mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-23 08:21:51 +01:00
[XCX] Add mods for customizing the loot (especially equipments), remove the fov mod (make the game crash) and rename some packs for better consistency.
This commit is contained in:
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@ -1,8 +1,8 @@
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[Definition]
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = "Ground damage multiplicator"
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path = "Xenoblade Chronicles X/Modifications/Battle/Damage multiplicator (on foot)"
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description = "Increase the damage done by your team on foot (skells not impacted)."
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path = "Xenoblade Chronicles X/Modifications/Battle/Ground damage multiplicator"
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description = "Increase the ground damage done by your team (skells not impacted)."
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version = 3
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[Preset]
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@ -5,14 +5,14 @@ path = "Xenoblade Chronicles X/Modifications/Battle/Enemy Statistics modificator
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description = "Apply a percent modificator on enemies stats (HP, Melee Attack, Melee Accuracy, Ranged Attack, Ranged Accuracy, Potential and Evasion). You can consult the new values in the Bestiary menu."
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version = 3
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[Preset]
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name = Set at 75%
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$mod = 0.00075
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[Preset]
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name = Set at 50%
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$mod = 0.0005
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[Preset]
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name = Set at 75%
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$mod = 0.00075
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[Preset]
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name = Set at 125%
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$mod = 0.00125
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@ -1,6 +1,6 @@
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[Definition]
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = "Automatic QTE"
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path = "Xenoblade Chronicles X/Modifications/Battle/Automatic QTE"
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description = "The QTE challenges are automatic and silent success (no preset needed)."
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name = "Automatic Soul Challenges"
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path = "Xenoblade Chronicles X/Modifications/Battle/Automatic Soul Challenges"
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description = "The Soul Challenges QTE are hidden and automatically successful (no preset needed)."
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version = 3
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@ -2,7 +2,7 @@
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = "Squad tasks and missions are available offline"
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path = "Xenoblade Chronicles X/Modifications/BLADE/Offline tasks and missions"
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description = "Squad tasks and missions are available offline. Uncapped presets ignore max tickets."
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description = "Squad tasks and missions are available offline. Uncapped presets ignore max tickets. Use [Social > Squad Select] menu to change the Squad Tasks."
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version = 3
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[Preset]
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@ -2,5 +2,5 @@
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = "Catch range mod"
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path = "Xenoblade Chronicles X/Modifications/Collectibles/Catch range mod"
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description = "Increase the distance from which collectibles are looted."
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description = "Increase the distance from which collectibles are looted (no preset needed)."
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version = 3
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@ -2,6 +2,6 @@
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = "Ignore 100th"
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path = "Xenoblade Chronicles X/Modifications/Collectibles/Ignore 100th"
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description = "Do not collect if you have 99 of the items (and don't sell it)."
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description = "Do not collect if you have 99 of the items, and don't sell it (no preset needed)."
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version = 3
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@ -1,12 +0,0 @@
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[XCX_CAMERA_FOV]
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moduleMatches = 0xF882D5CF, 0x30B6E091 ; 1.0.1E, 1.0.2U
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codeCaveSize = 0x4
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0x00000000 = .float $mod ; fov (default is 40.0)
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_fov = 0x00000000
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# CamData::CCamDataManager::getFov((CamData::eTargetTypes))
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0x02229CE0 = lis r11, _fov@h
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0x02229CF8 = lfs f1, _fov@l(r11)
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0x02229D14 = nop
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@ -1,22 +0,0 @@
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[Definition]
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = "Camera mod (fov)"
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path = "Xenoblade Chronicles X/Modifications/Graphics/Camera mod (fov)"
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description = "Affect the default fov of the camera (Vanilla fov is 40)."
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version = 3
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[Preset]
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name = "Fov 50"
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$mod = 50.0
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[Preset]
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name = "Fov 60"
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$mod = 60.0
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[Preset]
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name = "Fov 70"
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$mod = 70.0
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[Preset]
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name = "Fov 80"
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$mod = 80.0
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@ -0,0 +1,19 @@
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[XCX_LOOT_EQUIPMENT_BESTQUALITY]
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moduleMatches = 0xF882D5CF, 0x30B6E091 ; 1.0.1E, 1.0.2U
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; ----------------------------------------------------------------------------
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; WHO : __CPR98__calcItemTableID__Q2_8ItemDrop16CItemDropManagerFUcRCQ3_J20JJ29J11SCreateInfoRUs
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; WHAT : Always best equipment looted (X6X)
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0x021AD710 = nop ; ground weapons ?
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0x021ADA6C = nop ; ground armors
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0x021ADDE8 = nop ; skell weapons
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0x021AE164 = nop ; skell armors
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; ----------------------------------------------------------------------------
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; WHO : ItemDrop::CItemDropManager::calcAfxSltNum((unsigned short))
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; WHAT : Control of the loot quality (always orange/yellow)
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0x021AB380 = li r28, 100
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0x021AB394 = li r29, 100
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0x021AB3AC = li r30, 100
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@ -0,0 +1,6 @@
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[Definition]
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = "Equipment - Best Quality"
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path = "Xenoblade Chronicles X/Modifications/Loot/Equipment - Always the Best Quality (X6X)"
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description = "Equipment looted is always of the best quality (Prime for ground gear and Intergalactic for Skells) and has always 3 augments and 3 extra free slots (no preset needed)."
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version = 3
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@ -0,0 +1,34 @@
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[XCX_LOOT_EQUIPMENT_COUNT]
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moduleMatches = 0xF882D5CF, 0x30B6E091 ; 1.0.1E, 1.0.2U
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codeCaveSize = 0x30
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0x00000000 = .byte $cnt3
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0x00000004 = .byte $cnt2
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0x00000008 = .byte $cnt1
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_cnt3 = 0x00000000
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_cnt2 = 0x00000004
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_cnt1 = 0x00000008
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_forceLot_3 = 0x0000000C
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0x0000000C = lis r3, _cnt3@h
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0x00000010 = lbz r3, _cnt3@l(r3)
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0x00000014 = blr
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_forceLot_2 = 0x00000018
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0x00000018 = lis r3, _cnt2@h
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0x0000001C = lbz r3, _cnt2@l(r3)
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0x00000020 = blr
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_forceLot_1 = 0x00000024
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0x00000024 = lis r3, _cnt1@h
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0x00000028 = lbz r3, _cnt1@l(r3)
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0x0000002C = blr
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; ----------------------------------------------------------------------------
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; WHO : ItemDrop::CItemDropManager::calcItemNum((uchar))
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; WHAT : Chances to loot multiples equipments (3 max)
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0x021AB218 = bla _forceLot_3
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0x021AB268 = bla _forceLot_2
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0x021AB2B8 = bla _forceLot_1
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@ -0,0 +1,24 @@
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[Definition]
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = "Equipment - Force Count"
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path = "Xenoblade Chronicles X/Modifications/Loot/Equipment - Force Count"
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description = "Force the count of equipment looted (IF and only IF you get a Silver or Gold treasure of course)."
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version = 3
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[Preset]
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name = "Always 3 equipments"
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$cnt3 = 0
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$cnt2 = 100
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$cnt1 = 100
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[Preset]
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name = "Always 2 equipments"
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$cnt3 = 100
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$cnt2 = 0
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$cnt1 = 100
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[Preset]
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name = "Always 1 equipment"
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$cnt3 = 100
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$cnt2 = 100
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$cnt1 = 0
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@ -0,0 +1,29 @@
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[XCX_LOOT_EQUIPMENT_TYPE]
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moduleMatches = 0xF882D5CF, 0x30B6E091 ; 1.0.1E, 1.0.2U
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codeCaveSize = 0x1C
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; ----------------------------------------------------------------------------
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; WHO : __CPR98__calcItemTableID__Q2_8ItemDrop16CItemDropManagerFUcRCQ3_J20JJ29J11SCreateInfoRUs
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; WHAT : Force some kind of equipment to be looted in Gold chests
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; 2 = Ground weapons
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; 4 = Ground armors
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; 6 = Skell weapons
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; 8 = Skell armors
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0x00000000 = .byte $mod
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_ratio = 0x00000000
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_setEquipR4 = 0x00000004
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0x00000004 = lis r4, _ratio@ha
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0x00000008 = lbz r4, _ratio@l(r4)
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0x0000000C = blr
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0x021AEB88 = bla _setEquipR4
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_setEquipR27 = 0x00000010
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0x00000010 = lis r27, _ratio@ha
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0x00000014 = lbz r27, _ratio@l(r27)
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0x00000018 = blr
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0x021AEB5C = bla _setEquipR27
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@ -0,0 +1,22 @@
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[Definition]
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = "Equipment - Force Type"
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path = "Xenoblade Chronicles X/Modifications/Loot/Equipment - Force Type"
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description = "Force the type of equipment looted."
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version = 3
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[Preset]
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name = "Ground weapons"
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$mod = 2
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[Preset]
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name = "Ground armors"
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$mod = 4
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[Preset]
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name = "Skell weapons"
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$mod = 6
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[Preset]
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name = "Skell armors"
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$mod = 8
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@ -0,0 +1,8 @@
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[XCX_LOOT_EQUIPMENT_BROKEN]
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moduleMatches = 0xF882D5CF, 0x30B6E091 ; 1.0.1E, 1.0.2U
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; ----------------------------------------------------------------------------
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; WHO : __CPR129__calcItem__Q2_8ItemDrop16CItemDropManagerFRQ3_J13JJ22J9SDropInfoUcRCQ3_J13JJ22J11SCreateInfo
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; WHAT : Remove broken equipment (to be tested)
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0x021AEBE0 = li r3, 0 ; Nothing is broken
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@ -0,0 +1,7 @@
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[Definition]
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = "Equipment - Ignore broken"
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path = "Xenoblade Chronicles X/Modifications/Loot/Equipment - Ignore broken"
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description = "Never get broken equipment."
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version = 3
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@ -1,52 +0,0 @@
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[XCX_LOOT_EQUIPMENT]
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moduleMatches = 0xF882D5CF, 0x30B6E091 ; 1.0.1E, 1.0.2U
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codeCaveSize = 0x1C
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; ----------------------------------------------------------------------------
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; WHO : __CPR98__calcItemTableID__Q2_8ItemDrop16CItemDropManagerFUcRCQ3_J20JJ29J11SCreateInfoRUs
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; WHAT : Force some kind of equipment to be looted in Gold chests
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; 2 = Ground weapons
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; 4 = Ground armors
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; 6 = Skell weapons
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; 8 = Skell armors
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0x00000000 = .byte $mod
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_ratio = 0x00000000
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_setEquipR4 = 0x00000004
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0x00000004 = lis r4, _ratio@ha
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0x00000008 = lbz r4, _ratio@l(r4)
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0x0000000C = blr
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0x021AEB88 = bla _setEquipR4
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_setEquipR27 = 0x00000010
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0x00000010 = lis r27, _ratio@ha
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0x00000014 = lbz r27, _ratio@l(r27)
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0x00000018 = blr
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0x021AEB5C = bla _setEquipR27
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; ----------------------------------------------------------------------------
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; WHO : ItemDrop::CItemDropManager::calcItemNum((uchar))
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; WHAT : Chances to loot multiples equipments (3 max)
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0x021AB238 = li r11, 100 ; DRP_ItemNumTable - Lot_3
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; ----------------------------------------------------------------------------
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; WHO : __CPR98__calcItemTableID__Q2_8ItemDrop16CItemDropManagerFUcRCQ3_J20JJ29J11SCreateInfoRUs
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; WHAT : Always best equipment looted (X6X)
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0x021AD710 = nop ; ground weapons ?
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0x021ADA6C = nop ; ground armors
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0x021ADDE8 = nop ; skell weapons
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0x021AE164 = nop ; skell armors
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; ----------------------------------------------------------------------------
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; WHO : ItemDrop::CItemDropManager::calcAfxSltNum((unsigned short))
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; WHAT : Control of the loot quality (always orange/yellow)
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0x021AB380 = li r28, 100
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0x021AB394 = li r29, 100
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0x021AB3AC = li r30, 100
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@ -1,26 +0,0 @@
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[Definition]
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = "Force equipment loot mod"
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path = "Xenoblade Chronicles X/Modifications/Loot/Force equipment loot mod"
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description = "Force the type of equipment looted (always 3 pieces of best quality possible)."
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version = 3
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[Preset]
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name = "Ground weapons"
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$mod = 2
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[Preset]
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name = "Ground armors"
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$mod = 4
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[Preset]
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name = "Skell weapons"
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$mod = 6
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[Preset]
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name = "Skell armors"
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$mod = 8
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[Preset]
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name = "Never drop equipment! (unexpected results if chest quality is forced)"
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$mod = 0
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@ -1,22 +0,0 @@
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[Definition]
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = "Force chest quality mod"
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path = "Xenoblade Chronicles X/Modifications/Loot/Force chest quality mod"
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description = "Force the chest quality (WARNING: this will break quests which need another quality loot)."
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version = 3
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[Preset]
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name = "Always Gold chests"
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$mod = 1
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[Preset]
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name = "Always Silver chests"
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$mod = 2
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[Preset]
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name = "Always Bronze chests"
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$mod = 3
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[Preset]
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name = "No chest at all!"
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$mod = 0
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@ -1,7 +1,7 @@
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[Definition]
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = "Materials drop ratio mod"
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path = "Xenoblade Chronicles X/Modifications/Loot/Materials drop ratio"
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name = "Materials - Drop Ratio"
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path = "Xenoblade Chronicles X/Modifications/Loot/Materials - Drop Ratio"
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description = "Affect the materials minimum drop ratio in the loots."
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version = 3
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[XCX_LOOT_FORCECHEST]
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moduleMatches = 0xF882D5CF, 0x30B6E091 ; 1.0.1E, 1.0.2U
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codeCaveSize = 0x10
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codeCaveSize = 0x30
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0x00000000 = .byte $mod
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_chest = 0x00000000
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0x00000000 = .byte $forced
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0x00000004 = .byte $treasure
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_forced = 0x00000000
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_treasure = 0x00000004
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_changeQuality = 0x00000004
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0x00000004 = lis r3, _chest@ha
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0x00000008 = lbz r3, _chest@l(r3)
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0x0000000C = blr
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; ----------------------------------------------------------------------------
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; WHO : ItemDrop::CItemDropManager::calcRank((unsigned short, int))
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; WHAT : Force the chest quality
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0x021AADB8 = bla _changeQuality
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0x021AADBC = blr
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_goForced = 0x00000008
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0x00000008 = lis r28, _forced@ha
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0x0000000C = lbz r28, _forced@l(r28)
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0x00000010 = cmpwi r28, 0
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0x00000014 = bnelr
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0x00000018 = mr. r28, r3
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0x0000001C = blr
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0x021AAFA4 = bla _goForced
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; ----------------------------------------------------------------------------
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; WHO : ItemDrop::CItemDropManager::calcRank((unsigned short, int))
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@ -22,6 +30,11 @@ _changeQuality = 0x00000004
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; : 2) Calculate luck for silver chest, if success exit with silver quality (2), else process next step
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; : 3) Calculate luck for bronze chest, if success exit with bronze quality (3), else process next step
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; : 4) No chest at all, exit with no chest (0)
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; : --> The mod below only changes this last step. So even if you put 1 value (gold chest), you'll still get a silver chest if the game succeeded the step 2.
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; : --> The mod below only changes this last step. So even if you put value 1 (gold chest), you'll still get a silver chest if the game succeeded the step 2.
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;0x21AAF18 = li r3, 1 ; 0 = nothing (default), 1 = gold, 2 = silver, 3 = bronze
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_goTreasure = 0x00000020
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0x00000020 = lis r3, _treasure@ha
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0x00000024 = lbz r3, _treasure@l(r3)
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0x00000028 = blr
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0x21AAF18 = bla _goTreasure ; li r3, 1 ; 0 = nothing (default), 1 = gold, 2 = silver, 3 = bronze
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41
Modifications/XenobladeX_mod_LootTreasureQuality/rules.txt
Normal file
41
Modifications/XenobladeX_mod_LootTreasureQuality/rules.txt
Normal file
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[Definition]
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = "Treasure Quality"
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path = "Xenoblade Chronicles X/Modifications/Loot/Treasure Quality"
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description = "Select the preferred treasure quality you want to loot (see patches.txt for explanation). Presets with [FORCED] will always give you the wanted treasure but this will break quests whose need a different quality (but is very useful for loot grinding)."
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version = 3
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[Preset]
|
||||
name = "Gold quality"
|
||||
$treasure = 1
|
||||
$forced = 0
|
||||
|
||||
[Preset]
|
||||
name = "Silver quality"
|
||||
$treasure = 2
|
||||
$forced = 0
|
||||
|
||||
[Preset]
|
||||
name = "Bronze quality"
|
||||
$treasure = 3
|
||||
$forced = 0
|
||||
|
||||
[Preset]
|
||||
name = "Gold quality (FORCED)"
|
||||
$treasure = 1
|
||||
$forced = 1
|
||||
|
||||
[Preset]
|
||||
name = "Silver quality (FORCED)"
|
||||
$treasure = 2
|
||||
$forced = 2
|
||||
|
||||
[Preset]
|
||||
name = "Bronze quality (FORCED)"
|
||||
$treasure = 3
|
||||
$forced = 3
|
||||
|
||||
[Preset]
|
||||
name = "No treasure at all"
|
||||
$treasure = 0
|
||||
$forced = 0
|
@ -1,10 +1,10 @@
|
||||
[XCX_MOVESPEED]
|
||||
moduleMatches = 0xF882D5CF, 0x30B6E091 ; 1.0.1E, 1.0.2U
|
||||
|
||||
codeCaveSize = 0x18
|
||||
codeCaveSize = 0x1C
|
||||
|
||||
0x00000014 = .float $mod ; dash speed (smallest means fastest, default is 1.0)
|
||||
_speed = 0x00000014
|
||||
0x00000018 = .float $mod ; dash speed (smallest means fastest, default is 1.0)
|
||||
_speed = 0x00000018
|
||||
|
||||
_setSpeed = 0x00000000
|
||||
0x00000000 = lis r3, _speed@h
|
||||
@ -15,3 +15,10 @@ _setSpeed = 0x00000000
|
||||
|
||||
# chr::CInnerLabelState::applyFieldMoveWeight((float))
|
||||
0x02643330 = bla _setSpeed ; SetVariableFloat(0xBD,float)
|
||||
|
||||
;0x026431C8 = bla _setSpeed
|
||||
;0x026431D8 = bla _setSpeed
|
||||
;0x026431E8 = bla _setSpeed
|
||||
;0x026431F8 = bla _setSpeed
|
||||
;0x02643208 = bla _setSpeed
|
||||
;0x02643218 = bla _setSpeed
|
||||
|
@ -15,4 +15,4 @@ $mod = 0.5
|
||||
|
||||
[Preset]
|
||||
name = "Speed x3"
|
||||
$mod = 0.3
|
||||
$mod = 0.33
|
||||
|
Loading…
Reference in New Issue
Block a user