diff --git a/Resolutions/BreathOfTheWild_Resolution/rules.txt b/Resolutions/BreathOfTheWild_Resolution/rules.txt index dfbd9aaa..7966ee64 100644 --- a/Resolutions/BreathOfTheWild_Resolution/rules.txt +++ b/Resolutions/BreathOfTheWild_Resolution/rules.txt @@ -372,6 +372,30 @@ formats = 0x001,0x005,0x007,0x806,0x80e,0x816 overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 90 +# Required 1/10 resolution +[TextureRedefine] +width = 128 +height = 80 +formats = 0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a +overwriteWidth = ($width/$gameWidth) * 128 +overwriteHeight = ($height/$gameHeight) * 80 + +# Required 1/10 resolution +[TextureRedefine] +width = 120 +height = 75 +formats = 0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a +overwriteWidth = ($width/$gameWidth) * 120 +overwriteHeight = ($height/$gameHeight) * 75 + +# Required Fogs and Dust +[TextureRedefine] +width = 128 +height = 48 +formats = 0x806,0x816,0x005,0x007,0x820 +overwriteWidth = ($width/$gameWidth) * 128 +overwriteHeight = ($height/$gameHeight) * 48 + # Required 1/13 resolution [TextureRedefine] width = 96 @@ -388,112 +412,29 @@ formats = 0x816,0x806,0x007 # Used for bloom/fog overwriteWidth = ($width/$gameWidth) * 80 overwriteHeight = ($height/$gameHeight) * 45 -# 0x01a - Blurs - -# Start Menu Screen "Complete" blur -[TextureRedefine] -width = 160 -height = 64 -formats = 0x01a -overwriteWidth = ($width/$gameWidth) * 160 -overwriteHeight = ($height/$gameHeight) * 64 - -# Start Menu Screen "Complete" blur -[TextureRedefine] -width = 160 -height = 50 -formats = 0x01a -overwriteWidth = ($width/$gameWidth) * 160 -overwriteHeight = ($height/$gameHeight) * 50 - -# Select Screen - Time and Temp Blur -[TextureRedefine] -width = 128 -height = 64 -formats = 0x01a -overwriteWidth = ($width/$gameWidth) * 128 -overwriteHeight = ($height/$gameHeight) * 64 - -# Select Screen - Time and Temp Blur -[TextureRedefine] -width = 128 -height = 50 -formats = 0x01a -overwriteWidth = ($width/$gameWidth) * 128 -overwriteHeight = ($height/$gameHeight) * 50 - -# Select Screen - Time and Temp Blur +# Required 1/16 resolution [TextureRedefine] width = 64 -height = 32 -formats = 0x01a -overwriteWidth = ($width/$gameWidth) * 64 -overwriteHeight = ($height/$gameHeight) * 32 - -# Select Screen - Time and Temp Blur -[TextureRedefine] -width = 64 -height = 25 -formats = 0x01a -overwriteWidth = ($width/$gameWidth) * 64 -overwriteHeight = ($height/$gameHeight) * 25 - -# Select Screen - Shrine Locator Blur -[TextureRedefine] -width = 288 height = 64 -formats = 0x01a -overwriteWidth = ($width/$gameWidth) * 288 +formats = 0x80e # Used for depth +overwriteWidth = ($width/$gameWidth) * 64 overwriteHeight = ($height/$gameHeight) * 64 -# Select Screen - Shrine Locator Blur -[TextureRedefine] -width = 266 -height = 50 -formats = 0x01a -overwriteWidth = ($width/$gameWidth) * 266 -overwriteHeight = ($height/$gameHeight) * 50 +# 0x019 - GUI Requirements -# Select Screen - Shrine Locator Blur -[TextureRedefine] -width = 160 -height = 32 -formats = 0x01a -overwriteWidth = ($width/$gameWidth) * 160 -overwriteHeight = ($height/$gameHeight) * 32 - -# Select Screen - Shrine Locator Blur -[TextureRedefine] -width = 133 -height = 25 -formats = 0x01a -overwriteWidth = ($width/$gameWidth) * 133 -overwriteHeight = ($height/$gameHeight) * 25 - -# Main menu BOTW logo blur -[TextureRedefine] -width = 120 -height = 80 -formats = 0x01a -overwriteWidth = ($width/$gameWidth) * 120 -overwriteHeight = ($height/$gameHeight) * 80 - -# Main menu BOTW logo blur -[TextureRedefine] -width = 120 -height = 75 -formats = 0x01a -overwriteWidth = ($width/$gameWidth)* 120 -overwriteHeight = ($height/$gameHeight)* 75 - -# 0x806 - Fogs and Dust -# Required [TextureRedefine] width = 128 -height = 48 -formats = 0x806,0x816,0x005,0x007,0x820 +height = 720 +formats = 0x019 overwriteWidth = ($width/$gameWidth) * 128 -overwriteHeight = ($height/$gameHeight) * 48 +overwriteHeight = ($height/$gameHeight) * 720 + +[TextureRedefine] +width = 110 +height = 720 +formats = 0x019 +overwriteWidth = ($width/$gameWidth) * 110 +overwriteHeight = ($height/$gameHeight) * 720 # 0x816 - Blooms & Effects @@ -520,24 +461,24 @@ overwriteHeight = ($height/$gameHeight) * 256 [TextureRedefine] width = 256 height = 128 -depth = 1 formats = 0x816 +tilemodes = 4 overwriteWidth = ($width/$gameWidth) * 256 overwriteHeight = ($height/$gameHeight) * 128 [TextureRedefine] width = 128 height = 64 -depth = 1 formats = 0x816 +tilemodes = 4 overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 64 [TextureRedefine] width = 64 height = 32 -depth = 1 formats = 0x816 +tilemodes = 4 overwriteWidth = ($width/$gameWidth) * 64 overwriteHeight = ($height/$gameHeight) * 32 @@ -546,30 +487,34 @@ width = 32 height = 16 depth = 1 formats = 0x816 +tilemodes = 4 overwriteWidth = ($width/$gameWidth) * 32 overwriteHeight = ($height/$gameHeight) * 16 +[TextureRedefine] +width = 24 +height = 16 +depth = 1 +formats = 0x816 +tilemodes = 4 +overwriteWidth = ($width/$gameWidth) * 24 +overwriteHeight = ($height/$gameHeight) * 16 + [TextureRedefine] width = 40 height = 22 depth = 1 formats = 0x816 +tilemodes = 4 overwriteWidth = ($width/$gameWidth) * 40 overwriteHeight = ($height/$gameHeight) * 22 -[TextureRedefine] -width = 24 -height = 16 -depth = 1 -formats = 0x816 -overwriteWidth = ($width/$gameWidth) * 24 -overwriteHeight = ($height/$gameHeight) * 16 - [TextureRedefine] width = 20 height = 11 depth = 1 formats = 0x816 +tilemodes = 4 overwriteWidth = ($width/$gameWidth) * 20 overwriteHeight = ($height/$gameHeight) * 11 @@ -626,14 +571,6 @@ formats = 0x816 overwriteWidth = ($width/$gameWidth) * 512 overwriteHeight = ($height/$gameHeight) * 512 -# Depth -[TextureRedefine] # Top-view to bottom Depth -width = 2048 -height = 2048 -formats = 0x005 -overwriteWidth = ($width/$gameWidth) * 2048 -overwriteHeight = ($height/$gameHeight) * 2048 - # Select-Menu Map [TextureRedefine] width = 1504 @@ -674,35 +611,6 @@ formats = 0x001 overwriteWidth = ($width/$gameWidth) * 1920 overwriteHeight = ($height/$gameHeight) * 912 -# Red Viewports Smaller Scales -[TextureRedefine] -width = 64 -height = 45 -formats = 0x806 -overwriteWidth = ($width/$gameWidth) * 64 -overwriteHeight = ($height/$gameHeight) * 45 - -[TextureRedefine] -width = 64 -height = 48 -formats = 0x806 -overwriteWidth = ($width/$gameWidth) * 64 -overwriteHeight = ($height/$gameHeight) * 48 - -[TextureRedefine] -width = 64 -height = 32 -formats = 0x806 -overwriteWidth = ($width/$gameWidth) * 64 -overwriteHeight = ($height/$gameHeight) * 32 - -[TextureRedefine] -width = 32 -height = 23 -formats = 0x806 -overwriteWidth = ($width/$gameWidth) * 32 -overwriteHeight = ($height/$gameHeight) * 23 - # 3D Map Ganons Castle & Beasts [TextureRedefine] width = 512 @@ -753,3 +661,19 @@ formats = 0x019 overwriteFormat = 0x01f overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 180 + +[TextureRedefine] +width = 128 +height = 720 +formats = 0x019 +overwriteFormat = 0x01f +overwriteWidth = ($width/$gameWidth) * 128 +overwriteHeight = ($height/$gameHeight) * 720 + +[TextureRedefine] +width = 110 +height = 720 +formats = 0x019 +overwriteFormat = 0x01f +overwriteWidth = ($width/$gameWidth) * 110 +overwriteHeight = ($height/$gameHeight) * 720