From cb5b3a838acdfc5988bd4a2de556170e5957f196 Mon Sep 17 00:00:00 2001 From: intra0 Date: Fri, 13 Dec 2024 21:26:56 -0600 Subject: [PATCH] Delete Enhancements/ZombiU_ChromaticAberration directory --- .../949069c3567f349d_0000000000000079_ps.txt | 82 ------------------- .../ZombiU_ChromaticAberration/rules.txt | 26 ------ 2 files changed, 108 deletions(-) delete mode 100644 Enhancements/ZombiU_ChromaticAberration/949069c3567f349d_0000000000000079_ps.txt delete mode 100644 Enhancements/ZombiU_ChromaticAberration/rules.txt diff --git a/Enhancements/ZombiU_ChromaticAberration/949069c3567f349d_0000000000000079_ps.txt b/Enhancements/ZombiU_ChromaticAberration/949069c3567f349d_0000000000000079_ps.txt deleted file mode 100644 index 2950a79b..00000000 --- a/Enhancements/ZombiU_ChromaticAberration/949069c3567f349d_0000000000000079_ps.txt +++ /dev/null @@ -1,82 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -#extension GL_ARB_separate_shader_objects : enable -#ifdef VULKAN -#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location) -#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140) -#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation) -#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0 -#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw) -#define gl_VertexID gl_VertexIndex -#define gl_InstanceID gl_InstanceIndex -#else -#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location) -#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) -#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation) -#define SET_POSITION(_v) gl_Position = _v -#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) -#endif -// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. - -// shader 949069c3567f349d -// color grading / chromatic aberration -#ifdef VULKAN -layout(set = 1, binding = 1) uniform ufBlock -{ -uniform ivec4 uf_remappedPS[1]; -uniform vec4 uf_fragCoordScale; -}; -#else -uniform ivec4 uf_remappedPS[1]; -uniform vec2 uf_fragCoordScale; -#endif -TEXTURE_LAYOUT(1, 1, 0) uniform sampler2D textureUnitPS1; -layout(location = 0) in vec4 passParameterSem130; -layout(location = 0) out vec4 passPixelColor0; -// uf_fragCoordScale was moved to the ufBlock -int clampFI32(int v) -{ - if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); - else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); - return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){return mix(0.0, a*b, (a != 0.0) && (b != 0.0));} -void main() -{ - vec4 R0f = vec4(0.0); - vec4 R1f = vec4(0.0); - float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; - vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); - float PS0f = 0.0, PS1f = 0.0; - vec4 tempf = vec4(0.0); - float tempResultf; - int tempResulti; - ivec4 ARi = ivec4(0); - bool predResult = true; - vec3 cubeMapSTM; - int cubeMapFaceId; - R0f = passParameterSem130; - R1f.x = (texture(textureUnitPS1, R0f.xy).x); - // 0 - backupReg0f = R1f.x; - R1f.x = backupReg0f; - R1f.x *= 4.0; - PV0f.z = R0f.x + -(0.5); - PV0f.w = R0f.y + -(0.5); - // 1 - R0f.x = (mul_nonIEEE(PV0f.z,intBitsToFloat(uf_remappedPS[0].x)*$redHz) + 0.5); // red - R0f.y = (mul_nonIEEE(PV0f.w,intBitsToFloat(uf_remappedPS[0].x)) + 0.5); - R0f.z = (mul_nonIEEE(PV0f.z,intBitsToFloat(uf_remappedPS[0].y)*$blueHz) + 0.5); // blur - R0f.w = (mul_nonIEEE(PV0f.w,intBitsToFloat(uf_remappedPS[0].y)) + 0.5); - R0f.y = (texture(textureUnitPS1, R0f.xy).y); - R0f.z = (texture(textureUnitPS1, R0f.zw).z); - // 0 - R1f.y = R0f.y; - R1f.y *= 4.0; - R1f.z = R0f.z; - R1f.z *= 4.0; - // export - passPixelColor0 = vec4(R1f.x, R1f.y, R1f.z, R1f.z); -} diff --git a/Enhancements/ZombiU_ChromaticAberration/rules.txt b/Enhancements/ZombiU_ChromaticAberration/rules.txt deleted file mode 100644 index 26bfbefc..00000000 --- a/Enhancements/ZombiU_ChromaticAberration/rules.txt +++ /dev/null @@ -1,26 +0,0 @@ -[Definition] -titleIds = 000500001010DD00,000500001010EF00,0005000010112300,000500001011A700,0005000E1010DD00,0005000E10112300 -name = Chromatic Aberration -path = "ZombiU/Enhancements/Chromatic Aberration" -description = Changes the intensity of horizontal chromatic aberration. (the red/green/blue edges) -version = 4 - -[Preset] -name = CA Default -$redHz = 1.0 -$blueHz = 1.0 - -[Preset] -name = CA 0.75 -$redHz = 1.00125 -$blueHz = 1.0025 - -[Preset] -name = CA 0.5 -$redHz = 1.0025 -$blueHz = 1.005 - -[Preset] -name = CA Mostly Disabled -$redHz = 1.005 -$blueHz = 1.01