mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-23 01:59:18 +01:00
[XCX] Back to pre-scale setting
Fix - Constant works better (5760p) with pre-blur. Sticking with that until two pass has been tweaked to go from 720 -> 5760
This commit is contained in:
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a541e5a868
commit
caf0b08fe4
@ -1,223 +0,0 @@
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<?php
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include 'Source/functions.php';
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$fullWidth = $argv[1];
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$fullHeight = $argv[2];
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$scaleFactorX = always_decimal_format($fullWidth / 1280.0);
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$scaleFactorY = always_decimal_format($fullHeight / 720.0);
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?>
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#version 420
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#extension GL_ARB_texture_gather : enable
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// shader 59df1c7e1806366c
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// aa-restore. Intial version
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//To - do //R2i.xyzw is possible a cemu bug. Replace with Alex FXAA
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const float resScale = <?=$scaleFactorX?>;
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//const float resScale = 3.0;
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uniform ivec4 uf_remappedPS[2];
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layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4e12000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
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layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf470a000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0
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layout(location = 0) in vec4 passParameterSem0;
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layout(location = 1) in vec4 passParameterSem1;
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layout(location = 0) out vec4 passPixelColor0;
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uniform vec2 uf_fragCoordScale;
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int clampFI32(int v)
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{
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if( v == 0x7FFFFFFF )
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return floatBitsToInt(1.0);
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else if( v == 0xFFFFFFFF )
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return floatBitsToInt(0.0);
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return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
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}
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float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); }
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void main()
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{
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ivec4 R0i = ivec4(0);
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ivec4 R1i = ivec4(0);
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ivec4 R2i = ivec4(0);
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ivec4 R3i = ivec4(0);
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ivec4 R4i = ivec4(0);
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ivec4 R123i = ivec4(0);
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ivec4 R126i = ivec4(0);
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ivec4 R127i = ivec4(0);
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int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
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ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
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int PS0i = 0, PS1i = 0;
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ivec4 tempi = ivec4(0);
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float tempResultf;
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int tempResulti;
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ivec4 ARi = ivec4(0);
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bool predResult = true;
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bool activeMaskStack[2];
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bool activeMaskStackC[3];
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activeMaskStack[0] = false;
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activeMaskStackC[0] = false;
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activeMaskStackC[1] = false;
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activeMaskStack[0] = true;
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activeMaskStackC[0] = true;
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activeMaskStackC[1] = true;
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vec3 cubeMapSTM;
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int cubeMapFaceId;
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R0i = floatBitsToInt(passParameterSem0);
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R1i = floatBitsToInt(passParameterSem1);
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if( activeMaskStackC[1] == true ) {
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//R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS0, intBitsToFloat(R0i.zw)).xyzw); // cemu bug? Review later
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//R0i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).x); // edge blur/chromatic
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}
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if( activeMaskStackC[1] == true ) {
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activeMaskStack[1] = activeMaskStack[0];
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activeMaskStackC[2] = activeMaskStackC[1];
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// 0
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backupReg0i = R2i.x;
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R2i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(0x3aaaaaab)); //0.0026041667 / 2 0x3aaaaaab
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PV0i.x = R2i.x;
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R127i.y = floatBitsToInt(max(intBitsToFloat(R2i.y), intBitsToFloat(R2i.w)));
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R127i.z = floatBitsToInt(min(intBitsToFloat(R2i.y), intBitsToFloat(R2i.w)));
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// 1
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PV1i.y = floatBitsToInt(min(intBitsToFloat(R2i.z), intBitsToFloat(PV0i.x)));
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PV1i.w = floatBitsToInt(max(intBitsToFloat(R2i.z), intBitsToFloat(PV0i.x)));
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// 2
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R4i.y = floatBitsToInt(max(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.w)));
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PV0i.y = R4i.y;
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R4i.z = floatBitsToInt(min(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.y)));
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PV0i.z = R4i.z;
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// 3
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backupReg0i = R0i.x;
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backupReg0i = R0i.x;
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PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[0].x)/resScale);
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PV1i.y = floatBitsToInt(max(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.y)));
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PV1i.z = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.z)));
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// 4
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R0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.y));
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R0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.x), intBitsToFloat(uf_remappedPS[0].y)));
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// 5
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backupReg0i = R0i.x;
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predResult = (intBitsToFloat(R0i.w) > intBitsToFloat(backupReg0i));
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activeMaskStack[1] = predResult;
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activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
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}
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else {
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activeMaskStack[1] = false;
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activeMaskStackC[2] = false;
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}
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if( activeMaskStackC[2] == true ) {
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// 0
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if( (0 == 0)) discard;
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}
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activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
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if( activeMaskStackC[1] == true ) {
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// 0
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R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(-(1.0),1.0,1.0,-(1.0))));
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PV0i.x = R127i.x;
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PV0i.y = R127i.x;
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PV0i.z = R127i.x;
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PV0i.w = R127i.x;
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R127i.z = 0;
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PS0i = R127i.z;
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// 1
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(-(1.0),1.0,-(1.0),1.0)));
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PV1i.x = tempi.x;
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PV1i.y = tempi.x;
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PV1i.z = tempi.x;
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PV1i.w = tempi.x;
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R127i.y = tempi.x;
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R4i.w = 0x3f800000;
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PS1i = R4i.w;
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// 2
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.x),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.x),intBitsToFloat(R127i.z),0.0)));
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PV0i.x = tempi.x;
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PV0i.y = tempi.x;
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PV0i.z = tempi.x;
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PV0i.w = tempi.x;
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// 3
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tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
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PS1i = floatBitsToInt(tempResultf);
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// 4
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backupReg0i = R127i.x;
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R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS1i));
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PV0i.x = R127i.x;
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R127i.w = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(PS1i));
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PV0i.w = R127i.w;
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// 5
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PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x))));
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PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(uf_remappedPS[1].y)/ resScale);
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PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedPS[1].x)/ resScale);
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PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w))));
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// 6
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R0i.x = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(PV1i.z)));
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R0i.y = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(PV1i.y)));
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PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.w)));
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R2i.w = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(PV1i.z));
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R2i.y = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(PV1i.y));
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PS0i = R2i.y;
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// 7
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PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(uf_remappedPS[0].z)/ resScale);
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// 8
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PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y));
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// 9
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PV1i.z = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(PS0i));
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PV1i.w = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(PS0i));
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// 10
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PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.z), intBitsToFloat(0xc0000000)));
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PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.w), intBitsToFloat(0xc0000000)));
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// 11
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PV1i.z = floatBitsToInt(min(intBitsToFloat(PV0i.x), 2.0));
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PV1i.w = floatBitsToInt(min(intBitsToFloat(PV0i.y), 2.0));
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// 12
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PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(uf_remappedPS[1].w)/ resScale);
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PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(uf_remappedPS[1].z)/ resScale);
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// 13
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backupReg0i = R1i.x;
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backupReg1i = R1i.y;
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backupReg0i = R1i.x;
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backupReg1i = R1i.y;
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R1i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(PV0i.w)));
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R1i.y = floatBitsToInt(intBitsToFloat(backupReg1i) + -(intBitsToFloat(PV0i.x)));
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R0i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.w));
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R0i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.x));
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}
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if( activeMaskStackC[1] == true ) {
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R1i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R1i.xy)).xyz);
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R3i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R0i.zw)).xyz);
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R0i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R0i.xy)).xyz);
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R2i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.wy)).xyz);
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}
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if( activeMaskStackC[1] == true ) {
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// 0
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R127i.x = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(R3i.z));
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PV0i.y = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(R3i.y));
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PV0i.z = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(R3i.x));
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// 1
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backupReg0i = R0i.x;
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PV1i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R2i.x));
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R127i.y = floatBitsToInt(intBitsToFloat(R0i.z) + intBitsToFloat(R2i.z));
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PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) * 0.25);
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PV1i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(R2i.y));
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PS1i = floatBitsToInt(intBitsToFloat(PV0i.z) * 0.25);
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// 2
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backupReg0i = R127i.x;
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R127i.x = floatBitsToInt((intBitsToFloat(PV1i.x) * 0.25 + intBitsToFloat(PS1i)));
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PV0i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * 0.25);
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R127i.z = PV1i.x;
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R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) / 2.0);
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R127i.w = floatBitsToInt((intBitsToFloat(PV1i.w) * 0.25 + intBitsToFloat(PV1i.z)));
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PV0i.w = R127i.w;
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R126i.y = PV1i.w;
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R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0);
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PS0i = R126i.y;
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// 3
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PV1i.x = ((intBitsToFloat(PV0i.w) > intBitsToFloat(R4i.y))?int(0xFFFFFFFF):int(0x0));
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PV1i.y = ((intBitsToFloat(R4i.z) > intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0));
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R126i.z = floatBitsToInt((intBitsToFloat(R127i.y) * 0.25 + intBitsToFloat(PV0i.y)));
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R126i.w = R127i.y;
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R126i.w = floatBitsToInt(intBitsToFloat(R126i.w) / 2.0);
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// 4
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R123i.w = ((PV1i.y == 0)?(PV1i.x):(int(-1)));
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PV0i.w = R123i.w;
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// 5
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R4i.x = ((PV0i.w == 0)?(R127i.x):(R127i.z));
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R4i.y = ((PV0i.w == 0)?(R127i.w):(R126i.y));
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R4i.z = ((PV0i.w == 0)?(R126i.z):(R126i.w));
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}
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// export
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passPixelColor0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w));
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}
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@ -1,570 +0,0 @@
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#version 420
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#extension GL_ARB_texture_gather : enable
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// shader 5eb82314ffb8484e // bg scale, - static /2 factor as a compromise. fx gets lost in blend on higher scaling
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// Bgscale - _disabled probably overkill.
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// To-do candidate for multi pass / bokeh replacement
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const float resScale = 1.0;
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//const float resScale = 2.0;
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uniform ivec4 uf_remappedPS[7];
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layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4e12000 res 640x360x1 dim 1 tm: 4 format 0820 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
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layout(location = 0) in vec4 passParameterSem0;
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layout(location = 0) out vec4 passPixelColor0;
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layout(location = 1) out vec4 passPixelColor1;
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uniform vec2 uf_fragCoordScale;
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int clampFI32(int v)
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{
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if( v == 0x7FFFFFFF )
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return floatBitsToInt(1.0);
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else if( v == 0xFFFFFFFF )
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return floatBitsToInt(0.0);
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return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
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}
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float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); }
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void main()
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{
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vec4 R0f = vec4(0.0);
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vec4 R1f = vec4(0.0);
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vec4 R2f = vec4(0.0);
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vec4 R3f = vec4(0.0);
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vec4 R4f = vec4(0.0);
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vec4 R5f = vec4(0.0);
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vec4 R6f = vec4(0.0);
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vec4 R7f = vec4(0.0);
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vec4 R8f = vec4(0.0);
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vec4 R9f = vec4(0.0);
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vec4 R10f = vec4(0.0);
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vec4 R11f = vec4(0.0);
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vec4 R12f = vec4(0.0);
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vec4 R13f = vec4(0.0);
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vec4 R14f = vec4(0.0);
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vec4 R15f = vec4(0.0);
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vec4 R16f = vec4(0.0);
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vec4 R17f = vec4(0.0);
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vec4 R123f = vec4(0.0);
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vec4 R124f = vec4(0.0);
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vec4 R125f = vec4(0.0);
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vec4 R126f = vec4(0.0);
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vec4 R127f = vec4(0.0);
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float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
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vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
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float PS0f = 0.0, PS1f = 0.0;
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vec4 tempf = vec4(0.0);
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float tempResultf;
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int tempResulti;
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ivec4 ARi = ivec4(0);
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bool predResult = true;
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vec3 cubeMapSTM;
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int cubeMapFaceId;
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R0f = passParameterSem0;
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R14f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw);
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// 0
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R1f.x = R0f.x + (intBitsToFloat(uf_remappedPS[0].x) / resScale);
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R1f.y = R0f.y + (intBitsToFloat(uf_remappedPS[0].y) / resScale);
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R0f.z = R0f.x + (intBitsToFloat(uf_remappedPS[0].z) / resScale);
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R0f.w = R0f.y + (intBitsToFloat(uf_remappedPS[0].w) / resScale);
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R17f.w = R14f.w;
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PS0f = R17f.w;
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// 1
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R2f.x = R0f.x + (intBitsToFloat(uf_remappedPS[1].x) / resScale);
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R2f.y = R0f.y + (intBitsToFloat(uf_remappedPS[1].y) / resScale);
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R1f.z = R0f.x + (intBitsToFloat(uf_remappedPS[1].z) / resScale);
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R1f.w = R0f.y + (intBitsToFloat(uf_remappedPS[1].w) / resScale);
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R16f.w = R14f.w;
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PS1f = R16f.w;
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// 2
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R3f.x = R0f.x + (intBitsToFloat(uf_remappedPS[2].x) / resScale);
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R3f.y = R0f.y + (intBitsToFloat(uf_remappedPS[2].y) / resScale);
|
||||
R2f.z = R0f.x + (intBitsToFloat(uf_remappedPS[2].z) / resScale);
|
||||
R2f.w = R0f.y + (intBitsToFloat(uf_remappedPS[2].w) / resScale);
|
||||
// 3
|
||||
R4f.x = R0f.x + (intBitsToFloat(uf_remappedPS[3].x) / resScale);
|
||||
R4f.y = R0f.y + (intBitsToFloat(uf_remappedPS[3].y) / resScale);
|
||||
R3f.z = R0f.x + (intBitsToFloat(uf_remappedPS[3].z) / resScale);
|
||||
R3f.w = R0f.y + (intBitsToFloat(uf_remappedPS[3].w) / resScale);
|
||||
R5f.xyzw = (texture(textureUnitPS0, R1f.xy).xyzw);
|
||||
R6f.xyzw = (texture(textureUnitPS0, R0f.zw).xyzw);
|
||||
R7f.xyzw = (texture(textureUnitPS0, R2f.xy).xyzw);
|
||||
R9f.xyzw = (texture(textureUnitPS0, R1f.zw).xyzw);
|
||||
R8f.xyzw = (texture(textureUnitPS0, R3f.xy).xyzw);
|
||||
R10f.xyzw = (texture(textureUnitPS0, R2f.zw).xyzw);
|
||||
R11f.xyzw = (texture(textureUnitPS0, R4f.xy).xyzw);
|
||||
R12f.xyzw = (texture(textureUnitPS0, R3f.zw).xyzw);
|
||||
// 0
|
||||
R4f.x = R0f.x + (intBitsToFloat(uf_remappedPS[4].x) / resScale);
|
||||
R4f.y = R0f.y + (intBitsToFloat(uf_remappedPS[4].y) / resScale);
|
||||
R3f.z = R0f.x + (intBitsToFloat(uf_remappedPS[4].z) / resScale);
|
||||
R3f.w = R0f.y + (intBitsToFloat(uf_remappedPS[4].w) / resScale);
|
||||
R127f.x = R5f.w + -(0.5);
|
||||
R127f.x *= 2.0;
|
||||
R127f.x = clamp(R127f.x, 0.0, 1.0);
|
||||
PS0f = R127f.x;
|
||||
// 1
|
||||
backupReg0f = R0f.x;
|
||||
backupReg1f = R0f.y;
|
||||
backupReg0f = R0f.x;
|
||||
backupReg1f = R0f.y;
|
||||
R0f.x = backupReg0f + (intBitsToFloat(uf_remappedPS[5].z) / resScale);
|
||||
R0f.y = backupReg1f + (intBitsToFloat(uf_remappedPS[5].w) / resScale);
|
||||
R2f.z = backupReg0f + (intBitsToFloat(uf_remappedPS[5].x) / resScale);
|
||||
R2f.w = backupReg1f + (intBitsToFloat(uf_remappedPS[5].y) / resScale);
|
||||
PS1f = R5f.x + -(0.0);
|
||||
// 2
|
||||
R126f.x = R127f.x + 1.0;
|
||||
PV0f.y = R5f.z + -(0.0);
|
||||
PV0f.z = R5f.y + -(0.0);
|
||||
R127f.w = R6f.w + -(0.5);
|
||||
R127f.w *= 2.0;
|
||||
R127f.w = clamp(R127f.w, 0.0, 1.0);
|
||||
R125f.x = (R127f.x * PS1f + R14f.x);
|
||||
PS0f = R125f.x;
|
||||
// 3
|
||||
PV1f.x = R6f.x + -(0.0);
|
||||
PV1f.y = R6f.y + -(0.0);
|
||||
R123f.z = (R127f.x * PV0f.y + R14f.z);
|
||||
PV1f.z = R123f.z;
|
||||
R123f.w = (R127f.x * PV0f.z + R14f.y);
|
||||
PV1f.w = R123f.w;
|
||||
PS1f = R6f.z + -(0.0);
|
||||
// 4
|
||||
R3f.x = R7f.w + -(0.5);
|
||||
R3f.x *= 2.0;
|
||||
R3f.x = clamp(R3f.x, 0.0, 1.0);
|
||||
R3f.y = R126f.x + R127f.w;
|
||||
R1f.z = (R127f.w * PV1f.y + PV1f.w);
|
||||
R1f.w = (R127f.w * PV1f.x + R125f.x);
|
||||
R2f.y = (R127f.w * PS1f + PV1f.z);
|
||||
PS0f = R2f.y;
|
||||
R4f.xyzw = (texture(textureUnitPS0, R4f.xy).xyzw);
|
||||
R13f.xyzw = (texture(textureUnitPS0, R3f.zw).xyzw);
|
||||
R15f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw);
|
||||
R0f.xyzw = (texture(textureUnitPS0, R2f.zw).xyzw);
|
||||
// 0
|
||||
R126f.x = R3f.y + R3f.x;
|
||||
PV0f.y = R7f.z + -(0.0);
|
||||
PV0f.z = R7f.y + -(0.0);
|
||||
PV0f.w = R7f.x + -(0.0);
|
||||
R127f.z = R9f.w + -(0.5);
|
||||
R127f.z *= 2.0;
|
||||
R127f.z = clamp(R127f.z, 0.0, 1.0);
|
||||
PS0f = R127f.z;
|
||||
// 1
|
||||
R123f.x = (R3f.x * PV0f.w + R1f.w);
|
||||
PV1f.x = R123f.x;
|
||||
R127f.y = R5f.w + -(intBitsToFloat(0x3f666666));
|
||||
R126f.z = (R3f.x * PV0f.y + R2f.y);
|
||||
R127f.w = (R3f.x * PV0f.z + R1f.z);
|
||||
PS1f = R9f.x + -(0.0);
|
||||
// 2
|
||||
PV0f.x = R9f.y + -(0.0);
|
||||
R126f.y = R126f.x + R127f.z;
|
||||
R124f.z = R8f.w + -(0.5);
|
||||
R124f.z *= 2.0;
|
||||
R124f.z = clamp(R124f.z, 0.0, 1.0);
|
||||
PV0f.w = R9f.z + -(0.0);
|
||||
R125f.z = (R127f.z * PS1f + PV1f.x);
|
||||
PS0f = R125f.z;
|
||||
// 3
|
||||
R126f.x = (R127f.z * PV0f.w + R126f.z);
|
||||
R125f.y = (R127f.z * PV0f.x + R127f.w);
|
||||
R126f.z = R127f.y * intBitsToFloat(0x41200000);
|
||||
R126f.z = clamp(R126f.z, 0.0, 1.0);
|
||||
R127f.w = -(R14f.x) + R5f.x;
|
||||
R127f.z = -(R14f.y) + R5f.y;
|
||||
PS1f = R127f.z;
|
||||
// 4
|
||||
R125f.x = R6f.w + -(intBitsToFloat(0x3f666666));
|
||||
R124f.y = -(R14f.z) + R5f.z;
|
||||
R5f.z = R7f.w + -(intBitsToFloat(0x3f666666));
|
||||
PV0f.w = R8f.x + -(0.0);
|
||||
R127f.y = R8f.y + -(0.0);
|
||||
PS0f = R127f.y;
|
||||
// 5
|
||||
backupReg0f = R126f.y;
|
||||
backupReg1f = R125f.z;
|
||||
PV1f.x = R8f.z + -(0.0);
|
||||
R126f.y = R8f.w + -(intBitsToFloat(0x3f666666));
|
||||
R125f.z = backupReg0f + R124f.z;
|
||||
R125f.w = R10f.w + -(0.5);
|
||||
R125f.w *= 2.0;
|
||||
R125f.w = clamp(R125f.w, 0.0, 1.0);
|
||||
R126f.w = (R124f.z * PV0f.w + backupReg1f);
|
||||
PS1f = R126f.w;
|
||||
// 6
|
||||
backupReg0f = R126f.x;
|
||||
backupReg1f = R127f.y;
|
||||
backupReg2f = R127f.z;
|
||||
R126f.x = (R127f.w * R126f.z + R14f.x);
|
||||
R127f.y = (R124f.z * PV1f.x + backupReg0f);
|
||||
R127f.z = (R124f.z * backupReg1f + R125f.y);
|
||||
R124f.w = (backupReg2f * R126f.z + R14f.y);
|
||||
R5f.w = R125f.x * intBitsToFloat(0x41200000);
|
||||
R5f.w = clamp(R5f.w, 0.0, 1.0);
|
||||
PS0f = R5f.w;
|
||||
// 7
|
||||
backupReg0f = R124f.y;
|
||||
backupReg1f = R126f.z;
|
||||
R125f.x = -(R14f.x) + R6f.x;
|
||||
R124f.y = -(R14f.y) + R6f.y;
|
||||
R126f.z = (backupReg0f * backupReg1f + R14f.z);
|
||||
R6f.w = -(R14f.z) + R6f.z;
|
||||
R1f.w = -(R14f.x) + R7f.x;
|
||||
PS1f = R1f.w;
|
||||
// 8
|
||||
backupReg0f = R126f.y;
|
||||
R127f.x = R5f.z * intBitsToFloat(0x41200000);
|
||||
R127f.x = clamp(R127f.x, 0.0, 1.0);
|
||||
R126f.y = -(R14f.z) + R7f.z;
|
||||
R124f.z = -(R14f.y) + R7f.y;
|
||||
R7f.w = R9f.w + -(intBitsToFloat(0x3f666666));
|
||||
R2f.w = backupReg0f * intBitsToFloat(0x41200000);
|
||||
R2f.w = clamp(R2f.w, 0.0, 1.0);
|
||||
PS0f = R2f.w;
|
||||
// 9
|
||||
R124f.x = -(R14f.z) + R8f.z;
|
||||
R125f.y = -(R14f.y) + R8f.y;
|
||||
R8f.z = -(R14f.x) + R8f.x;
|
||||
R127f.w = R10f.x + -(0.0);
|
||||
PS1f = R10f.y + -(0.0);
|
||||
// 10
|
||||
R8f.x = R10f.w + -(intBitsToFloat(0x3f666666));
|
||||
R6f.y = R125f.z + R125f.w;
|
||||
PV0f.z = R10f.z + -(0.0);
|
||||
R8f.w = R11f.w + -(0.5);
|
||||
R8f.w *= 2.0;
|
||||
R8f.w = clamp(R8f.w, 0.0, 1.0);
|
||||
R5f.x = (R125f.w * PS1f + R127f.z);
|
||||
PS0f = R5f.x;
|
||||
// 11
|
||||
backupReg0f = R126f.x;
|
||||
backupReg1f = R124f.z;
|
||||
R126f.x = max(R14f.x, backupReg0f);
|
||||
R5f.y = (R125f.w * R127f.w + R126f.w);
|
||||
R124f.z = max(R14f.z, R126f.z);
|
||||
R3f.w = (R125f.w * PV0f.z + R127f.y);
|
||||
R126f.w = (backupReg1f * R127f.x + R14f.y);
|
||||
PS1f = R126f.w;
|
||||
// 12
|
||||
backupReg0f = R125f.x;
|
||||
backupReg1f = R126f.y;
|
||||
R125f.x = max(R14f.y, R124f.w);
|
||||
R126f.y = (R6f.w * R5f.w + R14f.z);
|
||||
R126f.z = (R124f.y * R5f.w + R14f.y);
|
||||
R124f.w = (backupReg0f * R5f.w + R14f.x);
|
||||
R125f.z = (backupReg1f * R127f.x + R14f.z);
|
||||
PS0f = R125f.z;
|
||||
// 13
|
||||
backupReg0f = R127f.x;
|
||||
backupReg1f = R9f.z;
|
||||
R127f.x = (R1f.w * backupReg0f + R14f.x);
|
||||
R124f.y = -(R14f.x) + R9f.x;
|
||||
R9f.z = R7f.w * intBitsToFloat(0x41200000);
|
||||
R9f.z = clamp(R9f.z, 0.0, 1.0);
|
||||
R125f.w = -(R14f.y) + R9f.y;
|
||||
R1f.w = -(R14f.z) + backupReg1f;
|
||||
PS1f = R1f.w;
|
||||
// 14
|
||||
backupReg0f = R124f.x;
|
||||
backupReg1f = R125f.y;
|
||||
R124f.x = (backupReg0f * R2f.w + R14f.z);
|
||||
R125f.y = R8f.x * intBitsToFloat(0x41200000);
|
||||
R125f.y = clamp(R125f.y, 0.0, 1.0);
|
||||
R127f.z = (backupReg1f * R2f.w + R14f.y);
|
||||
R127f.w = (R8f.z * R2f.w + R14f.x);
|
||||
R2f.w = -(R14f.y) + R10f.y;
|
||||
PS0f = R2f.w;
|
||||
// 15
|
||||
backupReg0f = R10f.x;
|
||||
backupReg1f = R10f.z;
|
||||
R10f.x = -(R14f.x) + backupReg0f;
|
||||
R127f.y = R11f.y + -(0.0);
|
||||
R10f.zwy = vec3(-(R14f.z),R11f.x,R11f.z) + vec3(backupReg1f,-(0.0),-(0.0));
|
||||
PS1f = R10f.y;
|
||||
// 16
|
||||
backupReg0f = R126f.x;
|
||||
backupReg1f = R124f.z;
|
||||
backupReg2f = R126f.y;
|
||||
R126f.x = max(backupReg0f, R124f.w);
|
||||
R126f.y = max(R125f.x, R126f.z);
|
||||
R126f.z = R6f.y + R8f.w;
|
||||
R7f.w = R12f.w + -(0.5);
|
||||
R7f.w *= 2.0;
|
||||
R7f.w = clamp(R7f.w, 0.0, 1.0);
|
||||
R124f.z = max(backupReg1f, backupReg2f);
|
||||
PS0f = R124f.z;
|
||||
// 17
|
||||
R8f.x = max(R124f.x, R125f.z);
|
||||
R9f.y = max(R127f.z, R126f.w);
|
||||
R127f.z = max(R127f.w, R127f.x);
|
||||
R127f.w = (R124f.y * R9f.z + R14f.x);
|
||||
R124f.y = (R125f.w * R9f.z + R14f.y);
|
||||
PS1f = R124f.y;
|
||||
// 18
|
||||
backupReg0f = R127f.y;
|
||||
R127f.x = (R1f.w * R9f.z + R14f.z);
|
||||
R127f.y = (R10f.x * R125f.y + R14f.x);
|
||||
R125f.z = (R2f.w * R125f.y + R14f.y);
|
||||
R1f.w = (R10f.z * R125f.y + R14f.z);
|
||||
R2f.w = (R8f.w * backupReg0f + R5f.x);
|
||||
PS0f = R2f.w;
|
||||
// 19
|
||||
backupReg0f = R10f.y;
|
||||
R10f.x = (R8f.w * R10f.w + R5f.y);
|
||||
R10f.y = R12f.x + -(0.0);
|
||||
R9f.z = (R8f.w * backupReg0f + R3f.w);
|
||||
R8f.w = R12f.y + -(0.0);
|
||||
R9f.x = R12f.z + -(0.0);
|
||||
PS1f = R9f.x;
|
||||
// 20
|
||||
R7f.x = R12f.w + -(intBitsToFloat(0x3f666666));
|
||||
R8f.y = R11f.w + -(intBitsToFloat(0x3f666666));
|
||||
R10f.z = R126f.z + R7f.w;
|
||||
R10f.w = max(R126f.y, R124f.y);
|
||||
R7f.y = max(R124f.z, R127f.x);
|
||||
PS0f = R7f.y;
|
||||
// 21
|
||||
backupReg0f = R9f.y;
|
||||
R6f.x = R13f.w + -(intBitsToFloat(0x3f666666));
|
||||
R9f.y = max(R126f.x, R127f.w);
|
||||
R8f.z = max(R127f.y, R127f.z);
|
||||
R9f.w = R4f.w + -(0.5);
|
||||
R9f.w *= 2.0;
|
||||
R9f.w = clamp(R9f.w, 0.0, 1.0);
|
||||
R5f.z = max(R125f.z, backupReg0f);
|
||||
PS1f = R5f.z;
|
||||
// 0
|
||||
R127f.x = (R7f.w * R9f.x + R9f.z);
|
||||
R127f.y = max(R1f.w, R8f.x);
|
||||
R125f.z = R8f.y * intBitsToFloat(0x41200000);
|
||||
R125f.z = clamp(R125f.z, 0.0, 1.0);
|
||||
R127f.w = (R7f.w * R10f.y + R10f.x);
|
||||
R124f.y = -(R14f.z) + R11f.z;
|
||||
PS0f = R124f.y;
|
||||
// 1
|
||||
R125f.x = -(R14f.y) + R11f.y;
|
||||
R11f.y = R7f.x * intBitsToFloat(0x41200000);
|
||||
R11f.y = clamp(R11f.y, 0.0, 1.0);
|
||||
R127f.z = (R7f.w * R8f.w + R2f.w);
|
||||
R125f.w = -(R14f.x) + R11f.x;
|
||||
R125f.y = -(R14f.y) + R12f.y;
|
||||
PS1f = R125f.y;
|
||||
// 2
|
||||
backupReg0f = R12f.x;
|
||||
R12f.x = -(R14f.z) + R12f.z;
|
||||
R126f.yzw = vec3(R4f.x,-(R14f.x),R4f.y) + vec3(-(0.0),backupReg0f,-(0.0));
|
||||
R126f.x = R4f.z + -(0.0);
|
||||
PS0f = R126f.x;
|
||||
// 3
|
||||
backupReg0f = R10f.z;
|
||||
R124f.x = R4f.w + -(intBitsToFloat(0x3f666666));
|
||||
R8f.y = R6f.x * intBitsToFloat(0x41200000);
|
||||
R8f.y = clamp(R8f.y, 0.0, 1.0);
|
||||
R10f.z = R13f.w + -(0.5);
|
||||
R10f.z *= 2.0;
|
||||
R10f.z = clamp(R10f.z, 0.0, 1.0);
|
||||
R124f.w = backupReg0f + R9f.w;
|
||||
R12f.y = -(R14f.x) + R13f.x;
|
||||
PS1f = R12f.y;
|
||||
// 4
|
||||
backupReg0f = R127f.x;
|
||||
R127f.x = -(R14f.y) + R13f.y;
|
||||
R10f.y = max(R9f.y, R8f.z);
|
||||
R124f.z = R15f.w + -(intBitsToFloat(0x3f666666));
|
||||
R12f.w = -(R14f.z) + R13f.z;
|
||||
R9f.y = (R9f.w * R126f.x + backupReg0f);
|
||||
PS0f = R9f.y;
|
||||
// 5
|
||||
backupReg0f = R124f.x;
|
||||
backupReg1f = R7f.y;
|
||||
backupReg2f = R10f.w;
|
||||
R124f.x = (R9f.w * R126f.y + R127f.w);
|
||||
R7f.y = backupReg0f * intBitsToFloat(0x41200000);
|
||||
R7f.y = clamp(R7f.y, 0.0, 1.0);
|
||||
R12f.z = max(backupReg1f, R127f.y);
|
||||
R10f.w = max(backupReg2f, R5f.z);
|
||||
R5f.z = -(R14f.x) + R4f.x;
|
||||
PS1f = R5f.z;
|
||||
// 6
|
||||
backupReg0f = R127f.z;
|
||||
R126f.x = (R125f.w * R125f.z + R14f.x);
|
||||
R126f.y = (R124f.y * R125f.z + R14f.z);
|
||||
R127f.z = (R9f.w * R126f.w + backupReg0f);
|
||||
R125f.w = (R125f.x * R125f.z + R14f.y);
|
||||
R127f.y = (R12f.x * R11f.y + R14f.z);
|
||||
PS0f = R127f.y;
|
||||
// 7
|
||||
backupReg0f = R125f.y;
|
||||
backupReg1f = R126f.z;
|
||||
R12f.x = -(R14f.z) + R4f.z;
|
||||
R125f.y = R13f.x + -(0.0);
|
||||
R126f.z = (backupReg0f * R11f.y + R14f.y);
|
||||
R126f.w = (backupReg1f * R11f.y + R14f.x);
|
||||
R8f.z = R0f.w + -(0.5);
|
||||
R8f.z *= 2.0;
|
||||
R8f.z = clamp(R8f.z, 0.0, 1.0);
|
||||
PS1f = R8f.z;
|
||||
// 8
|
||||
backupReg0f = R4f.y;
|
||||
R125f.x = R13f.y + -(0.0);
|
||||
R4f.y = -(R14f.y) + backupReg0f;
|
||||
R125f.z = R124f.w + R10f.z;
|
||||
R124f.w = R13f.z + -(0.0);
|
||||
R127f.w = R0f.w + -(intBitsToFloat(0x3f666666));
|
||||
PS0f = R127f.w;
|
||||
// 9
|
||||
backupReg0f = R127f.x;
|
||||
R127f.x = (R12f.w * R8f.y + R14f.z);
|
||||
R124f.y = (backupReg0f * R8f.y + R14f.y);
|
||||
R123f.z = (R12f.y * R8f.y + R14f.x);
|
||||
PV1f.z = R123f.z;
|
||||
R12f.w = R124f.z * intBitsToFloat(0x41200000);
|
||||
R12f.w = clamp(R12f.w, 0.0, 1.0);
|
||||
R4f.x = -(R14f.x) + R15f.x;
|
||||
PS1f = R4f.x;
|
||||
// 10
|
||||
R13f.x = (R10f.z * R125f.y + R124f.x);
|
||||
R125f.y = max(PV1f.z, R126f.w);
|
||||
R124f.z = -(R14f.z) + R15f.z;
|
||||
R126f.w = -(R14f.y) + R15f.y;
|
||||
R124f.x = max(R10f.w, R125f.w);
|
||||
PS0f = R124f.x;
|
||||
// 11
|
||||
backupReg0f = R125f.x;
|
||||
backupReg1f = R124f.y;
|
||||
R125f.x = (R10f.z * R124f.w + R9f.y);
|
||||
R124f.y = (R10f.z * backupReg0f + R127f.z);
|
||||
R10f.z = max(backupReg1f, R126f.z);
|
||||
R125f.w = max(R127f.x, R127f.y);
|
||||
R127f.y = R0f.x + -(0.0);
|
||||
PS1f = R127f.y;
|
||||
// 12
|
||||
backupReg0f = R126f.x;
|
||||
backupReg1f = R126f.y;
|
||||
backupReg2f = R127f.w;
|
||||
R126f.x = (R5f.z * R7f.y + R14f.x);
|
||||
R126f.y = max(R10f.y, backupReg0f);
|
||||
R126f.z = (R12f.x * R7f.y + R14f.z);
|
||||
R127f.w = max(R12f.z, backupReg1f);
|
||||
R5f.z = backupReg2f * intBitsToFloat(0x41200000);
|
||||
R5f.z = clamp(R5f.z, 0.0, 1.0);
|
||||
PS0f = R5f.z;
|
||||
// 13
|
||||
backupReg0f = R4f.y;
|
||||
R12f.x = -(R14f.z) + R0f.z;
|
||||
R4f.y = -(R14f.x) + R0f.x;
|
||||
R127f.z = (backupReg0f * R7f.y + R14f.y);
|
||||
R124f.w = R0f.z + -(0.0);
|
||||
R7f.y = R15f.w + -(0.5);
|
||||
R7f.y *= 2.0;
|
||||
R7f.y = clamp(R7f.y, 0.0, 1.0);
|
||||
PS1f = R7f.y;
|
||||
// 14
|
||||
backupReg0f = R0f.y;
|
||||
backupReg1f = R125f.z;
|
||||
R127f.x = R0f.y + -(0.0);
|
||||
R0f.y = -(R14f.y) + backupReg0f;
|
||||
R125f.z = backupReg1f + R8f.z;
|
||||
R123f.w = (R4f.x * R12f.w + R14f.x);
|
||||
PV0f.w = R123f.w;
|
||||
R0f.x = (R126f.w * R12f.w + R14f.y);
|
||||
PS0f = R0f.x;
|
||||
// 15
|
||||
backupReg0f = R126f.x;
|
||||
R126f.x = max(R126f.y, backupReg0f);
|
||||
R126f.y = max(R124f.x, R127f.z);
|
||||
R127f.z = max(PV0f.w, R125f.y);
|
||||
R123f.w = (R124f.z * R12f.w + R14f.z);
|
||||
PV1f.w = R123f.w;
|
||||
R124f.x = R15f.x + -(0.0);
|
||||
PS1f = R124f.x;
|
||||
// 16
|
||||
backupReg0f = R127f.x;
|
||||
backupReg1f = R126f.z;
|
||||
R127f.x = (R8f.z * R127f.y + R13f.x);
|
||||
R127f.y = (R8f.z * backupReg0f + R124f.y);
|
||||
R126f.z = max(R127f.w, backupReg1f);
|
||||
R127f.w = (R8f.z * R124f.w + R125f.x);
|
||||
R124f.y = max(PV1f.w, R125f.w);
|
||||
PS0f = R124f.y;
|
||||
// 17
|
||||
R123f.x = (R4f.y * R5f.z + R14f.x);
|
||||
PV1f.x = R123f.x;
|
||||
R123f.y = (R0f.y * R5f.z + R14f.y);
|
||||
PV1f.y = R123f.y;
|
||||
R124f.z = max(R0f.x, R10f.z);
|
||||
// 18
|
||||
backupReg0f = R126f.y;
|
||||
R123f.x = (R12f.x * R5f.z + R14f.z);
|
||||
PV0f.x = R123f.x;
|
||||
R126f.y = max(R126f.x, PV1f.x);
|
||||
PV0f.z = R15f.z + -(0.0);
|
||||
PV0f.w = R15f.y + -(0.0);
|
||||
R5f.z = max(backupReg0f, PV1f.y);
|
||||
PS0f = R5f.z;
|
||||
// 19
|
||||
backupReg0f = R127f.x;
|
||||
backupReg1f = R126f.z;
|
||||
backupReg2f = R127f.w;
|
||||
R127f.x = (R7f.y * PV0f.w + R127f.y);
|
||||
R127f.y = (R7f.y * R124f.x + backupReg0f);
|
||||
R126f.z = R125f.z + R7f.y;
|
||||
R127f.w = max(backupReg1f, PV0f.x);
|
||||
R125f.w = (R7f.y * PV0f.z + backupReg2f);
|
||||
PS1f = R125f.w;
|
||||
// 20
|
||||
PV0f.x = max(R10f.y, R127f.z);
|
||||
PV0f.z = max(R12f.z, R124f.y);
|
||||
PV0f.w = max(R10f.w, R124f.z);
|
||||
R127f.z = 1.0 / R6f.y;
|
||||
PS0f = R127f.z;
|
||||
// 21
|
||||
backupReg0f = R126f.y;
|
||||
R124f.x = max(PV0f.w, R5f.z);
|
||||
R126f.y = max(PV0f.x, backupReg0f);
|
||||
R5f.z = R5f.y * PS0f;
|
||||
R14f.w = max(PV0f.z, R127f.w);
|
||||
PS1f = 1.0 / R126f.z;
|
||||
// 22
|
||||
backupReg0f = R3f.w;
|
||||
R12f.x = R5f.x * R127f.z;
|
||||
PV0f.x = R12f.x;
|
||||
R5f.y = R127f.y * PS1f;
|
||||
PV0f.y = R5f.y;
|
||||
R14f.z = R127f.x * PS1f;
|
||||
PV0f.z = R14f.z;
|
||||
R3f.w = backupReg0f * R127f.z;
|
||||
PV0f.w = R3f.w;
|
||||
R15f.z = R125f.w * PS1f;
|
||||
PS0f = R15f.z;
|
||||
// 23
|
||||
backupReg0f = R10f.y;
|
||||
backupReg1f = R12f.z;
|
||||
R5f.x = R10f.w + -(PV0f.x);
|
||||
R10f.y = backupReg0f + -(R5f.z);
|
||||
R12f.z = -(PV0f.y) + R126f.y;
|
||||
R10f.w = backupReg1f + -(PV0f.w);
|
||||
R6f.y = -(PV0f.z) + R124f.x;
|
||||
PS1f = R6f.y;
|
||||
// 0
|
||||
PV0f.x = -(R15f.z) + R14f.w;
|
||||
R17f.y = (R5f.x * intBitsToFloat(uf_remappedPS[6].x) + R12f.x);
|
||||
R17f.z = (R10f.w * intBitsToFloat(uf_remappedPS[6].x) + R3f.w);
|
||||
R17f.x = (R10f.y * intBitsToFloat(uf_remappedPS[6].x) + R5f.z);
|
||||
PS0f = R17f.x;
|
||||
// 1
|
||||
R16f.x = (R12f.z * intBitsToFloat(uf_remappedPS[6].x) + R5f.y);
|
||||
PV1f.x = R16f.x;
|
||||
R16f.y = (R6f.y * intBitsToFloat(uf_remappedPS[6].x) + R14f.z);
|
||||
PV1f.y = R16f.y;
|
||||
R16f.z = (PV0f.x * intBitsToFloat(uf_remappedPS[6].x) + R15f.z);
|
||||
PV1f.z = R16f.z;
|
||||
// 2
|
||||
R1f.xyz = vec3(PV1f.x,PV1f.y,PV1f.z);
|
||||
R1f.w = R16f.w;
|
||||
// 3
|
||||
R0f.xyz = vec3(R17f.x,R17f.y,R17f.z);
|
||||
R0f.w = R17f.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w);
|
||||
passPixelColor1 = vec4(R1f.x, R1f.y, R1f.z, R1f.w);
|
||||
}
|
@ -1,20 +1,12 @@
|
||||
<?php
|
||||
include 'Source/functions.php';
|
||||
$fullWidth = $argv[1];
|
||||
$fullHeight = $argv[2];
|
||||
$scaleFactorX = always_decimal_format($fullWidth / 1280.0);
|
||||
$scaleFactorY = always_decimal_format($fullHeight / 720.0);
|
||||
?>
|
||||
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 8c1e55fd967b0496
|
||||
// 1/4 -> 1/16 bloom pyramid . Pixelated unless scaled but still needs blur for light bleed..
|
||||
// To-do. Check if screen res is * samples stable
|
||||
const float resScale = <?=$scaleFactorX?>;
|
||||
const float resScale = 4.0;
|
||||
//const int sampleScale = 1;
|
||||
//const float resScale = 4.0;
|
||||
const float repositionBloom = 1.00125;
|
||||
highp float lineRand(vec2 co)
|
||||
{
|
||||
highp float a = 12.9898;
|
||||
|
Loading…
Reference in New Issue
Block a user