From c36c97086f4538679969e3fb7a7476207c7b14c1 Mon Sep 17 00:00:00 2001 From: Darkemaste Date: Tue, 4 Apr 2017 11:26:16 -0500 Subject: [PATCH] Revert "[BotW] Remove Boboklin Fix" This reverts commit 18b5d925e45c1c17f5190b6481daaea26b8e75ea. --- ...9c0d0038896_0000000f0f0ff249_ps_source.txt | 225 ++++++++++++++++++ .../BreathOfTheWild_BoboklinEyes/rules.txt | 4 + 2 files changed, 229 insertions(+) create mode 100644 Workaround/BreathOfTheWild_BoboklinEyes/b6bcc9c0d0038896_0000000f0f0ff249_ps_source.txt create mode 100644 Workaround/BreathOfTheWild_BoboklinEyes/rules.txt diff --git a/Workaround/BreathOfTheWild_BoboklinEyes/b6bcc9c0d0038896_0000000f0f0ff249_ps_source.txt b/Workaround/BreathOfTheWild_BoboklinEyes/b6bcc9c0d0038896_0000000f0f0ff249_ps_source.txt new file mode 100644 index 00000000..4c053cff --- /dev/null +++ b/Workaround/BreathOfTheWild_BoboklinEyes/b6bcc9c0d0038896_0000000f0f0ff249_ps_source.txt @@ -0,0 +1,225 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader b6bcc9c0d0038896 +// usesIntegerValues: false +// special state 0 0 0 0 0 0 0 0 0 +// Color buffers: +uniform ivec4 uf_remappedPS[3]; +uniform sampler2D textureUnitPS1;// Tex1 addr 0x33933000 res 64x64x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0x7) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 2 border: 0 +uniform sampler2D textureUnitPS2;// Tex2 addr 0x33936000 res 64x64x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 5 mipView: 0x0 (num 0x7) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 2 border: 0 +uniform sampler2D textureUnitPS3;// Tex3 addr 0x33935000 res 64x64x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x7) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 2 border: 0 +uniform sampler2D textureUnitPS4;// Tex4 addr 0x33934000 res 64x64x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0x7) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 0 0 2 border: 0 +in vec4 passParameter0; +in vec4 passParameter1; +in vec4 passParameter2; +in vec4 passParameter3; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +layout(location = 3) out vec4 passPixelColor3; +layout(location = 5) out vec4 passPixelColor5; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R3f = vec4(0.0); +vec4 R4f = vec4(0.0); +vec4 R5f = vec4(0.0); +vec4 R6f = vec4(0.0); +vec4 R7f = vec4(0.0); +vec4 R8f = vec4(0.0); +vec4 R9f = vec4(0.0); +vec4 R123f = vec4(0.0); +vec4 R124f = vec4(0.0); +vec4 R125f = vec4(0.0); +vec4 R126f = vec4(0.0); +vec4 R127f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = passParameter0; +R1f = passParameter1; +R2f = passParameter2; +R3f = passParameter3; +R3f.xy = (texture(textureUnitPS3, R0f.xy).xy); // TEX_INST_SAMPLE OffsetXYZ 00 00 00 +R4f.xyz = (texture(textureUnitPS4, R0f.xy).xyz); // TEX_INST_SAMPLE OffsetXYZ 00 00 00 +R0f.w = (texture(textureUnitPS2, R0f.xy).x); // TEX_INST_SAMPLE OffsetXYZ 00 00 00 +R5f.xyz = (texture(textureUnitPS1, R0f.xy).xyz); // TEX_INST_SAMPLE OffsetXYZ 00 00 00 + +discard; + +// 0 +R127f.x = (R3f.x * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204)); +PV0f.x = R127f.x; +PV0f.y = mul_nonIEEE(R1f.x, R2f.y); +PV0f.z = mul_nonIEEE(R1f.z, R2f.x); +PV0f.w = mul_nonIEEE(R1f.y, R2f.z); +R127f.w = (R3f.y * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204)); +PS0f = R127f.w; +// 1 +R123f.x = (-(R2f.y) * R1f.z + PV0f.w); +PV1f.x = R123f.x; +R123f.y = (-(R2f.x) * R1f.y + PV0f.y); +PV1f.y = R123f.y; +PV1f.z = mul_nonIEEE(PV0f.x, PV0f.x); +R123f.w = (-(R2f.z) * R1f.x + PV0f.z); +PV1f.w = R123f.w; +PS1f = mul_nonIEEE(R2f.w, PS0f); +// 2 +PV0f.x = mul_nonIEEE(PV1f.x, PS1f); +R123f.y = (R127f.w * R127f.w + PV1f.z); +R123f.y = clamp(R123f.y, 0.0, 1.0); +PV0f.y = R123f.y; +PV0f.z = mul_nonIEEE(PV1f.w, PS1f); +PV0f.w = mul_nonIEEE(PV1f.y, PS1f); +R125f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), R4f.x); +PS0f = R125f.w; +// 3 +PV1f.x = -(PV0f.y) + 1.0; +R127f.y = (R2f.y * R127f.x + PV0f.z); +PV1f.y = R127f.y; +R127f.z = (R2f.x * R127f.x + PV0f.x); +PV1f.z = R127f.z; +R127f.w = (R2f.z * R127f.x + PV0f.w); +PV1f.w = R127f.w; +R125f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y), R4f.y); +PS1f = R125f.y; +// 4 +R127f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].z), R4f.z); +PV0f.x = R127f.x; +R126f.y = mul_nonIEEE(R0f.w, intBitsToFloat(0x427f0000)); +PV0f.y = R126f.y; +R123f.z = (-(R3f.z) * intBitsToFloat(uf_remappedPS[1].x) + -(intBitsToFloat(uf_remappedPS[1].y))); +R123f.z = clamp(R123f.z, 0.0, 1.0); +PV0f.z = R123f.z; +R126f.w = mul_nonIEEE(R125f.w, R125f.w); +PV0f.w = R126f.w; +PS0f = sqrt(PV1f.x); +// 5 +backupReg0f = R1f.x; +backupReg1f = R127f.y; +R1f.x = (backupReg0f * PS0f + R127f.z); +PV1f.x = R1f.x; +R127f.y = (R1f.y * PS0f + backupReg1f); +PV1f.y = R127f.y; +R126f.z = (R1f.z * PS0f + R127f.w); +PV1f.z = R126f.z; +R127f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), PV0f.z); +PV1f.w = R127f.w; +PS1f = mul_nonIEEE(R125f.y, R125f.y); +// 6 +backupReg0f = R126f.y; +backupReg1f = R126f.w; +R126f.x = mul_nonIEEE(PV1f.w, PS1f); +PV0f.x = R126f.x; +R126f.y = floor(backupReg0f); +R126f.y *= 4.0; +PV0f.y = R126f.y; +PV0f.z = mul_nonIEEE(R127f.x, R127f.x); +R126f.w = mul_nonIEEE(PV1f.w, backupReg1f); +PV0f.w = R126f.w; +R127f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), R125f.w); +PS0f = R127f.z; +// 7 +R124f.x = R1f.x * R1f.x + R127f.y * R127f.y + R126f.z * R126f.z + intBitsToFloat(0x80000000) * 0.0; +PV1f.x = R124f.x; +PV1f.y = R124f.x; +PV1f.z = R124f.x; +PV1f.w = R124f.x; +R125f.x = mul_nonIEEE(R127f.w, PV0f.z); +PS1f = R125f.x; +// 8 +backupReg0f = R127f.x; +R127f.x = R126f.y + intBitsToFloat(0x40000000); +PV0f.x = R127f.x; +PV0f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), backupReg0f); +R4f.z = 1.0; +PV0f.z = R4f.z; +PV0f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), R125f.y); +R0f.x = (intBitsToFloat(uf_remappedPS[1].z) * R126f.w + R127f.z); +PS0f = R0f.x; +// 9 +R4f.x = intBitsToFloat(0x3d30b0b1); +PV1f.x = R4f.x; +R0f.y = (intBitsToFloat(uf_remappedPS[1].z) * R126f.x + PV0f.w); +PV1f.y = R0f.y; +R0f.z = (intBitsToFloat(uf_remappedPS[1].z) * R125f.x + PV0f.y); +PV1f.z = R0f.z; +R4f.w = intBitsToFloat(uf_remappedPS[2].z); +PV1f.w = R4f.w; +R0f.w = intBitsToFloat(0x3f800000); +PS1f = R0f.w; +// 10 +R3f.w = mul_nonIEEE(R127f.x, intBitsToFloat(0x3b808081)); +PV0f.w = R3f.w; +R5f.w = intBitsToFloat(0x3ea2a2a3); +PS0f = R5f.w; +// 11 +tempResultf = 1.0 / sqrt(R124f.x); +PS1f = tempResultf; +PS1f /= 2.0; +// 12 +R3f.x = (R1f.x * PS1f + 0.5); +PV0f.x = R3f.x; +R3f.y = (R127f.y * PS1f + 0.5); +PV0f.y = R3f.y; +R3f.z = (R126f.z * PS1f + 0.5); +PV0f.z = R3f.z; +// 13 +R9f.x = R0f.x; +PV1f.x = R9f.x; +R9f.y = R0f.y; +PV1f.y = R9f.y; +R9f.z = R0f.z; +PV1f.z = R9f.z; +R9f.w = R0f.w; +PV1f.w = R9f.w; +// 14 +R8f.x = R3f.x; +PV0f.x = R8f.x; +R8f.y = R3f.y; +PV0f.y = R8f.y; +R8f.z = R3f.z; +PV0f.z = R8f.z; +R8f.w = R3f.w; +PV0f.w = R8f.w; +// 15 +R7f.x = R5f.x; +PV1f.x = R7f.x; +R7f.y = R5f.y; +PV1f.y = R7f.y; +R7f.z = R5f.z; +PV1f.z = R7f.z; +R7f.w = R5f.w; +PV1f.w = R7f.w; +// 16 +R6f.x = R4f.x; +PV0f.x = R6f.x; +R6f.y = R4f.w; +PV0f.y = R6f.y; +R6f.z = R4f.z; +PV0f.z = R6f.z; +R6f.w = R4f.z; +PV0f.w = R6f.w; +// export +passPixelColor0 = vec4(R6f.x, R6f.y, R6f.z, R6f.w); +passPixelColor1 = vec4(R7f.x, R7f.y, R7f.z, R7f.w); +passPixelColor3 = vec4(R8f.x, R8f.y, R8f.z, R8f.w); +passPixelColor5 = vec4(R9f.x, R9f.y, R9f.z, R9f.w); +} diff --git a/Workaround/BreathOfTheWild_BoboklinEyes/rules.txt b/Workaround/BreathOfTheWild_BoboklinEyes/rules.txt new file mode 100644 index 00000000..a3c2e2d2 --- /dev/null +++ b/Workaround/BreathOfTheWild_BoboklinEyes/rules.txt @@ -0,0 +1,4 @@ +#Made by Exzap himself +[Definition] +titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 +name = "The Legend of Zelda: Breath of the Wild - Remove Bokoblin Eyes" \ No newline at end of file