From d5e27d2cad0dd71a26e9eab0b6b4349f511264d9 Mon Sep 17 00:00:00 2001 From: NAVras-Z Date: Wed, 25 Oct 2017 05:05:59 +0800 Subject: [PATCH] [BotW] shadow blur removal --- .../ffe0e8c84f6e8da9_000003c000009269_ps.txt | 706 ++++++++++++++++++ .../rules.txt | 6 + 2 files changed, 712 insertions(+) create mode 100644 Enhancement/BreathOfTheWild_ShadowBlurRemoval/ffe0e8c84f6e8da9_000003c000009269_ps.txt create mode 100644 Enhancement/BreathOfTheWild_ShadowBlurRemoval/rules.txt diff --git a/Enhancement/BreathOfTheWild_ShadowBlurRemoval/ffe0e8c84f6e8da9_000003c000009269_ps.txt b/Enhancement/BreathOfTheWild_ShadowBlurRemoval/ffe0e8c84f6e8da9_000003c000009269_ps.txt new file mode 100644 index 00000000..03744898 --- /dev/null +++ b/Enhancement/BreathOfTheWild_ShadowBlurRemoval/ffe0e8c84f6e8da9_000003c000009269_ps.txt @@ -0,0 +1,706 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +// shader ffe0e8c84f6e8da9 //shadow 2x2 box blur removal +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 38, std140) uniform uniformBlockPS6 +{ +vec4 uf_blockPS6[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x30fea800 res 4x4x1 dim 1 tm: 2 format 0007 compSel: 0 0 0 1 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x30fea800 res 32x32x1 dim 1 tm: 2 format 0034 compSel: 0 0 0 5 mipView: 0x0 (num 0x6) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5371000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 8) uniform sampler2DArrayShadow textureUnitPS8;// Tex8 addr 0xf557c800 res 720x720x3 dim 5 tm: 4 format 0005 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x3) Sampler8 ClampX/Y/Z: 6 6 2 border: 2 +layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x30fec000 res 2000x1600x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x2) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 1 1 1 border: 1 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem5; +layout(location = 2) in vec4 passParameterSem6; +layout(location = 5) out vec4 passPixelColor5; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R15i = ivec4(0); +ivec4 R16i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[3]; +bool activeMaskStackC[4]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(passParameterSem0); +R1i = floatBitsToInt(passParameterSem5); +R2i = floatBitsToInt(passParameterSem6); +if( activeMaskStackC[1] == true ) { +R3i.w = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R0i.xy)).x); +R6i.xzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xzw); +R4i.xyzw = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R2i.zw)).xyzw); +R2i.xy = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).xw); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R6i.w)) + uf_blockPS1[14].x)); +PV0i.x = R123i.x; +R127i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R6i.z)) + uf_blockPS1[14].x)); +R127i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R6i.x)) + uf_blockPS1[14].x)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS1[16].x) + uf_blockPS1[14].x)); +PV0i.w = R123i.w; +R127i.x = floatBitsToInt((intBitsToFloat(R4i.x) * 2.0 + -(1.0))); +PS0i = R127i.x; +// 1 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(PV0i.w)))); +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(PV0i.w)))); +R12i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x))); +R127i.w = floatBitsToInt((intBitsToFloat(R4i.y) * 2.0 + -(1.0))); +R125i.z = floatBitsToInt((intBitsToFloat(R4i.z) * 2.0 + -(1.0))); +PS1i = R125i.z; +// 2 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R127i.y))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(R127i.y)))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R127i.y)))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), -(intBitsToFloat(R127i.z)))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), -(intBitsToFloat(R127i.z)))); +PS0i = R126i.z; +// 3 +R125i.x = floatBitsToInt(-(intBitsToFloat(R7i.x)) + intBitsToFloat(PV0i.z)); +R127i.y = floatBitsToInt(-(intBitsToFloat(R127i.z))); +R124i.z = floatBitsToInt(-(intBitsToFloat(R12i.z)) + intBitsToFloat(PV0i.x)); +R125i.w = floatBitsToInt(-(intBitsToFloat(R6i.y)) + intBitsToFloat(PV0i.y)); +R126i.y = floatBitsToInt(-(intBitsToFloat(R7i.x)) + intBitsToFloat(PV0i.w)); +PS1i = R126i.y; +// 4 +backupReg0i = R126i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R6i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(R7i.x),intBitsToFloat(R6i.y),intBitsToFloat(R12i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.z = tempi.x; +R126i.x = floatBitsToInt(-(intBitsToFloat(R6i.y)) + intBitsToFloat(backupReg0i)); +PS0i = R126i.x; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.w),intBitsToFloat(R125i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.w),intBitsToFloat(R125i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +R126i.w = floatBitsToInt(-(intBitsToFloat(R12i.z)) + intBitsToFloat(R127i.y)); +PS1i = R126i.w; +// 6 +backupReg0i = R126i.z; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), uf_blockPS6[43].x)); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R126i.y))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PS1i))); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R126i.x))); +R125i.y = floatBitsToInt(sqrt(intBitsToFloat(backupReg0i))); +PS0i = R125i.y; +// 7 +backupReg0i = R127i.z; +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), uf_blockPS6[45].x)); +R124i.y = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(0x437f0000)); +R127i.z = floatBitsToInt((intBitsToFloat(R2i.x) * 2.0 + -(1.0))); +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),uf_blockPS6[43].y) + intBitsToFloat(PV0i.x))); +tempResultf = 1.0 / sqrt(intBitsToFloat(backupReg0i)); +PS1i = floatBitsToInt(tempResultf); +// 8 +backupReg0i = R125i.z; +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS1i))); +R125i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS1[18].y, uf_blockPS1[18].z)); +PV0i.z = R125i.z; +R127i.w = floatBitsToInt(-(intBitsToFloat(R12i.z)) * intBitsToFloat(0x3d4ccccd)); +R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PS0i = R9i.z; +// 9 +R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.x)),intBitsToFloat(R124i.z)) + intBitsToFloat(R126i.z))); +R1i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.w)),intBitsToFloat(R125i.x)) + intBitsToFloat(R127i.y))); +R126i.z = floatBitsToInt((intBitsToFloat(R2i.y) * 2.0 + -(1.0))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),uf_blockPS6[45].y) + intBitsToFloat(R124i.x))); +PV1i.w = R123i.w; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R127i.z))); +PS1i = R126i.w; +// 10 +backupReg0i = R126i.y; +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),uf_blockPS6[45].z) + intBitsToFloat(PV1i.w))); +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),uf_blockPS6[43].z) + intBitsToFloat(R4i.w))); +R1i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(R125i.w)) + intBitsToFloat(R124i.w))); +PV0i.z = R1i.z; +R125i.w = R8i.x; +R125i.w = floatBitsToInt(intBitsToFloat(R125i.w) * 2.0); +R124i.z = R7i.y; +R124i.z = floatBitsToInt(intBitsToFloat(R124i.z) * 2.0); +PS0i = R124i.z; +// 11 +R124i.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R1i.x)),-(intBitsToFloat(R1i.y)),-(intBitsToFloat(PV0i.z)),-0.0),vec4(-(intBitsToFloat(R1i.x)),-(intBitsToFloat(R1i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +PV1i.x = R124i.x; +PV1i.y = R124i.x; +PV1i.z = R124i.x; +PV1i.w = R124i.x; +R2i.x = floatBitsToInt((-(uf_blockPS6[53].w) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(R127i.w))); +R2i.x = clampFI32(R2i.x); +PS1i = R2i.x; +// 12 +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), -(intBitsToFloat(R126i.z)))); +PV0i.x = R125i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(0xbb6fe5d7)); +PV0i.z = floatBitsToInt(intBitsToFloat(R126i.w) * intBitsToFloat(0x3ca30589)); +PV0i.w = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(0x3ca30589)); +R126i.z = floatBitsToInt(intBitsToFloat(R126i.w) * intBitsToFloat(0xbb6fe5d7)); +PS0i = R126i.z; +// 13 +R10i.x = floatBitsToInt(uf_blockPS6[43].w + intBitsToFloat(R126i.y)); +R3i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(0x3b02da3b) + intBitsToFloat(PV0i.w))); +R2i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R12i.z)), uf_blockPS1[17].y)); +R1i.w = 0x3f800000; +R4i.x = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3b02da3b) + intBitsToFloat(PV0i.z))); +PS1i = R4i.x; +// 14 +R3i.x = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(0x3d156fb9) + intBitsToFloat(R126i.z))); +R2i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(0x3d156fb9) + intBitsToFloat(R127i.y))); +R11i.z = floatBitsToInt(uf_blockPS6[45].w + intBitsToFloat(R126i.x)); +R10i.w = floatBitsToInt((-(uf_blockPS6[53].z) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(R127i.w))); +R10i.w = clampFI32(R10i.w); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R125i.y)); +// 15 +backupReg0i = R124i.y; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(PS0i))); +PV1i.x = R126i.x; +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PS0i))); +PV1i.y = R124i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), intBitsToFloat(PS0i))); +PS1i = int(intBitsToFloat(backupReg0i)); +// 16 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R7i.y),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = PS1i & int(1); +// 17 +R11i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R125i.w)) + intBitsToFloat(R126i.x))); +R10i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R124i.z)) + intBitsToFloat(R124i.y))); +R11i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +R11i.w = clampFI32(R11i.w); +R8i.y = ((PS0i == 0)?(0):(0x3f800000)); +PS1i = R8i.y; +// 18 +tempResultf = 1.0 / sqrt(intBitsToFloat(R124i.x)); +R2i.w = floatBitsToInt(tempResultf); +PS0i = R2i.w; +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.x = floatBitsToInt(uf_blockPS10[2].z + 1.0); +R9i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].y, uf_blockPS10[2].w)); +R9i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].x, uf_blockPS10[2].w)); +PS0i = R9i.x; +// 1 +R10i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].z, uf_blockPS10[2].w)); +R12i.w = floatBitsToInt(-(intBitsToFloat(R2i.x)) + intBitsToFloat(PV0i.x)); +R12i.w = clampFI32(R12i.w); +R7i.w = 0; +PS1i = R7i.w; +// 2 +predResult = (1.0 > intBitsToFloat(R10i.w)); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R12i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(R4i.x)); +R12i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(R3i.y)); +R13i.x = floatBitsToInt(intBitsToFloat(R0i.x) + -(intBitsToFloat(R4i.x))); +PS0i = R13i.x; +// 1 +R14i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(R3i.x)); +R13i.y = floatBitsToInt(intBitsToFloat(R0i.y) + -(intBitsToFloat(R3i.y))); +R14i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(R2i.y)); +PS1i = R14i.y; +// 2 +R15i.x = floatBitsToInt(intBitsToFloat(R0i.x) + -(intBitsToFloat(R3i.x))); +R15i.y = floatBitsToInt(intBitsToFloat(R0i.y) + -(intBitsToFloat(R2i.y))); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.x = ((-(intBitsToFloat(R12i.z)) > uf_blockPS1[58].y)?int(0xFFFFFFFF):int(0x0)); +PV0i.y = floatBitsToInt(intBitsToFloat(R7i.y) * 1.5); +PV0i.z = floatBitsToInt(intBitsToFloat(R8i.x) * 1.5); +PV0i.w = ((-(intBitsToFloat(R12i.z)) > uf_blockPS1[58].x)?int(0xFFFFFFFF):int(0x0)); +PS0i = floatBitsToInt(intBitsToFloat(R9i.z) * 1.5); +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.z; +R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(R2i.w)) + intBitsToFloat(PV0i.z))); +PV1i.y = PV0i.w & int(1); +R1i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.y)),intBitsToFloat(R2i.w)) + intBitsToFloat(PV0i.y))); +R1i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg1i)),intBitsToFloat(R2i.w)) + intBitsToFloat(PS0i))); +R122i.x = floatBitsToInt((intBitsToFloat(R2i.z) * 0.25 + 1.0)); +PS1i = R122i.x; +// 2 +R2i.x = floatBitsToInt(intBitsToFloat(0x3da22222) * intBitsToFloat(PS1i)); +R2i.y = floatBitsToInt(intBitsToFloat(0x3da22222) * intBitsToFloat(PS1i)); +R2i.z = floatBitsToInt(intBitsToFloat(0x3da22222) * intBitsToFloat(PS1i)); +R13i.w = PV1i.y - R127i.x; +PV0i.w = R13i.w; +PS0i = floatBitsToInt(uf_blockPS6[53].y); +PS0i = floatBitsToInt(intBitsToFloat(PS0i) / 2.0); +// 3 +R6i.x = floatBitsToInt(uf_blockPS6[53].x); +R6i.x = floatBitsToInt(intBitsToFloat(R6i.x) / 2.0); +PV1i.y = PV0i.w << 0x00000002; +R6i.z = floatBitsToInt(-(intBitsToFloat(PS0i))); +R2i.w = PS0i; +PS1i = floatBitsToInt(float(PV0i.w)); +// 4 +R0i.x = PV1i.y + 0x0000002b; +R0i.y = PV1i.y + 0x0000002d; +R0i.z = PV1i.y + 0x0000002a; +R0i.w = PV1i.y + 0x0000002c; +R7i.z = floatBitsToInt(roundEven(intBitsToFloat(PS1i))); +PS0i = R7i.z; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.y = tempi.x; +R8i.z = PS0i; +PS1i = R8i.z; +} +if( activeMaskStackC[2] == true ) { +R3i.xyzw = floatBitsToInt(uf_blockPS1[R0i.y].xyzw); +R4i.xyzw = floatBitsToInt(uf_blockPS1[R0i.w].xyzw); +R5i.xyzw = floatBitsToInt(uf_blockPS1[R0i.z].xyzw); +R0i.xyzw = floatBitsToInt(uf_blockPS1[R0i.x].xyzw); +} +if( activeMaskStackC[2] == true ) { +// 0 +R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R7i.y),intBitsToFloat(R9i.z),intBitsToFloat(R9i.z)),vec4(-(intBitsToFloat(R9i.x)),-(intBitsToFloat(R9i.y)),-(intBitsToFloat(R10i.z)),-(intBitsToFloat(R7i.w))))); +R126i.x = clampFI32(R126i.x); +PV0i.x = R126i.x; +PV0i.y = R126i.x; +PV0i.z = R126i.x; +PV0i.w = R126i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(R1i.y)); +PS0i = floatBitsToInt(tempResultf); +// 1 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS0i))); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS0i))); +PV1i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PS0i))); +PV1i.z = R127i.z; +R126i.w = floatBitsToInt(-(intBitsToFloat(R6i.x))); +R1i.z = R7i.z; +PS1i = R1i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R9i.z = R7i.z; +PS0i = R9i.z; +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(PV0i.x)) + 1.0)); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R9i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.x))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.z)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R9i.y)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.y))); +PV1i.w = R123i.w; +// 4 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R2i.y))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(backupReg0i))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R2i.x))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R2i.z))); +// 5 +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(PV0i.y))); +// 6 +backupReg0i = R6i.y; +R16i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV1i.z)) + intBitsToFloat(R7i.x))); +PV0i.x = R16i.x; +R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PV1i.z)) + intBitsToFloat(backupReg0i))); +R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PV1i.z)) + intBitsToFloat(R12i.z))); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R4i.x))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R5i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R3i.x))); +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R3i.y)) + intBitsToFloat(PV1i.z))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R4i.y)) + intBitsToFloat(PV1i.x))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.x), intBitsToFloat(R0i.x))); +// 9 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(R127i.y))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(R4i.z)) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(R3i.z)) + intBitsToFloat(PV0i.x))); +PV1i.w = R123i.w; +// 10 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(R127i.z))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV1i.w)); +R127i.z = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV1i.y)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(R5i.z)) + intBitsToFloat(PV1i.x))); +PV0i.w = R123i.w; +// 11 +PV1i.y = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.w)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(R0i.z)) + intBitsToFloat(PV0i.x))); +PV1i.w = R123i.w; +R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); +PS1i = R126i.z; +// 12 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV1i.w)); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +// 13 +R7i.x = floatBitsToInt((uf_blockPS6[53].x * 0.5 + intBitsToFloat(PV0i.z))); +R127i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(0xbb03126f)); +R127i.y = clampFI32(R127i.y); +PV1i.y = R127i.y; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R126i.z))); +PV1i.w = R127i.w; +R8i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(R6i.x)); +PS1i = R8i.x; +// 14 +R1i.x = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R126i.w)); +R7i.y = floatBitsToInt((uf_blockPS6[53].y * 0.5 + intBitsToFloat(PV1i.w))); +R7i.w = PV1i.y; +R8i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R6i.z)); +PS0i = R8i.y; +// 15 +R9i.x = floatBitsToInt((-(uf_blockPS6[53].x) * 0.5 + intBitsToFloat(R127i.z))); +R1i.y = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(R2i.w)); +R8i.w = R127i.y; +R1i.w = R127i.y; +PS1i = R1i.w; +// 16 +R9i.y = floatBitsToInt((-(uf_blockPS6[53].y) * 0.5 + intBitsToFloat(R127i.w))); +R9i.w = R127i.y; +} +if( activeMaskStackC[2] == true ) { +vec4 cod = (intBitsToFloat(R7i)+intBitsToFloat(R8i)+intBitsToFloat(R1i)+intBitsToFloat(R9i))/4.0; +R7i.z = floatBitsToInt(texture(textureUnitPS8, cod)); +R8i.y = R7i.z; +R1i.x = R7i.z; +R9i.w = R7i.z; +//R7i.z = floatBitsToInt(texture(textureUnitPS8, vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),intBitsToFloat(R7i.w)))); +//R8i.y = floatBitsToInt(texture(textureUnitPS8, vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z),intBitsToFloat(R8i.w)))); +//R1i.x = floatBitsToInt(texture(textureUnitPS8, vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)))); +//R9i.w = floatBitsToInt(texture(textureUnitPS8, vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R9i.z),intBitsToFloat(R9i.w)))); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(R8i.y)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +// 1 +R123i.z = floatBitsToInt((intBitsToFloat(R1i.x) * 0.5 + intBitsToFloat(PV0i.w))); +PV1i.z = R123i.z; +// 2 +R5i.w = floatBitsToInt((intBitsToFloat(R9i.w) * 0.5 + intBitsToFloat(PV1i.z))/2.0); +PV0i.w = R7i.z;//R5i.w; +// 3 +PV1i.x = ((1.0 > intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +// 4 +R0i.y = ((R13i.w > 0)?(PV1i.x):(0)); +// 5 +predResult = (R0i.y != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = int(-1) + R13i.w; +// 1 +PV1i.w = PV0i.x << 0x00000002; +PS1i = floatBitsToInt(float(PV0i.x)); +// 2 +R0i.x = PV1i.w + 0x0000002c; +R0i.y = PV1i.w + 0x0000002b; +R0i.z = PV1i.w + 0x0000002a; +R0i.w = PV1i.w + 0x0000002d; +R4i.z = floatBitsToInt(roundEven(intBitsToFloat(PS1i))); +PS0i = R4i.z; +} +if( activeMaskStackC[3] == true ) { +R1i.xyzw = floatBitsToInt(uf_blockPS1[R0i.w].xyzw); +R2i.xyzw = floatBitsToInt(uf_blockPS1[R0i.x].xyzw); +R3i.xyzw = floatBitsToInt(uf_blockPS1[R0i.z].xyzw); +R0i.xyzw = floatBitsToInt(uf_blockPS1[R0i.y].xyzw); +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.x), intBitsToFloat(R2i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.x), intBitsToFloat(R1i.x))); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R2i.y)) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R1i.y)) + intBitsToFloat(PV0i.z))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.x), intBitsToFloat(R3i.x))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.x), intBitsToFloat(R0i.x))); +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(R1i.z)) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R3i.y)) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(PV1i.w))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(R2i.z)) + intBitsToFloat(PV1i.x))); +PV0i.w = R123i.w; +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(R3i.z)) + intBitsToFloat(PV0i.y))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(R0i.z)) + intBitsToFloat(PV0i.z))); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.x)); +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV1i.y)); +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +// 5 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R4i.y; +// 6 +R4i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(0xbb03126f)); +R4i.w = clampFI32(R4i.w); +} +if( activeMaskStackC[3] == true ) { +R4i.z = floatBitsToInt(texture(textureUnitPS8, vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),intBitsToFloat(R4i.w)))); +} +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R5i.w; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R4i.z))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +R0i.x = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R14i.xy)).x); +R0i.y = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R15i.xy)).x); +R1i.x = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R12i.xy)).x); +R1i.y = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R13i.xy)).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.x = floatBitsToInt(intBitsToFloat(R6i.w) * intBitsToFloat(0x3f7eb852)); +PV0i.x = R127i.x; +PV0i.y = floatBitsToInt(uf_blockPS1[16].x * intBitsToFloat(0x41a00000)); +R124i.z = floatBitsToInt(-(intBitsToFloat(R5i.w)) + 1.0); +R127i.w = floatBitsToInt(uf_blockPS1[16].x * intBitsToFloat(0x3f555555)); +// 1 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + -(intBitsToFloat(R0i.y))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + -(intBitsToFloat(backupReg0i))); +R127i.z = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f8ba8d6)); +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) / 2.0); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3fbc4580)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) / 2.0); +R126i.z = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(PV0i.x)); +PS1i = R126i.z; +// 2 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.y)) + 1.0)); +R127i.x = clampFI32(R127i.x); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.x)) + 0.5)); +R127i.y = clampFI32(R127i.y); +PV0i.y = R127i.y; +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.y)) + 0.5)); +R125i.z = clampFI32(R125i.z); +PV0i.z = R125i.z; +R126i.w = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(backupReg0i)); +PV0i.w = R126i.w; +R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.x)) + 1.0)); +R125i.w = clampFI32(R125i.w); +PS0i = R125i.w; +// 3 +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R126i.z)) + 0.5)); +R126i.x = clampFI32(R126i.x); +PV1i.x = R126i.x; +PV1i.y = floatBitsToInt(0.5 + -(intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(0.5 + -(intBitsToFloat(PV0i.z))); +R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV0i.w)) + 0.5)); +R124i.w = clampFI32(R124i.w); +PV1i.w = R124i.w; +R0i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R126i.z)) + 1.0)); +R0i.w = clampFI32(R0i.w); +PS1i = R0i.w; +// 4 +backupReg0i = R127i.w; +PV0i.x = floatBitsToInt(0.5 + -(intBitsToFloat(PV1i.x))); +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R127i.x)) + 0.5)); +PV0i.y = R126i.y; +PV0i.z = floatBitsToInt(0.5 + -(intBitsToFloat(PV1i.w))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R125i.w)) + 0.5)); +PV0i.w = R127i.w; +R125i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(R126i.w)) + 1.0)); +R125i.y = clampFI32(R125i.y); +PS0i = R125i.y; +// 5 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.y) + -(intBitsToFloat(PV0i.y))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PS0i)) + 0.5)); +PV1i.y = R127i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(R125i.z) + -(intBitsToFloat(PV0i.w))); +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R0i.w)) + 0.5)); +PV1i.w = R126i.w; +R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),intBitsToFloat(R10i.w)) + intBitsToFloat(R5i.w))); +PS1i = R3i.w; +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R127i.x)) + intBitsToFloat(R127i.w))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(intBitsToFloat(R126i.x) + -(intBitsToFloat(PV1i.y))); +PV0i.z = floatBitsToInt(intBitsToFloat(R124i.w) + -(intBitsToFloat(PV1i.w))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R125i.w)) + intBitsToFloat(R126i.y))); +PV0i.w = R123i.w; +// 7 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3e35e743)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e35e743)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R125i.y)) + intBitsToFloat(R126i.w))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R0i.w)) + intBitsToFloat(R127i.y))); +PV1i.w = R123i.w; +// 8 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e825397) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e825397) + intBitsToFloat(PV1i.y))); +PV0i.w = R123i.w; +// 9 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 10 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(0xbedd476b)); +// 11 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x40c00000)); +PV1i.x = clampFI32(PV1i.x); +// 12 +R1i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R3i.w = R1i.w; +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +R0i.x = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(0x38d1b717) + 0.5)); +R0i.y = floatBitsToInt((intBitsToFloat(R11i.z) * intBitsToFloat(0x3903126f) + 0.5)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R10i.y))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0); +PV0i.w = R11i.x; +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +R2i.z = R1i.w; +PS0i = R2i.z; +// 1 +R1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + 0.5); +R1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + 0.5); +R2i.w = 0x3f800000; +} +if( activeMaskStackC[1] == true ) { +R0i.xyz = floatBitsToInt(textureLod(textureUnitPS15, intBitsToFloat(R0i.xy),0.0).xyz); +R1i.y = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R1i.xy),0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +backupReg2i = R0i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),-0.0),vec4(uf_blockPS6[42].x,uf_blockPS6[42].y,uf_blockPS6[42].z,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),-(intBitsToFloat(R11i.w))) + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +// 2 +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w))); +PV0i.z = R127i.z; +// 3 +PV1i.y = floatBitsToInt(intBitsToFloat(R3i.w) + -(intBitsToFloat(PV0i.z))); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R12i.w)) + intBitsToFloat(R127i.z))); +PV0i.x = R123i.x; +// 5 +R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),uf_blockPS10[3].z) + uf_blockPS10[1].y)); +R2i.x = clampFI32(R2i.x); +} +// export +passPixelColor5 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +} diff --git a/Enhancement/BreathOfTheWild_ShadowBlurRemoval/rules.txt b/Enhancement/BreathOfTheWild_ShadowBlurRemoval/rules.txt new file mode 100644 index 00000000..24809874 --- /dev/null +++ b/Enhancement/BreathOfTheWild_ShadowBlurRemoval/rules.txt @@ -0,0 +1,6 @@ +[Definition] +titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 +name = "The Legend of Zelda: Breath of the Wild - No Shadow Blur" +version = 2 + +# Mainly for 4k and up