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[BotW] fix potential bug in contrasty
credit @alexkiri
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@ -6,8 +6,8 @@
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//----------------------------settings-------------------------------------
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//----------------------------settings-------------------------------------
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const bool only_adjustbloom = false;
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// #define only_adjustbloom
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// if true, all features except 'adjustable bloom' in contrasty will be disabled.
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// uncomment above to only use 'adjustable bloom', all other features in contrasty will be disabled.
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const float bloomFactor = 0.7; // 1.0 is neutral
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const float bloomFactor = 0.7; // 1.0 is neutral
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const float gamma = 0.81; // 1.0 is neutral Botw is already colour graded at this stage
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const float gamma = 0.81; // 1.0 is neutral Botw is already colour graded at this stage
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@ -145,7 +145,7 @@ R0f.x = (mul_nonIEEE(R126f.x,R125f.w) + PV1f.w);
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R0f.y = (mul_nonIEEE(R126f.x,R127f.z) + PV1f.w);
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R0f.y = (mul_nonIEEE(R126f.x,R127f.z) + PV1f.w);
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R0f.z = (mul_nonIEEE(R126f.x,R126f.y) + PV1f.w);
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R0f.z = (mul_nonIEEE(R126f.x,R126f.y) + PV1f.w);
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#if !only_adjustbloom
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#ifndef only_adjustbloom
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//Color Tweak
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//Color Tweak
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vec3 fColour = R0f.xyz;
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vec3 fColour = R0f.xyz;
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fColour = max(vec3(0.0), fColour - vec3(crushContrast));
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fColour = max(vec3(0.0), fColour - vec3(crushContrast));
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