat(uf_remappedVS[1].x)) + PV0f.w); +PV1f.w = R123f.w; +R0f.y = mul_nonIEEE(R2f.z, R2f.x); +PS1f = R0f.y; +// 2 +R123f.x = (mul_nonIEEE(R3f.y,intBitsToFloat(uf_remappedVS[2].w)) + PV1f.x); +PV0f.x = R123f.x; +R123f.y = (mul_nonIEEE(R3f.y,intBitsToFloat(uf_remappedVS[2].z)) + PV1f.y); +PV0f.y = R123f.y; +R123f.z = (mul_nonIEEE(R3f.y,intBitsToFloat(uf_remappedVS[2].y)) + PV1f.z); +PV0f.z = R123f.z; +R123f.w = (mul_nonIEEE(R3f.y,intBitsToFloat(uf_remappedVS[2].x)) + PV1f.w); +PV0f.w = R123f.w; +R0f.z = mul_nonIEEE(R2f.z, R2f.y); +PS0f = R0f.z; +// 3 +backupReg0f = R3f.x; +backupReg0f = R3f.x; +backupReg0f = R3f.x; +backupReg0f = R3f.x; +R3f.x = (mul_nonIEEE(backupReg0f,intBitsToFloat(uf_remappedVS[3].x)) + PV0f.w); +R3f.y = (mul_nonIEEE(backupReg0f,intBitsToFloat(uf_remappedVS[3].y)) + PV0f.z); +R3f.z = (mul_nonIEEE(backupReg0f,intBitsToFloat(uf_remappedVS[3].z)) + PV0f.y); +R3f.w = (mul_nonIEEE(backupReg0f,intBitsToFloat(uf_remappedVS[3].w)) + PV0f.x); +R0f.w = 0.0; +PS1f = R0f.w; +// 4 +R4f.z = R5f.x; +R4f.w = R5f.y; +// export +gl_Position = vec4(R3f.x*(origRatio/newRatio), R3f.y, R3f.z, R3f.w); +// export +passParameterSem131 = vec4(R1f.w, R1f.x, R1f.y, R1f.z); +// export +passParameterSem132 = vec4(R0f.x, R0f.y, R0f.z, R0f.w); +// export +// skipped export to semanticId 255 +// 0 +} diff --git a/Resolutions/SonicLostWorld_Resolution/384f98696d1a1236_0000000000000000_vs.txt b/Resolutions/SonicLostWorld_Resolution/384f98696d1a1236_0000000000000000_vs.txt new file mode 100644 index 00000000..df0ee6c9 --- /dev/null +++ b/Resolutions/SonicLostWorld_Resolution/384f98696d1a1236_0000000000000000_vs.txt @@ -0,0 +1,124 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +#extension GL_ARB_shading_language_packing : enable +// shader 384f98696d1a1236 +// ui shader 1 +float origRatio = (float(1280)/float(720)); +float newRatio = (float($width)/float($height)); +uniform ivec4 uf_remappedVS[4]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem3; +layout(location = 2) in uvec4 attrDataSem4; +layout(location = 3) in uvec4 attrDataSem8; +layout(location = 4) in uvec4 attrDataSem9; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 0) out vec4 passParameterSem131; +layout(location = 1) out vec4 passParameterSem132; +layout(location = 2) out vec4 passParameterSem136; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R3f = vec4(0.0); +vec4 R4f = vec4(0.0); +vec4 R5f = vec4(0.0); +vec4 R123f = vec4(0.0); +uvec4 attrDecoder; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID)); +attrDecoder.xyz = attrDataSem0.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R3f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(floatBitsToInt(1.0))); +attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem3.xyzw)/255.0); +R1f = vec4(intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w)), intBitsToFloat(int(attrDecoder.x))); +attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem4.xyzw)/255.0); +R2f = vec4(intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w)), intBitsToFloat(int(attrDecoder.x))); +attrDecoder.xy = attrDataSem8.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R4f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0))); +attrDecoder.xy = attrDataSem9.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R5f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0))); +// 0 +PV0f.x = intBitsToFloat(uf_remappedVS[0].w) * 1.0; +PV0f.y = intBitsToFloat(uf_remappedVS[0].z) * 1.0; +PV0f.z = intBitsToFloat(uf_remappedVS[0].y) * 1.0; +PV0f.w = intBitsToFloat(uf_remappedVS[0].x) * 1.0; +R0f.x = mul_nonIEEE(R2f.z, R2f.w); +PS0f = R0f.x; +// 1 +R123f.x = (mul_nonIEEE(R3f.z,intBitsToFloat(uf_remappedVS[1].w)) + PV0f.x); +PV1f.x = R123f.x; +R123f.y = (mul_nonIEEE(R3f.z,intBitsToFloat(uf_remappedVS[1].z)) + PV0f.y); +PV1f.y = R123f.y; +R123f.z = (mul_nonIEEE(R3f.z,intBitsToFloat(uf_remappedVS[1].y)) + PV0f.z); +PV1f.z = R123f.z; +R123f.w = (mul_nonIEEE(R3f.z,intBitsToFloat(uf_remappedVS[1].x)) + PV0f.w); +PV1f.w = R123f.w; +R0f.y = mul_nonIEEE(R2f.z, R2f.x); +PS1f = R0f.y; +// 2 +R123f.x = (mul_nonIEEE(R3f.y,intBitsToFloat(uf_remappedVS[2].w)) + PV1f.x); +PV0f.x = R123f.x; +R123f.y = (mul_nonIEEE(R3f.y,intBitsToFloat(uf_remappedVS[2].z)) + PV1f.y); +PV0f.y = R123f.y; +R123f.z = (mul_nonIEEE(R3f.y,intBitsToFloat(uf_remappedVS[2].y)) + PV1f.z); +PV0f.z = R123f.z; +R123f.w = (mul_nonIEEE(R3f.y,intBitsToFloat(uf_remappedVS[2].x)) + PV1f.w); +PV0f.w = R123f.w; +R0f.z = mul_nonIEEE(R2f.z, R2f.y); +PS0f = R0f.z; +// 3 +backupReg0f = R3f.x; +backupReg0f = R3f.x; +backupReg0f = R3f.x; +backupReg0f = R3f.x; +R3f.x = (mul_nonIEEE(backupReg0f,intBitsToFloat(uf_remappedVS[3].x)) + PV0f.w); +R3f.y = (mul_nonIEEE(backupReg0f,intBitsToFloat(uf_remappedVS[3].y)) + PV0f.z); +R3f.z = (mul_nonIEEE(backupReg0f,intBitsToFloat(uf_remappedVS[3].z)) + PV0f.y); +R3f.w = (mul_nonIEEE(backupReg0f,intBitsToFloat(uf_remappedVS[3].w)) + PV0f.x); +R0f.w = 0.0; +PS1f = R0f.w; +// 4 +R4f.z = R5f.x; +R4f.w = R5f.y; +// export +gl_Position = vec4(R3f.x*(origRatio/newRatio), R3f.y, R3f.z, R3f.w); +// export +passParameterSem131 = vec4(R1f.w, R1f.x, R1f.y, R1f.z); +// export +passParameterSem132 = vec4(R0f.x, R0f.y, R0f.z, R0f.w); +// export +passParameterSem136 = vec4(R4f.x, R4f.y, R4f.z, R4f.w); +// 0 +} diff --git a/Resolutions/SonicLostWorld_Resolution/3952c3a52c87ad30_0000000000000000_vs.txt b/Resolutions/SonicLostWorld_Resolution/3952c3a52c87ad30_0000000000000000_vs.txt new file mode 100644 index 00000000..086756ca --- /dev/null +++ b/Resolutions/SonicLostWorld_Resolution/3952c3a52c87ad30_0000000000000000_vs.txt @@ -0,0 +1,61 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +#extension GL_ARB_shading_language_packing : enable +// shader 3952c3a52c87ad30 +// video shader +float origRatio = (float(1280)/float(720)); +float newRatio = (float($width)/float($height)); +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem8; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 0) out vec4 passParameterSem136; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +uvec4 attrDecoder; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +attrDecoder.xyz = attrDataSem0.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(floatBitsToInt(1.0))); +attrDecoder.xy = attrDataSem8.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R2f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0))); +// 0 +backupReg0f = R2f.x; +backupReg1f = R2f.y; +R2f.x = backupReg0f; +R2f.y = backupReg1f; +// export +gl_Position = vec4(R1f.x*(origRatio/newRatio), R1f.y, R1f.z, R1f.w); +// export +passParameterSem136 = vec4(R2f.x, R2f.y, R2f.z, R2f.z); +// 0 +} diff --git a/Resolutions/SonicLostWorld_Resolution/419dbf0c732a4fe2_0000000000000000_vs.txt b/Resolutions/SonicLostWorld_Resolution/419dbf0c732a4fe2_0000000000000000_vs.txt new file mode 100644 index 00000000..cf9c694d --- /dev/null +++ b/Resolutions/SonicLostWorld_Resolution/419dbf0c732a4fe2_0000000000000000_vs.txt @@ -0,0 +1,106 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +#extension GL_ARB_shading_language_packing : enable +// shader 419dbf0c732a4fe2 +// ui shader 3 +float origRatio = (float(1280)/float(720)); +float newRatio = (float($width)/float($height)); +uniform ivec4 uf_remappedVS[1]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem3; +layout(location = 2) in uvec4 attrDataSem4; +layout(location = 3) in uvec4 attrDataSem8; +layout(location = 4) in uvec4 attrDataSem9; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 0) out vec4 passParameterSem131; +layout(location = 1) out vec4 passParameterSem132; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R3f = vec4(0.0); +vec4 R4f = vec4(0.0); +vec4 R5f = vec4(0.0); +vec4 R127f = vec4(0.0); +uvec4 attrDecoder; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID)); +attrDecoder.xyz = attrDataSem0.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R3f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(floatBitsToInt(1.0))); +attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem3.xyzw)/255.0); +R1f = vec4(intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w)), intBitsToFloat(int(attrDecoder.x))); +attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem4.xyzw)/255.0); +R2f = vec4(intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w)), intBitsToFloat(int(attrDecoder.x))); +attrDecoder.xy = attrDataSem8.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R4f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0))); +attrDecoder.xy = attrDataSem9.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R5f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0))); +// 0 +backupReg0f = R3f.z; +R127f.x = R3f.x + 0.5; +R0f.y = mul_nonIEEE(R2f.z, R2f.x); +R127f.z = R3f.y + 0.5; +R3f.w = 1.0; +R3f.z = backupReg0f; +PS0f = R3f.z; +// 1 +R0f.x = mul_nonIEEE(R2f.z, R2f.w); +R0f.z = mul_nonIEEE(R2f.z, R2f.y); +R0f.w = 0.0; +PS1f = 1.0 / intBitsToFloat(uf_remappedVS[0].y); +// 2 +PV0f.y = R127f.z * PS1f; +PV0f.y *= 2.0; +R4f.z = R5f.x; +R4f.w = R5f.y; +PS0f = 1.0 / intBitsToFloat(uf_remappedVS[0].x); +// 3 +PV1f.x = PV0f.y + -(1.0); +PV1f.w = R127f.x * PS0f; +PV1f.w *= 2.0; +// 4 +R3f.x = PV1f.w + -(1.0); +R3f.y = -(PV1f.x); +// export +gl_Position = vec4(R3f.x*(origRatio/newRatio), R3f.y, R3f.z, R3f.w); +// export +passParameterSem131 = vec4(R1f.w, R1f.x, R1f.y, R1f.z); +// export +passParameterSem132 = vec4(R0f.x, R0f.y, R0f.z, R0f.w); +// export +// skipped export to semanticId 255 +// 0 +} diff --git a/Resolutions/SonicLostWorld_Resolution/419dbf0ca38a91e2_0000000000000000_vs.txt b/Resolutions/SonicLostWorld_Resolution/419dbf0ca38a91e2_0000000000000000_vs.txt new file mode 100644 index 00000000..8694a490 --- /dev/null +++ b/Resolutions/SonicLostWorld_Resolution/419dbf0ca38a91e2_0000000000000000_vs.txt @@ -0,0 +1,107 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +#extension GL_ARB_shading_language_packing : enable +// shader 419dbf0ca38a91e2 +// ui shader 4 +float origRatio = (float(1280)/float(720)); +float newRatio = (float($width)/float($height)); +uniform ivec4 uf_remappedVS[1]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem3; +layout(location = 2) in uvec4 attrDataSem4; +layout(location = 3) in uvec4 attrDataSem8; +layout(location = 4) in uvec4 attrDataSem9; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 0) out vec4 passParameterSem131; +layout(location = 1) out vec4 passParameterSem132; +layout(location = 2) out vec4 passParameterSem136; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R3f = vec4(0.0); +vec4 R4f = vec4(0.0); +vec4 R5f = vec4(0.0); +vec4 R127f = vec4(0.0); +uvec4 attrDecoder; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID)); +attrDecoder.xyz = attrDataSem0.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R3f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(floatBitsToInt(1.0))); +attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem3.xyzw)/255.0); +R1f = vec4(intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w)), intBitsToFloat(int(attrDecoder.x))); +attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem4.xyzw)/255.0); +R2f = vec4(intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w)), intBitsToFloat(int(attrDecoder.x))); +attrDecoder.xy = attrDataSem8.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R4f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0))); +attrDecoder.xy = attrDataSem9.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R5f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0))); +// 0 +backupReg0f = R3f.z; +R127f.x = R3f.x + 0.5; +R0f.y = mul_nonIEEE(R2f.z, R2f.x); +R127f.z = R3f.y + 0.5; +R3f.w = 1.0; +R3f.z = backupReg0f; +PS0f = R3f.z; +// 1 +R0f.x = mul_nonIEEE(R2f.z, R2f.w); +R0f.z = mul_nonIEEE(R2f.z, R2f.y); +R0f.w = 0.0; +PS1f = 1.0 / intBitsToFloat(uf_remappedVS[0].y); +// 2 +PV0f.y = R127f.z * PS1f; +PV0f.y *= 2.0; +R4f.z = R5f.x; +R4f.w = R5f.y; +PS0f = 1.0 / intBitsToFloat(uf_remappedVS[0].x); +// 3 +PV1f.x = PV0f.y + -(1.0); +PV1f.w = R127f.x * PS0f; +PV1f.w *= 2.0; +// 4 +R3f.x = PV1f.w + -(1.0); +R3f.y = -(PV1f.x); +// export +gl_Position = vec4(R3f.x*(origRatio/newRatio), R3f.y, R3f.z, R3f.w); +// export +passParameterSem131 = vec4(R1f.w, R1f.x, R1f.y, R1f.z); +// export +passParameterSem132 = vec4(R0f.x, R0f.y, R0f.z, R0f.w); +// export +passParameterSem136 = vec4(R4f.x, R4f.y, R4f.z, R4f.w); +// 0 +}