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Uncomment gamepad for games that use gamepad for multiplayer
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@ -20,6 +20,13 @@ tileModesExcluded = 0x001
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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[TextureRedefine] #Gamepad
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width = 854
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height = 480
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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[TextureRedefine] #Only saw depth in Nsight
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[TextureRedefine] #Only saw depth in Nsight
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width = 640
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width = 640
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height = 360
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height = 360
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@ -12,7 +12,7 @@ titleIds = 00050000101DF400,00050002101DF401
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name = "Pokken Tournament - <?=$title?>"
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name = "Pokken Tournament - <?=$title?>"
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version = 2
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version = 2
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[TextureRedefine]
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[TextureRedefine] # TV
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width = 1280
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width = 1280
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height = 720
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height = 720
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formatsExcluded = 0x033
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formatsExcluded = 0x033
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@ -20,14 +20,14 @@ tileModesExcluded = 0x001
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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[TextureRedefine] # Disabled because of current graphic pack scaling bugs
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[TextureRedefine] # In-Game Resolution
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width = 960
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width = 960
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height = 720
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height = 720
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#overwriteWidth = <?=round($scaleFactorX*1280)?>
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#overwriteWidth = <?=round($scaleFactorX*1280)?>
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#overwriteHeight = <?=round($scaleFactorY*720)?>
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#overwriteHeight = <?=round($scaleFactorY*720)?>
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[TextureRedefine] # gamepad
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[TextureRedefine] # Gamepad
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width = 854
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width = 854
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height = 480
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height = 480
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#overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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#overwriteHeight = <?=round($scaleFactorY*720)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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