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https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-23 00:11:51 +01:00
[BotW] Also remove old packs, whoops
This commit is contained in:
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#version 420
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#extension GL_ARB_texture_gather : enable
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#ifdef VULKAN
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#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location)
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#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140)
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#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation)
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#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0
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#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw)
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#define gl_VertexID gl_VertexIndex
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#define gl_InstanceID gl_InstanceIndex
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#else
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#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location)
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#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140)
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#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation)
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#define SET_POSITION(_v) gl_Position = _v
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#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)
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#endif
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// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL.
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// shader cb0e6e8cbec4502a
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// DoF blur effect - Battle, Camera, Scope
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TEXTURE_LAYOUT(0, 1, 0) uniform sampler2D textureUnitPS0;
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layout(location = 0) in vec4 passParameterSem3;
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layout(location = 0) out vec4 passPixelColor0;
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#ifdef VULKAN
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layout(set = 1, binding = 1) uniform ufBlock
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{
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uniform vec4 uf_fragCoordScale;
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};
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#else
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uniform vec2 uf_fragCoordScale;
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#endif
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const int radius = int(0);
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void main() {
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vec2 center = (passParameterSem3.xy + passParameterSem3.zw) / 2;
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vec2 step = passParameterSem3.xw - passParameterSem3.zy;
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vec4 result = vec4(0.0);
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float count = 0.0;
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for (int x = -radius; x <= radius; x++) {
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for (int y = -radius; y <= radius; y++) {
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if (length(vec2(x, y)) <= radius) {
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result += texture(textureUnitPS0, center + vec2(x, y)*step);
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count += 1.0;
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}
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}
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}
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passPixelColor0 = result / count;
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}
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[Definition]
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = "No Depth of Field"
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path = "The Legend of Zelda: Breath of the Wild/Enhancements/No Depth of Field"
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description = Disables depth of field, may possibly improve performance. Made by BSoD Gaming.
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version = 4
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@ -1,33 +0,0 @@
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[Definition]
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = Anisotropic Filtering
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path = "The Legend of Zelda: Breath of the Wild/Enhancements/Anisotropic Filtering"
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description = Requires Cemu 1.21.3 or above|Allows adjustment of anisotropic filtering on geometry.|Has a minimal performance impact.|Made by M&&M.
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version = 6
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[Default]
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$anisotropy = 1
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[Preset]
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name = 1x
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[Preset]
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name = 2x
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$anisotropy = 2
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[Preset]
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name = 4x
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$anisotropy = 4
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[Preset]
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name = 8x
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$anisotropy = 8
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[Preset]
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name = 16x
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$anisotropy = 16
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[TextureRedefine]
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tileModesExcluded = 0x001 # ignore cpu processed textures (ex. videos)
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formatsExcluded = 0x001,0x005,0x007,0x019,0x01a,0x01f,0x122,0x41a,0x806,0x80e,0x816,0x820 # ignore viewports, cubemaps, and shadows
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overwriteAnisotropy = $anisotropy
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -1,80 +0,0 @@
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[Definition]
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = Anti-Aliasing
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path = "The Legend of Zelda: Breath of the Wild/Graphics/Anti-Aliasing"
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description = Enables or Disables Native Botw Anti-Aliasing. Also includes an alternative FXAA implementation. Check the rules.txt of this pack for info about the individual settings. Made by Skalfate.
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version = 4
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[Preset]
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name = Alternative FXAA (NVIDIA's implementation)
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$preset:int = 2
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# Customize these 3 values
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$subPix:int = 1.0
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$edgeThreshold:int = 0.125
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$edgeThresholdMin:int = 0.0156
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# Not used for NVIDIA's FXAA, do not touch.
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$inventorySharper:int = 0.0 # Ignore
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$inventoryBlurrier:int = 0.0 # Ignore
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$worldSharper:int = 0.0 # Ignore
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$worldBlurrier:int = 0.0 # Ignore
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[Preset]
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name = Enable Native AA
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$preset:int = 1
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# Customize these 4 values below
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$inventorySharper:int = 0.0
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$inventoryBlurrier:int = 0.0
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$worldSharper:int = 0.0
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$worldBlurrier:int = 0.0
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# Not used for Native AA, do not touch.
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$subPix:int = 0.75 # Ignore
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$edgeThreshold:int = 0.166 # Ignore
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$edgeThresholdMin:int = 0.0312 # Ignore
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[Preset]
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name = Disable Native AA
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$preset:int = 0
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# Disables all anti-aliasing, doesn't have any customizations
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$inventorySharper:int = 0.0 # Ignore
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$inventoryBlurrier:int = 0.0 # Ignore
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$worldSharper:int = 0.0 # Ignore
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$worldBlurrier:int = 0.0 # Ignore
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$subPix:int = 0.75 # Ignore
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$edgeThreshold:int = 0.166 # Ignore
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$edgeThresholdMin:int = 0.0312 # Ignore
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# Adjust native AA implmentation - Only applies to Enabled preset
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# --- keep one of the varaibles at 0 while adjusting the other one
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# Sharper : Values - [0.0 - 1.0] - Recommended to Raise in increments of 0.1
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# Blurrier : Values - [1.0 - 0.0] - Recommended to Lower in decrements of 0.1
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# Subpix:
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# Choose the amount of sub-pixel aliasing removal.
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# This affects how sharp or smooth you want the image to be.
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# 1.00 - upper limit (softer)
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# 0.75 - default amount of filtering
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# 0.50 - lower limit (sharper, less sub-pixel aliasing removal)
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# 0.25 - almost off
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# 0.00 - completely off
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# EdgeThreshold:
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# The minimum amount of local contrast required to apply algorithm.
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# 0.333 - too little (faster)
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# 0.250 - low quality
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# 0.166 - default
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# 0.125 - high quality
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# 0.063 - overkill (slower)
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# EdgeThresholdMin:
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# Trims the algorithm from processing darks.
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# 0.0833 - upper limit (default, the start of visible unfiltered edges)
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# 0.0625 - high quality (faster)
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# 0.0312 - visible limit (slower)
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# Credit: Kiri, NAVras
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# Credit: SkalFate for V3 import.
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File diff suppressed because it is too large
Load Diff
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-- How to set up your own Clarity Preset --
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===================================================================
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Hey, it's Serfrost. I'm writing this out because it's come to our attention that no matter what we really do for presets, it won't really matter in the long run. Every user has a unique monitor / display they use with their PC, yeah? A lot of them are calibrated differently, and they often come with numerous presets that alter colors, brightness, contrast, you name it. Because of this, the presets that look good to me might not look good to you--the presets that look good to Jamie might not look good to you; you get the idea. So I'm writing this hoping you'll take the time to do a few short steps to get you on your way to making the game look the way YOU want it to look on YOUR display!
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Jamie has coded this faithfully and diligently, and he's added a lot of different functions that were previously unavailable with these newer updates. We hope you enjoy this and use it to it's fullest potential.
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This tutorial has been shortened by Slash in order to make use of the new graphic pack to its full potential.
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===================================================================
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There are 6 steps total. Please read very carefully and with your full attention. As long as you do that, it's relatively just "point and click" and the rest is changing the numbers on your own and testing them to see what they do.
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===================================================================
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1) Open up Cemu that's at least version 1.13.0.
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2) After Cemu opens itself, load the game and your save file.
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3) Open up the graphic pack menu and select Clarity under Breath of the Wild.
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4) Open up 37040a485a29d54e_00000000000003c9_ps.txt in the Clarity graphic pack folder.
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5) You may now edit all the variables in realtime. To view your changes hit "Reload shaders"
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===============\
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Note: "Realtime", as in, you can view your changes by using the button. You do not have to stop the game, etc.
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Pro Tip: If time changes too fast for you, you can use Cemuhook's custom timer option (Debug > Custom Timer) to slow down time to 0.125x!
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MAKE SURE YOU CHECK VARIOUS AREAS IN THE GAME TO MAKE SURE YOUR COLOR / SHADOW BALANCING IS CORRECT.
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===============/
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6) When you have your variables for your preset where you want them, you don't have to do anything! The file with your preset is already saved.
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-- Make backups of files before making changes. Keep track of your work! --
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===
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MAKE SURE YOU CHECK VARIOUS AREAS IN THE GAME TO MAKE SURE YOUR COLOR / SHADOW BALANCING IS CORRECT.
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===
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[Definition]
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = "Clarity"
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path = "The Legend of Zelda: Breath of the Wild/Enhancements/Clarity"
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description = Select the visual look of the game that you'll like with these hand-made presets that adjusts saturation, vibrance, colors and more. You can select a preset. Selecting "User-Defined" requires making your own preset. check the "BreathOfTheWild_Clarity/37040a485a29d54e_00000000000003c9_ps.txt" file in your graphicPacks folder to create one. Made by Jamie and preset creators (names are listed).
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version = 4
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[Preset]
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name = Serfrost's Preset (Default)
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$preset:int = 10
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[Preset]
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name = Serfrost's Preset (Dim Display)
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$preset:int = 9
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[Preset]
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name = Serfrost's Preset (Bright Display)
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$preset:int = 8
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[Preset]
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name = Bruz's Preset
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$preset:int = 1
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[Preset]
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name = CellHunter's Preset
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$preset:int = 7
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[Preset]
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name = Jamie's Preset
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$preset:int = 3
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[Preset]
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name = BSoD Gaming's Preset
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$preset:int = 2
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[Preset]
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name = The Complaining Gamer's Preset
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$preset:int = 5
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[Preset]
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name = ViskClarity Preset
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$preset:int = 11
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[Preset]
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name = Contrasty Preset
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$preset:int = 4
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[Preset]
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name = Filmic Preset
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$preset:int = 6
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[Preset]
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name = Silentverge's Survival of the Wild Preset (Warmer)
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$preset:int = 12
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[Preset]
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name = Silentverge's Survival of the Wild Preset (Colder)
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$preset:int = 13
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[Preset]
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name = t3nka Neutral+
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$preset:int = 14
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[Preset]
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name = User-Defined Preset
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$preset:int = 0
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[Definition]
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = "Level Of Detail Bias"
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path = "The Legend of Zelda: Breath of the Wild/Enhancements/LOD Bias"
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description = Setting your Level Of Detail bias changes the detail level of the textures that are used. Using a preset with a negative value will use higher resolution textures whereas choosing a preset with a positive value decreases the resolution of the textures that are used.
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version = 4
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[Preset]
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name = Normal texture detail (Default)
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$lodBias = 0
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[Preset]
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name = Lowest texture detail (+16)
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$lodBias = +16
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[Preset]
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name = Extremely low texture detail (+8)
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$lodBias = +8
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[Preset]
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name = Very low texture detail (+4)
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$lodBias = +4
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[Preset]
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name = Much lower texture detail (+3)
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$lodBias = +3
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[Preset]
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name = Lower texture detail (+2)
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$lodBias = +2
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[Preset]
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name = Slightly lower texture detail (+1)
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$lodBias = +1
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[Preset]
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name = Slightly higher texture detail (-1)
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$lodBias = -1
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[Preset]
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name = Higher texture detail (-2)
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$lodBias = -2
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[Preset]
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name = Much higher texture detail (-3)
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$lodBias = -3
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[Preset]
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name = Very high texture detail (-4)
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$lodBias = -4
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[Preset]
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name = Extremely high texture detail (-8)
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$lodBias = -8
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[Preset]
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name = Highest texture detail (-16)
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$lodBias = -16
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[TextureRedefine]
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formats = 0x31,0x32,0x34,0x35,0x431,0x432,0x433,0x234,0x235
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overwriteRelativeLodBias = $lodBias
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@ -1,685 +0,0 @@
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#version 420
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#extension GL_ARB_texture_gather : enable
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#ifdef VULKAN
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#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location)
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#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140)
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#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation)
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#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0
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#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw)
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#define gl_VertexID gl_VertexIndex
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#define gl_InstanceID gl_InstanceIndex
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#else
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#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location)
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#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140)
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#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation)
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#define SET_POSITION(_v) gl_Position = _v
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#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)
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#endif
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// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL.
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// shader 49ce4bf04a654e80
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// ReflExtra - Enhanced Reflections
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// Reflections can be seen at greater distances
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// shader dumped from BotW v1.3.1, using Cemu 1.9.1
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#ifdef VULKAN
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layout(set = 1, binding = 10) uniform ufBlock
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{
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uniform ivec4 uf_remappedPS[10];
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uniform vec4 uf_fragCoordScale;
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};
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||||
#else
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uniform ivec4 uf_remappedPS[10];
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uniform vec2 uf_fragCoordScale;
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||||
#endif
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TEXTURE_LAYOUT(1, 1, 0) uniform sampler2D textureUnitPS1;
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||||
TEXTURE_LAYOUT(2, 1, 1) uniform sampler2D textureUnitPS2;
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||||
TEXTURE_LAYOUT(3, 1, 2) uniform sampler2D textureUnitPS3;
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||||
TEXTURE_LAYOUT(5, 1, 3) uniform sampler2D textureUnitPS5;
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||||
TEXTURE_LAYOUT(7, 1, 4) uniform sampler2D textureUnitPS7;
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||||
TEXTURE_LAYOUT(8, 1, 5) uniform sampler2D textureUnitPS8;
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||||
TEXTURE_LAYOUT(9, 1, 6) uniform samplerCubeArray textureUnitPS9;
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||||
TEXTURE_LAYOUT(11, 1, 7) uniform sampler2DArray textureUnitPS11;
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TEXTURE_LAYOUT(12, 1, 8) uniform sampler2D textureUnitPS12;
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||||
TEXTURE_LAYOUT(14, 1, 9) uniform sampler2D textureUnitPS14;
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layout(location = 0) in vec4 passParameterSem0;
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layout(location = 1) in vec4 passParameterSem1;
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layout(location = 2) in vec4 passParameterSem3;
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||||
layout(location = 3) in vec4 passParameterSem4;
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layout(location = 4) in vec4 passParameterSem6;
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layout(location = 0) out vec4 passPixelColor0;
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// uf_fragCoordScale was moved to the ufBlock
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void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId)
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{
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// stm -> x .. s, y .. t, z .. MajorAxis*2.0
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||||
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
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||||
float rx = inputCoord.x;
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float ry = inputCoord.y;
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float rz = inputCoord.z;
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if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
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||||
{
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stm.z = rx*2.0;
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||||
stm.xy = vec2(ry,rz);
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if( rx >= 0.0 )
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||||
{
|
||||
faceId = 0;
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||||
}
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||||
else
|
||||
{
|
||||
faceId = 1;
|
||||
}
|
||||
}
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else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
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||||
{
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stm.z = ry*2.0;
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stm.xy = vec2(rx,rz);
|
||||
if( ry >= 0.0 )
|
||||
{
|
||||
faceId = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 3;
|
||||
}
|
||||
}
|
||||
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
|
||||
{
|
||||
stm.z = rz*2.0;
|
||||
stm.xy = vec2(rx,ry);
|
||||
if( rz >= 0.0 )
|
||||
{
|
||||
faceId = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
vec3 redcCUBEReverse(vec2 st, int faceId)
|
||||
{
|
||||
st.yx = st.xy;
|
||||
vec3 v;
|
||||
float majorAxis = 1.0;
|
||||
if( faceId == 0 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = 1.0;
|
||||
}
|
||||
else if( faceId == 1 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = -1.0;
|
||||
}
|
||||
else if( faceId == 2 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = 1.0;
|
||||
}
|
||||
else if( faceId == 3 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = -1.0;
|
||||
}
|
||||
else if( faceId == 4 )
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = 1.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = -1.0;
|
||||
}
|
||||
return v;
|
||||
}
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R10i = ivec4(0);
|
||||
ivec4 R11i = ivec4(0);
|
||||
ivec4 R12i = ivec4(0);
|
||||
ivec4 R13i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
float cubeMapArrayIndex9 = 0.0;
|
||||
R0i = floatBitsToInt(passParameterSem0);
|
||||
R1i = floatBitsToInt(passParameterSem1);
|
||||
R2i = floatBitsToInt(passParameterSem3);
|
||||
R3i = floatBitsToInt(passParameterSem4);
|
||||
R4i = floatBitsToInt(passParameterSem6);
|
||||
R7i.xyzw = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R4i.zw)).xyzw);
|
||||
R2i.w = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.xy)).x);
|
||||
R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R4i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0)));
|
||||
PV0i.z = R124i.z;
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.w = R127i.w;
|
||||
R126i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.y));
|
||||
PS0i = R126i.w;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R8i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)));
|
||||
PS1i = R8i.z;
|
||||
// 2
|
||||
R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(R127i.w))));
|
||||
R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(R127i.w))));
|
||||
R125i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.x));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(uf_remappedPS[2].y)));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
R125i.x = floatBitsToInt(tempResultf);
|
||||
PS0i = R125i.x;
|
||||
// 3
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R5i.x;
|
||||
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
|
||||
R127i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.w));
|
||||
R127i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.z));
|
||||
R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R126i.z;
|
||||
// 4
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R9i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(R10i.x),intBitsToFloat(R9i.y),intBitsToFloat(R8i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i)));
|
||||
PS0i = R8i.x;
|
||||
// 5
|
||||
backupReg0i = R126i.w;
|
||||
backupReg0i = R126i.w;
|
||||
R127i.x = floatBitsToInt(max(intBitsToFloat(R127i.z), -(intBitsToFloat(R127i.z))));
|
||||
R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(R0i.y)));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R126i.z)));
|
||||
R126i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
|
||||
PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
|
||||
// 6
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.y = tempi.x;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i));
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.w));
|
||||
R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.y));
|
||||
R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(PS0i)));
|
||||
R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PS0i)));
|
||||
PS1i = R9i.z;
|
||||
// 8
|
||||
PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x))));
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0);
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R6i.z));
|
||||
PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.z), -(intBitsToFloat(PV1i.z))));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 4.0);
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R6i.x));
|
||||
R126i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), -(intBitsToFloat(R125i.z))));
|
||||
PS0i = R126i.x;
|
||||
// 9
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.y = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w))));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w))));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 4.0);
|
||||
PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.y), -(intBitsToFloat(PV0i.y))));
|
||||
PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 4.0);
|
||||
// 10
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.x));
|
||||
PV0i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i)));
|
||||
PV0i.y = R127i.y;
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R125i.x)));
|
||||
PV0i.z = R6i.z;
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.w)));
|
||||
R127i.z = floatBitsToInt(floor(intBitsToFloat(R3i.x)));
|
||||
PS0i = R127i.z;
|
||||
// 11
|
||||
R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R10i.y),intBitsToFloat(R2i.w),intBitsToFloat(R9i.z),0.0)));
|
||||
PV1i.x = R125i.x;
|
||||
PV1i.y = R125i.x;
|
||||
PV1i.z = R125i.x;
|
||||
PV1i.w = R125i.x;
|
||||
PS1i = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.x));
|
||||
// 12
|
||||
PV0i.x = floatBitsToInt(floor(intBitsToFloat(R3i.y)));
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(R126i.x));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PS1i));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R3i.x) + -(intBitsToFloat(R127i.z)));
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R127i.z) + -(0.5));
|
||||
PS0i = R126i.x;
|
||||
// 13
|
||||
backupReg0i = R127i.y;
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R3i.y) + -(intBitsToFloat(PV0i.x)));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + -(0.5));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w));
|
||||
PV1i.z = clampFI32(PV1i.z);
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.y));
|
||||
PS1i = R5i.x;
|
||||
PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0);
|
||||
// 14
|
||||
PV0i.x = R5i.y;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0);
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.x));
|
||||
PV0i.y = clampFI32(PV0i.y);
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R126i.x));
|
||||
PV0i.w = R6i.z;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0);
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PS1i)) + intBitsToFloat(R10i.y)));
|
||||
PS0i = R126i.x;
|
||||
// 15
|
||||
backupReg0i = R127i.y;
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.z)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R2i.w)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.z)));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg0i));
|
||||
R2i.z = floatBitsToInt(roundEven(0.0));
|
||||
PS1i = R2i.z;
|
||||
// 16
|
||||
R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(R1i.z)));
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.w)));
|
||||
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(R1i.w)));
|
||||
R0i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000)));
|
||||
R1i.x = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(uf_remappedPS[3].x));
|
||||
PS0i = R1i.x;
|
||||
// 17
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(0x437f0000));
|
||||
PS1i = R127i.w;
|
||||
// 18
|
||||
R124i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0)));
|
||||
PV0i.x = R124i.x;
|
||||
PV0i.y = R124i.x;
|
||||
PV0i.z = R124i.x;
|
||||
PV0i.w = R124i.x;
|
||||
R124i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x)));
|
||||
PS0i = R124i.z;
|
||||
// 19
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R124i.y = tempi.x;
|
||||
R127i.z = floatBitsToInt(max(-(intBitsToFloat(R125i.x)), 0.0));
|
||||
PS1i = R127i.z;
|
||||
// 20
|
||||
backupReg0i = R124i.x;
|
||||
backupReg0i = R124i.x;
|
||||
backupReg1i = R124i.z;
|
||||
backupReg1i = R124i.z;
|
||||
redcCUBE(vec4(intBitsToFloat(R124i.z),intBitsToFloat(R124i.z),intBitsToFloat(backupReg0i),intBitsToFloat(PV1i.x)),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg1i)),cubeMapSTM,cubeMapFaceId);
|
||||
R124i.x = floatBitsToInt(cubeMapSTM.x);
|
||||
R124i.y = floatBitsToInt(cubeMapSTM.y);
|
||||
R124i.z = floatBitsToInt(cubeMapSTM.z);
|
||||
R124i.w = cubeMapFaceId;
|
||||
PV0i.x = R124i.x;
|
||||
PV0i.y = R124i.y;
|
||||
PV0i.z = R124i.z;
|
||||
PV0i.w = R124i.w;
|
||||
R3i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(uf_remappedPS[3].y));
|
||||
PS0i = R3i.y;
|
||||
// 21
|
||||
R3i.x = floatBitsToInt(intBitsToFloat(R9i.z) + intBitsToFloat(uf_remappedPS[3].z));
|
||||
R6i.y = floatBitsToInt(-(intBitsToFloat(R7i.w)) + 1.0);
|
||||
PV1i.y = R6i.y;
|
||||
R0i.z = PV0i.w;
|
||||
R3i.w = 0;
|
||||
PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z)));
|
||||
// 22
|
||||
R6i.x = floatBitsToInt(min(intBitsToFloat(R127i.z), 1.0));
|
||||
R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PS1i)) + 1.5));
|
||||
R1i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y)));
|
||||
R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(PS1i)) + 1.5));
|
||||
R3i.z = int(intBitsToFloat(R127i.w));
|
||||
PS0i = R3i.z;
|
||||
// 0
|
||||
R0i.x = R1i.y;
|
||||
R0i.y = R1i.w;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R7i.w) * intBitsToFloat(0x437f0000));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
PS0i = R127i.y;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.x),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.x),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
PS1i = R125i.z;
|
||||
// 2
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(0x3c23d70a));
|
||||
PV0i.x = clampFI32(PV0i.x);
|
||||
R124i.y = R3i.z & 0x000000fc;
|
||||
R124i.z = floatBitsToInt(-(intBitsToFloat(R6i.x)) + 1.0);
|
||||
R124i.w = 0;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS0i)));
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS0i)));
|
||||
R126i.y = int(intBitsToFloat(R127i.z));
|
||||
PS1i = R126i.y;
|
||||
// 4
|
||||
backupReg0i = R124i.y;
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
PV0i.x = R124i.x;
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
PV0i.y = R124i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
PV0i.z = R127i.z;
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(R6i.y) * 0.5 + 0.5));
|
||||
R126i.x = floatBitsToInt(float(backupReg0i));
|
||||
PS0i = R126i.x;
|
||||
// 5
|
||||
tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R127i.w)),-(intBitsToFloat(R127i.y)),-(intBitsToFloat(R125i.z)),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0)));
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R125i.w = tempi.x;
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.x)),intBitsToFloat(R124i.z)) + intBitsToFloat(R124i.z)));
|
||||
PS1i = R125i.y;
|
||||
// 6
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)),vec4(-(intBitsToFloat(R124i.x)),-(intBitsToFloat(R124i.y)),-(intBitsToFloat(R127i.z)),-(intBitsToFloat(R3i.w)))));
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PS0i = R127i.z;
|
||||
// 7
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)),vec4(-(intBitsToFloat(R127i.w)),-(intBitsToFloat(R127i.y)),-(intBitsToFloat(R125i.z)),-(intBitsToFloat(R124i.w)))));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.w = tempi.x;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
// 8
|
||||
PV0i.x = R126i.y & int(1);
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(PS1i)) + -(intBitsToFloat(PS1i))));
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w)));
|
||||
R125i.z = floatBitsToInt(intBitsToFloat(R125i.z) / 2.0);
|
||||
R6i.w = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(0x3b820821));
|
||||
PV0i.w = R6i.w;
|
||||
R124i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.z)));
|
||||
PS0i = R124i.y;
|
||||
// 9
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.x)),intBitsToFloat(R125i.y)) + intBitsToFloat(R125i.y)));
|
||||
PV1i.x = R123i.x;
|
||||
R126i.y = R127i.w;
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) * 2.0);
|
||||
R127i.z = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0));
|
||||
R7i.w = floatBitsToInt((intBitsToFloat(PV0i.w) * 0.25 + 0.25));
|
||||
R7i.y = ((PV0i.x == 0)?(0):(0x3f800000));
|
||||
PS1i = R7i.y;
|
||||
// 10
|
||||
backupReg0i = R6i.x;
|
||||
backupReg0i = R6i.x;
|
||||
backupReg1i = R125i.y;
|
||||
R6i.x = R127i.w;
|
||||
R6i.x = clampFI32(R6i.x);
|
||||
PV0i.x = R6i.x;
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(R127i.y) + 1.0);
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R125i.z))) + intBitsToFloat(backupReg0i)));
|
||||
PV0i.z = R123i.z;
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PV1i.x)));
|
||||
R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a)));
|
||||
PS0i = R124i.z;
|
||||
// 11
|
||||
backupReg0i = R127i.w;
|
||||
backupReg1i = R126i.y;
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(R124i.y)) + intBitsToFloat(R124i.y)));
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R125i.z) + intBitsToFloat(PV0i.z));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),-(intBitsToFloat(R125i.z))) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = R123i.z;
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg1i)));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R127i.z));
|
||||
// 12
|
||||
backupReg0i = R127i.y;
|
||||
backupReg1i = R125i.z;
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PS1i)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z)));
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R125i.y)) + intBitsToFloat(R125i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV1i.z));
|
||||
PS0i = R127i.z;
|
||||
// 13
|
||||
backupReg0i = R124i.y;
|
||||
backupReg1i = R126i.x;
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z)));
|
||||
PV1i.x = R126i.x;
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(R127i.w)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg1i)));
|
||||
PV1i.w = R127i.w;
|
||||
R124i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R124i.z;
|
||||
// 14
|
||||
backupReg0i = R127i.y;
|
||||
backupReg0i = R127i.y;
|
||||
R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R125i.x))) + intBitsToFloat(R127i.y)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(PV1i.w))) + intBitsToFloat(R125i.z)));
|
||||
R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),-(intBitsToFloat(PV1i.w))) + intBitsToFloat(PV1i.x)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(PV1i.w))) + intBitsToFloat(backupReg0i)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y));
|
||||
PS0i = R127i.x;
|
||||
// 15
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),-(intBitsToFloat(R125i.x))) + intBitsToFloat(R126i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV0i.w));
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R124i.y)));
|
||||
R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R125i.x))) + intBitsToFloat(R125i.z)));
|
||||
R124i.y = floatBitsToInt(1.0 / intBitsToFloat(R127i.z));
|
||||
PS1i = R124i.y;
|
||||
// 16
|
||||
backupReg0i = R127i.w;
|
||||
R7i.x = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(R124i.x));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R124i.z)));
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(R127i.y));
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R7i.z));
|
||||
R7i.y = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(PV1i.x));
|
||||
PS0i = R7i.y;
|
||||
// 17
|
||||
R5i.x = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(R126i.w));
|
||||
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV0i.y)));
|
||||
R12i.z = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R12i.z = clampFI32(R12i.z);
|
||||
PV1i.w = floatBitsToInt(0.25 * intBitsToFloat(R127i.x));
|
||||
R5i.w = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R5i.w = clampFI32(R5i.w);
|
||||
PS1i = R5i.w;
|
||||
// 18
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.w)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.w)));
|
||||
R8i.w = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R8i.w = clampFI32(R8i.w);
|
||||
PS0i = R3i.z & int(1);
|
||||
// 19
|
||||
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z), intBitsToFloat(PV0i.x)));
|
||||
R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y), intBitsToFloat(PV0i.y)));
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x), intBitsToFloat(PV0i.z)));
|
||||
R4i.z = floatBitsToInt(float(PS0i));
|
||||
PS1i = R4i.z;
|
||||
// 20
|
||||
R3i.x = R2i.x;
|
||||
R3i.y = R2i.y;
|
||||
R3i.z = floatBitsToInt(roundEven(1.0));
|
||||
R4i.w = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R8i.xy)).x);
|
||||
R13i.xyz = floatBitsToInt(texture(textureUnitPS12, intBitsToFloat(R2i.xy)).xyz);
|
||||
R11i.xyz = floatBitsToInt(texture(textureUnitPS11, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).xyz);
|
||||
R1i.xyzw = floatBitsToInt(textureLod(textureUnitPS2, intBitsToFloat(R2i.xy),0.0).xyzw);
|
||||
R3i.xyz = floatBitsToInt(texture(textureUnitPS11, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z))).xyz);
|
||||
///R0i.xyz = floatBitsToInt(textureLod(textureUnitPS9, vec4(redcCUBEReverse(intBitsToFloat(R0i.xy),R0i.z),cubeMapArrayIndex9),intBitsToFloat(R0i.w)).xyz);
|
||||
R0i.xyz = floatBitsToInt(textureLod(textureUnitPS9, vec4(redcCUBEReverse(intBitsToFloat(R0i.xy),R0i.z),cubeMapArrayIndex9),0.0).xyz);
|
||||
R2i.xyz = floatBitsToInt(texture(textureUnitPS14, intBitsToFloat(R2i.xy)).xyz);
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R13i.y) * 0.5 + 0.5));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.y),-(intBitsToFloat(R7i.w))) + intBitsToFloat(R13i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x),intBitsToFloat(R4i.w)) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.z = R123i.z;
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.x), intBitsToFloat(R6i.x)));
|
||||
R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(R5i.x)) + intBitsToFloat(R3i.z)));
|
||||
PS0i = R126i.w;
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(PV0i.x));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R5i.z)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R9i.x)));
|
||||
PS1i = floatBitsToInt(intBitsToFloat(R7i.w) + intBitsToFloat(PV0i.y));
|
||||
// 2
|
||||
R127i.x = floatBitsToInt(-(intBitsToFloat(R10i.x)) + intBitsToFloat(PV1i.w));
|
||||
PV0i.x = R127i.x;
|
||||
R126i.y = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(PV1i.z));
|
||||
PV0i.y = R126i.y;
|
||||
PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PV1i.x));
|
||||
R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV1i.y)));
|
||||
R124i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),-(intBitsToFloat(R1i.w))) + intBitsToFloat(PS1i)));
|
||||
PS0i = R124i.y;
|
||||
// 3
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.y),intBitsToFloat(R2i.w),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R125i.y = tempi.x;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R127i.w)));
|
||||
// 4
|
||||
backupReg0i = R126i.y;
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R127i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R6i.z)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(R13i.z)));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i)));
|
||||
// 5
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R7i.y)) + intBitsToFloat(R3i.y)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R7i.x)) + intBitsToFloat(R3i.x)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.z)));
|
||||
// 6
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R7i.x)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = R123i.y;
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R5i.x)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R7i.y)));
|
||||
// 7
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R126i.w)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.y)));
|
||||
PV1i.z = R123i.z;
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R5i.y)));
|
||||
PV1i.w = R126i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 8
|
||||
R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.z)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(R127i.x)));
|
||||
PV0i.y = R123i.y;
|
||||
R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS1i)));
|
||||
// 9
|
||||
R7i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(R126i.w)) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z), intBitsToFloat(PV0i.w)));
|
||||
// 10
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3ced9168));
|
||||
PV0i.y = clampFI32(PV0i.y);
|
||||
// 11
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R10i.z)) + 1.0));
|
||||
PV1i.y = R123i.y;
|
||||
// 12
|
||||
R0i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y)));
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(R7i.w)) + intBitsToFloat(R11i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z),intBitsToFloat(R7i.w)) + intBitsToFloat(R11i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(R7i.w)) + intBitsToFloat(R11i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
// 1
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R0i.x)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R0i.x)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R0i.x)));
|
||||
// 2
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R5i.w)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R12i.z)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R8i.w)));
|
||||
// 3
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PV1i.z = R123i.z;
|
||||
// 4
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R0i.z) + intBitsToFloat(PV1i.x));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV1i.y));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV1i.z));
|
||||
// 5
|
||||
R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R2i.x)));
|
||||
R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R2i.y)));
|
||||
R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R2i.z)));
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
}
|
@ -1,684 +0,0 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#ifdef VULKAN
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw)
|
||||
#define gl_VertexID gl_VertexIndex
|
||||
#define gl_InstanceID gl_InstanceIndex
|
||||
#else
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)
|
||||
#endif
|
||||
// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL.
|
||||
|
||||
// shader 8ff2cf86e789335f
|
||||
// ReflExtra - Enhanced Reflections
|
||||
// Reflections can be seen at greater distances
|
||||
// shader dumped from BotW v1.4.0, using Cemu 1.11.1
|
||||
#ifdef VULKAN
|
||||
layout(set = 1, binding = 10) uniform ufBlock
|
||||
{
|
||||
uniform ivec4 uf_remappedPS[10];
|
||||
uniform vec4 uf_fragCoordScale;
|
||||
};
|
||||
#else
|
||||
uniform ivec4 uf_remappedPS[10];
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
#endif
|
||||
TEXTURE_LAYOUT(1, 1, 0) uniform sampler2D textureUnitPS1;
|
||||
TEXTURE_LAYOUT(2, 1, 1) uniform sampler2D textureUnitPS2;
|
||||
TEXTURE_LAYOUT(3, 1, 2) uniform sampler2D textureUnitPS3;
|
||||
TEXTURE_LAYOUT(5, 1, 3) uniform sampler2D textureUnitPS5;
|
||||
TEXTURE_LAYOUT(7, 1, 4) uniform sampler2D textureUnitPS7;
|
||||
TEXTURE_LAYOUT(8, 1, 5) uniform sampler2D textureUnitPS8;
|
||||
TEXTURE_LAYOUT(9, 1, 6) uniform samplerCubeArray textureUnitPS9;
|
||||
TEXTURE_LAYOUT(11, 1, 7) uniform sampler2DArray textureUnitPS11;
|
||||
TEXTURE_LAYOUT(12, 1, 8) uniform sampler2D textureUnitPS12;
|
||||
TEXTURE_LAYOUT(14, 1, 9) uniform sampler2D textureUnitPS14;
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
layout(location = 1) in vec4 passParameterSem1;
|
||||
layout(location = 2) in vec4 passParameterSem3;
|
||||
layout(location = 3) in vec4 passParameterSem4;
|
||||
layout(location = 4) in vec4 passParameterSem6;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
// uf_fragCoordScale was moved to the ufBlock
|
||||
void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId)
|
||||
{
|
||||
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
|
||||
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
|
||||
float rx = inputCoord.x;
|
||||
float ry = inputCoord.y;
|
||||
float rz = inputCoord.z;
|
||||
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
|
||||
{
|
||||
stm.z = rx*2.0;
|
||||
stm.xy = vec2(ry,rz);
|
||||
if( rx >= 0.0 )
|
||||
{
|
||||
faceId = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 1;
|
||||
}
|
||||
}
|
||||
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
|
||||
{
|
||||
stm.z = ry*2.0;
|
||||
stm.xy = vec2(rx,rz);
|
||||
if( ry >= 0.0 )
|
||||
{
|
||||
faceId = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 3;
|
||||
}
|
||||
}
|
||||
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
|
||||
{
|
||||
stm.z = rz*2.0;
|
||||
stm.xy = vec2(rx,ry);
|
||||
if( rz >= 0.0 )
|
||||
{
|
||||
faceId = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
vec3 redcCUBEReverse(vec2 st, int faceId)
|
||||
{
|
||||
st.yx = st.xy;
|
||||
vec3 v;
|
||||
float majorAxis = 1.0;
|
||||
if( faceId == 0 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = 1.0;
|
||||
}
|
||||
else if( faceId == 1 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = -1.0;
|
||||
}
|
||||
else if( faceId == 2 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = 1.0;
|
||||
}
|
||||
else if( faceId == 3 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = -1.0;
|
||||
}
|
||||
else if( faceId == 4 )
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = 1.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = -1.0;
|
||||
}
|
||||
return v;
|
||||
}
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R10i = ivec4(0);
|
||||
ivec4 R11i = ivec4(0);
|
||||
ivec4 R12i = ivec4(0);
|
||||
ivec4 R13i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
float cubeMapArrayIndex9 = 0.0;
|
||||
R0i = floatBitsToInt(passParameterSem0);
|
||||
R1i = floatBitsToInt(passParameterSem1);
|
||||
R2i = floatBitsToInt(passParameterSem3);
|
||||
R3i = floatBitsToInt(passParameterSem4);
|
||||
R4i = floatBitsToInt(passParameterSem6);
|
||||
R7i.xyzw = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R4i.zw)).xyzw);
|
||||
R2i.w = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.xy)).x);
|
||||
R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R8i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0)));
|
||||
PV0i.z = R126i.z;
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.w = R127i.w;
|
||||
R127i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.x));
|
||||
PS0i = R127i.z;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R2i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)));
|
||||
PS1i = R2i.z;
|
||||
// 2
|
||||
R12i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(R127i.w))));
|
||||
R12i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(R127i.w))));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(uf_remappedPS[2].y)));
|
||||
R125i.w = floatBitsToInt(max(intBitsToFloat(R127i.z), -(intBitsToFloat(R127i.z))));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
R126i.y = floatBitsToInt(tempResultf);
|
||||
PS0i = R126i.y;
|
||||
// 3
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R4i.x;
|
||||
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
|
||||
R127i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.y));
|
||||
R126i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.z));
|
||||
R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z));
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) * 2.0);
|
||||
PS1i = R127i.w;
|
||||
// 4
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(R12i.y),intBitsToFloat(R2i.z),-0.0),vec4(intBitsToFloat(R12i.x),intBitsToFloat(R12i.y),intBitsToFloat(R2i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i)));
|
||||
PS0i = R9i.x;
|
||||
// 5
|
||||
backupReg0i = R127i.z;
|
||||
backupReg0i = R127i.z;
|
||||
R126i.x = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.w));
|
||||
R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R4i.y)) + intBitsToFloat(R0i.y)));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R127i.w)));
|
||||
R127i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
|
||||
PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
|
||||
// 6
|
||||
R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),0.0)));
|
||||
PV0i.x = R127i.x;
|
||||
PV0i.y = R127i.x;
|
||||
PV0i.z = R127i.x;
|
||||
PV0i.w = R127i.x;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i));
|
||||
// 7
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.x), intBitsToFloat(PS0i)));
|
||||
R13i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.y), intBitsToFloat(PS0i)));
|
||||
R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.x));
|
||||
R125i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.y));
|
||||
PS1i = R125i.x;
|
||||
// 8
|
||||
backupReg0i = R127i.x;
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt(max(intBitsToFloat(R126i.w), -(intBitsToFloat(R126i.w))));
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(R6i.w));
|
||||
R125i.z = floatBitsToInt(max(intBitsToFloat(R126i.x), -(intBitsToFloat(R126i.x))));
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(R6i.z));
|
||||
PS0i = floatBitsToInt(max(intBitsToFloat(PV1i.w), -(intBitsToFloat(PV1i.w))));
|
||||
PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 4.0);
|
||||
// 9
|
||||
backupReg0i = R126i.z;
|
||||
PV1i.x = floatBitsToInt(max(intBitsToFloat(R125i.x), -(intBitsToFloat(R125i.x))));
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * 4.0);
|
||||
PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.y), -(intBitsToFloat(PV0i.y))));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 4.0);
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PS0i)));
|
||||
PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w))));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 4.0);
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.y)));
|
||||
PS1i = R5i.z;
|
||||
// 10
|
||||
backupReg0i = R127i.z;
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R125i.z)) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt(fract(intBitsToFloat(R3i.x)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.w = R123i.w;
|
||||
R125i.x = floatBitsToInt(fract(intBitsToFloat(R3i.y)));
|
||||
PS0i = R125i.x;
|
||||
// 11
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R126i.z) + -(intBitsToFloat(PV0i.w)));
|
||||
PV1i.x = R127i.x;
|
||||
R126i.y = R4i.x;
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) * 2.0);
|
||||
R126i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.y));
|
||||
PV1i.z = R126i.z;
|
||||
R127i.w = R4i.y;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) * 2.0);
|
||||
R125i.w = R5i.z;
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(R125i.w) * 2.0);
|
||||
PS1i = R125i.w;
|
||||
// 12
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R2i.x),intBitsToFloat(R13i.y),intBitsToFloat(R9i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.y = tempi.x;
|
||||
PS0i = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.x));
|
||||
// 13
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R126i.y)) + intBitsToFloat(R2i.x)));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R126i.z) + -(intBitsToFloat(backupReg0i)));
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R127i.w)) + intBitsToFloat(R13i.y)));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(R127i.z));
|
||||
PV1i.w = clampFI32(PV1i.w);
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R125i.w)) + intBitsToFloat(R9i.z)));
|
||||
PS1i = R125i.z;
|
||||
// 14
|
||||
R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R9i.x)) + intBitsToFloat(R1i.z)));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R125i.x));
|
||||
PV0i.y = clampFI32(PV0i.y);
|
||||
R11i.z = floatBitsToInt(roundEven(0.0));
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.w));
|
||||
R10i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000)));
|
||||
PS0i = R10i.w;
|
||||
// 15
|
||||
R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R0i.x)));
|
||||
R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R9i.y)) + intBitsToFloat(R1i.w)));
|
||||
R1i.z = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[3].x));
|
||||
PV1i.w = floatBitsToInt(-(intBitsToFloat(R125i.x)) + intBitsToFloat(PV0i.y));
|
||||
R1i.y = floatBitsToInt(intBitsToFloat(R13i.y) + intBitsToFloat(uf_remappedPS[3].y));
|
||||
PS1i = R1i.y;
|
||||
// 16
|
||||
R125i.x = floatBitsToInt(max(-(intBitsToFloat(R127i.y)), 0.0));
|
||||
R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV1i.w)) + intBitsToFloat(R0i.y)));
|
||||
R6i.z = floatBitsToInt(intBitsToFloat(R9i.z) + intBitsToFloat(uf_remappedPS[3].z));
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R8i.w) * intBitsToFloat(0x437f0000));
|
||||
R6i.y = floatBitsToInt(-(intBitsToFloat(R7i.w)) + 1.0);
|
||||
PS0i = R6i.y;
|
||||
// 17
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.z),intBitsToFloat(R125i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R1i.w = 0;
|
||||
PS1i = R1i.w;
|
||||
// 18
|
||||
R124i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.z),intBitsToFloat(R125i.z),0.0)));
|
||||
PV0i.x = R124i.x;
|
||||
PV0i.y = R124i.x;
|
||||
PV0i.z = R124i.x;
|
||||
PV0i.w = R124i.x;
|
||||
R124i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x)));
|
||||
PS0i = R124i.z;
|
||||
// 19
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.z),intBitsToFloat(R125i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R124i.y = tempi.x;
|
||||
R4i.z = int(intBitsToFloat(R127i.w));
|
||||
PS1i = R4i.z;
|
||||
// 20
|
||||
redcCUBE(vec4(intBitsToFloat(R124i.z),intBitsToFloat(R124i.z),intBitsToFloat(R124i.x),intBitsToFloat(PV1i.x)),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(R124i.x),intBitsToFloat(R124i.z),intBitsToFloat(R124i.z)),cubeMapSTM,cubeMapFaceId);
|
||||
R0i.x = floatBitsToInt(cubeMapSTM.x);
|
||||
R0i.y = floatBitsToInt(cubeMapSTM.y);
|
||||
R0i.z = floatBitsToInt(cubeMapSTM.z);
|
||||
R0i.w = cubeMapFaceId;
|
||||
PV0i.x = R0i.x;
|
||||
PV0i.y = R0i.y;
|
||||
PV0i.z = R0i.z;
|
||||
PV0i.w = R0i.w;
|
||||
R2i.y = floatBitsToInt(min(intBitsToFloat(R125i.x), 1.0));
|
||||
PS0i = R2i.y;
|
||||
// 21
|
||||
R3i.x = 0;
|
||||
R3i.y = floatBitsToInt(intBitsToFloat(R7i.w) * intBitsToFloat(0x437f0000));
|
||||
R10i.z = PV0i.w;
|
||||
R3i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(R6i.y)) + intBitsToFloat(R6i.y)));
|
||||
R3i.z = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z)));
|
||||
PS1i = R3i.z;
|
||||
// 0
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R3i.z)) + 1.5));
|
||||
PV0i.y = R123i.y;
|
||||
R124i.z = R4i.z & 0x000000fc;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),intBitsToFloat(R3i.z)) + 1.5));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
PS0i = R127i.y;
|
||||
// 1
|
||||
R10i.x = PV0i.y;
|
||||
R10i.y = PV0i.w;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(0x3c23d70a));
|
||||
R127i.w = clampFI32(R127i.w);
|
||||
R126i.z = floatBitsToInt(-(intBitsToFloat(R2i.y)) + 1.0);
|
||||
PS1i = R126i.z;
|
||||
// 2
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.z),intBitsToFloat(R1i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R1i.z),intBitsToFloat(R1i.y),intBitsToFloat(R6i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R124i.y = int(intBitsToFloat(R3i.y));
|
||||
PS0i = R124i.y;
|
||||
// 3
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R5i.z),intBitsToFloat(R5i.z)),vec4(-(intBitsToFloat(R125i.x)),-(intBitsToFloat(R127i.y)),-(intBitsToFloat(R125i.z)),-(intBitsToFloat(R3i.x)))));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.w = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 4
|
||||
backupReg0i = R124i.z;
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS1i)));
|
||||
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PS1i)));
|
||||
R127i.x = floatBitsToInt(float(backupReg0i));
|
||||
PS0i = R127i.x;
|
||||
// 5
|
||||
backupReg0i = R126i.z;
|
||||
backupReg0i = R126i.z;
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
PV1i.x = R124i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
PV1i.y = R126i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
PV1i.z = R126i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R6i.y) * 0.5 + 0.5));
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.y)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i)));
|
||||
PS1i = R125i.y;
|
||||
// 6
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R5i.z),intBitsToFloat(R5i.z)),vec4(-(intBitsToFloat(PV1i.x)),-(intBitsToFloat(PV1i.y)),-(intBitsToFloat(PV1i.z)),-(intBitsToFloat(R1i.w)))));
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.x = R124i.y & int(1);
|
||||
PS0i = R126i.x;
|
||||
// 7
|
||||
tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R125i.x)),-(intBitsToFloat(R127i.y)),-(intBitsToFloat(R125i.z)),-0.0),vec4(-(intBitsToFloat(R124i.x)),-(intBitsToFloat(R126i.y)),-(intBitsToFloat(R126i.z)),0.0)));
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R125i.w = tempi.x;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
// 8
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w)));
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(R125i.x) / 2.0);
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),intBitsToFloat(PS1i)) + -(intBitsToFloat(PS1i))));
|
||||
PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
R3i.w = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3b820821));
|
||||
PV0i.w = R3i.w;
|
||||
R122i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.y)),intBitsToFloat(R125i.y)) + intBitsToFloat(R125i.y)));
|
||||
PS0i = R122i.x;
|
||||
// 9
|
||||
backupReg0i = R125i.y;
|
||||
R127i.x = R126i.w;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0);
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.z)));
|
||||
R126i.z = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i)));
|
||||
R7i.y = floatBitsToInt((intBitsToFloat(PV0i.w) * 0.25 + 0.25));
|
||||
PS1i = R7i.y;
|
||||
// 10
|
||||
R3i.x = R126i.w;
|
||||
R3i.x = clampFI32(R3i.x);
|
||||
R126i.y = ((R126i.x == 0)?(0):(0x3f800000));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R127i.y) + 1.0);
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),-(intBitsToFloat(R125i.x))) + intBitsToFloat(R2i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
R125i.z = floatBitsToInt((-(intBitsToFloat(R3i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a)));
|
||||
PS0i = R125i.z;
|
||||
// 11
|
||||
backupReg0i = R127i.y;
|
||||
backupReg1i = R126i.z;
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(R125i.y)) + intBitsToFloat(R125i.y)));
|
||||
PV1i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.z)));
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(PV0i.w));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R127i.x)));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg1i));
|
||||
// 12
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS1i)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),-(intBitsToFloat(R125i.x))) + intBitsToFloat(R3i.x)));
|
||||
PV0i.y = R123i.y;
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.w)));
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV1i.x)));
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(R3i.w)) + intBitsToFloat(R125i.z)));
|
||||
PS0i = R127i.x;
|
||||
// 13
|
||||
backupReg0i = R125i.x;
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),intBitsToFloat(R3i.w)) + intBitsToFloat(R125i.z)));
|
||||
PV1i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.y));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),intBitsToFloat(R3i.w)) + intBitsToFloat(R125i.z)));
|
||||
PV1i.w = R127i.w;
|
||||
R125i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.y));
|
||||
PS1i = R125i.z;
|
||||
// 14
|
||||
backupReg0i = R126i.z;
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),-(intBitsToFloat(R124i.x))) + intBitsToFloat(PV1i.y)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),-(intBitsToFloat(R126i.w))) + intBitsToFloat(PV1i.w)));
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),-(intBitsToFloat(R126i.w))) + intBitsToFloat(R127i.x)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),-(intBitsToFloat(R126i.w))) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
R7i.x = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
|
||||
PS0i = R7i.x;
|
||||
// 15
|
||||
backupReg0i = R127i.w;
|
||||
backupReg0i = R127i.w;
|
||||
backupReg1i = R127i.z;
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),-(intBitsToFloat(R124i.x))) + intBitsToFloat(R127i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R125i.z)));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(PV0i.w));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R124i.x))) + intBitsToFloat(backupReg0i)));
|
||||
R126i.y = floatBitsToInt(1.0 / intBitsToFloat(backupReg1i));
|
||||
PS1i = R126i.y;
|
||||
// 16
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R126i.w;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R127i.y));
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R124i.x) + intBitsToFloat(backupReg0i));
|
||||
R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R125i.x)));
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(R126i.z));
|
||||
R6i.y = floatBitsToInt(intBitsToFloat(R124i.x) + intBitsToFloat(PV1i.x));
|
||||
PS0i = R6i.y;
|
||||
// 17
|
||||
backupReg0i = R7i.x;
|
||||
R7i.x = floatBitsToInt(intBitsToFloat(R124i.x) + intBitsToFloat(R127i.w));
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R125i.y)));
|
||||
R3i.z = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R3i.z = clampFI32(R3i.z);
|
||||
PV1i.w = floatBitsToInt(0.25 * intBitsToFloat(backupReg0i));
|
||||
R0i.w = floatBitsToInt((intBitsToFloat(R8i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R0i.w = clampFI32(R0i.w);
|
||||
PS1i = R0i.w;
|
||||
// 18
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.w)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.w)));
|
||||
R6i.w = floatBitsToInt((intBitsToFloat(R8i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R6i.w = clampFI32(R6i.w);
|
||||
PS0i = R4i.z & int(1);
|
||||
// 19
|
||||
R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z), intBitsToFloat(PV0i.x)));
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y), intBitsToFloat(PV0i.y)));
|
||||
R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x), intBitsToFloat(PV0i.z)));
|
||||
R8i.z = floatBitsToInt(float(PS0i));
|
||||
PS1i = R8i.z;
|
||||
// 20
|
||||
R4i.x = R11i.x;
|
||||
R4i.y = R11i.y;
|
||||
R4i.z = floatBitsToInt(roundEven(1.0));
|
||||
R8i.w = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R9i.xy)).x);
|
||||
R13i.xzw = floatBitsToInt(texture(textureUnitPS12, intBitsToFloat(R11i.xy)).xzw);
|
||||
R0i.xyz = floatBitsToInt(texture(textureUnitPS11, vec3(intBitsToFloat(R11i.x),intBitsToFloat(R11i.y),intBitsToFloat(R11i.z))).xyz);
|
||||
R1i.xyzw = floatBitsToInt(textureLod(textureUnitPS2, intBitsToFloat(R11i.xy),0.0).xyzw);
|
||||
R4i.xyz = floatBitsToInt(texture(textureUnitPS11, vec3(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z))).xyz);
|
||||
///R10i.xyz = floatBitsToInt(textureLod(textureUnitPS9, vec4(redcCUBEReverse(intBitsToFloat(R10i.xy),R10i.z),cubeMapArrayIndex9),intBitsToFloat(R10i.w)).xyz);
|
||||
R10i.xyz = floatBitsToInt(textureLod(textureUnitPS9, vec4(redcCUBEReverse(intBitsToFloat(R10i.xy),R10i.z),cubeMapArrayIndex9),0.0).xyz);
|
||||
R11i.xyz = floatBitsToInt(texture(textureUnitPS14, intBitsToFloat(R11i.xy)).xyz);
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R13i.w) * 0.5 + 0.5));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.w),-(intBitsToFloat(R7i.y))) + intBitsToFloat(R13i.w)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x),intBitsToFloat(R8i.w)) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.z = R123i.z;
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.x), intBitsToFloat(R3i.x)));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(R7i.x)) + intBitsToFloat(R4i.z)));
|
||||
PS0i = R127i.w;
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.x));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R5i.y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R6i.x)));
|
||||
PS1i = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(PV0i.y));
|
||||
// 2
|
||||
R126i.x = floatBitsToInt(-(intBitsToFloat(R12i.x)) + intBitsToFloat(PV1i.w));
|
||||
PV0i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt(-(intBitsToFloat(R12i.y)) + intBitsToFloat(PV1i.z));
|
||||
PV0i.y = R126i.y;
|
||||
PV0i.z = floatBitsToInt(-(intBitsToFloat(R2i.z)) + intBitsToFloat(PV1i.x));
|
||||
R8i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV1i.y)));
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),-(intBitsToFloat(R1i.w))) + intBitsToFloat(PS1i)));
|
||||
PS0i = R125i.y;
|
||||
// 3
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R13i.y),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.y = tempi.x;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R126i.w)));
|
||||
// 4
|
||||
backupReg0i = R126i.y;
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.x)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R126i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R7i.z)));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(R13i.z)));
|
||||
R126i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R13i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i)));
|
||||
// 5
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R2i.y)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R2i.y)) + intBitsToFloat(R4i.x)));
|
||||
PV1i.y = R123i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R6i.y)));
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R7i.x)));
|
||||
// 6
|
||||
backupReg0i = R127i.w;
|
||||
backupReg1i = R127i.z;
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R6i.y)) + intBitsToFloat(R4i.y)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R126i.w)) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.y)));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg0i)));
|
||||
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(backupReg1i)));
|
||||
PS0i = R4i.w;
|
||||
// 7
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.y = R123i.y;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R3i.y)));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 8
|
||||
backupReg0i = R8i.y;
|
||||
backupReg1i = R5i.z;
|
||||
R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.w),intBitsToFloat(PV1i.w)) + intBitsToFloat(R127i.z)));
|
||||
R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PV1i.w)) + intBitsToFloat(R127i.w)));
|
||||
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i)));
|
||||
// 9
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z), intBitsToFloat(PV0i.w)));
|
||||
// 10
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3ced9168));
|
||||
PV0i.y = clampFI32(PV0i.y);
|
||||
// 11
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R6i.z)) + 1.0));
|
||||
PV1i.y = R123i.y;
|
||||
// 12
|
||||
R10i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y)));
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(R8i.w)) + intBitsToFloat(R0i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z),intBitsToFloat(R8i.w)) + intBitsToFloat(R0i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(R8i.w)) + intBitsToFloat(R0i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
// 1
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R10i.x)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R10i.x)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R10i.x)));
|
||||
// 2
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R0i.w)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R3i.z)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R6i.w)));
|
||||
// 3
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PV1i.z = R123i.z;
|
||||
// 4
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(PV1i.x));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.y));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(PV1i.z));
|
||||
// 5
|
||||
R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R11i.x)));
|
||||
R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R11i.y)));
|
||||
R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R11i.z)));
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w));
|
||||
}
|
@ -1,6 +0,0 @@
|
||||
[Definition]
|
||||
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = "Enhanced Reflections"
|
||||
path = "The Legend of Zelda: Breath of the Wild/Enhancements/Enhanced Reflections"
|
||||
description = Extends the reflections in shrines and some other surfaces. Made by Kiri.
|
||||
version = 4
|
@ -1,104 +0,0 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#ifdef VULKAN
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw)
|
||||
#define gl_VertexID gl_VertexIndex
|
||||
#define gl_InstanceID gl_InstanceIndex
|
||||
#else
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)
|
||||
#endif
|
||||
// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL.
|
||||
|
||||
// shader 22c410044398c7af
|
||||
// Fixed radius blur
|
||||
// shadow pass blur v
|
||||
const float resXScale = $shadowRes;
|
||||
const float resYScale = $shadowRes;
|
||||
|
||||
#ifdef VULKAN
|
||||
layout(set = 0, binding = 0) uniform ufBlock
|
||||
{
|
||||
uniform ivec4 uf_remappedVS[1];
|
||||
// uniform vec2 uf_windowSpaceToClipSpaceTransform; // Cemu optimized this uf_variable away in Cemu 1.15.7
|
||||
};
|
||||
#else
|
||||
uniform ivec4 uf_remappedVS[1];
|
||||
// uniform vec2 uf_windowSpaceToClipSpaceTransform; // Cemu optimized this uf_variable away in Cemu 1.15.7
|
||||
#endif
|
||||
// uf_windowSpaceToClipSpaceTransform was moved to the ufBlock
|
||||
ATTR_LAYOUT(0, 0) in uvec4 attrDataSem0;
|
||||
ATTR_LAYOUT(0, 1) in uvec4 attrDataSem1;
|
||||
out gl_PerVertex
|
||||
{
|
||||
vec4 gl_Position;
|
||||
float gl_PointSize;
|
||||
};
|
||||
layout(location = 0) out vec4 passParameterSem0;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
vec4 R0f = vec4(0.0);
|
||||
vec4 R1f = vec4(0.0);
|
||||
vec4 R2f = vec4(0.0);
|
||||
uvec4 attrDecoder;
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||||
float PS0f = 0.0, PS1f = 0.0;
|
||||
vec4 tempf = vec4(0.0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID));
|
||||
attrDecoder.xyz = attrDataSem0.xyz;
|
||||
attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
|
||||
attrDecoder.w = 0;
|
||||
R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(floatBitsToInt(1.0)));
|
||||
attrDecoder.xy = attrDataSem1.xy;
|
||||
attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24));
|
||||
attrDecoder.z = 0;
|
||||
attrDecoder.w = 0;
|
||||
R2f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0)));
|
||||
// 0
|
||||
backupReg0f = R1f.x;
|
||||
backupReg1f = R1f.y;
|
||||
R1f.x = backupReg0f;
|
||||
R1f.x *= 2.0;
|
||||
R1f.y = backupReg1f;
|
||||
R1f.y *= 2.0;
|
||||
R1f.z = -(1.0);
|
||||
R1f.w = 1.0;
|
||||
PS0f = intBitsToFloat(uf_remappedVS[0].y) / resYScale * intBitsToFloat(0x3fae8a72);
|
||||
// 1
|
||||
backupReg0f = R2f.y;
|
||||
R0f.x = R2f.x;
|
||||
R0f.y = R2f.y;
|
||||
R2f.z = R2f.y + PS0f;
|
||||
R2f.w = R2f.y;
|
||||
R2f.y = backupReg0f + -(PS0f);
|
||||
PS1f = R2f.y;
|
||||
// export
|
||||
SET_POSITION(vec4(R1f.x, R1f.y, R1f.z, R1f.w));
|
||||
// export
|
||||
passParameterSem0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w);
|
||||
// export
|
||||
// skipped export to semanticId 255
|
||||
}
|
@ -1,108 +0,0 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#ifdef VULKAN
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw)
|
||||
#define gl_VertexID gl_VertexIndex
|
||||
#define gl_InstanceID gl_InstanceIndex
|
||||
#else
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)
|
||||
#endif
|
||||
// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL.
|
||||
|
||||
// shader 2a2f55a2b2d64474
|
||||
// Fixed radius blur
|
||||
// shadow pass blur h
|
||||
const float resXScale = $shadowRes;
|
||||
const float resYScale = $shadowRes;
|
||||
|
||||
#ifdef VULKAN
|
||||
layout(set = 0, binding = 0) uniform ufBlock
|
||||
{
|
||||
uniform ivec4 uf_remappedVS[1];
|
||||
// uniform vec2 uf_windowSpaceToClipSpaceTransform; // Cemu optimized this uf_variable away in Cemu 1.15.7
|
||||
};
|
||||
#else
|
||||
uniform ivec4 uf_remappedVS[1];
|
||||
// uniform vec2 uf_windowSpaceToClipSpaceTransform; // Cemu optimized this uf_variable away in Cemu 1.15.7
|
||||
#endif
|
||||
// uf_windowSpaceToClipSpaceTransform was moved to the ufBlock
|
||||
ATTR_LAYOUT(0, 0) in uvec4 attrDataSem0;
|
||||
ATTR_LAYOUT(0, 1) in uvec4 attrDataSem1;
|
||||
out gl_PerVertex
|
||||
{
|
||||
vec4 gl_Position;
|
||||
float gl_PointSize;
|
||||
};
|
||||
layout(location = 0) out vec4 passParameterSem0;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
vec4 R0f = vec4(0.0);
|
||||
vec4 R1f = vec4(0.0);
|
||||
vec4 R2f = vec4(0.0);
|
||||
vec4 R3f = vec4(0.0);
|
||||
vec4 R127f = vec4(0.0);
|
||||
uvec4 attrDecoder;
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||||
float PS0f = 0.0, PS1f = 0.0;
|
||||
vec4 tempf = vec4(0.0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID));
|
||||
attrDecoder.xyz = attrDataSem0.xyz;
|
||||
attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
|
||||
attrDecoder.w = 0;
|
||||
R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(floatBitsToInt(1.0)));
|
||||
attrDecoder.xy = attrDataSem1.xy;
|
||||
attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24));
|
||||
attrDecoder.z = 0;
|
||||
attrDecoder.w = 0;
|
||||
R2f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0)));
|
||||
// 0
|
||||
backupReg0f = R1f.x;
|
||||
backupReg1f = R1f.y;
|
||||
R1f.x = backupReg0f;
|
||||
R1f.x *= 2.0;
|
||||
R1f.y = backupReg1f;
|
||||
R1f.y *= 2.0;
|
||||
R1f.z = -(1.0);
|
||||
R1f.w = 1.0;
|
||||
R127f.x = intBitsToFloat(uf_remappedVS[0].x) / resXScale * intBitsToFloat(0x3fae8a72);
|
||||
PS0f = R127f.x;
|
||||
// 1
|
||||
R3f.x = R2f.x;
|
||||
R3f.y = R2f.y;
|
||||
R0f.z = R2f.x + PS0f;
|
||||
R0f.w = R2f.x;
|
||||
R0f.x = R2f.y;
|
||||
PS1f = R0f.x;
|
||||
// 2
|
||||
R0f.y = R2f.x + -(R127f.x);
|
||||
// export
|
||||
SET_POSITION(vec4(R1f.x, R1f.y, R1f.z, R1f.w));
|
||||
// export
|
||||
passParameterSem0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w);
|
||||
// export
|
||||
// skipped export to semanticId 255
|
||||
}
|
@ -1,740 +0,0 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#ifdef VULKAN
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw)
|
||||
#define gl_VertexID gl_VertexIndex
|
||||
#define gl_InstanceID gl_InstanceIndex
|
||||
#else
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)
|
||||
#endif
|
||||
// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL.
|
||||
|
||||
// shader 88133ee405eaae28
|
||||
// Shadow 2x2 box blur fix
|
||||
// shader dumped from BotW v1.4.0, using Cemu 1.11.1
|
||||
const float resXScale = $shadowRes;
|
||||
const float resYScale = $shadowRes;
|
||||
|
||||
UNIFORM_BUFFER_LAYOUT(33, 1, 7) uniform uniformBlockPS1
|
||||
{
|
||||
vec4 uf_blockPS1[1024];
|
||||
};
|
||||
|
||||
UNIFORM_BUFFER_LAYOUT(38, 1, 8) uniform uniformBlockPS6
|
||||
{
|
||||
vec4 uf_blockPS6[1024];
|
||||
};
|
||||
|
||||
UNIFORM_BUFFER_LAYOUT(42, 1, 9) uniform uniformBlockPS10
|
||||
{
|
||||
vec4 uf_blockPS10[1024];
|
||||
};
|
||||
|
||||
TEXTURE_LAYOUT(0, 1, 0) uniform sampler2D textureUnitPS0;
|
||||
TEXTURE_LAYOUT(1, 1, 1) uniform sampler2D textureUnitPS1;
|
||||
TEXTURE_LAYOUT(3, 1, 2) uniform sampler2D textureUnitPS3;
|
||||
TEXTURE_LAYOUT(6, 1, 3) uniform sampler2D textureUnitPS6;
|
||||
TEXTURE_LAYOUT(8, 1, 4) uniform sampler2DArrayShadow textureUnitPS8;
|
||||
TEXTURE_LAYOUT(15, 1, 5) uniform sampler2D textureUnitPS15;
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
layout(location = 1) in vec4 passParameterSem5;
|
||||
layout(location = 2) in vec4 passParameterSem6;
|
||||
layout(location = 5) out vec4 passPixelColor5;
|
||||
#ifdef VULKAN
|
||||
layout(set = 1, binding = 6) uniform ufBlock
|
||||
{
|
||||
uniform vec4 uf_fragCoordScale;
|
||||
};
|
||||
#else
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
#endif
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R10i = ivec4(0);
|
||||
ivec4 R11i = ivec4(0);
|
||||
ivec4 R12i = ivec4(0);
|
||||
ivec4 R13i = ivec4(0);
|
||||
ivec4 R14i = ivec4(0);
|
||||
ivec4 R15i = ivec4(0);
|
||||
ivec4 R16i = ivec4(0);
|
||||
ivec4 R17i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
bool activeMaskStack[3];
|
||||
bool activeMaskStackC[4];
|
||||
activeMaskStack[0] = false;
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[0] = false;
|
||||
activeMaskStackC[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
activeMaskStack[0] = true;
|
||||
activeMaskStackC[0] = true;
|
||||
activeMaskStackC[1] = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(passParameterSem0);
|
||||
R1i = floatBitsToInt(passParameterSem5);
|
||||
R2i = floatBitsToInt(passParameterSem6);
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
R3i.w = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R0i.xy)).x);
|
||||
R7i.xzw = floatBitsToInt(textureGather(textureUnitPS6, vec2(0.0001) + intBitsToFloat(R0i.xy)).xzw);
|
||||
R4i.xyzw = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R2i.zw)).xyzw);
|
||||
R2i.xy = floatBitsToInt(textureLod(textureUnitPS0, intBitsToFloat(R2i.xy),0.0).xw);
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R7i.w)) + uf_blockPS1[14].x));
|
||||
PV0i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R7i.z)) + uf_blockPS1[14].x));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R7i.x)) + uf_blockPS1[14].x));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS1[16].x) + uf_blockPS1[14].x));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R4i.x) * 2.0 + -(1.0)));
|
||||
PS0i = R127i.x;
|
||||
// 1
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(PV0i.w))));
|
||||
R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(PV0i.w))));
|
||||
R12i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R4i.y) * 2.0 + -(1.0)));
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R4i.z) * 2.0 + -(1.0)));
|
||||
PS1i = R125i.z;
|
||||
// 2
|
||||
PV0i.x = floatBitsToInt(-(intBitsToFloat(R127i.y)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(R127i.y))));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R127i.y))));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), -(intBitsToFloat(R127i.z))));
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), -(intBitsToFloat(R127i.z))));
|
||||
PS0i = R126i.z;
|
||||
// 3
|
||||
R125i.x = floatBitsToInt(-(intBitsToFloat(R3i.x)) + intBitsToFloat(PV0i.z));
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)));
|
||||
R124i.z = floatBitsToInt(-(intBitsToFloat(R12i.z)) + intBitsToFloat(PV0i.x));
|
||||
R125i.w = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PV0i.y));
|
||||
R126i.y = floatBitsToInt(-(intBitsToFloat(R3i.x)) + intBitsToFloat(PV0i.w));
|
||||
PS1i = R126i.y;
|
||||
// 4
|
||||
backupReg0i = R126i.z;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R8i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(R3i.x),intBitsToFloat(R8i.y),intBitsToFloat(R12i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.z = tempi.x;
|
||||
R126i.x = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(backupReg0i));
|
||||
PS0i = R126i.x;
|
||||
// 5
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.w),intBitsToFloat(R125i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.w),intBitsToFloat(R125i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.z = tempi.x;
|
||||
R126i.w = floatBitsToInt(-(intBitsToFloat(R12i.z)) + intBitsToFloat(R127i.y));
|
||||
PS1i = R126i.w;
|
||||
// 6
|
||||
backupReg0i = R126i.z;
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), uf_blockPS6[43].x));
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R126i.y)));
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PS1i)));
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R126i.x)));
|
||||
R125i.y = floatBitsToInt(sqrt(intBitsToFloat(backupReg0i)));
|
||||
PS0i = R125i.y;
|
||||
// 7
|
||||
backupReg0i = R127i.z;
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), uf_blockPS6[45].x));
|
||||
R124i.y = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(0x437f0000));
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R2i.x) * 2.0 + -(1.0)));
|
||||
R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),uf_blockPS6[43].y) + intBitsToFloat(PV0i.x)));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(backupReg0i));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 8
|
||||
backupReg0i = R125i.z;
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i)));
|
||||
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS1i)));
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS1[18].y, uf_blockPS1[18].z));
|
||||
PV0i.z = R125i.z;
|
||||
R127i.w = floatBitsToInt(-(intBitsToFloat(R12i.z)) * intBitsToFloat(0x3d4ccccd));
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PS0i = R2i.z;
|
||||
// 9
|
||||
R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.x)),intBitsToFloat(R124i.z)) + intBitsToFloat(R126i.z)));
|
||||
R3i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.w)),intBitsToFloat(R125i.x)) + intBitsToFloat(R127i.y)));
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(R2i.y) * 2.0 + -(1.0)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),uf_blockPS6[45].y) + intBitsToFloat(R124i.x)));
|
||||
PV1i.w = R123i.w;
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R127i.z)));
|
||||
PS1i = R126i.w;
|
||||
// 10
|
||||
backupReg0i = R126i.y;
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),uf_blockPS6[45].z) + intBitsToFloat(PV1i.w)));
|
||||
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),uf_blockPS6[43].z) + intBitsToFloat(R4i.w)));
|
||||
R1i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(R125i.w)) + intBitsToFloat(R124i.w)));
|
||||
PV0i.z = R1i.z;
|
||||
R125i.w = R4i.x;
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(R125i.w) * 2.0);
|
||||
R124i.z = R4i.y;
|
||||
R124i.z = floatBitsToInt(intBitsToFloat(R124i.z) * 2.0);
|
||||
PS0i = R124i.z;
|
||||
// 11
|
||||
R124i.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R1i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(PV0i.z)),-0.0),vec4(-(intBitsToFloat(R1i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(PV0i.z)),0.0)));
|
||||
PV1i.x = R124i.x;
|
||||
PV1i.y = R124i.x;
|
||||
PV1i.z = R124i.x;
|
||||
PV1i.w = R124i.x;
|
||||
R2i.x = floatBitsToInt((-(uf_blockPS6[53].w) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(R127i.w)));
|
||||
R2i.x = clampFI32(R2i.x);
|
||||
PS1i = R2i.x;
|
||||
// 12
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), -(intBitsToFloat(R126i.z))));
|
||||
PV0i.x = R125i.x;
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(0xbb6fe5d7));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R126i.w) * intBitsToFloat(0x3ca30589));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(0x3ca30589));
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(R126i.w) * intBitsToFloat(0xbb6fe5d7));
|
||||
PS0i = R126i.z;
|
||||
// 13
|
||||
R7i.x = floatBitsToInt(uf_blockPS6[43].w + intBitsToFloat(R126i.y));
|
||||
R1i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(0x3b02da3b) + intBitsToFloat(PV0i.w)));
|
||||
R3i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R12i.z)), uf_blockPS1[17].y));
|
||||
R1i.w = 0x3f800000;
|
||||
R6i.x = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3b02da3b) + intBitsToFloat(PV0i.z)));
|
||||
PS1i = R6i.x;
|
||||
// 14
|
||||
R5i.x = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(0x3d156fb9) + intBitsToFloat(R126i.z)));
|
||||
R5i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(0x3d156fb9) + intBitsToFloat(R127i.y)));
|
||||
R13i.z = floatBitsToInt(uf_blockPS6[45].w + intBitsToFloat(R126i.x));
|
||||
R12i.w = floatBitsToInt((-(uf_blockPS6[53].z) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(R127i.w)));
|
||||
R12i.w = clampFI32(R12i.w);
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R125i.y));
|
||||
// 15
|
||||
backupReg0i = R124i.y;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R126i.x;
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R124i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), intBitsToFloat(PS0i)));
|
||||
PS1i = int(intBitsToFloat(backupReg0i));
|
||||
// 16
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R2i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = PS1i & int(1);
|
||||
// 17
|
||||
R12i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R125i.w)) + intBitsToFloat(R126i.x)));
|
||||
R7i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R124i.z)) + intBitsToFloat(R124i.y)));
|
||||
R13i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0);
|
||||
R13i.w = clampFI32(R13i.w);
|
||||
R2i.y = ((PS0i == 0)?(0):(0x3f800000));
|
||||
PS1i = R2i.y;
|
||||
// 18
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(R124i.x));
|
||||
R2i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R2i.w;
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(uf_blockPS10[2].z + 1.0);
|
||||
R9i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].y, uf_blockPS10[2].w));
|
||||
R8i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].x, uf_blockPS10[2].w));
|
||||
PS0i = R8i.x;
|
||||
// 1
|
||||
R10i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].z, uf_blockPS10[2].w));
|
||||
R14i.w = floatBitsToInt(-(intBitsToFloat(R2i.x)) + intBitsToFloat(PV0i.x));
|
||||
R14i.w = clampFI32(R14i.w);
|
||||
R4i.w = 0;
|
||||
PS1i = R4i.w;
|
||||
// 2
|
||||
predResult = (1.0 > intBitsToFloat(R12i.w));
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R13i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(R6i.x));
|
||||
R13i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(R1i.y));
|
||||
R14i.x = floatBitsToInt(intBitsToFloat(R0i.x) + -(intBitsToFloat(R6i.x)));
|
||||
PS0i = R14i.x;
|
||||
// 1
|
||||
R15i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(R5i.x));
|
||||
R14i.y = floatBitsToInt(intBitsToFloat(R0i.y) + -(intBitsToFloat(R1i.y)));
|
||||
R15i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(R5i.y));
|
||||
PS1i = R15i.y;
|
||||
// 2
|
||||
R16i.x = floatBitsToInt(intBitsToFloat(R0i.x) + -(intBitsToFloat(R5i.x)));
|
||||
R16i.y = floatBitsToInt(intBitsToFloat(R0i.y) + -(intBitsToFloat(R5i.y)));
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R4i.x) * 1.5);
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R4i.y) * 1.5);
|
||||
PV0i.z = ((-(intBitsToFloat(R12i.z)) > uf_blockPS1[58].x)?int(0xFFFFFFFF):int(0x0));
|
||||
R127i.w = ((-(intBitsToFloat(R12i.z)) > uf_blockPS1[58].y)?int(0xFFFFFFFF):int(0x0));
|
||||
PS0i = floatBitsToInt(intBitsToFloat(R2i.z) * 1.5);
|
||||
// 1
|
||||
backupReg0i = R1i.x;
|
||||
backupReg1i = R1i.z;
|
||||
R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(R2i.w)) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.y = PV0i.z & int(1);
|
||||
R1i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.y)),intBitsToFloat(R2i.w)) + intBitsToFloat(PV0i.y)));
|
||||
R1i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg1i)),intBitsToFloat(R2i.w)) + intBitsToFloat(PS0i)));
|
||||
PV1i.w = R1i.w;
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(R3i.z) * 0.25 + 1.0));
|
||||
PS1i = R122i.x;
|
||||
// 2
|
||||
backupReg0i = R2i.y;
|
||||
R2i.x = floatBitsToInt(uf_blockPS6[53].y/resYScale);
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R2i.x) / 2.0);
|
||||
PV0i.x = R2i.x;
|
||||
R2i.y = floatBitsToInt(uf_blockPS6[53].x/resXScale);
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R2i.y) / 2.0);
|
||||
PV0i.y = R2i.y;
|
||||
R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
R3i.w = PV1i.y - R127i.w;
|
||||
PV0i.w = R3i.w;
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w)));
|
||||
// 3
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(R1i.z)) + intBitsToFloat(PS0i)));
|
||||
PV1i.x = R123i.x;
|
||||
R3i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)));
|
||||
R7i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = PV0i.w << 0x00000002;
|
||||
R1i.y = floatBitsToInt(float(PV0i.w));
|
||||
PS1i = R1i.y;
|
||||
// 4
|
||||
R0i.x = PV1i.w + 0x0000002c;
|
||||
R0i.y = PV1i.w + 0x0000002b;
|
||||
R0i.z = PV1i.w + 0x0000002a;
|
||||
R0i.w = PV1i.w + 0x0000002d;
|
||||
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R1i.x)) + intBitsToFloat(PV1i.x)));
|
||||
PS0i = R122i.x;
|
||||
// 5
|
||||
backupReg0i = R2i.z;
|
||||
backupReg0i = R2i.z;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg0i)),vec4(-(intBitsToFloat(R8i.x)),-(intBitsToFloat(R9i.y)),-(intBitsToFloat(R10i.z)),-(intBitsToFloat(R4i.w)))));
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R2i.z = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PS0i));
|
||||
R2i.w = floatBitsToInt(tempResultf);
|
||||
PS1i = R2i.w;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
R4i.xyzw = floatBitsToInt(uf_blockPS1[R0i.w].xyzw);
|
||||
R5i.xyzw = floatBitsToInt(uf_blockPS1[R0i.x].xyzw);
|
||||
R6i.xyzw = floatBitsToInt(uf_blockPS1[R0i.z].xyzw);
|
||||
R0i.xyzw = floatBitsToInt(uf_blockPS1[R0i.y].xyzw);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R2i.w)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R2i.w)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(R2i.w)));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = R2i.x;
|
||||
R8i.z = floatBitsToInt(roundEven(intBitsToFloat(R1i.y)));
|
||||
PS0i = R8i.z;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R9i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R9i.z = PS0i;
|
||||
PS1i = R9i.z;
|
||||
// 2
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R127i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R9i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R127i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(PV1i.x)) + 1.0));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R8i.x)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R127i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
R10i.z = R8i.z;
|
||||
PS0i = R10i.z;
|
||||
// 3
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.w)));
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.y)));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R2i.z)));
|
||||
R11i.z = R8i.z;
|
||||
PS1i = R11i.z;
|
||||
// 4
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3da1ff2e));
|
||||
// 5
|
||||
backupReg0i = R12i.z;
|
||||
R17i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R3i.x)));
|
||||
PV1i.x = R17i.x;
|
||||
R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(R8i.y)));
|
||||
R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg0i)));
|
||||
// 6
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.x)));
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R6i.x)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R4i.x)));
|
||||
// 7
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.y),intBitsToFloat(R4i.y)) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R17i.x), intBitsToFloat(R0i.x)));
|
||||
// 8
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(R4i.z)) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(R5i.z)) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.y),intBitsToFloat(R6i.y)) + intBitsToFloat(R127i.y)));
|
||||
PV0i.z = R123i.z;
|
||||
// 9
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.y));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(R127i.z)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(R6i.z)) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.x));
|
||||
// 10
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(R0i.z)) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.x = R123i.x;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R6i.w) + intBitsToFloat(PV1i.z));
|
||||
R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
|
||||
PS0i = R127i.z;
|
||||
// 11
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV0i.x));
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R127i.y;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
// 12
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.z)));
|
||||
PV0i.x = R127i.x;
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(0xbb03126f));
|
||||
R8i.x = floatBitsToInt((uf_blockPS6[53].x / resXScale * 0.5 + intBitsToFloat(PV1i.y)));
|
||||
PS0i = R8i.x;
|
||||
// 13
|
||||
R126i.x = floatBitsToInt((-(intBitsToFloat(R1i.y)) * intBitsToFloat(0x3a03126f) + intBitsToFloat(PV0i.z)));
|
||||
R126i.x = clampFI32(R126i.x);
|
||||
PV1i.x = R126i.x;
|
||||
R8i.y = floatBitsToInt((uf_blockPS6[53].y / resYScale * 0.5 + intBitsToFloat(PV0i.x)));
|
||||
R9i.x = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(R2i.y));
|
||||
PS1i = R9i.x;
|
||||
// 14
|
||||
R10i.x = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(R7i.z));
|
||||
R9i.y = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(R3i.y));
|
||||
R8i.w = PV1i.x;
|
||||
R9i.w = PV1i.x;
|
||||
PS0i = R9i.w;
|
||||
// 15
|
||||
R11i.x = floatBitsToInt((-(uf_blockPS6[53].x) / resXScale * 0.5 + intBitsToFloat(R127i.y)));
|
||||
R10i.y = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(R127i.w));
|
||||
R10i.w = R126i.x;
|
||||
R11i.y = floatBitsToInt((-(uf_blockPS6[53].y) / resYScale * 0.5 + intBitsToFloat(R127i.x)));
|
||||
PS1i = R11i.y;
|
||||
// 16
|
||||
R11i.w = R126i.x;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
R8i.z = floatBitsToInt(texture(textureUnitPS8, vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z),intBitsToFloat(R8i.w))));
|
||||
R9i.y = floatBitsToInt(texture(textureUnitPS8, vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R9i.z),intBitsToFloat(R9i.w))));
|
||||
R10i.x = floatBitsToInt(texture(textureUnitPS8, vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),intBitsToFloat(R10i.w))));
|
||||
R11i.w = floatBitsToInt(texture(textureUnitPS8, vec4(intBitsToFloat(R11i.x),intBitsToFloat(R11i.y),intBitsToFloat(R11i.z),intBitsToFloat(R11i.w))));
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
activeMaskStack[2] = activeMaskStack[1];
|
||||
activeMaskStackC[3] = activeMaskStackC[2];
|
||||
// 0
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R8i.z) + intBitsToFloat(R9i.y));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0);
|
||||
// 1
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R10i.x) * 0.5 + intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = R123i.y;
|
||||
// 2
|
||||
R4i.z = floatBitsToInt((intBitsToFloat(R11i.w) * 0.5 + intBitsToFloat(PV1i.y))/2.0);
|
||||
PV0i.z = R4i.z;
|
||||
// 3
|
||||
PV1i.x = ((1.0 > intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0));
|
||||
// 4
|
||||
R0i.w = ((R3i.w > 0)?(PV1i.x):(0));
|
||||
// 5
|
||||
predResult = (R0i.w != 0);
|
||||
activeMaskStack[2] = predResult;
|
||||
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[2] = false;
|
||||
activeMaskStackC[3] = false;
|
||||
}
|
||||
if( activeMaskStackC[3] == true ) {
|
||||
// 0
|
||||
PV0i.z = int(-1) + R3i.w;
|
||||
// 1
|
||||
PV1i.y = PV0i.z << 0x00000002;
|
||||
R4i.x = floatBitsToInt(float(PV0i.z));
|
||||
PS1i = R4i.x;
|
||||
// 2
|
||||
R0i.x = PV1i.y + 0x0000002a;
|
||||
R0i.y = PV1i.y + 0x0000002d;
|
||||
R0i.z = PV1i.y + 0x0000002c;
|
||||
R0i.w = PV1i.y + 0x0000002b;
|
||||
R5i.z = floatBitsToInt(roundEven(intBitsToFloat(PS1i)));
|
||||
PS0i = R5i.z;
|
||||
}
|
||||
if( activeMaskStackC[3] == true ) {
|
||||
R1i.xyzw = floatBitsToInt(uf_blockPS1[R0i.y].xyzw);
|
||||
R2i.xyzw = floatBitsToInt(uf_blockPS1[R0i.z].xyzw);
|
||||
R3i.xyzw = floatBitsToInt(uf_blockPS1[R0i.x].xyzw);
|
||||
R0i.xyzw = floatBitsToInt(uf_blockPS1[R0i.w].xyzw);
|
||||
}
|
||||
if( activeMaskStackC[3] == true ) {
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R17i.x), intBitsToFloat(R1i.x)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R17i.x), intBitsToFloat(R2i.x)));
|
||||
// 1
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.y),intBitsToFloat(R2i.y)) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R17i.x), intBitsToFloat(R3i.x)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R17i.x), intBitsToFloat(R0i.x)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.y),intBitsToFloat(R1i.y)) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R123i.w;
|
||||
// 2
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(R2i.z)) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(R1i.z)) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.y),intBitsToFloat(R3i.y)) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
// 3
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.x));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.z));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(R3i.z)) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(R0i.z)) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = R123i.w;
|
||||
// 4
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV1i.w));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV1i.z));
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y));
|
||||
// 5
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PS0i)));
|
||||
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
// 6
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(0xbb03126f));
|
||||
// 7
|
||||
R5i.w = floatBitsToInt((-(intBitsToFloat(R4i.x)) * intBitsToFloat(0x3a03126f) + intBitsToFloat(PV0i.y)));
|
||||
R5i.w = clampFI32(R5i.w);
|
||||
}
|
||||
if( activeMaskStackC[3] == true ) {
|
||||
R5i.z = floatBitsToInt(texture(textureUnitPS8, vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),intBitsToFloat(R5i.w))));
|
||||
}
|
||||
if( activeMaskStackC[3] == true ) {
|
||||
// 0
|
||||
backupReg0i = R4i.z;
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R5i.z)));
|
||||
}
|
||||
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
R0i.x = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R15i.xy)).x);
|
||||
R0i.y = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R16i.xy)).x);
|
||||
R1i.x = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R13i.xy)).x);
|
||||
R1i.y = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R14i.xy)).x);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R7i.w) * intBitsToFloat(0x3f7eb852));
|
||||
PV0i.x = R127i.x;
|
||||
PV0i.y = floatBitsToInt(uf_blockPS1[16].x * intBitsToFloat(0x41a00000));
|
||||
R124i.z = floatBitsToInt(-(intBitsToFloat(R4i.z)) + 1.0);
|
||||
R127i.w = floatBitsToInt(uf_blockPS1[16].x * intBitsToFloat(0x3f555555));
|
||||
// 1
|
||||
backupReg0i = R0i.x;
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + -(intBitsToFloat(R0i.y)));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + -(intBitsToFloat(backupReg0i)));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f8ba8d6));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) / 2.0);
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3fbc4580));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) / 2.0);
|
||||
R126i.z = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(PV0i.x));
|
||||
PS1i = R126i.z;
|
||||
// 2
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.y)) + 1.0));
|
||||
R127i.x = clampFI32(R127i.x);
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.x)) + 0.5));
|
||||
R127i.y = clampFI32(R127i.y);
|
||||
PV0i.y = R127i.y;
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.y)) + 0.5));
|
||||
R125i.z = clampFI32(R125i.z);
|
||||
PV0i.z = R125i.z;
|
||||
R126i.w = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(backupReg0i));
|
||||
PV0i.w = R126i.w;
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.x)) + 1.0));
|
||||
R125i.w = clampFI32(R125i.w);
|
||||
PS0i = R125i.w;
|
||||
// 3
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R126i.z)) + 0.5));
|
||||
R126i.x = clampFI32(R126i.x);
|
||||
PV1i.x = R126i.x;
|
||||
PV1i.y = floatBitsToInt(0.5 + -(intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = floatBitsToInt(0.5 + -(intBitsToFloat(PV0i.z)));
|
||||
R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV0i.w)) + 0.5));
|
||||
R124i.w = clampFI32(R124i.w);
|
||||
PV1i.w = R124i.w;
|
||||
R0i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R126i.z)) + 1.0));
|
||||
R0i.w = clampFI32(R0i.w);
|
||||
PS1i = R0i.w;
|
||||
// 4
|
||||
backupReg0i = R127i.w;
|
||||
PV0i.x = floatBitsToInt(0.5 + -(intBitsToFloat(PV1i.x)));
|
||||
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R127i.x)) + 0.5));
|
||||
PV0i.y = R126i.y;
|
||||
PV0i.z = floatBitsToInt(0.5 + -(intBitsToFloat(PV1i.w)));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R125i.w)) + 0.5));
|
||||
PV0i.w = R127i.w;
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(R126i.w)) + 1.0));
|
||||
R125i.y = clampFI32(R125i.y);
|
||||
PS0i = R125i.y;
|
||||
// 5
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R127i.y) + -(intBitsToFloat(PV0i.y)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PS0i)) + 0.5));
|
||||
PV1i.y = R127i.y;
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R125i.z) + -(intBitsToFloat(PV0i.w)));
|
||||
R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R0i.w)) + 0.5));
|
||||
PV1i.w = R126i.w;
|
||||
R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),intBitsToFloat(R12i.w)) + intBitsToFloat(R4i.z)));
|
||||
PS1i = R3i.w;
|
||||
// 6
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R127i.x)) + intBitsToFloat(R127i.w)));
|
||||
PV0i.x = R123i.x;
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R126i.x) + -(intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R124i.w) + -(intBitsToFloat(PV1i.w)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R125i.w)) + intBitsToFloat(R126i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3e35e743));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e35e743));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R125i.y)) + intBitsToFloat(R126i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R0i.w)) + intBitsToFloat(R127i.y)));
|
||||
PV1i.w = R123i.w;
|
||||
// 8
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e825397) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e825397) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
// 9
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w));
|
||||
// 10
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(0xbedd476b));
|
||||
// 11
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x40c00000));
|
||||
PV1i.x = clampFI32(PV1i.x);
|
||||
// 12
|
||||
R1i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
}
|
||||
activeMaskStack[1] = activeMaskStack[1] == false;
|
||||
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R3i.w = R1i.w;
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
R0i.x = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x38d1b717) + 0.5));
|
||||
R0i.y = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(0x3903126f) + 0.5));
|
||||
PV0i.z = floatBitsToInt(-(intBitsToFloat(R7i.y)));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0);
|
||||
PV0i.w = R12i.x;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0);
|
||||
R2i.z = R1i.w;
|
||||
PS0i = R2i.z;
|
||||
// 1
|
||||
R1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + 0.5);
|
||||
R1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + 0.5);
|
||||
R2i.w = 0x3f800000;
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
R0i.xyz = floatBitsToInt(textureLod(textureUnitPS15, intBitsToFloat(R0i.xy),0.0).xyz);
|
||||
R1i.y = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R1i.xy),0.0).x);
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.y;
|
||||
backupReg2i = R0i.z;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),-0.0),vec4(uf_blockPS6[42].x,uf_blockPS6[42].y,uf_blockPS6[42].z,0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),-(intBitsToFloat(R13i.w))) + intBitsToFloat(R1i.y)));
|
||||
PS0i = R2i.y;
|
||||
// 1
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
// 2
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R127i.z;
|
||||
// 3
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R3i.w) + -(intBitsToFloat(PV0i.z)));
|
||||
// 4
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R14i.w)) + intBitsToFloat(R127i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
// 5
|
||||
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),uf_blockPS10[3].z) + uf_blockPS10[1].y));
|
||||
R2i.x = clampFI32(R2i.x);
|
||||
}
|
||||
// export
|
||||
passPixelColor5 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w));
|
||||
}
|
@ -1,730 +0,0 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#ifdef VULKAN
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw)
|
||||
#define gl_VertexID gl_VertexIndex
|
||||
#define gl_InstanceID gl_InstanceIndex
|
||||
#else
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)
|
||||
#endif
|
||||
// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL.
|
||||
|
||||
// shader ffe0e8c84f6e8da9
|
||||
// Shadow 2x2 box blur fix
|
||||
// shader dumped from BotW v1.3.1, using Cemu 1.10.0
|
||||
const float resXScale = $shadowRes;
|
||||
const float resYScale = $shadowRes;
|
||||
|
||||
UNIFORM_BUFFER_LAYOUT(33, 1, 7) uniform uniformBlockPS1
|
||||
{
|
||||
vec4 uf_blockPS1[1024];
|
||||
};
|
||||
|
||||
UNIFORM_BUFFER_LAYOUT(38, 1, 8) uniform uniformBlockPS6
|
||||
{
|
||||
vec4 uf_blockPS6[1024];
|
||||
};
|
||||
|
||||
UNIFORM_BUFFER_LAYOUT(42, 1, 9) uniform uniformBlockPS10
|
||||
{
|
||||
vec4 uf_blockPS10[1024];
|
||||
};
|
||||
|
||||
TEXTURE_LAYOUT(0, 1, 0) uniform sampler2D textureUnitPS0;
|
||||
TEXTURE_LAYOUT(1, 1, 1) uniform sampler2D textureUnitPS1;
|
||||
TEXTURE_LAYOUT(3, 1, 2) uniform sampler2D textureUnitPS3;
|
||||
TEXTURE_LAYOUT(6, 1, 3) uniform sampler2D textureUnitPS6;
|
||||
TEXTURE_LAYOUT(8, 1, 4) uniform sampler2DArrayShadow textureUnitPS8;
|
||||
TEXTURE_LAYOUT(15, 1, 5) uniform sampler2D textureUnitPS15;
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
layout(location = 1) in vec4 passParameterSem5;
|
||||
layout(location = 2) in vec4 passParameterSem6;
|
||||
layout(location = 5) out vec4 passPixelColor5;
|
||||
#ifdef VULKAN
|
||||
layout(set = 1, binding = 6) uniform ufBlock
|
||||
{
|
||||
uniform vec4 uf_fragCoordScale;
|
||||
};
|
||||
#else
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
#endif
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R10i = ivec4(0);
|
||||
ivec4 R11i = ivec4(0);
|
||||
ivec4 R12i = ivec4(0);
|
||||
ivec4 R13i = ivec4(0);
|
||||
ivec4 R14i = ivec4(0);
|
||||
ivec4 R15i = ivec4(0);
|
||||
ivec4 R16i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
bool activeMaskStack[3];
|
||||
bool activeMaskStackC[4];
|
||||
activeMaskStack[0] = false;
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[0] = false;
|
||||
activeMaskStackC[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
activeMaskStack[0] = true;
|
||||
activeMaskStackC[0] = true;
|
||||
activeMaskStackC[1] = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(passParameterSem0);
|
||||
R1i = floatBitsToInt(passParameterSem5);
|
||||
R2i = floatBitsToInt(passParameterSem6);
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
R3i.w = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R0i.xy)).x);
|
||||
R6i.xzw = floatBitsToInt(textureGather(textureUnitPS6, vec2(0.0001) + intBitsToFloat(R0i.xy)).xzw);
|
||||
R4i.xyzw = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R2i.zw)).xyzw);
|
||||
R2i.xy = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).xw);
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R6i.w)) + uf_blockPS1[14].x));
|
||||
PV0i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R6i.z)) + uf_blockPS1[14].x));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R6i.x)) + uf_blockPS1[14].x));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS1[16].x) + uf_blockPS1[14].x));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R4i.x) * 2.0 + -(1.0)));
|
||||
PS0i = R127i.x;
|
||||
// 1
|
||||
R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(PV0i.w))));
|
||||
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(PV0i.w))));
|
||||
R12i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R4i.y) * 2.0 + -(1.0)));
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R4i.z) * 2.0 + -(1.0)));
|
||||
PS1i = R125i.z;
|
||||
// 2
|
||||
PV0i.x = floatBitsToInt(-(intBitsToFloat(R127i.y)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(R127i.y))));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R127i.y))));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), -(intBitsToFloat(R127i.z))));
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), -(intBitsToFloat(R127i.z))));
|
||||
PS0i = R126i.z;
|
||||
// 3
|
||||
R125i.x = floatBitsToInt(-(intBitsToFloat(R7i.x)) + intBitsToFloat(PV0i.z));
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)));
|
||||
R124i.z = floatBitsToInt(-(intBitsToFloat(R12i.z)) + intBitsToFloat(PV0i.x));
|
||||
R125i.w = floatBitsToInt(-(intBitsToFloat(R6i.y)) + intBitsToFloat(PV0i.y));
|
||||
R126i.y = floatBitsToInt(-(intBitsToFloat(R7i.x)) + intBitsToFloat(PV0i.w));
|
||||
PS1i = R126i.y;
|
||||
// 4
|
||||
backupReg0i = R126i.z;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R6i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(R7i.x),intBitsToFloat(R6i.y),intBitsToFloat(R12i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.z = tempi.x;
|
||||
R126i.x = floatBitsToInt(-(intBitsToFloat(R6i.y)) + intBitsToFloat(backupReg0i));
|
||||
PS0i = R126i.x;
|
||||
// 5
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.w),intBitsToFloat(R125i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.w),intBitsToFloat(R125i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.z = tempi.x;
|
||||
R126i.w = floatBitsToInt(-(intBitsToFloat(R12i.z)) + intBitsToFloat(R127i.y));
|
||||
PS1i = R126i.w;
|
||||
// 6
|
||||
backupReg0i = R126i.z;
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), uf_blockPS6[43].x));
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R126i.y)));
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PS1i)));
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R126i.x)));
|
||||
R125i.y = floatBitsToInt(sqrt(intBitsToFloat(backupReg0i)));
|
||||
PS0i = R125i.y;
|
||||
// 7
|
||||
backupReg0i = R127i.z;
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), uf_blockPS6[45].x));
|
||||
R124i.y = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(0x437f0000));
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R2i.x) * 2.0 + -(1.0)));
|
||||
R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),uf_blockPS6[43].y) + intBitsToFloat(PV0i.x)));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(backupReg0i));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 8
|
||||
backupReg0i = R125i.z;
|
||||
R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i)));
|
||||
R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS1i)));
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS1[18].y, uf_blockPS1[18].z));
|
||||
PV0i.z = R125i.z;
|
||||
R127i.w = floatBitsToInt(-(intBitsToFloat(R12i.z)) * intBitsToFloat(0x3d4ccccd));
|
||||
R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PS0i = R9i.z;
|
||||
// 9
|
||||
R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.x)),intBitsToFloat(R124i.z)) + intBitsToFloat(R126i.z)));
|
||||
R1i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.w)),intBitsToFloat(R125i.x)) + intBitsToFloat(R127i.y)));
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(R2i.y) * 2.0 + -(1.0)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),uf_blockPS6[45].y) + intBitsToFloat(R124i.x)));
|
||||
PV1i.w = R123i.w;
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R127i.z)));
|
||||
PS1i = R126i.w;
|
||||
// 10
|
||||
backupReg0i = R126i.y;
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),uf_blockPS6[45].z) + intBitsToFloat(PV1i.w)));
|
||||
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),uf_blockPS6[43].z) + intBitsToFloat(R4i.w)));
|
||||
R1i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(R125i.w)) + intBitsToFloat(R124i.w)));
|
||||
PV0i.z = R1i.z;
|
||||
R125i.w = R8i.x;
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(R125i.w) * 2.0);
|
||||
R124i.z = R7i.y;
|
||||
R124i.z = floatBitsToInt(intBitsToFloat(R124i.z) * 2.0);
|
||||
PS0i = R124i.z;
|
||||
// 11
|
||||
R124i.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R1i.x)),-(intBitsToFloat(R1i.y)),-(intBitsToFloat(PV0i.z)),-0.0),vec4(-(intBitsToFloat(R1i.x)),-(intBitsToFloat(R1i.y)),-(intBitsToFloat(PV0i.z)),0.0)));
|
||||
PV1i.x = R124i.x;
|
||||
PV1i.y = R124i.x;
|
||||
PV1i.z = R124i.x;
|
||||
PV1i.w = R124i.x;
|
||||
R2i.x = floatBitsToInt((-(uf_blockPS6[53].w) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(R127i.w)));
|
||||
R2i.x = clampFI32(R2i.x);
|
||||
PS1i = R2i.x;
|
||||
// 12
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), -(intBitsToFloat(R126i.z))));
|
||||
PV0i.x = R125i.x;
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(0xbb6fe5d7));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R126i.w) * intBitsToFloat(0x3ca30589));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(0x3ca30589));
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(R126i.w) * intBitsToFloat(0xbb6fe5d7));
|
||||
PS0i = R126i.z;
|
||||
// 13
|
||||
R10i.x = floatBitsToInt(uf_blockPS6[43].w + intBitsToFloat(R126i.y));
|
||||
R3i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(0x3b02da3b) + intBitsToFloat(PV0i.w)));
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R12i.z)), uf_blockPS1[17].y));
|
||||
R1i.w = 0x3f800000;
|
||||
R4i.x = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3b02da3b) + intBitsToFloat(PV0i.z)));
|
||||
PS1i = R4i.x;
|
||||
// 14
|
||||
R3i.x = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(0x3d156fb9) + intBitsToFloat(R126i.z)));
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(0x3d156fb9) + intBitsToFloat(R127i.y)));
|
||||
R11i.z = floatBitsToInt(uf_blockPS6[45].w + intBitsToFloat(R126i.x));
|
||||
R10i.w = floatBitsToInt((-(uf_blockPS6[53].z) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(R127i.w)));
|
||||
R10i.w = clampFI32(R10i.w);
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R125i.y));
|
||||
// 15
|
||||
backupReg0i = R124i.y;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R126i.x;
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R124i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), intBitsToFloat(PS0i)));
|
||||
PS1i = int(intBitsToFloat(backupReg0i));
|
||||
// 16
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R7i.y),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = PS1i & int(1);
|
||||
// 17
|
||||
R11i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R125i.w)) + intBitsToFloat(R126i.x)));
|
||||
R10i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R124i.z)) + intBitsToFloat(R124i.y)));
|
||||
R11i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0);
|
||||
R11i.w = clampFI32(R11i.w);
|
||||
R8i.y = ((PS0i == 0)?(0):(0x3f800000));
|
||||
PS1i = R8i.y;
|
||||
// 18
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(R124i.x));
|
||||
R2i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R2i.w;
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(uf_blockPS10[2].z + 1.0);
|
||||
R9i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].y, uf_blockPS10[2].w));
|
||||
R9i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].x, uf_blockPS10[2].w));
|
||||
PS0i = R9i.x;
|
||||
// 1
|
||||
R10i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].z, uf_blockPS10[2].w));
|
||||
R12i.w = floatBitsToInt(-(intBitsToFloat(R2i.x)) + intBitsToFloat(PV0i.x));
|
||||
R12i.w = clampFI32(R12i.w);
|
||||
R7i.w = 0;
|
||||
PS1i = R7i.w;
|
||||
// 2
|
||||
predResult = (1.0 > intBitsToFloat(R10i.w));
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R12i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(R4i.x));
|
||||
R12i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(R3i.y));
|
||||
R13i.x = floatBitsToInt(intBitsToFloat(R0i.x) + -(intBitsToFloat(R4i.x)));
|
||||
PS0i = R13i.x;
|
||||
// 1
|
||||
R14i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(R3i.x));
|
||||
R13i.y = floatBitsToInt(intBitsToFloat(R0i.y) + -(intBitsToFloat(R3i.y)));
|
||||
R14i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(R2i.y));
|
||||
PS1i = R14i.y;
|
||||
// 2
|
||||
R15i.x = floatBitsToInt(intBitsToFloat(R0i.x) + -(intBitsToFloat(R3i.x)));
|
||||
R15i.y = floatBitsToInt(intBitsToFloat(R0i.y) + -(intBitsToFloat(R2i.y)));
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R127i.x = ((-(intBitsToFloat(R12i.z)) > uf_blockPS1[58].y)?int(0xFFFFFFFF):int(0x0));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R7i.y) * 1.5);
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R8i.x) * 1.5);
|
||||
PV0i.w = ((-(intBitsToFloat(R12i.z)) > uf_blockPS1[58].x)?int(0xFFFFFFFF):int(0x0));
|
||||
PS0i = floatBitsToInt(intBitsToFloat(R9i.z) * 1.5);
|
||||
// 1
|
||||
backupReg0i = R1i.x;
|
||||
backupReg1i = R1i.z;
|
||||
R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(R2i.w)) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = PV0i.w & int(1);
|
||||
R1i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.y)),intBitsToFloat(R2i.w)) + intBitsToFloat(PV0i.y)));
|
||||
R1i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg1i)),intBitsToFloat(R2i.w)) + intBitsToFloat(PS0i)));
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(R2i.z) * 0.25 + 1.0));
|
||||
PS1i = R122i.x;
|
||||
// 2
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(0x3da22222) * intBitsToFloat(PS1i));
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(0x3da22222) * intBitsToFloat(PS1i));
|
||||
R2i.z = floatBitsToInt(intBitsToFloat(0x3da22222) * intBitsToFloat(PS1i));
|
||||
R13i.w = PV1i.y - R127i.x;
|
||||
PV0i.w = R13i.w;
|
||||
PS0i = floatBitsToInt(uf_blockPS6[53].y/resYScale);
|
||||
PS0i = floatBitsToInt(intBitsToFloat(PS0i) / 2.0);
|
||||
// 3
|
||||
R6i.x = floatBitsToInt(uf_blockPS6[53].x/resXScale);
|
||||
R6i.x = floatBitsToInt(intBitsToFloat(R6i.x) / 2.0);
|
||||
PV1i.y = PV0i.w << 0x00000002;
|
||||
R6i.z = floatBitsToInt(-(intBitsToFloat(PS0i)));
|
||||
R2i.w = PS0i;
|
||||
PS1i = floatBitsToInt(float(PV0i.w));
|
||||
// 4
|
||||
R0i.x = PV1i.y + 0x0000002b;
|
||||
R0i.y = PV1i.y + 0x0000002d;
|
||||
R0i.z = PV1i.y + 0x0000002a;
|
||||
R0i.w = PV1i.y + 0x0000002c;
|
||||
R7i.z = floatBitsToInt(roundEven(intBitsToFloat(PS1i)));
|
||||
PS0i = R7i.z;
|
||||
// 5
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R1i.y = tempi.x;
|
||||
R8i.z = PS0i;
|
||||
PS1i = R8i.z;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
R3i.xyzw = floatBitsToInt(uf_blockPS1[R0i.y].xyzw);
|
||||
R4i.xyzw = floatBitsToInt(uf_blockPS1[R0i.w].xyzw);
|
||||
R5i.xyzw = floatBitsToInt(uf_blockPS1[R0i.z].xyzw);
|
||||
R0i.xyzw = floatBitsToInt(uf_blockPS1[R0i.x].xyzw);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R7i.y),intBitsToFloat(R9i.z),intBitsToFloat(R9i.z)),vec4(-(intBitsToFloat(R9i.x)),-(intBitsToFloat(R9i.y)),-(intBitsToFloat(R10i.z)),-(intBitsToFloat(R7i.w)))));
|
||||
R126i.x = clampFI32(R126i.x);
|
||||
PV0i.x = R126i.x;
|
||||
PV0i.y = R126i.x;
|
||||
PV0i.z = R126i.x;
|
||||
PV0i.w = R126i.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(R1i.y));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 1
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R127i.z;
|
||||
R126i.w = floatBitsToInt(-(intBitsToFloat(R6i.x)));
|
||||
R1i.z = R7i.z;
|
||||
PS1i = R1i.z;
|
||||
// 2
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R9i.z = R7i.z;
|
||||
PS0i = R9i.z;
|
||||
// 3
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(PV0i.x)) + 1.0));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R9i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.x)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.z)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R9i.y)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.y)));
|
||||
PV1i.w = R123i.w;
|
||||
// 4
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R2i.y)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(backupReg0i)));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R2i.x)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R2i.z)));
|
||||
// 5
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(PV0i.y)));
|
||||
// 6
|
||||
backupReg0i = R6i.y;
|
||||
R16i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV1i.z)) + intBitsToFloat(R7i.x)));
|
||||
PV0i.x = R16i.x;
|
||||
R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PV1i.z)) + intBitsToFloat(backupReg0i)));
|
||||
R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PV1i.z)) + intBitsToFloat(R12i.z)));
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R4i.x)));
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R5i.x)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R3i.x)));
|
||||
// 8
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R3i.y)) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R4i.y)) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.x), intBitsToFloat(R0i.x)));
|
||||
// 9
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(R127i.y)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(R4i.z)) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(R3i.z)) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R123i.w;
|
||||
// 10
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(R127i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV1i.w));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV1i.y));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(R5i.z)) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
// 11
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.w));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(R0i.z)) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R123i.w;
|
||||
R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y));
|
||||
PS1i = R126i.z;
|
||||
// 12
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV1i.w));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R127i.z;
|
||||
// 13
|
||||
R7i.x = floatBitsToInt((uf_blockPS6[53].x / resXScale * 0.5 + intBitsToFloat(PV0i.z)));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(0xbb03126f));
|
||||
R127i.y = clampFI32(R127i.y);
|
||||
PV1i.y = R127i.y;
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R126i.z)));
|
||||
PV1i.w = R127i.w;
|
||||
R8i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(R6i.x));
|
||||
PS1i = R8i.x;
|
||||
// 14
|
||||
R1i.x = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R126i.w));
|
||||
R7i.y = floatBitsToInt((uf_blockPS6[53].y / resYScale * 0.5 + intBitsToFloat(PV1i.w)));
|
||||
R7i.w = PV1i.y;
|
||||
R8i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R6i.z));
|
||||
PS0i = R8i.y;
|
||||
// 15
|
||||
R9i.x = floatBitsToInt((-(uf_blockPS6[53].x) / resXScale * 0.5 + intBitsToFloat(R127i.z)));
|
||||
R1i.y = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(R2i.w));
|
||||
R8i.w = R127i.y;
|
||||
R1i.w = R127i.y;
|
||||
PS1i = R1i.w;
|
||||
// 16
|
||||
R9i.y = floatBitsToInt((-(uf_blockPS6[53].y) / resYScale * 0.5 + intBitsToFloat(R127i.w)));
|
||||
R9i.w = R127i.y;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
R7i.z = floatBitsToInt(texture(textureUnitPS8, vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),intBitsToFloat(R7i.w))));
|
||||
R8i.y = floatBitsToInt(texture(textureUnitPS8, vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z),intBitsToFloat(R8i.w))));
|
||||
R1i.x = floatBitsToInt(texture(textureUnitPS8, vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w))));
|
||||
R9i.w = floatBitsToInt(texture(textureUnitPS8, vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R9i.z),intBitsToFloat(R9i.w))));
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
activeMaskStack[2] = activeMaskStack[1];
|
||||
activeMaskStackC[3] = activeMaskStackC[2];
|
||||
// 0
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(R8i.y));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0);
|
||||
// 1
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R1i.x) * 0.5 + intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
// 2
|
||||
R5i.w = floatBitsToInt((intBitsToFloat(R9i.w) * 0.5 + intBitsToFloat(PV1i.z))/2.0);
|
||||
PV0i.w = R5i.w;
|
||||
// 3
|
||||
PV1i.x = ((1.0 > intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0));
|
||||
// 4
|
||||
R0i.y = ((R13i.w > 0)?(PV1i.x):(0));
|
||||
// 5
|
||||
predResult = (R0i.y != 0);
|
||||
activeMaskStack[2] = predResult;
|
||||
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[2] = false;
|
||||
activeMaskStackC[3] = false;
|
||||
}
|
||||
if( activeMaskStackC[3] == true ) {
|
||||
// 0
|
||||
PV0i.x = int(-1) + R13i.w;
|
||||
// 1
|
||||
PV1i.w = PV0i.x << 0x00000002;
|
||||
PS1i = floatBitsToInt(float(PV0i.x));
|
||||
// 2
|
||||
R0i.x = PV1i.w + 0x0000002c;
|
||||
R0i.y = PV1i.w + 0x0000002b;
|
||||
R0i.z = PV1i.w + 0x0000002a;
|
||||
R0i.w = PV1i.w + 0x0000002d;
|
||||
R4i.z = floatBitsToInt(roundEven(intBitsToFloat(PS1i)));
|
||||
PS0i = R4i.z;
|
||||
}
|
||||
if( activeMaskStackC[3] == true ) {
|
||||
R1i.xyzw = floatBitsToInt(uf_blockPS1[R0i.w].xyzw);
|
||||
R2i.xyzw = floatBitsToInt(uf_blockPS1[R0i.x].xyzw);
|
||||
R3i.xyzw = floatBitsToInt(uf_blockPS1[R0i.z].xyzw);
|
||||
R0i.xyzw = floatBitsToInt(uf_blockPS1[R0i.y].xyzw);
|
||||
}
|
||||
if( activeMaskStackC[3] == true ) {
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.x), intBitsToFloat(R2i.x)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.x), intBitsToFloat(R1i.x)));
|
||||
// 1
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R2i.y)) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R1i.y)) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = R123i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.x), intBitsToFloat(R3i.x)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.x), intBitsToFloat(R0i.x)));
|
||||
// 2
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(R1i.z)) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R3i.y)) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(R2i.z)) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
// 3
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(R3i.z)) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(R0i.z)) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.w));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.x));
|
||||
// 4
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV1i.y));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
|
||||
// 5
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PS0i)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i)));
|
||||
PS1i = R4i.y;
|
||||
// 6
|
||||
R4i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(0xbb03126f));
|
||||
R4i.w = clampFI32(R4i.w);
|
||||
}
|
||||
if( activeMaskStackC[3] == true ) {
|
||||
R4i.z = floatBitsToInt(texture(textureUnitPS8, vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),intBitsToFloat(R4i.w))));
|
||||
}
|
||||
if( activeMaskStackC[3] == true ) {
|
||||
// 0
|
||||
backupReg0i = R5i.w;
|
||||
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R4i.z)));
|
||||
}
|
||||
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
R0i.x = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R14i.xy)).x);
|
||||
R0i.y = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R15i.xy)).x);
|
||||
R1i.x = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R12i.xy)).x);
|
||||
R1i.y = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R13i.xy)).x);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R6i.w) * intBitsToFloat(0x3f7eb852));
|
||||
PV0i.x = R127i.x;
|
||||
PV0i.y = floatBitsToInt(uf_blockPS1[16].x * intBitsToFloat(0x41a00000));
|
||||
R124i.z = floatBitsToInt(-(intBitsToFloat(R5i.w)) + 1.0);
|
||||
R127i.w = floatBitsToInt(uf_blockPS1[16].x * intBitsToFloat(0x3f555555));
|
||||
// 1
|
||||
backupReg0i = R0i.x;
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + -(intBitsToFloat(R0i.y)));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + -(intBitsToFloat(backupReg0i)));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f8ba8d6));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) / 2.0);
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3fbc4580));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) / 2.0);
|
||||
R126i.z = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(PV0i.x));
|
||||
PS1i = R126i.z;
|
||||
// 2
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.y)) + 1.0));
|
||||
R127i.x = clampFI32(R127i.x);
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.x)) + 0.5));
|
||||
R127i.y = clampFI32(R127i.y);
|
||||
PV0i.y = R127i.y;
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.y)) + 0.5));
|
||||
R125i.z = clampFI32(R125i.z);
|
||||
PV0i.z = R125i.z;
|
||||
R126i.w = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(backupReg0i));
|
||||
PV0i.w = R126i.w;
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.x)) + 1.0));
|
||||
R125i.w = clampFI32(R125i.w);
|
||||
PS0i = R125i.w;
|
||||
// 3
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R126i.z)) + 0.5));
|
||||
R126i.x = clampFI32(R126i.x);
|
||||
PV1i.x = R126i.x;
|
||||
PV1i.y = floatBitsToInt(0.5 + -(intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = floatBitsToInt(0.5 + -(intBitsToFloat(PV0i.z)));
|
||||
R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV0i.w)) + 0.5));
|
||||
R124i.w = clampFI32(R124i.w);
|
||||
PV1i.w = R124i.w;
|
||||
R0i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R126i.z)) + 1.0));
|
||||
R0i.w = clampFI32(R0i.w);
|
||||
PS1i = R0i.w;
|
||||
// 4
|
||||
backupReg0i = R127i.w;
|
||||
PV0i.x = floatBitsToInt(0.5 + -(intBitsToFloat(PV1i.x)));
|
||||
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R127i.x)) + 0.5));
|
||||
PV0i.y = R126i.y;
|
||||
PV0i.z = floatBitsToInt(0.5 + -(intBitsToFloat(PV1i.w)));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R125i.w)) + 0.5));
|
||||
PV0i.w = R127i.w;
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(R126i.w)) + 1.0));
|
||||
R125i.y = clampFI32(R125i.y);
|
||||
PS0i = R125i.y;
|
||||
// 5
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R127i.y) + -(intBitsToFloat(PV0i.y)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PS0i)) + 0.5));
|
||||
PV1i.y = R127i.y;
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R125i.z) + -(intBitsToFloat(PV0i.w)));
|
||||
R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R0i.w)) + 0.5));
|
||||
PV1i.w = R126i.w;
|
||||
R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),intBitsToFloat(R10i.w)) + intBitsToFloat(R5i.w)));
|
||||
PS1i = R3i.w;
|
||||
// 6
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R127i.x)) + intBitsToFloat(R127i.w)));
|
||||
PV0i.x = R123i.x;
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R126i.x) + -(intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R124i.w) + -(intBitsToFloat(PV1i.w)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R125i.w)) + intBitsToFloat(R126i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3e35e743));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e35e743));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R125i.y)) + intBitsToFloat(R126i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R0i.w)) + intBitsToFloat(R127i.y)));
|
||||
PV1i.w = R123i.w;
|
||||
// 8
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e825397) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e825397) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
// 9
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w));
|
||||
// 10
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(0xbedd476b));
|
||||
// 11
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x40c00000));
|
||||
PV1i.x = clampFI32(PV1i.x);
|
||||
// 12
|
||||
R1i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
}
|
||||
activeMaskStack[1] = activeMaskStack[1] == false;
|
||||
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R3i.w = R1i.w;
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
R0i.x = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(0x38d1b717) + 0.5));
|
||||
R0i.y = floatBitsToInt((intBitsToFloat(R11i.z) * intBitsToFloat(0x3903126f) + 0.5));
|
||||
PV0i.z = floatBitsToInt(-(intBitsToFloat(R10i.y)));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0);
|
||||
PV0i.w = R11i.x;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0);
|
||||
R2i.z = R1i.w;
|
||||
PS0i = R2i.z;
|
||||
// 1
|
||||
R1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + 0.5);
|
||||
R1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + 0.5);
|
||||
R2i.w = 0x3f800000;
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
R0i.xyz = floatBitsToInt(textureLod(textureUnitPS15, intBitsToFloat(R0i.xy),0.0).xyz);
|
||||
R1i.y = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R1i.xy),0.0).x);
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.y;
|
||||
backupReg2i = R0i.z;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),-0.0),vec4(uf_blockPS6[42].x,uf_blockPS6[42].y,uf_blockPS6[42].z,0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),-(intBitsToFloat(R11i.w))) + intBitsToFloat(R1i.y)));
|
||||
PS0i = R2i.y;
|
||||
// 1
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
// 2
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R127i.z;
|
||||
// 3
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R3i.w) + -(intBitsToFloat(PV0i.z)));
|
||||
// 4
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R12i.w)) + intBitsToFloat(R127i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
// 5
|
||||
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),uf_blockPS10[3].z) + uf_blockPS10[1].y));
|
||||
R2i.x = clampFI32(R2i.x);
|
||||
}
|
||||
// export
|
||||
passPixelColor5 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w));
|
||||
}
|
@ -1,61 +0,0 @@
|
||||
[Definition]
|
||||
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = Shadow Resolution
|
||||
path = "The Legend of Zelda: Breath of the Wild/Graphics/Shadow Resolution"
|
||||
description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution.
|
||||
version = 4
|
||||
|
||||
[Preset]
|
||||
name = Medium (100%, Default)
|
||||
$shadowRes = 1
|
||||
|
||||
[Preset]
|
||||
name = Low (50%)
|
||||
$shadowRes = 0.5
|
||||
|
||||
[Preset]
|
||||
name = High (200%)
|
||||
$shadowRes = 2
|
||||
|
||||
[Preset]
|
||||
name = Ultra (300%)
|
||||
$shadowRes = 3
|
||||
|
||||
[Preset]
|
||||
name = Extreme (400%, Unstable)
|
||||
$shadowRes = 4
|
||||
|
||||
[TextureRedefine]
|
||||
width = 768
|
||||
height = 720
|
||||
formats = 0x005
|
||||
overwriteWidth = $shadowRes * 768
|
||||
overwriteHeight = $shadowRes * 720
|
||||
|
||||
[TextureRedefine]
|
||||
width = 720
|
||||
height = 720
|
||||
formats = 0x005
|
||||
overwriteWidth = $shadowRes * 720
|
||||
overwriteHeight = $shadowRes * 720
|
||||
|
||||
[TextureRedefine]
|
||||
width = 384
|
||||
height = 368
|
||||
formats = 0x005
|
||||
overwriteWidth = $shadowRes * 384
|
||||
overwriteHeight = $shadowRes * 368
|
||||
|
||||
[TextureRedefine]
|
||||
width = 384
|
||||
height = 360
|
||||
formats = 0x005
|
||||
overwriteWidth = $shadowRes * 384
|
||||
overwriteHeight = $shadowRes * 360
|
||||
|
||||
[TextureRedefine]
|
||||
width = 360
|
||||
height = 360
|
||||
formats = 0x005
|
||||
overwriteWidth = $shadowRes * 360
|
||||
overwriteHeight = $shadowRes * 360
|
@ -1,703 +0,0 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
#ifdef VULKAN
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw)
|
||||
#define gl_VertexID gl_VertexIndex
|
||||
#define gl_InstanceID gl_InstanceIndex
|
||||
#else
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)
|
||||
#endif
|
||||
/* This shaders was auto-converted from OpenGL to Cemu.
|
||||
Conversion output:
|
||||
*/
|
||||
|
||||
// shader 8d24f32f18e6de47
|
||||
#ifdef VULKAN
|
||||
layout(set = 1, binding = 9) uniform ufBlock
|
||||
{
|
||||
uniform ivec4 uf_remappedPS[10];
|
||||
uniform vec4 uf_fragCoordScale;
|
||||
};
|
||||
#else
|
||||
uniform ivec4 uf_remappedPS[10];
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
#endif
|
||||
TEXTURE_LAYOUT(1, 1, 0) uniform sampler2D textureUnitPS1;
|
||||
TEXTURE_LAYOUT(2, 1, 1) uniform sampler2D textureUnitPS2;
|
||||
TEXTURE_LAYOUT(4, 1, 2) uniform sampler2D textureUnitPS4;
|
||||
TEXTURE_LAYOUT(6, 1, 3) uniform sampler2D textureUnitPS6;
|
||||
TEXTURE_LAYOUT(7, 1, 4) uniform sampler2D textureUnitPS7;
|
||||
TEXTURE_LAYOUT(8, 1, 5) uniform samplerCubeArray textureUnitPS8;
|
||||
TEXTURE_LAYOUT(10, 1, 6) uniform sampler2DArray textureUnitPS10;
|
||||
TEXTURE_LAYOUT(11, 1, 7) uniform sampler2D textureUnitPS11;
|
||||
TEXTURE_LAYOUT(13, 1, 8) uniform sampler2D textureUnitPS13;
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
layout(location = 1) in vec4 passParameterSem1;
|
||||
layout(location = 2) in vec4 passParameterSem3;
|
||||
layout(location = 3) in vec4 passParameterSem4;
|
||||
layout(location = 4) in vec4 passParameterSem6;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
// uf_fragCoordScale was moved to the ufBlock
|
||||
void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId)
|
||||
{
|
||||
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
|
||||
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
|
||||
float rx = inputCoord.x;
|
||||
float ry = inputCoord.y;
|
||||
float rz = inputCoord.z;
|
||||
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
|
||||
{
|
||||
stm.z = rx*2.0;
|
||||
stm.xy = vec2(ry,rz);
|
||||
if( rx >= 0.0 )
|
||||
{
|
||||
faceId = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 1;
|
||||
}
|
||||
}
|
||||
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
|
||||
{
|
||||
stm.z = ry*2.0;
|
||||
stm.xy = vec2(rx,rz);
|
||||
if( ry >= 0.0 )
|
||||
{
|
||||
faceId = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 3;
|
||||
}
|
||||
}
|
||||
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
|
||||
{
|
||||
stm.z = rz*2.0;
|
||||
stm.xy = vec2(rx,ry);
|
||||
if( rz >= 0.0 )
|
||||
{
|
||||
faceId = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
vec3 redcCUBEReverse(vec2 st, int faceId)
|
||||
{
|
||||
st.yx = st.xy;
|
||||
vec3 v;
|
||||
float majorAxis = 1.0;
|
||||
if( faceId == 0 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = 1.0;
|
||||
}
|
||||
else if( faceId == 1 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = -1.0;
|
||||
}
|
||||
else if( faceId == 2 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = 1.0;
|
||||
}
|
||||
else if( faceId == 3 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = -1.0;
|
||||
}
|
||||
else if( faceId == 4 )
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = 1.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = -1.0;
|
||||
}
|
||||
return v;
|
||||
}
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R10i = ivec4(0);
|
||||
ivec4 R11i = ivec4(0);
|
||||
ivec4 R12i = ivec4(0);
|
||||
ivec4 R13i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
float cubeMapArrayIndex8 = 0.0;
|
||||
R0i = floatBitsToInt(passParameterSem0);
|
||||
R1i = floatBitsToInt(passParameterSem1);
|
||||
R2i = floatBitsToInt(passParameterSem3);
|
||||
R3i = floatBitsToInt(passParameterSem4);
|
||||
R4i = floatBitsToInt(passParameterSem6);
|
||||
R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw);
|
||||
R2i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x);
|
||||
R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R8i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0)));
|
||||
PV0i.z = R126i.z;
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.w = R127i.w;
|
||||
R127i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.x));
|
||||
PS0i = R127i.z;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R9i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)));
|
||||
PS1i = R9i.z;
|
||||
// 2
|
||||
R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(R127i.w))));
|
||||
R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(R127i.w))));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(uf_remappedPS[2].y)));
|
||||
R125i.w = floatBitsToInt(max(intBitsToFloat(R127i.z), -(intBitsToFloat(R127i.z))));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
R126i.y = floatBitsToInt(tempResultf);
|
||||
PS0i = R126i.y;
|
||||
// 3
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R4i.x;
|
||||
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
|
||||
R127i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.y));
|
||||
R126i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.z));
|
||||
R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z));
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) * 2.0);
|
||||
PS1i = R127i.w;
|
||||
// 4
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R11i.y),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(R11i.x),intBitsToFloat(R11i.y),intBitsToFloat(R9i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i)));
|
||||
PS0i = R9i.x;
|
||||
// 5
|
||||
backupReg0i = R127i.z;
|
||||
backupReg0i = R127i.z;
|
||||
R126i.x = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.w));
|
||||
R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R4i.y)) + intBitsToFloat(R0i.y)));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R127i.w)));
|
||||
R127i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
|
||||
PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
|
||||
// 6
|
||||
R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),0.0)));
|
||||
PV0i.x = R127i.x;
|
||||
PV0i.y = R127i.x;
|
||||
PV0i.z = R127i.x;
|
||||
PV0i.w = R127i.x;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i));
|
||||
// 7
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.x), intBitsToFloat(PS0i)));
|
||||
R12i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.y), intBitsToFloat(PS0i)));
|
||||
R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.x));
|
||||
R125i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.y));
|
||||
PS1i = R125i.x;
|
||||
// 8
|
||||
backupReg0i = R127i.x;
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt(max(intBitsToFloat(R126i.w), -(intBitsToFloat(R126i.w))));
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(R6i.w));
|
||||
R125i.z = floatBitsToInt(max(intBitsToFloat(R126i.x), -(intBitsToFloat(R126i.x))));
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(R6i.z));
|
||||
PS0i = floatBitsToInt(max(intBitsToFloat(PV1i.w), -(intBitsToFloat(PV1i.w))));
|
||||
PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 4.0);
|
||||
// 9
|
||||
backupReg0i = R126i.z;
|
||||
PV1i.x = floatBitsToInt(max(intBitsToFloat(R125i.x), -(intBitsToFloat(R125i.x))));
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * 4.0);
|
||||
PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.y), -(intBitsToFloat(PV0i.y))));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 4.0);
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PS0i)));
|
||||
PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w))));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 4.0);
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.y)));
|
||||
PS1i = R5i.z;
|
||||
// 10
|
||||
backupReg0i = R127i.z;
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R125i.z)) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt(fract(intBitsToFloat(R3i.x)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.w = R123i.w;
|
||||
R125i.x = floatBitsToInt(fract(intBitsToFloat(R3i.y)));
|
||||
PS0i = R125i.x;
|
||||
// 11
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R126i.z) + -(intBitsToFloat(PV0i.w)));
|
||||
PV1i.x = R127i.x;
|
||||
R126i.y = R4i.x;
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) * 2.0);
|
||||
R126i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.y));
|
||||
PV1i.z = R126i.z;
|
||||
R127i.w = R4i.y;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) * 2.0);
|
||||
R125i.w = R5i.z;
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(R125i.w) * 2.0);
|
||||
PS1i = R125i.w;
|
||||
// 12
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R12i.y),intBitsToFloat(R11i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.y = tempi.x;
|
||||
PS0i = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.x));
|
||||
// 13
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R126i.y)) + intBitsToFloat(R5i.x)));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R126i.z) + -(intBitsToFloat(backupReg0i)));
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R127i.w)) + intBitsToFloat(R12i.y)));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(R127i.z));
|
||||
PV1i.w = clampFI32(PV1i.w);
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R125i.w)) + intBitsToFloat(R11i.z)));
|
||||
PS1i = R125i.z;
|
||||
// 14
|
||||
R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R9i.x)) + intBitsToFloat(R1i.z)));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R125i.x));
|
||||
PV0i.y = clampFI32(PV0i.y);
|
||||
R10i.z = floatBitsToInt(roundEven(0.0));
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.w));
|
||||
R2i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000)));
|
||||
PS0i = R2i.w;
|
||||
// 15
|
||||
R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R0i.x)));
|
||||
R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R9i.y)) + intBitsToFloat(R1i.w)));
|
||||
R1i.z = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(uf_remappedPS[3].x));
|
||||
PV1i.w = floatBitsToInt(-(intBitsToFloat(R125i.x)) + intBitsToFloat(PV0i.y));
|
||||
R1i.y = floatBitsToInt(intBitsToFloat(R12i.y) + intBitsToFloat(uf_remappedPS[3].y));
|
||||
PS1i = R1i.y;
|
||||
// 16
|
||||
// edit here
|
||||
// desaturates shadow making it look metal (R127i.y))*.05
|
||||
R125i.x = floatBitsToInt(max(-(intBitsToFloat(R127i.y)), 0.0));
|
||||
R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV1i.w)) + intBitsToFloat(R0i.y)));
|
||||
// rlli.z and uf_remapedPS3 both alter shinyness
|
||||
R3i.z = floatBitsToInt(intBitsToFloat(R11i.z) + intBitsToFloat(uf_remappedPS[3].z));
|
||||
// edit here
|
||||
// kinda tone maping on character ? (R8i.w)*.05
|
||||
// low numbers = darker darks and brighter brights
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R8i.w) * intBitsToFloat(0x437f0000));
|
||||
// Edit here
|
||||
// 7i.w carrying character shinyness reflectivity without map items
|
||||
R6i.z = floatBitsToInt(-(intBitsToFloat(R7i.w)) + 1.0);
|
||||
PS0i = R6i.z;
|
||||
// 17
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.z),intBitsToFloat(R125i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R1i.w = 0;
|
||||
PS1i = R1i.w;
|
||||
// 18 rotates reflection world cube map?
|
||||
R124i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.z),intBitsToFloat(R125i.z),0.0)));
|
||||
PV0i.x = R124i.x;
|
||||
PV0i.y = R124i.x;
|
||||
PV0i.z = R124i.x;
|
||||
PV0i.w = R124i.x;
|
||||
R124i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x)));
|
||||
PS0i = R124i.z;
|
||||
// 19
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.z),intBitsToFloat(R125i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R124i.y = tempi.x;
|
||||
R4i.z = int(intBitsToFloat(R127i.w));
|
||||
PS1i = R4i.z;
|
||||
// 20
|
||||
redcCUBE(vec4(intBitsToFloat(R124i.z),intBitsToFloat(R124i.z),intBitsToFloat(R124i.x),intBitsToFloat(PV1i.x)),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(R124i.x),intBitsToFloat(R124i.z),intBitsToFloat(R124i.z)),cubeMapSTM,cubeMapFaceId);
|
||||
R0i.x = floatBitsToInt(cubeMapSTM.x);
|
||||
R0i.y = floatBitsToInt(cubeMapSTM.y);
|
||||
R0i.z = floatBitsToInt(cubeMapSTM.z);
|
||||
R0i.w = cubeMapFaceId;
|
||||
PV0i.x = R0i.x;
|
||||
PV0i.y = R0i.y;
|
||||
PV0i.z = R0i.z;
|
||||
PV0i.w = R0i.w;
|
||||
// r125i. brightens shadows
|
||||
R6i.y = floatBitsToInt(min(intBitsToFloat(R125i.x), 1.0));
|
||||
PS0i = R6i.y;
|
||||
// 21
|
||||
R1i.x = 0;
|
||||
R3i.y = floatBitsToInt(intBitsToFloat(R7i.w) * intBitsToFloat(0x437f0000));
|
||||
R2i.z = PV0i.w;
|
||||
// tweak reflectivity of surfaces
|
||||
R3i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(R6i.z)) + intBitsToFloat(R6i.z)));
|
||||
R3i.x = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z)));
|
||||
PS1i = R3i.x;
|
||||
// 0
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),intBitsToFloat(R3i.x)) + 1.5));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R3i.x)) + 1.5));
|
||||
PV0i.w = R123i.w;
|
||||
R124i.y = R4i.z & 0x000000fc;
|
||||
PS0i = R124i.y;
|
||||
// 1
|
||||
R2i.x = PV0i.w;
|
||||
R2i.y = PV0i.z;
|
||||
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
// edit here for Plastic look
|
||||
//(R3i.w)*.01
|
||||
// R3i.w how plastic a surface can look. Seems to change how much the bump mapping affects the surface .01 pure plastic - 65 nearly only the light grey cloud-ish texutre over top characters.
|
||||
// Combine pure plastic with low specular further down in the file to make a more matte look
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R3i.w)*$clarity + intBitsToFloat(0x3c23d70a));
|
||||
R127i.w = clampFI32(R127i.w);
|
||||
R125i.w = floatBitsToInt(-(intBitsToFloat(R6i.y)) + 1.0);
|
||||
PS1i = R125i.w;
|
||||
// 2 more sun
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.z),intBitsToFloat(R1i.y),intBitsToFloat(R3i.z),-0.0),vec4(intBitsToFloat(R1i.z),intBitsToFloat(R1i.y),intBitsToFloat(R3i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.y = int(intBitsToFloat(R3i.y));
|
||||
PS0i = R127i.y;
|
||||
// 3 dot product makes brightness of sun on characters and land can totally knock out sun
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R5i.z),intBitsToFloat(R5i.z)),vec4(-(intBitsToFloat(R125i.x)),-(intBitsToFloat(R126i.y)),-(intBitsToFloat(R124i.z)),-(intBitsToFloat(R1i.x)))));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.w = tempi.x;
|
||||
// pv0i.x messes saturation of clothing
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 4
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS1i)));
|
||||
// edit here
|
||||
// R127i.w seems to control how shiny stuff is and amount of bloom it gives off
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PS1i)));
|
||||
R127i.x = floatBitsToInt(float(R124i.y));
|
||||
PS0i = R127i.x;
|
||||
// 5
|
||||
backupReg0i = R125i.w;
|
||||
backupReg0i = R125i.w;
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
PV1i.x = R124i.x;
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
PV1i.y = R124i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
PV1i.z = R126i.z;
|
||||
R125i.w = floatBitsToInt((intBitsToFloat(R6i.z) * 0.5 + 0.5));
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i)));
|
||||
PS1i = R125i.z;
|
||||
// 6 dot product makes specular highlight on charactes but not inverse. Lower is lower
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R5i.z),intBitsToFloat(R5i.z)),vec4(-(intBitsToFloat(PV1i.x)),-(intBitsToFloat(PV1i.y)),-(intBitsToFloat(PV1i.z)),-(intBitsToFloat(R1i.w)))));
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.x = R127i.y & int(1);
|
||||
PS0i = R126i.x;
|
||||
// 7
|
||||
// dot product is finding the specular on characters
|
||||
tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R125i.x)),-(intBitsToFloat(R126i.y)),-(intBitsToFloat(R124i.z)),-0.0),vec4(-(intBitsToFloat(R124i.x)),-(intBitsToFloat(R124i.y)),-(intBitsToFloat(R126i.z)),0.0)));
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.w = tempi.x;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
// 8 r127i.x how bright metal is
|
||||
R1i.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3b820821));
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R125i.w)));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) / 2.0);
|
||||
// edit here Specular?
|
||||
// charactr specular highlight intBitsToFloat(R127i.z)*3
|
||||
// higher number = less highlight less than 1 = more highlight.
|
||||
// good combo with plastic to remove shiny 45
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PS1i)) + -(intBitsToFloat(PS1i))));
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
R122i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(R125i.z)) + intBitsToFloat(R125i.z)));
|
||||
PS0i = R122i.x;
|
||||
// 9
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = R126i.w;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0);
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS0i)));
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.w)) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R125i.z;
|
||||
R125i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0));
|
||||
R124i.y = ((backupReg0i == 0)?(0):(0x3f800000));
|
||||
PS1i = R124i.y;
|
||||
// 10
|
||||
backupReg0i = R127i.w;
|
||||
R7i.x = R126i.w;
|
||||
R7i.x = clampFI32(R7i.x);
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R126i.z) + 1.0);
|
||||
R124i.z = floatBitsToInt((-(intBitsToFloat(R1i.x)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a)));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),-(intBitsToFloat(R127i.y))) + intBitsToFloat(R6i.y)));
|
||||
R122i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z)));
|
||||
PS0i = R122i.x;
|
||||
// 11
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y)));
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS0i)));
|
||||
// how shiny is metal rli.x
|
||||
R7i.z = floatBitsToInt((intBitsToFloat(R1i.x) * 0.25 + 0.25));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(backupReg0i)));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R125i.w));
|
||||
// 12
|
||||
backupReg0i = R124i.y;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(R127i.w));
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS1i)));
|
||||
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.w)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),-(intBitsToFloat(R127i.y))) + intBitsToFloat(R7i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),intBitsToFloat(R1i.x)) + intBitsToFloat(R124i.z)));
|
||||
PS0i = R125i.x;
|
||||
// 13
|
||||
backupReg0i = R127i.y;
|
||||
backupReg1i = R126i.x;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(R1i.x)) + intBitsToFloat(R124i.z)));
|
||||
PV1i.y = R127i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),intBitsToFloat(R1i.x)) + intBitsToFloat(R124i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.w));
|
||||
R127i.w = floatBitsToInt(1.0 / intBitsToFloat(backupReg1i));
|
||||
PS1i = R127i.w;
|
||||
// 14
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),-(intBitsToFloat(R125i.y))) + intBitsToFloat(PV1i.z)));
|
||||
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.z)));
|
||||
R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),-(intBitsToFloat(R125i.y))) + intBitsToFloat(R125i.x)));
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),-(intBitsToFloat(R125i.y))) + intBitsToFloat(PV1i.y)));
|
||||
R6i.y = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
|
||||
PS0i = R6i.y;
|
||||
// 15
|
||||
backupReg0i = R126i.x;
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),-(intBitsToFloat(R124i.y))) + intBitsToFloat(R125i.x)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R124i.y))) + intBitsToFloat(R127i.y)));
|
||||
PV1i.y = R123i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.w)));
|
||||
R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg0i)));
|
||||
R127i.z = floatBitsToInt(1.0 / intBitsToFloat(R126i.w));
|
||||
PS1i = R127i.z;
|
||||
// 16
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R126i.y;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(R125i.w));
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(backupReg0i));
|
||||
R5i.z = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(backupReg1i));
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(R124i.z));
|
||||
R6i.z = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(PV1i.y));
|
||||
PS0i = R6i.z;
|
||||
// 17
|
||||
PV1i.x = floatBitsToInt(0.25 * intBitsToFloat(R6i.y));
|
||||
R6i.y = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R126i.x));
|
||||
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R126i.z)));
|
||||
R3i.w = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R3i.w = clampFI32(R3i.w);
|
||||
R0i.w = floatBitsToInt((intBitsToFloat(R8i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R0i.w = clampFI32(R0i.w);
|
||||
PS1i = R0i.w;
|
||||
// 18
|
||||
R0i.x = floatBitsToInt((intBitsToFloat(R8i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R0i.x = clampFI32(R0i.x);
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV1i.x)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.x)));
|
||||
PS0i = R4i.z & int(1);
|
||||
// 19
|
||||
R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x), intBitsToFloat(PV0i.w)));
|
||||
R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z), intBitsToFloat(PV0i.y)));
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y), intBitsToFloat(PV0i.z)));
|
||||
R3i.z = floatBitsToInt(float(PS0i));
|
||||
PS1i = R3i.z;
|
||||
// 20
|
||||
R4i.x = R10i.x;
|
||||
R4i.y = R10i.y;
|
||||
R4i.z = floatBitsToInt(roundEven(1.0));
|
||||
R8i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R9i.xy)).x);
|
||||
R12i.xzw = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R10i.xy)).xzw);
|
||||
R13i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z))).xyz);
|
||||
R4i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z))).xyz);
|
||||
R2i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R2i.xy),R2i.z),cubeMapArrayIndex8),intBitsToFloat(R2i.w)).xyz);
|
||||
R10i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R10i.xy)).xyz);
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.w),-(intBitsToFloat(R7i.z))) + intBitsToFloat(R12i.w)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R12i.w) * 0.5 + 0.5));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x),intBitsToFloat(R8i.w)) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.z = R123i.z;
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.x), intBitsToFloat(R7i.x)));
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), intBitsToFloat(R12i.z)));
|
||||
PS0i = R125i.x;
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.y));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R5i.y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R6i.x)));
|
||||
// r7i.z shadow brightness PV0i.x shadow highlight brightness
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(PV0i.x));
|
||||
PS1i = R126i.x;
|
||||
// 2 more edge lights in shadow
|
||||
R127i.x = floatBitsToInt(-(intBitsToFloat(R11i.x)) + intBitsToFloat(PV1i.w));
|
||||
PV0i.x = R127i.x;
|
||||
R126i.y = floatBitsToInt(-(intBitsToFloat(R11i.y)) + intBitsToFloat(PV1i.z));
|
||||
PV0i.y = R126i.y;
|
||||
// R9i.z tonemapping? brightnss of sun on bright surfaces vs nearby dark. Ratio of Rlli.xy above vs r9i.z below. Values tested (R11i.x and y)*.5) (R9i.z)*.1
|
||||
PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(PV1i.x));
|
||||
// brightness of sun
|
||||
R8i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV1i.y)));
|
||||
|
||||
// uf_remappedps[9].x carries specular highlight of sun on shiny surfaces
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R125i.w)));
|
||||
|
||||
|
||||
PS0i = R124i.y;
|
||||
// 3 produces edge highlights on the shadowed edge
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R12i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.y = tempi.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(R5i.z)));
|
||||
PS1i = R125i.y;
|
||||
// 4
|
||||
backupReg0i = R126i.y;
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.x)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R127i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(R6i.z)));
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R12i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i)));
|
||||
// 5
|
||||
backupReg0i = R125i.y;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R7i.w)));
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(R4i.x)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(R6i.y)));
|
||||
// 6
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R125i.w)) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R126i.y)) + intBitsToFloat(R4i.y)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R4i.z)));
|
||||
PV0i.w = R123i.w;
|
||||
// 7
|
||||
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.w)));
|
||||
R8i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.z)));
|
||||
R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R125i.y)));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 8
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i)));
|
||||
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R125i.x)));
|
||||
PS0i = R4i.w;
|
||||
// 9
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z), intBitsToFloat(PV0i.w)));
|
||||
// 10
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3ced9168));
|
||||
PV0i.y = clampFI32(PV0i.y);
|
||||
// 11
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R0i.z)) + 1.0));
|
||||
PV1i.y = R123i.y;
|
||||
// 12 PVli.y seems to be a scalar for ambient light in the shadows
|
||||
backupReg0i = R1i.x;
|
||||
R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y)));
|
||||
// 0 r3i.xyz ambient light in the shadows
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(R8i.w)) + intBitsToFloat(R13i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z),intBitsToFloat(R8i.w)) + intBitsToFloat(R13i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(R8i.w)) + intBitsToFloat(R13i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
// 1
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R1i.x)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.x)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.x)));
|
||||
// 2
|
||||
backupReg0i = R0i.x;
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R0i.w)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R3i.w)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(backupReg0i)));
|
||||
// 3PV0i sun color/brightness on land
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PV1i.z = R123i.z;
|
||||
// 4 R2i.xy r8i.z brightness of reflectd sky light on shadowed surfaces kinda like rimlighting PVli.xyz brightness of run on land
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV1i.x));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R8i.z) + intBitsToFloat(PV1i.y));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV1i.z));
|
||||
// 5 PV0i.xyz color / brightness of sun Rl0i.xyz color / brightness of fog over land and sky
|
||||
R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R10i.x)));
|
||||
R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R10i.y)));
|
||||
R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R10i.z)));
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w));
|
||||
}
|
@ -1,55 +0,0 @@
|
||||
[Definition]
|
||||
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = "Amiibo Mode"
|
||||
path = "The Legend of Zelda: Breath of the Wild/Mods/Cel-Shading Removal (SkalFate & Altros)/Amiibo Mode"
|
||||
description = Amiibo mode by Altros, add or remove that plastic look. Req Remove Links Cell Shading by SkalFate
|
||||
version = 4
|
||||
|
||||
|
||||
[Preset]
|
||||
name = Plastic %100
|
||||
$clarity = 0.05
|
||||
|
||||
[Preset]
|
||||
name = Plastic %95
|
||||
$clarity = 0.15
|
||||
|
||||
[Preset]
|
||||
name = Plastic %90
|
||||
$clarity = 0.30
|
||||
|
||||
[Preset]
|
||||
name = Plastic %85
|
||||
$clarity = 0.37
|
||||
|
||||
[Preset]
|
||||
name = Plastic %75
|
||||
$clarity = 0.43
|
||||
|
||||
[Preset]
|
||||
name = Plastic %65
|
||||
$clarity = 0.50
|
||||
|
||||
[Preset]
|
||||
name = Plastic %55
|
||||
$clarity = 0.57
|
||||
|
||||
[Preset]
|
||||
name = Plastic %45
|
||||
$clarity = 0.65
|
||||
|
||||
[Preset]
|
||||
name = Plastic %35
|
||||
$clarity = 0.75
|
||||
|
||||
[Preset]
|
||||
name = Plastic %25
|
||||
$clarity = 0.95
|
||||
|
||||
[Preset]
|
||||
name = Plastic %15
|
||||
$clarity = 1.15
|
||||
|
||||
[Preset]
|
||||
name = Plastic %5
|
||||
$clarity = 1.35
|
@ -1,116 +0,0 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
#ifdef VULKAN
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw)
|
||||
#define gl_VertexID gl_VertexIndex
|
||||
#define gl_InstanceID gl_InstanceIndex
|
||||
#else
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)
|
||||
#endif
|
||||
/* This shaders was auto-converted from OpenGL to Cemu.
|
||||
Conversion output:
|
||||
*/
|
||||
|
||||
|
||||
// shader 2f7ecb9f0022d8ca -- Pixel shader for Links Cel Shading World & Menu - Texture format 0x005d
|
||||
#define mode $mode
|
||||
|
||||
TEXTURE_LAYOUT(0, 1, 0) uniform sampler2D textureUnitPS0;
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
#ifdef VULKAN
|
||||
layout(set = 1, binding = 1) uniform ufBlock
|
||||
{
|
||||
uniform vec4 uf_fragCoordScale;
|
||||
};
|
||||
#else
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
#endif
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
|
||||
R0i = floatBitsToInt(passParameterSem0); // comes from 3 vertex shaders, one of them handles the lighting that glitches the sky(314b77349f0636db), so lets exclude it
|
||||
|
||||
if (passParameterSem0.w == 4.0)
|
||||
{
|
||||
R0i.w = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).x);
|
||||
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(0x437f0000));
|
||||
R127i.y = int(uint(intBitsToFloat(R0i.z)));
|
||||
PS0i = R127i.y;
|
||||
|
||||
// 1
|
||||
if ( mode > 1) // if mode is greater than 1 then run our own code
|
||||
{
|
||||
// very interesting - Replace PS1i(which is integer) with any of these numbers, there are like 4 diff modes that repeat through diff integers, [4,6,7,8,10,11] [-5 -9 -10 -12 -18 -19 -25 -26 -28 -34 -40 -41 -42]
|
||||
PS1i = int(mode);
|
||||
}
|
||||
else
|
||||
{
|
||||
PS1i = int(uint(intBitsToFloat(PV0i.x))); // orignal code
|
||||
}
|
||||
|
||||
// 2
|
||||
PV0i.z = R127i.y & PS1i;
|
||||
|
||||
// 3
|
||||
PS1i = floatBitsToInt(float(uint(PV0i.z)));
|
||||
|
||||
// 4
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3b808081));
|
||||
}
|
||||
else
|
||||
{
|
||||
R0i.w = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).x);
|
||||
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(0x437f0000));
|
||||
R127i.y = int(uint(intBitsToFloat(R0i.z)));
|
||||
PS0i = R127i.y;
|
||||
|
||||
// 1
|
||||
PS1i = int(uint(intBitsToFloat(PV0i.x))); // orignal code
|
||||
|
||||
// 2
|
||||
PV0i.z = R127i.y & PS1i;
|
||||
|
||||
// 3
|
||||
PS1i = floatBitsToInt(float(uint(PV0i.z)));
|
||||
|
||||
// 4
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3b808081));
|
||||
}
|
||||
|
||||
// export
|
||||
gl_FragDepth = vec4(intBitsToFloat(R0i.x), 0, 0, 0).x;
|
||||
}
|
@ -1,114 +0,0 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
#ifdef VULKAN
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw)
|
||||
#define gl_VertexID gl_VertexIndex
|
||||
#define gl_InstanceID gl_InstanceIndex
|
||||
#else
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)
|
||||
#endif
|
||||
/* This shaders was auto-converted from OpenGL to Cemu.
|
||||
Conversion output:
|
||||
*/
|
||||
|
||||
|
||||
// shader 314b77345f06369b -- Vertex shader for Links Cel Shading - Texture format 0x005d
|
||||
|
||||
#ifdef VULKAN
|
||||
layout(set = 0, binding = 1) uniform ufBlock
|
||||
{
|
||||
uniform ivec4 uf_remappedVS[1];
|
||||
// uniform vec2 uf_windowSpaceToClipSpaceTransform; // Cemu optimized this uf_variable away in Cemu 1.15.7
|
||||
};
|
||||
#else
|
||||
uniform ivec4 uf_remappedVS[1];
|
||||
// uniform vec2 uf_windowSpaceToClipSpaceTransform; // Cemu optimized this uf_variable away in Cemu 1.15.7
|
||||
#endif
|
||||
// uf_windowSpaceToClipSpaceTransform was moved to the ufBlock
|
||||
TEXTURE_LAYOUT(32, 0, 0) uniform sampler2D textureUnitVS0;
|
||||
ATTR_LAYOUT(0, 0) in uvec4 attrDataSem0;
|
||||
ATTR_LAYOUT(0, 1) in uvec4 attrDataSem1;
|
||||
out gl_PerVertex
|
||||
{
|
||||
vec4 gl_Position;
|
||||
float gl_PointSize;
|
||||
};
|
||||
layout(location = 0) out vec4 passParameterSem0;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
uvec4 attrDecoder;
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID);
|
||||
attrDecoder.xyz = attrDataSem0.xyz;
|
||||
attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
|
||||
attrDecoder.w = 0;
|
||||
R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0));
|
||||
attrDecoder.xy = attrDataSem1.xy;
|
||||
attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24));
|
||||
attrDecoder.z = 0;
|
||||
attrDecoder.w = 0;
|
||||
R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0));
|
||||
// 0
|
||||
backupReg0i = R1i.x;
|
||||
backupReg1i = R1i.y;
|
||||
R1i.x = backupReg0i;
|
||||
R1i.x = floatBitsToInt(intBitsToFloat(R1i.x) * 2.0);
|
||||
R1i.y = backupReg1i;
|
||||
R1i.y = floatBitsToInt(intBitsToFloat(R1i.y) * 2.0);
|
||||
R1i.z = 0x3f800000;
|
||||
R0i.w = 0;
|
||||
R3i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].x) * intBitsToFloat(0x437f0000));
|
||||
PS0i = R3i.z;
|
||||
R0i.xy = ivec4(textureSize(textureUnitVS0, 0),1,1).xy;
|
||||
// export
|
||||
SET_POSITION(vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.z)));
|
||||
// 0
|
||||
R127i.z = floatBitsToInt(float(R0i.x));
|
||||
PS0i = R127i.z;
|
||||
// 1
|
||||
R127i.y = floatBitsToInt(float(R0i.y));
|
||||
PS1i = R127i.y;
|
||||
// 2
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R127i.z));
|
||||
// 3
|
||||
R3i.x = floatBitsToInt((-(intBitsToFloat(PS0i)) * intBitsToFloat(0x3c23d70a) + intBitsToFloat(R2i.x)));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R127i.y));
|
||||
// 4
|
||||
R3i.y = floatBitsToInt((-(intBitsToFloat(PS1i)) * intBitsToFloat(0x3c23d70a) + intBitsToFloat(R2i.y)));
|
||||
|
||||
// export
|
||||
passParameterSem0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), 4.0); // we change R3i.w to 4 and send to to FS to catch it
|
||||
// Multiplying xy by 200 minimizes the overlay and removes cel-shading, and multiplying z by 2 makes light shading
|
||||
}
|
@ -1,112 +0,0 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
#ifdef VULKAN
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw)
|
||||
#define gl_VertexID gl_VertexIndex
|
||||
#define gl_InstanceID gl_InstanceIndex
|
||||
#else
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)
|
||||
#endif
|
||||
/* This shaders was auto-converted from OpenGL to Cemu.
|
||||
Conversion output:
|
||||
*/
|
||||
|
||||
|
||||
// shader 314b77349f0636db -- Vertex Shader -- Lights up Cel-Shade Link and NPCs but also messes up the sky in the new methods
|
||||
|
||||
#ifdef VULKAN
|
||||
layout(set = 0, binding = 1) uniform ufBlock
|
||||
{
|
||||
uniform ivec4 uf_remappedVS[1];
|
||||
// uniform vec2 uf_windowSpaceToClipSpaceTransform; // Cemu optimized this uf_variable away in Cemu 1.15.7
|
||||
};
|
||||
#else
|
||||
uniform ivec4 uf_remappedVS[1];
|
||||
// uniform vec2 uf_windowSpaceToClipSpaceTransform; // Cemu optimized this uf_variable away in Cemu 1.15.7
|
||||
#endif
|
||||
// uf_windowSpaceToClipSpaceTransform was moved to the ufBlock
|
||||
TEXTURE_LAYOUT(32, 0, 0) uniform sampler2D textureUnitVS0;
|
||||
ATTR_LAYOUT(0, 0) in uvec4 attrDataSem0;
|
||||
ATTR_LAYOUT(0, 1) in uvec4 attrDataSem1;
|
||||
out gl_PerVertex
|
||||
{
|
||||
vec4 gl_Position;
|
||||
float gl_PointSize;
|
||||
};
|
||||
layout(location = 0) out vec4 passParameterSem0;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
uvec4 attrDecoder;
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID);
|
||||
attrDecoder.xyz = attrDataSem0.xyz;
|
||||
attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
|
||||
attrDecoder.w = 0;
|
||||
R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0));
|
||||
attrDecoder.xy = attrDataSem1.xy;
|
||||
attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24));
|
||||
attrDecoder.z = 0;
|
||||
attrDecoder.w = 0;
|
||||
R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0));
|
||||
// 0
|
||||
backupReg0i = R1i.x;
|
||||
backupReg1i = R1i.y;
|
||||
R1i.x = backupReg0i;
|
||||
R1i.x = floatBitsToInt(intBitsToFloat(R1i.x) * 2.0);
|
||||
R1i.y = backupReg1i;
|
||||
R1i.y = floatBitsToInt(intBitsToFloat(R1i.y) * 2.0);
|
||||
R1i.z = 0x3f800000;
|
||||
R0i.w = 0;
|
||||
R3i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].y) * intBitsToFloat(0x437f0000));
|
||||
PS0i = R3i.z;
|
||||
R0i.xy = ivec4(textureSize(textureUnitVS0, 0),1,1).xy;
|
||||
// export
|
||||
SET_POSITION(vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.z)));
|
||||
// 0
|
||||
R127i.z = floatBitsToInt(float(R0i.x));
|
||||
PS0i = R127i.z;
|
||||
// 1
|
||||
R127i.y = floatBitsToInt(float(R0i.y));
|
||||
PS1i = R127i.y;
|
||||
// 2
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R127i.z));
|
||||
// 3
|
||||
R3i.x = floatBitsToInt((-(intBitsToFloat(PS0i)) * intBitsToFloat(0x3c23d70a) + intBitsToFloat(R2i.x)));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R127i.y));
|
||||
// 4
|
||||
R3i.y = floatBitsToInt((-(intBitsToFloat(PS1i)) * intBitsToFloat(0x3c23d70a) + intBitsToFloat(R2i.y)));
|
||||
// export
|
||||
passParameterSem0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.z)); // propety w is not set to 4.0 so it wont get processed the same way as the other 2 vertex shader
|
||||
}
|
@ -1,118 +0,0 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
#ifdef VULKAN
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw)
|
||||
#define gl_VertexID gl_VertexIndex
|
||||
#define gl_InstanceID gl_InstanceIndex
|
||||
#else
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)
|
||||
#endif
|
||||
/* This shaders was auto-converted from OpenGL to Cemu.
|
||||
Conversion output:
|
||||
*/
|
||||
|
||||
|
||||
// shader 314b7734df06371b -- Vertex Shader for Water/Magma and etc, one of the 3 vertex shaders involved with cel-shade removal
|
||||
|
||||
#ifdef VULKAN
|
||||
layout(set = 0, binding = 1) uniform ufBlock
|
||||
{
|
||||
uniform ivec4 uf_remappedVS[1];
|
||||
// uniform vec2 uf_windowSpaceToClipSpaceTransform; // Cemu optimized this uf_variable away in Cemu 1.15.7
|
||||
};
|
||||
#else
|
||||
uniform ivec4 uf_remappedVS[1];
|
||||
// uniform vec2 uf_windowSpaceToClipSpaceTransform; // Cemu optimized this uf_variable away in Cemu 1.15.7
|
||||
#endif
|
||||
// uf_windowSpaceToClipSpaceTransform was moved to the ufBlock
|
||||
TEXTURE_LAYOUT(32, 0, 0) uniform sampler2D textureUnitVS0;
|
||||
ATTR_LAYOUT(0, 0) in uvec4 attrDataSem0;
|
||||
ATTR_LAYOUT(0, 1) in uvec4 attrDataSem1;
|
||||
out gl_PerVertex
|
||||
{
|
||||
vec4 gl_Position;
|
||||
float gl_PointSize;
|
||||
};
|
||||
layout(location = 0) out vec4 passParameterSem0;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
uvec4 attrDecoder;
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID);
|
||||
|
||||
attrDecoder.xyz = attrDataSem0.xyz;
|
||||
attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
|
||||
attrDecoder.w = 0;
|
||||
R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0));
|
||||
|
||||
attrDecoder.xy = attrDataSem1.xy;
|
||||
attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24));
|
||||
attrDecoder.z = 0;
|
||||
attrDecoder.w = 0;
|
||||
R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0));
|
||||
|
||||
// 0
|
||||
backupReg0i = R1i.x;
|
||||
backupReg1i = R1i.y;
|
||||
R1i.x = backupReg0i;
|
||||
R1i.x = floatBitsToInt(intBitsToFloat(R1i.x) * 2.0);
|
||||
R1i.y = backupReg1i;
|
||||
R1i.y = floatBitsToInt(intBitsToFloat(R1i.y) * 2.0);
|
||||
R1i.z = 0x3f800000;
|
||||
R0i.w = 0;
|
||||
R3i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].z) * intBitsToFloat(0x437f0000));
|
||||
PS0i = R3i.z;
|
||||
|
||||
R0i.xy = ivec4(textureSize(textureUnitVS0, 0),1,1).xy;
|
||||
|
||||
// export
|
||||
SET_POSITION(vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.z)));
|
||||
|
||||
// 0
|
||||
R127i.z = floatBitsToInt(float(R0i.x));
|
||||
PS0i = R127i.z;
|
||||
// 1
|
||||
R127i.y = floatBitsToInt(float(R0i.y));
|
||||
PS1i = R127i.y;
|
||||
// 2
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R127i.z));
|
||||
// 3
|
||||
R3i.x = floatBitsToInt((-(intBitsToFloat(PS0i)) * intBitsToFloat(0x3c23d70a) + intBitsToFloat(R2i.x)));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R127i.y));
|
||||
// 4
|
||||
R3i.y = floatBitsToInt((-(intBitsToFloat(PS1i)) * intBitsToFloat(0x3c23d70a) + intBitsToFloat(R2i.y)));
|
||||
// export
|
||||
passParameterSem0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), 4.0);
|
||||
}
|
@ -1,28 +0,0 @@
|
||||
[Definition]
|
||||
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = All NPC No Cel-Shading Pack
|
||||
path = "The Legend of Zelda: Breath of the Wild/Mods/Cel-Shading Removal (SkalFate & Altros)/Cel-Shading - Main"
|
||||
description = Changes the type of shading on Link and the world.
|
||||
version = 4
|
||||
|
||||
[Preset]
|
||||
name = Cel-Shading Disabled
|
||||
$mode = 4
|
||||
|
||||
[Preset]
|
||||
name = Light Shading
|
||||
$mode = 6
|
||||
|
||||
[Preset]
|
||||
name = Painting Shading (World)
|
||||
$mode = 8
|
||||
|
||||
[Preset]
|
||||
name = Painting Shading (World & Link)
|
||||
$mode = 10
|
||||
|
||||
[Preset]
|
||||
name = Normal Mode
|
||||
$mode = 0
|
||||
|
||||
# Credits - SkalFate & Altros
|
@ -1,980 +0,0 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
#ifdef VULKAN
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw)
|
||||
#define gl_VertexID gl_VertexIndex
|
||||
#define gl_InstanceID gl_InstanceIndex
|
||||
#else
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)
|
||||
#endif
|
||||
/* This shaders was auto-converted from OpenGL to Cemu.
|
||||
Conversion output:
|
||||
*/
|
||||
|
||||
|
||||
// shader 57cecf2ed6c8e3f0 -- -- Fragment Shader where links gets drawn in the menu
|
||||
|
||||
#ifdef VULKAN
|
||||
layout(set = 1, binding = 10) uniform ufBlock
|
||||
{
|
||||
uniform ivec4 uf_remappedPS[29];
|
||||
uniform vec4 uf_fragCoordScale;
|
||||
};
|
||||
#else
|
||||
uniform ivec4 uf_remappedPS[29];
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
#endif
|
||||
TEXTURE_LAYOUT(2, 1, 0) uniform sampler2D textureUnitPS2;
|
||||
TEXTURE_LAYOUT(3, 1, 1) uniform sampler2D textureUnitPS3;
|
||||
TEXTURE_LAYOUT(5, 1, 2) uniform sampler2D textureUnitPS5;
|
||||
TEXTURE_LAYOUT(6, 1, 3) uniform sampler2D textureUnitPS6;
|
||||
TEXTURE_LAYOUT(7, 1, 4) uniform sampler2D textureUnitPS7;
|
||||
TEXTURE_LAYOUT(8, 1, 5) uniform sampler2D textureUnitPS8;
|
||||
TEXTURE_LAYOUT(9, 1, 6) uniform samplerCubeArray textureUnitPS9;
|
||||
TEXTURE_LAYOUT(10, 1, 7) uniform sampler2DArrayShadow textureUnitPS10;
|
||||
TEXTURE_LAYOUT(12, 1, 8) uniform sampler2D textureUnitPS12;
|
||||
TEXTURE_LAYOUT(17, 1, 9) uniform sampler2D textureUnitPS17;
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
layout(location = 1) in vec4 passParameterSem1;
|
||||
layout(location = 2) in vec4 passParameterSem4;
|
||||
layout(location = 3) in vec4 passParameterSem5;
|
||||
layout(location = 4) in vec4 passParameterSem6;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
// uf_fragCoordScale was moved to the ufBlock
|
||||
void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId)
|
||||
{
|
||||
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
|
||||
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
|
||||
float rx = inputCoord.x;
|
||||
float ry = inputCoord.y;
|
||||
float rz = inputCoord.z;
|
||||
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
|
||||
{
|
||||
stm.z = rx*2.0;
|
||||
stm.xy = vec2(ry,rz);
|
||||
if( rx >= 0.0 )
|
||||
{
|
||||
faceId = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 1;
|
||||
}
|
||||
}
|
||||
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
|
||||
{
|
||||
stm.z = ry*2.0;
|
||||
stm.xy = vec2(rx,rz);
|
||||
if( ry >= 0.0 )
|
||||
{
|
||||
faceId = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 3;
|
||||
}
|
||||
}
|
||||
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
|
||||
{
|
||||
stm.z = rz*2.0;
|
||||
stm.xy = vec2(rx,ry);
|
||||
if( rz >= 0.0 )
|
||||
{
|
||||
faceId = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
vec3 redcCUBEReverse(vec2 st, int faceId)
|
||||
{
|
||||
st.yx = st.xy;
|
||||
vec3 v;
|
||||
float majorAxis = 1.0;
|
||||
if( faceId == 0 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = 1.0;
|
||||
}
|
||||
else if( faceId == 1 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = -1.0;
|
||||
}
|
||||
else if( faceId == 2 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = 1.0;
|
||||
}
|
||||
else if( faceId == 3 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = -1.0;
|
||||
}
|
||||
else if( faceId == 4 )
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = 1.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = -1.0;
|
||||
}
|
||||
return v;
|
||||
}
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R10i = ivec4(0);
|
||||
ivec4 R11i = ivec4(0);
|
||||
ivec4 R12i = ivec4(0);
|
||||
ivec4 R13i = ivec4(0);
|
||||
ivec4 R14i = ivec4(0);
|
||||
ivec4 R15i = ivec4(0);
|
||||
ivec4 R16i = ivec4(0);
|
||||
ivec4 R17i = ivec4(0);
|
||||
ivec4 R18i = ivec4(0);
|
||||
ivec4 R19i = ivec4(0);
|
||||
ivec4 R20i = ivec4(0);
|
||||
ivec4 R21i = ivec4(0);
|
||||
ivec4 R22i = ivec4(0);
|
||||
ivec4 R23i = ivec4(0);
|
||||
ivec4 R24i = ivec4(0);
|
||||
ivec4 R25i = ivec4(0);
|
||||
ivec4 R26i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
float cubeMapArrayIndex9 = 0.0;
|
||||
|
||||
R0i = floatBitsToInt(passParameterSem0);
|
||||
R1i = floatBitsToInt(passParameterSem1);
|
||||
R2i = floatBitsToInt(passParameterSem4);
|
||||
R3i = floatBitsToInt(passParameterSem5);
|
||||
R4i = floatBitsToInt(passParameterSem6);
|
||||
|
||||
R5i.w = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.xy)).x);
|
||||
R8i.xyzw = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R4i.zw)).xyzw);
|
||||
R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R7i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R4i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw);
|
||||
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R8i.x) * 2.0 + -(1.0)));
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R8i.y) * 2.0 + -(1.0)));
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R8i.z) * 2.0 + -(1.0)));
|
||||
R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.w = R124i.w;
|
||||
R125i.x = floatBitsToInt(-(intBitsToFloat(R5i.w)) + intBitsToFloat(R6i.x));
|
||||
PS0i = R125i.x;
|
||||
// 1
|
||||
R20i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(PV0i.w))));
|
||||
PV1i.x = R20i.x;
|
||||
R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(PV0i.w))));
|
||||
R9i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[2].y)));
|
||||
R125i.w = floatBitsToInt(-(intBitsToFloat(R5i.w)) + intBitsToFloat(R6i.y));
|
||||
PS1i = R125i.w;
|
||||
// 2
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(uf_remappedPS[3].x)));
|
||||
PS0i = R126i.x;
|
||||
// 3
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R20i.x),intBitsToFloat(R10i.y),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(R20i.x),intBitsToFloat(R10i.y),intBitsToFloat(R9i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 4
|
||||
R21i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i)));
|
||||
R13i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i)));
|
||||
R12i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R20i.x), intBitsToFloat(uf_remappedPS[4].x)));
|
||||
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
// 5
|
||||
R127i.x = floatBitsToInt(-(intBitsToFloat(R5i.w)) + intBitsToFloat(R6i.w));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),intBitsToFloat(uf_remappedPS[4].y)) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = R123i.y;
|
||||
R126i.z = floatBitsToInt(-(intBitsToFloat(R5i.w)) + intBitsToFloat(R6i.z));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),intBitsToFloat(uf_remappedPS[3].y)) + intBitsToFloat(R126i.x)));
|
||||
PV1i.w = R123i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
||||
// 6
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.w)),intBitsToFloat(uf_remappedPS[4].z)) + intBitsToFloat(PV1i.y)));
|
||||
R12i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R20i.x), intBitsToFloat(PS1i)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.w)),intBitsToFloat(uf_remappedPS[3].z)) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R123i.z;
|
||||
R12i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.y), intBitsToFloat(PS1i)));
|
||||
R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(PS1i)));
|
||||
PS0i = R10i.z;
|
||||
// 7
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.w = tempi.x;
|
||||
R6i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(PV0i.z));
|
||||
PS1i = R6i.x;
|
||||
// 8
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R127i.w;
|
||||
R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(R7i.x));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R20i.x), intBitsToFloat(uf_remappedPS[5].x)));
|
||||
R6i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(backupReg0i));
|
||||
R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(R7i.y));
|
||||
R127i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg1i));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0);
|
||||
PS0i = R127i.z;
|
||||
// 9
|
||||
R7i.x = floatBitsToInt(roundEven(0.0));
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(R126i.w)) + intBitsToFloat(R7i.w));
|
||||
R125i.z = floatBitsToInt(-(intBitsToFloat(R126i.w)) + intBitsToFloat(R7i.z));
|
||||
R6i.w = 0;
|
||||
R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),intBitsToFloat(uf_remappedPS[5].y)) + intBitsToFloat(PV0i.y)));
|
||||
PS1i = R124i.x;
|
||||
// 10
|
||||
backupReg0i = R125i.w;
|
||||
backupReg0i = R125i.w;
|
||||
backupReg1i = R127i.x;
|
||||
backupReg1i = R127i.x;
|
||||
R127i.x = floatBitsToInt(max(intBitsToFloat(R125i.x), -(intBitsToFloat(R125i.x))));
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R127i.z)));
|
||||
R127i.z = floatBitsToInt(max(intBitsToFloat(R126i.z), -(intBitsToFloat(R126i.z))));
|
||||
R125i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
|
||||
R125i.y = floatBitsToInt(max(intBitsToFloat(backupReg1i), -(intBitsToFloat(backupReg1i))));
|
||||
PS0i = R125i.y;
|
||||
// 11
|
||||
backupReg0i = R126i.x;
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg2i = R125i.z;
|
||||
backupReg2i = R125i.z;
|
||||
R126i.x = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 4.0);
|
||||
R127i.y = floatBitsToInt(max(intBitsToFloat(backupReg1i), -(intBitsToFloat(backupReg1i))));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 4.0);
|
||||
R125i.z = floatBitsToInt(max(intBitsToFloat(backupReg2i), -(intBitsToFloat(backupReg2i))));
|
||||
R125i.z = floatBitsToInt(intBitsToFloat(R125i.z) * 4.0);
|
||||
PV1i.w = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w))));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 4.0);
|
||||
R14i.z = R7i.x;
|
||||
PS1i = R14i.z;
|
||||
// 12
|
||||
backupReg0i = R125i.w;
|
||||
R5i.x = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(0x38d1b717) + 0.5));
|
||||
R5i.y = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(0x3903126f) + 0.5));
|
||||
R15i.z = R7i.x;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.w)),intBitsToFloat(uf_remappedPS[5].z)) + intBitsToFloat(R124i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.w)));
|
||||
PS0i = R125i.w;
|
||||
// 13
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(R127i.x)) + intBitsToFloat(R126i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(R125i.y)) + intBitsToFloat(R127i.y)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(R125i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R7i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) + intBitsToFloat(PV0i.w));
|
||||
R16i.z = R7i.x;
|
||||
PS1i = R16i.z;
|
||||
// 14
|
||||
R127i.x = floatBitsToInt(-(intBitsToFloat(R125i.w)) + intBitsToFloat(PV1i.y));
|
||||
PV0i.x = R127i.x;
|
||||
R7i.y = 0x3f800000;
|
||||
R17i.z = R7i.x;
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + -(intBitsToFloat(PV1i.z)));
|
||||
PV0i.w = R125i.w;
|
||||
R11i.w = uf_remappedPS[6].z;
|
||||
PS0i = R11i.w;
|
||||
// 15
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R21i.x),intBitsToFloat(R13i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(R12i.y),intBitsToFloat(R12i.w),intBitsToFloat(R10i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R125i.z = tempi.x;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w));
|
||||
PS1i = R127i.z;
|
||||
// 16
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt(fract(intBitsToFloat(R2i.x)));
|
||||
PV0i.x = R127i.x;
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(R125i.w)));
|
||||
R5i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].w)));
|
||||
R125i.w = floatBitsToInt(fract(intBitsToFloat(R2i.y)));
|
||||
PV0i.w = R125i.w;
|
||||
PS0i = R21i.x;
|
||||
PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 2.0);
|
||||
// 17
|
||||
PV1i.x = R12i.z;
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * 2.0);
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.x));
|
||||
PV1i.z = clampFI32(PV1i.z);
|
||||
PV1i.w = R13i.y;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0);
|
||||
R7i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.z)),intBitsToFloat(PS0i)) + intBitsToFloat(R12i.y)));
|
||||
PS1i = R7i.x;
|
||||
// 18
|
||||
R10i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R10i.z)));
|
||||
R6i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.z)),intBitsToFloat(PV1i.w)) + intBitsToFloat(R12i.w)));
|
||||
PV0i.z = floatBitsToInt(-(intBitsToFloat(R125i.w)) + intBitsToFloat(PV1i.y));
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.z));
|
||||
R9i.w = floatBitsToInt(-(intBitsToFloat(R9i.z)) * intBitsToFloat(0x3ba3d70a));
|
||||
PS0i = R9i.w;
|
||||
// 19
|
||||
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R0i.x)));
|
||||
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(PV0i.z)) + intBitsToFloat(R0i.y)));
|
||||
R2i.z = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(0x437f0000));
|
||||
R18i.w = floatBitsToInt((-(intBitsToFloat(R8i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000)));
|
||||
R2i.w = floatBitsToInt(max(-(intBitsToFloat(R125i.z)), 0.0));
|
||||
PS1i = R2i.w;
|
||||
// 20
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[7].x),intBitsToFloat(uf_remappedPS[7].y),intBitsToFloat(uf_remappedPS[7].z),-0.0),vec4(intBitsToFloat(R7i.x),intBitsToFloat(R6i.y),intBitsToFloat(R10i.x),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R5i.w = floatBitsToInt(-(intBitsToFloat(R8i.w)) + 1.0);
|
||||
PS0i = R5i.w;
|
||||
// 21
|
||||
R11i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(uf_remappedPS[8].z),-0.0),vec4(intBitsToFloat(R7i.x),intBitsToFloat(R6i.y),intBitsToFloat(R10i.x),0.0)));
|
||||
PV1i.x = R11i.x;
|
||||
PV1i.y = R11i.x;
|
||||
PV1i.z = R11i.x;
|
||||
PV1i.w = R11i.x;
|
||||
R11i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)));
|
||||
PS1i = R11i.z;
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R7i.w),intBitsToFloat(R6i.z),intBitsToFloat(R7i.y)),vec4(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(uf_remappedPS[9].z),intBitsToFloat(uf_remappedPS[9].w))));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R10i.w = 0;
|
||||
PS0i = R10i.w;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R7i.w),intBitsToFloat(R6i.z),intBitsToFloat(R7i.y)),vec4(intBitsToFloat(uf_remappedPS[10].x),intBitsToFloat(uf_remappedPS[10].y),intBitsToFloat(uf_remappedPS[10].z),intBitsToFloat(uf_remappedPS[10].w))));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x));
|
||||
PS1i = R127i.y;
|
||||
// 2
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R7i.w),intBitsToFloat(R6i.z),intBitsToFloat(R7i.y)),vec4(intBitsToFloat(uf_remappedPS[11].x),intBitsToFloat(uf_remappedPS[11].y),intBitsToFloat(uf_remappedPS[11].z),intBitsToFloat(uf_remappedPS[11].w))));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i)));
|
||||
PS0i = R9i.x;
|
||||
// 3
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R12i.y) + intBitsToFloat(uf_remappedPS[12].x));
|
||||
PV1i.x = R127i.x;
|
||||
R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y)));
|
||||
R125i.z = floatBitsToInt(intBitsToFloat(R12i.w) + intBitsToFloat(uf_remappedPS[12].y));
|
||||
PV1i.z = R125i.z;
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(R10i.z) + intBitsToFloat(uf_remappedPS[12].z));
|
||||
PV1i.w = R125i.w;
|
||||
R127i.w = int(intBitsToFloat(R2i.z));
|
||||
PS1i = R127i.w;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.w),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.w),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.z = floatBitsToInt(min(intBitsToFloat(R2i.w), 1.0));
|
||||
PS0i = R127i.z;
|
||||
// 5
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R5i.w) * 0.5 + 0.5));
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0);
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R8i.w)),intBitsToFloat(R5i.w)) + intBitsToFloat(R5i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R13i.w = 0;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 6
|
||||
R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R127i.w & 0x000000fc;
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS1i)));
|
||||
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i)));
|
||||
PS0i = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(0x3c23d70a));
|
||||
PS0i = clampFI32(PS0i);
|
||||
// 7
|
||||
R12i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
|
||||
R20i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(R126i.x)));
|
||||
R20i.y = floatBitsToInt(intBitsToFloat(R20i.y) / 2.0);
|
||||
PV1i.y = R20i.y;
|
||||
R123i.z = floatBitsToInt((-(intBitsToFloat(R8i.w)) * intBitsToFloat(0x40400000) + 4.0));
|
||||
PV1i.z = R123i.z;
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.y)));
|
||||
PV1i.w = R125i.w;
|
||||
PS1i = floatBitsToInt(float(PV0i.y));
|
||||
// 8
|
||||
R24i.x = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3b820821));
|
||||
PV0i.x = R24i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),-(intBitsToFloat(PV1i.y))) + intBitsToFloat(R127i.z)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R123i.z;
|
||||
R2i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[13].x) + -(intBitsToFloat(uf_remappedPS[14].x)));
|
||||
R124i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.z));
|
||||
PS0i = R124i.w;
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.z)));
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(PV0i.x)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a)));
|
||||
PV1i.y = R123i.y;
|
||||
R8i.z = floatBitsToInt((intBitsToFloat(PV0i.x) * 0.25 + 0.25));
|
||||
R7i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[13].y) + -(intBitsToFloat(uf_remappedPS[14].y)));
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(R20i.y) + intBitsToFloat(PV0i.y));
|
||||
PS1i = R125i.w;
|
||||
// 10
|
||||
R13i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[13].z) + -(intBitsToFloat(uf_remappedPS[14].z)));
|
||||
R21i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R24i.x)) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = R21i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R124i.w)));
|
||||
PV0i.z = R127i.z;
|
||||
R19i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R24i.x)) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = R19i.w;
|
||||
R22i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R24i.x)) + intBitsToFloat(PV1i.y)));
|
||||
PS0i = R22i.x;
|
||||
// 11
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),-(intBitsToFloat(PV0i.z))) + intBitsToFloat(PS0i)));
|
||||
PV1i.x = R123i.x;
|
||||
R22i.y = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R22i.y = clampFI32(R22i.y);
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),-(intBitsToFloat(PV0i.z))) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),-(intBitsToFloat(PV0i.z))) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = R123i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R125i.w));
|
||||
// 12
|
||||
R23i.x = floatBitsToInt(0.25 * intBitsToFloat(PS1i));
|
||||
R7i.y = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w));
|
||||
R6i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.x));
|
||||
R8i.w = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.z));
|
||||
R13i.z = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R13i.z = clampFI32(R13i.z);
|
||||
PS0i = R13i.z;
|
||||
// 13
|
||||
R25i.x = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R25i.x = clampFI32(R25i.x);
|
||||
R4i.y = R0i.y;
|
||||
R7i.z = 0;
|
||||
PV1i.w = R127i.w & int(1);
|
||||
R4i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(uf_remappedPS[6].z));
|
||||
PS1i = R4i.x;
|
||||
// 14
|
||||
R8i.x = R0i.x;
|
||||
R8i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(uf_remappedPS[6].w));
|
||||
R26i.w = floatBitsToInt(float(PV1i.w));
|
||||
PS0i = R26i.w;
|
||||
R4i.z = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R4i.xy)).x);
|
||||
R8i.y = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R8i.xy)).x);
|
||||
R19i.xyz = floatBitsToInt(textureLod(textureUnitPS17, intBitsToFloat(R5i.xy),0.0).xyz);
|
||||
R9i.w = floatBitsToInt(textureLod(textureUnitPS6, intBitsToFloat(R9i.xy),intBitsToFloat(R9i.w)).x);
|
||||
R2i.x = floatBitsToInt(texture(textureUnitPS12, intBitsToFloat(R2i.xy)).w);
|
||||
// 0
|
||||
backupReg0i = R2i.x;
|
||||
backupReg0i = R2i.x;
|
||||
backupReg0i = R2i.x;
|
||||
R2i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * 0.5 + 0.5));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x),intBitsToFloat(R8i.y)) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.y = R127i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x),intBitsToFloat(R4i.z)) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.z = R123i.z;
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R8i.z))) + intBitsToFloat(backupReg0i)));
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), -(intBitsToFloat(PV0i.z))));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), -(intBitsToFloat(PV0i.y))));
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.z)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), -(intBitsToFloat(PV0i.z))));
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), -(intBitsToFloat(PV0i.y))));
|
||||
PS1i = R126i.x;
|
||||
// 2
|
||||
backupReg0i = R127i.y;
|
||||
R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R9i.z)),-(intBitsToFloat(R10i.y)),-(intBitsToFloat(R20i.x))) + vec3(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.x)));
|
||||
PV0i.x = R127i.x;
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)));
|
||||
R127i.w = floatBitsToInt(-(intBitsToFloat(R20i.x)) + intBitsToFloat(PV1i.y));
|
||||
PS0i = R127i.w;
|
||||
// 3
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(uf_remappedPS[15].w)));
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(PV0i.w));
|
||||
R125i.z = floatBitsToInt(-(intBitsToFloat(R10i.y)) + intBitsToFloat(R126i.x));
|
||||
PV1i.z = R125i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i)));
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(uf_remappedPS[15].w)));
|
||||
PS1i = R3i.y;
|
||||
// 4
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.y)));
|
||||
R126i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.y)),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.z)));
|
||||
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(uf_remappedPS[15].w)));
|
||||
R125i.x = uf_remappedPS[16].y;
|
||||
PS0i = R125i.x;
|
||||
// 5
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.z)),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R127i.x;
|
||||
R125i.y = uf_remappedPS[17].y;
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R127i.y)) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = R125i.z;
|
||||
R124i.w = uf_remappedPS[18].y;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R8i.z) + intBitsToFloat(R125i.w));
|
||||
PS1i = R127i.w;
|
||||
// 6
|
||||
tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(PV1i.x)),-(intBitsToFloat(R126i.y)),-(intBitsToFloat(PV1i.z)),-0.0),vec4(-(intBitsToFloat(PV1i.x)),-(intBitsToFloat(R126i.y)),-(intBitsToFloat(PV1i.z)),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R6i.x = floatBitsToInt(intBitsToFloat(R9i.w) + intBitsToFloat(uf_remappedPS[19].z));
|
||||
R6i.x = clampFI32(R6i.x);
|
||||
PS0i = R6i.x;
|
||||
// 7
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[20].x),intBitsToFloat(uf_remappedPS[20].y),intBitsToFloat(uf_remappedPS[20].z),-0.0),vec4(intBitsToFloat(R7i.x),intBitsToFloat(R6i.y),intBitsToFloat(R10i.x),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R11i.y = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 8
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[15].w), intBitsToFloat(uf_remappedPS[15].w)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.z)), intBitsToFloat(PS1i)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.y)), intBitsToFloat(PS1i)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg0i)), intBitsToFloat(PS1i)));
|
||||
R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R7i.y)));
|
||||
PS0i = R8i.z;
|
||||
// 9
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R21i.x) * 1.5 + intBitsToFloat(PV0i.w)));
|
||||
PV1i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(R13i.y) * 1.5 + intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = R126i.y;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R12i.z) * 1.5 + intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = R125i.z;
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(R21i.x) + intBitsToFloat(PV0i.w));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R13i.y) + intBitsToFloat(PV0i.z));
|
||||
PS1i = R127i.y;
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(R127i.x)));
|
||||
PS0i = R8i.y;
|
||||
// 11
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.w),intBitsToFloat(R127i.y),intBitsToFloat(R6i.w),-0.0),vec4(intBitsToFloat(R125i.w),intBitsToFloat(R127i.y),intBitsToFloat(R6i.w),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 12
|
||||
R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R8i.w)));
|
||||
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R6i.z)));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(0x3a83126f) * intBitsToFloat(PS1i));
|
||||
R6i.w = uf_remappedPS[21].x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 13
|
||||
backupReg0i = R125i.z;
|
||||
backupReg1i = R127i.y;
|
||||
R7i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(R20i.x)));
|
||||
R7i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R126i.y)) + intBitsToFloat(R10i.y)));
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R125i.z;
|
||||
R8i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R9i.z)));
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS0i)));
|
||||
PS1i = R127i.y;
|
||||
// 14
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R12i.z)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), -(intBitsToFloat(R10i.w))));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3dcccccd));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3dcccccd));
|
||||
PS0i = floatBitsToInt(intBitsToFloat(R7i.z) * intBitsToFloat(0x3f3504f3));
|
||||
// 15
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.y;
|
||||
backupReg2i = R125i.z;
|
||||
R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.w),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg0i)));
|
||||
R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(backupReg1i)));
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(0xbf3504f3) + intBitsToFloat(PS0i)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),-(intBitsToFloat(R5i.w))) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = R123i.w;
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(R13i.y)) + intBitsToFloat(PV0i.x)));
|
||||
PS1i = R126i.x;
|
||||
// 16
|
||||
redcCUBE(vec4(intBitsToFloat(R11i.z),intBitsToFloat(R11i.z),intBitsToFloat(R11i.x),intBitsToFloat(R11i.y)),vec4(intBitsToFloat(R11i.y),intBitsToFloat(R11i.x),intBitsToFloat(R11i.z),intBitsToFloat(R11i.z)),cubeMapSTM,cubeMapFaceId);
|
||||
R124i.x = floatBitsToInt(cubeMapSTM.x);
|
||||
R124i.y = floatBitsToInt(cubeMapSTM.y);
|
||||
R124i.z = floatBitsToInt(cubeMapSTM.z);
|
||||
R124i.w = cubeMapFaceId;
|
||||
PV0i.x = R124i.x;
|
||||
PV0i.y = R124i.y;
|
||||
PV0i.z = R124i.z;
|
||||
PV0i.w = R124i.w;
|
||||
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.y),-(intBitsToFloat(R3i.y))) + intBitsToFloat(PV1i.w)));
|
||||
PS0i = R122i.x;
|
||||
// 17
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R21i.x),-(intBitsToFloat(R3i.x))) + intBitsToFloat(PS0i)));
|
||||
R123i.x = clampFI32(R123i.x);
|
||||
PV1i.x = R123i.x;
|
||||
R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(R1i.w)));
|
||||
R18i.z = PV0i.w;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(0x3f3504f3) + intBitsToFloat(R125i.z)));
|
||||
PV1i.w = R123i.w;
|
||||
PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z)));
|
||||
// 18
|
||||
backupReg0i = R1i.x;
|
||||
R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.x)) + intBitsToFloat(R1i.z)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(PS1i)) + 1.5));
|
||||
PV0i.y = R123i.y;
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PS1i)) + 1.5));
|
||||
PV0i.w = R123i.w;
|
||||
R1i.z = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + -(0.5));
|
||||
R1i.z = clampFI32(R1i.z);
|
||||
PS0i = R1i.z;
|
||||
// 19
|
||||
R18i.x = PV0i.w;
|
||||
R18i.y = PV0i.y;
|
||||
R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.x),intBitsToFloat(PV0i.z)) + -(intBitsToFloat(PV0i.z))));
|
||||
PV1i.w = R124i.w;
|
||||
// 20
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + 1.0);
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(R21i.x)) + intBitsToFloat(R126i.x))/2.0);
|
||||
PV0i.z = R123i.z;
|
||||
// 21
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
R1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + 0.5);
|
||||
// 22
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
|
||||
// 23
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.x), intBitsToFloat(PS0i)));
|
||||
// 0
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(uf_remappedPS[22].x)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(uf_remappedPS[23].x)));
|
||||
// 1
|
||||
R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(uf_remappedPS[23].y)) + intBitsToFloat(PV0i.z)));
|
||||
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(uf_remappedPS[24].x)));
|
||||
// 2
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(uf_remappedPS[22].y)) + intBitsToFloat(backupReg0i)));
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(uf_remappedPS[25].x)));
|
||||
// 3
|
||||
backupReg0i = R125i.x;
|
||||
R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(uf_remappedPS[24].y)) + intBitsToFloat(R124i.z)));
|
||||
R124i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.w),intBitsToFloat(uf_remappedPS[23].z)) + intBitsToFloat(backupReg0i)));
|
||||
// 4
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(uf_remappedPS[25].y)) + intBitsToFloat(R125i.z)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.w),intBitsToFloat(uf_remappedPS[22].z)) + intBitsToFloat(backupReg0i)));
|
||||
// 5
|
||||
backupReg0i = R124i.y;
|
||||
R124i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.w),intBitsToFloat(uf_remappedPS[24].z)) + intBitsToFloat(R125i.x)));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[23].w) + intBitsToFloat(backupReg0i));
|
||||
// 6
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.w),intBitsToFloat(uf_remappedPS[25].z)) + intBitsToFloat(R126i.x)));
|
||||
PV0i.y = R123i.y;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[22].w) + intBitsToFloat(R127i.y));
|
||||
R125i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
|
||||
PS0i = R125i.z;
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[25].w) + intBitsToFloat(PV0i.y));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PS0i)));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[24].w) + intBitsToFloat(R124i.y));
|
||||
// 8
|
||||
backupReg0i = R2i.w;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R125i.z)));
|
||||
PV0i.x = R126i.x;
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R125i.z)));
|
||||
PV0i.y = R124i.y;
|
||||
R125i.z = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(0xba83126f));
|
||||
R125i.z = clampFI32(R125i.z);
|
||||
PV0i.z = R125i.z;
|
||||
R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R1i.y)) + intBitsToFloat(uf_remappedPS[14].x)));
|
||||
R7i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.w),intBitsToFloat(R1i.y)) + intBitsToFloat(uf_remappedPS[14].y)));
|
||||
PS0i = R7i.y;
|
||||
// 9
|
||||
R14i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(0x39800000));
|
||||
R14i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(0x39800000));
|
||||
R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.x),intBitsToFloat(R1i.y)) + intBitsToFloat(uf_remappedPS[14].z)));
|
||||
R14i.w = PV0i.z;
|
||||
R15i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(0x39800000));
|
||||
PS1i = R15i.x;
|
||||
// 10
|
||||
R16i.x = floatBitsToInt(intBitsToFloat(R126i.x) + intBitsToFloat(0xb9800000));
|
||||
R15i.y = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(0xb9800000));
|
||||
R15i.w = R125i.z;
|
||||
R16i.y = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(0x39800000));
|
||||
PS0i = R16i.y;
|
||||
// 11
|
||||
R17i.x = floatBitsToInt(intBitsToFloat(R126i.x) + intBitsToFloat(0xb9800000));
|
||||
R17i.y = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(0xb9800000));
|
||||
R16i.w = R125i.z;
|
||||
R17i.w = R125i.z;
|
||||
PS1i = R17i.w;
|
||||
R14i.w = floatBitsToInt(texture(textureUnitPS10, vec4(intBitsToFloat(R14i.x),intBitsToFloat(R14i.y),intBitsToFloat(R14i.z),intBitsToFloat(R14i.w))));
|
||||
R15i.z = floatBitsToInt(texture(textureUnitPS10, vec4(intBitsToFloat(R15i.x),intBitsToFloat(R15i.y),intBitsToFloat(R15i.z),intBitsToFloat(R15i.w))));
|
||||
R16i.y = floatBitsToInt(texture(textureUnitPS10, vec4(intBitsToFloat(R16i.x),intBitsToFloat(R16i.y),intBitsToFloat(R16i.z),intBitsToFloat(R16i.w))));
|
||||
R17i.x = floatBitsToInt(texture(textureUnitPS10, vec4(intBitsToFloat(R17i.x),intBitsToFloat(R17i.y),intBitsToFloat(R17i.z),intBitsToFloat(R17i.w))));
|
||||
R0i.x = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.xy)).x);
|
||||
R18i.xyz = floatBitsToInt(textureLod(textureUnitPS9, vec4(redcCUBEReverse(intBitsToFloat(R18i.xy),R18i.z),cubeMapArrayIndex9),intBitsToFloat(R18i.w)).xyz);
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R19i.x),intBitsToFloat(R19i.y),intBitsToFloat(R19i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[26].x),intBitsToFloat(uf_remappedPS[26].y),intBitsToFloat(uf_remappedPS[26].z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(intBitsToFloat(R14i.w) + intBitsToFloat(R15i.z));
|
||||
PS0i = floatBitsToInt(intBitsToFloat(PS0i) / 2.0);
|
||||
// 1
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R8i.z;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x),intBitsToFloat(backupReg0i)) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV1i.y = R123i.y;
|
||||
R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R18i.x), intBitsToFloat(backupReg1i)));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R16i.y) * 0.5 + intBitsToFloat(PS0i)));
|
||||
PV1i.w = R123i.w;
|
||||
R15i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R18i.y), intBitsToFloat(R10i.x)));
|
||||
PS1i = R15i.z;
|
||||
// 2
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x)));
|
||||
PV0i.x = R126i.x;
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV1i.y)), intBitsToFloat(R1i.x)));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R17i.x) * 0.5 + intBitsToFloat(PV1i.w))/2.0);
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.y)));
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV1i.y)), intBitsToFloat(R11i.y)));
|
||||
// 3
|
||||
R125i.x = floatBitsToInt(-(intBitsToFloat(R20i.x)) + intBitsToFloat(PV0i.y));
|
||||
R124i.y = floatBitsToInt(-(intBitsToFloat(R10i.y)) + intBitsToFloat(PS0i));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + -(intBitsToFloat(PV0i.x)));
|
||||
R124i.w = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(PV0i.w));
|
||||
PV1i.w = R124i.w;
|
||||
R18i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R18i.z), intBitsToFloat(R6i.y)));
|
||||
PS1i = R18i.x;
|
||||
// 4
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(PV1i.w)));
|
||||
R6i.y = floatBitsToInt(intBitsToFloat(R126i.x) + intBitsToFloat(PV1i.z));
|
||||
// 5
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.y),intBitsToFloat(R12i.w),intBitsToFloat(PV0i.x),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R124i.y),1.0,0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R125i.w = tempi.x;
|
||||
// 6
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R12i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R125i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R12i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R124i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R124i.w)));
|
||||
PV0i.z = R123i.z;
|
||||
// 7
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
// 8
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 9
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PS0i)));
|
||||
// 10
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x38d1b717));
|
||||
PV0i.x = clampFI32(PV0i.x);
|
||||
// 11
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.z)));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 2.0);
|
||||
// 12
|
||||
backupReg0i = R6i.w;
|
||||
R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(backupReg0i)));
|
||||
// 0
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[12].x), intBitsToFloat(uf_remappedPS[15].w)));
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[12].y), intBitsToFloat(uf_remappedPS[15].w)));
|
||||
// 1
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[12].z), intBitsToFloat(uf_remappedPS[15].w)));
|
||||
PV1i.z = R125i.z;
|
||||
// 2
|
||||
tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R125i.x)),-(intBitsToFloat(R124i.y)),-(intBitsToFloat(PV1i.z)),-0.0),vec4(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R5i.w)),0.0)));
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.y = tempi.x;
|
||||
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(uf_remappedPS[27].z)) + intBitsToFloat(uf_remappedPS[19].y)));
|
||||
R122i.x = clampFI32(R122i.x);
|
||||
PS0i = R122i.x;
|
||||
// 3
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0);
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), -(intBitsToFloat(R13i.w))));
|
||||
// 4
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),-(intBitsToFloat(R125i.z))) + intBitsToFloat(PS1i)));
|
||||
PV0i.x = R123i.x;
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.y)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = R125i.w;
|
||||
// 5
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R21i.x),intBitsToFloat(R13i.y),intBitsToFloat(PV0i.x),0.0),vec4(-(intBitsToFloat(R125i.x)),-(intBitsToFloat(R124i.y)),1.0,0.0)));
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R122i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.y)),intBitsToFloat(PV0i.w)) + intBitsToFloat(PV0i.w)));
|
||||
PS1i = R122i.x;
|
||||
// 6
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R126i.x;
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.x));
|
||||
PV0i.y = clampFI32(PV0i.y);
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),-(intBitsToFloat(R20i.y))) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.z = R123i.z;
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(backupReg0i)));
|
||||
PV0i.w = R125i.w;
|
||||
// 7
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R20i.y) + intBitsToFloat(PV0i.z));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R19i.w),-(intBitsToFloat(PV0i.x))) + intBitsToFloat(R19i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R21i.y),-(intBitsToFloat(PV0i.x))) + intBitsToFloat(R21i.y)));
|
||||
PV1i.w = R123i.w;
|
||||
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R22i.x),-(intBitsToFloat(PV0i.x))) + intBitsToFloat(R22i.x)));
|
||||
PS1i = R122i.x;
|
||||
// 8
|
||||
backupReg0i = R126i.x;
|
||||
backupReg0i = R126i.x;
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.z));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.w));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[19].x), intBitsToFloat(R125i.w)));
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PS1i));
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y));
|
||||
// 9
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[28].x),intBitsToFloat(R125i.x)) + intBitsToFloat(R2i.w)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[28].y),intBitsToFloat(R125i.x)) + intBitsToFloat(R7i.y)));
|
||||
PV1i.y = R123i.y;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R8i.y)));
|
||||
R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[28].z),intBitsToFloat(R125i.x)) + intBitsToFloat(R11i.z)));
|
||||
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R1i.w)));
|
||||
PS1i = R124i.z;
|
||||
// 10
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R24i.x)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(R23i.x)));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R23i.x)));
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R23i.x)));
|
||||
R122i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R24i.x)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y)));
|
||||
PS0i = R122i.x;
|
||||
// 11
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R124i.z)));
|
||||
PV1i.x = R126i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R24i.x)),intBitsToFloat(R124i.w)) + intBitsToFloat(R124i.w)));
|
||||
PV1i.y = R123i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R22i.y)));
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R13i.z)));
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[28].x), intBitsToFloat(PV0i.y)));
|
||||
// 12
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.x)) + intBitsToFloat(R8i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[28].y), intBitsToFloat(R125i.w)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R25i.x)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[28].z), intBitsToFloat(R127i.z)));
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PS0i = R122i.x;
|
||||
// 13
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R124i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(R18i.x)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R126i.x)) + intBitsToFloat(R15i.z)));
|
||||
PV1i.w = R123i.w;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PS0i));
|
||||
PS1i = R127i.z;
|
||||
// 14
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.y));
|
||||
PV0i.x = R126i.x;
|
||||
PV0i.z = floatBitsToInt(-(intBitsToFloat(PS1i)) + intBitsToFloat(0x3f7851ec));
|
||||
R124i.w = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.x));
|
||||
PV0i.w = R124i.w;
|
||||
// 15
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + intBitsToFloat(0x3f11eb85));
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(0x3f547ae1));
|
||||
R26i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R6i.w)) + intBitsToFloat(R127i.z)));
|
||||
PS1i = R26i.x;
|
||||
// 16
|
||||
R26i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R6i.w)) + intBitsToFloat(R126i.x)));
|
||||
R26i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.w)));
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R26i.x), intBitsToFloat(R26i.y), intBitsToFloat(R26i.z), intBitsToFloat(R26i.w));
|
||||
}
|
@ -1,235 +0,0 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
#ifdef VULKAN
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw)
|
||||
#define gl_VertexID gl_VertexIndex
|
||||
#define gl_InstanceID gl_InstanceIndex
|
||||
#else
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)
|
||||
#endif
|
||||
/* This shaders was auto-converted from OpenGL to Cemu.
|
||||
Conversion output:
|
||||
*/
|
||||
|
||||
|
||||
// shader f4e1147ab34a1677 -- Vertex Shader where links gets drawn in the menu
|
||||
|
||||
#ifdef VULKAN
|
||||
layout(set = 0, binding = 0) uniform ufBlock
|
||||
{
|
||||
uniform ivec4 uf_remappedVS[5];
|
||||
// uniform vec2 uf_windowSpaceToClipSpaceTransform; // Cemu optimized this uf_variable away in Cemu 1.15.7
|
||||
};
|
||||
#else
|
||||
uniform ivec4 uf_remappedVS[5];
|
||||
// uniform vec2 uf_windowSpaceToClipSpaceTransform; // Cemu optimized this uf_variable away in Cemu 1.15.7
|
||||
#endif
|
||||
// uf_windowSpaceToClipSpaceTransform was moved to the ufBlock
|
||||
ATTR_LAYOUT(0, 0) in uvec4 attrDataSem0;
|
||||
ATTR_LAYOUT(0, 1) in uvec4 attrDataSem1;
|
||||
out gl_PerVertex
|
||||
{
|
||||
vec4 gl_Position;
|
||||
float gl_PointSize;
|
||||
};
|
||||
layout(location = 0) out vec4 passParameterSem0;
|
||||
layout(location = 2) out vec4 passParameterSem4;
|
||||
layout(location = 3) out vec4 passParameterSem5;
|
||||
layout(location = 1) out vec4 passParameterSem1;
|
||||
layout(location = 4) out vec4 passParameterSem6;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
uvec4 attrDecoder;
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
|
||||
R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID);
|
||||
|
||||
attrDecoder.xyzw = attrDataSem0.xyzw;
|
||||
attrDecoder = ((attrDecoder>>8)&0xFF)|((attrDecoder<<8)&0xFF00);
|
||||
attrDecoder.xyzw = floatBitsToInt(vec4(unpackHalf2x16(attrDecoder.x|(attrDecoder.y<<16)),unpackHalf2x16(attrDecoder.z|(attrDecoder.w<<16))));
|
||||
R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
|
||||
|
||||
attrDecoder.x = attrDataSem1.x;
|
||||
attrDecoder.x = (attrDecoder.x>>24)|((attrDecoder.x>>8)&0xFF00)|((attrDecoder.x<<8)&0xFF0000)|((attrDecoder.x<<24));
|
||||
attrDecoder.y = 0;
|
||||
attrDecoder.z = 0;
|
||||
attrDecoder.w = 0;
|
||||
attrDecoder.xyzw = uvec4((attrDecoder.x>>0)&0x3FF,(attrDecoder.x>>10)&0x3FF,(attrDecoder.x>>20)&0x3FF,(attrDecoder.x>>30)&0x3);
|
||||
if( (attrDecoder.x&0x200) != 0 ) attrDecoder.x |= 0xFFFFFC00;
|
||||
if( (attrDecoder.y&0x200) != 0 ) attrDecoder.y |= 0xFFFFFC00;
|
||||
if( (attrDecoder.z&0x200) != 0 ) attrDecoder.z |= 0xFFFFFC00;
|
||||
attrDecoder.x = floatBitsToUint(max(float(int(attrDecoder.x))/511.0,-1.0));
|
||||
attrDecoder.y = floatBitsToUint(max(float(int(attrDecoder.y))/511.0,-1.0));
|
||||
attrDecoder.z = floatBitsToUint(max(float(int(attrDecoder.z))/511.0,-1.0));
|
||||
attrDecoder.w = floatBitsToUint(float(attrDecoder.w));
|
||||
R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
|
||||
|
||||
// 0
|
||||
backupReg0i = R0i.x;
|
||||
PV0i.x = (backupReg0i == int(1))?int(0xFFFFFFFF):int(0x0);
|
||||
R127i.y = 0x3f800000; // subtracting brings the black box top side down
|
||||
PV0i.z = 0x3f800000; // subtracting slants down diagonally
|
||||
PV0i.w = 0x40400000;
|
||||
R127i.z = 0xbf800000; // unnecssary left side, extends the black box
|
||||
PS0i = R127i.z;
|
||||
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].z) * intBitsToFloat(0x3b808081));
|
||||
R123i.y = ((PV0i.x == 0)?(PV0i.w):(0xbf800000));
|
||||
PV1i.y = R123i.y;
|
||||
R126i.z = uf_remappedVS[1].z;
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) / 2.0);
|
||||
R123i.w = ((PV0i.x == 0)?(PV0i.z):(0xc0400000));
|
||||
PV1i.w = R123i.w;
|
||||
R1i.w = 0x3f800000;
|
||||
PS1i = R1i.w;
|
||||
|
||||
// 2
|
||||
R1i.x = ((R0i.x == 0)?(R127i.z):(PV1i.y));
|
||||
PV0i.x = R1i.x;
|
||||
R1i.y = ((R0i.x == 0)?(R127i.y):(PV1i.w));
|
||||
PV0i.y = R1i.y;
|
||||
R1i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + -(0.5));
|
||||
R1i.z = floatBitsToInt(intBitsToFloat(R1i.z) * 2.0);
|
||||
R125i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[2].z)));
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(R125i.w) / 2.0);
|
||||
R4i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[3].x)));
|
||||
R4i.x = floatBitsToInt(intBitsToFloat(R4i.x) * 2.0);
|
||||
PS0i = R4i.x;
|
||||
|
||||
// 3 -- links lighting
|
||||
R2i.x = floatBitsToInt((intBitsToFloat(PV0i.x) * 0.5 + 0.5));
|
||||
PV1i.x = R2i.x;
|
||||
R4i.y = uf_remappedVS[3].y;
|
||||
R4i.y = floatBitsToInt(intBitsToFloat(R4i.y) * 2.0);
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y)));
|
||||
R127i.w = PV0i.x;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) / 2.0);
|
||||
R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)));
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0);
|
||||
PS1i = R127i.x;
|
||||
// 4 -- links lighting
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R125i.w) + -(0.5));
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * 0.5 + 0.5));
|
||||
PV0i.y = R2i.y;
|
||||
R6i.z = PV1i.x;
|
||||
PV0i.z = R6i.z;
|
||||
R124i.w = floatBitsToInt(intBitsToFloat(R126i.z) + -(0.5));
|
||||
R126i.w = floatBitsToInt(-(intBitsToFloat(R4i.x)));
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(R126i.w) / 2.0);
|
||||
PS0i = R126i.w;
|
||||
// 5 -- links lighting
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R125i.w));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(R126i.z));
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(R4i.y)));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) / 2.0);
|
||||
R6i.w = PV0i.y;
|
||||
PV1i.w = R6i.w;
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(uf_remappedVS[4].z));
|
||||
PS1i = R127i.y;
|
||||
|
||||
// 6
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(uf_remappedVS[4].w));
|
||||
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R126i.z)) + intBitsToFloat(R126i.w)));
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R125i.w)) + intBitsToFloat(PV1i.z)));
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R124i.w));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PV1i.y)));
|
||||
PS0i = R127i.w;
|
||||
// 7
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(backupReg0i)));
|
||||
R125i.y = uf_remappedVS[4].x;
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(R125i.y) / 2.0);
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R126i.x));
|
||||
R125i.w = uf_remappedVS[4].y;
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(R125i.w) / 2.0);
|
||||
R0i.w = uf_remappedVS[4].z;
|
||||
R0i.w = floatBitsToInt(intBitsToFloat(R0i.w) * 2.0);
|
||||
PS1i = R0i.w;
|
||||
// 8
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg2i = R126i.w;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(backupReg0i));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(R124i.w));
|
||||
R127i.z = uf_remappedVS[4].w;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0);
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(backupReg2i)));
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV1i.z)));
|
||||
PS0i = R125i.x;
|
||||
// 9
|
||||
R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R125i.y)) + 0.5));
|
||||
R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R125i.w)) + 0.5));
|
||||
R4i.z = R126i.y;
|
||||
R5i.w = floatBitsToInt(1.0);
|
||||
R4i.w = R126i.z;
|
||||
PS1i = R4i.w;
|
||||
// 10
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(R127i.y)));
|
||||
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(R126i.x)));
|
||||
R2i.z = R127i.w;
|
||||
R2i.w = R127i.x;
|
||||
R3i.z = R0i.w;
|
||||
PS0i = R3i.z;
|
||||
// 11
|
||||
R0i.z = R126i.w;
|
||||
R3i.w = R127i.z;
|
||||
R0i.w = R125i.x;
|
||||
PS1i = R0i.w;
|
||||
|
||||
// export
|
||||
SET_POSITION(vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)) * 0);
|
||||
|
||||
// export
|
||||
passParameterSem0 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w));
|
||||
// export
|
||||
passParameterSem4 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w));
|
||||
// export
|
||||
passParameterSem5 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
// export
|
||||
passParameterSem1 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w));
|
||||
// export
|
||||
// skipped export to semanticId 255
|
||||
// export
|
||||
passParameterSem6 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.x), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)); // z= moves link left, w= moves link right, affects link cut out in menu
|
||||
}
|
@ -1,9 +0,0 @@
|
||||
[Definition]
|
||||
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = Cel-Shade Removal Start Menu Workaround Pack
|
||||
path = "The Legend of Zelda: Breath of the Wild/Mods/Cel-Shading Removal (SkalFate & Altros)/Cel-Shading - Start Menu Workaround"
|
||||
description = Start Menu Workaround
|
||||
version = 4
|
||||
|
||||
[Preset]
|
||||
name = Start Menu Workaround
|
File diff suppressed because it is too large
Load Diff
@ -1,73 +0,0 @@
|
||||
[Definition]
|
||||
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = No Cel-Shading Links Shadow Brightness Fix v0.8
|
||||
path = "The Legend of Zelda: Breath of the Wild/Mods/Cel-Shading Removal (SkalFate & Altros)/Shadow Brightness Fix v08 - Altros"
|
||||
description = Fixes the very dark shadows on Links back-side in No Cel-Shade mode.
|
||||
version = 4
|
||||
|
||||
|
||||
[Preset]
|
||||
name = Shadows 0.45% (Default)
|
||||
$Bright = 0.45
|
||||
|
||||
[Preset]
|
||||
name = Shadows 0.25%
|
||||
$Bright = 0.25
|
||||
|
||||
[Preset]
|
||||
name = Shadows 0.35%
|
||||
$Bright = 0.35
|
||||
|
||||
[Preset]
|
||||
name = Shadows 0.45%
|
||||
$Bright = 0.45
|
||||
|
||||
[Preset]
|
||||
name = Shadows 0.55%
|
||||
$Bright = 0.55
|
||||
|
||||
[Preset]
|
||||
name = Shadows 0.65%
|
||||
$Bright = 0.65
|
||||
|
||||
[Preset]
|
||||
name = Shadows 0.75%
|
||||
$Bright = 0.75
|
||||
|
||||
[Preset]
|
||||
name = Shadows 0.95%
|
||||
$Bright = 0.95
|
||||
|
||||
[Preset]
|
||||
name = Shadows 1.0% (Game Original)
|
||||
$Bright = 1.0
|
||||
|
||||
[Preset]
|
||||
name = Shadows 1.15%
|
||||
$Bright = 1.15
|
||||
|
||||
[Preset]
|
||||
name = Shadows 1.25%
|
||||
$Bright = 1.25
|
||||
|
||||
[Preset]
|
||||
name = Shadows 1.35%
|
||||
$Bright = 1.35
|
||||
|
||||
[Preset]
|
||||
name = Shadows 1.45%
|
||||
$Bright = 1.45
|
||||
|
||||
[Preset]
|
||||
name = Shadows 1.55%
|
||||
$Bright = 1.55
|
||||
|
||||
[Preset]
|
||||
name = Shadows 1.65%
|
||||
$Bright = 1.65
|
||||
|
||||
[Preset]
|
||||
name = Shadows 1.75%
|
||||
$Bright = 1.75
|
||||
|
||||
# Credits - Altros Shadow Brightness Fix v0.8
|
@ -1,934 +0,0 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
#ifdef VULKAN
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw)
|
||||
#define gl_VertexID gl_VertexIndex
|
||||
#define gl_InstanceID gl_InstanceIndex
|
||||
#else
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)
|
||||
#endif
|
||||
/* This shaders was auto-converted from OpenGL to Cemu.
|
||||
Conversion output:
|
||||
*/
|
||||
|
||||
|
||||
// shader 1c7db40ff5d693ab -- Link and all NPCs Shadows Renderer , NPC Distant Fog RGB Renderer , Body RGB renderer
|
||||
#define smode $smode
|
||||
#define shadowsbrightness $shadowsbrightness
|
||||
#define sred $sred
|
||||
#define sgreen $sgreen
|
||||
#define sblue $sblue
|
||||
|
||||
#ifndef smode
|
||||
#define smode 0
|
||||
#endif
|
||||
#ifndef shadowsbrightness
|
||||
#define shadowsbrightness 1
|
||||
#endif
|
||||
#ifndef sred
|
||||
#define sred 1
|
||||
#endif
|
||||
#ifndef sgreen
|
||||
#define sgreen 1
|
||||
#endif
|
||||
#ifndef sblue
|
||||
#define sblue 1
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef VULKAN
|
||||
layout(set = 1, binding = 11) uniform ufBlock
|
||||
{
|
||||
uniform ivec4 uf_remappedPS[33];
|
||||
uniform vec4 uf_fragCoordScale;
|
||||
};
|
||||
#else
|
||||
uniform ivec4 uf_remappedPS[33];
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
#endif
|
||||
TEXTURE_LAYOUT(0, 1, 0) uniform sampler2D textureUnitPS0;
|
||||
TEXTURE_LAYOUT(2, 1, 1) uniform sampler2D textureUnitPS2;
|
||||
TEXTURE_LAYOUT(3, 1, 2) uniform sampler2D textureUnitPS3;
|
||||
TEXTURE_LAYOUT(4, 1, 3) uniform sampler2D textureUnitPS4;
|
||||
TEXTURE_LAYOUT(5, 1, 4) uniform sampler2D textureUnitPS5;
|
||||
TEXTURE_LAYOUT(6, 1, 5) uniform sampler2D textureUnitPS6;
|
||||
TEXTURE_LAYOUT(7, 1, 6) uniform samplerCubeArray textureUnitPS7;
|
||||
TEXTURE_LAYOUT(11, 1, 7) uniform sampler2D textureUnitPS11;
|
||||
TEXTURE_LAYOUT(12, 1, 8) uniform sampler2D textureUnitPS12;
|
||||
TEXTURE_LAYOUT(14, 1, 9) uniform sampler2D textureUnitPS14;
|
||||
TEXTURE_LAYOUT(15, 1, 10) uniform sampler2D textureUnitPS15;
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
layout(location = 1) in vec4 passParameterSem2;
|
||||
layout(location = 2) in vec4 passParameterSem6;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
layout(location = 2) out vec4 passPixelColor2;
|
||||
layout(location = 3) out vec4 passPixelColor3;
|
||||
layout(location = 4) out vec4 passPixelColor4;
|
||||
// uf_fragCoordScale was moved to the ufBlock
|
||||
void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId)
|
||||
{
|
||||
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
|
||||
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
|
||||
float rx = inputCoord.x;
|
||||
float ry = inputCoord.y;
|
||||
float rz = inputCoord.z;
|
||||
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
|
||||
{
|
||||
stm.z = rx*2.0;
|
||||
stm.xy = vec2(ry,rz);
|
||||
if( rx >= 0.0 )
|
||||
{
|
||||
faceId = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 1;
|
||||
}
|
||||
}
|
||||
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
|
||||
{
|
||||
stm.z = ry*2.0;
|
||||
stm.xy = vec2(rx,rz);
|
||||
if( ry >= 0.0 )
|
||||
{
|
||||
faceId = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 3;
|
||||
}
|
||||
}
|
||||
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
|
||||
{
|
||||
stm.z = rz*2.0;
|
||||
stm.xy = vec2(rx,ry);
|
||||
if( rz >= 0.0 )
|
||||
{
|
||||
faceId = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
vec3 redcCUBEReverse(vec2 st, int faceId)
|
||||
{
|
||||
st.yx = st.xy;
|
||||
vec3 v;
|
||||
float majorAxis = 1.0;
|
||||
if( faceId == 0 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = 1.0;
|
||||
}
|
||||
else if( faceId == 1 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = -1.0;
|
||||
}
|
||||
else if( faceId == 2 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = 1.0;
|
||||
}
|
||||
else if( faceId == 3 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = -1.0;
|
||||
}
|
||||
else if( faceId == 4 )
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = 1.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = -1.0;
|
||||
}
|
||||
return v;
|
||||
}
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R10i = ivec4(0);
|
||||
ivec4 R11i = ivec4(0);
|
||||
ivec4 R12i = ivec4(0);
|
||||
ivec4 R13i = ivec4(0);
|
||||
ivec4 R14i = ivec4(0);
|
||||
ivec4 R15i = ivec4(0);
|
||||
ivec4 R16i = ivec4(0);
|
||||
ivec4 R17i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
bool activeMaskStack[2];
|
||||
bool activeMaskStackC[3];
|
||||
activeMaskStack[0] = false;
|
||||
activeMaskStackC[0] = false;
|
||||
activeMaskStackC[1] = false;
|
||||
activeMaskStack[0] = true;
|
||||
activeMaskStackC[0] = true;
|
||||
activeMaskStackC[1] = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
float cubeMapArrayIndex7 = 0.0;
|
||||
R0i = floatBitsToInt(passParameterSem0); // Links cutout comes from passparamsem0
|
||||
R1i = floatBitsToInt(passParameterSem2);
|
||||
R2i = floatBitsToInt(passParameterSem6);
|
||||
|
||||
ivec4 Temp0i = ivec4(0); // initializes a temp vector for shadow mathe-magics
|
||||
|
||||
// ------------------------------------------------------------------------------------------------------------- dynamic shadows on link
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
R3i.w = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R0i.xy)).x); // seems to affect links head area
|
||||
R7i.xyzw = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R2i.zw)).xyzw); // seems to affect shadows on link body
|
||||
R15i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw);
|
||||
R2i.xy = floatBitsToInt(texture(textureUnitPS14, intBitsToFloat(R0i.xy)).xw);
|
||||
R4i.xy = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R0i.xy)).xy);
|
||||
R16i.xyz = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R2i.zw)).xyz);
|
||||
R14i.x = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R2i.zw)).x);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------------------- false makes link grey
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
R124i.x = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0)));
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.y = R125i.y;
|
||||
R3i.z = 0;
|
||||
R5i.w = 0x3f800000;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0)));
|
||||
PS0i = R126i.y;
|
||||
// 1
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(PV0i.y))));
|
||||
PV1i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(PV0i.y))));
|
||||
PV1i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(uf_remappedPS[2].x)) + -(intBitsToFloat(uf_remappedPS[2].y))));
|
||||
R127i.w = clampFI32(R127i.w);
|
||||
R126i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[3].w)) + 1.0);
|
||||
PS1i = R126i.z;
|
||||
// 2
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(uf_remappedPS[4].x)));
|
||||
// 3
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(uf_remappedPS[4].y)) + intBitsToFloat(PS0i)));
|
||||
R3i.y = floatBitsToInt(-(intBitsToFloat(R127i.w)) + 1.0);
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(uf_remappedPS[5].x)));
|
||||
R10i.w = floatBitsToInt(-(intBitsToFloat(R127i.z)) * intBitsToFloat(0x3ba3d70a));
|
||||
PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
|
||||
// 4
|
||||
R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(uf_remappedPS[5].y)) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(uf_remappedPS[6].x)));
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0)));
|
||||
R127i.w = floatBitsToInt(max(intBitsToFloat(R15i.y), intBitsToFloat(R15i.z)));
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i));
|
||||
// 5
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(uf_remappedPS[6].y)) + intBitsToFloat(PV0i.y)));
|
||||
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R0i.y;
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.y)),intBitsToFloat(uf_remappedPS[4].z)) + intBitsToFloat(backupReg0i)));
|
||||
PV1i.w = R123i.w;
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS0i)));
|
||||
PS1i = R3i.x;
|
||||
// 6
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.y)),intBitsToFloat(PV1i.y)) + 1.0));
|
||||
PV0i.x = R123i.x;
|
||||
R6i.y = floatBitsToInt(max(intBitsToFloat(R15i.x), intBitsToFloat(R127i.w)));
|
||||
R9i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV1i.w));
|
||||
PV0i.z = R9i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.y)),intBitsToFloat(uf_remappedPS[5].z)) + intBitsToFloat(R125i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
tempResultf = log2(intBitsToFloat(R3i.y));
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
R127i.y = floatBitsToInt(tempResultf);
|
||||
PS0i = R127i.y;
|
||||
// 7
|
||||
R5i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) + intBitsToFloat(PV0i.w));
|
||||
PV1i.x = R5i.x;
|
||||
R8i.y = PV0i.z;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.y)),intBitsToFloat(uf_remappedPS[6].z)) + intBitsToFloat(R127i.x)));
|
||||
PV1i.z = R123i.z;
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(0xbe99999a));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
R4i.z = floatBitsToInt(tempResultf);
|
||||
PS1i = R4i.z;
|
||||
// 8
|
||||
R9i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3a83126f));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y), intBitsToFloat(R127i.y)));
|
||||
R8i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[6].w) + intBitsToFloat(PV1i.z));
|
||||
PV0i.z = R8i.z;
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x), intBitsToFloat(R127i.y)));
|
||||
R13i.x = floatBitsToInt(min(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y)));
|
||||
PS0i = R13i.x;
|
||||
// 9
|
||||
R127i.x = uf_remappedPS[7].y;
|
||||
R9i.y = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x3a83126f));
|
||||
R127i.z = uf_remappedPS[8].y;
|
||||
R125i.w = floatBitsToInt(min(intBitsToFloat(R15i.y), intBitsToFloat(R15i.z)));
|
||||
PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.y)));
|
||||
// 10
|
||||
backupReg0i = R127i.w;
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(PS1i)) + intBitsToFloat(uf_remappedPS[3].w))/2.0);
|
||||
PV0i.x = R123i.x;
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(0x2edbe6ff));
|
||||
R126i.z = uf_remappedPS[9].y;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R13i.x) + intBitsToFloat(0xbecccccd));
|
||||
R125i.x = floatBitsToInt(exp2(intBitsToFloat(backupReg0i)));
|
||||
PS0i = R125i.x;
|
||||
// 11
|
||||
backupReg0i = R126i.w;
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(uf_remappedPS[10].x)) + -(intBitsToFloat(uf_remappedPS[10].y))));
|
||||
R123i.x = clampFI32(R123i.x);
|
||||
PV1i.x = R123i.x;
|
||||
R11i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + 0.5);
|
||||
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(uf_remappedPS[11].y)));
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x40200001));
|
||||
R126i.w = clampFI32(R126i.w);
|
||||
R14i.y = floatBitsToInt((intBitsToFloat(0xbf59999a) * intBitsToFloat(R4i.y) + 1.0));
|
||||
PS1i = R14i.y;
|
||||
// 12
|
||||
backupReg0i = R0i.y;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.z),intBitsToFloat(R126i.z),-0.0),vec4(intBitsToFloat(R3i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R5i.z),0.0)));
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PS0i = R127i.x;
|
||||
// 13
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.x),intBitsToFloat(R126i.y),intBitsToFloat(R125i.z),-0.0),vec4(intBitsToFloat(R124i.x),intBitsToFloat(R126i.y),intBitsToFloat(R125i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
tempResultf = log2(intBitsToFloat(PV0i.x));
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 14
|
||||
R0i.x = floatBitsToInt(min(intBitsToFloat(R15i.x), intBitsToFloat(R125i.w)));
|
||||
R12i.y = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(0x41200000));
|
||||
R12i.y = clampFI32(R12i.y);
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[12].z), intBitsToFloat(PS1i)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z),-(intBitsToFloat(R125i.x))) + intBitsToFloat(uf_remappedPS[3].z)));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
// 15
|
||||
R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(uf_remappedPS[13].x)) + intBitsToFloat(uf_remappedPS[14].w)));
|
||||
R125i.x = clampFI32(R125i.x);
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(PS0i) * 4.0 + intBitsToFloat(0xc0400000)));
|
||||
R127i.y = clampFI32(R127i.y);
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(R126i.w) * intBitsToFloat(0x3dcccccd));
|
||||
R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R14i.y)));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
||||
// 16
|
||||
R17i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PS1i)));
|
||||
R17i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS1i)));
|
||||
R13i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS1i)));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(0x3ba3d70a) + intBitsToFloat(0xbfe66666)));
|
||||
tempResultf = log2(intBitsToFloat(R127i.x));
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 17
|
||||
R6i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(0x3f4ccccd));
|
||||
R13i.y = floatBitsToInt(intBitsToFloat(R127i.y) + -(0.5));
|
||||
R13i.y = floatBitsToInt(intBitsToFloat(R13i.y) * 4.0);
|
||||
R13i.y = clampFI32(R13i.y);
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[12].x), intBitsToFloat(PS0i)));
|
||||
R6i.w = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(0x3f4ccccd));
|
||||
PS1i = floatBitsToInt(exp2(intBitsToFloat(R127i.z)));
|
||||
// 18
|
||||
R8i.x = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(0x3f4ccccd));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.z)),intBitsToFloat(R127i.w)) + intBitsToFloat(R127i.w)));
|
||||
R123i.y = clampFI32(R123i.y);
|
||||
PV0i.y = R123i.y;
|
||||
R2i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + 1.0);
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[12].w)),intBitsToFloat(PS1i)) + 1.0));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.z)));
|
||||
// 19
|
||||
R12i.x = R1i.w;
|
||||
R12i.x = clampFI32(R12i.x);
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PS0i)),intBitsToFloat(PV0i.w)) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = R123i.y;
|
||||
R6i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(0x3dcccccd) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R13i.y) + intBitsToFloat(0x3f4ccccd));
|
||||
PV1i.w = clampFI32(PV1i.w);
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R124i.z));
|
||||
// 20
|
||||
R2i.x = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(0x3dcccccd) + 1.0));
|
||||
R5i.y = R6i.y;
|
||||
R5i.y = clampFI32(R5i.y);
|
||||
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[15].w)));
|
||||
R3i.w = floatBitsToInt(intBitsToFloat(PV1i.w) + -(1.0));
|
||||
tempResultf = log2(intBitsToFloat(R125i.x));
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
R0i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R0i.w;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------------------- false turns link almost dark, lighting on link
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[16].x), intBitsToFloat(uf_remappedPS[17].w)));
|
||||
PV0i.x = R126i.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[16].y), intBitsToFloat(uf_remappedPS[17].w)));
|
||||
PV0i.y = R125i.y;
|
||||
R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R14i.y)));
|
||||
PV0i.z = R10i.z;
|
||||
R4i.w = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(0x42960000));
|
||||
R126i.w = floatBitsToInt(1.0 / intBitsToFloat(R2i.y));
|
||||
PS0i = R126i.w;
|
||||
// 1
|
||||
R125i.x = PV0i.x;
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R0i.x)),intBitsToFloat(PS0i)) + 1.0));
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[16].z), intBitsToFloat(uf_remappedPS[17].w)));
|
||||
PV1i.z = R126i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.y)),intBitsToFloat(PV0i.y)) + 1.0));
|
||||
PV1i.w = R123i.w;
|
||||
R0i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.z)),intBitsToFloat(R2i.z)) + intBitsToFloat(R2i.z)));
|
||||
PS1i = R0i.z;
|
||||
// 2
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].y), intBitsToFloat(R0i.w)));
|
||||
PV0i.y = PV1i.z;
|
||||
R2i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[18].x) + -(intBitsToFloat(R6i.x)));
|
||||
R0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[18].y) + -(intBitsToFloat(R6i.w)));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R5i.z),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R3i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R4i.z)));
|
||||
// 4
|
||||
backupReg0i = R127i.y;
|
||||
backupReg1i = R127i.x;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(0x2edbe6ff));
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.x)));
|
||||
R124i.z = backupReg0i;
|
||||
R124i.z = clampFI32(R124i.z);
|
||||
R8i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[18].z) + -(intBitsToFloat(R8i.x)));
|
||||
PS0i = floatBitsToInt(exp2(intBitsToFloat(backupReg1i)));
|
||||
// 5
|
||||
backupReg0i = R0i.y;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R125i.y),intBitsToFloat(R126i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(uf_remappedPS[19].w)));
|
||||
// 6
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PS1i)));
|
||||
R126i.y = R4i.x;
|
||||
R126i.y = clampFI32(R126i.y);
|
||||
PV0i.z = floatBitsToInt(max(-(intBitsToFloat(PV1i.x)), 0.0));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + -(intBitsToFloat(R127i.y)));
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R127i.x));
|
||||
// 7
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.y = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R3i.y)) + intBitsToFloat(R127i.y)));
|
||||
PV1i.z = R123i.z;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R15i.w) * intBitsToFloat(0x437f0000));
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(R6i.z)) + 1.0);
|
||||
PS1i = R127i.y;
|
||||
// 8
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R15i.x) + -(intBitsToFloat(R6i.y)));
|
||||
PV0i.y = floatBitsToInt(max(-(intBitsToFloat(PV1i.z)), intBitsToFloat(0xbf7d70a4)));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) / 2.0);
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x40a00000));
|
||||
PV0i.z = clampFI32(PV0i.z);
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(R15i.y) + -(intBitsToFloat(R6i.y)));
|
||||
R124i.w = floatBitsToInt(intBitsToFloat(R15i.z) + -(intBitsToFloat(R6i.y)));
|
||||
PS0i = R124i.w;
|
||||
// 9
|
||||
backupReg0i = R127i.y;
|
||||
backupReg1i = R6i.z;
|
||||
R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV0i.z)) + 1.0));
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R5i.y)));
|
||||
R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R126i.y)) + intBitsToFloat(backupReg1i)));
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + 0.5);
|
||||
PV1i.w = R126i.w;
|
||||
R3i.w = 0;
|
||||
PS1i = R3i.w;
|
||||
// 10
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R127i.w;
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R125i.x)) + intBitsToFloat(R6i.y)));
|
||||
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R125i.x)) + intBitsToFloat(R6i.y)));
|
||||
PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0);
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0xbc996e30) + intBitsToFloat(0x3d981626)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.w = int(intBitsToFloat(backupReg1i));
|
||||
PS0i = R127i.w;
|
||||
// 11
|
||||
backupReg0i = R125i.x;
|
||||
R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(backupReg0i)) + intBitsToFloat(R6i.y)));
|
||||
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R124i.x)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PV0i.w)) + intBitsToFloat(0xbe593484)));
|
||||
PV1i.z = R123i.z;
|
||||
R9i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R124i.x)));
|
||||
PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.z)));
|
||||
// 12
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R124i.x)));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3f22f983));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(0x3f895ef0) * intBitsToFloat(R127i.y));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PV1i.z)) + intBitsToFloat(0x3fc90da4)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.y = R127i.w & int(1);
|
||||
PS0i = R127i.y;
|
||||
// 13
|
||||
backupReg0i = R2i.w;
|
||||
backupReg0i = R2i.w;
|
||||
R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),-(intBitsToFloat(PV0i.w))) + 1.0));
|
||||
R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R127i.x)) + intBitsToFloat(0xba0a8ec8)));
|
||||
R5i.y = clampFI32(R5i.y);
|
||||
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R126i.y)) + intBitsToFloat(0xba0a8ec8)));
|
||||
R5i.z = clampFI32(R5i.z);
|
||||
R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R10i.z))) + intBitsToFloat(backupReg0i)));
|
||||
R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R125i.x)) + intBitsToFloat(0xba0a8ec8)));
|
||||
R3i.z = clampFI32(R3i.z);
|
||||
PS1i = R3i.z;
|
||||
// 14
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R17i.x),intBitsToFloat(R17i.y),intBitsToFloat(R13i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[16].x),intBitsToFloat(uf_remappedPS[16].y),intBitsToFloat(uf_remappedPS[16].z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(float(R127i.y));
|
||||
// 15
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.x), intBitsToFloat(PS0i)));
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.y), intBitsToFloat(PS0i)));
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.w = floatBitsToInt(max(-(intBitsToFloat(PV0i.x)), 0.0));
|
||||
PS1i = floatBitsToInt(intBitsToFloat(R7i.z) * intBitsToFloat(0x3eaaaaab));
|
||||
// 16
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x3eaaaaab) + intBitsToFloat(PS1i)));
|
||||
PV0i.x = R123i.x;
|
||||
PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0));
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), -(intBitsToFloat(R3i.w))));
|
||||
// 17
|
||||
backupReg0i = R7i.x;
|
||||
R7i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(0x3eaaaaab) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(0xbecccccd));
|
||||
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),-(intBitsToFloat(R126i.z))) + intBitsToFloat(PS0i)));
|
||||
PS1i = R122i.x;
|
||||
// 18
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R17i.y),-(intBitsToFloat(R125i.y))) + intBitsToFloat(PS1i)));
|
||||
PV0i.x = R123i.x;
|
||||
R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R4i.w)));
|
||||
R7i.z = clampFI32(R7i.z);
|
||||
// 19
|
||||
R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R17i.x),-(intBitsToFloat(R126i.x))) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = R12i.z;
|
||||
// 20
|
||||
PV0i.y = PV1i.z;
|
||||
PV0i.y = clampFI32(PV0i.y);
|
||||
// 21
|
||||
R14i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(0xbecccccd));
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------------------------------------------------
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z),intBitsToFloat(R5i.w)),vec4(intBitsToFloat(uf_remappedPS[20].x),intBitsToFloat(uf_remappedPS[20].y),intBitsToFloat(uf_remappedPS[20].z),intBitsToFloat(uf_remappedPS[20].w))));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z),intBitsToFloat(R5i.w)),vec4(intBitsToFloat(uf_remappedPS[21].x),intBitsToFloat(uf_remappedPS[21].y),intBitsToFloat(uf_remappedPS[21].z),intBitsToFloat(uf_remappedPS[21].w))));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x));
|
||||
PS1i = R126i.z;
|
||||
// 2
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z),intBitsToFloat(R5i.w)),vec4(intBitsToFloat(uf_remappedPS[22].x),intBitsToFloat(uf_remappedPS[22].y),intBitsToFloat(uf_remappedPS[22].z),intBitsToFloat(uf_remappedPS[22].w))));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i)));
|
||||
PS0i = R10i.x;
|
||||
// 3
|
||||
R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R126i.z)));
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------------------- makes link yellower
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
R9i.y = floatBitsToInt(textureLod(textureUnitPS0, intBitsToFloat(R9i.xy),0.0).x);
|
||||
R10i.w = floatBitsToInt(textureLod(textureUnitPS5, intBitsToFloat(R10i.xy),intBitsToFloat(R10i.w)).x);
|
||||
R11i.xyz = floatBitsToInt(texture(textureUnitPS12, intBitsToFloat(R11i.xy)).xyz);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------------------- makes link yellower
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
backupReg0i = R9i.y;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R10i.w) + intBitsToFloat(uf_remappedPS[23].z));
|
||||
PV0i.x = clampFI32(PV0i.x);
|
||||
R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.x), intBitsToFloat(R6i.z)));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * 2.0 + -(1.0)));
|
||||
PV0i.z = R123i.z;
|
||||
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.y), intBitsToFloat(R6i.z)));
|
||||
R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(R6i.z)));
|
||||
PS0i = R11i.y;
|
||||
// 1
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(0x41c80000) + intBitsToFloat(R9i.z)));
|
||||
PV1i.x = R123i.x;
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[24].z)));
|
||||
PV1i.y = R3i.y;
|
||||
// 2
|
||||
R4i.y = PV1i.y;
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R12i.y)));
|
||||
R10i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[25].x));
|
||||
// 3
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.z));
|
||||
PV1i.z = clampFI32(PV1i.z);
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + -(1.0));
|
||||
// 4
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.w),intBitsToFloat(PV1i.z)) + intBitsToFloat(R8i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),intBitsToFloat(PV1i.z)) + intBitsToFloat(R6i.w)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(PV1i.z)) + intBitsToFloat(R6i.x)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R12i.x)) + 1.0));
|
||||
PV0i.w = R123i.w;
|
||||
// 5
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R7i.z)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[26].z)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[26].y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[26].x)));
|
||||
// 6
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[17].w), intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[17].w), intBitsToFloat(PV1i.z)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[17].w), intBitsToFloat(PV1i.w)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.y), intBitsToFloat(PV1i.x)));
|
||||
// 7
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.w)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R4i.x)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.w)) + intBitsToFloat(R6i.y)));
|
||||
PV1i.w = R123i.w;
|
||||
// 8
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R5i.z)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.y)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R3i.z)));
|
||||
// 9
|
||||
R0i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
R0i.y = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
R2i.z = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------------------- makes whole link blue/pink
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.w),intBitsToFloat(uf_remappedPS[27].x)) + intBitsToFloat(uf_remappedPS[28].w)));
|
||||
R123i.y = clampFI32(R123i.y);
|
||||
PV0i.y = R123i.y;
|
||||
// 1
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[29].w)));
|
||||
// 2
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R14i.y)));
|
||||
// 3
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.w)),intBitsToFloat(R0i.z)) + intBitsToFloat(R0i.z)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R0i.z)));
|
||||
// 4
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[29].y), intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[29].z), intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[29].x), intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PV1i.x)));
|
||||
R5i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.x)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x)));
|
||||
PS0i = R5i.z;
|
||||
// 5
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[19].z),intBitsToFloat(PV0i.w)) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[19].x),intBitsToFloat(PV0i.w)) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[19].y),intBitsToFloat(PV0i.w)) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = R123i.z;
|
||||
R4i.w = 0;
|
||||
// 6
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.y),intBitsToFloat(R2i.w)) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = R123i.y; // links whole body red
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(R2i.w)) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.z = R123i.z; // links whole body green
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.y),intBitsToFloat(R2i.w)) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = R123i.w; // links whole body blue
|
||||
// 7
|
||||
R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[15].x),intBitsToFloat(R10i.z)) + intBitsToFloat(PV0i.y))); // affects color of links back side
|
||||
R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[15].y),intBitsToFloat(R10i.z)) + intBitsToFloat(PV0i.z))); // affects color of links back side
|
||||
R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[15].z),intBitsToFloat(R10i.z)) + intBitsToFloat(PV0i.w))); // affects color of links back side
|
||||
// 8
|
||||
predResult = (intBitsToFloat(R14i.x) != intBitsToFloat(0x3dc0c0c1));
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------------------- false makes link back-side shadow blue, light entity behind link
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R3i.xyz = floatBitsToInt(vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R4i.z)) + vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R2i.z)));
|
||||
R3i.w = 0x3f800000;
|
||||
R0i.x = 0;
|
||||
|
||||
// 1
|
||||
if(smode == 1) // run custom code
|
||||
{
|
||||
// -- 1. one way to do it
|
||||
//R0i.yzw = ivec3(R3i.y,R3i.z,R3i.w);
|
||||
|
||||
// -- 2. another way to do it , green and blue channels
|
||||
// R1i=bright normal, R3i=normal, R15i=dark normal, R4i=red, R5i=blue look, R6i=green look, R7i=nocelshade R17i=nocelshade, R8i=glow, R9i= Solid blue, R11i=lightblue look, R13i=normal look with yellow outline shadows, R14i=lightgreen look
|
||||
//R0i.yzw = R3i.yzw; // best choice R3i,R7i,R15i
|
||||
|
||||
// -- 3. another way to do it - but mixing color channels
|
||||
// R1i=bright normal, R3i=normal, R15i=normal with minor flickers, R11i=dark normal, R4i=blue, R6i=lightblue, R7i=no-celshade(looks good), R8i=blueglow, R10=BrightGreen, R12i=Green, R14i=blue, R17i=blue shadow highlights
|
||||
//R0i.yzw = R15i.xyz; // best choice R7i.xyz and R15i.xyz
|
||||
|
||||
// -- 4. another way to do it, seems best because uses all three color channels, has clay effect indoors
|
||||
// R1i=bright normal, R3i=normal, R15i=normal, R11i=blue normal
|
||||
// R4i=Green, R5i=Blue, R6i=Green, R7i=no-celshade(Orangish), R8i=blueglow, R9i=Solidblue, R10=Red,
|
||||
// R13i=normal look with yellow outline shadows, R14i=Green, R16=weapon bloom, R17i=no-cel green shadow highlights
|
||||
// R122i=red,
|
||||
//R0i.xyz = R3i.xyz; // Best Choice R7i, R15i, R1i, R3i
|
||||
|
||||
// -- 1. another way to do it
|
||||
//R0i.yzw = ivec3(floatBitsToInt(1.4 * shadowsbrightness), floatBitsToInt(1.0 * shadowsbrightness), floatBitsToInt(1.0)); // controls the color and brightness of the backside shadows on all npcs
|
||||
// -- 2. another way to do it
|
||||
//R0i.xyzw = ivec4(floatBitsToInt(1.0 * shadowsbrightness), floatBitsToInt(1.0 * shadowsbrightness), floatBitsToInt(1.0 * shadowsbrightness), floatBitsToInt(1.0));
|
||||
|
||||
|
||||
// -- 1. Best Mode R3i.xyz + R7i.y
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R7i.y) * shadowsbrightness);
|
||||
R0i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(R7i.y) * shadowsbrightness);
|
||||
R0i.z = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(R7i.y) * shadowsbrightness);
|
||||
|
||||
PS0i = R0i.x;
|
||||
}
|
||||
else if (smode == 2)
|
||||
{
|
||||
// Mode R3i.xyz + R7i.x - Best mode 2 less shadow highlights
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R7i.x) * shadowsbrightness);
|
||||
R0i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(R7i.x) * shadowsbrightness);
|
||||
R0i.z = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(R7i.x) * shadowsbrightness);
|
||||
}
|
||||
else if (smode == 3)
|
||||
{
|
||||
// R3i.xyz + R17i.y - No enhancement ot the skin ,and very strong shadow higlights
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R17i.y) * shadowsbrightness);
|
||||
R0i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(R17i.y) * shadowsbrightness);
|
||||
R0i.z = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(R17i.y) * shadowsbrightness);
|
||||
}
|
||||
else if (smode == 4)
|
||||
{
|
||||
// R3i.xyz + R4i.y - Light Shaded Mode
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R4i.y) * shadowsbrightness);
|
||||
R0i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(R4i.y) * shadowsbrightness);
|
||||
R0i.z = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(R4i.y) * shadowsbrightness);
|
||||
}
|
||||
else if (smode == 5)
|
||||
{
|
||||
// R3i.xyz + R15i.x - Cool mode with minor flickers in the wind
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R15i.x) * shadowsbrightness);
|
||||
R0i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(R15i.x) * shadowsbrightness);
|
||||
R0i.z = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(R15i.x) * shadowsbrightness);
|
||||
}
|
||||
else // run the original shader code
|
||||
{
|
||||
// original shader code
|
||||
PS0i = R0i.x;
|
||||
R0i.yzw = ivec3(0,0,0); // orginal code
|
||||
}
|
||||
|
||||
}
|
||||
activeMaskStack[1] = activeMaskStack[1] == false;
|
||||
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------------------- false changes links color to be more yellowish
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R17i.x),intBitsToFloat(R17i.y),intBitsToFloat(R13i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[30].x),intBitsToFloat(uf_remappedPS[30].y),intBitsToFloat(uf_remappedPS[30].z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R0i.w = 0x40400000;
|
||||
PS0i = R0i.w;
|
||||
// 1
|
||||
R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R17i.x),intBitsToFloat(R17i.y),intBitsToFloat(R13i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[31].x),intBitsToFloat(uf_remappedPS[31].y),intBitsToFloat(uf_remappedPS[31].z),0.0)));
|
||||
PV1i.x = R127i.x;
|
||||
PV1i.y = R127i.x;
|
||||
PV1i.z = R127i.x;
|
||||
PV1i.w = R127i.x;
|
||||
R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)));
|
||||
PS1i = R127i.z;
|
||||
// 2
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R17i.x),intBitsToFloat(R17i.y),intBitsToFloat(R13i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[32].x),intBitsToFloat(uf_remappedPS[32].y),intBitsToFloat(uf_remappedPS[32].z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.y = tempi.x;
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), intBitsToFloat(R13i.x)));
|
||||
// 3
|
||||
backupReg0i = R127i.x;
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R127i.z;
|
||||
backupReg1i = R127i.z;
|
||||
redcCUBE(vec4(intBitsToFloat(R127i.z),intBitsToFloat(R127i.z),intBitsToFloat(backupReg0i),intBitsToFloat(PV0i.x)),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg1i)),cubeMapSTM,cubeMapFaceId);
|
||||
R127i.x = floatBitsToInt(cubeMapSTM.x);
|
||||
R127i.y = floatBitsToInt(cubeMapSTM.y);
|
||||
R127i.z = floatBitsToInt(cubeMapSTM.z);
|
||||
R127i.w = cubeMapFaceId;
|
||||
PV1i.x = R127i.x;
|
||||
PV1i.y = R127i.y;
|
||||
PV1i.z = R127i.z;
|
||||
PV1i.w = R127i.w;
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(PS0i)));
|
||||
R2i.z = clampFI32(R2i.z);
|
||||
PS1i = R2i.z;
|
||||
// 4
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R14i.z) * intBitsToFloat(0x42960000));
|
||||
PV0i.x = clampFI32(PV0i.x);
|
||||
R0i.z = PV1i.w;
|
||||
PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z)));
|
||||
// 5
|
||||
backupReg0i = R1i.y;
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PS0i)) + 1.5));
|
||||
PV1i.x = R123i.x;
|
||||
R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[18].y),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg0i)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[18].x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R1i.x)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PS0i)) + 1.5));
|
||||
PV1i.w = R123i.w;
|
||||
R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[18].z),intBitsToFloat(PV0i.x)) + intBitsToFloat(R1i.z)));
|
||||
PS1i = R1i.x;
|
||||
// 6
|
||||
R0i.x = PV1i.w;
|
||||
R0i.y = PV1i.x;
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.x), intBitsToFloat(PV1i.z)));
|
||||
PS0i = R3i.x;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------------------- false makes link back side brightened up and affected by light changes, front shadows and back affected.
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
R0i.xyz = floatBitsToInt(textureLod(textureUnitPS7, vec4(redcCUBEReverse(intBitsToFloat(R0i.xy),R0i.z),cubeMapArrayIndex7),intBitsToFloat(R0i.w)).xyz);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------------------- false makes link a bit brighter front and back
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[18].y),intBitsToFloat(R2i.z)) + intBitsToFloat(R0i.y)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[18].x),intBitsToFloat(R2i.z)) + intBitsToFloat(R0i.x)));
|
||||
PV0i.y = R123i.y;
|
||||
R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.z), intBitsToFloat(R1i.x)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[18].z),intBitsToFloat(R2i.z)) + intBitsToFloat(R0i.z)));
|
||||
PV0i.w = R123i.w;
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.y), intBitsToFloat(R1i.y)));
|
||||
PS0i = R3i.y;
|
||||
// 1
|
||||
R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R15i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R2i.x)));
|
||||
R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R15i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(R2i.y)));
|
||||
R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R15i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R4i.z)));
|
||||
R0i.w = 0;
|
||||
R3i.w = 0x3f800000;
|
||||
PS1i = R3i.w;
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------------------- false darkens links models curves shadows
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
R1i.w = 0x3f800000;
|
||||
// 1
|
||||
backupReg0i = R3i.x;
|
||||
backupReg1i = R3i.y;
|
||||
backupReg2i = R3i.z;
|
||||
backupReg3i = R3i.w;
|
||||
R3i.xyz = ivec3(backupReg0i,backupReg1i,backupReg2i);
|
||||
R3i.w = backupReg3i;
|
||||
// 2
|
||||
R2i.xyz = ivec3(R0i.x,R0i.y,R0i.z);
|
||||
R2i.w = R0i.w;
|
||||
// 3
|
||||
backupReg0i = R1i.w;
|
||||
R1i.xyz = ivec3(R4i.x,R5i.y,R6i.z);
|
||||
R1i.w = backupReg0i;
|
||||
// 4
|
||||
R0i.xyz = ivec3(R13i.x,R4i.y,R5i.z);
|
||||
R0i.w = R4i.w;
|
||||
// 5
|
||||
R4i.xyz = ivec3(R7i.x,R7i.x,R7i.x);
|
||||
R4i.w = R7i.x;
|
||||
}
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); // light/shadows on link front side
|
||||
passPixelColor1 = vec4(intBitsToFloat(R1i.x)*0, intBitsToFloat(R1i.y)*0, intBitsToFloat(R1i.z)*0, intBitsToFloat(R1i.w)); // links and all npcs fog rgb
|
||||
passPixelColor2 = vec4(intBitsToFloat(R2i.x) * sred, intBitsToFloat(R2i.y) * sgreen, intBitsToFloat(R2i.z) * sblue, intBitsToFloat(R2i.w)) ; // Controls link RGB only in celshade mode and when original code is run (line 713). In no-celshade mode it changes the lighting on links back-side away from the sun
|
||||
passPixelColor3 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w));
|
||||
passPixelColor4 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w));
|
||||
}
|
@ -1,289 +0,0 @@
|
||||
[Definition]
|
||||
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = Links Shadow Brightness for No Cel-Shading Pack
|
||||
path = "The Legend of Zelda: Breath of the Wild/Mods/Cel-Shading Removal (SkalFate & Altros)/Shadow Brightness Fix - SkalFate"
|
||||
description = Changes the strength of shadows on Links body. Fixes the very dark link issue in no cel-shade mode.
|
||||
version = 4
|
||||
|
||||
|
||||
[Preset]
|
||||
name = Mode 1 - Shadows X1 (Best Mode)
|
||||
$smode = 1
|
||||
$shadowsbrightness = 1
|
||||
$sred = 1
|
||||
$sgreen = 1
|
||||
$sblue = 1
|
||||
|
||||
[Preset]
|
||||
name = Mode 2 - Shadows X1 (No Highlights)
|
||||
$smode = 2
|
||||
$shadowsbrightness = 1
|
||||
$sred = 1
|
||||
$sgreen = 1
|
||||
$sblue = 1
|
||||
|
||||
[Preset]
|
||||
name = Mode 3 - Shadows X1 (Strong Highlights)
|
||||
$smode = 3
|
||||
$shadowsbrightness = 1
|
||||
$sred = 1
|
||||
$sgreen = 1
|
||||
$sblue = 1
|
||||
|
||||
[Preset]
|
||||
name = Mode 4 - Shadows X1 (LightShade)
|
||||
$smode = 4
|
||||
$shadowsbrightness = 1
|
||||
$sred = 1
|
||||
$sgreen = 1
|
||||
$sblue = 1
|
||||
|
||||
[Preset]
|
||||
name = Mode 5 - Shadows X1 (DarkShade)
|
||||
$smode = 5
|
||||
$shadowsbrightness = 1
|
||||
$sred = 1
|
||||
$sgreen = 1
|
||||
$sblue = 1
|
||||
|
||||
[Preset]
|
||||
name = ----------------------------------------
|
||||
$smode = 1
|
||||
$shadowsbrightness = 1
|
||||
$sred = 1
|
||||
$sgreen = 1
|
||||
$sblue = 1
|
||||
|
||||
[Preset]
|
||||
name = Mode 1 - Shadows X2 (Best Mode)
|
||||
$smode = 1
|
||||
$shadowsbrightness = 2
|
||||
$sred = 1
|
||||
$sgreen = 1
|
||||
$sblue = 1
|
||||
|
||||
[Preset]
|
||||
name = Mode 2 - Shadows X2 (No Highlights)
|
||||
$smode = 2
|
||||
$shadowsbrightness = 2
|
||||
$sred = 1
|
||||
$sgreen = 1
|
||||
$sblue = 1
|
||||
|
||||
[Preset]
|
||||
name = Mode 3 - Shadows X2 (Strong Highlights)
|
||||
$smode = 3
|
||||
$shadowsbrightness = 2
|
||||
$sred = 1
|
||||
$sgreen = 1
|
||||
$sblue = 1
|
||||
|
||||
[Preset]
|
||||
name = Mode 4 - Shadows X2 (LightShade)
|
||||
$smode = 4
|
||||
$shadowsbrightness = 2
|
||||
$sred = 1
|
||||
$sgreen = 1
|
||||
$sblue = 1
|
||||
|
||||
[Preset]
|
||||
name = Mode 5 - Shadows X2 (DarkShade)
|
||||
$smode = 5
|
||||
$shadowsbrightness = 2
|
||||
$sred = 1
|
||||
$sgreen = 1
|
||||
$sblue = 1
|
||||
|
||||
[Preset]
|
||||
name = ----------------------------------------
|
||||
$smode = 1
|
||||
$shadowsbrightness = 1
|
||||
$sred = 1
|
||||
$sgreen = 1
|
||||
$sblue = 1
|
||||
|
||||
[Preset]
|
||||
name = Mode 1 - Shadows X4 (Best Mode)
|
||||
$smode = 1
|
||||
$shadowsbrightness = 4
|
||||
$sred = 1
|
||||
$sgreen = 1
|
||||
$sblue = 1
|
||||
|
||||
[Preset]
|
||||
name = Mode 2 - Shadows X4 (No Highlights)
|
||||
$smode = 2
|
||||
$shadowsbrightness = 4
|
||||
$sred = 1
|
||||
$sgreen = 1
|
||||
$sblue = 1
|
||||
|
||||
[Preset]
|
||||
name = Mode 3 - Shadows X4 (Strong Highlights)
|
||||
$smode = 3
|
||||
$shadowsbrightness = 4
|
||||
$sred = 1
|
||||
$sgreen = 1
|
||||
$sblue = 1
|
||||
|
||||
[Preset]
|
||||
name = Mode 4 - Shadows X4 (LightShade)
|
||||
$smode = 4
|
||||
$shadowsbrightness = 4
|
||||
$sred = 1
|
||||
$sgreen = 1
|
||||
$sblue = 1
|
||||
|
||||
[Preset]
|
||||
name = Mode 5 - Shadows X4 (DarkShade)
|
||||
$smode = 5
|
||||
$shadowsbrightness = 4
|
||||
$sred = 1
|
||||
$sgreen = 1
|
||||
$sblue = 1
|
||||
|
||||
[Preset]
|
||||
name = ----------------------------------------
|
||||
$smode = 1
|
||||
$shadowsbrightness = 1
|
||||
$sred = 1
|
||||
$sgreen = 1
|
||||
$sblue = 1
|
||||
|
||||
[Preset]
|
||||
name = Mode 1 - Shadows X8 (Best Mode)
|
||||
$smode = 1
|
||||
$shadowsbrightness = 8
|
||||
$sred = 1
|
||||
$sgreen = 1
|
||||
$sblue = 1
|
||||
|
||||
[Preset]
|
||||
name = Mode 2 - Shadows X8 (No Highlights)
|
||||
$smode = 2
|
||||
$shadowsbrightness = 8
|
||||
$sred = 1
|
||||
$sgreen = 1
|
||||
$sblue = 1
|
||||
|
||||
[Preset]
|
||||
name = Mode 3 - Shadows X8 (Strong Highlights)
|
||||
$smode = 3
|
||||
$shadowsbrightness = 8
|
||||
$sred = 1
|
||||
$sgreen = 1
|
||||
$sblue = 1
|
||||
|
||||
[Preset]
|
||||
name = Mode 4 - Shadows X8 (LightShade)
|
||||
$smode = 4
|
||||
$shadowsbrightness = 8
|
||||
$sred = 1
|
||||
$sgreen = 1
|
||||
$sblue = 1
|
||||
|
||||
[Preset]
|
||||
name = Mode 5 - Shadows X8 (DarkShade)
|
||||
$smode = 5
|
||||
$shadowsbrightness = 8
|
||||
$sred = 1
|
||||
$sgreen = 1
|
||||
$sblue = 1
|
||||
|
||||
[Preset]
|
||||
name = ----------------------------------------
|
||||
$smode = 1
|
||||
$shadowsbrightness = 1
|
||||
$sred = 1
|
||||
$sgreen = 1
|
||||
$sblue = 1
|
||||
|
||||
[Preset]
|
||||
name = Red Link
|
||||
$smode = 1
|
||||
$shadowsbrightness = 2
|
||||
$sred = 10
|
||||
$sgreen = 1
|
||||
$sblue = 1
|
||||
|
||||
[Preset]
|
||||
name = Red Link X2
|
||||
$smode = 1
|
||||
$shadowsbrightness = 2
|
||||
$sred = 20
|
||||
$sgreen = 1
|
||||
$sblue = 1
|
||||
|
||||
[Preset]
|
||||
name = Green Link
|
||||
$smode = 1
|
||||
$shadowsbrightness = 2
|
||||
$sred = 1
|
||||
$sgreen = 10
|
||||
$sblue = 1
|
||||
|
||||
[Preset]
|
||||
name = Green Link X2
|
||||
$smode = 1
|
||||
$shadowsbrightness = 2
|
||||
$sred = 1
|
||||
$sgreen = 20
|
||||
$sblue = 1
|
||||
|
||||
[Preset]
|
||||
name = Blue Link
|
||||
$smode = 1
|
||||
$shadowsbrightness = 2
|
||||
$sred = 1
|
||||
$sgreen = 1
|
||||
$sblue = 10
|
||||
|
||||
[Preset]
|
||||
name = Blue Link X2
|
||||
$smode = 1
|
||||
$shadowsbrightness = 2
|
||||
$sred = 1
|
||||
$sgreen = 1
|
||||
$sblue = 20
|
||||
|
||||
[Preset]
|
||||
name = ----------------------------------------
|
||||
$smode = 1
|
||||
$shadowsbrightness = 1
|
||||
$sred = 1
|
||||
$sgreen = 1
|
||||
$sblue = 1
|
||||
|
||||
[Preset]
|
||||
name = Orignal Game Mode
|
||||
$smode = 0
|
||||
$shadowsbrightness = 1
|
||||
$sred = 1
|
||||
$sgreen = 1
|
||||
$sblue = 1
|
||||
|
||||
[Preset]
|
||||
name = ----------------------------------------
|
||||
$smode = 1
|
||||
$shadowsbrightness = 1
|
||||
$sred = 1
|
||||
$sgreen = 1
|
||||
$sblue = 1
|
||||
|
||||
[Preset]
|
||||
name = Custom Settings
|
||||
$smode = 1
|
||||
$shadowsbrightness = 1
|
||||
$sred = 1
|
||||
$sgreen = 1
|
||||
$sblue = 1
|
||||
|
||||
|
||||
# Credits - SkalFate
|
||||
#
|
||||
# Shadow Mode (smode) -- Various visual styles can be achieved with mode 1-5
|
||||
#
|
||||
# Shadow Brihtness (shadowbrightness) - Controls how brightened up link and his back side will be
|
||||
#
|
||||
# RGB - sred, sgreen, sblue - adjusting this will add more intensity of the specific color.
|
||||
# ------ Values are multiplied, so if you want to lower values use [0.01 - 1.0], or if you want to raise then use [1.00 - X.X]
|
File diff suppressed because it is too large
Load Diff
@ -1,969 +0,0 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
#ifdef VULKAN
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw)
|
||||
#define gl_VertexID gl_VertexIndex
|
||||
#define gl_InstanceID gl_InstanceIndex
|
||||
#else
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)
|
||||
#endif
|
||||
/* This shaders was auto-converted from OpenGL to Cemu.
|
||||
Conversion output:
|
||||
*/
|
||||
|
||||
|
||||
const vec3 Color = vec3($R,$G,$B);
|
||||
const float Factor = $L_f;
|
||||
|
||||
// Armor When teleporting
|
||||
|
||||
// shader 7cd50058a8f1d6dd
|
||||
#ifdef VULKAN
|
||||
layout(set = 1, binding = 7) uniform ufBlock
|
||||
{
|
||||
uniform ivec4 uf_remappedPS[10];
|
||||
uniform vec4 uf_fragCoordScale;
|
||||
};
|
||||
#else
|
||||
uniform ivec4 uf_remappedPS[10];
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
#endif
|
||||
// uf_fragCoordScale was moved to the ufBlock
|
||||
TEXTURE_LAYOUT(1, 1, 0) uniform sampler3D textureUnitPS1;
|
||||
TEXTURE_LAYOUT(2, 1, 1) uniform sampler2DArray textureUnitPS2;
|
||||
TEXTURE_LAYOUT(3, 1, 2) uniform sampler2D textureUnitPS3;
|
||||
TEXTURE_LAYOUT(4, 1, 3) uniform sampler2D textureUnitPS4;
|
||||
TEXTURE_LAYOUT(5, 1, 4) uniform sampler2D textureUnitPS5;
|
||||
TEXTURE_LAYOUT(6, 1, 5) uniform sampler2D textureUnitPS6;
|
||||
TEXTURE_LAYOUT(7, 1, 6) uniform sampler2D textureUnitPS7;
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
layout(location = 1) in vec4 passParameterSem1;
|
||||
layout(location = 2) in vec4 passParameterSem2;
|
||||
layout(location = 3) in vec4 passParameterSem4;
|
||||
layout(location = 4) in vec4 passParameterSem5;
|
||||
layout(location = 5) in vec4 passParameterSem7;
|
||||
layout(location = 6) in vec4 passParameterSem8;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
layout(location = 3) out vec4 passPixelColor3;
|
||||
layout(location = 5) out vec4 passPixelColor5;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
bool activeMaskStack[2];
|
||||
bool activeMaskStackC[3];
|
||||
activeMaskStack[0] = false;
|
||||
activeMaskStackC[0] = false;
|
||||
activeMaskStackC[1] = false;
|
||||
activeMaskStack[0] = true;
|
||||
activeMaskStackC[0] = true;
|
||||
activeMaskStackC[1] = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(passParameterSem0);
|
||||
R1i = floatBitsToInt(passParameterSem1);
|
||||
R2i = floatBitsToInt(passParameterSem2);
|
||||
R3i = floatBitsToInt(passParameterSem4);
|
||||
R4i = floatBitsToInt(passParameterSem5);
|
||||
R5i = floatBitsToInt(passParameterSem7);
|
||||
R6i = floatBitsToInt(passParameterSem8);
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
R7i.xy = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.xy)).xy);
|
||||
R1i.xyz = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R1i.xy)).xyz);
|
||||
R8i.xyz = floatBitsToInt(texture(textureUnitPS7, intBitsToFloat(R0i.zw)).xyz);
|
||||
R1i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x);
|
||||
R9i.xyz = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R0i.xy)).xyz);
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(R4i.y)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R4i.x)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R4i.z)));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204)));
|
||||
PV0i.w = R127i.w;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204)));
|
||||
PS0i = R127i.y;
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.x)),intBitsToFloat(R3i.y)) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.z)),intBitsToFloat(R3i.x)) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.y)),intBitsToFloat(R3i.z)) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.w = R123i.w;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PS0i)));
|
||||
// 2
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PS1i)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(PV1i.x)));
|
||||
R123i.z = clampFI32(R123i.z);
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PS1i)));
|
||||
R126i.w = floatBitsToInt(fract(intBitsToFloat(R6i.x)));
|
||||
PS0i = R126i.w;
|
||||
// 3
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.x)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.y)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0);
|
||||
R126i.y = floatBitsToInt(fract(intBitsToFloat(R6i.y)));
|
||||
PS1i = R126i.y;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.w)));
|
||||
// 5
|
||||
backupReg0i = R127i.y;
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),intBitsToFloat(PS0i)) + intBitsToFloat(R127i.x)));
|
||||
PV1i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),intBitsToFloat(PS0i)) + intBitsToFloat(R127i.z)));
|
||||
PV1i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg0i)));
|
||||
PV1i.z = R126i.z;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R126i.w) + -(0.5));
|
||||
R126i.w = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
|
||||
PS1i = R126i.w;
|
||||
// 6
|
||||
backupReg0i = R126i.y;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.y = tempi.x;
|
||||
PS0i = floatBitsToInt(intBitsToFloat(backupReg0i) + -(0.5));
|
||||
// 7
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(Color.r, intBitsToFloat(R1i.x)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PS0i)),intBitsToFloat(PS0i)) + 1.0));
|
||||
R123i.y = clampFI32(R123i.y);
|
||||
PV1i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(Color.g, intBitsToFloat(R1i.y)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R127i.w)) + 1.0));
|
||||
R123i.w = clampFI32(R123i.w);
|
||||
PV1i.w = R123i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.w));
|
||||
// 8
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PS1i)));
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.y)));
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS1i)));
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(Color.b, intBitsToFloat(R1i.z)));
|
||||
// 9
|
||||
backupReg0i = R127i.z;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(R127i.x)));
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[1].w)) + intBitsToFloat(0x3f59999a));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PS0i)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(backupReg0i)));
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
// 10
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].x) * Factor, intBitsToFloat(PV1i.x)));
|
||||
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PS1i)));
|
||||
R3i.z = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3f969696));
|
||||
R3i.z = clampFI32(R3i.z);
|
||||
R1i.w = floatBitsToInt(fract(intBitsToFloat(uf_remappedPS[3].w)));
|
||||
R6i.y = 0x3f800000;
|
||||
PS0i = R6i.y;
|
||||
// 11
|
||||
R7i.y = 0;
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].x) * Factor, intBitsToFloat(R127i.z)));
|
||||
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].x) * Factor, intBitsToFloat(R127i.w)));
|
||||
PS1i = R5i.y;
|
||||
// 12
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.y));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 13
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R3i.x;
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R3i.y;
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R4i.z;
|
||||
// 14
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(R126i.w),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R1i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0);
|
||||
PS0i = R1i.x;
|
||||
// 15
|
||||
R2i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0);
|
||||
R2i.w = clampFI32(R2i.w);
|
||||
// 16
|
||||
predResult = (intBitsToFloat(R1i.w) > 0.0);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R0i.z = floatBitsToInt(floor(intBitsToFloat(uf_remappedPS[3].w)));
|
||||
PV0i.z = R0i.z;
|
||||
// 1
|
||||
R0i.z = floatBitsToInt(roundEven(intBitsToFloat(PV0i.z)));
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
R0i.xyz = floatBitsToInt(texture(textureUnitPS2, vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.z))).xyz);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
backupReg0i = R0i.x;
|
||||
PV0i.x = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(R0i.y));
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(R9i.x)) + intBitsToFloat(backupReg0i));
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(R0i.z));
|
||||
// 1
|
||||
backupReg0i = R9i.x;
|
||||
backupReg1i = R9i.y;
|
||||
backupReg2i = R9i.z;
|
||||
R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R1i.w)) + intBitsToFloat(backupReg0i)));
|
||||
R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R1i.w)) + intBitsToFloat(backupReg1i)));
|
||||
R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R1i.w)) + intBitsToFloat(backupReg2i)));
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
R6i.z = ((intBitsToFloat(uf_remappedPS[4].w) > 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
// 1
|
||||
predResult = (R6i.z != 0);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(0x3e99999a));
|
||||
R0i.y = floatBitsToInt(intBitsToFloat(R2i.y) * intBitsToFloat(0x3e99999a));
|
||||
R0i.z = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(0x3e99999a));
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
R0i.z = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.z))).x);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R9i.z) * intBitsToFloat(0x3dea4a8c));
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(R0i.z)) + 1.0);
|
||||
tempResultf = max(0.0, intBitsToFloat(R2i.w));
|
||||
tempResultf = log2(tempResultf);
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
R126i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R126i.w;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(PV0i.x),-0.0),vec4(intBitsToFloat(0x3e99096c),intBitsToFloat(0x3f162b6b),1.0,0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.w = tempi.x;
|
||||
tempResultf = max(0.0, intBitsToFloat(PV0i.y));
|
||||
tempResultf = log2(tempResultf);
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 2
|
||||
R127i.x = floatBitsToInt((0.5 * intBitsToFloat(PV1i.x) + intBitsToFloat(0x3dcccccd)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(0x3f19999a) * intBitsToFloat(PV1i.x) + intBitsToFloat(0x3e4ccccd)));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3fa66666));
|
||||
// 3
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(0x3f266666) * intBitsToFloat(R127i.w) + intBitsToFloat(0x3eb33333)));
|
||||
PV1i.y = R126i.y;
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R126i.w) * intBitsToFloat(0x40200000));
|
||||
R127i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(0x3e23d70a));
|
||||
PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.z)));
|
||||
// 4
|
||||
PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 0.25);
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3e4ccccd));
|
||||
PV0i.z = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(0x3e851eb8));
|
||||
PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.z)));
|
||||
PS0i = floatBitsToInt(intBitsToFloat(PS0i) / 2.0);
|
||||
// 5
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(PV0i.y));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PV0i.y)) + intBitsToFloat(R127i.x)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.y)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R127i.y)));
|
||||
PV1i.w = R123i.w;
|
||||
R7i.y = 0x3e99999a;
|
||||
PS1i = R7i.y;
|
||||
// 6
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.x));
|
||||
PV0i.y = clampFI32(PV0i.y);
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.x));
|
||||
R127i.z = clampFI32(R127i.z);
|
||||
PV0i.z = R127i.z;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.x));
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(R9i.x)) + intBitsToFloat(PV0i.y));
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(R5i.x)) + intBitsToFloat(PV0i.y));
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(PV0i.z));
|
||||
PV1i.w = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(PV0i.w));
|
||||
R127i.x = floatBitsToInt(-(intBitsToFloat(R5i.y)) + intBitsToFloat(PV0i.w));
|
||||
PS1i = R127i.x;
|
||||
// 8
|
||||
backupReg0i = R9i.x;
|
||||
backupReg1i = R9i.y;
|
||||
backupReg2i = R9i.z;
|
||||
backupReg3i = R5i.x;
|
||||
R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(uf_remappedPS[4].w)) + intBitsToFloat(backupReg0i)));
|
||||
R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(uf_remappedPS[4].w)) + intBitsToFloat(backupReg1i)));
|
||||
R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[4].w)) + intBitsToFloat(backupReg2i)));
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(R5i.z)) + intBitsToFloat(R127i.z));
|
||||
R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(uf_remappedPS[4].w)) + intBitsToFloat(backupReg3i)));
|
||||
PS0i = R5i.x;
|
||||
// 9
|
||||
backupReg0i = R5i.y;
|
||||
backupReg1i = R5i.z;
|
||||
R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(uf_remappedPS[4].w)) + intBitsToFloat(backupReg0i)));
|
||||
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(uf_remappedPS[4].w)) + intBitsToFloat(backupReg1i)));
|
||||
// 10
|
||||
R4i.y = R6i.y;
|
||||
}
|
||||
activeMaskStack[1] = activeMaskStack[1] == false;
|
||||
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R6i.y = R7i.y;
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
predResult = (intBitsToFloat(uf_remappedPS[4].x) > 0.0);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[4].y));
|
||||
// 1
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R127i.x;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS0i)));
|
||||
// 2
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x40666666));
|
||||
R0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x40666666));
|
||||
R0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x40666666));
|
||||
R1i.w = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f3851ec));
|
||||
R1i.y = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3f3851ec));
|
||||
PS0i = R1i.y;
|
||||
// 3
|
||||
R1i.z = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3f3851ec));
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
R0i.y = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.z))).x);
|
||||
R0i.x = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R1i.w),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z))).x);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.y)) + intBitsToFloat(R0i.x));
|
||||
// 1
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(0x3f333333) + intBitsToFloat(R0i.y)));
|
||||
PV1i.y = R123i.y;
|
||||
// 2
|
||||
PV0i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[4].x)) + intBitsToFloat(PV1i.y));
|
||||
// 3
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x41a00000));
|
||||
R127i.w = clampFI32(R127i.w);
|
||||
PV1i.w = R127i.w;
|
||||
// 4
|
||||
backupReg0i = R9i.x;
|
||||
backupReg1i = R9i.y;
|
||||
backupReg2i = R9i.z;
|
||||
backupReg3i = R5i.x;
|
||||
R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.w)));
|
||||
R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PV1i.w)));
|
||||
R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PV1i.w)));
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg3i), intBitsToFloat(PV1i.w)));
|
||||
PS0i = R5i.x;
|
||||
// 5
|
||||
backupReg0i = R5i.y;
|
||||
backupReg1i = R5i.z;
|
||||
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w)));
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R127i.w)));
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
R1i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].x) * intBitsToFloat(0xbd088889));
|
||||
// 1
|
||||
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].y), intBitsToFloat(uf_remappedPS[6].x)));
|
||||
// 2
|
||||
predResult = (intBitsToFloat(uf_remappedPS[7].w) != 0.0);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(0x3e22f983));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(0x40e66666));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R2i.y) * intBitsToFloat(0x3e22f983));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(0x3e22f983));
|
||||
PS0i = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R4i.z));
|
||||
// 1
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(PV0i.y)) + 0.5));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.y)) + 0.5));
|
||||
PV1i.y = R123i.y;
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PS0i));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)) + 0.5));
|
||||
PV1i.w = R123i.w;
|
||||
PS1i = floatBitsToInt(max(intBitsToFloat(uf_remappedPS[7].w), -(intBitsToFloat(uf_remappedPS[7].w))));
|
||||
// 2
|
||||
PV0i.x = floatBitsToInt(fract(intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = floatBitsToInt(fract(intBitsToFloat(PV1i.x)));
|
||||
PV0i.z = floatBitsToInt(fract(intBitsToFloat(PV1i.w)));
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e99999a));
|
||||
R125i.w = floatBitsToInt(sqrt(intBitsToFloat(PS1i)));
|
||||
PS0i = R125i.w;
|
||||
// 3
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x40c90fdb) + intBitsToFloat(0xc0490fdb)));
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(0x40c90fdb) + intBitsToFloat(0xc0490fdb)));
|
||||
R126i.z = R1i.x;
|
||||
R126i.z = clampFI32(R126i.z);
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x40c90fdb) + intBitsToFloat(0xc0490fdb)));
|
||||
PV1i.w = R123i.w;
|
||||
R124i.w = floatBitsToInt((intBitsToFloat(0xc3020000) * intBitsToFloat(PS0i) + intBitsToFloat(0x43200000)));
|
||||
PS1i = R124i.w;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),-0.0),vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R4i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e22f983));
|
||||
// 5
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(0x3e22f983));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3e22f983));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.x)));
|
||||
R0i.w = floatBitsToInt((intBitsToFloat(0xc31a0000) * intBitsToFloat(R125i.w) + intBitsToFloat(0x43200000)));
|
||||
R126i.y = floatBitsToInt(sin((intBitsToFloat(PS0i))/0.1591549367));
|
||||
PS1i = R126i.y;
|
||||
// 6
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R9i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(sin((intBitsToFloat(PV1i.x))/0.1591549367));
|
||||
// 7
|
||||
backupReg0i = R127i.y;
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(R127i.z)));
|
||||
PV1i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(0xc2080000) * intBitsToFloat(R125i.w) + intBitsToFloat(0x42200000)));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(PS0i));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(0xbfe66666) * intBitsToFloat(R125i.w) + intBitsToFloat(0x40333333)));
|
||||
PS1i = floatBitsToInt(sin((intBitsToFloat(backupReg0i))/0.1591549367));
|
||||
// 8
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(0xbd8f5c29) * intBitsToFloat(R125i.w) + intBitsToFloat(0x3d8f5c29)));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) + intBitsToFloat(PV1i.z));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.w));
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(0xc0333333) * intBitsToFloat(R125i.w) + intBitsToFloat(0x40333333)));
|
||||
tempResultf = max(0.0, intBitsToFloat(R126i.z));
|
||||
tempResultf = log2(tempResultf);
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
R127i.x = floatBitsToInt(tempResultf);
|
||||
PS0i = R127i.x;
|
||||
// 9
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * 0.25 + intBitsToFloat(PV0i.z)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(0x3e4ccccd) + intBitsToFloat(0x3e4ccccd)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(0x3d4cccce) * intBitsToFloat(R125i.w) + intBitsToFloat(0x3dcccccd)));
|
||||
PV1i.z = R123i.z;
|
||||
PV1i.w = ((0.0 > intBitsToFloat(uf_remappedPS[7].w))?int(0xFFFFFFFF):int(0x0));
|
||||
R126i.x = ((intBitsToFloat(uf_remappedPS[7].w) == 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
PS1i = R126i.x;
|
||||
// 10
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x41000000));
|
||||
R123i.y = ((PV1i.w == 0)?(PV1i.y):(PV1i.z));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x3f400000) + intBitsToFloat(R1i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = PV1i.x;
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(0xc3480000) * intBitsToFloat(R125i.w) + intBitsToFloat(0x43960000)));
|
||||
PS0i = R127i.z;
|
||||
// 11
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(0xc36b0000) * intBitsToFloat(R125i.w) + intBitsToFloat(0x437f0000)));
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0xbeb33333) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = R123i.y;
|
||||
R1i.w = ((R126i.x == 0)?(PV0i.y):(0));
|
||||
R125i.z = floatBitsToInt(exp2(intBitsToFloat(PV0i.x)));
|
||||
PS1i = R125i.z;
|
||||
// 12
|
||||
PV0i.x = floatBitsToInt(fract(intBitsToFloat(PV1i.y)));
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0);
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(0x41600000) * intBitsToFloat(R125i.w) + intBitsToFloat(0x40c00000)));
|
||||
// 13
|
||||
PV1i.z = PV0i.x;
|
||||
PV1i.z = clampFI32(PV1i.z);
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + -(1.0));
|
||||
PV1i.w = clampFI32(PV1i.w);
|
||||
// 14
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.z));
|
||||
// 15
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
|
||||
PV1i.x = R126i.x;
|
||||
R125i.w = PV0i.y;
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(R125i.w) * 2.0);
|
||||
// 16
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(0x40400000) * intBitsToFloat(PV1i.x));
|
||||
// 17
|
||||
R126i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = R126i.y;
|
||||
// 18
|
||||
tempResultf = max(0.0, intBitsToFloat(PV1i.y));
|
||||
tempResultf = log2(tempResultf);
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 19
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x43480000));
|
||||
// 20
|
||||
R126i.z = floatBitsToInt(exp2(intBitsToFloat(PV1i.w)));
|
||||
PS0i = R126i.z;
|
||||
// 21
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(PS0i)) + intBitsToFloat(R127i.w)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PS0i)) + intBitsToFloat(R125i.x)));
|
||||
PV1i.w = R123i.w;
|
||||
// 22
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),intBitsToFloat(R126i.z)) + intBitsToFloat(R126i.w)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(0x3ecccccd) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(0x3ecccccd) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = R123i.z;
|
||||
// 23
|
||||
R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(R125i.z)) + intBitsToFloat(PV0i.y)));
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(0x3ecccccd) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R125i.z)) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.w = R123i.w;
|
||||
// 24
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R1i.w)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R125i.z)) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = R123i.z;
|
||||
// 25
|
||||
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R1i.w)));
|
||||
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i.w)));
|
||||
}
|
||||
activeMaskStack[1] = activeMaskStack[1] == false;
|
||||
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R0i.xyz = ivec3(0,0,0);
|
||||
R1i.w = 0;
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
predResult = (intBitsToFloat(uf_remappedPS[3].x) > 0.0);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
backupReg0i = R1i.w;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(0x40490fdb));
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0);
|
||||
R127i.y = R1i.x;
|
||||
R127i.y = clampFI32(R127i.y);
|
||||
PV0i.y = R127i.y;
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R4i.z) + -(intBitsToFloat(R9i.y)));
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R2i.y) * intBitsToFloat(0x40600000));
|
||||
R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].x) * intBitsToFloat(0x3f4ccccd) + intBitsToFloat(backupReg0i)));
|
||||
PS0i = R1i.w;
|
||||
// 1
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R3i.y) * 0.5 + intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3e22f983) + 0.5));
|
||||
PV1i.z = R123i.z;
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = R126i.w;
|
||||
// 2
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.x = R123i.x;
|
||||
PV0i.y = floatBitsToInt(fract(intBitsToFloat(PV1i.z)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.w)));
|
||||
// 3
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x40c90fdb) + intBitsToFloat(0xc0490fdb)));
|
||||
PV1i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R126i.w)));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.x));
|
||||
// 4
|
||||
PV0i.z = floatBitsToInt(fract(intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0);
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e22f983));
|
||||
// 5
|
||||
PV1i.x = PV0i.z;
|
||||
PV1i.x = clampFI32(PV1i.x);
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + -(1.0));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
PS1i = floatBitsToInt(sin((intBitsToFloat(PV0i.w))/0.1591549367));
|
||||
// 6
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) + 1.0);
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) / 2.0);
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.x));
|
||||
// 7
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(R127i.y)));
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = PV0i.w;
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0);
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R127i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + 0.5);
|
||||
// 8
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(0x40400000) * intBitsToFloat(PV1i.z));
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3df5c290));
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e8a3d71));
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3b449ba6));
|
||||
R126i.x = PV1i.x;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) / 2.0);
|
||||
PS0i = R126i.x;
|
||||
// 9
|
||||
backupReg0i = R127i.x;
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R127i.z;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x41100000));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x40a00000));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.y)),intBitsToFloat(backupReg1i)) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R123i.w;
|
||||
// 10
|
||||
tempResultf = max(0.0, intBitsToFloat(PV1i.w));
|
||||
tempResultf = log2(tempResultf);
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 11
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x40c00000));
|
||||
// 12
|
||||
PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.y)));
|
||||
// 13
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(0x3dcccccd) + intBitsToFloat(R126i.w)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(0x3f19999a) + intBitsToFloat(R126i.y)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(0x3fe66666) + intBitsToFloat(R126i.z)));
|
||||
PV1i.w = R123i.w;
|
||||
// 14
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R127i.z));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R127i.x));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R126i.x));
|
||||
// 15
|
||||
backupReg0i = R0i.y;
|
||||
backupReg1i = R0i.x;
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(R0i.z)) + intBitsToFloat(PV0i.w));
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.x));
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(backupReg1i)) + intBitsToFloat(PV0i.y));
|
||||
// 16
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.y;
|
||||
backupReg2i = R0i.z;
|
||||
R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[3].x)) + intBitsToFloat(backupReg0i)));
|
||||
R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(uf_remappedPS[3].x)) + intBitsToFloat(backupReg1i)));
|
||||
R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(uf_remappedPS[3].x)) + intBitsToFloat(backupReg2i)));
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
predResult = (intBitsToFloat(uf_remappedPS[3].y) > 0.0);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
backupReg0i = R0i.x;
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R2i.w)));
|
||||
R127i.z = floatBitsToInt(-(intBitsToFloat(backupReg0i)));
|
||||
// 1
|
||||
backupReg0i = R0i.y;
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(R0i.z)) + intBitsToFloat(PV0i.x));
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.x));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y), intBitsToFloat(PV0i.x)));
|
||||
// 2
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.y;
|
||||
backupReg2i = R0i.z;
|
||||
backupReg3i = R1i.w;
|
||||
R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg0i)));
|
||||
R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg1i)));
|
||||
R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i)));
|
||||
R1i.w = floatBitsToInt(intBitsToFloat(backupReg3i) + intBitsToFloat(PV1i.w));
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
R126i.w = R1i.w;
|
||||
R126i.w = clampFI32(R126i.w);
|
||||
PV0i.w = R126i.w;
|
||||
// 1
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),-(intBitsToFloat(PV0i.w))) + intBitsToFloat(R5i.y)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),-(intBitsToFloat(PV0i.w))) + intBitsToFloat(R5i.x)));
|
||||
PV1i.y = R123i.y;
|
||||
R127i.z = ((intBitsToFloat(PV0i.w) > 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),-(intBitsToFloat(PV0i.w))) + intBitsToFloat(R5i.z)));
|
||||
PV1i.w = R123i.w;
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),-(intBitsToFloat(PV0i.w))) + intBitsToFloat(R9i.x)));
|
||||
PS1i = R127i.y;
|
||||
// 2
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(R126i.w)) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R126i.w)) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),intBitsToFloat(R126i.w)) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.y),-(intBitsToFloat(R126i.w))) + intBitsToFloat(R9i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.z),-(intBitsToFloat(R126i.w))) + intBitsToFloat(R9i.z)));
|
||||
PS0i = R127i.w;
|
||||
// 3
|
||||
backupReg0i = R127i.y;
|
||||
R127i.x = ((R127i.z == 0)?(R5i.x):(PV0i.z));
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = ((R127i.z == 0)?(R9i.x):(backupReg0i));
|
||||
R126i.z = ((R127i.z == 0)?(R5i.z):(PV0i.x));
|
||||
PV1i.z = R126i.z;
|
||||
R125i.w = ((R127i.z == 0)?(R5i.y):(PV0i.y));
|
||||
PV1i.w = R125i.w;
|
||||
R125i.z = ((R127i.z == 0)?(R9i.y):(PV0i.w));
|
||||
PS1i = R125i.z;
|
||||
// 4
|
||||
PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[8].x));
|
||||
R126i.y = ((R127i.z == 0)?(R9i.z):(R127i.w));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),-(intBitsToFloat(R126i.w))) + intBitsToFloat(R4i.y)));
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(uf_remappedPS[8].y));
|
||||
PS0i = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(uf_remappedPS[8].z));
|
||||
// 5
|
||||
R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(uf_remappedPS[8].w)) + intBitsToFloat(R127i.x)));
|
||||
R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(uf_remappedPS[8].w)) + intBitsToFloat(R125i.w)));
|
||||
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(uf_remappedPS[8].w)) + intBitsToFloat(R126i.z)));
|
||||
R2i.w = ((R127i.z == 0)?(R4i.y):(PV0i.z));
|
||||
R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(uf_remappedPS[8].w))) + intBitsToFloat(R127i.y)));
|
||||
PS1i = R6i.x;
|
||||
// 6
|
||||
R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(uf_remappedPS[8].w))) + intBitsToFloat(R125i.z)));
|
||||
R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),-(intBitsToFloat(uf_remappedPS[8].w))) + intBitsToFloat(R126i.y)));
|
||||
// 7
|
||||
predResult = (1.0 > intBitsToFloat(uf_remappedPS[1].w));
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(uf_remappedPS[6].x)));
|
||||
R0i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[1].w)) * intBitsToFloat(0x40200000) + intBitsToFloat(0x40200000)));
|
||||
R0i.y = clampFI32(R0i.y);
|
||||
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(uf_remappedPS[6].x)));
|
||||
PV0i.z = R0i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(uf_remappedPS[6].x)));
|
||||
// 1
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[9].z)));
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[9].z)));
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[9].z)));
|
||||
R1i.w = PV0i.w;
|
||||
R1i.w = floatBitsToInt(intBitsToFloat(R1i.w) / 2.0);
|
||||
R1i.x = PV0i.x;
|
||||
R1i.x = floatBitsToInt(intBitsToFloat(R1i.x) / 2.0);
|
||||
PS1i = R1i.x;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
R0i.w = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).x);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(uf_remappedPS[9].y)));
|
||||
R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].w),intBitsToFloat(R0i.w)) + intBitsToFloat(R1i.w)));
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
R1i.z = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z))).x);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
if( (intBitsToFloat(R3i.z) > intBitsToFloat(R1i.z))) discard;
|
||||
tempResultf = max(0.0, intBitsToFloat(R1i.z));
|
||||
tempResultf = log2(tempResultf);
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
R1i.x = floatBitsToInt(tempResultf);
|
||||
PS0i = R1i.x;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(0x3fe66666));
|
||||
// 1
|
||||
R127i.z = floatBitsToInt(exp2(intBitsToFloat(PV0i.w)));
|
||||
PS1i = R127i.z;
|
||||
// 2
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(0x40b1999a) * intBitsToFloat(PS1i) + intBitsToFloat(0x3ee66666)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(0x3dccccce) * intBitsToFloat(PS1i) + intBitsToFloat(0x3e4ccccd)));
|
||||
PV0i.y = R123i.y;
|
||||
// 3
|
||||
backupReg0i = R5i.x;
|
||||
backupReg1i = R5i.y;
|
||||
R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg0i)));
|
||||
R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg1i)));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(0x41200000) * intBitsToFloat(R127i.z) + 4.0));
|
||||
PV1i.w = R123i.w;
|
||||
// 4
|
||||
backupReg0i = R5i.z;
|
||||
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg0i)));
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),-(intBitsToFloat(uf_remappedPS[8].w))) + intBitsToFloat(R2i.w)));
|
||||
PV0i.x = R123i.x;
|
||||
PV0i.y = uf_remappedPS[7].z;
|
||||
PV0i.z = ((intBitsToFloat(R7i.y) > 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
R123i.w = ((R6i.z == 0)?(0x3d008081):(0x3d30b0b1));
|
||||
PV0i.w = R123i.w;
|
||||
R1i.w = floatBitsToInt(1.0);
|
||||
PS0i = R1i.w;
|
||||
// 1
|
||||
R1i.x = PV0i.w;
|
||||
R127i.y = ((PV0i.z == 0)?(0):(0x3f800000));
|
||||
PV1i.y = R127i.y;
|
||||
R0i.z = floatBitsToInt((intBitsToFloat(R4i.z) * 0.5 + 0.5));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x427f0000));
|
||||
R1i.y = PV0i.y;
|
||||
PS1i = R1i.y;
|
||||
// 2
|
||||
PV0i.x = ((intBitsToFloat(PV1i.y) > 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
R0i.y = floatBitsToInt((intBitsToFloat(R3i.y) * 0.5 + 0.5));
|
||||
PV0i.z = floatBitsToInt(floor(intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 4.0);
|
||||
R2i.w = 0x3f800000;
|
||||
R0i.x = floatBitsToInt((intBitsToFloat(R3i.x) * 0.5 + 0.5));
|
||||
PS0i = R0i.x;
|
||||
// 3
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + 2.0);
|
||||
R123i.w = ((PV0i.x == 0)?(R6i.y):(R7i.y));
|
||||
PV1i.w = R123i.w;
|
||||
// 4
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PV1i.y));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x437f0000));
|
||||
// 5
|
||||
R0i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3b808081));
|
||||
PS1i = int(intBitsToFloat(PV0i.z));
|
||||
// 6
|
||||
PV0i.x = PS1i & 0x000000e0;
|
||||
// 7
|
||||
PV1i.w = PV0i.x >> 0x00000003;
|
||||
// 8
|
||||
PS0i = floatBitsToInt(float(PV1i.w));
|
||||
// 9
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(0x42800000));
|
||||
// 10
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.y) * 2.0 + intBitsToFloat(PV1i.y)));
|
||||
PV0i.x = R123i.x;
|
||||
// 11
|
||||
R5i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3b808081) + intBitsToFloat(0x3b808081)));
|
||||
// 12
|
||||
R4i.xyz = ivec3(R5i.x,R5i.y,R5i.z);
|
||||
R4i.w = R2i.w;
|
||||
// 13
|
||||
R3i.xyz = ivec3(R0i.x,R0i.y,R0i.z);
|
||||
R3i.w = R0i.w;
|
||||
// 14
|
||||
R2i.xyz = ivec3(R6i.x,R8i.y,R7i.z);
|
||||
R2i.w = R5i.w;
|
||||
// 15
|
||||
backupReg0i = R1i.x;
|
||||
backupReg1i = R1i.y;
|
||||
backupReg2i = R1i.z;
|
||||
backupReg3i = R1i.w;
|
||||
R1i.xyz = ivec3(backupReg0i,backupReg1i,backupReg2i);
|
||||
R1i.w = backupReg3i;
|
||||
}
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
passPixelColor1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w));
|
||||
passPixelColor3 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w));
|
||||
passPixelColor5 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w));
|
||||
}
|
@ -1,215 +0,0 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
#ifdef VULKAN
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw)
|
||||
#define gl_VertexID gl_VertexIndex
|
||||
#define gl_InstanceID gl_InstanceIndex
|
||||
#else
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)
|
||||
#endif
|
||||
/* This shaders was auto-converted from OpenGL to Cemu.
|
||||
Conversion output:
|
||||
*/
|
||||
|
||||
|
||||
const vec3 Color = vec3($R,$G,$B);
|
||||
const float Factor = $L_f;
|
||||
|
||||
// Ancient Armor
|
||||
|
||||
// shader cc51c2b5a4fce06c
|
||||
#ifdef VULKAN
|
||||
layout(set = 1, binding = 5) uniform ufBlock
|
||||
{
|
||||
uniform ivec4 uf_remappedPS[3];
|
||||
uniform vec4 uf_fragCoordScale;
|
||||
};
|
||||
#else
|
||||
uniform ivec4 uf_remappedPS[3];
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
#endif
|
||||
// uf_fragCoordScale was moved to the ufBlock
|
||||
TEXTURE_LAYOUT(1, 1, 0) uniform sampler2D textureUnitPS1;
|
||||
TEXTURE_LAYOUT(2, 1, 1) uniform sampler2D textureUnitPS2;
|
||||
TEXTURE_LAYOUT(3, 1, 2) uniform sampler2D textureUnitPS3;
|
||||
TEXTURE_LAYOUT(4, 1, 3) uniform sampler2D textureUnitPS4;
|
||||
TEXTURE_LAYOUT(5, 1, 4) uniform sampler2D textureUnitPS5;
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
layout(location = 1) in vec4 passParameterSem1;
|
||||
layout(location = 2) in vec4 passParameterSem7;
|
||||
layout(location = 3) in vec4 passParameterSem3;
|
||||
layout(location = 4) in vec4 passParameterSem4;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
layout(location = 3) out vec4 passPixelColor3;
|
||||
layout(location = 5) out vec4 passPixelColor5;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
vec4 R0f = vec4(0.0);
|
||||
vec4 R1f = vec4(0.0);
|
||||
vec4 R2f = vec4(0.0);
|
||||
vec4 R3f = vec4(0.0);
|
||||
vec4 R4f = vec4(0.0);
|
||||
vec4 R5f = vec4(0.0);
|
||||
vec4 R6f = vec4(0.0);
|
||||
vec4 R7f = vec4(0.0);
|
||||
vec4 R123f = vec4(0.0);
|
||||
vec4 R125f = vec4(0.0);
|
||||
vec4 R126f = vec4(0.0);
|
||||
vec4 R127f = vec4(0.0);
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||||
float PS0f = 0.0, PS1f = 0.0;
|
||||
vec4 tempf = vec4(0.0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0f = passParameterSem0;
|
||||
R1f = passParameterSem1;
|
||||
R2f = passParameterSem7;
|
||||
R3f = passParameterSem3;
|
||||
R4f = passParameterSem4;
|
||||
R5f.xy = (texture(textureUnitPS3, R0f.xy).xy);
|
||||
R1f.w = (texture(textureUnitPS2, R0f.xy).x);
|
||||
R1f.xyz = (texture(textureUnitPS4, R1f.xy).xyz);
|
||||
R6f.xyz = (texture(textureUnitPS5, R0f.zw).xyz);
|
||||
R0f.xyz = (texture(textureUnitPS1, R0f.xy).xyz);
|
||||
// 0
|
||||
PV0f.x = fract(R2f.x);
|
||||
R125f.y = (R5f.x * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204));
|
||||
PV0f.y = R125f.y;
|
||||
R127f.z = mul_nonIEEE(R3f.y, R4f.z);
|
||||
PV0f.w = fract(R2f.y);
|
||||
R127f.x = mul_nonIEEE(R3f.z, R4f.x);
|
||||
PS0f = R127f.x;
|
||||
// 1
|
||||
R126f.x = (R5f.y * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204));
|
||||
PV1f.y = PV0f.w + -(0.5);
|
||||
PV1f.z = PV0f.x + -(0.5);
|
||||
PV1f.w = mul_nonIEEE(R3f.x, R4f.y);
|
||||
R127f.y = mul_nonIEEE(PV0f.y, PV0f.y);
|
||||
PS1f = R127f.y;
|
||||
// 2
|
||||
backupReg0f = R127f.z;
|
||||
R123f.x = (mul_nonIEEE(-(PV1f.z),PV1f.z) + 1.0);
|
||||
R123f.x = clamp(R123f.x, 0.0, 1.0);
|
||||
PV0f.x = R123f.x;
|
||||
R126f.y = (mul_nonIEEE(-(R4f.z),R3f.x) + R127f.x);
|
||||
R127f.z = (mul_nonIEEE(-(R4f.y),R3f.z) + backupReg0f);
|
||||
R123f.w = (mul_nonIEEE(-(PV1f.y),PV1f.y) + 1.0);
|
||||
R123f.w = clamp(R123f.w, 0.0, 1.0);
|
||||
PV0f.w = R123f.w;
|
||||
R127f.w = (mul_nonIEEE(-(R4f.x),R3f.y) + PV1f.w);
|
||||
PS0f = R127f.w;
|
||||
// 3
|
||||
R123f.x = (mul_nonIEEE(R126f.x,R126f.x) + R127f.y);
|
||||
R123f.x = clamp(R123f.x, 0.0, 1.0);
|
||||
PV1f.x = R123f.x;
|
||||
PV1f.y = mul_nonIEEE(R4f.w, R126f.x);
|
||||
PV1f.z = mul_nonIEEE(PV0f.x, PV0f.w);
|
||||
R126f.w = mul_nonIEEE(Color.r, R1f.x);
|
||||
R126f.x = mul_nonIEEE(Color.g, R1f.y);
|
||||
PS1f = R126f.x;
|
||||
// 4
|
||||
PV0f.x = mul_nonIEEE(R127f.z, PV1f.y);
|
||||
PV0f.y = mul_nonIEEE(R126f.y, PV1f.y);
|
||||
PV0f.z = mul_nonIEEE(R127f.w, PV1f.y);
|
||||
PV0f.w = -(PV1f.x) + 1.0;
|
||||
PS0f = mul_nonIEEE(PV1f.z, PV1f.z);
|
||||
// 5
|
||||
R123f.x = (mul_nonIEEE(R4f.y,R125f.y) + PV0f.y);
|
||||
PV1f.x = R123f.x;
|
||||
R123f.y = (mul_nonIEEE(R4f.x,R125f.y) + PV0f.x);
|
||||
PV1f.y = R123f.y;
|
||||
PV1f.z = mul_nonIEEE(R1f.w, PS0f);
|
||||
R123f.w = (mul_nonIEEE(R4f.z,R125f.y) + PV0f.z);
|
||||
PV1f.w = R123f.w;
|
||||
PS1f = sqrt(PV0f.w);
|
||||
// 6
|
||||
R127f.x = (mul_nonIEEE(R3f.x,PS1f) + PV1f.y);
|
||||
PV0f.x = R127f.x;
|
||||
R126f.y = (mul_nonIEEE(R3f.y,PS1f) + PV1f.x);
|
||||
PV0f.y = R126f.y;
|
||||
R126f.z = (mul_nonIEEE(R3f.z,PS1f) + PV1f.w);
|
||||
PV0f.z = R126f.z;
|
||||
PV0f.w = PV1f.z * intBitsToFloat(0x427f0000);
|
||||
R127f.z = mul_nonIEEE(Color.b, R1f.z);
|
||||
PS0f = R127f.z;
|
||||
// 7
|
||||
tempf.x = dot(vec4(PV0f.x,PV0f.y,PV0f.z,-0.0),vec4(PV0f.x,PV0f.y,PV0f.z,0.0));
|
||||
PV1f.x = tempf.x;
|
||||
PV1f.y = tempf.x;
|
||||
PV1f.z = tempf.x;
|
||||
PV1f.w = tempf.x;
|
||||
R125f.y = floor(PV0f.w);
|
||||
R125f.y *= 4.0;
|
||||
PS1f = R125f.y;
|
||||
// 8
|
||||
PV0f.x = mul_nonIEEE(R6f.z, R127f.z);
|
||||
PV0f.y = mul_nonIEEE(R6f.y, R126f.x);
|
||||
R127f.z = intBitsToFloat(0x3d008081);
|
||||
PV0f.w = mul_nonIEEE(R6f.x, R126f.w);
|
||||
tempResultf = 1.0 / sqrt(PV1f.x);
|
||||
R127f.y = tempResultf;
|
||||
R127f.y /= 2.0;
|
||||
PS0f = R127f.y;
|
||||
// 9
|
||||
R126f.x = R125f.y + 2.0;
|
||||
R6f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].x) * Factor, PV0f.y);
|
||||
R6f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].x) * Factor, PV0f.x);
|
||||
PV1f.w = intBitsToFloat(uf_remappedPS[2].z);
|
||||
R6f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].x) * Factor, PV0f.w);
|
||||
PS1f = R6f.x;
|
||||
// 10
|
||||
R3f.x = R127f.z;
|
||||
R3f.y = PV1f.w;
|
||||
R1f.z = (mul_nonIEEE(R126f.z,R127f.y) + 0.5);
|
||||
R3f.w = 1.0;
|
||||
R1f.x = (mul_nonIEEE(R127f.x,R127f.y) + 0.5);
|
||||
PS0f = R1f.x;
|
||||
// 11
|
||||
R1f.y = (mul_nonIEEE(R126f.y,R127f.y) + 0.5);
|
||||
R6f.w = 1.0;
|
||||
R1f.w = R126f.x * intBitsToFloat(0x3b808081);
|
||||
PS1f = R1f.w;
|
||||
// 12
|
||||
R0f.w = intBitsToFloat(0x3e828283);
|
||||
// 13
|
||||
R7f.xyz = vec3(R6f.x,R6f.y,R6f.z);
|
||||
R7f.w = R6f.w;
|
||||
// 14
|
||||
R6f.xyz = vec3(R1f.x,R1f.y,R1f.z);
|
||||
R6f.w = R1f.w;
|
||||
// 15
|
||||
R5f.xyz = vec3(R0f.x,R0f.y,R0f.z);
|
||||
R5f.w = R0f.w;
|
||||
// 16
|
||||
R4f.xyz = vec3(R3f.x,R3f.y,R3f.z);
|
||||
R4f.w = R3f.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(R4f.x, R4f.y, R4f.z, R4f.w);
|
||||
passPixelColor1 = vec4(R5f.x, R5f.y, R5f.z, R5f.w);
|
||||
passPixelColor3 = vec4(R6f.x, R6f.y, R6f.z, R6f.w);
|
||||
passPixelColor5 = vec4(R7f.x, R7f.y, R7f.z, R7f.w);
|
||||
}
|
@ -1,55 +0,0 @@
|
||||
[Definition]
|
||||
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = Ancient Armor
|
||||
path = "The Legend of Zelda: Breath of the Wild/Mods/Change Ancient Glow Color/Ancient Armor"
|
||||
description = Change Ancient Amor's color and brightness. Originally it's Ancient Orange.
|
||||
version = 4
|
||||
|
||||
[Preset]
|
||||
name = Malice Red
|
||||
$R = 0.85
|
||||
$G = 0.029
|
||||
$B = 0.15
|
||||
$L_f = 1.0
|
||||
|
||||
[Preset]
|
||||
name = Guardian Yellow
|
||||
$R = 1.0
|
||||
$G = 0.2
|
||||
$B = 0.059
|
||||
$L_f = 2.0
|
||||
|
||||
[Preset]
|
||||
name = Guardian weapon Yellow
|
||||
$R = 1.0
|
||||
$G = 0.2
|
||||
$B = 0.0
|
||||
$L_f = 1.5
|
||||
|
||||
[Preset]
|
||||
name = Ancient Orange
|
||||
$R = 1.0
|
||||
$G = 0.2
|
||||
$B = 0.0006
|
||||
$L_f = 1.0
|
||||
|
||||
[Preset]
|
||||
name = Ancient weapon Orange
|
||||
$R = 1.0
|
||||
$G = 0.15
|
||||
$B = 0.05
|
||||
$L_f = 1.0
|
||||
|
||||
[Preset]
|
||||
name = Energy Blue
|
||||
$R = 0.03
|
||||
$G = 0.25
|
||||
$B = 1.0
|
||||
$L_f = 2.0
|
||||
|
||||
[Preset]
|
||||
name = Custom (Edit in rules.txt)
|
||||
$R = 0.000
|
||||
$G = 0.000
|
||||
$B = 0.000
|
||||
$L_f = 2.0 # Brightness scaling factor
|
@ -1,227 +0,0 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
#ifdef VULKAN
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw)
|
||||
#define gl_VertexID gl_VertexIndex
|
||||
#define gl_InstanceID gl_InstanceIndex
|
||||
#else
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)
|
||||
#endif
|
||||
/* This shaders was auto-converted from OpenGL to Cemu.
|
||||
Conversion output:
|
||||
*/
|
||||
|
||||
|
||||
const vec3 Color = vec3($R,$G,$B);
|
||||
const float Light = $L;
|
||||
|
||||
// Ancient weapons
|
||||
|
||||
// shader 5c4fc00fefe604eb
|
||||
#ifdef VULKAN
|
||||
layout(set = 1, binding = 5) uniform ufBlock
|
||||
{
|
||||
uniform ivec4 uf_remappedPS[3];
|
||||
uniform vec4 uf_fragCoordScale;
|
||||
};
|
||||
#else
|
||||
uniform ivec4 uf_remappedPS[3];
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
#endif
|
||||
// uf_fragCoordScale was moved to the ufBlock
|
||||
TEXTURE_LAYOUT(1, 1, 0) uniform sampler2D textureUnitPS1;
|
||||
TEXTURE_LAYOUT(2, 1, 1) uniform sampler2D textureUnitPS2;
|
||||
TEXTURE_LAYOUT(3, 1, 2) uniform sampler2D textureUnitPS3;
|
||||
TEXTURE_LAYOUT(4, 1, 3) uniform sampler2D textureUnitPS4;
|
||||
TEXTURE_LAYOUT(5, 1, 4) uniform sampler2D textureUnitPS5;
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
layout(location = 1) in vec4 passParameterSem3;
|
||||
layout(location = 2) in vec4 passParameterSem4;
|
||||
layout(location = 3) in vec4 passParameterSem7;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
layout(location = 3) out vec4 passPixelColor3;
|
||||
layout(location = 5) out vec4 passPixelColor5;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(passParameterSem0);
|
||||
R1i = floatBitsToInt(passParameterSem3);
|
||||
R2i = floatBitsToInt(passParameterSem4);
|
||||
R3i = floatBitsToInt(passParameterSem7);
|
||||
R4i.xy = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R0i.xy)).xy);
|
||||
R6i.xy = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R0i.xy)).xy);
|
||||
R5i.xyz = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).xyz);
|
||||
R7i.xyz = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.zw)).xyz);
|
||||
R0i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R0i.xy)).xyz);
|
||||
// 0
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204)));
|
||||
PV0i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R2i.z)));
|
||||
PV0i.z = floatBitsToInt(fract(intBitsToFloat(R3i.y)));
|
||||
PV0i.w = floatBitsToInt(fract(intBitsToFloat(R3i.x)));
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R2i.x)));
|
||||
PS0i = R126i.y;
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + -(0.5));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + -(0.5));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R2i.y)));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204)));
|
||||
PV1i.w = R127i.w;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
// 2
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.y)),intBitsToFloat(R1i.z)) + intBitsToFloat(R127i.y)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.z)),intBitsToFloat(R1i.x)) + intBitsToFloat(R126i.y)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(PV1i.x)) + 1.0));
|
||||
R123i.z = clampFI32(R123i.z);
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.y)),intBitsToFloat(PV1i.y)) + 1.0));
|
||||
R123i.w = clampFI32(R123i.w);
|
||||
PV0i.w = R123i.w;
|
||||
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.w)) + intBitsToFloat(PS1i)));
|
||||
R122i.x = clampFI32(R122i.x);
|
||||
PS0i = R122i.x;
|
||||
// 3
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R127i.w)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(0x437f0000));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.x)),intBitsToFloat(R1i.y)) + intBitsToFloat(R127i.z)));
|
||||
PV1i.w = R123i.w;
|
||||
R127i.w = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0);
|
||||
PS1i = R127i.w;
|
||||
// 4
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.y)) + intBitsToFloat(R6i.y)));
|
||||
R123i.x = clampFI32(R123i.x);
|
||||
PV0i.x = R123i.x;
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.x)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.x)));
|
||||
R127i.x = int(intBitsToFloat(PV1i.z));
|
||||
PS0i = R127i.x;
|
||||
// 5
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV0i.x)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = R123i.w;
|
||||
PS1i = floatBitsToInt(sqrt(intBitsToFloat(R127i.w)));
|
||||
// 6
|
||||
R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PS1i)) + intBitsToFloat(PV1i.x)));
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PS1i)) + intBitsToFloat(PV1i.z)));
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PS1i)) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.w = R127i.x & 0x000000e0;
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x427f0000));
|
||||
PS0i = R127i.y;
|
||||
// 7
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(Color.g, intBitsToFloat(R5i.y)));
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(Color.b, intBitsToFloat(R5i.z)));
|
||||
R127i.z = PV0i.w >> 0x00000003;
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(Color.r, intBitsToFloat(R5i.x)));
|
||||
R126i.w = ((intBitsToFloat(R6i.y) > 0.5)?int(0xFFFFFFFF):int(0x0));
|
||||
PS1i = R126i.w;
|
||||
// 8
|
||||
backupReg0i = R127i.y;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.y = tempi.x;
|
||||
R126i.x = floatBitsToInt(floor(intBitsToFloat(backupReg0i)));
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 4.0);
|
||||
PS0i = R126i.x;
|
||||
// 9
|
||||
backupReg0i = R126i.y;
|
||||
backupReg1i = R127i.z;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(R127i.w)));
|
||||
R126i.y = ((R126i.w == 0)?(0x3d008081):(0x3d20a0a1));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(backupReg0i)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(R127i.x)));
|
||||
PS1i = floatBitsToInt(float(backupReg1i));
|
||||
// 10
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(PS1i) + intBitsToFloat(0x42820000));
|
||||
R7i.y = floatBitsToInt(mul_nonIEEE(Light, intBitsToFloat(PV1i.w)));
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + 2.0);
|
||||
PV0i.w = uf_remappedPS[2].z;
|
||||
R7i.x = floatBitsToInt(mul_nonIEEE(Light, intBitsToFloat(PV1i.x)));
|
||||
PS0i = R7i.x;
|
||||
// 11
|
||||
R6i.x = R126i.y;
|
||||
R6i.y = PV0i.w;
|
||||
R7i.z = floatBitsToInt(mul_nonIEEE(Light, intBitsToFloat(R127i.z)));
|
||||
R6i.w = floatBitsToInt(1.0);
|
||||
R7i.w = 0x3f800000;
|
||||
PS1i = R7i.w;
|
||||
// 12
|
||||
R5i.w = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(0x3b808081));
|
||||
R0i.w = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(0x3b808081));
|
||||
PS0i = R0i.w;
|
||||
// 13
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.y));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
PS1i = floatBitsToInt(intBitsToFloat(PS1i) / 2.0);
|
||||
// 14
|
||||
R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(PS1i)) + 0.5));
|
||||
R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(PS1i)) + 0.5));
|
||||
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PS1i)) + 0.5));
|
||||
// 15
|
||||
R4i.xyz = ivec3(R7i.x,R7i.y,R7i.z);
|
||||
R4i.w = R7i.w;
|
||||
// 16
|
||||
R3i.xyz = ivec3(R5i.x,R5i.y,R5i.z);
|
||||
R3i.w = R5i.w;
|
||||
// 17
|
||||
R2i.xyz = ivec3(R0i.x,R0i.y,R0i.z);
|
||||
R2i.w = R0i.w;
|
||||
// 18
|
||||
R1i.xyz = ivec3(R6i.x,R6i.y,R6i.z);
|
||||
R1i.w = R6i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
passPixelColor1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w));
|
||||
passPixelColor3 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w));
|
||||
passPixelColor5 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w));
|
||||
}
|
@ -1,987 +0,0 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
#ifdef VULKAN
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw)
|
||||
#define gl_VertexID gl_VertexIndex
|
||||
#define gl_InstanceID gl_InstanceIndex
|
||||
#else
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)
|
||||
#endif
|
||||
/* This shaders was auto-converted from OpenGL to Cemu.
|
||||
Conversion output:
|
||||
*/
|
||||
|
||||
|
||||
const vec3 Color = vec3($R,$G,$B);
|
||||
const float Light = $L;
|
||||
|
||||
// Ancient weapons when teleporting
|
||||
|
||||
// shader b1b149918fac0b8d
|
||||
#ifdef VULKAN
|
||||
layout(set = 1, binding = 7) uniform ufBlock
|
||||
{
|
||||
uniform ivec4 uf_remappedPS[10];
|
||||
uniform vec4 uf_fragCoordScale;
|
||||
};
|
||||
#else
|
||||
uniform ivec4 uf_remappedPS[10];
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
#endif
|
||||
// uf_fragCoordScale was moved to the ufBlock
|
||||
TEXTURE_LAYOUT(1, 1, 0) uniform sampler3D textureUnitPS1;
|
||||
TEXTURE_LAYOUT(2, 1, 1) uniform sampler2DArray textureUnitPS2;
|
||||
TEXTURE_LAYOUT(3, 1, 2) uniform sampler2D textureUnitPS3;
|
||||
TEXTURE_LAYOUT(4, 1, 3) uniform sampler2D textureUnitPS4;
|
||||
TEXTURE_LAYOUT(5, 1, 4) uniform sampler2D textureUnitPS5;
|
||||
TEXTURE_LAYOUT(6, 1, 5) uniform sampler2D textureUnitPS6;
|
||||
TEXTURE_LAYOUT(7, 1, 6) uniform sampler2D textureUnitPS7;
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
layout(location = 1) in vec4 passParameterSem2;
|
||||
layout(location = 2) in vec4 passParameterSem8;
|
||||
layout(location = 3) in vec4 passParameterSem4;
|
||||
layout(location = 4) in vec4 passParameterSem5;
|
||||
layout(location = 5) in vec4 passParameterSem7;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
layout(location = 3) out vec4 passPixelColor3;
|
||||
layout(location = 5) out vec4 passPixelColor5;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R10i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
bool activeMaskStack[2];
|
||||
bool activeMaskStackC[3];
|
||||
activeMaskStack[0] = false;
|
||||
activeMaskStackC[0] = false;
|
||||
activeMaskStackC[1] = false;
|
||||
activeMaskStack[0] = true;
|
||||
activeMaskStackC[0] = true;
|
||||
activeMaskStackC[1] = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(passParameterSem0);
|
||||
R1i = floatBitsToInt(passParameterSem2);
|
||||
R2i = floatBitsToInt(passParameterSem8);
|
||||
R3i = floatBitsToInt(passParameterSem4);
|
||||
R4i = floatBitsToInt(passParameterSem5);
|
||||
R5i = floatBitsToInt(passParameterSem7);
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
R6i.xy = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.xy)).xy);
|
||||
R7i.xyz = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R0i.xy)).xyz);
|
||||
R9i.xy = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).xy);
|
||||
R8i.xyz = floatBitsToInt(texture(textureUnitPS7, intBitsToFloat(R0i.zw)).xyz);
|
||||
R10i.xyz = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R0i.xy)).xyz);
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(R4i.y)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R4i.z)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R4i.x)));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204)));
|
||||
PV0i.w = R127i.w;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R6i.y) * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204)));
|
||||
PS0i = R127i.y;
|
||||
// 1
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.x)),intBitsToFloat(R3i.y)) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.z)),intBitsToFloat(R3i.x)) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = R123i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.y)),intBitsToFloat(R3i.z)) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = R123i.w;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PS0i)));
|
||||
// 2
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(PV1i.z)));
|
||||
R123i.x = clampFI32(R123i.x);
|
||||
PV0i.x = R123i.x;
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PS1i)));
|
||||
R126i.w = floatBitsToInt(fract(intBitsToFloat(R2i.x)));
|
||||
PS0i = R126i.w;
|
||||
// 3
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.w)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.z)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0);
|
||||
R126i.x = floatBitsToInt(fract(intBitsToFloat(R2i.y)));
|
||||
PS1i = R126i.x;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.w)));
|
||||
// 5
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),intBitsToFloat(PS0i)) + intBitsToFloat(R127i.z)));
|
||||
PV1i.x = R127i.x;
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg0i)));
|
||||
PV1i.y = R125i.y;
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(PS0i)) + intBitsToFloat(R127i.y)));
|
||||
PV1i.z = R126i.z;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R126i.w) + -(0.5));
|
||||
R126i.w = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
|
||||
PS1i = R126i.w;
|
||||
// 6
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.y = tempi.x;
|
||||
PS0i = floatBitsToInt(intBitsToFloat(R126i.x) + -(0.5));
|
||||
// 7
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PS0i)),intBitsToFloat(PS0i)) + 1.0));
|
||||
R123i.x = clampFI32(R123i.x);
|
||||
PV1i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(Color.g, intBitsToFloat(R7i.y)));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(Color.r, intBitsToFloat(R7i.x)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R127i.w)) + 1.0));
|
||||
R123i.w = clampFI32(R123i.w);
|
||||
PV1i.w = R123i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.w));
|
||||
// 8
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PS1i)));
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.x)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS1i)));
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(Color.b, intBitsToFloat(R7i.z)));
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PS0i)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R9i.y)));
|
||||
R123i.y = clampFI32(R123i.y);
|
||||
PV1i.y = R123i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(R127i.y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(R127i.z)));
|
||||
R1i.w = 0x3f800000;
|
||||
PS1i = R1i.w;
|
||||
// 10
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(Light, intBitsToFloat(PV1i.w)));
|
||||
R4i.y = floatBitsToInt(mul_nonIEEE(Light, intBitsToFloat(PV1i.z)));
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(Light, intBitsToFloat(PV1i.x)));
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.y)));
|
||||
R4i.w = 0;
|
||||
PS0i = R4i.w;
|
||||
// 11
|
||||
R2i.x = floatBitsToInt(fract(intBitsToFloat(uf_remappedPS[2].w)));
|
||||
R5i.w = R9i.y;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.y));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 12
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R5i.x;
|
||||
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R5i.y;
|
||||
R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R3i.z;
|
||||
// 13
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R124i.y),intBitsToFloat(R127i.w),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R3i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0);
|
||||
PS1i = R3i.y;
|
||||
// 14
|
||||
R3i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0);
|
||||
R3i.x = clampFI32(R3i.x);
|
||||
// 15
|
||||
predResult = (intBitsToFloat(R2i.x) > 0.0);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R0i.z = floatBitsToInt(floor(intBitsToFloat(uf_remappedPS[2].w)));
|
||||
PV0i.z = R0i.z;
|
||||
// 1
|
||||
R0i.z = floatBitsToInt(roundEven(intBitsToFloat(PV0i.z)));
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
R0i.xyz = floatBitsToInt(texture(textureUnitPS2, vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.z))).xyz);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
backupReg0i = R0i.x;
|
||||
PV0i.x = floatBitsToInt(-(intBitsToFloat(R10i.y)) + intBitsToFloat(R0i.y));
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(R10i.x)) + intBitsToFloat(backupReg0i));
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(R10i.z)) + intBitsToFloat(R0i.z));
|
||||
// 1
|
||||
backupReg0i = R10i.x;
|
||||
backupReg1i = R10i.y;
|
||||
backupReg2i = R10i.z;
|
||||
R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R2i.x)) + intBitsToFloat(backupReg0i)));
|
||||
R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R2i.x)) + intBitsToFloat(backupReg1i)));
|
||||
R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R2i.x)) + intBitsToFloat(backupReg2i)));
|
||||
// 2
|
||||
R5i.w = R4i.w;
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
R5i.z = ((intBitsToFloat(uf_remappedPS[3].w) > 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
// 1
|
||||
predResult = (R5i.z != 0);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(0x3e99999a));
|
||||
R0i.y = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(0x3e99999a));
|
||||
R0i.z = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(0x3e99999a));
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
R0i.w = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.z))).x);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
backupReg0i = R0i.w;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R10i.z) * intBitsToFloat(0x3dea4a8c));
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + 1.0);
|
||||
tempResultf = max(0.0, intBitsToFloat(R3i.x));
|
||||
tempResultf = log2(tempResultf);
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
R126i.z = floatBitsToInt(tempResultf);
|
||||
PS0i = R126i.z;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(PV0i.x),-0.0),vec4(intBitsToFloat(0x3e99096c),intBitsToFloat(0x3f162b6b),1.0,0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.z = tempi.x;
|
||||
tempResultf = max(0.0, intBitsToFloat(PV0i.w));
|
||||
tempResultf = log2(tempResultf);
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 2
|
||||
R127i.x = floatBitsToInt((0.5 * intBitsToFloat(PV1i.x) + intBitsToFloat(0x3dcccccd)));
|
||||
PV0i.x = R127i.x;
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3fa66666));
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(0x3f19999a) * intBitsToFloat(PV1i.x) + intBitsToFloat(0x3e4ccccd)));
|
||||
// 3
|
||||
backupReg0i = R127i.z;
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(0x40200000));
|
||||
R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(0x3e23d70a));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(0x3f266666) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x3eb33333)));
|
||||
PV1i.w = R127i.w;
|
||||
PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.y)));
|
||||
// 4
|
||||
PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 0.25);
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(R125i.z)) + intBitsToFloat(0x3e851eb8));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3e4ccccd));
|
||||
PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.y)));
|
||||
PS0i = floatBitsToInt(intBitsToFloat(PS0i) / 2.0);
|
||||
// 5
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(PV0i.w));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R127i.w)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.w)) + intBitsToFloat(R125i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R127i.x)));
|
||||
PV1i.w = R123i.w;
|
||||
R6i.w = 0x3e99999a;
|
||||
PS1i = R6i.w;
|
||||
// 6
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.x));
|
||||
R127i.y = clampFI32(R127i.y);
|
||||
PV0i.y = R127i.y;
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.x));
|
||||
PV0i.z = clampFI32(PV0i.z);
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.x));
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(R10i.x)) + intBitsToFloat(PV0i.w));
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(R4i.x)) + intBitsToFloat(PV0i.w));
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(R10i.z)) + intBitsToFloat(PV0i.y));
|
||||
PV1i.w = floatBitsToInt(-(intBitsToFloat(R10i.y)) + intBitsToFloat(PV0i.z));
|
||||
R127i.x = floatBitsToInt(-(intBitsToFloat(R4i.y)) + intBitsToFloat(PV0i.z));
|
||||
PS1i = R127i.x;
|
||||
// 8
|
||||
backupReg0i = R10i.x;
|
||||
backupReg1i = R10i.y;
|
||||
backupReg2i = R10i.z;
|
||||
backupReg3i = R4i.x;
|
||||
R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(uf_remappedPS[3].w)) + intBitsToFloat(backupReg0i)));
|
||||
R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(uf_remappedPS[3].w)) + intBitsToFloat(backupReg1i)));
|
||||
R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[3].w)) + intBitsToFloat(backupReg2i)));
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(R4i.z)) + intBitsToFloat(R127i.y));
|
||||
R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(uf_remappedPS[3].w)) + intBitsToFloat(backupReg3i)));
|
||||
PS0i = R4i.x;
|
||||
// 9
|
||||
backupReg0i = R4i.y;
|
||||
backupReg1i = R4i.z;
|
||||
R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(uf_remappedPS[3].w)) + intBitsToFloat(backupReg0i)));
|
||||
R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(uf_remappedPS[3].w)) + intBitsToFloat(backupReg1i)));
|
||||
// 10
|
||||
R3i.w = R1i.w;
|
||||
// 11
|
||||
R5i.w = R1i.w;
|
||||
// 12
|
||||
R4i.w = R1i.w;
|
||||
}
|
||||
activeMaskStack[1] = activeMaskStack[1] == false;
|
||||
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R6i.w = R4i.w;
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
predResult = (intBitsToFloat(uf_remappedPS[3].x) > 0.0);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[3].y));
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS0i)));
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R127i.y;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS0i)));
|
||||
// 2
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x40666666));
|
||||
R0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x40666666));
|
||||
R0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x40666666));
|
||||
R2i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3f3851ec));
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3f3851ec));
|
||||
PS0i = R2i.y;
|
||||
// 3
|
||||
R2i.z = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(0x3f3851ec));
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
R0i.z = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.z))).x);
|
||||
R2i.y = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R2i.w),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).x);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
backupReg0i = R0i.z;
|
||||
PV0i.z = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(R2i.y));
|
||||
// 1
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(0x3f333333) + intBitsToFloat(R0i.z)));
|
||||
PV1i.y = R123i.y;
|
||||
// 2
|
||||
PV0i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[3].x)) + intBitsToFloat(PV1i.y));
|
||||
// 3
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x41a00000));
|
||||
R127i.w = clampFI32(R127i.w);
|
||||
PV1i.w = R127i.w;
|
||||
// 4
|
||||
backupReg0i = R10i.x;
|
||||
backupReg1i = R10i.y;
|
||||
backupReg2i = R10i.z;
|
||||
backupReg3i = R4i.x;
|
||||
R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.w)));
|
||||
R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PV1i.w)));
|
||||
R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PV1i.w)));
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg3i), intBitsToFloat(PV1i.w)));
|
||||
PS0i = R4i.x;
|
||||
// 5
|
||||
backupReg0i = R4i.y;
|
||||
backupReg1i = R4i.z;
|
||||
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w)));
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R127i.w)));
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
R0i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].x) * intBitsToFloat(0xbd088889));
|
||||
// 1
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(uf_remappedPS[6].x)));
|
||||
// 2
|
||||
predResult = (intBitsToFloat(uf_remappedPS[7].w) != 0.0);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
backupReg0i = R0i.x;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(0x3e22f983));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x40e66666));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(0x3e22f983));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(0x3e22f983));
|
||||
PS0i = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R3i.z));
|
||||
// 1
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(PV0i.y)) + 0.5));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.y)) + 0.5));
|
||||
PV1i.y = R123i.y;
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PS0i));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)) + 0.5));
|
||||
PV1i.w = R123i.w;
|
||||
PS1i = floatBitsToInt(max(intBitsToFloat(uf_remappedPS[7].w), -(intBitsToFloat(uf_remappedPS[7].w))));
|
||||
// 2
|
||||
PV0i.x = floatBitsToInt(fract(intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = floatBitsToInt(fract(intBitsToFloat(PV1i.x)));
|
||||
PV0i.z = floatBitsToInt(fract(intBitsToFloat(PV1i.w)));
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e99999a));
|
||||
R125i.w = floatBitsToInt(sqrt(intBitsToFloat(PS1i)));
|
||||
PS0i = R125i.w;
|
||||
// 3
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x40c90fdb) + intBitsToFloat(0xc0490fdb)));
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(0x40c90fdb) + intBitsToFloat(0xc0490fdb)));
|
||||
R126i.z = R3i.y;
|
||||
R126i.z = clampFI32(R126i.z);
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x40c90fdb) + intBitsToFloat(0xc0490fdb)));
|
||||
PV1i.w = R123i.w;
|
||||
R124i.w = floatBitsToInt((intBitsToFloat(0xc3020000) * intBitsToFloat(PS0i) + intBitsToFloat(0x43200000)));
|
||||
PS1i = R124i.w;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R3i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e22f983));
|
||||
// 5
|
||||
backupReg0i = R0i.x;
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(0x3e22f983));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3e22f983));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.x)));
|
||||
R0i.w = floatBitsToInt((intBitsToFloat(0xc31a0000) * intBitsToFloat(R125i.w) + intBitsToFloat(0x43200000)));
|
||||
R126i.y = floatBitsToInt(sin((intBitsToFloat(PS0i))/0.1591549367));
|
||||
PS1i = R126i.y;
|
||||
// 6
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(sin((intBitsToFloat(PV1i.x))/0.1591549367));
|
||||
// 7
|
||||
backupReg0i = R127i.y;
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(R127i.z)));
|
||||
PV1i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(0xc2080000) * intBitsToFloat(R125i.w) + intBitsToFloat(0x42200000)));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(PS0i));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(0xbfe66666) * intBitsToFloat(R125i.w) + intBitsToFloat(0x40333333)));
|
||||
PS1i = floatBitsToInt(sin((intBitsToFloat(backupReg0i))/0.1591549367));
|
||||
// 8
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(0xbd8f5c29) * intBitsToFloat(R125i.w) + intBitsToFloat(0x3d8f5c29)));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) + intBitsToFloat(PV1i.z));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.w));
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(0xc0333333) * intBitsToFloat(R125i.w) + intBitsToFloat(0x40333333)));
|
||||
tempResultf = max(0.0, intBitsToFloat(R126i.z));
|
||||
tempResultf = log2(tempResultf);
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
R127i.x = floatBitsToInt(tempResultf);
|
||||
PS0i = R127i.x;
|
||||
// 9
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * 0.25 + intBitsToFloat(PV0i.z)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(0x3e4ccccd) + intBitsToFloat(0x3e4ccccd)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(0x3d4cccce) * intBitsToFloat(R125i.w) + intBitsToFloat(0x3dcccccd)));
|
||||
PV1i.z = R123i.z;
|
||||
PV1i.w = ((0.0 > intBitsToFloat(uf_remappedPS[7].w))?int(0xFFFFFFFF):int(0x0));
|
||||
R126i.x = ((intBitsToFloat(uf_remappedPS[7].w) == 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
PS1i = R126i.x;
|
||||
// 10
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x41000000));
|
||||
R123i.y = ((PV1i.w == 0)?(PV1i.y):(PV1i.z));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x3f400000) + intBitsToFloat(R0i.y)));
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = PV1i.x;
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(0xc3480000) * intBitsToFloat(R125i.w) + intBitsToFloat(0x43960000)));
|
||||
PS0i = R127i.z;
|
||||
// 11
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(0xc36b0000) * intBitsToFloat(R125i.w) + intBitsToFloat(0x437f0000)));
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0xbeb33333) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = R123i.y;
|
||||
R1i.w = ((R126i.x == 0)?(PV0i.y):(0));
|
||||
R125i.z = floatBitsToInt(exp2(intBitsToFloat(PV0i.x)));
|
||||
PS1i = R125i.z;
|
||||
// 12
|
||||
PV0i.x = floatBitsToInt(fract(intBitsToFloat(PV1i.y)));
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0);
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(0x41600000) * intBitsToFloat(R125i.w) + intBitsToFloat(0x40c00000)));
|
||||
// 13
|
||||
PV1i.z = PV0i.x;
|
||||
PV1i.z = clampFI32(PV1i.z);
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + -(1.0));
|
||||
PV1i.w = clampFI32(PV1i.w);
|
||||
// 14
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.z));
|
||||
// 15
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
|
||||
PV1i.x = R126i.x;
|
||||
R125i.w = PV0i.y;
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(R125i.w) * 2.0);
|
||||
// 16
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(0x40400000) * intBitsToFloat(PV1i.x));
|
||||
// 17
|
||||
R126i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = R126i.y;
|
||||
// 18
|
||||
tempResultf = max(0.0, intBitsToFloat(PV1i.y));
|
||||
tempResultf = log2(tempResultf);
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 19
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x43480000));
|
||||
// 20
|
||||
R126i.z = floatBitsToInt(exp2(intBitsToFloat(PV1i.w)));
|
||||
PS0i = R126i.z;
|
||||
// 21
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(PS0i)) + intBitsToFloat(R127i.w)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PS0i)) + intBitsToFloat(R125i.x)));
|
||||
PV1i.w = R123i.w;
|
||||
// 22
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),intBitsToFloat(R126i.z)) + intBitsToFloat(R126i.w)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(0x3ecccccd) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(0x3ecccccd) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = R123i.z;
|
||||
// 23
|
||||
R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(R125i.z)) + intBitsToFloat(PV0i.y)));
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(0x3ecccccd) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R125i.z)) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.w = R123i.w;
|
||||
// 24
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R1i.w)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R125i.z)) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = R123i.z;
|
||||
// 25
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R1i.w)));
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i.w)));
|
||||
}
|
||||
activeMaskStack[1] = activeMaskStack[1] == false;
|
||||
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R2i.xyz = ivec3(0,0,0);
|
||||
R1i.w = 0;
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
predResult = (intBitsToFloat(uf_remappedPS[2].x) > 0.0);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
backupReg0i = R1i.w;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(0x40490fdb));
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0);
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R3i.z) + -(intBitsToFloat(R10i.y)));
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(0x40600000));
|
||||
R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) * intBitsToFloat(0x3f4ccccd) + intBitsToFloat(backupReg0i)));
|
||||
PS0i = R1i.w;
|
||||
// 1
|
||||
R127i.x = R3i.y;
|
||||
R127i.x = clampFI32(R127i.x);
|
||||
PV1i.x = R127i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R5i.y) * 0.5 + intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3e22f983) + 0.5));
|
||||
PV1i.z = R123i.z;
|
||||
// 2
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.x = R123i.x;
|
||||
PV0i.y = floatBitsToInt(fract(intBitsToFloat(PV1i.z)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = R127i.w;
|
||||
// 3
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x40c90fdb) + intBitsToFloat(0xc0490fdb)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PV0i.x));
|
||||
// 4
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R127i.w)));
|
||||
PV0i.z = floatBitsToInt(fract(intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0);
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e22f983));
|
||||
// 5
|
||||
PV1i.x = PV0i.z;
|
||||
PV1i.x = clampFI32(PV1i.x);
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + -(1.0));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
PS1i = floatBitsToInt(sin((intBitsToFloat(PV0i.w))/0.1591549367));
|
||||
// 6
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) + 1.0);
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) / 2.0);
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.x));
|
||||
// 7
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(R127i.y)));
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = PV0i.w;
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0);
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R127i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + 0.5);
|
||||
// 8
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(0x40400000) * intBitsToFloat(PV1i.z));
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3df5c290));
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e8a3d71));
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3b449ba6));
|
||||
R126i.x = PV1i.x;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) / 2.0);
|
||||
PS0i = R126i.x;
|
||||
// 9
|
||||
backupReg0i = R127i.x;
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R127i.z;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x41100000));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x40a00000));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.y)),intBitsToFloat(backupReg1i)) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R123i.w;
|
||||
// 10
|
||||
tempResultf = max(0.0, intBitsToFloat(PV1i.w));
|
||||
tempResultf = log2(tempResultf);
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 11
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x40c00000));
|
||||
// 12
|
||||
PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.y)));
|
||||
// 13
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(0x3dcccccd) + intBitsToFloat(R127i.w)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(0x3f19999a) + intBitsToFloat(R126i.y)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(0x3fe66666) + intBitsToFloat(R126i.z)));
|
||||
PV1i.w = R123i.w;
|
||||
// 14
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R127i.z));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R127i.x));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R126i.x));
|
||||
// 15
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(R2i.z)) + intBitsToFloat(PV0i.w));
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(R2i.y)) + intBitsToFloat(PV0i.x));
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(R2i.x)) + intBitsToFloat(PV0i.y));
|
||||
// 16
|
||||
backupReg0i = R2i.x;
|
||||
backupReg1i = R2i.y;
|
||||
backupReg2i = R2i.z;
|
||||
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(backupReg0i)));
|
||||
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(backupReg1i)));
|
||||
R2i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(backupReg2i)));
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
predResult = (intBitsToFloat(uf_remappedPS[2].y) > 0.0);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(R3i.x)));
|
||||
R127i.z = floatBitsToInt(-(intBitsToFloat(R2i.x)));
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(R2i.z)) + intBitsToFloat(PV0i.x));
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(R2i.y)) + intBitsToFloat(PV0i.x));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].y), intBitsToFloat(PV0i.x)));
|
||||
// 2
|
||||
backupReg0i = R2i.x;
|
||||
backupReg1i = R2i.y;
|
||||
backupReg2i = R2i.z;
|
||||
backupReg3i = R1i.w;
|
||||
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg0i)));
|
||||
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg1i)));
|
||||
R2i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i)));
|
||||
R1i.w = floatBitsToInt(intBitsToFloat(backupReg3i) + intBitsToFloat(PV1i.w));
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
R127i.z = R1i.w;
|
||||
R127i.z = clampFI32(R127i.z);
|
||||
PV0i.z = R127i.z;
|
||||
// 1
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),-(intBitsToFloat(PV0i.z))) + intBitsToFloat(R4i.y)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),-(intBitsToFloat(PV0i.z))) + intBitsToFloat(R4i.x)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),-(intBitsToFloat(PV0i.z))) + intBitsToFloat(R4i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R127i.w = ((intBitsToFloat(PV0i.z) > 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
PV1i.w = R127i.w;
|
||||
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),-(intBitsToFloat(PV0i.z))) + intBitsToFloat(R10i.x)));
|
||||
PS1i = R122i.x;
|
||||
// 2
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),-(intBitsToFloat(R127i.z))) + intBitsToFloat(R10i.y)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
R125i.z = ((PV1i.w == 0)?(R10i.x):(PS1i));
|
||||
PS0i = R125i.z;
|
||||
// 3
|
||||
R127i.x = ((R127i.w == 0)?(R4i.x):(PV0i.w));
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = ((R127i.w == 0)?(R10i.y):(PV0i.z));
|
||||
R126i.z = ((R127i.w == 0)?(R4i.z):(PV0i.x));
|
||||
PV1i.z = R126i.z;
|
||||
R126i.w = ((R127i.w == 0)?(R4i.y):(PV0i.y));
|
||||
PV1i.w = R126i.w;
|
||||
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),-(intBitsToFloat(R127i.z))) + intBitsToFloat(R10i.z)));
|
||||
PS1i = R122i.x;
|
||||
// 4
|
||||
PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[8].x));
|
||||
R126i.y = ((R127i.w == 0)?(R10i.z):(PS1i));
|
||||
PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(uf_remappedPS[8].y));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),-(intBitsToFloat(R127i.z))) + intBitsToFloat(R3i.w)));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(uf_remappedPS[8].z));
|
||||
// 5
|
||||
R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(uf_remappedPS[8].w)) + intBitsToFloat(R127i.x)));
|
||||
R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(uf_remappedPS[8].w)) + intBitsToFloat(R126i.w)));
|
||||
R0i.z = ((R127i.w == 0)?(R3i.w):(PV0i.w));
|
||||
PV1i.z = R0i.z;
|
||||
R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(uf_remappedPS[8].w)) + intBitsToFloat(R126i.z)));
|
||||
PS1i = R4i.z;
|
||||
// 6
|
||||
R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(uf_remappedPS[8].w))) + intBitsToFloat(R125i.z)));
|
||||
R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(uf_remappedPS[8].w))) + intBitsToFloat(R127i.y)));
|
||||
R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),-(intBitsToFloat(uf_remappedPS[8].w))) + intBitsToFloat(R126i.y)));
|
||||
PS0i = R6i.z;
|
||||
// 7
|
||||
predResult = (1.0 > intBitsToFloat(uf_remappedPS[5].w));
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R0i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[5].w)) + 1.0);
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(uf_remappedPS[6].x)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(uf_remappedPS[6].x)));
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(uf_remappedPS[6].x)));
|
||||
PV0i.w = R1i.w;
|
||||
// 1
|
||||
R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[9].z)));
|
||||
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[9].z)));
|
||||
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[9].z)));
|
||||
R0i.w = PV0i.z;
|
||||
R0i.w = floatBitsToInt(intBitsToFloat(R0i.w) / 2.0);
|
||||
R2i.x = PV0i.y;
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R2i.x) / 2.0);
|
||||
PS1i = R2i.x;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
R1i.x = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z))).x);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
backupReg0i = R0i.x;
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(0xbe19999a));
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(uf_remappedPS[9].y)));
|
||||
R2i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].w),intBitsToFloat(R1i.x)) + intBitsToFloat(R0i.w)));
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
R0i.w = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).x);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
backupReg0i = R0i.w;
|
||||
R2i.z = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[5].w)) * intBitsToFloat(0x40200000) + intBitsToFloat(0x40200000)));
|
||||
R2i.z = clampFI32(R2i.z);
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(0x3f969696));
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
tempResultf = max(0.0, intBitsToFloat(backupReg0i));
|
||||
tempResultf = log2(tempResultf);
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 1
|
||||
if( (intBitsToFloat(PV0i.w) > intBitsToFloat(R0i.w))) discard;
|
||||
R0i.w = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3fe66666));
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R127i.z = floatBitsToInt(exp2(intBitsToFloat(R0i.w)));
|
||||
PS0i = R127i.z;
|
||||
// 1
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(0x40b1999a) * intBitsToFloat(PS0i) + intBitsToFloat(0x3ee66666)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(0x3dccccce) * intBitsToFloat(PS0i) + intBitsToFloat(0x3e4ccccd)));
|
||||
PV1i.y = R123i.y;
|
||||
// 2
|
||||
backupReg0i = R4i.x;
|
||||
backupReg1i = R4i.y;
|
||||
R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i)));
|
||||
R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg1i)));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(0x41200000) * intBitsToFloat(R127i.z) + 4.0));
|
||||
PV0i.w = R123i.w;
|
||||
// 3
|
||||
backupReg0i = R4i.z;
|
||||
R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg0i)));
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),-(intBitsToFloat(uf_remappedPS[8].w))) + intBitsToFloat(R0i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
PV0i.y = ((intBitsToFloat(R5i.w) > 0.5)?int(0xFFFFFFFF):int(0x0));
|
||||
PV0i.z = ((intBitsToFloat(R6i.w) > 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
R127i.w = uf_remappedPS[7].z;
|
||||
R1i.w = floatBitsToInt(1.0);
|
||||
PS0i = R1i.w;
|
||||
// 1
|
||||
R123i.x = ((PV0i.y == 0)?(0x3d008081):(0x3d20a0a1));
|
||||
PV1i.x = R123i.x;
|
||||
R127i.y = ((PV0i.z == 0)?(0):(0x3f800000));
|
||||
PV1i.y = R127i.y;
|
||||
R0i.z = floatBitsToInt((intBitsToFloat(R3i.z) * 0.5 + 0.5));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x427f0000));
|
||||
R0i.x = floatBitsToInt((intBitsToFloat(R5i.x) * 0.5 + 0.5));
|
||||
PS1i = R0i.x;
|
||||
// 2
|
||||
PV0i.x = ((intBitsToFloat(PV1i.y) > 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
R0i.y = floatBitsToInt((intBitsToFloat(R5i.y) * 0.5 + 0.5));
|
||||
PV0i.z = floatBitsToInt(floor(intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 4.0);
|
||||
R123i.w = ((R5i.z == 0)?(PV1i.x):(0x3d30b0b1));
|
||||
PV0i.w = R123i.w;
|
||||
R2i.w = 0x3f800000;
|
||||
PS0i = R2i.w;
|
||||
// 3
|
||||
R1i.x = PV0i.w;
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + 2.0);
|
||||
R123i.w = ((PV0i.x == 0)?(R5i.w):(R6i.w));
|
||||
PV1i.w = R123i.w;
|
||||
R1i.y = R127i.w;
|
||||
PS1i = R1i.y;
|
||||
// 4
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV1i.y));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x437f0000));
|
||||
// 5
|
||||
R0i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3b808081));
|
||||
PS1i = int(intBitsToFloat(PV0i.z));
|
||||
// 6
|
||||
PV0i.x = PS1i & 0x000000e0;
|
||||
// 7
|
||||
PV1i.w = PV0i.x >> 0x00000003;
|
||||
// 8
|
||||
PS0i = floatBitsToInt(float(PV1i.w));
|
||||
// 9
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(0x42800000));
|
||||
// 10
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.y) * 2.0 + intBitsToFloat(PV1i.y)));
|
||||
PV0i.x = R123i.x;
|
||||
// 11
|
||||
R5i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3b808081) + intBitsToFloat(0x3b808081)));
|
||||
// 12
|
||||
backupReg0i = R4i.x;
|
||||
backupReg1i = R4i.y;
|
||||
backupReg2i = R4i.z;
|
||||
R4i.xyz = ivec3(backupReg0i,backupReg1i,backupReg2i);
|
||||
R4i.w = R2i.w;
|
||||
// 13
|
||||
R3i.xyz = ivec3(R0i.x,R0i.y,R0i.z);
|
||||
R3i.w = R0i.w;
|
||||
// 14
|
||||
R2i.xyz = ivec3(R6i.x,R6i.y,R6i.z);
|
||||
R2i.w = R5i.w;
|
||||
// 15
|
||||
backupReg0i = R1i.x;
|
||||
backupReg1i = R1i.y;
|
||||
backupReg2i = R1i.z;
|
||||
backupReg3i = R1i.w;
|
||||
R1i.xyz = ivec3(backupReg0i,backupReg1i,backupReg2i);
|
||||
R1i.w = backupReg3i;
|
||||
}
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
passPixelColor1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w));
|
||||
passPixelColor3 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w));
|
||||
passPixelColor5 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w));
|
||||
}
|
File diff suppressed because it is too large
Load Diff
@ -1,55 +0,0 @@
|
||||
[Definition]
|
||||
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = Ancient weapons
|
||||
path = "The Legend of Zelda: Breath of the Wild/Mods/Change Ancient Glow Color/Ancient weapons"
|
||||
description = Change Ancient weapons 's color and brightness. Originally it varies. Ancient Orange's Brightness is changed to Bow's.
|
||||
version = 4
|
||||
|
||||
[Preset]
|
||||
name = Malice Red
|
||||
$R = 0.85
|
||||
$G = 0.029
|
||||
$B = 0.15
|
||||
$L = 20.0
|
||||
|
||||
[Preset]
|
||||
name = Guardian Yellow
|
||||
$R = 1.0
|
||||
$G = 0.2
|
||||
$B = 0.059
|
||||
$L = 40.0
|
||||
|
||||
[Preset]
|
||||
name = Guardian weapon Yellow
|
||||
$R = 1.0
|
||||
$G = 0.2
|
||||
$B = 0.0
|
||||
$L = 29.576
|
||||
|
||||
[Preset]
|
||||
name = Ancient Orange
|
||||
$R = 1.0
|
||||
$G = 0.2
|
||||
$B = 0.0006
|
||||
$L = 11.525
|
||||
|
||||
[Preset]
|
||||
name = Ancient weapon Orange
|
||||
$R = 1.0
|
||||
$G = 0.15
|
||||
$B = 0.05
|
||||
$L = 20.0
|
||||
|
||||
[Preset]
|
||||
name = Energy Blue
|
||||
$R = 0.03
|
||||
$G = 0.25
|
||||
$B = 1.0
|
||||
$L = 40.0
|
||||
|
||||
[Preset]
|
||||
name = Custom (Edit in rules.txt)
|
||||
$R = 0.000
|
||||
$G = 0.000
|
||||
$B = 0.000
|
||||
$L = 40.0 # Brightness, can't scale because original unnormalized color use L=1
|
@ -1,232 +0,0 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
#ifdef VULKAN
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw)
|
||||
#define gl_VertexID gl_VertexIndex
|
||||
#define gl_InstanceID gl_InstanceIndex
|
||||
#else
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)
|
||||
#endif
|
||||
/* This shaders was auto-converted from OpenGL to Cemu.
|
||||
Conversion output:
|
||||
*/
|
||||
|
||||
|
||||
const vec3 Color = vec3($R,$G,$B);
|
||||
const float Factor = $L_f;
|
||||
|
||||
// Decayed Guardian
|
||||
|
||||
// shader 85d00659937443d5
|
||||
#ifdef VULKAN
|
||||
layout(set = 1, binding = 6) uniform ufBlock
|
||||
{
|
||||
uniform ivec4 uf_remappedPS[3];
|
||||
uniform vec4 uf_fragCoordScale;
|
||||
};
|
||||
#else
|
||||
uniform ivec4 uf_remappedPS[3];
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
#endif
|
||||
// uf_fragCoordScale was moved to the ufBlock
|
||||
TEXTURE_LAYOUT(3, 1, 0) uniform sampler2D textureUnitPS3;
|
||||
TEXTURE_LAYOUT(4, 1, 1) uniform sampler2D textureUnitPS4;
|
||||
TEXTURE_LAYOUT(5, 1, 2) uniform sampler2D textureUnitPS5;
|
||||
TEXTURE_LAYOUT(6, 1, 3) uniform sampler2D textureUnitPS6;
|
||||
TEXTURE_LAYOUT(7, 1, 4) uniform sampler2D textureUnitPS7;
|
||||
TEXTURE_LAYOUT(8, 1, 5) uniform sampler2D textureUnitPS8;
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
layout(location = 1) in vec4 passParameterSem1;
|
||||
layout(location = 2) in vec4 passParameterSem6;
|
||||
layout(location = 3) in vec4 passParameterSem3;
|
||||
layout(location = 4) in vec4 passParameterSem4;
|
||||
layout(location = 5) in vec4 passParameterSem5;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
layout(location = 3) out vec4 passPixelColor3;
|
||||
layout(location = 5) out vec4 passPixelColor5;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
vec4 R0f = vec4(0.0);
|
||||
vec4 R1f = vec4(0.0);
|
||||
vec4 R2f = vec4(0.0);
|
||||
vec4 R3f = vec4(0.0);
|
||||
vec4 R4f = vec4(0.0);
|
||||
vec4 R5f = vec4(0.0);
|
||||
vec4 R6f = vec4(0.0);
|
||||
vec4 R7f = vec4(0.0);
|
||||
vec4 R8f = vec4(0.0);
|
||||
vec4 R9f = vec4(0.0);
|
||||
vec4 R10f = vec4(0.0);
|
||||
vec4 R11f = vec4(0.0);
|
||||
vec4 R12f = vec4(0.0);
|
||||
vec4 R123f = vec4(0.0);
|
||||
vec4 R124f = vec4(0.0);
|
||||
vec4 R125f = vec4(0.0);
|
||||
vec4 R126f = vec4(0.0);
|
||||
vec4 R127f = vec4(0.0);
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||||
float PS0f = 0.0, PS1f = 0.0;
|
||||
vec4 tempf = vec4(0.0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0f = passParameterSem0;
|
||||
R1f = passParameterSem1;
|
||||
R2f = passParameterSem6;
|
||||
R3f = passParameterSem3;
|
||||
R4f = passParameterSem4;
|
||||
R5f = passParameterSem5;
|
||||
R8f.xyz = (texture(textureUnitPS5, R0f.xy).xyz);
|
||||
R7f.xyz = (texture(textureUnitPS6, R0f.xy).xyz);
|
||||
R6f.xyz = (texture(textureUnitPS7, R0f.zw).xyz);
|
||||
R1f.xyz = (texture(textureUnitPS8, R1f.xy).xyz);
|
||||
R1f.w = (texture(textureUnitPS4, R0f.xy).x);
|
||||
R0f.xyz = (texture(textureUnitPS3, R0f.xy).xyz);
|
||||
// 0
|
||||
PV0f.x = mul_nonIEEE(R3f.y, R4f.z);
|
||||
R126f.y = (R8f.x * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204));
|
||||
PV0f.y = R126f.y;
|
||||
PV0f.z = mul_nonIEEE(R3f.z, R4f.x);
|
||||
PV0f.w = mul_nonIEEE(R3f.x, R4f.y);
|
||||
R127f.x = (R8f.y * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204));
|
||||
PS0f = R127f.x;
|
||||
// 1
|
||||
R126f.x = (mul_nonIEEE(-(R4f.z),R3f.x) + PV0f.z);
|
||||
R127f.y = (mul_nonIEEE(-(R4f.y),R3f.z) + PV0f.x);
|
||||
PV1f.z = mul_nonIEEE(PV0f.y, PV0f.y);
|
||||
R127f.w = (mul_nonIEEE(-(R4f.x),R3f.y) + PV0f.w);
|
||||
R127f.z = mul_nonIEEE(R4f.w, PS0f);
|
||||
PS1f = R127f.z;
|
||||
// 2
|
||||
backupReg0f = R127f.x;
|
||||
backupReg0f = R127f.x;
|
||||
R127f.x = mul_nonIEEE(R6f.x, R1f.x);
|
||||
R125f.y = mul_nonIEEE(R6f.y, R1f.y);
|
||||
R126f.z = mul_nonIEEE(R6f.z, R1f.z);
|
||||
R123f.w = (mul_nonIEEE(backupReg0f,backupReg0f) + PV1f.z);
|
||||
R123f.w = clamp(R123f.w, 0.0, 1.0);
|
||||
PV0f.w = R123f.w;
|
||||
R124f.z = mul_nonIEEE(Color.g, R7f.y);
|
||||
PS0f = R124f.z;
|
||||
// 3
|
||||
backupReg0f = R127f.y;
|
||||
R125f.x = mul_nonIEEE(Color.b, R7f.z);
|
||||
R127f.y = -(PV0f.w) + 1.0;
|
||||
PV1f.z = mul_nonIEEE(backupReg0f, R127f.z);
|
||||
R125f.w = mul_nonIEEE(Color.r, R7f.x);
|
||||
PS1f = mul_nonIEEE(R126f.x, R127f.z);
|
||||
// 4
|
||||
PV0f.x = mul_nonIEEE(R127f.w, R127f.z);
|
||||
R123f.y = (mul_nonIEEE(-(R2f.z),intBitsToFloat(uf_remappedPS[1].z)) + -(intBitsToFloat(uf_remappedPS[1].y)));
|
||||
R123f.y = clamp(R123f.y, 0.0, 1.0);
|
||||
PV0f.y = R123f.y;
|
||||
R127f.z = (mul_nonIEEE(R4f.x,R126f.y) + PV1f.z)/2.0;
|
||||
R127f.w = (mul_nonIEEE(R4f.y,R126f.y) + PS1f)/2.0;
|
||||
R124f.y = mul_nonIEEE(R127f.x, intBitsToFloat(uf_remappedPS[1].x) * Factor);
|
||||
PS0f = R124f.y;
|
||||
// 5
|
||||
backupReg0f = R127f.y;
|
||||
R126f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), PV0f.y);
|
||||
R127f.y = (mul_nonIEEE(R4f.z,R126f.y) + PV0f.x)/2.0;
|
||||
R125f.z = mul_nonIEEE(Color.g, R124f.z);
|
||||
R126f.w = mul_nonIEEE(Color.r, R125f.w);
|
||||
R127f.x = sqrt(backupReg0f);
|
||||
R127f.x /= 2.0;
|
||||
PS1f = R127f.x;
|
||||
// 6
|
||||
backupReg0f = R126f.z;
|
||||
R124f.x = mul_nonIEEE(R125f.y, intBitsToFloat(uf_remappedPS[1].x) * Factor);
|
||||
R125f.y = mul_nonIEEE(Color.b, R125f.x);
|
||||
R126f.z = intBitsToFloat(0x427f0000) * R1f.w;
|
||||
R124f.w = mul_nonIEEE(backupReg0f, intBitsToFloat(uf_remappedPS[1].x) * Factor);
|
||||
R126f.y = intBitsToFloat(0x427f0000) * R8f.z;
|
||||
PS0f = R126f.y;
|
||||
// 7
|
||||
backupReg0f = R127f.x;
|
||||
backupReg0f = R127f.x;
|
||||
backupReg1f = R3f.y;
|
||||
backupReg0f = R127f.x;
|
||||
R127f.x = (mul_nonIEEE(R3f.x,backupReg0f) + R127f.z);
|
||||
R3f.y = (mul_nonIEEE(R3f.z,backupReg0f) + R127f.y);
|
||||
R127f.z = (mul_nonIEEE(backupReg1f,backupReg0f) + R127f.w);
|
||||
R127f.w = mul_nonIEEE(R126f.x, R126f.w);
|
||||
R127f.y = mul_nonIEEE(R126f.x, R125f.z);
|
||||
PS1f = R127f.y;
|
||||
// 8
|
||||
backupReg0f = R126f.x;
|
||||
backupReg1f = R124f.z;
|
||||
R126f.x = mul_nonIEEE(backupReg0f, R125f.y);
|
||||
R125f.y = mul_nonIEEE(R125f.x, R124f.w);
|
||||
R124f.z = mul_nonIEEE(backupReg1f, R124f.x);
|
||||
PV0f.w = mul_nonIEEE(R125f.w, R124f.y);
|
||||
R125f.w = intBitsToFloat(0x3c808081);
|
||||
PS0f = R125f.w;
|
||||
// 9
|
||||
backupReg0f = R126f.y;
|
||||
R125f.x = floor(R126f.z);
|
||||
R125f.x *= 4.0;
|
||||
R126f.y = floor(backupReg0f);
|
||||
R126f.y *= 4.0;
|
||||
R126f.z = intBitsToFloat(uf_remappedPS[2].z);
|
||||
R4f.w = 1.0;
|
||||
R1f.x = (mul_nonIEEE(R127f.w,R124f.y) + PV0f.w);
|
||||
PS1f = R1f.x;
|
||||
// 10
|
||||
R4f.x = R125f.w;
|
||||
R1f.y = (mul_nonIEEE(R127f.y,R124f.x) + R124f.z);
|
||||
R1f.z = (mul_nonIEEE(R126f.x,R124f.w) + R125f.y);
|
||||
R1f.w = 1.0;
|
||||
R8f.y = mul_nonIEEE(R5f.x, R0f.y);
|
||||
PS0f = R8f.y;
|
||||
// 11
|
||||
R8f.x = mul_nonIEEE(R5f.x, R0f.x);
|
||||
R4f.y = R126f.z;
|
||||
R8f.z = mul_nonIEEE(R5f.x, R0f.z);
|
||||
R0f.w = (R126f.y * intBitsToFloat(0x3b808081) + intBitsToFloat(0x3b808081));
|
||||
R0f.x = R127f.x + 0.5;
|
||||
PS1f = R0f.x;
|
||||
// 12
|
||||
R0f.y = R127f.z + 0.5;
|
||||
R0f.z = R3f.y + 0.5;
|
||||
R8f.w = (R125f.x * intBitsToFloat(0x3b808081) + intBitsToFloat(0x3b808081));
|
||||
// 13
|
||||
R12f.xyz = vec3(R1f.x,R1f.y,R1f.z);
|
||||
R12f.w = R1f.w;
|
||||
// 14
|
||||
R11f.xyz = vec3(R0f.x,R0f.y,R0f.z);
|
||||
R11f.w = R0f.w;
|
||||
// 15
|
||||
R10f.xyz = vec3(R8f.x,R8f.y,R8f.z);
|
||||
R10f.w = R8f.w;
|
||||
// 16
|
||||
R9f.xyz = vec3(R4f.x,R4f.y,R4f.z);
|
||||
R9f.w = R4f.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(R9f.x, R9f.y, R9f.z, R9f.w);
|
||||
passPixelColor1 = vec4(R10f.x, R10f.y, R10f.z, R10f.w);
|
||||
passPixelColor3 = vec4(R11f.x, R11f.y, R11f.z, R11f.w);
|
||||
passPixelColor5 = vec4(R12f.x, R12f.y, R12f.z, R12f.w);
|
||||
}
|
@ -1,55 +0,0 @@
|
||||
[Definition]
|
||||
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = Decayed Guardian
|
||||
path = "The Legend of Zelda: Breath of the Wild/Mods/Change Ancient Glow Color/Decayed Guardian"
|
||||
description = Change Decayed Guardian (including Stalkers with weathered appearance)'s color. Originally it's Malice Red.
|
||||
version = 4
|
||||
|
||||
[Preset]
|
||||
name = Malice Red
|
||||
$R = 0.85
|
||||
$G = 0.029
|
||||
$B = 0.15
|
||||
$L_f = 1.0
|
||||
|
||||
[Preset]
|
||||
name = Guardian Yellow
|
||||
$R = 1.0
|
||||
$G = 0.2
|
||||
$B = 0.059
|
||||
$L_f = 1.0
|
||||
|
||||
[Preset]
|
||||
name = Guardian weapon Yellow
|
||||
$R = 1.0
|
||||
$G = 0.2
|
||||
$B = 0.0
|
||||
$L_f = 1.0
|
||||
|
||||
[Preset]
|
||||
name = Ancient Orange
|
||||
$R = 1.0
|
||||
$G = 0.2
|
||||
$B = 0.0006
|
||||
$L_f = 1.0
|
||||
|
||||
[Preset]
|
||||
name = Ancient weapon Orange
|
||||
$R = 1.0
|
||||
$G = 0.15
|
||||
$B = 0.05
|
||||
$L_f = 1.0
|
||||
|
||||
[Preset]
|
||||
name = Energy Blue
|
||||
$R = 0.03
|
||||
$G = 0.25
|
||||
$B = 1.0
|
||||
$L_f = 1.0
|
||||
|
||||
[Preset]
|
||||
name = Custom (Edit in rules.txt)
|
||||
$R = 0.000
|
||||
$G = 0.000
|
||||
$B = 0.000
|
||||
$L_f = 1.0
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -1,251 +0,0 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
#ifdef VULKAN
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw)
|
||||
#define gl_VertexID gl_VertexIndex
|
||||
#define gl_InstanceID gl_InstanceIndex
|
||||
#else
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)
|
||||
#endif
|
||||
/* This shaders was auto-converted from OpenGL to Cemu.
|
||||
Conversion output:
|
||||
*/
|
||||
|
||||
|
||||
const vec3 Color = vec3($R,$G,$B);
|
||||
const float Factor = $L_f;
|
||||
|
||||
// Guardian Stalker + Scout + Guardian weapons
|
||||
|
||||
// shader 91b6e09da2ff63cc
|
||||
#ifdef VULKAN
|
||||
layout(set = 1, binding = 6) uniform ufBlock
|
||||
{
|
||||
uniform ivec4 uf_remappedPS[3];
|
||||
uniform vec4 uf_fragCoordScale;
|
||||
};
|
||||
#else
|
||||
uniform ivec4 uf_remappedPS[3];
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
#endif
|
||||
// uf_fragCoordScale was moved to the ufBlock
|
||||
TEXTURE_LAYOUT(1, 1, 0) uniform sampler2D textureUnitPS1;
|
||||
TEXTURE_LAYOUT(2, 1, 1) uniform sampler2D textureUnitPS2;
|
||||
TEXTURE_LAYOUT(3, 1, 2) uniform sampler2D textureUnitPS3;
|
||||
TEXTURE_LAYOUT(4, 1, 3) uniform sampler2D textureUnitPS4;
|
||||
TEXTURE_LAYOUT(5, 1, 4) uniform sampler2D textureUnitPS5;
|
||||
TEXTURE_LAYOUT(6, 1, 5) uniform sampler2D textureUnitPS6;
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
layout(location = 1) in vec4 passParameterSem1;
|
||||
layout(location = 2) in vec4 passParameterSem7;
|
||||
layout(location = 3) in vec4 passParameterSem3;
|
||||
layout(location = 4) in vec4 passParameterSem4;
|
||||
layout(location = 5) in vec4 passParameterSem6;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
layout(location = 3) out vec4 passPixelColor3;
|
||||
layout(location = 5) out vec4 passPixelColor5;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
vec4 R0f = vec4(0.0);
|
||||
vec4 R1f = vec4(0.0);
|
||||
vec4 R2f = vec4(0.0);
|
||||
vec4 R3f = vec4(0.0);
|
||||
vec4 R4f = vec4(0.0);
|
||||
vec4 R5f = vec4(0.0);
|
||||
vec4 R6f = vec4(0.0);
|
||||
vec4 R7f = vec4(0.0);
|
||||
vec4 R122f = vec4(0.0);
|
||||
vec4 R123f = vec4(0.0);
|
||||
vec4 R124f = vec4(0.0);
|
||||
vec4 R125f = vec4(0.0);
|
||||
vec4 R126f = vec4(0.0);
|
||||
vec4 R127f = vec4(0.0);
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||||
float PS0f = 0.0, PS1f = 0.0;
|
||||
vec4 tempf = vec4(0.0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0f = passParameterSem0;
|
||||
R1f = passParameterSem1;
|
||||
R2f = passParameterSem7;
|
||||
R3f = passParameterSem3;
|
||||
R4f = passParameterSem4;
|
||||
R5f = passParameterSem6;
|
||||
R5f.xy = (texture(textureUnitPS3, R0f.xy).xy);
|
||||
R1f.w = (texture(textureUnitPS2, R0f.xy).x);
|
||||
R7f.xyz = (texture(textureUnitPS4, R0f.xy).xyz);
|
||||
R6f.xyz = (texture(textureUnitPS5, R0f.zw).xyz);
|
||||
R1f.xyz = (texture(textureUnitPS6, R1f.xy).xyz);
|
||||
R0f.xyz = (texture(textureUnitPS1, R0f.xy).xyz);
|
||||
// 0
|
||||
PV0f.x = fract(R2f.x);
|
||||
R126f.y = (R5f.x * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204));
|
||||
PV0f.y = R126f.y;
|
||||
R127f.z = mul_nonIEEE(R3f.y, R4f.z);
|
||||
PV0f.w = fract(R2f.y);
|
||||
R126f.z = mul_nonIEEE(R3f.z, R4f.x);
|
||||
PS0f = R126f.z;
|
||||
// 1
|
||||
PV1f.x = mul_nonIEEE(R3f.x, R4f.y);
|
||||
PV1f.y = PV0f.w + -(0.5);
|
||||
PV1f.z = PV0f.x + -(0.5);
|
||||
R127f.w = (R5f.y * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204));
|
||||
PV1f.w = R127f.w;
|
||||
PS1f = mul_nonIEEE(PV0f.y, PV0f.y);
|
||||
// 2
|
||||
R123f.x = (mul_nonIEEE(-(PV1f.z),PV1f.z) + 1.0);
|
||||
R123f.x = clamp(R123f.x, 0.0, 1.0);
|
||||
PV0f.x = R123f.x;
|
||||
R127f.y = (mul_nonIEEE(-(R4f.y),R3f.z) + R127f.z);
|
||||
R127f.z = (mul_nonIEEE(-(R4f.x),R3f.y) + PV1f.x);
|
||||
R123f.w = (mul_nonIEEE(-(PV1f.y),PV1f.y) + 1.0);
|
||||
R123f.w = clamp(R123f.w, 0.0, 1.0);
|
||||
PV0f.w = R123f.w;
|
||||
R122f.x = (mul_nonIEEE(PV1f.w,PV1f.w) + PS1f);
|
||||
R122f.x = clamp(R122f.x, 0.0, 1.0);
|
||||
PS0f = R122f.x;
|
||||
// 3
|
||||
PV1f.x = -(PS0f) + 1.0;
|
||||
PV1f.y = mul_nonIEEE(R4f.w, R127f.w);
|
||||
PV1f.z = mul_nonIEEE(PV0f.x, PV0f.w);
|
||||
R123f.w = (mul_nonIEEE(-(R4f.z),R3f.x) + R126f.z);
|
||||
PV1f.w = R123f.w;
|
||||
R125f.z = mul_nonIEEE(R6f.x, R1f.x);
|
||||
PS1f = R125f.z;
|
||||
// 4
|
||||
PV0f.x = mul_nonIEEE(R127f.y, PV1f.y);
|
||||
PV0f.y = mul_nonIEEE(PV1f.z, PV1f.z);
|
||||
PV0f.z = mul_nonIEEE(R127f.z, PV1f.y);
|
||||
PV0f.w = mul_nonIEEE(PV1f.w, PV1f.y);
|
||||
R127f.z = sqrt(PV1f.x);
|
||||
PS0f = R127f.z;
|
||||
// 5
|
||||
R123f.x = (mul_nonIEEE(R4f.y,R126f.y) + PV0f.w);
|
||||
PV1f.x = R123f.x;
|
||||
R123f.y = (mul_nonIEEE(R4f.x,R126f.y) + PV0f.x);
|
||||
PV1f.y = R123f.y;
|
||||
R126f.z = mul_nonIEEE(R1f.w, PV0f.y);
|
||||
R123f.w = (mul_nonIEEE(R4f.z,R126f.y) + PV0f.z);
|
||||
PV1f.w = R123f.w;
|
||||
R126f.y = mul_nonIEEE(R6f.z, R1f.z);
|
||||
PS1f = R126f.y;
|
||||
// 6
|
||||
R124f.x = (mul_nonIEEE(R3f.x,R127f.z) + PV1f.y);
|
||||
R124f.y = (mul_nonIEEE(R3f.y,R127f.z) + PV1f.x);
|
||||
R1f.z = (mul_nonIEEE(R3f.z,R127f.z) + PV1f.w);
|
||||
R127f.w = mul_nonIEEE(R6f.y, R1f.y);
|
||||
R126f.w = mul_nonIEEE(Color.r, R7f.x);
|
||||
PS0f = R126f.w;
|
||||
// 7
|
||||
R127f.x = mul_nonIEEE(Color.r, PS0f);
|
||||
R127f.y = mul_nonIEEE(Color.g, R7f.y);
|
||||
PV1f.z = R126f.z * intBitsToFloat(0x427f0000);
|
||||
R125f.w = mul_nonIEEE(Color.b, R7f.z);
|
||||
R124f.z = intBitsToFloat(0x3d008081);
|
||||
PS1f = R124f.z;
|
||||
// 8
|
||||
R123f.x = (mul_nonIEEE(-(R5f.z),intBitsToFloat(uf_remappedPS[1].z)) + -(intBitsToFloat(uf_remappedPS[1].y)));
|
||||
R123f.x = clamp(R123f.x, 0.0, 1.0);
|
||||
PV0f.x = R123f.x;
|
||||
R125f.y = mul_nonIEEE(R125f.z, intBitsToFloat(uf_remappedPS[1].x) * Factor);
|
||||
PV0f.y = R125f.y;
|
||||
R127f.z = mul_nonIEEE(R127f.w, intBitsToFloat(uf_remappedPS[1].x) * Factor);
|
||||
PV0f.z = R127f.z;
|
||||
R127f.w = mul_nonIEEE(R126f.y, intBitsToFloat(uf_remappedPS[1].x) * Factor);
|
||||
PV0f.w = R127f.w;
|
||||
R126f.y = floor(PV1f.z);
|
||||
R126f.y *= 4.0;
|
||||
PS0f = R126f.y;
|
||||
// 9
|
||||
backupReg0f = R126f.w;
|
||||
R126f.x = mul_nonIEEE(R127f.y, PV0f.z);
|
||||
PV1f.y = mul_nonIEEE(Color.g, R127f.y);
|
||||
R125f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), PV0f.x);
|
||||
PV1f.z = R125f.z;
|
||||
R126f.w = mul_nonIEEE(backupReg0f, PV0f.y);
|
||||
R125f.x = mul_nonIEEE(R125f.w, PV0f.w);
|
||||
PS1f = R125f.x;
|
||||
// 10
|
||||
backupReg0f = R126f.y;
|
||||
PV0f.x = mul_nonIEEE(Color.b, R125f.w);
|
||||
R126f.y = mul_nonIEEE(PV1f.z, R127f.x);
|
||||
R126f.z = mul_nonIEEE(PV1f.z, PV1f.y);
|
||||
R125f.w = intBitsToFloat(uf_remappedPS[2].z);
|
||||
R127f.x = backupReg0f + 2.0;
|
||||
PS0f = R127f.x;
|
||||
// 11
|
||||
backupReg0f = R125f.z;
|
||||
tempf.x = dot(vec4(R124f.x,R124f.y,R1f.z,-0.0),vec4(R124f.x,R124f.y,R1f.z,0.0));
|
||||
PV1f.x = tempf.x;
|
||||
PV1f.y = tempf.x;
|
||||
PV1f.z = tempf.x;
|
||||
PV1f.w = tempf.x;
|
||||
R125f.z = tempf.x;
|
||||
PS1f = mul_nonIEEE(backupReg0f, PV0f.x);
|
||||
// 12
|
||||
R5f.x = (mul_nonIEEE(R126f.y,R125f.y) + R126f.w);
|
||||
R5f.y = (mul_nonIEEE(R126f.z,R127f.z) + R126f.x);
|
||||
R5f.z = (mul_nonIEEE(PS1f,R127f.w) + R125f.x);
|
||||
R1f.w = 1.0;
|
||||
R1f.x = R124f.z;
|
||||
PS0f = R1f.x;
|
||||
// 13
|
||||
R1f.y = R125f.w;
|
||||
R5f.w = 1.0;
|
||||
R7f.w = R127f.x * intBitsToFloat(0x3b808081);
|
||||
PS1f = R7f.w;
|
||||
// 14
|
||||
R0f.w = intBitsToFloat(0x3ec2c2c4);
|
||||
tempResultf = 1.0 / sqrt(R125f.z);
|
||||
PS0f = tempResultf;
|
||||
PS0f /= 2.0;
|
||||
// 15
|
||||
R7f.x = (mul_nonIEEE(R124f.x,PS0f) + 0.5);
|
||||
R7f.y = (mul_nonIEEE(R124f.y,PS0f) + 0.5);
|
||||
R7f.z = (mul_nonIEEE(R1f.z,PS0f) + 0.5);
|
||||
// 16
|
||||
backupReg0f = R5f.x;
|
||||
backupReg1f = R5f.y;
|
||||
backupReg2f = R5f.z;
|
||||
backupReg3f = R5f.w;
|
||||
R5f.xyz = vec3(backupReg0f,backupReg1f,backupReg2f);
|
||||
R5f.w = backupReg3f;
|
||||
// 17
|
||||
R4f.xyz = vec3(R7f.x,R7f.y,R7f.z);
|
||||
R4f.w = R7f.w;
|
||||
// 18
|
||||
R3f.xyz = vec3(R0f.x,R0f.y,R0f.z);
|
||||
R3f.w = R0f.w;
|
||||
// 19
|
||||
R2f.xyz = vec3(R1f.x,R1f.y,R1f.z);
|
||||
R2f.w = R1f.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w);
|
||||
passPixelColor1 = vec4(R3f.x, R3f.y, R3f.z, R3f.w);
|
||||
passPixelColor3 = vec4(R4f.x, R4f.y, R4f.z, R4f.w);
|
||||
passPixelColor5 = vec4(R5f.x, R5f.y, R5f.z, R5f.w);
|
||||
}
|
@ -1,55 +0,0 @@
|
||||
[Definition]
|
||||
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = Guardian Stalker & Guardian Scout & The top Half of Guardian weapons
|
||||
path = "The Legend of Zelda: Breath of the Wild/Mods/Change Ancient Glow Color/Guardian Stalker & Scout & Guardian weapons"
|
||||
description = Change Guardian Stalker, Scout, Guardian weapons's color. Originally it depends on whether it's corrupted by malice, or the state of the Guardian Scout.
|
||||
version = 4
|
||||
|
||||
[Preset]
|
||||
name = Malice Red
|
||||
$R = 0.85
|
||||
$G = 0.029
|
||||
$B = 0.15
|
||||
$L_f = 1.0
|
||||
|
||||
[Preset]
|
||||
name = Guardian Yellow
|
||||
$R = 1.0
|
||||
$G = 0.2
|
||||
$B = 0.059
|
||||
$L_f = 1.0
|
||||
|
||||
[Preset]
|
||||
name = Guardian weapon Yellow
|
||||
$R = 1.0
|
||||
$G = 0.2
|
||||
$B = 0.0
|
||||
$L_f = 1.0
|
||||
|
||||
[Preset]
|
||||
name = Ancient Orange
|
||||
$R = 1.0
|
||||
$G = 0.2
|
||||
$B = 0.0006
|
||||
$L_f = 1.0
|
||||
|
||||
[Preset]
|
||||
name = Ancient weapon Orange
|
||||
$R = 1.0
|
||||
$G = 0.15
|
||||
$B = 0.05
|
||||
$L_f = 1.0
|
||||
|
||||
[Preset]
|
||||
name = Energy Blue
|
||||
$R = 0.03
|
||||
$G = 0.25
|
||||
$B = 1.0
|
||||
$L_f = 1.0
|
||||
|
||||
[Preset]
|
||||
name = Custom (Edit in rules.txt)
|
||||
$R = 0.000
|
||||
$G = 0.000
|
||||
$B = 0.000
|
||||
$L_f = 1.0
|
@ -1,332 +0,0 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
#ifdef VULKAN
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw)
|
||||
#define gl_VertexID gl_VertexIndex
|
||||
#define gl_InstanceID gl_InstanceIndex
|
||||
#else
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)
|
||||
#endif
|
||||
/* This shaders was auto-converted from OpenGL to Cemu.
|
||||
Conversion output:
|
||||
*/
|
||||
|
||||
|
||||
const vec3 Color = vec3($R,$G,$B);
|
||||
const float Factor = $L_f;
|
||||
|
||||
// Guardian Turret + Skywatcher
|
||||
|
||||
// shader 133297c9a66bfc98
|
||||
#ifdef VULKAN
|
||||
layout(set = 1, binding = 6) uniform ufBlock
|
||||
{
|
||||
uniform ivec4 uf_remappedPS[5];
|
||||
uniform vec4 uf_fragCoordScale;
|
||||
};
|
||||
#else
|
||||
uniform ivec4 uf_remappedPS[5];
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
#endif
|
||||
// uf_fragCoordScale was moved to the ufBlock
|
||||
TEXTURE_LAYOUT(1, 1, 0) uniform sampler2D textureUnitPS1;
|
||||
TEXTURE_LAYOUT(2, 1, 1) uniform sampler2D textureUnitPS2;
|
||||
TEXTURE_LAYOUT(3, 1, 2) uniform sampler2D textureUnitPS3;
|
||||
TEXTURE_LAYOUT(4, 1, 3) uniform sampler2D textureUnitPS4;
|
||||
TEXTURE_LAYOUT(5, 1, 4) uniform sampler2D textureUnitPS5;
|
||||
TEXTURE_LAYOUT(6, 1, 5) uniform sampler2D textureUnitPS6;
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
layout(location = 1) in vec4 passParameterSem1;
|
||||
layout(location = 2) in vec4 passParameterSem7;
|
||||
layout(location = 3) in vec4 passParameterSem3;
|
||||
layout(location = 4) in vec4 passParameterSem4;
|
||||
layout(location = 5) in vec4 passParameterSem6;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
layout(location = 3) out vec4 passPixelColor3;
|
||||
layout(location = 5) out vec4 passPixelColor5;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(passParameterSem0);
|
||||
R1i = floatBitsToInt(passParameterSem1);
|
||||
R2i = floatBitsToInt(passParameterSem7);
|
||||
R3i = floatBitsToInt(passParameterSem3);
|
||||
R4i = floatBitsToInt(passParameterSem4);
|
||||
R5i = floatBitsToInt(passParameterSem6);
|
||||
R6i.xy = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R0i.xy)).xy);
|
||||
R9i.xy = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R0i.xy)).xy);
|
||||
R2i.w = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R1i.zw)).w);
|
||||
R8i.xyz = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).xyz);
|
||||
R7i.xyz = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.zw)).xyz);
|
||||
R1i.xyz = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R1i.xy)).xyz);
|
||||
R0i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R0i.xy)).xyz);
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(R4i.y)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R4i.x)));
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204)));
|
||||
PV0i.z = R127i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R4i.z)));
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R6i.y) * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204)));
|
||||
PS0i = R127i.y;
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.x)),intBitsToFloat(R3i.y)) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.y)),intBitsToFloat(R3i.z)) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.z)),intBitsToFloat(R3i.x)) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = R123i.w;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PS0i)));
|
||||
// 2
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(PV1i.x)));
|
||||
R123i.w = clampFI32(R123i.w);
|
||||
PV0i.w = R123i.w;
|
||||
R126i.x = floatBitsToInt(fract(intBitsToFloat(R2i.x)));
|
||||
PS0i = R126i.x;
|
||||
// 3
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.x)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0);
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.z)));
|
||||
R127i.z = floatBitsToInt(fract(intBitsToFloat(R2i.y)));
|
||||
PS1i = R127i.z;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.z)));
|
||||
// 5
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R127i.y;
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg0i)));
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),intBitsToFloat(PS0i)) + intBitsToFloat(R127i.w)));
|
||||
PV1i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg1i)));
|
||||
PV1i.z = R126i.z;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R126i.x) + -(0.5));
|
||||
PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
|
||||
// 6
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i));
|
||||
// 7
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R127i.z) + -(0.5));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PS0i)));
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS0i)));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 8
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R3i.x;
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R3i.y;
|
||||
R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R3i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R127i.w)) + 1.0));
|
||||
R123i.w = clampFI32(R123i.w);
|
||||
PV0i.w = R123i.w;
|
||||
R122i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.y)),intBitsToFloat(PV1i.y)) + 1.0));
|
||||
R122i.x = clampFI32(R122i.x);
|
||||
PS0i = R122i.x;
|
||||
// 9
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.z),intBitsToFloat(R126i.w),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PS0i)));
|
||||
// 10
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PS1i)) + intBitsToFloat(R9i.y)));
|
||||
R123i.x = clampFI32(R123i.x);
|
||||
PV0i.x = R123i.x;
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R9i.y) * intBitsToFloat(0x437f0000));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R2i.w) + -(1.0));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0);
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(R1i.x)));
|
||||
PS0i = R127i.y;
|
||||
// 11
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(R1i.y)));
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z));
|
||||
PV1i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(R1i.z)));
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV0i.x)));
|
||||
PS1i = int(intBitsToFloat(PV0i.y));
|
||||
// 12
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(Color.r, intBitsToFloat(R8i.x)));
|
||||
R125i.y = PS1i & 0x000000e0;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(Color.g, intBitsToFloat(R8i.y)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(Color.b, intBitsToFloat(R8i.z)));
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(PV1i.y));
|
||||
PS0i = R125i.x;
|
||||
// 13
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(uf_remappedPS[1].x) * Factor));
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[1].x) * Factor));
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(uf_remappedPS[1].x) * Factor));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(uf_remappedPS[1].z)) + -(intBitsToFloat(uf_remappedPS[1].y))));
|
||||
R123i.w = clampFI32(R123i.w);
|
||||
PV1i.w = R123i.w;
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(R126i.y));
|
||||
PS1i = R125i.w;
|
||||
// 14
|
||||
backupReg0i = R126i.y;
|
||||
backupReg1i = R126i.w;
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(Color.r, intBitsToFloat(R127i.x)));
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), intBitsToFloat(PV1i.w)));
|
||||
PV0i.y = R126i.y;
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(Color.g, intBitsToFloat(R126i.z)));
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(R8i.z) + intBitsToFloat(backupReg0i));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(0x427f0000));
|
||||
PS0i = R127i.y;
|
||||
// 15
|
||||
backupReg0i = R125i.y;
|
||||
backupReg1i = R127i.x;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.x)));
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.z)));
|
||||
R127i.z = backupReg0i >> 0x00000003;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(Color.b, intBitsToFloat(R127i.w)));
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R126i.x)));
|
||||
PS1i = R124i.x;
|
||||
// 16
|
||||
backupReg0i = R125i.x;
|
||||
backupReg1i = R126i.y;
|
||||
backupReg2i = R126i.z;
|
||||
backupReg3i = R127i.w;
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].x), intBitsToFloat(backupReg0i)));
|
||||
R125i.x = clampFI32(R125i.x);
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PV1i.w)));
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(R124i.y)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg3i), intBitsToFloat(R125i.z)));
|
||||
R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].x), intBitsToFloat(R125i.w)));
|
||||
R8i.x = clampFI32(R8i.x);
|
||||
PS0i = R8i.x;
|
||||
// 17
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R9i.y;
|
||||
backupReg2i = R127i.z;
|
||||
R127i.x = floatBitsToInt(floor(intBitsToFloat(R127i.y)));
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 4.0);
|
||||
R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R126i.x)) + intBitsToFloat(R124i.x)));
|
||||
R127i.z = ((intBitsToFloat(backupReg1i) > 0.5)?int(0xFFFFFFFF):int(0x0));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].x), intBitsToFloat(R126i.w)));
|
||||
PV1i.w = clampFI32(PV1i.w);
|
||||
R127i.y = floatBitsToInt(float(backupReg2i));
|
||||
PS1i = R127i.y;
|
||||
// 18
|
||||
backupReg0i = R125i.x;
|
||||
backupReg1i = R126i.y;
|
||||
R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(R124i.y)) + intBitsToFloat(R126i.z)));
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y), intBitsToFloat(R8i.x)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x), intBitsToFloat(backupReg0i)));
|
||||
R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(R125i.z)) + intBitsToFloat(R127i.w)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), intBitsToFloat(PV1i.w)));
|
||||
PS0i = R127i.w;
|
||||
// 19
|
||||
backupReg0i = R127i.z;
|
||||
backupReg1i = R9i.y;
|
||||
R8i.x = floatBitsToInt(intBitsToFloat(R127i.x) + 2.0);
|
||||
R9i.y = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(0x42c20000));
|
||||
R127i.z = uf_remappedPS[4].z;
|
||||
R125i.w = ((backupReg0i == 0)?(0x3d008081):(0x3d20a0a1));
|
||||
R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].y),intBitsToFloat(PV0i.z)) + intBitsToFloat(backupReg1i)));
|
||||
PS1i = R5i.x;
|
||||
// 20
|
||||
R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R0i.x)),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R0i.x)));
|
||||
R1i.x = clampFI32(R1i.x);
|
||||
R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].y),intBitsToFloat(R126i.y)) + intBitsToFloat(R125i.x)));
|
||||
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].y),intBitsToFloat(R127i.w)) + intBitsToFloat(R126i.w)));
|
||||
R7i.w = floatBitsToInt(1.0);
|
||||
R1i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R0i.y)),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R0i.y)));
|
||||
R1i.y = clampFI32(R1i.y);
|
||||
PS0i = R1i.y;
|
||||
// 21
|
||||
R7i.x = R125i.w;
|
||||
R7i.y = R127i.z;
|
||||
R1i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R0i.z)),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R0i.z)));
|
||||
R1i.z = clampFI32(R1i.z);
|
||||
R5i.w = 0x3f800000;
|
||||
R0i.x = floatBitsToInt((intBitsToFloat(R3i.x) * 0.5 + 0.5));
|
||||
PS1i = R0i.x;
|
||||
// 0
|
||||
R0i.y = floatBitsToInt((intBitsToFloat(R3i.y) * 0.5 + 0.5));
|
||||
R0i.z = floatBitsToInt((intBitsToFloat(R3i.z) * 0.5 + 0.5));
|
||||
R0i.w = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(0x3b808081));
|
||||
R1i.w = floatBitsToInt(intBitsToFloat(R9i.y) * intBitsToFloat(0x3b808081));
|
||||
PS0i = R1i.w;
|
||||
// 1
|
||||
backupReg0i = R5i.x;
|
||||
backupReg1i = R5i.y;
|
||||
backupReg2i = R5i.z;
|
||||
backupReg3i = R5i.w;
|
||||
R5i.xyz = ivec3(backupReg0i,backupReg1i,backupReg2i);
|
||||
R5i.w = backupReg3i;
|
||||
// 2
|
||||
R4i.xyz = ivec3(R0i.x,R0i.y,R0i.z);
|
||||
R4i.w = R0i.w;
|
||||
// 3
|
||||
R3i.xyz = ivec3(R1i.x,R1i.y,R1i.z);
|
||||
R3i.w = R1i.w;
|
||||
// 4
|
||||
R2i.xyz = ivec3(R7i.x,R7i.y,R7i.z);
|
||||
R2i.w = R7i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w));
|
||||
passPixelColor1 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w));
|
||||
passPixelColor3 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w));
|
||||
passPixelColor5 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w));
|
||||
}
|
@ -1,55 +0,0 @@
|
||||
[Definition]
|
||||
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = Guardian Turret & Skywatcher
|
||||
path = "The Legend of Zelda: Breath of the Wild/Mods/Change Ancient Glow Color/Guardian Turret & Skywatcher"
|
||||
description = Change Guardian Turret, Skywatcher's color. Originally it depends on whether it's corrupted by malice or not.
|
||||
version = 4
|
||||
|
||||
[Preset]
|
||||
name = Malice Red
|
||||
$R = 0.85
|
||||
$G = 0.029
|
||||
$B = 0.15
|
||||
$L_f = 1.0
|
||||
|
||||
[Preset]
|
||||
name = Guardian Yellow
|
||||
$R = 1.0
|
||||
$G = 0.2
|
||||
$B = 0.059
|
||||
$L_f = 1.0
|
||||
|
||||
[Preset]
|
||||
name = Guardian weapon Yellow
|
||||
$R = 1.0
|
||||
$G = 0.2
|
||||
$B = 0.0
|
||||
$L_f = 1.0
|
||||
|
||||
[Preset]
|
||||
name = Ancient Orange
|
||||
$R = 1.0
|
||||
$G = 0.2
|
||||
$B = 0.0006
|
||||
$L_f = 1.0
|
||||
|
||||
[Preset]
|
||||
name = Ancient weapon Orange
|
||||
$R = 1.0
|
||||
$G = 0.15
|
||||
$B = 0.05
|
||||
$L_f = 1.0
|
||||
|
||||
[Preset]
|
||||
name = Energy Blue
|
||||
$R = 0.03
|
||||
$G = 0.25
|
||||
$B = 1.0
|
||||
$L_f = 1.0
|
||||
|
||||
[Preset]
|
||||
name = Custom (Edit in rules.txt)
|
||||
$R = 0.000
|
||||
$G = 0.000
|
||||
$B = 0.000
|
||||
$L_f = 1.0
|
@ -1,11 +0,0 @@
|
||||
# Top half of the Guardian weapon is drawed with Scout shader while the bottom half is Skywatcher shader.
|
||||
|
||||
# Generally color is between 0-1 which is then multiplied by brightness (So Guardian can turn on/off)
|
||||
# Guardian 50 (changing), Ancient armor 20, Ancient bow about 11
|
||||
# Exception: Ancient sword, shield (20.0, 3.0, 1.0) use un-normalized color, with brightness being 1.0
|
||||
# Equals to (1.0, 0.15, 0.05) with brightness 20
|
||||
|
||||
# Game control color & brightness with a uniform, so they can vary between objects (and through time) drawn with the same shader. It's hard to do this in Gfx pack.
|
||||
# In theory You can add if condition to check for game's uniform value so you can change the color of a specific object without affecting others.
|
||||
|
||||
# Try converting custom color from gamma encoded to linear (color/255)^2.2 if it look slightly off in game.
|
@ -1,17 +0,0 @@
|
||||
[BotW_FasterArrowDraw_V208]
|
||||
moduleMatches = 0x6267BFD0
|
||||
|
||||
_arrowDrawAddress = 0x100c50A0 ; Just used to load the lower half of the 0x100c50A0 offset from
|
||||
|
||||
# Change offset from r10 register slightly to load a 3.0 float instead of 1.0
|
||||
0x024A0164 = lfs f0, _arrowDrawAddress@l(r10) ; Bow Draw Speed
|
||||
0x024A019C = lfs f0, _arrowDrawAddress@l(r10) ; Bow Draw Cooldown
|
||||
|
||||
|
||||
[BotW_FasterArrowDraw_V176V192]
|
||||
moduleMatches = 0xFD091F9F,0xD472D8A5
|
||||
|
||||
_arrowDrawAddress = 0x100c5040
|
||||
|
||||
0x0249FDC0 = lfs f0, _arrowDrawAddress@l(r10)
|
||||
0x0249FDF8 = lfs f0, _arrowDrawAddress@l(r10)
|
@ -1,4 +0,0 @@
|
||||
BotW Cheats by C313571N and Xalphenos.
|
||||
|
||||
Burning of wooden items does not decrease durability, but measures for how long the item is burning and when it is long enough, item is instantly destroyed regardless of current durability.
|
||||
Throwing a weapon instantly destroys it.
|
@ -1,6 +0,0 @@
|
||||
[Definition]
|
||||
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = Faster Arrow Draw
|
||||
path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Faster Arrow Draw"
|
||||
description = BotW Cheats by C313571N and Xalphenos
|
||||
version = 4
|
@ -1,9 +0,0 @@
|
||||
[BotwV208]
|
||||
moduleMatches = 0x6267BFD0
|
||||
|
||||
0x029E949C = mr r29, r11; Inf Amiibo
|
||||
|
||||
[BotwV176V192]
|
||||
moduleMatches = 0xFD091F9F,0xD472D8A5
|
||||
|
||||
0x029E90F0 = mr r29, r11; Inf Amiibo
|
@ -1,4 +0,0 @@
|
||||
BotW Cheats by C313571N and Xalphenos.
|
||||
|
||||
Burning of wooden items does not decrease durability, but measures for how long the item is burning and when it is long enough, item is instantly destroyed regardless of current durability.
|
||||
Throwing a weapon instantly destroys it.
|
@ -1,6 +0,0 @@
|
||||
[Definition]
|
||||
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = Infinite Amiibo
|
||||
path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Amiibo"
|
||||
description = BotW Cheats by C313571N and Xalphenos
|
||||
version = 4
|
@ -1,9 +0,0 @@
|
||||
[BotwV208]
|
||||
moduleMatches = 0x6267BFD0
|
||||
|
||||
0x02EB6758 = nop; Inf Arrows
|
||||
|
||||
[BotwV176V192]
|
||||
moduleMatches = 0xFD091F9F,0xD472D8A5
|
||||
|
||||
0x02EB61BC = nop ;inf arrows
|
@ -1,4 +0,0 @@
|
||||
BotW Cheats by C313571N and Xalphenos.
|
||||
|
||||
Burning of wooden items does not decrease durability, but measures for how long the item is burning and when it is long enough, item is instantly destroyed regardless of current durability.
|
||||
Throwing a weapon instantly destroys it.
|
@ -1,6 +0,0 @@
|
||||
[Definition]
|
||||
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = Infinite Arrows
|
||||
path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Arrows"
|
||||
description = BotW Cheats by C313571N and Xalphenos
|
||||
version = 4
|
@ -1,9 +0,0 @@
|
||||
[BotwV208]
|
||||
moduleMatches = 0x6267BFD0
|
||||
|
||||
0x02D74498 = nop; Inf Daruk's Protection
|
||||
|
||||
[BotwV176V192]
|
||||
moduleMatches = 0xFD091F9F,0xD472D8A5
|
||||
|
||||
0x02D73EFC = nop; Inf Daruk's Protection
|
@ -1,4 +0,0 @@
|
||||
BotW Cheats by C313571N and Xalphenos.
|
||||
|
||||
Burning of wooden items does not decrease durability, but measures for how long the item is burning and when it is long enough, item is instantly destroyed regardless of current durability.
|
||||
Throwing a weapon instantly destroys it.
|
@ -1,6 +0,0 @@
|
||||
[Definition]
|
||||
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = Infinite Daruk's Protection
|
||||
path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Daruk's Protection"
|
||||
description = BotW Cheats by C313571N and Xalphenos
|
||||
version = 4
|
@ -1,9 +0,0 @@
|
||||
[BotwV208]
|
||||
moduleMatches = 0x6267BFD0
|
||||
|
||||
0x02D452A4 = nop; Inf Hearts
|
||||
|
||||
[BotwV176V192]
|
||||
moduleMatches = 0xFD091F9F,0xD472D8A5
|
||||
|
||||
0x02D44D44 = nop ;inf hearts
|
@ -1,4 +0,0 @@
|
||||
BotW Cheats by C313571N and Xalphenos.
|
||||
|
||||
Burning of wooden items does not decrease durability, but measures for how long the item is burning and when it is long enough, item is instantly destroyed regardless of current durability.
|
||||
Throwing a weapon instantly destroys it.
|
@ -1,6 +0,0 @@
|
||||
[Definition]
|
||||
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = Infinite Hearts
|
||||
path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Hearts"
|
||||
description = BotW Cheats by C313571N and Xalphenos
|
||||
version = 4
|
@ -1,9 +0,0 @@
|
||||
[BotwV208]
|
||||
moduleMatches = 0x6267BFD0
|
||||
|
||||
0x02D91DBC = fmuls f0, f13, f12; Inf Mipha's Grace
|
||||
|
||||
[BotwV176V192]
|
||||
moduleMatches = 0xFD091F9F,0xD472D8A5
|
||||
|
||||
0x02D91820 = fmuls f0, f13, f12; Inf Mipha's Grace
|
@ -1,4 +0,0 @@
|
||||
BotW Cheats by C313571N and Xalphenos.
|
||||
|
||||
Burning of wooden items does not decrease durability, but measures for how long the item is burning and when it is long enough, item is instantly destroyed regardless of current durability.
|
||||
Throwing a weapon instantly destroys it.
|
@ -1,6 +0,0 @@
|
||||
[Definition]
|
||||
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = Infinite Mipha's Grace
|
||||
path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Mipha's Grace"
|
||||
description = BotW Cheats by C313571N and Xalphenos
|
||||
version = 4
|
@ -1,9 +0,0 @@
|
||||
[BotwV208]
|
||||
moduleMatches = 0x6267BFD0
|
||||
|
||||
0x020957DC = fmr f12, f0; Inf Motorcycle Energy
|
||||
|
||||
[BotwV176V192]
|
||||
moduleMatches = 0xFD091F9F,0xD472D8A5
|
||||
|
||||
0x0209583C = fmr f12, f0; Inf Motorcycle Energy
|
@ -1,4 +0,0 @@
|
||||
BotW Cheats by C313571N and Xalphenos.
|
||||
|
||||
Burning of wooden items does not decrease durability, but measures for how long the item is burning and when it is long enough, item is instantly destroyed regardless of current durability.
|
||||
Throwing a weapon instantly destroys it.
|
@ -1,6 +0,0 @@
|
||||
[Definition]
|
||||
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = Infinite Motorcycle Energy
|
||||
path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Motorcycle Energy"
|
||||
description = BotW Cheats by C313571N and Xalphenos
|
||||
version = 4
|
@ -1,9 +0,0 @@
|
||||
[BotwV208]
|
||||
moduleMatches = 0x6267BFD0
|
||||
|
||||
0x02CE0328 = nop; Inf Revali's Gale
|
||||
|
||||
[BotwV176V192]
|
||||
moduleMatches = 0xFD091F9F,0xD472D8A5
|
||||
|
||||
0x02CDFE0C = nop; Inf Revali's Gale
|
@ -1,4 +0,0 @@
|
||||
BotW Cheats by C313571N and Xalphenos.
|
||||
|
||||
Burning of wooden items does not decrease durability, but measures for how long the item is burning and when it is long enough, item is instantly destroyed regardless of current durability.
|
||||
Throwing a weapon instantly destroys it.
|
@ -1,6 +0,0 @@
|
||||
[Definition]
|
||||
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = Infinite Revali's Gale
|
||||
path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Revali's Gale"
|
||||
description = BotW Cheats by C313571N and Xalphenos
|
||||
version = 4
|
@ -1,9 +0,0 @@
|
||||
[BotwV208]
|
||||
moduleMatches = 0x6267BFD0
|
||||
|
||||
0x02D90CC0 = fmr f29, f1; Inf Stamina
|
||||
|
||||
[BotwV176V192]
|
||||
moduleMatches = 0xFD091F9F,0xD472D8A5
|
||||
|
||||
0x02D90724 = fmr f29, f1 ;inf stamina
|
@ -1,4 +0,0 @@
|
||||
BotW Cheats by C313571N and Xalphenos.
|
||||
|
||||
Burning of wooden items does not decrease durability, but measures for how long the item is burning and when it is long enough, item is instantly destroyed regardless of current durability.
|
||||
Throwing a weapon instantly destroys it.
|
@ -1,6 +0,0 @@
|
||||
[Definition]
|
||||
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = Infinite Stamina
|
||||
path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Stamina"
|
||||
description = BotW Cheats by C313571N and Xalphenos
|
||||
version = 4
|
@ -1,9 +0,0 @@
|
||||
[BotwV208]
|
||||
moduleMatches = 0x6267BFD0
|
||||
|
||||
0x02D741C8 = nop; Inf Urbosa's Fury
|
||||
|
||||
[BotwV176V192]
|
||||
moduleMatches = 0xFD091F9F,0xD472D8A5
|
||||
|
||||
0x02D73C2C = nop; Inf Urbosa's Fury
|
@ -1,4 +0,0 @@
|
||||
BotW Cheats by C313571N and Xalphenos.
|
||||
|
||||
Burning of wooden items does not decrease durability, but measures for how long the item is burning and when it is long enough, item is instantly destroyed regardless of current durability.
|
||||
Throwing a weapon instantly destroys it.
|
@ -1,6 +0,0 @@
|
||||
[Definition]
|
||||
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = Infinite Urbosa's Fury
|
||||
path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Urbosa's Fury"
|
||||
description = BotW Cheats by C313571N and Xalphenos
|
||||
version = 4
|
@ -1,9 +0,0 @@
|
||||
[BotwV208]
|
||||
moduleMatches = 0x6267BFD0
|
||||
|
||||
0x024ACBF4 = fsub f31, f31, f31; Inf Weapons, Bows and Shields (except burn damage and throwing weapon)
|
||||
|
||||
[BotwV176V192]
|
||||
moduleMatches = 0xFD091F9F,0xD472D8A5
|
||||
|
||||
0x024AC850 = fsub f31, f31, f31; Inf Weapons, Bows and Shields (except burn damage and throwing weapon)
|
@ -1,4 +0,0 @@
|
||||
BotW Cheats by C313571N and Xalphenos.
|
||||
|
||||
Burning of wooden items does not decrease durability, but measures for how long the item is burning and when it is long enough, item is instantly destroyed regardless of current durability.
|
||||
Throwing a weapon instantly destroys it.
|
@ -1,6 +0,0 @@
|
||||
[Definition]
|
||||
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = Infinite Weapons, Bows and Shields
|
||||
path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Weapons, Bows and Shields"
|
||||
description = (except burn damage and throwing weapon) BotW Cheats by C313571N and Xalphenos
|
||||
version = 4
|
@ -1,4 +0,0 @@
|
||||
[BotwV208]
|
||||
moduleMatches = 0x6267BFD0
|
||||
|
||||
0x02A32A30 = li r3, 1; Spawn motorcycle anywhere, credits to Zeikken (converting to patches) and leoetlino (finding the value).
|
@ -1,4 +0,0 @@
|
||||
BotW Cheats by C313571N and Xalphenos.
|
||||
|
||||
Burning of wooden items does not decrease durability, but measures for how long the item is burning and when it is long enough, item is instantly destroyed regardless of current durability.
|
||||
Throwing a weapon instantly destroys it.
|
@ -1,6 +0,0 @@
|
||||
[Definition]
|
||||
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = Spawn Motorcycle Anywhere
|
||||
path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Spawn Motorcycle Anywhere"
|
||||
description = v208 only! Credits to Zeikken (converting to patches) and leoetlino (finding the value). BotW Cheats by C313571N and Xalphenos
|
||||
version = 4
|
@ -1,4 +0,0 @@
|
||||
[BotwV208]
|
||||
moduleMatches = 0x6267BFD0
|
||||
|
||||
0x10301844 = .float (1/(120*$timeScale))
|
@ -1,46 +0,0 @@
|
||||
[Definition]
|
||||
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = Day Length
|
||||
path = "The Legend of Zelda: Breath of the Wild/Mods/Day Length"
|
||||
description = Changes the amount of real time an in-game day takes. Any game slowdown will make the actual time longer. Blood moons won't appear or be less common.
|
||||
version = 4
|
||||
|
||||
[Preset]
|
||||
name = 48 minutes
|
||||
$timeScale = 2
|
||||
|
||||
[Preset]
|
||||
name = 72 minutes
|
||||
$timeScale = 3
|
||||
|
||||
[Preset]
|
||||
name = 96 minutes
|
||||
$timeScale = 4
|
||||
|
||||
[Preset]
|
||||
name = 2 hours
|
||||
$timeScale = 5
|
||||
|
||||
[Preset]
|
||||
name = 4 hours
|
||||
$timeScale = 10
|
||||
|
||||
[Preset]
|
||||
name = 6 hours
|
||||
$timeScale = 15
|
||||
|
||||
[Preset]
|
||||
name = 8 hours
|
||||
$timeScale = 20
|
||||
|
||||
[Preset]
|
||||
name = 12 hours
|
||||
$timeScale = 30
|
||||
|
||||
[Preset]
|
||||
name = 24 hours
|
||||
$timeScale = 60
|
||||
|
||||
[Preset]
|
||||
name = Freeze time
|
||||
$timeScale = 6000
|
@ -1,713 +0,0 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
#ifdef VULKAN
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw)
|
||||
#define gl_VertexID gl_VertexIndex
|
||||
#define gl_InstanceID gl_InstanceIndex
|
||||
#else
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)
|
||||
#endif
|
||||
/* This shaders was auto-converted from OpenGL to Cemu.
|
||||
Conversion output:
|
||||
*/
|
||||
|
||||
|
||||
// shader 2e2543216c04766d -- Water RGB and edge clarity and Distant Water Fog
|
||||
#define waterfogred $waterfogred
|
||||
#define waterfoggreen $waterfoggreen
|
||||
#define waterfogblue $waterfogblue
|
||||
|
||||
#ifdef VULKAN
|
||||
layout(set = 1, binding = 9) uniform ufBlock
|
||||
{
|
||||
uniform ivec4 uf_remappedPS[14];
|
||||
uniform vec4 uf_fragCoordScale;
|
||||
};
|
||||
#else
|
||||
uniform ivec4 uf_remappedPS[14];
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
#endif
|
||||
TEXTURE_LAYOUT(1, 1, 0) uniform sampler2D textureUnitPS1;
|
||||
TEXTURE_LAYOUT(2, 1, 1) uniform sampler2D textureUnitPS2;
|
||||
TEXTURE_LAYOUT(4, 1, 2) uniform sampler2D textureUnitPS4;
|
||||
TEXTURE_LAYOUT(6, 1, 3) uniform sampler2D textureUnitPS6;
|
||||
TEXTURE_LAYOUT(7, 1, 4) uniform sampler2D textureUnitPS7;
|
||||
TEXTURE_LAYOUT(8, 1, 5) uniform samplerCubeArray textureUnitPS8;
|
||||
TEXTURE_LAYOUT(10, 1, 6) uniform sampler2DArray textureUnitPS10;
|
||||
TEXTURE_LAYOUT(11, 1, 7) uniform sampler2D textureUnitPS11;
|
||||
TEXTURE_LAYOUT(13, 1, 8) uniform sampler2D textureUnitPS13;
|
||||
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
layout(location = 1) in vec4 passParameterSem4;
|
||||
layout(location = 2) in vec4 passParameterSem6;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
// uf_fragCoordScale was moved to the ufBlock
|
||||
|
||||
void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId)
|
||||
{
|
||||
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
|
||||
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
|
||||
float rx = inputCoord.x;
|
||||
float ry = inputCoord.y;
|
||||
float rz = inputCoord.z;
|
||||
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
|
||||
{
|
||||
stm.z = rx*2.0;
|
||||
stm.xy = vec2(ry,rz);
|
||||
if( rx >= 0.0 )
|
||||
{
|
||||
faceId = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 1;
|
||||
}
|
||||
}
|
||||
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
|
||||
{
|
||||
stm.z = ry*2.0;
|
||||
stm.xy = vec2(rx,rz);
|
||||
if( ry >= 0.0 )
|
||||
{
|
||||
faceId = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 3;
|
||||
}
|
||||
}
|
||||
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
|
||||
{
|
||||
stm.z = rz*2.0;
|
||||
stm.xy = vec2(rx,ry);
|
||||
if( rz >= 0.0 )
|
||||
{
|
||||
faceId = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
vec3 redcCUBEReverse(vec2 st, int faceId)
|
||||
{
|
||||
st.yx = st.xy;
|
||||
vec3 v;
|
||||
float majorAxis = 1.0;
|
||||
if( faceId == 0 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = 1.0;
|
||||
}
|
||||
else if( faceId == 1 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = -1.0;
|
||||
}
|
||||
else if( faceId == 2 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = 1.0;
|
||||
}
|
||||
else if( faceId == 3 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = -1.0;
|
||||
}
|
||||
else if( faceId == 4 )
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = 1.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = -1.0;
|
||||
}
|
||||
return v;
|
||||
}
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R10i = ivec4(0);
|
||||
ivec4 R11i = ivec4(0);
|
||||
ivec4 R12i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
float cubeMapArrayIndex8 = 0.0;
|
||||
|
||||
R0i = floatBitsToInt(passParameterSem0); // messing with this turns all body of water milky
|
||||
R1i = floatBitsToInt(passParameterSem4); // does something to close water
|
||||
R2i = floatBitsToInt(passParameterSem6); // afects near water bodies, reflections frame?
|
||||
|
||||
R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x);
|
||||
R6i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw); // water body world reflection frame R2izw
|
||||
R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R7i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).xyzw); // affects edge of bodies of water
|
||||
|
||||
// 0
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R6i.x) * 2.0 + -(1.0))); // light reflections on water 2.0 defualt
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R6i.y) * 2.0 + -(1.0))); // light reflections on water
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R6i.z) * 2.0 + -(1.0))); // light reflections on water
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); // shiny ripples on water
|
||||
PV0i.w = R123i.w;
|
||||
R126i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.x));
|
||||
PS0i = R126i.z;
|
||||
// 1
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(PV0i.w)))); // R0i how much light reflection light reflections
|
||||
PV1i.x = R2i.x;
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(PV0i.w)))); // R0i how much light reflection light reflections
|
||||
PV1i.y = R2i.y;
|
||||
R124i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w))); // light reflection rays going off from a center point
|
||||
PV1i.z = R124i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[2].y))); // enlargens light ripples reflection on waves x200 to visually see
|
||||
R125i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.y));
|
||||
PS1i = R125i.x;
|
||||
// 2
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0)));// turns water more solid color
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R2i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
|
||||
PS0i = R2i.z;
|
||||
// 3
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); // (R126i.x) controls the amount of shiny waves
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.x = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
|
||||
PS1i = R127i.x;
|
||||
// 4
|
||||
R124i.x = floatBitsToInt(intBitsToFloat(R2i.x) + -(intBitsToFloat(uf_remappedPS[3].x)));
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R2i.y) + -(intBitsToFloat(uf_remappedPS[3].y)));
|
||||
R125i.z = floatBitsToInt(intBitsToFloat(R124i.z) + -(intBitsToFloat(uf_remappedPS[3].z)));
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(PS1i) + intBitsToFloat(0x43480000));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 5
|
||||
R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS0i)));
|
||||
R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
|
||||
R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
R127i.w = R2i.z;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) * 2.0);
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R127i.x));
|
||||
// 6
|
||||
R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R11i.x;
|
||||
R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R11i.y;
|
||||
R12i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R12i.z;
|
||||
R126i.w = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.z));
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.w));
|
||||
PS0i = R127i.y;
|
||||
// 7
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R127i.w)));
|
||||
PS1i = R125i.y;
|
||||
// 8
|
||||
backupReg0i = R126i.z;
|
||||
backupReg0i = R126i.z;
|
||||
backupReg1i = R125i.x;
|
||||
backupReg1i = R125i.x;
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.x)) + intBitsToFloat(R11i.x)));
|
||||
R124i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.y)) + intBitsToFloat(R11i.y)));
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R11i.z)) + intBitsToFloat(R12i.z)));
|
||||
R127i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
|
||||
R125i.x = floatBitsToInt(max(intBitsToFloat(backupReg1i), -(intBitsToFloat(backupReg1i))));
|
||||
PS0i = R125i.x;
|
||||
// 9
|
||||
backupReg0i = R126i.w;
|
||||
backupReg0i = R126i.w;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.x),intBitsToFloat(R126i.y),intBitsToFloat(R125i.z),-0.0),vec4(intBitsToFloat(R124i.x),intBitsToFloat(R126i.y),intBitsToFloat(R125i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
|
||||
PS1i = R126i.w;
|
||||
// 10
|
||||
backupReg0i = R127i.y;
|
||||
backupReg0i = R127i.y;
|
||||
backupReg1i = R125i.w;
|
||||
backupReg1i = R125i.w;
|
||||
R126i.x = floatBitsToInt(fract(intBitsToFloat(R1i.y)));
|
||||
R127i.y = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
|
||||
R127i.z = floatBitsToInt(fract(intBitsToFloat(R1i.x)));
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg1i)),intBitsToFloat(backupReg1i)) + intBitsToFloat(PV1i.x)));
|
||||
R8i.w = 0x40400000;
|
||||
PS0i = R8i.w;
|
||||
// 11
|
||||
backupReg0i = R126i.y;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R124i.y),intBitsToFloat(R126i.z),-0.0),vec4(intBitsToFloat(R124i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R125i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.y = tempi.x;
|
||||
R3i.z = floatBitsToInt(roundEven(1.0));
|
||||
PS1i = R3i.z;
|
||||
// 12
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.x)) + -(intBitsToFloat(R125i.w))));
|
||||
PS0i = R122i.x;
|
||||
// 13
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.y));
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.w));
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.x));
|
||||
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.z));
|
||||
PS1i = floatBitsToInt(sqrt(intBitsToFloat(PS0i)));
|
||||
// 14
|
||||
R124i.x = floatBitsToInt(-(intBitsToFloat(R126i.y)) + intBitsToFloat(PS1i));
|
||||
PV0i.x = R124i.x;
|
||||
PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x))));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 4.0);
|
||||
PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.z), -(intBitsToFloat(PV1i.z))));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 4.0);
|
||||
PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.w), -(intBitsToFloat(PV1i.w))));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 4.0);
|
||||
PS0i = floatBitsToInt(max(intBitsToFloat(PV1i.y), -(intBitsToFloat(PV1i.y))));
|
||||
PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 4.0);
|
||||
// 15
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(R125i.x)) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(PS0i)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(R126i.w)) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = R123i.w;
|
||||
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R2i.x)));
|
||||
PS1i = R122i.x;
|
||||
// 16
|
||||
PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.y));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R124i.x)) + intBitsToFloat(R124i.z)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(R124i.x)) + intBitsToFloat(R2i.y)));
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.z) + -(intBitsToFloat(PV1i.w)));
|
||||
R2i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[3].x)) + intBitsToFloat(PS1i));
|
||||
PS0i = R2i.x;
|
||||
// 17
|
||||
R124i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + -(intBitsToFloat(PV0i.w)));
|
||||
R2i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[3].y)) + intBitsToFloat(PV0i.z));
|
||||
PV1i.y = R2i.y;
|
||||
R5i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[3].z)) + intBitsToFloat(PV0i.y));
|
||||
PV1i.z = R5i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w));
|
||||
R9i.w = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000)));
|
||||
PS1i = R9i.w;
|
||||
// 18
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(R2i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R127i.z));
|
||||
PS0i = clampFI32(PS0i);
|
||||
// 19
|
||||
R5i.x = uf_remappedPS[4].y;
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R124i.x) + intBitsToFloat(R126i.x));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
R10i.z = uf_remappedPS[5].y;
|
||||
R3i.w = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PS0i)); // world reflections became visible in the distant body waters
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
R5i.w = floatBitsToInt(tempResultf);
|
||||
PS1i = R5i.w;
|
||||
// 20
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R4i.w = floatBitsToInt(-(intBitsToFloat(R126i.x)) + intBitsToFloat(PV1i.y));
|
||||
PS0i = R4i.w;
|
||||
// 21
|
||||
R4i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[7].x),intBitsToFloat(uf_remappedPS[7].y),intBitsToFloat(uf_remappedPS[7].z),0.0)));
|
||||
PV1i.x = R4i.x;
|
||||
PV1i.y = R4i.x;
|
||||
PV1i.z = R4i.x;
|
||||
PV1i.w = R4i.x;
|
||||
R4i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)));
|
||||
PS1i = R4i.z;
|
||||
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(uf_remappedPS[8].z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R4i.y = tempi.x;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R5i.w)));
|
||||
PS0i = R126i.x;
|
||||
// 1
|
||||
R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(R3i.w)) + intBitsToFloat(R0i.x)));
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R5i.w)));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R5i.w)));
|
||||
R3i.w = uf_remappedPS[9].y;
|
||||
PS1i = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(0x41c80000));
|
||||
PS1i = clampFI32(PS1i);
|
||||
// 2
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(R11i.x) + intBitsToFloat(uf_remappedPS[10].x));
|
||||
R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(R4i.w)) + intBitsToFloat(R0i.y)));
|
||||
R0i.z = floatBitsToInt(intBitsToFloat(R11i.y) + intBitsToFloat(uf_remappedPS[10].y));
|
||||
R0i.w = floatBitsToInt((intBitsToFloat(PS1i) * 0.5 + 0.5));
|
||||
R1i.z = floatBitsToInt(intBitsToFloat(R12i.z) + intBitsToFloat(uf_remappedPS[10].z));
|
||||
PS0i = R1i.z;
|
||||
// 3
|
||||
redcCUBE(vec4(intBitsToFloat(R4i.z),intBitsToFloat(R4i.z),intBitsToFloat(R4i.x),intBitsToFloat(R4i.y)),vec4(intBitsToFloat(R4i.y),intBitsToFloat(R4i.x),intBitsToFloat(R4i.z),intBitsToFloat(R4i.z)),cubeMapSTM,cubeMapFaceId);
|
||||
R125i.x = floatBitsToInt(cubeMapSTM.x);
|
||||
R125i.y = floatBitsToInt(cubeMapSTM.y);
|
||||
R125i.z = floatBitsToInt(cubeMapSTM.z);
|
||||
R125i.w = cubeMapFaceId;
|
||||
PV1i.x = R125i.x;
|
||||
PV1i.y = R125i.y;
|
||||
PV1i.z = R125i.z;
|
||||
PV1i.w = R125i.w;
|
||||
R127i.w = floatBitsToInt(-(intBitsToFloat(R6i.w)) + 1.0);
|
||||
PS1i = R127i.w;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R124i.y),intBitsToFloat(R127i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R124i.x = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z)));
|
||||
PS0i = R124i.x;
|
||||
// 5
|
||||
R4i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[7].x),intBitsToFloat(uf_remappedPS[7].y),intBitsToFloat(uf_remappedPS[7].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R124i.y),intBitsToFloat(R127i.z),0.0)));
|
||||
PV1i.x = R4i.x;
|
||||
PV1i.y = R4i.x;
|
||||
PV1i.z = R4i.x;
|
||||
PV1i.w = R4i.x;
|
||||
R4i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)));
|
||||
PS1i = R4i.z;
|
||||
// 6
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(uf_remappedPS[8].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R124i.y),intBitsToFloat(R127i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R4i.y = tempi.x;
|
||||
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(R124i.x)) + 1.5));
|
||||
PS0i = R122i.x;
|
||||
// 7
|
||||
backupReg0i = R125i.w;
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(R127i.w) * 0.5 + 0.5));
|
||||
R8i.y = PS0i;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(R124i.x)) + 1.5));
|
||||
PV1i.z = R123i.z;
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(R7i.w) * intBitsToFloat(0x437f0000));
|
||||
R8i.z = backupReg0i;
|
||||
PS1i = R8i.z;
|
||||
// 8
|
||||
redcCUBE(vec4(intBitsToFloat(R4i.z),intBitsToFloat(R4i.z),intBitsToFloat(R4i.x),intBitsToFloat(R4i.y)),vec4(intBitsToFloat(R4i.y),intBitsToFloat(R4i.x),intBitsToFloat(R4i.z),intBitsToFloat(R4i.z)),cubeMapSTM,cubeMapFaceId); // 2nd vec4 distant light reflections
|
||||
R124i.x = floatBitsToInt(cubeMapSTM.x);
|
||||
R124i.y = floatBitsToInt(cubeMapSTM.y);
|
||||
R124i.z = floatBitsToInt(cubeMapSTM.z);
|
||||
R124i.w = cubeMapFaceId;
|
||||
PV0i.x = R124i.x;
|
||||
PV0i.y = R124i.y;
|
||||
PV0i.z = R124i.z;
|
||||
PV0i.w = R124i.w;
|
||||
R8i.x = PV1i.z;
|
||||
PS0i = R8i.x;
|
||||
// 9
|
||||
R6i.x = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R6i.x = clampFI32(R6i.x);
|
||||
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R125i.x)));
|
||||
R6i.y = floatBitsToInt(intBitsToFloat(R6i.y) / 2.0);
|
||||
R9i.z = PV0i.w;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(R127i.w)) + intBitsToFloat(R127i.w)));
|
||||
PV1i.w = R123i.w;
|
||||
PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); // great line to controld distance light/sun reflections on surface of water
|
||||
// 10
|
||||
R7i.x = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R7i.x = clampFI32(R7i.x);
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(PS1i)) + 1.5));
|
||||
PV0i.y = R123i.y;
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(0x3c23d70a));
|
||||
PV0i.z = clampFI32(PV0i.z);
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PS1i)) + 1.5));
|
||||
PV0i.w = R123i.w;
|
||||
R6i.z = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R6i.z = clampFI32(R6i.z);
|
||||
PS0i = R6i.z;
|
||||
// 11
|
||||
R9i.x = PV0i.w;
|
||||
R9i.y = PV0i.y;
|
||||
R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(R11i.z)));
|
||||
R7i.y = int(intBitsToFloat(R125i.w));
|
||||
PS1i = R7i.y;
|
||||
|
||||
R2i.xzw = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R3i.xy)).xzw); // light reflections on water R3i frame
|
||||
R8i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R8i.xy),R8i.z),cubeMapArrayIndex8),intBitsToFloat(R8i.w)).xyz); // level of detail for distant water
|
||||
R9i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R9i.xy),R9i.z),cubeMapArrayIndex8),intBitsToFloat(R9i.w)).xyz);
|
||||
R4i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z))).xyz);
|
||||
R3i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R3i.xy)).xyz); //distant water looks like near water at x0
|
||||
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R10i.z),intBitsToFloat(R7i.w),-0.0),vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),1.0,0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[10].x)), intBitsToFloat(uf_remappedPS[11].w)));
|
||||
PS0i = R127i.x;
|
||||
// 1
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[10].y)), intBitsToFloat(uf_remappedPS[11].w)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R0i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.y = R123i.y;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R2i.w)));
|
||||
PV1i.z = R125i.z;
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[11].w), intBitsToFloat(uf_remappedPS[11].w)));
|
||||
R125i.x = R7i.y & int(1);
|
||||
PS1i = R125i.x;
|
||||
// 2
|
||||
R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),-(intBitsToFloat(PV1i.y))) + intBitsToFloat(R10i.x)));
|
||||
PV0i.x = R124i.x;
|
||||
R124i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),-(intBitsToFloat(PV1i.y))) + intBitsToFloat(R10i.y)));
|
||||
PV0i.y = R124i.y;
|
||||
R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),-(intBitsToFloat(PV1i.y))) + intBitsToFloat(R11i.z)));
|
||||
PV0i.z = R124i.z;
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[10].z)), intBitsToFloat(uf_remappedPS[11].w)));
|
||||
R10i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(0x3f4ccccd));
|
||||
R10i.x = clampFI32(R10i.x);
|
||||
PS0i = R10i.x;
|
||||
// 3
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); // reflections
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[12].x), intBitsToFloat(R125i.z)));
|
||||
PS1i = R126i.y;
|
||||
// 4
|
||||
backupReg0i = R0i.x;
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.z),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.z),intBitsToFloat(R1i.z),0.0))); // reflections
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 5
|
||||
backupReg0i = R124i.z;
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R5i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R127i.y;
|
||||
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R124i.z;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R125i.z) + 0.25);
|
||||
R127i.w = clampFI32(R127i.w);
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
R125i.z = floatBitsToInt(tempResultf);
|
||||
PS1i = R125i.z;
|
||||
// 6
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R11i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
// 7
|
||||
backupReg0i = R0i.z;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R125i.z)));
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PS0i)), intBitsToFloat(uf_remappedPS[11].w)));
|
||||
PV1i.z = floatBitsToInt(max(-(intBitsToFloat(PV0i.x)), 0.0));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R125i.z)));
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R125i.w)));
|
||||
PS1i = R0i.x;
|
||||
// 8
|
||||
R124i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0));
|
||||
PV0i.x = R124i.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV1i.w)), intBitsToFloat(uf_remappedPS[11].w))); // affects water reflections
|
||||
PV0i.y = R125i.y;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV1i.x)), intBitsToFloat(uf_remappedPS[11].w))); // affects water reflections
|
||||
PV0i.z = R125i.z;
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R2i.z)));
|
||||
R127i.z = floatBitsToInt(float(R125i.x));
|
||||
PS0i = R127i.z;
|
||||
// 9
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.x),intBitsToFloat(R124i.w),-0.0),vec4(intBitsToFloat(R124i.y),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R125i.w = tempi.x;
|
||||
R125i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0);
|
||||
PS1i = R125i.x;
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.y),intBitsToFloat(R125i.y),intBitsToFloat(R125i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R127i.y),intBitsToFloat(R124i.z),0.0))); // reflection glare on water surface
|
||||
tempi.x = clampFI32(tempi.x); // will do the same as above line
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
// 11
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.x)),intBitsToFloat(R125i.x)) + intBitsToFloat(R125i.x)));
|
||||
PV1i.y = R125i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R124i.z)));
|
||||
R124i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PS0i)) + intBitsToFloat(PS0i)));
|
||||
PV1i.w = R124i.w;
|
||||
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),-(intBitsToFloat(R6i.y))) + intBitsToFloat(R124i.x)));
|
||||
PS1i = R122i.x;
|
||||
// 12
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y)) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.x)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R123i.z;
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(PV1i.x)) + -(intBitsToFloat(PV1i.x))));
|
||||
PV0i.w = R125i.w;
|
||||
PS0i = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PS1i));
|
||||
// 13
|
||||
backupReg0i = R125i.y;
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R5i.x)) + intBitsToFloat(PV0i.x)));
|
||||
R123i.x = clampFI32(R123i.x);
|
||||
PV1i.x = R123i.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = R125i.y;
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + 1.0);
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.y)));
|
||||
R124i.z = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
||||
PS1i = R124i.z;
|
||||
// 14
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),-(intBitsToFloat(R6i.y))) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((-(intBitsToFloat(PV1i.y)) * intBitsToFloat(0x3ca3d70a) + intBitsToFloat(0x3ca3d70a)));
|
||||
PV0i.z = R123i.z;
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R10i.x)));
|
||||
PV0i.w = R124i.w;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.x)));
|
||||
PS0i = R125i.z;
|
||||
// 15
|
||||
backupReg0i = R124i.z;
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PV0i.x));
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(PV0i.z));
|
||||
R124i.z = floatBitsToInt((-(intBitsToFloat(PV0i.w)) * intBitsToFloat(0x3ca3d70a) + intBitsToFloat(0x3ca3d70a)));
|
||||
R125i.w = floatBitsToInt(0.25 * intBitsToFloat(backupReg0i));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); // largens the area of light glitter from the sun on surface area
|
||||
// 16
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),-(intBitsToFloat(R125i.y))) + intBitsToFloat(R127i.w)));
|
||||
PV0i.x = R127i.x;
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),-(intBitsToFloat(R124i.w))) + intBitsToFloat(R8i.y)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),-(intBitsToFloat(R124i.w))) + intBitsToFloat(R8i.x)));
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PS1i)));
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); // largens the area of light glitter from the sun on surface area
|
||||
// 17
|
||||
backupReg0i = R126i.y;
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),-(intBitsToFloat(R124i.w))) + intBitsToFloat(R8i.z)));
|
||||
PV1i.x = R123i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R125i.w)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R0i.x)));
|
||||
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].x),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.z)));
|
||||
PS1i = R122i.x;
|
||||
// 18
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.z)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].z),intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x))); // ufremapped makes water more solid pool color
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].y),intBitsToFloat(R127i.x)) + intBitsToFloat(R125i.y))); // ufremapped makes water more solid pool color
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(R124i.z));
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R6i.x)));
|
||||
PS0i = R125i.y;
|
||||
// 19
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.y),intBitsToFloat(PV0i.w)) + intBitsToFloat(R4i.y)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R4i.x)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R7i.x)));
|
||||
R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R4i.z)));
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R6i.z)));
|
||||
PS1i = R125i.w;
|
||||
// 20
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].x), intBitsToFloat(R126i.y)));
|
||||
R4i.y = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].z), intBitsToFloat(R126i.y)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].y), intBitsToFloat(R126i.y)));
|
||||
R8i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PS0i = R8i.y;
|
||||
// 21
|
||||
R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(R124i.w)));
|
||||
R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(R127i.x)));
|
||||
R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R126i.x)) + intBitsToFloat(R127i.y)));
|
||||
R3i.w = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R126i.w)));
|
||||
PS1i = R6i.w;
|
||||
// 22
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(R3i.w)); // blue color body water
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R9i.y) + intBitsToFloat(R8i.y)); // green color body water
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(R4i.y)); // red color body water
|
||||
// 23
|
||||
R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R3i.x) * waterfogred )); // R3i is water fog color red
|
||||
R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R3i.y) * waterfoggreen )); // R3i is water fog green
|
||||
R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R3i.z) * waterfogblue )); // R3i is water fog blue
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)); // xyz is RGB for water color, and w is edge see through clarity
|
||||
}
|
@ -1,996 +0,0 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
#ifdef VULKAN
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw)
|
||||
#define gl_VertexID gl_VertexIndex
|
||||
#define gl_InstanceID gl_InstanceIndex
|
||||
#else
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)
|
||||
#endif
|
||||
/* This shaders was auto-converted from OpenGL to Cemu.
|
||||
Conversion output:
|
||||
*/
|
||||
|
||||
|
||||
// shader bec68ec6f40a864f -- Affects distant area fog rgb, distance lighting, ground lighting
|
||||
#define dli $distantlighting
|
||||
#define dred $dred
|
||||
#define dgreen $dgreen
|
||||
#define dblue $dblue
|
||||
|
||||
#ifdef VULKAN
|
||||
layout(set = 1, binding = 12) uniform ufBlock
|
||||
{
|
||||
uniform ivec4 uf_remappedPS[33];
|
||||
uniform vec4 uf_fragCoordScale;
|
||||
};
|
||||
#else
|
||||
uniform ivec4 uf_remappedPS[33];
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
#endif
|
||||
TEXTURE_LAYOUT(0, 1, 0) uniform sampler2D textureUnitPS0;
|
||||
TEXTURE_LAYOUT(2, 1, 1) uniform sampler2D textureUnitPS2;
|
||||
TEXTURE_LAYOUT(3, 1, 2) uniform sampler2D textureUnitPS3;
|
||||
TEXTURE_LAYOUT(4, 1, 3) uniform sampler2D textureUnitPS4;
|
||||
TEXTURE_LAYOUT(5, 1, 4) uniform sampler2D textureUnitPS5;
|
||||
TEXTURE_LAYOUT(6, 1, 5) uniform sampler2D textureUnitPS6;
|
||||
TEXTURE_LAYOUT(7, 1, 6) uniform samplerCubeArray textureUnitPS7;
|
||||
TEXTURE_LAYOUT(11, 1, 7) uniform sampler2D textureUnitPS11;
|
||||
TEXTURE_LAYOUT(12, 1, 8) uniform sampler2D textureUnitPS12;
|
||||
TEXTURE_LAYOUT(14, 1, 9) uniform sampler2D textureUnitPS14;
|
||||
TEXTURE_LAYOUT(15, 1, 10) uniform sampler2D textureUnitPS15;
|
||||
TEXTURE_LAYOUT(17, 1, 11) uniform sampler2D textureUnitPS17;
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
layout(location = 1) in vec4 passParameterSem2;
|
||||
layout(location = 2) in vec4 passParameterSem6;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
layout(location = 2) out vec4 passPixelColor2;
|
||||
layout(location = 3) out vec4 passPixelColor3;
|
||||
layout(location = 4) out vec4 passPixelColor4;
|
||||
// uf_fragCoordScale was moved to the ufBlock
|
||||
void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId)
|
||||
{
|
||||
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
|
||||
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
|
||||
float rx = inputCoord.x;
|
||||
float ry = inputCoord.y;
|
||||
float rz = inputCoord.z;
|
||||
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
|
||||
{
|
||||
stm.z = rx*2.0;
|
||||
stm.xy = vec2(ry,rz);
|
||||
if( rx >= 0.0 )
|
||||
{
|
||||
faceId = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 1;
|
||||
}
|
||||
}
|
||||
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
|
||||
{
|
||||
stm.z = ry*2.0;
|
||||
stm.xy = vec2(rx,rz);
|
||||
if( ry >= 0.0 )
|
||||
{
|
||||
faceId = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 3;
|
||||
}
|
||||
}
|
||||
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
|
||||
{
|
||||
stm.z = rz*2.0;
|
||||
stm.xy = vec2(rx,ry);
|
||||
if( rz >= 0.0 )
|
||||
{
|
||||
faceId = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
vec3 redcCUBEReverse(vec2 st, int faceId)
|
||||
{
|
||||
st.yx = st.xy;
|
||||
vec3 v;
|
||||
float majorAxis = 1.0;
|
||||
if( faceId == 0 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = 1.0;
|
||||
}
|
||||
else if( faceId == 1 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = -1.0;
|
||||
}
|
||||
else if( faceId == 2 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = 1.0;
|
||||
}
|
||||
else if( faceId == 3 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = -1.0;
|
||||
}
|
||||
else if( faceId == 4 )
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = 1.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = -1.0;
|
||||
}
|
||||
return v;
|
||||
}
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R10i = ivec4(0);
|
||||
ivec4 R11i = ivec4(0);
|
||||
ivec4 R12i = ivec4(0);
|
||||
ivec4 R13i = ivec4(0);
|
||||
ivec4 R14i = ivec4(0);
|
||||
ivec4 R15i = ivec4(0);
|
||||
ivec4 R16i = ivec4(0);
|
||||
ivec4 R17i = ivec4(0);
|
||||
ivec4 R18i = ivec4(0);
|
||||
ivec4 R19i = ivec4(0);
|
||||
ivec4 R20i = ivec4(0);
|
||||
ivec4 R21i = ivec4(0);
|
||||
ivec4 R22i = ivec4(0);
|
||||
ivec4 R23i = ivec4(0);
|
||||
ivec4 R24i = ivec4(0);
|
||||
ivec4 R25i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
float cubeMapArrayIndex7 = 0.0;
|
||||
|
||||
R0i = floatBitsToInt(passParameterSem0); // affects lighting
|
||||
R1i = floatBitsToInt(passParameterSem2); // affects shadows, though strange
|
||||
R2i = floatBitsToInt(passParameterSem6); // affects shadow blur
|
||||
|
||||
R3i.w = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R0i.xy)).x);
|
||||
R12i.xyzw = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R2i.zw)).xyzw);
|
||||
R5i.xzw = floatBitsToInt(texture(textureUnitPS14, intBitsToFloat(R0i.xy)).xzw);
|
||||
R11i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw);
|
||||
R9i.xy = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R0i.xy)).xy);
|
||||
R22i.xyz = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R2i.zw)).xyz);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R12i.x) * 2.0 + -(1.0)));
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R12i.y) * 2.0 + -(1.0)));
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R12i.z) * 2.0 + -(1.0)));
|
||||
R6i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.w = R6i.w;
|
||||
R14i.w = 0x40400000;
|
||||
PS0i = R14i.w;
|
||||
// 1
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(PV0i.w))));
|
||||
PV1i.x = R124i.x;
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(PV0i.w))));
|
||||
R125i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R125i.z;
|
||||
R3i.w = 0;
|
||||
R8i.w = 0x3f800000;
|
||||
PS1i = R8i.w;
|
||||
// 2
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(uf_remappedPS[2].x)));
|
||||
R0i.y = floatBitsToInt((-(intBitsToFloat(R12i.w)) * 0.5 + 1.0));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(uf_remappedPS[3].x)));
|
||||
R16i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) * intBitsToFloat(0x3ba3d70a));
|
||||
R15i.y = 0;
|
||||
PS0i = R15i.y;
|
||||
// 3
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(uf_remappedPS[3].y)) + intBitsToFloat(PV0i.z)));
|
||||
PS1i = R122i.x;
|
||||
// 4
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(uf_remappedPS[3].z)) + intBitsToFloat(PS1i)));
|
||||
PV0i.x = R123i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(uf_remappedPS[4].x)));
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(R12i.w) * intBitsToFloat(0x437f0000));
|
||||
R17i.w = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(0x40400000));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 5
|
||||
R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R8i.x;
|
||||
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R5i.y;
|
||||
R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(uf_remappedPS[2].y)) + intBitsToFloat(R126i.x)));
|
||||
PV1i.w = R123i.w;
|
||||
R18i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(PV0i.x));
|
||||
PS1i = R18i.z;
|
||||
// 6
|
||||
R6i.x = PS1i;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(uf_remappedPS[2].z)) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.y = R123i.y;
|
||||
R0i.z = PV1i.x;
|
||||
R0i.z = floatBitsToInt(intBitsToFloat(R0i.z) * 2.0);
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(uf_remappedPS[4].y)) + intBitsToFloat(R126i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
R2i.z = PV1i.y;
|
||||
R2i.z = floatBitsToInt(intBitsToFloat(R2i.z) * 2.0);
|
||||
PS0i = R2i.z;
|
||||
// 7
|
||||
backupReg0i = R126i.z;
|
||||
R4i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].w) + intBitsToFloat(PV0i.y));
|
||||
PV1i.x = R4i.x;
|
||||
R126i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(uf_remappedPS[4].z)) + intBitsToFloat(PV0i.w)));
|
||||
R3i.z = R8i.z;
|
||||
R3i.z = floatBitsToInt(intBitsToFloat(R3i.z) * 2.0);
|
||||
R0i.w = floatBitsToInt((intBitsToFloat(R6i.w) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(0xc0600000)));
|
||||
R0i.w = clampFI32(R0i.w);
|
||||
R126i.z = int(intBitsToFloat(backupReg0i));
|
||||
PS1i = R126i.z;
|
||||
// 8
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R5i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.y = tempi.x;
|
||||
R15i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3a83126f));
|
||||
PS0i = R15i.x;
|
||||
// 9
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R5i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R122i.x = floatBitsToInt((-(intBitsToFloat(PV0i.x)) * 0.5 + 0.5));
|
||||
PS1i = R122i.x;
|
||||
// 10
|
||||
backupReg0i = R126i.y;
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.w),intBitsToFloat(uf_remappedPS[7].x)) + -(intBitsToFloat(uf_remappedPS[7].y))));
|
||||
R123i.x = clampFI32(R123i.x);
|
||||
PV0i.x = R123i.x;
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(PS1i) + intBitsToFloat(0x40200000));
|
||||
R7i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(backupReg0i));
|
||||
R125i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)));
|
||||
R127i.y = R126i.z & int(1);
|
||||
PS0i = R127i.y;
|
||||
// 11
|
||||
R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R5i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(uf_remappedPS[8].z),0.0)));
|
||||
PV1i.x = R125i.x;
|
||||
PV1i.y = R125i.x;
|
||||
PV1i.z = R125i.x;
|
||||
PV1i.w = R125i.x;
|
||||
R2i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0);
|
||||
PS1i = R2i.y;
|
||||
// 12
|
||||
R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(uf_remappedPS[9].z)) + -(intBitsToFloat(uf_remappedPS[9].x))));
|
||||
R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(uf_remappedPS[9].z)) + -(intBitsToFloat(uf_remappedPS[9].y))));
|
||||
R15i.z = floatBitsToInt(intBitsToFloat(R7i.z) * intBitsToFloat(0x3a83126f));
|
||||
R15i.w = floatBitsToInt(intBitsToFloat(R126i.y) * intBitsToFloat(0x3daaaaab));
|
||||
tempResultf = log2(intBitsToFloat(PS1i));
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
R0i.x = floatBitsToInt(tempResultf);
|
||||
PS0i = R0i.x;
|
||||
// 13
|
||||
redcCUBE(vec4(intBitsToFloat(R125i.w),intBitsToFloat(R125i.w),intBitsToFloat(R125i.x),intBitsToFloat(R125i.y)),vec4(intBitsToFloat(R125i.y),intBitsToFloat(R125i.x),intBitsToFloat(R125i.w),intBitsToFloat(R125i.w)),cubeMapSTM,cubeMapFaceId);
|
||||
R126i.x = floatBitsToInt(cubeMapSTM.x);
|
||||
R126i.y = floatBitsToInt(cubeMapSTM.y);
|
||||
R126i.z = floatBitsToInt(cubeMapSTM.z);
|
||||
R126i.w = cubeMapFaceId;
|
||||
PV1i.x = R126i.x;
|
||||
PV1i.y = R126i.y;
|
||||
PV1i.z = R126i.z;
|
||||
PV1i.w = R126i.w;
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[10].y), intBitsToFloat(PS0i)));
|
||||
PS1i = R127i.w;
|
||||
// 14
|
||||
backupReg0i = R127i.y;
|
||||
R127i.x = floatBitsToInt(-(intBitsToFloat(R6i.x)) + intBitsToFloat(uf_remappedPS[9].w));
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[10].w)) + 1.0);
|
||||
R14i.z = PV1i.w;
|
||||
R2i.w = ((backupReg0i == 0)?(0):(0x3f800000));
|
||||
PV0i.w = R2i.w;
|
||||
PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z)));
|
||||
// 15
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R125i.y) * 2.0 + -(1.0)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS0i)) + 1.5));
|
||||
PV1i.y = R123i.y;
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f4ccccd));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PS0i)) + 1.5));
|
||||
PV1i.w = R123i.w;
|
||||
PS1i = floatBitsToInt(exp2(intBitsToFloat(R127i.w)));
|
||||
// 16
|
||||
R14i.x = PV1i.w;
|
||||
R14i.y = PV1i.y;
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R127i.x)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PS1i)) + intBitsToFloat(uf_remappedPS[10].w))/2.0);
|
||||
PV0i.w = R123i.w;
|
||||
R19i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z)));
|
||||
PS0i = R19i.y;
|
||||
// 17
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.x),intBitsToFloat(R124i.y),intBitsToFloat(R125i.z),-0.0),vec4(intBitsToFloat(R124i.x),intBitsToFloat(R124i.y),intBitsToFloat(R125i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R18i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + 0.5);
|
||||
PS1i = R18i.y;
|
||||
// 18
|
||||
R2i.x = uf_remappedPS[11].y;
|
||||
R3i.y = uf_remappedPS[12].y;
|
||||
R16i.z = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(0x3fa66666));
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R11i.w) * intBitsToFloat(0x437f0000));
|
||||
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
// 19
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.w),intBitsToFloat(uf_remappedPS[13].x)) + -(intBitsToFloat(uf_remappedPS[13].y))));
|
||||
R123i.x = clampFI32(R123i.x);
|
||||
PV1i.x = R123i.x;
|
||||
R6i.y = 0;
|
||||
R4i.z = uf_remappedPS[14].y;
|
||||
R7i.w = 0;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
||||
// 20
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PS1i)));
|
||||
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PS1i)));
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS1i)));
|
||||
R4i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
R9i.w = int(intBitsToFloat(R127i.w));
|
||||
PS0i = R9i.w;
|
||||
// 0
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[15].x), intBitsToFloat(uf_remappedPS[16].w)));
|
||||
PV0i.x = R126i.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[15].y), intBitsToFloat(uf_remappedPS[16].w)));
|
||||
PV0i.y = R125i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.y)),intBitsToFloat(R4i.y)) + 1.0));
|
||||
PV0i.z = R123i.z;
|
||||
R124i.w = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(uf_remappedPS[15].x));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(uf_remappedPS[15].y));
|
||||
PS0i = R127i.y;
|
||||
// 1
|
||||
R124i.x = PV0i.x;
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(uf_remappedPS[15].z));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[15].z), intBitsToFloat(uf_remappedPS[16].w)));
|
||||
PV1i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.y)),intBitsToFloat(PV0i.y)) + 1.0));
|
||||
PV1i.w = R123i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.z));
|
||||
R124i.y = floatBitsToInt(tempResultf);
|
||||
PS1i = R124i.y;
|
||||
// 2
|
||||
R19i.x = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(uf_remappedPS[17].y));
|
||||
PV0i.y = PV1i.z;
|
||||
R126i.z = R9i.w & 0x000000fc;
|
||||
R10i.w = R1i.x;
|
||||
R10i.w = floatBitsToInt(intBitsToFloat(R10i.w) / 2.0);
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R6i.z),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R124i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R3i.w),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R124i.y)));
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R5i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(R3i.x),intBitsToFloat(R4i.y),intBitsToFloat(R6i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.w = tempi.x;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.x)));
|
||||
PS0i = R125i.z;
|
||||
// 5
|
||||
backupReg0i = R0i.z;
|
||||
R124i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R4i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R125i.y),intBitsToFloat(R127i.z),0.0)));
|
||||
PV1i.x = R124i.x;
|
||||
PV1i.y = R124i.x;
|
||||
PV1i.z = R124i.x;
|
||||
PV1i.w = R124i.x;
|
||||
R10i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(backupReg0i)) + intBitsToFloat(R3i.x)));
|
||||
PS1i = R10i.x;
|
||||
// 6
|
||||
R7i.x = floatBitsToInt(min(intBitsToFloat(R5i.x), intBitsToFloat(R5i.w)));
|
||||
PV0i.x = R7i.x;
|
||||
R10i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R2i.z)) + intBitsToFloat(R4i.y)));
|
||||
R13i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R3i.z)) + intBitsToFloat(R6i.z)));
|
||||
PV0i.w = floatBitsToInt(max(-(intBitsToFloat(R127i.w)), 0.0));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(0x3c23d70a)));
|
||||
R127i.w = clampFI32(R127i.w);
|
||||
PS0i = R127i.w;
|
||||
// 7
|
||||
backupReg0i = R124i.x;
|
||||
R124i.x = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0));
|
||||
R0i.y = floatBitsToInt(-(intBitsToFloat(R2i.w)) + 1.0);
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(R125i.z)));
|
||||
R2i.w = floatBitsToInt(intBitsToFloat(R5i.x) + -(intBitsToFloat(PV0i.x)));
|
||||
tempResultf = log2(intBitsToFloat(R4i.w));
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 8
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R126i.z;
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[10].x), intBitsToFloat(backupReg0i)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R2i.y)) + intBitsToFloat(R125i.z)));
|
||||
PV0i.y = R123i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[18].x), intBitsToFloat(PS1i)));
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w)));
|
||||
PS0i = floatBitsToInt(float(backupReg1i));
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(max(-(intBitsToFloat(PV0i.y)), intBitsToFloat(0xbf7d70a4)));
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) / 2.0);
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(R124i.x)) + 1.0);
|
||||
R19i.z = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3b820821));
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(0xbe99999a));
|
||||
R126i.w = floatBitsToInt(exp2(intBitsToFloat(PV0i.x)));
|
||||
PS1i = R126i.w;
|
||||
// 10
|
||||
backupReg0i = R126i.z;
|
||||
R127i.x = R12i.w;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0);
|
||||
R124i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.x)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y)));
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + 0.5);
|
||||
PV0i.z = R126i.z;
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.w),intBitsToFloat(uf_remappedPS[19].x)) + intBitsToFloat(uf_remappedPS[20].w)));
|
||||
R125i.w = clampFI32(R125i.w);
|
||||
R5i.w = floatBitsToInt(exp2(intBitsToFloat(backupReg0i)));
|
||||
PS0i = R5i.w;
|
||||
// 11
|
||||
R20i.x = floatBitsToInt((intBitsToFloat(R6i.w) * intBitsToFloat(0x3c23d70a) + -(0.5)));
|
||||
R20i.x = clampFI32(R20i.x);
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0);
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(0xbc996e30) + intBitsToFloat(0x3d981626)));
|
||||
PV1i.z = R123i.z;
|
||||
R3i.w = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(0x40200001));
|
||||
R3i.w = clampFI32(R3i.w);
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[10].z),-(intBitsToFloat(R126i.w))) + intBitsToFloat(uf_remappedPS[10].z)));
|
||||
PS1i = R125i.z;
|
||||
// 12
|
||||
R21i.x = floatBitsToInt((intBitsToFloat(0xbf59999a) * intBitsToFloat(R9i.y) + 1.0));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(PV1i.z)) + intBitsToFloat(0xbe593484)));
|
||||
PV0i.y = R123i.y;
|
||||
R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(uf_remappedPS[21].w)));
|
||||
R4i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[21].x) + -(1.0));
|
||||
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.y)));
|
||||
// 13
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3f22f983));
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[21].y) + -(1.0));
|
||||
R2i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[21].z) + -(1.0));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(0x3fc90da4)));
|
||||
PV1i.w = R123i.w;
|
||||
tempResultf = log2(intBitsToFloat(R125i.w));
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
R5i.z = floatBitsToInt(tempResultf);
|
||||
PS1i = R5i.z;
|
||||
// 14
|
||||
R18i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),-(intBitsToFloat(PV1i.w))) + 1.0));
|
||||
R7i.y = floatBitsToInt((-(intBitsToFloat(R19i.z)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a)));
|
||||
R0i.z = floatBitsToInt((-(intBitsToFloat(R127i.x)) * intBitsToFloat(0x40400000) + 4.0));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.x)),intBitsToFloat(R124i.y)) + intBitsToFloat(R124i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
R8i.y = floatBitsToInt(intBitsToFloat(R3i.w) * intBitsToFloat(0x3dcccccd));
|
||||
PS0i = R8i.y;
|
||||
// 15
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.w),intBitsToFloat(R127i.y),intBitsToFloat(R126i.y),-0.0),vec4(intBitsToFloat(R124i.w),intBitsToFloat(R127i.y),intBitsToFloat(R126i.y),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV0i.w)));
|
||||
PS1i = R10i.z;
|
||||
// 16
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R3i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(R3i.x),intBitsToFloat(R4i.y),intBitsToFloat(R6i.z),0.0)));
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 17
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PS0i)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS0i)));
|
||||
R9i.z = floatBitsToInt((intBitsToFloat(R6i.w) * intBitsToFloat(0x3ba3d70a) + intBitsToFloat(0xbfe66666)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
|
||||
tempResultf = log2(intBitsToFloat(PV0i.x));
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 18
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(uf_remappedPS[16].w)));
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(uf_remappedPS[16].w)));
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[16].w)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[18].z), intBitsToFloat(PS1i)));
|
||||
R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R21i.x)));
|
||||
PS0i = R6i.w;
|
||||
// 19
|
||||
R0i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R5i.y),intBitsToFloat(R8i.z),intBitsToFloat(R8i.z)),vec4(-(intBitsToFloat(R126i.x)),-(intBitsToFloat(R125i.y)),-(intBitsToFloat(R127i.z)),-(intBitsToFloat(R7i.w)))));
|
||||
PV1i.x = R0i.x;
|
||||
PV1i.y = R0i.x;
|
||||
PV1i.z = R0i.x;
|
||||
PV1i.w = R0i.x;
|
||||
R4i.z = floatBitsToInt(exp2(intBitsToFloat(PV0i.w)));
|
||||
PS1i = R4i.z;
|
||||
// 20
|
||||
backupReg0i = R0i.y;
|
||||
R5i.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R126i.x)),-(intBitsToFloat(R125i.y)),-(intBitsToFloat(R127i.z)),-0.0),vec4(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R6i.z)),0.0)));
|
||||
R5i.x = clampFI32(R5i.x);
|
||||
PV0i.x = R5i.x;
|
||||
PV0i.y = R5i.x;
|
||||
PV0i.z = R5i.x;
|
||||
PV0i.w = R5i.x;
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i));
|
||||
R2i.x = clampFI32(R2i.x);
|
||||
PS0i = R2i.x;
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R6i.x),intBitsToFloat(R7i.z),intBitsToFloat(R8i.w)),vec4(intBitsToFloat(uf_remappedPS[22].x),intBitsToFloat(uf_remappedPS[22].y),intBitsToFloat(uf_remappedPS[22].z),intBitsToFloat(uf_remappedPS[22].w))));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.y = floatBitsToInt(-(intBitsToFloat(R5i.x)) + 1.0);
|
||||
PS0i = R125i.y;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R6i.x),intBitsToFloat(R7i.z),intBitsToFloat(R8i.w)),vec4(intBitsToFloat(uf_remappedPS[23].x),intBitsToFloat(uf_remappedPS[23].y),intBitsToFloat(uf_remappedPS[23].z),intBitsToFloat(uf_remappedPS[23].w))));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x));
|
||||
PS1i = R126i.x;
|
||||
// 2
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R6i.x),intBitsToFloat(R7i.z),intBitsToFloat(R8i.w)),vec4(intBitsToFloat(uf_remappedPS[24].x),intBitsToFloat(uf_remappedPS[24].y),intBitsToFloat(uf_remappedPS[24].z),intBitsToFloat(uf_remappedPS[24].w))));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R16i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i)));
|
||||
PS0i = R16i.x;
|
||||
// 3
|
||||
backupReg0i = R2i.w;
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[19].y), intBitsToFloat(R5i.z)));
|
||||
R16i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R126i.x)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[18].w)),intBitsToFloat(R4i.z)) + 1.0));
|
||||
PV1i.z = R123i.z;
|
||||
R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R2i.x)) + intBitsToFloat(R7i.x)));
|
||||
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.w),intBitsToFloat(R3i.z)) + 1.0));
|
||||
PS1i = R2i.x;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R5i.y),intBitsToFloat(R8i.z),intBitsToFloat(R8i.z)),vec4(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R6i.z)),-(intBitsToFloat(R6i.y)))));
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R122i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.w)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z)));
|
||||
PS0i = R122i.x;
|
||||
// 5
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.x)),intBitsToFloat(R125i.y)) + intBitsToFloat(R125i.y)));
|
||||
PV1i.x = R126i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
R6i.z = R0i.x;
|
||||
R6i.z = clampFI32(R6i.z);
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(uf_remappedPS[25].w)));
|
||||
R8i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R3i.z)) + 1.0));
|
||||
PS1i = R8i.z;
|
||||
// 6
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),intBitsToFloat(PV1i.y)) + -(intBitsToFloat(PV1i.y))));
|
||||
PV0i.x = R127i.x;
|
||||
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(R3i.z)) + 1.0));
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.x),intBitsToFloat(R19i.z)) + intBitsToFloat(R7i.y)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.x)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.y),intBitsToFloat(R19i.z)) + intBitsToFloat(R7i.y)));
|
||||
PS0i = R125i.w;
|
||||
// 7
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.z),intBitsToFloat(R19i.z)) + intBitsToFloat(R7i.y)));
|
||||
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R21i.x)));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0);
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R0i.z));
|
||||
// 8
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(PS1i)));
|
||||
R125i.y = floatBitsToInt(-(intBitsToFloat(R6i.w)) + 1.0);
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R8i.y)),intBitsToFloat(R9i.z)) + intBitsToFloat(R9i.z)));
|
||||
R123i.w = clampFI32(R123i.w);
|
||||
PV0i.w = R123i.w;
|
||||
R127i.x = floatBitsToInt(exp2(intBitsToFloat(R124i.x)));
|
||||
PS0i = R127i.x;
|
||||
// 9
|
||||
R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),-(intBitsToFloat(R127i.z))) + intBitsToFloat(R126i.x)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),-(intBitsToFloat(R127i.z))) + intBitsToFloat(R125i.w)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R127i.z))) + intBitsToFloat(R125i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R124i.w = floatBitsToInt((intBitsToFloat(R3i.w) * intBitsToFloat(0x3dcccccd) + intBitsToFloat(PV0i.w)));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z));
|
||||
// 10
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(PS1i)));
|
||||
R3i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.y)),intBitsToFloat(R125i.y)) + intBitsToFloat(R125i.y)));
|
||||
R10i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.z));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[26].w)));
|
||||
R0i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y));
|
||||
PS0i = R0i.z;
|
||||
// 11
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R125i.x))) + intBitsToFloat(R125i.z)));
|
||||
PV1i.x = R123i.x;
|
||||
R8i.y = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R124i.x));
|
||||
R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(PV0i.w)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),-(intBitsToFloat(R125i.x))) + intBitsToFloat(R125i.w)));
|
||||
PV1i.w = R123i.w;
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),-(intBitsToFloat(R125i.x))) + intBitsToFloat(R126i.x)));
|
||||
PS1i = R127i.z;
|
||||
// 12
|
||||
backupReg0i = R9i.x;
|
||||
R9i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 0.25);
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0);
|
||||
R9i.z = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(PV1i.x));
|
||||
PV0i.w = backupReg0i;
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
R5i.x = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(PV1i.w));
|
||||
PS0i = R5i.x;
|
||||
// 13
|
||||
backupReg0i = R11i.y;
|
||||
backupReg1i = R11i.z;
|
||||
R0i.x = floatBitsToInt((intBitsToFloat(R11i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R0i.x = clampFI32(R0i.x);
|
||||
R11i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R11i.y = clampFI32(R11i.y);
|
||||
R11i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R11i.z = clampFI32(R11i.z);
|
||||
R11i.w = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(R127i.z));
|
||||
R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.w)) + intBitsToFloat(R124i.w)));
|
||||
PS1i = R11i.x;
|
||||
// 14
|
||||
PV0i.x = R9i.w & int(1);
|
||||
R24i.y = 0;
|
||||
R2i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.w),-(intBitsToFloat(R5i.y))) + intBitsToFloat(R6i.w)));
|
||||
R25i.w = 0x3f800000;
|
||||
R4i.w = 0x3f800000;
|
||||
PS0i = R4i.w;
|
||||
// 15
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(R12i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R12i.w = tempi.x;
|
||||
R6i.w = floatBitsToInt(float(PV0i.x));
|
||||
PS1i = R6i.w;
|
||||
// 16
|
||||
R23i.w = 0x3f800000;
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),-0.0),vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R13i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
// 1
|
||||
R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(uf_remappedPS[8].z),-0.0),vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R13i.z),0.0)));
|
||||
PV1i.x = R127i.x;
|
||||
PV1i.y = R127i.x;
|
||||
PV1i.z = R127i.x;
|
||||
PV1i.w = R127i.x;
|
||||
R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)));
|
||||
PS1i = R127i.z;
|
||||
// 2
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),-0.0),vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R13i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.y = tempi.x;
|
||||
// 3
|
||||
backupReg0i = R127i.x;
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R127i.z;
|
||||
backupReg1i = R127i.z;
|
||||
redcCUBE(vec4(intBitsToFloat(R127i.z),intBitsToFloat(R127i.z),intBitsToFloat(backupReg0i),intBitsToFloat(PV0i.x)),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg1i)),cubeMapSTM,cubeMapFaceId);
|
||||
R127i.x = floatBitsToInt(cubeMapSTM.x);
|
||||
R127i.y = floatBitsToInt(cubeMapSTM.y);
|
||||
R127i.z = floatBitsToInt(cubeMapSTM.z);
|
||||
R127i.w = cubeMapFaceId;
|
||||
PV1i.x = R127i.x;
|
||||
PV1i.y = R127i.y;
|
||||
PV1i.z = R127i.z;
|
||||
PV1i.w = R127i.w;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[16].w), intBitsToFloat(uf_remappedPS[16].w)));
|
||||
// 4
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PS1i)));
|
||||
R17i.z = PV1i.w;
|
||||
PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z)));
|
||||
// 5
|
||||
backupReg0i = R9i.x;
|
||||
R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(backupReg0i)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PS0i)) + 1.5));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PS0i)) + 1.5));
|
||||
PV1i.w = R123i.w;
|
||||
// 6
|
||||
R17i.x = PV1i.w;
|
||||
R17i.y = PV1i.z;
|
||||
R13i.z = floatBitsToInt(textureLod(textureUnitPS12, intBitsToFloat(R13i.xy),0.0).x);
|
||||
R14i.xyz = floatBitsToInt(textureLod(textureUnitPS7, vec4(redcCUBEReverse(intBitsToFloat(R14i.xy),R14i.z),cubeMapArrayIndex7),intBitsToFloat(R14i.w)).xyz);
|
||||
R15i.x = floatBitsToInt(textureLod(textureUnitPS0, intBitsToFloat(R15i.xz),0.0).x);
|
||||
R16i.y = floatBitsToInt(textureLod(textureUnitPS5, intBitsToFloat(R16i.xy),intBitsToFloat(R16i.w)).x);
|
||||
R7i.xyz = floatBitsToInt(texture(textureUnitPS17, intBitsToFloat(R15i.wy)).xyz);
|
||||
R17i.xyz = floatBitsToInt(textureLod(textureUnitPS7, vec4(redcCUBEReverse(intBitsToFloat(R17i.xy),R17i.z),cubeMapArrayIndex7),intBitsToFloat(R17i.w)).xyz);
|
||||
R12i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R18i.xy)).xyz);
|
||||
// export
|
||||
passPixelColor4 = vec4(intBitsToFloat(R12i.w), intBitsToFloat(R12i.w), intBitsToFloat(R12i.w), intBitsToFloat(R12i.w));
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(max(intBitsToFloat(R14i.y), intBitsToFloat(R14i.z)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[9].w)),intBitsToFloat(R13i.z)) + intBitsToFloat(R16i.z)));
|
||||
PV0i.y = R123i.y;
|
||||
PV0i.z = floatBitsToInt(min(intBitsToFloat(R14i.y), intBitsToFloat(R14i.z)));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R15i.x) * 2.0 + -(1.0)));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(intBitsToFloat(R16i.y) + intBitsToFloat(uf_remappedPS[27].z));
|
||||
PS0i = clampFI32(PS0i);
|
||||
// 1
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * 0.25);
|
||||
R127i.x = clampFI32(R127i.x);
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x41c80000) + intBitsToFloat(R18i.z)));
|
||||
R127i.z = floatBitsToInt(min(intBitsToFloat(R14i.x), intBitsToFloat(PV0i.z)));
|
||||
R125i.w = floatBitsToInt(max(intBitsToFloat(R14i.x), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R125i.w;
|
||||
R24i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R2i.w)));
|
||||
PS1i = R24i.x;
|
||||
// 2
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(0x2edbe6ff));
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R14i.y) + -(intBitsToFloat(PV1i.w)));
|
||||
R125i.z = floatBitsToInt(intBitsToFloat(R14i.x) + -(intBitsToFloat(PV1i.w)));
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
R124i.w = floatBitsToInt(intBitsToFloat(R14i.z) + -(intBitsToFloat(PV1i.w)));
|
||||
PS0i = R124i.w;
|
||||
// 3
|
||||
R14i.x = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(uf_remappedPS[28].x));
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(R24i.x)));
|
||||
PV1i.y = R125i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.x)),intBitsToFloat(PV0i.w)) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R12i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R17i.x), intBitsToFloat(R9i.z)));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x));
|
||||
// 4
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R0i.z;
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PS1i)) + 1.0));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = R127i.y;
|
||||
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R10i.z)));
|
||||
R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(backupReg1i)));
|
||||
R15i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R8i.y)));
|
||||
PS0i = R15i.x;
|
||||
// 5
|
||||
backupReg0i = R5i.x;
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R17i.z), intBitsToFloat(R11i.w)));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(0x2edbe6ff));
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0);
|
||||
R11i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R17i.y), intBitsToFloat(backupReg0i)));
|
||||
R17i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.x), intBitsToFloat(R11i.x)));
|
||||
PS1i = R17i.w;
|
||||
// 6
|
||||
backupReg0i = R11i.x;
|
||||
backupReg0i = R11i.x;
|
||||
R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), intBitsToFloat(backupReg0i)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R19i.x)) + intBitsToFloat(R127i.y)));
|
||||
R123i.y = clampFI32(R123i.y);
|
||||
PV0i.y = R123i.y;
|
||||
R12i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.y), intBitsToFloat(backupReg0i)));
|
||||
R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y));
|
||||
PS0i = R127i.w;
|
||||
// 7
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R10i.w)) + intBitsToFloat(R10i.w)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * 0.5 + 0.5));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0xbdcccccd) + intBitsToFloat(0x3dcccccd)));
|
||||
PV1i.z = R123i.z;
|
||||
R24i.w = PV0i.y;
|
||||
// 8
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.y));
|
||||
PV0i.x = clampFI32(PV0i.x);
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.z));
|
||||
PV0i.y = clampFI32(PV0i.y);
|
||||
R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),-(intBitsToFloat(R19i.y))) + intBitsToFloat(PV1i.x)));
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R19i.y) + intBitsToFloat(PV0i.y));
|
||||
PV1i.x = clampFI32(PV1i.x);
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV0i.x)));
|
||||
// 10
|
||||
tempResultf = log2(intBitsToFloat(PV1i.x));
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 11
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS0i)));
|
||||
// 12
|
||||
PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.w)));
|
||||
// 13
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS0i)));
|
||||
// 14
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R127i.w)));
|
||||
// 15
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(R125i.w)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(R125i.w)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(R125i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
// 16
|
||||
backupReg0i = R126i.w;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV1i.z)));
|
||||
PV0i.x = R127i.x;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = R125i.z;
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = R126i.w;
|
||||
// 17
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R7i.z) + -(intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R7i.y) + -(intBitsToFloat(PV0i.x)));
|
||||
// 18
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R20i.x)) + intBitsToFloat(R127i.x)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R20i.x)) + intBitsToFloat(R126i.w)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R20i.x)) + intBitsToFloat(R125i.z)));
|
||||
PV0i.w = R123i.w;
|
||||
// 19
|
||||
R25i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R2i.x)));
|
||||
R25i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R8i.z)));
|
||||
R25i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R2i.y)));
|
||||
// 0
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R14i.x),intBitsToFloat(uf_remappedPS[29].x)) + intBitsToFloat(uf_remappedPS[30].w)));
|
||||
R123i.y = clampFI32(R123i.y);
|
||||
PV0i.y = R123i.y;
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[31].w)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[32].y),intBitsToFloat(R6i.z)) + intBitsToFloat(R25i.y)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[32].x),intBitsToFloat(R6i.z)) + intBitsToFloat(R25i.x)));
|
||||
PV1i.z = R123i.z;
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[32].x), intBitsToFloat(R0i.z)));
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[32].y), intBitsToFloat(R2i.w)));
|
||||
PS1i = R125i.z;
|
||||
// 2
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[32].z),intBitsToFloat(R6i.z)) + intBitsToFloat(R25i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R19i.z)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R21i.x)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R19i.z)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.w = R123i.w;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[32].z), intBitsToFloat(R15i.x)));
|
||||
PS0i = R126i.y;
|
||||
// 3
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R19i.z)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R3i.y)));
|
||||
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R0i.x)));
|
||||
R124i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.z)),intBitsToFloat(R3i.y)) + intBitsToFloat(R3i.y)));
|
||||
PV1i.w = R124i.w;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R11i.y)));
|
||||
PS1i = R127i.x;
|
||||
// 4
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[31].x), intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[31].y), intBitsToFloat(PV1i.y)));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R127i.z;
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R11i.z)));
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[31].z), intBitsToFloat(PV1i.y)));
|
||||
PS0i = R126i.z;
|
||||
// 5
|
||||
backupReg0i = R126i.y;
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R9i.x)) + intBitsToFloat(R11i.w)));
|
||||
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R9i.x)) + intBitsToFloat(R12i.w)));
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[26].x),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.x)));
|
||||
R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R9i.x)) + intBitsToFloat(R5i.x)));
|
||||
R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[26].y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y)));
|
||||
PS1i = R125i.x;
|
||||
// 6
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R124i.z) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[26].z),intBitsToFloat(R127i.z)) + intBitsToFloat(R126i.z)));
|
||||
PV0i.w = R123i.w;
|
||||
// 7
|
||||
backupReg0i = R126i.y;
|
||||
backupReg1i = R126i.x;
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(R2i.z)) + intBitsToFloat(R125i.x)));
|
||||
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R17i.w),intBitsToFloat(R2i.z)) + intBitsToFloat(R125i.z)));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.z));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.x),intBitsToFloat(R2i.z)) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = R123i.w;
|
||||
PS1i = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.y));
|
||||
// 8
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R127i.x));
|
||||
R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R22i.y),intBitsToFloat(R6i.w)) + intBitsToFloat(PS1i)));
|
||||
R23i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[25].z),intBitsToFloat(R5i.y)) + intBitsToFloat(PV1i.w)));
|
||||
R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R22i.x),intBitsToFloat(R6i.w)) + intBitsToFloat(PV1i.z)));
|
||||
PS0i = R4i.x;
|
||||
// 9
|
||||
R23i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[25].x),intBitsToFloat(R5i.y)) + intBitsToFloat(R126i.y)));
|
||||
R23i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[25].y),intBitsToFloat(R5i.y)) + intBitsToFloat(R126i.x)));
|
||||
R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R22i.z),intBitsToFloat(R6i.w)) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = R4i.z;
|
||||
R24i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.z)),intBitsToFloat(R124i.w)) + intBitsToFloat(R124i.w)));
|
||||
PS1i = R24i.z;
|
||||
// 10
|
||||
R3i.xyz = ivec3(R4i.x,R4i.y,PV1i.z);
|
||||
R3i.w = R4i.w;
|
||||
// 11
|
||||
R1i.xyz = ivec3(R23i.x,R23i.y,R23i.z);
|
||||
R1i.w = R23i.w;
|
||||
// 12
|
||||
R0i.xyz = ivec3(R24i.x,R24i.y,R24i.z);
|
||||
R0i.w = R24i.w;
|
||||
// 13
|
||||
R2i.xyz = ivec3(R25i.x,R25i.y,R25i.z);
|
||||
R2i.w = R25i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z) * dli, intBitsToFloat(R0i.w)); // x affects shadows sharpness, and z affects distant area lighting brightness
|
||||
passPixelColor1 = vec4(intBitsToFloat(R1i.x) * dred, intBitsToFloat(R1i.y) * dgreen, intBitsToFloat(R1i.z) * dblue, intBitsToFloat(R1i.w)); // x,y,z affects the color red,green,blue of the fog, w does nothing
|
||||
passPixelColor2 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); // affects ground color rgb
|
||||
passPixelColor3 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); // xyz - RGB for body of waters edge surfaces
|
||||
}
|
@ -1,988 +0,0 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
#ifdef VULKAN
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw)
|
||||
#define gl_VertexID gl_VertexIndex
|
||||
#define gl_InstanceID gl_InstanceIndex
|
||||
#else
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)
|
||||
#endif
|
||||
/* This shaders was auto-converted from OpenGL to Cemu.
|
||||
Conversion output:
|
||||
*/
|
||||
|
||||
|
||||
// shader fb2e18ae56397ca7 -- Affects Trees Bushes and Vines
|
||||
#define gli $greenerylighting
|
||||
#define gred $gred
|
||||
#define ggreen $ggreen
|
||||
#define gblue $gblue
|
||||
|
||||
#ifdef VULKAN
|
||||
layout(set = 1, binding = 12) uniform ufBlock
|
||||
{
|
||||
uniform ivec4 uf_remappedPS[33];
|
||||
uniform vec4 uf_fragCoordScale;
|
||||
};
|
||||
#else
|
||||
uniform ivec4 uf_remappedPS[33];
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
#endif
|
||||
TEXTURE_LAYOUT(0, 1, 0) uniform sampler2D textureUnitPS0;
|
||||
TEXTURE_LAYOUT(2, 1, 1) uniform sampler2D textureUnitPS2;
|
||||
TEXTURE_LAYOUT(3, 1, 2) uniform sampler2D textureUnitPS3;
|
||||
TEXTURE_LAYOUT(4, 1, 3) uniform sampler2D textureUnitPS4;
|
||||
TEXTURE_LAYOUT(5, 1, 4) uniform sampler2D textureUnitPS5;
|
||||
TEXTURE_LAYOUT(6, 1, 5) uniform sampler2D textureUnitPS6;
|
||||
TEXTURE_LAYOUT(7, 1, 6) uniform samplerCubeArray textureUnitPS7;
|
||||
TEXTURE_LAYOUT(11, 1, 7) uniform sampler2D textureUnitPS11;
|
||||
TEXTURE_LAYOUT(12, 1, 8) uniform sampler2D textureUnitPS12;
|
||||
TEXTURE_LAYOUT(14, 1, 9) uniform sampler2D textureUnitPS14;
|
||||
TEXTURE_LAYOUT(15, 1, 10) uniform sampler2D textureUnitPS15;
|
||||
TEXTURE_LAYOUT(16, 1, 11) uniform sampler2D textureUnitPS16;
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
layout(location = 1) in vec4 passParameterSem2;
|
||||
layout(location = 2) in vec4 passParameterSem6;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
layout(location = 2) out vec4 passPixelColor2;
|
||||
layout(location = 3) out vec4 passPixelColor3;
|
||||
layout(location = 4) out vec4 passPixelColor4;
|
||||
// uf_fragCoordScale was moved to the ufBlock
|
||||
void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId)
|
||||
{
|
||||
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
|
||||
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
|
||||
float rx = inputCoord.x;
|
||||
float ry = inputCoord.y;
|
||||
float rz = inputCoord.z;
|
||||
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
|
||||
{
|
||||
stm.z = rx*2.0;
|
||||
stm.xy = vec2(ry,rz);
|
||||
if( rx >= 0.0 )
|
||||
{
|
||||
faceId = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 1;
|
||||
}
|
||||
}
|
||||
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
|
||||
{
|
||||
stm.z = ry*2.0;
|
||||
stm.xy = vec2(rx,rz);
|
||||
if( ry >= 0.0 )
|
||||
{
|
||||
faceId = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 3;
|
||||
}
|
||||
}
|
||||
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
|
||||
{
|
||||
stm.z = rz*2.0;
|
||||
stm.xy = vec2(rx,ry);
|
||||
if( rz >= 0.0 )
|
||||
{
|
||||
faceId = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
vec3 redcCUBEReverse(vec2 st, int faceId)
|
||||
{
|
||||
st.yx = st.xy;
|
||||
vec3 v;
|
||||
float majorAxis = 1.0;
|
||||
if( faceId == 0 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = 1.0;
|
||||
}
|
||||
else if( faceId == 1 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = -1.0;
|
||||
}
|
||||
else if( faceId == 2 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = 1.0;
|
||||
}
|
||||
else if( faceId == 3 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = -1.0;
|
||||
}
|
||||
else if( faceId == 4 )
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = 1.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = -1.0;
|
||||
}
|
||||
return v;
|
||||
}
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R10i = ivec4(0);
|
||||
ivec4 R11i = ivec4(0);
|
||||
ivec4 R12i = ivec4(0);
|
||||
ivec4 R13i = ivec4(0);
|
||||
ivec4 R14i = ivec4(0);
|
||||
ivec4 R15i = ivec4(0);
|
||||
ivec4 R16i = ivec4(0);
|
||||
ivec4 R17i = ivec4(0);
|
||||
ivec4 R18i = ivec4(0);
|
||||
ivec4 R19i = ivec4(0);
|
||||
ivec4 R20i = ivec4(0);
|
||||
ivec4 R21i = ivec4(0);
|
||||
ivec4 R22i = ivec4(0);
|
||||
ivec4 R23i = ivec4(0);
|
||||
ivec4 R24i = ivec4(0);
|
||||
ivec4 R25i = ivec4(0);
|
||||
ivec4 R26i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
float cubeMapArrayIndex7 = 0.0;
|
||||
R0i = floatBitsToInt(passParameterSem0);
|
||||
R1i = floatBitsToInt(passParameterSem2);
|
||||
R2i = floatBitsToInt(passParameterSem6);
|
||||
R3i.w = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R0i.xy)).x);
|
||||
R11i.xyzw = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R2i.zw)).xyzw);
|
||||
R10i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw);
|
||||
R2i.xy = floatBitsToInt(texture(textureUnitPS14, intBitsToFloat(R0i.xy)).xw);
|
||||
R8i.xy = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R0i.xy)).xy);
|
||||
R23i.xyz = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R2i.zw)).xyz);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R11i.x) * 2.0 + -(1.0)));
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R11i.y) * 2.0 + -(1.0)));
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R11i.z) * 2.0 + -(1.0)));
|
||||
R7i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.w = R7i.w;
|
||||
R14i.w = 0x40400000;
|
||||
PS0i = R14i.w;
|
||||
// 1
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(PV0i.w))));
|
||||
PV1i.x = R0i.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(PV0i.w))));
|
||||
R126i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R126i.z;
|
||||
R6i.w = 0x3f800000;
|
||||
R2i.z = 0;
|
||||
PS1i = R2i.z;
|
||||
// 2
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(uf_remappedPS[2].x)));
|
||||
R3i.y = floatBitsToInt((-(intBitsToFloat(R11i.w)) * 0.5 + 1.0));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(uf_remappedPS[3].x)));
|
||||
R15i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) * intBitsToFloat(0x3ba3d70a));
|
||||
R16i.y = 0;
|
||||
PS0i = R16i.y;
|
||||
// 3
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(uf_remappedPS[3].y)) + intBitsToFloat(PV0i.z)));
|
||||
PS1i = R122i.x;
|
||||
// 4
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(R11i.w) * intBitsToFloat(0x437f0000));
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(uf_remappedPS[4].x)));
|
||||
R0i.z = floatBitsToInt((intBitsToFloat(R7i.w) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(0xc0600000)));
|
||||
R0i.z = clampFI32(R0i.z);
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(uf_remappedPS[3].z)) + intBitsToFloat(PS1i)));
|
||||
PV0i.w = R123i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 5
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R5i.x;
|
||||
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R6i.y;
|
||||
R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(uf_remappedPS[2].y)) + intBitsToFloat(R126i.x)));
|
||||
PV1i.w = R123i.w;
|
||||
R13i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(PV0i.w));
|
||||
PS1i = R13i.z;
|
||||
// 6
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(uf_remappedPS[4].y)) + intBitsToFloat(R126i.y)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(uf_remappedPS[2].z)) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.y = R123i.y;
|
||||
R8i.z = PS1i;
|
||||
R0i.w = PV1i.x;
|
||||
R0i.w = floatBitsToInt(intBitsToFloat(R0i.w) * 2.0);
|
||||
R3i.x = PV1i.y;
|
||||
R3i.x = floatBitsToInt(intBitsToFloat(R3i.x) * 2.0);
|
||||
PS0i = R3i.x;
|
||||
// 7
|
||||
R6i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].w) + intBitsToFloat(PV0i.y));
|
||||
PV1i.x = R6i.x;
|
||||
R0i.y = R7i.z;
|
||||
R0i.y = floatBitsToInt(intBitsToFloat(R0i.y) * 2.0);
|
||||
R125i.z = floatBitsToInt(intBitsToFloat(R10i.w) * intBitsToFloat(0x437f0000));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(uf_remappedPS[4].z)) + intBitsToFloat(PV0i.x)));
|
||||
R17i.w = floatBitsToInt(intBitsToFloat(R3i.y) * intBitsToFloat(0x40400000));
|
||||
PS1i = R17i.w;
|
||||
// 8
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R6i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.y = tempi.x;
|
||||
R12i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3a83126f));
|
||||
PS0i = R12i.x;
|
||||
// 9
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R6i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R124i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0);
|
||||
PS1i = R124i.y;
|
||||
// 10
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.w),intBitsToFloat(uf_remappedPS[7].x)) + -(intBitsToFloat(uf_remappedPS[7].y))));
|
||||
R123i.x = clampFI32(R123i.x);
|
||||
PV0i.x = R123i.x;
|
||||
R126i.y = floatBitsToInt((-(intBitsToFloat(R127i.y)) * 0.5 + 0.5));
|
||||
R9i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(R127i.w));
|
||||
R124i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)));
|
||||
R127i.z = int(intBitsToFloat(R125i.x));
|
||||
PS0i = R127i.z;
|
||||
// 11
|
||||
R124i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R6i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(uf_remappedPS[8].z),0.0)));
|
||||
PV1i.x = R124i.x;
|
||||
PV1i.y = R124i.x;
|
||||
PV1i.z = R124i.x;
|
||||
PV1i.w = R124i.x;
|
||||
R3i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0);
|
||||
PS1i = R3i.z;
|
||||
// 12
|
||||
R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(uf_remappedPS[9].z)) + -(intBitsToFloat(uf_remappedPS[9].x))));
|
||||
R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.z),intBitsToFloat(uf_remappedPS[9].z)) + -(intBitsToFloat(uf_remappedPS[9].y))));
|
||||
R12i.z = floatBitsToInt(intBitsToFloat(R9i.z) * intBitsToFloat(0x3a83126f));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(0x40200000));
|
||||
tempResultf = log2(intBitsToFloat(PS1i));
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
R4i.y = floatBitsToInt(tempResultf);
|
||||
PS0i = R4i.y;
|
||||
// 13
|
||||
backupReg0i = R124i.x;
|
||||
backupReg0i = R124i.x;
|
||||
backupReg1i = R124i.y;
|
||||
backupReg2i = R124i.w;
|
||||
redcCUBE(vec4(intBitsToFloat(R124i.w),intBitsToFloat(R124i.w),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i)),vec4(intBitsToFloat(R124i.y),intBitsToFloat(backupReg0i),intBitsToFloat(R124i.w),intBitsToFloat(backupReg2i)),cubeMapSTM,cubeMapFaceId);
|
||||
R124i.x = floatBitsToInt(cubeMapSTM.x);
|
||||
R124i.y = floatBitsToInt(cubeMapSTM.y);
|
||||
R124i.z = floatBitsToInt(cubeMapSTM.z);
|
||||
R124i.w = cubeMapFaceId;
|
||||
PV1i.x = R124i.x;
|
||||
PV1i.y = R124i.y;
|
||||
PV1i.z = R124i.z;
|
||||
PV1i.w = R124i.w;
|
||||
R16i.x = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3daaaaab));
|
||||
PS1i = R16i.x;
|
||||
// 14
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[10].y), intBitsToFloat(R4i.y)));
|
||||
R126i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[10].w)) + 1.0);
|
||||
R14i.z = PV1i.w;
|
||||
PV0i.w = R127i.z & int(1);
|
||||
PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z)));
|
||||
// 15
|
||||
backupReg0i = R124i.x;
|
||||
R124i.x = ((PV0i.w == 0)?(0):(0x3f800000));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PS0i)) + 1.5));
|
||||
PV1i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(uf_remappedPS[9].w));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PS0i)) + 1.5));
|
||||
PV1i.w = R123i.w;
|
||||
PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.x)));
|
||||
// 16
|
||||
R14i.x = PV1i.y;
|
||||
R14i.y = PV1i.w;
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R127i.y) * 2.0 + -(1.0)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PS1i)) + intBitsToFloat(uf_remappedPS[10].w))/2.0);
|
||||
PV0i.w = R123i.w;
|
||||
R4i.x = uf_remappedPS[11].y;
|
||||
PS0i = R4i.x;
|
||||
// 17
|
||||
backupReg0i = R0i.x;
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R125i.y),intBitsToFloat(R126i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R125i.y),intBitsToFloat(R126i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R18i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + 0.5);
|
||||
PS1i = R18i.y;
|
||||
// 18
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.x)),intBitsToFloat(R124i.z)) + intBitsToFloat(R127i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
R5i.y = uf_remappedPS[12].y;
|
||||
R5i.z = uf_remappedPS[13].y;
|
||||
R3i.w = floatBitsToInt(min(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y)));
|
||||
PV0i.w = R3i.w;
|
||||
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
// 19
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.w),intBitsToFloat(uf_remappedPS[14].x)) + -(intBitsToFloat(uf_remappedPS[14].y))));
|
||||
R123i.x = clampFI32(R123i.x);
|
||||
PV1i.x = R123i.x;
|
||||
R19i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(0x3fa66666));
|
||||
R4i.z = floatBitsToInt(intBitsToFloat(R2i.y) + -(intBitsToFloat(PV0i.w)));
|
||||
R5i.w = 0;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
||||
// 20
|
||||
backupReg0i = R0i.x;
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS1i)));
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PS1i)));
|
||||
R2i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
R9i.y = int(intBitsToFloat(R125i.z));
|
||||
PS0i = R9i.y;
|
||||
// 0
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[15].x), intBitsToFloat(uf_remappedPS[16].w)));
|
||||
PV0i.x = R127i.x;
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[15].y), intBitsToFloat(uf_remappedPS[16].w)));
|
||||
PV0i.y = R124i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.y)),intBitsToFloat(R2i.y)) + 1.0));
|
||||
PV0i.z = R123i.z;
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(uf_remappedPS[15].x));
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(uf_remappedPS[15].y));
|
||||
PS0i = R126i.y;
|
||||
// 1
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.y)),intBitsToFloat(PV0i.y)) + 1.0));
|
||||
PV1i.x = R123i.x;
|
||||
R125i.y = PV0i.x;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[15].z), intBitsToFloat(uf_remappedPS[16].w)));
|
||||
PV1i.z = R127i.z;
|
||||
R4i.w = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(uf_remappedPS[15].z));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.z));
|
||||
R127i.y = floatBitsToInt(tempResultf);
|
||||
PS1i = R127i.y;
|
||||
// 2
|
||||
backupReg0i = R0i.z;
|
||||
R126i.x = 0;
|
||||
PV0i.y = PV1i.z;
|
||||
R0i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(uf_remappedPS[17].y));
|
||||
R124i.w = R9i.y & 0x00000002;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R6i.z),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R125i.y),intBitsToFloat(PV0i.y),intBitsToFloat(R2i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R127i.y)));
|
||||
// 4
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R6i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R2i.y),intBitsToFloat(R6i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.w = tempi.x;
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.x)));
|
||||
PS0i = R126i.w;
|
||||
// 5
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.w;
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R2i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R124i.y),intBitsToFloat(R127i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R2i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(backupReg1i)) + intBitsToFloat(backupReg0i)));
|
||||
PS1i = R2i.x;
|
||||
// 6
|
||||
backupReg0i = R124i.w;
|
||||
PV0i.x = floatBitsToInt(max(-(intBitsToFloat(R127i.w)), 0.0));
|
||||
R12i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R3i.x)) + intBitsToFloat(R2i.y)));
|
||||
R2i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R0i.y)) + intBitsToFloat(R6i.z)));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + -(intBitsToFloat(R126i.w)));
|
||||
R124i.w = floatBitsToInt(float(backupReg0i));
|
||||
R124i.w = floatBitsToInt(intBitsToFloat(R124i.w) / 2.0);
|
||||
PS0i = R124i.w;
|
||||
// 7
|
||||
PV1i.x = R9i.y & 0x000000fc;
|
||||
R20i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(PS0i)) + intBitsToFloat(R3i.w)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R3i.z)) + intBitsToFloat(R126i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R3i.w = floatBitsToInt(min(intBitsToFloat(PV0i.x), 1.0));
|
||||
tempResultf = log2(intBitsToFloat(R2i.w));
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
R126i.z = floatBitsToInt(tempResultf);
|
||||
PS1i = R126i.z;
|
||||
// 8
|
||||
PV0i.x = floatBitsToInt(max(-(intBitsToFloat(PV1i.z)), intBitsToFloat(0xbf7d70a4)));
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) / 2.0);
|
||||
R21i.y = R1i.x;
|
||||
R21i.y = floatBitsToInt(intBitsToFloat(R21i.y) / 2.0);
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[10].x), intBitsToFloat(R4i.y)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),intBitsToFloat(R3i.y)) + intBitsToFloat(0x3c23d70a)));
|
||||
R123i.w = clampFI32(R123i.w);
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(float(PV1i.x));
|
||||
// 9
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[18].x), intBitsToFloat(R126i.z)));
|
||||
R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + 0.5);
|
||||
PV1i.z = R126i.z;
|
||||
R126i.w = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0);
|
||||
R7i.x = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3b820821));
|
||||
PS1i = R7i.x;
|
||||
// 10
|
||||
R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.w),intBitsToFloat(uf_remappedPS[19].x)) + intBitsToFloat(uf_remappedPS[20].w)));
|
||||
R125i.x = clampFI32(R125i.x);
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0);
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0xbc996e30) + intBitsToFloat(0x3d981626)));
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(0xbe99999a));
|
||||
R127i.w = floatBitsToInt(exp2(intBitsToFloat(R125i.z)));
|
||||
PS0i = R127i.w;
|
||||
// 11
|
||||
R3i.x = R11i.w;
|
||||
R3i.x = floatBitsToInt(intBitsToFloat(R3i.x) / 2.0);
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(0xbe593484)));
|
||||
PV1i.y = R123i.y;
|
||||
R15i.z = floatBitsToInt((intBitsToFloat(R7i.w) * intBitsToFloat(0x3c23d70a) + -(0.5)));
|
||||
R15i.z = clampFI32(R15i.z);
|
||||
R8i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x40200001));
|
||||
R8i.w = clampFI32(R8i.w);
|
||||
PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.y)));
|
||||
// 12
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3f22f983));
|
||||
R22i.y = floatBitsToInt((intBitsToFloat(0xbf59999a) * intBitsToFloat(R8i.y) + 1.0));
|
||||
R3i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.w)),intBitsToFloat(R126i.w)) + intBitsToFloat(R126i.w)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(0x3fc90da4)));
|
||||
PV0i.w = R123i.w;
|
||||
R2i.w = floatBitsToInt(exp2(intBitsToFloat(R124i.x)));
|
||||
PS0i = R2i.w;
|
||||
// 13
|
||||
R18i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),-(intBitsToFloat(PV0i.w))) + 1.0));
|
||||
R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[10].z),-(intBitsToFloat(R127i.w))) + intBitsToFloat(uf_remappedPS[10].z)));
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(uf_remappedPS[21].w)));
|
||||
R0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[21].z) + -(1.0));
|
||||
tempResultf = log2(intBitsToFloat(R125i.x));
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
R3i.y = floatBitsToInt(tempResultf);
|
||||
PS1i = R3i.y;
|
||||
// 14
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.w),intBitsToFloat(R126i.y),intBitsToFloat(R4i.w),-0.0),vec4(intBitsToFloat(R125i.w),intBitsToFloat(R126i.y),intBitsToFloat(R4i.w),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R0i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[21].x) + -(1.0));
|
||||
PS0i = R0i.y;
|
||||
// 15
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R2i.y),intBitsToFloat(R6i.z),0.0)));
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 16
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[21].y) + -(1.0));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PS1i)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PS1i)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS1i)));
|
||||
tempResultf = log2(intBitsToFloat(PV1i.x));
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 17
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[16].w)));
|
||||
PV1i.x = R125i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[16].w)));
|
||||
PV1i.y = R126i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[16].w)));
|
||||
PV1i.z = R126i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[18].z), intBitsToFloat(PS0i)));
|
||||
R4i.w = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(0x3e19999a));
|
||||
PS1i = R4i.w;
|
||||
// 18
|
||||
tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R127i.x)),-(intBitsToFloat(R124i.y)),-(intBitsToFloat(R127i.z)),-0.0),vec4(-(intBitsToFloat(PV1i.x)),-(intBitsToFloat(PV1i.y)),-(intBitsToFloat(PV1i.z)),0.0)));
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R6i.z = tempi.x;
|
||||
R5i.z = floatBitsToInt(exp2(intBitsToFloat(PV1i.w)));
|
||||
PS0i = R5i.z;
|
||||
// 19
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R6i.y),intBitsToFloat(R7i.z),intBitsToFloat(R7i.z)),vec4(-(intBitsToFloat(R125i.x)),-(intBitsToFloat(R126i.y)),-(intBitsToFloat(R126i.z)),-(intBitsToFloat(R5i.w)))));
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R5i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0);
|
||||
PS1i = R5i.w;
|
||||
// 20
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R6i.y),intBitsToFloat(R7i.z),intBitsToFloat(R7i.z)),vec4(-(intBitsToFloat(R127i.x)),-(intBitsToFloat(R124i.y)),-(intBitsToFloat(R127i.z)),-(intBitsToFloat(R126i.x)))));
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R9i.w = tempi.x;
|
||||
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x)));
|
||||
PS0i = R6i.y;
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R8i.z),intBitsToFloat(R9i.z),intBitsToFloat(R6i.w)),vec4(intBitsToFloat(uf_remappedPS[22].x),intBitsToFloat(uf_remappedPS[22].y),intBitsToFloat(uf_remappedPS[22].z),intBitsToFloat(uf_remappedPS[22].w))));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(R6i.y)) + -(intBitsToFloat(R6i.y))));
|
||||
PS0i = R127i.x;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R8i.z),intBitsToFloat(R9i.z),intBitsToFloat(R6i.w)),vec4(intBitsToFloat(uf_remappedPS[23].x),intBitsToFloat(uf_remappedPS[23].y),intBitsToFloat(uf_remappedPS[23].z),intBitsToFloat(uf_remappedPS[23].w))));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x));
|
||||
PS1i = R127i.z;
|
||||
// 2
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R8i.z),intBitsToFloat(R9i.z),intBitsToFloat(R6i.w)),vec4(intBitsToFloat(uf_remappedPS[24].x),intBitsToFloat(uf_remappedPS[24].y),intBitsToFloat(uf_remappedPS[24].z),intBitsToFloat(uf_remappedPS[24].w))));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R15i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i)));
|
||||
PS0i = R15i.x;
|
||||
// 3
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[18].w)),intBitsToFloat(R5i.z)) + 1.0));
|
||||
PV1i.x = R123i.x;
|
||||
R15i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.z)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.z)),intBitsToFloat(R5i.w)) + intBitsToFloat(R5i.w)));
|
||||
PV1i.z = R127i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R127i.x) + 1.0);
|
||||
R124i.y = floatBitsToInt((-(intBitsToFloat(R7i.x)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a)));
|
||||
PS1i = R124i.y;
|
||||
// 4
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.w)),intBitsToFloat(R3i.z)) + intBitsToFloat(R3i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.z)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.z = R123i.z;
|
||||
R124i.w = floatBitsToInt((-(intBitsToFloat(R3i.x)) * intBitsToFloat(0x40400000) + 4.0));
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.w)));
|
||||
PS0i = R126i.z;
|
||||
// 5
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.y)));
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.x)));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R8i.w) * intBitsToFloat(0x3dcccccd));
|
||||
R125i.w = floatBitsToInt((intBitsToFloat(R7i.w) * intBitsToFloat(0x3ba3d70a) + intBitsToFloat(0xbfe66666)));
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[25].w)));
|
||||
PS1i = R127i.x;
|
||||
// 6
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R3i.y;
|
||||
backupReg2i = R124i.w;
|
||||
R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),intBitsToFloat(R4i.z)) + 1.0));
|
||||
R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R4i.z)) + 1.0));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[19].y), intBitsToFloat(backupReg1i)));
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(R22i.y)));
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i));
|
||||
// 7
|
||||
backupReg0i = R126i.y;
|
||||
backupReg1i = R4i.z;
|
||||
R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),intBitsToFloat(R7i.x)) + intBitsToFloat(R124i.y)));
|
||||
PV1i.x = R124i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i)));
|
||||
R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(backupReg1i)) + 1.0));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w)));
|
||||
R123i.w = clampFI32(R123i.w);
|
||||
PV1i.w = R123i.w;
|
||||
R125i.x = floatBitsToInt(exp2(intBitsToFloat(PV0i.z)));
|
||||
PS1i = R125i.x;
|
||||
// 8
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(R22i.y)));
|
||||
PV0i.x = R3i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),-(intBitsToFloat(R126i.x))) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.y = R123i.y;
|
||||
PV0i.z = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0);
|
||||
R125i.w = floatBitsToInt((intBitsToFloat(R8i.w) * intBitsToFloat(0x3dcccccd) + intBitsToFloat(PV1i.w)));
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R126i.z));
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(uf_remappedPS[26].w)));
|
||||
R3i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.z)));
|
||||
R0i.w = floatBitsToInt(intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.y));
|
||||
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R124i.x)));
|
||||
PS1i = R122i.x;
|
||||
// 10
|
||||
backupReg0i = R8i.y;
|
||||
backupReg1i = R8i.x;
|
||||
R8i.x = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(PS1i));
|
||||
R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = backupReg1i;
|
||||
PV0i.z = clampFI32(PV0i.z);
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(R125i.w)) + 1.0);
|
||||
R8i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * 0.25);
|
||||
PS0i = R8i.w;
|
||||
// 11
|
||||
backupReg0i = R10i.x;
|
||||
backupReg1i = R10i.z;
|
||||
backupReg2i = R9i.y;
|
||||
R10i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R10i.x = clampFI32(R10i.x);
|
||||
R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(PV0i.z)) + intBitsToFloat(R125i.w)));
|
||||
R10i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R10i.z = clampFI32(R10i.z);
|
||||
R10i.w = floatBitsToInt((intBitsToFloat(R10i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R10i.w = clampFI32(R10i.w);
|
||||
PS1i = backupReg2i & int(1);
|
||||
// 12
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R11i.z) * intBitsToFloat(0x3eaaaaab));
|
||||
R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),-(intBitsToFloat(R3i.x))) + intBitsToFloat(R124i.w)));
|
||||
R26i.w = 0x3f800000;
|
||||
R6i.z = floatBitsToInt(float(PS1i));
|
||||
PS0i = R6i.z;
|
||||
// 13
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R11i.y),intBitsToFloat(PV0i.x),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),1.0,0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R11i.w = tempi.x;
|
||||
R25i.y = 0;
|
||||
PS1i = R25i.y;
|
||||
// 14
|
||||
R5i.w = 0x3f800000;
|
||||
R24i.w = 0x3f800000;
|
||||
PS0i = R24i.w;
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),-0.0),vec4(intBitsToFloat(R2i.x),intBitsToFloat(R12i.y),intBitsToFloat(R2i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
// 1
|
||||
R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(uf_remappedPS[8].z),-0.0),vec4(intBitsToFloat(R2i.x),intBitsToFloat(R12i.y),intBitsToFloat(R2i.z),0.0)));
|
||||
PV1i.x = R126i.x;
|
||||
PV1i.y = R126i.x;
|
||||
PV1i.z = R126i.x;
|
||||
PV1i.w = R126i.x;
|
||||
R126i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)));
|
||||
PS1i = R126i.z;
|
||||
// 2
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),-0.0),vec4(intBitsToFloat(R2i.x),intBitsToFloat(R12i.y),intBitsToFloat(R2i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.y = tempi.x;
|
||||
// 3
|
||||
backupReg0i = R126i.x;
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R126i.z;
|
||||
backupReg1i = R126i.z;
|
||||
redcCUBE(vec4(intBitsToFloat(R126i.z),intBitsToFloat(R126i.z),intBitsToFloat(backupReg0i),intBitsToFloat(PV0i.x)),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg1i)),cubeMapSTM,cubeMapFaceId);
|
||||
R126i.x = floatBitsToInt(cubeMapSTM.x);
|
||||
R126i.y = floatBitsToInt(cubeMapSTM.y);
|
||||
R126i.z = floatBitsToInt(cubeMapSTM.z);
|
||||
R126i.w = cubeMapFaceId;
|
||||
PV1i.x = R126i.x;
|
||||
PV1i.y = R126i.y;
|
||||
PV1i.z = R126i.z;
|
||||
PV1i.w = R126i.w;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[16].w), intBitsToFloat(uf_remappedPS[16].w)));
|
||||
// 4
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PS1i)));
|
||||
R17i.z = PV1i.w;
|
||||
PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z)));
|
||||
// 5
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R8i.w)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS0i)) + 1.5));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PS0i)) + 1.5));
|
||||
PV1i.w = R123i.w;
|
||||
// 6
|
||||
R17i.x = PV1i.w;
|
||||
R17i.y = PV1i.z;
|
||||
R2i.z = floatBitsToInt(textureLod(textureUnitPS12, intBitsToFloat(R13i.xy),0.0).x);
|
||||
R14i.xyz = floatBitsToInt(textureLod(textureUnitPS7, vec4(redcCUBEReverse(intBitsToFloat(R14i.xy),R14i.z),cubeMapArrayIndex7),intBitsToFloat(R14i.w)).xyz);
|
||||
R15i.y = floatBitsToInt(textureLod(textureUnitPS5, intBitsToFloat(R15i.xy),intBitsToFloat(R15i.w)).x);
|
||||
R12i.x = floatBitsToInt(textureLod(textureUnitPS0, intBitsToFloat(R12i.xz),0.0).x);
|
||||
R16i.xyz = floatBitsToInt(texture(textureUnitPS16, intBitsToFloat(R16i.xy)).xyz);
|
||||
R17i.xyz = floatBitsToInt(textureLod(textureUnitPS7, vec4(redcCUBEReverse(intBitsToFloat(R17i.xy),R17i.z),cubeMapArrayIndex7),intBitsToFloat(R17i.w)).xyz);
|
||||
R18i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R18i.xy)).xyz);
|
||||
// export
|
||||
passPixelColor4 = vec4(intBitsToFloat(R11i.w), intBitsToFloat(R11i.w), intBitsToFloat(R11i.w), intBitsToFloat(R11i.w));
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(min(intBitsToFloat(R14i.y), intBitsToFloat(R14i.z)));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R15i.y) + intBitsToFloat(uf_remappedPS[27].z));
|
||||
PV0i.y = clampFI32(PV0i.y);
|
||||
PV0i.z = floatBitsToInt(max(intBitsToFloat(R14i.y), intBitsToFloat(R14i.z)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[9].w)),intBitsToFloat(R2i.z)) + intBitsToFloat(R19i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(R12i.x) * 2.0 + -(1.0)));
|
||||
PS0i = R122i.x;
|
||||
// 1
|
||||
R126i.x = floatBitsToInt(min(intBitsToFloat(R14i.x), intBitsToFloat(PV0i.x)));
|
||||
R127i.y = floatBitsToInt(max(intBitsToFloat(R14i.x), intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * 0.25);
|
||||
R126i.z = clampFI32(R126i.z);
|
||||
PV1i.z = R126i.z;
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(0x41c80000) + intBitsToFloat(R13i.z)));
|
||||
R25i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R20i.y)));
|
||||
PS1i = R25i.x;
|
||||
// 2
|
||||
PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0);
|
||||
R124i.y = floatBitsToInt(intBitsToFloat(R14i.x) + -(intBitsToFloat(PV1i.y)));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R14i.y) + -(intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(0x2edbe6ff));
|
||||
R124i.x = floatBitsToInt(intBitsToFloat(R14i.z) + -(intBitsToFloat(PV1i.y)));
|
||||
PS0i = R124i.x;
|
||||
// 3
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.w), intBitsToFloat(R25i.x)));
|
||||
PV1i.x = R125i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.z)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.y = R123i.y;
|
||||
R14i.z = floatBitsToInt(-(intBitsToFloat(R126i.w)) + intBitsToFloat(uf_remappedPS[28].x));
|
||||
R11i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R17i.x), intBitsToFloat(R8i.x)));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
// 4
|
||||
backupReg0i = R126i.z;
|
||||
PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
R14i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R0i.w)));
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.x)),intBitsToFloat(PS1i)) + 1.0));
|
||||
PV0i.z = R126i.z;
|
||||
R126i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = R126i.w;
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R17i.y), intBitsToFloat(R8i.x)));
|
||||
PS0i = R0i.w;
|
||||
// 5
|
||||
backupReg0i = R17i.z;
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0);
|
||||
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R4i.w)) + intBitsToFloat(R125i.x)));
|
||||
R17i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R8i.x)));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(0x2edbe6ff));
|
||||
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R18i.x), intBitsToFloat(R9i.y)));
|
||||
PS1i = R4i.w;
|
||||
// 6
|
||||
backupReg0i = R18i.z;
|
||||
R18i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R18i.y), intBitsToFloat(R9i.y)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R0i.z)) + intBitsToFloat(R126i.w)));
|
||||
R123i.y = clampFI32(R123i.y);
|
||||
PV0i.y = R123i.y;
|
||||
R18i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R9i.y)));
|
||||
R125i.x = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
|
||||
PS0i = R125i.x;
|
||||
// 7
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0xbdcccccd) + intBitsToFloat(0x3dcccccd)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * 0.5 + 0.5));
|
||||
PV1i.y = R123i.y;
|
||||
R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R21i.y)) + intBitsToFloat(R21i.y)));
|
||||
R25i.w = PV0i.y;
|
||||
PS1i = R25i.w;
|
||||
// 8
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(PV1i.x));
|
||||
PV0i.z = clampFI32(PV0i.z);
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R9i.w) + intBitsToFloat(PV1i.y));
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
// 9
|
||||
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.w)));
|
||||
tempResultf = log2(intBitsToFloat(PV0i.z));
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 10
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS1i)));
|
||||
// 11
|
||||
PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.x)));
|
||||
// 12
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i)));
|
||||
// 13
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R125i.x)));
|
||||
// 14
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV1i.z)) + intBitsToFloat(R127i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PV1i.z)) + intBitsToFloat(R127i.y)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(PV1i.z)) + intBitsToFloat(R127i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
// 15
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.z)));
|
||||
PV1i.x = R124i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = R127i.z;
|
||||
// 16
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R16i.y) + -(intBitsToFloat(PV1i.z)));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R16i.z) + -(intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R16i.x) + -(intBitsToFloat(PV1i.x)));
|
||||
// 17
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R15i.z)) + intBitsToFloat(R127i.y)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R15i.z)) + intBitsToFloat(R124i.x)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R15i.z)) + intBitsToFloat(R127i.z)));
|
||||
PV1i.w = R123i.w;
|
||||
// 18
|
||||
R26i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R4i.z)));
|
||||
R26i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R3i.y)));
|
||||
R26i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R0i.x)));
|
||||
// 0
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R14i.z),intBitsToFloat(uf_remappedPS[29].x)) + intBitsToFloat(uf_remappedPS[30].w)));
|
||||
R123i.z = clampFI32(R123i.z);
|
||||
PV0i.z = R123i.z;
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[31].w)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[32].y),intBitsToFloat(R0i.z)) + intBitsToFloat(R26i.y)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[32].x),intBitsToFloat(R0i.z)) + intBitsToFloat(R26i.x)));
|
||||
PV1i.z = R123i.z;
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[32].x), intBitsToFloat(R14i.y)));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[32].y), intBitsToFloat(R14i.y)));
|
||||
PS1i = R127i.z;
|
||||
// 2
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[32].z),intBitsToFloat(R0i.z)) + intBitsToFloat(R26i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R22i.y)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.x)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.x)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[32].z), intBitsToFloat(R14i.y)));
|
||||
PS0i = R127i.y;
|
||||
// 3
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R10i.x)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.y = R123i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R3i.z)));
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.y)),intBitsToFloat(R3i.z)) + intBitsToFloat(R3i.z)));
|
||||
PV1i.w = R125i.w;
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R10i.w)));
|
||||
PS1i = R125i.x;
|
||||
// 4
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[31].x), intBitsToFloat(PV1i.z)));
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(PV1i.w)));
|
||||
PV0i.y = R124i.y;
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[31].y), intBitsToFloat(PV1i.z)));
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R10i.z)));
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[31].z), intBitsToFloat(PV1i.z)));
|
||||
PS0i = R126i.y;
|
||||
// 5
|
||||
backupReg0i = R127i.y;
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R2i.x)) + intBitsToFloat(R0i.w)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R2i.x)) + intBitsToFloat(R11i.w)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[26].x),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = R123i.z;
|
||||
R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R2i.x)) + intBitsToFloat(R17i.z)));
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[26].y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z)));
|
||||
PS1i = R126i.x;
|
||||
// 6
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R124i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[26].z),intBitsToFloat(R124i.y)) + intBitsToFloat(R126i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.w),intBitsToFloat(R10i.y)) + intBitsToFloat(PV1i.z)));
|
||||
PS0i = R127i.z;
|
||||
// 7
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R126i.w;
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R18i.x),intBitsToFloat(R10i.y)) + intBitsToFloat(R126i.x)));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.y));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV0i.z));
|
||||
R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R18i.z),intBitsToFloat(R10i.y)) + intBitsToFloat(PV0i.w)));
|
||||
PS1i = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.x));
|
||||
// 8
|
||||
R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R23i.x),intBitsToFloat(R6i.z)) + intBitsToFloat(PV1i.z)));
|
||||
R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R23i.y),intBitsToFloat(R6i.z)) + intBitsToFloat(PV1i.y)));
|
||||
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R23i.z),intBitsToFloat(R6i.z)) + intBitsToFloat(PS1i)));
|
||||
R24i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[25].x),intBitsToFloat(R3i.x)) + intBitsToFloat(R127i.z)));
|
||||
PS0i = R24i.x;
|
||||
// 9
|
||||
R24i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[25].y),intBitsToFloat(R3i.x)) + intBitsToFloat(R127i.x)));
|
||||
R24i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[25].z),intBitsToFloat(R3i.x)) + intBitsToFloat(R126i.w)));
|
||||
R25i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R8i.y)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w)));
|
||||
PS1i = R25i.z;
|
||||
// 10
|
||||
R3i.xyz = ivec3(R5i.x,R5i.y,R5i.z);
|
||||
R3i.w = R5i.w;
|
||||
// 11
|
||||
R1i.xyz = ivec3(R24i.x,R24i.y,R24i.z);
|
||||
R1i.w = R24i.w;
|
||||
// 12
|
||||
R0i.xyz = ivec3(R25i.x,R25i.y,R25i.z);
|
||||
R0i.w = R25i.w;
|
||||
// 13
|
||||
R2i.xyz = ivec3(R26i.x,R26i.y,R26i.z);
|
||||
R2i.w = R26i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z) * gli, intBitsToFloat(R0i.w)); // x affects shadows, z affects lighting of trees,bushes,flowers,vines
|
||||
passPixelColor1 = vec4(intBitsToFloat(R1i.x) * gred, intBitsToFloat(R1i.y) * ggreen, intBitsToFloat(R1i.z) * gblue, intBitsToFloat(R1i.w)); // rgb fog for distant trees
|
||||
passPixelColor2 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); // xyz - RGB Bloom/Glowness - to tress and bushes and vines multiply by 20 to see
|
||||
passPixelColor3 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); // xyz - RGB Bloom for on water objects like korok rings
|
||||
}
|
@ -1,338 +0,0 @@
|
||||
[Definition]
|
||||
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = Distant Area Fog Pack
|
||||
path = "The Legend of Zelda: Breath of the Wild/Mods/Distant Fog Removal/Distant Fog - Main"
|
||||
description = Can Remove Distant Fog Haze from the world. Change its RGB color. Light up the Distance.
|
||||
version = 4
|
||||
|
||||
|
||||
[Preset]
|
||||
name = Fog 0% Light x1
|
||||
$distantlighting = 1
|
||||
$dred = 0
|
||||
$dgreen = 0
|
||||
$dblue = 0
|
||||
|
||||
$greenerylighting = 1
|
||||
$gred = 0
|
||||
$ggreen = 0
|
||||
$gblue = 0
|
||||
|
||||
$waterfogred = 0
|
||||
$waterfoggreen = 0
|
||||
$waterfogblue = 0
|
||||
|
||||
[Preset]
|
||||
name = Fog 0% Light x2
|
||||
$distantlighting = 2
|
||||
$dred = 0
|
||||
$dgreen = 0
|
||||
$dblue = 0
|
||||
|
||||
$greenerylighting = 2
|
||||
$gred = 0
|
||||
$ggreen = 0
|
||||
$gblue = 0
|
||||
|
||||
$waterfogred = 0
|
||||
$waterfoggreen = 0
|
||||
$waterfogblue = 0
|
||||
|
||||
[Preset]
|
||||
name = Fog 0% Light x4
|
||||
$distantlighting = 4
|
||||
$dred = 0
|
||||
$dgreen = 0
|
||||
$dblue = 0
|
||||
|
||||
$greenerylighting = 4
|
||||
$gred = 0
|
||||
$ggreen = 0
|
||||
$gblue = 0
|
||||
|
||||
$waterfogred = 0
|
||||
$waterfoggreen = 0
|
||||
$waterfogblue = 0
|
||||
|
||||
[Preset]
|
||||
name = Fog 0% Light x8
|
||||
$distantlighting = 8
|
||||
$dred = 0
|
||||
$dgreen = 0
|
||||
$dblue = 0
|
||||
|
||||
$greenerylighting = 8
|
||||
$gred = 0
|
||||
$ggreen = 0
|
||||
$gblue = 0
|
||||
|
||||
$waterfogred = 0
|
||||
$waterfoggreen = 0
|
||||
$waterfogblue = 0
|
||||
|
||||
[Preset]
|
||||
name = ----------------------------------------
|
||||
$distantlighting = 1
|
||||
$dred = 1
|
||||
$dgreen = 1
|
||||
$dblue = 1
|
||||
$greenerylighting = 1
|
||||
$gred = 1
|
||||
$ggreen = 1
|
||||
$gblue = 1
|
||||
$waterfogred = 1
|
||||
$waterfoggreen = 1
|
||||
$waterfogblue = 1
|
||||
|
||||
[Preset]
|
||||
name = Fog 10% Light x1
|
||||
$distantlighting = 1
|
||||
$dred = 0.1
|
||||
$dgreen = 0.1
|
||||
$dblue = 0.1
|
||||
|
||||
$greenerylighting = 1
|
||||
$gred = 0.1
|
||||
$ggreen = 0.1
|
||||
$gblue = 0.1
|
||||
|
||||
$waterfogred = 0.1
|
||||
$waterfoggreen = 0.1
|
||||
$waterfogblue = 0.1
|
||||
|
||||
|
||||
[Preset]
|
||||
name = Fog 10% Light x2
|
||||
$distantlighting = 2
|
||||
$dred = 0.1
|
||||
$dgreen = 0.1
|
||||
$dblue = 0.1
|
||||
|
||||
$greenerylighting = 2
|
||||
$gred = 0.1
|
||||
$ggreen = 0.1
|
||||
$gblue = 0.1
|
||||
|
||||
$waterfogred = 0.1
|
||||
$waterfoggreen = 0.1
|
||||
$waterfogblue = 0.1
|
||||
|
||||
|
||||
[Preset]
|
||||
name = Fog 10% Light x4
|
||||
$distantlighting = 4
|
||||
$dred = 0.1
|
||||
$dgreen = 0.1
|
||||
$dblue = 0.1
|
||||
|
||||
$greenerylighting = 4
|
||||
$gred = 0.1
|
||||
$ggreen = 0.1
|
||||
$gblue = 0.1
|
||||
|
||||
$waterfogred = 0.1
|
||||
$waterfoggreen = 0.1
|
||||
$waterfogblue = 0.1
|
||||
|
||||
|
||||
[Preset]
|
||||
name = Fog 10% Light x8
|
||||
$distantlighting = 8
|
||||
$dred = 0.1
|
||||
$dgreen = 0.1
|
||||
$dblue = 0.1
|
||||
|
||||
$greenerylighting = 8
|
||||
$gred = 0.1
|
||||
$ggreen = 0.1
|
||||
$gblue = 0.1
|
||||
|
||||
$waterfogred = 0.1
|
||||
$waterfoggreen = 0.1
|
||||
$waterfogblue = 0.1
|
||||
|
||||
[Preset]
|
||||
name = ----------------------------------------
|
||||
$distantlighting = 1
|
||||
$dred = 1
|
||||
$dgreen = 1
|
||||
$dblue = 1
|
||||
$greenerylighting = 1
|
||||
$gred = 1
|
||||
$ggreen = 1
|
||||
$gblue = 1
|
||||
$waterfogred = 1
|
||||
$waterfoggreen = 1
|
||||
$waterfogblue = 1
|
||||
|
||||
[Preset]
|
||||
name = Fog 30% Light x1
|
||||
$distantlighting = 1
|
||||
$dred = 0.3
|
||||
$dgreen = 0.3
|
||||
$dblue = 0.3
|
||||
|
||||
$greenerylighting = 1
|
||||
$gred = 0.3
|
||||
$ggreen = 0.3
|
||||
$gblue = 0.3
|
||||
|
||||
$waterfogred = 0.3
|
||||
$waterfoggreen = 0.3
|
||||
$waterfogblue = 0.3
|
||||
|
||||
|
||||
[Preset]
|
||||
name = Fog 30% Light x2
|
||||
$distantlighting = 2
|
||||
$dred = 0.3
|
||||
$dgreen = 0.3
|
||||
$dblue = 0.3
|
||||
|
||||
$greenerylighting = 2
|
||||
$gred = 0.3
|
||||
$ggreen = 0.3
|
||||
$gblue = 0.3
|
||||
|
||||
$waterfogred = 0.3
|
||||
$waterfoggreen = 0.3
|
||||
$waterfogblue = 0.3
|
||||
|
||||
|
||||
[Preset]
|
||||
name = Fog 30% Light x4
|
||||
$distantlighting = 4
|
||||
$dred = 0.3
|
||||
$dgreen = 0.3
|
||||
$dblue = 0.3
|
||||
|
||||
$greenerylighting = 4
|
||||
$gred = 0.3
|
||||
$ggreen = 0.3
|
||||
$gblue = 0.3
|
||||
|
||||
$waterfogred = 0.3
|
||||
$waterfoggreen = 0.3
|
||||
$waterfogblue = 0.3
|
||||
|
||||
|
||||
[Preset]
|
||||
name = Fog 30% Light x8
|
||||
$distantlighting = 8
|
||||
$dred = 0.3
|
||||
$dgreen = 0.3
|
||||
$dblue = 0.3
|
||||
|
||||
$greenerylighting = 8
|
||||
$gred = 0.3
|
||||
$ggreen = 0.3
|
||||
$gblue = 0.3
|
||||
|
||||
$waterfogred = 0.3
|
||||
$waterfoggreen = 0.3
|
||||
$waterfogblue = 0.3
|
||||
|
||||
|
||||
[Preset]
|
||||
name = ----------------------------------------
|
||||
$distantlighting = 1
|
||||
$dred = 1
|
||||
$dgreen = 1
|
||||
$dblue = 1
|
||||
$greenerylighting = 1
|
||||
$gred = 1
|
||||
$ggreen = 1
|
||||
$gblue = 1
|
||||
$waterfogred = 1
|
||||
$waterfoggreen = 1
|
||||
$waterfogblue = 1
|
||||
|
||||
[Preset]
|
||||
name = Fog Red x4 Light x4
|
||||
$distantlighting = 4
|
||||
$dred = 4
|
||||
$dgreen = 0
|
||||
$dblue = 0
|
||||
|
||||
$greenerylighting = 1
|
||||
$gred = 0
|
||||
$ggreen = 0
|
||||
$gblue = 0
|
||||
|
||||
$waterfogred = 0
|
||||
$waterfoggreen = 0
|
||||
$waterfogblue = 0
|
||||
|
||||
[Preset]
|
||||
name = Fog Blue x4 Light x4
|
||||
$distantlighting = 4
|
||||
$dred = 0
|
||||
$dgreen = 0
|
||||
$dblue = 4
|
||||
|
||||
$greenerylighting = 4
|
||||
$gred = 0
|
||||
$ggreen = 0
|
||||
$gblue = 0
|
||||
|
||||
$waterfogred = 0
|
||||
$waterfoggreen = 0
|
||||
$waterfogblue = 0
|
||||
|
||||
[Preset]
|
||||
name = ----------------------------------------
|
||||
$distantlighting = 1
|
||||
$dred = 1
|
||||
$dgreen = 1
|
||||
$dblue = 1
|
||||
$greenerylighting = 1
|
||||
$gred = 1
|
||||
$ggreen = 1
|
||||
$gblue = 1
|
||||
$waterfogred = 1
|
||||
$waterfoggreen = 1
|
||||
$waterfogblue = 1
|
||||
|
||||
[Preset]
|
||||
name = Original
|
||||
$distantlighting = 1
|
||||
$dred = 1
|
||||
$dgreen = 1
|
||||
$dblue = 1
|
||||
|
||||
$greenerylighting = 1
|
||||
$gred = 1
|
||||
$ggreen = 1
|
||||
$gblue = 1
|
||||
|
||||
$waterfogred = 1
|
||||
$waterfoggreen = 1
|
||||
$waterfogblue = 1
|
||||
|
||||
[Preset]
|
||||
name = Custom Preset
|
||||
$distantlighting = 2
|
||||
$dred = 0.1
|
||||
$dgreen = 0.1
|
||||
$dblue = 0.1
|
||||
|
||||
$greenerylighting = 2
|
||||
$gred = 0
|
||||
$ggreen = 0
|
||||
$gblue = 0
|
||||
|
||||
$waterfogred = 0
|
||||
$waterfoggreen = 0
|
||||
$waterfogblue = 0
|
||||
|
||||
# Information
|
||||
# by SkalFate
|
||||
# ----------------------
|
||||
# Distant lighting - is for distant area lighting of the land and how far in the distance everything is lit up
|
||||
# ------ Values are multiplied, so if you want to lower use 0.01-1.0, or if you want to go higher go from 1.0-X.X
|
||||
|
||||
# Greenery lighting - is the same as above but for trees vines, bushes
|
||||
# ------ Values are multiplied, so if you want to lower use 0.01-1.0, or if you want to go higher go from 1.0-X.X
|
||||
|
||||
# RGB - Red, Green, Blue - is self explanatory for the color of the fog, trees, water.
|
||||
# ------ Values are multiplied so if you want to lower use 0.01-1.0, or if you want to go higher go from 1.0-X.X
|
@ -1,210 +0,0 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
#ifdef VULKAN
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw)
|
||||
#define gl_VertexID gl_VertexIndex
|
||||
#define gl_InstanceID gl_InstanceIndex
|
||||
#else
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)
|
||||
#endif
|
||||
/* This shaders was auto-converted from OpenGL to Cemu.
|
||||
Conversion output:
|
||||
*/
|
||||
|
||||
|
||||
// shader 29c30aaa023dc7e6 -- Ganons middle and bottom big swirl
|
||||
#define aurafog $aurafog
|
||||
#define aurared $aurared
|
||||
#define auragreen $auragreen
|
||||
#define aurablue $aurablue
|
||||
#define auraopacity $auraopacity
|
||||
|
||||
#ifndef aurafog
|
||||
#define aurafog 1
|
||||
#endif
|
||||
#ifndef aurared
|
||||
#define aurared 1
|
||||
#endif
|
||||
#ifndef auragreen
|
||||
#define auragreen 1
|
||||
#endif
|
||||
#ifndef aurablue
|
||||
#define aurablue 1
|
||||
#endif
|
||||
#ifndef auraopacity
|
||||
#define auraopacity 1
|
||||
#endif
|
||||
|
||||
#ifdef VULKAN
|
||||
layout(set = 1, binding = 3) uniform ufBlock
|
||||
{
|
||||
uniform ivec4 uf_remappedPS[2];
|
||||
uniform float uf_alphaTestRef;
|
||||
uniform vec4 uf_fragCoordScale;
|
||||
};
|
||||
#else
|
||||
uniform ivec4 uf_remappedPS[2];
|
||||
uniform float uf_alphaTestRef;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
#endif
|
||||
// uf_alphaTestRef was moved to the ufBlock
|
||||
TEXTURE_LAYOUT(0, 1, 0) uniform sampler2D textureUnitPS0;
|
||||
TEXTURE_LAYOUT(1, 1, 1) uniform sampler2D textureUnitPS1;
|
||||
TEXTURE_LAYOUT(2, 1, 2) uniform sampler2D textureUnitPS2;
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
layout(location = 1) in vec4 passParameterSem1;
|
||||
layout(location = 2) in vec4 passParameterSem4;
|
||||
layout(location = 3) in vec4 passParameterSem5;
|
||||
layout(location = 4) in vec4 passParameterSem7;
|
||||
layout(location = 5) in vec4 passParameterSem8;
|
||||
layout(location = 6) in vec4 passParameterSem9;
|
||||
layout(location = 7) in vec4 passParameterSem14;
|
||||
layout(location = 8) in vec4 passParameterSem15;
|
||||
layout(location = 9) in vec4 passParameterSem16;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
// uf_fragCoordScale was moved to the ufBlock
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
vec4 R0f = vec4(0.0);
|
||||
vec4 R1f = vec4(0.0);
|
||||
vec4 R2f = vec4(0.0);
|
||||
vec4 R3f = vec4(0.0);
|
||||
vec4 R4f = vec4(0.0);
|
||||
vec4 R5f = vec4(0.0);
|
||||
vec4 R6f = vec4(0.0);
|
||||
vec4 R7f = vec4(0.0);
|
||||
vec4 R8f = vec4(0.0);
|
||||
vec4 R9f = vec4(0.0);
|
||||
vec4 R123f = vec4(0.0);
|
||||
vec4 R127f = vec4(0.0);
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||||
float PS0f = 0.0, PS1f = 0.0;
|
||||
vec4 tempf = vec4(0.0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
|
||||
R0f = passParameterSem0;
|
||||
R1f = passParameterSem1;
|
||||
R2f = passParameterSem4;
|
||||
R3f = passParameterSem5;
|
||||
R4f = passParameterSem7;
|
||||
R5f = passParameterSem8;
|
||||
R6f = passParameterSem9;
|
||||
R7f = passParameterSem14;
|
||||
R8f = passParameterSem15;
|
||||
R9f = passParameterSem16;
|
||||
R3f.xw = (texture(textureUnitPS0, R5f.xy).xw);
|
||||
|
||||
// 0
|
||||
R123f.z = (R3f.w * 2.0 + -(1.0));
|
||||
PV0f.z = R123f.z;
|
||||
R123f.w = (R3f.x * 2.0 + -(1.0));
|
||||
PV0f.w = R123f.w;
|
||||
// 1
|
||||
PV1f.y = mul_nonIEEE(R2f.y, PV0f.w);
|
||||
PV1f.w = mul_nonIEEE(R3f.y, PV0f.z);
|
||||
// 2
|
||||
backupReg0f = R3f.z;
|
||||
backupReg0f = R3f.z;
|
||||
R3f.x = R5f.z + PV1f.y;
|
||||
R3f.y = R5f.w + PV1f.w;
|
||||
R3f.z = (mul_nonIEEE(backupReg0f,PV1f.y) + R6f.x);
|
||||
R3f.w = (mul_nonIEEE(backupReg0f,PV1f.w) + R6f.y);
|
||||
R3f.x = (texture(textureUnitPS1, R3f.xy).w);
|
||||
R5f.xw = (texture(textureUnitPS2, R3f.zw).xw); // how shiny ganons spirit
|
||||
|
||||
// 0
|
||||
R127f.x = mul_nonIEEE(R5f.x, R5f.x);
|
||||
R123f.z = (mul_nonIEEE(R4f.w,R3f.x) + -(R0f.w));
|
||||
PV0f.z = R123f.z;
|
||||
R127f.w = mul_nonIEEE(R5f.w, R5f.w);
|
||||
// 1
|
||||
PV1f.y = mul_nonIEEE(R1f.w, PV0f.z);
|
||||
PV1f.y = clamp(PV1f.y, 0.0, 1.0);
|
||||
// 2
|
||||
backupReg0f = R127f.x;
|
||||
R127f.x = mul_nonIEEE(backupReg0f, PV1f.y);
|
||||
PV0f.y = PV1f.y;
|
||||
PV0f.y = clamp(PV0f.y, 0.0, 1.0);
|
||||
PV0f.w = mul_nonIEEE(R127f.w, PV1f.y);
|
||||
// 3
|
||||
R123f.x = (mul_nonIEEE(R0f.z,PV0f.w) + intBitsToFloat(0x3d23d70a));
|
||||
PV1f.x = R123f.x;
|
||||
R123f.y = (mul_nonIEEE(R0f.y,PV0f.w) + intBitsToFloat(0x3c75c28f));
|
||||
PV1f.y = R123f.y;
|
||||
R123f.z = (mul_nonIEEE(R0f.x,PV0f.w) + intBitsToFloat(0x3c75c28f));
|
||||
PV1f.z = R123f.z;
|
||||
PV1f.w = mul_nonIEEE(R2f.x, PV0f.y);
|
||||
// 4
|
||||
R127f.y = (mul_nonIEEE(R1f.z,R127f.x) + PV1f.x);
|
||||
PV0f.y = R127f.y;
|
||||
R127f.z = (mul_nonIEEE(R1f.y,R127f.x) + PV1f.y);
|
||||
PV0f.z = R127f.z;
|
||||
R127f.w = (mul_nonIEEE(R1f.x,R127f.x) + PV1f.z);
|
||||
PV0f.w = R127f.w;
|
||||
R1f.w = mul_nonIEEE(R7f.w, PV1f.w);
|
||||
PS0f = R1f.w;
|
||||
// 5
|
||||
PV1f.x = -(PV0f.y) + intBitsToFloat(uf_remappedPS[0].z);
|
||||
PV1f.y = -(PV0f.z) + intBitsToFloat(uf_remappedPS[0].y);
|
||||
PV1f.z = -(PV0f.w) + intBitsToFloat(uf_remappedPS[0].x);
|
||||
// 6
|
||||
backupReg0f = R127f.y;
|
||||
backupReg1f = R127f.z;
|
||||
backupReg2f = R127f.w;
|
||||
R127f.y = (mul_nonIEEE(PV1f.x,R9f.y) + backupReg0f);
|
||||
PV0f.y = R127f.y;
|
||||
R127f.z = (mul_nonIEEE(PV1f.y,R9f.y) + backupReg1f);
|
||||
PV0f.z = R127f.z;
|
||||
R127f.w = (mul_nonIEEE(PV1f.z,R9f.y) + backupReg2f);
|
||||
PV0f.w = R127f.w;
|
||||
|
||||
// 7
|
||||
R8f = vec4(aurafog); // custom code to set fog to 0 ------------------------------<<<<
|
||||
PV1f.x = R8f.x + -(PV0f.w); // R8f looks like to be the fog
|
||||
PV1f.z = R8f.z + -(PV0f.y); // R8f looks like to be the fog
|
||||
PV1f.w = R8f.y + -(PV0f.z); // R8f looks like to be the fog
|
||||
|
||||
// 8
|
||||
backupReg0f = R127f.y;
|
||||
R127f.x = (mul_nonIEEE(PV1f.w,R8f.w) + R127f.z);
|
||||
PV0f.x = R127f.x;
|
||||
R127f.y = (mul_nonIEEE(PV1f.x,R8f.w) + R127f.w);
|
||||
PV0f.y = R127f.y;
|
||||
R127f.w = (mul_nonIEEE(PV1f.z,R8f.w) + backupReg0f);
|
||||
PV0f.w = R127f.w;
|
||||
// 9
|
||||
PV1f.x = -(PV0f.w) + intBitsToFloat(uf_remappedPS[1].z); // blue rgb
|
||||
PV1f.y = -(PV0f.x) + intBitsToFloat(uf_remappedPS[1].y); // green rgb
|
||||
PV1f.z = -(PV0f.y) + intBitsToFloat(uf_remappedPS[1].x); // red rgb
|
||||
// 10
|
||||
R1f.x = (mul_nonIEEE(PV1f.z,R9f.x) + R127f.y); // red rgb
|
||||
R1f.y = (mul_nonIEEE(PV1f.y,R9f.x) + R127f.x); // green rgb
|
||||
R1f.z = (mul_nonIEEE(PV1f.x,R9f.x) + R127f.w); // blue rgb
|
||||
// export
|
||||
if( ((vec4(R1f.x, R1f.y, R1f.z, R1f.w)).a > uf_alphaTestRef) == false) discard;
|
||||
passPixelColor0 = vec4(R1f.x * aurared, R1f.y * auragreen, R1f.z * aurablue, R1f.w * auraopacity); // rgb color and opacity for the middle swirl effect
|
||||
}
|
@ -1,233 +0,0 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
#ifdef VULKAN
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw)
|
||||
#define gl_VertexID gl_VertexIndex
|
||||
#define gl_InstanceID gl_InstanceIndex
|
||||
#else
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)
|
||||
#endif
|
||||
/* This shaders was auto-converted from OpenGL to Cemu.
|
||||
Conversion output:
|
||||
*/
|
||||
|
||||
|
||||
// shader 397f3d8521c96e30 -- ganons castle swirl shader
|
||||
#define aurafog $aurafog
|
||||
#define aurared $aurared
|
||||
#define auragreen $auragreen
|
||||
#define aurablue $aurablue
|
||||
#define auraopacity $auraopacity
|
||||
|
||||
#ifndef aurafog
|
||||
#define aurafog 1
|
||||
#endif
|
||||
#ifndef aurared
|
||||
#define aurared 1
|
||||
#endif
|
||||
#ifndef auragreen
|
||||
#define auragreen 1
|
||||
#endif
|
||||
#ifndef aurablue
|
||||
#define aurablue 1
|
||||
#endif
|
||||
#ifndef auraopacity
|
||||
#define auraopacity 1
|
||||
#endif
|
||||
|
||||
#ifdef VULKAN
|
||||
layout(set = 1, binding = 3) uniform ufBlock
|
||||
{
|
||||
uniform ivec4 uf_remappedPS[3];
|
||||
uniform float uf_alphaTestRef;
|
||||
uniform vec4 uf_fragCoordScale;
|
||||
};
|
||||
#else
|
||||
uniform ivec4 uf_remappedPS[3];
|
||||
uniform float uf_alphaTestRef;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
#endif
|
||||
// uf_alphaTestRef was moved to the ufBlock
|
||||
TEXTURE_LAYOUT(0, 1, 0) uniform sampler2D textureUnitPS0;
|
||||
TEXTURE_LAYOUT(1, 1, 1) uniform sampler2D textureUnitPS1;
|
||||
TEXTURE_LAYOUT(2, 1, 2) uniform sampler2D textureUnitPS2;
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
layout(location = 1) in vec4 passParameterSem1;
|
||||
layout(location = 2) in vec4 passParameterSem4;
|
||||
layout(location = 3) in vec4 passParameterSem5;
|
||||
layout(location = 4) in vec4 passParameterSem7;
|
||||
layout(location = 5) in vec4 passParameterSem8;
|
||||
layout(location = 6) in vec4 passParameterSem9;
|
||||
layout(location = 7) in vec4 passParameterSem12;
|
||||
layout(location = 8) in vec4 passParameterSem14;
|
||||
layout(location = 9) in vec4 passParameterSem15;
|
||||
layout(location = 10) in vec4 passParameterSem16;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
// uf_fragCoordScale was moved to the ufBlock
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
vec4 R0f = vec4(0.0);
|
||||
vec4 R1f = vec4(0.0);
|
||||
vec4 R2f = vec4(0.0);
|
||||
vec4 R3f = vec4(0.0);
|
||||
vec4 R4f = vec4(0.0);
|
||||
vec4 R5f = vec4(0.0);
|
||||
vec4 R6f = vec4(0.0);
|
||||
vec4 R7f = vec4(0.0);
|
||||
vec4 R8f = vec4(0.0);
|
||||
vec4 R9f = vec4(0.0);
|
||||
vec4 R10f = vec4(0.0);
|
||||
vec4 R123f = vec4(0.0);
|
||||
vec4 R126f = vec4(0.0);
|
||||
vec4 R127f = vec4(0.0);
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||||
float PS0f = 0.0, PS1f = 0.0;
|
||||
vec4 tempf = vec4(0.0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
|
||||
R0f = passParameterSem0;
|
||||
R1f = passParameterSem1;
|
||||
R2f = passParameterSem4;
|
||||
R3f = passParameterSem5;
|
||||
R4f = passParameterSem7;
|
||||
R5f = passParameterSem8;
|
||||
R6f = passParameterSem9;
|
||||
R7f = passParameterSem12;
|
||||
R8f = passParameterSem14;
|
||||
R9f = passParameterSem15;
|
||||
R10f = passParameterSem16;
|
||||
R3f.xw = (texture(textureUnitPS0, R5f.xy).xw);
|
||||
|
||||
// 0
|
||||
R123f.x = (R3f.x * 2.0 + -(1.0));
|
||||
PV0f.x = R123f.x;
|
||||
PV0f.y = 1.0;
|
||||
R123f.w = (R3f.w * 2.0 + -(1.0));
|
||||
PV0f.w = R123f.w;
|
||||
// 1
|
||||
PV1f.x = mul_nonIEEE(PV0f.y, intBitsToFloat(uf_remappedPS[0].w));
|
||||
PV1f.y = mul_nonIEEE(R3f.y, PV0f.w);
|
||||
PV1f.z = mul_nonIEEE(R2f.y, PV0f.x);
|
||||
// 2
|
||||
R3f.x = (mul_nonIEEE(R3f.z,PV1f.z) + R6f.x);
|
||||
R3f.y = (mul_nonIEEE(R3f.z,PV1f.y) + R6f.y);
|
||||
R3f.z = R5f.z + PV1f.z;
|
||||
R3f.w = R5f.w + PV1f.y;
|
||||
R5f.x = (mul_nonIEEE(R7f.z,intBitsToFloat(uf_remappedPS[0].z)) + PV1f.x);
|
||||
PS0f = R5f.x;
|
||||
R6f.xw = (texture(textureUnitPS2, R3f.xy).xw); // how shiny ganons spirit
|
||||
R3f.x = (texture(textureUnitPS1, R3f.zw).w);
|
||||
// 0
|
||||
tempf.x = dot(vec4(R7f.x,R7f.y,R5f.x,0.0),vec4(intBitsToFloat(uf_remappedPS[0].x),intBitsToFloat(uf_remappedPS[0].y),1.0,0.0));
|
||||
PV0f.x = tempf.x;
|
||||
PV0f.y = tempf.x;
|
||||
PV0f.z = tempf.x;
|
||||
PV0f.w = tempf.x;
|
||||
PS0f = mul_nonIEEE(R6f.w, R6f.w);
|
||||
// 1
|
||||
PV1f.x = mul_nonIEEE(R6f.x, R6f.x);
|
||||
R127f.y = mul_nonIEEE(R4f.w, R3f.x);
|
||||
PV1f.y = R127f.y;
|
||||
PV1f.z = mul_nonIEEE(R4f.w, PS0f);
|
||||
PV1f.w = -(PV0f.x) + intBitsToFloat(0xc2c80000);
|
||||
// 2
|
||||
R127f.x = mul_nonIEEE(PV1f.z, PV1f.y);
|
||||
R126f.y = -(R0f.w) + PV1f.y;
|
||||
R126f.y = clamp(R126f.y, 0.0, 1.0);
|
||||
R127f.z = PV1f.w * intBitsToFloat(0x3ba3d70a);
|
||||
R127f.z = clamp(R127f.z, 0.0, 1.0);
|
||||
PV0f.z = R127f.z;
|
||||
PV0f.w = mul_nonIEEE(R4f.w, PV1f.x);
|
||||
// 3
|
||||
backupReg0f = R0f.x;
|
||||
backupReg1f = R0f.y;
|
||||
PV1f.x = mul_nonIEEE(R0f.z, PV0f.z);
|
||||
PV1f.y = mul_nonIEEE(backupReg0f, PV0f.z);
|
||||
PV1f.z = mul_nonIEEE(backupReg1f, PV0f.z);
|
||||
R126f.w = mul_nonIEEE(PV0f.w, R127f.y);
|
||||
R127f.w = mul_nonIEEE(R1f.x, PV0f.z);
|
||||
PS1f = R127f.w;
|
||||
// 4
|
||||
R123f.x = (mul_nonIEEE(PV1f.x,R127f.x) + intBitsToFloat(0x3d23d70a));
|
||||
PV0f.x = R123f.x;
|
||||
R123f.y = (mul_nonIEEE(PV1f.z,R127f.x) + intBitsToFloat(0x3c75c28f));
|
||||
PV0f.y = R123f.y;
|
||||
R123f.z = (mul_nonIEEE(PV1f.y,R127f.x) + intBitsToFloat(0x3c75c28f));
|
||||
PV0f.z = R123f.z;
|
||||
PV0f.w = mul_nonIEEE(R1f.y, R127f.z);
|
||||
PS0f = mul_nonIEEE(R1f.z, R127f.z);
|
||||
// 5
|
||||
R127f.x = (mul_nonIEEE(R126f.w,R127f.w) + PV0f.z);
|
||||
PV1f.x = R127f.x;
|
||||
PV1f.y = mul_nonIEEE(R1f.w, R126f.y);
|
||||
PV1f.y = clamp(PV1f.y, 0.0, 1.0);
|
||||
R127f.z = (mul_nonIEEE(R126f.w,PS0f) + PV0f.x);
|
||||
PV1f.z = R127f.z;
|
||||
R127f.w = (mul_nonIEEE(R126f.w,PV0f.w) + PV0f.y);
|
||||
PV1f.w = R127f.w;
|
||||
// 6
|
||||
PV0f.x = -(PV1f.z) + intBitsToFloat(uf_remappedPS[1].z);
|
||||
PV0f.y = -(PV1f.w) + intBitsToFloat(uf_remappedPS[1].y);
|
||||
PV0f.z = -(PV1f.x) + intBitsToFloat(uf_remappedPS[1].x);
|
||||
PV0f.w = mul_nonIEEE(R2f.x, PV1f.y);
|
||||
// 7
|
||||
backupReg0f = R8f.w;
|
||||
R126f.y = (mul_nonIEEE(PV0f.x,R10f.y) + R127f.z);
|
||||
PV1f.y = R126f.y;
|
||||
R127f.z = (mul_nonIEEE(PV0f.y,R10f.y) + R127f.w);
|
||||
PV1f.z = R127f.z;
|
||||
R127f.w = (mul_nonIEEE(PV0f.z,R10f.y) + R127f.x);
|
||||
PV1f.w = R127f.w;
|
||||
R8f.w = mul_nonIEEE(backupReg0f, PV0f.w);
|
||||
PS1f = R8f.w;
|
||||
|
||||
// 8
|
||||
R9f = vec4(aurafog); // custom code - reinitilize the vector to set fog to 0 ------------------------------<<<<
|
||||
PV0f.x = R9f.x + -(PV1f.w); // R9f looks like to be the fog
|
||||
PV0f.z = R9f.z + -(PV1f.y); // R9f looks like to be the fog
|
||||
PV0f.w = R9f.y + -(PV1f.z); // R9f looks like to be the fog
|
||||
|
||||
// 9
|
||||
backupReg0f = R126f.y;
|
||||
R127f.x = (mul_nonIEEE(PV0f.w,R9f.w) + R127f.z);
|
||||
PV1f.x = R127f.x;
|
||||
R126f.y = (mul_nonIEEE(PV0f.x,R9f.w) + R127f.w);
|
||||
PV1f.y = R126f.y;
|
||||
R127f.w = (mul_nonIEEE(PV0f.z,R9f.w) + backupReg0f);
|
||||
PV1f.w = R127f.w;
|
||||
// 10
|
||||
PV0f.x = -(PV1f.w) + intBitsToFloat(uf_remappedPS[2].z);
|
||||
PV0f.y = -(PV1f.x) + intBitsToFloat(uf_remappedPS[2].y);
|
||||
PV0f.z = -(PV1f.y) + intBitsToFloat(uf_remappedPS[2].x);
|
||||
// 11
|
||||
R8f.x = (mul_nonIEEE(PV0f.z,R10f.x) + R126f.y);
|
||||
R8f.y = (mul_nonIEEE(PV0f.y,R10f.x) + R127f.x);
|
||||
R8f.z = (mul_nonIEEE(PV0f.x,R10f.x) + R127f.w);
|
||||
// export
|
||||
if( ((vec4(R8f.x, R8f.y, R8f.z, R8f.w)).a > uf_alphaTestRef) == false) discard;
|
||||
passPixelColor0 = vec4(R8f.x * aurared, R8f.y * auragreen, R8f.z * aurablue, R8f.w * auraopacity); // rgb color for the top swirls effect
|
||||
}
|
@ -1,252 +0,0 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
#ifdef VULKAN
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw)
|
||||
#define gl_VertexID gl_VertexIndex
|
||||
#define gl_InstanceID gl_InstanceIndex
|
||||
#else
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)
|
||||
#endif
|
||||
/* This shaders was auto-converted from OpenGL to Cemu.
|
||||
Conversion output:
|
||||
*/
|
||||
|
||||
|
||||
// shader 5a8eb2055c65a0c2 -- Vertex Shader - Close to Castle Aura RGB
|
||||
#define aurafog $aurafog
|
||||
#define aurared $aurared
|
||||
#define auragreen $auragreen
|
||||
#define aurablue $aurablue
|
||||
#define auraopacity $auraopacity
|
||||
|
||||
#ifdef VULKAN
|
||||
layout(set = 1, binding = 4) uniform ufBlock
|
||||
{
|
||||
uniform ivec4 uf_remappedPS[5];
|
||||
uniform float uf_alphaTestRef;
|
||||
uniform vec4 uf_fragCoordScale;
|
||||
};
|
||||
#else
|
||||
uniform ivec4 uf_remappedPS[5];
|
||||
uniform float uf_alphaTestRef;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
#endif
|
||||
// uf_alphaTestRef was moved to the ufBlock
|
||||
TEXTURE_LAYOUT(0, 1, 0) uniform sampler2D textureUnitPS0;
|
||||
TEXTURE_LAYOUT(1, 1, 1) uniform sampler2D textureUnitPS1;
|
||||
TEXTURE_LAYOUT(2, 1, 2) uniform sampler2D textureUnitPS2;
|
||||
TEXTURE_LAYOUT(4, 1, 3) uniform sampler2D textureUnitPS4;
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
layout(location = 1) in vec4 passParameterSem1;
|
||||
layout(location = 2) in vec4 passParameterSem2;
|
||||
layout(location = 3) in vec4 passParameterSem3;
|
||||
layout(location = 4) in vec4 passParameterSem4;
|
||||
layout(location = 5) in vec4 passParameterSem5;
|
||||
layout(location = 6) in vec4 passParameterSem7;
|
||||
layout(location = 7) in vec4 passParameterSem8;
|
||||
layout(location = 8) in vec4 passParameterSem9;
|
||||
layout(location = 9) in vec4 passParameterSem11;
|
||||
layout(location = 10) in vec4 passParameterSem14;
|
||||
layout(location = 11) in vec4 passParameterSem15;
|
||||
layout(location = 12) in vec4 passParameterSem16;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
// uf_fragCoordScale was moved to the ufBlock
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
vec4 R0f = vec4(0.0);
|
||||
vec4 R1f = vec4(0.0);
|
||||
vec4 R2f = vec4(0.0);
|
||||
vec4 R3f = vec4(0.0);
|
||||
vec4 R4f = vec4(0.0);
|
||||
vec4 R5f = vec4(0.0);
|
||||
vec4 R6f = vec4(0.0);
|
||||
vec4 R7f = vec4(0.0);
|
||||
vec4 R8f = vec4(0.0);
|
||||
vec4 R9f = vec4(0.0);
|
||||
vec4 R10f = vec4(0.0);
|
||||
vec4 R11f = vec4(0.0);
|
||||
vec4 R12f = vec4(0.0);
|
||||
vec4 R13f = vec4(0.0);
|
||||
vec4 R122f = vec4(0.0);
|
||||
vec4 R123f = vec4(0.0);
|
||||
vec4 R125f = vec4(0.0);
|
||||
vec4 R126f = vec4(0.0);
|
||||
vec4 R127f = vec4(0.0);
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||||
float PS0f = 0.0, PS1f = 0.0;
|
||||
vec4 tempf = vec4(0.0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0f = passParameterSem0;
|
||||
R1f = passParameterSem1;
|
||||
R2f = passParameterSem2;
|
||||
R3f = passParameterSem3;
|
||||
R4f = passParameterSem4;
|
||||
R5f = passParameterSem5;
|
||||
R6f = passParameterSem7;
|
||||
R7f = passParameterSem8;
|
||||
R8f = passParameterSem9;
|
||||
R9f = passParameterSem11;
|
||||
R10f = passParameterSem14;
|
||||
R11f = passParameterSem15;
|
||||
R12f = passParameterSem16;
|
||||
R5f.xw = (texture(textureUnitPS0, R7f.xy).xw);
|
||||
// 0
|
||||
R127f.x = R2f.z * R2f.z;
|
||||
R123f.y = (R5f.x * 2.0 + -(1.0));
|
||||
PV0f.y = R123f.y;
|
||||
R4f.z = -(intBitsToFloat(uf_remappedPS[0].z)) + intBitsToFloat(uf_remappedPS[0].w);
|
||||
R123f.w = (R5f.w * 2.0 + -(1.0));
|
||||
PV0f.w = R123f.w;
|
||||
PS0f = 1.0 / R3f.w;
|
||||
// 1
|
||||
R13f.x = mul_nonIEEE(R3f.x, PS0f);
|
||||
PV1f.y = mul_nonIEEE(R5f.y, PV0f.w);
|
||||
PV1f.z = mul_nonIEEE(R4f.y, PV0f.y);
|
||||
R13f.w = mul_nonIEEE(R3f.y, PS0f);
|
||||
R6f.y = 1.0 / R3f.w;
|
||||
PS1f = R6f.y;
|
||||
// 2
|
||||
backupReg0f = R5f.z;
|
||||
backupReg0f = R5f.z;
|
||||
R5f.x = R7f.z + PV1f.z;
|
||||
R5f.y = R7f.w + PV1f.y;
|
||||
R5f.z = (mul_nonIEEE(backupReg0f,PV1f.z) + R8f.x);
|
||||
R5f.w = (mul_nonIEEE(backupReg0f,PV1f.y) + R8f.y);
|
||||
R7f.x = (R2f.y * R2f.y + R127f.x);
|
||||
PS0f = R7f.x;
|
||||
R5f.x = (texture(textureUnitPS1, R5f.xy).w);
|
||||
R8f.xw = (texture(textureUnitPS2, R5f.zw).xw);
|
||||
R5f.z = (texture(textureUnitPS4, R13f.xw).x);
|
||||
// 0
|
||||
R123f.x = (mul_nonIEEE(R6f.w,R5f.x) + -(R0f.w));
|
||||
PV0f.x = R123f.x;
|
||||
PV0f.y = R3f.z * R6f.y;
|
||||
R123f.z = (R2f.x * R2f.x + R7f.x);
|
||||
PV0f.z = R123f.z;
|
||||
R127f.w = mul_nonIEEE(R8f.w, R8f.w);
|
||||
R126f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w),R5f.z) + intBitsToFloat(uf_remappedPS[1].x));
|
||||
PS0f = R126f.w;
|
||||
// 1
|
||||
PV1f.x = mul_nonIEEE(R8f.x, R8f.x);
|
||||
R127f.y = (mul_nonIEEE(PV0f.y,intBitsToFloat(uf_remappedPS[1].w)) + -(intBitsToFloat(uf_remappedPS[1].y)));
|
||||
R125f.w = mul_nonIEEE(R1f.w, PV0f.x);
|
||||
R125f.w = clamp(R125f.w, 0.0, 1.0);
|
||||
PV1f.w = R125f.w;
|
||||
tempResultf = 1.0 / sqrt(PV0f.z);
|
||||
PS1f = tempResultf;
|
||||
// 2
|
||||
backupReg0f = R127f.w;
|
||||
PV0f.x = mul_nonIEEE(R2f.x, PS1f);
|
||||
PV0f.y = mul_nonIEEE(R2f.y, PS1f);
|
||||
PV0f.z = mul_nonIEEE(R2f.z, PS1f);
|
||||
R127f.w = mul_nonIEEE(backupReg0f, PV1f.w);
|
||||
PV0f.w = R127f.w;
|
||||
R127f.z = mul_nonIEEE(PV1f.x, PV1f.w);
|
||||
PS0f = R127f.z;
|
||||
// 3
|
||||
backupReg0f = R0f.x;
|
||||
tempf.x = dot(vec4(R9f.x,R9f.y,R9f.z,-0.0),vec4(PV0f.x,PV0f.y,PV0f.z,0.0));
|
||||
PV1f.x = tempf.x;
|
||||
PV1f.y = tempf.x;
|
||||
PV1f.z = tempf.x;
|
||||
PV1f.w = tempf.x;
|
||||
R122f.x = (mul_nonIEEE(backupReg0f,PV0f.w) + intBitsToFloat(0x3c75c28f));
|
||||
PS1f = R122f.x;
|
||||
// 4
|
||||
backupReg0f = R0f.y;
|
||||
PV0f.x = max(PV1f.x, -(PV1f.x));
|
||||
R0f.y = (mul_nonIEEE(R1f.x,R127f.z) + PS1f);
|
||||
R123f.z = (mul_nonIEEE(R0f.z,R127f.w) + intBitsToFloat(0x3d23d70a));
|
||||
PV0f.z = R123f.z;
|
||||
R123f.w = (mul_nonIEEE(backupReg0f,R127f.w) + intBitsToFloat(0x3c75c28f));
|
||||
PV0f.w = R123f.w;
|
||||
PS0f = 1.0 / R127f.y;
|
||||
// 5
|
||||
R1f.x = (mul_nonIEEE(R1f.y,R127f.z) + PV0f.w);
|
||||
PV1f.y = -(intBitsToFloat(uf_remappedPS[1].z)) * PS0f;
|
||||
PV1f.z = PV0f.x + -(intBitsToFloat(uf_remappedPS[0].z));
|
||||
R1f.w = (mul_nonIEEE(R1f.z,R127f.z) + PV0f.z);
|
||||
PS1f = 1.0 / R4f.z;
|
||||
// 6
|
||||
PV0f.x = PV1f.z * PS1f;
|
||||
PV0f.x = clamp(PV0f.x, 0.0, 1.0);
|
||||
R127f.y = R125f.w;
|
||||
R127f.y = clamp(R127f.y, 0.0, 1.0);
|
||||
PV0f.z = -(PV1f.y) + R126f.w;
|
||||
PS0f = 1.0 / intBitsToFloat(uf_remappedPS[2].y);
|
||||
// 7
|
||||
PV1f.x = PV0f.z * PS0f;
|
||||
PV1f.x = clamp(PV1f.x, 0.0, 1.0);
|
||||
R123f.z = (intBitsToFloat(0xc0000000) * PV0f.x + intBitsToFloat(0x40400000));
|
||||
PV1f.z = R123f.z;
|
||||
PV1f.w = mul_nonIEEE(PV0f.x, PV0f.x);
|
||||
// 8
|
||||
PV0f.y = mul_nonIEEE(PV1f.w, PV1f.z);
|
||||
PV0f.w = mul_nonIEEE(R127f.y, PV1f.x);
|
||||
// 9
|
||||
PV1f.x = mul_nonIEEE(PV0f.w, PV0f.y);
|
||||
// 10
|
||||
PV0f.w = mul_nonIEEE(R4f.x, PV1f.x);
|
||||
// 11
|
||||
backupReg0f = R10f.w;
|
||||
R10f.w = mul_nonIEEE(backupReg0f, PV0f.w);
|
||||
// 0
|
||||
backupReg0f = R0f.y;
|
||||
PV0f.x = -(R1f.w) + intBitsToFloat(uf_remappedPS[3].z);
|
||||
PV0f.y = -(R1f.x) + intBitsToFloat(uf_remappedPS[3].y);
|
||||
PV0f.z = -(backupReg0f) + intBitsToFloat(uf_remappedPS[3].x);
|
||||
// 1
|
||||
R127f.y = (mul_nonIEEE(PV0f.x,R12f.y) + R1f.w);
|
||||
PV1f.y = R127f.y;
|
||||
R127f.z = (mul_nonIEEE(PV0f.y,R12f.y) + R1f.x);
|
||||
PV1f.z = R127f.z;
|
||||
R126f.w = (mul_nonIEEE(PV0f.z,R12f.y) + R0f.y);
|
||||
PV1f.w = R126f.w;
|
||||
// 2
|
||||
PV0f.x = R11f.x + -(PV1f.w);
|
||||
PV0f.z = R11f.z + -(PV1f.y);
|
||||
PV0f.w = R11f.y + -(PV1f.z);
|
||||
// 3
|
||||
backupReg0f = R127f.y;
|
||||
R127f.x = (mul_nonIEEE(PV0f.w,R11f.w) + R127f.z);
|
||||
PV1f.x = R127f.x;
|
||||
R127f.y = (mul_nonIEEE(PV0f.x,R11f.w) + R126f.w);
|
||||
PV1f.y = R127f.y;
|
||||
R126f.w = (mul_nonIEEE(PV0f.z,R11f.w) + backupReg0f);
|
||||
PV1f.w = R126f.w;
|
||||
// 4
|
||||
PV0f.x = -(PV1f.w) + intBitsToFloat(uf_remappedPS[4].z);
|
||||
PV0f.y = -(PV1f.x) + intBitsToFloat(uf_remappedPS[4].y);
|
||||
PV0f.z = -(PV1f.y) + intBitsToFloat(uf_remappedPS[4].x);
|
||||
// 5
|
||||
R10f.x = (mul_nonIEEE(PV0f.z,R12f.x) + R127f.y);
|
||||
R10f.y = (mul_nonIEEE(PV0f.y,R12f.x) + R127f.x);
|
||||
R10f.z = (mul_nonIEEE(PV0f.x,R12f.x) + R126f.w);
|
||||
// export
|
||||
if( ((vec4(R10f.x, R10f.y, R10f.z, R10f.w)).a > uf_alphaTestRef) == false) discard;
|
||||
passPixelColor0 = vec4(R10f.x * aurared, R10f.y * auragreen, R10f.z * aurablue, R10f.w * auraopacity);
|
||||
}
|
@ -1,24 +0,0 @@
|
||||
# Information
|
||||
# by SkalFate
|
||||
# ----------------------
|
||||
|
||||
Example Preset :
|
||||
|
||||
// Changing it here doesn't do anything, this is for demonstration. Change it in rules.txt file instead.
|
||||
|
||||
[Preset]
|
||||
name = Custom Preset
|
||||
$aurared = 1
|
||||
$auragreen = 1
|
||||
$aurablue = 1
|
||||
$auraopacity = 1
|
||||
|
||||
|
||||
# (aurafog) -- Fog over Ganons Aura.
|
||||
# ------------ 0 = disabled , 1 = Enabled
|
||||
|
||||
# (auraopacity) -- How opaque do you want the color strenght to be.
|
||||
# ---------------- 0 = Transparent , Values from 1x to 100x
|
||||
|
||||
# (aurared, auragreen, aurablue ) = RGB - Red, Green, Blue - allows for chaning the color of the Aura.
|
||||
# ------ Values are multiplied so if you want to lower use [0.01 - 1.0], or if you want to go higher go from [1.0 - X.X]
|
@ -1,132 +0,0 @@
|
||||
[Definition]
|
||||
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = Castle Ganons Aura Pack
|
||||
path = "The Legend of Zelda: Breath of the Wild/Mods/Distant Fog Removal/Hyrule Castle Ganons Aura"
|
||||
description = Can Remove the Fog on Ganons Aura on Hyrule castle. Change its RGB color.
|
||||
version = 4
|
||||
|
||||
|
||||
[Preset]
|
||||
name = Ganons Aura Fog Disabled
|
||||
$aurafog = 0
|
||||
$aurared = 1
|
||||
$auragreen = 1
|
||||
$aurablue = 1
|
||||
$auraopacity = 1
|
||||
|
||||
[Preset]
|
||||
name = Ganons Aura Fog 10%
|
||||
$aurafog = 0.1
|
||||
$aurared = 1
|
||||
$auragreen = 1
|
||||
$aurablue = 1
|
||||
$auraopacity = 1
|
||||
|
||||
[Preset]
|
||||
name = Ganons Aura Fog 30%
|
||||
$aurafog = 0.3
|
||||
$aurared = 1
|
||||
$auragreen = 1
|
||||
$aurablue = 1
|
||||
$auraopacity = 1
|
||||
|
||||
[Preset]
|
||||
name = Ganons Aura Fog Enabled
|
||||
$aurafog = 1
|
||||
$aurared = 1
|
||||
$auragreen = 1
|
||||
$aurablue = 1
|
||||
$auraopacity = 1
|
||||
|
||||
[Preset]
|
||||
name = ----------------------------------------
|
||||
$aurafog = 1
|
||||
$aurared = 1
|
||||
$auragreen = 1
|
||||
$aurablue = 1
|
||||
$auraopacity = 1
|
||||
|
||||
[Preset]
|
||||
name = Ganons Aura Opacity 3x
|
||||
$aurafog = 0
|
||||
$aurared = 1
|
||||
$auragreen = 1
|
||||
$aurablue = 1
|
||||
$auraopacity = 3
|
||||
|
||||
[Preset]
|
||||
name = ----------------------------------------
|
||||
$aurafog = 1
|
||||
$aurared = 1
|
||||
$auragreen = 1
|
||||
$aurablue = 1
|
||||
$auraopacity = 1
|
||||
|
||||
[Preset]
|
||||
name = Ganons Aura Black
|
||||
$aurafog = 0
|
||||
$aurared = 0
|
||||
$auragreen = 0
|
||||
$aurablue = 0
|
||||
$auraopacity = 1
|
||||
|
||||
[Preset]
|
||||
name = Ganons Aura Navy
|
||||
$aurafog = 0
|
||||
$aurared = 0
|
||||
$auragreen = 0
|
||||
$aurablue = 0.5
|
||||
$auraopacity = 1
|
||||
|
||||
[Preset]
|
||||
name = Ganons Aura Red
|
||||
$aurafog = 0
|
||||
$aurared = 1
|
||||
$auragreen = 0
|
||||
$aurablue = 0
|
||||
$auraopacity = 1
|
||||
|
||||
[Preset]
|
||||
name = Ganons Aura Green
|
||||
$aurafog = 0
|
||||
$aurared = 0
|
||||
$auragreen = 1
|
||||
$aurablue = 0
|
||||
$auraopacity = 1
|
||||
|
||||
[Preset]
|
||||
name = Ganons Aura Blue
|
||||
$aurafog = 0
|
||||
$aurared = 0
|
||||
$auragreen = 0
|
||||
$aurablue = 1
|
||||
$auraopacity = 1
|
||||
|
||||
[Preset]
|
||||
name = ----------------------------------------
|
||||
$aurafog = 0
|
||||
$aurared = 1
|
||||
$auragreen = 1
|
||||
$aurablue = 1
|
||||
$auraopacity = 1
|
||||
|
||||
[Preset]
|
||||
name = Custom Preset
|
||||
$aurafog = 0
|
||||
$aurared = 2
|
||||
$auragreen = 1
|
||||
$aurablue = 2
|
||||
$auraopacity = 1
|
||||
|
||||
# Information
|
||||
# by SkalFate
|
||||
# ----------------------
|
||||
|
||||
# (aurafog) -- Fog over Ganons Aura.
|
||||
# ------------ 0 = disabled , 1 = Enabled
|
||||
|
||||
# (auraopacity) -- How opaque do you want the color strenght to be.
|
||||
# ---------------- 0 = Transparent , Values from 1x to 100x
|
||||
|
||||
# (aurared, auragreen, aurablue ) = RGB - Red, Green, Blue - allows for chaning the color of the Aura.
|
||||
# ------ Values are multiplied so if you want to lower use [0.01 - 1.0], or if you want to go higher go from [1.0 - X.X]
|
@ -1,219 +0,0 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
#ifdef VULKAN
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw)
|
||||
#define gl_VertexID gl_VertexIndex
|
||||
#define gl_InstanceID gl_InstanceIndex
|
||||
#else
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)
|
||||
#endif
|
||||
/* This shaders was auto-converted from OpenGL to Cemu.
|
||||
Conversion output:
|
||||
*/
|
||||
|
||||
|
||||
// shader 699b238ae15d113b -- Ganons Castle Moat Fog Fragment Shader
|
||||
#define basefogred $basefogred
|
||||
#define basefoggreen $basefoggreen
|
||||
#define basefogblue $basefogblue
|
||||
#define basefogopacity $basefogopacity
|
||||
|
||||
#ifndef basefogred
|
||||
#define basefogred 1
|
||||
#endif
|
||||
#ifndef basefoggreen
|
||||
#define basefoggreen 1
|
||||
#endif
|
||||
#ifndef basefogblue
|
||||
#define basefogblue 1
|
||||
#endif
|
||||
#ifndef basefogopacity
|
||||
#define basefogopacity 1
|
||||
#endif
|
||||
|
||||
#ifdef VULKAN
|
||||
layout(set = 1, binding = 2) uniform ufBlock
|
||||
{
|
||||
uniform ivec4 uf_remappedPS[5];
|
||||
uniform float uf_alphaTestRef;
|
||||
uniform vec4 uf_fragCoordScale;
|
||||
};
|
||||
#else
|
||||
uniform ivec4 uf_remappedPS[5];
|
||||
uniform float uf_alphaTestRef;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
#endif
|
||||
// uf_alphaTestRef was moved to the ufBlock
|
||||
TEXTURE_LAYOUT(0, 1, 0) uniform sampler2D textureUnitPS0;
|
||||
TEXTURE_LAYOUT(4, 1, 1) uniform sampler2D textureUnitPS4;
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
layout(location = 1) in vec4 passParameterSem2;
|
||||
layout(location = 2) in vec4 passParameterSem3;
|
||||
layout(location = 3) in vec4 passParameterSem4;
|
||||
layout(location = 4) in vec4 passParameterSem7;
|
||||
layout(location = 5) in vec4 passParameterSem8;
|
||||
layout(location = 6) in vec4 passParameterSem11;
|
||||
layout(location = 7) in vec4 passParameterSem14;
|
||||
layout(location = 8) in vec4 passParameterSem15;
|
||||
layout(location = 9) in vec4 passParameterSem16;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
// uf_fragCoordScale was moved to the ufBlock
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
vec4 R0f = vec4(0.0);
|
||||
vec4 R1f = vec4(0.0);
|
||||
vec4 R2f = vec4(0.0);
|
||||
vec4 R3f = vec4(0.0);
|
||||
vec4 R4f = vec4(0.0);
|
||||
vec4 R5f = vec4(0.0);
|
||||
vec4 R6f = vec4(0.0);
|
||||
vec4 R7f = vec4(0.0);
|
||||
vec4 R8f = vec4(0.0);
|
||||
vec4 R9f = vec4(0.0);
|
||||
vec4 R123f = vec4(0.0);
|
||||
vec4 R127f = vec4(0.0);
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||||
float PS0f = 0.0, PS1f = 0.0;
|
||||
vec4 tempf = vec4(0.0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0f = passParameterSem0;
|
||||
R1f = passParameterSem2;
|
||||
R2f = passParameterSem3;
|
||||
R3f = passParameterSem4;
|
||||
R4f = passParameterSem7;
|
||||
R5f = passParameterSem8;
|
||||
R6f = passParameterSem11;
|
||||
R7f = passParameterSem14;
|
||||
R8f = passParameterSem15;
|
||||
R9f = passParameterSem16;
|
||||
R1f.w = (texture(textureUnitPS0, R5f.xy).w);
|
||||
// 0
|
||||
tempf.x = dot(vec4(R1f.x,R1f.y,R1f.z,-0.0),vec4(R1f.x,R1f.y,R1f.z,0.0));
|
||||
PV0f.x = tempf.x;
|
||||
PV0f.y = tempf.x;
|
||||
PV0f.z = tempf.x;
|
||||
PV0f.w = tempf.x;
|
||||
R127f.z = tempf.x;
|
||||
PS0f = 1.0 / R2f.w;
|
||||
// 1
|
||||
R5f.x = mul_nonIEEE(R2f.x, PS0f);
|
||||
R5f.y = mul_nonIEEE(R2f.y, PS0f);
|
||||
R3f.z = -(intBitsToFloat(uf_remappedPS[0].z)) + intBitsToFloat(uf_remappedPS[0].w);
|
||||
R3f.w = mul_nonIEEE(R0f.x, R4f.x);
|
||||
PV1f.w = R3f.w;
|
||||
PS1f = 1.0 / R2f.w;
|
||||
// 2
|
||||
R2f.x = R2f.z * PS1f;
|
||||
R2f.y = mul_nonIEEE(R0f.y, R4f.y);
|
||||
R5f.z = -(PV1f.w) + intBitsToFloat(uf_remappedPS[1].x);
|
||||
R2f.w = mul_nonIEEE(R4f.w, R1f.w);
|
||||
tempResultf = 1.0 / sqrt(R127f.z);
|
||||
R1f.w = tempResultf;
|
||||
PS0f = R1f.w;
|
||||
R2f.z = (texture(textureUnitPS4, R5f.xy).x);
|
||||
// 0
|
||||
backupReg0f = R0f.z;
|
||||
PV0f.x = mul_nonIEEE(R1f.x, R1f.w);
|
||||
PV0f.y = mul_nonIEEE(R1f.y, R1f.w);
|
||||
PV0f.z = mul_nonIEEE(R1f.z, R1f.w);
|
||||
R123f.w = (mul_nonIEEE(R2f.x,intBitsToFloat(uf_remappedPS[2].w)) + -(intBitsToFloat(uf_remappedPS[2].y)));
|
||||
PV0f.w = R123f.w;
|
||||
R1f.x = mul_nonIEEE(backupReg0f, R4f.z);
|
||||
PS0f = R1f.x;
|
||||
// 1
|
||||
tempf.x = dot(vec4(R6f.x,R6f.y,R6f.z,-0.0),vec4(PV0f.x,PV0f.y,PV0f.z,0.0));
|
||||
PV1f.x = tempf.x;
|
||||
PV1f.y = tempf.x;
|
||||
PV1f.z = tempf.x;
|
||||
PV1f.w = tempf.x;
|
||||
PS1f = 1.0 / PV0f.w;
|
||||
// 2
|
||||
PV0f.x = max(PV1f.x, -(PV1f.x));
|
||||
PV0f.y = -(intBitsToFloat(uf_remappedPS[2].z)) * PS1f;
|
||||
R127f.z = mul_nonIEEE(R0f.w, R2f.w);
|
||||
R127f.z = clamp(R127f.z, 0.0, 1.0);
|
||||
R123f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].w),R2f.z) + intBitsToFloat(uf_remappedPS[2].x));
|
||||
PV0f.w = R123f.w;
|
||||
R127f.y = 1.0 / R3f.z;
|
||||
PS0f = R127f.y;
|
||||
// 3
|
||||
R127f.x = (mul_nonIEEE(R5f.z,R9f.y) + R3f.w);
|
||||
PV1f.x = R127f.x;
|
||||
PV1f.z = -(PV0f.y) + PV0f.w;
|
||||
PV1f.w = PV0f.x + -(intBitsToFloat(uf_remappedPS[0].z));
|
||||
PS1f = 1.0 / intBitsToFloat(uf_remappedPS[3].y);
|
||||
// 4
|
||||
PV0f.x = PV1f.w * R127f.y;
|
||||
PV0f.x = clamp(PV0f.x, 0.0, 1.0);
|
||||
PV0f.y = PV1f.z * PS1f;
|
||||
PV0f.y = clamp(PV0f.y, 0.0, 1.0);
|
||||
PV0f.z = R8f.x + -(PV1f.x);
|
||||
// 5
|
||||
backupReg0f = R127f.x;
|
||||
R127f.x = mul_nonIEEE(R127f.z, PV0f.y);
|
||||
R0f.y = (mul_nonIEEE(PV0f.z,R8f.w) + backupReg0f);
|
||||
R123f.z = (intBitsToFloat(0xc0000000) * PV0f.x + intBitsToFloat(0x40400000));
|
||||
PV1f.z = R123f.z;
|
||||
PV1f.w = mul_nonIEEE(PV0f.x, PV0f.x);
|
||||
// 6
|
||||
PV0f.y = mul_nonIEEE(PV1f.w, PV1f.z);
|
||||
// 7
|
||||
PV1f.x = mul_nonIEEE(R127f.x, PV0f.y);
|
||||
// 8
|
||||
PV0f.w = mul_nonIEEE(R3f.x, PV1f.x);
|
||||
// 9
|
||||
backupReg0f = R7f.w;
|
||||
R7f.w = mul_nonIEEE(backupReg0f, PV0f.w);
|
||||
// 0
|
||||
PV0f.x = -(R1f.x) + intBitsToFloat(uf_remappedPS[1].z);
|
||||
PV0f.y = -(R2f.y) + intBitsToFloat(uf_remappedPS[1].y);
|
||||
// 1
|
||||
PV1f.x = -(R0f.y) + intBitsToFloat(uf_remappedPS[4].x);
|
||||
R127f.y = (mul_nonIEEE(PV0f.x,R9f.y) + R1f.x);
|
||||
PV1f.y = R127f.y;
|
||||
R127f.z = (mul_nonIEEE(PV0f.y,R9f.y) + R2f.y);
|
||||
PV1f.z = R127f.z;
|
||||
// 2
|
||||
R7f.x = (mul_nonIEEE(PV1f.x,R9f.x) + R0f.y);
|
||||
PV0f.z = R8f.z + -(PV1f.y);
|
||||
PV0f.w = R8f.y + -(PV1f.z);
|
||||
// 3
|
||||
R127f.x = (mul_nonIEEE(PV0f.w,R8f.w) + R127f.z);
|
||||
PV1f.x = R127f.x;
|
||||
R127f.w = (mul_nonIEEE(PV0f.z,R8f.w) + R127f.y);
|
||||
PV1f.w = R127f.w;
|
||||
// 4
|
||||
PV0f.x = -(PV1f.w) + intBitsToFloat(uf_remappedPS[4].z);
|
||||
PV0f.y = -(PV1f.x) + intBitsToFloat(uf_remappedPS[4].y);
|
||||
// 5
|
||||
R7f.y = (mul_nonIEEE(PV0f.y,R9f.x) + R127f.x);
|
||||
R7f.z = (mul_nonIEEE(PV0f.x,R9f.x) + R127f.w);
|
||||
|
||||
// export
|
||||
if( ((vec4(R7f.x, R7f.y, R7f.z, R7f.w)).a > uf_alphaTestRef) == false) discard;
|
||||
passPixelColor0 = vec4(R7f.x * basefogred, R7f.y * basefoggreen, R7f.z * basefogblue, R7f.w * basefogopacity); // rgb and opacity
|
||||
}
|
@ -1,21 +0,0 @@
|
||||
# Information
|
||||
# by SkalFate
|
||||
# ----------------------
|
||||
|
||||
Example Preset :
|
||||
|
||||
// Changing it here doesn't do anything, this is for demonstration. Change it in rules.txt file instead.
|
||||
|
||||
[Preset]
|
||||
name = Custom Preset
|
||||
$basefogopacity = 1
|
||||
$basefogred = 3
|
||||
$basefoggreen = 1
|
||||
$basefogblue = 2
|
||||
|
||||
|
||||
# (basefogopacity) = Fog Transparency/Opacity - how thick you want the Hyrule Castle Base Fog to look
|
||||
# ------ Values are multiplied, so if you want to lower use [0.01 - 1.0], or if you want to go higher go from [1.0 - X.X]
|
||||
|
||||
# (basefogred, basefoggreen, basefogblue ) = RGB - Red, Green, Blue - Changes the color of the Hyrule Base Fog.
|
||||
# ------ Values are multiplied so if you want to lower use [0.01 - 1.0], or if you want to go higher go from [1.0 - X.X]
|
@ -1,100 +0,0 @@
|
||||
[Definition]
|
||||
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = Hyrule Castle Base Fog Pack
|
||||
path = "The Legend of Zelda: Breath of the Wild/Mods/Distant Fog Removal/Hyrule Castle Base Fog"
|
||||
description = Can Remove the Fog glow at the Base of Hyrule Castle. Can Change its RGB color.
|
||||
version = 4
|
||||
|
||||
|
||||
[Preset]
|
||||
name = Castle Base Fog Disabled
|
||||
$basefogopacity = 0
|
||||
$basefogred = 1
|
||||
$basefoggreen = 1
|
||||
$basefogblue = 1
|
||||
|
||||
[Preset]
|
||||
name = Castle Base Fog 30%
|
||||
$basefogopacity = 0.3
|
||||
$basefogred = 1
|
||||
$basefoggreen = 1
|
||||
$basefogblue = 1
|
||||
|
||||
[Preset]
|
||||
name = Castle Base Fog 50%
|
||||
$basefogopacity = 0.5
|
||||
$basefogred = 1
|
||||
$basefoggreen = 1
|
||||
$basefogblue = 1
|
||||
|
||||
[Preset]
|
||||
name = Castle Base Fog Enabled
|
||||
$basefogopacity = 1
|
||||
$basefogred = 1
|
||||
$basefoggreen = 1
|
||||
$basefogblue = 1
|
||||
|
||||
[Preset]
|
||||
name = ----------------------------------------
|
||||
$basefogopacity = 1
|
||||
$basefogred = 1
|
||||
$basefoggreen = 1
|
||||
$basefogblue = 1
|
||||
|
||||
[Preset]
|
||||
name = Castle Base Fog Opacity 3X
|
||||
$basefogopacity = 3
|
||||
$basefogred = 1
|
||||
$basefoggreen = 1
|
||||
$basefogblue = 1
|
||||
|
||||
[Preset]
|
||||
name = ----------------------------------------
|
||||
$basefogopacity = 1
|
||||
$basefogred = 1
|
||||
$basefoggreen = 1
|
||||
$basefogblue = 1
|
||||
|
||||
[Preset]
|
||||
name = Castle Base Fog Red
|
||||
$basefogopacity = 1.4
|
||||
$basefogred = 2
|
||||
$basefoggreen = 0
|
||||
$basefogblue = 0
|
||||
|
||||
[Preset]
|
||||
name = Castle Base Fog Green
|
||||
$basefogopacity = 1
|
||||
$basefogred = 0
|
||||
$basefoggreen = 1
|
||||
$basefogblue = 0
|
||||
|
||||
[Preset]
|
||||
name = Castle Base Fog Blue
|
||||
$basefogopacity = 1
|
||||
$basefogred = 0
|
||||
$basefoggreen = 0
|
||||
$basefogblue = 1
|
||||
|
||||
[Preset]
|
||||
name = ----------------------------------------
|
||||
$basefogopacity = 1
|
||||
$basefogred = 1
|
||||
$basefoggreen = 1
|
||||
$basefogblue = 1
|
||||
|
||||
[Preset]
|
||||
name = Custom Preset
|
||||
$basefogopacity = 1
|
||||
$basefogred = 4
|
||||
$basefoggreen = 1.0
|
||||
$basefogblue = 1.5
|
||||
|
||||
# Information
|
||||
# by SkalFate
|
||||
# ----------------------
|
||||
# (basefogopacity) = Fog Transparency/Opacity - how thick you want the Hyrule Castle Base Fog to look
|
||||
# ------ Values are multiplied, so if you want to lower use [0.01 - 1.0], or if you want to go higher go from [1.0 - X.X]
|
||||
|
||||
# (basefogred, basefoggreen, basefogblue ) = RGB - Red, Green, Blue - Changes the color of the Hyrule Base Fog.
|
||||
# ------ Values are multiplied so if you want to lower use [0.01 - 1.0], or if you want to go higher go from [1.0 - X.X]
|
@ -1,847 +0,0 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
#ifdef VULKAN
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw)
|
||||
#define gl_VertexID gl_VertexIndex
|
||||
#define gl_InstanceID gl_InstanceIndex
|
||||
#else
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)
|
||||
#endif
|
||||
/* This shaders was auto-converted from OpenGL to Cemu.
|
||||
Conversion output:
|
||||
*/
|
||||
|
||||
|
||||
// shader 1c7db40ff5d693ab -- Links and all NPCs RGb renderer, all npcs fog rgb renderer, sun-side facing brightness
|
||||
#define npcfogred $npcfogred
|
||||
#define npcfoggreen $npcfoggreen
|
||||
#define npcfogblue $npcfogblue
|
||||
|
||||
#ifdef VULKAN
|
||||
layout(set = 1, binding = 11) uniform ufBlock
|
||||
{
|
||||
uniform ivec4 uf_remappedPS[33];
|
||||
uniform vec4 uf_fragCoordScale;
|
||||
};
|
||||
#else
|
||||
uniform ivec4 uf_remappedPS[33];
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
#endif
|
||||
TEXTURE_LAYOUT(0, 1, 0) uniform sampler2D textureUnitPS0;
|
||||
TEXTURE_LAYOUT(2, 1, 1) uniform sampler2D textureUnitPS2;
|
||||
TEXTURE_LAYOUT(3, 1, 2) uniform sampler2D textureUnitPS3;
|
||||
TEXTURE_LAYOUT(4, 1, 3) uniform sampler2D textureUnitPS4;
|
||||
TEXTURE_LAYOUT(5, 1, 4) uniform sampler2D textureUnitPS5;
|
||||
TEXTURE_LAYOUT(6, 1, 5) uniform sampler2D textureUnitPS6;
|
||||
TEXTURE_LAYOUT(7, 1, 6) uniform samplerCubeArray textureUnitPS7;
|
||||
TEXTURE_LAYOUT(11, 1, 7) uniform sampler2D textureUnitPS11;
|
||||
TEXTURE_LAYOUT(12, 1, 8) uniform sampler2D textureUnitPS12;
|
||||
TEXTURE_LAYOUT(14, 1, 9) uniform sampler2D textureUnitPS14;
|
||||
TEXTURE_LAYOUT(15, 1, 10) uniform sampler2D textureUnitPS15;
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
layout(location = 1) in vec4 passParameterSem2;
|
||||
layout(location = 2) in vec4 passParameterSem6;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
layout(location = 2) out vec4 passPixelColor2;
|
||||
layout(location = 3) out vec4 passPixelColor3;
|
||||
layout(location = 4) out vec4 passPixelColor4;
|
||||
// uf_fragCoordScale was moved to the ufBlock
|
||||
void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId)
|
||||
{
|
||||
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
|
||||
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
|
||||
float rx = inputCoord.x;
|
||||
float ry = inputCoord.y;
|
||||
float rz = inputCoord.z;
|
||||
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
|
||||
{
|
||||
stm.z = rx*2.0;
|
||||
stm.xy = vec2(ry,rz);
|
||||
if( rx >= 0.0 )
|
||||
{
|
||||
faceId = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 1;
|
||||
}
|
||||
}
|
||||
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
|
||||
{
|
||||
stm.z = ry*2.0;
|
||||
stm.xy = vec2(rx,rz);
|
||||
if( ry >= 0.0 )
|
||||
{
|
||||
faceId = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 3;
|
||||
}
|
||||
}
|
||||
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
|
||||
{
|
||||
stm.z = rz*2.0;
|
||||
stm.xy = vec2(rx,ry);
|
||||
if( rz >= 0.0 )
|
||||
{
|
||||
faceId = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
vec3 redcCUBEReverse(vec2 st, int faceId)
|
||||
{
|
||||
st.yx = st.xy;
|
||||
vec3 v;
|
||||
float majorAxis = 1.0;
|
||||
if( faceId == 0 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = 1.0;
|
||||
}
|
||||
else if( faceId == 1 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = -1.0;
|
||||
}
|
||||
else if( faceId == 2 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = 1.0;
|
||||
}
|
||||
else if( faceId == 3 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = -1.0;
|
||||
}
|
||||
else if( faceId == 4 )
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = 1.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = -1.0;
|
||||
}
|
||||
return v;
|
||||
}
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R10i = ivec4(0);
|
||||
ivec4 R11i = ivec4(0);
|
||||
ivec4 R12i = ivec4(0);
|
||||
ivec4 R13i = ivec4(0);
|
||||
ivec4 R14i = ivec4(0);
|
||||
ivec4 R15i = ivec4(0);
|
||||
ivec4 R16i = ivec4(0);
|
||||
ivec4 R17i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
bool activeMaskStack[2];
|
||||
bool activeMaskStackC[3];
|
||||
activeMaskStack[0] = false;
|
||||
activeMaskStackC[0] = false;
|
||||
activeMaskStackC[1] = false;
|
||||
activeMaskStack[0] = true;
|
||||
activeMaskStackC[0] = true;
|
||||
activeMaskStackC[1] = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
float cubeMapArrayIndex7 = 0.0;
|
||||
R0i = floatBitsToInt(passParameterSem0); // Links cutout comes from passparamsem0
|
||||
R1i = floatBitsToInt(passParameterSem2);
|
||||
R2i = floatBitsToInt(passParameterSem6);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------------------- Extra dynamic shadows on link
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
R3i.w = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R0i.xy)).x); // seems to affect links head area
|
||||
R7i.xyzw = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R2i.zw)).xyzw); // seems to affect shadows on link body
|
||||
R15i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw);
|
||||
R2i.xy = floatBitsToInt(texture(textureUnitPS14, intBitsToFloat(R0i.xy)).xw);
|
||||
R4i.xy = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R0i.xy)).xy);
|
||||
R16i.xyz = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R2i.zw)).xyz);
|
||||
R14i.x = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R2i.zw)).x);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------------------- false makes link grey
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
R124i.x = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0)));
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.y = R125i.y;
|
||||
R3i.z = 0;
|
||||
R5i.w = 0x3f800000;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0)));
|
||||
PS0i = R126i.y;
|
||||
// 1
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(PV0i.y))));
|
||||
PV1i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(PV0i.y))));
|
||||
PV1i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(uf_remappedPS[2].x)) + -(intBitsToFloat(uf_remappedPS[2].y))));
|
||||
R127i.w = clampFI32(R127i.w);
|
||||
R126i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[3].w)) + 1.0);
|
||||
PS1i = R126i.z;
|
||||
// 2
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(uf_remappedPS[4].x)));
|
||||
// 3
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(uf_remappedPS[4].y)) + intBitsToFloat(PS0i)));
|
||||
R3i.y = floatBitsToInt(-(intBitsToFloat(R127i.w)) + 1.0);
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(uf_remappedPS[5].x)));
|
||||
R10i.w = floatBitsToInt(-(intBitsToFloat(R127i.z)) * intBitsToFloat(0x3ba3d70a));
|
||||
PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
|
||||
// 4
|
||||
R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(uf_remappedPS[5].y)) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(uf_remappedPS[6].x)));
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0)));
|
||||
R127i.w = floatBitsToInt(max(intBitsToFloat(R15i.y), intBitsToFloat(R15i.z)));
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i));
|
||||
// 5
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(uf_remappedPS[6].y)) + intBitsToFloat(PV0i.y)));
|
||||
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R0i.y;
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.y)),intBitsToFloat(uf_remappedPS[4].z)) + intBitsToFloat(backupReg0i)));
|
||||
PV1i.w = R123i.w;
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS0i)));
|
||||
PS1i = R3i.x;
|
||||
// 6
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.y)),intBitsToFloat(PV1i.y)) + 1.0));
|
||||
PV0i.x = R123i.x;
|
||||
R6i.y = floatBitsToInt(max(intBitsToFloat(R15i.x), intBitsToFloat(R127i.w)));
|
||||
R9i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV1i.w));
|
||||
PV0i.z = R9i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.y)),intBitsToFloat(uf_remappedPS[5].z)) + intBitsToFloat(R125i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
tempResultf = log2(intBitsToFloat(R3i.y));
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
R127i.y = floatBitsToInt(tempResultf);
|
||||
PS0i = R127i.y;
|
||||
// 7
|
||||
R5i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) + intBitsToFloat(PV0i.w));
|
||||
PV1i.x = R5i.x;
|
||||
R8i.y = PV0i.z;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.y)),intBitsToFloat(uf_remappedPS[6].z)) + intBitsToFloat(R127i.x)));
|
||||
PV1i.z = R123i.z;
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(0xbe99999a));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
R4i.z = floatBitsToInt(tempResultf);
|
||||
PS1i = R4i.z;
|
||||
// 8
|
||||
R9i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3a83126f));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y), intBitsToFloat(R127i.y)));
|
||||
R8i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[6].w) + intBitsToFloat(PV1i.z));
|
||||
PV0i.z = R8i.z;
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x), intBitsToFloat(R127i.y)));
|
||||
R13i.x = floatBitsToInt(min(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y)));
|
||||
PS0i = R13i.x;
|
||||
// 9
|
||||
R127i.x = uf_remappedPS[7].y;
|
||||
R9i.y = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x3a83126f));
|
||||
R127i.z = uf_remappedPS[8].y;
|
||||
R125i.w = floatBitsToInt(min(intBitsToFloat(R15i.y), intBitsToFloat(R15i.z)));
|
||||
PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.y)));
|
||||
// 10
|
||||
backupReg0i = R127i.w;
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(PS1i)) + intBitsToFloat(uf_remappedPS[3].w))/2.0);
|
||||
PV0i.x = R123i.x;
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(0x2edbe6ff));
|
||||
R126i.z = uf_remappedPS[9].y;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R13i.x) + intBitsToFloat(0xbecccccd));
|
||||
R125i.x = floatBitsToInt(exp2(intBitsToFloat(backupReg0i)));
|
||||
PS0i = R125i.x;
|
||||
// 11
|
||||
backupReg0i = R126i.w;
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(uf_remappedPS[10].x)) + -(intBitsToFloat(uf_remappedPS[10].y))));
|
||||
R123i.x = clampFI32(R123i.x);
|
||||
PV1i.x = R123i.x;
|
||||
R11i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + 0.5);
|
||||
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(uf_remappedPS[11].y)));
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x40200001));
|
||||
R126i.w = clampFI32(R126i.w);
|
||||
R14i.y = floatBitsToInt((intBitsToFloat(0xbf59999a) * intBitsToFloat(R4i.y) + 1.0));
|
||||
PS1i = R14i.y;
|
||||
// 12
|
||||
backupReg0i = R0i.y;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.z),intBitsToFloat(R126i.z),-0.0),vec4(intBitsToFloat(R3i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R5i.z),0.0)));
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PS0i = R127i.x;
|
||||
// 13
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.x),intBitsToFloat(R126i.y),intBitsToFloat(R125i.z),-0.0),vec4(intBitsToFloat(R124i.x),intBitsToFloat(R126i.y),intBitsToFloat(R125i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
tempResultf = log2(intBitsToFloat(PV0i.x));
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 14
|
||||
R0i.x = floatBitsToInt(min(intBitsToFloat(R15i.x), intBitsToFloat(R125i.w)));
|
||||
R12i.y = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(0x41200000));
|
||||
R12i.y = clampFI32(R12i.y);
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[12].z), intBitsToFloat(PS1i)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z),-(intBitsToFloat(R125i.x))) + intBitsToFloat(uf_remappedPS[3].z)));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
// 15
|
||||
R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(uf_remappedPS[13].x)) + intBitsToFloat(uf_remappedPS[14].w)));
|
||||
R125i.x = clampFI32(R125i.x);
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(PS0i) * 4.0 + intBitsToFloat(0xc0400000)));
|
||||
R127i.y = clampFI32(R127i.y);
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(R126i.w) * intBitsToFloat(0x3dcccccd));
|
||||
R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R14i.y)));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
||||
// 16
|
||||
R17i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PS1i)));
|
||||
R17i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS1i)));
|
||||
R13i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS1i)));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(0x3ba3d70a) + intBitsToFloat(0xbfe66666)));
|
||||
tempResultf = log2(intBitsToFloat(R127i.x));
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 17
|
||||
R6i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(0x3f4ccccd));
|
||||
R13i.y = floatBitsToInt(intBitsToFloat(R127i.y) + -(0.5));
|
||||
R13i.y = floatBitsToInt(intBitsToFloat(R13i.y) * 4.0);
|
||||
R13i.y = clampFI32(R13i.y);
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[12].x), intBitsToFloat(PS0i)));
|
||||
R6i.w = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(0x3f4ccccd));
|
||||
PS1i = floatBitsToInt(exp2(intBitsToFloat(R127i.z)));
|
||||
// 18
|
||||
R8i.x = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(0x3f4ccccd));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.z)),intBitsToFloat(R127i.w)) + intBitsToFloat(R127i.w)));
|
||||
R123i.y = clampFI32(R123i.y);
|
||||
PV0i.y = R123i.y;
|
||||
R2i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + 1.0);
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[12].w)),intBitsToFloat(PS1i)) + 1.0));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.z)));
|
||||
// 19
|
||||
R12i.x = R1i.w;
|
||||
R12i.x = clampFI32(R12i.x);
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PS0i)),intBitsToFloat(PV0i.w)) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = R123i.y;
|
||||
R6i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(0x3dcccccd) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R13i.y) + intBitsToFloat(0x3f4ccccd));
|
||||
PV1i.w = clampFI32(PV1i.w);
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R124i.z));
|
||||
// 20
|
||||
R2i.x = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(0x3dcccccd) + 1.0));
|
||||
R5i.y = R6i.y;
|
||||
R5i.y = clampFI32(R5i.y);
|
||||
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[15].w)));
|
||||
R3i.w = floatBitsToInt(intBitsToFloat(PV1i.w) + -(1.0));
|
||||
tempResultf = log2(intBitsToFloat(R125i.x));
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
R0i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R0i.w;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------------------- false turns link almost dark, lighting on link
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[16].x), intBitsToFloat(uf_remappedPS[17].w)));
|
||||
PV0i.x = R126i.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[16].y), intBitsToFloat(uf_remappedPS[17].w)));
|
||||
PV0i.y = R125i.y;
|
||||
R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R14i.y)));
|
||||
PV0i.z = R10i.z;
|
||||
R4i.w = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(0x42960000));
|
||||
R126i.w = floatBitsToInt(1.0 / intBitsToFloat(R2i.y));
|
||||
PS0i = R126i.w;
|
||||
// 1
|
||||
R125i.x = PV0i.x;
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R0i.x)),intBitsToFloat(PS0i)) + 1.0));
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[16].z), intBitsToFloat(uf_remappedPS[17].w)));
|
||||
PV1i.z = R126i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.y)),intBitsToFloat(PV0i.y)) + 1.0));
|
||||
PV1i.w = R123i.w;
|
||||
R0i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.z)),intBitsToFloat(R2i.z)) + intBitsToFloat(R2i.z)));
|
||||
PS1i = R0i.z;
|
||||
// 2
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].y), intBitsToFloat(R0i.w)));
|
||||
PV0i.y = PV1i.z;
|
||||
R2i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[18].x) + -(intBitsToFloat(R6i.x)));
|
||||
R0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[18].y) + -(intBitsToFloat(R6i.w)));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R5i.z),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R3i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R4i.z)));
|
||||
// 4
|
||||
backupReg0i = R127i.y;
|
||||
backupReg1i = R127i.x;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(0x2edbe6ff));
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.x)));
|
||||
R124i.z = backupReg0i;
|
||||
R124i.z = clampFI32(R124i.z);
|
||||
R8i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[18].z) + -(intBitsToFloat(R8i.x)));
|
||||
PS0i = floatBitsToInt(exp2(intBitsToFloat(backupReg1i)));
|
||||
// 5
|
||||
backupReg0i = R0i.y;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R125i.y),intBitsToFloat(R126i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(uf_remappedPS[19].w)));
|
||||
// 6
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PS1i)));
|
||||
R126i.y = R4i.x;
|
||||
R126i.y = clampFI32(R126i.y);
|
||||
PV0i.z = floatBitsToInt(max(-(intBitsToFloat(PV1i.x)), 0.0));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + -(intBitsToFloat(R127i.y)));
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R127i.x));
|
||||
// 7
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.y = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R3i.y)) + intBitsToFloat(R127i.y)));
|
||||
PV1i.z = R123i.z;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R15i.w) * intBitsToFloat(0x437f0000));
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(R6i.z)) + 1.0);
|
||||
PS1i = R127i.y;
|
||||
// 8
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R15i.x) + -(intBitsToFloat(R6i.y)));
|
||||
PV0i.y = floatBitsToInt(max(-(intBitsToFloat(PV1i.z)), intBitsToFloat(0xbf7d70a4)));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) / 2.0);
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x40a00000));
|
||||
PV0i.z = clampFI32(PV0i.z);
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(R15i.y) + -(intBitsToFloat(R6i.y)));
|
||||
R124i.w = floatBitsToInt(intBitsToFloat(R15i.z) + -(intBitsToFloat(R6i.y)));
|
||||
PS0i = R124i.w;
|
||||
// 9
|
||||
backupReg0i = R127i.y;
|
||||
backupReg1i = R6i.z;
|
||||
R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV0i.z)) + 1.0));
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R5i.y)));
|
||||
R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R126i.y)) + intBitsToFloat(backupReg1i)));
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + 0.5);
|
||||
PV1i.w = R126i.w;
|
||||
R3i.w = 0;
|
||||
PS1i = R3i.w;
|
||||
// 10
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R127i.w;
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R125i.x)) + intBitsToFloat(R6i.y)));
|
||||
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R125i.x)) + intBitsToFloat(R6i.y)));
|
||||
PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0);
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0xbc996e30) + intBitsToFloat(0x3d981626)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.w = int(intBitsToFloat(backupReg1i));
|
||||
PS0i = R127i.w;
|
||||
// 11
|
||||
backupReg0i = R125i.x;
|
||||
R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(backupReg0i)) + intBitsToFloat(R6i.y)));
|
||||
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R124i.x)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PV0i.w)) + intBitsToFloat(0xbe593484)));
|
||||
PV1i.z = R123i.z;
|
||||
R9i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R124i.x)));
|
||||
PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.z)));
|
||||
// 12
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R124i.x)));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3f22f983));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(0x3f895ef0) * intBitsToFloat(R127i.y));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PV1i.z)) + intBitsToFloat(0x3fc90da4)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.y = R127i.w & int(1);
|
||||
PS0i = R127i.y;
|
||||
// 13
|
||||
backupReg0i = R2i.w;
|
||||
backupReg0i = R2i.w;
|
||||
R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),-(intBitsToFloat(PV0i.w))) + 1.0));
|
||||
R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R127i.x)) + intBitsToFloat(0xba0a8ec8)));
|
||||
R5i.y = clampFI32(R5i.y);
|
||||
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R126i.y)) + intBitsToFloat(0xba0a8ec8)));
|
||||
R5i.z = clampFI32(R5i.z);
|
||||
R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R10i.z))) + intBitsToFloat(backupReg0i)));
|
||||
R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R125i.x)) + intBitsToFloat(0xba0a8ec8)));
|
||||
R3i.z = clampFI32(R3i.z);
|
||||
PS1i = R3i.z;
|
||||
// 14
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R17i.x),intBitsToFloat(R17i.y),intBitsToFloat(R13i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[16].x),intBitsToFloat(uf_remappedPS[16].y),intBitsToFloat(uf_remappedPS[16].z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(float(R127i.y));
|
||||
// 15
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.x), intBitsToFloat(PS0i)));
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.y), intBitsToFloat(PS0i)));
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.w = floatBitsToInt(max(-(intBitsToFloat(PV0i.x)), 0.0));
|
||||
PS1i = floatBitsToInt(intBitsToFloat(R7i.z) * intBitsToFloat(0x3eaaaaab));
|
||||
// 16
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x3eaaaaab) + intBitsToFloat(PS1i)));
|
||||
PV0i.x = R123i.x;
|
||||
PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0));
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), -(intBitsToFloat(R3i.w))));
|
||||
// 17
|
||||
backupReg0i = R7i.x;
|
||||
R7i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(0x3eaaaaab) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(0xbecccccd));
|
||||
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),-(intBitsToFloat(R126i.z))) + intBitsToFloat(PS0i)));
|
||||
PS1i = R122i.x;
|
||||
// 18
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R17i.y),-(intBitsToFloat(R125i.y))) + intBitsToFloat(PS1i)));
|
||||
PV0i.x = R123i.x;
|
||||
R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R4i.w)));
|
||||
R7i.z = clampFI32(R7i.z);
|
||||
// 19
|
||||
R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R17i.x),-(intBitsToFloat(R126i.x))) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = R12i.z;
|
||||
// 20
|
||||
PV0i.y = PV1i.z;
|
||||
PV0i.y = clampFI32(PV0i.y);
|
||||
// 21
|
||||
R14i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(0xbecccccd));
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------------------------------------------------
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z),intBitsToFloat(R5i.w)),vec4(intBitsToFloat(uf_remappedPS[20].x),intBitsToFloat(uf_remappedPS[20].y),intBitsToFloat(uf_remappedPS[20].z),intBitsToFloat(uf_remappedPS[20].w))));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z),intBitsToFloat(R5i.w)),vec4(intBitsToFloat(uf_remappedPS[21].x),intBitsToFloat(uf_remappedPS[21].y),intBitsToFloat(uf_remappedPS[21].z),intBitsToFloat(uf_remappedPS[21].w))));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x));
|
||||
PS1i = R126i.z;
|
||||
// 2
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z),intBitsToFloat(R5i.w)),vec4(intBitsToFloat(uf_remappedPS[22].x),intBitsToFloat(uf_remappedPS[22].y),intBitsToFloat(uf_remappedPS[22].z),intBitsToFloat(uf_remappedPS[22].w))));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i)));
|
||||
PS0i = R10i.x;
|
||||
// 3
|
||||
R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R126i.z)));
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------------------- makes link yellower
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
R9i.y = floatBitsToInt(textureLod(textureUnitPS0, intBitsToFloat(R9i.xy),0.0).x);
|
||||
R10i.w = floatBitsToInt(textureLod(textureUnitPS5, intBitsToFloat(R10i.xy),intBitsToFloat(R10i.w)).x);
|
||||
R11i.xyz = floatBitsToInt(texture(textureUnitPS12, intBitsToFloat(R11i.xy)).xyz);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------------------- makes link yellower
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
backupReg0i = R9i.y;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R10i.w) + intBitsToFloat(uf_remappedPS[23].z));
|
||||
PV0i.x = clampFI32(PV0i.x);
|
||||
R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.x), intBitsToFloat(R6i.z)));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * 2.0 + -(1.0)));
|
||||
PV0i.z = R123i.z;
|
||||
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.y), intBitsToFloat(R6i.z)));
|
||||
R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(R6i.z)));
|
||||
PS0i = R11i.y;
|
||||
// 1
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(0x41c80000) + intBitsToFloat(R9i.z)));
|
||||
PV1i.x = R123i.x;
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[24].z)));
|
||||
PV1i.y = R3i.y;
|
||||
// 2
|
||||
R4i.y = PV1i.y;
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R12i.y)));
|
||||
R10i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[25].x));
|
||||
// 3
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.z));
|
||||
PV1i.z = clampFI32(PV1i.z);
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + -(1.0));
|
||||
// 4
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.w),intBitsToFloat(PV1i.z)) + intBitsToFloat(R8i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),intBitsToFloat(PV1i.z)) + intBitsToFloat(R6i.w)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(PV1i.z)) + intBitsToFloat(R6i.x)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R12i.x)) + 1.0));
|
||||
PV0i.w = R123i.w;
|
||||
// 5
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R7i.z)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[26].z)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[26].y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[26].x)));
|
||||
// 6
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[17].w), intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[17].w), intBitsToFloat(PV1i.z)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[17].w), intBitsToFloat(PV1i.w)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.y), intBitsToFloat(PV1i.x)));
|
||||
// 7
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.w)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R4i.x)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.w)) + intBitsToFloat(R6i.y)));
|
||||
PV1i.w = R123i.w;
|
||||
// 8
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R5i.z)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.y)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R3i.z)));
|
||||
// 9
|
||||
R0i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
R0i.y = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
R2i.z = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------------------- makes whole link blue/pink
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.w),intBitsToFloat(uf_remappedPS[27].x)) + intBitsToFloat(uf_remappedPS[28].w)));
|
||||
R123i.y = clampFI32(R123i.y);
|
||||
PV0i.y = R123i.y;
|
||||
// 1
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[29].w)));
|
||||
// 2
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R14i.y)));
|
||||
// 3
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.w)),intBitsToFloat(R0i.z)) + intBitsToFloat(R0i.z)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R0i.z)));
|
||||
// 4
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[29].y), intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[29].z), intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[29].x), intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PV1i.x)));
|
||||
R5i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.x)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x)));
|
||||
PS0i = R5i.z;
|
||||
// 5
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[19].z),intBitsToFloat(PV0i.w)) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[19].x),intBitsToFloat(PV0i.w)) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[19].y),intBitsToFloat(PV0i.w)) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = R123i.z;
|
||||
R4i.w = 0;
|
||||
// 6
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.y),intBitsToFloat(R2i.w)) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = R123i.y; // links whole body red
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(R2i.w)) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.z = R123i.z; // links whole body green
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.y),intBitsToFloat(R2i.w)) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = R123i.w; // links whole body blue
|
||||
// 7
|
||||
R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[15].x),intBitsToFloat(R10i.z)) + intBitsToFloat(PV0i.y))); // affects color of links back side
|
||||
R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[15].y),intBitsToFloat(R10i.z)) + intBitsToFloat(PV0i.z))); // affects color of links back side
|
||||
R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[15].z),intBitsToFloat(R10i.z)) + intBitsToFloat(PV0i.w))); // affects color of links back side
|
||||
// 8
|
||||
predResult = (intBitsToFloat(R14i.x) != intBitsToFloat(0x3dc0c0c1));
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------------------- false makes link back-side shadow blue
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R3i.xyz = floatBitsToInt(vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R4i.z)) + vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R2i.z)));
|
||||
R3i.w = 0x3f800000;
|
||||
R0i.x = 0;
|
||||
PS0i = R0i.x;
|
||||
// 1
|
||||
R0i.yzw = ivec3(0,0,0); // orginal code
|
||||
//R0i.yzw = ivec3(floatBitsToInt(1.0),floatBitsToInt(1.0),floatBitsToInt(1.0)); // controls the color and brightness of the backside shadows on all npcs
|
||||
}
|
||||
activeMaskStack[1] = activeMaskStack[1] == false;
|
||||
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------------------- false changes links color to be more yellowish
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R17i.x),intBitsToFloat(R17i.y),intBitsToFloat(R13i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[30].x),intBitsToFloat(uf_remappedPS[30].y),intBitsToFloat(uf_remappedPS[30].z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R0i.w = 0x40400000;
|
||||
PS0i = R0i.w;
|
||||
// 1
|
||||
R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R17i.x),intBitsToFloat(R17i.y),intBitsToFloat(R13i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[31].x),intBitsToFloat(uf_remappedPS[31].y),intBitsToFloat(uf_remappedPS[31].z),0.0)));
|
||||
PV1i.x = R127i.x;
|
||||
PV1i.y = R127i.x;
|
||||
PV1i.z = R127i.x;
|
||||
PV1i.w = R127i.x;
|
||||
R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)));
|
||||
PS1i = R127i.z;
|
||||
// 2
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R17i.x),intBitsToFloat(R17i.y),intBitsToFloat(R13i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[32].x),intBitsToFloat(uf_remappedPS[32].y),intBitsToFloat(uf_remappedPS[32].z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.y = tempi.x;
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), intBitsToFloat(R13i.x)));
|
||||
// 3
|
||||
backupReg0i = R127i.x;
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R127i.z;
|
||||
backupReg1i = R127i.z;
|
||||
redcCUBE(vec4(intBitsToFloat(R127i.z),intBitsToFloat(R127i.z),intBitsToFloat(backupReg0i),intBitsToFloat(PV0i.x)),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg1i)),cubeMapSTM,cubeMapFaceId);
|
||||
R127i.x = floatBitsToInt(cubeMapSTM.x);
|
||||
R127i.y = floatBitsToInt(cubeMapSTM.y);
|
||||
R127i.z = floatBitsToInt(cubeMapSTM.z);
|
||||
R127i.w = cubeMapFaceId;
|
||||
PV1i.x = R127i.x;
|
||||
PV1i.y = R127i.y;
|
||||
PV1i.z = R127i.z;
|
||||
PV1i.w = R127i.w;
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(PS0i)));
|
||||
R2i.z = clampFI32(R2i.z);
|
||||
PS1i = R2i.z;
|
||||
// 4
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R14i.z) * intBitsToFloat(0x42960000));
|
||||
PV0i.x = clampFI32(PV0i.x);
|
||||
R0i.z = PV1i.w;
|
||||
PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z)));
|
||||
// 5
|
||||
backupReg0i = R1i.y;
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PS0i)) + 1.5));
|
||||
PV1i.x = R123i.x;
|
||||
R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[18].y),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg0i)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[18].x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R1i.x)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PS0i)) + 1.5));
|
||||
PV1i.w = R123i.w;
|
||||
R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[18].z),intBitsToFloat(PV0i.x)) + intBitsToFloat(R1i.z)));
|
||||
PS1i = R1i.x;
|
||||
// 6
|
||||
R0i.x = PV1i.w;
|
||||
R0i.y = PV1i.x;
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.x), intBitsToFloat(PV1i.z)));
|
||||
PS0i = R3i.x;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------------------- false makes link back side brightened up
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
R0i.xyz = floatBitsToInt(textureLod(textureUnitPS7, vec4(redcCUBEReverse(intBitsToFloat(R0i.xy),R0i.z),cubeMapArrayIndex7),intBitsToFloat(R0i.w)).xyz); // R0i.z controls links back side , it britghens it up
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------------------- false makes link a bit brighter front and back
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[18].y),intBitsToFloat(R2i.z)) + intBitsToFloat(R0i.y)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[18].x),intBitsToFloat(R2i.z)) + intBitsToFloat(R0i.x)));
|
||||
PV0i.y = R123i.y;
|
||||
R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.z), intBitsToFloat(R1i.x)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[18].z),intBitsToFloat(R2i.z)) + intBitsToFloat(R0i.z)));
|
||||
PV0i.w = R123i.w;
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.y), intBitsToFloat(R1i.y)));
|
||||
PS0i = R3i.y;
|
||||
// 1
|
||||
R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R15i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R2i.x)));
|
||||
R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R15i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(R2i.y)));
|
||||
R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R15i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R4i.z)));
|
||||
R0i.w = 0;
|
||||
R3i.w = 0x3f800000;
|
||||
PS1i = R3i.w;
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------------------- false darkens links models curves shadows
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
R1i.w = 0x3f800000;
|
||||
// 1
|
||||
backupReg0i = R3i.x;
|
||||
backupReg1i = R3i.y;
|
||||
backupReg2i = R3i.z;
|
||||
backupReg3i = R3i.w;
|
||||
R3i.xyz = ivec3(backupReg0i,backupReg1i,backupReg2i);
|
||||
R3i.w = backupReg3i;
|
||||
// 2
|
||||
R2i.xyz = ivec3(R0i.x,R0i.y,R0i.z);
|
||||
R2i.w = R0i.w;
|
||||
// 3
|
||||
backupReg0i = R1i.w;
|
||||
R1i.xyz = ivec3(R4i.x,R5i.y,R6i.z);
|
||||
R1i.w = backupReg0i;
|
||||
// 4
|
||||
R0i.xyz = ivec3(R13i.x,R4i.y,R5i.z);
|
||||
R0i.w = R4i.w;
|
||||
// 5
|
||||
R4i.xyz = ivec3(R7i.x,R7i.x,R7i.x);
|
||||
R4i.w = R7i.x;
|
||||
}
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); // light/shadows on link when sun face side
|
||||
passPixelColor1 = vec4(intBitsToFloat(R1i.x) * npcfogred, intBitsToFloat(R1i.y) * npcfoggreen, intBitsToFloat(R1i.z) * npcfogblue, intBitsToFloat(R1i.w)); // links and all npcs fog rgb
|
||||
passPixelColor2 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); // link rgb only in celshade removal mode
|
||||
passPixelColor3 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w));
|
||||
passPixelColor4 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w));
|
||||
}
|
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Reference in New Issue
Block a user