From c130421f7aa46174b36422f756b1684ab6847366 Mon Sep 17 00:00:00 2001 From: getdls Date: Tue, 21 Nov 2017 21:25:15 +0100 Subject: [PATCH] [XCX] Aligment tweak [fix] Rule aligment fix. Game uses 16:9 logic for aligment, but had to scale smallest buffer to even. So upscaling from even multiplied the error. --- Source/XenobladeX/rules.txt | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Source/XenobladeX/rules.txt b/Source/XenobladeX/rules.txt index 6c3446b9..c3e25e76 100644 --- a/Source/XenobladeX/rules.txt +++ b/Source/XenobladeX/rules.txt @@ -31,7 +31,7 @@ tileModesExcluded = 0x001 overwriteWidth = overwriteHeight = -[TextureRedefine] # Do not remove, must be scaled to TV or probe view breaks +[TextureRedefine] # Do not remove, must be upscaled with same factor as TV or probe view breaks width = 854 height = 480 overwriteWidth = @@ -85,9 +85,9 @@ height = 90 overwriteWidth = overwriteHeight = -[TextureRedefine]# Probe Beacon glow. +[TextureRedefine]# should up-scale from 35 to keep aligment with other 16:9 buffers width = 80 height = 46 #formatsExcluded = 0x816 #fixed in shader overwriteWidth = -overwriteHeight = +overwriteHeight =