From bd41f842dbabbe27a045c7ed20949feb437ae832 Mon Sep 17 00:00:00 2001 From: Crementif <26669564+Crementif@users.noreply.github.com> Date: Sat, 16 Mar 2019 15:57:33 +0100 Subject: [PATCH] [SMM] Add grid workaround --- .../a2b3125cf46e9f74_0000000000000000_vs.txt | 298 ++++++++++++++++++ Workarounds/SuperMarioMaker_GridFix/rules.txt | 6 + 2 files changed, 304 insertions(+) create mode 100644 Workarounds/SuperMarioMaker_GridFix/a2b3125cf46e9f74_0000000000000000_vs.txt create mode 100644 Workarounds/SuperMarioMaker_GridFix/rules.txt diff --git a/Workarounds/SuperMarioMaker_GridFix/a2b3125cf46e9f74_0000000000000000_vs.txt b/Workarounds/SuperMarioMaker_GridFix/a2b3125cf46e9f74_0000000000000000_vs.txt new file mode 100644 index 00000000..10a9290e --- /dev/null +++ b/Workarounds/SuperMarioMaker_GridFix/a2b3125cf46e9f74_0000000000000000_vs.txt @@ -0,0 +1,298 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +#extension GL_ARB_shading_language_packing : enable +// shader a2b3125cf46e9f74 +// Used for: Fixing the grid by inserting some values that are 0 on recompiler mode. + +uniform ivec4 uf_remappedVS[17]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +layout(location = 2) in uvec4 attrDataSem8; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 2) out vec4 passParameterSem3; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 3) out vec4 passParameterSem5; +layout(location = 1) out vec4 passParameterSem1; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){return mix(0.0, a*b, (a != 0.0) && (b != 0.0));} +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R3f = vec4(0.0); +vec4 R4f = vec4(0.0); +vec4 R5f = vec4(0.0); +vec4 R123f = vec4(0.0); +vec4 R126f = vec4(0.0); +vec4 R127f = vec4(0.0); +uvec4 attrDecoder; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID)); +attrDecoder.xyzw = attrDataSem0.xyzw; +attrDecoder = ((attrDecoder>>8)&0xFF)|((attrDecoder<<8)&0xFF00); +attrDecoder.xyzw = floatBitsToInt(vec4(unpackHalf2x16(attrDecoder.x|(attrDecoder.y<<16)),unpackHalf2x16(attrDecoder.z|(attrDecoder.w<<16)))); +R3f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w))); +attrDecoder.x = attrDataSem1.x; +attrDecoder.x = (attrDecoder.x>>24)|((attrDecoder.x>>8)&0xFF00)|((attrDecoder.x<<8)&0xFF0000)|((attrDecoder.x<<24)); +attrDecoder.y = 0; +attrDecoder.z = 0; +attrDecoder.w = 0; +attrDecoder.xyzw = uvec4((attrDecoder.x>>0)&0x3FF,(attrDecoder.x>>10)&0x3FF,(attrDecoder.x>>20)&0x3FF,(attrDecoder.x>>30)&0x3); +if( (attrDecoder.x&0x200) != 0 ) attrDecoder.x |= 0xFFFFFC00; +if( (attrDecoder.y&0x200) != 0 ) attrDecoder.y |= 0xFFFFFC00; +if( (attrDecoder.z&0x200) != 0 ) attrDecoder.z |= 0xFFFFFC00; +attrDecoder.x = floatBitsToUint(max(float(int(attrDecoder.x))/511.0,-1.0)); +attrDecoder.y = floatBitsToUint(max(float(int(attrDecoder.y))/511.0,-1.0)); +attrDecoder.z = floatBitsToUint(max(float(int(attrDecoder.z))/511.0,-1.0)); +attrDecoder.w = floatBitsToUint(float(attrDecoder.w)); +R2f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w))); +attrDecoder.xy = attrDataSem8.xy; +attrDecoder.xy = ((attrDecoder.xy>>8)&0xFF)|((attrDecoder.xy<<8)&0xFF00); +attrDecoder.z = 0; +attrDecoder.w = 0; +attrDecoder.xy = floatBitsToUint(unpackHalf2x16(attrDecoder.x|(attrDecoder.y<<16))); +attrDecoder.zw = uvec2(0); +R5f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0))); +// 0 +PV0f.x = R3f.x * intBitsToFloat(uf_remappedVS[0].x); +PV0f.y = R3f.y * intBitsToFloat(uf_remappedVS[0].y); +PV0f.z = R3f.x * intBitsToFloat(uf_remappedVS[1].x); +PV0f.w = R3f.y * intBitsToFloat(uf_remappedVS[1].y); +R0f.w = 1.0; +PS0f = R0f.w; +// 1 +PV1f.x = R3f.y * intBitsToFloat(uf_remappedVS[2].y); +PV1f.y = PV0f.w + PV0f.z; +PV1f.z = R3f.x * intBitsToFloat(uf_remappedVS[2].x); +R127f.w = PV0f.y + PV0f.x; +PS1f = R3f.z * intBitsToFloat(uf_remappedVS[1].z); +// 2 +R127f.x = PS1f + PV1f.y; +PV0f.y = R3f.z * intBitsToFloat(uf_remappedVS[2].z); +PV0f.z = R3f.z * intBitsToFloat(uf_remappedVS[0].z); +PV0f.w = PV1f.x + PV1f.z; +R126f.x = intBitsToFloat(uf_remappedVS[0].w) * 1.0; +PS0f = R126f.x; +// 3 +PV1f.x = intBitsToFloat(uf_remappedVS[1].w) * 1.0; +PV1f.y = PV0f.y + PV0f.w; +PV1f.z = PV0f.z + R127f.w; +PV1f.w = intBitsToFloat(uf_remappedVS[2].w) * 1.0; +R127f.w = 1.0; +PS1f = R127f.w; +// 4 +R0f.xyz = vec3(PV1f.x,R126f.x,PV1f.w) + vec3(R127f.x,PV1f.z,PV1f.y); +PV0f.x = R0f.x; +PV0f.y = R0f.y; +PV0f.z = R0f.z; +R126f.w = R4f.x * intBitsToFloat(uf_remappedVS[1].x); +R126f.z = R4f.x * intBitsToFloat(uf_remappedVS[0].x); +PS0f = R126f.z; +// 5 +backupReg0f = R0f.w; +R127f.x = dot(vec4(PV0f.x,PV0f.y,PV0f.z,backupReg0f),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),intBitsToFloat(uf_remappedVS[3].w))); +PV1f.x = R127f.x; +PV1f.y = R127f.x; +PV1f.z = R127f.x; +PV1f.w = R127f.x; +R3f.x = R1f.x; +PS1f = R3f.x; +// 6 +backupReg0f = R0f.x; +backupReg1f = R0f.z; +backupReg2f = R0f.w; +tempf.x = dot(vec4(backupReg0f,R0f.y,backupReg1f,backupReg2f),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),intBitsToFloat(uf_remappedVS[4].w))); +PV0f.x = tempf.x; +PV0f.y = tempf.x; +PV0f.z = tempf.x; +PV0f.w = tempf.x; +R127f.y = tempf.x; +R3f.y = R1f.y; +PS0f = R3f.y; +// 7 +backupReg0f = R0f.x; +backupReg1f = R0f.y; +backupReg2f = R0f.w; +tempf.x = dot(vec4(backupReg0f,backupReg1f,R0f.z,backupReg2f),vec4(intBitsToFloat(uf_remappedVS[5].x),intBitsToFloat(uf_remappedVS[5].y),intBitsToFloat(uf_remappedVS[5].z),intBitsToFloat(uf_remappedVS[5].w))); +PV1f.x = tempf.x; +PV1f.y = tempf.x; +PV1f.z = tempf.x; +PV1f.w = tempf.x; +R127f.z = tempf.x; +R3f.z = R1f.z; +PS1f = R3f.z; +// 8 +R1f.x = dot(vec4(R127f.x,R127f.y,PV1f.x,R127f.w),vec4(intBitsToFloat(uf_remappedVS[6].x),intBitsToFloat(uf_remappedVS[6].y),intBitsToFloat(uf_remappedVS[6].z),intBitsToFloat(uf_remappedVS[6].w))); +PV0f.x = R1f.x; +PV0f.y = R1f.x; +PV0f.z = R1f.x; +PV0f.w = R1f.x; +R5f.w = R1f.w; +PS0f = R5f.w; +// 9 +tempf.x = dot(vec4(R127f.x,R127f.y,R127f.z,R127f.w),vec4(intBitsToFloat(uf_remappedVS[7].x),intBitsToFloat(uf_remappedVS[7].y),intBitsToFloat(uf_remappedVS[7].z),intBitsToFloat(uf_remappedVS[7].w))); +PV1f.x = tempf.x; +PV1f.y = tempf.x; +PV1f.z = tempf.x; +PV1f.w = tempf.x; +R1f.y = tempf.x; +// 10 +tempf.x = dot(vec4(R127f.x,R127f.y,R127f.z,R127f.w),vec4(intBitsToFloat(uf_remappedVS[8].x),intBitsToFloat(uf_remappedVS[8].y),intBitsToFloat(uf_remappedVS[8].z),intBitsToFloat(uf_remappedVS[8].w))); +PV0f.x = tempf.x; +PV0f.y = tempf.x; +PV0f.z = tempf.x; +PV0f.w = tempf.x; +R1f.z = tempf.x; +// 11 +tempf.x = dot(vec4(R127f.x,R127f.y,R127f.z,R127f.w),vec4(intBitsToFloat(uf_remappedVS[9].x),intBitsToFloat(uf_remappedVS[9].y),intBitsToFloat(uf_remappedVS[9].z),intBitsToFloat(uf_remappedVS[9].w))); +PV1f.x = tempf.x; +PV1f.y = tempf.x; +PV1f.z = tempf.x; +PV1f.w = tempf.x; +R1f.w = tempf.x; +// 12 +backupReg0f = R126f.w; +PV0f.x = R4f.x * intBitsToFloat(uf_remappedVS[2].x); +PV0f.y = R2f.x * intBitsToFloat(uf_remappedVS[2].x); +R127f.z = R2f.x * intBitsToFloat(uf_remappedVS[1].x); +R126f.w = (mul_nonIEEE(R4f.y,intBitsToFloat(uf_remappedVS[1].y)) + backupReg0f); +// 13 +R127f.x = (mul_nonIEEE(R4f.y,intBitsToFloat(uf_remappedVS[2].y)) + PV0f.x); +R127f.y = (mul_nonIEEE(R4f.y,intBitsToFloat(uf_remappedVS[0].y)) + R126f.z); +R126f.z = (mul_nonIEEE(R2f.y,intBitsToFloat(uf_remappedVS[2].y)) + PV0f.y); +PV1f.w = R2f.x * intBitsToFloat(uf_remappedVS[0].x); +// 14 +R123f.x = (mul_nonIEEE(R2f.y,intBitsToFloat(uf_remappedVS[0].y)) + PV1f.w); +PV0f.x = R123f.x; +R123f.y = (mul_nonIEEE(R2f.y,intBitsToFloat(uf_remappedVS[1].y)) + R127f.z); +PV0f.y = R123f.y; +// 15 +backupReg0f = R127f.y; +R126f.x = (mul_nonIEEE(R4f.z,intBitsToFloat(uf_remappedVS[1].z)) + R126f.w); +R127f.y = (mul_nonIEEE(R4f.z,intBitsToFloat(uf_remappedVS[0].z)) + backupReg0f); +R127f.z = (mul_nonIEEE(R2f.z,intBitsToFloat(uf_remappedVS[1].z)) + PV0f.y); +R126f.w = (mul_nonIEEE(R2f.z,intBitsToFloat(uf_remappedVS[0].z)) + PV0f.x); +// 16 +backupReg0f = R127f.x; +R127f.x = (mul_nonIEEE(R2f.z,intBitsToFloat(uf_remappedVS[2].z)) + R126f.z); +PV0f.x = R127f.x; +R126f.z = (mul_nonIEEE(R4f.z,intBitsToFloat(uf_remappedVS[2].z)) + backupReg0f); +PV0f.z = R126f.z; +// 17 +tempf.x = dot(vec4(R127f.z,R126f.w,PV0f.x,-0.0),vec4(R127f.z,R126f.w,PV0f.x,0.0)); +PV1f.x = tempf.x; +PV1f.y = tempf.x; +PV1f.z = tempf.x; +PV1f.w = tempf.x; +PS1f = PV0f.z * PV0f.z; +// 18 +tempf.x = dot(vec4(R126f.x,R127f.y,PS1f,-0.0),vec4(R126f.x,R127f.y,1.0,0.0)); +PV0f.x = tempf.x; +PV0f.y = tempf.x; +PV0f.z = tempf.x; +PV0f.w = tempf.x; +tempResultf = 1.0 / sqrt(PV1f.x); +PS0f = tempResultf; +// 19 +R2f.x = R127f.z * PS0f; +R2f.y = R126f.w * PS0f; +R2f.z = R127f.x * PS0f; +tempResultf = 1.0 / sqrt(PV0f.x); +PS1f = tempResultf; +// 20 +R4f.x = R126f.x * PS1f; +R4f.y = R127f.y * PS1f; +R4f.z = R126f.z * PS1f; +// export +gl_Position = vec4(R1f.x, R1f.y, R1f.z, R1f.w); +// export +// skipped export to semanticId 255 +// export +// skipped export to semanticId 255 +// 0 +backupReg0f = R0f.x; +backupReg1f = R0f.z; +backupReg2f = R0f.w; +tempf.x = dot(vec4(backupReg0f,R0f.y,backupReg1f,backupReg2f),vec4(intBitsToFloat(992651951/*uf_remappedVS[10].x WORKAROUND*/),intBitsToFloat(uf_remappedVS[10].y),intBitsToFloat(uf_remappedVS[10].z),intBitsToFloat(uf_remappedVS[10].w))); +PV0f.x = tempf.x; +PV0f.y = tempf.x; +PV0f.z = tempf.x; +PV0f.w = tempf.x; +R127f.y = tempf.x; +// 1 +backupReg0f = R0f.y; +backupReg1f = R0f.z; +backupReg2f = R0f.w; +R127f.x = dot(vec4(R0f.x,backupReg0f,backupReg1f,backupReg2f),vec4(intBitsToFloat(uf_remappedVS[11].x),intBitsToFloat(-1147685851/*uf_remappedVS[11].y WORKAROUND*/),intBitsToFloat(uf_remappedVS[11].z),intBitsToFloat(uf_remappedVS[11].w))); +PV1f.x = R127f.x; +PV1f.y = R127f.x; +PV1f.z = R127f.x; +PV1f.w = R127f.x; +// 2 +backupReg0f = R127f.y; +backupReg0f = R127f.y; +backupReg0f = R127f.y; +R126f.x = R127f.y * intBitsToFloat(uf_remappedVS[12].x); +R127f.y = backupReg0f * intBitsToFloat(uf_remappedVS[13].y); +R126f.z = backupReg0f * intBitsToFloat(uf_remappedVS[13].x); +R126f.w = backupReg0f * intBitsToFloat(uf_remappedVS[12].y); +// 3 +backupReg0f = R0f.x; +backupReg1f = R0f.y; +backupReg2f = R0f.z; +tempf.x = dot(vec4(backupReg0f,backupReg1f,backupReg2f,R0f.w),vec4(intBitsToFloat(uf_remappedVS[14].x),intBitsToFloat(uf_remappedVS[14].y),intBitsToFloat(uf_remappedVS[14].z),intBitsToFloat(uf_remappedVS[14].w))); +PV1f.x = tempf.x; +PV1f.y = tempf.x; +PV1f.z = tempf.x; +PV1f.w = tempf.x; +R127f.w = tempf.x; +// 4 +R123f.x = (mul_nonIEEE(R127f.x,intBitsToFloat(uf_remappedVS[13].z)) + R126f.z); +PV0f.x = R123f.x; +R123f.y = (mul_nonIEEE(R127f.x,intBitsToFloat(uf_remappedVS[12].z)) + R126f.x); +PV0f.y = R123f.y; +R123f.z = (mul_nonIEEE(R127f.x,intBitsToFloat(uf_remappedVS[12].w)) + R126f.w); +PV0f.z = R123f.z; +R123f.w = (mul_nonIEEE(R127f.x,intBitsToFloat(uf_remappedVS[13].w)) + R127f.y); +PV0f.w = R123f.w; +R2f.w = PV1f.x; +PS0f = R2f.w; +// 5 +R5f.x = PV0f.x + intBitsToFloat(uf_remappedVS[15].x); +R5f.y = PV0f.w + intBitsToFloat(uf_remappedVS[15].y); +R0f.z = R127f.w; +R0f.w = PV0f.y + intBitsToFloat(uf_remappedVS[16].x); +R0f.y = PV0f.z + intBitsToFloat(uf_remappedVS[16].y); +PS1f = R0f.y; +// export +passParameterSem3 = vec4(R2f.x, R2f.y, R2f.z, R2f.w); +// export +passParameterSem0 = vec4(R5f.x, R5f.y, R5f.z, R5f.w); +// export +passParameterSem5 = vec4(R0f.w, R0f.y, R0f.z, R0f.z); +// export +passParameterSem1 = vec4(R0f.x, R0f.x, R0f.x, R0f.z); +} diff --git a/Workarounds/SuperMarioMaker_GridFix/rules.txt b/Workarounds/SuperMarioMaker_GridFix/rules.txt new file mode 100644 index 00000000..653e5c4c --- /dev/null +++ b/Workarounds/SuperMarioMaker_GridFix/rules.txt @@ -0,0 +1,6 @@ +[Definition] +titleIds = 000500001018DB00,000500001018DC00,000500001018DD00 +name = Grid Fix +path = "Super Mario Maker/Workarounds/Grid Fix" +description = Fixes the issue where the grid isn't rendered correctly and adds a tint to the image. Normally only there with interpreter. +version = 3 \ No newline at end of file