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Wind Waker - No Bloom, MK8 - Very WIP No HUD
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10
Enhancements/TheWindWaker_NoBloom/rules.txt
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10
Enhancements/TheWindWaker_NoBloom/rules.txt
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[Definition]
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titleIds = 0005000010143400,0005000010143600,0005000010143500
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name = "The Wind Waker HD - No Bloom"
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[TextureRedefine]
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width = 480
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height = 270
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formats = 0x816
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overwriteWidth = 0
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overwriteHeight = 0
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101
No HUD/MK8_NoHUD/rules.txt
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101
No HUD/MK8_NoHUD/rules.txt
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[Definition]
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titleIds = 000500001010ec00,000500001010ed00,000500001010eb00,ffffffff85887bc1
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name = "Mario Kart 8 - No HUD (WIP)"
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[TextureRedefine] # Coin
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width = 48
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height = 48
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formats = 0x41a
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overwriteWidth = 49
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overwriteHeight = 49
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[TextureRedefine] # Item Holder
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width = 74
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height = 74
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formats = 0x034,0x035
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overwriteWidth = 75
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overwriteHeight = 75
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[TextureRedefine] # Item Holder
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width = 74
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height = 144
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formats = 0x01a
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overwriteWidth = 75
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overwriteHeight = 145
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[TextureRedefine] # Item Holder
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width = 80
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height = 160
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formats = 0x034
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overwriteWidth = 81
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overwriteHeight = 161
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[TextureRedefine] # Item
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width = 128
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height = 128
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formats = 0x41a
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overwriteWidth = 129
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overwriteHeight = 129
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[TextureRedefine] # Smol Item, Some HUD
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width = 32
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height = 32
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formats = 0x41a,0x034,0x035
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overwriteWidth = 33
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overwriteHeight = 33
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[TextureRedefine] # Minimap
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width = 480
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height = 480
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formats = 0x433
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overwriteWidth = 481
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overwriteHeight = 481
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[TextureRedefine] # 3, 2, 1...
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width = 126
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height = 148
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formats = 0x008,0x034
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overwriteWidth = 127
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overwriteHeight = 149
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[TextureRedefine] # GO!
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width = 690
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height = 148
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formats = 0x008,0x034
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overwriteWidth = 691
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overwriteHeight = 149
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[TextureRedefine]
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width = 24
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height = 72
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formats = 0x035
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overwriteWidth = 25
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overwriteHeight = 73
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[TextureRedefine]
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width = 32
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height = 64
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formats = 0x034
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overwriteWidth = 33
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overwriteHeight = 65
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[TextureRedefine]
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width = 24
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height = 64
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formats = 0x034,0x035
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overwriteWidth = 25
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overwriteHeight = 65
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[TextureRedefine]
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width = 30
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height = 240
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formats = 0x035
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overwriteWidth = 31
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overwriteHeight = 241
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[TextureRedefine]
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width = 80
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height = 80
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formats = 0x034
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overwriteWidth = 81
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overwriteHeight = 81
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@ -1,4 +1,4 @@
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# todo: Finish HUD on Super Mario 3D World
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# todo: Finish HUD on Super Mario 3D World, get HUD formats
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[Definition]
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titleIds = 0005000010145d00,0005000010145c00,0005000010106100,0005000010180600,0005000010180700,0005000010180500
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name = "Super Mario 3D World + Captain Toad: Treasure Tracker - No HUD (WIP)"
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@ -6,36 +6,42 @@ name = "Super Mario 3D World + Captain Toad: Treasure Tracker - No HUD (WIP)"
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[TextureRedefine] # character icons
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width = 256
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height = 512
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formatsExcluded = 0x235,0x431 # exclude actual textures
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formatsExcluded = 0x235,0x431
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# formats = 0x000
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overwriteWidth = 257
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overwriteHeight = 513
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[TextureRedefine] # icons
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width = 256
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height = 1024
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# formats = 0x000
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overwriteWidth = 257
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overwriteHeight = 1025
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[TextureRedefine] # gamepad gyro icon
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width = 128
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height = 100
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# formats = 0x000
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overwriteWidth = 129
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overwriteHeight = 101
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[TextureRedefine] # item slot
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width = 92
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height = 92
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# formats = 0x000
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overwriteWidth = 93
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overwriteHeight = 93
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[TextureRedefine] # item icon
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width = 70
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height = 70
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# formats = 0x000
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overwriteWidth = 71
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overwriteHeight = 71
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[TextureRedefine] # item icon
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width = 80
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height = 80
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# formats = 0x000
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overwriteWidth = 81
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overwriteHeight = 81
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