mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-26 18:01:51 +01:00
Fix FMVs. Only viewable with rajkosto's implementation atm
This commit is contained in:
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08aea10715
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@ -5,7 +5,7 @@ name = "The Legend of Zelda: Breath of the Wild - 2880p (5K)"
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[TextureRedefine] #TV
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width = 1280
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height = 720
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formatsExcluded = 0x008 # exclude the intro background texture
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formatsExcluded = 0x008,0x001 # exclude the intro background texture
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overwriteWidth = 5120
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overwriteHeight = 2880
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@ -5,7 +5,7 @@ name = "The Legend of Zelda: Breath of the Wild - 4320p (8K)"
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[TextureRedefine] #TV
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width = 1280
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height = 720
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formatsExcluded = 0x008 # exclude the intro background texture
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formatsExcluded = 0x008,0x001 # exclude the intro background texture
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overwriteWidth = 7680
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overwriteHeight = 4320
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@ -5,7 +5,7 @@ name = "The Legend of Zelda: Breath of the Wild - 5760p (10K)"
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[TextureRedefine] #TV
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width = 1280
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height = 720
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formatsExcluded = 0x008 # exclude the intro background texture
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formatsExcluded = 0x008,0x001 # exclude the intro background texture
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overwriteWidth = 10240
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overwriteHeight = 5760
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@ -5,7 +5,7 @@ name = "Paper Mario: Color Splash - 2880p (5K)"
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[TextureRedefine]
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width = 1280
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height = 720
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formatsExcluded = 0x431
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formatsExcluded = 0x431,0x001
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overwriteWidth = 5120
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overwriteHeight = 2880
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@ -5,7 +5,7 @@ name = "Paper Mario: Color Splash - 4320p (8K)"
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[TextureRedefine]
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width = 1280
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height = 720
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formatsExcluded = 0x431
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formatsExcluded = 0x431,0x001
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overwriteWidth = 7680
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overwriteHeight = 4320
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@ -5,7 +5,7 @@ name = "Paper Mario: Color Splash - 5760p (10K)"
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[TextureRedefine]
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width = 1280
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height = 720
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formatsExcluded = 0x431
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formatsExcluded = 0x431,0x001
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overwriteWidth = 10240
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overwriteHeight = 5760
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@ -17,7 +17,7 @@ overwriteHeight = 2885
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[TextureRedefine] # tv ui 1
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width = 1280
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height = 720
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formatsExcluded = 0x41a,0x034
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formatsExcluded = 0x41a,0x034,0x001
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overwriteWidth = 5120
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overwriteHeight = 2880
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@ -17,7 +17,7 @@ overwriteHeight = 3462
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[TextureRedefine] # tv ui 1
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width = 1280
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height = 720
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formatsExcluded = 0x41a,0x034
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formatsExcluded = 0x41a,0x034,0x001
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overwriteWidth = 7680
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overwriteHeight = 4320
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@ -17,7 +17,7 @@ overwriteHeight = 4616
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[TextureRedefine] # tv ui 1
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width = 1280
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height = 720
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formatsExcluded = 0x41a,0x034
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formatsExcluded = 0x41a,0x034,0x001
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overwriteWidth = 10240
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overwriteHeight = 5760
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@ -5,7 +5,7 @@ name = "The Legend of Zelda: Breath of the Wild - 360p"
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[TextureRedefine] #TV
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width = 1280
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height = 720
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formatsExcluded = 0x008 # exclude the intro background texture
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formatsExcluded = 0x008,0x001 # exclude the intro background texture
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overwriteWidth = 640
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overwriteHeight = 360
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@ -5,7 +5,7 @@ name = "The Legend of Zelda: Breath of the Wild - 540p"
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[TextureRedefine] #TV
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width = 1280
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height = 720
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formatsExcluded = 0x008 # exclude the intro background texture
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formatsExcluded = 0x008,0x001 # exclude the intro background texture
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overwriteWidth = 960
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overwriteHeight = 540
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@ -5,7 +5,7 @@ name = "Paper Mario: Color Splash - 360p"
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[TextureRedefine]
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width = 1280
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height = 720
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formatsExcluded = 0x431
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formatsExcluded = 0x431,0x001
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overwriteWidth = 640
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overwriteHeight = 360
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@ -5,7 +5,7 @@ name = "Paper Mario: Color Splash - 540p"
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[TextureRedefine]
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width = 1280
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height = 720
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formatsExcluded = 0x431
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formatsExcluded = 0x431,0x001
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overwriteWidth = 960
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overwriteHeight = 540
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@ -17,7 +17,7 @@ overwriteHeight = 289
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[TextureRedefine] # tv ui 1
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width = 1280
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height = 720
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formatsExcluded = 0x41a,0x034
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formatsExcluded = 0x41a,0x034,0x001
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overwriteWidth = 640
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overwriteHeight = 360
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@ -5,6 +5,7 @@ name = "Pikmin 3 - 360p"
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[TextureRedefine] # tv
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width = 1280
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height = 720
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formatsExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
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overwriteWidth = 640
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overwriteHeight = 360
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@ -5,6 +5,7 @@ name = "Pikmin 3 - 540p"
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[TextureRedefine] # tv
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width = 1280
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height = 720
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formatsExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
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overwriteWidth = 960
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overwriteHeight = 540
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@ -5,6 +5,7 @@ name = "Pokken Tournament - 360p"
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[TextureRedefine]
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width = 1280
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height = 720
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formatsExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
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overwriteWidth = 640
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overwriteHeight = 360
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@ -5,6 +5,7 @@ name = "Pokken Tournament - 540p"
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[TextureRedefine]
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width = 1280
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height = 720
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formatsExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
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overwriteWidth = 960
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overwriteHeight = 540
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@ -5,7 +5,7 @@ name = "Donkey Kong Country: Tropical Freeze - 360p"
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[TextureRedefine] # tv
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width = 1280
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height = 720
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formatsExcluded = 0x031 # exclude the intro background texture
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formatsExcluded = 0x031,0x001 # exclude the intro background texture
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overwriteWidth = 640
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overwriteHeight = 360
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@ -5,7 +5,7 @@ name = "Donkey Kong Country: Tropical Freeze - 540p"
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[TextureRedefine] # tv
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width = 1280
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height = 720
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formatsExcluded = 0x031 # exclude the intro background texture
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formatsExcluded = 0x031,0x001 # exclude the intro background texture
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overwriteWidth = 960
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overwriteHeight = 540
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@ -5,7 +5,7 @@ name = "The Legend of Zelda: Breath of the Wild - 1080p"
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[TextureRedefine] #TV
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width = 1280
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height = 720
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formatsExcluded = 0x008 # exclude the intro background texture
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formatsExcluded = 0x008,0x001 # exclude the intro background texture
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overwriteWidth = 1920
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overwriteHeight = 1080
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@ -5,7 +5,7 @@ name = "The Legend of Zelda: Breath of the Wild - 1440p (2K)"
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[TextureRedefine] #TV
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width = 1280
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height = 720
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formatsExcluded = 0x008 # exclude the intro background texture
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formatsExcluded = 0x008,0x001 # exclude the intro background texture
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overwriteWidth = 2560
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overwriteHeight = 1440
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@ -5,7 +5,7 @@ name = "The Legend of Zelda: Breath of the Wild - 2160p (4K)"
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[TextureRedefine] #TV
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width = 1280
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height = 720
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formatsExcluded = 0x008 # exclude the intro background texture
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formatsExcluded = 0x008,0x001 # exclude the intro background texture
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overwriteWidth = 3840
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overwriteHeight = 2160
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@ -5,7 +5,7 @@ name = "The Legend of Zelda: Breath of the Wild - 900p"
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[TextureRedefine] #TV
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width = 1280
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height = 720
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formatsExcluded = 0x008 # exclude the intro background texture
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formatsExcluded = 0x008,0x001 # exclude the intro background texture
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overwriteWidth = 1600
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overwriteHeight = 900
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@ -5,6 +5,6 @@ name = "Paper Mario: Color Splash - 1080p"
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[TextureRedefine]
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width = 1280
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height = 720
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formatsExcluded = 0x431
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formatsExcluded = 0x431,0x001
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overwriteWidth = 1920
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overwriteHeight = 1080
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@ -5,6 +5,6 @@ name = "Paper Mario: Color Splash - 1440p (2K)"
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[TextureRedefine]
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width = 1280
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height = 720
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formatsExcluded = 0x431
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formatsExcluded = 0x431,0x001
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overwriteWidth = 2560
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overwriteHeight = 1440
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@ -5,6 +5,6 @@ name = "Paper Mario: Color Splash - 2160p (4K)"
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[TextureRedefine]
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width = 1280
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height = 720
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formatsExcluded = 0x431
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formatsExcluded = 0x431,0x001
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overwriteWidth = 3840
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overwriteHeight = 2160
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@ -5,6 +5,6 @@ name = "Paper Mario: Color Splash - 900p"
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[TextureRedefine]
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width = 1280
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height = 720
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formatsExcluded = 0x431
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formatsExcluded = 0x431,0x001
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overwriteWidth = 1600
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overwriteHeight = 900
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@ -17,7 +17,7 @@ overwriteHeight = 866
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[TextureRedefine] # tv ui 1
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width = 1280
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height = 720
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formatsExcluded = 0x41a,0x034
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formatsExcluded = 0x41a,0x034,0x001
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overwriteWidth = 1920
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overwriteHeight = 1080
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@ -17,7 +17,7 @@ overwriteHeight = 1154
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[TextureRedefine] # tv ui 1
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width = 1280
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height = 720
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formatsExcluded = 0x41a,0x034
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formatsExcluded = 0x41a,0x034,0x001
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overwriteWidth = 2560
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overwriteHeight = 1440
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@ -17,7 +17,7 @@ overwriteHeight = 2160
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[TextureRedefine] # tv ui 1
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width = 1280
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height = 720
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formatsExcluded = 0x41a,0x034
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formatsExcluded = 0x41a,0x034,0x001
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overwriteWidth = 3840
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overwriteHeight = 2160
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@ -5,5 +5,6 @@ name = "Pikmin 3 - 1080p"
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[TextureRedefine] # tv
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width = 1280
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height = 720
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formatsExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
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overwriteWidth = 1920
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overwriteHeight = 1080
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@ -5,5 +5,6 @@ name = "Pikmin 3 - 1440p (2K)"
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[TextureRedefine] # tv
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width = 1280
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height = 720
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formatsExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
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overwriteWidth = 2560
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overwriteHeight = 1440
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@ -5,5 +5,6 @@ name = "Pikmin 3 - 2160p (4K)"
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[TextureRedefine] # tv
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width = 1280
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height = 720
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formatsExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
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overwriteWidth = 3840
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overwriteHeight = 2160
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@ -5,5 +5,6 @@ name = "Pikmin 3 - 900p"
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[TextureRedefine] # tv
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width = 1280
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height = 720
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formatsExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
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overwriteWidth = 1600
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overwriteHeight = 900
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@ -5,6 +5,7 @@ name = "Pokken Tournament - 1080p"
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[TextureRedefine]
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width = 1280
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height = 720
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formatsExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
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overwriteWidth = 1920
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overwriteHeight = 1080
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@ -5,6 +5,7 @@ name = "Pokken Tournament - 1440p (2K)"
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[TextureRedefine]
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width = 1280
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height = 720
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formatsExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
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overwriteWidth = 2560
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overwriteHeight = 1440
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@ -5,6 +5,7 @@ name = "Pokken Tournament - 2160p (4K)"
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[TextureRedefine]
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width = 1280
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height = 720
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formatsExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
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overwriteWidth = 3840
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overwriteHeight = 2160
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@ -5,6 +5,7 @@ name = "Pokken Tournament - 900p"
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[TextureRedefine]
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width = 1280
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height = 720
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formatsExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
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overwriteWidth = 1600
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overwriteHeight = 900
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@ -5,6 +5,6 @@ name = "Donkey Kong Country: Tropical Freeze - 1080p"
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[TextureRedefine] # tv
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width = 1280
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height = 720
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formatsExcluded = 0x031 # exclude the intro background texture
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formatsExcluded = 0x031,0x001 # exclude the intro background texture
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overwriteWidth = 1920
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overwriteHeight = 1080
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@ -5,6 +5,6 @@ name = "Donkey Kong Country: Tropical Freeze - 1440p (2K)"
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[TextureRedefine] # tv
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width = 1280
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height = 720
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formatsExcluded = 0x031 # exclude the intro background texture
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formatsExcluded = 0x031,0x001 # exclude the intro background texture
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overwriteWidth = 2560
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overwriteHeight = 1440
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@ -5,6 +5,6 @@ name = "Donkey Kong Country: Tropical Freeze - 2160p (4K)"
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[TextureRedefine] # tv
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width = 1280
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height = 720
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formatsExcluded = 0x031 # exclude the intro background texture
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formatsExcluded = 0x031,0x001 # exclude the intro background texture
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overwriteWidth = 3840
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overwriteHeight = 2160
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@ -5,6 +5,6 @@ name = "Donkey Kong Country: Tropical Freeze - 900p"
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[TextureRedefine] # tv
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width = 1280
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height = 720
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formatsExcluded = 0x031 # exclude the intro background texture
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formatsExcluded = 0x031,0x001 # exclude the intro background texture
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overwriteWidth = 1600
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overwriteHeight = 900
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