diff --git a/Enhancements/TwilightPrincessHD_NegativeLOD/rules.txt b/Enhancements/TwilightPrincessHD_NegativeLOD/rules.txt new file mode 100644 index 00000000..991e0659 --- /dev/null +++ b/Enhancements/TwilightPrincessHD_NegativeLOD/rules.txt @@ -0,0 +1,57 @@ +[Definition] +titleIds = 000500001019C800,000500001019E600,000500001019E500 +name = Resolution +path = "The Legend of Zelda: Twilight Princess HD/Enhancements/Negative Texture LOD" +description = Changes the resolution of the game. +version = 3 + +[Preset] +name = LOD Default +$0x031 = 0 +$0x033 = 0 +$0x034 = 0 +$0x035 = 0 +$0x01a = 0 + +[Preset] +name = LOD -0.5 (Sharper) +$0x031 = -.5 +$0x033 = -.5 +$0x034 = -.5 +$0x035 = -.5 +$0x01a = -.5 +[Preset] +name = LOD -1 (Max for gameplay) +$0x031 = -1 +$0x033 = -1 +$0x034 = -1 +$0x035 = -1 +$0x01a = -1 + +[Preset] +name = LOD -4 (Overkill - For screenshots) +$0x031 = -4 +$0x033 = -4 +$0x034 = -4 +$0x035 = -4 +$0x01a = -4 + +[TextureRedefine] +formats = 0x031 #0x431,0x432,0x433,0x434,0x435 not used. +overwriteRelativeLodBias = $0x031 + +[TextureRedefine]#Per format, possible to have separate scaling if needed +formats = 0x033 +overwriteRelativeLodBias = $0x033 + +[TextureRedefine] +formats = 0x034 +overwriteRelativeLodBias = $0x034 + +[TextureRedefine] +formats = 0x035 +overwriteRelativeLodBias = $0x035 + +[TextureRedefine] +formats = 0x01a +overwriteRelativeLodBias = $0x01a \ No newline at end of file