From bdb2f06ee49940ce7740ab2dfd9ade2a1364f46e Mon Sep 17 00:00:00 2001 From: getdls Date: Sun, 25 Feb 2018 23:44:59 +0100 Subject: [PATCH] [XCX] bloom scaling tweak --- Source/XenobladeX/8c1e55fd967b0496_0000000000000079_ps.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/XenobladeX/8c1e55fd967b0496_0000000000000079_ps.txt b/Source/XenobladeX/8c1e55fd967b0496_0000000000000079_ps.txt index 4a8e9989..e1fce8d9 100644 --- a/Source/XenobladeX/8c1e55fd967b0496_0000000000000079_ps.txt +++ b/Source/XenobladeX/8c1e55fd967b0496_0000000000000079_ps.txt @@ -109,7 +109,7 @@ void main() vec2 ps = vec2(1.0) / textureSize(textureUnitPS0, 0); vec2 uv = coord * ps; - R4f.xyz = blur(textureUnitPS0, uv, ps*0.5).xyz; + R4f.xyz = blur(textureUnitPS0, uv, ps*0.25).xyz; R4f.xyz += (texture(textureUnitPS0, R1f.xy).xyz)/2; R3f.xyz = (texture(textureUnitPS0, R0f.zw).xyz); R2f.xyz = (texture(textureUnitPS0, R2f.xy).xyz);// prob?