From c45eac24a51078f80049c8de69bf60973a32647b Mon Sep 17 00:00:00 2001 From: Michael Date: Sat, 24 Jun 2017 23:32:10 -0700 Subject: [PATCH] [SLW] update brightness once again --- .../971a39bb79e32fd1_0000000000001e71_ps.txt | 116 ++++++++++++++++++ 1 file changed, 116 insertions(+) create mode 100644 Workaround/LostWorld_Brightness/971a39bb79e32fd1_0000000000001e71_ps.txt diff --git a/Workaround/LostWorld_Brightness/971a39bb79e32fd1_0000000000001e71_ps.txt b/Workaround/LostWorld_Brightness/971a39bb79e32fd1_0000000000001e71_ps.txt new file mode 100644 index 00000000..27802b11 --- /dev/null +++ b/Workaround/LostWorld_Brightness/971a39bb79e32fd1_0000000000001e71_ps.txt @@ -0,0 +1,116 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +const float bloomFactor = 2.00; +// shader 971a39bb79e32fd1 +uniform ivec4 uf_remappedPS[8]; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4520000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf48a8000 res 1280x720x1 dim 6 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x2) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0x171f8800 res 1x1x1 dim 1 tm: 2 format 0806 compSel: 3 0 1 2 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 0 +layout(location = 0) in vec4 passParameterSem136; +layout(location = 1) in vec4 passParameterSem137; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R3f = vec4(0.0); +vec4 R123f = vec4(0.0); +vec4 R126f = vec4(0.0); +vec4 R127f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = passParameterSem136; +R1f = passParameterSem137; +R2f.x = (texture(textureUnitPS1, R1f.xy).x); +R3f.xyz = (texture(textureUnitPS0, R1f.xy).xyz * bloomFactor); +// 0 +R1f.x = intBitsToFloat(0x3f000000); +PV0f.y = intBitsToFloat(uf_remappedPS[0].w) * 1.0; +PV0f.z = intBitsToFloat(uf_remappedPS[0].z) * 1.0; +PV0f.w = R2f.x + -(1.0); +// 1 +R123f.x = (mul_nonIEEE(R2f.x,intBitsToFloat(uf_remappedPS[1].w)) + PV0f.y); +PV1f.x = R123f.x; +R1f.z = intBitsToFloat(((PV0f.w >= 0.0)?(floatBitsToInt(1.0)):(0))); +R123f.w = (mul_nonIEEE(R2f.x,intBitsToFloat(uf_remappedPS[1].z)) + PV0f.z); +PV1f.w = R123f.w; +// 2 +R123f.y = (mul_nonIEEE(R0f.y,intBitsToFloat(uf_remappedPS[2].w)) + PV1f.x); +PV0f.y = R123f.y; +R123f.z = (mul_nonIEEE(R0f.y,intBitsToFloat(uf_remappedPS[2].z)) + PV1f.w); +PV0f.z = R123f.z; +// 3 +R123f.x = (mul_nonIEEE(R0f.x,intBitsToFloat(uf_remappedPS[3].w)) + PV0f.y); +PV1f.x = R123f.x; +R0f.w = (mul_nonIEEE(R0f.x,intBitsToFloat(uf_remappedPS[3].z)) + PV0f.z); +// 4 +R1f.w = intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(uf_remappedPS[4].w); +R0f.z = 1.0 / PV1f.x; +PS0f = R0f.z; +R1f.x = (texture(textureUnitPS4, R1f.xx).x); +// 0 +PV0f.x = -(R1f.w) + intBitsToFloat(uf_remappedPS[4].z); +PV0f.y = R0f.w * R0f.z; +R127f.z = R1f.x + intBitsToFloat(0x3a83126f); +// 1 +PV1f.y = -(PV0f.y) + -(R1f.w); +PS1f = 1.0 / PV0f.x; +// 2 +R127f.w = mul_nonIEEE(PS1f, PV1f.y); +R127f.w = clamp(R127f.w, 0.0, 1.0); +PV0f.w = R127f.w; +R126f.w = 1.0 / R127f.z; +PS0f = R126f.w; +// 3 +R123f.x = (mul_nonIEEE(PV0f.w,intBitsToFloat(uf_remappedPS[5].y)) + intBitsToFloat(uf_remappedPS[6].y)); +R123f.x = clamp(R123f.x, 0.0, 1.0); +PV1f.x = R123f.x; +// 4 +R127f.y = (mul_nonIEEE(R127f.w,intBitsToFloat(uf_remappedPS[5].w)) + intBitsToFloat(uf_remappedPS[6].w)); +R127f.y = clamp(R127f.y, 0.0, 1.0); +R123f.z = (mul_nonIEEE(R127f.w,intBitsToFloat(uf_remappedPS[5].z)) + intBitsToFloat(uf_remappedPS[6].z)); +R123f.z = clamp(R123f.z, 0.0, 1.0); +PV0f.z = R123f.z; +PV0f.w = -(PV1f.x) + 1.0; +// 5 +PV1f.x = min(PV0f.z, PV0f.w); +PV1f.z = R126f.w * intBitsToFloat(uf_remappedPS[7].x); +// 6 +PV0f.y = max(PV1f.z, intBitsToFloat(0x3d800000)); +PV0f.z = R127f.y + PV1f.x; +// 7 +PV1f.x = min(PV0f.y, intBitsToFloat(0x41800000)); +R127f.y = min(PV0f.z, intBitsToFloat(0x3f7efeff)); +PV1f.y = R127f.y; +// 8 +backupReg0f = R3f.x; +backupReg1f = R3f.y; +backupReg2f = R3f.z; +R3f.x = mul_nonIEEE(backupReg0f, PV1f.x); +R3f.y = mul_nonIEEE(backupReg1f, PV1f.x); +R3f.z = mul_nonIEEE(backupReg2f, PV1f.x); +PV0f.w = -(PV1f.y) + 1.0; +// 9 +R3f.w = (mul_nonIEEE(PV0f.w,R1f.z) + R127f.y); +// export +passPixelColor0 = vec4(R3f.x, R3f.y, R3f.z, R3f.w); +}