From ceba540291b69ca251641ec1be749830562908c9 Mon Sep 17 00:00:00 2001 From: Michael Date: Wed, 29 Mar 2017 18:24:18 -0700 Subject: [PATCH] [BotW] I hope people actually read the rules.txt files --- Enthusiast/BreathOfTheWild_2880p/rules.txt | 6 ++++++ Enthusiast/BreathOfTheWild_4320p/rules.txt | 6 ++++++ Enthusiast/BreathOfTheWild_5760p/rules.txt | 6 ++++++ Performance/BreathOfTheWild_360p/rules.txt | 6 ++++++ Performance/BreathOfTheWild_540p/rules.txt | 6 ++++++ Quality/BreathOfTheWild_1080p/rules.txt | 6 ++++++ Quality/BreathOfTheWild_1440p/rules.txt | 6 ++++++ Quality/BreathOfTheWild_2160p/rules.txt | 6 ++++++ Quality/BreathOfTheWild_900p/rules.txt | 6 ++++++ 9 files changed, 54 insertions(+) diff --git a/Enthusiast/BreathOfTheWild_2880p/rules.txt b/Enthusiast/BreathOfTheWild_2880p/rules.txt index 2ca27efa..76770bb9 100644 --- a/Enthusiast/BreathOfTheWild_2880p/rules.txt +++ b/Enthusiast/BreathOfTheWild_2880p/rules.txt @@ -1,3 +1,5 @@ +#PLEASE READ THE COMMENTS NEXT TO THE TEXTURE REDEFINES, IT TELLS YOU THE CURRENT ISSUES OF THE GAME +#I ADDED THOSE LINES SO THAT PEOPLE CAN STOP MENTIONING THE SAME ISSUES OVER AND OVER AGAIN [Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = "The Legend of Zelda: Breath of the Wild - 2880p (5K)" @@ -16,6 +18,8 @@ formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 5120 overwriteHeight = 2432 +#Breaks lighting effects when scaled. +#Disabling this breaks heatwaves and shadow LODs [TextureRedefine] #half-res1 width = 640 height = 360 @@ -34,6 +38,8 @@ height = 288 overwriteWidth = 2560 overwriteHeight = 1152 +#Makes bloom look "pixelated" when scaled. +#Disabling this breaks ambient occlusion [TextureRedefine] #q-res1 width = 320 height = 180 diff --git a/Enthusiast/BreathOfTheWild_4320p/rules.txt b/Enthusiast/BreathOfTheWild_4320p/rules.txt index e296d0e2..933af05a 100644 --- a/Enthusiast/BreathOfTheWild_4320p/rules.txt +++ b/Enthusiast/BreathOfTheWild_4320p/rules.txt @@ -1,3 +1,5 @@ +#PLEASE READ THE COMMENTS NEXT TO THE TEXTURE REDEFINES, IT TELLS YOU THE CURRENT ISSUES OF THE GAME +#I ADDED THOSE LINES SO THAT PEOPLE CAN STOP MENTIONING THE SAME ISSUES OVER AND OVER AGAIN [Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = "The Legend of Zelda: Breath of the Wild - 4320p (8K)" @@ -16,6 +18,8 @@ formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 7680 overwriteHeight = 3648 +#Breaks lighting effects when scaled. +#Disabling this breaks heatwaves and shadow LODs [TextureRedefine] #half-res1 width = 640 height = 360 @@ -34,6 +38,8 @@ height = 288 overwriteWidth = 3840 overwriteHeight = 1728 +#Makes bloom look "pixelated" when scaled. +#Disabling this breaks ambient occlusion [TextureRedefine] #q-res1 width = 320 height = 180 diff --git a/Enthusiast/BreathOfTheWild_5760p/rules.txt b/Enthusiast/BreathOfTheWild_5760p/rules.txt index 37344cbe..e65ff144 100644 --- a/Enthusiast/BreathOfTheWild_5760p/rules.txt +++ b/Enthusiast/BreathOfTheWild_5760p/rules.txt @@ -1,3 +1,5 @@ +#PLEASE READ THE COMMENTS NEXT TO THE TEXTURE REDEFINES, IT TELLS YOU THE CURRENT ISSUES OF THE GAME +#I ADDED THOSE LINES SO THAT PEOPLE CAN STOP MENTIONING THE SAME ISSUES OVER AND OVER AGAIN [Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = "The Legend of Zelda: Breath of the Wild - 5760p (10K)" @@ -16,6 +18,8 @@ formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 10240 overwriteHeight = 4864 +#Breaks lighting effects when scaled. +#Disabling this breaks heatwaves and shadow LODs [TextureRedefine] #half-res1 width = 640 height = 360 @@ -34,6 +38,8 @@ height = 288 overwriteWidth = 5120 overwriteHeight = 2304 +#Makes bloom look "pixelated" when scaled. +#Disabling this breaks ambient occlusion [TextureRedefine] #q-res1 width = 320 height = 180 diff --git a/Performance/BreathOfTheWild_360p/rules.txt b/Performance/BreathOfTheWild_360p/rules.txt index cb4b286b..96a895ae 100644 --- a/Performance/BreathOfTheWild_360p/rules.txt +++ b/Performance/BreathOfTheWild_360p/rules.txt @@ -1,3 +1,5 @@ +#PLEASE READ THE COMMENTS NEXT TO THE TEXTURE REDEFINES, IT TELLS YOU THE CURRENT ISSUES OF THE GAME +#I ADDED THOSE LINES SO THAT PEOPLE CAN STOP MENTIONING THE SAME ISSUES OVER AND OVER AGAIN [Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = "The Legend of Zelda: Breath of the Wild - 360p" @@ -16,6 +18,8 @@ formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 640 overwriteHeight = 304 +#Breaks lighting effects when scaled. +#Disabling this breaks heatwaves and shadow LODs [TextureRedefine] #half-res1 width = 640 height = 360 @@ -34,6 +38,8 @@ height = 288 overwriteWidth = 320 overwriteHeight = 144 +#Makes bloom look "pixelated" when scaled. +#Disabling this breaks ambient occlusion [TextureRedefine] #q-res1 width = 320 height = 180 diff --git a/Performance/BreathOfTheWild_540p/rules.txt b/Performance/BreathOfTheWild_540p/rules.txt index 9fb3736b..759da145 100644 --- a/Performance/BreathOfTheWild_540p/rules.txt +++ b/Performance/BreathOfTheWild_540p/rules.txt @@ -1,3 +1,5 @@ +#PLEASE READ THE COMMENTS NEXT TO THE TEXTURE REDEFINES, IT TELLS YOU THE CURRENT ISSUES OF THE GAME +#I ADDED THOSE LINES SO THAT PEOPLE CAN STOP MENTIONING THE SAME ISSUES OVER AND OVER AGAIN [Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = "The Legend of Zelda: Breath of the Wild - 540p" @@ -16,6 +18,8 @@ formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 960 overwriteHeight = 456 +#Breaks lighting effects when scaled. +#Disabling this breaks heatwaves and shadow LODs [TextureRedefine] #half-res1 width = 640 height = 360 @@ -34,6 +38,8 @@ height = 288 overwriteWidth = 480 overwriteHeight = 216 +#Makes bloom look "pixelated" when scaled. +#Disabling this breaks ambient occlusion [TextureRedefine] #q-res1 width = 320 height = 180 diff --git a/Quality/BreathOfTheWild_1080p/rules.txt b/Quality/BreathOfTheWild_1080p/rules.txt index 942d02c5..f7affcc2 100644 --- a/Quality/BreathOfTheWild_1080p/rules.txt +++ b/Quality/BreathOfTheWild_1080p/rules.txt @@ -1,3 +1,5 @@ +#PLEASE READ THE COMMENTS NEXT TO THE TEXTURE REDEFINES, IT TELLS YOU THE CURRENT ISSUES OF THE GAME +#I ADDED THOSE LINES SO THAT PEOPLE CAN STOP MENTIONING THE SAME ISSUES OVER AND OVER AGAIN [Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = "The Legend of Zelda: Breath of the Wild - 1080p" @@ -16,6 +18,8 @@ formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 1920 overwriteHeight = 912 +#Breaks lighting effects when scaled. +#Disabling this breaks heatwaves and shadow LODs [TextureRedefine] #half-res1 width = 640 height = 360 @@ -34,6 +38,8 @@ height = 288 overwriteWidth = 960 overwriteHeight = 432 +#Makes bloom look "pixelated" when scaled. +#Disabling this breaks ambient occlusion [TextureRedefine] #q-res1 width = 320 height = 180 diff --git a/Quality/BreathOfTheWild_1440p/rules.txt b/Quality/BreathOfTheWild_1440p/rules.txt index dfbe4f4b..84fb0902 100644 --- a/Quality/BreathOfTheWild_1440p/rules.txt +++ b/Quality/BreathOfTheWild_1440p/rules.txt @@ -1,3 +1,5 @@ +#PLEASE READ THE COMMENTS NEXT TO THE TEXTURE REDEFINES, IT TELLS YOU THE CURRENT ISSUES OF THE GAME +#I ADDED THOSE LINES SO THAT PEOPLE CAN STOP MENTIONING THE SAME ISSUES OVER AND OVER AGAIN [Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = "The Legend of Zelda: Breath of the Wild - 1440p (2K)" @@ -16,6 +18,8 @@ formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 2560 overwriteHeight = 1216 +#Breaks lighting effects when scaled. +#Disabling this breaks heatwaves and shadow LODs [TextureRedefine] #half-res1 width = 640 height = 360 @@ -34,6 +38,8 @@ height = 288 overwriteWidth = 1280 overwriteHeight = 576 +#Makes bloom look "pixelated" when scaled. +#Disabling this breaks ambient occlusion [TextureRedefine] #q-res1, main bloom, AO width = 320 height = 180 diff --git a/Quality/BreathOfTheWild_2160p/rules.txt b/Quality/BreathOfTheWild_2160p/rules.txt index f90c5772..c2c9879b 100644 --- a/Quality/BreathOfTheWild_2160p/rules.txt +++ b/Quality/BreathOfTheWild_2160p/rules.txt @@ -1,3 +1,5 @@ +#PLEASE READ THE COMMENTS NEXT TO THE TEXTURE REDEFINES, IT TELLS YOU THE CURRENT ISSUES OF THE GAME +#I ADDED THOSE LINES SO THAT PEOPLE CAN STOP MENTIONING THE SAME ISSUES OVER AND OVER AGAIN [Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = "The Legend of Zelda: Breath of the Wild - 2160p (4K)" @@ -16,6 +18,8 @@ formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 3840 overwriteHeight = 1824 +#Breaks lighting effects when scaled. +#Disabling this breaks heatwaves and shadow LODs [TextureRedefine] #half-res1, soft pass toon shader, width = 640 height = 360 @@ -34,6 +38,8 @@ height = 288 overwriteWidth = 1920 overwriteHeight = 864 +#Makes bloom look "pixelated" when scaled. +#Disabling this breaks ambient occlusion [TextureRedefine] #q-res1 Main bloom pass, AO width = 320 height = 180 diff --git a/Quality/BreathOfTheWild_900p/rules.txt b/Quality/BreathOfTheWild_900p/rules.txt index 561f096e..3179547e 100644 --- a/Quality/BreathOfTheWild_900p/rules.txt +++ b/Quality/BreathOfTheWild_900p/rules.txt @@ -1,3 +1,5 @@ +#PLEASE READ THE COMMENTS NEXT TO THE TEXTURE REDEFINES, IT TELLS YOU THE CURRENT ISSUES OF THE GAME +#I ADDED THOSE LINES SO THAT PEOPLE CAN STOP MENTIONING THE SAME ISSUES OVER AND OVER AGAIN [Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = "The Legend of Zelda: Breath of the Wild - 900p" @@ -16,6 +18,8 @@ formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 1600 overwriteHeight = 760 +#Breaks lighting effects when scaled. +#Disabling this breaks heatwaves and shadow LODs [TextureRedefine] #half-res1 width = 640 height = 360 @@ -34,6 +38,8 @@ height = 288 overwriteWidth = 800 overwriteHeight = 360 +#Makes bloom look "pixelated" when scaled. +#Disabling this breaks ambient occlusion [TextureRedefine] #q-res1 width = 320 height = 180