Fix M&S Olympic Games bug and add M&S Sochi Winter 2014 (#608)

Thanks @icup321!
This commit is contained in:
icup321 2024-02-29 02:25:15 -05:00 committed by GitHub
parent d803646c74
commit ca34aadc0d
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
2 changed files with 515 additions and 204 deletions

View File

@ -16,152 +16,244 @@ $gamePadWidth = 854
$gamePadHeight = 480
$anisotropy = 1
# TV Resolution
[Preset]
name = 320x180
category = TV Resolution
name = 320x180
$width = 320
$height = 180
[Preset]
name = 640x360
category = TV Resolution
name = 640x360
$width = 640
$height = 360
[Preset]
name = 854x480
category = TV Resolution
name = 854x480
$width = 854
$height = 480
[Preset]
name = 960x540
category = TV Resolution
name = 960x540
$width = 960
$height = 540
[Preset]
name = 1280x720
category = TV Resolution
name = 1280x720
default = 1
[Preset]
name = 1600x900
category = TV Resolution
name = 1600x900
$width = 1600
$height = 900
[Preset]
name = 1920x1080
category = TV Resolution
name = 1920x1080
$width = 1920
$height = 1080
[Preset]
name = 2560x1440
category = TV Resolution
name = 2560x1440
$width = 2560
$height = 1440
[Preset]
name = 3200x1800
category = TV Resolution
name = 3200x1800
$width = 3200
$height = 1800
[Preset]
name = 3840x2160
category = TV Resolution
name = 3840x2160
$width = 3840
$height = 2160
[Preset]
name = 5120x2880
category = TV Resolution
name = 5120x2880
$width = 5120
$height = 2880
[Preset]
name = 7680x4320
category = TV Resolution
name = 7680x4320
$width = 7680
$height = 4320
[Preset]
category = TV Resolution
name = 1280x800 (16:10)
$width = 1280
$height = 800
[Preset]
category = TV Resolution
name = 1680x1050 (16:10)
$width = 1680
$height = 1050
[Preset]
category = TV Resolution
name = 1920x1200 (16:10)
$width = 1920
$height = 1200
[Preset]
category = TV Resolution
name = 2560x1080 (21:9)
$width = 2560
$height = 1080
[Preset]
category = TV Resolution
name = 3440x1440 (21:9)
$width = 3440
$height = 1440
[Preset]
category = TV Resolution
name = 5120x2160 (21:9)
$width = 5120
$height = 2160
[Preset]
category = TV Resolution
name = 3840x1080 (32:9)
$width = 3840
$height = 1080
[Preset]
category = TV Resolution
name = 5120x1440 (32:9)
$width = 5120
$height = 1440
# Gamepad Resolution
[Preset]
name = 320x180
category = Gamepad Resolution
name = 320x180
$padWidth = 320
$padHeight = 180
[Preset]
name = 640x360
category = Gamepad Resolution
name = 640x360
$padWidth = 640
$padHeight = 360
[Preset]
name = 854x480
category = Gamepad Resolution
name = 854x480
default = 1
[Preset]
name = 960x540
category = Gamepad Resolution
name = 960x540
$padWidth = 960
$padHeight = 540
[Preset]
name = 1280x720
category = Gamepad Resolution
name = 1280x720
$padWidth = 1280
$padHeight = 720
[Preset]
name = 1600x900
category = Gamepad Resolution
name = 1600x900
$padWidth = 1600
$padHeight = 900
[Preset]
name = 1920x1080
category = Gamepad Resolution
name = 1920x1080
$padWidth = 1920
$padHeight = 1080
[Preset]
name = 2560x1440
category = Gamepad Resolution
name = 2560x1440
$padWidth = 2560
$padHeight = 1440
[Preset]
name = 3200x1800
category = Gamepad Resolution
name = 3200x1800
$padWidth = 3200
$padHeight = 1800
[Preset]
name = 3840x2160
category = Gamepad Resolution
name = 3840x2160
$padWidth = 3840
$padHeight = 2160
[Preset]
name = 5120x2880
category = Gamepad Resolution
name = 5120x2880
$padWidth = 5120
$padHeight = 2880
[Preset]
name = 7680x4320
category = Gamepad Resolution
name = 7680x4320
$padWidth = 7680
$padHeight = 4320
[Preset]
category = Gamepad Resolution
name = 1680x1050 (16:10)
$padWidth = 1680
$padHeight = 1050
[Preset]
category = Gamepad Resolution
name = 1920x1200 (16:10)
$padWidth = 1920
$padHeight = 1200
[Preset]
category = Gamepad Resolution
name = 2560x1080 (21:9)
$padWidth = 2560
$padHeight = 1080
[Preset]
category = Gamepad Resolution
name = 3440x1440 (21:9)
$padWidth = 3440
$padHeight = 1440
[Preset]
category = Gamepad Resolution
name = 5120x2160 (21:9)
$padWidth = 5120
$padHeight = 2160
[Preset]
category = Gamepad Resolution
name = 3840x1080 (32:9)
$padWidth = 3840
$padHeight = 1080
[Preset]
category = Gamepad Resolution
name = 5120x1440 (32:9)
$padWidth = 5120
$padHeight = 1440
# Anisotropic Filtering Quality
[Preset]
@ -189,215 +281,77 @@ name = 16x
category = Anisotropic Filtering Quality
$anisotropy = 16
# Anisotropic Filtering
[TextureRedefine]
tileModesExcluded = 0x001 # ignore cpu processed textures
formatsExcluded = 0x001,0x019,0x01a,0x01f,0x122,0x806,0x80e,0x816,0x820 # ignore viewports and cubemaps
tileModesExcluded = 0x1 # ignore cpu processed textures
formatsExcluded = 0x1,0x19,0x1a,0x1f,0x122,0x806,0x80e,0x816,0x81e,0x820,0x823 # ignore viewports and cubemaps
overwriteAnisotropy = $anisotropy
# Texture Redefines
[TextureRedefine]
[TextureRedefine] # TV Resolution
width = 1280
height = 720
formatsExcluded = 0x31,0x33
tileModesExcluded = 0x001
overwriteWidth = ($width / $gameWidth) * 1280
overwriteHeight = ($height / $gameHeight) * 720
formatsExcluded = 0x031,0x033
overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine]
width = 768
height = 480
overwriteWidth = ($width / $gameWidth) * 768
overwriteHeight = ($height / $gameHeight) * 480
[TextureRedefine] # Depth of Field Pass
width = 640
height = 368
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 368
[TextureRedefine]
width = 746
height = 470
overwriteWidth = ($width / $gameWidth) * 746
overwriteHeight = ($height / $gameHeight) * 470
[TextureRedefine] # Depth of Field Pass
width = 640
height = 360
tileModesExcluded = 0x001
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine]
width = 768
height = 432
overwriteWidth = ($width / $gameWidth) * 768
overwriteHeight = ($height / $gameHeight) * 432
[TextureRedefine]
width = 746
height = 420
overwriteWidth = ($width / $gameWidth) * 746
overwriteHeight = ($height / $gameHeight) * 420
[TextureRedefine]
width = 576
height = 432
overwriteWidth = ($width / $gameWidth) * 576
overwriteHeight = ($height / $gameHeight) * 432
[TextureRedefine]
width = 570
height = 420
overwriteWidth = ($width / $gameWidth) * 570
overwriteHeight = ($height / $gameHeight) * 420
[TextureRedefine]
width = 544
height = 384
overwriteWidth = ($width / $gameWidth) * 544
overwriteHeight = ($height / $gameHeight) * 384
[TextureRedefine]
width = 533
height = 380
overwriteWidth = ($width / $gameWidth) * 533
overwriteHeight = ($height / $gameHeight) * 380
[TextureRedefine]
width = 512
height = 480
overwriteWidth = ($width / $gameWidth) * 512
overwriteHeight = ($height / $gameHeight) * 480
[TextureRedefine]
width = 490
height = 476
overwriteWidth = ($width / $gameWidth) * 490
overwriteHeight = ($height / $gameHeight) * 476
[TextureRedefine]
[TextureRedefine] # Depth of Field Pass
width = 320
height = 192
overwriteWidth = ($width / $gameWidth) * 320
overwriteHeight = ($height / $gameHeight) * 192
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 192
[TextureRedefine]
[TextureRedefine] # Depth of Field Pass
width = 320
height = 180
overwriteWidth = ($width / $gameWidth) * 320
overwriteHeight = ($height / $gameHeight) * 180
tileModesExcluded = 0x001
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine]
width = 256
height = 96
overwriteWidth = ($width / $gameWidth) * 256
overwriteHeight = ($height / $gameHeight) * 96
width = 213
height = 120
overwriteWidth = ($width/$gameWidth) * 213
overwriteHeight = ($height/$gameHeight) * 120
[TextureRedefine]
[TextureRedefine] # Bloom Pass
width = 160
height = 96
overwriteWidth = ($width / $gameWidth) * 160
overwriteHeight = ($height / $gameHeight) * 96
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 96
[TextureRedefine]
[TextureRedefine] # Bloom Pass
width = 160
height = 90
overwriteWidth = ($width / $gameWidth) * 160
overwriteHeight = ($height / $gameHeight) * 90
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine]
width = 128
height = 48
overwriteWidth = ($width / $gameWidth) * 128
overwriteHeight = ($height / $gameHeight) * 48
[TextureRedefine]
width = 80
height = 45
overwriteWidth = ($width / $gameWidth) * 80
overwriteHeight = ($height / $gameHeight) * 45
[TextureRedefine]
width = 64
height = 64
formats = 0x80e
overwriteWidth = ($width / $gameWidth) * 64
overwriteHeight = ($height / $gameHeight) * 64
[TextureRedefine]
width = 64
height = 32
formats = 0x816
overwriteWidth = ($width / $gameWidth) * 64
overwriteHeight = ($height / $gameHeight) * 32
[TextureRedefine]
width = 40
height = 22
overwriteWidth = ($width / $gameWidth) * 40
overwriteHeight = ($height / $gameHeight) * 22
[TextureRedefine]
width = 32
height = 16
formats = 0x816,0x80e
overwriteWidth = ($width / $gameWidth) * 32
overwriteHeight = ($height / $gameHeight) * 16
[TextureRedefine]
width = 20
height = 11
overwriteWidth = ($width / $gameWidth) * 20
overwriteHeight = ($height / $gameHeight) * 11
[TextureRedefine]
width = 16
height = 16
formats = 0x80e
overwriteWidth = ($width / $gameWidth) * 16
overwriteHeight = ($height / $gameHeight) * 16
[TextureRedefine]
width = 16
height = 8
formats = 0x816
overwriteWidth = ($width / $gameWidth) * 16
overwriteHeight = ($height / $gameHeight) * 8
[TextureRedefine]
width = 10
height = 5
overwriteWidth = ($width / $gameWidth) * 10
overwriteHeight = ($height / $gameHeight) * 5
[TextureRedefine]
width = 8
height = 8
formats = 0x816,0x80e
overwriteWidth = ($width / $gameWidth) * 8
overwriteHeight = ($height / $gameHeight) * 8
[TextureRedefine]
width = 5
height = 2
overwriteWidth = ($width / $gameWidth) * 5
overwriteHeight = ($height / $gameHeight) * 2
[TextureRedefine]
width = 4
height = 4
formats = 0x80e
overwriteWidth = ($width / $gameWidth) * 4
overwriteHeight = ($height / $gameHeight) * 4
[TextureRedefine]
width = 1
height = 1
formats = 0x816,0x80e
overwriteWidth = ($width / $gameWidth) * 1
overwriteHeight = ($height / $gameHeight) * 1
# Gamepad Resolution
[TextureRedefine]
[TextureRedefine] # Gamepad Resolution
width = 864
height = 480
overwriteWidth = ($padWidth / $gamePadWidth) * 864
overwriteHeight = ($padHeight / $gamePadHeight) * 480
overwriteWidth = ($padWidth/$gamePadWidth) * 864
overwriteHeight = ($padHeight/$gamePadHeight) * 480
[TextureRedefine]
[TextureRedefine] # Gamepad Resolution
width = 854
height = 480
overwriteWidth = ($padWidth / $gamePadWidth) * 854
overwriteHeight = ($padHeight / $gamePadHeight) * 480
overwriteWidth = ($padWidth/$gamePadWidth) * 854
overwriteHeight = ($padHeight/$gamePadHeight) * 480

View File

@ -0,0 +1,357 @@
[Definition]
titleIds = 0005000010106900,000500001010C700,000500001010C800
name = Graphic Options
path = "Mario & Sonic at the Sochi 2014 Olympic Winter Games/Graphics"
description = Allows you to change the game's TV resolution, gamepad resolution and anisotropic filtering quality.||Made by ICUP321.
version = 6
[Default]
$width = 1280
$height = 720
$padWidth = 854
$padHeight = 480
$gameWidth = 1280
$gameHeight = 720
$gamePadWidth = 854
$gamePadHeight = 480
$anisotropy = 1
# TV Resolution
[Preset]
category = TV Resolution
name = 320x180
$width = 320
$height = 180
[Preset]
category = TV Resolution
name = 640x360
$width = 640
$height = 360
[Preset]
category = TV Resolution
name = 854x480
$width = 854
$height = 480
[Preset]
category = TV Resolution
name = 960x540
$width = 960
$height = 540
[Preset]
category = TV Resolution
name = 1280x720
default = 1
[Preset]
category = TV Resolution
name = 1600x900
$width = 1600
$height = 900
[Preset]
category = TV Resolution
name = 1920x1080
$width = 1920
$height = 1080
[Preset]
category = TV Resolution
name = 2560x1440
$width = 2560
$height = 1440
[Preset]
category = TV Resolution
name = 3200x1800
$width = 3200
$height = 1800
[Preset]
category = TV Resolution
name = 3840x2160
$width = 3840
$height = 2160
[Preset]
category = TV Resolution
name = 5120x2880
$width = 5120
$height = 2880
[Preset]
category = TV Resolution
name = 7680x4320
$width = 7680
$height = 4320
[Preset]
category = TV Resolution
name = 1280x800 (16:10)
$width = 1280
$height = 800
[Preset]
category = TV Resolution
name = 1680x1050 (16:10)
$width = 1680
$height = 1050
[Preset]
category = TV Resolution
name = 1920x1200 (16:10)
$width = 1920
$height = 1200
[Preset]
category = TV Resolution
name = 2560x1080 (21:9)
$width = 2560
$height = 1080
[Preset]
category = TV Resolution
name = 3440x1440 (21:9)
$width = 3440
$height = 1440
[Preset]
category = TV Resolution
name = 5120x2160 (21:9)
$width = 5120
$height = 2160
[Preset]
category = TV Resolution
name = 3840x1080 (32:9)
$width = 3840
$height = 1080
[Preset]
category = TV Resolution
name = 5120x1440 (32:9)
$width = 5120
$height = 1440
# Gamepad Resolution
[Preset]
category = Gamepad Resolution
name = 320x180
$padWidth = 320
$padHeight = 180
[Preset]
category = Gamepad Resolution
name = 640x360
$padWidth = 640
$padHeight = 360
[Preset]
category = Gamepad Resolution
name = 854x480
default = 1
[Preset]
category = Gamepad Resolution
name = 960x540
$padWidth = 960
$padHeight = 540
[Preset]
category = Gamepad Resolution
name = 1280x720
$padWidth = 1280
$padHeight = 720
[Preset]
category = Gamepad Resolution
name = 1600x900
$padWidth = 1600
$padHeight = 900
[Preset]
category = Gamepad Resolution
name = 1920x1080
$padWidth = 1920
$padHeight = 1080
[Preset]
category = Gamepad Resolution
name = 2560x1440
$padWidth = 2560
$padHeight = 1440
[Preset]
category = Gamepad Resolution
name = 3200x1800
$padWidth = 3200
$padHeight = 1800
[Preset]
category = Gamepad Resolution
name = 3840x2160
$padWidth = 3840
$padHeight = 2160
[Preset]
category = Gamepad Resolution
name = 5120x2880
$padWidth = 5120
$padHeight = 2880
[Preset]
category = Gamepad Resolution
name = 7680x4320
$padWidth = 7680
$padHeight = 4320
[Preset]
category = Gamepad Resolution
name = 1680x1050 (16:10)
$padWidth = 1680
$padHeight = 1050
[Preset]
category = Gamepad Resolution
name = 1920x1200 (16:10)
$padWidth = 1920
$padHeight = 1200
[Preset]
category = Gamepad Resolution
name = 2560x1080 (21:9)
$padWidth = 2560
$padHeight = 1080
[Preset]
category = Gamepad Resolution
name = 3440x1440 (21:9)
$padWidth = 3440
$padHeight = 1440
[Preset]
category = Gamepad Resolution
name = 5120x2160 (21:9)
$padWidth = 5120
$padHeight = 2160
[Preset]
category = Gamepad Resolution
name = 3840x1080 (32:9)
$padWidth = 3840
$padHeight = 1080
[Preset]
category = Gamepad Resolution
name = 5120x1440 (32:9)
$padWidth = 5120
$padHeight = 1440
# Anisotropic Filtering Quality
[Preset]
name = 1x
category = Anisotropic Filtering Quality
default = 1
[Preset]
name = 2x
category = Anisotropic Filtering Quality
$anisotropy = 2
[Preset]
name = 4x
category = Anisotropic Filtering Quality
$anisotropy = 4
[Preset]
name = 8x
category = Anisotropic Filtering Quality
$anisotropy = 8
[Preset]
name = 16x
category = Anisotropic Filtering Quality
$anisotropy = 16
# Anisotropic Filtering
[TextureRedefine]
tileModesExcluded = 0x1 # ignore cpu processed textures
formatsExcluded = 0x1,0x19,0x1a,0x1f,0x122,0x806,0x80e,0x816,0x81e,0x820,0x823 # ignore viewports and cubemaps
overwriteAnisotropy = $anisotropy
# Texture Redefines
[TextureRedefine] # TV Resolution
width = 1280
height = 720
tileModesExcluded = 0x001
formatsExcluded = 0x031,0x033
overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # Depth of Field Pass
width = 640
height = 368
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 368
[TextureRedefine] # Depth of Field Pass
width = 640
height = 360
tileModesExcluded = 0x001
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # Depth of Field Pass
width = 320
height = 192
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 192
[TextureRedefine] # Depth of Field Pass
width = 320
height = 180
tileModesExcluded = 0x001
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine]
width = 213
height = 120
overwriteWidth = ($width/$gameWidth) * 213
overwriteHeight = ($height/$gameHeight) * 120
[TextureRedefine] # Bloom Pass
width = 160
height = 96
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 96
[TextureRedefine] # Bloom Pass
width = 160
height = 90
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # Gamepad Resolution
width = 864
height = 480
overwriteWidth = ($padWidth/$gamePadWidth) * 864
overwriteHeight = ($padHeight/$gamePadHeight) * 480
[TextureRedefine] # Gamepad Resolution
width = 854
height = 480
overwriteWidth = ($padWidth/$gamePadWidth) * 854
overwriteHeight = ($padHeight/$gamePadHeight) * 480