diff --git a/Source/TokyoMirage_Resolution/04d0827b9471eb22_0000000000000000_vs.txt b/Source/TokyoMirage_Resolution/04d0827b9471eb22_0000000000000000_vs.txt index b8e20a20..fb22be71 100644 --- a/Source/TokyoMirage_Resolution/04d0827b9471eb22_0000000000000000_vs.txt +++ b/Source/TokyoMirage_Resolution/04d0827b9471eb22_0000000000000000_vs.txt @@ -3,8 +3,8 @@ #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_packing : enable // shader 04d0827b9471eb22 -const float resXScale = intBitsToFloat($width)/intBitsToFloat($gameWidth); -const float resYScale = intBitsToFloat($width)/intBitsToFloat($gameWidth); +const float resXScale = float($width)/float($gameWidth); +const float resYScale = float($height)/float($gameHeight); uniform ivec4 uf_remappedVS[1]; uniform vec2 uf_windowSpaceToClipSpaceTransform; layout(location = 0) in uvec4 attrDataSem0; diff --git a/Source/TokyoMirage_Resolution/201bd8dfd2a9e7d3_0000000000000000_vs.txt b/Source/TokyoMirage_Resolution/201bd8dfd2a9e7d3_0000000000000000_vs.txt index f029e4b5..29837ec3 100644 --- a/Source/TokyoMirage_Resolution/201bd8dfd2a9e7d3_0000000000000000_vs.txt +++ b/Source/TokyoMirage_Resolution/201bd8dfd2a9e7d3_0000000000000000_vs.txt @@ -3,8 +3,8 @@ #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_packing : enable // shader 201bd8dfd2a9e7d3 -const float resXScale = intBitsToFloat($width)/intBitsToFloat($gameWidth); -const float resYScale = intBitsToFloat($width)/intBitsToFloat($gameWidth); +const float resXScale = float($width)/float($gameWidth); +const float resYScale = float($height)/float($gameHeight); uniform ivec4 uf_remappedVS[1]; uniform vec2 uf_windowSpaceToClipSpaceTransform; layout(location = 0) in uvec4 attrDataSem0; diff --git a/Source/TokyoMirage_Resolution/23c5bbfda0fc3b0f_0000000000000000_vs.txt b/Source/TokyoMirage_Resolution/23c5bbfda0fc3b0f_0000000000000000_vs.txt index 7d379bb0..d130fe42 100644 --- a/Source/TokyoMirage_Resolution/23c5bbfda0fc3b0f_0000000000000000_vs.txt +++ b/Source/TokyoMirage_Resolution/23c5bbfda0fc3b0f_0000000000000000_vs.txt @@ -3,8 +3,8 @@ #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_packing : enable // shader 23c5bbfda0fc3b0f -const float resXScale = intBitsToFloat($width)/intBitsToFloat($gameWidth); -const float resYScale = intBitsToFloat($width)/intBitsToFloat($gameWidth); +const float resXScale = float($width)/float($gameWidth); +const float resYScale = float($height)/float($gameHeight); uniform ivec4 uf_remappedVS[1]; uniform vec2 uf_windowSpaceToClipSpaceTransform; layout(location = 0) in uvec4 attrDataSem0; diff --git a/Source/TokyoMirage_Resolution/3259d3b3ca333bf3_0000000000000000_vs.txt b/Source/TokyoMirage_Resolution/3259d3b3ca333bf3_0000000000000000_vs.txt index 2d84530b..07c1d529 100644 --- a/Source/TokyoMirage_Resolution/3259d3b3ca333bf3_0000000000000000_vs.txt +++ b/Source/TokyoMirage_Resolution/3259d3b3ca333bf3_0000000000000000_vs.txt @@ -3,8 +3,8 @@ #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_packing : enable // shader 3259d3b3ca333bf3 -const float resXScale = intBitsToFloat($width)/intBitsToFloat($gameWidth); -const float resYScale = intBitsToFloat($width)/intBitsToFloat($gameWidth); +const float resXScale = float($width)/float($gameWidth); +const float resYScale = float($height)/float($gameHeight); uniform ivec4 uf_remappedVS[1]; uniform vec2 uf_windowSpaceToClipSpaceTransform; layout(location = 0) in uvec4 attrDataSem0; diff --git a/Source/TokyoMirage_Resolution/39863f29c6d85cb8_0000000000000000_vs.txt b/Source/TokyoMirage_Resolution/39863f29c6d85cb8_0000000000000000_vs.txt index 3a64a0b4..32a78244 100644 --- a/Source/TokyoMirage_Resolution/39863f29c6d85cb8_0000000000000000_vs.txt +++ b/Source/TokyoMirage_Resolution/39863f29c6d85cb8_0000000000000000_vs.txt @@ -3,8 +3,8 @@ #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_packing : enable // shader 39863f29c6d85cb8 -const float resXScale = intBitsToFloat($width)/intBitsToFloat($gameWidth); -const float resYScale = intBitsToFloat($width)/intBitsToFloat($gameWidth); +const float resXScale = float($width)/float($gameWidth); +const float resYScale = float($height)/float($gameHeight); uniform ivec4 uf_remappedVS[1]; uniform vec2 uf_windowSpaceToClipSpaceTransform; layout(location = 0) in uvec4 attrDataSem0; diff --git a/Source/TokyoMirage_Resolution/59fca914f0dcb060_0000000000000000_vs.txt b/Source/TokyoMirage_Resolution/59fca914f0dcb060_0000000000000000_vs.txt index 29ca97bf..2e752131 100644 --- a/Source/TokyoMirage_Resolution/59fca914f0dcb060_0000000000000000_vs.txt +++ b/Source/TokyoMirage_Resolution/59fca914f0dcb060_0000000000000000_vs.txt @@ -3,8 +3,8 @@ #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_packing : enable // shader 59fca914f0dcb060 -const float resXScale = intBitsToFloat($width)/intBitsToFloat($gameWidth); -const float resYScale = intBitsToFloat($width)/intBitsToFloat($gameWidth); +const float resXScale = float($width)/float($gameWidth); +const float resYScale = float($height)/float($gameHeight); uniform ivec4 uf_remappedVS[1]; uniform vec2 uf_windowSpaceToClipSpaceTransform; layout(location = 0) in uvec4 attrDataSem0; diff --git a/Source/TokyoMirage_Resolution/88ae6940d510eea5_0000000000000000_vs.txt b/Source/TokyoMirage_Resolution/88ae6940d510eea5_0000000000000000_vs.txt index 4e93e245..2fd63aa2 100644 --- a/Source/TokyoMirage_Resolution/88ae6940d510eea5_0000000000000000_vs.txt +++ b/Source/TokyoMirage_Resolution/88ae6940d510eea5_0000000000000000_vs.txt @@ -3,8 +3,8 @@ #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_packing : enable // shader 88ae6940d510eea5 -const float resXScale = intBitsToFloat($width)/intBitsToFloat($gameWidth); -const float resYScale = intBitsToFloat($width)/intBitsToFloat($gameWidth); +const float resXScale = float($width)/float($gameWidth); +const float resYScale = float($height)/float($gameHeight); uniform ivec4 uf_remappedVS[1]; uniform vec2 uf_windowSpaceToClipSpaceTransform; layout(location = 0) in uvec4 attrDataSem0; diff --git a/Source/TokyoMirage_Resolution/8cdd68cf2a074404_0000000000000000_vs.txt b/Source/TokyoMirage_Resolution/8cdd68cf2a074404_0000000000000000_vs.txt index 98e2bd85..c318ef9c 100644 --- a/Source/TokyoMirage_Resolution/8cdd68cf2a074404_0000000000000000_vs.txt +++ b/Source/TokyoMirage_Resolution/8cdd68cf2a074404_0000000000000000_vs.txt @@ -3,8 +3,8 @@ #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_packing : enable // shader 8cdd68cf2a074404 -const float resXScale = intBitsToFloat($width)/intBitsToFloat($gameWidth); -const float resYScale = intBitsToFloat($width)/intBitsToFloat($gameWidth); +const float resXScale = float($width)/float($gameWidth); +const float resYScale = float($height)/float($gameHeight); uniform ivec4 uf_remappedVS[1]; uniform vec2 uf_windowSpaceToClipSpaceTransform; layout(location = 0) in uvec4 attrDataSem0; diff --git a/Source/TokyoMirage_Resolution/b181218b85619285_0000000000000000_vs.txt b/Source/TokyoMirage_Resolution/b181218b85619285_0000000000000000_vs.txt index 3aaf8e9f..0282e187 100644 --- a/Source/TokyoMirage_Resolution/b181218b85619285_0000000000000000_vs.txt +++ b/Source/TokyoMirage_Resolution/b181218b85619285_0000000000000000_vs.txt @@ -3,8 +3,8 @@ #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_packing : enable // shader b181218b85619285 -const float resXScale = intBitsToFloat($width)/intBitsToFloat($gameWidth); -const float resYScale = intBitsToFloat($width)/intBitsToFloat($gameWidth); +const float resXScale = float($width)/float($gameWidth); +const float resYScale = float($height)/float($gameHeight); uniform ivec4 uf_remappedVS[1]; uniform vec2 uf_windowSpaceToClipSpaceTransform; layout(location = 0) in uvec4 attrDataSem0;