diff --git a/Enhancements/WindWakerHD_NoSSAO/c2cae30e906be2d5_0000000000001e49_ps.txt b/Enhancements/WindWakerHD_NoSSAO/c2cae30e906be2d5_0000000000001e49_ps.txt deleted file mode 100644 index c875276e..00000000 --- a/Enhancements/WindWakerHD_NoSSAO/c2cae30e906be2d5_0000000000001e49_ps.txt +++ /dev/null @@ -1,323 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -#extension GL_ARB_separate_shader_objects : enable -#ifdef VULKAN -#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location) -#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140) -#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation) -#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0 -#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw) -#define gl_VertexID gl_VertexIndex -#define gl_InstanceID gl_InstanceIndex -#else -#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location) -#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) -#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation) -#define SET_POSITION(_v) gl_Position = _v -#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) -#endif -// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. - -// shader c2cae30e906be2d5 -// Wind Waker - NoSSAO -#ifdef VULKAN -layout(set = 1, binding = 3) uniform ufBlock -{ -uniform ivec4 uf_remappedPS[8]; -uniform vec4 uf_fragCoordScale; -}; -#else -uniform ivec4 uf_remappedPS[8]; -uniform vec2 uf_fragCoordScale; -#endif -TEXTURE_LAYOUT(0, 1, 0) uniform sampler2D textureUnitPS0; -TEXTURE_LAYOUT(1, 1, 1) uniform sampler2D textureUnitPS1; -TEXTURE_LAYOUT(2, 1, 2) uniform sampler2D textureUnitPS2; -layout(location = 0) in vec4 passParameterSem1; -layout(location = 0) out vec4 passPixelColor0; -// uf_fragCoordScale was moved to the ufBlock -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -vec4 R0f = vec4(0.0); -vec4 R1f = vec4(0.0); -vec4 R2f = vec4(0.0); -vec4 R3f = vec4(0.0); -vec4 R4f = vec4(0.0); -vec4 R5f = vec4(0.0); -vec4 R6f = vec4(0.0); -vec4 R122f = vec4(0.0); -vec4 R123f = vec4(0.0); -vec4 R124f = vec4(0.0); -vec4 R125f = vec4(0.0); -vec4 R126f = vec4(0.0); -vec4 R127f = vec4(0.0); -float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; -vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); -float PS0f = 0.0, PS1f = 0.0; -vec4 tempf = vec4(0.0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -R0f = passParameterSem1; -R2f.x = (texture(textureUnitPS0, R0f.xy).x); -R1f.xy = (texture(textureUnitPS2, R0f.zw).xy); -// 0 -R4f.x = (R1f.y * 2.0 + -(1.0)); -PV0f.x = R4f.x; -R4f.y = mul_nonIEEE(R2f.x, intBitsToFloat(uf_remappedPS[0].z)); -R5f.z = (R1f.x * 2.0 + -(1.0)); -PV0f.z = R5f.z; -R123f.w = (mul_nonIEEE(-(R2f.x),intBitsToFloat(uf_remappedPS[1].y)) + 1.0); -R123f.w = clamp(R123f.w, 0.0, 1.0); -PV0f.w = R123f.w; -// 1 -R5f.x = mul_nonIEEE(-(PV0f.x), intBitsToFloat(uf_remappedPS[2].z)); -R3f.y = mul_nonIEEE(PV0f.z, intBitsToFloat(uf_remappedPS[2].z)); -R4f.z = mul_nonIEEE(PV0f.w, intBitsToFloat(uf_remappedPS[1].x)); -PV1f.z = R4f.z; -// 2 -R127f.x = mul_nonIEEE(PV1f.z, intBitsToFloat(uf_remappedPS[3].x)); -PV0f.x = R127f.x; -R127f.y = mul_nonIEEE(PV1f.z, intBitsToFloat(uf_remappedPS[3].y)); -PV0f.z = mul_nonIEEE(PV1f.z, intBitsToFloat(uf_remappedPS[4].x)); -R127f.w = mul_nonIEEE(PV1f.z, intBitsToFloat(uf_remappedPS[4].y)); -PS0f = 1.0 / PV1f.z; -// 3 -R6f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), PS0f); -PV1f.y = mul_nonIEEE(R3f.y, PV0f.z); -PV1f.z = mul_nonIEEE(R4f.x, PV0f.z); -R4f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), PS0f); -PS1f = mul_nonIEEE(R3f.y, PV0f.x); -// 4 -PV0f.x = mul_nonIEEE(R4f.x, R127f.x); -R126f.y = (mul_nonIEEE(R5f.x,R127f.y) + PS1f); -R123f.z = (mul_nonIEEE(R5f.z,R127f.w) + PV1f.z); -PV0f.z = R123f.z; -R123f.w = (mul_nonIEEE(R5f.x,R127f.w) + PV1f.y); -PV0f.w = R123f.w; -R3f.x = mul_nonIEEE(R4f.z, intBitsToFloat(uf_remappedPS[6].x)); -PS0f = R3f.x; -// 5 -R1f.xyz = vec3(R0f.x,R0f.y,R0f.x) + vec3(PV0f.w,PV0f.z,-(PV0f.w)); -R1f.w = R0f.y + -(PV0f.z); -R122f.x = (mul_nonIEEE(R5f.z,R127f.y) + PV0f.x); -PS1f = R122f.x; -// 6 -R2f.xyz = vec3(R0f.x,R0f.y,R0f.x) + vec3(R126f.y,PS1f,-(R126f.y)); -R2f.w = R0f.y + -(PS1f); -R3f.z = mul_nonIEEE(R4f.z, intBitsToFloat(uf_remappedPS[6].y)); -PS0f = R3f.z; -R1f.x = (texture(textureUnitPS1, R1f.xy).x); -R1f.y = (texture(textureUnitPS1, R1f.zw).x); -R2f.x = (texture(textureUnitPS1, R2f.xy).x); -R2f.y = (texture(textureUnitPS1, R2f.zw).x); -// 0 -R127f.x = R4f.y + -(R2f.x); -PV0f.x = R127f.x; -R126f.y = R4f.y + -(R2f.y); -PV0f.z = -(R1f.y) + R4f.y; -PV0f.w = -(R1f.x) + R4f.y; -// 1 -PV1f.x = mul_nonIEEE(PV0f.z, R4f.w); -PV1f.x /= 2.0; -PV1f.y = mul_nonIEEE(PV0f.w, R6f.x); -PV1f.y /= 2.0; -R126f.z = (mul_nonIEEE(-(PV0f.w),intBitsToFloat(uf_remappedPS[1].z)) + 1.0); -R126f.z = clamp(R126f.z, 0.0, 1.0); -R125f.w = (mul_nonIEEE(-(PV0f.z),intBitsToFloat(uf_remappedPS[1].z)) + 1.0); -R125f.w = clamp(R125f.w, 0.0, 1.0); -PS1f = mul_nonIEEE(PV0f.x, R6f.x); -PS1f /= 2.0; -// 2 -R126f.x = (mul_nonIEEE(PS1f,intBitsToFloat(uf_remappedPS[3].z)) + 0.5); -R126f.x = clamp(R126f.x, 0.0, 1.0); -PV0f.y = mul_nonIEEE(R126f.y, R4f.w); -PV0f.y /= 2.0; -R127f.z = (mul_nonIEEE(PV1f.x,intBitsToFloat(uf_remappedPS[4].z)) + 0.5); -R127f.z = clamp(R127f.z, 0.0, 1.0); -PV0f.z = R127f.z; -R127f.w = (mul_nonIEEE(PV1f.y,intBitsToFloat(uf_remappedPS[4].z)) + 0.5); -R127f.w = clamp(R127f.w, 0.0, 1.0); -PV0f.w = R127f.w; -R126f.w = mul_nonIEEE(R3f.y, R3f.x); -PS0f = R126f.w; -// 3 -R125f.x = (mul_nonIEEE(PV0f.y,intBitsToFloat(uf_remappedPS[3].z)) + 0.5); -R125f.x = clamp(R125f.x, 0.0, 1.0); -PV1f.x = R125f.x; -R127f.y = (mul_nonIEEE(-(R127f.x),intBitsToFloat(uf_remappedPS[1].z)) + 1.0); -R127f.y = clamp(R127f.y, 0.0, 1.0); -PV1f.z = 0.5 + -(PV0f.w); -PV1f.w = 0.5 + -(PV0f.z); -R125f.y = (mul_nonIEEE(-(R126f.y),intBitsToFloat(uf_remappedPS[1].z)) + 1.0); -R125f.y = clamp(R125f.y, 0.0, 1.0); -PS1f = R125f.y; -// 4 -R127f.x = (mul_nonIEEE(PV1f.z,R126f.z) + 0.5); -PV0f.x = R127f.x; -R126f.y = (mul_nonIEEE(PV1f.w,R125f.w) + 0.5); -PV0f.y = R126f.y; -PV0f.z = 0.5 + -(PV1f.x); -PV0f.w = 0.5 + -(R126f.x); -R125f.z = mul_nonIEEE(R4f.x, R3f.x); -PS0f = R125f.z; -// 5 -R124f.x = (mul_nonIEEE(PV0f.z,R125f.y) + 0.5); -PV1f.x = R124f.x; -R124f.y = (mul_nonIEEE(PV0f.w,R127f.y) + 0.5); -PV1f.y = R124f.y; -PV1f.z = R127f.z + -(PV0f.x); -PV1f.w = R127f.w + -(PV0f.y); -R127f.w = (mul_nonIEEE(R5f.x,R3f.z) + R126f.w); -PS1f = R127f.w; -// 6 -backupReg0f = R127f.x; -backupReg1f = R126f.y; -R127f.x = (mul_nonIEEE(PV1f.z,R125f.w) + backupReg0f); -R126f.y = (mul_nonIEEE(PV1f.w,R126f.z) + backupReg1f); -PV0f.z = R126f.x + -(PV1f.x); -PV0f.w = R125f.x + -(PV1f.y); -// 7 -R1f.x = R0f.x + R127f.w; -R123f.y = (mul_nonIEEE(PV0f.w,R125f.y) + R124f.y); -PV1f.y = R123f.y; -R123f.z = (mul_nonIEEE(R5f.z,R3f.z) + R125f.z); -PV1f.z = R123f.z; -R123f.w = (mul_nonIEEE(PV0f.z,R127f.y) + R124f.x); -PV1f.w = R123f.w; -R3f.x = R0f.x + -(R127f.w); -PS1f = R3f.x; -// 8 -PV0f.x = mul_nonIEEE(PV1f.w, intBitsToFloat(uf_remappedPS[3].w)); -R1f.y = R0f.y + PV1f.z; -PV0f.z = mul_nonIEEE(PV1f.y, intBitsToFloat(uf_remappedPS[3].w)); -R3f.w = R0f.y + -(PV1f.z); -PS0f = mul_nonIEEE(R4f.z, intBitsToFloat(uf_remappedPS[7].x)); -// 9 -PV1f.x = mul_nonIEEE(R3f.y, PS0f); -R3f.y = (mul_nonIEEE(R127f.x,intBitsToFloat(uf_remappedPS[4].w)) + PV0f.z); -PV1f.z = mul_nonIEEE(R4f.z, intBitsToFloat(uf_remappedPS[7].y)); -R2f.w = (mul_nonIEEE(R126f.y,intBitsToFloat(uf_remappedPS[4].w)) + PV0f.x); -PS1f = mul_nonIEEE(R4f.x, PS0f); -// 10 -R5f.y = 0.0; -R123f.z = (mul_nonIEEE(R5f.x,PV1f.z) + PV1f.x); -PV0f.z = R123f.z; -R123f.w = (mul_nonIEEE(R5f.z,PV1f.z) + PS1f); -PV0f.w = R123f.w; -R5f.w = 1.0; -PS0f = R5f.w; -// 11 -backupReg0f = R0f.x; -backupReg1f = R0f.y; -backupReg0f = R0f.x; -backupReg1f = R0f.y; -R0f.xyz = vec3(backupReg0f,backupReg1f,backupReg0f) + vec3(PV0f.z,PV0f.w,-(PV0f.z)); -R0f.w = backupReg1f + -(PV0f.w); -R1f.x = (texture(textureUnitPS1, R1f.xy).x); -R1f.y = (texture(textureUnitPS1, R3f.xw).x); -R0f.x = (texture(textureUnitPS1, R0f.xy).x); -R0f.y = (texture(textureUnitPS1, R0f.zw).x); -// 0 -backupReg0f = R0f.x; -backupReg1f = R0f.y; -PV0f.x = R4f.y + -(R1f.y); -PV0f.y = R4f.y + -(R1f.x); -R125f.z = R4f.y + -(backupReg0f); -PV0f.z = R125f.z; -R127f.w = R4f.y + -(backupReg1f); -// 1 -R124f.x = (mul_nonIEEE(-(PV0f.y),intBitsToFloat(uf_remappedPS[1].z)) + 1.0); -R124f.x = clamp(R124f.x, 0.0, 1.0); -R127f.y = (mul_nonIEEE(-(PV0f.x),intBitsToFloat(uf_remappedPS[1].z)) + 1.0); -R127f.y = clamp(R127f.y, 0.0, 1.0); -PV1f.z = mul_nonIEEE(PV0f.x, R4f.w); -PV1f.z /= 2.0; -PV1f.w = mul_nonIEEE(PV0f.y, R6f.x); -PV1f.w /= 2.0; -PS1f = mul_nonIEEE(PV0f.z, R6f.x); -PS1f /= 2.0; -// 2 -R127f.x = (mul_nonIEEE(PV1f.z,intBitsToFloat(uf_remappedPS[6].z)) + 0.5); -R127f.x = clamp(R127f.x, 0.0, 1.0); -PV0f.x = R127f.x; -R126f.y = (mul_nonIEEE(PV1f.w,intBitsToFloat(uf_remappedPS[6].z)) + 0.5); -R126f.y = clamp(R126f.y, 0.0, 1.0); -PV0f.y = R126f.y; -PV0f.z = mul_nonIEEE(R127f.w, R4f.w); -PV0f.z /= 2.0; -R125f.w = (mul_nonIEEE(PS1f,intBitsToFloat(uf_remappedPS[7].z)) + 0.5); -R125f.w = clamp(R125f.w, 0.0, 1.0); -// 3 -PV1f.x = 0.5 + -(PV0f.y); -PV1f.y = 0.5 + -(PV0f.x); -R126f.z = (mul_nonIEEE(PV0f.z,intBitsToFloat(uf_remappedPS[7].z)) + 0.5); -R126f.z = clamp(R126f.z, 0.0, 1.0); -PV1f.z = R126f.z; -R126f.w = (mul_nonIEEE(-(R125f.z),intBitsToFloat(uf_remappedPS[1].z)) + 1.0); -R126f.w = clamp(R126f.w, 0.0, 1.0); -R125f.y = (mul_nonIEEE(-(R127f.w),intBitsToFloat(uf_remappedPS[1].z)) + 1.0); -R125f.y = clamp(R125f.y, 0.0, 1.0); -PS1f = R125f.y; -// 4 -PV0f.x = 0.5 + -(PV1f.z); -PV0f.y = 0.5 + -(R125f.w); -R125f.z = (mul_nonIEEE(PV1f.x,R124f.x) + 0.5); -PV0f.z = R125f.z; -R127f.w = (mul_nonIEEE(PV1f.y,R127f.y) + 0.5); -PV0f.w = R127f.w; -// 5 -PV1f.x = R127f.x + -(PV0f.z); -PV1f.y = R126f.y + -(PV0f.w); -R127f.z = (mul_nonIEEE(PV0f.y,R126f.w) + 0.5); -PV1f.z = R127f.z; -R124f.w = (mul_nonIEEE(PV0f.x,R125f.y) + 0.5); -PV1f.w = R124f.w; -// 6 -PV0f.x = R125f.w + -(PV1f.w); -PV0f.y = R126f.z + -(PV1f.z); -R123f.z = (mul_nonIEEE(PV1f.x,R127f.y) + R125f.z); -PV0f.z = R123f.z; -R123f.w = (mul_nonIEEE(PV1f.y,R124f.x) + R127f.w); -PV0f.w = R123f.w; -// 7 -R123f.x = (mul_nonIEEE(PV0f.w,intBitsToFloat(uf_remappedPS[6].w)) + R2f.w); -PV1f.x = R123f.x; -R123f.y = (mul_nonIEEE(PV0f.y,R125f.y) + R127f.z); -PV1f.y = R123f.y; -R123f.z = (mul_nonIEEE(PV0f.z,intBitsToFloat(uf_remappedPS[6].w)) + R3f.y); -PV1f.z = R123f.z; -R123f.w = (mul_nonIEEE(PV0f.x,R126f.w) + R124f.w); -PV1f.w = R123f.w; -// 8 -R123f.x = (mul_nonIEEE(PV1f.w,intBitsToFloat(uf_remappedPS[7].w)) + PV1f.x); -PV0f.x = R123f.x; -R123f.z = (mul_nonIEEE(PV1f.y,intBitsToFloat(uf_remappedPS[7].w)) + PV1f.z); -PV0f.z = R123f.z; -// 9 -PV1f.w = PV0f.x + PV0f.z; -// 10 -PV0f.y = PV1f.w + intBitsToFloat(uf_remappedPS[1].w); -// 11 -PV1f.x = PV0f.y + -(0.5); -// 12 -PV0f.z = mul_nonIEEE(PV1f.x, intBitsToFloat(uf_remappedPS[0].y)); -PV0f.z = clamp(PV0f.z, 0.0, 1.0); -// 13 -R5f.x = -(PV0f.z) + 1.0; -// export -passPixelColor0 = vec4(R5f.x, R5f.y, R5f.y, R5f.w); -passPixelColor0.r = 1.0; -} diff --git a/Enhancements/WindWakerHD_NoSSAO/rules.txt b/Enhancements/WindWakerHD_NoSSAO/rules.txt deleted file mode 100644 index 01acd313..00000000 --- a/Enhancements/WindWakerHD_NoSSAO/rules.txt +++ /dev/null @@ -1,6 +0,0 @@ -[Definition] -titleIds = 0005000010143400,0005000010143600,0005000010143500 -name = No SSAO -path = "The Legend of Zelda: The Wind Waker HD/Enhancements/No SSAO" -description = Removes the SSAO of the game, which are these little blurred shadows around Link when you're standing under a tree, for example. -version = 4 \ No newline at end of file