From d169198600e64e3117d003704c26951f64d667b7 Mon Sep 17 00:00:00 2001 From: Michael Date: Sun, 2 Apr 2017 13:02:47 -0700 Subject: [PATCH] [Workarounds] Note which ones Exzap made --- Workaround/BreathOfTheWild_BoboklinEyes/rules.txt | 1 + Workaround/Smash_SNORMNVIDIA/rules.txt | 3 ++- 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/Workaround/BreathOfTheWild_BoboklinEyes/rules.txt b/Workaround/BreathOfTheWild_BoboklinEyes/rules.txt index 790f4cf0..a3c2e2d2 100644 --- a/Workaround/BreathOfTheWild_BoboklinEyes/rules.txt +++ b/Workaround/BreathOfTheWild_BoboklinEyes/rules.txt @@ -1,3 +1,4 @@ +#Made by Exzap himself [Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = "The Legend of Zelda: Breath of the Wild - Remove Bokoblin Eyes" \ No newline at end of file diff --git a/Workaround/Smash_SNORMNVIDIA/rules.txt b/Workaround/Smash_SNORMNVIDIA/rules.txt index 2a37a635..21cf8ce6 100644 --- a/Workaround/Smash_SNORMNVIDIA/rules.txt +++ b/Workaround/Smash_SNORMNVIDIA/rules.txt @@ -1,6 +1,7 @@ +#Made by Exzap himself, comes included with Cemu 1.7.4+ [Definition] titleIds = 0005000010145000,0005000010144F00,0005000010110E00 -name = "Smash 4 - NVIDIA brightness fix (Experimental)" +name = "Smash Smash Bros. - NVIDIA Brightness Fix (Experimental)" [TextureRedefine] # replace SNORM framebuffer with float format (On Nvidia, rendering to SNORM textures truncates colors to [0.0,1.0] range, despite SNORM supporting [-1.0,1.0] range) width = 1920