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[SM3DW] 1800p
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Quality/SuperMario3DWorld_1800p/rules.txt
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78
Quality/SuperMario3DWorld_1800p/rules.txt
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[Definition]
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titleIds = 0005000010145d00,0005000010145c00,0005000010106100,0005000010180600,0005000010180700,0005000010180500
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name = "Super Mario 3D World + Captain Toad: Treasure Tracker - 1800p (3K)"
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[TextureRedefine] # tv
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width = 1280
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height = 720
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formatsExcluded = 0x008,0x41A,0x034,0x035 # exclude obvious textures
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overwriteWidth = 3200
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overwriteHeight = 1800
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[TextureRedefine] # zoomed in
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width = 1128
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height = 720
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overwriteWidth = 3200
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overwriteHeight = 1800
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[TextureRedefine] # zoom transition
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width = 1000
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height = 600
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overwriteWidth = 3200
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overwriteHeight = 1800
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[TextureRedefine] # zoom transition 2
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width = 1000
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height = 720
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overwriteWidth = 3200
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overwriteHeight = 1800
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[TextureRedefine] # half-res alpha
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width = 640
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height = 360
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 1600
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overwriteHeight = 900
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[TextureRedefine] # half-res (zoomed in)
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width = 564
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height = 360
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overwriteWidth = 1600
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overwriteHeight = 900
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[TextureRedefine] # half-res (zoom transition)
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width = 500
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height = 300
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overwriteWidth = 1600
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overwriteHeight = 900
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[TextureRedefine] # half-res (zoom transition 2)
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width = 500
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height = 360
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overwriteWidth = 1600
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overwriteHeight = 900
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[TextureRedefine] # quarter-res alpha
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width = 320
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height = 180
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 800
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overwriteHeight = 450
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[TextureRedefine] # q-res (zoomed in)
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width = 282
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height = 180
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overwriteWidth = 800
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overwriteHeight = 450
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[TextureRedefine] # q-res (zoom transition)
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width = 250
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height = 150
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overwriteWidth = 800
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overwriteHeight = 450
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[TextureRedefine] # q-res (zoom transition 2)
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width = 250
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height = 180
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overwriteWidth = 800
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overwriteHeight = 450
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