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[Smash] Push NVIDIA fix to main packs
I've tested the NVIDIA fix on AMD, no issues occur. This was made because Cemu doesn't like it when the fix and a regular graphic pack are enabled at the same time.
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@ -5,6 +5,15 @@ name = "Super Smash Bros. - 2880p (5K)"
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[TextureRedefine] # tv
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width = 1920
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height = 1080
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formatsExcluded = 0x219
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overwriteWidth = 5120
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overwriteHeight = 2880
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[TextureRedefine] # nvidia
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width = 1920
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height = 1080
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formats = 0x219
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overwriteFormat = 0x820
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overwriteWidth = 5120
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overwriteHeight = 2880
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@ -5,6 +5,15 @@ name = "Super Smash Bros. - 4320p (8K)"
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[TextureRedefine] # tv
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width = 1920
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height = 1080
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formatsExcluded = 0x219
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overwriteWidth = 7680
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overwriteHeight = 4320
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[TextureRedefine] # nvidia
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width = 1920
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height = 1080
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formats = 0x219
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overwriteFormat = 0x820
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overwriteWidth = 7680
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overwriteHeight = 4320
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@ -5,6 +5,15 @@ name = "Super Smash Bros. - 5760p (10K)"
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[TextureRedefine] # tv
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width = 1920
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height = 1080
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formatsExcluded = 0x219
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overwriteWidth = 10240
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overwriteHeight = 5760
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[TextureRedefine] # nvidia
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width = 1920
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height = 1080
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formats = 0x219
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overwriteFormat = 0x820
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overwriteWidth = 10240
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overwriteHeight = 5760
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@ -5,50 +5,59 @@ name = "Super Smash Bros. - 360p"
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[TextureRedefine] # tv
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width = 1920
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height = 1080
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formatsExcluded = 0x219
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overwriteWidth = 640
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overwriteHeight = 360
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[TextureRedefine] # nvidia
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width = 1920
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height = 1080
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formats = 0x219
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overwriteFormat = 0x820
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overwriteWidth = 640
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overwriteHeight = 360
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[TextureRedefine] # half-res
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width = 960
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height = 540
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overwriteWidth =
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overwriteHeight =
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overwriteWidth = 320
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overwriteHeight = 180
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[TextureRedefine] # q-res
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width = 480
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height = 270
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overwriteWidth =
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overwriteHeight =
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overwriteWidth = 160
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overwriteHeight = 90
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[TextureRedefine] # o-res
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width = 240
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height = 135
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overwriteWidth =
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overwriteHeight =
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overwriteWidth = 80
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overwriteHeight = 45
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[TextureRedefine] # half-res 2
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width = 120
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height = 67
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overwriteWidth =
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overwriteHeight =
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overwriteWidth = 40
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overwriteHeight = 22
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[TextureRedefine] # q-res 2
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width = 60
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height = 33
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overwriteWidth =
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overwriteHeight =
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overwriteWidth = 20
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overwriteHeight = 11
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[TextureRedefine] # o-res 2
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width = 30
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height = 16
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overwriteWidth =
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overwriteHeight =
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overwriteWidth = 10
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overwriteHeight = 5
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[TextureRedefine] # o-res 3
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width = 8
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height = 1
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overwriteWidth =
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overwriteHeight =
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overwriteWidth = 2
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overwriteHeight = 1
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[TextureRedefine] # 2nd
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width = 820
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@ -5,6 +5,15 @@ name = "Super Smash Bros. - 540p"
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[TextureRedefine] # tv
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width = 1920
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height = 1080
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formatsExcluded = 0x219
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overwriteWidth = 960
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overwriteHeight = 540
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[TextureRedefine] # nvidia
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width = 1920
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height = 1080
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formats = 0x219
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overwriteFormat = 0x820
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overwriteWidth = 960
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overwriteHeight = 540
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@ -5,6 +5,15 @@ name = "Super Smash Bros. - 720p"
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[TextureRedefine] # tv
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width = 1920
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height = 1080
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formatsExcluded = 0x219
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overwriteWidth = 1280
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overwriteHeight = 720
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[TextureRedefine] # nvidia
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width = 1920
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height = 1080
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formats = 0x219
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overwriteFormat = 0x820
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overwriteWidth = 1280
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overwriteHeight = 720
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@ -5,6 +5,15 @@ name = "Super Smash Bros. - 1440p (2K)"
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[TextureRedefine] # tv
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width = 1920
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height = 1080
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formatsExcluded = 0x219
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overwriteWidth = 2560
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overwriteHeight = 1440
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[TextureRedefine] # nvidia
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width = 1920
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height = 1080
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formats = 0x219
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overwriteFormat = 0x820
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overwriteWidth = 2560
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overwriteHeight = 1440
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@ -5,6 +5,15 @@ name = "Super Smash Bros. - 2160p (4K)"
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[TextureRedefine] # tv
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width = 1920
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height = 1080
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formatsExcluded = 0x219
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overwriteWidth = 3840
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overwriteHeight = 2160
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[TextureRedefine] # nvidia
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width = 1920
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height = 1080
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formats = 0x219
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overwriteFormat = 0x820
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overwriteWidth = 3840
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overwriteHeight = 2160
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@ -1,10 +0,0 @@
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#Made by Exzap himself, comes included with Cemu 1.7.4+
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[Definition]
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titleIds = 0005000010145000,0005000010144F00,0005000010110E00
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name = "Super Smash Bros. - NVIDIA Brightness Fix (Experimental)"
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[TextureRedefine] # replace SNORM framebuffer with float format (On Nvidia, rendering to SNORM textures truncates colors to [0.0,1.0] range, despite SNORM supporting [-1.0,1.0] range)
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width = 1920
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height = 1080
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formats = 0x219 # R10_G10_B10_A2_SNORM
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overwriteFormat = 0x820 # R16_G16_B16_A16_FLOAT
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