[Mario Party 10] Fix some minigames upscaling

Also, fix videos for NSMBU (maybe)? This fix is just a shot in the dark, I don't know where it's located.
This commit is contained in:
Crementif 2019-04-14 17:16:14 +02:00
parent 730b314de4
commit bd1b7ba518
No known key found for this signature in database
GPG Key ID: F9BA5311478A0564
2 changed files with 67 additions and 1 deletions

View File

@ -82,7 +82,7 @@ $gameHeight = 720
[TextureRedefine] # Game Resolution [TextureRedefine] # Game Resolution
width = 1280 width = 1280
height = 720 height = 720
formats = 0x019,0x001,0x80e formats = 0x019,0x001,0x80e,0x81c
overwriteWidth = ($width/$gameWidth) * 1280 overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 720 overwriteHeight = ($height/$gameHeight) * 720
@ -282,3 +282,68 @@ height = 720
formats = 0x01a formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 1280 overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 720 overwriteHeight = ($height/$gameHeight) * 720
# Flash Forwards minigame depth map
[TextureRedefine]
width = 800
height = 800
formats = 0x001,0x005
overwriteWidth = ($width/$gameWidth) * 800
overwriteHeight = ($height/$gameHeight) * 800
[TextureRedefine]
width = 896
height = 800
formats = 0x001
overwriteWidth = ($width/$gameWidth) * 896
overwriteHeight = ($height/$gameHeight) * 800
[TextureRedefine]
width = 832
height = 800
formats = 0x005
overwriteWidth = ($width/$gameWidth) * 832
overwriteHeight = ($height/$gameHeight) * 800
[TextureRedefine]
width = 512
height = 400
formats = 0x001
overwriteWidth = ($width/$gameWidth) * 512
overwriteHeight = ($height/$gameHeight) * 400
[TextureRedefine]
width = 768
height = 624
formats = 0x001
overwriteWidth = ($width/$gameWidth) * 768
overwriteHeight = ($height/$gameHeight) * 624
[TextureRedefine]
width = 100
height = 100
formats = 0x001
overwriteWidth = ($width/$gameWidth) * 100
overwriteHeight = ($height/$gameHeight) * 100
[TextureRedefine]
width = 200
height = 200
formats = 0x001
overwriteWidth = ($width/$gameWidth) * 200
overwriteHeight = ($height/$gameHeight) * 200
[TextureRedefine]
width = 400
height = 400
formats = 0x001
overwriteWidth = ($width/$gameWidth) * 400
overwriteHeight = ($height/$gameHeight) * 400
[TextureRedefine]
width = 128
height = 112
formats = 0x001
overwriteWidth = ($width/$gameWidth) * 128
overwriteHeight = ($height/$gameHeight) * 112

View File

@ -127,6 +127,7 @@ $scaleBlur = 1.0
width = 1280 width = 1280
height = 720 height = 720
#formats = 0x80e,0x01a,0x001 #formats = 0x80e,0x01a,0x001
tileModesExcluded = 0x001
overwriteWidth = ($width/$gameWidth) * 1280 overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 720 overwriteHeight = ($height/$gameHeight) * 720