From c9305b4b9d3a0189fe8795b41725c4afbb35f820 Mon Sep 17 00:00:00 2001 From: getdls Date: Thu, 28 Dec 2017 11:35:53 +0100 Subject: [PATCH] [XCX] 21:9 fixes - water splashing, alpha checks, movies, lights Fix - 16:9 -> 21:9 fmv aspect ratios (pillar boxing) Fix - Bunch of transparencies, water splashes, light streaks, smoke, fog etc Fix - Alpha check for above --- .../20075cc6cf058a84_0000000000000000_vs.txt | 1287 +++++++++++++++ .../330acac562ddee2b_0000000000000000_vs.txt | 1395 ++++++++++++++++ .../5a41baf724c1cff3_0000000000000000_vs.txt | 1398 ++++++++++++++++ .../622450648ddbf1b2_0000000000000000_vs.txt | 462 ++++++ .../738c509776f2c113_0000000000000000_vs.txt | 464 ++++++ .../7ec11ebc6ad99936_0000000000000000_vs.txt | 1412 +++++++++++++++++ .../ba529c2c3078fff0_0000000000000000_vs.txt | 276 ++++ .../d0664898dbf28dfa_0000000000000000_vs.txt | 72 + .../df832bc2e6d22e45_0000000000000000_vs.txt | 1382 ++++++++++++++++ .../dfacd3f8f448aeaa_0000000000000000_vs.txt | 1266 +++++++++++++++ .../e082c1f638f8e81e_0000000000000000_vs.txt | 13 +- .../e99ed318f647e1cf_0000000000000000_vs.txt | 1382 ++++++++++++++++ 12 files changed, 10804 insertions(+), 5 deletions(-) create mode 100644 Enhancement/XenobladeX_219_GUI/20075cc6cf058a84_0000000000000000_vs.txt create mode 100644 Enhancement/XenobladeX_219_GUI/330acac562ddee2b_0000000000000000_vs.txt create mode 100644 Enhancement/XenobladeX_219_GUI/5a41baf724c1cff3_0000000000000000_vs.txt create mode 100644 Enhancement/XenobladeX_219_GUI/622450648ddbf1b2_0000000000000000_vs.txt create mode 100644 Enhancement/XenobladeX_219_GUI/738c509776f2c113_0000000000000000_vs.txt create mode 100644 Enhancement/XenobladeX_219_GUI/7ec11ebc6ad99936_0000000000000000_vs.txt create mode 100644 Enhancement/XenobladeX_219_GUI/ba529c2c3078fff0_0000000000000000_vs.txt create mode 100644 Enhancement/XenobladeX_219_GUI/d0664898dbf28dfa_0000000000000000_vs.txt create mode 100644 Enhancement/XenobladeX_219_GUI/df832bc2e6d22e45_0000000000000000_vs.txt create mode 100644 Enhancement/XenobladeX_219_GUI/dfacd3f8f448aeaa_0000000000000000_vs.txt create mode 100644 Enhancement/XenobladeX_219_GUI/e99ed318f647e1cf_0000000000000000_vs.txt diff --git a/Enhancement/XenobladeX_219_GUI/20075cc6cf058a84_0000000000000000_vs.txt b/Enhancement/XenobladeX_219_GUI/20075cc6cf058a84_0000000000000000_vs.txt new file mode 100644 index 00000000..6f01e17a --- /dev/null +++ b/Enhancement/XenobladeX_219_GUI/20075cc6cf058a84_0000000000000000_vs.txt @@ -0,0 +1,1287 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader 20075cc6cf058a84 +// skell intro smoke +uniform ivec4 uf_remappedVS[26]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +layout(location = 2) in uvec4 attrDataSem2; +layout(location = 3) in uvec4 attrDataSem3; +layout(location = 4) in uvec4 attrDataSem4; +layout(location = 5) in uvec4 attrDataSem5; +layout(location = 6) in uvec4 attrDataSem6; +layout(location = 7) in uvec4 attrDataSem7; +layout(location = 8) in uvec4 attrDataSem8; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 2) out vec4 passParameterSem2; +layout(location = 3) out vec4 passParameterSem3; +layout(location = 4) out vec4 passParameterSem4; +layout(location = 1) out vec4 passParameterSem1; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[5]; +bool activeMaskStackC[6]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStack[3] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStackC[4] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xy = attrDataSem0.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0)); +attrDecoder = attrDataSem1; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder = attrDataSem5; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R6i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder = attrDataSem6; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R7i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.xyz = attrDataSem7.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R8i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); +attrDecoder.xyz = attrDataSem4.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R5i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); +attrDecoder.xy = attrDataSem8.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R9i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0)); +attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem2.xyzw)/255.0); +R3i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem3.xyzw)/255.0); +R4i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R125i.x = floatBitsToInt(max(intBitsToFloat(R5i.x), -(intBitsToFloat(R5i.x)))); +PV0i.x = R125i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x3e22f983) + 0.5)); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(max(intBitsToFloat(R5i.y), -(intBitsToFloat(R5i.y)))); +PV0i.z = R127i.z; +R127i.w = R5i.z; +R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x3e22f983) + 0.5)); +PS0i = R127i.y; +// 1 +R127i.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(PV0i.x)); +R123i.y = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(0x3e22f983) + 0.5)); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].x) + -(0.5)); +PV1i.w = floatBitsToInt(fract(intBitsToFloat(PV0i.y))); +R126i.x = floatBitsToInt(intBitsToFloat(R8i.y) * intBitsToFloat(PV0i.z)); +PS1i = R126i.x; +// 2 +PV0i.x = floatBitsToInt(fract(intBitsToFloat(R127i.y))); +R127i.y = floatBitsToInt(fract(intBitsToFloat(PV1i.y))); +R123i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.z) * intBitsToFloat(R127i.w)); +R124i.w = ((intBitsToFloat(PV1i.z) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PS0i = R124i.w; +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(R126i.x)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R125i.x)) + intBitsToFloat(R127i.x)); +R5i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x3e22f983)); +R126i.z = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +PS1i = R126i.z; +// 4 +backupReg0i = R127i.y; +backupReg1i = R125i.x; +R125i.x = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R124i.w) + intBitsToFloat(R127i.w))); +R127i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R124i.w) + intBitsToFloat(R127i.z))); +R127i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +R127i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R124i.w) + intBitsToFloat(backupReg1i))); +R126i.y = R6i.x; +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) * 2.0); +PS0i = R126i.y; +// 5 +R127i.x = R6i.z; +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0); +R125i.y = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R8i.x)); +R125i.z = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(R8i.y)); +R126i.w = R6i.y; +R126i.w = floatBitsToInt(intBitsToFloat(R126i.w) * 2.0); +R125i.w = floatBitsToInt(intBitsToFloat(R5i.z) * intBitsToFloat(R8i.z)); +PS1i = R125i.w; +// 6 +PV0i.x = R8i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) / 2.0); +R0i.y = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(0x3e22f983)); +PV0i.z = 0; +PV0i.w = R8i.y; +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +R126i.z = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(0x3e22f983)); +PS0i = R126i.z; +// 7 +backupReg0i = R126i.w; +R0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.w)); +R7i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R127i.y)); +R7i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(R125i.x)); +R126i.w = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R126i.y)); +R124i.y = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(backupReg0i)); +PS1i = R124i.y; +// 8 +PV0i.x = R6i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); +R127i.y = R6i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); +PV0i.z = R6i.z; +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0); +R127i.w = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R127i.x)); +R126i.y = R6i.w; +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) * 2.0); +PS0i = R126i.y; +// 9 +backupReg0i = R125i.y; +R127i.x = floatBitsToInt(-(intBitsToFloat(R5i.z)) + intBitsToFloat(R125i.w)); +R125i.y = floatBitsToInt(-(intBitsToFloat(R5i.y)) + intBitsToFloat(R125i.z)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R5i.x)) + intBitsToFloat(backupReg0i)); +R0i.w = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(PV0i.x)); +R125i.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(PV0i.z)); +PS1i = R125i.x; +// 10 +R124i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(R0i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),0.0))); +PV0i.x = R124i.x; +PV0i.y = R124i.x; +PV0i.z = R124i.x; +PV0i.w = R124i.x; +R125i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R124i.w) + intBitsToFloat(R5i.x))); +PS0i = R125i.w; +// 11 +backupReg0i = R127i.x; +backupReg1i = R125i.y; +R127i.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R126i.y)); +R125i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R124i.w) + intBitsToFloat(R5i.z))); +R125i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(R124i.w) + intBitsToFloat(R5i.y))); +R124i.w = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R126i.y)); +PS1i = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R127i.w)); +// 12 +R126i.x = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(R126i.y)); +R127i.z = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(R127i.y)); +R2i.w = floatBitsToInt(-(intBitsToFloat(PS1i)) + 1.0); +R0i.z = 0; +PS0i = R0i.z; +// 13 +R5i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R8i.x)); +PV1i.x = R5i.x; +R5i.y = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(R8i.y)); +PV1i.y = R5i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R127i.w)); +R127i.w = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R124i.y)); +R0i.x = 0; +PS1i = R0i.x; +// 14 +R10i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R125i.w)); +R10i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R125i.z)); +R11i.z = floatBitsToInt(intBitsToFloat(R0i.z) + intBitsToFloat(R125i.y)); +R4i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +R12i.y = 0; +PS0i = R12i.y; +// 15 +R6i.x = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(R127i.x)); +R5i.y = 0x3f800000; +R12i.z = 0; +R6i.w = floatBitsToInt(intBitsToFloat(R127i.z) + -(intBitsToFloat(R124i.w))); +R8i.w = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(R126i.x)); +PS1i = R8i.w; +// 16 +R12i.x = 0x3f800000; +R0i.z = floatBitsToInt(intBitsToFloat(R0i.w) + -(intBitsToFloat(R127i.x))); +R9i.w = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R124i.w)); +R10i.w = floatBitsToInt(intBitsToFloat(R125i.x) + -(intBitsToFloat(R126i.x))); +PS0i = R10i.w; +// 17 +R1i.z = floatBitsToInt(-(intBitsToFloat(R127i.w)) + 1.0); +R10i.z = 0; +PS1i = R10i.z; +// 18 +R8i.z = 0; +PS0i = floatBitsToInt(sin((intBitsToFloat(R5i.w))/0.1591549367)); +// 19 +R127i.z = PS0i; +R0i.w = floatBitsToInt(-(intBitsToFloat(PS0i)) * 1.0); +PS1i = floatBitsToInt(cos((intBitsToFloat(R5i.w))/0.1591549367)); +// 20 +R127i.w = PS1i; +R1i.w = floatBitsToInt(intBitsToFloat(PS1i) * 1.0); +PS0i = R1i.w; +// 21 +PS1i = floatBitsToInt(sin((intBitsToFloat(R0i.y))/0.1591549367)); +// 22 +backupReg0i = R0i.y; +R0i.y = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS1i)); +R5i.z = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(PS1i)); +R5i.w = floatBitsToInt(-(intBitsToFloat(PS1i)) * 1.0); +PS0i = floatBitsToInt(cos((intBitsToFloat(backupReg0i))/0.1591549367)); +// 23 +R6i.y = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS0i)); +R6i.z = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(PS0i)); +R11i.w = floatBitsToInt(intBitsToFloat(PS0i) * 1.0); +R127i.w = floatBitsToInt(sin((intBitsToFloat(R126i.z))/0.1591549367)); +PS1i = R127i.w; +// 24 +R5i.x = PS1i; +PS0i = floatBitsToInt(cos((intBitsToFloat(R126i.z))/0.1591549367)); +// 25 +R7i.x = PS0i; +R8i.y = floatBitsToInt(-(intBitsToFloat(R127i.w))); +R7i.y = PS0i; +PS1i = R7i.y; +// 26 +R9i.z = floatBitsToInt(sqrt(intBitsToFloat(R124i.x))); +PS0i = R9i.z; +// 27 +predResult = (intBitsToFloat(0xc0200000) > intBitsToFloat(R7i.w)); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = ivec3(R5i.z,R0i.w,R6i.z); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +R127i.w = 0; +R13i.x = uf_remappedVS[1].z; +PS0i = R13i.x; +// 1 +R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = R126i.x; +PV1i.y = R126i.x; +PV1i.z = R126i.x; +PV1i.w = R126i.x; +// 2 +backupReg0i = R127i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R127i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R127i.w),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R127i.w),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R13i.y = uf_remappedVS[4].z; +PS1i = R13i.y; +// 4 +R13i.z = uf_remappedVS[5].z; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 5 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(PS0i)); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i)); +PV1i.y = R127i.y; +// 6 +PV0i.x = floatBitsToInt(intBitsToFloat(R1i.x) * -(intBitsToFloat(PV1i.x))); +PV0i.y = floatBitsToInt(intBitsToFloat(R10i.x) * intBitsToFloat(PV1i.y)); +PV0i.z = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PV1i.y)); +PV0i.w = floatBitsToInt(intBitsToFloat(R10i.x) * -(intBitsToFloat(PV1i.x))); +// 7 +backupReg0i = R127i.y; +R123i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.z))); +R123i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R10i.y) + intBitsToFloat(PV0i.w))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(R10i.y) + intBitsToFloat(PV0i.y))); +PV1i.w = R123i.w; +// 8 +R0i.x = PV1i.z; +PV0i.x = R0i.x; +R0i.y = PV1i.w; +PV0i.y = R0i.y; +R1i.x = PV1i.x; +PS0i = R1i.x; +// 9 +R5i.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z),0.0))); +PV1i.x = R5i.x; +PV1i.y = R5i.x; +PV1i.z = R5i.x; +PV1i.w = R5i.x; +R1i.y = R127i.y; +PS1i = R1i.y; +// 10 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R5i.y = tempi.x; +// 11 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[5].x),intBitsToFloat(uf_remappedVS[5].y),intBitsToFloat(uf_remappedVS[5].z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R5i.z = tempi.x; +// 12 +R8i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z),0.0))); +PV0i.x = R8i.x; +PV0i.y = R8i.x; +PV0i.z = R8i.x; +PV0i.w = R8i.x; +// 13 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R8i.y = tempi.x; +// 14 +backupReg0i = R8i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(backupReg0i),-0.0),vec4(intBitsToFloat(uf_remappedVS[5].x),intBitsToFloat(uf_remappedVS[5].y),intBitsToFloat(uf_remappedVS[5].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R8i.z = tempi.x; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +predResult = (0.5 > intBitsToFloat(R7i.w)); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R8i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R8i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),0.0))); +PV0i.x = R8i.x; +PV0i.y = R8i.x; +PV0i.z = R8i.x; +PV0i.w = R8i.x; +R6i.x = uf_remappedVS[1].x; +PS0i = R6i.x; +// 1 +backupReg0i = R10i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R7i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(R10i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R11i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R10i.y = tempi.x; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R8i.z) * intBitsToFloat(R12i.z)); +R6i.y = uf_remappedVS[1].y; +R6i.z = uf_remappedVS[1].z; +// 3 +R0i.xyz = ivec3(uf_remappedVS[4].x,uf_remappedVS[4].y,uf_remappedVS[4].z); +R122i.x = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R8i.y) + intBitsToFloat(PV0i.x))); +PS1i = R122i.x; +// 4 +backupReg0i = R12i.z; +backupReg1i = R7i.x; +R12i.xyz = ivec3(uf_remappedVS[5].x,uf_remappedVS[5].y,uf_remappedVS[5].z); +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.z) * intBitsToFloat(backupReg0i)); +R7i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(backupReg1i) + intBitsToFloat(PS1i))); +PS0i = R7i.x; +// 5 +backupReg0i = R1i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i),intBitsToFloat(PV0i.w),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R7i.y),1.0,0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.y = tempi.x; +R1i.z = 0; +PS1i = R1i.z; +// 6 +predResult = (intBitsToFloat(0xbfc00000) > intBitsToFloat(R7i.w)); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R127i.x = uf_remappedVS[1].w; +PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].z) * 1.0); +R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].z) * 1.0); +R126i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[4].w))); +// 1 +PV1i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w) * intBitsToFloat(uf_remappedVS[1].y)); +R6i.z = floatBitsToInt((intBitsToFloat(uf_remappedVS[1].x) * 0.0 + intBitsToFloat(PV0i.y))); +PS1i = R6i.z; +// 2 +R6i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[1].x) * intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.z))); +R127i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].w) * intBitsToFloat(uf_remappedVS[1].y)); +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w) * intBitsToFloat(uf_remappedVS[4].y)); +R0i.z = floatBitsToInt((intBitsToFloat(uf_remappedVS[4].x) * 0.0 + intBitsToFloat(R127i.z))); +// 4 +R0i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[4].x) * intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.x))); +R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].w) * intBitsToFloat(uf_remappedVS[4].y)); +// 5 +R126i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w) * intBitsToFloat(uf_remappedVS[5].y)); +// 6 +R126i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].w) * intBitsToFloat(uf_remappedVS[5].y)); +// 7 +R6i.y = floatBitsToInt((intBitsToFloat(uf_remappedVS[1].x) * intBitsToFloat(R126i.w) + intBitsToFloat(R127i.y))); +PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[5].z) * 1.0); +// 8 +R12i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[5].x) * intBitsToFloat(R127i.x) + intBitsToFloat(R126i.y))); +R0i.y = floatBitsToInt((intBitsToFloat(uf_remappedVS[4].x) * intBitsToFloat(R126i.w) + intBitsToFloat(R127i.w))); +R12i.z = floatBitsToInt((intBitsToFloat(uf_remappedVS[5].x) * 0.0 + intBitsToFloat(PV1i.w))); +R12i.y = floatBitsToInt((intBitsToFloat(uf_remappedVS[5].x) * intBitsToFloat(R126i.w) + intBitsToFloat(R126i.x))); +PS0i = R12i.y; +} +activeMaskStack[3] = activeMaskStack[3] == false; +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +activeMaskStack[4] = activeMaskStack[3]; +activeMaskStackC[5] = activeMaskStackC[4]; +// 0 +predResult = (0.0 > intBitsToFloat(R7i.w)); +activeMaskStack[4] = predResult; +activeMaskStackC[5] = predResult == true && activeMaskStackC[4] == true; +} +else { +activeMaskStack[4] = false; +activeMaskStackC[5] = false; +} +if( activeMaskStackC[5] == true ) { +// 0 +R6i.y = 0; +R6i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[5].x))); +R0i.y = 0x3f800000; +PS0i = R0i.y; +// 1 +R12i.y = 0; +R0i.z = 0; +R12i.z = uf_remappedVS[1].x; +PS1i = R12i.z; +// 2 +R7i.z = 0; +// 3 +R10i.z = R9i.z; +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R5i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),0.0))); +PV0i.x = R5i.x; +PV0i.y = R5i.x; +PV0i.z = R5i.x; +PV0i.w = R5i.x; +R13i.x = R6i.z; +PS0i = R13i.x; +// 1 +backupReg0i = R0i.x; +backupReg1i = R0i.z; +backupReg1i = R0i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(backupReg1i),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R5i.y = tempi.x; +R13i.y = backupReg1i; +PS1i = R13i.y; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(R12i.x),intBitsToFloat(R12i.y),intBitsToFloat(R12i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R5i.z = tempi.x; +R13i.z = R12i.z; +PS0i = R13i.z; +// 3 +backupReg0i = R0i.z; +R8i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),0.0))); +PV1i.x = R8i.x; +PV1i.y = R8i.x; +PV1i.z = R8i.x; +PV1i.w = R8i.x; +PS1i = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(backupReg0i)); +// 4 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R1i.y),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R8i.y = tempi.x; +PS0i = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(R12i.z)); +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R1i.y),intBitsToFloat(PS0i),-0.0),vec4(intBitsToFloat(R12i.x),intBitsToFloat(R12i.y),1.0,0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R8i.z = tempi.x; +} +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +predResult = (1.5 > intBitsToFloat(R7i.w)); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +backupReg0i = R10i.x; +R10i.x = R11i.z; +R10i.z = backupReg0i; +R11i.x = R8i.z; +PS0i = R11i.x; +// 1 +R11i.y = R1i.y; +R11i.z = R1i.x; +} +activeMaskStack[3] = activeMaskStack[3] == false; +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +// 0 +R127i.x = ((intBitsToFloat(0x40600000) > intBitsToFloat(R7i.w))?int(0xFFFFFFFF):int(0x0)); +PV0i.x = R127i.x; +R127i.y = ((intBitsToFloat(0x40200000) > intBitsToFloat(R7i.w))?int(0xFFFFFFFF):int(0x0)); +// 1 +R123i.x = ((PV0i.x == 0)?(R10i.y):(R10i.x)); +PV1i.x = R123i.x; +R123i.y = ((PV0i.x == 0)?(R11i.z):(R11i.z)); +PV1i.y = R123i.y; +R123i.z = ((PV0i.x == 0)?(R1i.y):(R1i.x)); +PV1i.z = R123i.z; +R123i.w = ((PV0i.x == 0)?(R10i.x):(R10i.y)); +PV1i.w = R123i.w; +R127i.z = ((PV0i.x == 0)?(R1i.x):(R1i.y)); +PS1i = R127i.z; +// 2 +backupReg0i = R10i.x; +backupReg1i = R10i.y; +R10i.x = ((R127i.y == 0)?(PV1i.x):(backupReg0i)); +R10i.y = ((R127i.y == 0)?(PV1i.w):(R11i.z)); +R10i.z = ((R127i.y == 0)?(PV1i.y):(backupReg1i)); +R123i.w = ((R127i.x == 0)?(R8i.z):(R8i.z)); +PV0i.w = R123i.w; +R11i.x = ((R127i.y == 0)?(PV1i.z):(R1i.x)); +PS0i = R11i.x; +// 3 +R12i.x = ((R127i.y == 0)?(0):(R0i.x)); +R11i.y = ((R127i.y == 0)?(R127i.z):(R8i.z)); +R11i.z = ((R127i.y == 0)?(PV0i.w):(R1i.y)); +R12i.y = ((R127i.y == 0)?(0):(R5i.y)); +PS1i = R12i.y; +// 4 +backupReg0i = R12i.z; +R12i.z = ((R127i.y == 0)?(0x3f800000):(backupReg0i)); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(R5i.x)); +R126i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(R5i.x)); +PV0i.z = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(R7i.y)); +PV0i.w = floatBitsToInt(intBitsToFloat(R6i.z) * 1.0); +R126i.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(R7i.y)); +PS0i = R126i.x; +// 1 +R127i.x = floatBitsToInt((intBitsToFloat(R5i.w) * intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.x))); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R5i.w) * 0.0 + intBitsToFloat(PV0i.w))); +PV1i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R5i.w) * intBitsToFloat(R8i.y) + intBitsToFloat(PV0i.z))); +PV1i.z = R127i.z; +R127i.w = floatBitsToInt(intBitsToFloat(R5i.z) * 1.0); +R125i.z = floatBitsToInt(intBitsToFloat(R1i.w) * intBitsToFloat(R5i.x)); +PS1i = R125i.z; +// 2 +R125i.x = floatBitsToInt(intBitsToFloat(R8i.w) * intBitsToFloat(PV1i.x)); +R124i.y = floatBitsToInt((intBitsToFloat(R1i.w) * 0.0 + intBitsToFloat(R0i.w))); +R126i.z = floatBitsToInt(intBitsToFloat(R8i.w) * intBitsToFloat(PV1i.z)); +R125i.w = floatBitsToInt(intBitsToFloat(R1i.w) * intBitsToFloat(R7i.y)); +R124i.x = floatBitsToInt(intBitsToFloat(R8i.w) * intBitsToFloat(PV1i.y)); +PS0i = R124i.x; +// 3 +backupReg0i = R127i.x; +backupReg0i = R127i.x; +backupReg1i = R127i.z; +backupReg1i = R127i.z; +R127i.x = floatBitsToInt(intBitsToFloat(R0i.z) * intBitsToFloat(backupReg0i)); +R125i.y = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(backupReg0i)); +R127i.z = floatBitsToInt(intBitsToFloat(R0i.z) * intBitsToFloat(R127i.y)); +R126i.w = floatBitsToInt(intBitsToFloat(R0i.z) * intBitsToFloat(backupReg1i)); +R124i.w = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(backupReg1i)); +PS1i = R124i.w; +// 4 +backupReg0i = R127i.y; +backupReg1i = R126i.x; +R126i.x = floatBitsToInt((intBitsToFloat(R11i.w) * intBitsToFloat(R7i.x) + intBitsToFloat(R126i.y))); +R127i.y = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(backupReg0i)); +R0i.z = floatBitsToInt((intBitsToFloat(R11i.w) * intBitsToFloat(R8i.y) + intBitsToFloat(backupReg1i))); +R0i.w = floatBitsToInt((intBitsToFloat(R11i.w) * 0.0 + intBitsToFloat(R127i.w))); +R124i.z = floatBitsToInt((intBitsToFloat(R6i.w) * intBitsToFloat(R125i.z) + intBitsToFloat(R125i.x))); +PS0i = R124i.z; +// 5 +backupReg0i = R127i.x; +backupReg1i = R127i.z; +backupReg2i = R125i.y; +R127i.x = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(R125i.z) + intBitsToFloat(backupReg0i))); +R125i.y = floatBitsToInt((intBitsToFloat(R6i.w) * intBitsToFloat(R124i.y) + intBitsToFloat(R124i.x))); +R127i.z = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(R124i.y) + intBitsToFloat(backupReg1i))); +R127i.w = floatBitsToInt((intBitsToFloat(R6i.w) * intBitsToFloat(R125i.w) + intBitsToFloat(R126i.z))); +R125i.x = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(R125i.z) + intBitsToFloat(backupReg2i))); +PS1i = R125i.x; +// 6 +R124i.x = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(R125i.w) + intBitsToFloat(R126i.w))); +R7i.z = 0; +R126i.w = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(R124i.y) + intBitsToFloat(R127i.y))); +// 7 +backupReg0i = R125i.w; +R0i.x = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R126i.x) + intBitsToFloat(R124i.z))); +R125i.w = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(backupReg0i) + intBitsToFloat(R124i.w))); +// 8 +backupReg0i = R125i.y; +R125i.y = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R0i.z) + intBitsToFloat(R127i.w))); +PV0i.y = R125i.y; +R124i.z = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R0i.w) + intBitsToFloat(backupReg0i))); +PV0i.z = R124i.z; +// 9 +backupReg0i = R127i.x; +backupReg1i = R127i.z; +R127i.x = floatBitsToInt((intBitsToFloat(R9i.w) * intBitsToFloat(R126i.x) + intBitsToFloat(backupReg0i))); +R124i.y = floatBitsToInt((intBitsToFloat(R9i.w) * intBitsToFloat(R0i.z) + intBitsToFloat(R124i.x))); +R127i.z = floatBitsToInt((intBitsToFloat(R9i.w) * intBitsToFloat(R0i.w) + intBitsToFloat(backupReg1i))); +PV1i.w = floatBitsToInt(intBitsToFloat(R11i.y) * intBitsToFloat(PV0i.y)); +PS1i = floatBitsToInt(intBitsToFloat(R12i.z) * intBitsToFloat(PV0i.z)); +// 10 +backupReg0i = R125i.x; +R125i.x = floatBitsToInt((intBitsToFloat(R10i.w) * intBitsToFloat(R126i.x) + intBitsToFloat(backupReg0i))); +R126i.y = floatBitsToInt((intBitsToFloat(R10i.w) * intBitsToFloat(R0i.z) + intBitsToFloat(R125i.w))); +R123i.z = floatBitsToInt((intBitsToFloat(R11i.z) * intBitsToFloat(R124i.z) + intBitsToFloat(PV1i.w))); +PV0i.z = R123i.z; +R122i.x = floatBitsToInt((intBitsToFloat(R12i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 11 +R13i.x = floatBitsToInt((intBitsToFloat(R12i.x) * intBitsToFloat(R0i.x) + intBitsToFloat(PS0i))); +R127i.y = floatBitsToInt(intBitsToFloat(R12i.z) * intBitsToFloat(R127i.z)); +R126i.z = floatBitsToInt((intBitsToFloat(R10i.w) * intBitsToFloat(R0i.w) + intBitsToFloat(R126i.w))); +R126i.w = floatBitsToInt(intBitsToFloat(R11i.z) * intBitsToFloat(R127i.z)); +R8i.x = floatBitsToInt((intBitsToFloat(R11i.x) * intBitsToFloat(R0i.x) + intBitsToFloat(PV0i.z))); +PS1i = R8i.x; +// 12 +R5i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(R0i.x),intBitsToFloat(R125i.y),intBitsToFloat(R124i.z),0.0))); +PV0i.x = R5i.x; +PV0i.y = R5i.x; +PV0i.z = R5i.x; +PV0i.w = R5i.x; +// 13 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R124i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R5i.y = tempi.x; +R126i.x = floatBitsToInt((intBitsToFloat(R12i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R127i.y))); +PS1i = R126i.x; +// 14 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R126i.y),intBitsToFloat(R126i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R5i.z = tempi.x; +// 15 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt((intBitsToFloat(R11i.y) * intBitsToFloat(R124i.y) + intBitsToFloat(R126i.w))); +R13i.y = floatBitsToInt((intBitsToFloat(R12i.y) * intBitsToFloat(R124i.y) + intBitsToFloat(backupReg0i))); +PS1i = floatBitsToInt(intBitsToFloat(R12i.z) * intBitsToFloat(R126i.z)); +// 16 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(R12i.y),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R126i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R13i.z = tempi.x; +// 17 +PV1i.x = floatBitsToInt(intBitsToFloat(R11i.z) * intBitsToFloat(R126i.z)); +R8i.y = floatBitsToInt((intBitsToFloat(R11i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R126i.x))); +// 18 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R11i.y),intBitsToFloat(PV1i.x),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R126i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R8i.z = tempi.x; +// 19 +R10i.z = R9i.z; +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +R127i.x = floatBitsToInt(-(intBitsToFloat(R10i.z)) + intBitsToFloat(uf_remappedVS[6].x)); +R127i.y = floatBitsToInt(intBitsToFloat(R10i.z) + intBitsToFloat(uf_remappedVS[6].w)); +PV0i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[6].y) + -(intBitsToFloat(0x3dcccccd))); +R4i.w = 0x3f800000; +PV0i.w = R4i.w; +R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[6].w) + -(intBitsToFloat(0x3dcccccd))); +PS0i = R127i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedVS[7].x),intBitsToFloat(uf_remappedVS[7].y),intBitsToFloat(uf_remappedVS[7].z),intBitsToFloat(uf_remappedVS[7].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = ((intBitsToFloat(PV0i.z) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PS1i = R126i.x; +// 2 +R0i.x = ((-(1.0) > intBitsToFloat(uf_remappedVS[0].y))?int(0xFFFFFFFF):int(0x0)); +R126i.y = ((intBitsToFloat(R127i.w) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R7i.z)) + -(intBitsToFloat(PV1i.x))); +R126i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[8].w)) + 1.0); +R0i.w = 0; +PS0i = R0i.w; +// 3 +R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[9].w) * intBitsToFloat(0x3e22f983) + 0.5)); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedVS[9].z) * intBitsToFloat(0x3e22f983) + 0.5)); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + -(intBitsToFloat(R127i.y))); +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(R127i.x)); +tempResultf = log2(intBitsToFloat(R9i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 4 +R123i.x = ((intBitsToFloat(PV1i.z) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV0i.x = R123i.x; +R123i.y = ((intBitsToFloat(PV1i.w) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(fract(intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(fract(intBitsToFloat(PV1i.x))); +R127i.y = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedVS[9].x)); +PS0i = R127i.y; +// 5 +R123i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R126i.y)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(R126i.x)); +R125i.w = floatBitsToInt(intBitsToFloat(R9i.x) + -(0.5)); +PS1i = R125i.w; +// 6 +backupReg0i = R127i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.z)); +R127i.y = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e22f983)); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[10].x) + -(1.0)); +R127i.w = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e22f983)); +PS0i = floatBitsToInt(exp2(intBitsToFloat(backupReg0i))); +// 7 +R125i.x = floatBitsToInt(intBitsToFloat(PS0i) + -(0.5)); +R126i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[10].y) + -(1.0)); +R126i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[10].z) + -(1.0)); +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + -(0.0)); +R127i.x = floatBitsToInt(sin((intBitsToFloat(PV0i.y))/0.1591549367)); +PS1i = R127i.x; +// 8 +R126i.x = floatBitsToInt(intBitsToFloat(R125i.w) * intBitsToFloat(PS1i)); +R123i.y = ((intBitsToFloat(PV1i.w) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV0i.y = R123i.y; +R1i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedVS[10].w) + 1.0)); +R124i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[11].x) + -(intBitsToFloat(uf_remappedVS[11].y))); +R127i.z = floatBitsToInt(sin((intBitsToFloat(R127i.w))/0.1591549367)); +PS0i = R127i.z; +// 9 +backupReg0i = R127i.w; +R124i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(PV0i.y)); +PV1i.x = R124i.x; +R124i.y = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(PV0i.y)); +PV1i.y = R124i.y; +R125i.z = floatBitsToInt(intBitsToFloat(R5i.z) * intBitsToFloat(PV0i.y)); +PV1i.z = R125i.z; +R127i.w = floatBitsToInt(intBitsToFloat(R125i.w) * intBitsToFloat(PS0i)); +R125i.y = floatBitsToInt(cos((intBitsToFloat(backupReg0i))/0.1591549367)); +PS1i = R125i.y; +// 10 +backupReg0i = R127i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(R126i.w)); +R127i.y = floatBitsToInt(intBitsToFloat(R125i.w) * intBitsToFloat(PS1i)); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(R126i.w)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(R126i.w)); +PS0i = floatBitsToInt(cos((intBitsToFloat(backupReg0i))/0.1591549367)); +// 11 +backupReg0i = R125i.w; +R5i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(PV0i.z)); +PV1i.x = R5i.x; +R5i.y = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); +PV1i.y = R5i.y; +R10i.z = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV0i.w)); +PV1i.z = R10i.z; +R125i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i)); +R126i.w = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(R125i.x) + intBitsToFloat(R126i.x))); +PS1i = R126i.w; +// 12 +R7i.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),intBitsToFloat(R4i.w)),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),intBitsToFloat(uf_remappedVS[2].w)))); +PV0i.x = R7i.x; +PV0i.y = R7i.x; +PV0i.z = R7i.x; +PV0i.w = R7i.x; +R2i.y = floatBitsToInt((-(intBitsToFloat(R127i.z)) * intBitsToFloat(R125i.x) + intBitsToFloat(R127i.y))); +PS0i = R2i.y; +// 13 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R10i.z),intBitsToFloat(R4i.w)),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),intBitsToFloat(uf_remappedVS[3].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.y = tempi.x; +R127i.y = floatBitsToInt((-(intBitsToFloat(R127i.x)) * intBitsToFloat(R125i.x) + intBitsToFloat(R125i.w))); +PS1i = R127i.y; +// 14 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R10i.z),intBitsToFloat(R4i.w)),vec4(intBitsToFloat(uf_remappedVS[7].x),intBitsToFloat(uf_remappedVS[7].y),intBitsToFloat(uf_remappedVS[7].z),intBitsToFloat(uf_remappedVS[7].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R9i.z = tempi.x; +R9i.y = floatBitsToInt(1.0 / intBitsToFloat(R124i.w)); +PS0i = R9i.y; +// 15 +backupReg0i = R126i.y; +R1i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedVS[10].w) + 1.0)); +R126i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) * intBitsToFloat(0x42800000)); +R5i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedVS[10].w) + 1.0)); +R1i.w = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R125i.x) + intBitsToFloat(R127i.w))); +R6i.z = ((intBitsToFloat(uf_remappedVS[11].x) == intBitsToFloat(uf_remappedVS[11].y))?int(0xFFFFFFFF):int(0x0)); +PS1i = R6i.z; +// 16 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),-0.0),vec4(intBitsToFloat(R124i.x),intBitsToFloat(R124i.y),intBitsToFloat(R125i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R7i.z = floatBitsToInt(-(intBitsToFloat(R9i.z))); +PS0i = R7i.z; +// 17 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),-0.0),vec4(intBitsToFloat(R124i.x),intBitsToFloat(R124i.y),intBitsToFloat(R125i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3a4ccccd)); +PS1i = R124i.y; +// 18 +R124i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3ab60b61)); +R1i.y = ((intBitsToFloat(uf_remappedVS[11].z) == 0.0)?int(0xFFFFFFFF):int(0x0)); +R126i.z = floatBitsToInt(intBitsToFloat(R8i.z) * intBitsToFloat(R8i.z)); +R127i.w = floatBitsToInt(intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedVS[8].w)); +PV0i.w = R127i.w; +R6i.x = 0; +PS0i = R6i.x; +// 19 +backupReg0i = R124i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R10i.z),intBitsToFloat(R4i.w)),vec4(intBitsToFloat(uf_remappedVS[12].x),intBitsToFloat(uf_remappedVS[12].y),intBitsToFloat(uf_remappedVS[12].z),intBitsToFloat(uf_remappedVS[12].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.y = tempi.x; +R125i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(backupReg0i)); +PS1i = R125i.z; +// 20 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R10i.z),intBitsToFloat(R4i.w)),vec4(intBitsToFloat(uf_remappedVS[13].x),intBitsToFloat(uf_remappedVS[13].y),intBitsToFloat(uf_remappedVS[13].z),intBitsToFloat(uf_remappedVS[13].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(R124i.x)); +// 21 +R2i.x = floatBitsToInt((intBitsToFloat(R8i.y) * intBitsToFloat(R8i.y) + intBitsToFloat(R126i.z))); +R0i.y = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R125i.z)); +PV1i.y = R0i.y; +R0i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedVS[14].w) + intBitsToFloat(uf_remappedVS[14].y))); +R2i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PS0i)); +R9i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedVS[14].z) + intBitsToFloat(uf_remappedVS[14].x))); +PS1i = R9i.x; +// 22 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R10i.z),intBitsToFloat(R4i.w)),vec4(intBitsToFloat(uf_remappedVS[15].x),intBitsToFloat(uf_remappedVS[15].y),intBitsToFloat(uf_remappedVS[15].z),intBitsToFloat(uf_remappedVS[15].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R2i.z = tempi.x; +R10i.x = ((backupReg0i == 0)?(PV1i.y):(PV1i.y)); +PS0i = R10i.x; +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R10i.z),intBitsToFloat(R4i.w)),vec4(intBitsToFloat(uf_remappedVS[16].x),intBitsToFloat(uf_remappedVS[16].y),intBitsToFloat(uf_remappedVS[16].z),intBitsToFloat(uf_remappedVS[16].w)))); +PV0i.x = R126i.x; +PV0i.y = R126i.x; +PV0i.z = R126i.x; +PV0i.w = R126i.x; +R10i.y = ((R0i.x == 0)?(R2i.w):(R2i.w)); +PS0i = R10i.y; +// 1 +R124i.x = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(R8i.x) + intBitsToFloat(R2i.x))); +R127i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[17].z) + intBitsToFloat(uf_remappedVS[17].x))); +R10i.z = ((R0i.x == 0)?(R2i.z):(R0i.w)); +R10i.w = ((R0i.x == 0)?(PV0i.x):(PV0i.x)); +R124i.y = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(uf_remappedVS[17].w) + intBitsToFloat(uf_remappedVS[17].y))); +PS1i = R124i.y; +// 2 +backupReg0i = R0i.z; +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R13i.y),intBitsToFloat(R13i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),0.0))); +PV0i.x = R125i.x; +PV0i.y = R125i.x; +PV0i.z = R125i.x; +PV0i.w = R125i.x; +R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + 0.5); +PS0i = R127i.x; +// 3 +backupReg0i = R127i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R13i.y),intBitsToFloat(R13i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = tempi.x; +R5i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + 0.5); +PS1i = R5i.x; +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R13i.y),intBitsToFloat(R13i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[7].x),intBitsToFloat(uf_remappedVS[7].y),intBitsToFloat(uf_remappedVS[7].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.z = tempi.x; +R2i.y = floatBitsToInt(intBitsToFloat(R124i.y) + 0.5); +PS0i = R2i.y; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(PV0i.x),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(PV0i.x),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(R124i.x)); +PS1i = floatBitsToInt(tempResultf); +// 6 +PV0i.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(PS1i)); +PV0i.y = floatBitsToInt(intBitsToFloat(R8i.y) * intBitsToFloat(PS1i)); +PV0i.z = floatBitsToInt(intBitsToFloat(R8i.z) * intBitsToFloat(PS1i)); +R126i.w = floatBitsToInt(intBitsToFloat(R9i.x) + 0.5); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(-(intBitsToFloat(uf_remappedVS[18].x)),-(intBitsToFloat(uf_remappedVS[18].y)),-(intBitsToFloat(uf_remappedVS[18].z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) / 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(PS0i)); +// 8 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PS1i), -(intBitsToFloat(PS1i)))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + 0.5); +R126i.z = floatBitsToInt(-(intBitsToFloat(R127i.x)) + 1.0); +R7i.y = floatBitsToInt(intBitsToFloat(R5i.y) + -(intBitsToFloat(uf_remappedVS[11].w))); +PS0i = R7i.y; +// 9 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.y), 0.0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + -(intBitsToFloat(uf_remappedVS[11].y))); +R0i.z = 0; +R0i.w = 0; +R5i.y = floatBitsToInt(-(intBitsToFloat(R2i.y)) + 1.0); +PS1i = R5i.y; +// 10 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[19].x) + intBitsToFloat(R1i.z))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(R9i.y)); +R123i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[19].z) + intBitsToFloat(R1i.x))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[19].y) + intBitsToFloat(R5i.z))); +PV0i.w = R123i.w; +R5i.z = R126i.w; +PS0i = R5i.z; +// 11 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + -(1.0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + -(1.0)); +R123i.z = ((R6i.z == 0)?(PV0i.y):(0x3f800000)); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + -(1.0)); +R5i.w = R126i.z; +PS1i = R5i.w; +// 12 +R0i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(uf_remappedVS[19].w) + 1.0)); +PV0i.x = R0i.x; +R2i.y = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[19].w) + 1.0)); +PV0i.y = R2i.y; +R2i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(uf_remappedVS[19].w) + 1.0)); +PV0i.z = R2i.z; +R8i.y = PV1i.z; +R8i.y = clampFI32(R8i.y); +PS0i = R8i.y; +// 13 +backupReg0i = R3i.z; +backupReg1i = R0i.y; +R2i.x = floatBitsToInt(intBitsToFloat(R3i.x) * intBitsToFloat(PV0i.x)); +R0i.y = floatBitsToInt(intBitsToFloat(R3i.y) * intBitsToFloat(PV0i.y)); +R3i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.z)); +R1i.x = ((R1i.y == 0)?(R6i.x):(backupReg1i)); +PS1i = R1i.x; +// 14 +backupReg0i = R1i.y; +backupReg0i = R1i.y; +backupReg0i = R1i.y; +R1i.y = ((backupReg0i == 0)?(R7i.y):(R2i.w)); +R1i.z = ((backupReg0i == 0)?(R0i.z):(R7i.z)); +R1i.w = ((backupReg0i == 0)?(R0i.w):(R126i.x)); +R3i.y = R3i.w; +R3i.y = floatBitsToInt(intBitsToFloat(R3i.y) * 2.0); +PS0i = R3i.y; +// 15 +predResult = (intBitsToFloat(uf_remappedVS[6].y) > 0.0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.y = floatBitsToInt(-(intBitsToFloat(R9i.z)) + -(intBitsToFloat(uf_remappedVS[6].x))); +PV0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[6].x)) + intBitsToFloat(uf_remappedVS[6].y)); +// 1 +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(PS1i)); +PV0i.x = clampFI32(PV0i.x); +// 3 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.x)); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +predResult = (intBitsToFloat(uf_remappedVS[6].w) > 0.0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.y = floatBitsToInt(intBitsToFloat(R9i.z) + intBitsToFloat(uf_remappedVS[6].w)); +PV0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[6].z)) + intBitsToFloat(uf_remappedVS[6].w)); +// 1 +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(PS1i)); +PV0i.x = clampFI32(PV0i.x); +// 3 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.x)); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R6i.y),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(R7i.x),intBitsToFloat(R6i.y),intBitsToFloat(R9i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R9i.z)) + -(intBitsToFloat(uf_remappedVS[20].x))); +// 1 +R126i.x = floatBitsToInt(intBitsToFloat(R4i.y) * intBitsToFloat(R2i.y)); +R126i.y = floatBitsToInt(intBitsToFloat(R4i.z) * intBitsToFloat(R2i.z)); +PV1i.z = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[20].y)); +R127i.w = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R0i.x)); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 2 +R127i.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PS1i)); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(PS1i)); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R9i.z) * intBitsToFloat(PS1i)); +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +R4i.w = floatBitsToInt(intBitsToFloat(R8i.y) * intBitsToFloat(R3i.y)); +PS0i = R4i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[21].x),intBitsToFloat(uf_remappedVS[21].y),intBitsToFloat(uf_remappedVS[21].z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +tempResultf = log2(intBitsToFloat(PV0i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 4 +R4i.x = floatBitsToInt(max(intBitsToFloat(R2i.x), 0.0)); +R4i.y = floatBitsToInt(max(intBitsToFloat(R0i.y), 0.0)); +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); +PV0i.w = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedVS[20].z)); +R4i.z = floatBitsToInt(max(intBitsToFloat(R3i.z), 0.0)); +PS0i = R4i.z; +// 5 +R2i.x = floatBitsToInt(max(intBitsToFloat(R127i.w), 0.0)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +PV1i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[22].z) * intBitsToFloat(R127i.z)); +R127i.z = floatBitsToInt(exp2(intBitsToFloat(PV0i.w))); +PS1i = R127i.z; +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[22].x),intBitsToFloat(uf_remappedVS[22].y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),1.0,0.0))); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +tempResultf = log2(intBitsToFloat(PV1i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 7 +PV1i.y = floatBitsToInt(min(intBitsToFloat(R127i.z), 1.0)); +PV1i.w = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[23].w)); +tempResultf = log2(intBitsToFloat(PV0i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 8 +R127i.x = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedVS[24].w)); +R127i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(uf_remappedVS[20].w)); +R127i.z = floatBitsToInt(exp2(intBitsToFloat(PV1i.w))); +PS0i = R127i.z; +// 9 +backupReg0i = R126i.y; +backupReg1i = R126i.x; +R126i.x = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[23].y) + intBitsToFloat(uf_remappedVS[25].y))); +R126i.y = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[23].x) + intBitsToFloat(uf_remappedVS[25].x))); +R2i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), 0.0)); +R2i.y = floatBitsToInt(max(intBitsToFloat(backupReg1i), 0.0)); +PS1i = R2i.y; +// 10 +R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedVS[23].z) + intBitsToFloat(uf_remappedVS[25].z))); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(exp2(intBitsToFloat(R127i.x))); +// 11 +R0i.x = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[24].x) + intBitsToFloat(R126i.y))); +R0i.y = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[24].y) + intBitsToFloat(R126i.x))); +R0i.z = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[24].z) + intBitsToFloat(PV0i.w))); +// 12 +R0i.w = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedVS[18].w)); +} +// export +float origRatio = 1.777f; +float newRatio = 2.370f; +// *(origRatio / newRatio) + +gl_Position = vec4(intBitsToFloat(R10i.x)*(origRatio / newRatio), intBitsToFloat(R10i.y), intBitsToFloat(R10i.z), intBitsToFloat(R10i.w)); +// export +passParameterSem0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); +// export +passParameterSem2 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +// export +passParameterSem3 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +// export +passParameterSem4 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w)); +// export +passParameterSem1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +if( activeMaskStackC[1] == true ) { +// 0 +} +} diff --git a/Enhancement/XenobladeX_219_GUI/330acac562ddee2b_0000000000000000_vs.txt b/Enhancement/XenobladeX_219_GUI/330acac562ddee2b_0000000000000000_vs.txt new file mode 100644 index 00000000..956d7742 --- /dev/null +++ b/Enhancement/XenobladeX_219_GUI/330acac562ddee2b_0000000000000000_vs.txt @@ -0,0 +1,1395 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader 330acac562ddee2b // waterfall splash closeup +uniform ivec4 uf_remappedVS[27]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +layout(location = 2) in uvec4 attrDataSem2; +layout(location = 3) in uvec4 attrDataSem3; +layout(location = 4) in uvec4 attrDataSem4; +layout(location = 5) in uvec4 attrDataSem5; +layout(location = 6) in uvec4 attrDataSem6; +layout(location = 7) in uvec4 attrDataSem7; +layout(location = 8) in uvec4 attrDataSem8; +layout(location = 9) in uvec4 attrDataSem9; +layout(location = 10) in uvec4 attrDataSem10; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 2) out vec4 passParameterSem2; +layout(location = 3) out vec4 passParameterSem3; +layout(location = 4) out vec4 passParameterSem4; +layout(location = 1) out vec4 passParameterSem1; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[5]; +bool activeMaskStackC[6]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStack[3] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStackC[4] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xy = attrDataSem0.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0)); +attrDecoder = attrDataSem1; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder = attrDataSem5; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R6i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder = attrDataSem6; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R7i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.xyz = attrDataSem7.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R8i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); +attrDecoder.xyz = attrDataSem4.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R5i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); +attrDecoder = attrDataSem8; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R9i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder = attrDataSem9; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R10i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.xy = attrDataSem10.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R11i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0)); +attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem2.xyzw)/255.0); +R3i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem3.xyzw)/255.0); +R4i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R125i.x = floatBitsToInt(max(intBitsToFloat(R5i.x), -(intBitsToFloat(R5i.x)))); +PV0i.x = R125i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x3e22f983) + 0.5)); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(max(intBitsToFloat(R5i.y), -(intBitsToFloat(R5i.y)))); +PV0i.z = R127i.z; +R127i.w = R5i.z; +R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x3e22f983) + 0.5)); +PS0i = R127i.y; +// 1 +R127i.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(PV0i.x)); +R123i.y = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(0x3e22f983) + 0.5)); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].x) + -(0.5)); +PV1i.w = floatBitsToInt(fract(intBitsToFloat(PV0i.y))); +R126i.x = floatBitsToInt(intBitsToFloat(R8i.y) * intBitsToFloat(PV0i.z)); +PS1i = R126i.x; +// 2 +PV0i.x = floatBitsToInt(fract(intBitsToFloat(R127i.y))); +R127i.y = floatBitsToInt(fract(intBitsToFloat(PV1i.y))); +R123i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.z) * intBitsToFloat(R127i.w)); +R124i.w = ((intBitsToFloat(PV1i.z) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PS0i = R124i.w; +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(R126i.x)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R125i.x)) + intBitsToFloat(R127i.x)); +R5i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x3e22f983)); +R126i.z = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +PS1i = R126i.z; +// 4 +backupReg0i = R127i.y; +backupReg1i = R125i.x; +R125i.x = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R124i.w) + intBitsToFloat(R127i.w))); +R127i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R124i.w) + intBitsToFloat(R127i.z))); +R127i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +R127i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R124i.w) + intBitsToFloat(backupReg1i))); +R126i.y = R6i.x; +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) * 2.0); +PS0i = R126i.y; +// 5 +R127i.x = R6i.z; +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0); +R125i.y = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R8i.x)); +R125i.z = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(R8i.y)); +R126i.w = R6i.y; +R126i.w = floatBitsToInt(intBitsToFloat(R126i.w) * 2.0); +R125i.w = floatBitsToInt(intBitsToFloat(R5i.z) * intBitsToFloat(R8i.z)); +PS1i = R125i.w; +// 6 +PV0i.x = R8i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) / 2.0); +R0i.y = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(0x3e22f983)); +PV0i.z = 0; +PV0i.w = R8i.y; +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +R126i.z = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(0x3e22f983)); +PS0i = R126i.z; +// 7 +backupReg0i = R126i.w; +R0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.w)); +R7i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R127i.y)); +R11i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(R125i.x)); +R126i.w = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R126i.y)); +R124i.y = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(backupReg0i)); +PS1i = R124i.y; +// 8 +PV0i.x = R6i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); +R127i.y = R6i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); +PV0i.z = R6i.z; +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0); +R127i.w = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R127i.x)); +R126i.y = R6i.w; +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) * 2.0); +PS0i = R126i.y; +// 9 +backupReg0i = R125i.y; +R127i.x = floatBitsToInt(-(intBitsToFloat(R5i.z)) + intBitsToFloat(R125i.w)); +R125i.y = floatBitsToInt(-(intBitsToFloat(R5i.y)) + intBitsToFloat(R125i.z)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R5i.x)) + intBitsToFloat(backupReg0i)); +R0i.w = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(PV0i.x)); +R125i.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(PV0i.z)); +PS1i = R125i.x; +// 10 +R124i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(R7i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(R0i.x),intBitsToFloat(R7i.y),intBitsToFloat(R11i.z),0.0))); +PV0i.x = R124i.x; +PV0i.y = R124i.x; +PV0i.z = R124i.x; +PV0i.w = R124i.x; +R125i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R124i.w) + intBitsToFloat(R5i.x))); +PS0i = R125i.w; +// 11 +backupReg0i = R127i.x; +backupReg1i = R125i.y; +R127i.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R126i.y)); +R125i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R124i.w) + intBitsToFloat(R5i.z))); +R125i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(R124i.w) + intBitsToFloat(R5i.y))); +R124i.w = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R126i.y)); +PS1i = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R127i.w)); +// 12 +R126i.x = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(R126i.y)); +R127i.z = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(R127i.y)); +R6i.w = floatBitsToInt(-(intBitsToFloat(PS1i)) + 1.0); +R0i.z = 0; +PS0i = R0i.z; +// 13 +R0i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R8i.x)); +PV1i.x = R0i.x; +R5i.y = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(R8i.y)); +PV1i.y = R5i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R127i.w)); +R127i.w = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R124i.y)); +R13i.x = 0; +PS1i = R13i.x; +// 14 +R0i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R125i.w)); +R7i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R125i.z)); +R14i.z = floatBitsToInt(intBitsToFloat(R0i.z) + intBitsToFloat(R125i.y)); +R8i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +R8i.y = 0; +PS0i = R8i.y; +// 15 +R5i.x = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(R127i.x)); +R5i.y = 0x3f800000; +R8i.z = 0; +R11i.w = floatBitsToInt(intBitsToFloat(R127i.z) + -(intBitsToFloat(R124i.w))); +R12i.w = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(R126i.x)); +PS1i = R12i.w; +// 16 +R8i.x = 0x3f800000; +R0i.z = floatBitsToInt(intBitsToFloat(R0i.w) + -(intBitsToFloat(R127i.x))); +R4i.w = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R124i.w)); +R13i.w = floatBitsToInt(intBitsToFloat(R125i.x) + -(intBitsToFloat(R126i.x))); +PS0i = R13i.w; +// 17 +R1i.z = floatBitsToInt(-(intBitsToFloat(R127i.w)) + 1.0); +R7i.z = 0; +PS1i = R7i.z; +// 18 +R12i.z = 0; +PS0i = floatBitsToInt(sin((intBitsToFloat(R5i.w))/0.1591549367)); +// 19 +R127i.z = PS0i; +R0i.w = floatBitsToInt(-(intBitsToFloat(PS0i)) * 1.0); +PS1i = floatBitsToInt(cos((intBitsToFloat(R5i.w))/0.1591549367)); +// 20 +R127i.w = PS1i; +R1i.w = floatBitsToInt(intBitsToFloat(PS1i) * 1.0); +PS0i = R1i.w; +// 21 +PS1i = floatBitsToInt(sin((intBitsToFloat(R0i.y))/0.1591549367)); +// 22 +backupReg0i = R0i.y; +R0i.y = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS1i)); +R5i.z = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(PS1i)); +R2i.w = floatBitsToInt(-(intBitsToFloat(PS1i)) * 1.0); +PS0i = floatBitsToInt(cos((intBitsToFloat(backupReg0i))/0.1591549367)); +// 23 +R14i.y = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS0i)); +R6i.z = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(PS0i)); +R5i.w = floatBitsToInt(intBitsToFloat(PS0i) * 1.0); +R127i.w = floatBitsToInt(sin((intBitsToFloat(R126i.z))/0.1591549367)); +PS1i = R127i.w; +// 24 +R6i.x = PS1i; +PS0i = floatBitsToInt(cos((intBitsToFloat(R126i.z))/0.1591549367)); +// 25 +R14i.x = PS0i; +R13i.y = floatBitsToInt(-(intBitsToFloat(R127i.w))); +R6i.y = PS0i; +PS1i = R6i.y; +// 26 +R13i.z = floatBitsToInt(sqrt(intBitsToFloat(R124i.x))); +PS0i = R13i.z; +// 27 +predResult = (intBitsToFloat(0xc0200000) > intBitsToFloat(R7i.w)); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = ivec3(R5i.z,R0i.w,R6i.z); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +R127i.w = 0; +R8i.x = uf_remappedVS[1].z; +PS0i = R8i.x; +// 1 +R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = R126i.x; +PV1i.y = R126i.x; +PV1i.z = R126i.x; +PV1i.w = R126i.x; +// 2 +backupReg0i = R127i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R127i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R127i.w),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R127i.w),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R8i.y = uf_remappedVS[4].z; +PS1i = R8i.y; +// 4 +R8i.z = uf_remappedVS[5].z; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 5 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(PS0i)); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i)); +PV1i.y = R127i.y; +// 6 +backupReg0i = R0i.x; +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(R1i.x) * -(intBitsToFloat(PV1i.x))); +PV0i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.y)); +PV0i.z = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PV1i.y)); +PV0i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * -(intBitsToFloat(PV1i.x))); +// 7 +backupReg0i = R127i.y; +R123i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.z))); +R123i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R7i.y) + intBitsToFloat(PV0i.w))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(R7i.y) + intBitsToFloat(PV0i.y))); +PV1i.w = R123i.w; +// 8 +R0i.x = PV1i.z; +PV0i.x = R0i.x; +R0i.y = PV1i.w; +PV0i.y = R0i.y; +R5i.x = PV1i.x; +PS0i = R5i.x; +// 9 +R14i.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R14i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z),0.0))); +PV1i.x = R14i.x; +PV1i.y = R14i.x; +PV1i.z = R14i.x; +PV1i.w = R14i.x; +R5i.y = R127i.y; +PS1i = R5i.y; +// 10 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(R14i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R14i.y = tempi.x; +// 11 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +backupReg2i = R14i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),-0.0),vec4(intBitsToFloat(uf_remappedVS[5].x),intBitsToFloat(uf_remappedVS[5].y),intBitsToFloat(uf_remappedVS[5].z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R14i.z = tempi.x; +// 12 +R6i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z),0.0))); +PV0i.x = R6i.x; +PV0i.y = R6i.x; +PV0i.z = R6i.x; +PV0i.w = R6i.x; +// 13 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.y = tempi.x; +// 14 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[5].x),intBitsToFloat(uf_remappedVS[5].y),intBitsToFloat(uf_remappedVS[5].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R6i.z = tempi.x; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +predResult = (0.5 > intBitsToFloat(R7i.w)); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R13i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R14i.x),intBitsToFloat(R13i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(R0i.x),intBitsToFloat(R7i.y),intBitsToFloat(R14i.z),0.0))); +PV0i.x = R13i.x; +PV0i.y = R13i.x; +PV0i.z = R13i.x; +PV0i.w = R13i.x; +R5i.x = uf_remappedVS[1].x; +PS0i = R5i.x; +// 1 +backupReg0i = R0i.x; +backupReg1i = R7i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R14i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R7i.y = tempi.x; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R12i.z) * intBitsToFloat(R8i.z)); +R5i.y = uf_remappedVS[1].y; +R5i.z = uf_remappedVS[1].z; +// 3 +R0i.xyz = ivec3(uf_remappedVS[4].x,uf_remappedVS[4].y,uf_remappedVS[4].z); +R122i.x = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R13i.y) + intBitsToFloat(PV0i.x))); +PS1i = R122i.x; +// 4 +backupReg0i = R12i.z; +R12i.xyz = ivec3(uf_remappedVS[5].x,uf_remappedVS[5].y,uf_remappedVS[5].z); +PV0i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R8i.z)); +R7i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R14i.x) + intBitsToFloat(PS1i))); +PS0i = R7i.x; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(PV0i.w),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),1.0,0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R13i.y = tempi.x; +R1i.z = 0; +PS1i = R1i.z; +// 6 +predResult = (intBitsToFloat(0xbfc00000) > intBitsToFloat(R7i.w)); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R127i.x = uf_remappedVS[1].w; +PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].z) * 1.0); +R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].z) * 1.0); +R126i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[4].w))); +// 1 +PV1i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w) * intBitsToFloat(uf_remappedVS[1].y)); +R5i.z = floatBitsToInt((intBitsToFloat(uf_remappedVS[1].x) * 0.0 + intBitsToFloat(PV0i.y))); +PS1i = R5i.z; +// 2 +R5i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[1].x) * intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.z))); +R127i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].w) * intBitsToFloat(uf_remappedVS[1].y)); +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w) * intBitsToFloat(uf_remappedVS[4].y)); +R0i.z = floatBitsToInt((intBitsToFloat(uf_remappedVS[4].x) * 0.0 + intBitsToFloat(R127i.z))); +// 4 +R0i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[4].x) * intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.x))); +R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].w) * intBitsToFloat(uf_remappedVS[4].y)); +// 5 +R126i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w) * intBitsToFloat(uf_remappedVS[5].y)); +// 6 +R126i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].w) * intBitsToFloat(uf_remappedVS[5].y)); +// 7 +R5i.y = floatBitsToInt((intBitsToFloat(uf_remappedVS[1].x) * intBitsToFloat(R126i.w) + intBitsToFloat(R127i.y))); +PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[5].z) * 1.0); +// 8 +R12i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[5].x) * intBitsToFloat(R127i.x) + intBitsToFloat(R126i.y))); +R0i.y = floatBitsToInt((intBitsToFloat(uf_remappedVS[4].x) * intBitsToFloat(R126i.w) + intBitsToFloat(R127i.w))); +R12i.z = floatBitsToInt((intBitsToFloat(uf_remappedVS[5].x) * 0.0 + intBitsToFloat(PV1i.w))); +R12i.y = floatBitsToInt((intBitsToFloat(uf_remappedVS[5].x) * intBitsToFloat(R126i.w) + intBitsToFloat(R126i.x))); +PS0i = R12i.y; +} +activeMaskStack[3] = activeMaskStack[3] == false; +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +activeMaskStack[4] = activeMaskStack[3]; +activeMaskStackC[5] = activeMaskStackC[4]; +// 0 +predResult = (0.0 > intBitsToFloat(R7i.w)); +activeMaskStack[4] = predResult; +activeMaskStackC[5] = predResult == true && activeMaskStackC[4] == true; +} +else { +activeMaskStack[4] = false; +activeMaskStackC[5] = false; +} +if( activeMaskStackC[5] == true ) { +// 0 +R5i.y = 0; +R5i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[5].x))); +R0i.y = 0x3f800000; +PS0i = R0i.y; +// 1 +R12i.y = 0; +R0i.z = 0; +R12i.z = uf_remappedVS[1].x; +PS1i = R12i.z; +// 2 +R11i.z = 0; +// 3 +R7i.z = R13i.z; +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R14i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R7i.y),intBitsToFloat(R14i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),0.0))); +PV0i.x = R14i.x; +PV0i.y = R14i.x; +PV0i.z = R14i.x; +PV0i.w = R14i.x; +R8i.x = R5i.z; +PS0i = R8i.x; +// 1 +backupReg0i = R0i.x; +backupReg1i = R0i.z; +backupReg1i = R0i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R7i.y),intBitsToFloat(R14i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(backupReg1i),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R14i.y = tempi.x; +R8i.y = backupReg1i; +PS1i = R8i.y; +// 2 +backupReg0i = R14i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R7i.y),intBitsToFloat(backupReg0i),-0.0),vec4(intBitsToFloat(R12i.x),intBitsToFloat(R12i.y),intBitsToFloat(R12i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R14i.z = tempi.x; +R8i.z = R12i.z; +PS0i = R8i.z; +// 3 +backupReg0i = R0i.z; +R6i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R13i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),0.0))); +PV1i.x = R6i.x; +PV1i.y = R6i.x; +PV1i.z = R6i.x; +PV1i.w = R6i.x; +PS1i = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(backupReg0i)); +// 4 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R13i.y),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R6i.y = tempi.x; +PS0i = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(R12i.z)); +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R13i.y),intBitsToFloat(PS0i),-0.0),vec4(intBitsToFloat(R12i.x),intBitsToFloat(R12i.y),1.0,0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.z = tempi.x; +} +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +predResult = (1.5 > intBitsToFloat(R7i.w)); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R7i.x = R14i.z; +R7i.z = R0i.x; +R12i.x = R12i.z; +PS0i = R12i.x; +// 1 +R12i.y = R1i.y; +R12i.z = R1i.x; +} +activeMaskStack[3] = activeMaskStack[3] == false; +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +// 0 +R127i.x = ((intBitsToFloat(0x40600000) > intBitsToFloat(R7i.w))?int(0xFFFFFFFF):int(0x0)); +PV0i.x = R127i.x; +R127i.y = ((intBitsToFloat(0x40200000) > intBitsToFloat(R7i.w))?int(0xFFFFFFFF):int(0x0)); +// 1 +R123i.x = ((PV0i.x == 0)?(R7i.y):(R0i.x)); +PV1i.x = R123i.x; +R123i.y = ((PV0i.x == 0)?(R14i.z):(R14i.z)); +PV1i.y = R123i.y; +R123i.z = ((PV0i.x == 0)?(R1i.y):(R1i.x)); +PV1i.z = R123i.z; +R123i.w = ((PV0i.x == 0)?(R0i.x):(R7i.y)); +PV1i.w = R123i.w; +R127i.z = ((PV0i.x == 0)?(R1i.x):(R1i.y)); +PS1i = R127i.z; +// 2 +backupReg0i = R7i.y; +R7i.x = ((R127i.y == 0)?(PV1i.x):(R0i.x)); +R7i.y = ((R127i.y == 0)?(PV1i.w):(R14i.z)); +R7i.z = ((R127i.y == 0)?(PV1i.y):(backupReg0i)); +R123i.w = ((R127i.x == 0)?(R12i.z):(R12i.z)); +PV0i.w = R123i.w; +R12i.x = ((R127i.y == 0)?(PV1i.z):(R1i.x)); +PS0i = R12i.x; +// 3 +R8i.x = ((R127i.y == 0)?(0):(R13i.x)); +R12i.y = ((R127i.y == 0)?(R127i.z):(R12i.z)); +R12i.z = ((R127i.y == 0)?(PV0i.w):(R1i.y)); +R8i.y = ((R127i.y == 0)?(0):(R5i.y)); +PS1i = R8i.y; +// 4 +backupReg0i = R8i.z; +R8i.z = ((R127i.y == 0)?(0x3f800000):(backupReg0i)); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R0i.y; +R127i.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(R6i.x)); +PV0i.y = floatBitsToInt(intBitsToFloat(R6i.z) * 1.0); +PV0i.z = floatBitsToInt(intBitsToFloat(R14i.y) * intBitsToFloat(R6i.x)); +PV0i.w = floatBitsToInt(intBitsToFloat(R14i.y) * intBitsToFloat(R6i.y)); +R127i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R6i.y)); +PS0i = R127i.z; +// 1 +R126i.x = floatBitsToInt((intBitsToFloat(R2i.w) * 0.0 + intBitsToFloat(PV0i.y))); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R5i.z) * 1.0); +R125i.z = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(R14i.x) + intBitsToFloat(PV0i.z))); +PV1i.z = R125i.z; +R126i.w = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(R13i.y) + intBitsToFloat(PV0i.w))); +PV1i.w = R126i.w; +R124i.w = floatBitsToInt(intBitsToFloat(R1i.w) * intBitsToFloat(R6i.x)); +PS1i = R124i.w; +// 2 +R124i.x = floatBitsToInt((intBitsToFloat(R1i.w) * 0.0 + intBitsToFloat(R0i.w))); +R126i.y = floatBitsToInt(intBitsToFloat(R1i.w) * intBitsToFloat(R6i.y)); +R126i.z = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(PV1i.w)); +R127i.w = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(PV1i.z)); +R125i.x = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(PV1i.x)); +PS0i = R125i.x; +// 3 +R0i.x = floatBitsToInt((intBitsToFloat(R5i.w) * intBitsToFloat(R14i.x) + intBitsToFloat(R127i.x))); +R125i.y = floatBitsToInt((intBitsToFloat(R5i.w) * 0.0 + intBitsToFloat(R127i.y))); +R124i.z = floatBitsToInt((intBitsToFloat(R5i.w) * intBitsToFloat(R13i.y) + intBitsToFloat(R127i.z))); +R125i.w = floatBitsToInt(intBitsToFloat(R0i.z) * intBitsToFloat(R125i.z)); +R127i.z = floatBitsToInt(intBitsToFloat(R0i.z) * intBitsToFloat(R126i.w)); +PS1i = R127i.z; +// 4 +backupReg0i = R126i.x; +backupReg1i = R126i.z; +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(intBitsToFloat(R12i.w) * intBitsToFloat(R125i.z)); +PV0i.y = floatBitsToInt(intBitsToFloat(R0i.z) * intBitsToFloat(backupReg0i)); +R126i.z = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(R124i.w) + intBitsToFloat(R127i.w))); +R127i.w = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(R126i.y) + intBitsToFloat(backupReg1i))); +R125i.z = floatBitsToInt(intBitsToFloat(R12i.w) * intBitsToFloat(backupReg0i)); +PS0i = R125i.z; +// 5 +backupReg0i = R125i.x; +backupReg1i = R127i.z; +R125i.x = floatBitsToInt(intBitsToFloat(R12i.w) * intBitsToFloat(R126i.w)); +R127i.y = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(R124i.x) + intBitsToFloat(backupReg0i))); +R127i.z = floatBitsToInt((intBitsToFloat(R6i.w) * intBitsToFloat(R124i.x) + intBitsToFloat(PV0i.y))); +R126i.w = floatBitsToInt((intBitsToFloat(R6i.w) * intBitsToFloat(R126i.y) + intBitsToFloat(backupReg1i))); +R11i.z = 0; +PS1i = R11i.z; +// 6 +R127i.x = floatBitsToInt((intBitsToFloat(R6i.w) * intBitsToFloat(R124i.w) + intBitsToFloat(R125i.w))); +// 7 +backupReg0i = R126i.y; +backupReg1i = R124i.x; +R124i.x = floatBitsToInt((intBitsToFloat(R13i.w) * intBitsToFloat(R0i.x) + intBitsToFloat(R126i.z))); +R126i.y = floatBitsToInt((intBitsToFloat(R13i.w) * intBitsToFloat(R124i.z) + intBitsToFloat(R127i.w))); +R126i.z = floatBitsToInt((intBitsToFloat(R13i.w) * intBitsToFloat(R125i.y) + intBitsToFloat(R127i.y))); +PV1i.z = R126i.z; +R127i.w = floatBitsToInt((intBitsToFloat(R11i.w) * intBitsToFloat(backupReg0i) + intBitsToFloat(R125i.x))); +R125i.x = floatBitsToInt((intBitsToFloat(R11i.w) * intBitsToFloat(backupReg1i) + intBitsToFloat(R125i.z))); +PS1i = R125i.x; +// 8 +backupReg0i = R127i.z; +R5i.x = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R0i.x) + intBitsToFloat(R127i.x))); +R127i.y = floatBitsToInt(intBitsToFloat(R12i.z) * intBitsToFloat(PV1i.z)); +R127i.z = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R125i.y) + intBitsToFloat(backupReg0i))); +R123i.w = floatBitsToInt((intBitsToFloat(R11i.w) * intBitsToFloat(R124i.w) + intBitsToFloat(R126i.x))); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(intBitsToFloat(R8i.z) * intBitsToFloat(PV1i.z)); +// 9 +backupReg0i = R125i.y; +R6i.x = floatBitsToInt((intBitsToFloat(R8i.w) * intBitsToFloat(R0i.x) + intBitsToFloat(PV0i.w))); +R125i.y = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R124i.z) + intBitsToFloat(R126i.w))); +R125i.z = floatBitsToInt((intBitsToFloat(R8i.w) * intBitsToFloat(backupReg0i) + intBitsToFloat(R125i.x))); +R125i.x = floatBitsToInt((intBitsToFloat(R8i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(PS0i))); +PS1i = R125i.x; +// 10 +backupReg0i = R126i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(R124i.x),intBitsToFloat(R126i.y),intBitsToFloat(backupReg0i),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.z = tempi.x; +R124i.y = floatBitsToInt((intBitsToFloat(R8i.w) * intBitsToFloat(R124i.z) + intBitsToFloat(R127i.w))); +PS0i = R124i.y; +// 11 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R125i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.w = tempi.x; +R127i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedVS[6].x)); +PS1i = R127i.w; +// 12 +backupReg0i = R126i.z; +backupReg1i = R125i.x; +R125i.x = floatBitsToInt((intBitsToFloat(R12i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R127i.y))); +R127i.y = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedVS[6].z)); +R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedVS[6].y)); +R124i.w = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(R124i.x) + intBitsToFloat(backupReg1i))); +R0i.x = floatBitsToInt(intBitsToFloat(R8i.z) * intBitsToFloat(R127i.z)); +PS0i = R0i.x; +// 13 +R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R124i.y),intBitsToFloat(R125i.z),0.0))); +PV1i.x = R126i.x; +PV1i.y = R126i.x; +PV1i.z = R126i.x; +PV1i.w = R126i.x; +R127i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedVS[7].x) + intBitsToFloat(R127i.w))); +PS1i = R127i.x; +// 14 +backupReg0i = R125i.x; +backupReg1i = R127i.y; +R125i.x = floatBitsToInt((intBitsToFloat(R12i.x) * intBitsToFloat(R124i.x) + intBitsToFloat(backupReg0i))); +R127i.y = floatBitsToInt(intBitsToFloat(R8i.y) * intBitsToFloat(R124i.y)); +R123i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedVS[7].z) + intBitsToFloat(backupReg1i))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedVS[7].y) + intBitsToFloat(R126i.z))); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(intBitsToFloat(R12i.z) * intBitsToFloat(R127i.z)); +// 15 +R14i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedVS[8].x) + intBitsToFloat(R127i.x))); +R14i.y = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedVS[8].y) + intBitsToFloat(PV0i.w))); +R14i.z = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedVS[8].z) + intBitsToFloat(PV0i.z))); +R123i.w = floatBitsToInt((intBitsToFloat(R12i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PS0i))); +PV1i.w = R123i.w; +R122i.x = floatBitsToInt((intBitsToFloat(R8i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R0i.x))); +PS1i = R122i.x; +// 16 +backupReg0i = R124i.w; +backupReg0i = R124i.w; +R127i.x = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(PS1i))); +R125i.y = floatBitsToInt((intBitsToFloat(R12i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(PV1i.w))); +R127i.z = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(uf_remappedVS[6].y)); +R124i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedVS[6].x)); +R126i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedVS[6].z)); +PS0i = R126i.x; +// 17 +backupReg0i = R125i.x; +backupReg0i = R125i.x; +backupReg0i = R125i.x; +backupReg1i = R125i.z; +R125i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedVS[6].x)); +PV1i.y = floatBitsToInt(intBitsToFloat(R12i.z) * intBitsToFloat(R125i.z)); +R125i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedVS[6].z)); +R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedVS[6].y)); +R122i.x = floatBitsToInt((intBitsToFloat(R8i.z) * intBitsToFloat(backupReg1i) + intBitsToFloat(R127i.y))); +PS1i = R122i.x; +// 18 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(R12i.y),intBitsToFloat(PV1i.y),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R124i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.z = tempi.x; +R124i.y = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(R6i.x) + intBitsToFloat(PS1i))); +PS0i = R124i.y; +// 19 +R123i.x = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedVS[7].x) + intBitsToFloat(R125i.x))); +PV1i.x = R123i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedVS[7].z) + intBitsToFloat(R126i.x))); +R123i.z = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedVS[7].x) + intBitsToFloat(R124i.w))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedVS[7].y) + intBitsToFloat(R127i.z))); +PV1i.w = R123i.w; +R127i.x = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedVS[7].y) + intBitsToFloat(R126i.w))); +PS1i = R127i.x; +// 20 +R8i.x = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(uf_remappedVS[8].x) + intBitsToFloat(PV1i.z))); +R8i.y = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(uf_remappedVS[8].y) + intBitsToFloat(PV1i.w))); +R123i.w = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedVS[7].z) + intBitsToFloat(R125i.z))); +PV0i.w = R123i.w; +R6i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedVS[8].x) + intBitsToFloat(PV1i.x))); +PS0i = R6i.x; +// 21 +R6i.y = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedVS[8].y) + intBitsToFloat(R127i.x))); +R8i.z = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(uf_remappedVS[8].z) + intBitsToFloat(R127i.y))); +R6i.z = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedVS[8].z) + intBitsToFloat(PV0i.w))); +PS1i = R6i.z; +// 22 +R7i.z = R13i.z; +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[9].w) * 1.0); +PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[9].y) * 1.0); +PV0i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[9].z) * 1.0); +PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[9].x) * 1.0); +R0i.x = 0; +PS0i = R0i.x; +// 1 +R123i.x = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[6].w) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[6].y) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[6].z) + intBitsToFloat(PV0i.z))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[6].x) + intBitsToFloat(PV0i.w))); +PV1i.w = R123i.w; +R5i.z = R3i.w; +R5i.z = floatBitsToInt(intBitsToFloat(R5i.z) * 2.0); +PS1i = R5i.z; +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[7].w) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[7].y) + intBitsToFloat(PV1i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[7].z) + intBitsToFloat(PV1i.z))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[7].x) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +R5i.x = ((0.0 >= intBitsToFloat(PS1i))?int(0xFFFFFFFF):int(0x0)); +PS0i = R5i.x; +// 3 +R126i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[8].x) + intBitsToFloat(PV0i.w))); +PV1i.x = R126i.x; +R125i.y = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[8].y) + intBitsToFloat(PV0i.y))); +PV1i.y = R125i.y; +R126i.z = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[8].z) + intBitsToFloat(PV0i.z))); +PV1i.z = R126i.z; +R0i.w = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[8].w) + intBitsToFloat(PV0i.x))); +PV1i.w = R0i.w; +R127i.x = floatBitsToInt((intBitsToFloat(R11i.y) * intBitsToFloat(0x3e22f983) + 0.5)); +PS1i = R127i.x; +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.w)),vec4(intBitsToFloat(uf_remappedVS[10].x),intBitsToFloat(uf_remappedVS[10].y),intBitsToFloat(uf_remappedVS[10].z),intBitsToFloat(uf_remappedVS[10].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt((intBitsToFloat(R11i.x) * intBitsToFloat(0x3e22f983) + 0.5)); +PS0i = R127i.y; +// 5 +PV1i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[11].y) + -(intBitsToFloat(0x3dcccccd))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R11i.z)) + -(intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R7i.z)) + intBitsToFloat(uf_remappedVS[11].x)); +PV1i.w = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(uf_remappedVS[11].w)); +PS1i = floatBitsToInt(intBitsToFloat(uf_remappedVS[11].w) + -(intBitsToFloat(0x3dcccccd))); +// 6 +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + -(intBitsToFloat(PV1i.w))); +R127i.z = ((intBitsToFloat(PV1i.x) >= 0.0)?(floatBitsToInt(1.0)):(0)); +R127i.w = ((intBitsToFloat(PS1i) >= 0.0)?(floatBitsToInt(1.0)):(0)); +R126i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[12].w)) + 1.0); +PS0i = R126i.y; +// 7 +PV1i.x = floatBitsToInt(fract(intBitsToFloat(R127i.x))); +R2i.y = ((-(1.0) > intBitsToFloat(uf_remappedVS[0].y))?int(0xFFFFFFFF):int(0x0)); +R123i.z = ((intBitsToFloat(PV0i.y) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV1i.z = R123i.z; +R123i.w = ((intBitsToFloat(PV0i.x) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(fract(intBitsToFloat(R127i.y))); +// 8 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(R127i.z)); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(R127i.w)); +R123i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +PV0i.w = R123i.w; +R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[13].x) + -(1.0)); +PS0i = R127i.w; +// 9 +R127i.x = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e22f983)); +PV1i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[13].y) + -(1.0)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +R126i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x3e22f983)); +PV1i.w = R126i.w; +R127i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[13].z) + -(1.0)); +PS1i = R127i.y; +// 10 +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + -(0.0)); +R124i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[14].x) + -(intBitsToFloat(uf_remappedVS[14].y))); +R0i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedVS[13].w) + 1.0)); +R1i.w = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(uf_remappedVS[13].w) + 1.0)); +R124i.x = floatBitsToInt(sin((intBitsToFloat(PV1i.w))/0.1591549367)); +PS0i = R124i.x; +// 11 +R125i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PS0i)); +R5i.y = ((intBitsToFloat(uf_remappedVS[14].x) == intBitsToFloat(uf_remappedVS[14].y))?int(0xFFFFFFFF):int(0x0)); +R1i.z = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedVS[13].w) + 1.0)); +R123i.w = ((intBitsToFloat(PV0i.x) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV1i.w = R123i.w; +R127i.y = floatBitsToInt(sin((intBitsToFloat(R127i.x))/0.1591549367)); +PS1i = R127i.y; +// 12 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(intBitsToFloat(R14i.x) * intBitsToFloat(PV1i.w)); +PV0i.x = R127i.x; +R11i.y = floatBitsToInt(intBitsToFloat(R14i.y) * intBitsToFloat(PV1i.w)); +PV0i.y = R11i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R14i.z) * intBitsToFloat(PV1i.w)); +PV0i.z = R127i.z; +R125i.w = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PS1i)); +R127i.w = floatBitsToInt(cos((intBitsToFloat(backupReg0i))/0.1591549367)); +PS0i = R127i.w; +// 13 +backupReg0i = R126i.y; +backupReg0i = R126i.y; +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(R126i.y)); +R126i.y = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PS0i)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(backupReg0i)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(backupReg0i)); +PS1i = floatBitsToInt(cos((intBitsToFloat(R126i.w))/0.1591549367)); +// 14 +R11i.x = floatBitsToInt(intBitsToFloat(R126i.x) + intBitsToFloat(PV1i.w)); +PV0i.x = R11i.x; +R0i.y = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(PV1i.z)); +PV0i.y = R0i.y; +R2i.z = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(PV1i.x)); +PV0i.z = R2i.z; +R126i.w = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PS1i)); +R122i.x = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(R1i.y) + intBitsToFloat(R125i.x))); +PS0i = R122i.x; +// 15 +backupReg0i = R0i.w; +R2i.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),intBitsToFloat(uf_remappedVS[2].w)))); +PV1i.x = R2i.x; +PV1i.y = R2i.x; +PV1i.z = R2i.x; +PV1i.w = R2i.x; +R126i.x = floatBitsToInt((intBitsToFloat(R10i.w) * intBitsToFloat(PS0i) + intBitsToFloat(R10i.y))); +PS1i = R126i.x; +// 16 +backupReg0i = R0i.w; +backupReg1i = R126i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R0i.y),intBitsToFloat(R2i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),intBitsToFloat(uf_remappedVS[3].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R10i.y = tempi.x; +R126i.w = floatBitsToInt((-(intBitsToFloat(R124i.x)) * intBitsToFloat(R1i.y) + intBitsToFloat(backupReg1i))); +PS0i = R126i.w; +// 17 +backupReg0i = R0i.y; +backupReg1i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R2i.z),intBitsToFloat(backupReg1i)),vec4(intBitsToFloat(uf_remappedVS[10].x),intBitsToFloat(uf_remappedVS[10].y),intBitsToFloat(uf_remappedVS[10].z),intBitsToFloat(uf_remappedVS[10].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R11i.z = tempi.x; +R2i.w = floatBitsToInt(1.0 / intBitsToFloat(R124i.y)); +PS1i = R2i.w; +// 18 +backupReg0i = R126i.y; +backupReg1i = R126i.x; +R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) * intBitsToFloat(0x42800000)); +R126i.y = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(R126i.w) + intBitsToFloat(R10i.x))); +R126i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(R1i.y) + intBitsToFloat(R125i.w))); +R123i.w = floatBitsToInt((-(intBitsToFloat(R127i.y)) * intBitsToFloat(R1i.y) + intBitsToFloat(backupReg0i))); +PV0i.w = R123i.w; +R1i.y = floatBitsToInt(intBitsToFloat(backupReg1i) + 0.5); +PS0i = R1i.y; +// 19 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R11i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = floatBitsToInt((intBitsToFloat(R9i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R9i.x))); +PS1i = R127i.y; +// 20 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R11i.y),intBitsToFloat(R127i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3a4ccccd)); +PS0i = R127i.x; +// 21 +backupReg0i = R9i.y; +R9i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3ab60b61)); +R9i.y = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedVS[12].w)); +PV1i.y = R9i.y; +R9i.z = floatBitsToInt(intBitsToFloat(R126i.y) + 0.5); +R10i.w = floatBitsToInt((intBitsToFloat(R9i.w) * intBitsToFloat(R126i.z) + intBitsToFloat(backupReg0i))); +R7i.x = floatBitsToInt(intBitsToFloat(R127i.y) + 0.5); +PS1i = R7i.x; +// 22 +backupReg0i = R0i.y; +backupReg1i = R0i.w; +R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R2i.z),intBitsToFloat(backupReg1i)),vec4(intBitsToFloat(uf_remappedVS[15].x),intBitsToFloat(uf_remappedVS[15].y),intBitsToFloat(uf_remappedVS[15].z),intBitsToFloat(uf_remappedVS[15].w)))); +PV0i.x = R1i.x; +PV0i.y = R1i.x; +PV0i.z = R1i.x; +PV0i.w = R1i.x; +R9i.w = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(R127i.x)); +PS0i = R9i.w; +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +backupReg0i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R0i.y),intBitsToFloat(R2i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_remappedVS[16].x),intBitsToFloat(uf_remappedVS[16].y),intBitsToFloat(uf_remappedVS[16].z),intBitsToFloat(uf_remappedVS[16].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +R126i.z = floatBitsToInt(intBitsToFloat(R9i.y) * intBitsToFloat(R9i.x)); +PS0i = R126i.z; +// 1 +backupReg0i = R0i.y; +backupReg1i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R2i.z),intBitsToFloat(backupReg1i)),vec4(intBitsToFloat(uf_remappedVS[17].x),intBitsToFloat(uf_remappedVS[17].y),intBitsToFloat(uf_remappedVS[17].z),intBitsToFloat(uf_remappedVS[17].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(R9i.w)); +PS1i = R126i.x; +// 2 +backupReg0i = R1i.y; +R127i.x = ((R2i.y == 0)?(PS1i):(PS1i)); +R1i.y = floatBitsToInt(intBitsToFloat(R10i.w) + 0.5); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[0].z)); +R126i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(R126i.z)); +R125i.x = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + 1.0); +PS0i = R125i.x; +// 3 +backupReg0i = R0i.y; +backupReg1i = R0i.w; +backupReg2i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R2i.z),intBitsToFloat(backupReg1i)),vec4(intBitsToFloat(uf_remappedVS[18].x),intBitsToFloat(uf_remappedVS[18].y),intBitsToFloat(uf_remappedVS[18].z),intBitsToFloat(uf_remappedVS[18].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.z = tempi.x; +R127i.y = ((R2i.y == 0)?(PV0i.z):(backupReg2i)); +PS1i = R127i.y; +// 4 +R123i.x = ((R2i.y == 0)?(PV1i.x):(PV1i.x)); +PV0i.x = R123i.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R11i.z))); +R125i.z = ((intBitsToFloat(uf_remappedVS[14].z) == 0.0)?int(0xFFFFFFFF):int(0x0)); +R123i.w = ((R2i.y == 0)?(R126i.w):(R126i.w)); +PV0i.w = R123i.w; +R0i.x = ((R5i.x == 0)?(R127i.x):(0x3f800000)); +PS0i = R0i.x; +// 5 +backupReg0i = R0i.y; +R1i.x = 0; +R2i.y = ((R5i.x == 0)?(PV0i.w):(0x3f800000)); +R2i.z = ((R5i.x == 0)?(R127i.y):(0x3f800000)); +R0i.w = ((R5i.x == 0)?(PV0i.x):(0x3f800000)); +R0i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedVS[14].w))); +PS1i = R0i.y; +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = tempi.x; +R7i.z = 0; +PS0i = R7i.z; +// 7 +R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),0.0))); +PV1i.x = R127i.x; +PV1i.y = R127i.x; +PV1i.z = R127i.x; +PV1i.w = R127i.x; +R3i.w = 0; +PS1i = R3i.w; +// 8 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.w)); +R126i.z = floatBitsToInt(tempResultf); +PS0i = R126i.z; +// 9 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[10].x),intBitsToFloat(uf_remappedVS[10].y),intBitsToFloat(uf_remappedVS[10].z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +R124i.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(PS0i)); +PS1i = R124i.x; +// 10 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(PV1i.x),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(PV1i.x),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(R126i.z)); +PS0i = R127i.y; +// 11 +R6i.x = ((R125i.z == 0)?(R1i.x):(R126i.x)); +R6i.y = ((R125i.z == 0)?(R0i.y):(R126i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R126i.z)); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 12 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.x),intBitsToFloat(R127i.y),intBitsToFloat(PV1i.z),-0.0),vec4(-(intBitsToFloat(uf_remappedVS[19].x)),-(intBitsToFloat(uf_remappedVS[19].y)),-(intBitsToFloat(uf_remappedVS[19].z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) / 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS1i)); +// 13 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PS0i), -(intBitsToFloat(PS0i)))); +R7i.y = floatBitsToInt(-(intBitsToFloat(R1i.y)) + 1.0); +R6i.z = ((R125i.z == 0)?(R7i.z):(R126i.y)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + 0.5); +R6i.w = ((R125i.z == 0)?(R3i.w):(R124i.z)); +PS1i = R6i.w; +// 14 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + -(intBitsToFloat(uf_remappedVS[14].y))); +R7i.w = R125i.x; +R7i.z = R9i.z; +PS0i = R7i.z; +// 15 +R123i.x = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedVS[20].y) + intBitsToFloat(R1i.w))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedVS[20].x) + intBitsToFloat(R0i.z))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(R2i.w)); +R123i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedVS[20].z) + intBitsToFloat(R1i.z))); +PV1i.w = R123i.w; +// 16 +R123i.x = ((R5i.y == 0)?(PV1i.z):(0x3f800000)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + -(1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) + -(1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.w) + -(1.0)); +// 17 +R1i.x = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(uf_remappedVS[20].w) + 1.0)); +PV1i.x = R1i.x; +R0i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedVS[20].w) + 1.0)); +PV1i.y = R0i.y; +R0i.z = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(uf_remappedVS[20].w) + 1.0)); +PV1i.z = R0i.z; +R1i.z = PV0i.x; +R1i.z = clampFI32(R1i.z); +PS1i = R1i.z; +// 18 +backupReg0i = R3i.x; +backupReg1i = R3i.z; +R3i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x)); +R1i.y = floatBitsToInt(intBitsToFloat(R3i.y) * intBitsToFloat(PV1i.y)); +R3i.z = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.z)); +// 19 +predResult = (intBitsToFloat(uf_remappedVS[11].y) > 0.0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.z = floatBitsToInt(-(intBitsToFloat(R11i.z)) + -(intBitsToFloat(uf_remappedVS[11].x))); +PV0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[11].x)) + intBitsToFloat(uf_remappedVS[11].y)); +// 1 +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS1i)); +PV0i.x = clampFI32(PV0i.x); +// 3 +backupReg0i = R5i.z; +R5i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.x)); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +predResult = (intBitsToFloat(uf_remappedVS[11].w) > 0.0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.z = floatBitsToInt(intBitsToFloat(R11i.z) + intBitsToFloat(uf_remappedVS[11].w)); +PV0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[11].z)) + intBitsToFloat(uf_remappedVS[11].w)); +// 1 +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS1i)); +PV0i.x = clampFI32(PV0i.x); +// 3 +backupReg0i = R5i.z; +R5i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.x)); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R11i.z)) + -(intBitsToFloat(uf_remappedVS[21].x))); +R126i.y = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R1i.x)); +R126i.z = floatBitsToInt(intBitsToFloat(R4i.y) * intBitsToFloat(R0i.y)); +PV0i.w = ((0.0 >= intBitsToFloat(uf_remappedVS[0].w))?int(0xFFFFFFFF):int(0x0)); +R127i.w = floatBitsToInt(intBitsToFloat(R4i.z) * intBitsToFloat(R0i.z)); +PS0i = R127i.w; +// 1 +R4i.x = ((PV0i.w == 0)?(R0i.x):(0x3f800000)); +R4i.y = ((PV0i.w == 0)?(R2i.y):(0x3f800000)); +R4i.z = ((PV0i.w == 0)?(R2i.z):(0x3f800000)); +R4i.w = ((PV0i.w == 0)?(R0i.w):(0x3f800000)); +PS1i = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedVS[21].y)); +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(R2i.x),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(max(intBitsToFloat(PS1i), 0.0)); +PS0i = R127i.z; +// 3 +R0i.x = floatBitsToInt(max(intBitsToFloat(R3i.x), 0.0)); +R0i.y = floatBitsToInt(max(intBitsToFloat(R1i.y), 0.0)); +R0i.w = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(R5i.z)); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 4 +backupReg0i = R127i.z; +R127i.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(PS1i)); +PV0i.x = R127i.x; +R125i.y = floatBitsToInt(intBitsToFloat(R10i.y) * intBitsToFloat(PS1i)); +PV0i.y = R125i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R11i.z) * intBitsToFloat(PS1i)); +PV0i.z = R127i.z; +tempResultf = log2(intBitsToFloat(backupReg0i)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R127i.y = floatBitsToInt(tempResultf); +PS0i = R127i.y; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[22].x),intBitsToFloat(uf_remappedVS[22].y),intBitsToFloat(uf_remappedVS[22].z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R0i.z = floatBitsToInt(max(intBitsToFloat(R3i.z), 0.0)); +PS1i = R0i.z; +// 6 +PV0i.x = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedVS[21].z)); +R2i.y = floatBitsToInt(max(intBitsToFloat(R126i.z), 0.0)); +R2i.z = floatBitsToInt(max(intBitsToFloat(R127i.w), 0.0)); +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); +R2i.x = floatBitsToInt(max(intBitsToFloat(R126i.y), 0.0)); +PS0i = R2i.x; +// 7 +PV1i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[23].z) * intBitsToFloat(R127i.z)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0); +R127i.z = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +PS1i = R127i.z; +// 8 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[23].x),intBitsToFloat(uf_remappedVS[23].y),intBitsToFloat(PV1i.x),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R125i.y),1.0,0.0))); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +tempResultf = log2(intBitsToFloat(PV1i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 9 +PV1i.x = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[24].w)); +PV1i.y = floatBitsToInt(min(intBitsToFloat(R127i.z), 1.0)); +tempResultf = log2(intBitsToFloat(PV0i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +R127i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(uf_remappedVS[21].w)); +PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedVS[25].w)); +R127i.w = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +PS0i = R127i.w; +// 11 +R125i.y = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[24].y) + intBitsToFloat(uf_remappedVS[26].y))); +R127i.z = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[24].x) + intBitsToFloat(uf_remappedVS[26].x))); +R126i.w = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +PS1i = R126i.w; +// 12 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedVS[24].z) + intBitsToFloat(uf_remappedVS[26].z))); +PV0i.x = R123i.x; +// 13 +R1i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedVS[25].x) + intBitsToFloat(R127i.z))); +R1i.y = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedVS[25].y) + intBitsToFloat(R125i.y))); +R1i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedVS[25].z) + intBitsToFloat(PV0i.x))); +// 14 +R1i.w = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedVS[19].w)); +} +// export +float origRatio = 1.777f; +float newRatio = 2.370f; + +gl_Position = vec4(intBitsToFloat(R4i.x)*(origRatio / newRatio), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); +// export +passParameterSem0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +// export +passParameterSem2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +// export +passParameterSem3 = vec4(intBitsToFloat(R6i.x)*(origRatio / newRatio), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)); +// export +passParameterSem4 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.y), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w)); +// export +passParameterSem1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +if( activeMaskStackC[1] == true ) { +// 0 +} +} diff --git a/Enhancement/XenobladeX_219_GUI/5a41baf724c1cff3_0000000000000000_vs.txt b/Enhancement/XenobladeX_219_GUI/5a41baf724c1cff3_0000000000000000_vs.txt new file mode 100644 index 00000000..d61839d7 --- /dev/null +++ b/Enhancement/XenobladeX_219_GUI/5a41baf724c1cff3_0000000000000000_vs.txt @@ -0,0 +1,1398 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader 5a41baf724c1cff3 // reflection water crystal +uniform ivec4 uf_remappedVS[27]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +layout(location = 2) in uvec4 attrDataSem2; +layout(location = 3) in uvec4 attrDataSem3; +layout(location = 4) in uvec4 attrDataSem4; +layout(location = 5) in uvec4 attrDataSem5; +layout(location = 6) in uvec4 attrDataSem6; +layout(location = 7) in uvec4 attrDataSem7; +layout(location = 8) in uvec4 attrDataSem8; +layout(location = 9) in uvec4 attrDataSem9; +layout(location = 10) in uvec4 attrDataSem10; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 2) out vec4 passParameterSem2; +layout(location = 3) out vec4 passParameterSem3; +layout(location = 5) out vec4 passParameterSem5; +layout(location = 1) out vec4 passParameterSem1; +layout(location = 4) out vec4 passParameterSem4; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[5]; +bool activeMaskStackC[6]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStack[3] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStackC[4] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xy = attrDataSem0.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0)); +attrDecoder = attrDataSem1; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder = attrDataSem5; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R6i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder = attrDataSem6; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R7i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.xyz = attrDataSem7.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R8i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); +attrDecoder.xyz = attrDataSem4.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R5i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); +attrDecoder = attrDataSem8; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R9i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder = attrDataSem9; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R10i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.xy = attrDataSem10.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R11i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0)); +attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem2.xyzw)/255.0); +R3i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem3.xyzw)/255.0); +R4i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R125i.x = floatBitsToInt(max(intBitsToFloat(R5i.x), -(intBitsToFloat(R5i.x)))); +PV0i.x = R125i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x3e22f983) + 0.5)); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(max(intBitsToFloat(R5i.y), -(intBitsToFloat(R5i.y)))); +PV0i.z = R127i.z; +R127i.w = R5i.z; +R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x3e22f983) + 0.5)); +PS0i = R127i.y; +// 1 +R127i.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(PV0i.x)); +R123i.y = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(0x3e22f983) + 0.5)); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].x) + -(0.5)); +PV1i.w = floatBitsToInt(fract(intBitsToFloat(PV0i.y))); +R126i.x = floatBitsToInt(intBitsToFloat(R8i.y) * intBitsToFloat(PV0i.z)); +PS1i = R126i.x; +// 2 +PV0i.x = floatBitsToInt(fract(intBitsToFloat(R127i.y))); +R127i.y = floatBitsToInt(fract(intBitsToFloat(PV1i.y))); +R123i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.z) * intBitsToFloat(R127i.w)); +R124i.w = ((intBitsToFloat(PV1i.z) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PS0i = R124i.w; +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(R126i.x)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R125i.x)) + intBitsToFloat(R127i.x)); +R5i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x3e22f983)); +R126i.z = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +PS1i = R126i.z; +// 4 +backupReg0i = R127i.y; +backupReg1i = R125i.x; +R125i.x = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R124i.w) + intBitsToFloat(R127i.w))); +R127i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R124i.w) + intBitsToFloat(R127i.z))); +R127i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +R127i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R124i.w) + intBitsToFloat(backupReg1i))); +R126i.y = R6i.x; +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) * 2.0); +PS0i = R126i.y; +// 5 +R127i.x = R6i.z; +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0); +R125i.y = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R8i.x)); +R125i.z = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(R8i.y)); +R126i.w = R6i.y; +R126i.w = floatBitsToInt(intBitsToFloat(R126i.w) * 2.0); +R125i.w = floatBitsToInt(intBitsToFloat(R5i.z) * intBitsToFloat(R8i.z)); +PS1i = R125i.w; +// 6 +PV0i.x = R8i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) / 2.0); +R0i.y = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(0x3e22f983)); +PV0i.z = 0; +PV0i.w = R8i.y; +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +R126i.z = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(0x3e22f983)); +PS0i = R126i.z; +// 7 +backupReg0i = R126i.w; +R0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.w)); +R7i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R127i.y)); +R11i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(R125i.x)); +R126i.w = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R126i.y)); +R124i.y = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(backupReg0i)); +PS1i = R124i.y; +// 8 +PV0i.x = R6i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); +R127i.y = R6i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); +PV0i.z = R6i.z; +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0); +R127i.w = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R127i.x)); +R126i.y = R6i.w; +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) * 2.0); +PS0i = R126i.y; +// 9 +backupReg0i = R125i.y; +R127i.x = floatBitsToInt(-(intBitsToFloat(R5i.z)) + intBitsToFloat(R125i.w)); +R125i.y = floatBitsToInt(-(intBitsToFloat(R5i.y)) + intBitsToFloat(R125i.z)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R5i.x)) + intBitsToFloat(backupReg0i)); +R0i.w = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(PV0i.x)); +R125i.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(PV0i.z)); +PS1i = R125i.x; +// 10 +R124i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(R7i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(R0i.x),intBitsToFloat(R7i.y),intBitsToFloat(R11i.z),0.0))); +PV0i.x = R124i.x; +PV0i.y = R124i.x; +PV0i.z = R124i.x; +PV0i.w = R124i.x; +R125i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R124i.w) + intBitsToFloat(R5i.x))); +PS0i = R125i.w; +// 11 +backupReg0i = R127i.x; +backupReg1i = R125i.y; +R127i.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R126i.y)); +R125i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R124i.w) + intBitsToFloat(R5i.z))); +R125i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(R124i.w) + intBitsToFloat(R5i.y))); +R124i.w = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R126i.y)); +PS1i = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R127i.w)); +// 12 +R126i.x = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(R126i.y)); +R127i.z = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(R127i.y)); +R6i.w = floatBitsToInt(-(intBitsToFloat(PS1i)) + 1.0); +R0i.z = 0; +PS0i = R0i.z; +// 13 +R0i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R8i.x)); +PV1i.x = R0i.x; +R5i.y = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(R8i.y)); +PV1i.y = R5i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R127i.w)); +R127i.w = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R124i.y)); +R13i.x = 0; +PS1i = R13i.x; +// 14 +R0i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R125i.w)); +R7i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R125i.z)); +R14i.z = floatBitsToInt(intBitsToFloat(R0i.z) + intBitsToFloat(R125i.y)); +R8i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +R8i.y = 0; +PS0i = R8i.y; +// 15 +R5i.x = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(R127i.x)); +R5i.y = 0x3f800000; +R8i.z = 0; +R11i.w = floatBitsToInt(intBitsToFloat(R127i.z) + -(intBitsToFloat(R124i.w))); +R12i.w = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(R126i.x)); +PS1i = R12i.w; +// 16 +R8i.x = 0x3f800000; +R0i.z = floatBitsToInt(intBitsToFloat(R0i.w) + -(intBitsToFloat(R127i.x))); +R4i.w = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R124i.w)); +R13i.w = floatBitsToInt(intBitsToFloat(R125i.x) + -(intBitsToFloat(R126i.x))); +PS0i = R13i.w; +// 17 +R1i.z = floatBitsToInt(-(intBitsToFloat(R127i.w)) + 1.0); +R7i.z = 0; +PS1i = R7i.z; +// 18 +R12i.z = 0; +PS0i = floatBitsToInt(sin((intBitsToFloat(R5i.w))/0.1591549367)); +// 19 +R127i.z = PS0i; +R0i.w = floatBitsToInt(-(intBitsToFloat(PS0i)) * 1.0); +PS1i = floatBitsToInt(cos((intBitsToFloat(R5i.w))/0.1591549367)); +// 20 +R127i.w = PS1i; +R1i.w = floatBitsToInt(intBitsToFloat(PS1i) * 1.0); +PS0i = R1i.w; +// 21 +PS1i = floatBitsToInt(sin((intBitsToFloat(R0i.y))/0.1591549367)); +// 22 +backupReg0i = R0i.y; +R0i.y = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS1i)); +R5i.z = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(PS1i)); +R2i.w = floatBitsToInt(-(intBitsToFloat(PS1i)) * 1.0); +PS0i = floatBitsToInt(cos((intBitsToFloat(backupReg0i))/0.1591549367)); +// 23 +R14i.y = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS0i)); +R6i.z = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(PS0i)); +R5i.w = floatBitsToInt(intBitsToFloat(PS0i) * 1.0); +R127i.w = floatBitsToInt(sin((intBitsToFloat(R126i.z))/0.1591549367)); +PS1i = R127i.w; +// 24 +R6i.x = PS1i; +PS0i = floatBitsToInt(cos((intBitsToFloat(R126i.z))/0.1591549367)); +// 25 +R14i.x = PS0i; +R13i.y = floatBitsToInt(-(intBitsToFloat(R127i.w))); +R6i.y = PS0i; +PS1i = R6i.y; +// 26 +R13i.z = floatBitsToInt(sqrt(intBitsToFloat(R124i.x))); +PS0i = R13i.z; +// 27 +predResult = (intBitsToFloat(0xc0200000) > intBitsToFloat(R7i.w)); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = ivec3(R5i.z,R0i.w,R6i.z); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +R127i.w = 0; +R8i.x = uf_remappedVS[1].z; +PS0i = R8i.x; +// 1 +R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = R126i.x; +PV1i.y = R126i.x; +PV1i.z = R126i.x; +PV1i.w = R126i.x; +// 2 +backupReg0i = R127i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R127i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R127i.w),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R127i.w),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R8i.y = uf_remappedVS[4].z; +PS1i = R8i.y; +// 4 +R8i.z = uf_remappedVS[5].z; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 5 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(PS0i)); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i)); +PV1i.y = R127i.y; +// 6 +backupReg0i = R0i.x; +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(R1i.x) * -(intBitsToFloat(PV1i.x))); +PV0i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.y)); +PV0i.z = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PV1i.y)); +PV0i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * -(intBitsToFloat(PV1i.x))); +// 7 +backupReg0i = R127i.y; +R123i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.z))); +R123i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R7i.y) + intBitsToFloat(PV0i.w))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(R7i.y) + intBitsToFloat(PV0i.y))); +PV1i.w = R123i.w; +// 8 +R0i.x = PV1i.z; +PV0i.x = R0i.x; +R0i.y = PV1i.w; +PV0i.y = R0i.y; +R5i.x = PV1i.x; +PS0i = R5i.x; +// 9 +R14i.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R14i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z),0.0))); +PV1i.x = R14i.x; +PV1i.y = R14i.x; +PV1i.z = R14i.x; +PV1i.w = R14i.x; +R5i.y = R127i.y; +PS1i = R5i.y; +// 10 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(R14i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R14i.y = tempi.x; +// 11 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +backupReg2i = R14i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),-0.0),vec4(intBitsToFloat(uf_remappedVS[5].x),intBitsToFloat(uf_remappedVS[5].y),intBitsToFloat(uf_remappedVS[5].z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R14i.z = tempi.x; +// 12 +R6i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z),0.0))); +PV0i.x = R6i.x; +PV0i.y = R6i.x; +PV0i.z = R6i.x; +PV0i.w = R6i.x; +// 13 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.y = tempi.x; +// 14 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[5].x),intBitsToFloat(uf_remappedVS[5].y),intBitsToFloat(uf_remappedVS[5].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R6i.z = tempi.x; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +predResult = (0.5 > intBitsToFloat(R7i.w)); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R13i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R14i.x),intBitsToFloat(R13i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(R0i.x),intBitsToFloat(R7i.y),intBitsToFloat(R14i.z),0.0))); +PV0i.x = R13i.x; +PV0i.y = R13i.x; +PV0i.z = R13i.x; +PV0i.w = R13i.x; +R5i.x = uf_remappedVS[1].x; +PS0i = R5i.x; +// 1 +backupReg0i = R0i.x; +backupReg1i = R7i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R14i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R7i.y = tempi.x; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R12i.z) * intBitsToFloat(R8i.z)); +R5i.y = uf_remappedVS[1].y; +R5i.z = uf_remappedVS[1].z; +// 3 +R0i.xyz = ivec3(uf_remappedVS[4].x,uf_remappedVS[4].y,uf_remappedVS[4].z); +R122i.x = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R13i.y) + intBitsToFloat(PV0i.x))); +PS1i = R122i.x; +// 4 +backupReg0i = R12i.z; +R12i.xyz = ivec3(uf_remappedVS[5].x,uf_remappedVS[5].y,uf_remappedVS[5].z); +PV0i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R8i.z)); +R7i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R14i.x) + intBitsToFloat(PS1i))); +PS0i = R7i.x; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(PV0i.w),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),1.0,0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R13i.y = tempi.x; +R1i.z = 0; +PS1i = R1i.z; +// 6 +predResult = (intBitsToFloat(0xbfc00000) > intBitsToFloat(R7i.w)); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R127i.x = uf_remappedVS[1].w; +PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].z) * 1.0); +R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].z) * 1.0); +R126i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[4].w))); +// 1 +PV1i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w) * intBitsToFloat(uf_remappedVS[1].y)); +R5i.z = floatBitsToInt((intBitsToFloat(uf_remappedVS[1].x) * 0.0 + intBitsToFloat(PV0i.y))); +PS1i = R5i.z; +// 2 +R5i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[1].x) * intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.z))); +R127i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].w) * intBitsToFloat(uf_remappedVS[1].y)); +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w) * intBitsToFloat(uf_remappedVS[4].y)); +R0i.z = floatBitsToInt((intBitsToFloat(uf_remappedVS[4].x) * 0.0 + intBitsToFloat(R127i.z))); +// 4 +R0i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[4].x) * intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.x))); +R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].w) * intBitsToFloat(uf_remappedVS[4].y)); +// 5 +R126i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w) * intBitsToFloat(uf_remappedVS[5].y)); +// 6 +R126i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].w) * intBitsToFloat(uf_remappedVS[5].y)); +// 7 +R5i.y = floatBitsToInt((intBitsToFloat(uf_remappedVS[1].x) * intBitsToFloat(R126i.w) + intBitsToFloat(R127i.y))); +PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[5].z) * 1.0); +// 8 +R12i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[5].x) * intBitsToFloat(R127i.x) + intBitsToFloat(R126i.y))); +R0i.y = floatBitsToInt((intBitsToFloat(uf_remappedVS[4].x) * intBitsToFloat(R126i.w) + intBitsToFloat(R127i.w))); +R12i.z = floatBitsToInt((intBitsToFloat(uf_remappedVS[5].x) * 0.0 + intBitsToFloat(PV1i.w))); +R12i.y = floatBitsToInt((intBitsToFloat(uf_remappedVS[5].x) * intBitsToFloat(R126i.w) + intBitsToFloat(R126i.x))); +PS0i = R12i.y; +} +activeMaskStack[3] = activeMaskStack[3] == false; +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +activeMaskStack[4] = activeMaskStack[3]; +activeMaskStackC[5] = activeMaskStackC[4]; +// 0 +predResult = (0.0 > intBitsToFloat(R7i.w)); +activeMaskStack[4] = predResult; +activeMaskStackC[5] = predResult == true && activeMaskStackC[4] == true; +} +else { +activeMaskStack[4] = false; +activeMaskStackC[5] = false; +} +if( activeMaskStackC[5] == true ) { +// 0 +R5i.y = 0; +R5i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[5].x))); +R0i.y = 0x3f800000; +PS0i = R0i.y; +// 1 +R12i.y = 0; +R0i.z = 0; +R12i.z = uf_remappedVS[1].x; +PS1i = R12i.z; +// 2 +R11i.z = 0; +// 3 +R7i.z = R13i.z; +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R14i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R7i.y),intBitsToFloat(R14i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),0.0))); +PV0i.x = R14i.x; +PV0i.y = R14i.x; +PV0i.z = R14i.x; +PV0i.w = R14i.x; +R8i.x = R5i.z; +PS0i = R8i.x; +// 1 +backupReg0i = R0i.x; +backupReg1i = R0i.z; +backupReg1i = R0i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R7i.y),intBitsToFloat(R14i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(backupReg1i),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R14i.y = tempi.x; +R8i.y = backupReg1i; +PS1i = R8i.y; +// 2 +backupReg0i = R14i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R7i.y),intBitsToFloat(backupReg0i),-0.0),vec4(intBitsToFloat(R12i.x),intBitsToFloat(R12i.y),intBitsToFloat(R12i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R14i.z = tempi.x; +R8i.z = R12i.z; +PS0i = R8i.z; +// 3 +backupReg0i = R0i.z; +R6i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R13i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),0.0))); +PV1i.x = R6i.x; +PV1i.y = R6i.x; +PV1i.z = R6i.x; +PV1i.w = R6i.x; +PS1i = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(backupReg0i)); +// 4 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R13i.y),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R6i.y = tempi.x; +PS0i = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(R12i.z)); +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R13i.y),intBitsToFloat(PS0i),-0.0),vec4(intBitsToFloat(R12i.x),intBitsToFloat(R12i.y),1.0,0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.z = tempi.x; +} +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +predResult = (1.5 > intBitsToFloat(R7i.w)); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R7i.x = R14i.z; +R7i.z = R0i.x; +R12i.x = R12i.z; +PS0i = R12i.x; +// 1 +R12i.y = R1i.y; +R12i.z = R1i.x; +} +activeMaskStack[3] = activeMaskStack[3] == false; +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +// 0 +R127i.x = ((intBitsToFloat(0x40600000) > intBitsToFloat(R7i.w))?int(0xFFFFFFFF):int(0x0)); +PV0i.x = R127i.x; +R127i.y = ((intBitsToFloat(0x40200000) > intBitsToFloat(R7i.w))?int(0xFFFFFFFF):int(0x0)); +// 1 +R123i.x = ((PV0i.x == 0)?(R7i.y):(R0i.x)); +PV1i.x = R123i.x; +R123i.y = ((PV0i.x == 0)?(R14i.z):(R14i.z)); +PV1i.y = R123i.y; +R123i.z = ((PV0i.x == 0)?(R1i.y):(R1i.x)); +PV1i.z = R123i.z; +R123i.w = ((PV0i.x == 0)?(R0i.x):(R7i.y)); +PV1i.w = R123i.w; +R127i.z = ((PV0i.x == 0)?(R1i.x):(R1i.y)); +PS1i = R127i.z; +// 2 +backupReg0i = R7i.y; +R7i.x = ((R127i.y == 0)?(PV1i.x):(R0i.x)); +R7i.y = ((R127i.y == 0)?(PV1i.w):(R14i.z)); +R7i.z = ((R127i.y == 0)?(PV1i.y):(backupReg0i)); +R123i.w = ((R127i.x == 0)?(R12i.z):(R12i.z)); +PV0i.w = R123i.w; +R12i.x = ((R127i.y == 0)?(PV1i.z):(R1i.x)); +PS0i = R12i.x; +// 3 +R8i.x = ((R127i.y == 0)?(0):(R13i.x)); +R12i.y = ((R127i.y == 0)?(R127i.z):(R12i.z)); +R12i.z = ((R127i.y == 0)?(PV0i.w):(R1i.y)); +R8i.y = ((R127i.y == 0)?(0):(R5i.y)); +PS1i = R8i.y; +// 4 +backupReg0i = R8i.z; +R8i.z = ((R127i.y == 0)?(0x3f800000):(backupReg0i)); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R0i.y; +R127i.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(R6i.x)); +PV0i.y = floatBitsToInt(intBitsToFloat(R6i.z) * 1.0); +PV0i.z = floatBitsToInt(intBitsToFloat(R14i.y) * intBitsToFloat(R6i.x)); +PV0i.w = floatBitsToInt(intBitsToFloat(R14i.y) * intBitsToFloat(R6i.y)); +R127i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R6i.y)); +PS0i = R127i.z; +// 1 +R126i.x = floatBitsToInt((intBitsToFloat(R2i.w) * 0.0 + intBitsToFloat(PV0i.y))); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R5i.z) * 1.0); +R125i.z = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(R14i.x) + intBitsToFloat(PV0i.z))); +PV1i.z = R125i.z; +R126i.w = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(R13i.y) + intBitsToFloat(PV0i.w))); +PV1i.w = R126i.w; +R124i.w = floatBitsToInt(intBitsToFloat(R1i.w) * intBitsToFloat(R6i.x)); +PS1i = R124i.w; +// 2 +R124i.x = floatBitsToInt((intBitsToFloat(R1i.w) * 0.0 + intBitsToFloat(R0i.w))); +R126i.y = floatBitsToInt(intBitsToFloat(R1i.w) * intBitsToFloat(R6i.y)); +R126i.z = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(PV1i.w)); +R127i.w = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(PV1i.z)); +R125i.x = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(PV1i.x)); +PS0i = R125i.x; +// 3 +R0i.x = floatBitsToInt((intBitsToFloat(R5i.w) * intBitsToFloat(R14i.x) + intBitsToFloat(R127i.x))); +R125i.y = floatBitsToInt((intBitsToFloat(R5i.w) * 0.0 + intBitsToFloat(R127i.y))); +R124i.z = floatBitsToInt((intBitsToFloat(R5i.w) * intBitsToFloat(R13i.y) + intBitsToFloat(R127i.z))); +R125i.w = floatBitsToInt(intBitsToFloat(R0i.z) * intBitsToFloat(R125i.z)); +R127i.z = floatBitsToInt(intBitsToFloat(R0i.z) * intBitsToFloat(R126i.w)); +PS1i = R127i.z; +// 4 +backupReg0i = R126i.x; +backupReg1i = R126i.z; +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(intBitsToFloat(R12i.w) * intBitsToFloat(R125i.z)); +PV0i.y = floatBitsToInt(intBitsToFloat(R0i.z) * intBitsToFloat(backupReg0i)); +R126i.z = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(R124i.w) + intBitsToFloat(R127i.w))); +R127i.w = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(R126i.y) + intBitsToFloat(backupReg1i))); +R125i.z = floatBitsToInt(intBitsToFloat(R12i.w) * intBitsToFloat(backupReg0i)); +PS0i = R125i.z; +// 5 +backupReg0i = R125i.x; +backupReg1i = R127i.z; +R125i.x = floatBitsToInt(intBitsToFloat(R12i.w) * intBitsToFloat(R126i.w)); +R127i.y = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(R124i.x) + intBitsToFloat(backupReg0i))); +R127i.z = floatBitsToInt((intBitsToFloat(R6i.w) * intBitsToFloat(R124i.x) + intBitsToFloat(PV0i.y))); +R126i.w = floatBitsToInt((intBitsToFloat(R6i.w) * intBitsToFloat(R126i.y) + intBitsToFloat(backupReg1i))); +R11i.z = 0; +PS1i = R11i.z; +// 6 +R127i.x = floatBitsToInt((intBitsToFloat(R6i.w) * intBitsToFloat(R124i.w) + intBitsToFloat(R125i.w))); +// 7 +backupReg0i = R126i.y; +backupReg1i = R124i.x; +R124i.x = floatBitsToInt((intBitsToFloat(R13i.w) * intBitsToFloat(R0i.x) + intBitsToFloat(R126i.z))); +R126i.y = floatBitsToInt((intBitsToFloat(R13i.w) * intBitsToFloat(R124i.z) + intBitsToFloat(R127i.w))); +R126i.z = floatBitsToInt((intBitsToFloat(R13i.w) * intBitsToFloat(R125i.y) + intBitsToFloat(R127i.y))); +PV1i.z = R126i.z; +R127i.w = floatBitsToInt((intBitsToFloat(R11i.w) * intBitsToFloat(backupReg0i) + intBitsToFloat(R125i.x))); +R125i.x = floatBitsToInt((intBitsToFloat(R11i.w) * intBitsToFloat(backupReg1i) + intBitsToFloat(R125i.z))); +PS1i = R125i.x; +// 8 +backupReg0i = R127i.z; +R5i.x = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R0i.x) + intBitsToFloat(R127i.x))); +R127i.y = floatBitsToInt(intBitsToFloat(R12i.z) * intBitsToFloat(PV1i.z)); +R127i.z = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R125i.y) + intBitsToFloat(backupReg0i))); +R123i.w = floatBitsToInt((intBitsToFloat(R11i.w) * intBitsToFloat(R124i.w) + intBitsToFloat(R126i.x))); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(intBitsToFloat(R8i.z) * intBitsToFloat(PV1i.z)); +// 9 +backupReg0i = R125i.y; +R6i.x = floatBitsToInt((intBitsToFloat(R8i.w) * intBitsToFloat(R0i.x) + intBitsToFloat(PV0i.w))); +R125i.y = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R124i.z) + intBitsToFloat(R126i.w))); +R125i.z = floatBitsToInt((intBitsToFloat(R8i.w) * intBitsToFloat(backupReg0i) + intBitsToFloat(R125i.x))); +R125i.x = floatBitsToInt((intBitsToFloat(R8i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(PS0i))); +PS1i = R125i.x; +// 10 +backupReg0i = R126i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(R124i.x),intBitsToFloat(R126i.y),intBitsToFloat(backupReg0i),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.z = tempi.x; +R124i.y = floatBitsToInt((intBitsToFloat(R8i.w) * intBitsToFloat(R124i.z) + intBitsToFloat(R127i.w))); +PS0i = R124i.y; +// 11 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R125i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.w = tempi.x; +R127i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedVS[6].x)); +PS1i = R127i.w; +// 12 +backupReg0i = R126i.z; +backupReg1i = R125i.x; +R125i.x = floatBitsToInt((intBitsToFloat(R12i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R127i.y))); +R127i.y = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedVS[6].z)); +R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedVS[6].y)); +R124i.w = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(R124i.x) + intBitsToFloat(backupReg1i))); +R0i.x = floatBitsToInt(intBitsToFloat(R8i.z) * intBitsToFloat(R127i.z)); +PS0i = R0i.x; +// 13 +R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R124i.y),intBitsToFloat(R125i.z),0.0))); +PV1i.x = R126i.x; +PV1i.y = R126i.x; +PV1i.z = R126i.x; +PV1i.w = R126i.x; +R127i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedVS[7].x) + intBitsToFloat(R127i.w))); +PS1i = R127i.x; +// 14 +backupReg0i = R125i.x; +backupReg1i = R127i.y; +R125i.x = floatBitsToInt((intBitsToFloat(R12i.x) * intBitsToFloat(R124i.x) + intBitsToFloat(backupReg0i))); +R127i.y = floatBitsToInt(intBitsToFloat(R8i.y) * intBitsToFloat(R124i.y)); +R123i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedVS[7].z) + intBitsToFloat(backupReg1i))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedVS[7].y) + intBitsToFloat(R126i.z))); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(intBitsToFloat(R12i.z) * intBitsToFloat(R127i.z)); +// 15 +R14i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedVS[8].x) + intBitsToFloat(R127i.x))); +R14i.y = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedVS[8].y) + intBitsToFloat(PV0i.w))); +R14i.z = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedVS[8].z) + intBitsToFloat(PV0i.z))); +R123i.w = floatBitsToInt((intBitsToFloat(R12i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PS0i))); +PV1i.w = R123i.w; +R122i.x = floatBitsToInt((intBitsToFloat(R8i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R0i.x))); +PS1i = R122i.x; +// 16 +backupReg0i = R124i.w; +backupReg0i = R124i.w; +R127i.x = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(PS1i))); +R125i.y = floatBitsToInt((intBitsToFloat(R12i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(PV1i.w))); +R127i.z = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(uf_remappedVS[6].y)); +R124i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedVS[6].x)); +R126i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedVS[6].z)); +PS0i = R126i.x; +// 17 +backupReg0i = R125i.x; +backupReg0i = R125i.x; +backupReg0i = R125i.x; +backupReg1i = R125i.z; +R125i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedVS[6].x)); +PV1i.y = floatBitsToInt(intBitsToFloat(R12i.z) * intBitsToFloat(R125i.z)); +R125i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedVS[6].z)); +R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedVS[6].y)); +R122i.x = floatBitsToInt((intBitsToFloat(R8i.z) * intBitsToFloat(backupReg1i) + intBitsToFloat(R127i.y))); +PS1i = R122i.x; +// 18 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(R12i.y),intBitsToFloat(PV1i.y),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R124i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.z = tempi.x; +R124i.y = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(R6i.x) + intBitsToFloat(PS1i))); +PS0i = R124i.y; +// 19 +R123i.x = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedVS[7].x) + intBitsToFloat(R125i.x))); +PV1i.x = R123i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedVS[7].z) + intBitsToFloat(R126i.x))); +R123i.z = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedVS[7].x) + intBitsToFloat(R124i.w))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedVS[7].y) + intBitsToFloat(R127i.z))); +PV1i.w = R123i.w; +R127i.x = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedVS[7].y) + intBitsToFloat(R126i.w))); +PS1i = R127i.x; +// 20 +R8i.x = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(uf_remappedVS[8].x) + intBitsToFloat(PV1i.z))); +R8i.y = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(uf_remappedVS[8].y) + intBitsToFloat(PV1i.w))); +R123i.w = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedVS[7].z) + intBitsToFloat(R125i.z))); +PV0i.w = R123i.w; +R6i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedVS[8].x) + intBitsToFloat(PV1i.x))); +PS0i = R6i.x; +// 21 +R6i.y = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedVS[8].y) + intBitsToFloat(R127i.x))); +R8i.z = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(uf_remappedVS[8].z) + intBitsToFloat(R127i.y))); +R6i.z = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedVS[8].z) + intBitsToFloat(PV0i.w))); +PS1i = R6i.z; +// 22 +R7i.z = R13i.z; +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[9].z) * 1.0); +PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[9].x) * 1.0); +PV0i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[9].w) * 1.0); +PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[9].y) * 1.0); +R0i.x = 0; +PS0i = R0i.x; +// 1 +R123i.x = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[6].z) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[6].x) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[6].w) + intBitsToFloat(PV0i.z))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[6].y) + intBitsToFloat(PV0i.w))); +PV1i.w = R123i.w; +R5i.z = R3i.w; +R5i.z = floatBitsToInt(intBitsToFloat(R5i.z) * 2.0); +PS1i = R5i.z; +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[7].z) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[7].x) + intBitsToFloat(PV1i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[7].w) + intBitsToFloat(PV1i.z))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[7].y) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +R5i.x = ((0.0 >= intBitsToFloat(PS1i))?int(0xFFFFFFFF):int(0x0)); +PS0i = R5i.x; +// 3 +R126i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[8].x) + intBitsToFloat(PV0i.y))); +PV1i.x = R126i.x; +R124i.y = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[8].y) + intBitsToFloat(PV0i.w))); +PV1i.y = R124i.y; +R126i.z = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[8].z) + intBitsToFloat(PV0i.x))); +PV1i.z = R126i.z; +R0i.w = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[8].w) + intBitsToFloat(PV0i.z))); +PV1i.w = R0i.w; +R127i.w = floatBitsToInt((intBitsToFloat(R11i.y) * intBitsToFloat(0x3e22f983) + 0.5)); +PS1i = R127i.w; +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.w)),vec4(intBitsToFloat(uf_remappedVS[10].x),intBitsToFloat(uf_remappedVS[10].y),intBitsToFloat(uf_remappedVS[10].z),intBitsToFloat(uf_remappedVS[10].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt((intBitsToFloat(R11i.x) * intBitsToFloat(0x3e22f983) + 0.5)); +PS0i = R127i.z; +// 5 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R7i.z)) + intBitsToFloat(uf_remappedVS[11].x)); +PV1i.y = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(uf_remappedVS[11].w)); +PV1i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[11].y) + -(intBitsToFloat(0x3dcccccd))); +PV1i.w = floatBitsToInt(-(intBitsToFloat(R11i.z)) + -(intBitsToFloat(PV0i.x))); +PS1i = floatBitsToInt(intBitsToFloat(uf_remappedVS[11].w) + -(intBitsToFloat(0x3dcccccd))); +// 6 +R127i.x = ((intBitsToFloat(PV1i.z) >= 0.0)?(floatBitsToInt(1.0)):(0)); +R127i.y = ((intBitsToFloat(PS1i) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.x)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.w) + -(intBitsToFloat(PV1i.y))); +R126i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[12].w)) + 1.0); +PS0i = R126i.y; +// 7 +R123i.x = ((intBitsToFloat(PV0i.w) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV1i.x = R123i.x; +R123i.y = ((intBitsToFloat(PV0i.z) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV1i.y = R123i.y; +R0i.z = ((-(1.0) > intBitsToFloat(uf_remappedVS[0].y))?int(0xFFFFFFFF):int(0x0)); +PV1i.w = floatBitsToInt(fract(intBitsToFloat(R127i.w))); +PS1i = floatBitsToInt(fract(intBitsToFloat(R127i.z))); +// 8 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(R127i.x)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(R127i.y)); +R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[13].x) + -(1.0)); +PS0i = R127i.w; +// 9 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +R125i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3e22f983)); +PV1i.y = R125i.y; +R127i.z = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3e22f983)); +PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[13].y) + -(1.0)); +R127i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[13].z) + -(1.0)); +PS1i = R127i.y; +// 10 +R125i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[14].x) + -(intBitsToFloat(uf_remappedVS[14].y))); +R2i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedVS[13].w) + 1.0)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + -(0.0)); +R1i.w = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(uf_remappedVS[13].w) + 1.0)); +R127i.w = floatBitsToInt(sin((intBitsToFloat(PV1i.y))/0.1591549367)); +PS0i = R127i.w; +// 11 +R127i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PS0i)); +R0i.y = ((intBitsToFloat(uf_remappedVS[14].x) == intBitsToFloat(uf_remappedVS[14].y))?int(0xFFFFFFFF):int(0x0)); +R1i.z = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedVS[13].w) + 1.0)); +R123i.w = ((intBitsToFloat(PV0i.z) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV1i.w = R123i.w; +R125i.z = floatBitsToInt(sin((intBitsToFloat(R127i.z))/0.1591549367)); +PS1i = R125i.z; +// 12 +R11i.x = floatBitsToInt(intBitsToFloat(R14i.x) * intBitsToFloat(PV1i.w)); +PV0i.x = R11i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R14i.y) * intBitsToFloat(PV1i.w)); +PV0i.y = R127i.y; +R124i.z = floatBitsToInt(intBitsToFloat(R14i.z) * intBitsToFloat(PV1i.w)); +PV0i.z = R124i.z; +R125i.w = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PS1i)); +R124i.x = floatBitsToInt(cos((intBitsToFloat(R127i.z))/0.1591549367)); +PS0i = R124i.x; +// 13 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R126i.y)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(R126i.y)); +R127i.z = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PS0i)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(R126i.y)); +PS1i = floatBitsToInt(cos((intBitsToFloat(R125i.y))/0.1591549367)); +// 14 +R2i.x = floatBitsToInt(intBitsToFloat(R126i.x) + intBitsToFloat(PV1i.x)); +PV0i.x = R2i.x; +R11i.y = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(PV1i.w)); +PV0i.y = R11i.y; +R2i.z = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(PV1i.y)); +PV0i.z = R2i.z; +R126i.w = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PS1i)); +R122i.x = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(R1i.y) + intBitsToFloat(R127i.x))); +PS0i = R122i.x; +// 15 +backupReg0i = R0i.w; +R12i.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),intBitsToFloat(uf_remappedVS[2].w)))); +PV1i.x = R12i.x; +PV1i.y = R12i.x; +PV1i.z = R12i.x; +PV1i.w = R12i.x; +R126i.z = floatBitsToInt((intBitsToFloat(R10i.w) * intBitsToFloat(PS0i) + intBitsToFloat(R10i.y))); +PS1i = R126i.z; +// 16 +backupReg0i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R11i.y),intBitsToFloat(R2i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),intBitsToFloat(uf_remappedVS[3].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R5i.y = tempi.x; +R127i.x = floatBitsToInt((-(intBitsToFloat(R125i.z)) * intBitsToFloat(R1i.y) + intBitsToFloat(R127i.z))); +PS0i = R127i.x; +// 17 +backupReg0i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R11i.y),intBitsToFloat(R2i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_remappedVS[10].x),intBitsToFloat(uf_remappedVS[10].y),intBitsToFloat(uf_remappedVS[10].z),intBitsToFloat(uf_remappedVS[10].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R11i.z = tempi.x; +R122i.x = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(R1i.y) + intBitsToFloat(R126i.w))); +PS1i = R122i.x; +// 18 +backupReg0i = R126i.z; +backupReg1i = R125i.x; +R125i.x = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(PS1i) + intBitsToFloat(R10i.x))); +R124i.y = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(R1i.y) + intBitsToFloat(R125i.w))); +R126i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x)) * intBitsToFloat(0x42800000)); +R10i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + 0.5); +R10i.y = floatBitsToInt(1.0 / intBitsToFloat(backupReg1i)); +PS0i = R10i.y; +// 19 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),-0.0),vec4(intBitsToFloat(R11i.x),intBitsToFloat(R127i.y),intBitsToFloat(R124i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = floatBitsToInt((intBitsToFloat(R9i.z) * intBitsToFloat(R127i.x) + intBitsToFloat(R9i.x))); +PS1i = R127i.z; +// 20 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),-0.0),vec4(intBitsToFloat(R11i.x),intBitsToFloat(R127i.y),intBitsToFloat(R124i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.z = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3a4ccccd)); +PS0i = R124i.z; +// 21 +backupReg0i = R9i.w; +backupReg1i = R9i.y; +R9i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3ab60b61)); +R9i.y = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedVS[12].w)); +PV1i.y = R9i.y; +R10i.z = floatBitsToInt(intBitsToFloat(R125i.x) + 0.5); +R9i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R124i.y) + intBitsToFloat(backupReg1i))); +R7i.x = floatBitsToInt(intBitsToFloat(R127i.z) + 0.5); +PS1i = R7i.x; +// 22 +backupReg0i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R11i.y),intBitsToFloat(R2i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_remappedVS[15].x),intBitsToFloat(uf_remappedVS[15].y),intBitsToFloat(uf_remappedVS[15].z),intBitsToFloat(uf_remappedVS[15].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R9i.z = tempi.x; +R11i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(R124i.z)); +PS0i = R11i.x; +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +backupReg0i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R11i.y),intBitsToFloat(R2i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_remappedVS[16].x),intBitsToFloat(uf_remappedVS[16].y),intBitsToFloat(uf_remappedVS[16].z),intBitsToFloat(uf_remappedVS[16].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.y = tempi.x; +R125i.w = floatBitsToInt(intBitsToFloat(R9i.y) * intBitsToFloat(R9i.x)); +PS0i = R125i.w; +// 1 +backupReg0i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R11i.y),intBitsToFloat(R2i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_remappedVS[17].x),intBitsToFloat(uf_remappedVS[17].y),intBitsToFloat(uf_remappedVS[17].z),intBitsToFloat(uf_remappedVS[17].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = floatBitsToInt(intBitsToFloat(R9i.z) + intBitsToFloat(R11i.x)); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[0].z)); +R126i.y = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R125i.w)); +R124i.z = ((R0i.z == 0)?(PS1i):(PS1i)); +R126i.w = floatBitsToInt(-(intBitsToFloat(R10i.w)) + 1.0); +R7i.y = floatBitsToInt(intBitsToFloat(R9i.w) + 0.5); +PS0i = R7i.y; +// 3 +backupReg0i = R0i.z; +backupReg1i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R11i.y),intBitsToFloat(R2i.z),intBitsToFloat(R0i.w)),vec4(intBitsToFloat(uf_remappedVS[18].x),intBitsToFloat(uf_remappedVS[18].y),intBitsToFloat(uf_remappedVS[18].z),intBitsToFloat(uf_remappedVS[18].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +R124i.y = ((backupReg0i == 0)?(PV0i.x):(backupReg1i)); +PS1i = R124i.y; +// 4 +backupReg0i = R124i.z; +R123i.x = ((R0i.z == 0)?(PV1i.x):(PV1i.x)); +PV0i.x = R123i.x; +R125i.y = floatBitsToInt(-(intBitsToFloat(R11i.z))); +R124i.z = ((intBitsToFloat(uf_remappedVS[14].z) == 0.0)?int(0xFFFFFFFF):int(0x0)); +R123i.w = ((R0i.z == 0)?(R126i.y):(R126i.y)); +PV0i.w = R123i.w; +R2i.x = ((R5i.x == 0)?(backupReg0i):(0x3f800000)); +PS0i = R2i.x; +// 5 +backupReg0i = R11i.y; +R0i.x = 0; +R11i.y = ((R5i.x == 0)?(PV0i.w):(0x3f800000)); +R2i.z = ((R5i.x == 0)?(R124i.y):(0x3f800000)); +R0i.w = ((R5i.x == 0)?(PV0i.x):(0x3f800000)); +R9i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedVS[14].w))); +PS1i = R9i.y; +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.y = tempi.x; +R0i.z = 0; +PS0i = R0i.z; +// 7 +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),0.0))); +PV1i.x = R125i.x; +PV1i.y = R125i.x; +PV1i.z = R125i.x; +PV1i.w = R125i.x; +R2i.w = 0; +PS1i = R2i.w; +// 8 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +R9i.x = ((R124i.z == 0)?(backupReg0i):(R127i.z)); +PS0i = R9i.x; +// 9 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[10].x),intBitsToFloat(uf_remappedVS[10].y),intBitsToFloat(uf_remappedVS[10].z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(R124i.y)); +R125i.w = floatBitsToInt(tempResultf); +PS1i = R125i.w; +// 10 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(PV1i.x),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(PV1i.x),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(PS1i)); +PS0i = R125i.x; +// 11 +R6i.x = floatBitsToInt(intBitsToFloat(R1i.x) + 0.5); +PV1i.y = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(R125i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R125i.w)); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 12 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(-(intBitsToFloat(uf_remappedVS[19].x)),-(intBitsToFloat(uf_remappedVS[19].y)),-(intBitsToFloat(uf_remappedVS[19].z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) / 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS1i)); +// 13 +backupReg0i = R9i.y; +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + 0.5); +PV1i.y = floatBitsToInt(max(intBitsToFloat(PS0i), -(intBitsToFloat(PS0i)))); +R9i.z = ((R124i.z == 0)?(R0i.z):(R125i.y)); +R9i.w = ((R124i.z == 0)?(R2i.w):(R127i.w)); +R9i.y = ((R124i.z == 0)?(backupReg0i):(R126i.y)); +PS1i = R9i.y; +// 14 +backupReg0i = R7i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) + -(intBitsToFloat(uf_remappedVS[14].y))); +R7i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + 1.0); +R7i.z = R10i.z; +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +R7i.w = R126i.w; +PS0i = R7i.w; +// 15 +R123i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(uf_remappedVS[20].y) + intBitsToFloat(R1i.w))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(uf_remappedVS[20].x) + intBitsToFloat(R2i.y))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R10i.y)); +R123i.w = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(uf_remappedVS[20].z) + intBitsToFloat(R1i.z))); +PV1i.w = R123i.w; +R6i.y = floatBitsToInt(-(intBitsToFloat(R1i.y)) + 0.5); +PS1i = R6i.y; +// 16 +R123i.x = ((R0i.y == 0)?(PV1i.z):(0x3f800000)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + -(1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) + -(1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.w) + -(1.0)); +// 17 +R0i.x = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(uf_remappedVS[20].w) + 1.0)); +PV1i.x = R0i.x; +R0i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedVS[20].w) + 1.0)); +PV1i.y = R0i.y; +R0i.z = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(uf_remappedVS[20].w) + 1.0)); +PV1i.z = R0i.z; +R1i.z = PV0i.x; +R1i.z = clampFI32(R1i.z); +PS1i = R1i.z; +// 18 +backupReg0i = R3i.z; +R1i.x = floatBitsToInt(intBitsToFloat(R3i.x) * intBitsToFloat(PV1i.x)); +R1i.y = floatBitsToInt(intBitsToFloat(R3i.y) * intBitsToFloat(PV1i.y)); +R3i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.z)); +// 19 +predResult = (intBitsToFloat(uf_remappedVS[11].y) > 0.0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.z = floatBitsToInt(-(intBitsToFloat(R11i.z)) + -(intBitsToFloat(uf_remappedVS[11].x))); +PV0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[11].x)) + intBitsToFloat(uf_remappedVS[11].y)); +// 1 +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS1i)); +PV0i.x = clampFI32(PV0i.x); +// 3 +backupReg0i = R5i.z; +R5i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.x)); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +predResult = (intBitsToFloat(uf_remappedVS[11].w) > 0.0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.z = floatBitsToInt(intBitsToFloat(R11i.z) + intBitsToFloat(uf_remappedVS[11].w)); +PV0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[11].z)) + intBitsToFloat(uf_remappedVS[11].w)); +// 1 +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS1i)); +PV0i.x = clampFI32(PV0i.x); +// 3 +backupReg0i = R5i.z; +R5i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.x)); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(-(intBitsToFloat(R11i.z)) + -(intBitsToFloat(uf_remappedVS[21].x))); +R126i.y = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(backupReg0i)); +R126i.z = floatBitsToInt(intBitsToFloat(R4i.y) * intBitsToFloat(R0i.y)); +PV0i.w = ((0.0 >= intBitsToFloat(uf_remappedVS[0].w))?int(0xFFFFFFFF):int(0x0)); +R127i.w = floatBitsToInt(intBitsToFloat(R4i.z) * intBitsToFloat(R0i.z)); +PS0i = R127i.w; +// 1 +R4i.x = ((PV0i.w == 0)?(R2i.x):(0x3f800000)); +R4i.y = ((PV0i.w == 0)?(R11i.y):(0x3f800000)); +R4i.z = ((PV0i.w == 0)?(R2i.z):(0x3f800000)); +R4i.w = ((PV0i.w == 0)?(R0i.w):(0x3f800000)); +PS1i = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedVS[21].y)); +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(R5i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(R12i.x),intBitsToFloat(R5i.y),intBitsToFloat(R11i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(max(intBitsToFloat(PS1i), 0.0)); +PS0i = R127i.z; +// 3 +R0i.x = floatBitsToInt(max(intBitsToFloat(R1i.x), 0.0)); +R0i.y = floatBitsToInt(max(intBitsToFloat(R1i.y), 0.0)); +R0i.w = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(R5i.z)); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 4 +backupReg0i = R127i.z; +R127i.x = floatBitsToInt(intBitsToFloat(R12i.x) * intBitsToFloat(PS1i)); +PV0i.x = R127i.x; +R125i.y = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(PS1i)); +PV0i.y = R125i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R11i.z) * intBitsToFloat(PS1i)); +PV0i.z = R127i.z; +tempResultf = log2(intBitsToFloat(backupReg0i)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R127i.y = floatBitsToInt(tempResultf); +PS0i = R127i.y; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[22].x),intBitsToFloat(uf_remappedVS[22].y),intBitsToFloat(uf_remappedVS[22].z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R0i.z = floatBitsToInt(max(intBitsToFloat(R3i.z), 0.0)); +PS1i = R0i.z; +// 6 +PV0i.x = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedVS[21].z)); +R2i.y = floatBitsToInt(max(intBitsToFloat(R126i.z), 0.0)); +R2i.z = floatBitsToInt(max(intBitsToFloat(R127i.w), 0.0)); +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); +R2i.x = floatBitsToInt(max(intBitsToFloat(R126i.y), 0.0)); +PS0i = R2i.x; +// 7 +PV1i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[23].z) * intBitsToFloat(R127i.z)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0); +R127i.z = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +PS1i = R127i.z; +// 8 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[23].x),intBitsToFloat(uf_remappedVS[23].y),intBitsToFloat(PV1i.x),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R125i.y),1.0,0.0))); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +tempResultf = log2(intBitsToFloat(PV1i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 9 +PV1i.x = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[24].w)); +PV1i.y = floatBitsToInt(min(intBitsToFloat(R127i.z), 1.0)); +tempResultf = log2(intBitsToFloat(PV0i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +R127i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(uf_remappedVS[21].w)); +PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedVS[25].w)); +R127i.w = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +PS0i = R127i.w; +// 11 +R125i.y = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[24].y) + intBitsToFloat(uf_remappedVS[26].y))); +R127i.z = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[24].x) + intBitsToFloat(uf_remappedVS[26].x))); +R126i.w = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +PS1i = R126i.w; +// 12 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedVS[24].z) + intBitsToFloat(uf_remappedVS[26].z))); +PV0i.x = R123i.x; +// 13 +R1i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedVS[25].x) + intBitsToFloat(R127i.z))); +R1i.y = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedVS[25].y) + intBitsToFloat(R125i.y))); +R1i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedVS[25].z) + intBitsToFloat(PV0i.x))); +// 14 +R1i.w = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedVS[19].w)); +} + +float origRatio = 1.777f; +float newRatio = 2.370f; +// *(origRatio / newRatio) +// export +gl_Position = vec4(intBitsToFloat(R4i.x) *(origRatio / newRatio), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); +// export +passParameterSem0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +// export +passParameterSem2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +// export +passParameterSem3 = vec4(intBitsToFloat(R9i.x), intBitsToFloat(R9i.y), intBitsToFloat(R9i.z), intBitsToFloat(R9i.w)); +// export +passParameterSem5 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.y), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w)); +// export +passParameterSem1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +// export +passParameterSem4 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.z)); +if( activeMaskStackC[1] == true ) { +// 0 +} +} diff --git a/Enhancement/XenobladeX_219_GUI/622450648ddbf1b2_0000000000000000_vs.txt b/Enhancement/XenobladeX_219_GUI/622450648ddbf1b2_0000000000000000_vs.txt new file mode 100644 index 00000000..091afd6f --- /dev/null +++ b/Enhancement/XenobladeX_219_GUI/622450648ddbf1b2_0000000000000000_vs.txt @@ -0,0 +1,462 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader 622450648ddbf1b2 //car lights (float vs?) +uniform ivec4 uf_remappedVS[10]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +layout(location = 2) in uvec4 attrDataSem2; +layout(location = 3) in uvec4 attrDataSem3; +layout(location = 4) in uvec4 attrDataSem4; +layout(location = 5) in uvec4 attrDataSem5; +layout(location = 6) in uvec4 attrDataSem6; +layout(location = 7) in uvec4 attrDataSem7; +layout(location = 8) in uvec4 attrDataSem8; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 1) out vec4 passParameterSem1; +layout(location = 2) out vec4 passParameterSem3; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xy = attrDataSem0.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0)); +attrDecoder = attrDataSem1; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder = attrDataSem5; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R6i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder = attrDataSem6; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R7i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.xyz = attrDataSem7.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R8i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); +attrDecoder.xyz = attrDataSem4.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R5i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); +attrDecoder = attrDataSem8; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R9i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem2.xyzw)/255.0); +R3i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem3.xyzw)/255.0); +R4i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +// 0 +R123i.x = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x3e22f983) + 0.5)); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x3e22f983) + 0.5)); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(0x3e22f983) + 0.5)); +PV0i.z = R123i.z; +PV0i.w = R6i.x; +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); +PS0i = R6i.y; +PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 2.0); +// 1 +PV1i.x = floatBitsToInt(fract(intBitsToFloat(PV0i.y))); +PV1i.y = floatBitsToInt(fract(intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(fract(intBitsToFloat(PV0i.z))); +R125i.w = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(PV0i.w)); +R10i.y = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(PS0i)); +PS1i = R10i.y; +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +PV0i.x = R123i.x; +R127i.y = R6i.z; +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); +R123i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +PV0i.w = R123i.w; +R127i.z = R6i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0); +PS0i = R127i.z; +// 3 +R127i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3e22f983)); +R126i.y = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e22f983)); +R7i.z = R6i.w; +R7i.z = floatBitsToInt(intBitsToFloat(R7i.z) * 2.0); +PV1i.z = R7i.z; +R127i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x3e22f983)); +PV1i.w = R127i.w; +R126i.z = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R10i.y)); +PS1i = R126i.z; +// 4 +R11i.x = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R127i.y)); +R125i.y = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R127i.z)); +R125i.z = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(PV1i.z)); +R126i.w = R6i.z; +R126i.w = floatBitsToInt(intBitsToFloat(R126i.w) * 2.0); +R127i.y = floatBitsToInt(sin((intBitsToFloat(PV1i.w))/0.1591549367)); +PS0i = R127i.y; +// 5 +backupReg0i = R126i.z; +R126i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R8i.x)); +R124i.y = floatBitsToInt(intBitsToFloat(R2i.w) + -(0.5)); +R126i.z = PS0i; +R124i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + 1.0); +PS1i = floatBitsToInt(cos((intBitsToFloat(R127i.w))/0.1591549367)); +// 6 +R124i.x = floatBitsToInt(intBitsToFloat(PS1i) * 1.0); +R7i.y = floatBitsToInt(intBitsToFloat(R5i.z) * intBitsToFloat(R8i.z)); +R124i.z = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(R8i.y)); +R127i.w = PS1i; +PV0i.w = R127i.w; +PS0i = floatBitsToInt(cos((intBitsToFloat(R127i.x))/0.1591549367)); +// 7 +R10i.x = floatBitsToInt(intBitsToFloat(PS0i) * 1.0); +R0i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) * 1.0); +R127i.z = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(PS0i)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(sin((intBitsToFloat(R127i.x))/0.1591549367)); +// 8 +backupReg0i = R126i.z; +R127i.x = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(PS1i)); +R127i.y = floatBitsToInt(-(intBitsToFloat(PS1i)) * 1.0); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS1i)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 1.0); +R125i.x = floatBitsToInt(sin((intBitsToFloat(R126i.y))/0.1591549367)); +PS0i = R125i.x; +// 9 +R7i.x = R6i.x; +R7i.x = floatBitsToInt(intBitsToFloat(R7i.x) * 2.0); +PV1i.y = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS0i)); +R1i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * 0.0 + intBitsToFloat(PV0i.w))); +R127i.w = floatBitsToInt(-(intBitsToFloat(PS0i))); +R0i.z = floatBitsToInt(cos((intBitsToFloat(R126i.y))/0.1591549367)); +PS1i = R0i.z; +// 10 +PV0i.x = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS1i)); +R11i.y = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(PS1i) + intBitsToFloat(PV1i.y))); +R127i.z = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R126i.w)); +R126i.w = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(R7i.z)); +R0i.x = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R11i.x)); +PS0i = R0i.x; +// 11 +backupReg0i = R125i.z; +backupReg1i = R126i.x; +R126i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R127i.w) + intBitsToFloat(PV0i.x))); +R126i.y = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(R125i.z)); +R125i.z = ((intBitsToFloat(R124i.y) >= 0.0)?(floatBitsToInt(1.0)):(0)); +R0i.w = floatBitsToInt(intBitsToFloat(R125i.y) + -(intBitsToFloat(backupReg0i))); +R127i.y = floatBitsToInt(-(intBitsToFloat(R5i.x)) + intBitsToFloat(backupReg1i)); +PS1i = R127i.y; +// 12 +backupReg0i = R127i.x; +backupReg1i = R125i.x; +R127i.x = floatBitsToInt(-(intBitsToFloat(R5i.y)) + intBitsToFloat(R124i.z)); +R125i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * 1.0); +R124i.z = floatBitsToInt(-(intBitsToFloat(R5i.z)) + intBitsToFloat(R7i.y)); +R125i.w = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(R125i.x)); +R125i.x = floatBitsToInt(intBitsToFloat(R124i.x) * intBitsToFloat(backupReg1i)); +PS0i = R125i.x; +// 13 +backupReg0i = R0i.z; +backupReg0i = R0i.z; +R12i.x = floatBitsToInt((intBitsToFloat(R124i.x) * 0.0 + intBitsToFloat(R0i.y))); +R124i.y = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(R11i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(backupReg0i)); +R5i.w = floatBitsToInt(intBitsToFloat(R124i.x) * intBitsToFloat(backupReg0i)); +R1i.w = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(R126i.x)); +PS1i = R1i.w; +// 14 +R13i.x = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.z))); +R0i.y = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R125i.z) + intBitsToFloat(R5i.y))); +R126i.z = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(R1i.z)); +R127i.w = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R125i.z) + intBitsToFloat(R5i.x))); +R4i.w = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R126i.w)); +PS0i = R4i.w; +// 15 +R127i.x = floatBitsToInt((intBitsToFloat(R124i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(R5i.z))); +R5i.y = 0; +R125i.z = floatBitsToInt(-(intBitsToFloat(R0i.x)) + 1.0); +R124i.w = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(R7i.x)); +R127i.y = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(R8i.y)); +PS1i = R127i.y; +// 16 +backupReg0i = R125i.y; +backupReg1i = R6i.z; +PV0i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R8i.x)); +R125i.y = floatBitsToInt(intBitsToFloat(R127i.z) + -(intBitsToFloat(R126i.w))); +R6i.z = floatBitsToInt((intBitsToFloat(R10i.x) * 0.0 + intBitsToFloat(backupReg0i))); +R126i.w = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(R7i.z)); +R6i.w = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(R11i.y)); +PS0i = R6i.w; +// 17 +backupReg0i = R124i.y; +R124i.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(R1i.z)); +R124i.y = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(R126i.x)); +R127i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(R125i.x) + intBitsToFloat(backupReg0i))); +R0i.w = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(R0i.z) + intBitsToFloat(R125i.w))); +R8i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.w)); +PS1i = R8i.x; +// 18 +backupReg0i = R0i.y; +backupReg1i = R126i.x; +backupReg2i = R126i.z; +R126i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(R5i.w) + intBitsToFloat(R1i.w))); +R0i.y = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(backupReg0i)); +R126i.z = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(backupReg1i)); +R127i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(R12i.x) + intBitsToFloat(backupReg2i))); +R127i.y = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(R1i.z)); +PS0i = R127i.y; +// 19 +backupReg0i = R127i.x; +backupReg1i = R126i.w; +R127i.x = floatBitsToInt(intBitsToFloat(R124i.w) + -(intBitsToFloat(R126i.w))); +PV1i.y = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(R11i.x)); +R7i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(backupReg0i)); +R126i.w = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(backupReg1i)); +R124i.w = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(R11i.y)); +PS1i = R124i.w; +// 20 +backupReg0i = R124i.x; +R124i.x = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R0i.w) + intBitsToFloat(R127i.z))); +R123i.y = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(R12i.x) + intBitsToFloat(backupReg0i))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(R125i.x) + intBitsToFloat(R6i.w))); +R123i.w = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(R5i.w) + intBitsToFloat(R124i.y))); +PV0i.w = R123i.w; +R6i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0); +PS0i = R6i.x; +// 21 +backupReg0i = R5i.w; +R10i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R13i.x) + intBitsToFloat(PV0i.w))); +R123i.y = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R13i.x) + intBitsToFloat(R126i.x))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R6i.z) + intBitsToFloat(R127i.w))); +PV1i.z = R123i.z; +R5i.w = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(backupReg0i) + intBitsToFloat(R126i.z))); +R1i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R6i.z) + intBitsToFloat(PV0i.y))); +PS1i = R1i.z; +// 22 +backupReg0i = R0i.y; +backupReg1i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(R124i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R11i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(backupReg1i) + intBitsToFloat(R127i.z))); +PS0i = R11i.x; +// 23 +backupReg0i = R12i.x; +R12i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R125i.x) + intBitsToFloat(R124i.w))); +R5i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedVS[0].x)); +R0i.z = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(backupReg0i) + intBitsToFloat(R127i.y))); +R6i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedVS[0].y)); +R4i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedVS[0].z)); +PS1i = R4i.w; +// 0 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(R11i.x),intBitsToFloat(R10i.x),intBitsToFloat(R1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.w = tempi.x; +R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].x) * 1.0); +PS0i = R127i.z; +// 1 +R123i.x = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(R0i.w) + intBitsToFloat(R12i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(R13i.x) + intBitsToFloat(R5i.w))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(R6i.z) + intBitsToFloat(R0i.z))); +PV1i.z = R123i.z; +R126i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].y) * 1.0); +R127i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].z) * 1.0); +PS1i = R127i.y; +// 2 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.z = tempi.x; +R125i.y = floatBitsToInt((intBitsToFloat(R124i.w) * intBitsToFloat(uf_remappedVS[2].x) + intBitsToFloat(R5i.y))); +PS0i = R125i.y; +// 3 +R127i.x = floatBitsToInt((intBitsToFloat(R124i.w) * intBitsToFloat(uf_remappedVS[2].y) + intBitsToFloat(R6i.w))); +R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R9i.z) + intBitsToFloat(R9i.x))); +PV1i.y = R123i.y; +R125i.z = floatBitsToInt((intBitsToFloat(R124i.w) * intBitsToFloat(uf_remappedVS[2].z) + intBitsToFloat(R4i.w))); +R7i.w = floatBitsToInt(max(intBitsToFloat(R4i.y), 0.0)); +R6i.x = floatBitsToInt(max(intBitsToFloat(R3i.x), 0.0)); +PS1i = R6i.x; +// 4 +backupReg0i = R127i.z; +backupReg1i = R126i.w; +PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].w) * 1.0); +R123i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R9i.w) + intBitsToFloat(R9i.y))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[0].x) + intBitsToFloat(backupReg0i))); +R126i.w = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[0].y) + intBitsToFloat(backupReg1i))); +R1i.x = floatBitsToInt(intBitsToFloat(PV1i.y) + 0.5); +PS0i = R1i.x; +// 5 +backupReg0i = R127i.y; +R123i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedVS[3].y) + intBitsToFloat(R127i.x))); +PV1i.x = R123i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[0].z) + intBitsToFloat(backupReg0i))); +R124i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[0].w) + intBitsToFloat(PV0i.x))); +R123i.w = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedVS[3].x) + intBitsToFloat(R125i.y))); +PV1i.w = R123i.w; +R127i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + 0.5); +PS1i = R127i.x; +// 6 +R123i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedVS[3].z) + intBitsToFloat(R125i.z))); +PV0i.x = R123i.x; +R125i.y = floatBitsToInt(intBitsToFloat(PV1i.w) * 1.0); +R123i.z = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[2].x) + intBitsToFloat(R127i.z))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[2].y) + intBitsToFloat(R126i.w))); +PV0i.w = R123i.w; +R127i.z = floatBitsToInt(intBitsToFloat(PV1i.x) * 1.0); +PS0i = R127i.z; +// 7 +R123i.x = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[2].w) + intBitsToFloat(R124i.z))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[2].z) + intBitsToFloat(R127i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[3].x) + intBitsToFloat(PV0i.z))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[3].y) + intBitsToFloat(PV0i.w))); +PV1i.w = R123i.w; +R126i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * 1.0); +PS1i = R126i.w; +// 8 +backupReg0i = R125i.y; +R123i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[3].z) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +R125i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(backupReg0i)); +R124i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R127i.z)); +R127i.w = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[3].w) + intBitsToFloat(PV1i.x))); +R124i.w = ((0.0 >= intBitsToFloat(uf_remappedVS[4].w))?int(0xFFFFFFFF):int(0x0)); +PS0i = R124i.w; +// 9 +R7i.x = floatBitsToInt(max(intBitsToFloat(R4i.x), 0.0)); +R1i.y = floatBitsToInt(-(intBitsToFloat(R127i.x)) + 1.0); +R127i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R126i.w)); +PV1i.z = R127i.z; +R6i.w = R3i.w; +R6i.w = floatBitsToInt(intBitsToFloat(R6i.w) * 2.0); +R6i.y = floatBitsToInt(max(intBitsToFloat(R3i.y), 0.0)); +PS1i = R6i.y; +// 10 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.y),intBitsToFloat(R124i.z),intBitsToFloat(PV1i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[5].x),intBitsToFloat(uf_remappedVS[5].y),intBitsToFloat(uf_remappedVS[5].z),intBitsToFloat(uf_remappedVS[5].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R6i.z = floatBitsToInt(max(intBitsToFloat(R3i.z), 0.0)); +PS0i = R6i.z; +// 11 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.y),intBitsToFloat(R124i.z),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[6].x),intBitsToFloat(uf_remappedVS[6].y),intBitsToFloat(uf_remappedVS[6].z),intBitsToFloat(uf_remappedVS[6].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R2i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + 0.0); +PS1i = R2i.x; +// 12 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.y),intBitsToFloat(R124i.z),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[7].x),intBitsToFloat(uf_remappedVS[7].y),intBitsToFloat(uf_remappedVS[7].z),intBitsToFloat(uf_remappedVS[7].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.w = tempi.x; +R2i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + 0.0); +PS0i = R2i.y; +// 13 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.y),intBitsToFloat(R124i.z),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[8].x),intBitsToFloat(uf_remappedVS[8].y),intBitsToFloat(uf_remappedVS[8].z),intBitsToFloat(uf_remappedVS[8].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R2i.w = tempi.x; +R3i.x = ((R124i.w == 0)?(R2i.x):(0x3f800000)); +PS1i = R3i.x; +// 14 +PV0i.x = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedVS[9].z)); +R3i.y = ((R124i.w == 0)?(R2i.y):(0x3f800000)); +R3i.z = ((R124i.w == 0)?(R126i.w):(0x3f800000)); +R3i.w = ((R124i.w == 0)?(PV1i.x):(0x3f800000)); +R7i.z = floatBitsToInt(max(intBitsToFloat(R4i.z), 0.0)); +PS0i = R7i.z; +// 15 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.y),intBitsToFloat(R124i.z),intBitsToFloat(R127i.w),intBitsToFloat(PV0i.x)),vec4(intBitsToFloat(uf_remappedVS[9].x),intBitsToFloat(uf_remappedVS[9].y),intBitsToFloat(uf_remappedVS[9].w),1.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 16 +R2i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x))); +// export +float origRatio = 1.777f; +float newRatio = 2.370f; + +gl_Position = vec4(intBitsToFloat(R3i.x)*(origRatio / newRatio), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +// export +passParameterSem0 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)); +// export +// skipped export to semanticId 255 +// export +passParameterSem1 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.w), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w)); +// export +passParameterSem3 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.z)); +// 0 +} diff --git a/Enhancement/XenobladeX_219_GUI/738c509776f2c113_0000000000000000_vs.txt b/Enhancement/XenobladeX_219_GUI/738c509776f2c113_0000000000000000_vs.txt new file mode 100644 index 00000000..52b9fbde --- /dev/null +++ b/Enhancement/XenobladeX_219_GUI/738c509776f2c113_0000000000000000_vs.txt @@ -0,0 +1,464 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader 738c509776f2c113 // front lights +uniform ivec4 uf_remappedVS[10]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +layout(location = 2) in uvec4 attrDataSem2; +layout(location = 3) in uvec4 attrDataSem3; +layout(location = 4) in uvec4 attrDataSem4; +layout(location = 5) in uvec4 attrDataSem5; +layout(location = 6) in uvec4 attrDataSem6; +layout(location = 7) in uvec4 attrDataSem7; +layout(location = 8) in uvec4 attrDataSem8; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 2) out vec4 passParameterSem2; +layout(location = 1) out vec4 passParameterSem1; +layout(location = 3) out vec4 passParameterSem3; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xy = attrDataSem0.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0)); +attrDecoder = attrDataSem1; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder = attrDataSem5; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R6i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder = attrDataSem6; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R7i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.xyz = attrDataSem7.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R8i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); +attrDecoder.xyz = attrDataSem4.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R5i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); +attrDecoder = attrDataSem8; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R9i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem2.xyzw)/255.0); +R3i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem3.xyzw)/255.0); +R4i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +// 0 +R123i.x = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x3e22f983) + 0.5)); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x3e22f983) + 0.5)); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(0x3e22f983) + 0.5)); +PV0i.z = R123i.z; +PV0i.w = R6i.x; +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); +PS0i = R6i.y; +PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 2.0); +// 1 +PV1i.x = floatBitsToInt(fract(intBitsToFloat(PV0i.y))); +PV1i.y = floatBitsToInt(fract(intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(fract(intBitsToFloat(PV0i.z))); +R125i.w = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(PV0i.w)); +R10i.y = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(PS0i)); +PS1i = R10i.y; +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +PV0i.x = R123i.x; +R127i.y = R6i.z; +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); +R123i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +PV0i.w = R123i.w; +R127i.z = R6i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0); +PS0i = R127i.z; +// 3 +R127i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3e22f983)); +R126i.y = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e22f983)); +R7i.z = R6i.w; +R7i.z = floatBitsToInt(intBitsToFloat(R7i.z) * 2.0); +PV1i.z = R7i.z; +R127i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x3e22f983)); +PV1i.w = R127i.w; +R126i.z = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R10i.y)); +PS1i = R126i.z; +// 4 +R11i.x = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R127i.y)); +R125i.y = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R127i.z)); +R125i.z = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(PV1i.z)); +R126i.w = R6i.z; +R126i.w = floatBitsToInt(intBitsToFloat(R126i.w) * 2.0); +R127i.y = floatBitsToInt(sin((intBitsToFloat(PV1i.w))/0.1591549367)); +PS0i = R127i.y; +// 5 +backupReg0i = R126i.z; +R126i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R8i.x)); +R124i.y = floatBitsToInt(intBitsToFloat(R2i.w) + -(0.5)); +R126i.z = PS0i; +R124i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + 1.0); +PS1i = floatBitsToInt(cos((intBitsToFloat(R127i.w))/0.1591549367)); +// 6 +R124i.x = floatBitsToInt(intBitsToFloat(PS1i) * 1.0); +R7i.y = floatBitsToInt(intBitsToFloat(R5i.z) * intBitsToFloat(R8i.z)); +R124i.z = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(R8i.y)); +R127i.w = PS1i; +PV0i.w = R127i.w; +PS0i = floatBitsToInt(cos((intBitsToFloat(R127i.x))/0.1591549367)); +// 7 +R10i.x = floatBitsToInt(intBitsToFloat(PS0i) * 1.0); +R0i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) * 1.0); +R127i.z = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(PS0i)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(sin((intBitsToFloat(R127i.x))/0.1591549367)); +// 8 +backupReg0i = R126i.z; +R127i.x = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(PS1i)); +R127i.y = floatBitsToInt(-(intBitsToFloat(PS1i)) * 1.0); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS1i)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 1.0); +R125i.x = floatBitsToInt(sin((intBitsToFloat(R126i.y))/0.1591549367)); +PS0i = R125i.x; +// 9 +R7i.x = R6i.x; +R7i.x = floatBitsToInt(intBitsToFloat(R7i.x) * 2.0); +PV1i.y = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS0i)); +R1i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * 0.0 + intBitsToFloat(PV0i.w))); +R127i.w = floatBitsToInt(-(intBitsToFloat(PS0i))); +R0i.z = floatBitsToInt(cos((intBitsToFloat(R126i.y))/0.1591549367)); +PS1i = R0i.z; +// 10 +PV0i.x = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS1i)); +R11i.y = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(PS1i) + intBitsToFloat(PV1i.y))); +R127i.z = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R126i.w)); +R126i.w = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(R7i.z)); +R0i.x = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R11i.x)); +PS0i = R0i.x; +// 11 +backupReg0i = R125i.z; +backupReg1i = R126i.x; +R126i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R127i.w) + intBitsToFloat(PV0i.x))); +R126i.y = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(R125i.z)); +R125i.z = ((intBitsToFloat(R124i.y) >= 0.0)?(floatBitsToInt(1.0)):(0)); +R0i.w = floatBitsToInt(intBitsToFloat(R125i.y) + -(intBitsToFloat(backupReg0i))); +R127i.y = floatBitsToInt(-(intBitsToFloat(R5i.x)) + intBitsToFloat(backupReg1i)); +PS1i = R127i.y; +// 12 +backupReg0i = R127i.x; +backupReg1i = R125i.x; +R127i.x = floatBitsToInt(-(intBitsToFloat(R5i.y)) + intBitsToFloat(R124i.z)); +R125i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * 1.0); +R124i.z = floatBitsToInt(-(intBitsToFloat(R5i.z)) + intBitsToFloat(R7i.y)); +R125i.w = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(R125i.x)); +R125i.x = floatBitsToInt(intBitsToFloat(R124i.x) * intBitsToFloat(backupReg1i)); +PS0i = R125i.x; +// 13 +backupReg0i = R0i.z; +backupReg0i = R0i.z; +R12i.x = floatBitsToInt((intBitsToFloat(R124i.x) * 0.0 + intBitsToFloat(R0i.y))); +R124i.y = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(R11i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(backupReg0i)); +R5i.w = floatBitsToInt(intBitsToFloat(R124i.x) * intBitsToFloat(backupReg0i)); +R1i.w = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(R126i.x)); +PS1i = R1i.w; +// 14 +R13i.x = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.z))); +R0i.y = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R125i.z) + intBitsToFloat(R5i.y))); +R126i.z = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(R1i.z)); +R127i.w = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R125i.z) + intBitsToFloat(R5i.x))); +R4i.w = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R126i.w)); +PS0i = R4i.w; +// 15 +R127i.x = floatBitsToInt((intBitsToFloat(R124i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(R5i.z))); +R5i.y = 0; +R125i.z = floatBitsToInt(-(intBitsToFloat(R0i.x)) + 1.0); +R124i.w = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(R7i.x)); +R127i.y = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(R8i.y)); +PS1i = R127i.y; +// 16 +backupReg0i = R125i.y; +backupReg1i = R6i.z; +PV0i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R8i.x)); +R125i.y = floatBitsToInt(intBitsToFloat(R127i.z) + -(intBitsToFloat(R126i.w))); +R6i.z = floatBitsToInt((intBitsToFloat(R10i.x) * 0.0 + intBitsToFloat(backupReg0i))); +R126i.w = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(R7i.z)); +R6i.w = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(R11i.y)); +PS0i = R6i.w; +// 17 +backupReg0i = R124i.y; +R124i.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(R1i.z)); +R124i.y = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(R126i.x)); +R127i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(R125i.x) + intBitsToFloat(backupReg0i))); +R0i.w = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(R0i.z) + intBitsToFloat(R125i.w))); +R8i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.w)); +PS1i = R8i.x; +// 18 +backupReg0i = R0i.y; +backupReg1i = R126i.x; +backupReg2i = R126i.z; +R126i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(R5i.w) + intBitsToFloat(R1i.w))); +R0i.y = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(backupReg0i)); +R126i.z = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(backupReg1i)); +R127i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(R12i.x) + intBitsToFloat(backupReg2i))); +R127i.y = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(R1i.z)); +PS0i = R127i.y; +// 19 +backupReg0i = R127i.x; +backupReg1i = R126i.w; +R127i.x = floatBitsToInt(intBitsToFloat(R124i.w) + -(intBitsToFloat(R126i.w))); +PV1i.y = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(R11i.x)); +R7i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(backupReg0i)); +R126i.w = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(backupReg1i)); +R124i.w = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(R11i.y)); +PS1i = R124i.w; +// 20 +backupReg0i = R124i.x; +R124i.x = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R0i.w) + intBitsToFloat(R127i.z))); +R123i.y = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(R12i.x) + intBitsToFloat(backupReg0i))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(R125i.x) + intBitsToFloat(R6i.w))); +R123i.w = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(R5i.w) + intBitsToFloat(R124i.y))); +PV0i.w = R123i.w; +R6i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0); +PS0i = R6i.x; +// 21 +backupReg0i = R5i.w; +R10i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R13i.x) + intBitsToFloat(PV0i.w))); +R123i.y = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R13i.x) + intBitsToFloat(R126i.x))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R6i.z) + intBitsToFloat(R127i.w))); +PV1i.z = R123i.z; +R5i.w = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(backupReg0i) + intBitsToFloat(R126i.z))); +R1i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R6i.z) + intBitsToFloat(PV0i.y))); +PS1i = R1i.z; +// 22 +backupReg0i = R0i.y; +backupReg1i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(R124i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R11i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(backupReg1i) + intBitsToFloat(R127i.z))); +PS0i = R11i.x; +// 23 +backupReg0i = R12i.x; +R12i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R125i.x) + intBitsToFloat(R124i.w))); +R5i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedVS[0].x)); +R0i.z = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(backupReg0i) + intBitsToFloat(R127i.y))); +R6i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedVS[0].y)); +R4i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedVS[0].z)); +PS1i = R4i.w; +// 0 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(R11i.x),intBitsToFloat(R10i.x),intBitsToFloat(R1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.w = tempi.x; +R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].x) * 1.0); +PS0i = R127i.z; +// 1 +R123i.x = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(R0i.w) + intBitsToFloat(R12i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(R13i.x) + intBitsToFloat(R5i.w))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(R6i.z) + intBitsToFloat(R0i.z))); +PV1i.z = R123i.z; +R126i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].y) * 1.0); +R127i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].z) * 1.0); +PS1i = R127i.y; +// 2 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.z = tempi.x; +R125i.y = floatBitsToInt((intBitsToFloat(R124i.w) * intBitsToFloat(uf_remappedVS[2].x) + intBitsToFloat(R5i.y))); +PS0i = R125i.y; +// 3 +R127i.x = floatBitsToInt((intBitsToFloat(R124i.w) * intBitsToFloat(uf_remappedVS[2].y) + intBitsToFloat(R6i.w))); +R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R9i.z) + intBitsToFloat(R9i.x))); +PV1i.y = R123i.y; +R125i.z = floatBitsToInt((intBitsToFloat(R124i.w) * intBitsToFloat(uf_remappedVS[2].z) + intBitsToFloat(R4i.w))); +R7i.w = floatBitsToInt(max(intBitsToFloat(R4i.y), 0.0)); +R6i.x = floatBitsToInt(max(intBitsToFloat(R3i.x), 0.0)); +PS1i = R6i.x; +// 4 +backupReg0i = R127i.z; +backupReg1i = R126i.w; +PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].w) * 1.0); +R123i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R9i.w) + intBitsToFloat(R9i.y))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[0].x) + intBitsToFloat(backupReg0i))); +R126i.w = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[0].y) + intBitsToFloat(backupReg1i))); +R1i.x = floatBitsToInt(intBitsToFloat(PV1i.y) + 0.5); +PS0i = R1i.x; +// 5 +backupReg0i = R127i.y; +R123i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedVS[3].y) + intBitsToFloat(R127i.x))); +PV1i.x = R123i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[0].z) + intBitsToFloat(backupReg0i))); +R124i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[0].w) + intBitsToFloat(PV0i.x))); +R123i.w = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedVS[3].x) + intBitsToFloat(R125i.y))); +PV1i.w = R123i.w; +R127i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + 0.5); +PS1i = R127i.x; +// 6 +R123i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedVS[3].z) + intBitsToFloat(R125i.z))); +PV0i.x = R123i.x; +R125i.y = floatBitsToInt(intBitsToFloat(PV1i.w) * 1.0); +R123i.z = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[2].x) + intBitsToFloat(R127i.z))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[2].y) + intBitsToFloat(R126i.w))); +PV0i.w = R123i.w; +R127i.z = floatBitsToInt(intBitsToFloat(PV1i.x) * 1.0); +PS0i = R127i.z; +// 7 +R123i.x = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[2].w) + intBitsToFloat(R124i.z))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[2].z) + intBitsToFloat(R127i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[3].x) + intBitsToFloat(PV0i.z))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[3].y) + intBitsToFloat(PV0i.w))); +PV1i.w = R123i.w; +R126i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * 1.0); +PS1i = R126i.w; +// 8 +backupReg0i = R125i.y; +R123i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[3].z) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +R125i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(backupReg0i)); +R124i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R127i.z)); +R127i.w = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[3].w) + intBitsToFloat(PV1i.x))); +R124i.w = ((0.0 >= intBitsToFloat(uf_remappedVS[4].w))?int(0xFFFFFFFF):int(0x0)); +PS0i = R124i.w; +// 9 +R7i.x = floatBitsToInt(max(intBitsToFloat(R4i.x), 0.0)); +R1i.y = floatBitsToInt(-(intBitsToFloat(R127i.x)) + 1.0); +R127i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R126i.w)); +PV1i.z = R127i.z; +R6i.w = R3i.w; +R6i.w = floatBitsToInt(intBitsToFloat(R6i.w) * 2.0); +R6i.y = floatBitsToInt(max(intBitsToFloat(R3i.y), 0.0)); +PS1i = R6i.y; +// 10 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.y),intBitsToFloat(R124i.z),intBitsToFloat(PV1i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[5].x),intBitsToFloat(uf_remappedVS[5].y),intBitsToFloat(uf_remappedVS[5].z),intBitsToFloat(uf_remappedVS[5].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R6i.z = floatBitsToInt(max(intBitsToFloat(R3i.z), 0.0)); +PS0i = R6i.z; +// 11 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.y),intBitsToFloat(R124i.z),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[6].x),intBitsToFloat(uf_remappedVS[6].y),intBitsToFloat(uf_remappedVS[6].z),intBitsToFloat(uf_remappedVS[6].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R2i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + 0.0); +PS1i = R2i.x; +// 12 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.y),intBitsToFloat(R124i.z),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[7].x),intBitsToFloat(uf_remappedVS[7].y),intBitsToFloat(uf_remappedVS[7].z),intBitsToFloat(uf_remappedVS[7].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.w = tempi.x; +R2i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + 0.0); +PS0i = R2i.y; +// 13 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.y),intBitsToFloat(R124i.z),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[8].x),intBitsToFloat(uf_remappedVS[8].y),intBitsToFloat(uf_remappedVS[8].z),intBitsToFloat(uf_remappedVS[8].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R2i.w = tempi.x; +R3i.x = ((R124i.w == 0)?(R2i.x):(0x3f800000)); +PS1i = R3i.x; +// 14 +PV0i.x = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedVS[9].z)); +R3i.y = ((R124i.w == 0)?(R2i.y):(0x3f800000)); +R3i.z = ((R124i.w == 0)?(R126i.w):(0x3f800000)); +R3i.w = ((R124i.w == 0)?(PV1i.x):(0x3f800000)); +R7i.z = floatBitsToInt(max(intBitsToFloat(R4i.z), 0.0)); +PS0i = R7i.z; +// 15 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.y),intBitsToFloat(R124i.z),intBitsToFloat(R127i.w),intBitsToFloat(PV0i.x)),vec4(intBitsToFloat(uf_remappedVS[9].x),intBitsToFloat(uf_remappedVS[9].y),intBitsToFloat(uf_remappedVS[9].w),1.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 16 +R2i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x))); +// export + +float origRatio = 1.777f; +float newRatio = 2.370f; + +gl_Position = vec4(intBitsToFloat(R3i.x)*(origRatio / newRatio), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +// export +passParameterSem0 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)); +// export +passParameterSem2 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +// export +passParameterSem1 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.w), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w)); +// export +passParameterSem3 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.z)); +// 0 +} diff --git a/Enhancement/XenobladeX_219_GUI/7ec11ebc6ad99936_0000000000000000_vs.txt b/Enhancement/XenobladeX_219_GUI/7ec11ebc6ad99936_0000000000000000_vs.txt new file mode 100644 index 00000000..463bbf88 --- /dev/null +++ b/Enhancement/XenobladeX_219_GUI/7ec11ebc6ad99936_0000000000000000_vs.txt @@ -0,0 +1,1412 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader 7ec11ebc6ad99936 +//Raindrops opening scene +uniform ivec4 uf_remappedVS[27]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +layout(location = 2) in uvec4 attrDataSem2; +layout(location = 3) in uvec4 attrDataSem3; +layout(location = 4) in uvec4 attrDataSem4; +layout(location = 5) in uvec4 attrDataSem5; +layout(location = 6) in uvec4 attrDataSem6; +layout(location = 7) in uvec4 attrDataSem7; +layout(location = 8) in uvec4 attrDataSem8; +layout(location = 9) in uvec4 attrDataSem9; +layout(location = 10) in uvec4 attrDataSem10; +layout(location = 11) in uvec4 attrDataSem11; +layout(location = 12) in uvec4 attrDataSem12; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 1) out vec4 passParameterSem1; +layout(location = 2) out vec4 passParameterSem3; +layout(location = 3) out vec4 passParameterSem4; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R15i = ivec4(0); +ivec4 R16i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[5]; +bool activeMaskStackC[6]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStack[3] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStackC[4] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xy = attrDataSem0.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0)); +attrDecoder = attrDataSem1; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder = attrDataSem5; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R6i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder = attrDataSem6; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R7i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.xyz = attrDataSem7.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R8i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); +attrDecoder.xyz = attrDataSem4.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R5i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); +attrDecoder = attrDataSem8; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R9i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.xy = attrDataSem9.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R10i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0)); +attrDecoder = attrDataSem10; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R11i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder = attrDataSem11; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R12i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.xy = attrDataSem12.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R13i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0)); +attrDecoder.xy = attrDataSem3.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R4i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0)); +attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem2.xyzw)/255.0); +R3i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R126i.x = floatBitsToInt(max(intBitsToFloat(R5i.x), -(intBitsToFloat(R5i.x)))); +PV0i.x = R126i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x3e22f983) + 0.5)); +PV0i.y = R123i.y; +R126i.z = floatBitsToInt(max(intBitsToFloat(R5i.y), -(intBitsToFloat(R5i.y)))); +PV0i.z = R126i.z; +R126i.w = R5i.z; +R127i.z = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x3e22f983) + 0.5)); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(fract(intBitsToFloat(PV0i.y))); +R123i.y = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(0x3e22f983) + 0.5)); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].x) + -(0.5)); +R127i.w = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(PV0i.x)); +R127i.x = floatBitsToInt(intBitsToFloat(R8i.y) * intBitsToFloat(PV0i.z)); +PS1i = R127i.x; +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(fract(intBitsToFloat(R127i.z))); +R127i.z = floatBitsToInt(fract(intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.z) * intBitsToFloat(R126i.w)); +R124i.w = ((intBitsToFloat(PV1i.z) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PS0i = R124i.w; +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R126i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R126i.z)) + intBitsToFloat(R127i.x)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R126i.x)) + intBitsToFloat(R127i.w)); +R5i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3e22f983)); +R127i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +PS1i = R127i.x; +// 4 +backupReg0i = R127i.z; +backupReg1i = R126i.x; +R126i.x = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R124i.w) + intBitsToFloat(R126i.w))); +R127i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R124i.w) + intBitsToFloat(R126i.z))); +R127i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +R126i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R124i.w) + intBitsToFloat(backupReg1i))); +R125i.x = R6i.x; +R125i.x = floatBitsToInt(intBitsToFloat(R125i.x) * 2.0); +PS0i = R125i.x; +// 5 +R124i.x = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(R8i.y)); +R126i.y = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R8i.x)); +R126i.z = R6i.z; +R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) * 2.0); +R127i.w = R6i.y; +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) * 2.0); +R125i.w = floatBitsToInt(intBitsToFloat(R5i.z) * intBitsToFloat(R8i.z)); +PS1i = R125i.w; +// 6 +PV0i.x = R8i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) / 2.0); +R125i.y = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3e22f983)); +PV0i.z = 0; +PV0i.w = R8i.y; +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +R124i.y = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(0x3e22f983)); +PS0i = R124i.y; +// 7 +R0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R126i.w)); +R0i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R127i.y)); +R7i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(R126i.x)); +R126i.w = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R125i.x)); +R127i.x = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(R127i.w)); +PS1i = R127i.x; +// 8 +R126i.x = R6i.x; +R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); +PV0i.y = R6i.z; +PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 2.0); +PV0i.z = R6i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0); +R127i.w = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R126i.z)); +R125i.x = R6i.w; +R125i.x = floatBitsToInt(intBitsToFloat(R125i.x) * 2.0); +PS0i = R125i.x; +// 9 +backupReg0i = R124i.x; +backupReg1i = R126i.y; +R124i.x = floatBitsToInt(-(intBitsToFloat(R5i.z)) + intBitsToFloat(R125i.w)); +R126i.y = floatBitsToInt(-(intBitsToFloat(R5i.y)) + intBitsToFloat(backupReg0i)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R5i.x)) + intBitsToFloat(backupReg1i)); +R0i.w = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(PV0i.z)); +R127i.z = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(PV0i.y)); +PS1i = R127i.z; +// 10 +backupReg0i = R0i.x; +backupReg0i = R0i.x; +backupReg1i = R0i.y; +backupReg1i = R0i.y; +R0i.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R7i.z),0.0))); +PV0i.x = R0i.x; +PV0i.y = R0i.x; +PV0i.z = R0i.x; +PV0i.w = R0i.x; +R125i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R124i.w) + intBitsToFloat(R5i.x))); +PS0i = R125i.w; +// 11 +backupReg0i = R126i.x; +backupReg1i = R126i.y; +R126i.x = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(backupReg0i)); +R126i.y = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(R124i.w) + intBitsToFloat(R5i.z))); +R126i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(R124i.w) + intBitsToFloat(R5i.y))); +R124i.w = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(R125i.x)); +R124i.x = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R125i.x)); +PS1i = R124i.x; +// 12 +PV0i.x = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R127i.w)); +PV0i.y = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(R127i.w)); +R125i.z = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R125i.x)); +R127i.w = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R127i.x)); +R1i.z = 0; +PS0i = R1i.z; +// 13 +R5i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R8i.x)); +PV1i.x = R5i.x; +R0i.y = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(R8i.y)); +PV1i.y = R0i.y; +R0i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +R6i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +R15i.x = 0; +PS1i = R15i.x; +// 14 +R5i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R125i.w)); +R8i.yzw = floatBitsToInt(vec3(intBitsToFloat(PV1i.y),intBitsToFloat(R1i.z),intBitsToFloat(R126i.x)) + vec3(intBitsToFloat(R126i.z),intBitsToFloat(R126i.y),-(intBitsToFloat(R124i.x)))); +R6i.y = 0; +PS0i = R6i.y; +// 15 +R6i.x = 0x3f800000; +R5i.y = 0x3f800000; +R6i.z = 0; +R10i.w = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R124i.w)); +R13i.w = floatBitsToInt(intBitsToFloat(R126i.x) + intBitsToFloat(R124i.x)); +PS1i = R13i.w; +// 16 +R1i.z = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(R125i.z)); +R4i.w = floatBitsToInt(intBitsToFloat(R0i.w) + -(intBitsToFloat(R125i.z))); +R14i.w = floatBitsToInt(intBitsToFloat(R127i.z) + -(intBitsToFloat(R124i.w))); +PS0i = R14i.w; +// 17 +R4i.z = floatBitsToInt(-(intBitsToFloat(R127i.w)) + 1.0); +R13i.z = 0; +PS1i = R13i.z; +// 18 +R5i.z = 0; +PS0i = floatBitsToInt(sin((intBitsToFloat(R5i.w))/0.1591549367)); +// 19 +R126i.x = PS0i; +R0i.w = floatBitsToInt(-(intBitsToFloat(PS0i)) * 1.0); +PS1i = floatBitsToInt(cos((intBitsToFloat(R5i.w))/0.1591549367)); +// 20 +R127i.w = PS1i; +R1i.w = floatBitsToInt(intBitsToFloat(PS1i) * 1.0); +PS0i = R1i.w; +// 21 +PS1i = floatBitsToInt(sin((intBitsToFloat(R125i.y))/0.1591549367)); +// 22 +R15i.y = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(PS1i)); +R14i.z = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(PS1i)); +R2i.w = floatBitsToInt(-(intBitsToFloat(PS1i)) * 1.0); +PS0i = floatBitsToInt(cos((intBitsToFloat(R125i.y))/0.1591549367)); +// 23 +R0i.y = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(PS0i)); +R15i.z = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(PS0i)); +R5i.w = floatBitsToInt(intBitsToFloat(PS0i) * 1.0); +R127i.w = floatBitsToInt(sin((intBitsToFloat(R124i.y))/0.1591549367)); +PS1i = R127i.w; +// 24 +R14i.x = PS1i; +PS0i = floatBitsToInt(cos((intBitsToFloat(R124i.y))/0.1591549367)); +// 25 +R7i.x = PS0i; +R14i.y = floatBitsToInt(-(intBitsToFloat(R127i.w))); +R7i.y = PS0i; +PS1i = R7i.y; +// 26 +R10i.z = floatBitsToInt(sqrt(intBitsToFloat(R0i.x))); +PS0i = R10i.z; +// 27 +predResult = (intBitsToFloat(0xc0200000) > intBitsToFloat(R7i.w)); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = ivec3(R14i.z,R0i.w,R15i.z); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +R127i.w = 0; +R14i.x = uf_remappedVS[1].z; +PS0i = R14i.x; +// 1 +R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = R126i.x; +PV1i.y = R126i.x; +PV1i.z = R126i.x; +PV1i.w = R126i.x; +// 2 +backupReg0i = R127i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R127i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R127i.w),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R127i.w),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R14i.y = uf_remappedVS[4].z; +PS1i = R14i.y; +// 4 +R14i.z = uf_remappedVS[5].z; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 5 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(PS0i)); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i)); +PV1i.y = R127i.y; +// 6 +PV0i.x = floatBitsToInt(intBitsToFloat(R1i.x) * -(intBitsToFloat(PV1i.x))); +PV0i.y = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(PV1i.y)); +PV0i.z = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PV1i.y)); +PV0i.w = floatBitsToInt(intBitsToFloat(R5i.x) * -(intBitsToFloat(PV1i.x))); +// 7 +backupReg0i = R127i.y; +R123i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.z))); +R123i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R8i.y) + intBitsToFloat(PV0i.w))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(R8i.y) + intBitsToFloat(PV0i.y))); +PV1i.w = R123i.w; +// 8 +R0i.x = PV1i.z; +PV0i.x = R0i.x; +R0i.y = PV1i.w; +PV0i.y = R0i.y; +R5i.x = PV1i.x; +PS0i = R5i.x; +// 9 +R8i.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z),0.0))); +PV1i.x = R8i.x; +PV1i.y = R8i.x; +PV1i.z = R8i.x; +PV1i.w = R8i.x; +R5i.y = R127i.y; +PS1i = R5i.y; +// 10 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R8i.y = tempi.x; +// 11 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +backupReg2i = R8i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),-0.0),vec4(intBitsToFloat(uf_remappedVS[5].x),intBitsToFloat(uf_remappedVS[5].y),intBitsToFloat(uf_remappedVS[5].z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R8i.z = tempi.x; +// 12 +R15i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z),0.0))); +PV0i.x = R15i.x; +PV0i.y = R15i.x; +PV0i.z = R15i.x; +PV0i.w = R15i.x; +// 13 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R15i.y = tempi.x; +// 14 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[5].x),intBitsToFloat(uf_remappedVS[5].y),intBitsToFloat(uf_remappedVS[5].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R15i.z = tempi.x; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +predResult = (0.5 > intBitsToFloat(R7i.w)); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R6i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R14i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z),0.0))); +PV0i.x = R6i.x; +PV0i.y = R6i.x; +PV0i.z = R6i.x; +PV0i.w = R6i.x; +R0i.x = uf_remappedVS[1].x; +PS0i = R0i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R14i.x),intBitsToFloat(R7i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.y = tempi.x; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R5i.z) * intBitsToFloat(R6i.z)); +R0i.y = uf_remappedVS[1].y; +R0i.z = uf_remappedVS[1].z; +// 3 +R16i.xyz = ivec3(uf_remappedVS[4].x,uf_remappedVS[4].y,uf_remappedVS[4].z); +R122i.x = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R14i.y) + intBitsToFloat(PV0i.x))); +PS1i = R122i.x; +// 4 +backupReg0i = R5i.z; +backupReg1i = R7i.x; +R5i.xyz = ivec3(uf_remappedVS[5].x,uf_remappedVS[5].y,uf_remappedVS[5].z); +PV0i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R6i.z)); +R7i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(backupReg1i) + intBitsToFloat(PS1i))); +PS0i = R7i.x; +// 5 +backupReg0i = R7i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(PV0i.w),-0.0),vec4(intBitsToFloat(R14i.x),intBitsToFloat(backupReg0i),1.0,0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R7i.y = tempi.x; +R1i.z = 0; +PS1i = R1i.z; +// 6 +predResult = (intBitsToFloat(0xbfc00000) > intBitsToFloat(R7i.w)); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R127i.x = uf_remappedVS[1].w; +PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].z) * 1.0); +R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].z) * 1.0); +R126i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[4].w))); +// 1 +PV1i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w) * intBitsToFloat(uf_remappedVS[1].y)); +R0i.z = floatBitsToInt((intBitsToFloat(uf_remappedVS[1].x) * 0.0 + intBitsToFloat(PV0i.y))); +PS1i = R0i.z; +// 2 +R0i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[1].x) * intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.z))); +R127i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].w) * intBitsToFloat(uf_remappedVS[1].y)); +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w) * intBitsToFloat(uf_remappedVS[4].y)); +R16i.z = floatBitsToInt((intBitsToFloat(uf_remappedVS[4].x) * 0.0 + intBitsToFloat(R127i.z))); +// 4 +R16i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[4].x) * intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.x))); +R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].w) * intBitsToFloat(uf_remappedVS[4].y)); +// 5 +R126i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w) * intBitsToFloat(uf_remappedVS[5].y)); +// 6 +R126i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].w) * intBitsToFloat(uf_remappedVS[5].y)); +// 7 +R0i.y = floatBitsToInt((intBitsToFloat(uf_remappedVS[1].x) * intBitsToFloat(R126i.w) + intBitsToFloat(R127i.y))); +PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[5].z) * 1.0); +// 8 +R5i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[5].x) * intBitsToFloat(R127i.x) + intBitsToFloat(R126i.y))); +R16i.y = floatBitsToInt((intBitsToFloat(uf_remappedVS[4].x) * intBitsToFloat(R126i.w) + intBitsToFloat(R127i.w))); +R5i.z = floatBitsToInt((intBitsToFloat(uf_remappedVS[5].x) * 0.0 + intBitsToFloat(PV1i.w))); +R5i.y = floatBitsToInt((intBitsToFloat(uf_remappedVS[5].x) * intBitsToFloat(R126i.w) + intBitsToFloat(R126i.x))); +PS0i = R5i.y; +} +activeMaskStack[3] = activeMaskStack[3] == false; +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +activeMaskStack[4] = activeMaskStack[3]; +activeMaskStackC[5] = activeMaskStackC[4]; +// 0 +predResult = (0.0 > intBitsToFloat(R7i.w)); +activeMaskStack[4] = predResult; +activeMaskStackC[5] = predResult == true && activeMaskStackC[4] == true; +} +else { +activeMaskStack[4] = false; +activeMaskStackC[5] = false; +} +if( activeMaskStackC[5] == true ) { +// 0 +R0i.y = 0; +R0i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[5].x))); +R16i.y = 0x3f800000; +PS0i = R16i.y; +// 1 +R5i.y = 0; +R16i.z = 0; +R5i.z = uf_remappedVS[1].x; +PS1i = R5i.z; +// 2 +R7i.z = 0; +// 3 +R13i.z = R10i.z; +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg1i = R0i.z; +backupReg1i = R0i.z; +R8i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(R0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),0.0))); +PV0i.x = R8i.x; +PV0i.y = R8i.x; +PV0i.z = R8i.x; +PV0i.w = R8i.x; +R14i.x = backupReg1i; +PS0i = R14i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(R16i.x),intBitsToFloat(R16i.y),intBitsToFloat(R16i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R8i.y = tempi.x; +R14i.y = R16i.z; +PS1i = R14i.y; +// 2 +backupReg0i = R8i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(backupReg0i),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R8i.z = tempi.x; +R14i.z = R5i.z; +PS0i = R14i.z; +// 3 +backupReg0i = R0i.y; +backupReg1i = R0i.z; +R15i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),0.0))); +PV1i.x = R15i.x; +PV1i.y = R15i.x; +PV1i.z = R15i.x; +PV1i.w = R15i.x; +PS1i = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(R16i.z)); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R16i.x),intBitsToFloat(R16i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R15i.y = tempi.x; +PS0i = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(R5i.z)); +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(PS0i),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),1.0,0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R15i.z = tempi.x; +} +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +predResult = (1.5 > intBitsToFloat(R7i.w)); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R8i.x = R8i.z; +R8i.z = R5i.x; +R5i.x = R5i.z; +PS0i = R5i.x; +// 1 +R5i.y = R1i.y; +R5i.z = R1i.x; +} +activeMaskStack[3] = activeMaskStack[3] == false; +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +// 0 +R127i.x = ((intBitsToFloat(0x40600000) > intBitsToFloat(R7i.w))?int(0xFFFFFFFF):int(0x0)); +PV0i.x = R127i.x; +R127i.y = ((intBitsToFloat(0x40200000) > intBitsToFloat(R7i.w))?int(0xFFFFFFFF):int(0x0)); +// 1 +R123i.x = ((PV0i.x == 0)?(R8i.y):(R5i.x)); +PV1i.x = R123i.x; +R123i.y = ((PV0i.x == 0)?(R8i.z):(R8i.z)); +PV1i.y = R123i.y; +R123i.z = ((PV0i.x == 0)?(R1i.y):(R1i.x)); +PV1i.z = R123i.z; +R123i.w = ((PV0i.x == 0)?(R5i.x):(R8i.y)); +PV1i.w = R123i.w; +R127i.z = ((PV0i.x == 0)?(R1i.x):(R1i.y)); +PS1i = R127i.z; +// 2 +backupReg0i = R8i.y; +R8i.x = ((R127i.y == 0)?(PV1i.x):(R5i.x)); +R8i.y = ((R127i.y == 0)?(PV1i.w):(R8i.z)); +R8i.z = ((R127i.y == 0)?(PV1i.y):(backupReg0i)); +R123i.w = ((R127i.x == 0)?(R5i.z):(R5i.z)); +PV0i.w = R123i.w; +R5i.x = ((R127i.y == 0)?(PV1i.z):(R1i.x)); +PS0i = R5i.x; +// 3 +backupReg0i = R5i.y; +R6i.x = ((R127i.y == 0)?(0):(R15i.x)); +R5i.y = ((R127i.y == 0)?(R127i.z):(R5i.z)); +R5i.z = ((R127i.y == 0)?(PV0i.w):(R1i.y)); +R6i.y = ((R127i.y == 0)?(0):(backupReg0i)); +PS1i = R6i.y; +// 4 +backupReg0i = R6i.z; +R6i.z = ((R127i.y == 0)?(0x3f800000):(backupReg0i)); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R127i.x = floatBitsToInt(intBitsToFloat(R15i.y) * intBitsToFloat(R14i.x)); +PV0i.y = floatBitsToInt(intBitsToFloat(R15i.z) * 1.0); +PV0i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R14i.x)); +PV0i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R7i.y)); +R127i.z = floatBitsToInt(intBitsToFloat(R15i.y) * intBitsToFloat(R7i.y)); +PS0i = R127i.z; +// 1 +R125i.x = floatBitsToInt((intBitsToFloat(R2i.w) * 0.0 + intBitsToFloat(PV0i.y))); +PV1i.x = R125i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R14i.z) * 1.0); +R125i.z = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.z))); +PV1i.z = R125i.z; +R126i.w = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(R14i.y) + intBitsToFloat(PV0i.w))); +PV1i.w = R126i.w; +R124i.w = floatBitsToInt(intBitsToFloat(R1i.w) * intBitsToFloat(R14i.x)); +PS1i = R124i.w; +// 2 +R124i.x = floatBitsToInt((intBitsToFloat(R1i.w) * 0.0 + intBitsToFloat(R0i.w))); +R126i.y = floatBitsToInt(intBitsToFloat(R1i.w) * intBitsToFloat(R7i.y)); +R126i.z = floatBitsToInt(intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.w)); +R127i.w = floatBitsToInt(intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.z)); +R126i.x = floatBitsToInt(intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.x)); +PS0i = R126i.x; +// 3 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((intBitsToFloat(R5i.w) * intBitsToFloat(R7i.x) + intBitsToFloat(backupReg0i))); +R125i.y = floatBitsToInt((intBitsToFloat(R5i.w) * 0.0 + intBitsToFloat(R127i.y))); +R124i.z = floatBitsToInt((intBitsToFloat(R5i.w) * intBitsToFloat(R14i.y) + intBitsToFloat(R127i.z))); +R125i.w = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(R125i.z)); +R127i.z = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(R126i.w)); +PS1i = R127i.z; +// 4 +backupReg0i = R126i.x; +backupReg1i = R126i.z; +R126i.x = floatBitsToInt((intBitsToFloat(R1i.z) * intBitsToFloat(R124i.x) + intBitsToFloat(backupReg0i))); +PV0i.y = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(R125i.x)); +R126i.z = floatBitsToInt((intBitsToFloat(R1i.z) * intBitsToFloat(R124i.w) + intBitsToFloat(R127i.w))); +R127i.w = floatBitsToInt((intBitsToFloat(R1i.z) * intBitsToFloat(R126i.y) + intBitsToFloat(backupReg1i))); +R7i.z = 0; +PS0i = R7i.z; +// 5 +backupReg0i = R125i.x; +backupReg1i = R127i.z; +R125i.x = floatBitsToInt(intBitsToFloat(R10i.w) * intBitsToFloat(R126i.w)); +R127i.y = floatBitsToInt(intBitsToFloat(R10i.w) * intBitsToFloat(R125i.z)); +R127i.z = floatBitsToInt(intBitsToFloat(R10i.w) * intBitsToFloat(backupReg0i)); +R126i.w = floatBitsToInt((intBitsToFloat(R0i.z) * intBitsToFloat(R126i.y) + intBitsToFloat(backupReg1i))); +R125i.z = floatBitsToInt((intBitsToFloat(R0i.z) * intBitsToFloat(R124i.x) + intBitsToFloat(PV0i.y))); +PS1i = R125i.z; +// 6 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt((intBitsToFloat(R0i.z) * intBitsToFloat(R124i.w) + intBitsToFloat(R125i.w))); +R124i.y = floatBitsToInt((intBitsToFloat(R14i.w) * intBitsToFloat(R127i.x) + intBitsToFloat(R126i.z))); +R126i.z = floatBitsToInt((intBitsToFloat(R14i.w) * intBitsToFloat(R125i.y) + intBitsToFloat(backupReg0i))); +// 7 +backupReg0i = R125i.x; +backupReg1i = R127i.z; +R125i.x = floatBitsToInt((intBitsToFloat(R8i.w) * intBitsToFloat(R126i.y) + intBitsToFloat(backupReg0i))); +R126i.y = floatBitsToInt((intBitsToFloat(R14i.w) * intBitsToFloat(R124i.z) + intBitsToFloat(R127i.w))); +PV1i.y = R126i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R8i.w) * intBitsToFloat(R124i.x) + intBitsToFloat(backupReg1i))); +// 8 +backupReg0i = R125i.z; +backupReg1i = R127i.y; +R124i.x = floatBitsToInt((intBitsToFloat(R13i.w) * intBitsToFloat(R127i.x) + intBitsToFloat(R126i.x))); +R127i.y = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(PV1i.y)); +R125i.z = floatBitsToInt((intBitsToFloat(R13i.w) * intBitsToFloat(R125i.y) + intBitsToFloat(backupReg0i))); +R123i.w = floatBitsToInt((intBitsToFloat(R8i.w) * intBitsToFloat(R124i.w) + intBitsToFloat(backupReg1i))); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R126i.z)); +// 9 +backupReg0i = R124i.z; +backupReg1i = R125i.y; +R0i.x = floatBitsToInt((intBitsToFloat(R6i.w) * intBitsToFloat(R127i.x) + intBitsToFloat(PV0i.w))); +R125i.y = floatBitsToInt((intBitsToFloat(R13i.w) * intBitsToFloat(R124i.z) + intBitsToFloat(R126i.w))); +R124i.z = floatBitsToInt((intBitsToFloat(R6i.w) * intBitsToFloat(backupReg0i) + intBitsToFloat(R125i.x))); +R0i.w = floatBitsToInt((intBitsToFloat(R6i.w) * intBitsToFloat(backupReg1i) + intBitsToFloat(R127i.z))); +R122i.x = floatBitsToInt((intBitsToFloat(R6i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 10 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(R124i.y),intBitsToFloat(R126i.y),intBitsToFloat(R126i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = tempi.x; +R127i.w = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(R124i.y) + intBitsToFloat(PS1i))); +PS0i = R127i.w; +// 11 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(R124i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.w = tempi.x; +R126i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedVS[6].x)); +PS1i = R126i.w; +// 12 +backupReg0i = R127i.z; +R127i.x = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(R127i.y))); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedVS[6].z)); +R127i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedVS[6].y)); +R125i.w = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedVS[6].x)); +R126i.y = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedVS[6].y)); +PS0i = R126i.y; +// 13 +R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(R0i.x),intBitsToFloat(R124i.z),intBitsToFloat(R0i.w),0.0))); +PV1i.x = R126i.x; +PV1i.y = R126i.x; +PV1i.z = R126i.x; +PV1i.w = R126i.x; +R125i.x = floatBitsToInt((intBitsToFloat(R124i.w) * intBitsToFloat(uf_remappedVS[7].x) + intBitsToFloat(R126i.w))); +PS1i = R125i.x; +// 14 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(R124i.y) + intBitsToFloat(backupReg0i))); +PV0i.y = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R124i.x)); +R123i.z = floatBitsToInt((intBitsToFloat(R124i.w) * intBitsToFloat(uf_remappedVS[7].z) + intBitsToFloat(R127i.y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R124i.w) * intBitsToFloat(uf_remappedVS[7].y) + intBitsToFloat(R127i.z))); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R125i.z)); +// 15 +R8i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedVS[8].x) + intBitsToFloat(R125i.x))); +R8i.y = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedVS[8].y) + intBitsToFloat(PV0i.w))); +R8i.z = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedVS[8].z) + intBitsToFloat(PV0i.z))); +R123i.w = floatBitsToInt((intBitsToFloat(R6i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PS0i))); +PV1i.w = R123i.w; +R122i.x = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PV0i.y))); +PS1i = R122i.x; +// 16 +backupReg0i = R124i.x; +R124i.x = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.w))); +PV0i.x = R124i.x; +R125i.y = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(PS1i))); +PV0i.y = R125i.y; +R125i.z = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedVS[6].z)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedVS[6].x)); +PS0i = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedVS[6].y)); +// 17 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedVS[7].x) + intBitsToFloat(R125i.w))); +R124i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedVS[7].x) + intBitsToFloat(PV0i.w))); +R127i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedVS[6].z)); +R125i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedVS[7].y) + intBitsToFloat(R126i.y))); +R126i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedVS[7].y) + intBitsToFloat(PS0i))); +PS1i = R126i.x; +// 18 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R124i.z),intBitsToFloat(R0i.w),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = tempi.x; +R127i.y = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(uf_remappedVS[7].z) + intBitsToFloat(R125i.z))); +PS0i = R127i.y; +// 19 +backupReg0i = R0i.x; +backupReg1i = R127i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R124i.z),intBitsToFloat(R0i.w),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +R127i.w = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedVS[7].z) + intBitsToFloat(backupReg1i))); +PS1i = R127i.w; +// 20 +R14i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedVS[8].x) + intBitsToFloat(R127i.x))); +R14i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedVS[8].y) + intBitsToFloat(R125i.w))); +R14i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedVS[8].z) + intBitsToFloat(R127i.y))); +R15i.x = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[8].x) + intBitsToFloat(R124i.y))); +PS0i = R15i.x; +// 21 +R15i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedVS[8].y) + intBitsToFloat(R126i.x))); +R15i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedVS[8].z) + intBitsToFloat(R127i.w))); +// 22 +R13i.z = R10i.z; +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[9].w) * 1.0); +PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[9].y) * 1.0); +PV0i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[9].x) * 1.0); +PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[9].z) * 1.0); +R4i.w = 0; +PS0i = R4i.w; +// 1 +R123i.x = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[6].w) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[6].y) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[6].x) + intBitsToFloat(PV0i.z))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[6].z) + intBitsToFloat(PV0i.w))); +PV1i.w = R123i.w; +R10i.z = R3i.w; +R10i.z = floatBitsToInt(intBitsToFloat(R10i.z) * 2.0); +PS1i = R10i.z; +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[7].w) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[7].y) + intBitsToFloat(PV1i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[7].x) + intBitsToFloat(PV1i.z))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[7].z) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +R5i.x = ((0.0 >= intBitsToFloat(PS1i))?int(0xFFFFFFFF):int(0x0)); +PS0i = R5i.x; +// 3 +R127i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[8].x) + intBitsToFloat(PV0i.z))); +PV1i.x = R127i.x; +R126i.y = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[8].y) + intBitsToFloat(PV0i.y))); +PV1i.y = R126i.y; +R125i.z = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[8].z) + intBitsToFloat(PV0i.w))); +PV1i.z = R125i.z; +R2i.w = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[8].w) + intBitsToFloat(PV0i.x))); +PV1i.w = R2i.w; +R127i.y = floatBitsToInt((intBitsToFloat(R9i.w) * intBitsToFloat(0x3e22f983) + 0.5)); +PS1i = R127i.y; +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.w)),vec4(intBitsToFloat(uf_remappedVS[10].x),intBitsToFloat(uf_remappedVS[10].y),intBitsToFloat(uf_remappedVS[10].z),intBitsToFloat(uf_remappedVS[10].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.w = floatBitsToInt((intBitsToFloat(R13i.x) * intBitsToFloat(0x3e22f983) + 0.5)); +PS0i = R126i.w; +// 5 +PV1i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[11].y) + -(intBitsToFloat(0x3dcccccd))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R7i.z)) + -(intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(intBitsToFloat(R13i.z) + intBitsToFloat(uf_remappedVS[11].w)); +PV1i.w = floatBitsToInt(-(intBitsToFloat(R13i.z)) + intBitsToFloat(uf_remappedVS[11].x)); +PS1i = floatBitsToInt(intBitsToFloat(uf_remappedVS[11].w) + -(intBitsToFloat(0x3dcccccd))); +// 6 +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.w)); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + -(intBitsToFloat(PV1i.z))); +R127i.z = ((intBitsToFloat(PS1i) >= 0.0)?(floatBitsToInt(1.0)):(0)); +R127i.w = ((intBitsToFloat(PV1i.x) >= 0.0)?(floatBitsToInt(1.0)):(0)); +R126i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[12].w)) + 1.0); +PS0i = R126i.z; +// 7 +R0i.x = ((-(1.0) > intBitsToFloat(uf_remappedVS[0].y))?int(0xFFFFFFFF):int(0x0)); +R123i.y = floatBitsToInt((intBitsToFloat(R13i.y) * intBitsToFloat(0x3e22f983) + 0.5)); +PV1i.y = R123i.y; +R123i.z = ((intBitsToFloat(PV0i.x) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV1i.z = R123i.z; +R123i.w = ((intBitsToFloat(PV0i.y) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(fract(intBitsToFloat(R127i.y))); +// 8 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(R127i.w)); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(R127i.z)); +PV0i.z = floatBitsToInt(fract(intBitsToFloat(R126i.w))); +PV0i.w = floatBitsToInt(fract(intBitsToFloat(PV1i.y))); +R122i.x = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +PS0i = R122i.x; +// 9 +R123i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3e22f983)); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +R2i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[13].x) + -(1.0)); +PS1i = R2i.z; +// 10 +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + -(0.0)); +R127i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e22f983)); +R124i.z = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e22f983)); +R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[13].y) + -(1.0)); +R125i.y = floatBitsToInt(sin((intBitsToFloat(PV1i.z))/0.1591549367)); +PS0i = R125i.y; +// 11 +R126i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[13].z) + -(1.0)); +R13i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[14].x) + -(intBitsToFloat(uf_remappedVS[14].y))); +R1i.z = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PS0i)); +R123i.w = ((intBitsToFloat(PV0i.x) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV1i.w = R123i.w; +R0i.z = floatBitsToInt(cos((intBitsToFloat(R127i.z))/0.1591549367)); +PS1i = R0i.z; +// 12 +R125i.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.w)); +PV0i.x = R125i.x; +R124i.y = floatBitsToInt(intBitsToFloat(R8i.y) * intBitsToFloat(PV1i.w)); +PV0i.y = R124i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R8i.z) * intBitsToFloat(PV1i.w)); +PV0i.z = R127i.z; +R126i.w = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PS1i)); +R125i.w = floatBitsToInt(sin((intBitsToFloat(R127i.y))/0.1591549367)); +PS0i = R125i.w; +// 13 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(R126i.z)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R126i.z)); +R5i.z = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PS0i)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(R126i.z)); +R4i.z = floatBitsToInt(cos((intBitsToFloat(R127i.y))/0.1591549367)); +PS1i = R4i.z; +// 14 +R2i.x = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +PV0i.x = R2i.x; +R0i.y = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(PV1i.x)); +PV0i.y = R0i.y; +R6i.z = floatBitsToInt(intBitsToFloat(R125i.z) + intBitsToFloat(PV1i.w)); +PV0i.z = R6i.z; +R124i.w = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PS1i)); +R2i.y = floatBitsToInt(sin((intBitsToFloat(R124i.z))/0.1591549367)); +PS0i = R2i.y; +// 15 +R7i.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),intBitsToFloat(uf_remappedVS[2].w)))); +PV1i.x = R7i.x; +PV1i.y = R7i.x; +PV1i.z = R7i.x; +PV1i.w = R7i.x; +R127i.x = floatBitsToInt(cos((intBitsToFloat(R124i.z))/0.1591549367)); +PS1i = R127i.x; +// 16 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R0i.y),intBitsToFloat(R6i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),intBitsToFloat(uf_remappedVS[3].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R6i.y = tempi.x; +R1i.w = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PS1i)); +PS0i = R1i.w; +// 17 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R6i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedVS[10].x),intBitsToFloat(uf_remappedVS[10].y),intBitsToFloat(uf_remappedVS[10].z),intBitsToFloat(uf_remappedVS[10].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R8i.z = tempi.x; +R126i.y = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R2i.y)); +PS1i = R126i.y; +// 18 +R6i.x = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[13].w) + 1.0)); +R5i.y = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedVS[13].w) + 1.0)); +R7i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedVS[13].w) + 1.0)); +R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) * intBitsToFloat(0x42800000)); +R6i.w = floatBitsToInt((-(intBitsToFloat(R125i.y)) * intBitsToFloat(R1i.y) + intBitsToFloat(R126i.w))); +PS0i = R6i.w; +// 19 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R124i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R2i.z = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(R1i.y) + intBitsToFloat(R124i.w))); +PS1i = R2i.z; +// 20 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R124i.y),intBitsToFloat(R127i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3a4ccccd)); +PS0i = R0i.w; +// 21 +backupReg0i = R0i.z; +backupReg1i = R13i.y; +R13i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3ab60b61)); +R13i.y = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R1i.y) + intBitsToFloat(R126i.y))); +R0i.z = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedVS[12].w)); +R5i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R1i.y) + intBitsToFloat(R1i.z))); +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg1i)); +PS1i = R1i.z; +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +backupReg0i = R0i.y; +backupReg1i = R0i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R6i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedVS[15].x),intBitsToFloat(uf_remappedVS[15].y),intBitsToFloat(uf_remappedVS[15].z),intBitsToFloat(uf_remappedVS[15].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = tempi.x; +R126i.y = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(R0i.w)); +PS0i = R126i.y; +// 1 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R6i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedVS[16].x),intBitsToFloat(uf_remappedVS[16].y),intBitsToFloat(uf_remappedVS[16].z),intBitsToFloat(uf_remappedVS[16].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +R127i.x = floatBitsToInt(intBitsToFloat(R0i.z) * intBitsToFloat(R13i.x)); +PS1i = R127i.x; +// 2 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R6i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedVS[17].x),intBitsToFloat(uf_remappedVS[17].y),intBitsToFloat(uf_remappedVS[17].z),intBitsToFloat(uf_remappedVS[17].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.w = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(R126i.y)); +PS0i = R125i.w; +// 3 +backupReg0i = R127i.x; +R127i.x = ((R0i.x == 0)?(PS0i):(PS0i)); +R126i.y = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(R1i.y) + intBitsToFloat(R5i.z))); +R126i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(backupReg0i)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedVS[0].z)); +R127i.z = floatBitsToInt((-(intBitsToFloat(R2i.y)) * intBitsToFloat(R1i.y) + intBitsToFloat(R1i.w))); +PS1i = R127i.z; +// 4 +backupReg0i = R2i.x; +backupReg1i = R0i.y; +R2i.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R6i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedVS[18].x),intBitsToFloat(uf_remappedVS[18].y),intBitsToFloat(uf_remappedVS[18].z),intBitsToFloat(uf_remappedVS[18].w)))); +PV0i.x = R2i.x; +PV0i.y = R2i.x; +PV0i.z = R2i.x; +PV0i.w = R2i.x; +R125i.x = ((R0i.x == 0)?(PV1i.w):(R4i.w)); +PS0i = R125i.x; +// 5 +backupReg0i = R0i.x; +backupReg0i = R0i.x; +R0i.x = ((R5i.x == 0)?(R127i.x):(0x3f800000)); +R123i.y = ((backupReg0i == 0)?(R126i.z):(R126i.z)); +PV1i.y = R123i.y; +R124i.z = floatBitsToInt((intBitsToFloat(R10i.y) * intBitsToFloat(R5i.w) + intBitsToFloat(R9i.y))); +R123i.w = ((backupReg0i == 0)?(PV0i.x):(PV0i.x)); +PV1i.w = R123i.w; +R124i.y = ((intBitsToFloat(uf_remappedVS[14].x) == intBitsToFloat(uf_remappedVS[14].y))?int(0xFFFFFFFF):int(0x0)); +PS1i = R124i.y; +// 6 +R124i.x = floatBitsToInt((intBitsToFloat(R11i.z) * intBitsToFloat(R2i.z) + intBitsToFloat(R11i.x))); +R1i.y = ((R5i.x == 0)?(PV1i.y):(0x3f800000)); +R4i.z = ((R5i.x == 0)?(R125i.x):(0x3f800000)); +R0i.w = ((R5i.x == 0)?(PV1i.w):(0x3f800000)); +R125i.z = floatBitsToInt((intBitsToFloat(R11i.w) * intBitsToFloat(R126i.y) + intBitsToFloat(R11i.y))); +PS0i = R125i.z; +// 7 +R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R15i.x),intBitsToFloat(R15i.y),intBitsToFloat(R15i.z),-0.0),vec4(intBitsToFloat(R15i.x),intBitsToFloat(R15i.y),intBitsToFloat(R15i.z),0.0))); +PV1i.x = R126i.x; +PV1i.y = R126i.x; +PV1i.z = R126i.x; +PV1i.w = R126i.x; +R125i.x = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(R6i.w) + intBitsToFloat(R9i.x))); +PS1i = R125i.x; +// 8 +R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R14i.x),intBitsToFloat(R14i.y),intBitsToFloat(R14i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),0.0))); +PV0i.x = R127i.x; +PV0i.y = R127i.x; +PV0i.z = R127i.x; +PV0i.w = R127i.x; +R10i.x = floatBitsToInt((intBitsToFloat(R12i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(R12i.x))); +PS0i = R10i.x; +// 9 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R14i.x),intBitsToFloat(R14i.y),intBitsToFloat(R14i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = tempi.x; +R127i.w = floatBitsToInt((intBitsToFloat(R12i.w) * intBitsToFloat(R13i.y) + intBitsToFloat(R12i.y))); +PS1i = R127i.w; +// 10 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R14i.x),intBitsToFloat(R14i.y),intBitsToFloat(R14i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[10].x),intBitsToFloat(uf_remappedVS[10].y),intBitsToFloat(uf_remappedVS[10].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = tempi.x; +R9i.x = floatBitsToInt(intBitsToFloat(R125i.x) + 0.5); +PS0i = R9i.x; +// 11 +backupReg0i = R126i.y; +backupReg0i = R126i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(backupReg0i),intBitsToFloat(PV0i.x),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(backupReg0i),intBitsToFloat(PV0i.x),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = tempi.x; +R2i.y = floatBitsToInt(intBitsToFloat(R124i.z) + 0.5); +PS1i = R2i.y; +// 12 +R8i.x = floatBitsToInt(intBitsToFloat(R124i.x) + 0.5); +R7i.y = floatBitsToInt(intBitsToFloat(R125i.z) + 0.5); +R125i.z = ((intBitsToFloat(uf_remappedVS[14].z) == 0.0)?int(0xFFFFFFFF):int(0x0)); +R124i.w = floatBitsToInt(-(intBitsToFloat(R8i.z))); +tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.x)); +PS0i = floatBitsToInt(tempResultf); +// 13 +PV1i.x = floatBitsToInt(intBitsToFloat(R15i.x) * intBitsToFloat(PS0i)); +PV1i.y = floatBitsToInt(intBitsToFloat(R15i.y) * intBitsToFloat(PS0i)); +PV1i.z = floatBitsToInt(intBitsToFloat(R15i.z) * intBitsToFloat(PS0i)); +R5i.x = floatBitsToInt(intBitsToFloat(R10i.x) + 0.5); +PS1i = R5i.x; +// 14 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(-(intBitsToFloat(uf_remappedVS[19].x)),-(intBitsToFloat(uf_remappedVS[19].y)),-(intBitsToFloat(uf_remappedVS[19].z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) / 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R8i.y = floatBitsToInt(intBitsToFloat(R127i.w) + 0.5); +PS0i = R8i.y; +// 15 +backupReg0i = R0i.y; +R1i.x = 0; +R0i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedVS[14].w))); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + 0.5); +// 16 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +R9i.y = floatBitsToInt(-(intBitsToFloat(R2i.y)) + 1.0); +R0i.z = 0; +R1i.w = 0; +tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.y)); +PS0i = floatBitsToInt(tempResultf); +// 17 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS0i)); +R123i.y = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedVS[20].x) + intBitsToFloat(R6i.x))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedVS[20].z) + intBitsToFloat(R5i.y))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedVS[20].y) + intBitsToFloat(R7i.z))); +PV1i.w = R123i.w; +R11i.x = ((R125i.z == 0)?(R1i.x):(R125i.w)); +PS1i = R11i.x; +// 18 +backupReg0i = R0i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + -(1.0)); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + -(1.0)); +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.z) + -(1.0)); +R11i.y = ((R125i.z == 0)?(backupReg0i):(R126i.z)); +PS0i = R11i.y; +// 19 +R123i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(uf_remappedVS[20].w) + 1.0)); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedVS[20].w) + 1.0)); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedVS[20].w) + 1.0)); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + -(intBitsToFloat(uf_remappedVS[14].y))); +R11i.z = ((R125i.z == 0)?(R0i.z):(R124i.w)); +PS1i = R11i.z; +// 20 +backupReg0i = R2i.x; +R2i.x = floatBitsToInt(intBitsToFloat(R3i.x) * intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(R1i.z)); +R2i.z = floatBitsToInt(intBitsToFloat(R3i.z) * intBitsToFloat(PV1i.x)); +R11i.w = ((R125i.z == 0)?(R1i.w):(backupReg0i)); +R2i.y = floatBitsToInt(intBitsToFloat(R3i.y) * intBitsToFloat(PV1i.y)); +PS0i = R2i.y; +// 21 +backupReg0i = R8i.y; +R8i.y = floatBitsToInt(-(intBitsToFloat(R7i.y)) + 1.0); +R5i.z = R4i.x; +R123i.w = ((R124i.y == 0)?(PV0i.y):(0x3f800000)); +PV1i.w = R123i.w; +R5i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + 1.0); +PS1i = R5i.y; +// 22 +R0i.z = PV1i.w; +R0i.z = clampFI32(R0i.z); +R5i.w = R4i.y; +// 23 +predResult = (intBitsToFloat(uf_remappedVS[11].y) > 0.0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.z = floatBitsToInt(-(intBitsToFloat(R8i.z)) + -(intBitsToFloat(uf_remappedVS[11].x))); +PV0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[11].x)) + intBitsToFloat(uf_remappedVS[11].y)); +// 1 +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS1i)); +PV0i.x = clampFI32(PV0i.x); +// 3 +backupReg0i = R10i.z; +R10i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.x)); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +predResult = (intBitsToFloat(uf_remappedVS[11].w) > 0.0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.z = floatBitsToInt(intBitsToFloat(R8i.z) + intBitsToFloat(uf_remappedVS[11].w)); +PV0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[11].z)) + intBitsToFloat(uf_remappedVS[11].w)); +// 1 +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS1i)); +PV0i.x = clampFI32(PV0i.x); +// 3 +backupReg0i = R10i.z; +R10i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.x)); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = ((0.0 >= intBitsToFloat(uf_remappedVS[0].w))?int(0xFFFFFFFF):int(0x0)); +R127i.y = floatBitsToInt(-(intBitsToFloat(R8i.z)) + -(intBitsToFloat(uf_remappedVS[21].x))); +R2i.w = floatBitsToInt(intBitsToFloat(R0i.z) * intBitsToFloat(R10i.z)); +PS0i = floatBitsToInt(intBitsToFloat(R8i.z) * intBitsToFloat(R8i.z)); +// 1 +backupReg0i = R0i.x; +backupReg1i = R0i.w; +R0i.x = ((PV0i.x == 0)?(backupReg0i):(0x3f800000)); +R0i.y = ((PV0i.x == 0)?(R1i.y):(0x3f800000)); +R0i.z = ((PV0i.x == 0)?(R4i.z):(0x3f800000)); +R0i.w = ((PV0i.x == 0)?(backupReg1i):(0x3f800000)); +R122i.x = floatBitsToInt((intBitsToFloat(R6i.y) * intBitsToFloat(R6i.y) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 2 +R123i.z = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(R7i.x) + intBitsToFloat(PS1i))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedVS[21].y)); +// 3 +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.w), 0.0)); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.z)); +PS1i = floatBitsToInt(tempResultf); +// 4 +R127i.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PS1i)); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(PS1i)); +PV0i.y = R126i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R8i.z) * intBitsToFloat(PS1i)); +PV0i.z = R127i.z; +tempResultf = log2(intBitsToFloat(PV1i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R127i.y = floatBitsToInt(tempResultf); +PS0i = R127i.y; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[22].x),intBitsToFloat(uf_remappedVS[22].y),intBitsToFloat(uf_remappedVS[22].z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 6 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); +PV0i.y = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedVS[21].z)); +PS0i = floatBitsToInt(intBitsToFloat(uf_remappedVS[23].z) * intBitsToFloat(R127i.z)); +// 7 +R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[23].y) * intBitsToFloat(R126i.y) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +// 8 +R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[23].x) * intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.x))); +R123i.x = clampFI32(R123i.x); +PV0i.x = R123i.x; +PV0i.z = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0)); +tempResultf = log2(intBitsToFloat(PV1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 9 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(uf_remappedVS[21].w)); +PV1i.y = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[24].w)); +tempResultf = log2(intBitsToFloat(PV0i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +PV0i.z = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedVS[25].w)); +R1i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[19].w)); +R127i.x = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +PS0i = R127i.x; +// 11 +R127i.z = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[24].y) + intBitsToFloat(uf_remappedVS[26].y))); +R127i.w = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[24].x) + intBitsToFloat(uf_remappedVS[26].x))); +R126i.y = floatBitsToInt(exp2(intBitsToFloat(PV0i.z))); +PS1i = R126i.y; +// 12 +R123i.y = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedVS[24].z) + intBitsToFloat(uf_remappedVS[26].z))); +PV0i.y = R123i.y; +// 13 +R1i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedVS[25].x) + intBitsToFloat(R127i.w))); +R1i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedVS[25].y) + intBitsToFloat(R127i.z))); +R1i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedVS[25].z) + intBitsToFloat(PV0i.y))); +} +// export +float origRatio = 1.777f; +float newRatio = 2.370f; +// *(origRatio / newRatio) +gl_Position = vec4(intBitsToFloat(R0i.x)*(origRatio / newRatio), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +// export +passParameterSem0 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +// export +passParameterSem1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +// export +// skipped export to semanticId 255 +// export +// skipped export to semanticId 255 +// export +passParameterSem3 = vec4(intBitsToFloat(R9i.x), intBitsToFloat(R9i.y), intBitsToFloat(R9i.z), intBitsToFloat(R9i.w)); +// export +passParameterSem4 = vec4(intBitsToFloat(R8i.x), intBitsToFloat(R8i.y), intBitsToFloat(R8i.z), intBitsToFloat(R8i.z)); +if( activeMaskStackC[1] == true ) { +// 0 +} +} diff --git a/Enhancement/XenobladeX_219_GUI/ba529c2c3078fff0_0000000000000000_vs.txt b/Enhancement/XenobladeX_219_GUI/ba529c2c3078fff0_0000000000000000_vs.txt new file mode 100644 index 00000000..bdcae775 --- /dev/null +++ b/Enhancement/XenobladeX_219_GUI/ba529c2c3078fff0_0000000000000000_vs.txt @@ -0,0 +1,276 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader ba529c2c3078fff0 // rain engine glow // drop frame blend? +uniform ivec4 uf_remappedVS[13]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +layout(location = 2) in uvec4 attrDataSem2; +layout(location = 3) in uvec4 attrDataSem3; +layout(location = 4) in uvec4 attrDataSem5; +layout(location = 5) in uvec4 attrDataSem6; +layout(location = 6) in uvec4 attrDataSem7; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 1) out vec4 passParameterSem1; +layout(location = 2) out vec4 passParameterSem2; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xy = attrDataSem0.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0)); +attrDecoder = attrDataSem1; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder = attrDataSem5; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R5i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.xyz = attrDataSem6.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R6i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); +attrDecoder.xyz = attrDataSem3.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R4i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); +attrDecoder = attrDataSem7; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R7i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem2.xyzw)/255.0); +R3i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +// 0 +R123i.x = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(0x3e22f983) + 0.5)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(intBitsToFloat(R2i.w) + -(0.5)); +PV0i.z = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R6i.x)); +PV0i.w = floatBitsToInt(intBitsToFloat(R4i.y) * intBitsToFloat(R6i.y)); +PS0i = floatBitsToInt(intBitsToFloat(R4i.z) * intBitsToFloat(R6i.z)); +// 1 +R123i.x = ((intBitsToFloat(PV0i.y) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(-(intBitsToFloat(R4i.x)) + intBitsToFloat(PV0i.z)); +PV1i.z = floatBitsToInt(fract(intBitsToFloat(PV0i.x))); +PV1i.w = floatBitsToInt(-(intBitsToFloat(R4i.y)) + intBitsToFloat(PV0i.w)); +PS1i = floatBitsToInt(-(intBitsToFloat(R4i.z)) + intBitsToFloat(PS0i)); +// 2 +R127i.x = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(PV1i.x) + intBitsToFloat(R4i.y))); +R127i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.x) + intBitsToFloat(R4i.x))); +R123i.z = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R4i.z))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +PV0i.w = R123i.w; +PS0i = 0; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R6i.x)); +R126i.y = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e22f983)); +PV1i.y = R126i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(R6i.y)); +R125i.w = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(PV0i.z)); +R126i.z = 0; +PS1i = R126i.z; +// 4 +R126i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R127i.y)); +R125i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R127i.x)); +R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].x) * 1.0); +R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].y) * 1.0); +PS0i = floatBitsToInt(sin((intBitsToFloat(PV1i.y))/0.1591549367)); +// 5 +backupReg0i = R126i.y; +R127i.x = PS0i; +R126i.y = floatBitsToInt(-(intBitsToFloat(PS0i))); +R125i.z = R125i.w; +R126i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].z) * 1.0); +PS1i = floatBitsToInt(cos((intBitsToFloat(backupReg0i))/0.1591549367)); +// 6 +backupReg0i = R127i.z; +backupReg1i = R127i.w; +PV0i.x = PS1i; +R127i.y = PS1i; +R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].w) * 1.0); +R127i.w = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[1].x) + intBitsToFloat(backupReg0i))); +R124i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[1].y) + intBitsToFloat(backupReg1i))); +PS0i = R124i.z; +// 7 +backupReg0i = R126i.w; +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(R126i.y),intBitsToFloat(R126i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.w),0.0))); +PV1i.x = R125i.x; +PV1i.y = R125i.x; +PV1i.z = R125i.x; +PV1i.w = R125i.x; +R126i.w = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[1].z) + intBitsToFloat(backupReg0i))); +PS1i = R126i.w; +// 8 +backupReg0i = R127i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R126i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.w),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +R125i.y = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[1].w) + intBitsToFloat(R127i.z))); +PS0i = R125i.y; +// 9 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R125i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R7i.w) + intBitsToFloat(R7i.y))); +PS1i = R127i.z; +// 10 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R125i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * 1.0); +PS0i = R127i.x; +// 11 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R125i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * 1.0); +PS1i = R125i.w; +// 12 +R123i.x = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[5].x) + intBitsToFloat(R127i.w))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[5].w) + intBitsToFloat(R125i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[5].y) + intBitsToFloat(R124i.z))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[5].z) + intBitsToFloat(R126i.w))); +PV0i.w = R123i.w; +R124i.z = floatBitsToInt(intBitsToFloat(PV1i.x) * 1.0); +PS0i = R124i.z; +// 13 +R123i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[6].x) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[6].z) + intBitsToFloat(PV0i.w))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[6].y) + intBitsToFloat(PV0i.z))); +PV1i.z = R123i.z; +R126i.w = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[6].w) + intBitsToFloat(PV0i.y))); +R127i.w = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R7i.z) + intBitsToFloat(R7i.x))); +PS1i = R127i.w; +// 14 +backupReg0i = R127i.x; +backupReg1i = R124i.z; +R127i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i)); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R125i.w)); +PV0i.y = R127i.y; +R124i.z = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(backupReg1i)); +PV0i.z = R124i.z; +R125i.w = ((0.0 >= intBitsToFloat(uf_remappedVS[7].w))?int(0xFFFFFFFF):int(0x0)); +R125i.y = floatBitsToInt(intBitsToFloat(R127i.z) + 0.5); +PS0i = R125i.y; +// 15 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),intBitsToFloat(R126i.w)),vec4(intBitsToFloat(uf_remappedVS[8].x),intBitsToFloat(uf_remappedVS[8].y),intBitsToFloat(uf_remappedVS[8].z),intBitsToFloat(uf_remappedVS[8].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R7i.x = floatBitsToInt(intBitsToFloat(R127i.w) + 0.5); +PS1i = R7i.x; +// 16 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R124i.z),intBitsToFloat(R126i.w)),vec4(intBitsToFloat(uf_remappedVS[9].x),intBitsToFloat(uf_remappedVS[9].y),intBitsToFloat(uf_remappedVS[9].z),intBitsToFloat(uf_remappedVS[9].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R2i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + 0.0); +PS0i = R2i.x; +// 17 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R124i.z),intBitsToFloat(R126i.w)),vec4(intBitsToFloat(uf_remappedVS[10].x),intBitsToFloat(uf_remappedVS[10].y),intBitsToFloat(uf_remappedVS[10].z),intBitsToFloat(uf_remappedVS[10].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +R2i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + 0.0); +PS1i = R2i.y; +// 18 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R124i.z),intBitsToFloat(R126i.w)),vec4(intBitsToFloat(uf_remappedVS[11].x),intBitsToFloat(uf_remappedVS[11].y),intBitsToFloat(uf_remappedVS[11].z),intBitsToFloat(uf_remappedVS[11].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R2i.w = tempi.x; +R1i.x = ((R125i.w == 0)?(R2i.x):(0x3f800000)); +PS0i = R1i.x; +// 19 +PV1i.x = floatBitsToInt(intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedVS[12].w)); +R1i.y = ((R125i.w == 0)?(R2i.y):(0x3f800000)); +R1i.z = ((R125i.w == 0)?(R127i.z):(0x3f800000)); +R1i.w = ((R125i.w == 0)?(PV0i.x):(0x3f800000)); +R7i.y = floatBitsToInt(-(intBitsToFloat(R125i.y)) + 1.0); +PS1i = R7i.y; +// 20 +backupReg0i = R3i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R124i.z),intBitsToFloat(PV1i.x)),vec4(intBitsToFloat(uf_remappedVS[12].x),intBitsToFloat(uf_remappedVS[12].y),intBitsToFloat(uf_remappedVS[12].z),1.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R3i.w = backupReg0i; +R3i.w = floatBitsToInt(intBitsToFloat(R3i.w) * 2.0); +PS0i = R3i.w; +// 21 +R2i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x))); +float origRatio = 1.777f; +float newRatio = 2.370f; + + +// export +gl_Position = vec4(intBitsToFloat(R1i.x)*(origRatio / newRatio), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +// export +passParameterSem0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +// export +passParameterSem1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +// export +passParameterSem2 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.y), intBitsToFloat(R7i.z), intBitsToFloat(R7i.z)); +// 0 +} diff --git a/Enhancement/XenobladeX_219_GUI/d0664898dbf28dfa_0000000000000000_vs.txt b/Enhancement/XenobladeX_219_GUI/d0664898dbf28dfa_0000000000000000_vs.txt new file mode 100644 index 00000000..5297725e --- /dev/null +++ b/Enhancement/XenobladeX_219_GUI/d0664898dbf28dfa_0000000000000000_vs.txt @@ -0,0 +1,72 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader d0664898dbf28dfa// Pillarbox cutscene fmvs 16:9 -> 21:9 +uniform ivec4 uf_remappedVS[1]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 0) out vec4 passParameterSem0; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +uvec4 attrDecoder; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID)); +attrDecoder.xyz = attrDataSem0.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(floatBitsToInt(1.0))); +attrDecoder.xy = attrDataSem1.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R2f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0))); +// 0 +backupReg0f = R2f.x; +backupReg1f = R2f.y; +backupReg2f = R1f.z; +R2f.x = backupReg0f; +R2f.y = backupReg1f; +PV0f.z = R1f.y * intBitsToFloat(uf_remappedVS[0].y); +PV0f.w = R1f.x * intBitsToFloat(uf_remappedVS[0].x); +R1f.z = backupReg2f; +PS0f = R1f.z; +// 1 +R1f.x = PV0f.w + intBitsToFloat(uf_remappedVS[0].z); +R1f.y = PV0f.z + intBitsToFloat(uf_remappedVS[0].w); +R1f.w = 1.0; +// export +float origRatio = 1.777f; +float newRatio = 2.370f; +// *(origRatio / newRatio) +gl_Position = vec4(R1f.x*(origRatio / newRatio), R1f.y, R1f.z, R1f.w); +// export +passParameterSem0 = vec4(R2f.x, R2f.y, R2f.z, R2f.z); +// 0 +} diff --git a/Enhancement/XenobladeX_219_GUI/df832bc2e6d22e45_0000000000000000_vs.txt b/Enhancement/XenobladeX_219_GUI/df832bc2e6d22e45_0000000000000000_vs.txt new file mode 100644 index 00000000..f9c7ac85 --- /dev/null +++ b/Enhancement/XenobladeX_219_GUI/df832bc2e6d22e45_0000000000000000_vs.txt @@ -0,0 +1,1382 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader df832bc2e6d22e45 // water splash drinking +uniform ivec4 uf_remappedVS[27]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +layout(location = 2) in uvec4 attrDataSem2; +layout(location = 3) in uvec4 attrDataSem3; +layout(location = 4) in uvec4 attrDataSem4; +layout(location = 5) in uvec4 attrDataSem5; +layout(location = 6) in uvec4 attrDataSem6; +layout(location = 7) in uvec4 attrDataSem7; +layout(location = 8) in uvec4 attrDataSem8; +layout(location = 9) in uvec4 attrDataSem9; +layout(location = 10) in uvec4 attrDataSem10; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 1) out vec4 passParameterSem1; +layout(location = 2) out vec4 passParameterSem3; +layout(location = 3) out vec4 passParameterSem4; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[5]; +bool activeMaskStackC[6]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStack[3] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStackC[4] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xy = attrDataSem0.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0)); +attrDecoder = attrDataSem1; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder = attrDataSem4; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R5i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder = attrDataSem5; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R6i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.xyz = attrDataSem6.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R7i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); +attrDecoder.xyz = attrDataSem3.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R4i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); +attrDecoder = attrDataSem7; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R8i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder = attrDataSem8; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R9i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.xy = attrDataSem10.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R11i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0)); +attrDecoder.xy = attrDataSem9.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R10i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0)); +attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem2.xyzw)/255.0); +R3i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R126i.x = floatBitsToInt(max(intBitsToFloat(R4i.x), -(intBitsToFloat(R4i.x)))); +PV0i.x = R126i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(0x3e22f983) + 0.5)); +PV0i.y = R123i.y; +R126i.z = floatBitsToInt(max(intBitsToFloat(R4i.y), -(intBitsToFloat(R4i.y)))); +PV0i.z = R126i.z; +R126i.w = R4i.z; +R127i.z = floatBitsToInt((intBitsToFloat(R6i.y) * intBitsToFloat(0x3e22f983) + 0.5)); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(fract(intBitsToFloat(PV0i.y))); +R123i.y = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(0x3e22f983) + 0.5)); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].x) + -(0.5)); +R127i.w = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV0i.x)); +R127i.x = floatBitsToInt(intBitsToFloat(R7i.y) * intBitsToFloat(PV0i.z)); +PS1i = R127i.x; +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(fract(intBitsToFloat(R127i.z))); +R127i.z = floatBitsToInt(fract(intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.z) * intBitsToFloat(R126i.w)); +R124i.w = ((intBitsToFloat(PV1i.z) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PS0i = R124i.w; +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R126i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R126i.z)) + intBitsToFloat(R127i.x)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R126i.x)) + intBitsToFloat(R127i.w)); +R4i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3e22f983)); +R127i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +PS1i = R127i.x; +// 4 +backupReg0i = R127i.z; +backupReg1i = R126i.x; +R126i.x = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R124i.w) + intBitsToFloat(R126i.w))); +R127i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R124i.w) + intBitsToFloat(R126i.z))); +R127i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +R126i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R124i.w) + intBitsToFloat(backupReg1i))); +R125i.x = R5i.x; +R125i.x = floatBitsToInt(intBitsToFloat(R125i.x) * 2.0); +PS0i = R125i.x; +// 5 +R124i.x = floatBitsToInt(intBitsToFloat(R4i.y) * intBitsToFloat(R7i.y)); +R126i.y = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R7i.x)); +R126i.z = R5i.z; +R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) * 2.0); +R127i.w = R5i.y; +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) * 2.0); +R125i.w = floatBitsToInt(intBitsToFloat(R4i.z) * intBitsToFloat(R7i.z)); +PS1i = R125i.w; +// 6 +PV0i.x = R7i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) / 2.0); +R125i.y = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3e22f983)); +PV0i.z = 0; +PV0i.w = R7i.y; +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +R124i.y = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(0x3e22f983)); +PS0i = R124i.y; +// 7 +R0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R126i.w)); +R0i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R127i.y)); +R10i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(R126i.x)); +R126i.w = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R125i.x)); +R127i.x = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(R127i.w)); +PS1i = R127i.x; +// 8 +R126i.x = R5i.x; +R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); +PV0i.y = R5i.z; +PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 2.0); +PV0i.z = R5i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0); +R127i.w = floatBitsToInt(intBitsToFloat(R5i.z) * intBitsToFloat(R126i.z)); +R125i.x = R5i.w; +R125i.x = floatBitsToInt(intBitsToFloat(R125i.x) * 2.0); +PS0i = R125i.x; +// 9 +backupReg0i = R124i.x; +backupReg1i = R126i.y; +R124i.x = floatBitsToInt(-(intBitsToFloat(R4i.z)) + intBitsToFloat(R125i.w)); +R126i.y = floatBitsToInt(-(intBitsToFloat(R4i.y)) + intBitsToFloat(backupReg0i)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R4i.x)) + intBitsToFloat(backupReg1i)); +R0i.w = floatBitsToInt(intBitsToFloat(R5i.z) * intBitsToFloat(PV0i.z)); +R127i.z = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(PV0i.y)); +PS1i = R127i.z; +// 10 +backupReg0i = R0i.x; +backupReg0i = R0i.x; +backupReg1i = R0i.y; +backupReg1i = R0i.y; +R0i.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R10i.z),0.0))); +PV0i.x = R0i.x; +PV0i.y = R0i.x; +PV0i.z = R0i.x; +PV0i.w = R0i.x; +R125i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R124i.w) + intBitsToFloat(R4i.x))); +PS0i = R125i.w; +// 11 +backupReg0i = R126i.x; +backupReg1i = R126i.y; +R126i.x = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(backupReg0i)); +R126i.y = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(R124i.w) + intBitsToFloat(R4i.z))); +R126i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(R124i.w) + intBitsToFloat(R4i.y))); +R124i.w = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(R125i.x)); +R124i.x = floatBitsToInt(intBitsToFloat(R5i.z) * intBitsToFloat(R125i.x)); +PS1i = R124i.x; +// 12 +PV0i.x = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R127i.w)); +PV0i.y = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(R127i.w)); +R125i.z = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R125i.x)); +R127i.w = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R127i.x)); +R1i.z = 0; +PS0i = R1i.z; +// 13 +R4i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R7i.x)); +PV1i.x = R4i.x; +R0i.y = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(R7i.y)); +PV1i.y = R0i.y; +R0i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +R7i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +R14i.x = 0; +PS1i = R14i.x; +// 14 +R4i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R125i.w)); +R13i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R126i.z)); +R14i.z = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(R126i.y)); +R10i.w = floatBitsToInt(intBitsToFloat(R126i.x) + -(intBitsToFloat(R124i.x))); +R12i.y = 0; +PS0i = R12i.y; +// 15 +R12i.x = 0x3f800000; +R7i.y = 0x3f800000; +R12i.z = 0; +R11i.w = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R124i.w)); +R12i.w = floatBitsToInt(intBitsToFloat(R126i.x) + intBitsToFloat(R124i.x)); +PS1i = R12i.w; +// 16 +R1i.z = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(R125i.z)); +R5i.w = floatBitsToInt(intBitsToFloat(R0i.w) + -(intBitsToFloat(R125i.z))); +R13i.w = floatBitsToInt(intBitsToFloat(R127i.z) + -(intBitsToFloat(R124i.w))); +PS0i = R13i.w; +// 17 +R4i.z = floatBitsToInt(-(intBitsToFloat(R127i.w)) + 1.0); +R13i.z = 0; +PS1i = R13i.z; +// 18 +R7i.z = 0; +PS0i = floatBitsToInt(sin((intBitsToFloat(R4i.w))/0.1591549367)); +// 19 +R126i.x = PS0i; +R0i.w = floatBitsToInt(-(intBitsToFloat(PS0i)) * 1.0); +PS1i = floatBitsToInt(cos((intBitsToFloat(R4i.w))/0.1591549367)); +// 20 +R127i.w = PS1i; +R1i.w = floatBitsToInt(intBitsToFloat(PS1i) * 1.0); +PS0i = R1i.w; +// 21 +PS1i = floatBitsToInt(sin((intBitsToFloat(R125i.y))/0.1591549367)); +// 22 +R6i.y = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(PS1i)); +R5i.z = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(PS1i)); +R2i.w = floatBitsToInt(-(intBitsToFloat(PS1i)) * 1.0); +PS0i = floatBitsToInt(cos((intBitsToFloat(R125i.y))/0.1591549367)); +// 23 +R0i.y = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(PS0i)); +R6i.z = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(PS0i)); +R4i.w = floatBitsToInt(intBitsToFloat(PS0i) * 1.0); +R127i.w = floatBitsToInt(sin((intBitsToFloat(R124i.y))/0.1591549367)); +PS1i = R127i.w; +// 24 +R6i.x = PS1i; +PS0i = floatBitsToInt(cos((intBitsToFloat(R124i.y))/0.1591549367)); +// 25 +R5i.x = PS0i; +R4i.y = floatBitsToInt(-(intBitsToFloat(R127i.w))); +R5i.y = PS0i; +PS1i = R5i.y; +// 26 +R11i.z = floatBitsToInt(sqrt(intBitsToFloat(R0i.x))); +PS0i = R11i.z; +// 27 +predResult = (intBitsToFloat(0xc0200000) > intBitsToFloat(R6i.w)); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = ivec3(R5i.z,R0i.w,R6i.z); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +R127i.w = 0; +R6i.x = uf_remappedVS[1].z; +PS0i = R6i.x; +// 1 +R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = R126i.x; +PV1i.y = R126i.x; +PV1i.z = R126i.x; +PV1i.w = R126i.x; +// 2 +backupReg0i = R127i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R127i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R127i.w),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R127i.w),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.y = uf_remappedVS[4].z; +PS1i = R6i.y; +// 4 +R6i.z = uf_remappedVS[5].z; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 5 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(PS0i)); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i)); +PV1i.y = R127i.y; +// 6 +PV0i.x = floatBitsToInt(intBitsToFloat(R1i.x) * -(intBitsToFloat(PV1i.x))); +PV0i.y = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV1i.y)); +PV0i.z = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PV1i.y)); +PV0i.w = floatBitsToInt(intBitsToFloat(R4i.x) * -(intBitsToFloat(PV1i.x))); +// 7 +backupReg0i = R127i.y; +R123i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.z))); +R123i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R13i.y) + intBitsToFloat(PV0i.w))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(R13i.y) + intBitsToFloat(PV0i.y))); +PV1i.w = R123i.w; +// 8 +R0i.x = PV1i.z; +PV0i.x = R0i.x; +R0i.y = PV1i.w; +PV0i.y = R0i.y; +R4i.x = PV1i.x; +PS0i = R4i.x; +// 9 +R5i.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R14i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z),0.0))); +PV1i.x = R5i.x; +PV1i.y = R5i.x; +PV1i.z = R5i.x; +PV1i.w = R5i.x; +R4i.y = R127i.y; +PS1i = R4i.y; +// 10 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(R14i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R5i.y = tempi.x; +// 11 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R14i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[5].x),intBitsToFloat(uf_remappedVS[5].y),intBitsToFloat(uf_remappedVS[5].z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R5i.z = tempi.x; +// 12 +R7i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z),0.0))); +PV0i.x = R7i.x; +PV0i.y = R7i.x; +PV0i.z = R7i.x; +PV0i.w = R7i.x; +// 13 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R7i.y = tempi.x; +// 14 +backupReg0i = R7i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(backupReg0i),-0.0),vec4(intBitsToFloat(uf_remappedVS[5].x),intBitsToFloat(uf_remappedVS[5].y),intBitsToFloat(uf_remappedVS[5].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R7i.z = tempi.x; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +predResult = (0.5 > intBitsToFloat(R6i.w)); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R7i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R4i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(R4i.x),intBitsToFloat(R13i.y),intBitsToFloat(R14i.z),0.0))); +PV0i.x = R7i.x; +PV0i.y = R7i.x; +PV0i.z = R7i.x; +PV0i.w = R7i.x; +R0i.x = uf_remappedVS[1].x; +PS0i = R0i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R5i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(R4i.x),intBitsToFloat(R13i.y),intBitsToFloat(R14i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R7i.y = tempi.x; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R7i.z) * intBitsToFloat(R12i.z)); +R0i.y = uf_remappedVS[1].y; +R0i.z = uf_remappedVS[1].z; +// 3 +backupReg0i = R4i.y; +R4i.xyz = ivec3(uf_remappedVS[4].x,uf_remappedVS[4].y,uf_remappedVS[4].z); +R122i.x = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.x))); +PS1i = R122i.x; +// 4 +backupReg0i = R12i.z; +R12i.xyz = ivec3(uf_remappedVS[5].x,uf_remappedVS[5].y,uf_remappedVS[5].z); +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.z) * intBitsToFloat(backupReg0i)); +R13i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(PS1i))); +PS0i = R13i.x; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(PV0i.w),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R5i.y),1.0,0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R10i.y = tempi.x; +R1i.z = 0; +PS1i = R1i.z; +// 6 +predResult = (intBitsToFloat(0xbfc00000) > intBitsToFloat(R6i.w)); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R127i.x = uf_remappedVS[1].w; +PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].z) * 1.0); +R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].z) * 1.0); +R126i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[4].w))); +// 1 +PV1i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w) * intBitsToFloat(uf_remappedVS[1].y)); +R0i.z = floatBitsToInt((intBitsToFloat(uf_remappedVS[1].x) * 0.0 + intBitsToFloat(PV0i.y))); +PS1i = R0i.z; +// 2 +R0i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[1].x) * intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.z))); +R127i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].w) * intBitsToFloat(uf_remappedVS[1].y)); +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w) * intBitsToFloat(uf_remappedVS[4].y)); +R4i.z = floatBitsToInt((intBitsToFloat(uf_remappedVS[4].x) * 0.0 + intBitsToFloat(R127i.z))); +// 4 +R4i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[4].x) * intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.x))); +R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].w) * intBitsToFloat(uf_remappedVS[4].y)); +// 5 +R126i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w) * intBitsToFloat(uf_remappedVS[5].y)); +// 6 +R126i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].w) * intBitsToFloat(uf_remappedVS[5].y)); +// 7 +R0i.y = floatBitsToInt((intBitsToFloat(uf_remappedVS[1].x) * intBitsToFloat(R126i.w) + intBitsToFloat(R127i.y))); +PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[5].z) * 1.0); +// 8 +R12i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[5].x) * intBitsToFloat(R127i.x) + intBitsToFloat(R126i.y))); +R4i.y = floatBitsToInt((intBitsToFloat(uf_remappedVS[4].x) * intBitsToFloat(R126i.w) + intBitsToFloat(R127i.w))); +R12i.z = floatBitsToInt((intBitsToFloat(uf_remappedVS[5].x) * 0.0 + intBitsToFloat(PV1i.w))); +R12i.y = floatBitsToInt((intBitsToFloat(uf_remappedVS[5].x) * intBitsToFloat(R126i.w) + intBitsToFloat(R126i.x))); +PS0i = R12i.y; +} +activeMaskStack[3] = activeMaskStack[3] == false; +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +activeMaskStack[4] = activeMaskStack[3]; +activeMaskStackC[5] = activeMaskStackC[4]; +// 0 +predResult = (0.0 > intBitsToFloat(R6i.w)); +activeMaskStack[4] = predResult; +activeMaskStackC[5] = predResult == true && activeMaskStackC[4] == true; +} +else { +activeMaskStack[4] = false; +activeMaskStackC[5] = false; +} +if( activeMaskStackC[5] == true ) { +// 0 +R0i.y = 0; +R0i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[5].x))); +R4i.y = 0x3f800000; +PS0i = R4i.y; +// 1 +R12i.y = 0; +R4i.z = 0; +R12i.z = uf_remappedVS[1].x; +PS1i = R12i.z; +// 2 +R10i.z = 0; +// 3 +R13i.z = R11i.z; +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg1i = R0i.z; +backupReg1i = R0i.z; +R5i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R14i.z),-0.0),vec4(intBitsToFloat(R0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),0.0))); +PV0i.x = R5i.x; +PV0i.y = R5i.x; +PV0i.z = R5i.x; +PV0i.w = R5i.x; +R6i.x = backupReg1i; +PS0i = R6i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R14i.z),-0.0),vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R5i.y = tempi.x; +R6i.y = R4i.z; +PS1i = R6i.y; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R14i.z),-0.0),vec4(intBitsToFloat(R12i.x),intBitsToFloat(R12i.y),intBitsToFloat(R12i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R5i.z = tempi.x; +R6i.z = R12i.z; +PS0i = R6i.z; +// 3 +backupReg0i = R0i.y; +backupReg1i = R0i.z; +R7i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R10i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),0.0))); +PV1i.x = R7i.x; +PV1i.y = R7i.x; +PV1i.z = R7i.x; +PV1i.w = R7i.x; +PS1i = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(R4i.z)); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R10i.y),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R7i.y = tempi.x; +PS0i = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(R12i.z)); +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R10i.y),intBitsToFloat(PS0i),-0.0),vec4(intBitsToFloat(R12i.x),intBitsToFloat(R12i.y),1.0,0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R7i.z = tempi.x; +} +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +predResult = (1.5 > intBitsToFloat(R6i.w)); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R13i.x = R14i.z; +R13i.z = R4i.x; +R7i.x = R7i.z; +PS0i = R7i.x; +// 1 +R7i.y = R1i.y; +R7i.z = R1i.x; +} +activeMaskStack[3] = activeMaskStack[3] == false; +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +// 0 +R127i.x = ((intBitsToFloat(0x40600000) > intBitsToFloat(R6i.w))?int(0xFFFFFFFF):int(0x0)); +PV0i.x = R127i.x; +R127i.y = ((intBitsToFloat(0x40200000) > intBitsToFloat(R6i.w))?int(0xFFFFFFFF):int(0x0)); +// 1 +R123i.x = ((PV0i.x == 0)?(R13i.y):(R4i.x)); +PV1i.x = R123i.x; +R123i.y = ((PV0i.x == 0)?(R14i.z):(R14i.z)); +PV1i.y = R123i.y; +R123i.z = ((PV0i.x == 0)?(R1i.y):(R1i.x)); +PV1i.z = R123i.z; +R123i.w = ((PV0i.x == 0)?(R4i.x):(R13i.y)); +PV1i.w = R123i.w; +R127i.z = ((PV0i.x == 0)?(R1i.x):(R1i.y)); +PS1i = R127i.z; +// 2 +backupReg0i = R13i.y; +R13i.x = ((R127i.y == 0)?(PV1i.x):(R4i.x)); +R13i.y = ((R127i.y == 0)?(PV1i.w):(R14i.z)); +R13i.z = ((R127i.y == 0)?(PV1i.y):(backupReg0i)); +R123i.w = ((R127i.x == 0)?(R7i.z):(R7i.z)); +PV0i.w = R123i.w; +R7i.x = ((R127i.y == 0)?(PV1i.z):(R1i.x)); +PS0i = R7i.x; +// 3 +backupReg0i = R7i.y; +R12i.x = ((R127i.y == 0)?(0):(R14i.x)); +R7i.y = ((R127i.y == 0)?(R127i.z):(R7i.z)); +R7i.z = ((R127i.y == 0)?(PV0i.w):(R1i.y)); +R12i.y = ((R127i.y == 0)?(0):(backupReg0i)); +PS1i = R12i.y; +// 4 +backupReg0i = R12i.z; +R12i.z = ((R127i.y == 0)?(0x3f800000):(backupReg0i)); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R127i.x = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(R6i.x)); +PV0i.y = floatBitsToInt(intBitsToFloat(R6i.z) * 1.0); +PV0i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R6i.x)); +PV0i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R5i.y)); +R127i.z = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(R5i.y)); +PS0i = R127i.z; +// 1 +R125i.x = floatBitsToInt((intBitsToFloat(R2i.w) * 0.0 + intBitsToFloat(PV0i.y))); +PV1i.x = R125i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R5i.z) * 1.0); +R125i.z = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.z))); +PV1i.z = R125i.z; +R126i.w = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.w))); +PV1i.w = R126i.w; +R124i.w = floatBitsToInt(intBitsToFloat(R1i.w) * intBitsToFloat(R6i.x)); +PS1i = R124i.w; +// 2 +R124i.x = floatBitsToInt((intBitsToFloat(R1i.w) * 0.0 + intBitsToFloat(R0i.w))); +R126i.y = floatBitsToInt(intBitsToFloat(R1i.w) * intBitsToFloat(R5i.y)); +R126i.z = floatBitsToInt(intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.w)); +R127i.w = floatBitsToInt(intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.z)); +R126i.x = floatBitsToInt(intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.x)); +PS0i = R126i.x; +// 3 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R5i.x) + intBitsToFloat(backupReg0i))); +R125i.y = floatBitsToInt((intBitsToFloat(R4i.w) * 0.0 + intBitsToFloat(R127i.y))); +R124i.z = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R4i.y) + intBitsToFloat(R127i.z))); +R125i.w = floatBitsToInt(intBitsToFloat(R5i.w) * intBitsToFloat(R125i.z)); +R127i.z = floatBitsToInt(intBitsToFloat(R5i.w) * intBitsToFloat(R126i.w)); +PS1i = R127i.z; +// 4 +backupReg0i = R126i.x; +backupReg1i = R126i.z; +R126i.x = floatBitsToInt((intBitsToFloat(R1i.z) * intBitsToFloat(R124i.x) + intBitsToFloat(backupReg0i))); +PV0i.y = floatBitsToInt(intBitsToFloat(R5i.w) * intBitsToFloat(R125i.x)); +R126i.z = floatBitsToInt((intBitsToFloat(R1i.z) * intBitsToFloat(R124i.w) + intBitsToFloat(R127i.w))); +R127i.w = floatBitsToInt((intBitsToFloat(R1i.z) * intBitsToFloat(R126i.y) + intBitsToFloat(backupReg1i))); +R10i.z = 0; +PS0i = R10i.z; +// 5 +backupReg0i = R125i.x; +backupReg1i = R127i.z; +R125i.x = floatBitsToInt(intBitsToFloat(R11i.w) * intBitsToFloat(R126i.w)); +R127i.y = floatBitsToInt(intBitsToFloat(R11i.w) * intBitsToFloat(R125i.z)); +R127i.z = floatBitsToInt(intBitsToFloat(R11i.w) * intBitsToFloat(backupReg0i)); +R126i.w = floatBitsToInt((intBitsToFloat(R0i.z) * intBitsToFloat(R126i.y) + intBitsToFloat(backupReg1i))); +R125i.z = floatBitsToInt((intBitsToFloat(R0i.z) * intBitsToFloat(R124i.x) + intBitsToFloat(PV0i.y))); +PS1i = R125i.z; +// 6 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt((intBitsToFloat(R0i.z) * intBitsToFloat(R124i.w) + intBitsToFloat(R125i.w))); +R124i.y = floatBitsToInt((intBitsToFloat(R13i.w) * intBitsToFloat(R127i.x) + intBitsToFloat(R126i.z))); +R126i.z = floatBitsToInt((intBitsToFloat(R13i.w) * intBitsToFloat(R125i.y) + intBitsToFloat(backupReg0i))); +// 7 +backupReg0i = R125i.x; +backupReg1i = R127i.z; +R125i.x = floatBitsToInt((intBitsToFloat(R10i.w) * intBitsToFloat(R126i.y) + intBitsToFloat(backupReg0i))); +R126i.y = floatBitsToInt((intBitsToFloat(R13i.w) * intBitsToFloat(R124i.z) + intBitsToFloat(R127i.w))); +PV1i.y = R126i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R10i.w) * intBitsToFloat(R124i.x) + intBitsToFloat(backupReg1i))); +// 8 +backupReg0i = R125i.z; +backupReg1i = R127i.y; +R124i.x = floatBitsToInt((intBitsToFloat(R12i.w) * intBitsToFloat(R127i.x) + intBitsToFloat(R126i.x))); +R127i.y = floatBitsToInt(intBitsToFloat(R7i.y) * intBitsToFloat(PV1i.y)); +R125i.z = floatBitsToInt((intBitsToFloat(R12i.w) * intBitsToFloat(R125i.y) + intBitsToFloat(backupReg0i))); +R123i.w = floatBitsToInt((intBitsToFloat(R10i.w) * intBitsToFloat(R124i.w) + intBitsToFloat(backupReg1i))); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(intBitsToFloat(R12i.z) * intBitsToFloat(R126i.z)); +// 9 +backupReg0i = R124i.z; +backupReg1i = R125i.y; +R0i.x = floatBitsToInt((intBitsToFloat(R7i.w) * intBitsToFloat(R127i.x) + intBitsToFloat(PV0i.w))); +R125i.y = floatBitsToInt((intBitsToFloat(R12i.w) * intBitsToFloat(R124i.z) + intBitsToFloat(R126i.w))); +R124i.z = floatBitsToInt((intBitsToFloat(R7i.w) * intBitsToFloat(backupReg0i) + intBitsToFloat(R125i.x))); +R0i.w = floatBitsToInt((intBitsToFloat(R7i.w) * intBitsToFloat(backupReg1i) + intBitsToFloat(R127i.z))); +R122i.x = floatBitsToInt((intBitsToFloat(R12i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 10 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R13i.y),intBitsToFloat(R13i.z),-0.0),vec4(intBitsToFloat(R124i.y),intBitsToFloat(R126i.y),intBitsToFloat(R126i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = tempi.x; +R127i.w = floatBitsToInt((intBitsToFloat(R12i.x) * intBitsToFloat(R124i.y) + intBitsToFloat(PS1i))); +PS0i = R127i.w; +// 11 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R13i.y),intBitsToFloat(R13i.z),-0.0),vec4(intBitsToFloat(R124i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.w = tempi.x; +R126i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedVS[6].x)); +PS1i = R126i.w; +// 12 +backupReg0i = R127i.z; +R127i.x = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(R127i.y))); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedVS[6].z)); +R127i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedVS[6].y)); +R125i.w = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedVS[6].x)); +R126i.y = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedVS[6].y)); +PS0i = R126i.y; +// 13 +R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R13i.y),intBitsToFloat(R13i.z),-0.0),vec4(intBitsToFloat(R0i.x),intBitsToFloat(R124i.z),intBitsToFloat(R0i.w),0.0))); +PV1i.x = R126i.x; +PV1i.y = R126i.x; +PV1i.z = R126i.x; +PV1i.w = R126i.x; +R125i.x = floatBitsToInt((intBitsToFloat(R124i.w) * intBitsToFloat(uf_remappedVS[7].x) + intBitsToFloat(R126i.w))); +PS1i = R125i.x; +// 14 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(R124i.y) + intBitsToFloat(backupReg0i))); +PV0i.y = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(R124i.x)); +R123i.z = floatBitsToInt((intBitsToFloat(R124i.w) * intBitsToFloat(uf_remappedVS[7].z) + intBitsToFloat(R127i.y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R124i.w) * intBitsToFloat(uf_remappedVS[7].y) + intBitsToFloat(R127i.z))); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(intBitsToFloat(R12i.z) * intBitsToFloat(R125i.z)); +// 15 +R5i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedVS[8].x) + intBitsToFloat(R125i.x))); +R5i.y = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedVS[8].y) + intBitsToFloat(PV0i.w))); +R5i.z = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedVS[8].z) + intBitsToFloat(PV0i.z))); +R123i.w = floatBitsToInt((intBitsToFloat(R12i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PS0i))); +PV1i.w = R123i.w; +R122i.x = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PV0i.y))); +PS1i = R122i.x; +// 16 +backupReg0i = R124i.x; +R124i.x = floatBitsToInt((intBitsToFloat(R12i.x) * intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.w))); +PV0i.x = R124i.x; +R125i.y = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(PS1i))); +PV0i.y = R125i.y; +R125i.z = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedVS[6].z)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedVS[6].x)); +PS0i = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedVS[6].y)); +// 17 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedVS[7].x) + intBitsToFloat(R125i.w))); +R124i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedVS[7].x) + intBitsToFloat(PV0i.w))); +R127i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedVS[6].z)); +R125i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedVS[7].y) + intBitsToFloat(R126i.y))); +R126i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedVS[7].y) + intBitsToFloat(PS0i))); +PS1i = R126i.x; +// 18 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(R12i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R124i.z),intBitsToFloat(R0i.w),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = tempi.x; +R127i.y = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(uf_remappedVS[7].z) + intBitsToFloat(R125i.z))); +PS0i = R127i.y; +// 19 +backupReg0i = R0i.x; +backupReg1i = R127i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R124i.z),intBitsToFloat(R0i.w),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +R127i.w = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedVS[7].z) + intBitsToFloat(backupReg1i))); +PS1i = R127i.w; +// 20 +R6i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedVS[8].x) + intBitsToFloat(R127i.x))); +R6i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedVS[8].y) + intBitsToFloat(R125i.w))); +R6i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedVS[8].z) + intBitsToFloat(R127i.y))); +R7i.x = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[8].x) + intBitsToFloat(R124i.y))); +PS0i = R7i.x; +// 21 +R7i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedVS[8].y) + intBitsToFloat(R126i.x))); +R7i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedVS[8].z) + intBitsToFloat(R127i.w))); +// 22 +R13i.z = R11i.z; +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[9].w) * 1.0); +PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[9].z) * 1.0); +PV0i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[9].y) * 1.0); +PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[9].x) * 1.0); +R1i.w = 0; +PS0i = R1i.w; +// 1 +R123i.x = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[6].w) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[6].z) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[6].y) + intBitsToFloat(PV0i.z))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[6].x) + intBitsToFloat(PV0i.w))); +PV1i.w = R123i.w; +R4i.z = R3i.w; +R4i.z = floatBitsToInt(intBitsToFloat(R4i.z) * 2.0); +PS1i = R4i.z; +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[7].w) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[7].z) + intBitsToFloat(PV1i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[7].y) + intBitsToFloat(PV1i.z))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[7].x) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +R4i.x = ((0.0 >= intBitsToFloat(PS1i))?int(0xFFFFFFFF):int(0x0)); +PS0i = R4i.x; +// 3 +R125i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[8].x) + intBitsToFloat(PV0i.w))); +PV1i.x = R125i.x; +R125i.y = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[8].y) + intBitsToFloat(PV0i.z))); +PV1i.y = R125i.y; +R124i.z = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[8].z) + intBitsToFloat(PV0i.y))); +PV1i.z = R124i.z; +R0i.w = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[8].w) + intBitsToFloat(PV0i.x))); +PV1i.w = R0i.w; +R127i.y = floatBitsToInt((intBitsToFloat(R11i.x) * intBitsToFloat(0x3e22f983) + 0.5)); +PS1i = R127i.y; +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.w)),vec4(intBitsToFloat(uf_remappedVS[10].x),intBitsToFloat(uf_remappedVS[10].y),intBitsToFloat(uf_remappedVS[10].z),intBitsToFloat(uf_remappedVS[10].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = floatBitsToInt((intBitsToFloat(R11i.y) * intBitsToFloat(0x3e22f983) + 0.5)); +PS0i = R127i.w; +// 5 +PV1i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[11].y) + -(intBitsToFloat(0x3dcccccd))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R13i.z)) + intBitsToFloat(uf_remappedVS[11].x)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R10i.z)) + -(intBitsToFloat(PV0i.x))); +PV1i.w = floatBitsToInt(intBitsToFloat(R13i.z) + intBitsToFloat(uf_remappedVS[11].w)); +PS1i = floatBitsToInt(intBitsToFloat(uf_remappedVS[11].w) + -(intBitsToFloat(0x3dcccccd))); +// 6 +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.y)); +R126i.y = ((intBitsToFloat(PV1i.x) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + -(intBitsToFloat(PV1i.w))); +R126i.w = ((intBitsToFloat(PS1i) >= 0.0)?(floatBitsToInt(1.0)):(0)); +R125i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[12].w)) + 1.0); +PS0i = R125i.z; +// 7 +R0i.x = ((-(1.0) > intBitsToFloat(uf_remappedVS[0].y))?int(0xFFFFFFFF):int(0x0)); +R123i.y = ((intBitsToFloat(PV0i.z) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(fract(intBitsToFloat(R127i.y))); +R123i.w = ((intBitsToFloat(PV0i.x) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(fract(intBitsToFloat(R127i.w))); +// 8 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(R126i.y)); +R123i.y = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(R126i.w)); +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +PV0i.w = R123i.w; +R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[13].x) + -(1.0)); +PS0i = R127i.z; +// 9 +R126i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3e22f983)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +R126i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e22f983)); +PV1i.z = R126i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[13].y) + -(1.0)); +R127i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[13].z) + -(1.0)); +PS1i = R127i.x; +// 10 +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + -(0.0)); +R127i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[14].x) + -(intBitsToFloat(uf_remappedVS[14].y))); +R0i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(uf_remappedVS[13].w) + 1.0)); +R2i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedVS[13].w) + 1.0)); +R126i.y = floatBitsToInt(sin((intBitsToFloat(PV1i.z))/0.1591549367)); +PS0i = R126i.y; +// 11 +R124i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PS0i)); +R2i.y = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedVS[13].w) + 1.0)); +R1i.z = ((intBitsToFloat(uf_remappedVS[14].x) == intBitsToFloat(uf_remappedVS[14].y))?int(0xFFFFFFFF):int(0x0)); +R123i.w = ((intBitsToFloat(PV0i.x) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV1i.w = R123i.w; +R127i.x = floatBitsToInt(cos((intBitsToFloat(R126i.z))/0.1591549367)); +PS1i = R127i.x; +// 12 +R11i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(PV1i.w)); +PV0i.x = R11i.x; +R124i.y = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(PV1i.w)); +PV0i.y = R124i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.w)); +PV0i.z = R127i.z; +R126i.w = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PS1i)); +R127i.w = floatBitsToInt(sin((intBitsToFloat(R126i.x))/0.1591549367)); +PS0i = R127i.w; +// 13 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(R125i.z)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R125i.z)); +R126i.z = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PS0i)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(R125i.z)); +R125i.z = floatBitsToInt(cos((intBitsToFloat(R126i.x))/0.1591549367)); +PS1i = R125i.z; +// 14 +R2i.x = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(PV1i.y)); +PV0i.x = R2i.x; +R11i.y = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(PV1i.x)); +PV0i.y = R11i.y; +R2i.z = floatBitsToInt(intBitsToFloat(R124i.z) + intBitsToFloat(PV1i.w)); +PV0i.z = R2i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PS1i)); +R125i.x = floatBitsToInt((-(intBitsToFloat(R126i.y)) * intBitsToFloat(R1i.y) + intBitsToFloat(R126i.w))); +PS0i = R125i.x; +// 15 +backupReg0i = R0i.w; +R12i.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),intBitsToFloat(uf_remappedVS[2].w)))); +PV1i.x = R12i.x; +PV1i.y = R12i.x; +PV1i.z = R12i.x; +PV1i.w = R12i.x; +R126i.x = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.w))); +PS1i = R126i.x; +// 16 +backupReg0i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R11i.y),intBitsToFloat(R2i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),intBitsToFloat(uf_remappedVS[3].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R4i.y = tempi.x; +R4i.w = floatBitsToInt(1.0 / intBitsToFloat(R127i.y)); +PS0i = R4i.w; +// 17 +backupReg0i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R11i.y),intBitsToFloat(R2i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_remappedVS[10].x),intBitsToFloat(uf_remappedVS[10].y),intBitsToFloat(uf_remappedVS[10].z),intBitsToFloat(uf_remappedVS[10].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R5i.z = tempi.x; +R122i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R1i.y) + intBitsToFloat(R124i.x))); +PS1i = R122i.x; +// 18 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg2i = R126i.z; +backupReg1i = R1i.y; +R1i.x = floatBitsToInt((intBitsToFloat(R8i.w) * intBitsToFloat(PS1i) + intBitsToFloat(R8i.y))); +R1i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + 0.5); +R126i.z = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(backupReg1i) + intBitsToFloat(backupReg2i))); +R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) * intBitsToFloat(0x42800000)); +R5i.x = floatBitsToInt(-(intBitsToFloat(backupReg1i)) + 0.5); +PS0i = R5i.x; +// 19 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),-0.0),vec4(intBitsToFloat(R11i.x),intBitsToFloat(R124i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.w = floatBitsToInt((intBitsToFloat(R8i.z) * intBitsToFloat(R125i.x) + intBitsToFloat(R8i.x))); +PS1i = R126i.w; +// 20 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),-0.0),vec4(intBitsToFloat(R11i.x),intBitsToFloat(R124i.y),intBitsToFloat(R127i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3a4ccccd)); +PS0i = R125i.w; +// 21 +backupReg0i = R9i.x; +R9i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3ab60b61)); +R8i.y = floatBitsToInt((intBitsToFloat(R9i.z) * intBitsToFloat(R126i.x) + intBitsToFloat(backupReg0i))); +R9i.z = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedVS[12].w)); +PV1i.z = R9i.z; +R8i.w = floatBitsToInt((intBitsToFloat(R9i.w) * intBitsToFloat(R126i.z) + intBitsToFloat(R9i.y))); +R8i.x = floatBitsToInt(intBitsToFloat(R126i.w) + 0.5); +PS1i = R8i.x; +// 22 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R11i.y),intBitsToFloat(R2i.z),intBitsToFloat(R0i.w)),vec4(intBitsToFloat(uf_remappedVS[15].x),intBitsToFloat(uf_remappedVS[15].y),intBitsToFloat(uf_remappedVS[15].z),intBitsToFloat(uf_remappedVS[15].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R9i.w = tempi.x; +R9i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(R125i.w)); +PS0i = R9i.y; +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +backupReg0i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R11i.y),intBitsToFloat(R2i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_remappedVS[16].x),intBitsToFloat(uf_remappedVS[16].y),intBitsToFloat(uf_remappedVS[16].z),intBitsToFloat(uf_remappedVS[16].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.z = tempi.x; +R126i.x = floatBitsToInt(intBitsToFloat(R9i.z) * intBitsToFloat(R9i.x)); +PS0i = R126i.x; +// 1 +backupReg0i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R11i.y),intBitsToFloat(R2i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_remappedVS[17].x),intBitsToFloat(uf_remappedVS[17].y),intBitsToFloat(uf_remappedVS[17].z),intBitsToFloat(uf_remappedVS[17].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(intBitsToFloat(R9i.w) + intBitsToFloat(R9i.y)); +PS1i = R127i.w; +// 2 +backupReg0i = R126i.x; +R126i.x = ((R0i.x == 0)?(PS1i):(PS1i)); +R0i.y = floatBitsToInt(intBitsToFloat(R1i.x) + 0.5); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[0].z)); +R126i.w = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(backupReg0i)); +R9i.x = floatBitsToInt(intBitsToFloat(R8i.y) + 0.5); +PS0i = R9i.x; +// 3 +backupReg0i = R0i.w; +R124i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R11i.y),intBitsToFloat(R2i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_remappedVS[18].x),intBitsToFloat(uf_remappedVS[18].y),intBitsToFloat(uf_remappedVS[18].z),intBitsToFloat(uf_remappedVS[18].w)))); +PV1i.x = R124i.x; +PV1i.y = R124i.x; +PV1i.z = R124i.x; +PV1i.w = R124i.x; +R125i.x = ((R0i.x == 0)?(PV0i.z):(R1i.w)); +PS1i = R125i.x; +// 4 +backupReg0i = R0i.x; +backupReg0i = R0i.x; +R0i.x = ((R4i.x == 0)?(R126i.x):(0x3f800000)); +R123i.y = ((backupReg0i == 0)?(R126i.w):(R126i.w)); +PV0i.y = R123i.y; +R127i.z = ((intBitsToFloat(uf_remappedVS[14].z) == 0.0)?int(0xFFFFFFFF):int(0x0)); +R123i.w = ((backupReg0i == 0)?(PV1i.x):(PV1i.x)); +PV0i.w = R123i.w; +R9i.y = floatBitsToInt(intBitsToFloat(R8i.w) + 0.5); +PS0i = R9i.y; +// 5 +R127i.x = floatBitsToInt(-(intBitsToFloat(R5i.z))); +R5i.y = ((R4i.x == 0)?(PV0i.y):(0x3f800000)); +R10i.z = ((R4i.x == 0)?(R125i.x):(0x3f800000)); +R0i.w = ((R4i.x == 0)?(PV0i.w):(0x3f800000)); +R1i.x = 0; +PS1i = R1i.x; +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R8i.y = floatBitsToInt(intBitsToFloat(R11i.y) + -(intBitsToFloat(uf_remappedVS[14].w))); +PS0i = R8i.y; +// 7 +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),0.0))); +PV1i.x = R125i.x; +PV1i.y = R125i.x; +PV1i.z = R125i.x; +PV1i.w = R125i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +R125i.w = floatBitsToInt(tempResultf); +PS1i = R125i.w; +// 8 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.y = tempi.x; +R126i.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PS1i)); +PS0i = R126i.x; +// 9 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[10].x),intBitsToFloat(uf_remappedVS[10].y),intBitsToFloat(uf_remappedVS[10].z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.z = tempi.x; +R127i.y = floatBitsToInt(intBitsToFloat(R7i.y) * intBitsToFloat(R125i.w)); +PS1i = R127i.y; +// 10 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R124i.y),intBitsToFloat(PV1i.x),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R124i.y),intBitsToFloat(PV1i.x),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(intBitsToFloat(R7i.z) * intBitsToFloat(R125i.w)); +// 11 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(PS0i),-0.0),vec4(-(intBitsToFloat(uf_remappedVS[19].x)),-(intBitsToFloat(uf_remappedVS[19].y)),-(intBitsToFloat(uf_remappedVS[19].z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) / 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 12 +PV0i.x = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(PS1i)); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + 0.5); +R2i.z = 0; +PV0i.z = R2i.z; +R1i.w = 0; +PV0i.w = R1i.w; +R6i.x = ((R127i.z == 0)?(R1i.x):(R127i.w)); +PS0i = R6i.x; +// 13 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(max(intBitsToFloat(PV0i.y), 0.0)); +PV1i.x = R127i.x; +R6i.y = ((R127i.z == 0)?(R8i.y):(R126i.w)); +R6i.z = ((R127i.z == 0)?(PV0i.z):(backupReg0i)); +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x)))); +R6i.w = ((R127i.z == 0)?(PV0i.w):(R124i.x)); +PS1i = R6i.w; +// 14 +backupReg0i = R0i.y; +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[20].x) + intBitsToFloat(R2i.w))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + -(intBitsToFloat(uf_remappedVS[14].y))); +R8i.z = R1i.y; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[20].y) + intBitsToFloat(R0i.z))); +PV0i.w = R123i.w; +R8i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + 1.0); +PS0i = R8i.y; +// 15 +backupReg0i = R9i.y; +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + -(1.0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(R4i.w)); +R123i.z = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedVS[20].z) + intBitsToFloat(R2i.y))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + -(1.0)); +R9i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + 1.0); +PS1i = R9i.y; +// 16 +R123i.x = ((R1i.z == 0)?(PV1i.y):(0x3f800000)); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(uf_remappedVS[20].w) + 1.0)); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[20].w) + 1.0)); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.z) + -(1.0)); +R8i.w = R5i.x; +PS0i = R8i.w; +// 17 +R2i.x = floatBitsToInt(intBitsToFloat(R3i.x) * intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R3i.y) * intBitsToFloat(PV0i.y)); +R0i.z = PV0i.x; +R0i.z = clampFI32(R0i.z); +R123i.w = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(uf_remappedVS[20].w) + 1.0)); +PV1i.w = R123i.w; +R9i.z = floatBitsToInt(intBitsToFloat(R10i.x) * intBitsToFloat(0x3c800000)); +PS1i = R9i.z; +// 18 +R2i.z = floatBitsToInt(intBitsToFloat(R3i.z) * intBitsToFloat(PV1i.w)); +R9i.w = 0x3f800000; +// 19 +predResult = (intBitsToFloat(uf_remappedVS[11].y) > 0.0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.z = floatBitsToInt(-(intBitsToFloat(R5i.z)) + -(intBitsToFloat(uf_remappedVS[11].x))); +PV0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[11].x)) + intBitsToFloat(uf_remappedVS[11].y)); +// 1 +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS1i)); +PV0i.x = clampFI32(PV0i.x); +// 3 +backupReg0i = R4i.z; +R4i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.x)); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +predResult = (intBitsToFloat(uf_remappedVS[11].w) > 0.0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.z = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(uf_remappedVS[11].w)); +PV0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[11].z)) + intBitsToFloat(uf_remappedVS[11].w)); +// 1 +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS1i)); +PV0i.x = clampFI32(PV0i.x); +// 3 +backupReg0i = R4i.z; +R4i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.x)); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = ((0.0 >= intBitsToFloat(uf_remappedVS[0].w))?int(0xFFFFFFFF):int(0x0)); +R127i.y = floatBitsToInt(-(intBitsToFloat(R5i.z)) + -(intBitsToFloat(uf_remappedVS[21].x))); +R2i.w = floatBitsToInt(intBitsToFloat(R0i.z) * intBitsToFloat(R4i.z)); +PS0i = floatBitsToInt(intBitsToFloat(R5i.z) * intBitsToFloat(R5i.z)); +// 1 +backupReg0i = R0i.x; +backupReg1i = R0i.w; +R0i.x = ((PV0i.x == 0)?(backupReg0i):(0x3f800000)); +R0i.y = ((PV0i.x == 0)?(R5i.y):(0x3f800000)); +R0i.z = ((PV0i.x == 0)?(R10i.z):(0x3f800000)); +R0i.w = ((PV0i.x == 0)?(backupReg1i):(0x3f800000)); +R122i.x = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(R4i.y) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 2 +R123i.z = floatBitsToInt((intBitsToFloat(R12i.x) * intBitsToFloat(R12i.x) + intBitsToFloat(PS1i))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedVS[21].y)); +// 3 +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.w), 0.0)); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.z)); +PS1i = floatBitsToInt(tempResultf); +// 4 +R127i.x = floatBitsToInt(intBitsToFloat(R12i.x) * intBitsToFloat(PS1i)); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt(intBitsToFloat(R4i.y) * intBitsToFloat(PS1i)); +PV0i.y = R126i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R5i.z) * intBitsToFloat(PS1i)); +PV0i.z = R127i.z; +tempResultf = log2(intBitsToFloat(PV1i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R127i.y = floatBitsToInt(tempResultf); +PS0i = R127i.y; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[22].x),intBitsToFloat(uf_remappedVS[22].y),intBitsToFloat(uf_remappedVS[22].z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 6 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); +PV0i.y = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedVS[21].z)); +PS0i = floatBitsToInt(intBitsToFloat(uf_remappedVS[23].z) * intBitsToFloat(R127i.z)); +// 7 +R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[23].y) * intBitsToFloat(R126i.y) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +// 8 +R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[23].x) * intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.x))); +R123i.x = clampFI32(R123i.x); +PV0i.x = R123i.x; +PV0i.z = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0)); +tempResultf = log2(intBitsToFloat(PV1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 9 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(uf_remappedVS[21].w)); +PV1i.y = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[24].w)); +tempResultf = log2(intBitsToFloat(PV0i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +PV0i.z = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedVS[25].w)); +R1i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[19].w)); +R127i.x = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +PS0i = R127i.x; +// 11 +R127i.z = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[24].y) + intBitsToFloat(uf_remappedVS[26].y))); +R127i.w = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[24].x) + intBitsToFloat(uf_remappedVS[26].x))); +R126i.y = floatBitsToInt(exp2(intBitsToFloat(PV0i.z))); +PS1i = R126i.y; +// 12 +R123i.y = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedVS[24].z) + intBitsToFloat(uf_remappedVS[26].z))); +PV0i.y = R123i.y; +// 13 +R1i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedVS[25].x) + intBitsToFloat(R127i.w))); +R1i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedVS[25].y) + intBitsToFloat(R127i.z))); +R1i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedVS[25].z) + intBitsToFloat(PV0i.y))); +} +float origRatio = 1.777f; +float newRatio = 2.370f; +// *(origRatio / newRatio) +// export +gl_Position = vec4(intBitsToFloat(R0i.x)*(origRatio / newRatio), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +// export +passParameterSem0 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +// export +passParameterSem1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +// export +// skipped export to semanticId 255 +// export +passParameterSem3 = vec4(intBitsToFloat(R8i.x), intBitsToFloat(R8i.y), intBitsToFloat(R8i.z), intBitsToFloat(R8i.w)); +// export +passParameterSem4 = vec4(intBitsToFloat(R9i.x), intBitsToFloat(R9i.y), intBitsToFloat(R9i.z), intBitsToFloat(R9i.w)); +if( activeMaskStackC[1] == true ) { +// 0 +} +} diff --git a/Enhancement/XenobladeX_219_GUI/dfacd3f8f448aeaa_0000000000000000_vs.txt b/Enhancement/XenobladeX_219_GUI/dfacd3f8f448aeaa_0000000000000000_vs.txt new file mode 100644 index 00000000..e9477231 --- /dev/null +++ b/Enhancement/XenobladeX_219_GUI/dfacd3f8f448aeaa_0000000000000000_vs.txt @@ -0,0 +1,1266 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader dfacd3f8f448aeaa // car lights streaks +uniform ivec4 uf_remappedVS[26]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +layout(location = 2) in uvec4 attrDataSem2; +layout(location = 3) in uvec4 attrDataSem3; +layout(location = 4) in uvec4 attrDataSem4; +layout(location = 5) in uvec4 attrDataSem5; +layout(location = 6) in uvec4 attrDataSem6; +layout(location = 7) in uvec4 attrDataSem7; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 1) out vec4 passParameterSem1; +layout(location = 2) out vec4 passParameterSem3; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[5]; +bool activeMaskStackC[6]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStack[3] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStackC[4] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xy = attrDataSem0.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0)); +attrDecoder = attrDataSem1; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder = attrDataSem4; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R5i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder = attrDataSem5; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R6i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.xyz = attrDataSem6.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R7i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); +attrDecoder.xyz = attrDataSem3.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R4i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); +attrDecoder.xy = attrDataSem7.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R8i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0)); +attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem2.xyzw)/255.0); +R3i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R125i.x = floatBitsToInt(max(intBitsToFloat(R4i.x), -(intBitsToFloat(R4i.x)))); +PV0i.x = R125i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(0x3e22f983) + 0.5)); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(max(intBitsToFloat(R4i.y), -(intBitsToFloat(R4i.y)))); +PV0i.z = R127i.z; +R127i.w = R4i.z; +R127i.y = floatBitsToInt((intBitsToFloat(R6i.y) * intBitsToFloat(0x3e22f983) + 0.5)); +PS0i = R127i.y; +// 1 +R127i.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV0i.x)); +R123i.y = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(0x3e22f983) + 0.5)); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].x) + -(0.5)); +PV1i.w = floatBitsToInt(fract(intBitsToFloat(PV0i.y))); +R126i.x = floatBitsToInt(intBitsToFloat(R7i.y) * intBitsToFloat(PV0i.z)); +PS1i = R126i.x; +// 2 +PV0i.x = floatBitsToInt(fract(intBitsToFloat(R127i.y))); +R127i.y = floatBitsToInt(fract(intBitsToFloat(PV1i.y))); +R123i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.z) * intBitsToFloat(R127i.w)); +R124i.w = ((intBitsToFloat(PV1i.z) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PS0i = R124i.w; +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(R126i.x)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R125i.x)) + intBitsToFloat(R127i.x)); +R4i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x3e22f983)); +R126i.z = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +PS1i = R126i.z; +// 4 +backupReg0i = R127i.y; +backupReg1i = R125i.x; +R125i.x = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R124i.w) + intBitsToFloat(R127i.w))); +R127i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R124i.w) + intBitsToFloat(R127i.z))); +R127i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +R127i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R124i.w) + intBitsToFloat(backupReg1i))); +R126i.y = R5i.x; +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) * 2.0); +PS0i = R126i.y; +// 5 +R127i.x = R5i.z; +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0); +R125i.y = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R7i.x)); +R125i.z = floatBitsToInt(intBitsToFloat(R4i.y) * intBitsToFloat(R7i.y)); +R126i.w = R5i.y; +R126i.w = floatBitsToInt(intBitsToFloat(R126i.w) * 2.0); +R125i.w = floatBitsToInt(intBitsToFloat(R4i.z) * intBitsToFloat(R7i.z)); +PS1i = R125i.w; +// 6 +PV0i.x = R7i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) / 2.0); +R0i.y = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(0x3e22f983)); +PV0i.z = 0; +PV0i.w = R7i.y; +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +R126i.z = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(0x3e22f983)); +PS0i = R126i.z; +// 7 +backupReg0i = R126i.w; +R0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.w)); +R6i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R127i.y)); +R7i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(R125i.x)); +R126i.w = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R126i.y)); +R124i.y = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(backupReg0i)); +PS1i = R124i.y; +// 8 +PV0i.x = R5i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); +R127i.y = R5i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); +PV0i.z = R5i.z; +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0); +R127i.w = floatBitsToInt(intBitsToFloat(R5i.z) * intBitsToFloat(R127i.x)); +R126i.y = R5i.w; +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) * 2.0); +PS0i = R126i.y; +// 9 +backupReg0i = R125i.y; +R127i.x = floatBitsToInt(-(intBitsToFloat(R4i.z)) + intBitsToFloat(R125i.w)); +R125i.y = floatBitsToInt(-(intBitsToFloat(R4i.y)) + intBitsToFloat(R125i.z)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R4i.x)) + intBitsToFloat(backupReg0i)); +R0i.w = floatBitsToInt(intBitsToFloat(R5i.z) * intBitsToFloat(PV0i.x)); +R125i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(PV0i.z)); +PS1i = R125i.x; +// 10 +R124i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(R6i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(R0i.x),intBitsToFloat(R6i.y),intBitsToFloat(R7i.z),0.0))); +PV0i.x = R124i.x; +PV0i.y = R124i.x; +PV0i.z = R124i.x; +PV0i.w = R124i.x; +R125i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R124i.w) + intBitsToFloat(R4i.x))); +PS0i = R125i.w; +// 11 +backupReg0i = R127i.x; +backupReg1i = R125i.y; +R127i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R126i.y)); +PV1i.x = R127i.x; +R125i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R124i.w) + intBitsToFloat(R4i.z))); +R125i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(R124i.w) + intBitsToFloat(R4i.y))); +R124i.w = floatBitsToInt(intBitsToFloat(R5i.z) * intBitsToFloat(R126i.y)); +R4i.y = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R127i.w)); +PS1i = R4i.y; +// 12 +R126i.x = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(R126i.y)); +R127i.z = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(R127i.y)); +R9i.w = floatBitsToInt(intBitsToFloat(R0i.w) + -(intBitsToFloat(PV1i.x))); +R0i.z = 0; +PS0i = R0i.z; +// 13 +R4i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R7i.x)); +PV1i.x = R4i.x; +R5i.y = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(R7i.y)); +PV1i.y = R5i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R127i.w)); +R127i.w = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R124i.y)); +R0i.x = 0; +PS1i = R0i.x; +// 14 +R5i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R125i.w)); +R10i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R125i.z)); +R12i.z = floatBitsToInt(intBitsToFloat(R0i.z) + intBitsToFloat(R125i.y)); +R10i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +R9i.y = 0; +PS0i = R9i.y; +// 15 +R6i.x = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(R127i.x)); +R5i.y = 0x3f800000; +R9i.z = 0; +R5i.w = floatBitsToInt(intBitsToFloat(R127i.z) + -(intBitsToFloat(R124i.w))); +R7i.w = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(R126i.x)); +PS1i = R7i.w; +// 16 +R9i.x = 0x3f800000; +R6i.z = floatBitsToInt(-(intBitsToFloat(R4i.y)) + 1.0); +R8i.w = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R124i.w)); +R11i.w = floatBitsToInt(intBitsToFloat(R125i.x) + -(intBitsToFloat(R126i.x))); +PS0i = R11i.w; +// 17 +R0i.z = floatBitsToInt(-(intBitsToFloat(R127i.w)) + 1.0); +R10i.z = 0; +PS1i = R10i.z; +// 18 +R5i.z = 0; +PS0i = floatBitsToInt(sin((intBitsToFloat(R4i.w))/0.1591549367)); +// 19 +R127i.z = PS0i; +R0i.w = floatBitsToInt(-(intBitsToFloat(PS0i)) * 1.0); +PS1i = floatBitsToInt(cos((intBitsToFloat(R4i.w))/0.1591549367)); +// 20 +R127i.w = PS1i; +R1i.w = floatBitsToInt(intBitsToFloat(PS1i) * 1.0); +PS0i = R1i.w; +// 21 +PS1i = floatBitsToInt(sin((intBitsToFloat(R0i.y))/0.1591549367)); +// 22 +backupReg0i = R0i.y; +R0i.y = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS1i)); +R1i.z = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(PS1i)); +R2i.w = floatBitsToInt(-(intBitsToFloat(PS1i)) * 1.0); +PS0i = floatBitsToInt(cos((intBitsToFloat(backupReg0i))/0.1591549367)); +// 23 +R6i.y = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS0i)); +R4i.z = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(PS0i)); +R4i.w = floatBitsToInt(intBitsToFloat(PS0i) * 1.0); +R127i.w = floatBitsToInt(sin((intBitsToFloat(R126i.z))/0.1591549367)); +PS1i = R127i.w; +// 24 +R4i.x = PS1i; +PS0i = floatBitsToInt(cos((intBitsToFloat(R126i.z))/0.1591549367)); +// 25 +R7i.x = PS0i; +R7i.y = floatBitsToInt(-(intBitsToFloat(R127i.w))); +R4i.y = PS0i; +PS1i = R4i.y; +// 26 +R8i.z = floatBitsToInt(sqrt(intBitsToFloat(R124i.x))); +PS0i = R8i.z; +// 27 +predResult = (intBitsToFloat(0xc0200000) > intBitsToFloat(R6i.w)); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = ivec3(R1i.z,R0i.w,R4i.z); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +R127i.w = 0; +R11i.x = uf_remappedVS[1].z; +PS0i = R11i.x; +// 1 +R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = R126i.x; +PV1i.y = R126i.x; +PV1i.z = R126i.x; +PV1i.w = R126i.x; +// 2 +backupReg0i = R127i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R127i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R127i.w),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R127i.w),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R11i.y = uf_remappedVS[4].z; +PS1i = R11i.y; +// 4 +R11i.z = uf_remappedVS[5].z; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 5 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(PS0i)); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i)); +PV1i.y = R127i.y; +// 6 +PV0i.x = floatBitsToInt(intBitsToFloat(R1i.x) * -(intBitsToFloat(PV1i.x))); +PV0i.y = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(PV1i.y)); +PV0i.z = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PV1i.y)); +PV0i.w = floatBitsToInt(intBitsToFloat(R5i.x) * -(intBitsToFloat(PV1i.x))); +// 7 +backupReg0i = R127i.y; +R123i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.z))); +R123i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R10i.y) + intBitsToFloat(PV0i.w))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(R10i.y) + intBitsToFloat(PV0i.y))); +PV1i.w = R123i.w; +// 8 +R0i.x = PV1i.z; +PV0i.x = R0i.x; +R0i.y = PV1i.w; +PV0i.y = R0i.y; +R1i.x = PV1i.x; +PS0i = R1i.x; +// 9 +R4i.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z),0.0))); +PV1i.x = R4i.x; +PV1i.y = R4i.x; +PV1i.z = R4i.x; +PV1i.w = R4i.x; +R1i.y = R127i.y; +PS1i = R1i.y; +// 10 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R4i.y = tempi.x; +// 11 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[5].x),intBitsToFloat(uf_remappedVS[5].y),intBitsToFloat(uf_remappedVS[5].z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.z = tempi.x; +// 12 +R6i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z),0.0))); +PV0i.x = R6i.x; +PV0i.y = R6i.x; +PV0i.z = R6i.x; +PV0i.w = R6i.x; +// 13 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.y = tempi.x; +// 14 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[5].x),intBitsToFloat(uf_remappedVS[5].y),intBitsToFloat(uf_remappedVS[5].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R6i.z = tempi.x; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +predResult = (0.5 > intBitsToFloat(R6i.w)); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R9i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R10i.y),intBitsToFloat(R12i.z),0.0))); +PV0i.x = R9i.x; +PV0i.y = R9i.x; +PV0i.z = R9i.x; +PV0i.w = R9i.x; +R6i.x = uf_remappedVS[1].x; +PS0i = R6i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R10i.y),intBitsToFloat(R12i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R9i.y = tempi.x; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R5i.z) * intBitsToFloat(R9i.z)); +R6i.y = uf_remappedVS[1].y; +R6i.z = uf_remappedVS[1].z; +// 3 +R0i.xyz = ivec3(uf_remappedVS[4].x,uf_remappedVS[4].y,uf_remappedVS[4].z); +R122i.x = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R7i.y) + intBitsToFloat(PV0i.x))); +PS1i = R122i.x; +// 4 +backupReg0i = R5i.z; +backupReg1i = R7i.x; +R5i.xyz = ivec3(uf_remappedVS[5].x,uf_remappedVS[5].y,uf_remappedVS[5].z); +PV0i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R9i.z)); +R7i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(backupReg1i) + intBitsToFloat(PS1i))); +PS0i = R7i.x; +// 5 +backupReg0i = R1i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i),intBitsToFloat(PV0i.w),-0.0),vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),1.0,0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.y = tempi.x; +R1i.z = 0; +PS1i = R1i.z; +// 6 +predResult = (intBitsToFloat(0xbfc00000) > intBitsToFloat(R6i.w)); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R127i.x = uf_remappedVS[1].w; +PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].z) * 1.0); +R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].z) * 1.0); +R126i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[4].w))); +// 1 +PV1i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w) * intBitsToFloat(uf_remappedVS[1].y)); +R6i.z = floatBitsToInt((intBitsToFloat(uf_remappedVS[1].x) * 0.0 + intBitsToFloat(PV0i.y))); +PS1i = R6i.z; +// 2 +R6i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[1].x) * intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.z))); +R127i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].w) * intBitsToFloat(uf_remappedVS[1].y)); +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w) * intBitsToFloat(uf_remappedVS[4].y)); +R0i.z = floatBitsToInt((intBitsToFloat(uf_remappedVS[4].x) * 0.0 + intBitsToFloat(R127i.z))); +// 4 +R0i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[4].x) * intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.x))); +R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].w) * intBitsToFloat(uf_remappedVS[4].y)); +// 5 +R126i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w) * intBitsToFloat(uf_remappedVS[5].y)); +// 6 +R126i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].w) * intBitsToFloat(uf_remappedVS[5].y)); +// 7 +R6i.y = floatBitsToInt((intBitsToFloat(uf_remappedVS[1].x) * intBitsToFloat(R126i.w) + intBitsToFloat(R127i.y))); +PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[5].z) * 1.0); +// 8 +R5i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[5].x) * intBitsToFloat(R127i.x) + intBitsToFloat(R126i.y))); +R0i.y = floatBitsToInt((intBitsToFloat(uf_remappedVS[4].x) * intBitsToFloat(R126i.w) + intBitsToFloat(R127i.w))); +R5i.z = floatBitsToInt((intBitsToFloat(uf_remappedVS[5].x) * 0.0 + intBitsToFloat(PV1i.w))); +R5i.y = floatBitsToInt((intBitsToFloat(uf_remappedVS[5].x) * intBitsToFloat(R126i.w) + intBitsToFloat(R126i.x))); +PS0i = R5i.y; +} +activeMaskStack[3] = activeMaskStack[3] == false; +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +activeMaskStack[4] = activeMaskStack[3]; +activeMaskStackC[5] = activeMaskStackC[4]; +// 0 +predResult = (0.0 > intBitsToFloat(R6i.w)); +activeMaskStack[4] = predResult; +activeMaskStackC[5] = predResult == true && activeMaskStackC[4] == true; +} +else { +activeMaskStack[4] = false; +activeMaskStackC[5] = false; +} +if( activeMaskStackC[5] == true ) { +// 0 +R6i.y = 0; +R6i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[5].x))); +R0i.y = 0x3f800000; +PS0i = R0i.y; +// 1 +R5i.y = 0; +R0i.z = 0; +R5i.z = uf_remappedVS[1].x; +PS1i = R5i.z; +// 2 +R7i.z = 0; +// 3 +R10i.z = R8i.z; +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R4i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),0.0))); +PV0i.x = R4i.x; +PV0i.y = R4i.x; +PV0i.z = R4i.x; +PV0i.w = R4i.x; +R11i.x = R6i.z; +PS0i = R11i.x; +// 1 +backupReg0i = R0i.x; +backupReg1i = R0i.z; +backupReg1i = R0i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(backupReg1i),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.y = tempi.x; +R11i.y = backupReg1i; +PS1i = R11i.y; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R4i.z = tempi.x; +R11i.z = R5i.z; +PS0i = R11i.z; +// 3 +backupReg0i = R6i.x; +backupReg1i = R0i.z; +R6i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),0.0))); +PV1i.x = R6i.x; +PV1i.y = R6i.x; +PV1i.z = R6i.x; +PV1i.w = R6i.x; +PS1i = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(backupReg1i)); +// 4 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R1i.y),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R6i.y = tempi.x; +PS0i = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(R5i.z)); +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R1i.y),intBitsToFloat(PS0i),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),1.0,0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.z = tempi.x; +} +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +predResult = (1.5 > intBitsToFloat(R6i.w)); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R10i.x = R12i.z; +R10i.z = R5i.x; +R5i.x = R5i.z; +PS0i = R5i.x; +// 1 +R5i.y = R1i.y; +R5i.z = R1i.x; +} +activeMaskStack[3] = activeMaskStack[3] == false; +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +// 0 +R127i.x = ((intBitsToFloat(0x40600000) > intBitsToFloat(R6i.w))?int(0xFFFFFFFF):int(0x0)); +PV0i.x = R127i.x; +R127i.y = ((intBitsToFloat(0x40200000) > intBitsToFloat(R6i.w))?int(0xFFFFFFFF):int(0x0)); +// 1 +R123i.x = ((PV0i.x == 0)?(R10i.y):(R5i.x)); +PV1i.x = R123i.x; +R123i.y = ((PV0i.x == 0)?(R12i.z):(R12i.z)); +PV1i.y = R123i.y; +R123i.z = ((PV0i.x == 0)?(R1i.y):(R1i.x)); +PV1i.z = R123i.z; +R123i.w = ((PV0i.x == 0)?(R5i.x):(R10i.y)); +PV1i.w = R123i.w; +R127i.z = ((PV0i.x == 0)?(R1i.x):(R1i.y)); +PS1i = R127i.z; +// 2 +backupReg0i = R10i.y; +R10i.x = ((R127i.y == 0)?(PV1i.x):(R5i.x)); +R10i.y = ((R127i.y == 0)?(PV1i.w):(R12i.z)); +R10i.z = ((R127i.y == 0)?(PV1i.y):(backupReg0i)); +R123i.w = ((R127i.x == 0)?(R5i.z):(R5i.z)); +PV0i.w = R123i.w; +R5i.x = ((R127i.y == 0)?(PV1i.z):(R1i.x)); +PS0i = R5i.x; +// 3 +backupReg0i = R5i.y; +R9i.x = ((R127i.y == 0)?(0):(R0i.x)); +R5i.y = ((R127i.y == 0)?(R127i.z):(R5i.z)); +R5i.z = ((R127i.y == 0)?(PV0i.w):(R1i.y)); +R9i.y = ((R127i.y == 0)?(0):(backupReg0i)); +PS1i = R9i.y; +// 4 +backupReg0i = R9i.z; +R9i.z = ((R127i.y == 0)?(0x3f800000):(backupReg0i)); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(R4i.x)); +R126i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(R4i.x)); +PV0i.z = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(R4i.y)); +PV0i.w = floatBitsToInt(intBitsToFloat(R4i.z) * 1.0); +R126i.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(R4i.y)); +PS0i = R126i.x; +// 1 +R127i.x = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.x))); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R2i.w) * 0.0 + intBitsToFloat(PV0i.w))); +PV1i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(R7i.y) + intBitsToFloat(PV0i.z))); +PV1i.z = R127i.z; +R127i.w = floatBitsToInt(intBitsToFloat(R1i.z) * 1.0); +R125i.z = floatBitsToInt(intBitsToFloat(R1i.w) * intBitsToFloat(R4i.x)); +PS1i = R125i.z; +// 2 +R125i.x = floatBitsToInt(intBitsToFloat(R7i.w) * intBitsToFloat(PV1i.x)); +R124i.y = floatBitsToInt((intBitsToFloat(R1i.w) * 0.0 + intBitsToFloat(R0i.w))); +R126i.z = floatBitsToInt(intBitsToFloat(R7i.w) * intBitsToFloat(PV1i.z)); +R125i.w = floatBitsToInt(intBitsToFloat(R1i.w) * intBitsToFloat(R4i.y)); +R124i.x = floatBitsToInt(intBitsToFloat(R7i.w) * intBitsToFloat(PV1i.y)); +PS0i = R124i.x; +// 3 +backupReg0i = R127i.x; +backupReg0i = R127i.x; +backupReg1i = R127i.z; +backupReg1i = R127i.z; +R127i.x = floatBitsToInt(intBitsToFloat(R9i.w) * intBitsToFloat(backupReg0i)); +R125i.y = floatBitsToInt(intBitsToFloat(R0i.z) * intBitsToFloat(backupReg0i)); +R127i.z = floatBitsToInt(intBitsToFloat(R9i.w) * intBitsToFloat(R127i.y)); +R126i.w = floatBitsToInt(intBitsToFloat(R9i.w) * intBitsToFloat(backupReg1i)); +R124i.w = floatBitsToInt(intBitsToFloat(R0i.z) * intBitsToFloat(backupReg1i)); +PS1i = R124i.w; +// 4 +backupReg0i = R127i.y; +backupReg1i = R126i.x; +backupReg2i = R127i.w; +R126i.x = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R7i.x) + intBitsToFloat(R126i.y))); +R127i.y = floatBitsToInt(intBitsToFloat(R0i.z) * intBitsToFloat(backupReg0i)); +R0i.z = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R7i.y) + intBitsToFloat(backupReg1i))); +R127i.w = floatBitsToInt((intBitsToFloat(R4i.w) * 0.0 + intBitsToFloat(backupReg2i))); +R124i.z = floatBitsToInt((intBitsToFloat(R5i.w) * intBitsToFloat(R125i.z) + intBitsToFloat(R125i.x))); +PS0i = R124i.z; +// 5 +backupReg0i = R127i.x; +backupReg1i = R126i.z; +backupReg2i = R125i.y; +R127i.x = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(backupReg0i))); +R125i.y = floatBitsToInt((intBitsToFloat(R5i.w) * intBitsToFloat(R124i.y) + intBitsToFloat(R124i.x))); +R126i.z = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(R125i.w) + intBitsToFloat(R126i.w))); +R126i.w = floatBitsToInt((intBitsToFloat(R5i.w) * intBitsToFloat(R125i.w) + intBitsToFloat(backupReg1i))); +R124i.x = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(R125i.z) + intBitsToFloat(backupReg2i))); +PS1i = R124i.x; +// 6 +backupReg0i = R127i.y; +backupReg1i = R124i.z; +R125i.x = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(R125i.w) + intBitsToFloat(R124i.w))); +R127i.y = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(R124i.y) + intBitsToFloat(backupReg0i))); +R124i.z = floatBitsToInt((intBitsToFloat(R10i.w) * intBitsToFloat(R126i.x) + intBitsToFloat(backupReg1i))); +R125i.w = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(R124i.y) + intBitsToFloat(R127i.z))); +R7i.z = 0; +PS0i = R7i.z; +// 7 +backupReg0i = R125i.y; +R125i.y = floatBitsToInt((intBitsToFloat(R10i.w) * intBitsToFloat(R0i.z) + intBitsToFloat(R126i.w))); +PV1i.y = R125i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R10i.w) * intBitsToFloat(R127i.w) + intBitsToFloat(backupReg0i))); +PV1i.z = R127i.z; +// 8 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((intBitsToFloat(R8i.w) * intBitsToFloat(R126i.x) + intBitsToFloat(backupReg0i))); +R124i.y = floatBitsToInt((intBitsToFloat(R8i.w) * intBitsToFloat(R0i.z) + intBitsToFloat(R126i.z))); +R126i.z = floatBitsToInt((intBitsToFloat(R8i.w) * intBitsToFloat(R127i.w) + intBitsToFloat(R125i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(PV1i.y)); +PS0i = floatBitsToInt(intBitsToFloat(R9i.z) * intBitsToFloat(PV1i.z)); +// 9 +backupReg0i = R126i.x; +backupReg1i = R127i.y; +R126i.x = floatBitsToInt((intBitsToFloat(R11i.w) * intBitsToFloat(backupReg0i) + intBitsToFloat(R124i.x))); +R127i.y = floatBitsToInt((intBitsToFloat(R11i.w) * intBitsToFloat(R0i.z) + intBitsToFloat(R125i.x))); +R125i.z = floatBitsToInt((intBitsToFloat(R11i.w) * intBitsToFloat(R127i.w) + intBitsToFloat(backupReg1i))); +R127i.w = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.w))); +R122i.x = floatBitsToInt((intBitsToFloat(R9i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 10 +R4i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(R124i.z),intBitsToFloat(R125i.y),intBitsToFloat(R127i.z),0.0))); +PV0i.x = R4i.x; +PV0i.y = R4i.x; +PV0i.z = R4i.x; +PV0i.w = R4i.x; +R11i.x = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(R124i.z) + intBitsToFloat(PS1i))); +PS0i = R11i.x; +// 11 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R124i.y),intBitsToFloat(R126i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.y = tempi.x; +R6i.x = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(R124i.z) + intBitsToFloat(R127i.w))); +PS1i = R6i.x; +// 12 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R125i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R4i.z = tempi.x; +// 13 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R124i.y),intBitsToFloat(R126i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R11i.y = tempi.x; +PS1i = floatBitsToInt(intBitsToFloat(R9i.z) * intBitsToFloat(R125i.z)); +// 14 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R11i.z = tempi.x; +PS0i = floatBitsToInt(intBitsToFloat(R5i.z) * intBitsToFloat(R126i.z)); +// 15 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(PS0i),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R124i.y),1.0,0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.y = tempi.x; +PS1i = floatBitsToInt(intBitsToFloat(R5i.z) * intBitsToFloat(R125i.z)); +// 16 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R6i.z = tempi.x; +// 17 +R10i.z = R8i.z; +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +R127i.x = floatBitsToInt(-(intBitsToFloat(R10i.z)) + intBitsToFloat(uf_remappedVS[6].x)); +R126i.y = floatBitsToInt(intBitsToFloat(R10i.z) + intBitsToFloat(uf_remappedVS[6].w)); +PV0i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[6].y) + -(intBitsToFloat(0x3dcccccd))); +R4i.w = 0x3f800000; +PV0i.w = R4i.w; +R127i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[6].w) + -(intBitsToFloat(0x3dcccccd))); +PS0i = R127i.y; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedVS[7].x),intBitsToFloat(uf_remappedVS[7].y),intBitsToFloat(uf_remappedVS[7].z),intBitsToFloat(uf_remappedVS[7].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = ((intBitsToFloat(PV0i.z) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PS1i = R126i.x; +// 2 +R125i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[8].w)) + 1.0); +R0i.y = ((-(1.0) > intBitsToFloat(uf_remappedVS[0].y))?int(0xFFFFFFFF):int(0x0)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R7i.z)) + -(intBitsToFloat(PV1i.x))); +R127i.w = ((intBitsToFloat(R127i.y) >= 0.0)?(floatBitsToInt(1.0)):(0)); +R0i.z = 0; +PS0i = R0i.z; +// 3 +R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[9].z) * intBitsToFloat(0x3e22f983) + 0.5)); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(R127i.x)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + -(intBitsToFloat(R126i.y))); +R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedVS[9].w) * intBitsToFloat(0x3e22f983) + 0.5)); +PV1i.w = R123i.w; +tempResultf = log2(intBitsToFloat(R8i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 4 +R123i.x = ((intBitsToFloat(PV1i.z) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(fract(intBitsToFloat(PV1i.x))); +PV0i.z = floatBitsToInt(fract(intBitsToFloat(PV1i.w))); +R123i.w = ((intBitsToFloat(PV1i.y) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV0i.w = R123i.w; +R127i.x = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedVS[9].x)); +PS0i = R127i.x; +// 5 +R123i.x = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(R126i.x)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R127i.w)); +R123i.w = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +PV1i.w = R123i.w; +R126i.z = floatBitsToInt(intBitsToFloat(R8i.x) + -(0.5)); +PS1i = R126i.z; +// 6 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z)); +R126i.y = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e22f983)); +PV0i.y = R126i.y; +R127i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e22f983)); +R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[10].x) + -(1.0)); +PS0i = floatBitsToInt(exp2(intBitsToFloat(R127i.x))); +// 7 +R126i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[10].y) + -(1.0)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + -(0.0)); +R125i.z = floatBitsToInt(intBitsToFloat(PS0i) + -(0.5)); +R125i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[10].z) + -(1.0)); +R126i.w = floatBitsToInt(sin((intBitsToFloat(PV0i.y))/0.1591549367)); +PS1i = R126i.w; +// 8 +R127i.x = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(PS1i)); +R125i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[11].x) + -(intBitsToFloat(uf_remappedVS[11].y))); +R1i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedVS[10].w) + 1.0)); +R123i.w = ((intBitsToFloat(PV1i.y) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV0i.w = R123i.w; +R127i.y = floatBitsToInt(sin((intBitsToFloat(R127i.z))/0.1591549367)); +PS0i = R127i.y; +// 9 +R8i.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.w)); +PV1i.x = R8i.x; +R124i.y = floatBitsToInt(intBitsToFloat(R4i.y) * intBitsToFloat(PV0i.w)); +PV1i.y = R124i.y; +R124i.z = floatBitsToInt(intBitsToFloat(R4i.z) * intBitsToFloat(PV0i.w)); +PV1i.z = R124i.z; +R124i.w = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(PS0i)); +R124i.x = floatBitsToInt(cos((intBitsToFloat(R127i.z))/0.1591549367)); +PS1i = R124i.x; +// 10 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(R125i.x)); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(R125i.x)); +R127i.z = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(PS1i)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(R125i.x)); +PS0i = floatBitsToInt(cos((intBitsToFloat(R126i.y))/0.1591549367)); +// 11 +R7i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(PV0i.x)); +PV1i.x = R7i.x; +R5i.y = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.w)); +PV1i.y = R5i.y; +R8i.z = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = R8i.z; +R127i.w = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(PS0i)); +R126i.z = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(R125i.z) + intBitsToFloat(R127i.x))); +PS1i = R126i.z; +// 12 +R9i.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),intBitsToFloat(R4i.w)),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),intBitsToFloat(uf_remappedVS[2].w)))); +PV0i.x = R9i.x; +PV0i.y = R9i.x; +PV0i.z = R9i.x; +PV0i.w = R9i.x; +R0i.x = floatBitsToInt((-(intBitsToFloat(R127i.y)) * intBitsToFloat(R125i.z) + intBitsToFloat(R127i.z))); +PS0i = R0i.x; +// 13 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R5i.y),intBitsToFloat(R8i.z),intBitsToFloat(R4i.w)),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),intBitsToFloat(uf_remappedVS[3].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.y = tempi.x; +R127i.x = floatBitsToInt((-(intBitsToFloat(R126i.w)) * intBitsToFloat(R125i.z) + intBitsToFloat(R127i.w))); +PS1i = R127i.x; +// 14 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R5i.y),intBitsToFloat(R8i.z),intBitsToFloat(R4i.w)),vec4(intBitsToFloat(uf_remappedVS[7].x),intBitsToFloat(uf_remappedVS[7].y),intBitsToFloat(uf_remappedVS[7].z),intBitsToFloat(uf_remappedVS[7].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R7i.z = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(R125i.y)); +PS0i = R1i.w; +// 15 +R4i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedVS[10].w) + 1.0)); +R125i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) * intBitsToFloat(0x42800000)); +R4i.z = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(uf_remappedVS[10].w) + 1.0)); +R0i.w = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(R125i.z) + intBitsToFloat(R124i.w))); +R5i.z = ((intBitsToFloat(uf_remappedVS[11].x) == intBitsToFloat(uf_remappedVS[11].y))?int(0xFFFFFFFF):int(0x0)); +PS1i = R5i.z; +// 16 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),-0.0),vec4(intBitsToFloat(R8i.x),intBitsToFloat(R124i.y),intBitsToFloat(R124i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R5i.x = floatBitsToInt(-(intBitsToFloat(R7i.z))); +PS0i = R5i.x; +// 17 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),-0.0),vec4(intBitsToFloat(R8i.x),intBitsToFloat(R124i.y),intBitsToFloat(R124i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3a4ccccd)); +PS1i = R124i.y; +// 18 +R126i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3ab60b61)); +R8i.y = ((intBitsToFloat(uf_remappedVS[11].z) == 0.0)?int(0xFFFFFFFF):int(0x0)); +R124i.z = floatBitsToInt(intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedVS[8].w)); +PV0i.z = R124i.z; +R125i.w = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R6i.z)); +R10i.x = 0; +PS0i = R10i.x; +// 19 +backupReg0i = R124i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R5i.y),intBitsToFloat(R8i.z),intBitsToFloat(R4i.w)),vec4(intBitsToFloat(uf_remappedVS[12].x),intBitsToFloat(uf_remappedVS[12].y),intBitsToFloat(uf_remappedVS[12].z),intBitsToFloat(uf_remappedVS[12].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.y = tempi.x; +R124i.x = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(backupReg0i)); +PS1i = R124i.x; +// 20 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R5i.y),intBitsToFloat(R8i.z),intBitsToFloat(R4i.w)),vec4(intBitsToFloat(uf_remappedVS[13].x),intBitsToFloat(uf_remappedVS[13].y),intBitsToFloat(uf_remappedVS[13].z),intBitsToFloat(uf_remappedVS[13].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(intBitsToFloat(R124i.z) * intBitsToFloat(R126i.x)); +// 21 +R2i.x = floatBitsToInt((intBitsToFloat(R6i.y) * intBitsToFloat(R6i.y) + intBitsToFloat(R125i.w))); +R2i.y = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R124i.x)); +PV1i.y = R2i.y; +R2i.z = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedVS[14].w) + intBitsToFloat(uf_remappedVS[14].y))); +R2i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PS0i)); +R1i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedVS[14].z) + intBitsToFloat(uf_remappedVS[14].x))); +PS1i = R1i.x; +// 22 +backupReg0i = R0i.y; +R8i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R5i.y),intBitsToFloat(R8i.z),intBitsToFloat(R4i.w)),vec4(intBitsToFloat(uf_remappedVS[15].x),intBitsToFloat(uf_remappedVS[15].y),intBitsToFloat(uf_remappedVS[15].z),intBitsToFloat(uf_remappedVS[15].w)))); +PV0i.x = R8i.x; +PV0i.y = R8i.x; +PV0i.z = R8i.x; +PV0i.w = R8i.x; +R12i.x = ((backupReg0i == 0)?(PV1i.y):(PV1i.y)); +PS0i = R12i.x; +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R5i.y),intBitsToFloat(R8i.z),intBitsToFloat(R4i.w)),vec4(intBitsToFloat(uf_remappedVS[16].x),intBitsToFloat(uf_remappedVS[16].y),intBitsToFloat(uf_remappedVS[16].z),intBitsToFloat(uf_remappedVS[16].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.w = tempi.x; +R12i.y = ((backupReg0i == 0)?(R2i.w):(R2i.w)); +PS0i = R12i.y; +// 1 +R123i.x = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(R6i.x) + intBitsToFloat(R2i.x))); +PV1i.x = R123i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedVS[17].w) + intBitsToFloat(uf_remappedVS[17].y))); +R12i.z = ((R0i.y == 0)?(R8i.x):(R0i.z)); +R12i.w = ((R0i.y == 0)?(PV0i.x):(PV0i.x)); +R126i.x = floatBitsToInt(intBitsToFloat(R2i.z) + 0.5); +PS1i = R126i.x; +// 2 +R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R11i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),0.0))); +PV0i.x = R127i.x; +PV0i.y = R127i.x; +PV0i.z = R127i.x; +PV0i.w = R127i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +R126i.z = floatBitsToInt(tempResultf); +PS0i = R126i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R11i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.y = tempi.x; +R124i.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(PS0i)); +PS1i = R124i.x; +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R11i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[7].x),intBitsToFloat(uf_remappedVS[7].y),intBitsToFloat(uf_remappedVS[7].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.z = tempi.x; +R125i.y = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(R126i.z)); +PS0i = R125i.y; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R124i.y),intBitsToFloat(PV0i.x),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R124i.y),intBitsToFloat(PV0i.x),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R126i.z)); +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.x),intBitsToFloat(R125i.y),intBitsToFloat(PS1i),-0.0),vec4(-(intBitsToFloat(uf_remappedVS[18].x)),-(intBitsToFloat(uf_remappedVS[18].y)),-(intBitsToFloat(uf_remappedVS[18].z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) / 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 7 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + 0.5); +PV1i.y = floatBitsToInt(intBitsToFloat(R124i.z) * intBitsToFloat(PS0i)); +R123i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedVS[17].z) + intBitsToFloat(uf_remappedVS[17].x))); +PV1i.z = R123i.z; +R125i.w = floatBitsToInt(intBitsToFloat(R1i.x) + 0.5); +R125i.y = floatBitsToInt(-(intBitsToFloat(R126i.x)) + 1.0); +PS1i = R125i.y; +// 8 +R126i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +PV0i.x = R126i.x; +R0i.y = floatBitsToInt(intBitsToFloat(R127i.y) + 0.5); +PV0i.y = R0i.y; +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.y), -(intBitsToFloat(PV1i.y)))); +R1i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + 0.5); +PS0i = R1i.x; +// 9 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + -(intBitsToFloat(uf_remappedVS[11].y))); +R1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +R123i.z = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedVS[19].y) + intBitsToFloat(R4i.x))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedVS[19].x) + intBitsToFloat(R1i.z))); +PV1i.w = R123i.w; +R1i.z = R125i.w; +PS1i = R1i.z; +// 10 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + -(1.0)); +R123i.y = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedVS[19].z) + intBitsToFloat(R4i.z))); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(R1i.w)); +R125i.w = floatBitsToInt(intBitsToFloat(PV1i.z) + -(1.0)); +R0i.y = floatBitsToInt(intBitsToFloat(R5i.y) + -(intBitsToFloat(uf_remappedVS[11].w))); +PS0i = R0i.y; +// 11 +R123i.x = ((R5i.z == 0)?(PV0i.z):(0x3f800000)); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedVS[19].w) + 1.0)); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + -(1.0)); +R0i.w = 0; +R0i.z = 0; +PS1i = R0i.z; +// 12 +backupReg0i = R3i.x; +R123i.x = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(uf_remappedVS[19].w) + 1.0)); +PV0i.x = R123i.x; +R6i.y = PV1i.x; +R6i.y = clampFI32(R6i.y); +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(uf_remappedVS[19].w) + 1.0)); +PV0i.w = R123i.w; +R3i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.y)); +PS0i = R3i.x; +// 13 +backupReg0i = R3i.y; +backupReg1i = R3i.z; +R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.x)); +R3i.z = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w)); +R1i.w = R125i.y; +PV1i.w = R1i.w; +R5i.y = R3i.w; +R5i.y = floatBitsToInt(intBitsToFloat(R5i.y) * 2.0); +PS1i = R5i.y; +// 14 +R2i.x = ((R8i.y == 0)?(R10i.x):(R2i.y)); +R2i.y = ((R8i.y == 0)?(R0i.y):(R2i.w)); +R2i.z = ((R8i.y == 0)?(R0i.z):(R5i.x)); +R2i.w = ((R8i.y == 0)?(R0i.w):(R124i.w)); +PS0i = R2i.w; +// 15 +predResult = (intBitsToFloat(uf_remappedVS[6].y) > 0.0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.y = floatBitsToInt(-(intBitsToFloat(R7i.z)) + -(intBitsToFloat(uf_remappedVS[6].x))); +PV0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[6].x)) + intBitsToFloat(uf_remappedVS[6].y)); +// 1 +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(PS1i)); +PV0i.x = clampFI32(PV0i.x); +// 3 +backupReg0i = R5i.y; +R5i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.x)); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +predResult = (intBitsToFloat(uf_remappedVS[6].w) > 0.0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.y = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(uf_remappedVS[6].w)); +PV0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[6].z)) + intBitsToFloat(uf_remappedVS[6].w)); +// 1 +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(PS1i)); +PV0i.x = clampFI32(PV0i.x); +// 3 +backupReg0i = R5i.y; +R5i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.x)); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R4i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(R9i.x),intBitsToFloat(R4i.y),intBitsToFloat(R7i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R7i.z)) + -(intBitsToFloat(uf_remappedVS[20].x))); +// 1 +PV1i.z = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[20].y)); +R3i.w = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(R5i.y)); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 2 +R127i.x = floatBitsToInt(intBitsToFloat(R9i.x) * intBitsToFloat(PS1i)); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R4i.y) * intBitsToFloat(PS1i)); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R7i.z) * intBitsToFloat(PS1i)); +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[21].x),intBitsToFloat(uf_remappedVS[21].y),intBitsToFloat(uf_remappedVS[21].z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +tempResultf = log2(intBitsToFloat(PV0i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedVS[20].z)); +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); +PS0i = floatBitsToInt(intBitsToFloat(uf_remappedVS[22].z) * intBitsToFloat(R127i.z)); +// 5 +R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[22].y) * intBitsToFloat(R127i.y) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0); +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +// 6 +PV0i.y = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0)); +R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedVS[22].x) * intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.x))); +R123i.w = clampFI32(R123i.w); +PV0i.w = R123i.w; +tempResultf = log2(intBitsToFloat(PV1i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 7 +PV1i.x = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[23].w)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedVS[20].w)); +tempResultf = log2(intBitsToFloat(PV0i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 8 +PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedVS[24].w)); +R0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(uf_remappedVS[18].w)); +R127i.w = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +PS0i = R127i.w; +// 9 +R127i.y = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[23].y) + intBitsToFloat(uf_remappedVS[25].y))); +R127i.z = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[23].x) + intBitsToFloat(uf_remappedVS[25].x))); +R127i.x = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +PS1i = R127i.x; +// 10 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedVS[23].z) + intBitsToFloat(uf_remappedVS[25].z))); +PV0i.x = R123i.x; +// 11 +R0i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedVS[24].x) + intBitsToFloat(R127i.z))); +R0i.y = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedVS[24].y) + intBitsToFloat(R127i.y))); +R0i.z = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedVS[24].z) + intBitsToFloat(PV0i.x))); +} +// export +float origRatio = 1.777f; +float newRatio = 2.370f; + +gl_Position = vec4(intBitsToFloat(R12i.x)*(origRatio / newRatio), intBitsToFloat(R12i.y), intBitsToFloat(R12i.z), intBitsToFloat(R12i.w)); +// export +passParameterSem0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +// export +passParameterSem1 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +// export +// skipped export to semanticId 255 +// export +passParameterSem3 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +if( activeMaskStackC[1] == true ) { +// 0 +} +} diff --git a/Enhancement/XenobladeX_219_GUI/e082c1f638f8e81e_0000000000000000_vs.txt b/Enhancement/XenobladeX_219_GUI/e082c1f638f8e81e_0000000000000000_vs.txt index 74d35dd6..64130b6b 100644 --- a/Enhancement/XenobladeX_219_GUI/e082c1f638f8e81e_0000000000000000_vs.txt +++ b/Enhancement/XenobladeX_219_GUI/e082c1f638f8e81e_0000000000000000_vs.txt @@ -2,7 +2,11 @@ #extension GL_ARB_texture_gather : enable #extension GL_ARB_shading_language_packing : enable // shader e082c1f638f8e81e -// transport flame *dumped* +//mask is probably scaled and fixed transparency +// transport flame, fog and quest marking, waterfall, computer login + +float origRatio = 1.777f; +float newRatio = 2.370f; uniform ivec4 uf_remappedVS[27]; uniform vec2 uf_windowSpaceToClipSpaceTransform; layout(location = 0) in uvec4 attrDataSem0; @@ -182,7 +186,7 @@ R126i.z = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(0x3e22f983)); PS0i = R126i.z; // 7 backupReg0i = R126i.w; -R0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.w)); +R0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.w)); R6i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R127i.y)); R6i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(R125i.x)); R126i.w = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R126i.y)); @@ -1347,8 +1351,7 @@ R1i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedVS[2 R1i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedVS[25].y) + intBitsToFloat(R127i.z))); R1i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedVS[25].z) + intBitsToFloat(PV0i.y))); } -float origRatio = 1.777f; -float newRatio = 2.370f; + // *(origRatio / newRatio) // export gl_Position = vec4(intBitsToFloat(R0i.x)*(origRatio / newRatio), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); @@ -1357,7 +1360,7 @@ passParameterSem0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsTo // export passParameterSem1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); // export -passParameterSem2 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +passParameterSem2 = vec4(intBitsToFloat(R2i.x)*(origRatio / newRatio), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); //mask!? // export passParameterSem3 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.y), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w)); if( activeMaskStackC[1] == true ) { diff --git a/Enhancement/XenobladeX_219_GUI/e99ed318f647e1cf_0000000000000000_vs.txt b/Enhancement/XenobladeX_219_GUI/e99ed318f647e1cf_0000000000000000_vs.txt new file mode 100644 index 00000000..99bf6634 --- /dev/null +++ b/Enhancement/XenobladeX_219_GUI/e99ed318f647e1cf_0000000000000000_vs.txt @@ -0,0 +1,1382 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader e99ed318f647e1cf // skell lights opening +uniform ivec4 uf_remappedVS[27]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +layout(location = 2) in uvec4 attrDataSem2; +layout(location = 3) in uvec4 attrDataSem3; +layout(location = 4) in uvec4 attrDataSem4; +layout(location = 5) in uvec4 attrDataSem5; +layout(location = 6) in uvec4 attrDataSem6; +layout(location = 7) in uvec4 attrDataSem7; +layout(location = 8) in uvec4 attrDataSem8; +layout(location = 9) in uvec4 attrDataSem9; +layout(location = 10) in uvec4 attrDataSem10; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 1) out vec4 passParameterSem1; +layout(location = 2) out vec4 passParameterSem3; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R15i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[5]; +bool activeMaskStackC[6]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStack[3] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStackC[4] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xy = attrDataSem0.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0)); +attrDecoder = attrDataSem1; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder = attrDataSem5; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R6i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder = attrDataSem6; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R7i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.xyz = attrDataSem7.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R8i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); +attrDecoder.xyz = attrDataSem4.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R5i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); +attrDecoder = attrDataSem8; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R9i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder = attrDataSem9; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R10i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.xy = attrDataSem10.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R11i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0)); +attrDecoder.xy = attrDataSem3.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R4i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0)); +attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem2.xyzw)/255.0); +R3i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R126i.x = floatBitsToInt(max(intBitsToFloat(R5i.x), -(intBitsToFloat(R5i.x)))); +PV0i.x = R126i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x3e22f983) + 0.5)); +PV0i.y = R123i.y; +R126i.z = floatBitsToInt(max(intBitsToFloat(R5i.y), -(intBitsToFloat(R5i.y)))); +PV0i.z = R126i.z; +R126i.w = R5i.z; +R127i.z = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x3e22f983) + 0.5)); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(fract(intBitsToFloat(PV0i.y))); +R123i.y = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(0x3e22f983) + 0.5)); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].x) + -(0.5)); +R127i.w = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(PV0i.x)); +R127i.x = floatBitsToInt(intBitsToFloat(R8i.y) * intBitsToFloat(PV0i.z)); +PS1i = R127i.x; +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(fract(intBitsToFloat(R127i.z))); +R127i.z = floatBitsToInt(fract(intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.z) * intBitsToFloat(R126i.w)); +R124i.w = ((intBitsToFloat(PV1i.z) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PS0i = R124i.w; +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R126i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R126i.z)) + intBitsToFloat(R127i.x)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R126i.x)) + intBitsToFloat(R127i.w)); +R5i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3e22f983)); +R127i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +PS1i = R127i.x; +// 4 +backupReg0i = R127i.z; +backupReg1i = R126i.x; +R126i.x = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R124i.w) + intBitsToFloat(R126i.w))); +R127i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R124i.w) + intBitsToFloat(R126i.z))); +R127i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +R126i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R124i.w) + intBitsToFloat(backupReg1i))); +R125i.x = R6i.x; +R125i.x = floatBitsToInt(intBitsToFloat(R125i.x) * 2.0); +PS0i = R125i.x; +// 5 +R124i.x = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(R8i.y)); +R126i.y = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R8i.x)); +R126i.z = R6i.z; +R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) * 2.0); +R127i.w = R6i.y; +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) * 2.0); +R125i.w = floatBitsToInt(intBitsToFloat(R5i.z) * intBitsToFloat(R8i.z)); +PS1i = R125i.w; +// 6 +PV0i.x = R8i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) / 2.0); +R125i.y = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3e22f983)); +PV0i.z = 0; +PV0i.w = R8i.y; +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +R124i.y = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(0x3e22f983)); +PS0i = R124i.y; +// 7 +R0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R126i.w)); +R0i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R127i.y)); +R8i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(R126i.x)); +R126i.w = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R125i.x)); +R127i.x = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(R127i.w)); +PS1i = R127i.x; +// 8 +R126i.x = R6i.x; +R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); +PV0i.y = R6i.z; +PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 2.0); +PV0i.z = R6i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0); +R127i.w = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R126i.z)); +R125i.x = R6i.w; +R125i.x = floatBitsToInt(intBitsToFloat(R125i.x) * 2.0); +PS0i = R125i.x; +// 9 +backupReg0i = R124i.x; +backupReg1i = R126i.y; +R124i.x = floatBitsToInt(-(intBitsToFloat(R5i.z)) + intBitsToFloat(R125i.w)); +R126i.y = floatBitsToInt(-(intBitsToFloat(R5i.y)) + intBitsToFloat(backupReg0i)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R5i.x)) + intBitsToFloat(backupReg1i)); +R0i.w = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(PV0i.z)); +R127i.z = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(PV0i.y)); +PS1i = R127i.z; +// 10 +backupReg0i = R0i.x; +backupReg0i = R0i.x; +backupReg1i = R0i.y; +backupReg1i = R0i.y; +R0i.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R8i.z),0.0))); +PV0i.x = R0i.x; +PV0i.y = R0i.x; +PV0i.z = R0i.x; +PV0i.w = R0i.x; +R125i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R124i.w) + intBitsToFloat(R5i.x))); +PS0i = R125i.w; +// 11 +backupReg0i = R126i.x; +backupReg1i = R126i.y; +R126i.x = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(backupReg0i)); +R126i.y = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(R124i.w) + intBitsToFloat(R5i.z))); +R126i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(R124i.w) + intBitsToFloat(R5i.y))); +R124i.w = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(R125i.x)); +R124i.x = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R125i.x)); +PS1i = R124i.x; +// 12 +PV0i.x = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R127i.w)); +PV0i.y = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(R127i.w)); +R125i.z = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R125i.x)); +R127i.w = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R127i.x)); +R1i.z = 0; +PS0i = R1i.z; +// 13 +R5i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R8i.x)); +PV1i.x = R5i.x; +R0i.y = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(R8i.y)); +PV1i.y = R0i.y; +R0i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +R6i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +R14i.x = 0; +PS1i = R14i.x; +// 14 +R5i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R125i.w)); +R13i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R126i.z)); +R14i.z = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(R126i.y)); +R8i.w = floatBitsToInt(intBitsToFloat(R126i.x) + -(intBitsToFloat(R124i.x))); +R12i.y = 0; +PS0i = R12i.y; +// 15 +R12i.x = 0x3f800000; +R7i.y = 0x3f800000; +R12i.z = 0; +R11i.w = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R124i.w)); +R12i.w = floatBitsToInt(intBitsToFloat(R126i.x) + intBitsToFloat(R124i.x)); +PS1i = R12i.w; +// 16 +R1i.z = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(R125i.z)); +R4i.w = floatBitsToInt(intBitsToFloat(R0i.w) + -(intBitsToFloat(R125i.z))); +R13i.w = floatBitsToInt(intBitsToFloat(R127i.z) + -(intBitsToFloat(R124i.w))); +PS0i = R13i.w; +// 17 +R4i.z = floatBitsToInt(-(intBitsToFloat(R127i.w)) + 1.0); +R13i.z = 0; +PS1i = R13i.z; +// 18 +R7i.z = 0; +PS0i = floatBitsToInt(sin((intBitsToFloat(R5i.w))/0.1591549367)); +// 19 +R126i.x = PS0i; +R0i.w = floatBitsToInt(-(intBitsToFloat(PS0i)) * 1.0); +PS1i = floatBitsToInt(cos((intBitsToFloat(R5i.w))/0.1591549367)); +// 20 +R127i.w = PS1i; +R1i.w = floatBitsToInt(intBitsToFloat(PS1i) * 1.0); +PS0i = R1i.w; +// 21 +PS1i = floatBitsToInt(sin((intBitsToFloat(R125i.y))/0.1591549367)); +// 22 +R8i.y = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(PS1i)); +R5i.z = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(PS1i)); +R2i.w = floatBitsToInt(-(intBitsToFloat(PS1i)) * 1.0); +PS0i = floatBitsToInt(cos((intBitsToFloat(R125i.y))/0.1591549367)); +// 23 +R0i.y = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(PS0i)); +R6i.z = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(PS0i)); +R5i.w = floatBitsToInt(intBitsToFloat(PS0i) * 1.0); +R127i.w = floatBitsToInt(sin((intBitsToFloat(R124i.y))/0.1591549367)); +PS1i = R127i.w; +// 24 +R8i.x = PS1i; +PS0i = floatBitsToInt(cos((intBitsToFloat(R124i.y))/0.1591549367)); +// 25 +R6i.x = PS0i; +R5i.y = floatBitsToInt(-(intBitsToFloat(R127i.w))); +R6i.y = PS0i; +PS1i = R6i.y; +// 26 +R11i.z = floatBitsToInt(sqrt(intBitsToFloat(R0i.x))); +PS0i = R11i.z; +// 27 +predResult = (intBitsToFloat(0xc0200000) > intBitsToFloat(R7i.w)); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = ivec3(R5i.z,R0i.w,R6i.z); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +R127i.w = 0; +R12i.x = uf_remappedVS[1].z; +PS0i = R12i.x; +// 1 +R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = R126i.x; +PV1i.y = R126i.x; +PV1i.z = R126i.x; +PV1i.w = R126i.x; +// 2 +backupReg0i = R127i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R127i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R127i.w),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R127i.w),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R12i.y = uf_remappedVS[4].z; +PS1i = R12i.y; +// 4 +R12i.z = uf_remappedVS[5].z; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 5 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(PS0i)); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i)); +PV1i.y = R127i.y; +// 6 +PV0i.x = floatBitsToInt(intBitsToFloat(R1i.x) * -(intBitsToFloat(PV1i.x))); +PV0i.y = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(PV1i.y)); +PV0i.z = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PV1i.y)); +PV0i.w = floatBitsToInt(intBitsToFloat(R5i.x) * -(intBitsToFloat(PV1i.x))); +// 7 +backupReg0i = R127i.y; +R123i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.z))); +R123i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R13i.y) + intBitsToFloat(PV0i.w))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(R13i.y) + intBitsToFloat(PV0i.y))); +PV1i.w = R123i.w; +// 8 +R0i.x = PV1i.z; +PV0i.x = R0i.x; +R0i.y = PV1i.w; +PV0i.y = R0i.y; +R5i.x = PV1i.x; +PS0i = R5i.x; +// 9 +R6i.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R14i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z),0.0))); +PV1i.x = R6i.x; +PV1i.y = R6i.x; +PV1i.z = R6i.x; +PV1i.w = R6i.x; +R5i.y = R127i.y; +PS1i = R5i.y; +// 10 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(R14i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R6i.y = tempi.x; +// 11 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R14i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[5].x),intBitsToFloat(uf_remappedVS[5].y),intBitsToFloat(uf_remappedVS[5].z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.z = tempi.x; +// 12 +R7i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z),0.0))); +PV0i.x = R7i.x; +PV0i.y = R7i.x; +PV0i.z = R7i.x; +PV0i.w = R7i.x; +// 13 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R7i.y = tempi.x; +// 14 +backupReg0i = R7i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(backupReg0i),-0.0),vec4(intBitsToFloat(uf_remappedVS[5].x),intBitsToFloat(uf_remappedVS[5].y),intBitsToFloat(uf_remappedVS[5].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R7i.z = tempi.x; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +predResult = (0.5 > intBitsToFloat(R7i.w)); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R7i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R5i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R13i.y),intBitsToFloat(R14i.z),0.0))); +PV0i.x = R7i.x; +PV0i.y = R7i.x; +PV0i.z = R7i.x; +PV0i.w = R7i.x; +R0i.x = uf_remappedVS[1].x; +PS0i = R0i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R6i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R13i.y),intBitsToFloat(R14i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R7i.y = tempi.x; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R7i.z) * intBitsToFloat(R12i.z)); +R0i.y = uf_remappedVS[1].y; +R0i.z = uf_remappedVS[1].z; +// 3 +backupReg0i = R5i.y; +R5i.xyz = ivec3(uf_remappedVS[4].x,uf_remappedVS[4].y,uf_remappedVS[4].z); +R122i.x = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.x))); +PS1i = R122i.x; +// 4 +R15i.xyz = ivec3(uf_remappedVS[5].x,uf_remappedVS[5].y,uf_remappedVS[5].z); +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.z) * intBitsToFloat(R12i.z)); +R13i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R6i.x) + intBitsToFloat(PS1i))); +PS0i = R13i.x; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(PV0i.w),-0.0),vec4(intBitsToFloat(R8i.x),intBitsToFloat(R6i.y),1.0,0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R8i.y = tempi.x; +R1i.z = 0; +PS1i = R1i.z; +// 6 +predResult = (intBitsToFloat(0xbfc00000) > intBitsToFloat(R7i.w)); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R127i.x = uf_remappedVS[1].w; +PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].z) * 1.0); +R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].z) * 1.0); +R126i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[4].w))); +// 1 +PV1i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w) * intBitsToFloat(uf_remappedVS[1].y)); +R0i.z = floatBitsToInt((intBitsToFloat(uf_remappedVS[1].x) * 0.0 + intBitsToFloat(PV0i.y))); +PS1i = R0i.z; +// 2 +R0i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[1].x) * intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.z))); +R127i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].w) * intBitsToFloat(uf_remappedVS[1].y)); +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w) * intBitsToFloat(uf_remappedVS[4].y)); +R5i.z = floatBitsToInt((intBitsToFloat(uf_remappedVS[4].x) * 0.0 + intBitsToFloat(R127i.z))); +// 4 +R5i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[4].x) * intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.x))); +R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].w) * intBitsToFloat(uf_remappedVS[4].y)); +// 5 +R126i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w) * intBitsToFloat(uf_remappedVS[5].y)); +// 6 +R126i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].w) * intBitsToFloat(uf_remappedVS[5].y)); +// 7 +R0i.y = floatBitsToInt((intBitsToFloat(uf_remappedVS[1].x) * intBitsToFloat(R126i.w) + intBitsToFloat(R127i.y))); +PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[5].z) * 1.0); +// 8 +R15i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[5].x) * intBitsToFloat(R127i.x) + intBitsToFloat(R126i.y))); +R5i.y = floatBitsToInt((intBitsToFloat(uf_remappedVS[4].x) * intBitsToFloat(R126i.w) + intBitsToFloat(R127i.w))); +R15i.z = floatBitsToInt((intBitsToFloat(uf_remappedVS[5].x) * 0.0 + intBitsToFloat(PV1i.w))); +R15i.y = floatBitsToInt((intBitsToFloat(uf_remappedVS[5].x) * intBitsToFloat(R126i.w) + intBitsToFloat(R126i.x))); +PS0i = R15i.y; +} +activeMaskStack[3] = activeMaskStack[3] == false; +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +activeMaskStack[4] = activeMaskStack[3]; +activeMaskStackC[5] = activeMaskStackC[4]; +// 0 +predResult = (0.0 > intBitsToFloat(R7i.w)); +activeMaskStack[4] = predResult; +activeMaskStackC[5] = predResult == true && activeMaskStackC[4] == true; +} +else { +activeMaskStack[4] = false; +activeMaskStackC[5] = false; +} +if( activeMaskStackC[5] == true ) { +// 0 +R0i.y = 0; +R0i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[5].x))); +R5i.y = 0x3f800000; +PS0i = R5i.y; +// 1 +R15i.y = 0; +R5i.z = 0; +R15i.z = uf_remappedVS[1].x; +PS1i = R15i.z; +// 2 +R8i.z = 0; +// 3 +R13i.z = R11i.z; +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg1i = R0i.z; +backupReg1i = R0i.z; +R6i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R14i.z),-0.0),vec4(intBitsToFloat(R0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),0.0))); +PV0i.x = R6i.x; +PV0i.y = R6i.x; +PV0i.z = R6i.x; +PV0i.w = R6i.x; +R12i.x = backupReg1i; +PS0i = R12i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R14i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.y = tempi.x; +R12i.y = R5i.z; +PS1i = R12i.y; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R14i.z),-0.0),vec4(intBitsToFloat(R15i.x),intBitsToFloat(R15i.y),intBitsToFloat(R15i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R6i.z = tempi.x; +R12i.z = R15i.z; +PS0i = R12i.z; +// 3 +backupReg0i = R0i.y; +backupReg1i = R0i.z; +R7i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R8i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),0.0))); +PV1i.x = R7i.x; +PV1i.y = R7i.x; +PV1i.z = R7i.x; +PV1i.w = R7i.x; +PS1i = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(R5i.z)); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R8i.y),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R7i.y = tempi.x; +PS0i = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(R15i.z)); +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R8i.y),intBitsToFloat(PS0i),-0.0),vec4(intBitsToFloat(R15i.x),intBitsToFloat(R15i.y),1.0,0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R7i.z = tempi.x; +} +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +predResult = (1.5 > intBitsToFloat(R7i.w)); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R13i.x = R14i.z; +R13i.z = R5i.x; +R7i.x = R7i.z; +PS0i = R7i.x; +// 1 +R7i.y = R1i.y; +R7i.z = R1i.x; +} +activeMaskStack[3] = activeMaskStack[3] == false; +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +// 0 +R127i.x = ((intBitsToFloat(0x40600000) > intBitsToFloat(R7i.w))?int(0xFFFFFFFF):int(0x0)); +PV0i.x = R127i.x; +R127i.y = ((intBitsToFloat(0x40200000) > intBitsToFloat(R7i.w))?int(0xFFFFFFFF):int(0x0)); +// 1 +R123i.x = ((PV0i.x == 0)?(R13i.y):(R5i.x)); +PV1i.x = R123i.x; +R123i.y = ((PV0i.x == 0)?(R14i.z):(R14i.z)); +PV1i.y = R123i.y; +R123i.z = ((PV0i.x == 0)?(R1i.y):(R1i.x)); +PV1i.z = R123i.z; +R123i.w = ((PV0i.x == 0)?(R5i.x):(R13i.y)); +PV1i.w = R123i.w; +R127i.z = ((PV0i.x == 0)?(R1i.x):(R1i.y)); +PS1i = R127i.z; +// 2 +backupReg0i = R13i.y; +R13i.x = ((R127i.y == 0)?(PV1i.x):(R5i.x)); +R13i.y = ((R127i.y == 0)?(PV1i.w):(R14i.z)); +R13i.z = ((R127i.y == 0)?(PV1i.y):(backupReg0i)); +R123i.w = ((R127i.x == 0)?(R7i.z):(R7i.z)); +PV0i.w = R123i.w; +R7i.x = ((R127i.y == 0)?(PV1i.z):(R1i.x)); +PS0i = R7i.x; +// 3 +backupReg0i = R7i.y; +R12i.x = ((R127i.y == 0)?(0):(R14i.x)); +R7i.y = ((R127i.y == 0)?(R127i.z):(R7i.z)); +R7i.z = ((R127i.y == 0)?(PV0i.w):(R1i.y)); +R12i.y = ((R127i.y == 0)?(0):(backupReg0i)); +PS1i = R12i.y; +// 4 +backupReg0i = R12i.z; +R12i.z = ((R127i.y == 0)?(0x3f800000):(backupReg0i)); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R127i.x = floatBitsToInt(intBitsToFloat(R8i.y) * intBitsToFloat(R8i.x)); +PV0i.y = floatBitsToInt(intBitsToFloat(R6i.z) * 1.0); +PV0i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R8i.x)); +PV0i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R6i.y)); +R127i.z = floatBitsToInt(intBitsToFloat(R8i.y) * intBitsToFloat(R6i.y)); +PS0i = R127i.z; +// 1 +R125i.x = floatBitsToInt((intBitsToFloat(R2i.w) * 0.0 + intBitsToFloat(PV0i.y))); +PV1i.x = R125i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R5i.z) * 1.0); +R125i.z = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(R6i.x) + intBitsToFloat(PV0i.z))); +PV1i.z = R125i.z; +R126i.w = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.w))); +PV1i.w = R126i.w; +R124i.w = floatBitsToInt(intBitsToFloat(R1i.w) * intBitsToFloat(R8i.x)); +PS1i = R124i.w; +// 2 +R124i.x = floatBitsToInt((intBitsToFloat(R1i.w) * 0.0 + intBitsToFloat(R0i.w))); +R126i.y = floatBitsToInt(intBitsToFloat(R1i.w) * intBitsToFloat(R6i.y)); +R126i.z = floatBitsToInt(intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.w)); +R127i.w = floatBitsToInt(intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.z)); +R126i.x = floatBitsToInt(intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.x)); +PS0i = R126i.x; +// 3 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((intBitsToFloat(R5i.w) * intBitsToFloat(R6i.x) + intBitsToFloat(backupReg0i))); +R125i.y = floatBitsToInt((intBitsToFloat(R5i.w) * 0.0 + intBitsToFloat(R127i.y))); +R124i.z = floatBitsToInt((intBitsToFloat(R5i.w) * intBitsToFloat(R5i.y) + intBitsToFloat(R127i.z))); +R125i.w = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(R125i.z)); +R127i.z = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(R126i.w)); +PS1i = R127i.z; +// 4 +backupReg0i = R126i.x; +backupReg1i = R126i.z; +R126i.x = floatBitsToInt((intBitsToFloat(R1i.z) * intBitsToFloat(R124i.x) + intBitsToFloat(backupReg0i))); +PV0i.y = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(R125i.x)); +R126i.z = floatBitsToInt((intBitsToFloat(R1i.z) * intBitsToFloat(R124i.w) + intBitsToFloat(R127i.w))); +R127i.w = floatBitsToInt((intBitsToFloat(R1i.z) * intBitsToFloat(R126i.y) + intBitsToFloat(backupReg1i))); +R8i.z = 0; +PS0i = R8i.z; +// 5 +backupReg0i = R125i.x; +backupReg1i = R127i.z; +R125i.x = floatBitsToInt(intBitsToFloat(R11i.w) * intBitsToFloat(R126i.w)); +R127i.y = floatBitsToInt(intBitsToFloat(R11i.w) * intBitsToFloat(R125i.z)); +R127i.z = floatBitsToInt(intBitsToFloat(R11i.w) * intBitsToFloat(backupReg0i)); +R126i.w = floatBitsToInt((intBitsToFloat(R0i.z) * intBitsToFloat(R126i.y) + intBitsToFloat(backupReg1i))); +R125i.z = floatBitsToInt((intBitsToFloat(R0i.z) * intBitsToFloat(R124i.x) + intBitsToFloat(PV0i.y))); +PS1i = R125i.z; +// 6 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt((intBitsToFloat(R0i.z) * intBitsToFloat(R124i.w) + intBitsToFloat(R125i.w))); +R124i.y = floatBitsToInt((intBitsToFloat(R13i.w) * intBitsToFloat(R127i.x) + intBitsToFloat(R126i.z))); +R126i.z = floatBitsToInt((intBitsToFloat(R13i.w) * intBitsToFloat(R125i.y) + intBitsToFloat(backupReg0i))); +// 7 +backupReg0i = R125i.x; +backupReg1i = R127i.z; +R125i.x = floatBitsToInt((intBitsToFloat(R8i.w) * intBitsToFloat(R126i.y) + intBitsToFloat(backupReg0i))); +R126i.y = floatBitsToInt((intBitsToFloat(R13i.w) * intBitsToFloat(R124i.z) + intBitsToFloat(R127i.w))); +PV1i.y = R126i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R8i.w) * intBitsToFloat(R124i.x) + intBitsToFloat(backupReg1i))); +// 8 +backupReg0i = R125i.z; +backupReg1i = R127i.y; +R124i.x = floatBitsToInt((intBitsToFloat(R12i.w) * intBitsToFloat(R127i.x) + intBitsToFloat(R126i.x))); +R127i.y = floatBitsToInt(intBitsToFloat(R7i.y) * intBitsToFloat(PV1i.y)); +R125i.z = floatBitsToInt((intBitsToFloat(R12i.w) * intBitsToFloat(R125i.y) + intBitsToFloat(backupReg0i))); +R123i.w = floatBitsToInt((intBitsToFloat(R8i.w) * intBitsToFloat(R124i.w) + intBitsToFloat(backupReg1i))); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(intBitsToFloat(R12i.z) * intBitsToFloat(R126i.z)); +// 9 +backupReg0i = R124i.z; +backupReg1i = R125i.y; +R0i.x = floatBitsToInt((intBitsToFloat(R6i.w) * intBitsToFloat(R127i.x) + intBitsToFloat(PV0i.w))); +R125i.y = floatBitsToInt((intBitsToFloat(R12i.w) * intBitsToFloat(R124i.z) + intBitsToFloat(R126i.w))); +R124i.z = floatBitsToInt((intBitsToFloat(R6i.w) * intBitsToFloat(backupReg0i) + intBitsToFloat(R125i.x))); +R0i.w = floatBitsToInt((intBitsToFloat(R6i.w) * intBitsToFloat(backupReg1i) + intBitsToFloat(R127i.z))); +R122i.x = floatBitsToInt((intBitsToFloat(R12i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 10 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R13i.y),intBitsToFloat(R13i.z),-0.0),vec4(intBitsToFloat(R124i.y),intBitsToFloat(R126i.y),intBitsToFloat(R126i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = tempi.x; +R127i.w = floatBitsToInt((intBitsToFloat(R12i.x) * intBitsToFloat(R124i.y) + intBitsToFloat(PS1i))); +PS0i = R127i.w; +// 11 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R13i.y),intBitsToFloat(R13i.z),-0.0),vec4(intBitsToFloat(R124i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.w = tempi.x; +R126i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedVS[6].x)); +PS1i = R126i.w; +// 12 +backupReg0i = R127i.z; +R127i.x = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(R127i.y))); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedVS[6].z)); +R127i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedVS[6].y)); +R125i.w = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedVS[6].x)); +R126i.y = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedVS[6].y)); +PS0i = R126i.y; +// 13 +R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R13i.y),intBitsToFloat(R13i.z),-0.0),vec4(intBitsToFloat(R0i.x),intBitsToFloat(R124i.z),intBitsToFloat(R0i.w),0.0))); +PV1i.x = R126i.x; +PV1i.y = R126i.x; +PV1i.z = R126i.x; +PV1i.w = R126i.x; +R125i.x = floatBitsToInt((intBitsToFloat(R124i.w) * intBitsToFloat(uf_remappedVS[7].x) + intBitsToFloat(R126i.w))); +PS1i = R125i.x; +// 14 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(R124i.y) + intBitsToFloat(backupReg0i))); +PV0i.y = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(R124i.x)); +R123i.z = floatBitsToInt((intBitsToFloat(R124i.w) * intBitsToFloat(uf_remappedVS[7].z) + intBitsToFloat(R127i.y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R124i.w) * intBitsToFloat(uf_remappedVS[7].y) + intBitsToFloat(R127i.z))); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(intBitsToFloat(R12i.z) * intBitsToFloat(R125i.z)); +// 15 +R6i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedVS[8].x) + intBitsToFloat(R125i.x))); +R6i.y = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedVS[8].y) + intBitsToFloat(PV0i.w))); +R6i.z = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedVS[8].z) + intBitsToFloat(PV0i.z))); +R123i.w = floatBitsToInt((intBitsToFloat(R12i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PS0i))); +PV1i.w = R123i.w; +R122i.x = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PV0i.y))); +PS1i = R122i.x; +// 16 +backupReg0i = R124i.x; +R124i.x = floatBitsToInt((intBitsToFloat(R12i.x) * intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.w))); +PV0i.x = R124i.x; +R125i.y = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(PS1i))); +PV0i.y = R125i.y; +R125i.z = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedVS[6].z)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedVS[6].x)); +PS0i = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedVS[6].y)); +// 17 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedVS[7].x) + intBitsToFloat(R125i.w))); +R124i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedVS[7].x) + intBitsToFloat(PV0i.w))); +R127i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedVS[6].z)); +R125i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedVS[7].y) + intBitsToFloat(R126i.y))); +R126i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedVS[7].y) + intBitsToFloat(PS0i))); +PS1i = R126i.x; +// 18 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(R12i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R124i.z),intBitsToFloat(R0i.w),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = tempi.x; +R127i.y = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(uf_remappedVS[7].z) + intBitsToFloat(R125i.z))); +PS0i = R127i.y; +// 19 +backupReg0i = R0i.x; +backupReg1i = R127i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R124i.z),intBitsToFloat(R0i.w),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +R127i.w = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedVS[7].z) + intBitsToFloat(backupReg1i))); +PS1i = R127i.w; +// 20 +R12i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedVS[8].x) + intBitsToFloat(R127i.x))); +R12i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedVS[8].y) + intBitsToFloat(R125i.w))); +R12i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedVS[8].z) + intBitsToFloat(R127i.y))); +R7i.x = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[8].x) + intBitsToFloat(R124i.y))); +PS0i = R7i.x; +// 21 +R7i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedVS[8].y) + intBitsToFloat(R126i.x))); +R7i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedVS[8].z) + intBitsToFloat(R127i.w))); +// 22 +R13i.z = R11i.z; +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[9].w) * 1.0); +PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[9].z) * 1.0); +PV0i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[9].y) * 1.0); +PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[9].x) * 1.0); +R1i.w = 0; +PS0i = R1i.w; +// 1 +R123i.x = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[6].w) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[6].z) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[6].y) + intBitsToFloat(PV0i.z))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[6].x) + intBitsToFloat(PV0i.w))); +PV1i.w = R123i.w; +R4i.z = R3i.w; +R4i.z = floatBitsToInt(intBitsToFloat(R4i.z) * 2.0); +PS1i = R4i.z; +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[7].w) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[7].z) + intBitsToFloat(PV1i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[7].y) + intBitsToFloat(PV1i.z))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[7].x) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +R5i.x = ((0.0 >= intBitsToFloat(PS1i))?int(0xFFFFFFFF):int(0x0)); +PS0i = R5i.x; +// 3 +R125i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[8].x) + intBitsToFloat(PV0i.w))); +PV1i.x = R125i.x; +R125i.y = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[8].y) + intBitsToFloat(PV0i.z))); +PV1i.y = R125i.y; +R124i.z = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[8].z) + intBitsToFloat(PV0i.y))); +PV1i.z = R124i.z; +R0i.w = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[8].w) + intBitsToFloat(PV0i.x))); +PV1i.w = R0i.w; +R127i.y = floatBitsToInt((intBitsToFloat(R11i.x) * intBitsToFloat(0x3e22f983) + 0.5)); +PS1i = R127i.y; +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.w)),vec4(intBitsToFloat(uf_remappedVS[10].x),intBitsToFloat(uf_remappedVS[10].y),intBitsToFloat(uf_remappedVS[10].z),intBitsToFloat(uf_remappedVS[10].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = floatBitsToInt((intBitsToFloat(R11i.y) * intBitsToFloat(0x3e22f983) + 0.5)); +PS0i = R127i.w; +// 5 +PV1i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[11].y) + -(intBitsToFloat(0x3dcccccd))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R13i.z)) + intBitsToFloat(uf_remappedVS[11].x)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R8i.z)) + -(intBitsToFloat(PV0i.x))); +PV1i.w = floatBitsToInt(intBitsToFloat(R13i.z) + intBitsToFloat(uf_remappedVS[11].w)); +PS1i = floatBitsToInt(intBitsToFloat(uf_remappedVS[11].w) + -(intBitsToFloat(0x3dcccccd))); +// 6 +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.y)); +R126i.y = ((intBitsToFloat(PV1i.x) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + -(intBitsToFloat(PV1i.w))); +R126i.w = ((intBitsToFloat(PS1i) >= 0.0)?(floatBitsToInt(1.0)):(0)); +R125i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[12].w)) + 1.0); +PS0i = R125i.z; +// 7 +R0i.x = ((-(1.0) > intBitsToFloat(uf_remappedVS[0].y))?int(0xFFFFFFFF):int(0x0)); +R123i.y = ((intBitsToFloat(PV0i.z) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(fract(intBitsToFloat(R127i.y))); +R123i.w = ((intBitsToFloat(PV0i.x) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(fract(intBitsToFloat(R127i.w))); +// 8 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(R126i.y)); +R123i.y = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(R126i.w)); +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +PV0i.w = R123i.w; +R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[13].x) + -(1.0)); +PS0i = R127i.z; +// 9 +R126i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3e22f983)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +R126i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e22f983)); +PV1i.z = R126i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[13].y) + -(1.0)); +R127i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[13].z) + -(1.0)); +PS1i = R127i.x; +// 10 +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + -(0.0)); +R127i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[14].x) + -(intBitsToFloat(uf_remappedVS[14].y))); +R0i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(uf_remappedVS[13].w) + 1.0)); +R2i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedVS[13].w) + 1.0)); +R126i.y = floatBitsToInt(sin((intBitsToFloat(PV1i.z))/0.1591549367)); +PS0i = R126i.y; +// 11 +R124i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PS0i)); +R2i.y = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedVS[13].w) + 1.0)); +R1i.z = ((intBitsToFloat(uf_remappedVS[14].x) == intBitsToFloat(uf_remappedVS[14].y))?int(0xFFFFFFFF):int(0x0)); +R123i.w = ((intBitsToFloat(PV0i.x) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV1i.w = R123i.w; +R127i.x = floatBitsToInt(cos((intBitsToFloat(R126i.z))/0.1591549367)); +PS1i = R127i.x; +// 12 +R11i.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(PV1i.w)); +PV0i.x = R11i.x; +R124i.y = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.w)); +PV0i.y = R124i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(PV1i.w)); +PV0i.z = R127i.z; +R126i.w = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PS1i)); +R127i.w = floatBitsToInt(sin((intBitsToFloat(R126i.x))/0.1591549367)); +PS0i = R127i.w; +// 13 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(R125i.z)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R125i.z)); +R126i.z = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PS0i)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(R125i.z)); +R125i.z = floatBitsToInt(cos((intBitsToFloat(R126i.x))/0.1591549367)); +PS1i = R125i.z; +// 14 +R2i.x = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(PV1i.y)); +PV0i.x = R2i.x; +R11i.y = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(PV1i.x)); +PV0i.y = R11i.y; +R2i.z = floatBitsToInt(intBitsToFloat(R124i.z) + intBitsToFloat(PV1i.w)); +PV0i.z = R2i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PS1i)); +R125i.x = floatBitsToInt((-(intBitsToFloat(R126i.y)) * intBitsToFloat(R1i.y) + intBitsToFloat(R126i.w))); +PS0i = R125i.x; +// 15 +backupReg0i = R0i.w; +R8i.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),intBitsToFloat(uf_remappedVS[2].w)))); +PV1i.x = R8i.x; +PV1i.y = R8i.x; +PV1i.z = R8i.x; +PV1i.w = R8i.x; +R126i.x = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.w))); +PS1i = R126i.x; +// 16 +backupReg0i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R11i.y),intBitsToFloat(R2i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),intBitsToFloat(uf_remappedVS[3].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R5i.y = tempi.x; +R4i.w = floatBitsToInt(1.0 / intBitsToFloat(R127i.y)); +PS0i = R4i.w; +// 17 +backupReg0i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R11i.y),intBitsToFloat(R2i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_remappedVS[10].x),intBitsToFloat(uf_remappedVS[10].y),intBitsToFloat(uf_remappedVS[10].z),intBitsToFloat(uf_remappedVS[10].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R5i.z = tempi.x; +R122i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R1i.y) + intBitsToFloat(R124i.x))); +PS1i = R122i.x; +// 18 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg2i = R126i.z; +backupReg1i = R1i.y; +R1i.x = floatBitsToInt((intBitsToFloat(R9i.w) * intBitsToFloat(PS1i) + intBitsToFloat(R9i.y))); +R1i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + 0.5); +R126i.z = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(backupReg1i) + intBitsToFloat(backupReg2i))); +R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) * intBitsToFloat(0x42800000)); +R6i.x = floatBitsToInt(-(intBitsToFloat(backupReg1i)) + 0.5); +PS0i = R6i.x; +// 19 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),-0.0),vec4(intBitsToFloat(R11i.x),intBitsToFloat(R124i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.w = floatBitsToInt((intBitsToFloat(R9i.z) * intBitsToFloat(R125i.x) + intBitsToFloat(R9i.x))); +PS1i = R126i.w; +// 20 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),-0.0),vec4(intBitsToFloat(R11i.x),intBitsToFloat(R124i.y),intBitsToFloat(R127i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3a4ccccd)); +PS0i = R125i.w; +// 21 +backupReg0i = R10i.x; +R10i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3ab60b61)); +R9i.y = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(R126i.x) + intBitsToFloat(backupReg0i))); +R10i.z = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedVS[12].w)); +PV1i.z = R10i.z; +R9i.w = floatBitsToInt((intBitsToFloat(R10i.w) * intBitsToFloat(R126i.z) + intBitsToFloat(R10i.y))); +R9i.x = floatBitsToInt(intBitsToFloat(R126i.w) + 0.5); +PS1i = R9i.x; +// 22 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R11i.y),intBitsToFloat(R2i.z),intBitsToFloat(R0i.w)),vec4(intBitsToFloat(uf_remappedVS[15].x),intBitsToFloat(uf_remappedVS[15].y),intBitsToFloat(uf_remappedVS[15].z),intBitsToFloat(uf_remappedVS[15].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R10i.w = tempi.x; +R10i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(R125i.w)); +PS0i = R10i.y; +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +backupReg0i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R11i.y),intBitsToFloat(R2i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_remappedVS[16].x),intBitsToFloat(uf_remappedVS[16].y),intBitsToFloat(uf_remappedVS[16].z),intBitsToFloat(uf_remappedVS[16].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.z = tempi.x; +R126i.x = floatBitsToInt(intBitsToFloat(R10i.z) * intBitsToFloat(R10i.x)); +PS0i = R126i.x; +// 1 +backupReg0i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R11i.y),intBitsToFloat(R2i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_remappedVS[17].x),intBitsToFloat(uf_remappedVS[17].y),intBitsToFloat(uf_remappedVS[17].z),intBitsToFloat(uf_remappedVS[17].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(intBitsToFloat(R10i.w) + intBitsToFloat(R10i.y)); +PS1i = R127i.w; +// 2 +backupReg0i = R126i.x; +R126i.x = ((R0i.x == 0)?(PS1i):(PS1i)); +R8i.y = floatBitsToInt(intBitsToFloat(R1i.x) + 0.5); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[0].z)); +R126i.w = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(backupReg0i)); +R10i.x = floatBitsToInt(intBitsToFloat(R9i.y) + 0.5); +PS0i = R10i.x; +// 3 +backupReg0i = R0i.w; +R124i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R11i.y),intBitsToFloat(R2i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_remappedVS[18].x),intBitsToFloat(uf_remappedVS[18].y),intBitsToFloat(uf_remappedVS[18].z),intBitsToFloat(uf_remappedVS[18].w)))); +PV1i.x = R124i.x; +PV1i.y = R124i.x; +PV1i.z = R124i.x; +PV1i.w = R124i.x; +R125i.x = ((R0i.x == 0)?(PV0i.z):(R1i.w)); +PS1i = R125i.x; +// 4 +backupReg0i = R0i.x; +backupReg0i = R0i.x; +R0i.x = ((R5i.x == 0)?(R126i.x):(0x3f800000)); +R123i.y = ((backupReg0i == 0)?(R126i.w):(R126i.w)); +PV0i.y = R123i.y; +R127i.z = ((intBitsToFloat(uf_remappedVS[14].z) == 0.0)?int(0xFFFFFFFF):int(0x0)); +R123i.w = ((backupReg0i == 0)?(PV1i.x):(PV1i.x)); +PV0i.w = R123i.w; +R6i.y = floatBitsToInt(intBitsToFloat(R9i.w) + 0.5); +PS0i = R6i.y; +// 5 +R127i.x = floatBitsToInt(-(intBitsToFloat(R5i.z))); +R0i.y = ((R5i.x == 0)?(PV0i.y):(0x3f800000)); +R6i.z = ((R5i.x == 0)?(R125i.x):(0x3f800000)); +R0i.w = ((R5i.x == 0)?(PV0i.w):(0x3f800000)); +R1i.x = 0; +PS1i = R1i.x; +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R9i.y = floatBitsToInt(intBitsToFloat(R11i.y) + -(intBitsToFloat(uf_remappedVS[14].w))); +PS0i = R9i.y; +// 7 +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(R12i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),0.0))); +PV1i.x = R125i.x; +PV1i.y = R125i.x; +PV1i.z = R125i.x; +PV1i.w = R125i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +R125i.w = floatBitsToInt(tempResultf); +PS1i = R125i.w; +// 8 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(R12i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.y = tempi.x; +R126i.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PS1i)); +PS0i = R126i.x; +// 9 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(R12i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[10].x),intBitsToFloat(uf_remappedVS[10].y),intBitsToFloat(uf_remappedVS[10].z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.z = tempi.x; +R127i.y = floatBitsToInt(intBitsToFloat(R7i.y) * intBitsToFloat(R125i.w)); +PS1i = R127i.y; +// 10 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R124i.y),intBitsToFloat(PV1i.x),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R124i.y),intBitsToFloat(PV1i.x),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(intBitsToFloat(R7i.z) * intBitsToFloat(R125i.w)); +// 11 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(PS0i),-0.0),vec4(-(intBitsToFloat(uf_remappedVS[19].x)),-(intBitsToFloat(uf_remappedVS[19].y)),-(intBitsToFloat(uf_remappedVS[19].z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) / 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 12 +PV0i.x = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(PS1i)); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + 0.5); +R2i.z = 0; +PV0i.z = R2i.z; +R1i.w = 0; +PV0i.w = R1i.w; +R7i.x = ((R127i.z == 0)?(R1i.x):(R127i.w)); +PS0i = R7i.x; +// 13 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(max(intBitsToFloat(PV0i.y), 0.0)); +PV1i.x = R127i.x; +R7i.y = ((R127i.z == 0)?(R9i.y):(R126i.w)); +R7i.z = ((R127i.z == 0)?(PV0i.z):(backupReg0i)); +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x)))); +R7i.w = ((R127i.z == 0)?(PV0i.w):(R124i.x)); +PS1i = R7i.w; +// 14 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[20].x) + intBitsToFloat(R2i.w))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + -(intBitsToFloat(uf_remappedVS[14].y))); +R9i.z = R1i.y; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[20].y) + intBitsToFloat(R0i.z))); +PV0i.w = R123i.w; +R9i.y = floatBitsToInt(-(intBitsToFloat(R8i.y)) + 1.0); +PS0i = R9i.y; +// 15 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + -(1.0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(R4i.w)); +R123i.z = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedVS[20].z) + intBitsToFloat(R2i.y))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + -(1.0)); +R10i.y = floatBitsToInt(-(intBitsToFloat(R6i.y)) + 1.0); +PS1i = R10i.y; +// 16 +R123i.x = ((R1i.z == 0)?(PV1i.y):(0x3f800000)); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(uf_remappedVS[20].w) + 1.0)); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[20].w) + 1.0)); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.z) + -(1.0)); +R9i.w = R6i.x; +PS0i = R9i.w; +// 17 +R2i.x = floatBitsToInt(intBitsToFloat(R3i.x) * intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R3i.y) * intBitsToFloat(PV0i.y)); +R0i.z = PV0i.x; +R0i.z = clampFI32(R0i.z); +R123i.w = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(uf_remappedVS[20].w) + 1.0)); +PV1i.w = R123i.w; +R10i.z = R4i.x; +PS1i = R10i.z; +// 18 +R2i.z = floatBitsToInt(intBitsToFloat(R3i.z) * intBitsToFloat(PV1i.w)); +R10i.w = R4i.y; +// 19 +predResult = (intBitsToFloat(uf_remappedVS[11].y) > 0.0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.z = floatBitsToInt(-(intBitsToFloat(R5i.z)) + -(intBitsToFloat(uf_remappedVS[11].x))); +PV0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[11].x)) + intBitsToFloat(uf_remappedVS[11].y)); +// 1 +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS1i)); +PV0i.x = clampFI32(PV0i.x); +// 3 +backupReg0i = R4i.z; +R4i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.x)); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +predResult = (intBitsToFloat(uf_remappedVS[11].w) > 0.0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.z = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(uf_remappedVS[11].w)); +PV0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[11].z)) + intBitsToFloat(uf_remappedVS[11].w)); +// 1 +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS1i)); +PV0i.x = clampFI32(PV0i.x); +// 3 +backupReg0i = R4i.z; +R4i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.x)); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = ((0.0 >= intBitsToFloat(uf_remappedVS[0].w))?int(0xFFFFFFFF):int(0x0)); +R127i.y = floatBitsToInt(-(intBitsToFloat(R5i.z)) + -(intBitsToFloat(uf_remappedVS[21].x))); +R2i.w = floatBitsToInt(intBitsToFloat(R0i.z) * intBitsToFloat(R4i.z)); +PS0i = floatBitsToInt(intBitsToFloat(R5i.z) * intBitsToFloat(R5i.z)); +// 1 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +backupReg2i = R0i.w; +R0i.x = ((PV0i.x == 0)?(backupReg0i):(0x3f800000)); +R0i.y = ((PV0i.x == 0)?(backupReg1i):(0x3f800000)); +R0i.z = ((PV0i.x == 0)?(R6i.z):(0x3f800000)); +R0i.w = ((PV0i.x == 0)?(backupReg2i):(0x3f800000)); +R122i.x = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(R5i.y) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 2 +R123i.z = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(R8i.x) + intBitsToFloat(PS1i))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedVS[21].y)); +// 3 +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.w), 0.0)); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.z)); +PS1i = floatBitsToInt(tempResultf); +// 4 +R127i.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(PS1i)); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(PS1i)); +PV0i.y = R126i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R5i.z) * intBitsToFloat(PS1i)); +PV0i.z = R127i.z; +tempResultf = log2(intBitsToFloat(PV1i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R127i.y = floatBitsToInt(tempResultf); +PS0i = R127i.y; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[22].x),intBitsToFloat(uf_remappedVS[22].y),intBitsToFloat(uf_remappedVS[22].z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 6 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); +PV0i.y = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedVS[21].z)); +PS0i = floatBitsToInt(intBitsToFloat(uf_remappedVS[23].z) * intBitsToFloat(R127i.z)); +// 7 +R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[23].y) * intBitsToFloat(R126i.y) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +// 8 +R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[23].x) * intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.x))); +R123i.x = clampFI32(R123i.x); +PV0i.x = R123i.x; +PV0i.z = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0)); +tempResultf = log2(intBitsToFloat(PV1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 9 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(uf_remappedVS[21].w)); +PV1i.y = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[24].w)); +tempResultf = log2(intBitsToFloat(PV0i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +PV0i.z = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedVS[25].w)); +R1i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[19].w)); +R127i.x = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +PS0i = R127i.x; +// 11 +R127i.z = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[24].y) + intBitsToFloat(uf_remappedVS[26].y))); +R127i.w = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[24].x) + intBitsToFloat(uf_remappedVS[26].x))); +R126i.y = floatBitsToInt(exp2(intBitsToFloat(PV0i.z))); +PS1i = R126i.y; +// 12 +R123i.y = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedVS[24].z) + intBitsToFloat(uf_remappedVS[26].z))); +PV0i.y = R123i.y; +// 13 +R1i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedVS[25].x) + intBitsToFloat(R127i.w))); +R1i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedVS[25].y) + intBitsToFloat(R127i.z))); +R1i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedVS[25].z) + intBitsToFloat(PV0i.y))); +} +// export + +float origRatio = 1.777f; +float newRatio = 2.370f; +// *(origRatio / newRatio) + +gl_Position = vec4(intBitsToFloat(R0i.x)*(origRatio / newRatio), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +// export +passParameterSem0 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +// export +passParameterSem1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +// export +// skipped export to semanticId 255 +// export +passParameterSem3 = vec4(intBitsToFloat(R9i.x), intBitsToFloat(R9i.y), intBitsToFloat(R9i.z), intBitsToFloat(R9i.w)); +// export +// skipped export to semanticId 255 +if( activeMaskStackC[1] == true ) { +// 0 +} +}