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https://github.com/cemu-project/cemu_graphic_packs.git
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[XCX] (Finally fix) Performance scaling profile Dof, alpha fx etc
Add config to scale sub resolution view ports to half/quarter res for better performance Sub scaling renamed to FX 1080
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@ -2,7 +2,7 @@
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = Resolution
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path = "Xenoblade Chronicles X/Graphics/Resolution"
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description = Changes the resolution of the game.
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description = "Changes the resolution of the game. 1080 FX scaling runs DoF, fog etc at lower precision for better performance"
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version = 3
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[Preset]
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@ -118,12 +118,12 @@ $scaleShader = 1.0
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$scaleBlur = 0.5
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[Preset]
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name = 2560x1440 (Native x2) x2 sub scaling
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name = 2560x1440 (Native x2) 1080 FX scaling
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$width = 2560
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 2.0
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$internalRes = 0.75
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$dither = 0.15
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$scaleShader = 1.0
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$scaleBlur = 0.5
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@ -173,18 +173,18 @@ $scaleShader = 1.0
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$scaleBlur = 1.0
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[Preset]
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name = 3840x2160 (4k - Native x3) x2 sub scaling
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name = 3840x2160 (4k - Native x3, 1080 FX scaling)
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$width = 3840
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 2.0
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$internalRes = 0.5
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$dither = 0.25
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$scaleShader = 1.0
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$scaleBlur = 1.0
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[Preset]
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name = 5120x2880
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name = 5120x2880 (Native 4x)
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$width = 5120
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$height = 2880
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$gameWidth = 1280
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@ -193,6 +193,20 @@ $internalRes = 1.0
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$dither = 0.25
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$scaleShader = 1.0
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$scaleBlur = 1.0
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[Preset]
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name = 5120x2880 (1080 FX scaling)
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$width = 5120
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$height = 2880
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 0.375
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$dither = 0.25
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$scaleShader = 1.0
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$scaleBlur = 1.0
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// Enthusiast
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// Enthusiast
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[Preset]
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@ -285,14 +299,14 @@ overwriteHeight = ($height/$gameHeight) * (288*$internalRes)
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[TextureRedefine] # fog 1.5 match stencil
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width = 448
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height = 240
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overwriteWidth = ($width/$gameWidth) * (448*$internalRes*1.5)
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overwriteHeight = ($height/$gameHeight) * (240*$internalRes*1.5)
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overwriteWidth = ($width/$gameWidth) * (448*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (240*$internalRes)
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[TextureRedefine] # fog
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width = 426
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height = 240
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overwriteWidth = ($width/$gameWidth) * (426*$internalRes*1.5)
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overwriteHeight = ($height/$gameHeight) * (240*$internalRes*1.5)
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overwriteWidth = ($width/$gameWidth) * (426*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (240*$internalRes)
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[TextureRedefine] # #Bloom, DOF
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width = 320
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