From bb2840f6e5d7c48b37a67aa62ca85a62ef959399 Mon Sep 17 00:00:00 2001 From: Jamie Date: Tue, 16 Jan 2018 00:18:45 -0800 Subject: [PATCH] Clarity Fixed issue where Filmic was being mixed with Normal Strength --- ...eset_jamie_personal_37040a485a29d54e_00000000000003c9_ps.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Enhancement/BreathOfTheWild_Clarity/Presets/Jamie (test presets)/Preset_jamie_personal_37040a485a29d54e_00000000000003c9_ps.txt b/Enhancement/BreathOfTheWild_Clarity/Presets/Jamie (test presets)/Preset_jamie_personal_37040a485a29d54e_00000000000003c9_ps.txt index d851975b..4effc12d 100644 --- a/Enhancement/BreathOfTheWild_Clarity/Presets/Jamie (test presets)/Preset_jamie_personal_37040a485a29d54e_00000000000003c9_ps.txt +++ b/Enhancement/BreathOfTheWild_Clarity/Presets/Jamie (test presets)/Preset_jamie_personal_37040a485a29d54e_00000000000003c9_ps.txt @@ -448,7 +448,7 @@ vec3 FilmPass(vec3 inputColor) { else C.b = (2.0 * D.b - 1.0) * (sqrt(B.b) - B.b) + B.b; - vec3 F = mix(B, C, Strength); + vec3 F = mix(B, C, Filmic_Strength); F = (1.0 / (1.0 + exp(-d * (F - 0.5))) - v) / (1.0 - 2.0 * v);