diff --git a/Enhancements/MarioKart8_AnisotropicFiltering/rules.txt b/Enhancements/MarioKart8_AnisotropicFiltering/rules.txt new file mode 100644 index 00000000..d87d89d5 --- /dev/null +++ b/Enhancements/MarioKart8_AnisotropicFiltering/rules.txt @@ -0,0 +1,32 @@ +[Definition] +titleIds = 000500001010ec00,000500001010ed00,000500001010eb00 +name = Anisotropic Filtering +path = "Mario Kart 8/Enhancements/Anisotropic Filtering" +description = Requires Cemu 1.21.3 or above|Enables x16 anisotropic filtering for ground/walls, wheels and other bits.|Has a minimal performance impact. +version = 6 + +# The descriptions of what each redefine does is just a general guideline, unlikely to apply for each track. + +[TextureRedefine] # Floor textures +width = 512 +height = 512 +formats = 0x0431,0x433 +overwriteAnisotropy = 16 + +[TextureRedefine] # Wheel textures +width = 256 +height = 256 +formats = 0x431 +overwriteAnisotropy = 16 + +[TextureRedefine] # Wall textures +width = 1024 +height = 2048 +formats = 0x431 +overwriteAnisotropy = 16 + +[TextureRedefine] # Various Environment Textures Tilesheets +width = 1024 +height = 1024 +formats = 0x431 +overwriteAnisotropy = 16 \ No newline at end of file