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https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-23 00:11:51 +01:00
Fix capitalization, paths and add pro+
This commit is contained in:
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@ -1,6 +1,6 @@
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[Definition]
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titleIds = 00050000101ED700,00050000101ED800,0005000010131D00
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name = AA removal TMS
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path = "Tokyo Mirage Sessions FE/Graphics/AA removal"
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description = Removes AA, no performance gain. Used for clean look or injecting external AA
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name = AA Removal
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path = "Tokyo Mirage Sessions FE/Enhancements/AA Removal"
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description = Removes AA, no performance gain. Used for clean look or injecting external AA.
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version = 3
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@ -1,6 +1,6 @@
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[Definition]
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titleIds = 0005000010137F00,0005000010138300,0005000010144800
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name = Resolution
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path = "Donkey Kong Country: Tropical Freeze/Graphics/AA Removal"
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name = AA Removal
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path = "Donkey Kong Country: Tropical Freeze/Enhancements/AA Removal"
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description = Removes AA, no performance gain. Used for clean look or injecting external AA.
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version = 3
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@ -1,6 +1,6 @@
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[Definition]
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = AA removal
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path = "Xenoblade Chronicles X/Graphics/AA removal"
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description = Removes AA, no performance gain. Used for clean look or injecting external AA
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name = AA Removal
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path = "Xenoblade Chronicles X/Enhancements/AA Removal"
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description = Removes AA, no performance gain. Used for clean look or injecting external AA.
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version = 3
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@ -1,12 +1,12 @@
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[Definition]
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titleIds = 0005000010172600,0005000010172700,000500001011B900
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name = Resolution
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path = "Bayonetta 2/Graphics/Contrasty"
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description = Colours and contrast
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name = Contrasty
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path = "Bayonetta 2/Enhancements/Contrasty"
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description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs.
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version = 3
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[Preset]
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name = default
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name = Default
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$redShadows = 1.0
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$greenShadows = 1.0
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$blueSadows = 1.0
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@ -50,7 +50,7 @@ $bleach = 0.85
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$sharp_mix = 0.25
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[Preset]
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name = Colourfull
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name = Colourful
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$redShadows = 0.999
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$greenShadows = 0.98
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$blueSadows = 0.98
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@ -1,12 +1,12 @@
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[Definition]
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titleIds = 000500001014DB00,0005000010157E00,0005000010157F00
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name = Contrasty
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path = "Bayonetta/Graphics/Contrasty "
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description = Colour and contrast
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path = "Bayonetta/Enhancements/Contrasty"
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description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs.
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version = 3
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[Preset]
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name = default
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name = Default
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$redShadows = 1.0
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$greenShadows = 1.0
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$blueSadows = 1.0
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@ -72,7 +72,7 @@ $bleach = 0.85
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$sharp_mix = 0.45
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[Preset]
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name = Colourfull
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name = Colourful
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$redShadows = 0.999
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$greenShadows = 0.98
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$blueSadows = 0.98
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@ -2,11 +2,11 @@
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titleIds = 000500001017D800,000500001017D900,000500001017CD00
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name = Contrasty
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path = "Hyrule Warriors/Enhancements/Contrasty"
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description = Colour and contrast.
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description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs.
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version = 3
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[Preset]
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name = default
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name = Default
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$redShadows = 1.0
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$greenShadows = 1.0
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$blueSadows = 1.0
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@ -50,7 +50,7 @@ $bleach = 0.85
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$sharp_mix = 0.35
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[Preset]
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name = Colourfull
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name = Colourful
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$redShadows = 0.999
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$greenShadows = 0.99
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$blueSadows = 0.99
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@ -1,12 +1,12 @@
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[Definition]
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titleIds = 000500001010ec00,000500001010ed00,000500001010eb00
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name = Contrasty
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path = "Mario Kart 8/Contrasty"
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description = Colour and contrast
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path = "Mario Kart 8/Enhancements/Contrasty"
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description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs.
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version = 3
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[Preset]
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name = default
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name = Default
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$redShadows = 1.0
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$greenShadows = 1.0
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$blueSadows = 1.0
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@ -51,7 +51,7 @@ $bleach = 0.85
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$sharp_mix = 0.25
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[Preset]
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name = Colourfull
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name = Colourful
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$redShadows = 1.01
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$greenShadows = 1.0
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$blueSadows = 1.01
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@ -1,12 +1,12 @@
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[Definition]
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titleIds = 0005000010110900,0005000010110A00,0005000010110B00
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name = Contrasty
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path = "Ninja Gaiden 3: Razors Edge/Graphics/Contrasty"
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description = Colour and contrast
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path = "Ninja Gaiden 3: Razors Edge/Enhancements/Contrasty"
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description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs.
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version = 3
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[Preset]
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name = default
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name = Default
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$redShadows = 1.0
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$greenShadows = 1.0
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$blueSadows = 1.0
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@ -50,7 +50,7 @@ $bleach = 0.85
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$sharp_mix = 0.25
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[Preset]
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name = Colourfull
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name = Colourful
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$redShadows = 0.999
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$greenShadows = 0.98
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$blueSadows = 0.98
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@ -1,12 +1,12 @@
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[Definition]
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titleIds = 0005000010145D00,0005000010145C00,0005000010106100
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name = Contrasty
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path = "Super Mario 3D World/Graphics/Contrasty"
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description = Colour and contrast - Note doesn't work with resolution in 1.4
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path = "Super Mario 3D World/Enhancements/Contrasty"
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description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Doesn't work if you also upscale or downscale the resolution.
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version = 3
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[Preset]
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name = default
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name = Default
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$redShadows = 1.0
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$greenShadows = 1.0
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$blueSadows = 1.0
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@ -72,7 +72,7 @@ $bleach = 0.85
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$sharp_mix = 0.45
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[Preset]
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name = Colourfull
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name = Colourful
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$redShadows = 0.999
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$greenShadows = 0.98
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$blueSadows = 0.98
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@ -1,12 +1,12 @@
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[Definition]
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titleIds = 0005000010110E00,0005000010145000,0005000010144F00
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name = Contrasty
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path = "Super Smash Bros. for Wii U/Graphics/Contrasty"
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description = Colours and contrast
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path = "Super Smash Bros. for Wii U/Enhancements/Contrasty"
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description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs.
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version = 3
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[Preset]
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name = default
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name = Default
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$redShadows = 1.0
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$greenShadows = 1.0
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$blueSadows = 1.0
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@ -72,7 +72,7 @@ $bleach = 0.85
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$sharp_mix = 0.35
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[Preset]
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name = Colourfull
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name = Colourful
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$redShadows = 0.999
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$greenShadows = 0.98
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$blueSadows = 0.98
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@ -1,77 +0,0 @@
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#version 420
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#extension GL_ARB_texture_gather : enable
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_packing : enable
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// shader 04d0827b9471eb22
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uniform ivec4 uf_remappedVS[1];
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uniform vec2 uf_windowSpaceToClipSpaceTransform;
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layout(location = 0) in uvec4 attrDataSem0;
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layout(location = 1) in uvec4 attrDataSem8;
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out gl_PerVertex
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{
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vec4 gl_Position;
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float gl_PointSize;
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};
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layout(location = 1) out vec4 passParameterSem137;
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layout(location = 0) out vec4 passParameterSem136;
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int clampFI32(int v)
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{
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if( v == 0x7FFFFFFF )
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return floatBitsToInt(1.0);
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else if( v == 0xFFFFFFFF )
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return floatBitsToInt(0.0);
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return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
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}
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float mul_nonIEEE(float a, float b){return mix(0.0, a*b, (a != 0.0) && (b != 0.0));}
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void main()
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{
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vec4 R0f = vec4(0.0);
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vec4 R1f = vec4(0.0);
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vec4 R2f = vec4(0.0);
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vec4 R3f = vec4(0.0);
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vec4 R127f = vec4(0.0);
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uvec4 attrDecoder;
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float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
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vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
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float PS0f = 0.0, PS1f = 0.0;
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vec4 tempf = vec4(0.0);
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float tempResultf;
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int tempResulti;
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ivec4 ARi = ivec4(0);
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bool predResult = true;
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vec3 cubeMapSTM;
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int cubeMapFaceId;
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R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID));
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attrDecoder = attrDataSem0;
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attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24));
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R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w)));
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attrDecoder.xy = attrDataSem8.xy;
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attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24));
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attrDecoder.z = 0;
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attrDecoder.w = 0;
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R2f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0)));
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// 0
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R3f.x = R2f.x;
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R3f.y = R2f.y;
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PV0f.z = intBitsToFloat(uf_remappedVS[0].z) + 0.0;
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// 1
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R127f.z = mul_nonIEEE(intBitsToFloat(uf_remappedVS[0].y), PV0f.z);
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PV1f.z = R127f.z;
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PV1f.w = mul_nonIEEE(intBitsToFloat(uf_remappedVS[0].x), PV0f.z);
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// 2
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PV0f.x = R2f.y + PV1f.z;
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PV0f.y = R2f.x + PV1f.w;
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R0f.x = R2f.x + -(PV1f.w);
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PS0f = R0f.x;
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// 3
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R0f.y = R2f.y + -(R127f.z);
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R0f.z = PV0f.y;
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R0f.w = PV0f.x;
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// export
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gl_Position = vec4(R1f.x, R1f.y, R1f.z, R1f.w);
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// export
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passParameterSem137 = vec4(R0f.x, R0f.y, R0f.z, R0f.w);
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// export
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passParameterSem136 = vec4(R3f.x, R3f.y, R3f.z, R3f.z);
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}
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@ -1,6 +0,0 @@
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[Definition]
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titleIds = 00050000101ED700,00050000101ED800,0005000010131D00
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name = AA removal TMS
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path = "Tokyo Mirage Sessions FE/AA removal"
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description = Removes AA, no performance gain. Used for clean look or injecting external AA
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version = 3
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@ -1,12 +1,12 @@
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[Definition]
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titleIds = 00050000101ED700,00050000101ED800,0005000010131D00
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name = Contrasty
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path = "Tokyo Mirage Sessions FE/Contrasty"
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description = Colour and Contrasty
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path = "Tokyo Mirage Sessions FE/Enhancements/Contrasty"
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description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs.
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version = 3
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[Preset]
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name = default
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name = Default
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$redShadows = 1.0
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$greenShadows = 1.0
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$blueSadows = 1.0
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@ -50,7 +50,7 @@ $bleach = 0.85
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$sharp_mix = 0.4
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[Preset]
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name = Colourfull
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name = Colourful
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$redShadows = 0.999
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$greenShadows = 0.98
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$blueSadows = 0.98
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[Definition]
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titleIds = 00050000101ED700,00050000101ED800,0005000010131D00
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name = Negative texture LOD bias
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path = "Tokyo Mirage Sessions FE/Graphics/Negative Texture LOD"
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path = "Tokyo Mirage Sessions FE/Enhancements/Negative Texture LOD"
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description = Texture LOD override, possible shimmer but sharper textures
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version = 3
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[Definition]
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titleIds = 000500001019C800,000500001019E600,000500001019E500
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name = Resolution
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path = "The Legend of Zelda: Twilight Princess HD/Graphics/Contrasty"
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description = Changes the colour and contrast.
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name = Contrasty
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path = "The Legend of Zelda: Twilight Princess HD/Enhancements/Contrasty"
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description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs.
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version = 3
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[Preset]
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[Definition]
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titleIds = 0005000010143400,0005000010143600,0005000010143500
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name = Contrasty
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path = "The Legend of Zelda: The Wind Waker HD/Contrasty"
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description = Colour and contrast - Replaces AA fix
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path = "The Legend of Zelda: The Wind Waker HD/Enhancements/Contrasty"
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description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Enabling will ignore your other AA settings.
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version = 3
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[Preset]
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name = default
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name = Default
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$redShadows = 1.0
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$greenShadows = 1.0
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$blueSadows = 1.0
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@ -72,7 +72,7 @@ $bleach = 0.85
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$sharp_mix = 0.1
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[Preset]
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name = Colourfull
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name = Colourful
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$redShadows = 1.0
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$greenShadows = 1.0
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$blueSadows = 1.0
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[Definition]
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = Contrasty
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path = "Xenoblade Chronicles X/Contrasty"
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description = Colour and contrast - Replaces AA removal
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path = "Xenoblade Chronicles X/Enhancements/Contrasty"
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description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Enabling will ignore your other AA settings.
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version = 3
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|
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[Preset]
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name = default
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name = Default
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$redShadows = 1.0
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$greenShadows = 1.0
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$blueSadows = 1.0
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@ -51,7 +51,7 @@ $bleach = 0.85
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$sharp_mix = 0.1
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[Preset]
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name = Colourfull
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name = Colourful
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$redShadows = 1.0
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$greenShadows = 1.0
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$blueSadows = 1.0
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File diff suppressed because it is too large
Load Diff
@ -0,0 +1,927 @@
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#version 420
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#extension GL_ARB_texture_gather : enable
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#extension GL_ARB_shading_language_packing : enable
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// shader 4d58e6f0906ff5cf
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// PRO+ hud v2
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uniform ivec4 uf_remappedVS[29];
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uniform vec2 uf_windowSpaceToClipSpaceTransform;
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layout(location = 0) in uvec4 attrDataSem0;
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out gl_PerVertex
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{
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vec4 gl_Position;
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float gl_PointSize;
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};
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layout(location = 0) out vec4 passParameterSem0;
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layout(location = 1) out vec4 passParameterSem1;
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layout(location = 2) out vec4 passParameterSem2;
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int clampFI32(int v)
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{
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if( v == 0x7FFFFFFF )
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return floatBitsToInt(1.0);
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else if( v == 0xFFFFFFFF )
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return floatBitsToInt(0.0);
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return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
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}
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float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
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bool isCurrentSizeEqualTo(vec2 param) {
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float result = distance(param, intBitsToFloat(uf_remappedVS[0]).xy);
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return (result <= 0.001);
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}
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
uvec4 attrDecoder;
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
bool activeMaskStack[4];
|
||||
bool activeMaskStackC[5];
|
||||
activeMaskStack[0] = false;
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStack[2] = false;
|
||||
activeMaskStackC[0] = false;
|
||||
activeMaskStackC[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
activeMaskStackC[3] = false;
|
||||
activeMaskStack[0] = true;
|
||||
activeMaskStackC[0] = true;
|
||||
activeMaskStackC[1] = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID);
|
||||
attrDecoder.xy = attrDataSem0.xy;
|
||||
attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24));
|
||||
attrDecoder.z = 0;
|
||||
attrDecoder.w = 0;
|
||||
R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0));
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(uf_remappedVS[0].x)));
|
||||
R0i.y = floatBitsToInt(-(intBitsToFloat(R1i.y)));
|
||||
PV0i.y = R0i.y;
|
||||
R0i.z = 0;
|
||||
R2i.w = 0x3f800000;
|
||||
R127i.w = floatBitsToInt(1.0);
|
||||
PS0i = R127i.w;
|
||||
// 1
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedVS[0].z));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedVS[0].y)));
|
||||
// 2
|
||||
R0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(uf_remappedVS[0].w));
|
||||
PV0i.y = R0i.y;
|
||||
R0i.w = uf_remappedVS[1].x & 0x40000000;
|
||||
// 3
|
||||
backupReg0i = R0i.z;
|
||||
R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(backupReg0i),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),intBitsToFloat(uf_remappedVS[2].w))));
|
||||
PV1i.x = R127i.x;
|
||||
PV1i.y = R127i.x;
|
||||
PV1i.z = R127i.x;
|
||||
PV1i.w = R127i.x;
|
||||
// 4
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.z;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(backupReg1i),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),intBitsToFloat(uf_remappedVS[3].w))));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.y = tempi.x;
|
||||
// 5
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.y;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R0i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),intBitsToFloat(uf_remappedVS[4].w))));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.z = tempi.x;
|
||||
// 6
|
||||
R5i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(PV1i.x),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[5].x),intBitsToFloat(uf_remappedVS[5].y),intBitsToFloat(uf_remappedVS[5].z),intBitsToFloat(uf_remappedVS[5].w))));
|
||||
PV0i.x = R5i.x;
|
||||
PV0i.y = R5i.x;
|
||||
PV0i.z = R5i.x;
|
||||
PV0i.w = R5i.x;
|
||||
// 7
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[6].x),intBitsToFloat(uf_remappedVS[6].y),intBitsToFloat(uf_remappedVS[6].z),intBitsToFloat(uf_remappedVS[6].w))));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R5i.y = tempi.x;
|
||||
// 8
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[7].x),intBitsToFloat(uf_remappedVS[7].y),intBitsToFloat(uf_remappedVS[7].z),intBitsToFloat(uf_remappedVS[7].w))));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R5i.z = tempi.x;
|
||||
// 9
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[8].x),intBitsToFloat(uf_remappedVS[8].y),intBitsToFloat(uf_remappedVS[8].z),intBitsToFloat(uf_remappedVS[8].w))));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R5i.w = tempi.x;
|
||||
// 10
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[0].x), intBitsToFloat(uf_remappedVS[9].x)));
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[0].y), intBitsToFloat(uf_remappedVS[9].y)));
|
||||
R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[0].x), intBitsToFloat(uf_remappedVS[9].y)));
|
||||
PS0i = R6i.x;
|
||||
// 11
|
||||
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[0].y), intBitsToFloat(uf_remappedVS[9].x)));
|
||||
// 12
|
||||
predResult = (0 != R0i.w);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
activeMaskStack[2] = activeMaskStack[1];
|
||||
activeMaskStackC[3] = activeMaskStackC[2];
|
||||
// 0
|
||||
R1i.z = uf_remappedVS[1].x & 0x00000002;
|
||||
// 1
|
||||
predResult = (0 != R1i.z);
|
||||
activeMaskStack[2] = predResult;
|
||||
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[2] = false;
|
||||
activeMaskStackC[3] = false;
|
||||
}
|
||||
if( activeMaskStackC[3] == true ) {
|
||||
// 0
|
||||
backupReg0i = R1i.y;
|
||||
R1i.yzw = ivec3(backupReg0i,0,0x3f800000);
|
||||
PV0i.y = R1i.y;
|
||||
PV0i.z = R1i.z;
|
||||
PV0i.w = R1i.w;
|
||||
// 1
|
||||
R3i.xyz = ivec3(R1i.x,PV0i.y,PV0i.z);
|
||||
PV1i.x = R3i.x;
|
||||
PV1i.y = R3i.y;
|
||||
PV1i.z = R3i.z;
|
||||
R3i.w = PV0i.w;
|
||||
PV1i.w = R3i.w;
|
||||
// 2
|
||||
R4i.xyz = ivec3(PV1i.x,PV1i.y,PV1i.z);
|
||||
R4i.w = PV1i.w;
|
||||
}
|
||||
activeMaskStack[2] = activeMaskStack[2] == false;
|
||||
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
|
||||
if( activeMaskStackC[3] == true ) {
|
||||
// 0
|
||||
PS0i = int(intBitsToFloat(R1i.y));
|
||||
// 1
|
||||
PV1i.x = PS0i << int(1);
|
||||
PS1i = int(intBitsToFloat(R1i.x));
|
||||
// 2
|
||||
R124i.z = PV1i.x + PS1i;
|
||||
PV0i.z = R124i.z;
|
||||
// 3
|
||||
R127i.x = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0);
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0);
|
||||
R127i.z = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0);
|
||||
R126i.w = (PV0i.z == int(1))?int(0xFFFFFFFF):int(0x0);
|
||||
R124i.w = (PV0i.z == int(1))?int(0xFFFFFFFF):int(0x0);
|
||||
PS1i = R124i.w;
|
||||
// 4
|
||||
R124i.y = (R124i.z == int(1))?int(0xFFFFFFFF):int(0x0);
|
||||
R126i.z = ((PV1i.x == 0)?(uf_remappedVS[10].y):(uf_remappedVS[11].y));
|
||||
R127i.w = ((PV1i.x == 0)?(uf_remappedVS[10].x):(uf_remappedVS[11].x));
|
||||
// 5
|
||||
backupReg0i = R127i.x;
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = ((backupReg0i == 0)?(uf_remappedVS[10].w):(uf_remappedVS[11].w));
|
||||
R126i.y = ((backupReg0i == 0)?(uf_remappedVS[10].z):(uf_remappedVS[11].z));
|
||||
// 6
|
||||
R126i.x = ((R127i.z == 0)?(uf_remappedVS[12].y):(uf_remappedVS[13].y));
|
||||
R125i.y = ((R127i.z == 0)?(uf_remappedVS[12].x):(uf_remappedVS[13].x));
|
||||
// 7
|
||||
backupReg0i = R127i.z;
|
||||
backupReg0i = R127i.z;
|
||||
R127i.z = ((backupReg0i == 0)?(uf_remappedVS[12].w):(uf_remappedVS[13].w));
|
||||
R125i.w = ((backupReg0i == 0)?(uf_remappedVS[12].z):(uf_remappedVS[13].z));
|
||||
// 8
|
||||
R125i.z = ((R127i.y == 0)?(uf_remappedVS[14].y):(uf_remappedVS[15].y));
|
||||
R0i.w = ((R127i.y == 0)?(uf_remappedVS[14].x):(uf_remappedVS[15].x));
|
||||
// 9
|
||||
backupReg0i = R127i.y;
|
||||
R125i.x = ((R127i.y == 0)?(uf_remappedVS[14].w):(uf_remappedVS[15].w));
|
||||
R127i.y = ((backupReg0i == 0)?(uf_remappedVS[14].z):(uf_remappedVS[15].z));
|
||||
// 10
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R126i.y;
|
||||
backupReg2i = R126i.z;
|
||||
backupReg3i = R127i.w;
|
||||
R127i.x = ((R126i.w == 0)?(backupReg0i):(uf_remappedVS[16].w));
|
||||
R126i.y = ((R126i.w == 0)?(backupReg1i):(uf_remappedVS[16].z));
|
||||
R126i.z = ((R126i.w == 0)?(backupReg2i):(uf_remappedVS[16].y));
|
||||
R127i.w = ((R126i.w == 0)?(backupReg3i):(uf_remappedVS[16].x));
|
||||
// 11
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R125i.y;
|
||||
backupReg2i = R127i.z;
|
||||
backupReg3i = R125i.w;
|
||||
R126i.x = ((R124i.w == 0)?(backupReg0i):(uf_remappedVS[17].y));
|
||||
R125i.y = ((R124i.w == 0)?(backupReg1i):(uf_remappedVS[17].x));
|
||||
R127i.z = ((R124i.w == 0)?(backupReg2i):(uf_remappedVS[17].w));
|
||||
R125i.w = ((R124i.w == 0)?(backupReg3i):(uf_remappedVS[17].z));
|
||||
// 12
|
||||
backupReg0i = R125i.x;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg2i = R125i.z;
|
||||
R125i.x = ((R124i.y == 0)?(backupReg0i):(uf_remappedVS[18].w));
|
||||
R127i.y = ((R124i.y == 0)?(backupReg1i):(uf_remappedVS[18].z));
|
||||
R125i.z = ((R124i.y == 0)?(backupReg2i):(uf_remappedVS[18].y));
|
||||
R124i.w = ((R124i.y == 0)?(R0i.w):(uf_remappedVS[18].x));
|
||||
// 13
|
||||
R1i.x = ((R124i.z == 0)?(uf_remappedVS[19].x):(R127i.w));
|
||||
R1i.y = ((R124i.z == 0)?(uf_remappedVS[19].y):(R126i.z));
|
||||
R1i.z = ((R124i.z == 0)?(uf_remappedVS[19].z):(R126i.y));
|
||||
R1i.w = ((R124i.z == 0)?(uf_remappedVS[19].w):(R127i.x));
|
||||
// 14
|
||||
R3i.x = ((R124i.z == 0)?(uf_remappedVS[20].x):(R125i.y));
|
||||
R3i.y = ((R124i.z == 0)?(uf_remappedVS[20].y):(R126i.x));
|
||||
R3i.z = ((R124i.z == 0)?(uf_remappedVS[20].z):(R125i.w));
|
||||
R3i.w = ((R124i.z == 0)?(uf_remappedVS[20].w):(R127i.z));
|
||||
// 15
|
||||
R4i.x = ((R124i.z == 0)?(uf_remappedVS[21].x):(R124i.w));
|
||||
R4i.y = ((R124i.z == 0)?(uf_remappedVS[21].y):(R125i.z));
|
||||
R4i.z = ((R124i.z == 0)?(uf_remappedVS[21].z):(R127i.y));
|
||||
R4i.w = ((R124i.z == 0)?(uf_remappedVS[21].w):(R125i.x));
|
||||
}
|
||||
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
|
||||
activeMaskStack[1] = activeMaskStack[1] == false;
|
||||
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
activeMaskStack[2] = activeMaskStack[1];
|
||||
activeMaskStackC[3] = activeMaskStackC[2];
|
||||
// 0
|
||||
R0i.w = uf_remappedVS[1].x & 0x00000002;
|
||||
// 1
|
||||
predResult = (0 != R0i.w);
|
||||
activeMaskStack[2] = predResult;
|
||||
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[2] = false;
|
||||
activeMaskStackC[3] = false;
|
||||
}
|
||||
if( activeMaskStackC[3] == true ) {
|
||||
// 0
|
||||
backupReg0i = R1i.y;
|
||||
R1i.yzw = ivec3(backupReg0i,0,0x3f800000);
|
||||
PV0i.y = R1i.y;
|
||||
PV0i.z = R1i.z;
|
||||
PV0i.w = R1i.w;
|
||||
// 1
|
||||
R3i.xyz = ivec3(R1i.x,PV0i.y,PV0i.z);
|
||||
PV1i.x = R3i.x;
|
||||
PV1i.y = R3i.y;
|
||||
PV1i.z = R3i.z;
|
||||
R3i.w = PV0i.w;
|
||||
PV1i.w = R3i.w;
|
||||
// 2
|
||||
R4i.xyz = ivec3(PV1i.x,PV1i.y,PV1i.z);
|
||||
R4i.w = PV1i.w;
|
||||
}
|
||||
activeMaskStack[2] = activeMaskStack[2] == false;
|
||||
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
|
||||
if( activeMaskStackC[3] == true ) {
|
||||
// 0
|
||||
PS0i = int(intBitsToFloat(R1i.y));
|
||||
// 1
|
||||
PV1i.x = PS0i << int(1);
|
||||
PS1i = int(intBitsToFloat(R1i.x));
|
||||
// 2
|
||||
R124i.z = PV1i.x + PS1i;
|
||||
PV0i.z = R124i.z;
|
||||
// 3
|
||||
R127i.x = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0);
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0);
|
||||
R127i.z = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0);
|
||||
R126i.w = (PV0i.z == int(1))?int(0xFFFFFFFF):int(0x0);
|
||||
R124i.w = (PV0i.z == int(1))?int(0xFFFFFFFF):int(0x0);
|
||||
PS1i = R124i.w;
|
||||
// 4
|
||||
R124i.y = (R124i.z == int(1))?int(0xFFFFFFFF):int(0x0);
|
||||
R126i.z = ((PV1i.x == 0)?(uf_remappedVS[10].y):(uf_remappedVS[11].y));
|
||||
R127i.w = ((PV1i.x == 0)?(uf_remappedVS[10].x):(uf_remappedVS[11].x));
|
||||
// 5
|
||||
backupReg0i = R127i.x;
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = ((backupReg0i == 0)?(uf_remappedVS[10].w):(uf_remappedVS[11].w));
|
||||
R126i.y = ((backupReg0i == 0)?(uf_remappedVS[10].z):(uf_remappedVS[11].z));
|
||||
// 6
|
||||
R126i.x = ((R127i.z == 0)?(uf_remappedVS[12].y):(uf_remappedVS[13].y));
|
||||
R125i.y = ((R127i.z == 0)?(uf_remappedVS[12].x):(uf_remappedVS[13].x));
|
||||
// 7
|
||||
backupReg0i = R127i.z;
|
||||
backupReg0i = R127i.z;
|
||||
R127i.z = ((backupReg0i == 0)?(uf_remappedVS[12].w):(uf_remappedVS[13].w));
|
||||
R125i.w = ((backupReg0i == 0)?(uf_remappedVS[12].z):(uf_remappedVS[13].z));
|
||||
// 8
|
||||
R125i.z = ((R127i.y == 0)?(uf_remappedVS[14].y):(uf_remappedVS[15].y));
|
||||
R0i.w = ((R127i.y == 0)?(uf_remappedVS[14].x):(uf_remappedVS[15].x));
|
||||
// 9
|
||||
backupReg0i = R127i.y;
|
||||
R125i.x = ((R127i.y == 0)?(uf_remappedVS[14].w):(uf_remappedVS[15].w));
|
||||
R127i.y = ((backupReg0i == 0)?(uf_remappedVS[14].z):(uf_remappedVS[15].z));
|
||||
// 10
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R126i.y;
|
||||
backupReg2i = R126i.z;
|
||||
backupReg3i = R127i.w;
|
||||
R127i.x = ((R126i.w == 0)?(backupReg0i):(uf_remappedVS[16].w));
|
||||
R126i.y = ((R126i.w == 0)?(backupReg1i):(uf_remappedVS[16].z));
|
||||
R126i.z = ((R126i.w == 0)?(backupReg2i):(uf_remappedVS[16].y));
|
||||
R127i.w = ((R126i.w == 0)?(backupReg3i):(uf_remappedVS[16].x));
|
||||
// 11
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R125i.y;
|
||||
backupReg2i = R127i.z;
|
||||
backupReg3i = R125i.w;
|
||||
R126i.x = ((R124i.w == 0)?(backupReg0i):(uf_remappedVS[17].y));
|
||||
R125i.y = ((R124i.w == 0)?(backupReg1i):(uf_remappedVS[17].x));
|
||||
R127i.z = ((R124i.w == 0)?(backupReg2i):(uf_remappedVS[17].w));
|
||||
R125i.w = ((R124i.w == 0)?(backupReg3i):(uf_remappedVS[17].z));
|
||||
// 12
|
||||
backupReg0i = R125i.x;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg2i = R125i.z;
|
||||
R125i.x = ((R124i.y == 0)?(backupReg0i):(uf_remappedVS[18].w));
|
||||
R127i.y = ((R124i.y == 0)?(backupReg1i):(uf_remappedVS[18].z));
|
||||
R125i.z = ((R124i.y == 0)?(backupReg2i):(uf_remappedVS[18].y));
|
||||
R124i.w = ((R124i.y == 0)?(R0i.w):(uf_remappedVS[18].x));
|
||||
// 13
|
||||
R1i.x = ((R124i.z == 0)?(uf_remappedVS[19].x):(R127i.w));
|
||||
R1i.y = ((R124i.z == 0)?(uf_remappedVS[19].y):(R126i.z));
|
||||
R1i.z = ((R124i.z == 0)?(uf_remappedVS[19].z):(R126i.y));
|
||||
R1i.w = ((R124i.z == 0)?(uf_remappedVS[19].w):(R127i.x));
|
||||
// 14
|
||||
R3i.x = ((R124i.z == 0)?(uf_remappedVS[20].x):(R125i.y));
|
||||
R3i.y = ((R124i.z == 0)?(uf_remappedVS[20].y):(R126i.x));
|
||||
R3i.z = ((R124i.z == 0)?(uf_remappedVS[20].z):(R125i.w));
|
||||
R3i.w = ((R124i.z == 0)?(uf_remappedVS[20].w):(R127i.z));
|
||||
// 15
|
||||
R4i.x = ((R124i.z == 0)?(uf_remappedVS[21].x):(R124i.w));
|
||||
R4i.y = ((R124i.z == 0)?(uf_remappedVS[21].y):(R125i.z));
|
||||
R4i.z = ((R124i.z == 0)?(uf_remappedVS[21].z):(R127i.y));
|
||||
R4i.w = ((R124i.z == 0)?(uf_remappedVS[21].w):(R125i.x));
|
||||
}
|
||||
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
predResult = (0 != uf_remappedVS[22].x);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
backupReg0i = R0i.y;
|
||||
backupReg1i = R0i.z;
|
||||
R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedVS[19].x),intBitsToFloat(uf_remappedVS[19].y),intBitsToFloat(uf_remappedVS[19].z),intBitsToFloat(uf_remappedVS[19].w))));
|
||||
PV0i.x = R1i.x;
|
||||
PV0i.y = R1i.x;
|
||||
PV0i.z = R1i.x;
|
||||
PV0i.w = R1i.x;
|
||||
// 1
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.z;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(backupReg1i),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedVS[16].x),intBitsToFloat(uf_remappedVS[16].y),intBitsToFloat(uf_remappedVS[16].z),intBitsToFloat(uf_remappedVS[16].w))));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R1i.y = tempi.x;
|
||||
// 2
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.y;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R0i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedVS[11].x),intBitsToFloat(uf_remappedVS[11].y),intBitsToFloat(uf_remappedVS[11].z),intBitsToFloat(uf_remappedVS[11].w))));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R1i.z = tempi.x;
|
||||
// 3
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.y;
|
||||
backupReg2i = R0i.z;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedVS[10].x),intBitsToFloat(uf_remappedVS[10].y),intBitsToFloat(uf_remappedVS[10].z),intBitsToFloat(uf_remappedVS[10].w))));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R1i.w = tempi.x;
|
||||
}
|
||||
activeMaskStack[1] = activeMaskStack[1] == false;
|
||||
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
activeMaskStack[2] = activeMaskStack[1];
|
||||
activeMaskStackC[3] = activeMaskStackC[2];
|
||||
// 0
|
||||
R7i.x = uf_remappedVS[1].x & int(1);
|
||||
// 1
|
||||
predResult = (0 != R7i.x);
|
||||
activeMaskStack[2] = predResult;
|
||||
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[2] = false;
|
||||
activeMaskStackC[3] = false;
|
||||
}
|
||||
if( activeMaskStackC[3] == true ) {
|
||||
activeMaskStack[3] = activeMaskStack[2];
|
||||
activeMaskStackC[4] = activeMaskStackC[3];
|
||||
// 0
|
||||
R0i.w = uf_remappedVS[1].x & 0x00000002;
|
||||
// 1
|
||||
predResult = (0 != R0i.w);
|
||||
activeMaskStack[3] = predResult;
|
||||
activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[3] = false;
|
||||
activeMaskStackC[4] = false;
|
||||
}
|
||||
if( activeMaskStackC[4] == true ) {
|
||||
// 0
|
||||
PV0i.x = uf_remappedVS[1].x & 0x00010000;
|
||||
R127i.y = uf_remappedVS[1].x & 0x00000010;
|
||||
PV0i.y = R127i.y;
|
||||
R125i.z = uf_remappedVS[1].x & 0x00000004;
|
||||
R127i.w = uf_remappedVS[1].x & 0x00000020;
|
||||
// 1
|
||||
R123i.x = ((PV0i.y == 0)?(R1i.w):(R1i.w));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = ((PV0i.y == 0)?(R1i.z):(R1i.z));
|
||||
PV1i.y = R123i.y;
|
||||
R126i.z = ((PV0i.x == 0)?(R2i.y):(R6i.y));
|
||||
PV1i.z = R126i.z;
|
||||
R123i.w = ((PV0i.x == 0)?(R2i.x):(R6i.x));
|
||||
PV1i.w = R123i.w;
|
||||
R127i.z = ((PV0i.y == 0)?(R1i.y):(R1i.y));
|
||||
PS1i = R127i.z;
|
||||
// 2
|
||||
R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV1i.w)));
|
||||
PV0i.x = R7i.x;
|
||||
R126i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0);
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.z)));
|
||||
R123i.w = ((R127i.w == 0)?(PV1i.y):(PV1i.y));
|
||||
PV0i.w = R123i.w;
|
||||
R122i.x = ((R127i.w == 0)?(PV1i.x):(PV1i.x));
|
||||
PS0i = R122i.x;
|
||||
// 3
|
||||
backupReg0i = R127i.y;
|
||||
R123i.x = ((R127i.w == 0)?(R127i.z):(PV0i.z));
|
||||
PV1i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(R126i.z)) + 1.0);
|
||||
R127i.z = ((R125i.z == 0)?(PV0i.w):(PV0i.w));
|
||||
R123i.w = ((backupReg0i == 0)?(R1i.x):(PV0i.x));
|
||||
PV1i.w = R123i.w;
|
||||
R124i.z = ((R125i.z == 0)?(PS0i):(PS0i));
|
||||
PS1i = R124i.z;
|
||||
// 4
|
||||
R127i.x = ((R125i.z == 0)?(PV1i.x):(PV1i.x));
|
||||
PV0i.x = R127i.x;
|
||||
R125i.y = ((R127i.w == 0)?(PV1i.w):(PV1i.w));
|
||||
PV0i.y = R125i.y;
|
||||
R126i.z = uf_remappedVS[1].x & 0x00000008;
|
||||
// 5
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.y));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R126i.y));
|
||||
// 6
|
||||
R123i.y = ((R125i.z == 0)?(R125i.y):(PV1i.z));
|
||||
PV0i.y = R123i.y;
|
||||
// 7
|
||||
R1i.x = ((R126i.z == 0)?(PV0i.y):(PV0i.y));
|
||||
R1i.y = ((R126i.z == 0)?(R127i.x):(R126i.x));
|
||||
R1i.z = ((R126i.z == 0)?(R127i.z):(R127i.z));
|
||||
// 8
|
||||
R1i.w = ((R126i.z == 0)?(R124i.z):(R124i.z));
|
||||
}
|
||||
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
|
||||
if( activeMaskStackC[3] == true ) {
|
||||
// 0
|
||||
R7i.x = floatBitsToInt(-(intBitsToFloat(R1i.x)) + 1.0);
|
||||
PV0i.x = R7i.x;
|
||||
R126i.y = uf_remappedVS[1].x & 0x00010000;
|
||||
R127i.z = uf_remappedVS[1].x & 0x00040000;
|
||||
PV0i.w = uf_remappedVS[1].x & 0x00020000;
|
||||
// 1
|
||||
R123i.x = ((PV0i.w == 0)?(R1i.z):(R1i.z));
|
||||
PV1i.x = R123i.x;
|
||||
R127i.y = ((PV0i.w == 0)?(R1i.y):(R1i.y));
|
||||
PV1i.y = R127i.y;
|
||||
R123i.z = ((PV0i.w == 0)?(R1i.x):(PV0i.x));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = ((PV0i.w == 0)?(R1i.w):(R1i.w));
|
||||
PV1i.w = R123i.w;
|
||||
// 2
|
||||
R127i.x = ((R127i.z == 0)?(PV1i.z):(PV1i.z));
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0);
|
||||
R126i.z = ((R127i.z == 0)?(PV1i.x):(PV1i.x));
|
||||
R127i.w = ((R127i.z == 0)?(PV1i.w):(PV1i.w));
|
||||
// 3
|
||||
R123i.w = ((R127i.z == 0)?(R127i.y):(PV0i.y));
|
||||
PV1i.w = R123i.w;
|
||||
// 4
|
||||
R1i.x = ((R126i.y == 0)?(R127i.x):(PV1i.w));
|
||||
R1i.y = ((R126i.y == 0)?(PV1i.w):(R127i.x));
|
||||
R1i.z = ((R126i.y == 0)?(R126i.z):(R126i.z));
|
||||
R1i.w = ((R126i.y == 0)?(R127i.w):(R127i.w));
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_remappedVS[23].x),intBitsToFloat(uf_remappedVS[23].y),intBitsToFloat(uf_remappedVS[23].z),intBitsToFloat(uf_remappedVS[23].w))));
|
||||
PV0i.x = R127i.x;
|
||||
PV0i.y = R127i.x;
|
||||
PV0i.z = R127i.x;
|
||||
PV0i.w = R127i.x;
|
||||
// 1
|
||||
backupReg0i = R1i.x;
|
||||
R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_remappedVS[24].x),intBitsToFloat(uf_remappedVS[24].y),intBitsToFloat(uf_remappedVS[24].z),intBitsToFloat(uf_remappedVS[24].w))));
|
||||
PV1i.x = R1i.x;
|
||||
PV1i.y = R1i.x;
|
||||
PV1i.z = R1i.x;
|
||||
PV1i.w = R1i.x;
|
||||
R1i.y = PV0i.x;
|
||||
PS1i = R1i.y;
|
||||
// 2
|
||||
R1i.y = floatBitsToInt(-(intBitsToFloat(PS1i)) + 1.0);
|
||||
R1i.w = R127i.x;
|
||||
// 3
|
||||
predResult = (0 != uf_remappedVS[22].y);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
backupReg0i = R0i.y;
|
||||
backupReg1i = R0i.z;
|
||||
R3i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedVS[20].x),intBitsToFloat(uf_remappedVS[20].y),intBitsToFloat(uf_remappedVS[20].z),intBitsToFloat(uf_remappedVS[20].w))));
|
||||
PV0i.x = R3i.x;
|
||||
PV0i.y = R3i.x;
|
||||
PV0i.z = R3i.x;
|
||||
PV0i.w = R3i.x;
|
||||
// 1
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.z;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(backupReg1i),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedVS[17].x),intBitsToFloat(uf_remappedVS[17].y),intBitsToFloat(uf_remappedVS[17].z),intBitsToFloat(uf_remappedVS[17].w))));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R3i.y = tempi.x;
|
||||
// 2
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.y;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R0i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedVS[13].x),intBitsToFloat(uf_remappedVS[13].y),intBitsToFloat(uf_remappedVS[13].z),intBitsToFloat(uf_remappedVS[13].w))));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R3i.z = tempi.x;
|
||||
// 3
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.y;
|
||||
backupReg2i = R0i.z;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedVS[12].x),intBitsToFloat(uf_remappedVS[12].y),intBitsToFloat(uf_remappedVS[12].z),intBitsToFloat(uf_remappedVS[12].w))));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R3i.w = tempi.x;
|
||||
}
|
||||
activeMaskStack[1] = activeMaskStack[1] == false;
|
||||
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
activeMaskStack[2] = activeMaskStack[1];
|
||||
activeMaskStackC[3] = activeMaskStackC[2];
|
||||
// 0
|
||||
R7i.y = uf_remappedVS[1].x & int(1);
|
||||
// 1
|
||||
predResult = (0 != R7i.y);
|
||||
activeMaskStack[2] = predResult;
|
||||
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[2] = false;
|
||||
activeMaskStackC[3] = false;
|
||||
}
|
||||
if( activeMaskStackC[3] == true ) {
|
||||
activeMaskStack[3] = activeMaskStack[2];
|
||||
activeMaskStackC[4] = activeMaskStackC[3];
|
||||
// 0
|
||||
R7i.x = uf_remappedVS[1].x & 0x00000002;
|
||||
// 1
|
||||
predResult = (0 != R7i.x);
|
||||
activeMaskStack[3] = predResult;
|
||||
activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[3] = false;
|
||||
activeMaskStackC[4] = false;
|
||||
}
|
||||
if( activeMaskStackC[4] == true ) {
|
||||
// 0
|
||||
R127i.x = uf_remappedVS[1].x & 0x00000020;
|
||||
R127i.y = uf_remappedVS[1].x & 0x00000010;
|
||||
PV0i.y = R127i.y;
|
||||
R125i.z = uf_remappedVS[1].x & 0x00000004;
|
||||
PV0i.w = uf_remappedVS[1].x & 0x00010000;
|
||||
// 1
|
||||
R123i.x = ((PV0i.w == 0)?(R2i.y):(R6i.y));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.z = ((PV0i.w == 0)?(R2i.x):(R6i.x));
|
||||
PV1i.z = R123i.z;
|
||||
R125i.w = uf_remappedVS[1].x & 0x00000008;
|
||||
R127i.z = ((PV0i.y == 0)?(R3i.y):(R3i.y));
|
||||
PS1i = R127i.z;
|
||||
// 2
|
||||
R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PV1i.z)));
|
||||
PV0i.x = R7i.x;
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.x)));
|
||||
R126i.z = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0);
|
||||
R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
// 3
|
||||
R123i.z = ((R127i.x == 0)?(R127i.z):(PV0i.y));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = ((R127i.y == 0)?(R3i.x):(PV0i.x));
|
||||
PV1i.w = R123i.w;
|
||||
// 4
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = ((R125i.z == 0)?(PV1i.z):(PV1i.z));
|
||||
PV0i.x = R127i.x;
|
||||
R126i.w = ((backupReg0i == 0)?(PV1i.w):(PV1i.w));
|
||||
PV0i.w = R126i.w;
|
||||
// 5
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.w));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R126i.z));
|
||||
// 6
|
||||
R123i.y = ((R125i.z == 0)?(R126i.w):(PV1i.z));
|
||||
PV0i.y = R123i.y;
|
||||
// 7
|
||||
R3i.x = ((R125i.w == 0)?(PV0i.y):(PV0i.y));
|
||||
R3i.y = ((R125i.w == 0)?(R127i.x):(R126i.x));
|
||||
}
|
||||
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
|
||||
if( activeMaskStackC[3] == true ) {
|
||||
// 0
|
||||
R7i.x = floatBitsToInt(-(intBitsToFloat(R3i.x)) + 1.0);
|
||||
PV0i.x = R7i.x;
|
||||
PV0i.y = uf_remappedVS[1].x & 0x00020000;
|
||||
R127i.z = uf_remappedVS[1].x & 0x00040000;
|
||||
R126i.w = uf_remappedVS[1].x & 0x00010000;
|
||||
// 1
|
||||
R123i.x = ((PV0i.y == 0)?(R3i.x):(PV0i.x));
|
||||
PV1i.x = R123i.x;
|
||||
R127i.w = ((PV0i.y == 0)?(R3i.y):(R3i.y));
|
||||
PV1i.w = R127i.w;
|
||||
// 2
|
||||
R127i.x = ((R127i.z == 0)?(PV1i.x):(PV1i.x));
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0);
|
||||
// 3
|
||||
R123i.w = ((R127i.z == 0)?(R127i.w):(PV0i.y));
|
||||
PV1i.w = R123i.w;
|
||||
// 4
|
||||
R3i.x = ((R126i.w == 0)?(R127i.x):(PV1i.w));
|
||||
R3i.y = ((R126i.w == 0)?(PV1i.w):(R127i.x));
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(intBitsToFloat(uf_remappedVS[25].x),intBitsToFloat(uf_remappedVS[25].y),intBitsToFloat(uf_remappedVS[25].z),intBitsToFloat(uf_remappedVS[25].w))));
|
||||
PV0i.x = R127i.x;
|
||||
PV0i.y = R127i.x;
|
||||
PV0i.z = R127i.x;
|
||||
PV0i.w = R127i.x;
|
||||
// 1
|
||||
backupReg0i = R3i.x;
|
||||
R3i.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(intBitsToFloat(uf_remappedVS[26].x),intBitsToFloat(uf_remappedVS[26].y),intBitsToFloat(uf_remappedVS[26].z),intBitsToFloat(uf_remappedVS[26].w))));
|
||||
PV1i.x = R3i.x;
|
||||
PV1i.y = R3i.x;
|
||||
PV1i.z = R3i.x;
|
||||
PV1i.w = R3i.x;
|
||||
R3i.y = PV0i.x;
|
||||
PS1i = R3i.y;
|
||||
// 2
|
||||
R3i.y = floatBitsToInt(-(intBitsToFloat(PS1i)) + 1.0);
|
||||
R3i.w = R127i.x;
|
||||
// 3
|
||||
predResult = (0 != uf_remappedVS[22].z);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
backupReg0i = R0i.y;
|
||||
backupReg1i = R0i.z;
|
||||
R4i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedVS[21].x),intBitsToFloat(uf_remappedVS[21].y),intBitsToFloat(uf_remappedVS[21].z),intBitsToFloat(uf_remappedVS[21].w))));
|
||||
PV0i.x = R4i.x;
|
||||
PV0i.y = R4i.x;
|
||||
PV0i.z = R4i.x;
|
||||
PV0i.w = R4i.x;
|
||||
// 1
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.z;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(backupReg1i),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedVS[18].x),intBitsToFloat(uf_remappedVS[18].y),intBitsToFloat(uf_remappedVS[18].z),intBitsToFloat(uf_remappedVS[18].w))));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R4i.y = tempi.x;
|
||||
// 2
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.y;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R0i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedVS[15].x),intBitsToFloat(uf_remappedVS[15].y),intBitsToFloat(uf_remappedVS[15].z),intBitsToFloat(uf_remappedVS[15].w))));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R4i.z = tempi.x;
|
||||
// 3
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.y;
|
||||
backupReg2i = R0i.z;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedVS[14].x),intBitsToFloat(uf_remappedVS[14].y),intBitsToFloat(uf_remappedVS[14].z),intBitsToFloat(uf_remappedVS[14].w))));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R4i.w = tempi.x;
|
||||
}
|
||||
activeMaskStack[1] = activeMaskStack[1] == false;
|
||||
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
activeMaskStack[2] = activeMaskStack[1];
|
||||
activeMaskStackC[3] = activeMaskStackC[2];
|
||||
// 0
|
||||
R0i.z = uf_remappedVS[1].x & int(1);
|
||||
// 1
|
||||
predResult = (0 != R0i.z);
|
||||
activeMaskStack[2] = predResult;
|
||||
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[2] = false;
|
||||
activeMaskStackC[3] = false;
|
||||
}
|
||||
if( activeMaskStackC[3] == true ) {
|
||||
activeMaskStack[3] = activeMaskStack[2];
|
||||
activeMaskStackC[4] = activeMaskStackC[3];
|
||||
// 0
|
||||
R0i.y = uf_remappedVS[1].x & 0x00000002;
|
||||
// 1
|
||||
predResult = (0 != R0i.y);
|
||||
activeMaskStack[3] = predResult;
|
||||
activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[3] = false;
|
||||
activeMaskStackC[4] = false;
|
||||
}
|
||||
if( activeMaskStackC[4] == true ) {
|
||||
// 0
|
||||
R127i.x = uf_remappedVS[1].x & 0x00000020;
|
||||
R127i.y = uf_remappedVS[1].x & 0x00000010;
|
||||
PV0i.y = R127i.y;
|
||||
R125i.z = uf_remappedVS[1].x & 0x00000004;
|
||||
PV0i.w = uf_remappedVS[1].x & 0x00010000;
|
||||
// 1
|
||||
R123i.x = ((PV0i.w == 0)?(R2i.y):(R6i.y));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.z = ((PV0i.w == 0)?(R2i.x):(R6i.x));
|
||||
PV1i.z = R123i.z;
|
||||
R125i.w = uf_remappedVS[1].x & 0x00000008;
|
||||
R127i.z = ((PV0i.y == 0)?(R4i.y):(R4i.y));
|
||||
PS1i = R127i.z;
|
||||
// 2
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PV1i.z)));
|
||||
PV0i.x = R0i.x;
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.x)));
|
||||
R126i.z = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0);
|
||||
R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
// 3
|
||||
R123i.z = ((R127i.x == 0)?(R127i.z):(PV0i.y));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = ((R127i.y == 0)?(R4i.x):(PV0i.x));
|
||||
PV1i.w = R123i.w;
|
||||
// 4
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = ((R125i.z == 0)?(PV1i.z):(PV1i.z));
|
||||
PV0i.x = R127i.x;
|
||||
R126i.w = ((backupReg0i == 0)?(PV1i.w):(PV1i.w));
|
||||
PV0i.w = R126i.w;
|
||||
// 5
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.w));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R126i.z));
|
||||
// 6
|
||||
R123i.y = ((R125i.z == 0)?(R126i.w):(PV1i.z));
|
||||
PV0i.y = R123i.y;
|
||||
// 7
|
||||
R4i.x = ((R125i.w == 0)?(PV0i.y):(PV0i.y));
|
||||
R4i.y = ((R125i.w == 0)?(R127i.x):(R126i.x));
|
||||
}
|
||||
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
|
||||
if( activeMaskStackC[3] == true ) {
|
||||
// 0
|
||||
R0i.x = floatBitsToInt(-(intBitsToFloat(R4i.x)) + 1.0);
|
||||
PV0i.x = R0i.x;
|
||||
PV0i.y = uf_remappedVS[1].x & 0x00020000;
|
||||
R127i.z = uf_remappedVS[1].x & 0x00040000;
|
||||
R126i.w = uf_remappedVS[1].x & 0x00010000;
|
||||
// 1
|
||||
R123i.x = ((PV0i.y == 0)?(R4i.x):(PV0i.x));
|
||||
PV1i.x = R123i.x;
|
||||
R127i.w = ((PV0i.y == 0)?(R4i.y):(R4i.y));
|
||||
PV1i.w = R127i.w;
|
||||
// 2
|
||||
R127i.x = ((R127i.z == 0)?(PV1i.x):(PV1i.x));
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0);
|
||||
// 3
|
||||
R123i.w = ((R127i.z == 0)?(R127i.w):(PV0i.y));
|
||||
PV1i.w = R123i.w;
|
||||
// 4
|
||||
R4i.x = ((R126i.w == 0)?(R127i.x):(PV1i.w));
|
||||
R4i.y = ((R126i.w == 0)?(PV1i.w):(R127i.x));
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),intBitsToFloat(R4i.w)),vec4(intBitsToFloat(uf_remappedVS[27].x),intBitsToFloat(uf_remappedVS[27].y),intBitsToFloat(uf_remappedVS[27].z),intBitsToFloat(uf_remappedVS[27].w))));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
// 1
|
||||
PV1i.x = PV0i.x;
|
||||
R0i.w = PV0i.x;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(uf_remappedVS[28].w)));
|
||||
// 2
|
||||
R0i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),intBitsToFloat(PS1i)),vec4(intBitsToFloat(uf_remappedVS[28].x),intBitsToFloat(uf_remappedVS[28].y),intBitsToFloat(uf_remappedVS[28].z),1.0)));
|
||||
PV0i.x = R0i.x;
|
||||
PV0i.y = R0i.x;
|
||||
PV0i.z = R0i.x;
|
||||
PV0i.w = R0i.x;
|
||||
R0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PS0i = R0i.y;
|
||||
}
|
||||
// export
|
||||
gl_Position = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w));
|
||||
if (isCurrentSizeEqualTo(vec2(32, 32))) {
|
||||
gl_Position.y -= 9000.0;
|
||||
}
|
||||
// export
|
||||
passParameterSem0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.x), intBitsToFloat(R1i.w));
|
||||
// export
|
||||
passParameterSem1 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.x), intBitsToFloat(R3i.w));
|
||||
// export
|
||||
passParameterSem2 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.x), intBitsToFloat(R0i.w));
|
||||
}
|
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,480 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_shading_language_packing : enable
|
||||
// shader b88c6020a8b17332
|
||||
// PRO+ hud v2
|
||||
uniform ivec4 uf_remappedVS[17];
|
||||
uniform vec2 uf_windowSpaceToClipSpaceTransform;
|
||||
layout(location = 0) in uvec4 attrDataSem0;
|
||||
out gl_PerVertex
|
||||
{
|
||||
vec4 gl_Position;
|
||||
float gl_PointSize;
|
||||
};
|
||||
layout(location = 0) out vec4 passParameterSem0;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
bool isCurrentSizeEqualTo(vec2 param) {
|
||||
float result = distance(param, intBitsToFloat(uf_remappedVS[0]).xy);
|
||||
return (result <= 0.001);
|
||||
}
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
uvec4 attrDecoder;
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
bool activeMaskStack[4];
|
||||
bool activeMaskStackC[5];
|
||||
activeMaskStack[0] = false;
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStack[2] = false;
|
||||
activeMaskStackC[0] = false;
|
||||
activeMaskStackC[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
activeMaskStackC[3] = false;
|
||||
activeMaskStack[0] = true;
|
||||
activeMaskStackC[0] = true;
|
||||
activeMaskStackC[1] = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID);
|
||||
attrDecoder.xy = attrDataSem0.xy;
|
||||
attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24));
|
||||
attrDecoder.z = 0;
|
||||
attrDecoder.w = 0;
|
||||
R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0));
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(uf_remappedVS[0].x)));
|
||||
R0i.yzw = ivec3(floatBitsToInt(-(intBitsToFloat(R1i.y))),0,0x3f800000);
|
||||
PV0i.y = R0i.y;
|
||||
R127i.w = floatBitsToInt(1.0);
|
||||
PS0i = R127i.w;
|
||||
// 1
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedVS[0].z));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedVS[0].y)));
|
||||
// 2
|
||||
R0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(uf_remappedVS[0].w));
|
||||
PV0i.y = R0i.y;
|
||||
R1i.w = uf_remappedVS[1].x & 0x40000000;
|
||||
// 3
|
||||
backupReg0i = R0i.z;
|
||||
backupReg1i = R0i.w;
|
||||
R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i)),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),intBitsToFloat(uf_remappedVS[2].w))));
|
||||
PV1i.x = R127i.x;
|
||||
PV1i.y = R127i.x;
|
||||
PV1i.z = R127i.x;
|
||||
PV1i.w = R127i.x;
|
||||
// 4
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.z;
|
||||
backupReg2i = R0i.w;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),intBitsToFloat(uf_remappedVS[3].w))));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.y = tempi.x;
|
||||
// 5
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.y;
|
||||
backupReg2i = R0i.w;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R0i.z),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),intBitsToFloat(uf_remappedVS[4].w))));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.z = tempi.x;
|
||||
// 6
|
||||
R2i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(PV1i.x),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[5].x),intBitsToFloat(uf_remappedVS[5].y),intBitsToFloat(uf_remappedVS[5].z),intBitsToFloat(uf_remappedVS[5].w))));
|
||||
PV0i.x = R2i.x;
|
||||
PV0i.y = R2i.x;
|
||||
PV0i.z = R2i.x;
|
||||
PV0i.w = R2i.x;
|
||||
// 7
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[6].x),intBitsToFloat(uf_remappedVS[6].y),intBitsToFloat(uf_remappedVS[6].z),intBitsToFloat(uf_remappedVS[6].w))));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R2i.y = tempi.x;
|
||||
// 8
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[7].x),intBitsToFloat(uf_remappedVS[7].y),intBitsToFloat(uf_remappedVS[7].z),intBitsToFloat(uf_remappedVS[7].w))));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R2i.z = tempi.x;
|
||||
// 9
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[8].x),intBitsToFloat(uf_remappedVS[8].y),intBitsToFloat(uf_remappedVS[8].z),intBitsToFloat(uf_remappedVS[8].w))));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R2i.w = tempi.x;
|
||||
// 10
|
||||
predResult = (0 != R1i.w);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
activeMaskStack[2] = activeMaskStack[1];
|
||||
activeMaskStackC[3] = activeMaskStackC[2];
|
||||
// 0
|
||||
R1i.z = uf_remappedVS[1].x & 0x00000002;
|
||||
// 1
|
||||
predResult = (0 != R1i.z);
|
||||
activeMaskStack[2] = predResult;
|
||||
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[2] = false;
|
||||
activeMaskStackC[3] = false;
|
||||
}
|
||||
if( activeMaskStackC[3] == true ) {
|
||||
// 0
|
||||
backupReg0i = R1i.y;
|
||||
R1i.yzw = ivec3(backupReg0i,0,0x3f800000);
|
||||
}
|
||||
activeMaskStack[2] = activeMaskStack[2] == false;
|
||||
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
|
||||
if( activeMaskStackC[3] == true ) {
|
||||
// 0
|
||||
PS0i = int(intBitsToFloat(R1i.y));
|
||||
// 1
|
||||
PV1i.x = PS0i << int(1);
|
||||
PS1i = int(intBitsToFloat(R1i.x));
|
||||
// 2
|
||||
R126i.z = PV1i.x + PS1i;
|
||||
PV0i.z = R126i.z;
|
||||
// 3
|
||||
R127i.x = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0);
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = (PV0i.z == int(1))?int(0xFFFFFFFF):int(0x0);
|
||||
// 4
|
||||
R127i.z = ((PV1i.x == 0)?(uf_remappedVS[9].y):(uf_remappedVS[10].y));
|
||||
R127i.w = ((PV1i.x == 0)?(uf_remappedVS[9].x):(uf_remappedVS[10].x));
|
||||
// 5
|
||||
R123i.x = ((R127i.x == 0)?(uf_remappedVS[9].w):(uf_remappedVS[10].w));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = ((R127i.x == 0)?(uf_remappedVS[9].z):(uf_remappedVS[10].z));
|
||||
PV1i.y = R123i.y;
|
||||
// 6
|
||||
R123i.x = ((R127i.y == 0)?(PV1i.x):(uf_remappedVS[11].w));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = ((R127i.y == 0)?(PV1i.y):(uf_remappedVS[11].z));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = ((R127i.y == 0)?(R127i.z):(uf_remappedVS[11].y));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = ((R127i.y == 0)?(R127i.w):(uf_remappedVS[11].x));
|
||||
PV0i.w = R123i.w;
|
||||
// 7
|
||||
R1i.x = ((R126i.z == 0)?(uf_remappedVS[12].x):(PV0i.w));
|
||||
R1i.y = ((R126i.z == 0)?(uf_remappedVS[12].y):(PV0i.z));
|
||||
R1i.z = ((R126i.z == 0)?(uf_remappedVS[12].z):(PV0i.y));
|
||||
R1i.w = ((R126i.z == 0)?(uf_remappedVS[12].w):(PV0i.x));
|
||||
}
|
||||
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
|
||||
activeMaskStack[1] = activeMaskStack[1] == false;
|
||||
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
activeMaskStack[2] = activeMaskStack[1];
|
||||
activeMaskStackC[3] = activeMaskStackC[2];
|
||||
// 0
|
||||
R1i.w = uf_remappedVS[1].x & 0x00000002;
|
||||
// 1
|
||||
predResult = (0 != R1i.w);
|
||||
activeMaskStack[2] = predResult;
|
||||
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[2] = false;
|
||||
activeMaskStackC[3] = false;
|
||||
}
|
||||
if( activeMaskStackC[3] == true ) {
|
||||
// 0
|
||||
backupReg0i = R1i.y;
|
||||
R1i.yzw = ivec3(backupReg0i,0,0x3f800000);
|
||||
}
|
||||
activeMaskStack[2] = activeMaskStack[2] == false;
|
||||
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
|
||||
if( activeMaskStackC[3] == true ) {
|
||||
// 0
|
||||
PS0i = int(intBitsToFloat(R1i.y));
|
||||
// 1
|
||||
PV1i.x = PS0i << int(1);
|
||||
PS1i = int(intBitsToFloat(R1i.x));
|
||||
// 2
|
||||
R126i.z = PV1i.x + PS1i;
|
||||
PV0i.z = R126i.z;
|
||||
// 3
|
||||
R127i.x = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0);
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = (PV0i.z == int(1))?int(0xFFFFFFFF):int(0x0);
|
||||
// 4
|
||||
R127i.z = ((PV1i.x == 0)?(uf_remappedVS[9].y):(uf_remappedVS[10].y));
|
||||
R127i.w = ((PV1i.x == 0)?(uf_remappedVS[9].x):(uf_remappedVS[10].x));
|
||||
// 5
|
||||
R123i.x = ((R127i.x == 0)?(uf_remappedVS[9].w):(uf_remappedVS[10].w));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = ((R127i.x == 0)?(uf_remappedVS[9].z):(uf_remappedVS[10].z));
|
||||
PV1i.y = R123i.y;
|
||||
// 6
|
||||
R123i.x = ((R127i.y == 0)?(PV1i.x):(uf_remappedVS[11].w));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = ((R127i.y == 0)?(PV1i.y):(uf_remappedVS[11].z));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = ((R127i.y == 0)?(R127i.z):(uf_remappedVS[11].y));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = ((R127i.y == 0)?(R127i.w):(uf_remappedVS[11].x));
|
||||
PV0i.w = R123i.w;
|
||||
// 7
|
||||
R1i.x = ((R126i.z == 0)?(uf_remappedVS[12].x):(PV0i.w));
|
||||
R1i.y = ((R126i.z == 0)?(uf_remappedVS[12].y):(PV0i.z));
|
||||
R1i.z = ((R126i.z == 0)?(uf_remappedVS[12].z):(PV0i.y));
|
||||
R1i.w = ((R126i.z == 0)?(uf_remappedVS[12].w):(PV0i.x));
|
||||
}
|
||||
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
predResult = (0 != uf_remappedVS[13].x);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
backupReg0i = R0i.y;
|
||||
backupReg1i = R0i.z;
|
||||
backupReg2i = R0i.w;
|
||||
R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_remappedVS[12].x),intBitsToFloat(uf_remappedVS[12].y),intBitsToFloat(uf_remappedVS[12].z),intBitsToFloat(uf_remappedVS[12].w))));
|
||||
PV0i.x = R1i.x;
|
||||
PV0i.y = R1i.x;
|
||||
PV0i.z = R1i.x;
|
||||
PV0i.w = R1i.x;
|
||||
// 1
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.z;
|
||||
backupReg2i = R0i.w;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_remappedVS[11].x),intBitsToFloat(uf_remappedVS[11].y),intBitsToFloat(uf_remappedVS[11].z),intBitsToFloat(uf_remappedVS[11].w))));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R1i.y = tempi.x;
|
||||
// 2
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.y;
|
||||
backupReg2i = R0i.w;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R0i.z),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_remappedVS[10].x),intBitsToFloat(uf_remappedVS[10].y),intBitsToFloat(uf_remappedVS[10].z),intBitsToFloat(uf_remappedVS[10].w))));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R1i.z = tempi.x;
|
||||
// 3
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.y;
|
||||
backupReg2i = R0i.z;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),intBitsToFloat(R0i.w)),vec4(intBitsToFloat(uf_remappedVS[9].x),intBitsToFloat(uf_remappedVS[9].y),intBitsToFloat(uf_remappedVS[9].z),intBitsToFloat(uf_remappedVS[9].w))));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R1i.w = tempi.x;
|
||||
}
|
||||
activeMaskStack[1] = activeMaskStack[1] == false;
|
||||
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
activeMaskStack[2] = activeMaskStack[1];
|
||||
activeMaskStackC[3] = activeMaskStackC[2];
|
||||
// 0
|
||||
R0i.x = uf_remappedVS[1].x & int(1);
|
||||
// 1
|
||||
backupReg0i = R0i.x;
|
||||
predResult = (0 != backupReg0i);
|
||||
activeMaskStack[2] = predResult;
|
||||
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[2] = false;
|
||||
activeMaskStackC[3] = false;
|
||||
}
|
||||
if( activeMaskStackC[3] == true ) {
|
||||
activeMaskStack[3] = activeMaskStack[2];
|
||||
activeMaskStackC[4] = activeMaskStackC[3];
|
||||
// 0
|
||||
R0i.w = uf_remappedVS[1].x & 0x00000002;
|
||||
// 1
|
||||
predResult = (0 != R0i.w);
|
||||
activeMaskStack[3] = predResult;
|
||||
activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[3] = false;
|
||||
activeMaskStackC[4] = false;
|
||||
}
|
||||
if( activeMaskStackC[4] == true ) {
|
||||
// 0
|
||||
R127i.x = uf_remappedVS[1].x & 0x00010000;
|
||||
R127i.y = uf_remappedVS[1].x & 0x00000010;
|
||||
PV0i.y = R127i.y;
|
||||
R125i.z = uf_remappedVS[1].x & 0x00000004;
|
||||
R127i.w = uf_remappedVS[1].x & 0x00000020;
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[0].y), intBitsToFloat(uf_remappedVS[14].y)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[0].x), intBitsToFloat(uf_remappedVS[14].x)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[0].y), intBitsToFloat(uf_remappedVS[14].x)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[0].x), intBitsToFloat(uf_remappedVS[14].y)));
|
||||
R127i.z = ((PV0i.y == 0)?(R1i.y):(R1i.y));
|
||||
PS1i = R127i.z;
|
||||
// 2
|
||||
R123i.x = ((R127i.y == 0)?(R1i.w):(R1i.w));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = ((R127i.y == 0)?(R1i.z):(R1i.z));
|
||||
PV0i.y = R123i.y;
|
||||
R126i.z = ((R127i.x == 0)?(PV1i.x):(PV1i.z));
|
||||
PV0i.z = R126i.z;
|
||||
R123i.w = ((R127i.x == 0)?(PV1i.y):(PV1i.w));
|
||||
PV0i.w = R123i.w;
|
||||
R124i.y = uf_remappedVS[1].x & 0x00000008;
|
||||
PS0i = R124i.y;
|
||||
// 3
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.w)));
|
||||
PV1i.x = R0i.x;
|
||||
R126i.y = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0);
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.z)));
|
||||
R123i.w = ((R127i.w == 0)?(PV0i.y):(PV0i.y));
|
||||
PV1i.w = R123i.w;
|
||||
R122i.x = ((R127i.w == 0)?(PV0i.x):(PV0i.x));
|
||||
PS1i = R122i.x;
|
||||
// 4
|
||||
backupReg0i = R127i.y;
|
||||
R123i.x = ((R127i.w == 0)?(R127i.z):(PV1i.z));
|
||||
PV0i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(R126i.z)) + 1.0);
|
||||
R127i.z = ((R125i.z == 0)?(PV1i.w):(PV1i.w));
|
||||
R123i.w = ((backupReg0i == 0)?(R1i.x):(PV1i.x));
|
||||
PV0i.w = R123i.w;
|
||||
R126i.z = ((R125i.z == 0)?(PS1i):(PS1i));
|
||||
PS0i = R126i.z;
|
||||
// 5
|
||||
R127i.x = ((R125i.z == 0)?(PV0i.x):(PV0i.x));
|
||||
PV1i.x = R127i.x;
|
||||
R125i.y = ((R127i.w == 0)?(PV0i.w):(PV0i.w));
|
||||
PV1i.y = R125i.y;
|
||||
// 6
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R127i.y));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R126i.y));
|
||||
// 7
|
||||
R123i.y = ((R125i.z == 0)?(R125i.y):(PV0i.z));
|
||||
PV1i.y = R123i.y;
|
||||
// 8
|
||||
R1i.x = ((R124i.y == 0)?(PV1i.y):(PV1i.y));
|
||||
R1i.y = ((R124i.y == 0)?(R127i.x):(R126i.x));
|
||||
R1i.z = ((R124i.y == 0)?(R127i.z):(R127i.z));
|
||||
R1i.w = ((R124i.y == 0)?(R126i.z):(R126i.z));
|
||||
PS0i = R1i.w;
|
||||
}
|
||||
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
|
||||
if( activeMaskStackC[3] == true ) {
|
||||
// 0
|
||||
R0i.x = floatBitsToInt(-(intBitsToFloat(R1i.x)) + 1.0);
|
||||
PV0i.x = R0i.x;
|
||||
R126i.y = uf_remappedVS[1].x & 0x00010000;
|
||||
R127i.z = uf_remappedVS[1].x & 0x00040000;
|
||||
PV0i.w = uf_remappedVS[1].x & 0x00020000;
|
||||
// 1
|
||||
R123i.x = ((PV0i.w == 0)?(R1i.z):(R1i.z));
|
||||
PV1i.x = R123i.x;
|
||||
R127i.y = ((PV0i.w == 0)?(R1i.y):(R1i.y));
|
||||
PV1i.y = R127i.y;
|
||||
R123i.z = ((PV0i.w == 0)?(R1i.x):(PV0i.x));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = ((PV0i.w == 0)?(R1i.w):(R1i.w));
|
||||
PV1i.w = R123i.w;
|
||||
// 2
|
||||
R127i.x = ((R127i.z == 0)?(PV1i.z):(PV1i.z));
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0);
|
||||
R126i.z = ((R127i.z == 0)?(PV1i.x):(PV1i.x));
|
||||
R127i.w = ((R127i.z == 0)?(PV1i.w):(PV1i.w));
|
||||
// 3
|
||||
R123i.w = ((R127i.z == 0)?(R127i.y):(PV0i.y));
|
||||
PV1i.w = R123i.w;
|
||||
// 4
|
||||
R1i.x = ((R126i.y == 0)?(R127i.x):(PV1i.w));
|
||||
R1i.y = ((R126i.y == 0)?(PV1i.w):(R127i.x));
|
||||
R1i.z = ((R126i.y == 0)?(R126i.z):(R126i.z));
|
||||
R1i.w = ((R126i.y == 0)?(R127i.w):(R127i.w));
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_remappedVS[15].x),intBitsToFloat(uf_remappedVS[15].y),intBitsToFloat(uf_remappedVS[15].z),intBitsToFloat(uf_remappedVS[15].w))));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
// 1
|
||||
PV1i.x = PV0i.x;
|
||||
R0i.w = PV0i.x;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(uf_remappedVS[16].w)));
|
||||
// 2
|
||||
R0i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),intBitsToFloat(PS1i)),vec4(intBitsToFloat(uf_remappedVS[16].x),intBitsToFloat(uf_remappedVS[16].y),intBitsToFloat(uf_remappedVS[16].z),1.0)));
|
||||
PV0i.x = R0i.x;
|
||||
PV0i.y = R0i.x;
|
||||
PV0i.z = R0i.x;
|
||||
PV0i.w = R0i.x;
|
||||
R0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PS0i = R0i.y;
|
||||
}
|
||||
// export
|
||||
gl_Position = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w));
|
||||
if (//isCurrentSizeEqualTo(vec2(36, 36)) || //master mode logo
|
||||
isCurrentSizeEqualTo(vec2(80, 80)) ||
|
||||
isCurrentSizeEqualTo(vec2(84, 84)) ||
|
||||
isCurrentSizeEqualTo(vec2(90, 90)) //stamina red with weapon
|
||||
) {
|
||||
gl_Position.y -= 9000.0;
|
||||
}
|
||||
if (isCurrentSizeEqualTo(vec2(32, 32)) && // hearts but also inventory icons
|
||||
(uf_remappedVS[3].w == 1133903872 || uf_remappedVS[3].w == 1134559232)) {
|
||||
gl_Position.y -= 9000.0;
|
||||
}
|
||||
// export
|
||||
passParameterSem0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.x), intBitsToFloat(R0i.w));
|
||||
}
|
@ -0,0 +1,715 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_shading_language_packing : enable
|
||||
// shader f56fcbd319ceba00
|
||||
// PRO+ hud v2
|
||||
uniform ivec4 uf_remappedVS[23];
|
||||
uniform vec2 uf_windowSpaceToClipSpaceTransform;
|
||||
layout(location = 0) in uvec4 attrDataSem0;
|
||||
out gl_PerVertex
|
||||
{
|
||||
vec4 gl_Position;
|
||||
float gl_PointSize;
|
||||
};
|
||||
layout(location = 0) out vec4 passParameterSem0;
|
||||
layout(location = 1) out vec4 passParameterSem1;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
bool isCurrentSizeEqualTo(vec2 param) {
|
||||
float result = distance(param, intBitsToFloat(uf_remappedVS[0]).xy);
|
||||
return (result <= 0.001);
|
||||
}
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
uvec4 attrDecoder;
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
bool activeMaskStack[4];
|
||||
bool activeMaskStackC[5];
|
||||
activeMaskStack[0] = false;
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStack[2] = false;
|
||||
activeMaskStackC[0] = false;
|
||||
activeMaskStackC[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
activeMaskStackC[3] = false;
|
||||
activeMaskStack[0] = true;
|
||||
activeMaskStackC[0] = true;
|
||||
activeMaskStackC[1] = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID);
|
||||
attrDecoder.xy = attrDataSem0.xy;
|
||||
attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24));
|
||||
attrDecoder.z = 0;
|
||||
attrDecoder.w = 0;
|
||||
R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0));
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(uf_remappedVS[0].x)));
|
||||
R0i.yzw = ivec3(floatBitsToInt(-(intBitsToFloat(R1i.y))),0,0x3f800000);
|
||||
PV0i.y = R0i.y;
|
||||
R127i.w = floatBitsToInt(1.0);
|
||||
PS0i = R127i.w;
|
||||
// 1
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedVS[0].z));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedVS[0].y)));
|
||||
// 2
|
||||
R0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(uf_remappedVS[0].w));
|
||||
PV0i.y = R0i.y;
|
||||
R1i.w = uf_remappedVS[1].x & 0x40000000;
|
||||
// 3
|
||||
backupReg0i = R0i.z;
|
||||
backupReg1i = R0i.w;
|
||||
R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i)),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),intBitsToFloat(uf_remappedVS[2].w))));
|
||||
PV1i.x = R127i.x;
|
||||
PV1i.y = R127i.x;
|
||||
PV1i.z = R127i.x;
|
||||
PV1i.w = R127i.x;
|
||||
// 4
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.z;
|
||||
backupReg2i = R0i.w;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),intBitsToFloat(uf_remappedVS[3].w))));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.y = tempi.x;
|
||||
// 5
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.y;
|
||||
backupReg2i = R0i.w;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R0i.z),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),intBitsToFloat(uf_remappedVS[4].w))));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.z = tempi.x;
|
||||
// 6
|
||||
R5i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(PV1i.x),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[5].x),intBitsToFloat(uf_remappedVS[5].y),intBitsToFloat(uf_remappedVS[5].z),intBitsToFloat(uf_remappedVS[5].w))));
|
||||
PV0i.x = R5i.x;
|
||||
PV0i.y = R5i.x;
|
||||
PV0i.z = R5i.x;
|
||||
PV0i.w = R5i.x;
|
||||
// 7
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[6].x),intBitsToFloat(uf_remappedVS[6].y),intBitsToFloat(uf_remappedVS[6].z),intBitsToFloat(uf_remappedVS[6].w))));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R5i.y = tempi.x;
|
||||
// 8
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[7].x),intBitsToFloat(uf_remappedVS[7].y),intBitsToFloat(uf_remappedVS[7].z),intBitsToFloat(uf_remappedVS[7].w))));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R5i.z = tempi.x;
|
||||
// 9
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[8].x),intBitsToFloat(uf_remappedVS[8].y),intBitsToFloat(uf_remappedVS[8].z),intBitsToFloat(uf_remappedVS[8].w))));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R5i.w = tempi.x;
|
||||
// 10
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[0].x), intBitsToFloat(uf_remappedVS[9].x)));
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[0].y), intBitsToFloat(uf_remappedVS[9].y)));
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[0].x), intBitsToFloat(uf_remappedVS[9].y)));
|
||||
PS0i = R3i.x;
|
||||
// 11
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[0].y), intBitsToFloat(uf_remappedVS[9].x)));
|
||||
// 12
|
||||
predResult = (0 != R1i.w);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
activeMaskStack[2] = activeMaskStack[1];
|
||||
activeMaskStackC[3] = activeMaskStackC[2];
|
||||
// 0
|
||||
R1i.z = uf_remappedVS[1].x & 0x00000002;
|
||||
// 1
|
||||
predResult = (0 != R1i.z);
|
||||
activeMaskStack[2] = predResult;
|
||||
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[2] = false;
|
||||
activeMaskStackC[3] = false;
|
||||
}
|
||||
if( activeMaskStackC[3] == true ) {
|
||||
// 0
|
||||
backupReg0i = R1i.y;
|
||||
R1i.yzw = ivec3(backupReg0i,0,0x3f800000);
|
||||
PV0i.y = R1i.y;
|
||||
PV0i.z = R1i.z;
|
||||
PV0i.w = R1i.w;
|
||||
// 1
|
||||
R4i.xyz = ivec3(R1i.x,PV0i.y,PV0i.z);
|
||||
R4i.w = PV0i.w;
|
||||
}
|
||||
activeMaskStack[2] = activeMaskStack[2] == false;
|
||||
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
|
||||
if( activeMaskStackC[3] == true ) {
|
||||
// 0
|
||||
PS0i = int(intBitsToFloat(R1i.y));
|
||||
// 1
|
||||
PV1i.z = PS0i << int(1);
|
||||
PS1i = int(intBitsToFloat(R1i.x));
|
||||
// 2
|
||||
R125i.x = PV1i.z + PS1i;
|
||||
PV0i.x = R125i.x;
|
||||
// 3
|
||||
R127i.x = (PV0i.x == 0x00000002)?int(0xFFFFFFFF):int(0x0);
|
||||
R125i.y = (PV0i.x == int(1))?int(0xFFFFFFFF):int(0x0);
|
||||
R127i.z = (PV0i.x == 0x00000002)?int(0xFFFFFFFF):int(0x0);
|
||||
PV1i.z = R127i.z;
|
||||
R126i.w = (PV0i.x == int(1))?int(0xFFFFFFFF):int(0x0);
|
||||
// 4
|
||||
R126i.x = ((PV1i.z == 0)?(uf_remappedVS[10].y):(uf_remappedVS[11].y));
|
||||
R127i.y = ((PV1i.z == 0)?(uf_remappedVS[10].x):(uf_remappedVS[11].x));
|
||||
// 5
|
||||
backupReg0i = R127i.z;
|
||||
backupReg0i = R127i.z;
|
||||
R127i.z = ((backupReg0i == 0)?(uf_remappedVS[10].w):(uf_remappedVS[11].w));
|
||||
R127i.w = ((backupReg0i == 0)?(uf_remappedVS[10].z):(uf_remappedVS[11].z));
|
||||
// 6
|
||||
R126i.z = ((R127i.x == 0)?(uf_remappedVS[12].y):(uf_remappedVS[13].y));
|
||||
R125i.w = ((R127i.x == 0)?(uf_remappedVS[12].x):(uf_remappedVS[13].x));
|
||||
// 7
|
||||
backupReg0i = R127i.x;
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = ((backupReg0i == 0)?(uf_remappedVS[12].w):(uf_remappedVS[13].w));
|
||||
R126i.y = ((backupReg0i == 0)?(uf_remappedVS[12].z):(uf_remappedVS[13].z));
|
||||
// 8
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg2i = R127i.z;
|
||||
backupReg3i = R127i.w;
|
||||
R126i.x = ((R126i.w == 0)?(backupReg0i):(uf_remappedVS[14].y));
|
||||
R127i.y = ((R126i.w == 0)?(backupReg1i):(uf_remappedVS[14].x));
|
||||
R127i.z = ((R126i.w == 0)?(backupReg2i):(uf_remappedVS[14].w));
|
||||
R127i.w = ((R126i.w == 0)?(backupReg3i):(uf_remappedVS[14].z));
|
||||
// 9
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R126i.y;
|
||||
backupReg2i = R126i.z;
|
||||
backupReg3i = R125i.w;
|
||||
R127i.x = ((R125i.y == 0)?(backupReg0i):(uf_remappedVS[15].w));
|
||||
R126i.y = ((R125i.y == 0)?(backupReg1i):(uf_remappedVS[15].z));
|
||||
R126i.z = ((R125i.y == 0)?(backupReg2i):(uf_remappedVS[15].y));
|
||||
R125i.w = ((R125i.y == 0)?(backupReg3i):(uf_remappedVS[15].x));
|
||||
// 10
|
||||
R1i.x = ((R125i.x == 0)?(uf_remappedVS[16].x):(R127i.y));
|
||||
R1i.y = ((R125i.x == 0)?(uf_remappedVS[16].y):(R126i.x));
|
||||
R1i.z = ((R125i.x == 0)?(uf_remappedVS[16].z):(R127i.w));
|
||||
R1i.w = ((R125i.x == 0)?(uf_remappedVS[16].w):(R127i.z));
|
||||
// 11
|
||||
R4i.x = ((R125i.x == 0)?(uf_remappedVS[17].x):(R125i.w));
|
||||
R4i.y = ((R125i.x == 0)?(uf_remappedVS[17].y):(R126i.z));
|
||||
R4i.z = ((R125i.x == 0)?(uf_remappedVS[17].z):(R126i.y));
|
||||
R4i.w = ((R125i.x == 0)?(uf_remappedVS[17].w):(R127i.x));
|
||||
}
|
||||
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
|
||||
activeMaskStack[1] = activeMaskStack[1] == false;
|
||||
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
activeMaskStack[2] = activeMaskStack[1];
|
||||
activeMaskStackC[3] = activeMaskStackC[2];
|
||||
// 0
|
||||
R4i.y = uf_remappedVS[1].x & 0x00000002;
|
||||
// 1
|
||||
predResult = (0 != R4i.y);
|
||||
activeMaskStack[2] = predResult;
|
||||
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[2] = false;
|
||||
activeMaskStackC[3] = false;
|
||||
}
|
||||
if( activeMaskStackC[3] == true ) {
|
||||
// 0
|
||||
backupReg0i = R1i.y;
|
||||
R1i.yzw = ivec3(backupReg0i,0,0x3f800000);
|
||||
PV0i.y = R1i.y;
|
||||
PV0i.z = R1i.z;
|
||||
PV0i.w = R1i.w;
|
||||
// 1
|
||||
R4i.xyz = ivec3(R1i.x,PV0i.y,PV0i.z);
|
||||
R4i.w = PV0i.w;
|
||||
}
|
||||
activeMaskStack[2] = activeMaskStack[2] == false;
|
||||
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
|
||||
if( activeMaskStackC[3] == true ) {
|
||||
// 0
|
||||
PS0i = int(intBitsToFloat(R1i.y));
|
||||
// 1
|
||||
PV1i.z = PS0i << int(1);
|
||||
PS1i = int(intBitsToFloat(R1i.x));
|
||||
// 2
|
||||
R125i.x = PV1i.z + PS1i;
|
||||
PV0i.x = R125i.x;
|
||||
// 3
|
||||
R127i.x = (PV0i.x == 0x00000002)?int(0xFFFFFFFF):int(0x0);
|
||||
R125i.y = (PV0i.x == int(1))?int(0xFFFFFFFF):int(0x0);
|
||||
R127i.z = (PV0i.x == 0x00000002)?int(0xFFFFFFFF):int(0x0);
|
||||
PV1i.z = R127i.z;
|
||||
R126i.w = (PV0i.x == int(1))?int(0xFFFFFFFF):int(0x0);
|
||||
// 4
|
||||
R126i.x = ((PV1i.z == 0)?(uf_remappedVS[10].y):(uf_remappedVS[11].y));
|
||||
R127i.y = ((PV1i.z == 0)?(uf_remappedVS[10].x):(uf_remappedVS[11].x));
|
||||
// 5
|
||||
backupReg0i = R127i.z;
|
||||
backupReg0i = R127i.z;
|
||||
R127i.z = ((backupReg0i == 0)?(uf_remappedVS[10].w):(uf_remappedVS[11].w));
|
||||
R127i.w = ((backupReg0i == 0)?(uf_remappedVS[10].z):(uf_remappedVS[11].z));
|
||||
// 6
|
||||
R126i.z = ((R127i.x == 0)?(uf_remappedVS[12].y):(uf_remappedVS[13].y));
|
||||
R125i.w = ((R127i.x == 0)?(uf_remappedVS[12].x):(uf_remappedVS[13].x));
|
||||
// 7
|
||||
backupReg0i = R127i.x;
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = ((backupReg0i == 0)?(uf_remappedVS[12].w):(uf_remappedVS[13].w));
|
||||
R126i.y = ((backupReg0i == 0)?(uf_remappedVS[12].z):(uf_remappedVS[13].z));
|
||||
// 8
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg2i = R127i.z;
|
||||
backupReg3i = R127i.w;
|
||||
R126i.x = ((R126i.w == 0)?(backupReg0i):(uf_remappedVS[14].y));
|
||||
R127i.y = ((R126i.w == 0)?(backupReg1i):(uf_remappedVS[14].x));
|
||||
R127i.z = ((R126i.w == 0)?(backupReg2i):(uf_remappedVS[14].w));
|
||||
R127i.w = ((R126i.w == 0)?(backupReg3i):(uf_remappedVS[14].z));
|
||||
// 9
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R126i.y;
|
||||
backupReg2i = R126i.z;
|
||||
backupReg3i = R125i.w;
|
||||
R127i.x = ((R125i.y == 0)?(backupReg0i):(uf_remappedVS[15].w));
|
||||
R126i.y = ((R125i.y == 0)?(backupReg1i):(uf_remappedVS[15].z));
|
||||
R126i.z = ((R125i.y == 0)?(backupReg2i):(uf_remappedVS[15].y));
|
||||
R125i.w = ((R125i.y == 0)?(backupReg3i):(uf_remappedVS[15].x));
|
||||
// 10
|
||||
R1i.x = ((R125i.x == 0)?(uf_remappedVS[16].x):(R127i.y));
|
||||
R1i.y = ((R125i.x == 0)?(uf_remappedVS[16].y):(R126i.x));
|
||||
R1i.z = ((R125i.x == 0)?(uf_remappedVS[16].z):(R127i.w));
|
||||
R1i.w = ((R125i.x == 0)?(uf_remappedVS[16].w):(R127i.z));
|
||||
// 11
|
||||
R4i.x = ((R125i.x == 0)?(uf_remappedVS[17].x):(R125i.w));
|
||||
R4i.y = ((R125i.x == 0)?(uf_remappedVS[17].y):(R126i.z));
|
||||
R4i.z = ((R125i.x == 0)?(uf_remappedVS[17].z):(R126i.y));
|
||||
R4i.w = ((R125i.x == 0)?(uf_remappedVS[17].w):(R127i.x));
|
||||
}
|
||||
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
predResult = (0 != uf_remappedVS[18].x);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
backupReg0i = R0i.y;
|
||||
backupReg1i = R0i.z;
|
||||
backupReg2i = R0i.w;
|
||||
R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_remappedVS[16].x),intBitsToFloat(uf_remappedVS[16].y),intBitsToFloat(uf_remappedVS[16].z),intBitsToFloat(uf_remappedVS[16].w))));
|
||||
PV0i.x = R1i.x;
|
||||
PV0i.y = R1i.x;
|
||||
PV0i.z = R1i.x;
|
||||
PV0i.w = R1i.x;
|
||||
// 1
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.z;
|
||||
backupReg2i = R0i.w;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_remappedVS[14].x),intBitsToFloat(uf_remappedVS[14].y),intBitsToFloat(uf_remappedVS[14].z),intBitsToFloat(uf_remappedVS[14].w))));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R1i.y = tempi.x;
|
||||
// 2
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.y;
|
||||
backupReg2i = R0i.w;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R0i.z),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_remappedVS[11].x),intBitsToFloat(uf_remappedVS[11].y),intBitsToFloat(uf_remappedVS[11].z),intBitsToFloat(uf_remappedVS[11].w))));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R1i.z = tempi.x;
|
||||
// 3
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.y;
|
||||
backupReg2i = R0i.z;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),intBitsToFloat(R0i.w)),vec4(intBitsToFloat(uf_remappedVS[10].x),intBitsToFloat(uf_remappedVS[10].y),intBitsToFloat(uf_remappedVS[10].z),intBitsToFloat(uf_remappedVS[10].w))));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R1i.w = tempi.x;
|
||||
}
|
||||
activeMaskStack[1] = activeMaskStack[1] == false;
|
||||
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
activeMaskStack[2] = activeMaskStack[1];
|
||||
activeMaskStackC[3] = activeMaskStackC[2];
|
||||
// 0
|
||||
R6i.x = uf_remappedVS[1].x & int(1);
|
||||
// 1
|
||||
predResult = (0 != R6i.x);
|
||||
activeMaskStack[2] = predResult;
|
||||
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[2] = false;
|
||||
activeMaskStackC[3] = false;
|
||||
}
|
||||
if( activeMaskStackC[3] == true ) {
|
||||
activeMaskStack[3] = activeMaskStack[2];
|
||||
activeMaskStackC[4] = activeMaskStackC[3];
|
||||
// 0
|
||||
R2i.w = uf_remappedVS[1].x & 0x00000002;
|
||||
// 1
|
||||
predResult = (0 != R2i.w);
|
||||
activeMaskStack[3] = predResult;
|
||||
activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[3] = false;
|
||||
activeMaskStackC[4] = false;
|
||||
}
|
||||
if( activeMaskStackC[4] == true ) {
|
||||
// 0
|
||||
PV0i.x = uf_remappedVS[1].x & 0x00010000;
|
||||
R127i.y = uf_remappedVS[1].x & 0x00000010;
|
||||
PV0i.y = R127i.y;
|
||||
R125i.z = uf_remappedVS[1].x & 0x00000004;
|
||||
R127i.w = uf_remappedVS[1].x & 0x00000020;
|
||||
// 1
|
||||
R123i.x = ((PV0i.y == 0)?(R1i.w):(R1i.w));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = ((PV0i.y == 0)?(R1i.z):(R1i.z));
|
||||
PV1i.y = R123i.y;
|
||||
R126i.z = ((PV0i.x == 0)?(R2i.y):(R3i.y));
|
||||
PV1i.z = R126i.z;
|
||||
R123i.w = ((PV0i.x == 0)?(R2i.x):(R3i.x));
|
||||
PV1i.w = R123i.w;
|
||||
R127i.z = ((PV0i.y == 0)?(R1i.y):(R1i.y));
|
||||
PS1i = R127i.z;
|
||||
// 2
|
||||
R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV1i.w)));
|
||||
PV0i.x = R6i.x;
|
||||
R126i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0);
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.z)));
|
||||
R123i.w = ((R127i.w == 0)?(PV1i.y):(PV1i.y));
|
||||
PV0i.w = R123i.w;
|
||||
R122i.x = ((R127i.w == 0)?(PV1i.x):(PV1i.x));
|
||||
PS0i = R122i.x;
|
||||
// 3
|
||||
backupReg0i = R127i.y;
|
||||
R123i.x = ((R127i.w == 0)?(R127i.z):(PV0i.z));
|
||||
PV1i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(R126i.z)) + 1.0);
|
||||
R127i.z = ((R125i.z == 0)?(PV0i.w):(PV0i.w));
|
||||
R123i.w = ((backupReg0i == 0)?(R1i.x):(PV0i.x));
|
||||
PV1i.w = R123i.w;
|
||||
R124i.z = ((R125i.z == 0)?(PS0i):(PS0i));
|
||||
PS1i = R124i.z;
|
||||
// 4
|
||||
R127i.x = ((R125i.z == 0)?(PV1i.x):(PV1i.x));
|
||||
PV0i.x = R127i.x;
|
||||
R125i.y = ((R127i.w == 0)?(PV1i.w):(PV1i.w));
|
||||
PV0i.y = R125i.y;
|
||||
R126i.z = uf_remappedVS[1].x & 0x00000008;
|
||||
// 5
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.y));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R126i.y));
|
||||
// 6
|
||||
R123i.y = ((R125i.z == 0)?(R125i.y):(PV1i.z));
|
||||
PV0i.y = R123i.y;
|
||||
// 7
|
||||
R1i.x = ((R126i.z == 0)?(PV0i.y):(PV0i.y));
|
||||
R1i.y = ((R126i.z == 0)?(R127i.x):(R126i.x));
|
||||
R1i.z = ((R126i.z == 0)?(R127i.z):(R127i.z));
|
||||
// 8
|
||||
R1i.w = ((R126i.z == 0)?(R124i.z):(R124i.z));
|
||||
}
|
||||
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
|
||||
if( activeMaskStackC[3] == true ) {
|
||||
// 0
|
||||
R6i.x = floatBitsToInt(-(intBitsToFloat(R1i.x)) + 1.0);
|
||||
PV0i.x = R6i.x;
|
||||
R126i.y = uf_remappedVS[1].x & 0x00010000;
|
||||
R127i.z = uf_remappedVS[1].x & 0x00040000;
|
||||
PV0i.w = uf_remappedVS[1].x & 0x00020000;
|
||||
// 1
|
||||
R123i.x = ((PV0i.w == 0)?(R1i.z):(R1i.z));
|
||||
PV1i.x = R123i.x;
|
||||
R127i.y = ((PV0i.w == 0)?(R1i.y):(R1i.y));
|
||||
PV1i.y = R127i.y;
|
||||
R123i.z = ((PV0i.w == 0)?(R1i.x):(PV0i.x));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = ((PV0i.w == 0)?(R1i.w):(R1i.w));
|
||||
PV1i.w = R123i.w;
|
||||
// 2
|
||||
R127i.x = ((R127i.z == 0)?(PV1i.z):(PV1i.z));
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0);
|
||||
R126i.z = ((R127i.z == 0)?(PV1i.x):(PV1i.x));
|
||||
R127i.w = ((R127i.z == 0)?(PV1i.w):(PV1i.w));
|
||||
// 3
|
||||
R123i.w = ((R127i.z == 0)?(R127i.y):(PV0i.y));
|
||||
PV1i.w = R123i.w;
|
||||
// 4
|
||||
R1i.x = ((R126i.y == 0)?(R127i.x):(PV1i.w));
|
||||
R1i.y = ((R126i.y == 0)?(PV1i.w):(R127i.x));
|
||||
R1i.z = ((R126i.y == 0)?(R126i.z):(R126i.z));
|
||||
R1i.w = ((R126i.y == 0)?(R127i.w):(R127i.w));
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_remappedVS[19].x),intBitsToFloat(uf_remappedVS[19].y),intBitsToFloat(uf_remappedVS[19].z),intBitsToFloat(uf_remappedVS[19].w))));
|
||||
PV0i.x = R127i.x;
|
||||
PV0i.y = R127i.x;
|
||||
PV0i.z = R127i.x;
|
||||
PV0i.w = R127i.x;
|
||||
// 1
|
||||
backupReg0i = R1i.x;
|
||||
R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_remappedVS[20].x),intBitsToFloat(uf_remappedVS[20].y),intBitsToFloat(uf_remappedVS[20].z),intBitsToFloat(uf_remappedVS[20].w))));
|
||||
PV1i.x = R1i.x;
|
||||
PV1i.y = R1i.x;
|
||||
PV1i.z = R1i.x;
|
||||
PV1i.w = R1i.x;
|
||||
R1i.y = PV0i.x;
|
||||
PS1i = R1i.y;
|
||||
// 2
|
||||
R1i.y = floatBitsToInt(-(intBitsToFloat(PS1i)) + 1.0);
|
||||
R1i.w = R127i.x;
|
||||
// 3
|
||||
predResult = (0 != uf_remappedVS[18].y);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
backupReg0i = R0i.y;
|
||||
backupReg1i = R0i.z;
|
||||
backupReg2i = R0i.w;
|
||||
R4i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_remappedVS[17].x),intBitsToFloat(uf_remappedVS[17].y),intBitsToFloat(uf_remappedVS[17].z),intBitsToFloat(uf_remappedVS[17].w))));
|
||||
PV0i.x = R4i.x;
|
||||
PV0i.y = R4i.x;
|
||||
PV0i.z = R4i.x;
|
||||
PV0i.w = R4i.x;
|
||||
// 1
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.z;
|
||||
backupReg2i = R0i.w;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_remappedVS[15].x),intBitsToFloat(uf_remappedVS[15].y),intBitsToFloat(uf_remappedVS[15].z),intBitsToFloat(uf_remappedVS[15].w))));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R4i.y = tempi.x;
|
||||
// 2
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.y;
|
||||
backupReg2i = R0i.w;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R0i.z),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_remappedVS[13].x),intBitsToFloat(uf_remappedVS[13].y),intBitsToFloat(uf_remappedVS[13].z),intBitsToFloat(uf_remappedVS[13].w))));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R4i.z = tempi.x;
|
||||
// 3
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.y;
|
||||
backupReg2i = R0i.z;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),intBitsToFloat(R0i.w)),vec4(intBitsToFloat(uf_remappedVS[12].x),intBitsToFloat(uf_remappedVS[12].y),intBitsToFloat(uf_remappedVS[12].z),intBitsToFloat(uf_remappedVS[12].w))));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R4i.w = tempi.x;
|
||||
}
|
||||
activeMaskStack[1] = activeMaskStack[1] == false;
|
||||
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
activeMaskStack[2] = activeMaskStack[1];
|
||||
activeMaskStackC[3] = activeMaskStackC[2];
|
||||
// 0
|
||||
R0i.y = uf_remappedVS[1].x & int(1);
|
||||
// 1
|
||||
predResult = (0 != R0i.y);
|
||||
activeMaskStack[2] = predResult;
|
||||
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[2] = false;
|
||||
activeMaskStackC[3] = false;
|
||||
}
|
||||
if( activeMaskStackC[3] == true ) {
|
||||
activeMaskStack[3] = activeMaskStack[2];
|
||||
activeMaskStackC[4] = activeMaskStackC[3];
|
||||
// 0
|
||||
R0i.x = uf_remappedVS[1].x & 0x00000002;
|
||||
// 1
|
||||
backupReg0i = R0i.x;
|
||||
predResult = (0 != backupReg0i);
|
||||
activeMaskStack[3] = predResult;
|
||||
activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[3] = false;
|
||||
activeMaskStackC[4] = false;
|
||||
}
|
||||
if( activeMaskStackC[4] == true ) {
|
||||
// 0
|
||||
R127i.x = uf_remappedVS[1].x & 0x00000020;
|
||||
R127i.y = uf_remappedVS[1].x & 0x00000010;
|
||||
PV0i.y = R127i.y;
|
||||
R125i.z = uf_remappedVS[1].x & 0x00000004;
|
||||
PV0i.w = uf_remappedVS[1].x & 0x00010000;
|
||||
// 1
|
||||
R123i.x = ((PV0i.w == 0)?(R2i.y):(R3i.y));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.z = ((PV0i.w == 0)?(R2i.x):(R3i.x));
|
||||
PV1i.z = R123i.z;
|
||||
R125i.w = uf_remappedVS[1].x & 0x00000008;
|
||||
R127i.z = ((PV0i.y == 0)?(R4i.y):(R4i.y));
|
||||
PS1i = R127i.z;
|
||||
// 2
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PV1i.z)));
|
||||
PV0i.x = R0i.x;
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.x)));
|
||||
R126i.z = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0);
|
||||
R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
// 3
|
||||
R123i.z = ((R127i.x == 0)?(R127i.z):(PV0i.y));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = ((R127i.y == 0)?(R4i.x):(PV0i.x));
|
||||
PV1i.w = R123i.w;
|
||||
// 4
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = ((R125i.z == 0)?(PV1i.z):(PV1i.z));
|
||||
PV0i.x = R127i.x;
|
||||
R126i.w = ((backupReg0i == 0)?(PV1i.w):(PV1i.w));
|
||||
PV0i.w = R126i.w;
|
||||
// 5
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.w));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R126i.z));
|
||||
// 6
|
||||
R123i.y = ((R125i.z == 0)?(R126i.w):(PV1i.z));
|
||||
PV0i.y = R123i.y;
|
||||
// 7
|
||||
R4i.x = ((R125i.w == 0)?(PV0i.y):(PV0i.y));
|
||||
R4i.y = ((R125i.w == 0)?(R127i.x):(R126i.x));
|
||||
}
|
||||
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
|
||||
if( activeMaskStackC[3] == true ) {
|
||||
// 0
|
||||
R0i.x = floatBitsToInt(-(intBitsToFloat(R4i.x)) + 1.0);
|
||||
PV0i.x = R0i.x;
|
||||
PV0i.y = uf_remappedVS[1].x & 0x00020000;
|
||||
R127i.z = uf_remappedVS[1].x & 0x00040000;
|
||||
R126i.w = uf_remappedVS[1].x & 0x00010000;
|
||||
// 1
|
||||
R123i.x = ((PV0i.y == 0)?(R4i.x):(PV0i.x));
|
||||
PV1i.x = R123i.x;
|
||||
R127i.w = ((PV0i.y == 0)?(R4i.y):(R4i.y));
|
||||
PV1i.w = R127i.w;
|
||||
// 2
|
||||
R127i.x = ((R127i.z == 0)?(PV1i.x):(PV1i.x));
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0);
|
||||
// 3
|
||||
R123i.w = ((R127i.z == 0)?(R127i.w):(PV0i.y));
|
||||
PV1i.w = R123i.w;
|
||||
// 4
|
||||
R4i.x = ((R126i.w == 0)?(R127i.x):(PV1i.w));
|
||||
R4i.y = ((R126i.w == 0)?(PV1i.w):(R127i.x));
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),intBitsToFloat(R4i.w)),vec4(intBitsToFloat(uf_remappedVS[21].x),intBitsToFloat(uf_remappedVS[21].y),intBitsToFloat(uf_remappedVS[21].z),intBitsToFloat(uf_remappedVS[21].w))));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
// 1
|
||||
PV1i.x = PV0i.x;
|
||||
R0i.w = PV0i.x;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(uf_remappedVS[22].w)));
|
||||
// 2
|
||||
R0i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),intBitsToFloat(PS1i)),vec4(intBitsToFloat(uf_remappedVS[22].x),intBitsToFloat(uf_remappedVS[22].y),intBitsToFloat(uf_remappedVS[22].z),1.0)));
|
||||
PV0i.x = R0i.x;
|
||||
PV0i.y = R0i.x;
|
||||
PV0i.z = R0i.x;
|
||||
PV0i.w = R0i.x;
|
||||
R0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PS0i = R0i.y;
|
||||
}
|
||||
// export
|
||||
gl_Position = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w));
|
||||
if (isCurrentSizeEqualTo(vec2(70, 70)) ||
|
||||
isCurrentSizeEqualTo(vec2(80, 80)) //stamina 3rd red flash
|
||||
) {
|
||||
gl_Position.y -= 9000.0;
|
||||
}
|
||||
|
||||
if (isCurrentSizeEqualTo(vec2(56, 56)) &&
|
||||
uf_remappedVS[9].x == 1016219941) {
|
||||
// stamina 1st red flash but also shrine map marker glow
|
||||
gl_Position.y -= 9000.0;
|
||||
}
|
||||
// export
|
||||
passParameterSem0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.x), intBitsToFloat(R1i.w));
|
||||
// export
|
||||
passParameterSem1 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.x), intBitsToFloat(R0i.w));
|
||||
}
|
File diff suppressed because it is too large
Load Diff
27
Modifications/BreathOfTheWild_Pro+/rules.txt
Normal file
27
Modifications/BreathOfTheWild_Pro+/rules.txt
Normal file
@ -0,0 +1,27 @@
|
||||
[Definition]
|
||||
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = "Pro+ HUD"
|
||||
path = "The Legend of Zelda: Breath of the Wild/Modifications/Pro+ HUD"
|
||||
description = ""
|
||||
version = 3
|
||||
|
||||
[TextureRedefine] # Disable Hearts
|
||||
width = 48
|
||||
height = 48
|
||||
formats = 0x007
|
||||
tilemodes = 4
|
||||
overwriteFormat = 0x005
|
||||
|
||||
[TextureRedefine] # Disable text from subtitles, currupts some text.
|
||||
width = 1024
|
||||
height = 1024
|
||||
formats = 0x034
|
||||
# Remove the hash sign ('#') from the line below to enable.
|
||||
#overwriteFormat = 0x235
|
||||
|
||||
[TextureRedefine] # Disable text from subtitles, currupts some text.
|
||||
width = 512
|
||||
height = 1024
|
||||
formats = 0x034
|
||||
# Remove the hash sign ('#') from the line below to enable.
|
||||
#overwriteFormat = 0x235
|
@ -1,26 +1,26 @@
|
||||
[Definition]
|
||||
titleIds = 000500001019C800,000500001019E600,000500001019E500
|
||||
name = Resolution
|
||||
path = "The Legend of Zelda: Twilight Princess HD/Graphics/Less distance fog"
|
||||
description = Set distance fog and exposure
|
||||
name = Distant Fog
|
||||
path = "The Legend of Zelda: Twilight Princess HD/Modifications/Distant Fog"
|
||||
description = Sets the depth and exposure of distant fog.
|
||||
version = 3
|
||||
|
||||
[Preset]
|
||||
name = default
|
||||
name = Default
|
||||
$distanceFog = 21.0
|
||||
$nearExp = 0.004
|
||||
$bloomExp = 0.004
|
||||
$distExp = 0.004
|
||||
|
||||
[Preset]
|
||||
name = half distance fog
|
||||
name = Half-distant fog
|
||||
$distanceFog = 22.0
|
||||
$nearExp = 0.004
|
||||
$bloomExp = 0.004
|
||||
$distExp = 0.004
|
||||
|
||||
[Preset]
|
||||
name = no distance fog
|
||||
name = No distant fog
|
||||
$distanceFog = 60.0
|
||||
$nearExp = 0.004
|
||||
$bloomExp = 0.004
|
||||
@ -28,15 +28,14 @@ $distExp = 0.004
|
||||
|
||||
|
||||
[Preset]
|
||||
name = less over exposure
|
||||
name = Low exposure
|
||||
$distanceFog = 21.0
|
||||
$nearExp = 0.00375
|
||||
$bloomExp = 0.00375
|
||||
$distExp = 0.00375
|
||||
|
||||
|
||||
[Preset]
|
||||
name = even less exposure
|
||||
name = Lowest exposure
|
||||
$distanceFog = 22.0
|
||||
$nearExp = 0.003
|
||||
$bloomExp = 0.00325
|
@ -12,7 +12,7 @@ $height = 720
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
// For [4:3] resolutions that are multiples of 320x180
|
||||
// For [16:9], choose resolutions that are multiples of 320x180
|
||||
// Performance
|
||||
|
||||
[Preset]
|
||||
@ -90,7 +90,7 @@ $gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
|
||||
// For [21:9] resolutions that are multiples of 420x180
|
||||
// For [21:9], choose resolutions that are multiples of 420x180
|
||||
// Performance
|
||||
|
||||
[Preset]
|
||||
@ -144,7 +144,7 @@ $height = 2880
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
// Enthusiats
|
||||
// Enthusiast
|
||||
|
||||
[Preset]
|
||||
name = (21:9) 10080x4320
|
||||
@ -161,6 +161,58 @@ $gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
|
||||
// For [48:9], choose resolutions that are multiples of 960x180
|
||||
|
||||
[Preset]
|
||||
name = (48:9) 1920x360
|
||||
$width = 1920
|
||||
$height = 360
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = (48:9) 3840x720
|
||||
$width = 3840
|
||||
$height = 720
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = (48:9) 4800x900
|
||||
$width = 4800
|
||||
$height = 900
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = (48:9) 11520x2160
|
||||
$width = 11520
|
||||
$height = 2160
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = (48:9) 15360x2880
|
||||
$width = 15360
|
||||
$height = 2880
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = (48:9) 23040x4320
|
||||
$width = 23040
|
||||
$height = 4320
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = (48:9) 30720x5760
|
||||
$width = 30720
|
||||
$height = 5760
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
|
||||
# All 720p textures:
|
||||
# - 0x001=World Lighting Red8
|
||||
# - 0x005=Link and Objects Depth
|
||||
|
@ -1,7 +1,7 @@
|
||||
[Definition]
|
||||
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = "NVIDIA Explosion Smoke Workaround"
|
||||
path = "The Legend of Zelda: Breath of the Wild/Workaround/NVIDIA Explosion Smoke"
|
||||
path = "The Legend of Zelda: Breath of the Wild/Workarounds/NVIDIA Explosion Smoke"
|
||||
description = "Partially fixes thin paper look explosion smoke on NVIDIA when using accurateShaderMul = true."
|
||||
version = 3
|
||||
|
||||
|
@ -1,4 +1,6 @@
|
||||
[Definition]
|
||||
titleIds = 0005000010143500,0005000010143600
|
||||
name = "The Legend of Zelda: The Wind Waker HD - Intel Fixes" #thanks BenjaminLSR!
|
||||
version = 2
|
||||
name= Intel Fixes
|
||||
path = "The Legend of Zelda: The Wind Waker HD/Workarounds/Intel Fixes"
|
||||
description = "Fixes graphical bugs while using an Intel iGPU."
|
||||
version = 3
|
@ -1,6 +1,6 @@
|
||||
[Definition]
|
||||
titleIds = 0005000010116300,000500001012DC00,0005000010135300
|
||||
name = Shadow Removal
|
||||
path = "The Wonderful 101/Workaround/Shadow Removal"
|
||||
path = "The Wonderful 101/Workarounds/Shadow Removal"
|
||||
description = This removes all broken shadows.
|
||||
version = 3
|
||||
|
@ -1,6 +1,6 @@
|
||||
[Definition]
|
||||
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
|
||||
name = Brightness workaround AMD
|
||||
path = "Xenoblade Chronicles X/Workaround/AMD Brightness Workaround"
|
||||
name = Brightness Workaround AMD
|
||||
path = "Xenoblade Chronicles X/Workarounds/AMD Brightness Workaround"
|
||||
description = Slightly less overbright/dark. Edit shader for preference.
|
||||
version = 3
|
@ -1,6 +1,6 @@
|
||||
[Definition]
|
||||
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
|
||||
name = Brightness workaround Nvida
|
||||
path = "Xenoblade Chronicles X/Workaround/NVIDIA Brightness Workaround"
|
||||
name = Brightness Workaround Nvidia
|
||||
path = "Xenoblade Chronicles X/Workarounds/NVIDIA Brightness Workaround"
|
||||
description = Slightly less overbright/dark. Edit shader for preference.
|
||||
version = 3
|
Loading…
Reference in New Issue
Block a user