[TP] Default to basic build / move custom shaders to Enhancements

This commit is contained in:
getdls 2019-01-09 22:05:34 +01:00
parent 2ffc85976c
commit c768252fed
4 changed files with 198 additions and 47 deletions

View File

@ -0,0 +1,59 @@
[Definition]
titleIds = 000500001019C800,000500001019E600,000500001019E500
name = Resolution
path = "The Legend of Zelda: Twilight Princess HD/Enhancements/Fancy FX"
description = Pretty blur, de-band sky, re-align cinematic etc, maintained on Nvidia.
version = 3
[Preset]
name = 1080 -> 2160
$dither = 0.2
$scaleShader = 1.0
$scaleBlur = 0.5
$internalRes = 1
[Preset]
name = 2880 -> 4320
$dither = 0.2
$scaleShader = 1.0
$scaleBlur = 1.0
$internalRes = 1
#Fog banding
[TextureRedefine]
width = 1920
height = 1088
formats = 0x01a
overwriteFormat = 0x01f
[TextureRedefine]
width = 1920
height = 1080
formats = 0x01a
overwriteFormat = 0x01f
[TextureRedefine]
width = 960
height = 544
formats = 0x01a
overwriteFormat = 0x01f
[TextureRedefine]
width = 960
height = 540
formats = 0x01a
overwriteFormat = 0x01f
[TextureRedefine] # bloom n cutscene
width = 480
height = 272
formats = 0x01a
overwriteFormat = 0x01f
[TextureRedefine] # bloom n cutscene
width = 480
height = 270
formats = 0x01a
overwriteFormat = 0x01f

View File

@ -5,23 +5,151 @@ path = "Xenoblade Chronicles X/Enhancements/Fancy FX"
description = Pretty blur, de-band sky, re-align cinematic etc, maintained on Nvidia.
version = 3
#[TextureRedefine]
#Disabled, causes gfx errors on 1.15.x Enable if fixed.
#[TextureRedefine]
#width = 1280
#height = 720
#formats = 0x816
#overwriteFormat = 0x820
#
#[TextureRedefine]
#width = 640
#height = 368
#formats = 0x816
#overwriteFormat = 0x820
#
#[TextureRedefine]
#width = 640
#height = 360
#formats = 0x816
#overwriteFormat = 0x820
#width = 1280
#height = 720
#formats = 0x01a
#overwriteFormat = 0x01f
[TextureRedefine]
#width = 1280
#height = 720
formats = 0x008
overwriteFormat = 0x01f
[TextureRedefine]
width = 1280
height = 720
formats = 0x810
overwriteFormat = 0x81e
[TextureRedefine]
width = 1280
height = 720
formats = 0x001
overwriteFormat = 0x005
[TextureRedefine]
width = 640
height = 368
formats = 0x816
overwriteFormat = 0x820
[TextureRedefine]
width = 640
height = 360
formats = 0x816
overwriteFormat = 0x820
[TextureRedefine]
width = 640
height = 368
formats = 0x007
overwriteFormat = 0x00f
[TextureRedefine]
width = 640
height = 360
formats = 0x007
overwriteFormat = 0x00f
[TextureRedefine]
width = 640
height = 368
formats = 0x01a
overwriteFormat = 0x01f
[TextureRedefine]
width = 640
height = 360
formats = 0x01a
overwriteFormat = 0x01f
[TextureRedefine] # fog 1.5 match stencil
width = 448
height = 240
formats = 0x820
overwriteFormat = 0x823
[TextureRedefine]
width = 426
height = 240
formats = 0x820
overwriteFormat = 0x823
[TextureRedefine] # #Bloom, DOF
width = 320
height = 192
formats = 0x816
overwriteFormat = 0x820
[TextureRedefine] # Bloom, DOF
width = 320
height = 180
formats = 0x816
overwriteFormat = 0x820
[TextureRedefine] # #Bloom, DOF
width = 320
height = 192
formats = 0x001
overwriteFormat = 0x005
[TextureRedefine] # Bloom, DOF
width = 320
height = 180
formats = 0x001
overwriteFormat = 0x005
[TextureRedefine] # #Bloom, DOF
width = 320
height = 192
formats = 0x01a
overwriteFormat = 0x01f
[TextureRedefine] # Bloom, DOF
width = 320
height = 180
formats = 0x01a
overwriteFormat = 0x01f
[TextureRedefine]
width = 256
height = 144
formats = 0x816
overwriteFormat = 0x820
[TextureRedefine] # Bloom 2nd
width = 160
height = 96
formats = 0x816
overwriteFormat = 0x820
[TextureRedefine] #bloom 2nd
width = 160
height = 90
formats = 0x816
overwriteFormat = 0x820
[TextureRedefine] #bloom 3rd level
width = 96
height = 48
formats = 0x816
overwriteFormat = 0x820
[TextureRedefine] #bloom 3rd level
width = 80
height = 46
formats = 0x816
overwriteFormat = 0x820
[Preset]
name = 1080 -> 1440

View File

@ -221,42 +221,6 @@ $scaleShader = 1.0
$scaleBlur = 0.5
$internalRes = 1
#Fog banding
[TextureRedefine]
width = 1920
height = 1088
formats = 0x01a
overwriteFormat = 0x01f
[TextureRedefine]
width = 1920
height = 1080
formats = 0x01a
overwriteFormat = 0x01f
[TextureRedefine]
width = 960
height = 544
formats = 0x01a
overwriteFormat = 0x01f
[TextureRedefine]
width = 960
height = 540
formats = 0x01a
overwriteFormat = 0x01f
#[TextureRedefine] # bloom n cutscene
#width = 480
#height = 272
#formats = 0x01a
#overwriteFormat = 0x01f
#
#[TextureRedefine] # bloom n cutscene
#width = 480
#height = 270
#formats = 0x01a
#overwriteFormat = 0x01f
[TextureRedefine]
width = 1920