From c4a81cede753babdf4cb77c2e3ea1218662536f4 Mon Sep 17 00:00:00 2001 From: Exzap Date: Fri, 30 Nov 2018 18:55:29 +0100 Subject: [PATCH] [eShop] Add workaround for gray overlay (#284) --- .../fcd26205b94e11ca_000000000000001f_ps.txt | 57 +++++++++++++++++++ .../fcd26205b94e11ca_0000000000000079_ps.txt | 56 ++++++++++++++++++ Workarounds/eShop_RemoveGrayOverlay/rules.txt | 6 ++ 3 files changed, 119 insertions(+) create mode 100644 Workarounds/eShop_RemoveGrayOverlay/fcd26205b94e11ca_000000000000001f_ps.txt create mode 100644 Workarounds/eShop_RemoveGrayOverlay/fcd26205b94e11ca_0000000000000079_ps.txt create mode 100644 Workarounds/eShop_RemoveGrayOverlay/rules.txt diff --git a/Workarounds/eShop_RemoveGrayOverlay/fcd26205b94e11ca_000000000000001f_ps.txt b/Workarounds/eShop_RemoveGrayOverlay/fcd26205b94e11ca_000000000000001f_ps.txt new file mode 100644 index 00000000..86d176d1 --- /dev/null +++ b/Workarounds/eShop_RemoveGrayOverlay/fcd26205b94e11ca_000000000000001f_ps.txt @@ -0,0 +1,57 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +uniform ivec4 uf_remappedPS[2]; +uniform float uf_alphaTestRef; +layout(binding = 0) uniform sampler2D textureUnitPS0; +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem1; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R123f = vec4(0.0); +vec4 R127f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = passParameterSem0; +R1f = passParameterSem1; +R1f.xyzw = (texture(textureUnitPS0, R1f.xy).xyzw); // TEX_INST_SAMPLE OffsetXYZ 00 00 00 +discard; +// 0 +R127f.z = (mul_nonIEEE(R1f.y,intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(uf_remappedPS[1].y)); +R123f.w = (mul_nonIEEE(R1f.x,intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x)); +PV0f.w = R123f.w; +// 1 +R123f.x = (mul_nonIEEE(R1f.w,intBitsToFloat(uf_remappedPS[0].w)) + intBitsToFloat(uf_remappedPS[1].w)); +PV1f.x = R123f.x; +R123f.y = (mul_nonIEEE(R1f.z,intBitsToFloat(uf_remappedPS[0].z)) + intBitsToFloat(uf_remappedPS[1].z)); +PV1f.y = R123f.y; +R1f.x = mul_nonIEEE(R0f.x, PV0f.w); +PS1f = R1f.x; +// 2 +R1f.y = mul_nonIEEE(R0f.y, R127f.z); +R1f.z = mul_nonIEEE(R0f.z, PV1f.y); +R1f.w = mul_nonIEEE(R0f.w, PV1f.x); +// export +passPixelColor0 = vec4(R1f.x, R1f.y, R1f.z, R1f.w); +} diff --git a/Workarounds/eShop_RemoveGrayOverlay/fcd26205b94e11ca_0000000000000079_ps.txt b/Workarounds/eShop_RemoveGrayOverlay/fcd26205b94e11ca_0000000000000079_ps.txt new file mode 100644 index 00000000..7e33fcda --- /dev/null +++ b/Workarounds/eShop_RemoveGrayOverlay/fcd26205b94e11ca_0000000000000079_ps.txt @@ -0,0 +1,56 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +uniform ivec4 uf_remappedPS[2]; +layout(binding = 0) uniform sampler2D textureUnitPS0; +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem1; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R123f = vec4(0.0); +vec4 R127f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = passParameterSem0; +R1f = passParameterSem1; +R1f.xyzw = (texture(textureUnitPS0, R1f.xy).xyzw); // TEX_INST_SAMPLE OffsetXYZ 00 00 00 +discard; +// 0 +R127f.z = (mul_nonIEEE(R1f.y,intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(uf_remappedPS[1].y)); +R123f.w = (mul_nonIEEE(R1f.x,intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x)); +PV0f.w = R123f.w; +// 1 +R123f.x = (mul_nonIEEE(R1f.w,intBitsToFloat(uf_remappedPS[0].w)) + intBitsToFloat(uf_remappedPS[1].w)); +PV1f.x = R123f.x; +R123f.y = (mul_nonIEEE(R1f.z,intBitsToFloat(uf_remappedPS[0].z)) + intBitsToFloat(uf_remappedPS[1].z)); +PV1f.y = R123f.y; +R1f.x = mul_nonIEEE(R0f.x, PV0f.w); +PS1f = R1f.x; +// 2 +R1f.y = mul_nonIEEE(R0f.y, R127f.z); +R1f.z = mul_nonIEEE(R0f.z, PV1f.y); +R1f.w = mul_nonIEEE(R0f.w, PV1f.x); +// export +passPixelColor0 = vec4(R1f.x, R1f.y, R1f.z, R1f.w); +} diff --git a/Workarounds/eShop_RemoveGrayOverlay/rules.txt b/Workarounds/eShop_RemoveGrayOverlay/rules.txt new file mode 100644 index 00000000..4dd2d65d --- /dev/null +++ b/Workarounds/eShop_RemoveGrayOverlay/rules.txt @@ -0,0 +1,6 @@ +[Definition] +titleIds = 000500301001400a,000500301001410a,000500301001420a +name = "Remove gray overlay" +version = 3 +path = "Nintendo eShop/Workarounds/Remove gray overlay" +description = Hides the gray overlay covering the lower half of the screen \ No newline at end of file