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https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-23 16:31:50 +01:00
Fix BotW's title screen bloom
only bloom that's incorrect is in-game bloom now.
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04ebec34fe
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@ -51,7 +51,7 @@ overwriteHeight = 1152
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[TextureRedefine] #q-res1
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width = 320
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height = 180
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formatsExcluded = 0x001 #Scale depth masking, not bloom
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formatsExcluded = 0x001,0x01a #Scale depth masking, not bloom
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overwriteWidth = 1280
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overwriteHeight = 720
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@ -51,7 +51,7 @@ overwriteHeight = 1728
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[TextureRedefine] #q-res1
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width = 320
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height = 180
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formatsExcluded = 0x001 #Scale depth masking, not bloom
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formatsExcluded = 0x001,0x01a #Scale depth masking, not bloom
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overwriteWidth = 1920
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overwriteHeight = 1080
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@ -51,7 +51,7 @@ overwriteHeight = 2304
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[TextureRedefine] #q-res1
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width = 320
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height = 180
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formatsExcluded = 0x001 #Scale depth masking, not bloom
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formatsExcluded = 0x001,0x01a #Scale depth masking, not bloom
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overwriteWidth = 2560
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overwriteHeight = 1440
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@ -60,7 +60,7 @@ overwriteHeight = 181
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[TextureRedefine] #q-res1
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width = 320
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height = 180
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formatsExcluded = 0x001
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formatsExcluded = 0x001,0x01a
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overwriteWidth = 160
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overwriteHeight = 90
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@ -60,7 +60,7 @@ overwriteHeight = 271
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[TextureRedefine] #q-res1
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width = 320
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height = 180
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formatsExcluded = 0x001
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formatsExcluded = 0x001,0x01a
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overwriteWidth = 240
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overwriteHeight = 135
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@ -57,7 +57,7 @@ overwriteHeight = 541
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[TextureRedefine] #q-res1
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width = 320
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height = 180
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formatsExcluded = 0x001 #Scale depth masking, not bloom
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formatsExcluded = 0x001,0x01a #Scale depth masking, not bloom
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overwriteWidth = 480
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overwriteHeight = 270
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@ -57,7 +57,7 @@ overwriteHeight = 541
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[TextureRedefine] #q-res1
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width = 320
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height = 180
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formatsExcluded = 0x001 #Scale depth masking, not bloom
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formatsExcluded = 0x001,0x01a #Scale depth masking, not bloom
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overwriteWidth = 640
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overwriteHeight = 270
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@ -57,7 +57,7 @@ overwriteHeight = 721
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[TextureRedefine] #q-res1, main bloom, AO
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width = 320
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height = 180
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formatsExcluded = 0x001 #Scale depth masking, not bloom
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formatsExcluded = 0x001,0x01a #Scale depth masking, not bloom
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overwriteWidth = 640
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overwriteHeight = 360
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@ -57,7 +57,7 @@ overwriteHeight = 721
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[TextureRedefine] #q-res1, main bloom, AO
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width = 320
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height = 180
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formatsExcluded = 0x001 #Scale depth masking, not bloom
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formatsExcluded = 0x001,0x01a #Scale depth masking, not bloom
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overwriteWidth = 860
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overwriteHeight = 360
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@ -57,7 +57,7 @@ overwriteHeight = 901
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[TextureRedefine] #q-res1 Main bloom pass, AO
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width = 320
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height = 180
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formatsExcluded = 0x001 #Scale depth masking, not bloom
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formatsExcluded = 0x001,0x01a #Scale depth masking, not bloom
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overwriteWidth = 800
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overwriteHeight = 450
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@ -57,7 +57,7 @@ overwriteHeight = 1082
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[TextureRedefine] #q-res1 Main bloom pass, AO
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width = 320
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height = 180
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formatsExcluded = 0x001 #Scale depth masking, not bloom
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formatsExcluded = 0x001,0x01a #Scale depth masking, not bloom
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overwriteWidth = 960
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overwriteHeight = 540
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@ -57,7 +57,7 @@ overwriteHeight = 1082
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[TextureRedefine] #q-res1
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width = 320
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height = 180
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formatsExcluded = 0x001 #Scale depth masking, not bloom
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formatsExcluded = 0x001,0x01a #Scale depth masking, not bloom
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overwriteWidth = 1280
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overwriteHeight = 540
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