diff --git a/Source/TokyoMirage/4717e201697a3299_000000000003c709_ps.txt b/Source/TokyoMirage/4717e201697a3299_000000000003c709_ps.txt index 53387ce2..9ab2fe04 100644 --- a/Source/TokyoMirage/4717e201697a3299_000000000003c709_ps.txt +++ b/Source/TokyoMirage/4717e201697a3299_000000000003c709_ps.txt @@ -11,7 +11,6 @@ $scaleFactorY = always_decimal_format($fullHeight / 720.0); #extension GL_ARB_texture_gather : enable #extension GL_ARB_separate_shader_objects : enable const float resScale = ; //self shading//shadows -const float resScale = ; //self shading//shadows // shader 4717e201697a3299 uniform ivec4 uf_remappedPS[23]; uniform float uf_alphaTestRef; diff --git a/Source/TokyoMirage/4717e201697a3299_00000000001e1e49_ps.txt b/Source/TokyoMirage/4717e201697a3299_00000000001e1e49_ps.txt index 746dfb09..4338f24a 100644 --- a/Source/TokyoMirage/4717e201697a3299_00000000001e1e49_ps.txt +++ b/Source/TokyoMirage/4717e201697a3299_00000000001e1e49_ps.txt @@ -11,7 +11,6 @@ $scaleFactorY = always_decimal_format($fullHeight / 720.0); #extension GL_ARB_texture_gather : enable #extension GL_ARB_separate_shader_objects : enable const float resScale = ; //self shading//shadows -const float resScale = ; //self shading//shadows // shader 4717e201697a3299 uniform ivec4 uf_remappedPS[23]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x1dfa4000 res 128x256x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 diff --git a/Source/TokyoMirage/658c0585bb7b4b1f_0000000007879249_ps.txt b/Source/TokyoMirage/658c0585bb7b4b1f_0000000007879249_ps.txt index 8af7ba7f..cb77f19f 100644 --- a/Source/TokyoMirage/658c0585bb7b4b1f_0000000007879249_ps.txt +++ b/Source/TokyoMirage/658c0585bb7b4b1f_0000000007879249_ps.txt @@ -11,7 +11,6 @@ $scaleFactorY = always_decimal_format($fullHeight / 720.0); #extension GL_ARB_texture_gather : enable #extension GL_ARB_separate_shader_objects : enable const float resScale = ; //self shading//shadows -const float resScale = ; //self shading//shadows // shader 658c0585bb7b4b1f uniform ivec4 uf_remappedPS[31]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x1f82c000 res 512x512x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 diff --git a/Source/TokyoMirage/7709da01f43c145b_0000000007879649_ps.txt b/Source/TokyoMirage/7709da01f43c145b_0000000007879649_ps.txt index 0318ae8d..28820eac 100644 --- a/Source/TokyoMirage/7709da01f43c145b_0000000007879649_ps.txt +++ b/Source/TokyoMirage/7709da01f43c145b_0000000007879649_ps.txt @@ -11,7 +11,6 @@ $scaleFactorY = always_decimal_format($fullHeight / 720.0); #extension GL_ARB_texture_gather : enable #extension GL_ARB_separate_shader_objects : enable const float resScale = ; //self shading//shadows -const float resScale = ; //self shading//shadows // shader 7709da01f43c145b uniform ivec4 uf_remappedPS[27]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x1bf56000 res 64x64x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0x7) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 diff --git a/Source/TokyoMirage/93a9c110b64f2c4a_000001e1e1e49649_ps.txt b/Source/TokyoMirage/93a9c110b64f2c4a_000001e1e1e49649_ps.txt index db7acb67..a67c2e02 100644 --- a/Source/TokyoMirage/93a9c110b64f2c4a_000001e1e1e49649_ps.txt +++ b/Source/TokyoMirage/93a9c110b64f2c4a_000001e1e1e49649_ps.txt @@ -11,7 +11,6 @@ $scaleFactorY = always_decimal_format($fullHeight / 720.0); #extension GL_ARB_texture_gather : enable #extension GL_ARB_separate_shader_objects : enable const float resScale = ; //self shading//shadows -const float resScale = ; //self shading//shadows // shader 93a9c110b64f2c4a uniform ivec4 uf_remappedPS[33]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x1a216000 res 512x512x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 diff --git a/Source/TokyoMirage/b5b078876f8aea16_0000000000f1c2c9_ps.txt b/Source/TokyoMirage/b5b078876f8aea16_0000000000f1c2c9_ps.txt index 61bcc3f7..437bbd47 100644 --- a/Source/TokyoMirage/b5b078876f8aea16_0000000000f1c2c9_ps.txt +++ b/Source/TokyoMirage/b5b078876f8aea16_0000000000f1c2c9_ps.txt @@ -11,7 +11,6 @@ $scaleFactorY = always_decimal_format($fullHeight / 720.0); #extension GL_ARB_texture_gather : enable #extension GL_ARB_separate_shader_objects : enable const float resScale = ; //self shading//shadows -const float resScale = ; //self shading//shadows // shader b5b078876f8aea16 uniform ivec4 uf_remappedPS[25]; uniform float uf_alphaTestRef; diff --git a/Source/TokyoMirage/b5b078876f8aea16_00000000078792c9_ps.txt b/Source/TokyoMirage/b5b078876f8aea16_00000000078792c9_ps.txt index 4582a826..e5de9b16 100644 --- a/Source/TokyoMirage/b5b078876f8aea16_00000000078792c9_ps.txt +++ b/Source/TokyoMirage/b5b078876f8aea16_00000000078792c9_ps.txt @@ -11,7 +11,6 @@ $scaleFactorY = always_decimal_format($fullHeight / 720.0); #extension GL_ARB_texture_gather : enable #extension GL_ARB_separate_shader_objects : enable const float resScale = ; //self shading//shadows -const float resScale = ; //self shading//shadows // shader b5b078876f8aea16 uniform ivec4 uf_remappedPS[25]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x1a68e000 res 128x128x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 diff --git a/Source/TokyoMirage/e6594de142bd3d05_00000000078e1649_ps.txt b/Source/TokyoMirage/e6594de142bd3d05_00000000078e1649_ps.txt index 261b386a..98b168c5 100644 --- a/Source/TokyoMirage/e6594de142bd3d05_00000000078e1649_ps.txt +++ b/Source/TokyoMirage/e6594de142bd3d05_00000000078e1649_ps.txt @@ -11,7 +11,6 @@ $scaleFactorY = always_decimal_format($fullHeight / 720.0); #extension GL_ARB_texture_gather : enable #extension GL_ARB_separate_shader_objects : enable const float resScale = ; //self shading//shadows -const float resScale = ; //self shading//shadows // shader e6594de142bd3d05 uniform ivec4 uf_remappedPS[27]; uniform float uf_alphaTestRef;