diff --git a/Resolutions/WindWakerHD_Resolution/rules.txt b/Resolutions/WindWakerHD_Resolution/rules.txt index 60ce51f8..b0191462 100644 --- a/Resolutions/WindWakerHD_Resolution/rules.txt +++ b/Resolutions/WindWakerHD_Resolution/rules.txt @@ -211,12 +211,19 @@ formatsExcluded = 0x816 overwriteWidth = ($width/$gameWidth) * 1920 overwriteHeight = ($height/$gameHeight) * 1080 -[TextureRedefine] #pictograph texture? +[TextureRedefine] #Pictograph +width = 1600 +height = 912 +formats = 0x019 +overwriteWidth = ($width/$gameWidth) * 1600 +overwriteHeight = ($height/$gameHeight) * 912 + +[TextureRedefine] #Pictograph width = 1600 height = 900 -#formats = +formats = 0x019 overwriteWidth = ($width/$gameWidth) * 1600 -overwriteHeight = ($height/$gameHeight) * 900 +overwriteHeight = ($height/$gameHeight) * 900 #[TextureRedefine] #Shadows x3 Lods #width = 1024 @@ -260,17 +267,24 @@ height = 480 overwriteWidth = ($width/$gameWidth) * 854 overwriteHeight = ($height/$gameHeight) * 480 -#[TextureRedefine] #pictograph texture? -#width = 800 -#height = 450 -##formats = -#overwriteWidth = ($width/$gameWidth) * 800 -#overwriteHeight = ($height/$gameHeight) * 450 +[TextureRedefine] #pictograph +width = 800 +height = 464 +formats = 0x41a,0x01a,080e +overwriteWidth = ($width/$gameWidth) * 800 +overwriteHeight = ($height/$gameHeight) * 464 + +[TextureRedefine] #pictograph +width = 800 +height = 450 +#formats = +overwriteWidth = ($width/$gameWidth) * 800 +overwriteHeight = ($height/$gameHeight) * 450 [TextureRedefine] # width = 512 height = 512 -formats = 0x019,0x01a +formats = 0x019,0x01a,0x806 overwriteWidth = ($width/$gameWidth) * (512*$lightSource*$scaleShader) overwriteHeight = ($height/$gameHeight) * (512*$lightSource) diff --git a/docs/img/avatar-icon.png b/docs/img/avatar-icon.png index 4239b9cf..9b7d8809 100644 Binary files a/docs/img/avatar-icon.png and b/docs/img/avatar-icon.png differ