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[TP] Default to basic build / move custom shaders to Enhancements
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Enhancements/TwilightPrincessHD_FancyFX/rules.txt
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59
Enhancements/TwilightPrincessHD_FancyFX/rules.txt
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[Definition]
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titleIds = 000500001019C800,000500001019E600,000500001019E500
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name = Resolution
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path = "The Legend of Zelda: Twilight Princess HD/Enhancements/Fancy FX"
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description = Pretty blur, de-band sky, re-align cinematic etc, maintained on Nvidia.
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version = 3
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[Preset]
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name = 1080 -> 2160
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$dither = 0.2
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$scaleShader = 1.0
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$scaleBlur = 0.5
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$internalRes = 1
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[Preset]
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name = 2880 -> 4320
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$dither = 0.2
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$scaleShader = 1.0
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$scaleBlur = 1.0
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$internalRes = 1
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#Fog banding
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[TextureRedefine]
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width = 1920
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height = 1088
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine]
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width = 1920
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height = 1080
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine]
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width = 960
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height = 544
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine]
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width = 960
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height = 540
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine] # bloom n cutscene
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width = 480
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height = 272
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine] # bloom n cutscene
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width = 480
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height = 270
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formats = 0x01a
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overwriteFormat = 0x01f
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@ -5,6 +5,7 @@ path = "Xenoblade Chronicles X/Enhancements/Fancy FX"
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description = Pretty blur, de-band sky, re-align cinematic etc, maintained on Nvidia.
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version = 3
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#Disabled, causes gfx errors on 1.15.x Enable if fixed.
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#[TextureRedefine]
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#width = 1280
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#height = 720
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@ -12,16 +13,143 @@ version = 3
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#overwriteFormat = 0x820
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#
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#[TextureRedefine]
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#width = 640
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#height = 368
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#formats = 0x816
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#overwriteFormat = 0x820
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#
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#[TextureRedefine]
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#width = 640
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#height = 360
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#formats = 0x816
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#overwriteFormat = 0x820
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#width = 1280
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#height = 720
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#formats = 0x01a
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#overwriteFormat = 0x01f
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[TextureRedefine]
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#width = 1280
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#height = 720
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formats = 0x008
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overwriteFormat = 0x01f
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[TextureRedefine]
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width = 1280
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height = 720
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formats = 0x810
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overwriteFormat = 0x81e
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[TextureRedefine]
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width = 1280
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height = 720
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formats = 0x001
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overwriteFormat = 0x005
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[TextureRedefine]
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width = 640
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height = 368
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formats = 0x816
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overwriteFormat = 0x820
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[TextureRedefine]
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width = 640
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height = 360
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formats = 0x816
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overwriteFormat = 0x820
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[TextureRedefine]
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width = 640
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height = 368
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formats = 0x007
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overwriteFormat = 0x00f
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[TextureRedefine]
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width = 640
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height = 360
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formats = 0x007
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overwriteFormat = 0x00f
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[TextureRedefine]
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width = 640
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height = 368
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine]
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width = 640
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height = 360
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine] # fog 1.5 match stencil
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width = 448
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height = 240
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formats = 0x820
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overwriteFormat = 0x823
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[TextureRedefine]
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width = 426
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height = 240
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formats = 0x820
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overwriteFormat = 0x823
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[TextureRedefine] # #Bloom, DOF
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width = 320
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height = 192
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formats = 0x816
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overwriteFormat = 0x820
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[TextureRedefine] # Bloom, DOF
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width = 320
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height = 180
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formats = 0x816
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overwriteFormat = 0x820
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[TextureRedefine] # #Bloom, DOF
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width = 320
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height = 192
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formats = 0x001
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overwriteFormat = 0x005
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[TextureRedefine] # Bloom, DOF
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width = 320
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height = 180
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formats = 0x001
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overwriteFormat = 0x005
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[TextureRedefine] # #Bloom, DOF
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width = 320
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height = 192
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine] # Bloom, DOF
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width = 320
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height = 180
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine]
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width = 256
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height = 144
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formats = 0x816
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overwriteFormat = 0x820
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[TextureRedefine] # Bloom 2nd
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width = 160
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height = 96
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formats = 0x816
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overwriteFormat = 0x820
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[TextureRedefine] #bloom 2nd
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width = 160
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height = 90
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formats = 0x816
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overwriteFormat = 0x820
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[TextureRedefine] #bloom 3rd level
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width = 96
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height = 48
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formats = 0x816
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overwriteFormat = 0x820
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[TextureRedefine] #bloom 3rd level
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width = 80
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height = 46
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formats = 0x816
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overwriteFormat = 0x820
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[Preset]
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name = 1080 -> 1440
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@ -221,42 +221,6 @@ $scaleShader = 1.0
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$scaleBlur = 0.5
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$internalRes = 1
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#Fog banding
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[TextureRedefine]
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width = 1920
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height = 1088
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine]
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width = 1920
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height = 1080
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine]
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width = 960
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height = 544
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine]
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width = 960
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height = 540
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formats = 0x01a
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overwriteFormat = 0x01f
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#[TextureRedefine] # bloom n cutscene
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#width = 480
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#height = 272
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#formats = 0x01a
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#overwriteFormat = 0x01f
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#
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#[TextureRedefine] # bloom n cutscene
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#width = 480
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#height = 270
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#formats = 0x01a
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#overwriteFormat = 0x01f
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[TextureRedefine]
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width = 1920
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