diff --git a/Enthusiast/BreathOfTheWild_2880p/rules.txt b/Enthusiast/BreathOfTheWild_2880p/rules.txt index b0bbd875..b1f3c3a7 100644 --- a/Enthusiast/BreathOfTheWild_2880p/rules.txt +++ b/Enthusiast/BreathOfTheWild_2880p/rules.txt @@ -6,7 +6,16 @@ version = 2 [TextureRedefine] #TV width = 1280 height = 720 -formatsExcluded = 0x008 # exclude the intro background texture +formats = 0x19,0x1a +overwriteFormat = 0x1f +tileModesExcluded = 0x001 +overwriteWidth = 5120 +overwriteHeight = 2880 + +[TextureRedefine] #TV +width = 1280 +height = 720 +formatsExcluded = 0x008,0x19,0x1a # exclude the intro background texture tileModesExcluded = 0x001 overwriteWidth = 5120 overwriteHeight = 2880 @@ -32,6 +41,7 @@ overwriteHeight = 2880 [TextureRedefine] #half-res1 width = 640 height = 360 +formatsExcluded = 0x431 tileModesExcluded = 0x001 overwriteWidth = 2560 overwriteHeight = 1440 @@ -97,4 +107,109 @@ overwriteHeight = 99 width = 720 height = 360 overwriteWidth = 2880 -overwriteHeight = 1440 \ No newline at end of file +overwriteHeight = 1440 + +[TextureRedefine] # gamepad +width = 854 +height = 480 +#overwriteWidth = 1920 +#overwriteHeight = 1080 + +[TextureRedefine] #dyeing inventory +width = 1280 +height = 400 +overwriteWidth = 5120 +overwriteHeight = 1600 + +[TextureRedefine] #blur behind stable and shop menu +width = 960 +height = 540 +tileModesExcluded = 0x001 #for 1080p video +overwriteWidth = 3840 +overwriteHeight = 2160 + +[TextureRedefine] #dialog box +width = 612 +height = 128 +overwriteWidth = 2448 +overwriteHeight = 512 + +[TextureRedefine] #campfire ui box +width = 564 +height = 128 +overwriteWidth = 2256 +overwriteHeight = 512 + +[TextureRedefine] #selection boxes +width = 247 +height = 52 +overwriteWidth = 988 +overwriteHeight = 108 + +[TextureRedefine] #new item box +width = 566 +height = 216 +overwriteWidth = 2264 +overwriteHeight = 864 + +[TextureRedefine] #some blur related shit +width = 480 +height = 270 +formatsExcluded = 0x431 +overwriteWidth = 1920 +overwriteHeight = 1080 + +[TextureRedefine] #divine beast 3d minimap +width = 512 +height = 288 +overwriteWidth = 2048 +overwriteHeight = 1152 + +[TextureRedefine] #minimap +width = 192 +height = 192 +formats = 0x019 +overwriteWidth = 768 +overwriteHeight = 768 + +[TextureRedefine] #map +width = 1500 +height = 720 +overwriteWidth = 6000 +overwriteHeight = 2880 + +[TextureRedefine] #hero mode path +width = 1920 +height = 912 +overwriteWidth = 7680 +overwriteHeight = 3648 + +[TextureRedefine] #open inventory and use weapon boxes +width = 495 +height = 355 +overwriteWidth = 1980 +overwriteHeight = 1420 + +[TextureRedefine] #choose weapon box +width = 555 +height = 355 +overwriteWidth = 2220 +overwriteHeight = 1420 + +[TextureRedefine] #choose bow box +width = 675 +height = 355 +overwriteWidth = 2700 +overwriteHeight = 1420 + +[TextureRedefine] #inventory background blur +width = 320 +height = 180 +#formats = 0x19 +#overwriteWidth = 3840 +#overwriteHeight = 2160 + +[TextureRedefine] #lines on map +width = 13 +height = 305 +#overwriteFormat = 0x234 diff --git a/Enthusiast/BreathOfTheWild_4320p/rules.txt b/Enthusiast/BreathOfTheWild_4320p/rules.txt index 4bfcf395..15c47d24 100644 --- a/Enthusiast/BreathOfTheWild_4320p/rules.txt +++ b/Enthusiast/BreathOfTheWild_4320p/rules.txt @@ -6,7 +6,16 @@ version = 2 [TextureRedefine] #TV width = 1280 height = 720 -formatsExcluded = 0x008 # exclude the intro background texture +formats = 0x19,0x1a +overwriteFormat = 0x1f +tileModesExcluded = 0x001 +overwriteWidth = 7680 +overwriteHeight = 4320 + +[TextureRedefine] #TV +width = 1280 +height = 720 +formatsExcluded = 0x008,0x19,0x1a # exclude the intro background texture tileModesExcluded = 0x001 overwriteWidth = 7680 overwriteHeight = 4320 @@ -32,6 +41,7 @@ overwriteHeight = 4320 [TextureRedefine] #half-res1 width = 640 height = 360 +formatsExcluded = 0x431 tileModesExcluded = 0x001 overwriteWidth = 3840 overwriteHeight = 2160 @@ -97,4 +107,108 @@ overwriteHeight = 132 width = 720 height = 360 overwriteWidth = 4320 -overwriteHeight = 2160 \ No newline at end of file +overwriteHeight = 2160 + +[TextureRedefine] # gamepad +width = 854 +height = 480 +#overwriteWidth = 1920 +#overwriteHeight = 1080 + +[TextureRedefine] #dyeing inventory +width = 1280 +height = 400 +overwriteWidth = 7680 +overwriteHeight = 2400 + +[TextureRedefine] #blur behind stable and shop menu +width = 960 +height = 540 +tileModesExcluded = 0x001 #for 1080p video +overwriteWidth = 5760 +overwriteHeight = 3240 + +[TextureRedefine] #dialog box +width = 612 +height = 128 +overwriteWidth = 3708 +overwriteHeight = 768 + +[TextureRedefine] #campfire ui box +width = 564 +height = 128 +overwriteWidth = 3384 +overwriteHeight = 768 + +[TextureRedefine] #selection boxes +width = 247 +height = 52 +overwriteWidth = 1482 +overwriteHeight = 312 + +[TextureRedefine] #new item box +width = 566 +height = 216 +overwriteWidth = 3396 +overwriteHeight = 1296 +[TextureRedefine] #some blur related shit +width = 480 +height = 270 +formatsExcluded = 0x431 +overwriteWidth = 2880 +overwriteHeight = 1620 + +[TextureRedefine] #divine beast 3d minimap +width = 512 +height = 288 +overwriteWidth = 3072 +overwriteHeight = 1728 + +[TextureRedefine] #minimap +width = 192 +height = 192 +formats = 0x019 +overwriteWidth = 1152 +overwriteHeight = 1152 + +[TextureRedefine] #map +width = 1500 +height = 720 +overwriteWidth = 9000 +overwriteHeight = 4320 + +[TextureRedefine] #hero mode path +width = 1920 +height = 912 +overwriteWidth = 11520 +overwriteHeight = 5472 + +[TextureRedefine] #open inventory and use weapon boxes +width = 495 +height = 355 +overwriteWidth = 2970 +overwriteHeight = 2130 + +[TextureRedefine] #choose weapon box +width = 555 +height = 355 +overwriteWidth = 3330 +overwriteHeight = 2130 + +[TextureRedefine] #choose bow box +width = 675 +height = 355 +overwriteWidth = 4050 +overwriteHeight = 2130 + +[TextureRedefine] #inventory background blur +width = 320 +height = 180 +#formats = 0x19 +#overwriteWidth = 3840 +#overwriteHeight = 2160 + +[TextureRedefine] #lines on map +width = 13 +height = 305 +#overwriteFormat = 0x234 \ No newline at end of file diff --git a/Enthusiast/BreathOfTheWild_5760p/rules.txt b/Enthusiast/BreathOfTheWild_5760p/rules.txt index cc4bd853..69704c3d 100644 --- a/Enthusiast/BreathOfTheWild_5760p/rules.txt +++ b/Enthusiast/BreathOfTheWild_5760p/rules.txt @@ -6,7 +6,16 @@ version = 2 [TextureRedefine] #TV width = 1280 height = 720 -formatsExcluded = 0x008 # exclude the intro background texture +formats = 0x19,0x1a +overwriteFormat = 0x1f +tileModesExcluded = 0x001 +overwriteWidth = 10240 +overwriteHeight = 5760 + +[TextureRedefine] #TV +width = 1280 +height = 720 +formatsExcluded = 0x008,0x19,0x1a # exclude the intro background texture tileModesExcluded = 0x001 overwriteWidth = 10240 overwriteHeight = 5760 @@ -32,6 +41,7 @@ overwriteHeight = 5760 [TextureRedefine] #half-res1 width = 640 height = 360 +formatsExcluded = 0x431 tileModesExcluded = 0x001 overwriteWidth = 5120 overwriteHeight = 2880 @@ -97,4 +107,108 @@ overwriteHeight = 176 width = 720 height = 360 overwriteWidth = 5760 -overwriteHeight = 2880 \ No newline at end of file +overwriteHeight = 2880 + +[TextureRedefine] # gamepad +width = 854 +height = 480 +#overwriteWidth = 1920 +#overwriteHeight = 1080 + +[TextureRedefine] #dyeing inventory +width = 1280 +height = 400 +overwriteWidth = 10240 +overwriteHeight = 3200 + +[TextureRedefine] #blur behind stable and shop menu +width = 960 +height = 540 +tileModesExcluded = 0x001 #for 1080p video +overwriteWidth = 7680 +overwriteHeight = 4230 + +[TextureRedefine] #dialog box +width = 612 +height = 128 +overwriteWidth = 4896 +overwriteHeight = 1024 + +[TextureRedefine] #campfire ui box +width = 564 +height = 128 +overwriteWidth = 4512 +overwriteHeight = 1024 + +[TextureRedefine] #selection boxes +width = 247 +height = 52 +overwriteWidth = 1976 +overwriteHeight = 216 +[TextureRedefine] #new item box +width = 566 +height = 216 +overwriteWidth = 4528 +overwriteHeight = 1728 + +[TextureRedefine] #some blur related shit +width = 480 +height = 270 +formatsExcluded = 0x431 +overwriteWidth = 3840 +overwriteHeight = 2160 + +[TextureRedefine] #divine beast 3d minimap +width = 512 +height = 288 +overwriteWidth = 4096 +overwriteHeight = 2304 + +[TextureRedefine] #minimap +width = 192 +height = 192 +formats = 0x019 +overwriteWidth = 1536 +overwriteHeight = 1536 + +[TextureRedefine] #map +width = 1500 +height = 720 +overwriteWidth = 12000 +overwriteHeight = 5760 + +[TextureRedefine] #hero mode path +width = 1920 +height = 912 +overwriteWidth = 15360 +overwriteHeight = 7296 + +[TextureRedefine] #open inventory and use weapon boxes +width = 495 +height = 355 +overwriteWidth = 3960 +overwriteHeight = 2840 + +[TextureRedefine] #choose weapon box +width = 555 +height = 355 +overwriteWidth = 4440 +overwriteHeight = 2840 + +[TextureRedefine] #choose bow box +width = 675 +height = 355 +overwriteWidth = 5400 +overwriteHeight = 2840 + +[TextureRedefine] #inventory background blur +width = 320 +height = 180 +#formats = 0x19 +#overwriteWidth = 3840 +#overwriteHeight = 2160 + +[TextureRedefine] #lines on map +width = 13 +height = 305 +#overwriteFormat = 0x234 \ No newline at end of file diff --git a/Quality/BreathOfTheWild_1080p/rules.txt b/Quality/BreathOfTheWild_1080p/rules.txt index 2c138849..6eaa3119 100644 --- a/Quality/BreathOfTheWild_1080p/rules.txt +++ b/Quality/BreathOfTheWild_1080p/rules.txt @@ -6,7 +6,16 @@ version = 2 [TextureRedefine] #TV width = 1280 height = 720 -formatsExcluded = 0x008 # exclude the intro background texture +formats = 0x19,0x1a +overwriteFormat = 0x1f +tileModesExcluded = 0x001 +overwriteWidth = 1920 +overwriteHeight = 1080 + +[TextureRedefine] #TV +width = 1280 +height = 720 +formatsExcluded = 0x008,0x19,0x1a # exclude the intro background texture tileModesExcluded = 0x001 overwriteWidth = 1920 overwriteHeight = 1080 @@ -32,6 +41,7 @@ overwriteHeight = 972 [TextureRedefine] #half-res1 width = 640 height = 360 +formatsExcluded = 0x431 tileModesExcluded = 0x001 overwriteWidth = 960 overwriteHeight = 540 @@ -108,6 +118,104 @@ overwriteHeight = 540 [TextureRedefine] # gamepad width = 854 height = 480 - #overwriteWidth = 1920 -#overwriteHeight = 1080 \ No newline at end of file +#overwriteHeight = 1080 + +[TextureRedefine] #dyeing inventory +width = 1280 +height = 400 +overwriteWidth = 1920 +overwriteHeight = 600 + +[TextureRedefine] #blur behind stable and shop menu +width = 960 +height = 540 +tileModesExcluded = 0x001 #for 1080p video +overwriteWidth = 1440 +overwriteHeight = 810 + +[TextureRedefine] #dialog box +width = 612 +height = 128 +overwriteWidth = 927 +overwriteHeight = 192 + +[TextureRedefine] #campfire ui box +width = 564 +height = 128 +overwriteWidth = 846 +overwriteHeight = 192 + +[TextureRedefine] #selection boxes +width = 247 +height = 52 +overwriteWidth = 371 +overwriteHeight = 78 + +[TextureRedefine] #new item box +width = 566 +height = 216 +overwriteWidth = 849 +overwriteHeight = 324 + +[TextureRedefine] #some blur related shit +width = 480 +height = 270 +formatsExcluded = 0x431 +overwriteWidth = 720 +overwriteHeight = 405 + +[TextureRedefine] #divine beast 3d minimap +width = 512 +height = 288 +overwriteWidth = 768 +overwriteHeight = 432 + +[TextureRedefine] #minimap +width = 192 +height = 192 +formats = 0x019 +overwriteWidth = 288 +overwriteHeight = 288 + +[TextureRedefine] #map +width = 1500 +height = 720 +overwriteWidth = 2250 +overwriteHeight = 1080 + +[TextureRedefine] #hero mode path +width = 1920 +height = 912 +overwriteWidth = 2880 +overwriteHeight = 1368 + +[TextureRedefine] #open inventory and use weapon boxes +width = 495 +height = 355 +overwriteWidth = 743 +overwriteHeight = 533 + +[TextureRedefine] #choose weapon box +width = 555 +height = 355 +overwriteWidth = 833 +overwriteHeight = 533 + +[TextureRedefine] #choose bow box +width = 675 +height = 355 +overwriteWidth = 1013 +overwriteHeight = 533 + +[TextureRedefine] #inventory background blur +width = 320 +height = 180 +#formats = 0x19 +#overwriteWidth = 3840 +#overwriteHeight = 2160 + +[TextureRedefine] #lines on map +width = 13 +height = 305 +#overwriteFormat = 0x234 \ No newline at end of file diff --git a/Quality/BreathOfTheWild_1080pUW/rules.txt b/Quality/BreathOfTheWild_1080pUW/rules.txt index daec5266..3679d6a4 100644 --- a/Quality/BreathOfTheWild_1080pUW/rules.txt +++ b/Quality/BreathOfTheWild_1080pUW/rules.txt @@ -6,7 +6,16 @@ version = 2 [TextureRedefine] #TV width = 1280 height = 720 -formatsExcluded = 0x008 # exclude the intro background texture +formats = 0x19,0x1a +overwriteFormat = 0x1f +tileModesExcluded = 0x001 +overwriteWidth = 2560 +overwriteHeight = 1080 + +[TextureRedefine] #TV +width = 1280 +height = 720 +formatsExcluded = 0x008,0x19,0x1a # exclude the intro background texture tileModesExcluded = 0x001 overwriteWidth = 2560 overwriteHeight = 1080 @@ -103,4 +112,103 @@ overwriteHeight = 33 width = 720 height = 360 overwriteWidth = 1440 -overwriteHeight = 540 \ No newline at end of file +overwriteHeight = 540 + +[TextureRedefine] #dyeing inventory +width = 1280 +height = 400 +overwriteWidth = 2560 +overwriteHeight = 800 + +[TextureRedefine] #blur behind stable and shop menu +width = 960 +height = 540 +tileModesExcluded = 0x001 #for 1080p video +overwriteWidth = 1920 +overwriteHeight = 810 + +[TextureRedefine] #dialog box +width = 612 +height = 128 +overwriteWidth = 1224 +overwriteHeight = 192 + +[TextureRedefine] #campfire ui box +width = 564 +height = 128 +overwriteWidth = 1128 +overwriteHeight = 192 + +[TextureRedefine] #selection boxes +width = 247 +height = 52 +overwriteWidth = 494 +overwriteHeight = 78 + +[TextureRedefine] #new item box +width = 566 +height = 216 +overwriteWidth = 1132 +overwriteHeight = 324 + +[TextureRedefine] #some blur related shit +width = 480 +height = 270 +formatsExcluded = 0x431 +overwriteWidth = 960 +overwriteHeight = 405 + +[TextureRedefine] #divine beast 3d minimap +width = 512 +height = 288 +overwriteWidth = 1024 +overwriteHeight = 432 + +[TextureRedefine] #minimap +width = 192 +height = 192 +formats = 0x019 +overwriteWidth = 384 +overwriteHeight = 288 + +[TextureRedefine] #map +width = 1500 +height = 720 +overwriteWidth = 3000 +overwriteHeight = 1080 + +[TextureRedefine] #hero mode path +width = 1920 +height = 912 +overwriteWidth = 3840 +overwriteHeight = 1368 + +[TextureRedefine] #open inventory and use weapon boxes +width = 495 +height = 355 +overwriteWidth = 990 +overwriteHeight = 533 + +[TextureRedefine] #choose weapon box +width = 555 +height = 355 +overwriteWidth = 1110 +overwriteHeight = 533 + +[TextureRedefine] #choose bow box +width = 675 +height = 355 +overwriteWidth = 1350 +overwriteHeight = 533 + +[TextureRedefine] #inventory background blur +width = 320 +height = 180 +#formats = 0x19 +#overwriteWidth = 3840 +#overwriteHeight = 2160 + +[TextureRedefine] #lines on map +width = 13 +height = 305 +#overwriteFormat = 0x234 \ No newline at end of file diff --git a/Quality/BreathOfTheWild_1440p/rules.txt b/Quality/BreathOfTheWild_1440p/rules.txt index 2f2ad7b0..086516a3 100644 --- a/Quality/BreathOfTheWild_1440p/rules.txt +++ b/Quality/BreathOfTheWild_1440p/rules.txt @@ -6,7 +6,16 @@ version = 2 [TextureRedefine] #TV width = 1280 height = 720 -formatsExcluded = 0x008 # exclude the intro background texture +formats = 0x19,0x1a +overwriteFormat = 0x1f +tileModesExcluded = 0x001 +overwriteWidth = 2560 +overwriteHeight = 1440 + +[TextureRedefine] #TV +width = 1280 +height = 720 +formatsExcluded = 0x008,0x19,0x1a # exclude the intro background texture tileModesExcluded = 0x001 overwriteWidth = 2560 overwriteHeight = 1440 @@ -32,6 +41,7 @@ overwriteHeight = 1440 [TextureRedefine] #half-res1 width = 640 height = 360 +formatsExcluded = 0x431 tileModesExcluded = 0x001 overwriteWidth = 1280 overwriteHeight = 720 @@ -108,6 +118,104 @@ overwriteHeight = 720 [TextureRedefine] # gamepad width = 854 height = 480 - #overwriteWidth = 1920 -#overwriteHeight = 1080 \ No newline at end of file +#overwriteHeight = 1080 + +[TextureRedefine] #dyeing inventory +width = 1280 +height = 400 +overwriteWidth = 2560 +overwriteHeight = 800 + +[TextureRedefine] #blur behind stable and shop menu +width = 960 +height = 540 +tileModesExcluded = 0x001 #for 1080p video +overwriteWidth = 1920 +overwriteHeight = 1080 + +[TextureRedefine] #dialog box +width = 612 +height = 128 +overwriteWidth = 1224 +overwriteHeight = 256 + +[TextureRedefine] #campfire ui box +width = 564 +height = 128 +overwriteWidth = 1128 +overwriteHeight = 256 + +[TextureRedefine] #selection boxes +width = 247 +height = 52 +overwriteWidth = 494 +overwriteHeight = 104 + +[TextureRedefine] #new item box +width = 566 +height = 216 +overwriteWidth = 1132 +overwriteHeight = 432 + +[TextureRedefine] #some blur related shit +width = 480 +height = 270 +formatsExcluded = 0x431 +overwriteWidth = 960 +overwriteHeight = 540 + +[TextureRedefine] #divine beast 3d minimap +width = 512 +height = 288 +overwriteWidth = 1024 +overwriteHeight = 576 + +[TextureRedefine] #minimap +width = 192 +height = 192 +formats = 0x019 +overwriteWidth = 384 +overwriteHeight = 384 + +[TextureRedefine] #map +width = 1500 +height = 720 +overwriteWidth = 3000 +overwriteHeight = 1440 + +[TextureRedefine] #hero mode path +width = 1920 +height = 912 +overwriteWidth = 3840 +overwriteHeight = 1824 + +[TextureRedefine] #open inventory and use weapon boxes +width = 495 +height = 355 +overwriteWidth = 990 +overwriteHeight = 710 + +[TextureRedefine] #choose weapon box +width = 555 +height = 355 +overwriteWidth = 1110 +overwriteHeight = 710 + +[TextureRedefine] #choose bow box +width = 675 +height = 355 +overwriteWidth = 1350 +overwriteHeight = 710 + +[TextureRedefine] #inventory background blur +width = 320 +height = 180 +#formats = 0x19 +#overwriteWidth = 3840 +#overwriteHeight = 2160 + +[TextureRedefine] #lines on map +width = 13 +height = 305 +#overwriteFormat = 0x234 \ No newline at end of file diff --git a/Quality/BreathOfTheWild_1440pUW/rules.txt b/Quality/BreathOfTheWild_1440pUW/rules.txt index e0a4301b..b15aaa89 100644 --- a/Quality/BreathOfTheWild_1440pUW/rules.txt +++ b/Quality/BreathOfTheWild_1440pUW/rules.txt @@ -6,7 +6,16 @@ version = 2 [TextureRedefine] #TV width = 1280 height = 720 -formatsExcluded = 0x008 # exclude the intro background texture +formats = 0x19,0x1a +overwriteFormat = 0x1f +tileModesExcluded = 0x001 +overwriteWidth = 3440 +overwriteHeight = 1440 + +[TextureRedefine] #TV +width = 1280 +height = 720 +formatsExcluded = 0x008,0x19,0x1a # exclude the intro background texture tileModesExcluded = 0x001 overwriteWidth = 3440 overwriteHeight = 1440 @@ -32,6 +41,7 @@ overwriteHeight = 1440 [TextureRedefine] #half-res1 width = 640 height = 360 +formatsExcluded = 0x431 tileModesExcluded = 0x001 overwriteWidth = 1720 overwriteHeight = 720 @@ -109,4 +119,103 @@ overwriteHeight = 720 width = 854 height = 480 #overwriteWidth = 1920 -#overwriteHeight = 1080 \ No newline at end of file +#overwriteHeight = 1080 + +[TextureRedefine] #dyeing inventory +width = 1280 +height = 400 +overwriteWidth = 3440 +overwriteHeight = 800 + +[TextureRedefine] #blur behind stable and shop menu +width = 960 +height = 540 +tileModesExcluded = 0x001 #for 1080p video +overwriteWidth = 1920 +overwriteHeight = 1080 + +[TextureRedefine] #dialog box +width = 612 +height = 128 +overwriteWidth = 1645 +overwriteHeight = 256 + +[TextureRedefine] #campfire ui box +width = 564 +height = 128 +overwriteWidth = 1516 +overwriteHeight = 256 + +[TextureRedefine] #selection boxes +width = 247 +height = 52 +overwriteWidth = 664 +overwriteHeight = 104 + +[TextureRedefine] #new item box +width = 566 +height = 216 +overwriteWidth = 1521 +overwriteHeight = 432 + +[TextureRedefine] #some blur related shit +width = 480 +height = 270 +formatsExcluded = 0x431 +overwriteWidth = 1290 +overwriteHeight = 540 + +[TextureRedefine] #divine beast 3d minimap +width = 512 +height = 288 +overwriteWidth = 1376 +overwriteHeight = 576 + +[TextureRedefine] #minimap +width = 192 +height = 192 +formats = 0x019 +overwriteWidth = 516 +overwriteHeight = 384 + +[TextureRedefine] #map +width = 1500 +height = 720 +overwriteWidth = 4031 +overwriteHeight = 1440 + +[TextureRedefine] #hero mode path +width = 1920 +height = 912 +overwriteWidth = 5160 +overwriteHeight = 1824 + +[TextureRedefine] #open inventory and use weapon boxes +width = 495 +height = 355 +overwriteWidth = 1330 +overwriteHeight = 710 + +[TextureRedefine] #choose weapon box +width = 555 +height = 355 +overwriteWidth = 1492 +overwriteHeight = 710 + +[TextureRedefine] #choose bow box +width = 675 +height = 355 +overwriteWidth = 1814 +overwriteHeight = 710 + +[TextureRedefine] #inventory background blur +width = 320 +height = 180 +#formats = 0x19 +#overwriteWidth = 3840 +#overwriteHeight = 2160 + +[TextureRedefine] #lines on map +width = 13 +height = 305 +#overwriteFormat = 0x234 \ No newline at end of file diff --git a/Quality/BreathOfTheWild_1800p/rules.txt b/Quality/BreathOfTheWild_1800p/rules.txt index 158d1a68..e5d93ec4 100644 --- a/Quality/BreathOfTheWild_1800p/rules.txt +++ b/Quality/BreathOfTheWild_1800p/rules.txt @@ -6,7 +6,16 @@ version = 2 [TextureRedefine] #TV width = 1280 height = 720 -formatsExcluded = 0x008 # exclude the intro background texture +formats = 0x19,0x1a +overwriteFormat = 0x1f +tileModesExcluded = 0x001 +overwriteWidth = 3200 +overwriteHeight = 1800 + +[TextureRedefine] #TV +width = 1280 +height = 720 +formatsExcluded = 0x008,0x19,0x1a # exclude the intro background texture tileModesExcluded = 0x001 overwriteWidth = 3200 overwriteHeight = 1800 @@ -32,6 +41,7 @@ overwriteHeight = 1800 [TextureRedefine] #half-res1, soft pass toon shader, width = 640 height = 360 +formatsExcluded = 0x431 tileModesExcluded = 0x001 overwriteWidth = 1600 overwriteHeight = 900 @@ -100,6 +110,104 @@ overwriteHeight = 900 [TextureRedefine] # gamepad width = 854 height = 480 - #overwriteWidth = 1920 -#overwriteHeight = 1080 \ No newline at end of file +#overwriteHeight = 1080 + +[TextureRedefine] #dyeing inventory +width = 1280 +height = 400 +overwriteWidth = 3200 +overwriteHeight = 1000 + +[TextureRedefine] #blur behind stable and shop menu +width = 960 +height = 540 +tileModesExcluded = 0x001 #for 1080p video +overwriteWidth = 2400 +overwriteHeight = 1350 + +[TextureRedefine] #dialog box +width = 612 +height = 128 +overwriteWidth = 1530 +overwriteHeight = 320 + +[TextureRedefine] #campfire ui box +width = 564 +height = 128 +overwriteWidth = 320 +overwriteHeight = 384 + +[TextureRedefine] #selection boxes +width = 247 +height = 52 +overwriteWidth = 618 +overwriteHeight = 130 + +[TextureRedefine] #new item box +width = 566 +height = 216 +overwriteWidth = 1200 +overwriteHeight = 540 + +[TextureRedefine] #some blur related shit +width = 480 +height = 270 +formatsExcluded = 0x431 +overwriteWidth = 1200 +overwriteHeight = 675 + +[TextureRedefine] #divine beast 3d minimap +width = 512 +height = 288 +overwriteWidth = 1280 +overwriteHeight = 720 + +[TextureRedefine] #minimap +width = 192 +height = 192 +formats = 0x019 +overwriteWidth = 480 +overwriteHeight = 480 + +[TextureRedefine] #map +width = 1500 +height = 720 +overwriteWidth = 3750 +overwriteHeight = 1800 + +[TextureRedefine] #hero mode path +width = 1920 +height = 912 +overwriteWidth = 4800 +overwriteHeight = 2280 + +[TextureRedefine] #open inventory and use weapon boxes +width = 495 +height = 355 +overwriteWidth = 1238 +overwriteHeight = 888 + +[TextureRedefine] #choose weapon box +width = 555 +height = 355 +overwriteWidth = 1388 +overwriteHeight = 888 + +[TextureRedefine] #choose bow box +width = 675 +height = 355 +overwriteWidth = 1688 +overwriteHeight = 888 + +[TextureRedefine] #inventory background blur +width = 320 +height = 180 +#formats = 0x19 +#overwriteWidth = 3840 +#overwriteHeight = 2160 + +[TextureRedefine] #lines on map +width = 13 +height = 305 +#overwriteFormat = 0x234 \ No newline at end of file diff --git a/Quality/BreathOfTheWild_2160p/rules.txt b/Quality/BreathOfTheWild_2160p/rules.txt index 00de6d6c..97081c92 100644 --- a/Quality/BreathOfTheWild_2160p/rules.txt +++ b/Quality/BreathOfTheWild_2160p/rules.txt @@ -6,7 +6,16 @@ version = 2 [TextureRedefine] #TV width = 1280 height = 720 -formatsExcluded = 0x008 # exclude the intro background texture +formats = 0x19,0x1a +overwriteFormat = 0x1f +tileModesExcluded = 0x001 +overwriteWidth = 3840 +overwriteHeight = 2160 + +[TextureRedefine] #TV +width = 1280 +height = 720 +formatsExcluded = 0x008,0x19,0x1a # exclude the intro background texture tileModesExcluded = 0x001 overwriteWidth = 3840 overwriteHeight = 2160 @@ -32,6 +41,7 @@ overwriteHeight = 2160 [TextureRedefine] #half-res1, soft pass toon shader, width = 640 height = 360 +formatsExcluded = 0x431 tileModesExcluded = 0x001 overwriteWidth = 1920 overwriteHeight = 1080 @@ -108,6 +118,104 @@ overwriteHeight = 1080 [TextureRedefine] # gamepad width = 854 height = 480 - #overwriteWidth = 1920 -#overwriteHeight = 1080 \ No newline at end of file +#overwriteHeight = 1080 + +[TextureRedefine] #dyeing inventory +width = 1280 +height = 400 +overwriteWidth = 3840 +overwriteHeight = 1200 + +[TextureRedefine] #blur behind stable and shop menu +width = 960 +height = 540 +tileModesExcluded = 0x001 #for 1080p video +overwriteWidth = 2880 +overwriteHeight = 1620 + +[TextureRedefine] #dialog box +width = 612 +height = 128 +overwriteWidth = 1854 +overwriteHeight = 384 + +[TextureRedefine] #campfire ui box +width = 564 +height = 128 +overwriteWidth = 1692 +overwriteHeight = 384 + +[TextureRedefine] #selection boxes +width = 247 +height = 52 +overwriteWidth = 741 +overwriteHeight = 156 + +[TextureRedefine] #new item box +width = 566 +height = 216 +overwriteWidth = 1698 +overwriteHeight = 648 + +[TextureRedefine] #some blur related shit +width = 480 +height = 270 +formatsExcluded = 0x431 +overwriteWidth = 1440 +overwriteHeight = 810 + +[TextureRedefine] #divine beast 3d minimap +width = 512 +height = 288 +overwriteWidth = 1536 +overwriteHeight = 864 + +[TextureRedefine] #minimap +width = 192 +height = 192 +formats = 0x019 +overwriteWidth = 576 +overwriteHeight = 576 + +[TextureRedefine] #map +width = 1500 +height = 720 +overwriteWidth = 4500 +overwriteHeight = 2160 + +[TextureRedefine] #hero mode path +width = 1920 +height = 912 +overwriteWidth = 5760 +overwriteHeight = 2736 + +[TextureRedefine] #open inventory and use weapon boxes +width = 495 +height = 355 +overwriteWidth = 1485 +overwriteHeight = 1065 + +[TextureRedefine] #choose weapon box +width = 555 +height = 355 +overwriteWidth = 1665 +overwriteHeight = 1065 + +[TextureRedefine] #choose bow box +width = 675 +height = 355 +overwriteWidth = 2025 +overwriteHeight = 1065 + +[TextureRedefine] #inventory background blur +width = 320 +height = 180 +#formats = 0x19 +#overwriteWidth = 3840 +#overwriteHeight = 2160 + +[TextureRedefine] #lines on map +width = 13 +height = 305 +#overwriteFormat = 0x234 \ No newline at end of file diff --git a/Quality/BreathOfTheWild_2160pUW/rules.txt b/Quality/BreathOfTheWild_2160pUW/rules.txt index 24246486..cb387f8e 100644 --- a/Quality/BreathOfTheWild_2160pUW/rules.txt +++ b/Quality/BreathOfTheWild_2160pUW/rules.txt @@ -6,7 +6,16 @@ version = 2 [TextureRedefine] #TV width = 1280 height = 720 -formatsExcluded = 0x008 # exclude the intro background texture +formats = 0x19,0x1a +overwriteFormat = 0x1f +tileModesExcluded = 0x001 +overwriteWidth = 5120 +overwriteHeight = 2160 + +[TextureRedefine] #TV +width = 1280 +height = 720 +formatsExcluded = 0x008,0x19,0x1a # exclude the intro background texture tileModesExcluded = 0x001 overwriteWidth = 5120 overwriteHeight = 2160 @@ -32,6 +41,7 @@ overwriteHeight = 1944 [TextureRedefine] #half-res1 width = 640 height = 360 +formatsExcluded = 0x431 tileModesExcluded = 0x001 overwriteWidth = 2560 overwriteHeight = 1080 @@ -103,4 +113,103 @@ overwriteHeight = 66 width = 720 height = 360 overwriteWidth = 2880 -overwriteHeight = 1080 \ No newline at end of file +overwriteHeight = 1080 + +[TextureRedefine] #dyeing inventory +width = 1280 +height = 400 +overwriteWidth = 5120 +overwriteHeight = 1200 + +[TextureRedefine] #blur behind stable and shop menu +width = 960 +height = 540 +tileModesExcluded = 0x001 #for 1080p video +overwriteWidth = 3840 +overwriteHeight = 1620 + +[TextureRedefine] #dialog box +width = 612 +height = 128 +overwriteWidth = 2448 +overwriteHeight = 384 + +[TextureRedefine] #campfire ui box +width = 564 +height = 128 +overwriteWidth = 2256 +overwriteHeight = 384 + +[TextureRedefine] #selection boxes +width = 247 +height = 52 +overwriteWidth = 988 +overwriteHeight = 156 + +[TextureRedefine] #new item box +width = 566 +height = 216 +overwriteWidth = 2264 +overwriteHeight = 648 + +[TextureRedefine] #some blur related shit +width = 480 +height = 270 +formatsExcluded = 0x431 +overwriteWidth = 1920 +overwriteHeight = 810 + +[TextureRedefine] #divine beast 3d minimap +width = 512 +height = 288 +overwriteWidth = 2048 +overwriteHeight = 864 + +[TextureRedefine] #minimap +width = 192 +height = 192 +formats = 0x019 +overwriteWidth = 768 +overwriteHeight = 768 + +[TextureRedefine] #map +width = 1500 +height = 720 +overwriteWidth = 6000 +overwriteHeight = 2160 + +[TextureRedefine] #hero mode path +width = 1920 +height = 912 +overwriteWidth = 7680 +overwriteHeight = 2736 + +[TextureRedefine] #open inventory and use weapon boxes +width = 495 +height = 355 +overwriteWidth = 1980 +overwriteHeight = 1065 + +[TextureRedefine] #choose weapon box +width = 555 +height = 355 +overwriteWidth = 2220 +overwriteHeight = 1065 + +[TextureRedefine] #choose bow box +width = 675 +height = 355 +overwriteWidth = 2700 +overwriteHeight = 1065 + +[TextureRedefine] #inventory background blur +width = 320 +height = 180 +#formats = 0x19 +#overwriteWidth = 3840 +#overwriteHeight = 2160 + +[TextureRedefine] #lines on map +width = 13 +height = 305 +#overwriteFormat = 0x234 \ No newline at end of file