diff --git a/Enhancement/MK8_AARemoval/815b44e6e90fd27d_00000000000003c9_ps_source.txt b/Enhancement/MK8_AARemoval/815b44e6e90fd27d_00000000000003c9_ps_source.txt deleted file mode 100644 index 0dff4254..00000000 --- a/Enhancement/MK8_AARemoval/815b44e6e90fd27d_00000000000003c9_ps_source.txt +++ /dev/null @@ -1,50 +0,0 @@ -#version 400 -#extension GL_ARB_texture_gather : enable -// shader 815b44e6e90fd27d -uniform ivec4 uf_remappedPS[4]; -uniform sampler2D textureUnitPS0;// Tex0 addr 0xf49b1000 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 -uniform sampler2D textureUnitPS1;// Tex1 addr 0xf4240800 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 -in vec4 passParameter0; -layout(location = 0) out vec4 passPixelColor0; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -ivec4 R0i = ivec4(0); -ivec4 R1i = ivec4(0); -ivec4 R2i = ivec4(0); -ivec4 R3i = ivec4(0); -ivec4 R4i = ivec4(0); -ivec4 R123i = ivec4(0); -ivec4 R126i = ivec4(0); -ivec4 R127i = ivec4(0); -int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; -float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; -ivec4 PV0i = ivec4(0), PV1i = ivec4(0); -int PS0i = 0, PS1i = 0; -ivec4 tempi = ivec4(0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -bool activeMaskStack[31]; -bool activeMaskStackC[32]; -int activeMaskIndex = 0; -activeMaskStack[0] = true; -activeMaskStackC[0] = true; -activeMaskStackC[1] = true; -int loopStuckCounter = 0; -vec3 cubeMapSTM; -int cubeMapFaceId; -R0i = floatBitsToInt(passParameter0); -//R1i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).xyzw); -R2i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).xyzw); -passPixelColor0 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); -} diff --git a/Enhancement/MK8_AARemoval/8e1337dde42fd224_00000000000003c9_ps.txt b/Enhancement/MK8_AARemoval/8e1337dde42fd224_00000000000003c9_ps.txt new file mode 100644 index 00000000..39677c23 --- /dev/null +++ b/Enhancement/MK8_AARemoval/8e1337dde42fd224_00000000000003c9_ps.txt @@ -0,0 +1,163 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +// shader 8e1337dde42fd224 +uniform ivec4 uf_remappedPS[4]; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf49b1000 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf4240800 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in vec4 passParameterSem2; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R3f = vec4(0.0); +vec4 R4f = vec4(0.0); +vec4 R123f = vec4(0.0); +vec4 R126f = vec4(0.0); +vec4 R127f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[2]; +bool activeMaskStackC[3]; +activeMaskStack[0] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = passParameterSem2; +if( activeMaskStackC[1] == true ) { +//R1f.xyzw = (textureGather(textureUnitPS1, R0f.xy).wzxy); +R2f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0f.x = R1f.y + R1f.x; +R127f.y = intBitsToFloat(uf_remappedPS[0].z) * 0.25; +PV0f.z = R1f.w + -(R1f.x); +PV0f.w = R1f.z + -(R1f.y); +R127f.z = mul_nonIEEE(R2f.x, intBitsToFloat(uf_remappedPS[1].x)); +PS0f = R127f.z; +// 1 +R127f.x = PV0f.w + -(PV0f.z); +PV1f.x = R127f.x; +R126f.y = PV0f.w + PV0f.z; +PV1f.y = R126f.y; +PV1f.z = R1f.z + PV0f.x; +R127f.w = min(R1f.z, R1f.x); +R126f.w = min(R1f.w, R1f.y); +PS1f = R126f.w; +// 2 +PV0f.x = R1f.w + PV1f.z; +PV0f.y = max(PV1f.x, -(PV1f.x)); +PV0f.z = max(PV1f.y, -(PV1f.y)); +PV0f.w = max(R1f.z, R1f.x); +PS0f = max(R1f.w, R1f.y); +// 3 +PV1f.x = min(PV0f.z, PV0f.y); +R123f.y = (R2f.y * intBitsToFloat(uf_remappedPS[1].y) + R127f.z); +PV1f.y = R123f.y; +PV1f.z = min(R127f.w, R126f.w); +R123f.w = (R127f.y * PV0f.x + intBitsToFloat(uf_remappedPS[0].w)); +PV1f.w = R123f.w; +PS1f = max(PV0f.w, PS0f); +// 4 +PV0f.x = mul_nonIEEE(PS1f, intBitsToFloat(uf_remappedPS[2].x)); +PV0f.y = max(PV1f.y, PS1f); +PV0f.z = min(PV1f.y, PV1f.z); +PV0f.w = max(PV1f.w, PV1f.x); +// 5 +R3f.x = max(PV0f.x, intBitsToFloat(uf_remappedPS[2].y)); +R3f.y = -(PV0f.z) + PV0f.y; +PS1f = 1.0 / PV0f.w; +// 6 +PV0f.x = mul_nonIEEE(R127f.x, PS1f); +PV0f.y = mul_nonIEEE(R126f.y, PS1f); +// 7 +PV1f.z = max(PV0f.x, -(intBitsToFloat(uf_remappedPS[0].y))); +PV1f.w = max(PV0f.y, -(intBitsToFloat(uf_remappedPS[0].y))); +// 8 +R1f.x = min(PV1f.w, intBitsToFloat(uf_remappedPS[0].y)); +R1f.y = min(PV1f.z, intBitsToFloat(uf_remappedPS[0].y)); +// 9 +predResult = (R3f.y > R3f.x); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R3f.x = (R1f.x * -(intBitsToFloat(uf_remappedPS[3].z)) + R0f.x); +R3f.y = (R1f.y * -(intBitsToFloat(uf_remappedPS[3].w)) + R0f.y); +R0f.z = (R1f.x * intBitsToFloat(uf_remappedPS[3].x) + R0f.x); +R0f.w = (R1f.y * intBitsToFloat(uf_remappedPS[3].y) + R0f.y); +R3f.z = (R1f.x * intBitsToFloat(uf_remappedPS[3].z) + R0f.x); +PS0f = R3f.z; +// 1 +R4f.x = (R1f.x * -(intBitsToFloat(uf_remappedPS[3].x)) + R0f.x); +R4f.y = (R1f.y * -(intBitsToFloat(uf_remappedPS[3].y)) + R0f.y); +R3f.w = (R1f.y * intBitsToFloat(uf_remappedPS[3].w) + R0f.y); +} +if( activeMaskStackC[2] == true ) { +R1f.xyzw = (texture(textureUnitPS0, R0f.zw).xyzw); +R0f.xyzw = (texture(textureUnitPS0, R3f.zw).xyzw); +R3f.xyzw = (texture(textureUnitPS0, R3f.xy).xyzw); +R2f.xyzw = (texture(textureUnitPS0, R4f.xy).xyzw); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127f.x = R0f.w + R1f.w; +R127f.x /= 2.0; +R127f.y = R0f.z + R1f.z; +R127f.y /= 2.0; +R127f.z = R0f.y + R1f.y; +R127f.z /= 2.0; +R127f.w = R0f.x + R1f.x; +R127f.w /= 2.0; +// 1 +PV1f.x = R2f.w + R3f.w; +PV1f.x /= 2.0; +PV1f.y = R2f.z + R3f.z; +PV1f.y /= 2.0; +PV1f.z = R2f.y + R3f.y; +PV1f.z /= 2.0; +PV1f.w = R2f.x + R3f.x; +PV1f.w /= 2.0; +// 2 +R2f.x = R127f.w + PV1f.w; +R2f.x /= 2.0; +R2f.y = R127f.z + PV1f.z; +R2f.y /= 2.0; +R2f.z = R127f.y + PV1f.y; +R2f.z /= 2.0; +R2f.w = R127f.x + PV1f.x; +R2f.w /= 2.0; +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +// export +passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w); +} diff --git a/Enhancement/MK8_AARemoval/rules.txt b/Enhancement/MK8_AARemoval/rules.txt index 9784d4a8..8ab553b5 100644 --- a/Enhancement/MK8_AARemoval/rules.txt +++ b/Enhancement/MK8_AARemoval/rules.txt @@ -1,3 +1,4 @@ [Definition] titleIds = 000500001010ec00,000500001010ed00,000500001010eb00,ffffffff85887bc1 -name = "Mario Kart 8 - No Anti-Aliasing" \ No newline at end of file +name = "Mario Kart 8 - No Anti-Aliasing" +version = 2 \ No newline at end of file diff --git a/Workaround/XCX_AdjustableBloom/3cc7e98f78c258b4_00000000000003ca_ps.txt b/Workaround/XCX_AdjustableBrightness/3cc7e98f78c258b4_00000000000003ca_ps.txt similarity index 100% rename from Workaround/XCX_AdjustableBloom/3cc7e98f78c258b4_00000000000003ca_ps.txt rename to Workaround/XCX_AdjustableBrightness/3cc7e98f78c258b4_00000000000003ca_ps.txt diff --git a/Workaround/XCX_AdjustableBloom/rules.txt b/Workaround/XCX_AdjustableBrightness/rules.txt similarity index 57% rename from Workaround/XCX_AdjustableBloom/rules.txt rename to Workaround/XCX_AdjustableBrightness/rules.txt index 0d24fcad..0e7c2419 100644 --- a/Workaround/XCX_AdjustableBloom/rules.txt +++ b/Workaround/XCX_AdjustableBrightness/rules.txt @@ -1,4 +1,4 @@ [Definition] titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00,ffffffff0cd546a9 -name = "Xenoblade Chronicles X - Adjustable Bloom" +name = "Xenoblade Chronicles X - Adjustable Brightness" version = 2 \ No newline at end of file