[Smash] Push NVIDIA fix to main packs

I've tested the NVIDIA fix on AMD, no issues occur.
This was made because Cemu doesn't like it when the fix and a regular graphic pack are enabled at the same time.
This commit is contained in:
Michael 2017-04-06 17:43:26 -07:00
parent 18c19cfe33
commit c9bf586fd3
9 changed files with 86 additions and 24 deletions

View File

@ -5,6 +5,15 @@ name = "Super Smash Bros. - 2880p (5K)"
[TextureRedefine] # tv
width = 1920
height = 1080
formatsExcluded = 0x219
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # nvidia
width = 1920
height = 1080
formats = 0x219
overwriteFormat = 0x820
overwriteWidth = 5120
overwriteHeight = 2880

View File

@ -5,6 +5,15 @@ name = "Super Smash Bros. - 4320p (8K)"
[TextureRedefine] # tv
width = 1920
height = 1080
formatsExcluded = 0x219
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # nvidia
width = 1920
height = 1080
formats = 0x219
overwriteFormat = 0x820
overwriteWidth = 7680
overwriteHeight = 4320

View File

@ -5,6 +5,15 @@ name = "Super Smash Bros. - 5760p (10K)"
[TextureRedefine] # tv
width = 1920
height = 1080
formatsExcluded = 0x219
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # nvidia
width = 1920
height = 1080
formats = 0x219
overwriteFormat = 0x820
overwriteWidth = 10240
overwriteHeight = 5760

View File

@ -5,50 +5,59 @@ name = "Super Smash Bros. - 360p"
[TextureRedefine] # tv
width = 1920
height = 1080
formatsExcluded = 0x219
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # nvidia
width = 1920
height = 1080
formats = 0x219
overwriteFormat = 0x820
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # half-res
width = 960
height = 540
overwriteWidth =
overwriteHeight =
overwriteWidth = 320
overwriteHeight = 180
[TextureRedefine] # q-res
width = 480
height = 270
overwriteWidth =
overwriteHeight =
overwriteWidth = 160
overwriteHeight = 90
[TextureRedefine] # o-res
width = 240
height = 135
overwriteWidth =
overwriteHeight =
overwriteWidth = 80
overwriteHeight = 45
[TextureRedefine] # half-res 2
width = 120
height = 67
overwriteWidth =
overwriteHeight =
overwriteWidth = 40
overwriteHeight = 22
[TextureRedefine] # q-res 2
width = 60
height = 33
overwriteWidth =
overwriteHeight =
overwriteWidth = 20
overwriteHeight = 11
[TextureRedefine] # o-res 2
width = 30
height = 16
overwriteWidth =
overwriteHeight =
overwriteWidth = 10
overwriteHeight = 5
[TextureRedefine] # o-res 3
width = 8
height = 1
overwriteWidth =
overwriteHeight =
overwriteWidth = 2
overwriteHeight = 1
[TextureRedefine] # 2nd
width = 820

View File

@ -5,6 +5,15 @@ name = "Super Smash Bros. - 540p"
[TextureRedefine] # tv
width = 1920
height = 1080
formatsExcluded = 0x219
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # nvidia
width = 1920
height = 1080
formats = 0x219
overwriteFormat = 0x820
overwriteWidth = 960
overwriteHeight = 540

View File

@ -5,6 +5,15 @@ name = "Super Smash Bros. - 720p"
[TextureRedefine] # tv
width = 1920
height = 1080
formatsExcluded = 0x219
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # nvidia
width = 1920
height = 1080
formats = 0x219
overwriteFormat = 0x820
overwriteWidth = 1280
overwriteHeight = 720

View File

@ -5,6 +5,15 @@ name = "Super Smash Bros. - 1440p (2K)"
[TextureRedefine] # tv
width = 1920
height = 1080
formatsExcluded = 0x219
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # nvidia
width = 1920
height = 1080
formats = 0x219
overwriteFormat = 0x820
overwriteWidth = 2560
overwriteHeight = 1440

View File

@ -5,6 +5,15 @@ name = "Super Smash Bros. - 2160p (4K)"
[TextureRedefine] # tv
width = 1920
height = 1080
formatsExcluded = 0x219
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # nvidia
width = 1920
height = 1080
formats = 0x219
overwriteFormat = 0x820
overwriteWidth = 3840
overwriteHeight = 2160

View File

@ -1,10 +0,0 @@
#Made by Exzap himself, comes included with Cemu 1.7.4+
[Definition]
titleIds = 0005000010145000,0005000010144F00,0005000010110E00
name = "Super Smash Bros. - NVIDIA Brightness Fix (Experimental)"
[TextureRedefine] # replace SNORM framebuffer with float format (On Nvidia, rendering to SNORM textures truncates colors to [0.0,1.0] range, despite SNORM supporting [-1.0,1.0] range)
width = 1920
height = 1080
formats = 0x219 # R10_G10_B10_A2_SNORM
overwriteFormat = 0x820 # R16_G16_B16_A16_FLOAT