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[Mario Party 10] Fix some minigames upscaling
Also, fix videos for NSMBU (maybe)? This fix is just a shot in the dark, I don't know where it's located.
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@ -82,7 +82,7 @@ $gameHeight = 720
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[TextureRedefine] # Game Resolution
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width = 1280
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height = 720
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formats = 0x019,0x001,0x80e
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formats = 0x019,0x001,0x80e,0x81c
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overwriteWidth = ($width/$gameWidth) * 1280
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overwriteHeight = ($height/$gameHeight) * 720
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@ -282,3 +282,68 @@ height = 720
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 1280
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overwriteHeight = ($height/$gameHeight) * 720
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# Flash Forwards minigame depth map
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[TextureRedefine]
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width = 800
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height = 800
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formats = 0x001,0x005
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overwriteWidth = ($width/$gameWidth) * 800
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overwriteHeight = ($height/$gameHeight) * 800
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[TextureRedefine]
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width = 896
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height = 800
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formats = 0x001
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overwriteWidth = ($width/$gameWidth) * 896
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overwriteHeight = ($height/$gameHeight) * 800
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[TextureRedefine]
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width = 832
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height = 800
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formats = 0x005
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overwriteWidth = ($width/$gameWidth) * 832
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overwriteHeight = ($height/$gameHeight) * 800
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[TextureRedefine]
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width = 512
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height = 400
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formats = 0x001
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overwriteWidth = ($width/$gameWidth) * 512
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overwriteHeight = ($height/$gameHeight) * 400
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[TextureRedefine]
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width = 768
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height = 624
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formats = 0x001
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overwriteWidth = ($width/$gameWidth) * 768
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overwriteHeight = ($height/$gameHeight) * 624
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[TextureRedefine]
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width = 100
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height = 100
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formats = 0x001
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overwriteWidth = ($width/$gameWidth) * 100
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overwriteHeight = ($height/$gameHeight) * 100
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[TextureRedefine]
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width = 200
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height = 200
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formats = 0x001
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overwriteWidth = ($width/$gameWidth) * 200
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overwriteHeight = ($height/$gameHeight) * 200
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[TextureRedefine]
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width = 400
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height = 400
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formats = 0x001
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overwriteWidth = ($width/$gameWidth) * 400
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overwriteHeight = ($height/$gameHeight) * 400
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[TextureRedefine]
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width = 128
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height = 112
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formats = 0x001
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overwriteWidth = ($width/$gameWidth) * 128
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overwriteHeight = ($height/$gameHeight) * 112
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@ -127,6 +127,7 @@ $scaleBlur = 1.0
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width = 1280
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height = 720
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#formats = 0x80e,0x01a,0x001
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tileModesExcluded = 0x001
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overwriteWidth = ($width/$gameWidth) * 1280
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overwriteHeight = ($height/$gameHeight) * 720
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