From baa508c1be7098daeb14b0e31b751edacb10ed3c Mon Sep 17 00:00:00 2001 From: intra0 Date: Fri, 13 Dec 2024 21:28:58 -0600 Subject: [PATCH] Delete Enhancements/ZombiU_LessLensDirt directory --- .../ee4bd70a942d3687_00000000000003c9_ps.txt | 77 ------------------- Enhancements/ZombiU_LessLensDirt/rules.txt | 26 ------- 2 files changed, 103 deletions(-) delete mode 100644 Enhancements/ZombiU_LessLensDirt/ee4bd70a942d3687_00000000000003c9_ps.txt delete mode 100644 Enhancements/ZombiU_LessLensDirt/rules.txt diff --git a/Enhancements/ZombiU_LessLensDirt/ee4bd70a942d3687_00000000000003c9_ps.txt b/Enhancements/ZombiU_LessLensDirt/ee4bd70a942d3687_00000000000003c9_ps.txt deleted file mode 100644 index 504dec82..00000000 --- a/Enhancements/ZombiU_LessLensDirt/ee4bd70a942d3687_00000000000003c9_ps.txt +++ /dev/null @@ -1,77 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -#extension GL_ARB_separate_shader_objects : enable -#ifdef VULKAN -#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location) -#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140) -#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation) -#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0 -#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw) -#define gl_VertexID gl_VertexIndex -#define gl_InstanceID gl_InstanceIndex -#else -#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location) -#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) -#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation) -#define SET_POSITION(_v) gl_Position = _v -#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) -#endif -// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. - -// shader ee4bd70a942d3687 -#ifdef VULKAN -layout(set = 1, binding = 2) uniform ufBlock -{ -uniform ivec4 uf_remappedPS[1]; -uniform vec4 uf_fragCoordScale; -}; -#else -uniform ivec4 uf_remappedPS[1]; -uniform vec2 uf_fragCoordScale; -#endif -TEXTURE_LAYOUT(0, 1, 0) uniform sampler2D textureUnitPS0; -TEXTURE_LAYOUT(1, 1, 1) uniform sampler2D textureUnitPS1; -layout(location = 0) in vec4 passParameterSem130; -layout(location = 0) out vec4 passPixelColor0; -// uf_fragCoordScale was moved to the ufBlock -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -vec4 R0f = vec4(0.0); -vec4 R1f = vec4(0.0); -float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; -vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); -float PS0f = 0.0, PS1f = 0.0; -vec4 tempf = vec4(0.0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -R0f = passParameterSem130; -R1f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw)*$dirt; -R0f.xyzw = (texture(textureUnitPS1, R0f.zw).xyzw)*$dirt; -// 0 -backupReg0f = R0f.y; -backupReg1f = R0f.x; -PV0f.x = mul_nonIEEE(R1f.w, R0f.w); -PV0f.y = mul_nonIEEE(R1f.z, R0f.z); -PV0f.z = mul_nonIEEE(R1f.y, backupReg0f); -PV0f.w = mul_nonIEEE(R1f.x, backupReg1f); -// 1 -R0f.x = mul_nonIEEE(PV0f.w, intBitsToFloat(uf_remappedPS[0].x)); -R0f.y = mul_nonIEEE(PV0f.z, intBitsToFloat(uf_remappedPS[0].y)); -R0f.z = mul_nonIEEE(PV0f.y, intBitsToFloat(uf_remappedPS[0].z)); -R0f.w = mul_nonIEEE(PV0f.x, intBitsToFloat(uf_remappedPS[0].w)); -// export -passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w); -} diff --git a/Enhancements/ZombiU_LessLensDirt/rules.txt b/Enhancements/ZombiU_LessLensDirt/rules.txt deleted file mode 100644 index 07323d95..00000000 --- a/Enhancements/ZombiU_LessLensDirt/rules.txt +++ /dev/null @@ -1,26 +0,0 @@ -[Definition] -titleIds = 000500001010DD00,000500001010EF00,0005000010112300,000500001011A700,0005000E1010DD00,0005000E10112300 -name = Lens Dirt Adjustment -path = "ZombiU/Enhancements/Lens Dirt Adjustment" -description = Changes the intensity of the lens dirt effect. -version = 4 - -[Preset] -name = Lens Dirt Default -$dirt = 1.0 - -[Preset] -name = Lens Dirt 0.85 -$dirt = 0.85 - -[Preset] -name = Lens Dirt 0.75 -$dirt = 0.75 - -[Preset] -name = Lens Dirt 0.5 -$dirt = 0.5 - -[Preset] -name = No Lens Dirt -$dirt = 0.01