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https://github.com/cemu-project/cemu_graphic_packs.git
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[XCX] Fix QTE bug for real!
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parent
55efd442df
commit
cd738463d6
@ -1,5 +1,5 @@
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[XCX_FPS++_Cutscene]
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moduleMatches = 0x218F6E07, 0xF882D5CF, 0x30B6E091, 0x7672271D ; 1.0.0E, 1.0.1E, 1.0.2U, 1.0.2J
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moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D ; 1.0.1E, 1.0.2U, 1.0.2J
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.origin = codecave
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@ -1,5 +1,5 @@
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[XCX_FPS++_GameSpeed]
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moduleMatches = 0x218F6E07, 0xF882D5CF, 0x30B6E091, 0x7672271D ; 1.0.0E, 1.0.1E, 1.0.2U, 1.0.2J
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moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D ; 1.0.1E, 1.0.2U, 1.0.2J
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.origin = codecave
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@ -258,8 +258,8 @@ lwz r10, 0x14(r1)
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blr
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[XCX_FPS++_GameSpeed_V100E_V101E]
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moduleMatches = 0x218F6E07, 0xF882D5CF
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[XCX_FPS++_GameSpeed_V101E]
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moduleMatches = 0xF882D5CF
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; Global data patch
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0x10171980 = havokHalfSpeed:
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@ -1,5 +1,5 @@
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[XCX_FPS++_Overdrive_General] ; ########################################################
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moduleMatches = 0xF882D5CF, 0x30B6E091, 0xAB97DE6B, 0x7672271D ; 1.0.1E, 1.0.2U, 1.0.1U, 1.0.2J
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moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D ; 1.0.1E, 1.0.2U, 1.0.2J
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.origin = codecave
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@ -11,13 +11,13 @@ _over:
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blr
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[XCX_FPS++_Overdrive_NonJ] ; ########################################################
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moduleMatches = 0xF882D5CF, 0x30B6E091, 0xAB97DE6B ; 1.0.1E, 1.0.2U, 1.0.1U
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[XCX_FPS++_Overdrive_V101E_102U] ; ########################################################
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moduleMatches = 0xF882D5CF, 0x30B6E091 ; 1.0.1E, 1.0.2U
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0x021BC904 = bla _over
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0x021E2020 = bla _over ; Skell Overdrive
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[XCX_FPS++_Overdrive_2J] ; ########################################################
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[XCX_FPS++_Overdrive_V102J] ; ########################################################
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moduleMatches = 0x7672271D ; 1.0.2J
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0x021BC3D0 = bla _over
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@ -1,22 +1,79 @@
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[XCX_FPS++_QTE_General] ; ########################################################
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moduleMatches = 0x218F6E07, 0xF882D5CF, 0x30B6E091, 0x7672271D ; 1.0.1E, 1.0.2U, 1.0.1U, 1.0.2J
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moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D ; 1.0.1E, 1.0.2U, 1.0.2J
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.origin = codecave
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timingFloatConv:
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timingFloatConvHa:
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.uint 0
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timingFloatConvL:
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.uint 0
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correctedTimingTemp:
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correctedTimingTempHa:
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.uint 0
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correctedTimingTempL:
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.uint 1
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_justFrame1:
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lwz r12, 0x47C(r29)
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lis r10, averageFPS1IntInv@ha
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lbz r10, averageFPS1IntInv@l(r10)
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mullw r12, r12, r10
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; mr r12, r10
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; Convert timing to floating point for multiplication
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xoris r12, r12, 0x8000
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lis r27, timingFloatConv@ha
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stw r12, timingFloatConv@l+0x4(r27)
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lis r12, 0x4330
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stw r12, timingFloatConv@l+0x0(r27)
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lfd f13, timingFloatConv@l+0x0(r27)
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lis r27, convSub@ha
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lfd f0, convSub@l(r27)
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fsub f13, f13, f0
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frsp f13, f13
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; Multiply timing
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lis r27, averageFPS1@ha
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lfs f0, averageFPS1@l(r27)
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fmuls f13, f13, f0
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; Convert and load corrected timing back
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fctiwz f13, f13
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lis r27, correctedTimingTemp@ha
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stfd f13, correctedTimingTemp@l(r27)
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lis r27, correctedTimingTempL@ha
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lwz r12, correctedTimingTempL@l(r27)
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blr
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_justFrame2:
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lwz r0, 0x478(r29)
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lis r8, averageFPS1IntInv@ha
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lbz r8, averageFPS1IntInv@l(r8)
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mullw r0, r0, r8
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; mr r0, r8
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cmpwi r0, 0
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beqlr
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; Convert timing to floating point for multiplication
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xoris r0, r0, 0x8000
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lis r8, timingFloatConv@ha
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stw r0, timingFloatConv@l+0x4(r8)
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lis r0, 0x4330
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stw r0, timingFloatConv@l+0x0(r8)
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lfd f13, timingFloatConv@l+0x0(r8)
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lis r8, convSub@ha
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lfd f0, convSub@l(r8)
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fsub f13, f13, f0
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frsp f13, f13
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; Multiply timing
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lis r8, averageFPS1@ha
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lfs f0, averageFPS1@l(r8)
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fmuls f13, f13, f0
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; Convert corrected timing back
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fctiwz f13, f13
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lis r8, correctedTimingTemp@ha
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stfd f13, correctedTimingTemp@l(r8)
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lis r8, correctedTimingTempL@ha
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lwz r0, correctedTimingTempL@l(r8)
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blr
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[XCX_FPS++_QTE_1E] ; ########################################################
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@ -2,7 +2,7 @@
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = FPS++ For Xenoblade Chronicles X
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path = "Xenoblade Chronicles X/Mods/FPS++ For XCX"
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description = Allows you to change the FPS and the speed that most things run at.|Some bugs might still occur if you run games at 60FPS.
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description = Allows you to change the FPS and the speed that most things run at.|Some bugs might still occur if you run games at 60FPS.|Only supports the latest update!
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version = 6
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[Default]
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