mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-22 09:39:17 +01:00
Fix M&S Olympic Games bug and add M&S Sochi Winter 2014 (#608)
Thanks @icup321!
This commit is contained in:
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@ -16,152 +16,244 @@ $gamePadWidth = 854
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$gamePadHeight = 480
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$anisotropy = 1
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# TV Resolution
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[Preset]
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name = 320x180
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category = TV Resolution
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name = 320x180
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$width = 320
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$height = 180
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[Preset]
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name = 640x360
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category = TV Resolution
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name = 640x360
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$width = 640
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$height = 360
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[Preset]
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name = 854x480
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category = TV Resolution
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name = 854x480
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$width = 854
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$height = 480
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[Preset]
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name = 960x540
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category = TV Resolution
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name = 960x540
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$width = 960
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$height = 540
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[Preset]
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name = 1280x720
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category = TV Resolution
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name = 1280x720
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default = 1
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[Preset]
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name = 1600x900
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category = TV Resolution
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name = 1600x900
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$width = 1600
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$height = 900
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[Preset]
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name = 1920x1080
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category = TV Resolution
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name = 1920x1080
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$width = 1920
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$height = 1080
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[Preset]
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name = 2560x1440
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category = TV Resolution
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name = 2560x1440
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$width = 2560
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$height = 1440
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[Preset]
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name = 3200x1800
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category = TV Resolution
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name = 3200x1800
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$width = 3200
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$height = 1800
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[Preset]
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name = 3840x2160
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category = TV Resolution
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name = 3840x2160
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$width = 3840
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$height = 2160
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[Preset]
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name = 5120x2880
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category = TV Resolution
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name = 5120x2880
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$width = 5120
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$height = 2880
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[Preset]
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name = 7680x4320
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category = TV Resolution
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name = 7680x4320
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$width = 7680
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$height = 4320
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[Preset]
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category = TV Resolution
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name = 1280x800 (16:10)
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$width = 1280
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$height = 800
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[Preset]
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category = TV Resolution
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name = 1680x1050 (16:10)
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$width = 1680
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$height = 1050
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[Preset]
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category = TV Resolution
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name = 1920x1200 (16:10)
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$width = 1920
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$height = 1200
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[Preset]
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category = TV Resolution
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name = 2560x1080 (21:9)
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$width = 2560
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$height = 1080
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[Preset]
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category = TV Resolution
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name = 3440x1440 (21:9)
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$width = 3440
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$height = 1440
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[Preset]
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category = TV Resolution
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name = 5120x2160 (21:9)
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$width = 5120
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$height = 2160
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[Preset]
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category = TV Resolution
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name = 3840x1080 (32:9)
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$width = 3840
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$height = 1080
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[Preset]
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category = TV Resolution
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name = 5120x1440 (32:9)
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$width = 5120
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$height = 1440
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# Gamepad Resolution
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[Preset]
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name = 320x180
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category = Gamepad Resolution
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name = 320x180
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$padWidth = 320
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$padHeight = 180
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[Preset]
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name = 640x360
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category = Gamepad Resolution
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name = 640x360
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$padWidth = 640
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$padHeight = 360
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[Preset]
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name = 854x480
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category = Gamepad Resolution
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name = 854x480
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default = 1
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[Preset]
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name = 960x540
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category = Gamepad Resolution
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name = 960x540
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$padWidth = 960
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$padHeight = 540
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[Preset]
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name = 1280x720
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category = Gamepad Resolution
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name = 1280x720
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$padWidth = 1280
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$padHeight = 720
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[Preset]
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name = 1600x900
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category = Gamepad Resolution
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name = 1600x900
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$padWidth = 1600
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$padHeight = 900
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[Preset]
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name = 1920x1080
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category = Gamepad Resolution
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name = 1920x1080
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$padWidth = 1920
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$padHeight = 1080
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[Preset]
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name = 2560x1440
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category = Gamepad Resolution
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name = 2560x1440
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$padWidth = 2560
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$padHeight = 1440
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[Preset]
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name = 3200x1800
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category = Gamepad Resolution
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name = 3200x1800
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$padWidth = 3200
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$padHeight = 1800
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[Preset]
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name = 3840x2160
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category = Gamepad Resolution
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name = 3840x2160
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$padWidth = 3840
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$padHeight = 2160
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[Preset]
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name = 5120x2880
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category = Gamepad Resolution
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name = 5120x2880
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$padWidth = 5120
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$padHeight = 2880
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[Preset]
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name = 7680x4320
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category = Gamepad Resolution
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name = 7680x4320
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$padWidth = 7680
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$padHeight = 4320
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[Preset]
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category = Gamepad Resolution
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name = 1680x1050 (16:10)
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$padWidth = 1680
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$padHeight = 1050
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[Preset]
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category = Gamepad Resolution
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name = 1920x1200 (16:10)
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$padWidth = 1920
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$padHeight = 1200
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[Preset]
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category = Gamepad Resolution
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name = 2560x1080 (21:9)
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$padWidth = 2560
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$padHeight = 1080
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[Preset]
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category = Gamepad Resolution
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name = 3440x1440 (21:9)
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$padWidth = 3440
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$padHeight = 1440
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[Preset]
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category = Gamepad Resolution
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name = 5120x2160 (21:9)
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$padWidth = 5120
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$padHeight = 2160
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[Preset]
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category = Gamepad Resolution
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name = 3840x1080 (32:9)
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$padWidth = 3840
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$padHeight = 1080
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[Preset]
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category = Gamepad Resolution
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name = 5120x1440 (32:9)
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$padWidth = 5120
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$padHeight = 1440
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# Anisotropic Filtering Quality
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[Preset]
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@ -189,215 +281,77 @@ name = 16x
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category = Anisotropic Filtering Quality
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$anisotropy = 16
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# Anisotropic Filtering
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[TextureRedefine]
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tileModesExcluded = 0x001 # ignore cpu processed textures
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formatsExcluded = 0x001,0x019,0x01a,0x01f,0x122,0x806,0x80e,0x816,0x820 # ignore viewports and cubemaps
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tileModesExcluded = 0x1 # ignore cpu processed textures
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formatsExcluded = 0x1,0x19,0x1a,0x1f,0x122,0x806,0x80e,0x816,0x81e,0x820,0x823 # ignore viewports and cubemaps
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overwriteAnisotropy = $anisotropy
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# Texture Redefines
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[TextureRedefine]
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[TextureRedefine] # TV Resolution
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width = 1280
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height = 720
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formatsExcluded = 0x31,0x33
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tileModesExcluded = 0x001
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overwriteWidth = ($width / $gameWidth) * 1280
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overwriteHeight = ($height / $gameHeight) * 720
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formatsExcluded = 0x031,0x033
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overwriteWidth = ($width/$gameWidth) * 1280
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overwriteHeight = ($height/$gameHeight) * 720
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[TextureRedefine]
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width = 768
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height = 480
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overwriteWidth = ($width / $gameWidth) * 768
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overwriteHeight = ($height / $gameHeight) * 480
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[TextureRedefine] # Depth of Field Pass
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width = 640
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height = 368
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 368
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[TextureRedefine]
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width = 746
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height = 470
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overwriteWidth = ($width / $gameWidth) * 746
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overwriteHeight = ($height / $gameHeight) * 470
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[TextureRedefine] # Depth of Field Pass
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width = 640
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height = 360
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tileModesExcluded = 0x001
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 360
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[TextureRedefine]
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width = 768
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height = 432
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overwriteWidth = ($width / $gameWidth) * 768
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overwriteHeight = ($height / $gameHeight) * 432
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[TextureRedefine]
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width = 746
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height = 420
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overwriteWidth = ($width / $gameWidth) * 746
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overwriteHeight = ($height / $gameHeight) * 420
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[TextureRedefine]
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width = 576
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height = 432
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overwriteWidth = ($width / $gameWidth) * 576
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overwriteHeight = ($height / $gameHeight) * 432
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[TextureRedefine]
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width = 570
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height = 420
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overwriteWidth = ($width / $gameWidth) * 570
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overwriteHeight = ($height / $gameHeight) * 420
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[TextureRedefine]
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width = 544
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height = 384
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overwriteWidth = ($width / $gameWidth) * 544
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overwriteHeight = ($height / $gameHeight) * 384
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[TextureRedefine]
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width = 533
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height = 380
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overwriteWidth = ($width / $gameWidth) * 533
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overwriteHeight = ($height / $gameHeight) * 380
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[TextureRedefine]
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width = 512
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height = 480
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overwriteWidth = ($width / $gameWidth) * 512
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overwriteHeight = ($height / $gameHeight) * 480
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[TextureRedefine]
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width = 490
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height = 476
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overwriteWidth = ($width / $gameWidth) * 490
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overwriteHeight = ($height / $gameHeight) * 476
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[TextureRedefine]
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[TextureRedefine] # Depth of Field Pass
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width = 320
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height = 192
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overwriteWidth = ($width / $gameWidth) * 320
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overwriteHeight = ($height / $gameHeight) * 192
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 192
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[TextureRedefine]
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[TextureRedefine] # Depth of Field Pass
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width = 320
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height = 180
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overwriteWidth = ($width / $gameWidth) * 320
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overwriteHeight = ($height / $gameHeight) * 180
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tileModesExcluded = 0x001
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 180
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[TextureRedefine]
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width = 256
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height = 96
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overwriteWidth = ($width / $gameWidth) * 256
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overwriteHeight = ($height / $gameHeight) * 96
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width = 213
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height = 120
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overwriteWidth = ($width/$gameWidth) * 213
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overwriteHeight = ($height/$gameHeight) * 120
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[TextureRedefine]
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[TextureRedefine] # Bloom Pass
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width = 160
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height = 96
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overwriteWidth = ($width / $gameWidth) * 160
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overwriteHeight = ($height / $gameHeight) * 96
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overwriteWidth = ($width/$gameWidth) * 160
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overwriteHeight = ($height/$gameHeight) * 96
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[TextureRedefine]
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[TextureRedefine] # Bloom Pass
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width = 160
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height = 90
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overwriteWidth = ($width / $gameWidth) * 160
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overwriteHeight = ($height / $gameHeight) * 90
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overwriteWidth = ($width/$gameWidth) * 160
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overwriteHeight = ($height/$gameHeight) * 90
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[TextureRedefine]
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width = 128
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height = 48
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overwriteWidth = ($width / $gameWidth) * 128
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overwriteHeight = ($height / $gameHeight) * 48
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[TextureRedefine]
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width = 80
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height = 45
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overwriteWidth = ($width / $gameWidth) * 80
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overwriteHeight = ($height / $gameHeight) * 45
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[TextureRedefine]
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width = 64
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height = 64
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formats = 0x80e
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overwriteWidth = ($width / $gameWidth) * 64
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overwriteHeight = ($height / $gameHeight) * 64
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[TextureRedefine]
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width = 64
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height = 32
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formats = 0x816
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overwriteWidth = ($width / $gameWidth) * 64
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overwriteHeight = ($height / $gameHeight) * 32
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[TextureRedefine]
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width = 40
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height = 22
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overwriteWidth = ($width / $gameWidth) * 40
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overwriteHeight = ($height / $gameHeight) * 22
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[TextureRedefine]
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width = 32
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height = 16
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formats = 0x816,0x80e
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overwriteWidth = ($width / $gameWidth) * 32
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overwriteHeight = ($height / $gameHeight) * 16
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[TextureRedefine]
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width = 20
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height = 11
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overwriteWidth = ($width / $gameWidth) * 20
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overwriteHeight = ($height / $gameHeight) * 11
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[TextureRedefine]
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width = 16
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height = 16
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formats = 0x80e
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overwriteWidth = ($width / $gameWidth) * 16
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overwriteHeight = ($height / $gameHeight) * 16
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[TextureRedefine]
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width = 16
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height = 8
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formats = 0x816
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overwriteWidth = ($width / $gameWidth) * 16
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overwriteHeight = ($height / $gameHeight) * 8
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[TextureRedefine]
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width = 10
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height = 5
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overwriteWidth = ($width / $gameWidth) * 10
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overwriteHeight = ($height / $gameHeight) * 5
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[TextureRedefine]
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width = 8
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height = 8
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formats = 0x816,0x80e
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overwriteWidth = ($width / $gameWidth) * 8
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overwriteHeight = ($height / $gameHeight) * 8
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[TextureRedefine]
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width = 5
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height = 2
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overwriteWidth = ($width / $gameWidth) * 5
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overwriteHeight = ($height / $gameHeight) * 2
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[TextureRedefine]
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width = 4
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height = 4
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formats = 0x80e
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overwriteWidth = ($width / $gameWidth) * 4
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overwriteHeight = ($height / $gameHeight) * 4
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[TextureRedefine]
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width = 1
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height = 1
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formats = 0x816,0x80e
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overwriteWidth = ($width / $gameWidth) * 1
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overwriteHeight = ($height / $gameHeight) * 1
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# Gamepad Resolution
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[TextureRedefine]
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[TextureRedefine] # Gamepad Resolution
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width = 864
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height = 480
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overwriteWidth = ($padWidth / $gamePadWidth) * 864
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overwriteHeight = ($padHeight / $gamePadHeight) * 480
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overwriteWidth = ($padWidth/$gamePadWidth) * 864
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overwriteHeight = ($padHeight/$gamePadHeight) * 480
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[TextureRedefine]
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[TextureRedefine] # Gamepad Resolution
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width = 854
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height = 480
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overwriteWidth = ($padWidth / $gamePadWidth) * 854
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overwriteHeight = ($padHeight / $gamePadHeight) * 480
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overwriteWidth = ($padWidth/$gamePadWidth) * 854
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overwriteHeight = ($padHeight/$gamePadHeight) * 480
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357
src/M&SSochi2014/Graphics/rules.txt
Normal file
357
src/M&SSochi2014/Graphics/rules.txt
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@ -0,0 +1,357 @@
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[Definition]
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titleIds = 0005000010106900,000500001010C700,000500001010C800
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name = Graphic Options
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path = "Mario & Sonic at the Sochi 2014 Olympic Winter Games/Graphics"
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description = Allows you to change the game's TV resolution, gamepad resolution and anisotropic filtering quality.||Made by ICUP321.
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version = 6
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[Default]
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$width = 1280
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$height = 720
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$padWidth = 854
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$padHeight = 480
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$gameWidth = 1280
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$gameHeight = 720
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$gamePadWidth = 854
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$gamePadHeight = 480
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$anisotropy = 1
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||||
# TV Resolution
|
||||
|
||||
[Preset]
|
||||
category = TV Resolution
|
||||
name = 320x180
|
||||
$width = 320
|
||||
$height = 180
|
||||
|
||||
[Preset]
|
||||
category = TV Resolution
|
||||
name = 640x360
|
||||
$width = 640
|
||||
$height = 360
|
||||
|
||||
[Preset]
|
||||
category = TV Resolution
|
||||
name = 854x480
|
||||
$width = 854
|
||||
$height = 480
|
||||
|
||||
[Preset]
|
||||
category = TV Resolution
|
||||
name = 960x540
|
||||
$width = 960
|
||||
$height = 540
|
||||
|
||||
[Preset]
|
||||
category = TV Resolution
|
||||
name = 1280x720
|
||||
default = 1
|
||||
|
||||
[Preset]
|
||||
category = TV Resolution
|
||||
name = 1600x900
|
||||
$width = 1600
|
||||
$height = 900
|
||||
|
||||
[Preset]
|
||||
category = TV Resolution
|
||||
name = 1920x1080
|
||||
$width = 1920
|
||||
$height = 1080
|
||||
|
||||
[Preset]
|
||||
category = TV Resolution
|
||||
name = 2560x1440
|
||||
$width = 2560
|
||||
$height = 1440
|
||||
|
||||
[Preset]
|
||||
category = TV Resolution
|
||||
name = 3200x1800
|
||||
$width = 3200
|
||||
$height = 1800
|
||||
|
||||
[Preset]
|
||||
category = TV Resolution
|
||||
name = 3840x2160
|
||||
$width = 3840
|
||||
$height = 2160
|
||||
|
||||
[Preset]
|
||||
category = TV Resolution
|
||||
name = 5120x2880
|
||||
$width = 5120
|
||||
$height = 2880
|
||||
|
||||
[Preset]
|
||||
category = TV Resolution
|
||||
name = 7680x4320
|
||||
$width = 7680
|
||||
$height = 4320
|
||||
|
||||
[Preset]
|
||||
category = TV Resolution
|
||||
name = 1280x800 (16:10)
|
||||
$width = 1280
|
||||
$height = 800
|
||||
|
||||
[Preset]
|
||||
category = TV Resolution
|
||||
name = 1680x1050 (16:10)
|
||||
$width = 1680
|
||||
$height = 1050
|
||||
|
||||
[Preset]
|
||||
category = TV Resolution
|
||||
name = 1920x1200 (16:10)
|
||||
$width = 1920
|
||||
$height = 1200
|
||||
|
||||
[Preset]
|
||||
category = TV Resolution
|
||||
name = 2560x1080 (21:9)
|
||||
$width = 2560
|
||||
$height = 1080
|
||||
|
||||
[Preset]
|
||||
category = TV Resolution
|
||||
name = 3440x1440 (21:9)
|
||||
$width = 3440
|
||||
$height = 1440
|
||||
|
||||
[Preset]
|
||||
category = TV Resolution
|
||||
name = 5120x2160 (21:9)
|
||||
$width = 5120
|
||||
$height = 2160
|
||||
|
||||
[Preset]
|
||||
category = TV Resolution
|
||||
name = 3840x1080 (32:9)
|
||||
$width = 3840
|
||||
$height = 1080
|
||||
|
||||
[Preset]
|
||||
category = TV Resolution
|
||||
name = 5120x1440 (32:9)
|
||||
$width = 5120
|
||||
$height = 1440
|
||||
|
||||
|
||||
# Gamepad Resolution
|
||||
|
||||
[Preset]
|
||||
category = Gamepad Resolution
|
||||
name = 320x180
|
||||
$padWidth = 320
|
||||
$padHeight = 180
|
||||
|
||||
[Preset]
|
||||
category = Gamepad Resolution
|
||||
name = 640x360
|
||||
$padWidth = 640
|
||||
$padHeight = 360
|
||||
|
||||
[Preset]
|
||||
category = Gamepad Resolution
|
||||
name = 854x480
|
||||
default = 1
|
||||
|
||||
[Preset]
|
||||
category = Gamepad Resolution
|
||||
name = 960x540
|
||||
$padWidth = 960
|
||||
$padHeight = 540
|
||||
|
||||
[Preset]
|
||||
category = Gamepad Resolution
|
||||
name = 1280x720
|
||||
$padWidth = 1280
|
||||
$padHeight = 720
|
||||
|
||||
[Preset]
|
||||
category = Gamepad Resolution
|
||||
name = 1600x900
|
||||
$padWidth = 1600
|
||||
$padHeight = 900
|
||||
|
||||
[Preset]
|
||||
category = Gamepad Resolution
|
||||
name = 1920x1080
|
||||
$padWidth = 1920
|
||||
$padHeight = 1080
|
||||
|
||||
[Preset]
|
||||
category = Gamepad Resolution
|
||||
name = 2560x1440
|
||||
$padWidth = 2560
|
||||
$padHeight = 1440
|
||||
|
||||
[Preset]
|
||||
category = Gamepad Resolution
|
||||
name = 3200x1800
|
||||
$padWidth = 3200
|
||||
$padHeight = 1800
|
||||
|
||||
[Preset]
|
||||
category = Gamepad Resolution
|
||||
name = 3840x2160
|
||||
$padWidth = 3840
|
||||
$padHeight = 2160
|
||||
|
||||
[Preset]
|
||||
category = Gamepad Resolution
|
||||
name = 5120x2880
|
||||
$padWidth = 5120
|
||||
$padHeight = 2880
|
||||
|
||||
[Preset]
|
||||
category = Gamepad Resolution
|
||||
name = 7680x4320
|
||||
$padWidth = 7680
|
||||
$padHeight = 4320
|
||||
|
||||
[Preset]
|
||||
category = Gamepad Resolution
|
||||
name = 1680x1050 (16:10)
|
||||
$padWidth = 1680
|
||||
$padHeight = 1050
|
||||
|
||||
[Preset]
|
||||
category = Gamepad Resolution
|
||||
name = 1920x1200 (16:10)
|
||||
$padWidth = 1920
|
||||
$padHeight = 1200
|
||||
|
||||
[Preset]
|
||||
category = Gamepad Resolution
|
||||
name = 2560x1080 (21:9)
|
||||
$padWidth = 2560
|
||||
$padHeight = 1080
|
||||
|
||||
[Preset]
|
||||
category = Gamepad Resolution
|
||||
name = 3440x1440 (21:9)
|
||||
$padWidth = 3440
|
||||
$padHeight = 1440
|
||||
|
||||
[Preset]
|
||||
category = Gamepad Resolution
|
||||
name = 5120x2160 (21:9)
|
||||
$padWidth = 5120
|
||||
$padHeight = 2160
|
||||
|
||||
[Preset]
|
||||
category = Gamepad Resolution
|
||||
name = 3840x1080 (32:9)
|
||||
$padWidth = 3840
|
||||
$padHeight = 1080
|
||||
|
||||
[Preset]
|
||||
category = Gamepad Resolution
|
||||
name = 5120x1440 (32:9)
|
||||
$padWidth = 5120
|
||||
$padHeight = 1440
|
||||
|
||||
# Anisotropic Filtering Quality
|
||||
|
||||
[Preset]
|
||||
name = 1x
|
||||
category = Anisotropic Filtering Quality
|
||||
default = 1
|
||||
|
||||
[Preset]
|
||||
name = 2x
|
||||
category = Anisotropic Filtering Quality
|
||||
$anisotropy = 2
|
||||
|
||||
[Preset]
|
||||
name = 4x
|
||||
category = Anisotropic Filtering Quality
|
||||
$anisotropy = 4
|
||||
|
||||
[Preset]
|
||||
name = 8x
|
||||
category = Anisotropic Filtering Quality
|
||||
$anisotropy = 8
|
||||
|
||||
[Preset]
|
||||
name = 16x
|
||||
category = Anisotropic Filtering Quality
|
||||
$anisotropy = 16
|
||||
|
||||
|
||||
|
||||
# Anisotropic Filtering
|
||||
|
||||
[TextureRedefine]
|
||||
tileModesExcluded = 0x1 # ignore cpu processed textures
|
||||
formatsExcluded = 0x1,0x19,0x1a,0x1f,0x122,0x806,0x80e,0x816,0x81e,0x820,0x823 # ignore viewports and cubemaps
|
||||
overwriteAnisotropy = $anisotropy
|
||||
|
||||
# Texture Redefines
|
||||
|
||||
[TextureRedefine] # TV Resolution
|
||||
width = 1280
|
||||
height = 720
|
||||
tileModesExcluded = 0x001
|
||||
formatsExcluded = 0x031,0x033
|
||||
overwriteWidth = ($width/$gameWidth) * 1280
|
||||
overwriteHeight = ($height/$gameHeight) * 720
|
||||
|
||||
[TextureRedefine] # Depth of Field Pass
|
||||
width = 640
|
||||
height = 368
|
||||
overwriteWidth = ($width/$gameWidth) * 640
|
||||
overwriteHeight = ($height/$gameHeight) * 368
|
||||
|
||||
[TextureRedefine] # Depth of Field Pass
|
||||
width = 640
|
||||
height = 360
|
||||
tileModesExcluded = 0x001
|
||||
overwriteWidth = ($width/$gameWidth) * 640
|
||||
overwriteHeight = ($height/$gameHeight) * 360
|
||||
|
||||
[TextureRedefine] # Depth of Field Pass
|
||||
width = 320
|
||||
height = 192
|
||||
overwriteWidth = ($width/$gameWidth) * 320
|
||||
overwriteHeight = ($height/$gameHeight) * 192
|
||||
|
||||
[TextureRedefine] # Depth of Field Pass
|
||||
width = 320
|
||||
height = 180
|
||||
tileModesExcluded = 0x001
|
||||
overwriteWidth = ($width/$gameWidth) * 320
|
||||
overwriteHeight = ($height/$gameHeight) * 180
|
||||
|
||||
[TextureRedefine]
|
||||
width = 213
|
||||
height = 120
|
||||
overwriteWidth = ($width/$gameWidth) * 213
|
||||
overwriteHeight = ($height/$gameHeight) * 120
|
||||
|
||||
[TextureRedefine] # Bloom Pass
|
||||
width = 160
|
||||
height = 96
|
||||
overwriteWidth = ($width/$gameWidth) * 160
|
||||
overwriteHeight = ($height/$gameHeight) * 96
|
||||
|
||||
[TextureRedefine] # Bloom Pass
|
||||
width = 160
|
||||
height = 90
|
||||
overwriteWidth = ($width/$gameWidth) * 160
|
||||
overwriteHeight = ($height/$gameHeight) * 90
|
||||
|
||||
[TextureRedefine] # Gamepad Resolution
|
||||
width = 864
|
||||
height = 480
|
||||
overwriteWidth = ($padWidth/$gamePadWidth) * 864
|
||||
overwriteHeight = ($padHeight/$gamePadHeight) * 480
|
||||
|
||||
[TextureRedefine] # Gamepad Resolution
|
||||
width = 854
|
||||
height = 480
|
||||
overwriteWidth = ($padWidth/$gamePadWidth) * 854
|
||||
overwriteHeight = ($padHeight/$gamePadHeight) * 480
|
Loading…
Reference in New Issue
Block a user