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https://github.com/cemu-project/cemu_graphic_packs.git
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[Smash Pokken Tekken ] Disable gamepad
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@ -13,3 +13,9 @@ width = 960
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height = 720
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height = 720
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overwriteWidth = 1920
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overwriteWidth = 1920
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overwriteHeight = 1080
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overwriteHeight = 1080
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[TextureRedefine] # gamepad
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overwriteWidth = 854
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overwriteHeight = 480
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overwriteWidth = 0
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overwriteHeight = 0
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@ -13,3 +13,9 @@ width = 960
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height = 720
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height = 720
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overwriteWidth = 2560
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overwriteWidth = 2560
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overwriteHeight = 1440
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overwriteHeight = 1440
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[TextureRedefine] # gamepad
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overwriteWidth = 854
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overwriteHeight = 480
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overwriteWidth = 0
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overwriteHeight = 0
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@ -13,3 +13,9 @@ width = 960
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height = 720
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height = 720
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overwriteWidth = 3840
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overwriteWidth = 3840
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overwriteHeight = 2160
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overwriteHeight = 2160
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[TextureRedefine] # gamepad
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overwriteWidth = 854
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overwriteHeight = 480
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overwriteWidth = 0
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overwriteHeight = 0
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@ -13,3 +13,9 @@ overwriteWidth = 960
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overwriteHeight = 540
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overwriteHeight = 540
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overwriteWidth = 1280
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overwriteWidth = 1280
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overwriteHeight = 720
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overwriteHeight = 720
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[TextureRedefine] # gamepad
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overwriteWidth = 854
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overwriteHeight = 480
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overwriteWidth = 0
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overwriteHeight = 0
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@ -13,3 +13,9 @@ overwriteWidth = 960
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overwriteHeight = 540
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overwriteHeight = 540
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overwriteWidth = 1920
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overwriteWidth = 1920
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overwriteHeight = 1080
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overwriteHeight = 1080
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[TextureRedefine] # gamepad
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overwriteWidth = 854
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overwriteHeight = 480
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overwriteWidth = 0
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overwriteHeight = 0
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@ -7,3 +7,9 @@ width = 1280
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height = 720
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height = 720
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overwriteWidth = 1920
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overwriteWidth = 1920
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overwriteHeight = 1080
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overwriteHeight = 1080
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[TextureRedefine] # gamepad
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overwriteWidth = 854
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overwriteHeight = 480
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overwriteWidth = 0
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overwriteHeight = 0
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@ -7,3 +7,9 @@ width = 1280
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height = 720
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height = 720
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overwriteWidth = 2560
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overwriteWidth = 2560
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overwriteHeight = 1440
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overwriteHeight = 1440
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[TextureRedefine] # gamepad
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overwriteWidth = 854
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overwriteHeight = 480
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overwriteWidth = 0
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overwriteHeight = 0
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@ -7,3 +7,9 @@ width = 1280
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height = 720
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height = 720
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overwriteWidth = 3840
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overwriteWidth = 3840
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overwriteHeight = 2160
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overwriteHeight = 2160
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[TextureRedefine] # gamepad
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overwriteWidth = 854
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overwriteHeight = 480
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overwriteWidth = 0
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overwriteHeight = 0
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